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[SoC] Ковыряемся в файлах


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какой шейдер отвечает за прозрачность кровососа? что-то где-то накосячил, теперь он чёрный совсем, когда становится невидимым.

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Как убрать отображение HUD костюма?

 

добавлено после:

 

Как убрать полоску с артефактами?

 

Еще хочу сделать чтобы спатьможно было когда хочеш

 

В "шпаргалке по правке игры" написано:

 

В AMK_MOD найди такую строчку:

--'elseif (section=="medkit" or section=="medkit_army" or section=="medkit_scientic") then

--' stype="med"

а под ней допиши:

elseif (section=="conserva" or section=="kolbasa" or section=="bread") then

stype="food"

Как приписать еде свойство приближения сна? ( я хочу чтобы через 3 минуты после

употребления ГГ засыпал)

теперь сьешь 4 консервы или 4 хлеба(можно например 2 хлеба и 2 колбасы) можно будет

поспать(как раньше с аптечками).

 

Сделал в точности как написано, эффект - нулевой.

Есть еще способы?

 

KOKC вот:

 

function check_sleep_item(obj)

local section = obj:section()

local stype=nil

 

if section=="energy_drink" then

stype="nrg"

--'elseif (section=="medkit" or section=="medkit_army" or section=="medkit_scientic") then

--' stype="med"

elseif (section=="conserva" or section=="kolbasa" or section=="bread") then

stype="food"

elseif section=="matras" then

stype="matras"

elseif section=="repbox_s1" then

amk.start_timer("sleep_repbox",0.1,amk.pack_array_to_string( {obj:id(), obj:condition(), 1} ))

elseif section=="repbox_s2" then

amk.start_timer("sleep_repbox",0.1,amk.pack_array_to_string( {obj:id(), obj:condition(), 2} ))

elseif section=="treasure_item" then

stype="tr_item"

end

 

if stype~=nil then

amk.start_timer("sleep_"..stype,0.1,obj:id())

end

end

 

Изменено пользователем Gravi
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Gravi, в главном меню - пункт Опции АМК - Динамический худ

-----

Напиши тут по спойлером, функцию check_sleep_item, как она у тебя сейчас выглядет...

Изменено пользователем KOKC
Жизнью в России довольны две категории людей: те, кто не в курсе и те, кто в доле.
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Подскажите, как можно "починить" неписей, у которых в диалоге при раскрытии ничего нет, кроме "До встречи" или типа того.

Я так понимаю, что им нужно в профайлы вставлять

#include "gameplay\character_dialogs.xml

после

<start_dialog>hello_dialog</start_dialog>

Только вот не нашел нигде (хотя когда-то видел в форуме), как называются файлы, которые надо править.

Проблема, собссно, в том, что при таком "урезанном" диалоге они не берут аптечку при ранении.

 

Если хочешь на работе много секса и любви - сделай что-нибудь плохое, чтоб потом тебя ...

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Помогите пожалуйста разобраться с файлом anoms.ltx. Не могу понять:

1. Какие данные в него вписывать x, y, z, gv или же lv.

2. В каком порядке вписывать координаты (имею ввиду, примерно: сначала один угол предполагаемой зоны, затем противоположный, или сначала верхний, затем нижний...).

А то на новых локациях, самая настоящая русская рулетка для НПС :)

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сдравствуите,

 

что и как мне нужно изменить чтобы fn 2000 стрелал в автоматическом режыме?

 

жду вашых ответов

Преследует душа по зоне, не опытного новичка. Там за спиной его холодный вдох и выдох, оставил запись он наверняка.
Но есть примета зоны: "Не ходи, той-же тропой обратно,
не то погибнешь сталкер в аномалии или исчезнешь невозвратно.
Мораль, того, проста, и заруби её ´се на носу: Проходишь сталкер ОП 2.1 на "реализме", почаще сохраняй игру!     

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Doom, а 0 и 9 нажимать не пробовал?

А вообще в файле w_fn2000.ltx

fire_modes = 3

P.S. Скачай шпаргалку n6260 в шапке. Там много ответов на твои вопросы ;)

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есть :-), спосибо

Преследует душа по зоне, не опытного новичка. Там за спиной его холодный вдох и выдох, оставил запись он наверняка.
Но есть примета зоны: "Не ходи, той-же тропой обратно,
не то погибнешь сталкер в аномалии или исчезнешь невозвратно.
Мораль, того, проста, и заруби её ´се на носу: Проходишь сталкер ОП 2.1 на "реализме", почаще сохраняй игру!     

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присоединяюсь к предыдущему сообщению. распишите вложения папок в каждом из архивов, чтобы не распаковывать сразу что-нибудь ненужное, особенно если места на винте мало.

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plusquam, попробуйте распаковщик 2.0, и вам это больше не понадобится. ;)

К тому же, для ТЧ (ру,англ) и ЧН.

Изменено пользователем Halford
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Звуки дождя были здесь:

...gamedata\sounds\nature\

файлы под названием: new_rain1.ogg, new_rain2.ogg, new_rain3.ogg, new_rain_and_drops1.ogg, new_rain_and_drops2.ogg, new_rain_and_drops3.ogg.

