Это популярное сообщение. Dennis_Chikin 3 658 Опубликовано 16 Мая 2014 Это популярное сообщение. Поделиться Опубликовано 16 Мая 2014 Ковыряемся в файлах ТЧ Прежде чем писать в тему - внимательно читаем первый пост, и пользуемся поиском. Возможно, ответ на Ваш вопрос уже есть. Касательно телепатии: если Вы передаете Ваши файлы телепатическим путем - ответы будут передаваться тоже телепатически. Если Вы предлагаете угадать, отчего у Вас в подвале происходит странный стук - ответ будет передан стуком. 4 8 6 12 Солянка обезжиренная, диетическая, полезные советы по "солянке", текущий тестовый патч Ссылка на комментарий
h0N0r 341 Опубликовано 14 Ноября 2022 Поделиться Опубликовано 14 Ноября 2022 @imcrazyhoudini, может найдёшь косячную модельку: mixed-бины ТЧ 1.0007: https://drive.google.com/file/d/1HT4GBerQgL0BM3zRCgQcdi9-z7ETOdG1/view?usp=share_link Перед вылетом Invalid visual, будет сообщение в лог, типа: ! Invalid visual: имя модели. 1 https://sites.google.com/view/xray-sdk-0-4-smg Ссылка на комментарий
imcrazyhoudini 209 Опубликовано 14 Ноября 2022 Поделиться Опубликовано 14 Ноября 2022 @h0N0r спасибо конечно, но я думаю модели ганслингера не переварит... upd: дело было в хвосте псевдособаки. ищу человека, который смог бы заняться разработкой погоды на OGSR. кто может помочь - пишите в ЛС. Ссылка на комментарий
Pir@t@s 36 Опубликовано 15 Ноября 2022 Поделиться Опубликовано 15 Ноября 2022 Всем добра. У меня вопрос такого плана: Как на чистом ТЧ 1.0006 сделать вот такую проверку, если это возможно без правок движка. (пример) 1. У актера есть N предмет 2. Актер получает хит от аномалии Электра 3. Если 1 и 2 имеет место, то выполняем действие. Ссылка на комментарий
Hind 29 Опубликовано 15 Ноября 2022 Поделиться Опубликовано 15 Ноября 2022 @Pir@t@s 1) if db.actor:object("bread") then -- если есть хлеб, то: НО это не будет работать для диалогов насколько я знаю. 2) вот тут не знаю.. Есть вариант зацепится за тип хита, сам так пробовал, но успехов не достиг. Но как ниточка - сойдет. function nitka() local h = hit() if h.type = hit.shock then db.actor.health = 0.5 -- отнимаем полхп актора end end 3) Не совсем понятна суть вопроса... ну, если я правильно понял - вот пример "если если то" с инфопоршнями: function action() if has_alife_info("esc_info") and has_alife_info("esc_info_2") then db.actor.health = 0.5 -- отнимаем полхп актора end end И везде надо ставить проверку (если надо лично тебе конечно, то есть проверка не будет вызываться какой то функцией) Намутил функцию для маскировки HUM.script ниже Скрытый текст function disguise() local armor = db.actor:item_in_slot(7) -- активна броня if (string.find(armor, "soldier_outfit") and armor =~ nil) then -- если надета броня солдата и она НАДЕТА, тогда npc:set_character_community("military", 0, 0) -- ставим гп актору военного end end Поставил на апдейт, на стадии клиент: синхронизация, вылет с логом: Скрытый текст [error]Expression : fatal error [error]Function : CScriptEngine::lua_error [error]File : E:\stalker\sources\trunk\xr_3da\xrGame\script_engine.cpp [error]Line : 73 [error]Description : <no expression> [error]Arguments : LUA error: ....k.e.r. hum 1.1\gamedata\scripts\bind_stalker.script:273: attempt to index global 'HUM' (a nil value) 1 Hind Upgrade Mod Ссылка на комментарий
Norman Eisenherz 316 Опубликовано 15 Ноября 2022 Поделиться Опубликовано 15 Ноября 2022 Как должна работать проверка урона, если для ГГ событие callback.hit не отслеживается? 1 Мини-моды: ТЧ ЧН ЗП Шпаргалка Ссылка на комментарий
WinCap 316 Опубликовано 15 Ноября 2022 Поделиться Опубликовано 15 Ноября 2022 3 часа назад, Hind сказал: на стадии клиент: синхронизация, вылет с логом: Нужно так: if armor and string.find(armor, "soldier_outfit") then 1 S.T.A.L.K.E.R. CoP Objects (upd 15.11.24) Ссылка на комментарий
imcrazyhoudini 209 Опубликовано 16 Ноября 2022 Поделиться Опубликовано 16 Ноября 2022 15 часов назад, Hind сказал: db.actor:item_in_slot(7) Если не ошибаюсь, то слот брони - 6 (system.ltx) 1 ищу человека, который смог бы заняться разработкой погоды на OGSR. кто может помочь - пишите в ЛС. Ссылка на комментарий
Купер 2 922 Опубликовано 16 Ноября 2022 Поделиться Опубликовано 16 Ноября 2022 Непонятно, но интересно: local back = CUIFrameWindow() --* ! back:SetAutoDelete(true) --* при превышении этих значений (640х480) back:Init("ui_icons_PDA_dialog_frame", 0, 0, 640, 480) self:AttachChild(back) Имеет место быть вылет: FATAL ERROR [error]Expression : assertion failed [error]Function : _VertexStream::Lock [error]File : E:\stalker\sources\trunk\xr_3da\R_DStreams.cpp [error]Line : 44 [error]Description : (bytes_need<=mSize) && vl_Count stack trace: Действительно есть ограничения или ЧЯДНТ? Ссылка на комментарий
Norman Eisenherz 316 Опубликовано 16 Ноября 2022 Поделиться Опубликовано 16 Ноября 2022 (изменено) Есть ограничение на количество "плиток", из которых выкладывается окно такого типа. Для элементов 4x4 максимальный размер окна 340x340, то есть 85x85 полных "плиток". При прямоугольном окне можно дойти до больших значений – например 400x100. Видимо, ограничение действует не на линейный размер, а на площадь. Изменено 16 Ноября 2022 пользователем Norman Eisenherz 1 Мини-моды: ТЧ ЧН ЗП Шпаргалка Ссылка на комментарий
mole venomous 3 433 Опубликовано 16 Ноября 2022 Поделиться Опубликовано 16 Ноября 2022 (изменено) 15.11.2022 в 11:42, Pir@t@s сказал: 1. У актера есть N предмет... Скрытый текст 1. У актера есть N предмет 2. Актер получает хит от аномалии Электра 3. Если 1 и 2 имеет место, то выполняем действие. Скрытый текст 1. local obj = db.actor:object("wpn_knife") if obj then ... end 2. local h = hit() h.draftsman = db.actor h:bone("bip01_spine") -- учитывать костюм h.type = hit.shock h.power = 0.05 db.actor:hit(h) -- Добавить саунд, партиклы и эффект sound_object("anomaly\\electra_blast1"):play_at_pos(db.actor,vector():set(0,0,1),0,sound_object.s2d) level.add_pp_effector("duality_circle.ppe", 100, false) particles_object("anomaly2\\electra2_blast"):play_at_pos(db.actor:position()) 3. Можно отловить разницу здоровья на обновлении ГГ, но это так себе способ. А отловить тип хита... Изменено 16 Ноября 2022 пользователем mole venomous 1 Здесь могла быть ваша реклама. Ссылка на комментарий
imcrazyhoudini 209 Опубликовано 16 Ноября 2022 Поделиться Опубликовано 16 Ноября 2022 Такой вылет: Скрытый текст [16.11.22 18:54:35.430] ***************************[ScriptCrashHandler]********************************** [16.11.22 18:54:35.430] stack traceback: [C]: in function 'section_exist' d:\games\stalker soc_106\gamedata\scripts\xr_logic.script:348: in function 'activate_by_section' d:\games\stalker soc_106\gamedata\scripts\xr_logic.script:1390: in function 'initialize_obj' d:\games\stalker soc_106\gamedata\scripts\xr_gulag.script:1187: in function 'setup_gulag_and_logic_on_spawn' ...mes\stalker soc_106\gamedata\scripts\xr_motivator.script:118: in function <...mes\stalker soc_106\gamedata\scripts\xr_motivator.script:65> [16.11.22 18:54:35.431] ********************************************************************************* [16.11.22 18:54:35.431] ******************************************************************************** [16.11.22 18:54:35.431] !![LogStackTrace] Thread: [X-RAY Primary thread], ExceptionCode: [c0000005] [16.11.22 18:54:37.219] [luabind::detail::class_rep::function_dispatcher] stack trace: Module: [D:\Games\STALKER SoC_106\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFDD8B05A6B], Fun: [CInifile::section_exist()] + [35 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrCore\Xr_ini.cpp-->313] + [9 byte(s)] Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC501EEAE], Fun: [CScriptIniFile::section_exist()] + [10 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\COMMON_AI\script_ini_file.cpp-->43] + [6 byte(s)] Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC502202E], Fun: [luabind::detail::returns<bool>::callApply<CScriptIniFile,CScriptIniFile,char const *,char const *>()] + [130 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\Luabind\luabind\detail\call.hpp-->102] + [88 byte(s)] Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC5021B6B], Fun: [luabind::detail::call<CScriptIniFile,CScriptIniFile,bool,char