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[SoC] Ковыряемся в файлах


Halford

Рекомендуемые сообщения

Всем добрый. Попробовал создать нпс по http://www.amk-team.ru/forum/index.php?sho...6356&st=300 уроку. Игра запускается, нпс спавнится,но появляется постоянный ахтунг watch dog 188. reason actor_binder: update. В логе пишет

Disconnect

- Destroying level

DestroySingleton::RefCounter: 2

DestroySingleton::RefCounter: 0

DestroySingleton::RefCounter: 0

Input: 1

Config-file [c:\users\public\documents\stalker-shoc\user.ltx] saved successfully

Destroying Direct3D...

* RM_Dump: textures : 0

* RM_Dump: rtargets : 0

* RM_Dump: rtargetsc : 0

* RM_Dump: vs : 0

* RM_Dump: ps : 0

* RM_Dump: dcl : 0

* RM_Dump: states : 0

* RM_Dump: tex_list : 0

* RM_Dump: matrices : 0

* RM_Dump: lst_constants: 0

* RM_Dump: v_passes : 0

* RM_Dump: v_elements: 0

* RM_Dump: v_shaders : 0

refCount:pBaseZB 1

refCount:pBaseRT 1

DeviceREF: 1

 

Где не прав?

Если не та тема подскажите где задать вопрос , автора темы с уроком нет уже давно.

пробовал создовать в нс+ ооп

 

Ты ни нормального линка на урок не дал, ни лога с ошибкой.

Уточняй, а то гадать на кофейной гуще можно до бесконечности (или до удаления постов).

--/ Artos.

 

Добавлено через 29 мин.:

Artos Извеняюсь Урок

* Detected CPU: GenuineIntel P3 family, F6/M14/S5, 2808.00 mhz, 24-clk 'rdtsc'

* CPU Features: RDTSC, MMX, SSE, SSE2

 

Initializing File System...

using fs-ltx fsgame.ltx

FS: 44403 files cached, 6304Kb memory used.

Init FileSystem 7.213517 sec

'xrCore' build 3116, Aug 15 2007

 

Initializing Engine...

Executing config-script "user.ltx"...

[c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded.

Starting INPUT device...

Loading DLL: xrRender_R2.dll

Loading DLL: xrGame.dll

* [win32]: free[4011052 K], reserved[63508 K], committed[119680 K]

* [ D3D ]: textures[0 K]

* [x-ray]: crt heap[14968 K], process heap[681 K], game lua[0 K], engine lua[0 K], render[0 K]

* [x-ray]: economy: strings[8751 K], smem[0 K]

Executing config-script "f:\Игры\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"...

! cant convert dik_name for dik[16], prop=[

! cant convert dik_name for dik[17], prop=[

! cant convert dik_name for dik[18], prop=[

! cant convert dik_name for dik[19], prop=[

! cant convert dik_name for dik[20], prop=[

! cant convert dik_name for dik[21], prop=[

! cant convert dik_name for dik[22], prop=[

! cant convert dik_name for dik[23], prop=[

! cant convert dik_name for dik[24], prop=[

! cant convert dik_name for dik[25], prop=[

! cant convert dik_name for dik[26], prop=[

! cant convert dik_name for dik[27], prop=[

! cant convert dik_name for dik[30], prop=[

! cant convert dik_name for dik[31], prop=[

! cant convert dik_name for dik[32], prop=[

! cant convert dik_name for dik[33], prop=[

! cant convert dik_name for dik[34], prop=[

! cant convert dik_name for dik[35], prop=[

! cant convert dik_name for dik[36], prop=[

! cant convert dik_name for dik[37], prop=[

! cant convert dik_name for dik[38], prop=[

! cant convert dik_name for dik[39], prop=[

! cant convert dik_name for dik[40], prop=[

! cant convert dik_name for dik[41], prop=[

! cant convert dik_name for dik[44], prop=[

! cant convert dik_name for dik[45], prop=[

! cant convert dik_name for dik[46], prop=[

! cant convert dik_name for dik[47], prop=[

! cant convert dik_name for dik[48], prop=[

! cant convert dik_name for dik[49], prop=[

! cant convert dik_name for dik[50], prop=[

! cant convert dik_name for dik[51], prop=[

! cant convert dik_name for dik[52], prop=[

! cant convert dik_name for dik[144], prop=[

[f:\Игры\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded.

