Это популярное сообщение. Dennis_Chikin 3 658 Опубликовано 16 Мая 2014 Это популярное сообщение. Поделиться Опубликовано 16 Мая 2014 (изменено) Ковыряемся в файлах ТЧ Прежде чем писать в тему - внимательно читаем первый пост, и пользуемся поиском.Возможно, ответ на Ваш вопрос уже есть.Касательно телепатии: если Вы передаете Ваши файлы телепатическим путем - ответы будут передаваться тоже телепатически. Если Вы предлагаете угадать, отчего у Вас в подвале происходит странный стук - ответ будет передан стуком. Изменено 23 Февраля 2016 пользователем warwer 4 8 6 12 Солянка обезжиренная, диетическая, полезные советы по "солянке", текущий тестовый патч Ссылка на комментарий
imcrazyhoudini 195 Опубликовано 16 Ноября 2022 Поделиться Опубликовано 16 Ноября 2022 Такой вылет: Скрытый текст [16.11.22 18:54:35.430] ***************************[ScriptCrashHandler]********************************** [16.11.22 18:54:35.430] stack traceback: [C]: in function 'section_exist' d:\games\stalker soc_106\gamedata\scripts\xr_logic.script:348: in function 'activate_by_section' d:\games\stalker soc_106\gamedata\scripts\xr_logic.script:1390: in function 'initialize_obj' d:\games\stalker soc_106\gamedata\scripts\xr_gulag.script:1187: in function 'setup_gulag_and_logic_on_spawn' ...mes\stalker soc_106\gamedata\scripts\xr_motivator.script:118: in function <...mes\stalker soc_106\gamedata\scripts\xr_motivator.script:65> [16.11.22 18:54:35.431] ********************************************************************************* [16.11.22 18:54:35.431] ******************************************************************************** [16.11.22 18:54:35.431] !![LogStackTrace] Thread: [X-RAY Primary thread], ExceptionCode: [c0000005] [16.11.22 18:54:37.219] [luabind::detail::class_rep::function_dispatcher] stack trace: Module: [D:\Games\STALKER SoC_106\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFDD8B05A6B], Fun: [CInifile::section_exist()] + [35 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrCore\Xr_ini.cpp-->313] + [9 byte(s)] Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC501EEAE], Fun: [CScriptIniFile::section_exist()] + [10 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\COMMON_AI\script_ini_file.cpp-->43] + [6 byte(s)] Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC502202E], Fun: [luabind::detail::returns<bool>::callApply<CScriptIniFile,CScriptIniFile,char const *,char const *>()] + [130 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\Luabind\luabind\detail\call.hpp-->102] + [88 byte(s)] Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC5021B6B], Fun: [luabind::detail::call<CScriptIniFile,CScriptIniFile,bool,char const *>()] + [67 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\Luabind\luabind\detail\call.hpp-->216] + [46 byte(s)] Module: [D:\Games\STALKER SoC_106\bin_x64\Luabind.dll], AddrPC.Offset: [000000018000D9C3], Fun: [luabind::detail::overload_rep::call()] + [51 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\Luabind\luabind\detail\overload_rep_impl.hpp-->35] + [11 byte(s)] Module: [D:\Games\STALKER SoC_106\bin_x64\Luabind.dll], AddrPC.Offset: [00000001800099ED], Fun: [luabind::detail::class_rep::function_dispatcher()] + [269 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\Luabind\src\class_rep.cpp-->648] + [14 byte(s)] Module: [D:\Games\STALKER SoC_106\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFDD87554D0], Fun: [lj_BC_FUNCC()] + [66 byte(s)] Module: [D:\Games\STALKER SoC_106\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFDD875F24A], Fun: [lua_pcall()] + [170 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\LuaJIT\src\lj_api.c-->1144] Module: [D:\Games\STALKER SoC_106\bin_x64\Luabind.dll], AddrPC.Offset: [000000018000DB1C], Fun: [luabind::detail::pcall()] + [100 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\Luabind\src\pcall.cpp-->40] + [16 byte(s)] Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC4FBCA57], Fun: [luabind::detail::proxy_member_caller<bool,CSE_ALifeObject * const *>::operator bool()] + [71 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\Luabind\luabind\detail\call_member.hpp-->118] + [18 byte(s)] Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC4FBC3DB], Fun: [CScriptBinderObjectWrapper::net_Spawn()] + [55 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrGame\script_binder_object_wrapper.cpp-->46] + [45 byte(s)] Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC4ED52B4], Fun: [CScriptBinder::net_Spawn()] + [44 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrGame\script_binder.cpp-->89] + [13 byte(s)] Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC50E4775], Fun: [CPhysicsShellHolder::net_Spawn()] + [53 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrGame\PhysicsShellHolder.cpp-->53] Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC50D377D], Fun: [CEntity::net_Spawn()] + [985 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrGame\Entity.cpp-->223] + [11 byte(s)] Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC50D47ED], Fun: [CEntityAlive::net_Spawn()] + [45 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrGame\entity_alive.cpp-->229] Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC4ED1848], Fun: [CCustomMonster::net_Spawn()] + [160 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrGame\CustomMonster.cpp-->613] + [35 byte(s)] Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC4F686AE], Fun: [CAI_Stalker::net_Spawn()] + [166 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrGame\Ai\Stalker\ai_stalker.cpp-->333] + [36 byte(s)] Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC5090896], Fun: [CLevel::g_sv_Spawn()] + [222 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrGame\Level_network_spawn.cpp-->105] + [25 byte(s)] Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC5090531], Fun: [CLevel::cl_Process_Spawn()] + [277 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrGame\Level_network_spawn.cpp-->50] Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC5089334], Fun: [CLevel::ProcessGameEvents()] + [216 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrGame\Level.cpp-->381] Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC5088C8C], Fun: [CLevel::OnFrame()] + [184 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrGame\Level.cpp-->404] Module: [D:\Games\STALKER SoC_106\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6EAA2C548], Fun: [CRegistrator<pureAppStart>::Process()] + [84 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xr_3da\pure.h-->86] Module: [D:\Games\STALKER SoC_106\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6EAA2B6C4], Fun: [CRenderDevice::FrameMove()] + [288 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->443] Module: [D:\Games\STALKER SoC_106\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6EAA2B985], Fun: [CRenderDevice::on_idle()] + [181 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->214] Module: [D:\Games\STALKER SoC_106\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6EAA2C11E], Fun: [CRenderDevice::message_loop()] + [98 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->316] Module: [D:\Games\STALKER SoC_106\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6EAA2B7DA], Fun: [CRenderDevice::Run()] + [222 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->389] Module: [D:\Games\STALKER SoC_106\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6EA9EF0B0], Fun: [Startup()] + [296 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xr_3da\x_ray.cpp-->218] Module: [D:\Games\STALKER SoC_106\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6EA9EF426], Fun: [WinMain_impl()] + [478 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xr_3da\x_ray.cpp-->418] Module: [D:\Games\STALKER SoC_106\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6EA9ECB84], Fun: [WinMain()] + [72 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xr_3da\x_ray.cpp-->439] Module: [D:\Games\STALKER SoC_106\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6EAA4B2E2], Fun: [__scrt_common_main_seh()] + [262 byte(s)], File-->Line: [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl-->288] + [33 