Это популярное сообщение. Dennis_Chikin 3 658 Опубликовано 16 Мая 2014 Это популярное сообщение. Поделиться Опубликовано 16 Мая 2014 Ковыряемся в файлах ТЧ Прежде чем писать в тему - внимательно читаем первый пост, и пользуемся поиском. Возможно, ответ на Ваш вопрос уже есть. Касательно телепатии: если Вы передаете Ваши файлы телепатическим путем - ответы будут передаваться тоже телепатически. Если Вы предлагаете угадать, отчего у Вас в подвале происходит странный стук - ответ будет передан стуком. 4 8 6 12 Солянка обезжиренная, диетическая, полезные советы по "солянке", текущий тестовый патч Ссылка на комментарий
Halford 21 Опубликовано 12 Апреля 2009 Автор Поделиться Опубликовано 12 Апреля 2009 Moskiton, держи. Сева (аля терминатор, аля Маклауд). Чистый сталк. Ссылка на комментарий
Earth2Space 305 Опубликовано 12 Апреля 2009 Поделиться Опубликовано 12 Апреля 2009 Отшель[НИК], ну там же пример, а дальше - по налогии. Ссылка на комментарий
plusquam 0 Опубликовано 12 Апреля 2009 Поделиться Опубликовано 12 Апреля 2009 какой шейдер отвечает за прозрачность кровососа? что-то где-то накосячил, теперь он чёрный совсем, когда становится невидимым. Ссылка на комментарий
Gravi 0 Опубликовано 12 Апреля 2009 Поделиться Опубликовано 12 Апреля 2009 (изменено) Как убрать отображение HUD костюма? добавлено после: Как убрать полоску с артефактами? Еще хочу сделать чтобы спатьможно было когда хочеш В "шпаргалке по правке игры" написано: В AMK_MOD найди такую строчку: --'elseif (section=="medkit" or section=="medkit_army" or section=="medkit_scientic") then --' stype="med" а под ней допиши: elseif (section=="conserva" or section=="kolbasa" or section=="bread") then stype="food" Как приписать еде свойство приближения сна? ( я хочу чтобы через 3 минуты после употребления ГГ засыпал) теперь сьешь 4 консервы или 4 хлеба(можно например 2 хлеба и 2 колбасы) можно будет поспать(как раньше с аптечками). Сделал в точности как написано, эффект - нулевой. Есть еще способы? KOKC вот: function check_sleep_item(obj) local section = obj:section() local stype=nil if section=="energy_drink" then stype="nrg" --'elseif (section=="medkit" or section=="medkit_army" or section=="medkit_scientic") then --' stype="med" elseif (section=="conserva" or section=="kolbasa" or section=="bread") then stype="food" elseif section=="matras" then stype="matras" elseif section=="repbox_s1" then amk.start_timer("sleep_repbox",0.1,amk.pack_array_to_string( {obj:id(), obj:condition(), 1} )) elseif section=="repbox_s2" then amk.start_timer("sleep_repbox",0.1,amk.pack_array_to_string( {obj:id(), obj:condition(), 2} )) elseif section=="treasure_item" then stype="tr_item" end if stype~=nil then amk.start_timer("sleep_"..stype,0.1,obj:id()) end end Изменено 12 Апреля 2009 пользователем Gravi Ссылка на комментарий
KOKC 0 Опубликовано 12 Апреля 2009 Поделиться Опубликовано 12 Апреля 2009 (изменено) Gravi, в главном меню - пункт Опции АМК - Динамический худ ----- Напиши тут по спойлером, функцию check_sleep_item, как она у тебя сейчас выглядет... Изменено 12 Апреля 2009 пользователем KOKC Жизнью в России довольны две категории людей: те, кто не в курсе и те, кто в доле. Ссылка на комментарий