Executing config-script "user.ltx"...

Executing config-script "f:\Игры\s.t.a.l.k.e.r\gamedata\config\rspec_default.ltx"...

! Unknown command: r__wallmark_ttl

! Unknown command: rs_skeleton_update

[f:\Игры\s.t.a.l.k.e.r\gamedata\config\rspec_default.ltx] successfully loaded.

Executing config-script "f:\Игры\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"...

[f:\Игры\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded.

[c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded.

SOUND: OpenAL: enumerate devices...

SOUND: OpenAL: EnumerationExtension Present

devices Generic Hardware

SOUND: OpenAL: system default SndDevice name is Generic Hardware

SOUND: OpenAL: default SndDevice name set to Generic Software

SOUND: OpenAL: All available devices:

1. Generic Software, Spec Version 1.1 (default)

2. Generic Software, Spec Version 1.1 (default)

SOUND: OpenAL: SelectBestDevice is Generic Software 1.1

SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.

* sound: EAX 2.0 extension: absent

* sound: EAX 2.0 deferred: absent

* sound : cache: 65538 kb, 7609 lines, 8820 bpl

Starting RENDER device...

* GPU [vendor:1002]-[device:68B8]: ASUS EAH5770 Series

* GPU driver: 8.14.10.708

* CREATE: DeviceREF: 1

* Vertex Processor: PURE HARDWARE

* Texture memory: 2782 M

* DDI-level: 9.0

* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)

* GPU vertex cache: unrecognized, 16

* DVB created: 1536K

* DIB created: 512K

! Version conflict in shader 'def_shaders\def_aref'

! Version conflict in shader 'def_shaders\def_aref_v'

! Version conflict in shader 'def_shaders\def_trans'

! Version conflict in shader 'def_shaders\def_trans_v'

! Version conflict in shader 'def_shaders\def_trans_v_tuchi'

! Version conflict in shader 'def_shaders\lod_old'

! Renderer doesn't support blender 'effects\shadow_world'

! Version conflict in shader 'effects\watertest-1'

count of .thm files=319

load time=514 ms

* NULLRT supported

* ...and used

* HWDST/PCF supported and used

- r__tf_aniso 4

- r2_tf_mipbias 0.

Starting engine...

[16-9] get_xml_name for[ui_mp_icon_rank.xml] returns [ui_mp_icon_rank.xml]

[16-9] get_xml_name for[ui_icons_map.xml] returns [ui_icons_map.xml]

[16-9] get_xml_name for[ui_common.xml] returns [ui_common.xml]

[16-9] get_xml_name for[ui_old_textures.xml] returns [ui_old_textures.xml]

[16-9] get_xml_name for[ui_ingame.xml] returns [ui_ingame.xml]

[16-9] get_xml_name for[ui_map_description.xml] returns [ui_map_description.xml]

[16-9] get_xml_name for[ui_models_multiplayer.xml] returns [ui_models_multiplayer.xml]

[16-9] get_xml_name for[ui_team_logo.xml] returns [ui_team_logo.xml]

[16-9] get_xml_name for[ui_team_logo_small.xml] returns [ui_team_logo_small.xml]

[16-9] get_xml_name for[ui_mainmenu.xml] returns [ui_mainmenu.xml]

[16-9] get_xml_name for[ui_mp_main.xml] returns [ui_mp_main.xml]

[16-9] get_xml_name for[ui_statistics.xml] returns [ui_statistics.xml]

[16-9] get_xml_name for[ui_hud.xml] returns [ui_hud.xml]

[16-9] get_xml_name for[ui_numpad.xml] returns [ui_numpad.xml]

[16-9] get_xml_name for[ui_inventory.xml] returns [ui_inventory.xml]

[16-9] get_xml_name for[ui_inventory2.xml] returns [ui_inventory2.xml]

[16-9] get_xml_name for[ui_iconstotal.xml] returns [ui_iconstotal.xml]

[16-9] get_xml_name for[ui_pda.xml] returns [ui_pda.xml]

[16-9] get_xml_name for[ui_icons_npc.xml] returns [ui_icons_npc.xml]

[16-9] get_xml_name for[ui_npc_monster.xml] returns [ui_npc_monster.xml]