byte(s)] Module: [C:\Windows\System32\KERNEL32.DLL], AddrPC.Offset: [00007FFE10D47034], Fun: [BaseThreadInitThunk()] + [20 byte(s)] Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFE12082651], Fun: [RtlUserThreadStart()] + [33 byte(s)] [16.11.22 18:54:37.219] ******************************************************************************** [16.11.22 18:54:37.220] ********************************************************************************* [16.11.22 18:54:37.220] [print_output([CScriptEngine::lua_pcall_failed])] SCRIPT RUNTIME ERROR: [luabind::detail::class_rep::function_dispatcher] Caught unhandled exception! stack traceback: [C]: at 0x7ffdc5069b80 [C]: in function 'section_exist' d:\games\stalker soc_106\gamedata\scripts\xr_logic.script:348: in function 'activate_by_section' d:\games\stalker soc_106\gamedata\scripts\xr_logic.script:1390: in function 'initialize_obj' d:\games\stalker soc_106\gamedata\scripts\xr_gulag.script:1187: in function 'setup_gulag_and_logic_on_spawn' ...mes\stalker soc_106\gamedata\scripts\xr_motivator.script:118: in function <...mes\stalker soc_106\gamedata\scripts\xr_motivator.script:65> [16.11.22 18:54:37.220] ********************************************************************************* [16.11.22 18:54:37.220] FATAL ERROR [error]Expression : FATAL ERROR [error]Function : CScriptEngine::lua_pcall_failed [error]File : F:\Repos\OGSR-Engine\ogsr_engine\COMMON_AI\script_engine.cpp [error]Line : 52 [error]Description : [CScriptEngine::lua_pcall_failed]: [luabind::detail::class_rep::function_dispatcher] Caught unhandled exception! [16.11.22 18:54:37.220] ***************************[ScriptCrashHandler]********************************** [16.11.22 18:54:37.220] stack traceback: [C]: at 0x7ffdc5069b80 [C]: in function 'section_exist' d:\games\stalker soc_106\gamedata\scripts\xr_logic.script:348: in function 'activate_by_section' d:\games\stalker soc_106\gamedata\scripts\xr_logic.script:1390: in function 'initialize_obj' d:\games\stalker soc_106\gamedata\scripts\xr_gulag.script:1187: in function 'setup_gulag_and_logic_on_spawn' ...mes\stalker soc_106\gamedata\scripts\xr_motivator.script:118: in function <...mes\stalker soc_106\gamedata\scripts\xr_motivator.script:65> [16.11.22 18:54:37.220] Locals: [16.11.22 18:54:37.220] string (*temporary) : [luabind::detail::class_rep::function_dispatcher] Caught unhandled exception! [16.11.22 18:54:37.220] End [16.11.22 18:54:37.220] Locals: [16.11.22 18:54:37.220] userdata (*temporary) : (ini_file): 00000137849EBBC0 [16.11.22 18:54:37.220] nil (*temporary) : [not available] [16.11.22 18:54:37.220] End [16.11.22 18:54:37.220] Locals: [16.11.22 18:54:37.220] userdata npc : (game_object): 000001380D16DA70 [16.11.22 18:54:37.220] userdata ini : (ini_file): 00000137849EBBC0 [16.11.22 18:54:37.220] nil section : [not available] [16.11.22 18:54:37.220] boolean loading : true [16.11.22 18:54:37.220] number npc_id : 4352.000000 [16.11.22 18:54:37.220] End [16.11.22 18:54:37.220] Locals: [16.11.22 18:54:37.220] userdata obj : (game_object): 000001380D16DA70 [16.11.22 18:54:37.220] Table: st [16.11.22 18:54:37.220] string st.section_logic : logic [16.11.22 18:54:37.220] string st.loaded_section_logic : logic [16.11.22 18:54:37.220] string st.gulag_name : [16.11.22 18:54:37.220] userdata st.ini : (ini_file): 00000137849EBBC0 [16.11.22 18:54:37.220] Userdata: st.move_mgr [16.11.22 18:54:37.220] userdata st.move_mgr.object : (game_object): 000001380D16DA70 [16.11.22 18:54:37.220] string st.loaded_ini_filename : <customdata> [16.11.22 18:54:37.220] Table: st.followers [16.11.22 18:54:37.220] Table: st.danger [16.11.22 18:54:37.220] string st.danger.scheme : danger [16.11.22 18:54:37.220] string st.danger.section : danger [16.11.22 18:54:37.220] number st.stype : 0.000000 [16.11.22 18:54:37.220] Table: st.abuse [16.11.22 18:54:37.220] string st.abuse.section : logic [16.11.22 18:54:37.220] string st.abuse.scheme : abuse [16.11.22 18:54:37.220] Userdata: st.abuse.abuse_manager [16.11.22 18:54:37.220] boolean st.abuse.abuse_manager.enable : true [16.11.22 18:54:37.220] number st.abuse.abuse_manager.abuse_threshold : 5.000000 [16.11.22 18:54:37.220] number st.abuse.abuse_manager.abuse_value : 0.000000 [16.11.22 18:54:37.220] number st.abuse.abuse_manager.abuse_rate : 1.000000 [16.11.22 18:54:37.220] table st.abuse.abuse_manager.a : [...] [16.11.22 18:54:37.220] Table: st.meet [16.11.22 18:54:37.220] string st.meet.scheme : meet [16.11.22 18:54:37.220] Userdata: st.meet.meet_manager [16.11.22 18:54:37.220] table st.meet.meet_manager.a : [...] [16.11.22 18:54:37.220] boolean st.meet.meet_manager.emerg_state : false [16.11.22 18:54:37.220] string st.ini_filename : <customdata> [16.11.22 18:54:37.220] Table: st.death [16.11.22 18:54:37.220] table st.death.actions : [...] [16.11.22 18:54:37.220] string st.death.scheme : death [16.11.22 18:54:37.220] Table: st.wounded [16.11.22 18:54:37.220] string st.wounded.scheme : wounded [16.11.22 18:54:37.220] Userdata: st.wounded.wound_manager [16.11.22 18:54:37.220] table st.wounded.wound_manager.a : [...] [16.11.22 18:54:37.220] boolean st.wounded.wound_manager.can_use_medkit : false [16.11.22 18:54:37.220] userdata st.activation_game_time : (CTime): 00000137D31ED7B0 [16.11.22 18:54:37.220] number st.activation_time : -280077.000000 [16.11.22 18:54:37.220] Userdata: st.state_mgr [16.11.22 18:54:37.220] Userdata: st.state_mgr.animstate [16.11.22 18:54:37.220] table st.state_mgr.animstate.transfer_anim : [...] [16.11.22 18:54:37.220] userdata st.state_mgr.animstate.npc : (game_object): 000001380D16DA70 [16.11.22 18:54:37.220] string st.state_mgr.animstate.target_state : stand [16.11.22 18:54:37.220] table st.state_mgr.animstate.idle_anim : [...] [16.11.22 18:54:37.220] string st.state_mgr.animstate.current_state : stand [16.11.22 18:54:37.220] boolean st.state_mgr.combat : false [16.11.22 18:54:37.220] boolean st.state_mgr.alife : true [16.11.22 18:54:37.220] string st.state_mgr.target_state : idle [16.11.22 18:54:37.220] userdata st.state_mgr.planner : (action_planner): 00000137B5CC28F0 [16.11.22 18:54:37.220] table st.state_mgr.properties : [...] [16.11.22 18:54:37.220] table st.state_mgr.operators : [...] [16.11.22 18:54:37.220] number st.state_mgr.subanim : 0.000000 [16.11.22 18:54:37.220] boolean st.state_mgr.need_reweapon : false [16.11.22 18:54:37.220] Userdata: st.state_mgr.animation [16.11.22 18:54:37.220] table st.state_mgr.animation.states : [...] [16.11.22 18:54:37.220] table st.state_mgr.animation.clb_settings : [...] [16.11.22 18:54:37.220] number st.state_mgr.animation.clb_cnt : 0.000000 [16.11.22 18:54:37.220] table st.state_mgr.emerg : [...] [16.11.22 18:54:37.220] Table: st.heli_hunter [16.11.22 18:54:37.220] number st.heli_hunter.attack_dist_sqr : 1000000.000000 [16.11.22 18:54:37.220] string st.heli_hunter.scheme : heli_hunter [16.11.22 18:54:37.220] boolean st.heli_hunter.enabled : true [16.11.22 18:54:37.220] number st.heli_hunter.attack_actor_sqr : 400.000000 [16.11.22 18:54:37.220] boolean loaded : true [16.11.22 18:54:37.220] userdata actor : (game_object): 00000137A6E51FB0 [16.11.22 18:54:37.220] number stype : 0.000000 [16.11.22 18:54:37.220] string ini_filename : <customdata> [16.11.22 18:54:37.220] End [16.11.22 18:54:37.220] Locals: [16.11.22 18:54:37.220] userdata obj : (game_object): 000001380D16DA70 [16.11.22 18:54:37.220] Table: st [16.11.22 18:54:37.220] string st.section_logic : logic [16.11.22 18:54:37.220] string st.loaded_section_logic : logic [16.11.22 18:54:37.220] string st.gulag_name : [16.11.22 18:54:37.220] userdata st.ini : (ini_file): 00000137849EBBC0 [16.11.22 18:54:37.220] Userdata: st.move_mgr [16.11.22 18:54:37.220] userdata st.move_mgr.object : (game_object): 000001380D16DA70 [16.11.22 18:54:37.220] string st.loaded_ini_filename : <customdata> [16.11.22 18:54:37.220] Table: st.followers [16.11.22 18:54:37.220] Table: st.danger [16.11.22 18:54:37.220] string st.danger.scheme : danger [16.11.22 18:54:37.220] string st.danger.section : danger [16.11.22 18:54:37.220] number st.stype : 0.000000 [16.11.22 18:54:37.220] Table: st.abuse [16.11.22 18:54:37.220] string st.abuse.section : logic [16.11.22 18:54:37.220] string st.abuse.scheme : abuse [16.11.22 18:54:37.220] Userdata: st.abuse.abuse_manager [16.11.22 18:54:37.220] boolean st.abuse.abuse_manager.enable : true [16.11.22 18:54:37.220] number st.abuse.abuse_manager.abuse_threshold : 5.000000 [16.11.22 18:54:37.220] number st.abuse.abuse_manager.abuse_value : 0.000000 [16.11.22 18:54:37.220] number st.abuse.abuse_manager.abuse_rate : 1.000000 [16.11.22 18:54:37.220] table st.abuse.abuse_manager.a : [...] [16.11.22 18:54:37.220] Table: st.meet [16.11.22 18:54:37.220] string st.meet.scheme : meet [16.11.22 18:54:37.220] Userdata: st.meet.meet_manager [16.11.22 18:54:37.220] table st.meet.meet_manager.a : [...] [16.11.22 18:54:37.220] boolean st.meet.meet_manager.emerg_state : false [16.11.22 18:54:37.220] string st.ini_filename : <customdata> [16.11.22 18:54:37.220] Table: st.death [16.11.22 18:54:37.220] table st.death.actions : [...] [16.11.22 18:54:37.220] string st.death.scheme : death [16.11.22 18:54:37.220] Table: st.wounded [16.11.22 18:54:37.220] string st.wounded.scheme : wounded [16.11.22 18:54:37.220] Userdata: st.wounded.wound_manager [16.11.22 18:54:37.220] table st.wounded.wound_manager.a : [...] [16.11.22 18:54:37.220] boolean st.wounded.wound_manager.can_use_medkit : false [16.11.22 18:54:37.220] userdata st.activation_game_time : (CTime): 00000137D31ED7B0 [16.11.22 18:54:37.220] number st.activation_time : -280077.000000 [16.11.22 18:54:37.220] Userdata: st.state_mgr [16.11.22 18:54:37.220] Userdata: st.state_mgr.animstate [16.11.22 18:54:37.220] table st.state_mgr.animstate.transfer_anim : [...] [16.11.22 18:54:37.220] userdata st.state_mgr.animstate.npc : (game_object): 000001380D16DA70 [16.11.22 18:54:37.220] string st.state_mgr.animstate.target_state : stand [16.11.22 18:54:37.220] table st.state_mgr.animstate.idle_anim : [...] [16.11.22 18:54:37.220] string st.state_mgr.animstate.current_state : stand [16.11.22 18:54:37.220] boolean st.state_mgr.combat : false [16.11.22 18:54:37.220] boolean st.state_mgr.alife : true [16.11.22 18:54:37.220] string st.state_mgr.target_state : idle [16.11.22 18:54:37.220] userdata st.state_mgr.planner : (action_planner): 00000137B5CC28F0 [16.11.22 18:54:37.220] table st.state_mgr.properties : [...] [16.11.22 18:54:37.220] table st.state_mgr.operators : [...] [16.11.22 18:54:37.220] number st.state_mgr.subanim : 0.000000 [16.11.22 18:54:37.220] boolean st.state_mgr.need_reweapon : false [16.11.22 18:54:37.220] Userdata: st.state_mgr.animation [16.11.22 18:54:37.220] table st.state_mgr.animation.states : [...] [16.11.22 18:54:37.220] table st.state_mgr.animation.clb_settings : [...] [16.11.22 18:54:37.220] number st.state_mgr.animation.clb_cnt : 0.000000 [16.11.22 18:54:37.220] table st.state_mgr.emerg : [...] [16.11.22 18:54:37.220] Table: st.heli_hunter [16.11.22 18:54:37.221] number st.heli_hunter.attack_dist_sqr : 1000000.000000 [16.11.22 18:54:37.221] string st.heli_hunter.scheme : heli_hunter [16.11.22 18:54:37.221] boolean st.heli_hunter.enabled : true [16.11.22 18:54:37.221] number st.heli_hunter.attack_actor_sqr : 400.000000 [16.11.22 18:54:37.221] Userdata: sobject [16.11.22 18:54:37.221] boolean sobject.ini_initialized : false [16.11.22 18:54:37.221] boolean sobject.death_droped : false [16.11.22 18:54:37.221] boolean sobject.dont_spawn_online : false [16.11.22 18:54:37.221] boolean sobject.smart_terrain_conditions_initialized : false [16.11.22 18:54:37.221] boolean sobject.spawner_present : false [16.11.22 18:54:37.221] boolean sobject.was_in_smart_terrain : false [16.11.22 18:54:37.221] number stype : 0.000000 [16.11.22 18:54:37.221] boolean loaded : true [16.11.22 18:54:37.221] userdata sim : (alife_simulator): 00000137EAB5BFC0 [16.11.22 18:54:37.221] number strn_id : 65535.000000 [16.11.22 18:54:37.221] End [16.11.22 18:54:37.221] Locals: [16.11.22 18:54:37.221] Userdata: self [16.11.22 18:54:37.221] boolean self.loaded : true [16.11.22 18:54:37.221] boolean self.first_update : false [16.11.22 18:54:37.221] number self.last_update : 0.000000 [16.11.22 18:54:37.221] Table: self.st [16.11.22 18:54:37.221] string self.st.section_logic : logic [16.11.22 18:54:37.221] string self.st.loaded_section_logic : logic [16.11.22 18:54:37.221] string self.st.gulag_name : [16.11.22 18:54:37.221] userdata self.st.ini : (ini_file): 00000137849EBBC0 [16.11.22 18:54:37.221] Userdata: self.st.move_mgr [16.11.22 18:54:37.221] userdata self.st.move_mgr.object : (game_object): 000001380D16DA70 [16.11.22 18:54:37.221] string self.st.loaded_ini_filename : <customdata> [16.11.22 18:54:37.221] table self.st.followers : [...] [16.11.22 18:54:37.221] table self.st.danger : [...] [16.11.22 18:54:37.221] number self.st.stype : 0.000000 [16.11.22 18:54:37.221] table self.st.abuse : [...] [16.11.22 18:54:37.221] table self.st.meet : [...] [16.11.22 18:54:37.221] string self.st.ini_filename : <customdata> [16.11.22 18:54:37.221] table self.st.death : [...] [16.11.22 18:54:37.221] table self.st.wounded : [...] [16.11.22 18:54:37.221] userdata self.st.activation_game_time : (CTime): 00000137D31ED7B0 [16.11.22 18:54:37.221] number self.st.activation_time : -280077.000000 [16.11.22 18:54:37.221] Userdata: self.st.state_mgr [16.11.22 18:54:37.221] Userdata: self.st.state_mgr.animstate [16.11.22 18:54:37.221] table self.st.state_mgr.animstate.transfer_anim : [...] [16.11.22 18:54:37.221] userdata self.st.state_mgr.animstate.npc : (game_object): 000001380D16DA70 [16.11.22 18:54:37.221] string self.st.state_mgr.animstate.target_state : stand [16.11.22 18:54:37.221] table self.st.state_mgr.animstate.idle_anim : [...] [16.11.22 18:54:37.221] string self.st.state_mgr.animstate.current_state : stand [16.11.22 18:54:37.221] boolean self.st.state_mgr.combat : false [16.11.22 18:54:37.221] boolean self.st.state_mgr.alife : true [16.11.22 18:54:37.221] string self.st.state_mgr.target_state : idle [16.11.22 18:54:37.221] userdata self.st.state_mgr.planner : (action_planner): 00000137B5CC28F0 [16.11.22 18:54:37.221] table self.st.state_mgr.properties : [...] [16.11.22 18:54:37.221] table self.st.state_mgr.operators : [...] [16.11.22 18:54:37.221] number self.st.state_mgr.subanim : 0.000000 [16.11.22 18:54:37.221] boolean self.st.state_mgr.need_reweapon : false [16.11.22 18:54:37.221] Userdata: self.st.state_mgr.animation [16.11.22 18:54:37.221] table self.st.state_mgr.animation.states : [...] [16.11.22 18:54:37.221] table self.st.state_mgr.animation.clb_settings : [...] [16.11.22 18:54:37.221] number self.st.state_mgr.animation.clb_cnt : 0.000000 [16.11.22 18:54:37.221] table self.st.state_mgr.emerg : [...] [16.11.22 18:54:37.221] table self.st.heli_hunter : [...] [16.11.22 18:54:37.221] boolean self.treasure_processed : false [16.11.22 18:54:37.221] Userdata: sobject [16.11.22 18:54:37.221] boolean sobject.ini_initialized : false [16.11.22 18:54:37.221] boolean sobject.death_droped : false [16.11.22 18:54:37.221] boolean sobject.dont_spawn_online : false [16.11.22 18:54:37.221] boolean sobject.smart_terrain_conditions_initialized : false [16.11.22 18:54:37.221] boolean sobject.spawner_present : false [16.11.22 18:54:37.221] boolean sobject.was_in_smart_terrain : false [16.11.22 18:54:37.221] userdata manager : (action_planner): 00000137A6899730 [16.11.22 18:54:37.221] End [16.11.22 18:54:37.221] ********************************************************************************* [16.11.22 18:54:37.221] ******************************************************************************** [16.11.22 18:54:37.221] !![LogStackTrace] Thread: [X-RAY Primary thread] [16.11.22 18:54:37.586] !!stack trace: ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFDD8AE3DD8], Fun: [BuildStackTrace()] + [48 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrCore\stacktrace_collector.cpp-->152] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFDD8B08F25], Fun: [LogStackTrace()] + [73 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrCore\xrDebugNew.cpp-->74] + [13 byte(s)] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFDD8B08DD7], Fun: [xrDebug::backend()] + [171 