Перейти к контенту

[SoC] Ковыряемся в файлах


Рекомендуемые сообщения

7 часов назад, UriZzz сказал:

Это скорее всего no_story_shoc Автор: THE_ATLAS. Установлен этот мод, но он не все вырезает, это без ковыряния аллспавна. Там тоже трудности надо некоторые концовки и катсцены вырезать, переходы спавнить и телепорты некоторые править на ЧАЭС 2. Чтоб чистый фриплей был, ну чтоб с чаэс 2 вернуться на кордон. Я как то делал это все просто забыл что вырезал. Думаю разберусь.

Изменено пользователем Stalkersof
Ссылка на комментарий
09.07.2020 в 21:18, Zander_driver сказал:

spawn.inv

Это наверное, слишком просто, что бы я знал, как этим пользоваться))

  • Сомнительно 1

Здесь могла быть ваша реклама.

Ссылка на комментарий
04.07.2020 в 01:03, Ворон545 сказал:

Можно ли как-то увеличить скорость движения ГГ в режиме прицеливания?

 

14.07.2020 в 08:57, gam сказал:

@Ворон545, ...в параметрах оружия. ...ограничения config\misc\effectors.ltx или типа postprocess.ltx.:russian_ru:

Уточню на всякий случай:

А оно часом не тута: gamedata\config\creatures\actor.ltx -> walk_accel.

По умолчанию, ГГ именно бежит, ускоряясь в спринт. При наличии зуммированного оружия принудительно переходит на шаг.

  • Согласен 1
Ссылка на комментарий
49 минут назад, Купер сказал:

walk_accel

Эта скорость общая. С ее увеличением растут все остальные скорости. Наверное можно, увеличив этот параметр, подрегулировать и все остальные. Попробую, как время будет.

  • Согласен 1
Ссылка на комментарий

Прошу помощи у знатоков движка OGSR. Используется кастомная версия движка, т.е он был правлен, но не сильно. Тем вылет встречался и на оф. релизе. Случается при любой крупной перестрелке с участием сталкеров, на агропроме, в его подземке и т.д. Скажите хотя бы в чем причина, логика нпс, кривая модель, и т.д.
 