[16-9] get_xml_name for[ui_npc_unique.xml] returns [ui_npc_unique.xml]

[16-9] get_xml_name for[ui_buy_menu.xml] returns [ui_buy_menu.xml]

[16-9] get_xml_name for[ui_asus_intro.xml] returns [ui_asus_intro.xml]

[16-9] get_xml_name for[amk_ui_base.xml] returns [amk_ui_base.xml]

[16-9] get_xml_name for[aem_ui_npc.xml] returns [aem_ui_npc.xml]

[16-9] get_xml_name for[ui_arhara_unique.xml] returns [ui_arhara_unique.xml]

[16-9] get_xml_name for[color_defs.xml] returns [color_defs.xml]

[16-9] get_xml_name for[hint_item.xml] returns [hint_item.xml]

Loading DLL: xrGameSpy.dll

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

[16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml]

[16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml]

[16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml]

[16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

* DVB created: 1536K

* DIB created: 512K

- r__tf_aniso 4

- r2_tf_mipbias 0.

* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)

* GPU vertex cache: unrecognized, 16

*** RESET [264 ms]

"f:\Игры\s.t.a.l.k.e.r\bin\xr_3da.exe"

* phase time: 0 ms

* phase cmem: 141358 K

Кэширование объектов...

Loading objects...

Loading models...

* [prefetch] time: 20180 ms

* [prefetch] memory: 85774Kb

* phase time: 20264 ms

* phase cmem: 220577 K

Сервер: Старт...

* phase time: 182 ms

* phase cmem: 220810 K

Сервер: Загрузка симуляции жизни...

* phase time: 6 ms

* phase cmem: 220810 K

Создание новой игры...

* Creating new game...

* Loading spawn registry...

* 15270 spawn points are successfully loaded

! Cannot find saved game ~ spawn now [esc_respawn_inventory_box_0003] -> [medkit_army30367]

! Cannot find saved game ~ spawn now [mil_inventory_respawn_000] -> [ammo_m20930368]

! Cannot find saved game ~ spawn now [mil_inventory_respawn_001] -> [ammo_12x76_zhekan30369]

! Cannot find saved game ~ spawn now [mil_inventory_respawn_001] -> [ammo_5.56x45_ss19030370]

* Saving spawns...

* Saving objects...

* 30371 objects are successfully saved

* Game all.sav is successfully saved to file 'c:\users\public\documents\stalker-shoc\savedgames\all.sav'

* New game is successfully created!

* phase time: 10164 ms

* phase cmem: 285520 K

Сервер: Соединяемся...

MaxPlayers = 32

* phase time: 1104 ms

* phase cmem: 285455 K

Клиент: Соединение с localhost...

Player not found

* client : connection accepted - <>

* phase time: 19 ms

* phase cmem: 285480 K

Открытие потока...

* phase time: 12 ms

* phase cmem: 285480 K

Загрузка формы объектов...

* phase time: 3183 ms

* phase cmem: 358163 K

Загрузка шейдеров...

* phase time: 373 ms

* phase cmem: 358991 K

Загрузка геометрии...

* [Loading VB] 65532 verts, 2047 Kb

* [Loading VB] 65525 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65466 verts, 2045 Kb

* [Loading VB] 17208 verts, 537 Kb

* [Loading VB] 65533 verts, 2047 Kb

* [Loading VB] 65534 verts, 2047 Kb

* [Loading VB] 65534 verts, 2047 Kb

* [Loading VB] 65531 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 46595 verts, 1456 Kb

* [Loading VB] 65534 verts, 2047 Kb

* [Loading VB] 65533 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65532 verts, 2047 Kb

* [Loading VB] 65533 verts, 2047 Kb

* [Loading VB] 65533 verts, 2047 Kb

* [Loading VB] 53181 verts, 1661 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048572 indices, 2047 Kb

* [Loading IB] 1048572 indices, 2047 Kb

* [Loading IB] 1048572 indices, 2047 Kb

* [Loading IB] 1048572 indices, 2047 Kb

* [Loading IB] 1048572 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048572 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 228285 indices, 445 Kb

* [Loading VB] 65533 verts, 767 Kb

* [Loading VB] 65534 verts, 767 Kb

* [Loading VB] 65534 verts, 767 Kb

* [Loading VB] 65535 verts, 767 Kb

* [Loading VB] 65535 verts, 767 Kb

* [Loading VB] 65534 verts, 767 Kb

* [Loading VB] 65535 verts, 767 Kb

* [Loading VB] 14030 verts, 164 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 718302 indices, 1402 Kb

* phase time: 962 ms

* phase cmem: 359351 K

Загрузка базы пространств...