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrCore\xrDebugNew.cpp-->182] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFDD8B08D17], Fun: [xrDebug::fatal()] + [131 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrCore\xrDebugNew.cpp-->251] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC5069BF8], Fun: [CScriptEngine::lua_pcall_failed()] + [120 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\COMMON_AI\script_engine.cpp-->53] ! Module: [D:\Games\STALKER SoC_106\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFDD87554D0], Fun: [lj_BC_FUNCC()] + [66 byte(s)] ! Module: [D:\Games\STALKER SoC_106\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFDD879355C], Fun: [lj_err_run()] + [380 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\LuaJIT\src\lj_err.c-->849] + [33 byte(s)] ! Module: [D:\Games\STALKER SoC_106\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFDD87939F9], Fun: [lua_error()] + [9 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\LuaJIT\src\lj_err.c-->1061] + [5 byte(s)] ! Module: [D:\Games\STALKER SoC_106\bin_x64\Luabind.dll], AddrPC.Offset: [0000000180009A0C], Fun: [luabind::detail::class_rep::function_dispatcher()] + [300 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\Luabind\src\class_rep.cpp-->655] ! Module: [D:\Games\STALKER SoC_106\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFDD87554D0], Fun: [lj_BC_FUNCC()] + [66 byte(s)] ! Module: [D:\Games\STALKER SoC_106\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFDD875F24A], Fun: [lua_pcall()] + [170 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\LuaJIT\src\lj_api.c-->1144] ! Module: [D:\Games\STALKER SoC_106\bin_x64\Luabind.dll], AddrPC.Offset: [000000018000DB1C], Fun: [luabind::detail::pcall()] + [100 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\Luabind\src\pcall.cpp-->40] + [16 byte(s)] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC4FBCA57], Fun: [luabind::detail::proxy_member_caller<bool,CSE_ALifeObject * const *>::operator bool()] + [71 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\Luabind\luabind\detail\call_member.hpp-->118] + [18 byte(s)] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC4FBC3DB], Fun: [CScriptBinderObjectWrapper::net_Spawn()] + [55 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrGame\script_binder_object_wrapper.cpp-->46] + [45 byte(s)] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC4ED52B4], Fun: [CScriptBinder::net_Spawn()] + [44 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrGame\script_binder.cpp-->89] + [13 byte(s)] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC50E4775], Fun: [CPhysicsShellHolder::net_Spawn()] + [53 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrGame\PhysicsShellHolder.cpp-->53] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC50D377D], Fun: [CEntity::net_Spawn()] + [985 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrGame\Entity.cpp-->223] + [11 byte(s)] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC50D47ED], Fun: [CEntityAlive::net_Spawn()] + [45 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrGame\entity_alive.cpp-->229] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC4ED1848], Fun: [CCustomMonster::net_Spawn()] + [160 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrGame\CustomMonster.cpp-->613] + [35 byte(s)] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC4F686AE], Fun: [CAI_Stalker::net_Spawn()] + [166 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrGame\Ai\Stalker\ai_stalker.cpp-->333] + [36 byte(s)] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC5090896], Fun: [CLevel::g_sv_Spawn()] + [222 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrGame\Level_network_spawn.cpp-->105] + [25 byte(s)] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC5090531], Fun: [CLevel::cl_Process_Spawn()] + [277 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrGame\Level_network_spawn.cpp-->50] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC5089334], Fun: [CLevel::ProcessGameEvents()] + [216 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrGame\Level.cpp-->381] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC5088C8C], Fun: [CLevel::OnFrame()] + [184 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrGame\Level.cpp-->404] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6EAA2C548], Fun: [CRegistrator<pureAppStart>::Process()] + [84 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xr_3da\pure.h-->86] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6EAA2B6C4], Fun: [CRenderDevice::FrameMove()] + [288 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->443] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6EAA2B985], Fun: [CRenderDevice::on_idle()] + [181 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->214] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6EAA2C11E], Fun: [CRenderDevice::message_loop()] + [98 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->316] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6EAA2B7DA], Fun: [CRenderDevice::Run()] + [222 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->389] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6EA9EF0B0], Fun: [Startup()] + [296 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xr_3da\x_ray.cpp-->218] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6EA9EF426], Fun: [WinMain_impl()] + [478 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xr_3da\x_ray.cpp-->418] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6EA9ECB84], Fun: [WinMain()] + [72 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xr_3da\x_ray.cpp-->439] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6EAA4B2E2], Fun: [__scrt_common_main_seh()] + [262 byte(s)], File-->Line: [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl-->288] + [33 byte(s)] ! Module: [C:\Windows\System32\KERNEL32.DLL], AddrPC.Offset: [00007FFE10D47034], Fun: [BaseThreadInitThunk()] + [20 byte(s)] ! Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFE12082651], Fun: [RtlUserThreadStart()] + [33 byte(s)] [16.11.22 18:54:37.586] ******************************************************************************** [16.11.22 18:54:37.672] * [R_occlusion::occq_destroy]: fids[70] used[70] pool[70] [16.11.22 18:54:37.672] * [R_occlusion::occq_destroy]: released [0] used and [70] pool queries [16.11.22 18:54:37.673] FATAL ERROR [error]Expression : ExitFromWinMain [error]Function : xrDebug::_initialize::<lambda_1>::operator () [error]File : F:\Repos\OGSR-Engine\ogsr_engine\xrCore\xrDebugNew.cpp [error]Line : 534 [error]Description : Unexpected application exit! [16.11.22 18:54:37.673] ***************************[ScriptCrashHandler]********************************** [16.11.22 18:54:37.673] stack traceback: [C]: at 0x7ffdc5069b80 [C]: in function 'section_exist' d:\games\stalker soc_106\gamedata\scripts\xr_logic.script:348: in function 'activate_by_section' d:\games\stalker soc_106\gamedata\scripts\xr_logic.script:1390: in function 'initialize_obj' d:\games\stalker soc_106\gamedata\scripts\xr_gulag.script:1187: in function 'setup_gulag_and_logic_on_spawn' ...mes\stalker soc_106\gamedata\scripts\xr_motivator.script:118: in function <...mes\stalker soc_106\gamedata\scripts\xr_motivator.script:65> [16.11.22 18:54:37.673] Locals: [16.11.22 18:54:37.673] string (*temporary) : [luabind::detail::class_rep::function_dispatcher] Caught unhandled exception! [16.11.22 18:54:37.673] End [16.11.22 18:54:37.673] Locals: [16.11.22 18:54:37.673] userdata (*temporary) : (ini_file): 00000137849EBBC0 [16.11.22 18:54:37.673] nil (*temporary) : [not available] [16.11.22 18:54:37.673] End [16.11.22 18:54:37.673] Locals: [16.11.22 18:54:37.673] userdata npc : (game_object): 000001380D16DA70 [16.11.22 18:54:37.673] userdata ini : (ini_file): 00000137849EBBC0 [16.11.22 18:54:37.673] nil section : [not available] [16.11.22 18:54:37.673] boolean loading : true [16.11.22 18:54:37.673] number npc_id : 4352.000000 [16.11.22 18:54:37.673] End [16.11.22 18:54:37.673] Locals: [16.11.22 18:54:37.673] userdata obj : (game_object): 000001380D16DA70 [16.11.22 18:54:37.673] Table: st [16.11.22 18:54:37.673] string st.section_logic : logic [16.11.22 18:54:37.673] string