const *>()] + [67 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\Luabind\luabind\detail\call.hpp-->216] + [46 byte(s)] Module: [D:\Games\STALKER SoC_106\bin_x64\Luabind.dll], AddrPC.Offset: [000000018000D9C3], Fun: [luabind::detail::overload_rep::call()] + [51 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\Luabind\luabind\detail\overload_rep_impl.hpp-->35] + [11 byte(s)] Module: [D:\Games\STALKER SoC_106\bin_x64\Luabind.dll], AddrPC.Offset: [00000001800099ED], Fun: [luabind::detail::class_rep::function_dispatcher()] + [269 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\Luabind\src\class_rep.cpp-->648] + [14 byte(s)] Module: [D:\Games\STALKER SoC_106\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFDD87554D0], Fun: [lj_BC_FUNCC()] + [66 byte(s)] Module: [D:\Games\STALKER SoC_106\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFDD875F24A], Fun: [lua_pcall()] + [170 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\LuaJIT\src\lj_api.c-->1144] Module: [D:\Games\STALKER SoC_106\bin_x64\Luabind.dll], AddrPC.Offset: [000000018000DB1C], Fun: [luabind::detail::pcall()] + [100 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\Luabind\src\pcall.cpp-->40] + [16 byte(s)] Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC4FBCA57], Fun: [luabind::detail::proxy_member_caller<bool,CSE_ALifeObject * const *>::operator bool()] + [71 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\Luabind\luabind\detail\call_member.hpp-->118] + [18 byte(s)] Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC4FBC3DB], Fun: [CScriptBinderObjectWrapper::net_Spawn()] + [55 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrGame\script_binder_object_wrapper.cpp-->46] + [45 byte(s)] Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC4ED52B4], Fun: [CScriptBinder::net_Spawn()] + [44 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrGame\script_binder.cpp-->89] + [13 byte(s)] Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC50E4775], Fun: [CPhysicsShellHolder::net_Spawn()] + [53 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrGame\PhysicsShellHolder.cpp-->53] Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC50D377D], Fun: [CEntity::net_Spawn()] + [985 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrGame\Entity.cpp-->223] + [11 byte(s)] Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC50D47ED], Fun: [CEntityAlive::net_Spawn()] + [45 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrGame\entity_alive.cpp-->229] Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC4ED1848], Fun: [CCustomMonster::net_Spawn()] + [160 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrGame\CustomMonster.cpp-->613] + [35 byte(s)] Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC4F686AE], Fun: [CAI_Stalker::net_Spawn()] + [166 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrGame\Ai\Stalker\ai_stalker.cpp-->333] + [36 byte(s)] Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC5090896], Fun: [CLevel::g_sv_Spawn()] + [222 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrGame\Level_network_spawn.cpp-->105] + [25 byte(s)] Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC5090531], Fun: [CLevel::cl_Process_Spawn()] + [277 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrGame\Level_network_spawn.cpp-->50] Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC5089334], Fun: [CLevel::ProcessGameEvents()] + [216 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrGame\Level.cpp-->381] Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC5088C8C], Fun: [CLevel::OnFrame()] + [184 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrGame\Level.cpp-->404] Module: [D:\Games\STALKER SoC_106\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6EAA2C548], Fun: [CRegistrator<pureAppStart>::Process()] + [84 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xr_3da\pure.h-->86] Module: [D:\Games\STALKER SoC_106\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6EAA2B6C4], Fun: [CRenderDevice::FrameMove()] + [288 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->443] Module: [D:\Games\STALKER SoC_106\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6EAA2B985], Fun: [CRenderDevice::on_idle()] + [181 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->214] Module: [D:\Games\STALKER SoC_106\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6EAA2C11E], Fun: [CRenderDevice::message_loop()] + [98 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->316] Module: [D:\Games\STALKER SoC_106\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6EAA2B7DA], Fun: [CRenderDevice::Run()] + [222 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->389] Module: [D:\Games\STALKER SoC_106\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6EA9EF0B0], Fun: [Startup()] + [296 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xr_3da\x_ray.cpp-->218] Module: [D:\Games\STALKER SoC_106\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6EA9EF426], Fun: [WinMain_impl()] + [478 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xr_3da\x_ray.cpp-->418] Module: [D:\Games\STALKER SoC_106\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6EA9ECB84], Fun: [WinMain()] + [72 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xr_3da\x_ray.cpp-->439] Module: [D:\Games\STALKER SoC_106\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6EAA4B2E2], Fun: [__scrt_common_main_seh()] + [262 byte(s)], File-->Line: [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl-->288] + [33 byte(s)] Module: [C:\Windows\System32\KERNEL32.DLL], AddrPC.Offset: [00007FFE10D47034], Fun: [BaseThreadInitThunk()] + [20 byte(s)] Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFE12082651], Fun: [RtlUserThreadStart()] + [33 byte(s)] [16.11.22 18:54:37.219] ******************************************************************************** [16.11.22 18:54:37.220] ********************************************************************************* [16.11.22 18:54:37.220] [print_output([CScriptEngine::lua_pcall_failed])] SCRIPT RUNTIME ERROR: [luabind::detail::class_rep::function_dispatcher] Caught unhandled exception! stack traceback: [C]: at 0x7ffdc5069b80 [C]: in function 'section_exist' d:\games\stalker soc_106\gamedata\scripts\xr_logic.script:348: in function 'activate_by_section' d:\games\stalker soc_106\gamedata\scripts\xr_logic.script:1390: in function 'initialize_obj' d:\games\stalker soc_106\gamedata\scripts\xr_gulag.script:1187: in function 'setup_gulag_and_logic_on_spawn' ...mes\stalker soc_106\gamedata\scripts\xr_motivator.script:118: in function <...mes\stalker soc_106\gamedata\scripts\xr_motivator.script:65> [16.11.22 18:54:37.220] ********************************************************************************* [16.11.22 18:54:37.220] FATAL ERROR [error]Expression : FATAL ERROR [error]Function : CScriptEngine::lua_pcall_failed [error]File : F:\Repos\OGSR-Engine\ogsr_engine\COMMON_AI\script_engine.cpp [error]Line : 52 [error]Description : [CScriptEngine::lua_pcall_failed]: [luabind::detail::class_rep::function_dispatcher] Caught unhandled exception! [16.11.22 18:54:37.220] ***************************[ScriptCrashHandler]********************************** [16.11.22 18:54:37.220] stack traceback: [C]: at 0x7ffdc5069b80 [C]: in function 'section_exist' d:\games\stalker soc_106\gamedata\scripts\xr_logic.script:348: in function 'activate_by_section' d:\games\stalker soc_106\gamedata\scripts\xr_logic.script:1390: in function 'initialize_obj' d:\games\stalker soc_106\gamedata\scripts\xr_gulag.script:1187: in function 'setup_gulag_and_logic_on_spawn' ...mes\stalker soc_106\gamedata\scripts\xr_motivator.script:118: in function <...mes\stalker soc_106\gamedata\scripts\xr_motivator.script:65> [16.11.22 18:54:37.220] Locals: [16.11.22 18:54:37.220] string (*temporary) : [luabind::detail::class_rep::function_dispatcher] Caught unhandled exception! [16.11.22 18:54:37.220] End [16.11.22 18:54:37.220] Locals: [16.11.22 18:54:37.220] userdata (*temporary) : (ini_file): 00000137849EBBC0 [16.11.22 18:54:37.220] nil (*temporary) : [not available] [16.11.22 18:54:37.220] End [16.11.22 18:54:37.220] Locals: [16.11.22 