* phase time: 1024 ms

* phase cmem: 363704 K

Загрузка детальных объектов...

* [DETAILS] VertexConsts(256), Batch(61)

* [DETAILS] 40687 v(20), 26352 p

* [DETAILS] Batch(61), VB(794K), IB(154K)

* phase time: 119 ms

* phase cmem: 363732 K

Загрузка секторов и порталов...

* Loading HOM: f:\Игры\s.t.a.l.k.e.r\gamedata\levels\l01_escape\level.hom

* phase time: 14 ms

* phase cmem: 363905 K

Загрузка ИИ объектов...

- Loading music tracks from 'l01_escape_musics'...

* phase time: 117 ms

* phase cmem: 363955 K

Клиент: Создание...

- Game configuring : Started

- Game configuring : Finished

[16-9] get_xml_name for[maingame.xml] returns [maingame_16.xml]

[16-9] get_xml_name for[zone_map.xml] returns [zone_map_16.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[car_panel.xml] returns [car_panel_16.xml]

[16-9] get_xml_name for[motion_icon.xml] returns [motion_icon_16.xml]

[16-9] get_xml_name for[messages_window.xml] returns [messages_window.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[ui_custom_msgs.xml] returns [ui_custom_msgs_16.xml]

[16-9] get_xml_name for[ui_custom_msgs_doc_viewer.xml] returns [ui_custom_msgs_doc_viewer.xml]

[16-9] get_xml_name for[ui_custom_msgs_stco.xml] returns [ui_custom_msgs_stco.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[inventory_new.xml] returns [inventory_new_16.xml]

[16-9] get_xml_name for[inventory_item.xml] returns [inventory_item_16.xml]

[16-9] get_xml_name for[af_params_16.xml] returns [af_params_16.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[inventory_new.xml] returns [inventory_new_16.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[pda.xml] returns [pda.xml]

[16-9] get_xml_name for[pda_map.xml] returns [pda_map.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[hint_item.xml] returns [hint_item.xml]

[16-9] get_xml_name for[pda_contacts_new.xml] returns [pda_contacts_new.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[events_new.xml] returns [events_new.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[news.xml] returns [news.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[encyclopedia.xml] returns [encyclopedia.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[actor_statistic.xml] returns [actor_statistic.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[pda_dialog_character.xml] returns [pda_dialog_character_16.xml]

[16-9] get_xml_name for[stalkers_ranking.xml] returns [stalkers_ranking.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[stalkers_ranking_character.xml] returns [stalkers_ranking_character_16.xml]

[16-9] get_xml_name for[pda_events.xml] returns [pda_events.xml]

[16-9] get_xml_name for[pda_events.xml] returns [pda_events.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[hint_item.xml] returns [hint_item.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[job_item.xml] returns [job_item.xml]

[16-9] get_xml_name for[talk.xml] returns [talk_16.xml]

[16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]

[16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[trade.xml] returns [trade_16.xml]

[16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]

[16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[trade_item.xml] returns [trade_item_16.xml]

[16-9] get_xml_name for[af_params_16.xml] returns [af_params_16.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[carbody_new.xml] returns [carbody_new_16.xml]

[16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]

[16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[carbody_item.xml] returns [carbody_item_16.xml]

[16-9] get_xml_name for[af_params_16.xml] returns [af_params_16.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[inventory_new.xml] returns [inventory_new_16.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

* phase time: 459 ms

* phase cmem: 371540 K

Загрузка текстур...

* t-report - base: 1614, 795919 K

* t-report - lmap: 7, 7168 K

* phase time: 9240 ms

* phase cmem: 371542 K

Солянка: Синхронизация...