st.loaded_section_logic : logic [16.11.22 18:54:37.673] string st.gulag_name : [16.11.22 18:54:37.673] userdata st.ini : (ini_file): 00000137849EBBC0 [16.11.22 18:54:37.673] Userdata: st.move_mgr [16.11.22 18:54:37.673] userdata st.move_mgr.object : (game_object): 000001380D16DA70 [16.11.22 18:54:37.673] string st.loaded_ini_filename : <customdata> [16.11.22 18:54:37.673] Table: st.followers [16.11.22 18:54:37.673] Table: st.danger [16.11.22 18:54:37.673] string st.danger.scheme : danger [16.11.22 18:54:37.673] string st.danger.section : danger [16.11.22 18:54:37.673] number st.stype : 0.000000 [16.11.22 18:54:37.673] Table: st.abuse [16.11.22 18:54:37.673] string st.abuse.section : logic [16.11.22 18:54:37.673] string st.abuse.scheme : abuse [16.11.22 18:54:37.673] Userdata: st.abuse.abuse_manager [16.11.22 18:54:37.673] boolean st.abuse.abuse_manager.enable : true [16.11.22 18:54:37.673] number st.abuse.abuse_manager.abuse_threshold : 5.000000 [16.11.22 18:54:37.673] number st.abuse.abuse_manager.abuse_value : 0.000000 [16.11.22 18:54:37.673] number st.abuse.abuse_manager.abuse_rate : 1.000000 [16.11.22 18:54:37.673] table st.abuse.abuse_manager.a : [...] [16.11.22 18:54:37.673] Table: st.meet [16.11.22 18:54:37.673] string st.meet.scheme : meet [16.11.22 18:54:37.673] Userdata: st.meet.meet_manager [16.11.22 18:54:37.673] table st.meet.meet_manager.a : [...] [16.11.22 18:54:37.673] boolean st.meet.meet_manager.emerg_state : false [16.11.22 18:54:37.673] string st.ini_filename : <customdata> [16.11.22 18:54:37.673] Table: st.death [16.11.22 18:54:37.673] table st.death.actions : [...] [16.11.22 18:54:37.673] string st.death.scheme : death [16.11.22 18:54:37.673] Table: st.wounded [16.11.22 18:54:37.673] string st.wounded.scheme : wounded [16.11.22 18:54:37.673] Userdata: st.wounded.wound_manager [16.11.22 18:54:37.673] table st.wounded.wound_manager.a : [...] [16.11.22 18:54:37.673] boolean st.wounded.wound_manager.can_use_medkit : false [16.11.22 18:54:37.673] userdata st.activation_game_time : (CTime): 00000137D31ED7B0 [16.11.22 18:54:37.673] number st.activation_time : -280077.000000 [16.11.22 18:54:37.673] Userdata: st.state_mgr [16.11.22 18:54:37.673] Userdata: st.state_mgr.animstate [16.11.22 18:54:37.673] table st.state_mgr.animstate.transfer_anim : [...] [16.11.22 18:54:37.673] userdata st.state_mgr.animstate.npc : (game_object): 000001380D16DA70 [16.11.22 18:54:37.673] string st.state_mgr.animstate.target_state : stand [16.11.22 18:54:37.673] table st.state_mgr.animstate.idle_anim : [...] [16.11.22 18:54:37.673] string st.state_mgr.animstate.current_state : stand [16.11.22 18:54:37.673] boolean st.state_mgr.combat : false [16.11.22 18:54:37.673] boolean st.state_mgr.alife : true [16.11.22 18:54:37.673] string st.state_mgr.target_state : idle [16.11.22 18:54:37.673] userdata st.state_mgr.planner : (action_planner): 00000137B5CC28F0 [16.11.22 18:54:37.673] table st.state_mgr.properties : [...] [16.11.22 18:54:37.673] table st.state_mgr.operators : [...] [16.11.22 18:54:37.673] number st.state_mgr.subanim : 0.000000 [16.11.22 18:54:37.673] boolean st.state_mgr.need_reweapon : false [16.11.22 18:54:37.673] Userdata: st.state_mgr.animation [16.11.22 18:54:37.673] table st.state_mgr.animation.states : [...] [16.11.22 18:54:37.673] table st.state_mgr.animation.clb_settings : [...] [16.11.22 18:54:37.673] number st.state_mgr.animation.clb_cnt : 0.000000 [16.11.22 18:54:37.673] table st.state_mgr.emerg : [...] [16.11.22 18:54:37.673] Table: st.heli_hunter [16.11.22 18:54:37.673] number st.heli_hunter.attack_dist_sqr : 1000000.000000 [16.11.22 18:54:37.673] string st.heli_hunter.scheme : heli_hunter [16.11.22 18:54:37.673] boolean st.heli_hunter.enabled : true [16.11.22 18:54:37.673] number st.heli_hunter.attack_actor_sqr : 400.000000 [16.11.22 18:54:37.673] boolean loaded : true [16.11.22 18:54:37.673] userdata actor : (game_object): 00000137A6E51FB0 [16.11.22 18:54:37.674] number stype : 0.000000 [16.11.22 18:54:37.674] string ini_filename : <customdata> [16.11.22 18:54:37.674] End [16.11.22 18:54:37.674] Locals: [16.11.22 18:54:37.674] userdata obj : (game_object): 000001380D16DA70 [16.11.22 18:54:37.674] Table: st [16.11.22 18:54:37.674] string st.section_logic : logic [16.11.22 18:54:37.674] string st.loaded_section_logic : logic [16.11.22 18:54:37.674] string st.gulag_name : [16.11.22 18:54:37.674] userdata st.ini : (ini_file): 00000137849EBBC0 [16.11.22 18:54:37.674] Userdata: st.move_mgr [16.11.22 18:54:37.674] userdata st.move_mgr.object : (game_object): 000001380D16DA70 [16.11.22 18:54:37.674] string st.loaded_ini_filename : <customdata> [16.11.22 18:54:37.674] Table: st.followers [16.11.22 18:54:37.674] Table: st.danger [16.11.22 18:54:37.674] string st.danger.scheme : danger [16.11.22 18:54:37.674] string st.danger.section : danger [16.11.22 18:54:37.674] number st.stype : 0.000000 [16.11.22 18:54:37.674] Table: st.abuse [16.11.22 18:54:37.674] string st.abuse.section : logic [16.11.22 18:54:37.674] string st.abuse.scheme : abuse [16.11.22 18:54:37.674] Userdata: st.abuse.abuse_manager [16.11.22 18:54:37.674] boolean st.abuse.abuse_manager.enable : true [16.11.22 18:54:37.674] number st.abuse.abuse_manager.abuse_threshold : 5.000000 [16.11.22 18:54:37.674] number st.abuse.abuse_manager.abuse_value : 0.000000 [16.11.22 18:54:37.674] number st.abuse.abuse_manager.abuse_rate : 1.000000 [16.11.22 18:54:37.674] table st.abuse.abuse_manager.a : [...] [16.11.22 18:54:37.674] Table: st.meet [16.11.22 18:54:37.674] string st.meet.scheme : meet [16.11.22 18:54:37.674] Userdata: st.meet.meet_manager [16.11.22 18:54:37.674] table st.meet.meet_manager.a : [...] [16.11.22 18:54:37.674] boolean st.meet.meet_manager.emerg_state : false [16.11.22 18:54:37.674] string st.ini_filename : <customdata> [16.11.22 18:54:37.674] Table: st.death [16.11.22 18:54:37.674] table st.death.actions : [...] [16.11.22 18:54:37.674] string st.death.scheme : death [16.11.22 18:54:37.674] Table: st.wounded [16.11.22 18:54:37.674] string st.wounded.scheme : wounded [16.11.22 18:54:37.674] Userdata: st.wounded.wound_manager [16.11.22 18:54:37.674] table st.wounded.wound_manager.a : [...] [16.11.22 18:54:37.674] boolean st.wounded.wound_manager.can_use_medkit : false [16.11.22 18:54:37.674] userdata st.activation_game_time : (CTime): 00000137D31ED7B0 [16.11.22 18:54:37.674] number st.activation_time : -280077.000000 [16.11.22 18:54:37.674] Userdata: st.state_mgr [16.11.22 18:54:37.674] Userdata: st.state_mgr.animstate [16.11.22 18:54:37.674] table st.state_mgr.animstate.transfer_anim : [...] [16.11.22 18:54:37.674] userdata st.state_mgr.animstate.npc : (game_object): 000001380D16DA70 [16.11.22 18:54:37.674] string st.state_mgr.animstate.target_state : stand [16.11.22 18:54:37.674] table st.state_mgr.animstate.idle_anim : [...] [16.11.22 18:54:37.674] string st.state_mgr.animstate.current_state : stand [16.11.22 18:54:37.674] boolean st.state_mgr.combat : false [16.11.22 18:54:37.674] boolean st.state_mgr.alife : true [16.11.22 18:54:37.674] string st.state_mgr.target_state : idle [16.11.22 18:54:37.674] userdata st.state_mgr.planner : (action_planner): 00000137B5CC28F0 [16.11.22 18:54:37.674] table st.state_mgr.properties : [...] [16.11.22 18:54:37.674] table st.state_mgr.operators : [...] [16.11.22 18:54:37.674] number st.state_mgr.subanim : 0.000000 [16.11.22 18:54:37.674] boolean st.state_mgr.need_reweapon : false [16.11.22 18:54:37.674] Userdata: st.state_mgr.animation [16.11.22 18:54:37.674] table st.state_mgr.animation.states : [...] [16.11.22 18:54:37.674] table st.state_mgr.animation.clb_settings : [...] [16.11.22 18:54:37.674] number st.state_mgr.animation.clb_cnt : 0.000000 [16.11.22 18:54:37.674] table st.state_mgr.emerg : [...] [16.11.22 18:54:37.674] Table: st.heli_hunter [16.11.22 18:54:37.674] number st.heli_hunter.attack_dist_sqr : 1000000.000000 [16.11.22 18:54:37.674] string st.heli_hunter.scheme : heli_hunter [16.11.22 18:54:37.674] boolean st.heli_hunter.enabled : true [16.11.22 18:54:37.674] number st.heli_hunter.attack_actor_sqr : 400.000000 [16.11.22 18:54:37.674] Userdata: sobject [16.11.22 18:54:37.674] boolean