18:54:37.220] userdata npc : (game_object): 000001380D16DA70 [16.11.22 18:54:37.220] userdata ini : (ini_file): 00000137849EBBC0 [16.11.22 18:54:37.220] nil section : [not available] [16.11.22 18:54:37.220] boolean loading : true [16.11.22 18:54:37.220] number npc_id : 4352.000000 [16.11.22 18:54:37.220] End [16.11.22 18:54:37.220] Locals: [16.11.22 18:54:37.220] userdata obj : (game_object): 000001380D16DA70 [16.11.22 18:54:37.220] Table: st [16.11.22 18:54:37.220] string st.section_logic : logic [16.11.22 18:54:37.220] string st.loaded_section_logic : logic [16.11.22 18:54:37.220] string st.gulag_name : [16.11.22 18:54:37.220] userdata st.ini : (ini_file): 00000137849EBBC0 [16.11.22 18:54:37.220] Userdata: st.move_mgr [16.11.22 18:54:37.220] userdata st.move_mgr.object : (game_object): 000001380D16DA70 [16.11.22 18:54:37.220] string st.loaded_ini_filename : <customdata> [16.11.22 18:54:37.220] Table: st.followers [16.11.22 18:54:37.220] Table: st.danger [16.11.22 18:54:37.220] string st.danger.scheme : danger [16.11.22 18:54:37.220] string st.danger.section : danger [16.11.22 18:54:37.220] number st.stype : 0.000000 [16.11.22 18:54:37.220] Table: st.abuse [16.11.22 18:54:37.220] string st.abuse.section : logic [16.11.22 18:54:37.220] string st.abuse.scheme : abuse [16.11.22 18:54:37.220] Userdata: st.abuse.abuse_manager [16.11.22 18:54:37.220] boolean st.abuse.abuse_manager.enable : true [16.11.22 18:54:37.220] number st.abuse.abuse_manager.abuse_threshold : 5.000000 [16.11.22 18:54:37.220] number st.abuse.abuse_manager.abuse_value : 0.000000 [16.11.22 18:54:37.220] number st.abuse.abuse_manager.abuse_rate : 1.000000 [16.11.22 18:54:37.220] table st.abuse.abuse_manager.a : [...] [16.11.22 18:54:37.220] Table: st.meet [16.11.22 18:54:37.220] string st.meet.scheme : meet [16.11.22 18:54:37.220] Userdata: st.meet.meet_manager [16.11.22 18:54:37.220] table st.meet.meet_manager.a : [...] [16.11.22 18:54:37.220] boolean st.meet.meet_manager.emerg_state : false [16.11.22 18:54:37.220] string st.ini_filename : <customdata> [16.11.22 18:54:37.220] Table: st.death [16.11.22 18:54:37.220] table st.death.actions : [...] [16.11.22 18:54:37.220] string st.death.scheme : death [16.11.22 18:54:37.220] Table: st.wounded [16.11.22 18:54:37.220] string st.wounded.scheme : wounded [16.11.22 18:54:37.220] Userdata: st.wounded.wound_manager [16.11.22 18:54:37.220] table st.wounded.wound_manager.a : [...] [16.11.22 18:54:37.220] boolean st.wounded.wound_manager.can_use_medkit : false [16.11.22 18:54:37.220] userdata st.activation_game_time : (CTime): 00000137D31ED7B0 [16.11.22 18:54:37.220] number st.activation_time : -280077.000000 [16.11.22 18:54:37.220] Userdata: st.state_mgr [16.11.22 18:54:37.220] Userdata: st.state_mgr.animstate [16.11.22 18:54:37.220] table st.state_mgr.animstate.transfer_anim : [...] [16.11.22 18:54:37.220] userdata st.state_mgr.animstate.npc : (game_object): 000001380D16DA70 [16.11.22 18:54:37.220] string st.state_mgr.animstate.target_state : stand [16.11.22 18:54:37.220] table st.state_mgr.animstate.idle_anim : [...] [16.11.22 18:54:37.220] string st.state_mgr.animstate.current_state : stand [16.11.22 18:54:37.220] boolean st.state_mgr.combat : false [16.11.22 18:54:37.220] boolean st.state_mgr.alife : true [16.11.22 18:54:37.220] string st.state_mgr.target_state : idle [16.11.22 18:54:37.220] userdata st.state_mgr.planner : (action_planner): 00000137B5CC28F0 [16.11.22 18:54:37.220] table st.state_mgr.properties : [...] [16.11.22 18:54:37.220] table st.state_mgr.operators : [...] [16.11.22 18:54:37.220] number st.state_mgr.subanim : 0.000000 [16.11.22 18:54:37.220] boolean st.state_mgr.need_reweapon : false [16.11.22 18:54:37.220] Userdata: st.state_mgr.animation [16.11.22 18:54:37.220] table st.state_mgr.animation.states : [...] [16.11.22 18:54:37.220] table st.state_mgr.animation.clb_settings : [...] [16.11.22 18:54:37.220] number st.state_mgr.animation.clb_cnt : 0.000000 [16.11.22 18:54:37.220] table st.state_mgr.emerg : [...] [16.11.22 18:54:37.220] Table: st.heli_hunter [16.11.22 18:54:37.220] number st.heli_hunter.attack_dist_sqr : 1000000.000000 [16.11.22 18:54:37.220] string st.heli_hunter.scheme : heli_hunter [16.11.22 18:54:37.220] boolean st.heli_hunter.enabled : true [16.11.22 18:54:37.220] number st.heli_hunter.attack_actor_sqr : 400.000000 [16.11.22 18:54:37.220] boolean loaded : true [16.11.22 18:54:37.220] userdata actor : (game_object): 00000137A6E51FB0 [16.11.22 18:54:37.220] number stype : 0.000000 [16.11.22 18:54:37.220] string ini_filename : <customdata> [16.11.22 18:54:37.220] End [16.11.22 18:54:37.220] Locals: [16.11.22 18:54:37.220] userdata obj : (game_object): 000001380D16DA70 [16.11.22 18:54:37.220] Table: st [16.11.22 18:54:37.220] string st.section_logic : logic [16.11.22 18:54:37.220] string st.loaded_section_logic : logic [16.11.22 18:54:37.220] string st.gulag_name : [16.11.22 18:54:37.220] userdata st.ini : (ini_file): 00000137849EBBC0 [16.11.22 18:54:37.220] Userdata: st.move_mgr [16.11.22 18:54:37.220] userdata st.move_mgr.object : (game_object): 000001380D16DA70 [16.11.22 18:54:37.220] string st.loaded_ini_filename : <customdata> [16.11.22 18:54:37.220] Table: st.followers [16.11.22 18:54:37.220] Table: st.danger [16.11.22 18:54:37.220] string st.danger.scheme : danger [16.11.22 18:54:37.220] string st.danger.section : danger [16.11.22 18:54:37.220] number st.stype : 0.000000 [16.11.22 18:54:37.220] Table: st.abuse [16.11.22 18:54:37.220] string st.abuse.section : logic [16.11.22 18:54:37.220] string st.abuse.scheme : abuse [16.11.22 18:54:37.220] Userdata: st.abuse.abuse_manager [16.11.22 18:54:37.220] boolean st.abuse.abuse_manager.enable : true [16.11.22 18:54:37.220] number st.abuse.abuse_manager.abuse_threshold : 5.000000 [16.11.22 18:54:37.220] number st.abuse.abuse_manager.abuse_value : 0.000000 [16.11.22 18:54:37.220] number st.abuse.abuse_manager.abuse_rate : 1.000000 [16.11.22 18:54:37.220] table st.abuse.abuse_manager.a : [...] [16.11.22 18:54:37.220] Table: st.meet [16.11.22 18:54:37.220] string st.meet.scheme : meet [16.11.22 18:54:37.220] Userdata: st.meet.meet_manager [16.11.22 18:54:37.220] table st.meet.meet_manager.a : [...] [16.11.22 18:54:37.220] boolean st.meet.meet_manager.emerg_state : false [16.11.22 18:54:37.220] string st.ini_filename : <customdata> [16.11.22 18:54:37.220] Table: st.death [16.11.22 18:54:37.220] table st.death.actions : [...] [16.11.22 18:54:37.220] string st.death.scheme : death [16.11.22 18:54:37.220] Table: st.wounded [16.11.22 18:54:37.220] string st.wounded.scheme : wounded [16.11.22 18:54:37.220] Userdata: st.wounded.wound_manager [16.11.22 18:54:37.220] table st.wounded.wound_manager.a : [...] [16.11.22 18:54:37.220] boolean st.wounded.wound_manager.can_use_medkit : false [16.11.22 18:54:37.220] userdata st.activation_game_time : (CTime): 00000137D31ED7B0 [16.11.22 18:54:37.220] number st.activation_time : -280077.000000 [16.11.22 18:54:37.220] Userdata: st.state_mgr [16.11.22 18:54:37.220] Userdata: st.state_mgr.animstate [16.11.22 18:54:37.220] table st.state_mgr.animstate.transfer_anim : [...] [16.11.22 18:54:37.220] userdata st.state_mgr.animstate.npc : (game_object): 000001380D16DA70 [16.11.22 18:54:37.220] string st.state_mgr.animstate.target_state : stand [16.11.22 18:54:37.220] table st.state_mgr.animstate.idle_anim : [...] [16.11.22 18:54:37.220] string st.state_mgr.animstate.current_state : stand [16.11.22 18:54:37.220] boolean st.state_mgr.combat : false [16.11.22 18:54:37.220] boolean st.state_mgr.alife : true [16.11.22 18:54:37.220] string st.state_mgr.target_state : idle [16.11.22 18:54:37.220] userdata st.state_mgr.planner : (action_planner): 00000137B5CC28F0 [16.11.22 18:54:37.220] table st.state_mgr.properties : [...] [16.11.22 18:54:37.220] table st.state_mgr.operators : [...] [16.11.22 18:54:37.220] number st.state_mgr.subanim : 0.000000 [16.11.22 18:54:37.220] boolean st.state_mgr.need_reweapon : false [16.11.22 18:54:37.220] Userdata: st.state_mgr.animation [16.11.22 18:54:37.220] table st.state_mgr.animation.states : [...] [16.11.22 18:54:37.220] table st.state_mgr.animation.clb_settings : [...] [16.11.22 