Slonyash 0 Опубликовано 13 Апреля 2009 Поделиться Опубликовано 13 Апреля 2009 Подскажите, как можно "починить" неписей, у которых в диалоге при раскрытии ничего нет, кроме "До встречи" или типа того. Я так понимаю, что им нужно в профайлы вставлять #include "gameplay\character_dialogs.xml после <start_dialog>hello_dialog</start_dialog> Только вот не нашел нигде (хотя когда-то видел в форуме), как называются файлы, которые надо править. Проблема, собссно, в том, что при таком "урезанном" диалоге они не берут аптечку при ранении. Если хочешь на работе много секса и любви - сделай что-нибудь плохое, чтоб потом тебя ... Ссылка на комментарий
Wawka 5 Опубликовано 13 Апреля 2009 Поделиться Опубликовано 13 Апреля 2009 Помогите пожалуйста разобраться с файлом anoms.ltx. Не могу понять: 1. Какие данные в него вписывать x, y, z, gv или же lv. 2. В каком порядке вписывать координаты (имею ввиду, примерно: сначала один угол предполагаемой зоны, затем противоположный, или сначала верхний, затем нижний...). А то на новых локациях, самая настоящая русская рулетка для НПС Ссылка на комментарий
Kolmogor 5 Опубликовано 13 Апреля 2009 Поделиться Опубликовано 13 Апреля 2009 (изменено) x, y, z, r x, y, z - координаты центра, r - радиус окружности, свободной от аномалий Изменено 13 Апреля 2009 пользователем Kolmogor Ссылка на комментарий
Doom 19 Опубликовано 13 Апреля 2009 Поделиться Опубликовано 13 Апреля 2009 сдравствуите, что и как мне нужно изменить чтобы fn 2000 стрелал в автоматическом режыме? жду вашых ответов Преследует душа по зоне, не опытного новичка. Там за спиной его холодный вдох и выдох, оставил запись он наверняка. Но есть примета зоны: "Не ходи, той-же тропой обратно, не то погибнешь сталкер в аномалии или исчезнешь невозвратно. Мораль, того, проста, и заруби её ´се на носу: Проходишь сталкер ОП 2.1 на "реализме", почаще сохраняй игру! Ссылка на комментарий
Halford 21 Опубликовано 13 Апреля 2009 Автор Поделиться Опубликовано 13 Апреля 2009 Doom, а 0 и 9 нажимать не пробовал? А вообще в файле w_fn2000.ltx fire_modes = 3 P.S. Скачай шпаргалку n6260 в шапке. Там много ответов на твои вопросы Ссылка на комментарий
Doom 19 Опубликовано 13 Апреля 2009 Поделиться Опубликовано 13 Апреля 2009 есть :-), спосибо Преследует душа по зоне, не опытного новичка. Там за спиной его холодный вдох и выдох, оставил запись он наверняка. Но есть примета зоны: "Не ходи, той-же тропой обратно, не то погибнешь сталкер в аномалии или исчезнешь невозвратно. Мораль, того, проста, и заруби её ´се на носу: Проходишь сталкер ОП 2.1 на "реализме", почаще сохраняй игру! Ссылка на комментарий
Wolf 0 Опубликовано 13 Апреля 2009 Поделиться Опубликовано 13 Апреля 2009 в каком из файлов gamedata запакована папка sounds? Ссылка на комментарий
plusquam 0 Опубликовано 13 Апреля 2009 Поделиться Опубликовано 13 Апреля 2009 присоединяюсь к предыдущему сообщению. распишите вложения папок в каждом из архивов, чтобы не распаковывать сразу что-нибудь ненужное, особенно если места на винте мало. Ссылка на комментарий
Halford 21 Опубликовано 13 Апреля 2009 Автор Поделиться Опубликовано 13 Апреля 2009 (изменено) plusquam, попробуйте распаковщик 2.0, и вам это больше не понадобится. К тому же, для ТЧ (ру,англ) и ЧН. Изменено 13 Апреля 2009 пользователем Halford Ссылка на комментарий
plusquam 0 Опубликовано 13 Апреля 2009 Поделиться Опубликовано 13 Апреля 2009 Halford, опа, спасибо, полезная вещь Ссылка на комментарий
Leopard 0 Опубликовано 13 Апреля 2009 Поделиться Опубликовано 13 Апреля 2009 Подскажите, пожалуйста, расположение файла звука дождя. Заранее благодарен. Ссылка на комментарий