sobject.ini_initialized : false [16.11.22 18:54:37.674] boolean sobject.death_droped : false [16.11.22 18:54:37.674] boolean sobject.dont_spawn_online : false [16.11.22 18:54:37.674] boolean sobject.smart_terrain_conditions_initialized : false [16.11.22 18:54:37.674] boolean sobject.spawner_present : false [16.11.22 18:54:37.674] boolean sobject.was_in_smart_terrain : false [16.11.22 18:54:37.674] number stype : 0.000000 [16.11.22 18:54:37.674] boolean loaded : true [16.11.22 18:54:37.674] userdata sim : (alife_simulator): 00000137EAB5BFC0 [16.11.22 18:54:37.674] number strn_id : 65535.000000 [16.11.22 18:54:37.674] End [16.11.22 18:54:37.674] Locals: [16.11.22 18:54:37.674] Userdata: self [16.11.22 18:54:37.674] boolean self.loaded : true [16.11.22 18:54:37.674] boolean self.first_update : false [16.11.22 18:54:37.674] number self.last_update : 0.000000 [16.11.22 18:54:37.674] Table: self.st [16.11.22 18:54:37.674] string self.st.section_logic : logic [16.11.22 18:54:37.674] string self.st.loaded_section_logic : logic [16.11.22 18:54:37.674] string self.st.gulag_name : [16.11.22 18:54:37.674] userdata self.st.ini : (ini_file): 00000137849EBBC0 [16.11.22 18:54:37.674] Userdata: self.st.move_mgr [16.11.22 18:54:37.674] userdata self.st.move_mgr.object : (game_object): 000001380D16DA70 [16.11.22 18:54:37.674] string self.st.loaded_ini_filename : <customdata> [16.11.22 18:54:37.674] table self.st.followers : [...] [16.11.22 18:54:37.674] table self.st.danger : [...] [16.11.22 18:54:37.674] number self.st.stype : 0.000000 [16.11.22 18:54:37.674] table self.st.abuse : [...] [16.11.22 18:54:37.674] table self.st.meet : [...] [16.11.22 18:54:37.674] string self.st.ini_filename : <customdata> [16.11.22 18:54:37.674] table self.st.death : [...] [16.11.22 18:54:37.674] table self.st.wounded : [...] [16.11.22 18:54:37.674] userdata self.st.activation_game_time : (CTime): 00000137D31ED7B0 [16.11.22 18:54:37.674] number self.st.activation_time : -280077.000000 [16.11.22 18:54:37.674] Userdata: self.st.state_mgr [16.11.22 18:54:37.674] Userdata: self.st.state_mgr.animstate [16.11.22 18:54:37.674] table self.st.state_mgr.animstate.transfer_anim : [...] [16.11.22 18:54:37.674] userdata self.st.state_mgr.animstate.npc : (game_object): 000001380D16DA70 [16.11.22 18:54:37.674] string self.st.state_mgr.animstate.target_state : stand [16.11.22 18:54:37.674] table self.st.state_mgr.animstate.idle_anim : [...] [16.11.22 18:54:37.674] string self.st.state_mgr.animstate.current_state : stand [16.11.22 18:54:37.674] boolean self.st.state_mgr.combat : false [16.11.22 18:54:37.674] boolean self.st.state_mgr.alife : true [16.11.22 18:54:37.674] string self.st.state_mgr.target_state : idle [16.11.22 18:54:37.674] userdata self.st.state_mgr.planner : (action_planner): 00000137B5CC28F0 [16.11.22 18:54:37.674] table self.st.state_mgr.properties : [...] [16.11.22 18:54:37.674] table self.st.state_mgr.operators : [...] [16.11.22 18:54:37.674] number self.st.state_mgr.subanim : 0.000000 [16.11.22 18:54:37.674] boolean self.st.state_mgr.need_reweapon : false [16.11.22 18:54:37.674] Userdata: self.st.state_mgr.animation [16.11.22 18:54:37.674] table self.st.state_mgr.animation.states : [...] [16.11.22 18:54:37.674] table self.st.state_mgr.animation.clb_settings : [...] [16.11.22 18:54:37.674] number self.st.state_mgr.animation.clb_cnt : 0.000000 [16.11.22 18:54:37.674] table self.st.state_mgr.emerg : [...] [16.11.22 18:54:37.674] table self.st.heli_hunter : [...] [16.11.22 18:54:37.674] boolean self.treasure_processed : false [16.11.22 18:54:37.674] Userdata: sobject [16.11.22 18:54:37.674] boolean sobject.ini_initialized : false [16.11.22 18:54:37.674] boolean sobject.death_droped : false [16.11.22 18:54:37.674] boolean sobject.dont_spawn_online : false [16.11.22 18:54:37.674] boolean sobject.smart_terrain_conditions_initialized : false [16.11.22 18:54:37.674] boolean sobject.spawner_present : false [16.11.22 18:54:37.674] boolean sobject.was_in_smart_terrain : false [16.11.22 18:54:37.674] userdata manager : (action_planner): 00000137A6899730 [16.11.22 18:54:37.674] End [16.11.22 18:54:37.674] ********************************************************************************* [16.11.22 18:54:37.674] ******************************************************************************** [16.11.22 18:54:37.674] !![LogStackTrace] Thread: [X-RAY Primary thread] [16.11.22 18:54:37.877] !!stack trace: ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFDD8AE3DD8], Fun: [BuildStackTrace()] + [48 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrCore\stacktrace_collector.cpp-->152] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFDD8B08F25], Fun: [LogStackTrace()] + [73 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrCore\xrDebugNew.cpp-->74] + [13 byte(s)] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFDD8B08DD7], Fun: [xrDebug::backend()] + [171 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrCore\xrDebugNew.cpp-->182] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFDD8B09760], Fun: [_Closure_wrapper_3471d201_1::<lambda_invoker_cdecl>()] + [80 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrCore\xrDebugNew.cpp-->534] + [80 byte(s)] ! Module: [C:\Windows\System32\ucrtbase.dll], AddrPC.Offset: [00007FFE0FE442D6], Fun: [execute_onexit_table()] + [342 byte(s)] ! Module: [C:\Windows\System32\ucrtbase.dll], AddrPC.Offset: [00007FFE0FE441FB], Fun: [execute_onexit_table()] + [123 byte(s)] ! Module: [C:\Windows\System32\ucrtbase.dll], AddrPC.Offset: [00007FFE0FE441B4], Fun: [execute_onexit_table()] + [52 byte(s)] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFDD8B0CF39], Fun: [dllmain_crt_process_detach()] + [69 byte(s)], File-->Line: [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\dll_dllmain.cpp-->182] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFDD8B0D05E], Fun: [dllmain_dispatch()] + [230 byte(s)], File-->Line: [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\dll_dllmain.cpp-->293] + [13 byte(s)] ! Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFE12049A1D], Fun: [RtlActivateActivationContextUnsafeFast()] + [285 byte(s)] ! Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFE1208DB91], Fun: [LdrShutdownProcess()] + [321 byte(s)] ! Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFE1208DA2D], Fun: [RtlExitUserProcess()] + [173 byte(s)] ! Module: [C:\Windows\System32\KERNEL32.DLL], AddrPC.Offset: [00007FFE10D4E0AB], Fun: [FatalExit()] + [11 byte(s)] ! Module: [C:\Windows\System32\ucrtbase.dll], AddrPC.Offset: [00007FFE0FE505BC], Fun: [exit()] + [476 byte(s)] ! Module: [C:\Windows\System32\ucrtbase.dll], AddrPC.Offset: [00007FFE0FE5045F], Fun: [exit()] + [127 byte(s)] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFDD8B08E2A], Fun: [xrDebug::backend()] + [254 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrCore\xrDebugNew.cpp-->190] + [8 byte(s)] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFDD8B08D17], Fun: [xrDebug::fatal()] + [131 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrCore\xrDebugNew.cpp-->251] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC5069BF8], Fun: [CScriptEngine::lua_pcall_failed()] + [120 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\COMMON_AI\script_engine.cpp-->53] ! Module: [D:\Games\STALKER SoC_106\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFDD87554D0], Fun: [lj_BC_FUNCC()] + [66 byte(s)] ! Module: [D:\Games\STALKER SoC_106\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFDD879355C], Fun: [lj_err_run()] + [380 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\LuaJIT\src\lj_err.c-->849] + [33 byte(s)] ! Module: [D:\Games\STALKER SoC_106\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFDD87939F9], Fun: [lua_error()] + [9 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\LuaJIT\src\lj_err.c-->1061] + [5 byte(s)] ! Module: [D:\Games\STALKER SoC_106\bin_x64\Luabind.dll], AddrPC.Offset: [0000000180009A0C], Fun: [luabind::detail::class_rep::function_dispatcher()] + [300 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\Luabind\src\class_rep.cpp-->655] ! Module: [D:\Games\STALKER