18:54:37.220] number st.state_mgr.animation.clb_cnt : 0.000000 [16.11.22 18:54:37.220] table st.state_mgr.emerg : [...] [16.11.22 18:54:37.220] Table: st.heli_hunter [16.11.22 18:54:37.221] number st.heli_hunter.attack_dist_sqr : 1000000.000000 [16.11.22 18:54:37.221] string st.heli_hunter.scheme : heli_hunter [16.11.22 18:54:37.221] boolean st.heli_hunter.enabled : true [16.11.22 18:54:37.221] number st.heli_hunter.attack_actor_sqr : 400.000000 [16.11.22 18:54:37.221] Userdata: sobject [16.11.22 18:54:37.221] boolean sobject.ini_initialized : false [16.11.22 18:54:37.221] boolean sobject.death_droped : false [16.11.22 18:54:37.221] boolean sobject.dont_spawn_online : false [16.11.22 18:54:37.221] boolean sobject.smart_terrain_conditions_initialized : false [16.11.22 18:54:37.221] boolean sobject.spawner_present : false [16.11.22 18:54:37.221] boolean sobject.was_in_smart_terrain : false [16.11.22 18:54:37.221] number stype : 0.000000 [16.11.22 18:54:37.221] boolean loaded : true [16.11.22 18:54:37.221] userdata sim : (alife_simulator): 00000137EAB5BFC0 [16.11.22 18:54:37.221] number strn_id : 65535.000000 [16.11.22 18:54:37.221] End [16.11.22 18:54:37.221] Locals: [16.11.22 18:54:37.221] Userdata: self [16.11.22 18:54:37.221] boolean self.loaded : true [16.11.22 18:54:37.221] boolean self.first_update : false [16.11.22 18:54:37.221] number self.last_update : 0.000000 [16.11.22 18:54:37.221] Table: self.st [16.11.22 18:54:37.221] string self.st.section_logic : logic [16.11.22 18:54:37.221] string self.st.loaded_section_logic : logic [16.11.22 18:54:37.221] string self.st.gulag_name : [16.11.22 18:54:37.221] userdata self.st.ini : (ini_file): 00000137849EBBC0 [16.11.22 18:54:37.221] Userdata: self.st.move_mgr [16.11.22 18:54:37.221] userdata self.st.move_mgr.object : (game_object): 000001380D16DA70 [16.11.22 18:54:37.221] string self.st.loaded_ini_filename : <customdata> [16.11.22 18:54:37.221] table self.st.followers : [...] [16.11.22 18:54:37.221] table self.st.danger : [...] [16.11.22 18:54:37.221] number self.st.stype : 0.000000 [16.11.22 18:54:37.221] table self.st.abuse : [...] [16.11.22 18:54:37.221] table self.st.meet : [...] [16.11.22 18:54:37.221] string self.st.ini_filename : <customdata> [16.11.22 18:54:37.221] table self.st.death : [...] [16.11.22 18:54:37.221] table self.st.wounded : [...] [16.11.22 18:54:37.221] userdata self.st.activation_game_time : (CTime): 00000137D31ED7B0 [16.11.22 18:54:37.221] number self.st.activation_time : -280077.000000 [16.11.22 18:54:37.221] Userdata: self.st.state_mgr [16.11.22 18:54:37.221] Userdata: self.st.state_mgr.animstate [16.11.22 18:54:37.221] table self.st.state_mgr.animstate.transfer_anim : [...] [16.11.22 18:54:37.221] userdata self.st.state_mgr.animstate.npc : (game_object): 000001380D16DA70 [16.11.22 18:54:37.221] string self.st.state_mgr.animstate.target_state : stand [16.11.22 18:54:37.221] table self.st.state_mgr.animstate.idle_anim : [...] [16.11.22 18:54:37.221] string self.st.state_mgr.animstate.current_state : stand [16.11.22 18:54:37.221] boolean self.st.state_mgr.combat : false [16.11.22 18:54:37.221] boolean self.st.state_mgr.alife : true [16.11.22 18:54:37.221] string self.st.state_mgr.target_state : idle [16.11.22 18:54:37.221] userdata self.st.state_mgr.planner : (action_planner): 00000137B5CC28F0 [16.11.22 18:54:37.221] table self.st.state_mgr.properties : [...] [16.11.22 18:54:37.221] table self.st.state_mgr.operators : [...] [16.11.22 18:54:37.221] number self.st.state_mgr.subanim : 0.000000 [16.11.22 18:54:37.221] boolean self.st.state_mgr.need_reweapon : false [16.11.22 18:54:37.221] Userdata: self.st.state_mgr.animation [16.11.22 18:54:37.221] table self.st.state_mgr.animation.states : [...] [16.11.22 18:54:37.221] table self.st.state_mgr.animation.clb_settings : [...] [16.11.22 18:54:37.221] number self.st.state_mgr.animation.clb_cnt : 0.000000 [16.11.22 18:54:37.221] table self.st.state_mgr.emerg : [...] [16.11.22 18:54:37.221] table self.st.heli_hunter : [...] [16.11.22 18:54:37.221] boolean self.treasure_processed : false [16.11.22 18:54:37.221] Userdata: sobject [16.11.22 18:54:37.221] boolean sobject.ini_initialized : false [16.11.22 18:54:37.221] boolean sobject.death_droped : false [16.11.22 18:54:37.221] boolean sobject.dont_spawn_online : false [16.11.22 18:54:37.221] boolean sobject.smart_terrain_conditions_initialized : false [16.11.22 18:54:37.221] boolean sobject.spawner_present : false [16.11.22 18:54:37.221] boolean sobject.was_in_smart_terrain : false [16.11.22 18:54:37.221] userdata manager : (action_planner): 00000137A6899730 [16.11.22 18:54:37.221] End [16.11.22 18:54:37.221] ********************************************************************************* [16.11.22 18:54:37.221] ******************************************************************************** [16.11.22 18:54:37.221] !![LogStackTrace] Thread: [X-RAY Primary thread] [16.11.22 18:54:37.586] !!stack trace: ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFDD8AE3DD8], Fun: [BuildStackTrace()] + [48 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrCore\stacktrace_collector.cpp-->152] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFDD8B08F25], Fun: [LogStackTrace()] + [73 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrCore\xrDebugNew.cpp-->74] + [13 byte(s)] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFDD8B08DD7], Fun: [xrDebug::backend()] + [171 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrCore\xrDebugNew.cpp-->182] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFDD8B08D17], Fun: [xrDebug::fatal()] + [131 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrCore\xrDebugNew.cpp-->251] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC5069BF8], Fun: [CScriptEngine::lua_pcall_failed()] + [120 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\COMMON_AI\script_engine.cpp-->53] ! Module: [D:\Games\STALKER SoC_106\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFDD87554D0], Fun: [lj_BC_FUNCC()] + [66 byte(s)] ! Module: [D:\Games\STALKER SoC_106\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFDD879355C], Fun: [lj_err_run()] + [380 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\LuaJIT\src\lj_err.c-->849] + [33 byte(s)] ! Module: [D:\Games\STALKER SoC_106\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFDD87939F9], Fun: [lua_error()] + [9 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\LuaJIT\src\lj_err.c-->1061] + [5 byte(s)] ! Module: [D:\Games\STALKER SoC_106\bin_x64\Luabind.dll], AddrPC.Offset: [0000000180009A0C], Fun: [luabind::detail::class_rep::function_dispatcher()] + [300 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\Luabind\src\class_rep.cpp-->655] ! Module: [D:\Games\STALKER SoC_106\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFDD87554D0], Fun: [lj_BC_FUNCC()] + [66 byte(s)] ! Module: [D:\Games\STALKER SoC_106\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFDD875F24A], Fun: [lua_pcall()] + [170 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\LuaJIT\src\lj_api.c-->1144] ! Module: [D:\Games\STALKER SoC_106\bin_x64\Luabind.dll], AddrPC.Offset: [000000018000DB1C], Fun: [luabind::detail::pcall()] + [100 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\Luabind\src\pcall.cpp-->40] + [16 byte(s)] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC4FBCA57], Fun: [luabind::detail::proxy_member_caller<bool,CSE_ALifeObject * const *>::operator bool()] + [71 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\Luabind\luabind\detail\call_member.hpp-->118] + [18 byte(s)] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC4FBC3DB], Fun: [CScriptBinderObjectWrapper::net_Spawn()] + [55 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrGame\script_binder_object_wrapper.cpp-->46] + [45 byte(s)] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC4ED52B4], Fun: [CScriptBinder::net_Spawn()] + [44 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrGame\script_binder.cpp-->89] + [13 byte(s)] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC50E4775], Fun: [CPhysicsShellHolder::net_Spawn()] + [53 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrGame\PhysicsShellHolder.cpp-->53] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC50D377D], Fun: [CEntity::net_Spawn()] + [985 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrGame\Entity.cpp-->223] + [11 byte(s)] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC50D47ED], Fun: [CEntityAlive::net_Spawn()] + [45 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrGame\entity_alive.cpp-->229] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC4ED1848], Fun: [CCustomMonster::net_Spawn()] + [160 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrGame\CustomMonster.cpp-->613] + [35 byte(s)] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC4F686AE], Fun: [CAI_Stalker::net_Spawn()] + [166 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrGame\Ai\Stalker\ai_stalker.cpp-->333] + [36 byte(s)] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC5090896], Fun: [CLevel::g_sv_Spawn()] + [222 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrGame\Level_network_spawn.cpp-->105] + [25 byte(s)] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC5090531], Fun: [CLevel::cl_Process_Spawn()] + [277 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrGame\Level_network_spawn.cpp-->50] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC5089334], Fun: [CLevel::ProcessGameEvents()] + [216 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrGame\Level.cpp-->381] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC5088C8C], Fun: [CLevel::OnFrame()] + [184 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrGame\Level.cpp-->404] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6EAA2C548], Fun: [CRegistrator<pureAppStart>::Process()] + [84 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xr_3da\pure.h-->86] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6EAA2B6C4], Fun: [CRenderDevice::FrameMove()] + [288 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->443] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6EAA2B985], Fun: [CRenderDevice::on_idle()] + [181 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->214] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6EAA2C11E], Fun: [CRenderDevice::message_loop()] + [98 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->316] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6EAA2B7DA], Fun: [CRenderDevice::Run()] + [222 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->389] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6EA9EF0B0], Fun: [Startup()] + [296 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xr_3da\x_ray.cpp-->218] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6EA9EF426], Fun: [WinMain_impl()] + [478 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xr_3da\x_ray.cpp-->418] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6EA9ECB84], Fun: [WinMain()] + [72 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xr_3da\x_ray.cpp-->439] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6EAA4B2E2], Fun: [__scrt_common_main_seh()] + [262 byte(s)], File-->Line: [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl-->288] + [33 byte(s)] ! Module: [C:\Windows\System32\KERNEL32.DLL], AddrPC.Offset: [00007FFE10D47034], Fun: [BaseThreadInitThunk()] + [20 byte(s)] ! Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFE12082651], Fun: [RtlUserThreadStart()] + [33 byte(s)] [16.11.22 18:54:37.586] ******************************************************************************** [16.11.22 18:54:37.672] * [R_occlusion::occq_destroy]: fids[70] used[70] pool[70] [16.11.22 18:54:37.672] * [R_occlusion::occq_destroy]: released [0] used and [70] pool queries [16.11.22 18:54:37.673] FATAL ERROR [error]Expression : ExitFromWinMain [error]Function : xrDebug::_initialize::<lambda_1>::operator () [error]File : F:\Repos\OGSR-Engine\ogsr_engine\xrCore\xrDebugNew.cpp [error]Line : 534 [error]Description : Unexpected application exit! [16.11.22 18:54:37.673] ***************************[ScriptCrashHandler]********************************** [16.11.22 18:54:37.673] stack traceback: [C]: at 0x7ffdc5069b80 [C]: in function 'section_exist' d:\games\stalker soc_106\gamedata\scripts\xr_logic.script:348: in function 'activate_by_section' d:\games\stalker soc_106\gamedata\scripts\xr_logic.script:1390: in function 'initialize_obj' d:\games\stalker soc_106\gamedata\scripts\xr_gulag.script:1187: in function 'setup_gulag_and_logic_on_spawn' ...mes\stalker soc_106\gamedata\scripts\xr_motivator.script:118: in function <...mes\stalker soc_106\gamedata\scripts\xr_motivator.script:65> [16.11.22 18:54:37.673] Locals: [16.11.22 18:54:37.673] string (*temporary) : [luabind::detail::class_rep::function_dispatcher] Caught unhandled exception! [16.11.22 18:54:37.673] End [16.11.22 18:54:37.673] Locals: [16.11.22 18:54:37.673] userdata (*temporary) : (ini_file): 00000137849EBBC0 [16.11.22 18:54:37.673] nil (*temporary) : [not available] [16.11.22 18:54:37.673] End [16.11.22 18:54:37.673] Locals: [16.11.22 18:54:37.673] userdata npc : (game_object): 000001380D16DA70 [16.11.22 18:54:37.673] userdata ini : (ini_file): 00000137849EBBC0 [16.11.22 18:54:37.673] nil section : [not available] [16.11.22 18:54:37.673] boolean loading : true [16.11.22 18:54:37.673] number npc_id : 4352.000000 [16.11.22 18:54:37.673] End [16.11.22 18:54:37.673] Locals: [16.11.22 18:54:37.673] userdata obj : (game_object): 000001380D16DA70 [16.11.22 18:54:37.673] Table: st [16.11.22 18:54:37.673] string st.section_logic : logic [16.11.22 18:54:37.673] string st.loaded_section_logic : logic [16.11.22 18:54:37.673] string st.gulag_name : [16.11.22 18:54:37.673] userdata st.ini : (ini_file): 00000137849EBBC0 [16.11.22 18:54:37.673] Userdata: st.move_mgr [16.11.22 18:54:37.673] userdata st.move_mgr.object : (game_object): 000001380D16DA70 [16.11.22 18:54:37.673] string st.loaded_ini_filename : <customdata> [16.11.22 18:54:37.673] Table: st.followers [16.11.22 18:54:37.673] Table: st.danger [16.11.22 18:54:37.673] string st.danger.scheme : danger [16.11.22 18:54:37.673] string st.danger.section : danger [16.11.22 18:54:37.673] number st.stype : 0.000000 [16.11.22 18:54:37.673] Table: st.abuse [16.11.22 18:54:37.673] string st.abuse.section : logic [16.11.22 18:54:37.673] string st.abuse.scheme : abuse [16.11.22 18:54:37.673] Userdata: st.abuse.abuse_manager [16.11.22 18:54:37.673] boolean st.abuse.abuse_manager.enable : true [16.11.22 18:54:37.673] number st.abuse.abuse_manager.abuse_threshold : 5.000000 [16.11.22 18:54:37.673] number st.abuse.abuse_manager.abuse_value : 0.000000 [16.11.22 18:54:37.673] number st.abuse.abuse_manager.abuse_rate : 1.000000 [16.11.22 18:54:37.673] table st.abuse.abuse_manager.a : [...] [16.11.22 18:54:37.673] Table: st.meet [16.11.22 18:54:37.673] string st.meet.scheme : meet [16.11.22 18:54:37.673] Userdata: st.meet.meet_manager [16.11.22 18:54:37.673] table st.meet.meet_manager.a : [...] [16.11.22 18:54:37.673] boolean st.meet.meet_manager.emerg_state : false [16.11.22 18:54:37.673] string st.ini_filename : <customdata> [16.11.22 18:54:37.673] Table: st.death [16.11.22 18:54:37.673] table st.death.actions : [...] [16.11.22 18:54:37.673] string st.death.scheme : death [16.11.22 18:54:37.673] Table: st.wounded [16.11.22 18:54:37.673] string st.wounded.scheme : wounded [16.11.22 18:54:37.673] Userdata: st.wounded.wound_manager [16.11.22 18:54:37.673] table st.wounded.wound_manager.a : [...] [16.11.22 18:54:37.673] boolean st.wounded.wound_manager.can_use_medkit : false [16.11.22 18:54:37.673] userdata st.activation_game_time : (CTime): 00000137D31ED7B0 [16.11.22 18:54:37.673] number st.activation_time : -280077.000000 [16.11.22 18:54:37.673] Userdata: st.state_mgr [16.11.22 18:54:37.673] Userdata: st.state_mgr.animstate [16.11.22 18:54:37.673] table st.state_mgr.animstate.transfer_anim : [...] [16.11.22 18:54:37.673] userdata st.state_mgr.animstate.npc : (game_object): 000001380D16DA70 [16.11.22 18:54:37.673] string st.state_mgr.animstate.target_state : stand [16.11.22 18:54:37.673] table st.state_mgr.animstate.idle_anim : [...] [16.11.22 18:54:37.673] string st.state_mgr.animstate.current_state : stand [16.11.22 18:54:37.673] boolean st.state_mgr.combat : false [16.11.22 18:54:37.673] boolean