* phase time: 43 ms

* phase cmem: 371542 K

* [win32]: free[2441100 K], reserved[105216 K], committed[1647924 K]

* [ D3D ]: textures[803087 K]

* [x-ray]: crt heap[371542 K], process heap[9547 K], game lua[34646 K], engine lua[191 K], render[0 K]

* [x-ray]: economy: strings[13114 K], smem[28283 K]

[16-9] get_xml_name for[map_spots.xml] returns [map_spots.xml]

[16-9] get_xml_name for[map_spots_escape.xml] returns [map_spots_escape.xml]

[16-9] get_xml_name for[map_spots_garbage.xml] returns [map_spots_garbage.xml]

[16-9] get_xml_name for[map_spots_agroprom.xml] returns [map_spots_agroprom.xml]

[16-9] get_xml_name for[map_spots_darkvalley.xml] returns [map_spots_darkvalley.xml]

[16-9] get_xml_name for[map_spots_bar.xml] returns [map_spots_bar.xml]

[16-9] get_xml_name for[map_spots_military.xml] returns [map_spots_military.xml]

[16-9] get_xml_name for[map_spots_radar.xml] returns [map_spots_radar.xml]

[16-9] get_xml_name for[map_spots_mp.xml] returns [map_spots_mp.xml]

[16-9] get_xml_name for[map_spots_relations.xml] returns [map_spots_relations.xml]

[16-9] get_xml_name for[map_spots_lchangers.xml] returns [map_spots_lchangers.xml]

[16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml]

[16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml]

[16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml]

! Cannot find saved game ~#i#:netpacket_pda:Ге... Не надо паниковать. Вы всего лишь создали ПДА в СИДом: 30780

[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]

* Log file has been saved successfully!* Log file has been saved successfully!

[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]

! Cannot find saved game ~~~ watchdog 188.reason actor_binder:update

* Log file has been saved successfully!

[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]

! Cannot find saved game ~~~ watchdog 188.reason actor_binder:update

* Log file has been saved successfully!

[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]

! Cannot find saved game ~~~ watchdog 188.reason actor_binder:update

* Log file has been saved successfully!

[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]

! Cannot find saved game ~~~ watchdog 188.reason actor_binder:update

* Log file has been saved successfully!

[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]

! Cannot find saved game ~~~ watchdog 188.reason actor_binder:update

* Log file has been saved successfully!

[16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

- Disconnect

- Destroying level

DestroySingleton::RefCounter: 2

DestroySingleton::RefCounter: 0

DestroySingleton::RefCounter: 0

DestroySingleton::RefCounter: 0

DestroySingleton::RefCounter: 0

Input: 1

Config-file [c:\users\public\documents\stalker-shoc\user.ltx] saved successfully

Destroying Direct3D...

* RM_Dump: textures : 0

* RM_Dump: rtargets : 0

* RM_Dump: rtargetsc : 0

* RM_Dump: vs : 0

* RM_Dump: ps : 0

* RM_Dump: dcl : 0

* RM_Dump: states : 0

* RM_Dump: tex_list : 0

* RM_Dump: matrices : 0

* RM_Dump: lst_constants: 0

* RM_Dump: v_passes : 0

* RM_Dump: v_elements: 0

* RM_Dump: v_shaders : 0

refCount:pBaseZB 1

refCount:pBaseRT 1

DeviceREF: 1

 

 

 

Изменено пользователем Кубанец

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Artos, да так и есть. Изменил расширение файла, не помогло, но и вылета не получил. Нпс спавнился, по крайней мере сидел у костра новичек с хм8 пара в костюме военного, а после исправления исчез.

Где взять тему-урок по созданию нпс , чтоб это не было дурной манерой и прямым путём к глюкам.

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Всем добрый! Подскажите, ВСС"винторез" в ООп стреляет чуть выше центра прицельной сетки, как это можно исправить?

zoom_offset в конфиге не помогает ? dc

Изменено пользователем Dennis_Chikin

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 Всем добрый! Скажите, есть возможность заменить логику боя сталкеров, на логику боя на военных, если да то где найти как?

Изменено пользователем Кубанец

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Логика боя совершенно одинакова

Интересно, почему тогда, бандиты воюют лучше сталкеров, ведь какой-либо файл за это отвечает? Бандит-новичок с пм может завалить двух трех сталкеров-ветеранов, но вот чтоб наоборот, сталкер-новичок завалил двух,трех бандитов ветеранов не наблюдал ни разу. Примеры: атака бандитов на ангар на свалке( один бандит с пм может вынести весь ангар), и атака сталкеров на  атп на кордоне ( три сталкера ни когда не заваюют атп).

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