SoC_106\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFDD87554D0], Fun: [lj_BC_FUNCC()] + [66 byte(s)] ! Module: [D:\Games\STALKER SoC_106\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFDD875F24A], Fun: [lua_pcall()] + [170 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\LuaJIT\src\lj_api.c-->1144] ! Module: [D:\Games\STALKER SoC_106\bin_x64\Luabind.dll], AddrPC.Offset: [000000018000DB1C], Fun: [luabind::detail::pcall()] + [100 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\Luabind\src\pcall.cpp-->40] + [16 byte(s)] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC4FBCA57], Fun: [luabind::detail::proxy_member_caller<bool,CSE_ALifeObject * const *>::operator bool()] + [71 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\Luabind\luabind\detail\call_member.hpp-->118] + [18 byte(s)] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC4FBC3DB], Fun: [CScriptBinderObjectWrapper::net_Spawn()] + [55 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrGame\script_binder_object_wrapper.cpp-->46] + [45 byte(s)] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC4ED52B4], Fun: [CScriptBinder::net_Spawn()] + [44 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrGame\script_binder.cpp-->89] + [13 byte(s)] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC50E4775], Fun: [CPhysicsShellHolder::net_Spawn()] + [53 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrGame\PhysicsShellHolder.cpp-->53] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC50D377D], Fun: [CEntity::net_Spawn()] + [985 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrGame\Entity.cpp-->223] + [11 byte(s)] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC50D47ED], Fun: [CEntityAlive::net_Spawn()] + [45 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrGame\entity_alive.cpp-->229] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC4ED1848], Fun: [CCustomMonster::net_Spawn()] + [160 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrGame\CustomMonster.cpp-->613] + [35 byte(s)] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC4F686AE], Fun: [CAI_Stalker::net_Spawn()] + [166 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrGame\Ai\Stalker\ai_stalker.cpp-->333] + [36 byte(s)] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC5090896], Fun: [CLevel::g_sv_Spawn()] + [222 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrGame\Level_network_spawn.cpp-->105] + [25 byte(s)] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC5090531], Fun: [CLevel::cl_Process_Spawn()] + [277 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrGame\Level_network_spawn.cpp-->50] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC5089334], Fun: [CLevel::ProcessGameEvents()] + [216 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrGame\Level.cpp-->381] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC5088C8C], Fun: [CLevel::OnFrame()] + [184 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrGame\Level.cpp-->404] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6EAA2C548], Fun: [CRegistrator<pureAppStart>::Process()] + [84 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xr_3da\pure.h-->86] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6EAA2B6C4], Fun: [CRenderDevice::FrameMove()] + [288 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->443] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6EAA2B985], Fun: [CRenderDevice::on_idle()] + [181 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->214] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6EAA2C11E], Fun: [CRenderDevice::message_loop()] + [98 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->316] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6EAA2B7DA], Fun: [CRenderDevice::Run()] + [222 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->389] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6EA9EF0B0], Fun: [Startup()] + [296 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xr_3da\x_ray.cpp-->218] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6EA9EF426], Fun: [WinMain_impl()] + [478 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xr_3da\x_ray.cpp-->418] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6EA9ECB84], Fun: [WinMain()] + [72 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xr_3da\x_ray.cpp-->439] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6EAA4B2E2], Fun: [__scrt_common_main_seh()] + [262 byte(s)], File-->Line: [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl-->288] + [33 byte(s)] ! Module: [C:\Windows\System32\KERNEL32.DLL], AddrPC.Offset: [00007FFE10D47034], Fun: [BaseThreadInitThunk()] + [20 byte(s)] ! Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFE12082651], Fun: [RtlUserThreadStart()] + [33 byte(s)] [16.11.22 18:54:37.878] ******************************************************************************** Правильно понимаю, что НПС просто не может себе найти работу? (спавнил g_spawn stalker) Логика его на всякий (отслеживал через log3): Скрытый текст [game_info] [15.11.22 00:52:07.050] sobj.custom_data=; stalker_custom_data.ltx [game_info] [15.11.22 00:52:09.288] - Disconnect [15.11.22 00:52:09.397] sobj.custom_data=[game_info] [xr_logic] ini = <customdata> sec = logic act_time = 42326 act_g_time = 2009, 10, 3, 7, 33, 44, 540 [15.11.22 00:52:09.397] sobj.custom_data=[game_info] ищу человека, который смог бы заняться разработкой погоды на OGSR. кто может помочь - пишите в ЛС. Ссылка на комментарий
ALEKCZY 0 Опубликовано 16 Ноября 2022 Поделиться Опубликовано 16 Ноября 2022 Видал в некоторых модах, когда определенное оружие можно взять в руки если надет определенный костюм. Как это сделать? Вообще нет идей и моды в которых эта фича встречалась не помню. Ссылка на комментарий
shahvkit 3 474 Опубликовано 16 Ноября 2022 Поделиться Опубликовано 16 Ноября 2022 17 минут назад, ALEKCZY сказал: Видал в некоторых модах, когда определенное оружие можно взять в руки если надет определенный костюм. Как это сделать? Ты говоришь про запрет на использование минигана, если на ГГ не одет экзокостюм. Подобное есть хоть в той же Народной солянке - скриптовый запрет и разрешение. Сам скрипт ты можешь найти в файлах Солянки по игровому названию минигана. Ссылка на комментарий
ALEKCZY 0 Опубликовано 16 Ноября 2022 Поделиться Опубликовано 16 Ноября 2022 4 минуты назад, shahvkit сказал: Ты говоришь про запрет на использование минигана, если на ГГ не одет экзокостюм. Подобное есть хоть в той же Народной солянке - скриптовый запрет и разрешение. Сам скрипт ты можешь найти в файлах Солянки по игровому названию минигана. Да именно про это, спасибо;) Добавлено Опричник, 16 Ноября 2022 1) Изучите "Правила цитирования". https://www.amk-team.ru/forum/topic/13514-obyavleniya/ 2) Для "Спасибо" в каждом сообщении справа-внизу есть кнопки (п. 2.1.1 правил форума) Ссылка на комментарий
Hind 29 Опубликовано 17 Ноября 2022 Поделиться Опубликовано 17 Ноября 2022 @WinCap Сделал как ты сказал, ловлю вылет Скрытый текст function disguise() local armor = db.actor:item_in_slot(7) if armor and string.find(armor, "soldier_outfit") then npc:set_character_community("military", 0, 0) end end Скрытый текст Expression : fatal error Function : CScriptEngine::lua_error File : E:\stalker\sources\trunk\xr_3da\xrGame\script_engine.cpp Line : 73 Description : <no expression> Arguments : LUA error: ...d\s.t.a.l.k.e.r. hum 1.1\gamedata\scripts\hum.script:15: bad argument #1 to 'find' (string expected, got userdata) @imcrazyhoudini сделал что 6, что 7, результат выше Скрытый текст function disguise() local armor = db.actor:item_in_slot(6) local armor2 = armor and armor:section() or "" if string.find(armor2, "soldier_outfit") or string.find(armor2, "military_outfit") or string.find(armor2, "military_stalker_commander_outfit") or string.find(armor2, "specops_outfit") then HUM_food.change_to_military() end if string.find(armor2, "exo_outfit") or string.find(armor2, "novice_outfit") or string.find(armor2, "stalker_outfit") or string.find(armor2, "outfit_stalker_m1") or string.find(armor2, "outfit_stalker_m2") or string.find(armor2, "scientific_outfit") or string.find(armor2, "outfit_novice_m1") or string.find(armor2, "neytral_exo_antigas_outfit") then HUM_food.change_to_default() end if string.find(armor2, "monolit_outfit") or string.find(armor2, "monolit_scientific_outfit") or string.find(armor2, "monolit_exoskeleton") then HUM_food.change_to_mono() end if string.find(armor2, "svoboda_exoskeleton") or string.find(armor2, "freedom_scientific_outfit") or string.find(armor2, "svoboda_light_outfit") or string.find(armor2, "svoboda_heavy_outfit") then HUM_food.change_to_freedom() end if string.find(armor2, "bandit_outfit") or string.find(armor2, "bandit_master_outfit") or string.find(armor2, "outfit_bandit_m1") then HUM_food.change_to_freedom() end if string.find(armor2, "killer_outfit") or string.find(armor2, "merc_scientific_outfit") or string.find(armor2, "killer_blue_exoskeleton") or string.find(armor2, "outfit_killer_m1") then HUM_food.change_to_merc() end if string.find(armor2, "dolg_black_exoskeleton") or string.find(armor2, "dolg_scientific_outfit") or string.find(armor2, "dolg_outfit") or string.find(armor2, "outfit_dolg") then HUM_food.change_to_dolg() end end Вот, всё сделал как надо. Hind Upgrade Mod Ссылка на комментарий