st.state_mgr.alife : true [16.11.22 18:54:37.673] string st.state_mgr.target_state : idle [16.11.22 18:54:37.673] userdata st.state_mgr.planner : (action_planner): 00000137B5CC28F0 [16.11.22 18:54:37.673] table st.state_mgr.properties : [...] [16.11.22 18:54:37.673] table st.state_mgr.operators : [...] [16.11.22 18:54:37.673] number st.state_mgr.subanim : 0.000000 [16.11.22 18:54:37.673] boolean st.state_mgr.need_reweapon : false [16.11.22 18:54:37.673] Userdata: st.state_mgr.animation [16.11.22 18:54:37.673] table st.state_mgr.animation.states : [...] [16.11.22 18:54:37.673] table st.state_mgr.animation.clb_settings : [...] [16.11.22 18:54:37.673] number st.state_mgr.animation.clb_cnt : 0.000000 [16.11.22 18:54:37.673] table st.state_mgr.emerg : [...] [16.11.22 18:54:37.673] Table: st.heli_hunter [16.11.22 18:54:37.673] number st.heli_hunter.attack_dist_sqr : 1000000.000000 [16.11.22 18:54:37.673] string st.heli_hunter.scheme : heli_hunter [16.11.22 18:54:37.673] boolean st.heli_hunter.enabled : true [16.11.22 18:54:37.673] number st.heli_hunter.attack_actor_sqr : 400.000000 [16.11.22 18:54:37.673] boolean loaded : true [16.11.22 18:54:37.673] userdata actor : (game_object): 00000137A6E51FB0 [16.11.22 18:54:37.674] number stype : 0.000000 [16.11.22 18:54:37.674] string ini_filename : <customdata> [16.11.22 18:54:37.674] End [16.11.22 18:54:37.674] Locals: [16.11.22 18:54:37.674] userdata obj : (game_object): 000001380D16DA70 [16.11.22 18:54:37.674] Table: st [16.11.22 18:54:37.674] string st.section_logic : logic [16.11.22 18:54:37.674] string st.loaded_section_logic : logic [16.11.22 18:54:37.674] string st.gulag_name : [16.11.22 18:54:37.674] userdata st.ini : (ini_file): 00000137849EBBC0 [16.11.22 18:54:37.674] Userdata: st.move_mgr [16.11.22 18:54:37.674] userdata st.move_mgr.object : (game_object): 000001380D16DA70 [16.11.22 18:54:37.674] string st.loaded_ini_filename : <customdata> [16.11.22 18:54:37.674] Table: st.followers [16.11.22 18:54:37.674] Table: st.danger [16.11.22 18:54:37.674] string st.danger.scheme : danger [16.11.22 18:54:37.674] string st.danger.section : danger [16.11.22 18:54:37.674] number st.stype : 0.000000 [16.11.22 18:54:37.674] Table: st.abuse [16.11.22 18:54:37.674] string st.abuse.section : logic [16.11.22 18:54:37.674] string st.abuse.scheme : abuse [16.11.22 18:54:37.674] Userdata: st.abuse.abuse_manager [16.11.22 18:54:37.674] boolean st.abuse.abuse_manager.enable : true [16.11.22 18:54:37.674] number st.abuse.abuse_manager.abuse_threshold : 5.000000 [16.11.22 18:54:37.674] number st.abuse.abuse_manager.abuse_value : 0.000000 [16.11.22 18:54:37.674] number st.abuse.abuse_manager.abuse_rate : 1.000000 [16.11.22 18:54:37.674] table st.abuse.abuse_manager.a : [...] [16.11.22 18:54:37.674] Table: st.meet [16.11.22 18:54:37.674] string st.meet.scheme : meet [16.11.22 18:54:37.674] Userdata: st.meet.meet_manager [16.11.22 18:54:37.674] table st.meet.meet_manager.a : [...] [16.11.22 18:54:37.674] boolean st.meet.meet_manager.emerg_state : false [16.11.22 18:54:37.674] string st.ini_filename : <customdata> [16.11.22 18:54:37.674] Table: st.death [16.11.22 18:54:37.674] table st.death.actions : [...] [16.11.22 18:54:37.674] string st.death.scheme : death [16.11.22 18:54:37.674] Table: st.wounded [16.11.22 18:54:37.674] string st.wounded.scheme : wounded [16.11.22 18:54:37.674] Userdata: st.wounded.wound_manager [16.11.22 18:54:37.674] table st.wounded.wound_manager.a : [...] [16.11.22 18:54:37.674] boolean st.wounded.wound_manager.can_use_medkit : false [16.11.22 18:54:37.674] userdata st.activation_game_time : (CTime): 00000137D31ED7B0 [16.11.22 18:54:37.674] number st.activation_time : -280077.000000 [16.11.22 18:54:37.674] Userdata: st.state_mgr [16.11.22 18:54:37.674] Userdata: st.state_mgr.animstate [16.11.22 18:54:37.674] table st.state_mgr.animstate.transfer_anim : [...] [16.11.22 18:54:37.674] userdata st.state_mgr.animstate.npc : (game_object): 000001380D16DA70 [16.11.22 18:54:37.674] string st.state_mgr.animstate.target_state : stand [16.11.22 18:54:37.674] table st.state_mgr.animstate.idle_anim : [...] [16.11.22 18:54:37.674] string st.state_mgr.animstate.current_state : stand [16.11.22 18:54:37.674] boolean st.state_mgr.combat : false [16.11.22 18:54:37.674] boolean st.state_mgr.alife : true [16.11.22 18:54:37.674] string st.state_mgr.target_state : idle [16.11.22 18:54:37.674] userdata st.state_mgr.planner : (action_planner): 00000137B5CC28F0 [16.11.22 18:54:37.674] table st.state_mgr.properties : [...] [16.11.22 18:54:37.674] table st.state_mgr.operators : [...] [16.11.22 18:54:37.674] number st.state_mgr.subanim : 0.000000 [16.11.22 18:54:37.674] boolean st.state_mgr.need_reweapon : false [16.11.22 18:54:37.674] Userdata: st.state_mgr.animation [16.11.22 18:54:37.674] table st.state_mgr.animation.states : [...] [16.11.22 18:54:37.674] table st.state_mgr.animation.clb_settings : [...] [16.11.22 18:54:37.674] number st.state_mgr.animation.clb_cnt : 0.000000 [16.11.22 18:54:37.674] table st.state_mgr.emerg : [...] [16.11.22 18:54:37.674] Table: st.heli_hunter [16.11.22 18:54:37.674] number st.heli_hunter.attack_dist_sqr : 1000000.000000 [16.11.22 18:54:37.674] string st.heli_hunter.scheme : heli_hunter [16.11.22 18:54:37.674] boolean st.heli_hunter.enabled : true [16.11.22 18:54:37.674] number st.heli_hunter.attack_actor_sqr : 400.000000 [16.11.22 18:54:37.674] Userdata: sobject [16.11.22 18:54:37.674] boolean sobject.ini_initialized : false [16.11.22 18:54:37.674] boolean sobject.death_droped : false [16.11.22 18:54:37.674] boolean sobject.dont_spawn_online : false [16.11.22 18:54:37.674] boolean sobject.smart_terrain_conditions_initialized : false [16.11.22 18:54:37.674] boolean sobject.spawner_present : false [16.11.22 18:54:37.674] boolean sobject.was_in_smart_terrain : false [16.11.22 18:54:37.674] number stype : 0.000000 [16.11.22 18:54:37.674] boolean loaded : true [16.11.22 18:54:37.674] userdata sim : (alife_simulator): 00000137EAB5BFC0 [16.11.22 18:54:37.674] number strn_id : 65535.000000 [16.11.22 18:54:37.674] End [16.11.22 18:54:37.674] Locals: [16.11.22 18:54:37.674] Userdata: self [16.11.22 18:54:37.674] boolean self.loaded : true [16.11.22 18:54:37.674] boolean self.first_update : false [16.11.22 18:54:37.674] number self.last_update : 0.000000 [16.11.22 18:54:37.674] Table: self.st [16.11.22 18:54:37.674] string self.st.section_logic : logic [16.11.22 18:54:37.674] string self.st.loaded_section_logic : logic [16.11.22 18:54:37.674] string self.st.gulag_name : [16.11.22 18:54:37.674] userdata self.st.ini : (ini_file): 00000137849EBBC0 [16.11.22 18:54:37.674] Userdata: self.st.move_mgr [16.11.22 18:54:37.674] userdata self.st.move_mgr.object : (game_object): 000001380D16DA70 [16.11.22 18:54:37.674] string self.st.loaded_ini_filename : <customdata> [16.11.22 18:54:37.674] table self.st.followers : [...] [16.11.22 18:54:37.674] table self.st.danger : [...] [16.11.22 18:54:37.674] number self.st.stype : 0.000000 [16.11.22 18:54:37.674] table self.st.abuse : [...] [16.11.22 18:54:37.674] table self.st.meet : [...] [16.11.22 18:54:37.674] string self.st.ini_filename : <customdata> [16.11.22 18:54:37.674] table self.st.death : [...] [16.11.22 18:54:37.674] table self.st.wounded : [...] [16.11.22 18:54:37.674] userdata self.st.activation_game_time : (CTime): 00000137D31ED7B0 [16.11.22 18:54:37.674] number self.st.activation_time : -280077.000000 [16.11.22 18:54:37.674] Userdata: self.st.state_mgr [16.11.22 18:54:37.674] Userdata: self.st.state_mgr.animstate [16.11.22 18:54:37.674] table self.st.state_mgr.animstate.transfer_anim : [...] [16.11.22 18:54:37.674] userdata self.st.state_mgr.animstate.npc : (game_object): 000001380D16DA70 [16.11.22 18:54:37.674] string self.st.state_mgr.animstate.target_state : stand [16.11.22 18:54:37.674] table self.st.state_mgr.animstate.idle_anim : [...] [16.11.22 18:54:37.674] string self.st.state_mgr.animstate.current_state : stand [16.11.22 18:54:37.674] boolean self.st.state_mgr.combat : false [16.11.22 18:54:37.674] boolean self.st.state_mgr.alife : true [16.11.22 18:54:37.674] string self.st.state_mgr.target_state : idle [16.11.22 