banderos 17 Опубликовано 13 Апреля 2009 Поделиться Опубликовано 13 Апреля 2009 (изменено) Звуки дождя были здесь: ...gamedata\sounds\nature\ файлы под названием: new_rain1.ogg, new_rain2.ogg, new_rain3.ogg, new_rain_and_drops1.ogg, new_rain_and_drops2.ogg, new_rain_and_drops3.ogg. Изменено 13 Апреля 2009 пользователем banderos Мой вариант билдовских локаций: Мёртвый город (build 1935) и Свалка (build 2205) Ссылка на комментарий
Earth2Space 305 Опубликовано 14 Апреля 2009 Поделиться Опубликовано 14 Апреля 2009 (изменено) gamedata.db0 -ai: | -alife | -common -anims: | -camera_effects | -editor | -helicopter | -path -config: | -creatures | -gameplay | -misc | -models: | | -capture | | -objects | | -vehicles | | -weapons | -mp: | | -soundmessages | | -weapons_mp | -prefetch | -scripts: | | -agr | | -cit | | -dar | | -ds | | -mil | | -pri | | -rad | | -val | | -yan | -text: | | -map_desc | -ui | -weapons | -weathers -levels: | -l01_escape: | | -meshes | | -terrain | -l02_garbage: | | -meshes | | -terrain | -l03_agroprom: | | -meshes | | -terrain | -l03u_agr_underground | -l04_darkvalley: | | -meshes | | -terrain | -l04u_labx18 gamedata.db1 -levels: | -l04u_labx18: | | -meshes | -l05_bar: | | -terrain | -l06_rostok: | | -meshes | | -terrain | -l07_military: | | -meshes | | -terrain | -l08_yantar: | | -meshes | | -terrain | -l08u_brainlab: | | -meshes | -l10_radar gamedata.db2 -levels: | -l10_radar: | | -meshes | | -terrain | -l10u_bunker | -l11_pripyat: | | -meshes | | -terrain | -l12_stancia: | | -meshes | | -terrain | -l12_stancia_2 gamedata.db3 -levels: | -l12_stancia_2: | | -meshes | | -terrain | -l12u_control_monolith | -l12u_sarcofag | -testers_mp_agroprom: | | -terrain | -testers_mp_atp: | | -terrain | -testers_mp_bath: | | -terrain | -testers_mp_darkvalley: | | -meshes | | -terrain | -testers_mp_factory: | | -terrain | -testers_mp_lost_village: | | -terrain | -testers_mp_military_1: | | -meshes | | -terrain | -testers_mp_military_2: | | -terrain | -testers_mp_pool | -testers_mp_railroad: | | -terrain | -testers_mp_rostok gamedata.db4 -levels: | -testers_mp_rostok: | | -meshes | | -terrain | -testers_mp_workshop: | | -terrain -meshes: | -actors: | | -bandit | | -barman | | -dolg | | -ecolog | | -hero | | -izgoy | | -killer | | -militari | | -monolit | | -nauchniy | | -neytral | | -novice | | -protect | | -soldier | | -stalker_mp | | -stalker_zombi | | -svoboda | | -trader | | -ucheniy | -dm | -equipments | -food | -monsters: | | -burer | | -cat | | -chimera | | -crow | | -dark_stalker | | -dog | | -flesh | | -izlom | | -kontroler | | -krovosos | | -mutant_boar | | -phantom | | -poltergeist | | -pseudodog | | -psevdogigant | | -rat | | -snork | | -stalker_zombi | | -topolinypuh | | -tushkano | | -zombi | -objects: | | -dynamics: | | | -balon | | | -bed | | | -box: | | | | -prt | | | -chair | | | -decor | | | -plitka | -physics: | | -anomaly | | -balon | | -box: | | | -prt | | -dead_body | | -decor: | | | -prt | | -door: | | | -prt | | -equipment_cache | | -keyboard | | -krovati | | -large_trash: | | | -prt | | -light: | | | -new_light | | -rope | | -shkaf | | -small_trash: | | | -prt | | -stol | | -stul | | -target | | -technica | | -test: | | | -old | | -vehicles: | | | -btr | | | -kamaz: | | | | -old | | | -mi24: | | | | -part | | | -moskvich | | | -niva | | | -tr13 | | | -uaz | | | -zaz | | -zabor: | | | -prt | -weapons: | | -abakan | | -ak-74u | | -ak74 | | -ammo | | -aptechka | | -artefact | | -bandage | | -beretta92fs | | -binoculars | | -bm_16 | | -bolt | | -bred | | -colt1911 | | -desert_eagle | | -fn2000 | | -fort | | -g36 | | -gauss | | -grenade | | -groza | | -hpsa | | -knife | | -kolbasa | | -l85 | | -lr300 | | -mounted_weapons | | -mp5 | | -p90 | | -pb | | -pm | | -rg-6 | | -rpg_7 | | -sig220 | | -sig550 | | -sigaret | | -spas12 | | -svd | | -svu | | -toz34 | | -upgrade | | -usp_45 | | -val | | -vintorez | | -vodka | | -walter_99 | | -winchester1300 -scripts -shaders: | -r1: | | -shared | -r2: | | -shared | | -test | -shared -sounds: | -actor | -affects | -alexmx | -ambient: | | -arena | | -bar | | -indoors | | -random | | -rnd_outdoor | | -underground | | -x16 | | -x18 | -anomaly | -car | -characters_voice: | | -human_01: | | | -bandit: | | | | -fight: | | | | | -attack | | | | | -backup | | | | | -cover_fire | | | | | -death | | | | | -detour | | | | | -enemy | | | | | -friendly_fire | | | | | -friendly_grenade | | | | | -friend_hitted | | | | | -grenade | | | | | -hit | | | | | -searching_enemy | | | | | -tolls | | | | -hail | | | | -help: | | | | | -not_wounded | | | | | -wounded | | | | | -wounded_heavy | | | | | -wounded_not_see_helper | | | | | -wounded_psy | | | | | -wounded_see_helper | | | | -music | | | | -reactions: | | | | | -dead_enemy | | | | | -dead_friend | | | | | -dead_mutant | | | | | -dead_neutral | | | | | -hear_something | | | | | -joke | | | | | -music | | | | | -nothing | | | | | -see_something | | | | | -story | | | | -states: | | | | | -breath | | | | | -fatique | | | | | -health | | | | | -idle | | | | | -panic_human | | | | | -panic_monster | | | | | -radiation | | | | | -sleep | | | | | -starvation | | | | -talk: | | | | | -abuse | | | | | -accept | | | | | -friendly_greeting | | | | | -intros | | | | | -jokes | | | | | -leave | | | | | -neutral_greeting | | | | | -raid | | | | | | -init | | | | | | -reaction | | | | | -rejection | | | | | -stories | | | | | -trade | | | | | | -no | | | | | | -yes | | | | | -use | | | | -threat: | | | | | -back_off | | | | | -drop_weapon | | | | | -stop | | | | -waiting: | | | | | -moveout | | | -dolg: | | | | -fight: | | | | | -attack | | | | | -backup | | | | | -cover_fire | | | | | -death | | | | | -detour | | | | | -enemy | | | | | -enemy_down | | | | | -enemy_hit | | | | | -fire | | | | | -friendly_fire | | | | | -friend_hitted | | | | | -grenade | | | | | -hit | | | | | -searching_enemy | | | | | -threat | | | | | -tolls | | | | -hail | | | | -help: | | | | | -not_wounded | | | | | -wounded | | | | | -wounded_heavy | | | | | -wounded_not_see_helper | | | | | -wounded_psy | | | | | -wounded_see_helper | | | | | -wounded_thanx | | | | -music | | | | -reactions: | | | | | -box | | | | | -dead_enemy | | | | | -dead_friend | | | | | -dead_mutant | | | | | -dead_neutral | | | | | -hear_something | | | | | -joke | | | | | -music | | | | | -nothing | | | | | -raid | | | | | -see_something | | | | | -story | | | | -states: | | | | | -breath | | | | | -fatique | | | | | -health | | | | | -idle | | | | | -panic_human | | | | | -panic_monster | | | | | -radiation | | | | | -sleep | | | | | -starvation | | | | -talk: | | | | | -abuse | | | | | -accept | | | | | -friendly_greeting | | | | | -intros | | | | | -jokes | | | | | -leave | | | | | -neutral_greeting | | | | | -raid: | | | | | | -init | | | | | | -reaction | | | | | -rejection | | | | | -stories | | | | | -trade: | | | | | | -no | | | | | | -yes | | | | | -use | | | | -threat: | | | | | -back_off | | | | | -drop_weapon | | | | | -stop | | | | -waiting: | | | | | -moveout | | | -ecolog: | | | | -fight: | | | | | -attack | | | | | -backup | | | | | -cover_fire | | | | | -death | | | | | -detour | | | | | -enemy | | | | | -enemy_down | | | | | -enemy_hit | | | | | -fire | | | | | -friendly_fire | | | | | -friend_hitted | | | | | -grenade | | | | | -hit | | | | | -searching_enemy | | | | | -threat | | | | | -tolls | | | | -hail | | | | -help: | | | | | -not_wounded | | | | | -wounded | | | | | -wounded_heavy: | | | | | | -aptechku | | | | | -wounded_not_see_helper | | | | | -wounded_psy | | | | | -wounded_see_helper | | | | | -wounded_thanx | | | | -reactions: | | | | | -dead_enemy | | | | | -dead_friend | | | | | -dead_mutant | | | | | -dead_neutral | | | | | -hear_something | | | | | -joke | | | | | -music | | | | | -nothing | | | | | -see_something | | | | | -story | | | | -states: | | | | | -breath | | | | | -fatique | | | | | -health | | | | | -idle | | | | | -panic_human | | | | | -panic_monster | | | | | -radiation | | | | | -sleep | | | | | -starvation | | | | -talk: | | | | | -abuse | | | | | -accept | | | | | -friendly_greeting | | | | | -intros | | | | | -jokes | | | | | -leave | | | | | -neutral_greeting | | | | | -raid: | | | | | | -init | | | | | | -reaction | | | | | -rejection | | | | | -stories | | | | | -trade: | | | | | | -no | | | | | | -yes | | | | | -use | | | | -threat: | | | | | -back_off | | | | | -drop_weapon | | | | | -stop | | | | -waiting: | | | | | -moveout | | | -freedom: | | | | -fight: | | | | | -attack | | | | | -backup | | | | | -cover_fire | | | | | -death | | | | | -detour | | | | | -enemy | | | | | -enemy_down | | | | | -enemy_hit | | | | | -fire | | | | | -friendly_fire | | | | | -friend_hitted | | | | | -grenade | | | | | -hit | | | | | -searching_enemy | | | | | -threat | | | | | -tolls | | | | -hail | | | | -help: | | | | | -not_wounded | | | | | -wounded | | | | | -wounded_heavy | | | | | -wounded_not_see_helper | | | | | -wounded_psy | | | | | -wounded_see_helper | | | | | -wounded_thanx | | | | -music | | | | -reactions: | | | | | -box | | | | | -dead_enemy | | | | | -dead_friend | | | | | -dead_mutant | | | | | -dead_neutral | | | | | -hear_something | | | | | -joke | | | | | -music | | | | | -nothing | | | | | -see_something | | | | | -story | | | | -states: | | | | | -breath | | | | | -fatique | | | | | -health | | | | | -idle | | | | | -panic_human | | | | | -panic_monster | | | | | -radiation | | | | | -sleep | | | | | -starvation | | | | -talk: | | | | | -abuse | | | | | -accept | | | | | -friendly_greeting | | | | | -intros | | | | | -jokes | | | | | -leave | | | | | -neutral_greeting | | | | | -raid: | | | | | | -init | | | | | | -reaction | | | | | -rejection | | | | | -stories | | | | | -trade: | | | | | | -no | | | | | | -yes | | | | | -use | | | | -threat: | | | | | -back_off | | | | | -drop_weapon | | | | | -stop | | | | -waiting: | | | | | -moveout | | | -killer: | | | | -fight: | | | | | -attack | | | | | -backup | | | | | -cover_fire | | | | | -death | | | | | -detour | | | | | -enemy | | | | | -friendly_fire | | | | | -friendly_grenade | | | | | -friend_hitted | | | | | -grenade | | | | | -hit | | | | | -searching_enemy | | | | | -tolls | | | | -hail | | | | -help: | | | | | -not_wounded | | | | | -wounded | | | | | -wounded_heavy: | | | | | | -aptechku | | | | | -wounded_not_see_helper | | | | | -wounded_psy | | | | | -wounded_see_helper | | | | | -wounded_thanx | | | | -reactions: | | | | | -dead_enemy | | | | | -dead_friend | | | | | -dead_mutant | | | | | -dead_neutral | | | | | -hear_something | | | | | -joke | | | | | -music | | | | | -nothing | | | | | -see_something | | | | | -story | | | | -states: | | | | | -breath | | | | | -fatique | | | | | -health | | | | | -idle | | | | | -panic_human | | | | | -panic_monster | | | | | -radiation | | | | | -sleep | | | | | -starvation | | | | -talk: | | | | | -abuse | | | | | -accept | | | | | -friendly_greeting | | | | | -intros | | | | | -jokes | | | | | -leave | | | | | -neutral_greeting | | | | | -raid: | | | | | | -init | | | | | | -reaction | | | | | -rejection | | | | | -stories | | | | | -trade: | | | | | | -no | | | | | | -yes | | | | | -use | | | | -threat: | | | | | -back_off | | | | | -drop_weapon | | | | | -stop | | | | -waiting: | | | | | -moveout | | | -military: | | | | -fight: | | | | | -attack | | | | | -backup | | | | | -cover_fire | 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| -waiting: | | | | | -moveout | | | -newbie | | | | -fight: | | | | | -attack | | | | | -backup | | | | | -cover_fire | | | | | -death | | | | | -detour | | | | | -enemy | | | | | -enemy_down | | | | | -enemy_hit | | | | | -fire | | | | | -friend_hitted | | | | | -friendly_fire | | | | | -grenade | | | | | -hit | | | | | -searching_enemy | | | | | -threat | | | | | -tolls | | | | -help: | | | | | -wounded | | | | | -wounded_heavy | | | | | -wounded_thanx | | | | -music | | | | -reactions: | | | | | -box | | | | | -joke | | | | | -music | | | | | -story | | | | -states: | | | | | -breath | | | | | -idle | | | | | -panic_human | | | | | -panic_monster | | | | | -sleep | | | | -talk: | | | | | -intros | | | | | -jokes | | | | | -use | | | | -threat: | | | | | -back_off | | | | | -drop_weapon | | | -stalker | | | | -fight: | | | | | -attack | | | | | -backup | | | | | -cover_fire | | | | | -death | | | | | -detour | | | | | -enemy | | | | | -enemy_down | | | | | -enemy_hit | | | | | -fire | | | | | -friend_hitted | | | | | -friendly_fire | | | | | -grenade | | | | | -hit | | | | | -searching_enemy | | | | | -threat | | | | | -tolls | | | | -help: | | | | | -wounded | | | | | -wounded_heavy | | | | | -wounded_thanx | | | | -music | | | | -reactions: | | | | | -box | | | | | -joke | | | | | -music | | | | | -story | | | | -states: | | | | | -breath | | | | | -idle | | | | | -panic_human | | | | | -panic_monster | | | | | -sleep | | | | -talk: | | | | | -intros | | | | | -jokes | | | | | -use | | | | -threat: | | | | | -back_off | | | | | -drop_weapon gamedata.db5 -sounds: | -characters_voice: | | -human_03: | | | -stalker: | | | | -fight: | | | | | -attack | | | | | -backup | | | | | -cover_fire | | | | | -death | | | | | -detour | | | | | -enemy | | | | | -enemy_down | | | | | -enemy_hit | | | | | -fire | | | | | -friendly_fire | | | | | -friend_hitted | | | | | -grenade | | | | | -hit | | | | | -searching_enemy | | | | | -threat | | | | | -tolls | | | | -hail | | | | -help: | | | | | -not_wounded | | | | | -wounded | | | | | -wounded_heavy | | | | | -wounded_not_see_helper | | | | | -wounded_psy | | | | | -wounded_see_helper | | | | | -wounded_thanx | | | | -music | | | | -reactions: | | | | | -box | | | | | -dead_enemy | | | | | -dead_friend | | | | | -dead_mutant | | | | | -dead_neutral | | | | | -hear_something | | | | | -joke | | | | | -music | | | | | -nothing | | | | | -raid | | | | | -see_something | | | | | -story | | | | -states: | | | | | -breath | | | | | -fatique | | | | | -health | | | | | -idle | | | | | -panic_human | | | | | -panic_monster | | | | | -radiation | | | | | -sleep | | | | | -starvation | | | | -talk: | | | | | -abuse | | | | | -accept | | | | | -friendly_greeting | | | | | -intros | | | | | -jokes | | | | | -leave | | | | | -neutral_greeting | | | | | -raid: | | | | | | -init | | | | | | -reaction | | | | | -rejection | | | | | -stories | | | | | -trade: | | | | | | -no | | | | | | -yes | | | | | -use | | | | -threat: | | | | | -back_off | | | | | -drop_weapon | | | | | -stop | | | | -waiting: | | | | | -moveout | | | -zombied: | | | | -fight: | | | | | -attack | | | | | -death | | | | | -enemy | | | | | -hit | | | | -states: | | | | | -idle | | | | | -rising | -detectors | -device: | | -pda | -heart | -helicopter | -interface | -intro | -material: | | -actor: | | | -step | | -barrel: | | | -collide | | -bottle: | | | -collide | | -bullet: | | | -collide | | -dead-body: | | | -collide | | -glass | | -hoof: | | | -step | | -human: | | | -collide | | | -step | | -large | | -large_furniture | | -large_metal_trash: | | | -collide | | -large-weapon: | | | -collide | | -medium | | -metal_box: | | | -collide | | -small-weapon: | | | -collide | | -wood | -messages: | | -multiplayer | -monsters: | | -biting | | -bloodsucker | | -boar | | -burer | | -controller | | -crow | | -dog | | -flesh | | -giant | | -human: | | | -combat: | | | | -rus | | | | -ukr | | | | -ukr2 | | -poltergeist | | -pseudodog | | -rat | | -snork | | -stalker: | | | -combat | | | -death | | | -hiccup | | | -humming | | | -surrender | | | -wound | | -tushkano | | -zombie | -mp_actor | -music: | | -save | -nature | -scripts: | | -door_crash | | -m_gameplay | | -magnitofon | -script_replics: | | -bandit_1: | | | -alarm | | | -combat | | | -idle | | | -replics | | -comandir_1: | | | -drunk | | | -normal | | -megafon: | | | -alarm | | | -comandir | | | -music | | -military: | | | -replics | | -radio: | | | -commander | | | -message | | -soldier_1: | | | -alarm | | | -combat | | | -hear_something | | | -idle | | | -replics | | | -search_enemy | | -stalker_1: | | | -newbie | | | -talk | | | -trade | | | -wound | | -trader | | -zombie: | | | -stalker_zombie | -script_sound: | | -hail: | | | -soldier | | -help: | | | -soldier | | -reactions: | | | -dead_enemy: | | | | -soldier | | | -dead_friend: | | | | -soldier | | | -dead_mutant: | | | | -soldier | | | -dead_neutral: | | | | -soldier | | | -enemy: | | | | -soldier | | | -friendly_fire: | | | | -soldier | | | -hear_something: | | | | -soldier | | | -mutants: | | | | -soldier | | | -nothing: | | | | -soldier | | | -search_enemy: | | | | -soldier | | | -see_something: | | | | -soldier | | -states: | | | -fatique: | | | | -soldier | | | -health: | | | | -soldier | | | -idle: | | | | -soldier | | | -sleep: | | | | -soldier | | | -starvation: | | | | -soldier | | -talk: | | | -abuse | | | | -soldier | | | -accept | | | | -soldier | | | -greeting | | | | -soldier | | | -leave | | | | -soldier | | | -rejection | | | | -soldier | | | -replics | | | | -soldier | | | -trade | | | | -no: | | | | | -soldier | | | | -yes: | | | | | -soldier | | -threat: | | | -backoff: | | | | -soldier | | | -drop_weapon: | | | | -soldier | | | -stop: | | | | -soldier | | -waiting: | | | -soldier | | -weather: | | | -bad: | | | | -soldier | | | -good: | | | | -soldier | -weapons -spawns -textures: | -act | -andy | -artifact | -car | -controller | -corp | -crete | -det | -detail | -door | -ed | -effects | -fbr | -flare | -fonts | -fx | -glas | -glow | -gr | -grnd | -hud | -human | -icon | -internal | -intro gamedata.db6 -textures: | -intro | -item | -jeffry | -level | -lights | -map gamedata.db7 -textures: | -mtl | -pda | -pfx | -prop | -sign | -sky: | | -old | -sleep | -ston | -temp | -terrain | -tree | -trees | -ui: | | -eng_pda | | -rus_pda gamedata.db8 -textures: | -ui | -veh | -water | -wind | -wm | -wood | -wpn gamedata.db9 -config: | -misc | -text: | | -rus | -ui -sounds: | -characters_voice: | | -dialogs | | -multiplayer: | | | -automatic | | | -team_1 | | | -team_2 | | -scenario: | | | -aes: | | | | -aes2 | | | -agroprom | | | -army_commander: | | | | -drunk | | | | -normal | | | -bandits | | | -bar: | | | | -arena_megafon | | | | -arena_public | | | | -arena_sound | | | | -barman | | | | -barman_megafon | | | | -bar_guard | | | | -bar_hunter | | | | -bar_informer | | | | -bar_veteran | | | | -bar_visitor | | | | -dolg_guard | | | | -dolg_megafon | | | | -dolg_petrenko | | | | -dolg_voronin | | | | -pda | | | | -psycho | | | | -radio_music | | | -bun | | | -camp | | | -cit | | | -darkscape | | | -dramatic_garbage | | | -duty | | | -escape | | | -garbage | | | -guard_novice_camp | | | -gunslinger | | | -helicopter | | | -magnitofon | | | -megafon | | | -military: | | | | -after_attack | | | | -before_collect | | | | -collect | | | | -controller | | | | -crazy | | | | -dolg_attack: | | | | | -base | | | | -dolg_kill_patrol | | | | -freedom_base | | | | -khutor_attack | | | | -lukash | | | | -pavlik_morozov | | | | -pda | | | -military_stalker | | | -newbie_on_garbage | | | -osoznanie | | | -pri | | | -radar: | | | | -entrance | | | -radio: | | | | -radio_commander | | | | -talk_1 | | | -rostok: | | | | -heli_crush | | | -sarcofag | | | -scared_stalker_underground | | | -tolik | | | -trader | | | -tramp | | | -val: | | | | -ambush | | | | -bs_fall | | | | -escort | | | | -monolith | | | | -prisoner | | | | -rob | | | | -sacrifice | | | | -suicide | | | -video | | | -wolf | | | -wounded_veteran_escape | | | -yantar | | | -zombied_stalker P.S. Предупреждение: очень много места занимает. P.P.S. Понятно или переделать? Изменено 14 Апреля 2009 пользователем Mars Ссылка на комментарий
n6260 130 Опубликовано 14 Апреля 2009 Поделиться Опубликовано 14 Апреля 2009 От чего может быть такой вылет: Expression : xml_doc.NavigateToNode(path,index) Function : CUIXmlInit::InitWindow File : E:\stalker\patch_1_0004\xr_3da\xrGame\ui\UIXmlInit.cpp Line : 87 Description : XML node not found Arguments : global_wnd Ситуация: Решил поспать в вагончике Долга на свалке - заснул - и уже не проснулся 256 символов Ссылка на комментарий
banderos 17 Опубликовано 14 Апреля 2009 Поделиться Опубликовано 14 Апреля 2009 Насколько помню, вылет с подобным логом частенько встречался в ЧН. Дэн когда прикручивал спальный мешок АМК к ЧН, такой вылет происходил, когда ГГ должен был присниться сон , тобишь мувик должен был проигрываться. Если сон не проигрывается (чёрный экран), то вылет не должен происходить. Надо копать в ...config\ui\ui_movies.xml, там параметры роликов находятся. Мой вариант билдовских локаций: Мёртвый город (build 1935) и Свалка (build 2205) Ссылка на комментарий
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