mole venomous 3 248 Опубликовано 17 Ноября 2022 Поделиться Опубликовано 17 Ноября 2022 40 минут назад, Hind сказал: if armor and string.find(armor, "soldier_outfit") then Попробуй типа того: local weapon = db.actor:item_in_slot(2) if weapon and string.find(weapon:section(), "wpn_ak74m") then ... end 1 Здесь могла быть ваша реклама. Ссылка на комментарий
mole venomous 3 248 Опубликовано 19 Ноября 2022 Поделиться Опубликовано 19 Ноября 2022 На движке OGSR есть возможность ставить отметки в карте. Можно ли это разрешать/запрещать по какому-либо условию в игре (проверка наличия инфо/предмета, например)? Здесь могла быть ваша реклама. Ссылка на комментарий
dsh 3 820 Опубликовано 19 Ноября 2022 Поделиться Опубликовано 19 Ноября 2022 @mole venomous сомневаюсь. Насколько я помню - это реализовано безусловно, т.е. ни от чего не зависит. 1 1 dsh mod: https://github.com/dsh2dsh/op2ogse Ссылка на комментарий
imcrazyhoudini 195 Опубликовано 20 Ноября 2022 Поделиться Опубликовано 20 Ноября 2022 Есть вариант как отследить такую ситуацию: Псевдогигант ударяет лапой (по земле), хит получает физический объект, выдаётся поршень... ищу человека, который смог бы заняться разработкой погоды на OGSR. кто может помочь - пишите в ЛС. Ссылка на комментарий
HardCoon 0 Опубликовано 22 Ноября 2022 Поделиться Опубликовано 22 Ноября 2022 кто-то подскажет, есть ли возможность сменить цвет текста в выпадающем контекстном меню ПКМ. <string id="st_rax_fav"> <text>%c[d_orange]•%c[default] отметить как избранное</text> </string> не обрабатывается, выводится полностью строка Ссылка на комментарий
imcrazyhoudini 195 Опубликовано 22 Ноября 2022 Поделиться Опубликовано 22 Ноября 2022 Подскажите, как заставить НПС отыграть все анимки указанные в idle: Скрытый текст compas = { prop = { maxidle = 1, sumidle = 1, rnd = 100 }, into = { [0] = {"metering_anomalys_0_draw_0", {a="af_compass"}, "metering_anomalys_0_draw_1"} }, out = { [0] = {"metering_anomalys_0_hide_0", {d="af_compass"}, "metering_anomalys_0_hide_1"} }, idle = { [0] = "metering_anomalys_0_idle_0", [1] = "metering_anomalys_0_idle_1", [2] = "metering_anomalys_0_idle_2", [3] = "metering_anomalys_0_idle_3", [4] = "metering_anomalys_0_idle_4", [5] = "metering_anomalys_0_idle_5", [6] = "metering_anomalys_0_idle_6"}, rnd = nil }, ищу человека, который смог бы заняться разработкой погоды на OGSR. кто может помочь - пишите в ЛС. Ссылка на комментарий
Norman Eisenherz 276 Опубликовано 22 Ноября 2022 Поделиться Опубликовано 22 Ноября 2022 @HardCoon Для списка действий в окне [config\ui\inventory_new.xml] properties_box есть только управление цветом обычной или выбранной строки целиком. Формат цвета учитывается в обычных текстовых статиках через параметр complex_mode=1, но в этом окне статиков нет. Мини-моды: ТЧ ЧН ЗП Шпаргалка Ссылка на комментарий
Купер 2 683 Опубликовано 22 Ноября 2022 Поделиться Опубликовано 22 Ноября 2022 Други, а по каким причинам может не срабатывать функция: set_community_goodwill(string, number, number) При условии, что первоначальное значение отношений < 0. Т.е., условно: relation_registry.set_community_goodwill("stalker", db.actor:id(), -5000) --* ОК relation_registry.set_community_goodwill("military", db.actor:id(), 5000) --* не ОК Ссылка на комментарий
dsh 3 820 Опубликовано 22 Ноября 2022 Поделиться Опубликовано 22 Ноября 2022 @Купер как ты определяешь, что не OK и в чём выражается не срабатывание? dsh mod: https://github.com/dsh2dsh/op2ogse Ссылка на комментарий
Купер 2 683 Опубликовано 22 Ноября 2022 Поделиться Опубликовано 22 Ноября 2022 @dsh , да уже просто банально на пробу ingame: НИ+хоткей в main_menu. relation_registry.set_community_goodwill("military", db.actor:id(), 5000) relation_registry.set_community_goodwill ("stalker", db.actor:id(), -5000) Кордоновские: ДН - обижаются, Блокпост - дружить не хочет . Конфиги по отношениям оригинальные подставлены. Ссылка на комментарий
Pir@t@s 33 Опубликовано 23 Ноября 2022 Поделиться Опубликовано 23 Ноября 2022 Кто подскажет, есть ли способ в ТЧ выдать рандомную сумму ГГ через диалог? Ссылка на комментарий
ted.80 249 Опубликовано 23 Ноября 2022 Поделиться Опубликовано 23 Ноября 2022 48 минут назад, Pir@t@s сказал: Кто подскажет, есть ли способ Я подскажу: 1) способ есть! 2) какой вопрос - такой ответ. 3) господа - на простейшие вопросы (тыщщи раз описанные в сотнях мануалов) отвечать ооооочень не интерестно, вам лень искать - нам лень отвечать 1 Личный АРХИВ по S.T.A.L.K.E.R Ссылка на комментарий
mole venomous 3 248 Опубликовано 23 Ноября 2022 Поделиться Опубликовано 23 Ноября 2022 (изменено) Но даже если вы в танке с метровой композитной бронёй, есть три суперподсказки: 1) Деньги по английски это money 2) Стоит поискать в папке scripts такое слово 3) Искать желательно с помощью Total Commander или NotePad++, так быстрее и удобнее. Дальше действовать как сердце велит интуитивно (левая нога, правая нога, остальное само пойдёт - это называется ходьба (с)) 48 минут назад, ted.80 сказал: на простейшие вопросы Именно поэтому я задам свой вопрос. Возможно ли на пояс воткнуть что-либо без прямого участия игрока? OGSR Изменено 23 Ноября 2022 пользователем mole venomous 1 Здесь могла быть ваша реклама. Ссылка на комментарий
dsh 3 820 Опубликовано 23 Ноября 2022 Поделиться Опубликовано 23 Ноября 2022 @Купер вот расчет отношений между двумя сталкерами, в том числе между актором и сталкером и наоборот, из движка. Тут есть комментарии и которых, мне кажется, все понятно: template <typename T> CHARACTER_GOODWILL RELATION_REGISTRY::GetAttitude(T from, T to) const { //личное отношение from к to CHARACTER_GOODWILL presonal_goodwill = GetGoodwill(from->object_id(), to->object_id()); VERIFY(presonal_goodwill != NO_GOODWILL); //влияние репутации персонажей CHARACTER_GOODWILL reputation_goodwill = GetReputationRelation(from->Reputation(), to->Reputation()); //влияние рангов персонажей CHARACTER_GOODWILL rank_goodwill = GetRankRelation(from->Rank(), to->Rank()); //отношение группировки from персонально к to CHARACTER_GOODWILL community_goodwill = GetCommunityGoodwill(from->Community(), to->object_id()); VERIFY(community_goodwill != NO_GOODWILL); //отношение группировки from к группировки to CHARACTER_GOODWILL community_to_community = GetCommunityRelation(from->Community(), to->Community()); CHARACTER_GOODWILL attitude = presonal_goodwill + reputation_goodwill + rank_goodwill + community_goodwill + community_to_community; return attitude; } Подставь свои числа и ты поймешь, почему у тебя тот результат, что ты видишь. 1 dsh mod: https://github.com/dsh2dsh/op2ogse Ссылка на комментарий
ted.80 249 Опубликовано 23 Ноября 2022 Поделиться Опубликовано 23 Ноября 2022 18 минут назад, mole venomous сказал: Возможно ли на пояс воткнуть что-либо без прямого участия игрока? OGSR для OGSR я думаю надо задавать вопрос в теме OGSR а в ванили ЕМНИП такое не предусмотрено - если речь только о силах самого движка, но это не точно - всегда есть дендрофекальные костыли Личный АРХИВ по S.T.A.L.K.E.R Ссылка на комментарий
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