18:54:37.674] userdata self.st.state_mgr.planner : (action_planner): 00000137B5CC28F0 [16.11.22 18:54:37.674] table self.st.state_mgr.properties : [...] [16.11.22 18:54:37.674] table self.st.state_mgr.operators : [...] [16.11.22 18:54:37.674] number self.st.state_mgr.subanim : 0.000000 [16.11.22 18:54:37.674] boolean self.st.state_mgr.need_reweapon : false [16.11.22 18:54:37.674] Userdata: self.st.state_mgr.animation [16.11.22 18:54:37.674] table self.st.state_mgr.animation.states : [...] [16.11.22 18:54:37.674] table self.st.state_mgr.animation.clb_settings : [...] [16.11.22 18:54:37.674] number self.st.state_mgr.animation.clb_cnt : 0.000000 [16.11.22 18:54:37.674] table self.st.state_mgr.emerg : [...] [16.11.22 18:54:37.674] table self.st.heli_hunter : [...] [16.11.22 18:54:37.674] boolean self.treasure_processed : false [16.11.22 18:54:37.674] Userdata: sobject [16.11.22 18:54:37.674] boolean sobject.ini_initialized : false [16.11.22 18:54:37.674] boolean sobject.death_droped : false [16.11.22 18:54:37.674] boolean sobject.dont_spawn_online : false [16.11.22 18:54:37.674] boolean sobject.smart_terrain_conditions_initialized : false [16.11.22 18:54:37.674] boolean sobject.spawner_present : false [16.11.22 18:54:37.674] boolean sobject.was_in_smart_terrain : false [16.11.22 18:54:37.674] userdata manager : (action_planner): 00000137A6899730 [16.11.22 18:54:37.674] End [16.11.22 18:54:37.674] ********************************************************************************* [16.11.22 18:54:37.674] ******************************************************************************** [16.11.22 18:54:37.674] !![LogStackTrace] Thread: [X-RAY Primary thread] [16.11.22 18:54:37.877] !!stack trace: ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFDD8AE3DD8], Fun: [BuildStackTrace()] + [48 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrCore\stacktrace_collector.cpp-->152] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFDD8B08F25], Fun: [LogStackTrace()] + [73 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrCore\xrDebugNew.cpp-->74] + [13 byte(s)] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFDD8B08DD7], Fun: [xrDebug::backend()] + [171 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrCore\xrDebugNew.cpp-->182] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFDD8B09760], Fun: [_Closure_wrapper_3471d201_1::<lambda_invoker_cdecl>()] + [80 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrCore\xrDebugNew.cpp-->534] + [80 byte(s)] ! Module: [C:\Windows\System32\ucrtbase.dll], AddrPC.Offset: [00007FFE0FE442D6], Fun: [execute_onexit_table()] + [342 byte(s)] ! Module: [C:\Windows\System32\ucrtbase.dll], AddrPC.Offset: [00007FFE0FE441FB], Fun: [execute_onexit_table()] + [123 byte(s)] ! Module: [C:\Windows\System32\ucrtbase.dll], AddrPC.Offset: [00007FFE0FE441B4], Fun: [execute_onexit_table()] + [52 byte(s)] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFDD8B0CF39], Fun: [dllmain_crt_process_detach()] + [69 byte(s)], File-->Line: [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\dll_dllmain.cpp-->182] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFDD8B0D05E], Fun: [dllmain_dispatch()] + [230 byte(s)], File-->Line: [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\dll_dllmain.cpp-->293] + [13 byte(s)] ! Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFE12049A1D], Fun: [RtlActivateActivationContextUnsafeFast()] + [285 byte(s)] ! Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFE1208DB91], Fun: [LdrShutdownProcess()] + [321 byte(s)] ! Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFE1208DA2D], Fun: [RtlExitUserProcess()] + [173 byte(s)] ! Module: [C:\Windows\System32\KERNEL32.DLL], AddrPC.Offset: [00007FFE10D4E0AB], Fun: [FatalExit()] + [11 byte(s)] ! Module: [C:\Windows\System32\ucrtbase.dll], AddrPC.Offset: [00007FFE0FE505BC], Fun: [exit()] + [476 byte(s)] ! Module: [C:\Windows\System32\ucrtbase.dll], AddrPC.Offset: [00007FFE0FE5045F], Fun: [exit()] + [127 byte(s)] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFDD8B08E2A], Fun: [xrDebug::backend()] + [254 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrCore\xrDebugNew.cpp-->190] + [8 byte(s)] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFDD8B08D17], Fun: [xrDebug::fatal()] + [131 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrCore\xrDebugNew.cpp-->251] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC5069BF8], Fun: [CScriptEngine::lua_pcall_failed()] + [120 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\COMMON_AI\script_engine.cpp-->53] ! Module: [D:\Games\STALKER SoC_106\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFDD87554D0], Fun: [lj_BC_FUNCC()] + [66 byte(s)] ! Module: [D:\Games\STALKER SoC_106\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFDD879355C], Fun: [lj_err_run()] + [380 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\LuaJIT\src\lj_err.c-->849] + [33 byte(s)] ! Module: [D:\Games\STALKER SoC_106\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFDD87939F9], Fun: [lua_error()] + [9 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\LuaJIT\src\lj_err.c-->1061] + [5 byte(s)] ! Module: [D:\Games\STALKER SoC_106\bin_x64\Luabind.dll], AddrPC.Offset: [0000000180009A0C], Fun: [luabind::detail::class_rep::function_dispatcher()] + [300 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\Luabind\src\class_rep.cpp-->655] ! Module: [D:\Games\STALKER SoC_106\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFDD87554D0], Fun: [lj_BC_FUNCC()] + [66 byte(s)] ! Module: [D:\Games\STALKER SoC_106\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFDD875F24A], Fun: [lua_pcall()] + [170 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\LuaJIT\src\lj_api.c-->1144] ! Module: [D:\Games\STALKER SoC_106\bin_x64\Luabind.dll], AddrPC.Offset: [000000018000DB1C], Fun: [luabind::detail::pcall()] + [100 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\Luabind\src\pcall.cpp-->40] + [16 byte(s)] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC4FBCA57], Fun: [luabind::detail::proxy_member_caller<bool,CSE_ALifeObject * const *>::operator bool()] + [71 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\Luabind\luabind\detail\call_member.hpp-->118] + [18 byte(s)] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC4FBC3DB], Fun: [CScriptBinderObjectWrapper::net_Spawn()] + [55 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrGame\script_binder_object_wrapper.cpp-->46] + [45 byte(s)] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC4ED52B4], Fun: [CScriptBinder::net_Spawn()] + [44 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrGame\script_binder.cpp-->89] + [13 byte(s)] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC50E4775], Fun: [CPhysicsShellHolder::net_Spawn()] + [53 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrGame\PhysicsShellHolder.cpp-->53] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC50D377D], Fun: [CEntity::net_Spawn()] + [985 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrGame\Entity.cpp-->223] + [11 byte(s)] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC50D47ED], Fun: [CEntityAlive::net_Spawn()] + [45 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrGame\entity_alive.cpp-->229] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC4ED1848], Fun: [CCustomMonster::net_Spawn()] + [160 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrGame\CustomMonster.cpp-->613] + [35 byte(s)] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC4F686AE], Fun: [CAI_Stalker::net_Spawn()] + [166 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrGame\Ai\Stalker\ai_stalker.cpp-->333] + [36 byte(s)] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC5090896], Fun: [CLevel::g_sv_Spawn()] + [222 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrGame\Level_network_spawn.cpp-->105] + [25 byte(s)] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC5090531], Fun: [CLevel::cl_Process_Spawn()] + [277 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrGame\Level_network_spawn.cpp-->50] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC5089334], Fun: [CLevel::ProcessGameEvents()] + [216 