Изменено пользователем banderos
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gamedata.db0

-ai:

| -alife

| -common

-anims:

| -camera_effects

| -editor

| -helicopter

| -path

-config:

| -creatures

| -gameplay

| -misc

| -models:

| | -capture

| | -objects

| | -vehicles

| | -weapons

| -mp:

| | -soundmessages

| | -weapons_mp

| -prefetch

| -scripts:

| | -agr

| | -cit

| | -dar

| | -ds

| | -mil

| | -pri

| | -rad

| | -val

| | -yan

| -text:

| | -map_desc

| -ui

| -weapons

| -weathers

-levels:

| -l01_escape:

| | -meshes

| | -terrain

| -l02_garbage:

| | -meshes

| | -terrain

| -l03_agroprom:

| | -meshes

| | -terrain

| -l03u_agr_underground

| -l04_darkvalley:

| | -meshes

| | -terrain

| -l04u_labx18

 

gamedata.db1

-levels:

| -l04u_labx18:

| | -meshes

| -l05_bar:

| | -terrain

| -l06_rostok:

| | -meshes

| | -terrain

| -l07_military:

| | -meshes

| | -terrain

| -l08_yantar:

| | -meshes

| | -terrain

| -l08u_brainlab:

| | -meshes

| -l10_radar

gamedata.db2

-levels:

| -l10_radar:

| | -meshes

| | -terrain

| -l10u_bunker

| -l11_pripyat:

| | -meshes

| | -terrain

| -l12_stancia:

| | -meshes

| | -terrain

| -l12_stancia_2

gamedata.db3

-levels:

| -l12_stancia_2:

| | -meshes

| | -terrain

| -l12u_control_monolith

| -l12u_sarcofag

| -testers_mp_agroprom:

| | -terrain

| -testers_mp_atp:

| | -terrain

| -testers_mp_bath:

| | -terrain

| -testers_mp_darkvalley:

| | -meshes

| | -terrain

| -testers_mp_factory:

| | -terrain

| -testers_mp_lost_village:

| | -terrain

| -testers_mp_military_1:

| | -meshes

| | -terrain

| -testers_mp_military_2:

| | -terrain

| -testers_mp_pool

| -testers_mp_railroad:

| | -terrain

| -testers_mp_rostok

gamedata.db4

-levels:

| -testers_mp_rostok:

| | -meshes

| | -terrain

| -testers_mp_workshop:

| | -terrain

-meshes:

| -actors:

| | -bandit

| | -barman

| | -dolg

| | -ecolog

| | -hero

| | -izgoy

| | -killer

| | -militari

| | -monolit

| | -nauchniy

| | -neytral

| | -novice

| | -protect

| | -soldier

| | -stalker_mp

| | -stalker_zombi

| | -svoboda

| | -trader

| | -ucheniy

| -dm

| -equipments

| -food

| -monsters:

| | -burer

| | -cat

| | -chimera

| | -crow

| | -dark_stalker

| | -dog

| | -flesh

| | -izlom

| | -kontroler

| | -krovosos

| | -mutant_boar

| | -phantom

| | -poltergeist

| | -pseudodog

| | -psevdogigant

| | -rat

| | -snork

| | -stalker_zombi

| | -topolinypuh

| | -tushkano

| | -zombi

| -objects:

| | -dynamics:

| | | -balon

| | | -bed

| | | -box:

| | | | -prt

| | | -chair

| | | -decor

| | | -plitka

| -physics:

| | -anomaly

| | -balon

| | -box:

| | | -prt

| | -dead_body

| | -decor:

| | | -prt

| | -door:

| | | -prt

| | -equipment_cache

| | -keyboard

| | -krovati

| | -large_trash:

| | | -prt

| | -light:

| | | -new_light

| | -rope

| | -shkaf

| | -small_trash:

| | | -prt

| | -stol

| | -stul

| | -target

| | -technica

| | -test:

| | | -old

| | -vehicles:

| | | -btr

| | | -kamaz:

| | | | -old

| | | -mi24:

| | | | -part

| | | -moskvich

| | | -niva

| | | -tr13

| | | -uaz

| | | -zaz

| | -zabor:

| | | -prt

| -weapons:

| | -abakan

| | -ak-74u

| | -ak74

| | -ammo

| | -aptechka

| | -artefact

| | -bandage

| | -beretta92fs

| | -binoculars

| | -bm_16

| | -bolt

| | -bred

| | -colt1911

| | -desert_eagle

| | -fn2000

| | -fort

| | -g36

| | -gauss

| | -grenade

| | -groza

| | -hpsa

| | -knife

| | -kolbasa

| | -l85

| | -lr300

| | -mounted_weapons

| | -mp5

| | -p90

| | -pb

| | -pm

| | -rg-6

| | -rpg_7

| | -sig220

| | -sig550

| | -sigaret

| | -spas12

| | -svd

| | -svu

| | -toz34

| | -upgrade

| | -usp_45

| | -val

| | -vintorez

| | -vodka

| | -walter_99

| | -winchester1300

-scripts

-shaders:

| -r1:

| | -shared

| -r2:

| | -shared

| | -test

| -shared

-sounds:

| -actor

| -affects

| -alexmx

| -ambient:

| | -arena

| | -bar

| | -indoors

| | -random

| | -rnd_outdoor

| | -underground

| | -x16

| | -x18

| -anomaly

| -car

| -characters_voice:

| | -human_01:

| | | -bandit:

| | | | -fight:

| | | | | -attack

| | | | | -backup

| | | | | -cover_fire

| | | | | -death

| | | | | -detour

| | | | | -enemy

| | | | | -friendly_fire

| | | | | -friendly_grenade

| | | | | -friend_hitted

| | | | | -grenade

| | | | | -hit

| | | | | -searching_enemy

| | | | | -tolls

| | | | -hail

| | | | -help:

| | | | | -not_wounded

| | | | | -wounded

| | | | | -wounded_heavy

| | | | | -wounded_not_see_helper

| | | | | -wounded_psy

| | | | | -wounded_see_helper

| | | | -music

| | | | -reactions:

| | | | | -dead_enemy

| | | | | -dead_friend

| | | | | -dead_mutant

| | | | | -dead_neutral

| | | | | -hear_something

| | | | | -joke

| | | | | -music

| | | | | -nothing

| | | | | -see_something

| | | | | -story

| | | | -states:

| | | | | -breath

| | | | | -fatique

| | | | | -health

| | | | | -idle

| | | | | -panic_human

| | | | | -panic_monster

| | | | | -radiation

| | | | | -sleep

| | | | | -starvation

| | | | -talk:

| | | | | -abuse

| | | | | -accept

| | | | | -friendly_greeting

| | | | | -intros

| | | | | -jokes

| | | | | -leave

| | | | | -neutral_greeting

| | | | | -raid

| | | | | | -init

| | | | | | -reaction

| | | | | -rejection

| | | | | -stories

| | | | | -trade

| | | | | | -no

| | | | | | -yes

| | | | | -use

| | | | -threat:

| | | | | -back_off

| | | | | -drop_weapon

| | | | | -stop

| | | | -waiting:

| | | | | -moveout

| | | -dolg:

| | | | -fight:

| | | | | -attack

| | | | | -backup

| | | | | -cover_fire

| | | | | -death

| | | | | -detour

| | | | | -enemy

| | | | | -enemy_down

| | | | | -enemy_hit

| | | | | -fire

| | | | | -friendly_fire

| | | | | -friend_hitted

| | | | | -grenade

| | | | | -hit

| | | | | -searching_enemy

| | | | | -threat

| | | | | -tolls

| | | | -hail

| | | | -help:

| | | | | -not_wounded

| | | | | -wounded

| | | | | -wounded_heavy

| | | | | -wounded_not_see_helper

| | | | | -wounded_psy

| | | | | -wounded_see_helper

| | | | | -wounded_thanx

| | | | -music

| | | | -reactions:

| | | | | -box

| | | | | -dead_enemy

| | | | | -dead_friend

| | | | | -dead_mutant

| | | | | -dead_neutral

| | | | | -hear_something

| | | | | -joke

| | | | | -music

| | | | | -nothing

| | | | | -raid

| | | | | -see_something

| | | | | -story

| | | | -states:

| | | | | -breath

| | | | | -fatique

| | | | | -health

| | | | | -idle

| | | | | -panic_human

| | | | | -panic_monster

| | | | | -radiation

| | | | | -sleep

| | | | | -starvation

| | | | -talk:

| | | | | -abuse

| | | | | -accept

| | | | | -friendly_greeting

| | | | | -intros

| | | | | -jokes

| | | | | -leave

| | | | | -neutral_greeting

| | | | | -raid:

| | | | | | -init

| | | | | | -reaction

| | | | | -rejection

| | | | | -stories

| | | | | -trade:

| | | | | | -no

| | | | | | -yes

| | | | | -use

| | | | -threat:

| | | | | -back_off

| | | | | -drop_weapon

| | | | | -stop

| | | | -waiting:

| | | | | -moveout

| | | -ecolog:

| | | | -fight:

| | | | | -attack

| | | | | -backup

| | | | | -cover_fire

| | | | | -death

| | | | | -detour

| | | | | -enemy

| | | | | -enemy_down

| | | | | -enemy_hit

| | | | | -fire

| | | | | -friendly_fire

| | | | | -friend_hitted

| | | | | -grenade

| | | | | -hit

| | | | | -searching_enemy

| | | | | -threat

| | | | | -tolls

| | | | -hail

| | | | -help:

| | | | | -not_wounded

| | | | | -wounded

| | | | | -wounded_heavy:

| | | | | | -aptechku

| | | | | -wounded_not_see_helper

| | | | | -wounded_psy

| | | | | -wounded_see_helper

| | | | | -wounded_thanx

| | | | -reactions:

| | | | | -dead_enemy

| | | | | -dead_friend

| | | | | -dead_mutant

| | | | | -dead_neutral

| | | | | -hear_something

| | | | | -joke

| | | | | -music

| | | | | -nothing

| | | | | -see_something

| | | | | -story

| | | | -states:

| | | | | -breath

| | | | | -fatique

| | | | | -health

| | | | | -idle

| | | | | -panic_human

| | | | | -panic_monster

| | | | | -radiation

| | | | | -sleep

| | | | | -starvation

| | | | -talk:

| | | | | -abuse

| | | | | -accept

| | | | | -friendly_greeting

| | | | | -intros

| | | | | -jokes

| | | | | -leave

| | | | | -neutral_greeting

| | | | | -raid:

| | | | | | -init

| | | | | | -reaction

| | | | | -rejection

| | | | | -stories

| | | | | -trade:

| | | | | | -no

| | | | | | -yes

| | | | | -use

| | | | -threat:

| | | | | -back_off

| | | | | -drop_weapon

| | | | | -stop

| | | | -waiting:

| | | | | -moveout

| | | -freedom:

| | | | -fight:

| | | | | -attack

| | | | | -backup

| | | | | -cover_fire

| | | | | -death

| | | | | -detour

| | | | | -enemy

| | | | | -enemy_down

| | | | | -enemy_hit

| | | | | -fire

| | | | | -friendly_fire

| | | | | -friend_hitted

| | | | | -grenade

| | | | | -hit

| | | | | -searching_enemy

| | | | | -threat

| | | | | -tolls

| | | | -hail

| | | | -help:

| | | | | -not_wounded

| | | | | -wounded

| | | | | -wounded_heavy

| | | | | -wounded_not_see_helper

| | | | | -wounded_psy

| | | | | -wounded_see_helper

| | | | | -wounded_thanx

| | | | -music

| | | | -reactions:

| | | | | -box

| | | | | -dead_enemy

| | | | | -dead_friend

| | | | | -dead_mutant

| | | | | -dead_neutral

| | | | | -hear_something

| | | | | -joke

| | | | | -music

| | | | | -nothing

| | | | | -see_something

| | | | | -story

| | | | -states:

| | | | | -breath

| | | | | -fatique

| | | | | -health

| | | | | -idle

| | | | | -panic_human

| | | | | -panic_monster

| | | | | -radiation

| | | | | -sleep

| | | | | -starvation

| | | | -talk:

| | | | | -abuse

| | | | | -accept

| | | | | -friendly_greeting

| | | | | -intros

| | | | | -jokes

| | | | | -leave

| | | | | -neutral_greeting

| | | | | -raid:

| | | | | | -init

| | | | | | -reaction

| | | | | -rejection

| | | | | -stories

| | | | | -trade:

| | | | | | -no

| | | | | | -yes

| | | | | -use

| | | | -threat:

| | | | | -back_off

| | | | | -drop_weapon

| | | | | -stop

| | | | -waiting:

| | | | | -moveout

| | | -killer:

| | | | -fight:

| | | | | -attack

| | | | | -backup

| | | | | -cover_fire

| | | | | -death

| | | | | -detour

| | | | | -enemy

| | | | | -friendly_fire

| | | | | -friendly_grenade

| | | | | -friend_hitted

| | | | | -grenade

| | | | | -hit

| | | | | -searching_enemy

| | | | | -tolls

| | | | -hail

| | | | -help:

| | | | | -not_wounded

| | | | | -wounded

| | | | | -wounded_heavy:

| | | | | | -aptechku

| | | | | -wounded_not_see_helper

| | | | | -wounded_psy

| | | | | -wounded_see_helper

| | | | | -wounded_thanx

| | | | -reactions:

| | | | | -dead_enemy

| | | | | -dead_friend

| | | | | -dead_mutant

| | | | | -dead_neutral

| | | | | -hear_something

| | | | | -joke

| | | | | -music

| | | | | -nothing

| | | | | -see_something

| | | | | -story

| | | | -states:

| | | | | -breath

| | | | | -fatique

| | | | | -health

| | | | | -idle

| | | | | -panic_human

| | | | | -panic_monster

| | | | | -radiation

| | | | | -sleep

| | | | | -starvation

| | | | -talk:

| | | | | -abuse

| | | | | -accept

| | | | | -friendly_greeting

| | | | | -intros

| | | | | -jokes

| | | | | -leave

| | | | | -neutral_greeting

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| | | | | -attack

| | | | | -backup

| | | | | -cover_fire

| | | | | -death

| | | | | -detour

| | | | | -enemy

| | | | | -enemy_down

| | | | | -enemy_hit

| | | | | -fire

| | | | | -friend_hitted

| | | | | -friendly_fire

| | | | | -grenade

| | | | | -hit

| | | | | -searching_enemy

| | | | | -threat

| | | | | -tolls

| | | | -help:

| | | | | -wounded

| | | | | -wounded_heavy

| | | | | -wounded_thanx

| | | | -music

| | | | -reactions:

| | | | | -box

| | | | | -joke

| | | | | -music

| | | | | -story

| | | | -states:

| | | | | -breath

| | | | | -idle

| | | | | -panic_human

| | | | | -panic_monster

| | | | | -sleep

| | | | -talk:

| | | | | -intros

| | | | | -jokes

| | | | | -use

| | | | -threat:

| | | | | -back_off

| | | | | -drop_weapon

| | | -zombied

| | | | -fight:

| | | | | -attack

| | | | | -death

| | | | | -enemy

| | | | | -hit

| | | | -states:

| | | | | -idle

| | | | | -rising

| | -human_03:

| | | -bandit:

| | | | -fight:

| | | | | -attack

| | | | | -backup

| | | | | -cover_fire

| | | | | -death

| | | | | -detour

| | | | | -enemy

| | | | | -friendly_fire

| | | | | -friendly_grenade

| | | | | -friend_hitted

| | | | | -grenade

| | | | | -hit

| | | | | -searching_enemy

| | | | | -tolls

| | | | -hail

| | | | -help:

| | | | | -not_wounded

| | | | | -wounded

| | | | | -wounded_heavy

| | | | | -wounded_not_see_helper

| | | | | -wounded_psy

| | | | | -wounded_see_helper

| | | | -music

| | | | -reactions:

| | | | | -dead_enemy

| | | | | -dead_friend

| | | | | -dead_mutant

| | | | | -dead_neutral

| | | | | -hear_something

| | | | | -joke

| | | | | -music

| | | | | -nothing

| | | | | -see_something

| | | | | -story

| | | | -states:

| | | | | -breath

| | | | | -fatique

| | | | | -health

| | | | | -idle

| | | | | -panic_human

| | | | | -panic_monster

| | | | | -radiation

| | | | | -sleep

| | | | | -starvation

| | | | -talk:

| | | | | -abuse

| | | | | -accept

| | | | | -friendly_greeting

| | | | | -intros

| | | | | -jokes

| | | | | -leave

| | | | | -neutral_greeting

| | | | | -raid

| | | | | | -init

| | | | | | -reaction

| | | | | -rejection

| | | | | -stories

| | | | | -trade

| | | | | | -no

| | | | | | -yes

| | | | | -use

| | | | -threat:

| | | | | -back_off

| | | | | -drop_weapon

| | | | | -stop

| | | | -waiting:

| | | | | -moveout

| | | -dolg:

| | | | -fight:

| | | | | -attack

| | | | | -backup

| | | | | -cover_fire

| | | | | -death

| | | | | -detour

| | | | | -enemy

| | | | | -enemy_down

| | | | | -enemy_hit

| | | | | -fire

| | | | | -friendly_fire

| | | | | -friend_hitted

| | | | | -grenade

| | | | | -hit

| | | | | -searching_enemy

| | | | | -threat

| | | | | -tolls

| | | | -hail

| | | | -help:

| | | | | -not_wounded

| | | | | -wounded

| | | | | -wounded_heavy

| | | | | -wounded_not_see_helper

| | | | | -wounded_psy

| | | | | -wounded_see_helper

| | | | | -wounded_thanx

| | | | -music

| | | | -reactions:

| | | | | -box

| | | | | -dead_enemy

| | | | | -dead_friend

| | | | | -dead_mutant

| | | | | -dead_neutral

| | | | | -hear_something

| | | | | -joke

| | | | | -music

| | | | | -nothing

| | | | | -raid

| | | | | -see_something

| | | | | -story

| | | | -states:

| | | | | -breath

| | | | | -fatique

| | | | | -health

| | | | | -idle

| | | | | -panic_human

| | | | | -panic_monster

| | | | | -radiation

| | | | | -sleep

| | | | | -starvation

| | | | -talk:

| | | | | -abuse

| | | | | -accept

| | | | | -friendly_greeting

| | | | | -intros

| | | | | -jokes

| | | | | -leave

| | | | | -neutral_greeting

| | | | | -raid:

| | | | | | -init

| | | | | | -reaction

| | | | | -rejection

| | | | | -stories

| | | | | -trade:

| | | | | | -no

| | | | | | -yes

| | | | | -use

| | | | -threat:

| | | | | -back_off

| | | | | -drop_weapon

| | | | | -stop

| | | | -waiting:

| | | | | -moveout

| | | -ecolog:

| | | | -fight:

| | | | | -attack

| | | | | -backup

| | | | | -cover_fire

| | | | | -death

| | | | | -detour

| | | | | -enemy

| | | | | -enemy_down

| | | | | -enemy_hit

| | | | | -fire

| | | | | -friendly_fire

| | | | | -friend_hitted

| | | | | -grenade

| | | | | -hit

| | | | | -searching_enemy

| | | | | -threat

| | | | | -tolls

| | | | -hail

| | | | -help:

| | | | | -not_wounded

| | | | | -wounded

| | | | | -wounded_heavy:

| | | | | | -aptechku

| | | | | -wounded_not_see_helper

| | | | | -wounded_psy

| | | | | -wounded_see_helper

| | | | | -wounded_thanx

| | | | -reactions:

| | | | | -dead_enemy

| | | | | -dead_friend

| | | | | -dead_mutant

| | | | | -dead_neutral

| | | | | -hear_something

| | | | | -joke

| | | | | -music

| | | | | -nothing

| | | | | -see_something

| | | | | -story

| | | | -states:

| | | | | -breath

| | | | | -fatique

| | | | | -health

| | | | | -idle

| | | | | -panic_human

| | | | | -panic_monster

| | | | | -radiation

| | | | | -sleep

| | | | | -starvation

| | | | -talk:

| | | | | -abuse

| | | | | -accept

| | | | | -friendly_greeting

| | | | | -intros

| | | | | -jokes

| | | | | -leave

| | | | | -neutral_greeting

| | | | | -raid:

| | | | | | -init

| | | | | | -reaction

| | | | | -rejection

| | | | | -stories

| | | | | -trade:

| | | | | | -no

| | | | | | -yes

| | | | | -use

| | | | -threat:

| | | | | -back_off

| | | | | -drop_weapon

| | | | | -stop

| | | | -waiting:

| | | | | -moveout

| | | -freedom:

| | | | -fight:

| | | | | -attack

| | | | | -backup

| | | | | -cover_fire

| | | | | -death

| | | | | -detour

| | | | | -enemy

| | | | | -enemy_down

| | | | | -enemy_hit

| | | | | -fire

| | | | | -friendly_fire

| | | | | -friend_hitted

| | | | | -grenade

| | | | | -hit

| | | | | -searching_enemy

| | | | | -threat

| | | | | -tolls

| | | | -hail

| | | | -help:

| | | | | -not_wounded

| | | | | -wounded

| | | | | -wounded_heavy

| | | | | -wounded_not_see_helper

| | | | | -wounded_psy

| | | | | -wounded_see_helper

| | | | | -wounded_thanx

| | | | -music

| | | | -reactions:

| | | | | -box

| | | | | -dead_enemy

| | | | | -dead_friend

| | | | | -dead_mutant

| | | | | -dead_neutral

| | | | | -hear_something

| | | | | -joke

| | | | | -music

| | | | | -nothing

| | | | | -see_something

| | | | | -story

| | | | -states:

| | | | | -breath

| | | | | -fatique

| | | | | -health

| | | | | -idle

| | | | | -panic_human

| | | | | -panic_monster

| | | | | -radiation

| | | | | -sleep

| | | | | -starvation

| | | | -talk:

| | | | | -abuse

| | | | | -accept

| | | | | -friendly_greeting

| | | | | -intros

| | | | | -jokes

| | | | | -leave

| | | | | -neutral_greeting

| | | | | -raid:

| | | | | | -init

| | | | | | -reaction

| | | | | -rejection

| | | | | -stories

| | | | | -trade:

| | | | | | -no

| | | | | | -yes

| | | | | -use

| | | | -threat:

| | | | | -back_off

| | | | | -drop_weapon

| | | | | -stop

| | | | -waiting:

| | | | | -moveout

| | | -killer:

| | | | -fight:

| | | | | -attack

| | | | | -backup

| | | | | -cover_fire

| | | | | -death

| | | | | -detour

| | | | | -enemy

| | | | | -friendly_fire

| | | | | -friendly_grenade

| | | | | -friend_hitted

| | | | | -grenade

| | | | | -hit

| | | | | -searching_enemy

| | | | | -tolls

| | | | -hail

| | | | -help:

| | | | | -not_wounded

| | | | | -wounded

| | | | | -wounded_heavy:

| | | | | | -aptechku

| | | | | -wounded_not_see_helper

| | | | | -wounded_psy

| | | | | -wounded_see_helper

| | | | | -wounded_thanx

| | | | -reactions:

| | | | | -dead_enemy

| | | | | -dead_friend

| | | | | -dead_mutant

| | | | | -dead_neutral

| | | | | -hear_something

| | | | | -joke

| | | | | -music

| | | | | -nothing

| | | | | -see_something

| | | | | -story

| | | | -states:

| | | | | -breath

| | | | | -fatique

| | | | | -health

| | | | | -idle

| | | | | -panic_human

| | | | | -panic_monster

| | | | | -radiation

| | | | | -sleep

| | | | | -starvation

| | | | -talk:

| | | | | -abuse

| | | | | -accept

| | | | | -friendly_greeting

| | | | | -intros

| | | | | -jokes

| | | | | -leave

| | | | | -neutral_greeting

| | | | | -raid:

| | | | | | -init

| | | | | | -reaction

| | | | | -rejection

| | | | | -stories

| | | | | -trade:

| | | | | | -no

| | | | | | -yes

| | | | | -use

| | | | -threat:

| | | | | -back_off

| | | | | -drop_weapon

| | | | | -stop

| | | | -waiting:

| | | | | -moveout

| | | -military:

| | | | -fight:

| | | | | -attack

| | | | | -backup

| | | | | -cover_fire

| | | | | -death

| | | | | -detour

| | | | | -enemy

| | | | | -enemy_down

| | | | | -enemy_hit

| | | | | -fire

| | | | | -friend_hitted

| | | | | -friendly_fire

| | | | | -grenade

| | | | | -hit

| | | | | -searching_enemy

| | | | | -threat

| | | | | -tolls

| | | | -hail

| | | | -help:

| | | | | -not_wounded

| | | | | -wounded

| | | | | -wounded_heavy:

| | | | | -wounded_not_see_helper

| | | | | -wounded_psy

| | | | | -wounded_see_helper

| | | | -reactions:

| | | | | -dead_enemy

| | | | | -dead_friend

| | | | | -dead_mutant

| | | | | -dead_neutral

| | | | | -hear_something

| | | | | -joke

| | | | | -music

| | | | | -nothing

| | | | | -see_something

| | | | | -story

| | | | -states:

| | | | | -breath

| | | | | -fatique

| | | | | -health

| | | | | -idle

| | | | | -panic_human

| | | | | -panic_monster

| | | | | -radiation

| | | | | -sleep

| | | | | -starvation

| | | | -talk:

| | | | | -abuse

| | | | | -accept

| | | | | -friendly_greeting

| | | | | -intros

| | | | | -jokes

| | | | | -leave

| | | | | -neutral_greeting

| | | | | -raid:

| | | | | | -init

| | | | | | -reaction

| | | | | -rejection

| | | | | -stories

| | | | | -trade:

| | | | | | -no

| | | | | | -yes

| | | | | -use

| | | | -threat:

| | | | | -back_off

| | | | | -drop_weapon

| | | | | -stop

| | | | -waiting:

| | | | | -moveout

| | | -monolith:

| | | | -fight:

| | | | | -attack

| | | | | -backup

| | | | | -cover_fire

| | | | | -death

| | | | | -detour

| | | | | -enemy

| | | | | -enemy_down

| | | | | -enemy_hit

| | | | | -fire

| | | | | -friend_hitted

| | | | | -friendly_fire

| | | | | -grenade

| | | | | -hit

| | | | | -searching_enemy

| | | | | -threat

| | | | | -tolls

| | | | -hail

| | | | -help:

| | | | | -not_wounded

| | | | | -wounded

| | | | | -wounded_heavy:

| | | | | | -aptechku

| | | | | -wounded_not_see_helper

| | | | | -wounded_psy

| | | | | -wounded_see_helper

| | | | | -wounded_thanx

| | | | -reactions:

| | | | | -dead_enemy

| | | | | -dead_friend

| | | | | -dead_mutant

| | | | | -dead_neutral

| | | | | -hear_something

| | | | | -joke

| | | | | -music

| | | | | -nothing

| | | | | -see_something

| | | | | -story

| | | | -states:

| | | | | -breath

| | | | | -fatique

| | | | | -health

| | | | | -idle

| | | | | -panic_human

| | | | | -panic_monster

| | | | | -radiation

| | | | | -sleep

| | | | | -starvation

| | | | -talk:

| | | | | -abuse

| | | | | -accept

| | | | | -friendly_greeting

| | | | | -intros

| | | | | -jokes

| | | | | -leave

| | | | | -neutral_greeting

| | | | | -raid:

| | | | | | -init

| | | | | | -reaction

| | | | | -rejection

| | | | | -stories

| | | | | -trade:

| | | | | | -no

| | | | | | -yes

| | | | | -use

| | | | -threat:

| | | | | -back_off

| | | | | -drop_weapon

| | | | | -stop

| | | | -waiting:

| | | | | -moveout

| | | -newbie

| | | | -fight:

| | | | | -attack

| | | | | -backup

| | | | | -cover_fire

| | | | | -death

| | | | | -detour

| | | | | -enemy

| | | | | -enemy_down

| | | | | -enemy_hit

| | | | | -fire

| | | | | -friend_hitted

| | | | | -friendly_fire

| | | | | -grenade

| | | | | -hit

| | | | | -searching_enemy

| | | | | -threat

| | | | | -tolls

| | | | -help:

| | | | | -wounded

| | | | | -wounded_heavy

| | | | | -wounded_thanx

| | | | -music

| | | | -reactions:

| | | | | -box

| | | | | -joke

| | | | | -music

| | | | | -story

| | | | -states:

| | | | | -breath

| | | | | -idle

| | | | | -panic_human

| | | | | -panic_monster

| | | | | -sleep

| | | | -talk:

| | | | | -intros

| | | | | -jokes

| | | | | -use

| | | | -threat:

| | | | | -back_off

| | | | | -drop_weapon

| | | -stalker

| | | | -fight:

| | | | | -attack

| | | | | -backup

| | | | | -cover_fire

| | | | | -death

| | | | | -detour

| | | | | -enemy

| | | | | -enemy_down

| | | | | -enemy_hit

| | | | | -fire

| | | | | -friend_hitted

| | | | | -friendly_fire

| | | | | -grenade

| | | | | -hit

| | | | | -searching_enemy

| | | | | -threat

| | | | | -tolls

| | | | -help:

| | | | | -wounded

| | | | | -wounded_heavy

| | | | | -wounded_thanx

| | | | -music

| | | | -reactions:

| | | | | -box

| | | | | -joke

| | | | | -music

| | | | | -story

| | | | -states:

| | | | | -breath

| | | | | -idle

| | | | | -panic_human

| | | | | -panic_monster

| | | | | -sleep

| | | | -talk:

| | | | | -intros

| | | | | -jokes

| | | | | -use

| | | | -threat:

| | | | | -back_off

| | | | | -drop_weapon

 

gamedata.db5

-sounds:

| -characters_voice:

| | -human_03:

| | | -stalker:

| | | | -fight:

| | | | | -attack

| | | | | -backup

| | | | | -cover_fire

| | | | | -death

| | | | | -detour

| | | | | -enemy

| | | | | -enemy_down

| | | | | -enemy_hit

| | | | | -fire

| | | | | -friendly_fire

| | | | | -friend_hitted

| | | | | -grenade

| | | | | -hit

| | | | | -searching_enemy

| | | | | -threat

| | | | | -tolls

| | | | -hail

| | | | -help:

| | | | | -not_wounded

| | | | | -wounded

| | | | | -wounded_heavy

| | | | | -wounded_not_see_helper

| | | | | -wounded_psy

| | | | | -wounded_see_helper

| | | | | -wounded_thanx

| | | | -music

| | | | -reactions:

| | | | | -box

| | | | | -dead_enemy

| | | | | -dead_friend

| | | | | -dead_mutant

| | | | | -dead_neutral

| | | | | -hear_something

| | | | | -joke

| | | | | -music

| | | | | -nothing

| | | | | -raid

| | | | | -see_something

| | | | | -story

| | | | -states:

| | | | | -breath

| | | | | -fatique

| | | | | -health

| | | | | -idle

| | | | | -panic_human

| | | | | -panic_monster

| | | | | -radiation

| | | | | -sleep

| | | | | -starvation

| | | | -talk:

| | | | | -abuse

| | | | | -accept

| | | | | -friendly_greeting

| | | | | -intros

| | | | | -jokes

| | | | | -leave

| | | | | -neutral_greeting

| | | | | -raid:

| | | | | | -init

| | | | | | -reaction

| | | | | -rejection

| | | | | -stories

| | | | | -trade:

| | | | | | -no

| | | | | | -yes

| | | | | -use

| | | | -threat:

| | | | | -back_off

| | | | | -drop_weapon

| | | | | -stop

| | | | -waiting:

| | | | | -moveout

| | | -zombied:

| | | | -fight:

| | | | | -attack

| | | | | -death

| | | | | -enemy

| | | | | -hit

| | | | -states:

| | | | | -idle

| | | | | -rising

| -detectors

| -device:

| | -pda

| -heart

| -helicopter

| -interface

| -intro

| -material:

| | -actor:

| | | -step

| | -barrel:

| | | -collide

| | -bottle:

| | | -collide

| | -bullet:

| | | -collide

| | -dead-body:

| | | -collide

| | -glass

| | -hoof:

| | | -step

| | -human:

| | | -collide

| | | -step

| | -large

| | -large_furniture

| | -large_metal_trash:

| | | -collide

| | -large-weapon:

| | | -collide

| | -medium

| | -metal_box:

| | | -collide

| | -small-weapon:

| | | -collide

| | -wood

| -messages:

| | -multiplayer

| -monsters:

| | -biting

| | -bloodsucker

| | -boar

| | -burer

| | -controller

| | -crow

| | -dog

| | -flesh

| | -giant

| | -human:

| | | -combat:

| | | | -rus

| | | | -ukr

| | | | -ukr2

| | -poltergeist

| | -pseudodog

| | -rat

| | -snork

| | -stalker:

| | | -combat

| | | -death

| | | -hiccup

| | | -humming

| | | -surrender

| | | -wound

| | -tushkano

| | -zombie

| -mp_actor

| -music:

| | -save

| -nature

| -scripts:

| | -door_crash

| | -m_gameplay

| | -magnitofon

| -script_replics:

| | -bandit_1:

| | | -alarm

| | | -combat

| | | -idle

| | | -replics

| | -comandir_1:

| | | -drunk

| | | -normal

| | -megafon:

| | | -alarm

| | | -comandir

| | | -music

| | -military:

| | | -replics

| | -radio:

| | | -commander

| | | -message

| | -soldier_1:

| | | -alarm

| | | -combat

| | | -hear_something

| | | -idle

| | | -replics

| | | -search_enemy

| | -stalker_1:

| | | -newbie

| | | -talk

| | | -trade

| | | -wound

| | -trader

| | -zombie:

| | | -stalker_zombie

| -script_sound:

| | -hail:

| | | -soldier

| | -help:

| | | -soldier

| | -reactions:

| | | -dead_enemy:

| | | | -soldier

| | | -dead_friend:

| | | | -soldier

| | | -dead_mutant:

| | | | -soldier

| | | -dead_neutral:

| | | | -soldier

| | | -enemy:

| | | | -soldier

| | | -friendly_fire:

| | | | -soldier

| | | -hear_something:

| | | | -soldier

| | | -mutants:

| | | | -soldier

| | | -nothing:

| | | | -soldier

| | | -search_enemy:

| | | | -soldier

| | | -see_something:

| | | | -soldier

| | -states:

| | | -fatique:

| | | | -soldier

| | | -health:

| | | | -soldier

| | | -idle:

| | | | -soldier

| | | -sleep:

| | | | -soldier

| | | -starvation:

| | | | -soldier

| | -talk:

| | | -abuse

| | | | -soldier

| | | -accept

| | | | -soldier

| | | -greeting

| | | | -soldier

| | | -leave

| | | | -soldier

| | | -rejection

| | | | -soldier

| | | -replics

| | | | -soldier

| | | -trade

| | | | -no:

| | | | | -soldier

| | | | -yes:

| | | | | -soldier

| | -threat:

| | | -backoff:

| | | | -soldier

| | | -drop_weapon:

| | | | -soldier

| | | -stop:

| | | | -soldier

| | -waiting:

| | | -soldier

| | -weather:

| | | -bad:

| | | | -soldier

| | | -good:

| | | | -soldier

| -weapons

-spawns

-textures:

| -act

| -andy

| -artifact

| -car

| -controller

| -corp

| -crete

| -det

| -detail

| -door

| -ed

| -effects

| -fbr

| -flare

| -fonts

| -fx

| -glas

| -glow

| -gr

| -grnd

| -hud

| -human

| -icon

| -internal

| -intro

gamedata.db6

-textures:

| -intro

| -item

| -jeffry

| -level

| -lights

| -map

 

gamedata.db7

-textures:

| -mtl

| -pda

| -pfx

| -prop

| -sign

| -sky:

| | -old

| -sleep

| -ston

| -temp

| -terrain

| -tree

| -trees

| -ui:

| | -eng_pda

| | -rus_pda

 

gamedata.db8

-textures:

| -ui

| -veh

| -water

| -wind

| -wm

| -wood

| -wpn

 

gamedata.db9

-config:

| -misc

| -text:

| | -rus

| -ui

-sounds:

| -characters_voice:

| | -dialogs

| | -multiplayer:

| | | -automatic

| | | -team_1

| | | -team_2

| | -scenario:

| | | -aes:

| | | | -aes2

| | | -agroprom

| | | -army_commander:

| | | | -drunk

| | | | -normal

| | | -bandits

| | | -bar:

| | | | -arena_megafon

| | | | -arena_public

| | | | -arena_sound

| | | | -barman

| | | | -barman_megafon

| | | | -bar_guard

| | | | -bar_hunter

| | | | -bar_informer

| | | | -bar_veteran

| | | | -bar_visitor

| | | | -dolg_guard

| | | | -dolg_megafon

| | | | -dolg_petrenko

| | | | -dolg_voronin

| | | | -pda

| | | | -psycho

| | | | -radio_music

| | | -bun

| | | -camp

| | | -cit

| | | -darkscape

| | | -dramatic_garbage

| | | -duty

| | | -escape

| | | -garbage

| | | -guard_novice_camp

| | | -gunslinger

| | | -helicopter

| | | -magnitofon

| | | -megafon

| | | -military:

| | | | -after_attack

| | | | -before_collect

| | | | -collect

| | | | -controller

| | | | -crazy

| | | | -dolg_attack:

| | | | | -base

| | | | -dolg_kill_patrol

| | | | -freedom_base

| | | | -khutor_attack

| | | | -lukash

| | | | -pavlik_morozov

| | | | -pda

| | | -military_stalker

| | | -newbie_on_garbage

| | | -osoznanie

| | | -pri

| | | -radar:

| | | | -entrance

| | | -radio:

| | | | -radio_commander

| | | | -talk_1

| | | -rostok:

| | | | -heli_crush

| | | -sarcofag

| | | -scared_stalker_underground

| | | -tolik

| | | -trader

| | | -tramp

| | | -val:

| | | | -ambush

| | | | -bs_fall

| | | | -escort

| | | | -monolith

| | | | -prisoner

| | | | -rob

| | | | -sacrifice

| | | | -suicide

| | | -video

| | | -wolf

| | | -wounded_veteran_escape

| | | -yantar

| | | -zombied_stalker

 

P.S. Предупреждение: очень много места занимает. :)

P.P.S. Понятно или переделать?

Изменено пользователем Mars
Ссылка на комментарий

От чего может быть такой вылет:

Expression    : xml_doc.NavigateToNode(path,index)
Function      : CUIXmlInit::InitWindow
File          : E:\stalker\patch_1_0004\xr_3da\xrGame\ui\UIXmlInit.cpp
Line          : 87
Description   : XML node not found
Arguments     : global_wnd

Ситуация: Решил поспать в вагончике Долга на свалке - заснул - и уже не проснулся :)


256 символов
Ссылка на комментарий

Насколько помню, вылет с подобным логом частенько встречался в ЧН. Дэн когда прикручивал спальный мешок АМК к ЧН, такой вылет происходил, когда ГГ должен был присниться сон :) , тобишь мувик должен был проигрываться. Если сон не проигрывается (чёрный экран), то вылет не должен происходить. Надо копать в ...config\ui\ui_movies.xml, там параметры роликов находятся.

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