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrGame\Level.cpp-->381] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC5088C8C], Fun: [CLevel::OnFrame()] + [184 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrGame\Level.cpp-->404] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6EAA2C548], Fun: [CRegistrator<pureAppStart>::Process()] + [84 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xr_3da\pure.h-->86] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6EAA2B6C4], Fun: [CRenderDevice::FrameMove()] + [288 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->443] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6EAA2B985], Fun: [CRenderDevice::on_idle()] + [181 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->214] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6EAA2C11E], Fun: [CRenderDevice::message_loop()] + [98 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->316] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6EAA2B7DA], Fun: [CRenderDevice::Run()] + [222 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->389] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6EA9EF0B0], Fun: [Startup()] + [296 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xr_3da\x_ray.cpp-->218] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6EA9EF426], Fun: [WinMain_impl()] + [478 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xr_3da\x_ray.cpp-->418] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6EA9ECB84], Fun: [WinMain()] + [72 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xr_3da\x_ray.cpp-->439] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6EAA4B2E2], Fun: [__scrt_common_main_seh()] + [262 byte(s)], File-->Line: [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl-->288] + [33 byte(s)] ! Module: [C:\Windows\System32\KERNEL32.DLL], AddrPC.Offset: [00007FFE10D47034], Fun: [BaseThreadInitThunk()] + [20 byte(s)] ! Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFE12082651], Fun: [RtlUserThreadStart()] + [33 byte(s)] [16.11.22 18:54:37.878] ******************************************************************************** Правильно понимаю, что НПС просто не может себе найти работу? (спавнил g_spawn stalker) Логика его на всякий (отслеживал через log3): Скрытый текст [game_info] [15.11.22 00:52:07.050] sobj.custom_data=; stalker_custom_data.ltx [game_info] [15.11.22 00:52:09.288] - Disconnect [15.11.22 00:52:09.397] sobj.custom_data=[game_info] [xr_logic] ini = <customdata> sec = logic act_time = 42326 act_g_time = 2009, 10, 3, 7, 33, 44, 540 [15.11.22 00:52:09.397] sobj.custom_data=[game_info] ищу человека, который смог бы заняться разработкой погоды на OGSR. кто может помочь - пишите в ЛС. Ссылка на комментарий
ALEKCZY 0 Опубликовано 16 Ноября 2022 Поделиться Опубликовано 16 Ноября 2022 Видал в некоторых модах, когда определенное оружие можно взять в руки если надет определенный костюм. Как это сделать? Вообще нет идей и моды в которых эта фича встречалась не помню. Ссылка на комментарий
shahvkit 3 541 Опубликовано 16 Ноября 2022 Поделиться Опубликовано 16 Ноября 2022 17 минут назад, ALEKCZY сказал: Видал в некоторых модах, когда определенное оружие можно взять в руки если надет определенный костюм. Как это сделать? Ты говоришь про запрет на использование минигана, если на ГГ не одет экзокостюм. Подобное есть хоть в той же Народной солянке - скриптовый запрет и разрешение. Сам скрипт ты можешь найти в файлах Солянки по игровому названию минигана. Ссылка на комментарий
ALEKCZY 0 Опубликовано 16 Ноября 2022 Поделиться Опубликовано 16 Ноября 2022 4 минуты назад, shahvkit сказал: Ты говоришь про запрет на использование минигана, если на ГГ не одет экзокостюм. Подобное есть хоть в той же Народной солянке - скриптовый запрет и разрешение. Сам скрипт ты можешь найти в файлах Солянки по игровому названию минигана. Да именно про это, спасибо;) Добавлено Опричник, 16 Ноября 2022 1) Изучите "Правила цитирования". https://www.amk-team.ru/forum/topic/13514-obyavleniya/ 2) Для "Спасибо" в каждом сообщении справа-внизу есть кнопки (п. 2.1.1 правил форума) Ссылка на комментарий
Hind 29 Опубликовано 17 Ноября 2022 Поделиться Опубликовано 17 Ноября 2022 @WinCap Сделал как ты сказал, ловлю вылет Скрытый текст function disguise() local armor = db.actor:item_in_slot(7) if armor and string.find(armor, "soldier_outfit") then npc:set_character_community("military", 0, 0) end end Скрытый текст Expression : fatal error Function : CScriptEngine::lua_error File : E:\stalker\sources\trunk\xr_3da\xrGame\script_engine.cpp Line : 73 Description : <no expression> Arguments : LUA error: ...d\s.t.a.l.k.e.r. hum 1.1\gamedata\scripts\hum.script:15: bad argument #1 to 'find' (string expected, got userdata) @imcrazyhoudini сделал что 6, что 7, результат выше Скрытый текст function disguise() local armor = db.actor:item_in_slot(6) local armor2 = armor and armor:section() or "" if string.find(armor2, "soldier_outfit") or string.find(armor2, "military_outfit") or string.find(armor2, "military_stalker_commander_outfit") or string.find(armor2, "specops_outfit") then HUM_food.change_to_military() end if string.find(armor2, "exo_outfit") or string.find(armor2, "novice_outfit") or string.find(armor2, "stalker_outfit") or string.find(armor2, "outfit_stalker_m1") or string.find(armor2, "outfit_stalker_m2") or string.find(armor2, "scientific_outfit") or string.find(armor2, "outfit_novice_m1") or string.find(armor2, "neytral_exo_antigas_outfit") then HUM_food.change_to_default() end if string.find(armor2, "monolit_outfit") or string.find(armor2, "monolit_scientific_outfit") or string.find(armor2, "monolit_exoskeleton") then HUM_food.change_to_mono() end if string.find(armor2, "svoboda_exoskeleton") or string.find(armor2, "freedom_scientific_outfit") or string.find(armor2, "svoboda_light_outfit") or string.find(armor2, "svoboda_heavy_outfit") then HUM_food.change_to_freedom() end if string.find(armor2, "bandit_outfit") or string.find(armor2, "bandit_master_outfit") or string.find(armor2, "outfit_bandit_m1") then HUM_food.change_to_freedom() end if string.find(armor2, "killer_outfit") or string.find(armor2, "merc_scientific_outfit") or string.find(armor2, "killer_blue_exoskeleton") or string.find(armor2, "outfit_killer_m1") then HUM_food.change_to_merc() end if string.find(armor2, "dolg_black_exoskeleton") or string.find(armor2, "dolg_scientific_outfit") or string.find(armor2, "dolg_outfit") or string.find(armor2, "outfit_dolg") then HUM_food.change_to_dolg() end end Вот, всё сделал как надо. Hind Upgrade Mod Ссылка на комментарий
mole venomous 3 433 Опубликовано 17 Ноября 2022 Поделиться Опубликовано 17 Ноября 2022 40 минут назад, Hind сказал: if armor and string.find(armor, "soldier_outfit") then Попробуй типа того: local weapon = db.actor:item_in_slot(2) if weapon and string.find(weapon:section(), "wpn_ak74m") then ... end 1 Здесь могла быть ваша реклама. Ссылка на комментарий
mole venomous 3 433 Опубликовано 19 Ноября 2022 Поделиться Опубликовано 19 Ноября 2022 На движке OGSR есть возможность ставить отметки в карте. Можно ли это разрешать/запрещать по какому-либо условию в игре (проверка наличия инфо/предмета, например)? Здесь могла быть ваша реклама. Ссылка на комментарий
dsh 3 824 Опубликовано 19 Ноября 2022 Поделиться Опубликовано 19 Ноября 2022 @mole venomous сомневаюсь. Насколько я помню - это реализовано безусловно, т.е. ни от чего не зависит. 1 1 dsh mod: https://github.com/dsh2dsh/op2ogse Ссылка на комментарий
imcrazyhoudini 209 Опубликовано 20 Ноября 2022 Поделиться Опубликовано 20 Ноября 2022 Есть вариант как отследить такую ситуацию: Псевдогигант ударяет лапой (по земле), хит получает физический объект, выдаётся поршень... ищу человека, который смог бы заняться разработкой погоды на OGSR. кто может помочь - пишите в ЛС. Ссылка на комментарий
HardCoon 0 Опубликовано 22 Ноября 2022 Поделиться Опубликовано 22 Ноября 2022 кто-то подскажет, есть ли возможность сменить цвет текста в выпадающем контекстном меню ПКМ. <string id="st_rax_fav"> <text>%c[d_orange]•%c[default] отметить как избранное</text> </string> не обрабатывается, выводится полностью строка Ссылка на комментарий
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