Скрытый текст


* Detected CPU: Intel(R) Core(TM) i3-5005U CPU @ 2.00GHz [GenuineIntel], F6/M61/S4
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2, AVX, AVX2
* CPU cores: [2], threads: [4]
* CPU0 current freq: 2000 MHz, max freq: 2000 MHz
* CPU1 current freq: 2000 MHz, max freq: 2000 MHz
* CPU2 current freq: 2000 MHz, max freq: 2000 MHz
* CPU3 current freq: 2000 MHz, max freq: 2000 MHz
Initializing File System...
--Found base arch: [c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata.db0], size: [678577379]
--Found base arch: [c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata.db1], size: [708434331]
--Found base arch: [c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata.db2], size: [671169415]
--Found base arch: [c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata.db3], size: [684792231]
--Found base arch: [c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata.db4], size: [671392842]
--Found base arch: [c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata.db5], size: [697475082]
--Found base arch: [c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata.db6], size: [672288151]
--Found base arch: [c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata.db7], size: [672462598]
--Found base arch: [c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata.db8], size: [293378144]
--Found base arch: [c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata.db9], size: [79312307]
--Found base arch: [c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata.dba], size: [22884835]
--Found base arch: [c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata.dbb], size: [55194918]
--Found base arch: [c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata.dbc], size: [160948]
--Found base arch: [c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata.dbd], size: [101014]
using fs-ltx fsgame.ltx
FS: 43595 files cached, 8525Kb memory used.
Init FileSystem 1.536445 sec
[16.07.20 17:16:56.269] [OGSR Engine (x64)] build date: [Jul 15 2020 18:44:04]
[16.07.20 17:16:56.269] [AppVeyor] build version: [2.0.1403], repo: [DoberBull/OGSR-Engine]
[16.07.20 17:16:56.269] Working Directory: [C:\Games\S.T.A.L.K.E.R. Тени Чернобыля\bin]
[16.07.20 17:16:56.269] CommandLine: ["C:\Games\S.T.A.L.K.E.R. Тени Чернобыля\bin\xrEngine.exe" ]
[16.07.20 17:16:56.452] TTAPI number of threads: [4]
[16.07.20 17:16:56.452] Initializing Engine...
[16.07.20 17:16:56.453] Starting INPUT device...
[16.07.20 17:16:56.485] --[CEngineAPI::CreateRendererList] Available render modes [2]:
[16.07.20 17:16:56.485] --  [renderer_r1]
[16.07.20 17:16:56.485] --  [renderer_r2]
[16.07.20 17:16:56.485] Executing config-script "user.ltx"...
[16.07.20 17:16:56.486] [c:\games\s.t.a.l.k.e.r. Тени Чернобыля\appdata\user.ltx] successfully loaded.
[16.07.20 17:16:56.486] --Loading DLL: [xrRender_R1.dll]
[16.07.20 17:16:56.489] --Loading DLL: [xrGame.dll]
[16.07.20 17:16:56.524] --------------------------------------------------------------------------------
[16.07.20 17:16:56.524] [4008MB] physical memory installed, [2456MB] available, [38] percent of memory in use
[16.07.20 17:16:56.524] PageFile usage: [30MB], Peak PageFile usage: [30MB]
[16.07.20 17:16:56.524] --------------------------------------------------------------------------------
[16.07.20 17:16:56.524] * [ D3D ]: textures[0 K]
[16.07.20 17:16:56.524] * [x-ray]: process heap[22109 K], render[0 K]
[16.07.20 17:16:56.524] * [x-ray]: economy: strings[3581 K], smem[0 K]
[16.07.20 17:16:56.524] SOUND: OpenAL: enumerate devices...
[16.07.20 17:16:56.524] SOUND: OpenAL: EnumerationExtension Present
[16.07.20 17:16:56.582] devices OpenAL Soft
[16.07.20 17:16:56.583] SOUND: OpenAL: system  default SndDevice name is Generic Software
[16.07.20 17:16:57.291] SOUND: OpenAL: All available devices:
[16.07.20 17:16:57.291] 1. OpenAL Soft, Spec Version 1.1  eax[0] efx[no] xram[no]
[16.07.20 17:16:57.291] 2. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no]
[16.07.20 17:16:57.291] Executing config-script "c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\config\default_controls.ltx"...
[16.07.20 17:16:57.292] [c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\config\default_controls.ltx] successfully loaded.
[16.07.20 17:16:57.293] Executing config-script "user.ltx"...
[16.07.20 17:16:57.293] Executing config-script "c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\config\rspec_default.ltx"...
[16.07.20 17:16:57.298] ! Unknown command:  r2_sun_far
[16.07.20 17:16:57.298] [c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\config\rspec_default.ltx] successfully loaded.
[16.07.20 17:16:57.298] Executing config-script "c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\config\default_controls.ltx"...
[16.07.20 17:16:57.300] [c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\config\default_controls.ltx] successfully loaded.
[16.07.20 17:16:57.301] [c:\games\s.t.a.l.k.e.r. Тени Чернобыля\appdata\user.ltx] successfully loaded.
[16.07.20 17:16:57.301] SOUND: Selected device is OpenAL Soft
[16.07.20 17:16:57.375] * sound: EAX 2.0 extension: absent
[16.07.20 17:16:57.375] * sound: EAX 2.0 deferred: absent
[16.07.20 17:16:57.376] * sound : cache: 65537 kb, 4856 lines, 13820 bpl
[16.07.20 17:16:57.383] Starting RENDER device...
[16.07.20 17:16:57.387] * GPU [vendor:8086]-[device:1616]: Intel(R) HD Graphics 5500
[16.07.20 17:16:57.387] * GPU driver: 20.19.15.4549
[16.07.20 17:16:57.859] * CREATE: DeviceREF: 1
[16.07.20 17:16:57.859] * Vertex Processor: PURE HARDWARE
[16.07.20 17:16:57.859] *     Texture memory: 1815 M
[16.07.20 17:16:57.859] *          DDI-level: 9.0
[16.07.20 17:16:57.860] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[16.07.20 17:16:57.861] * GPU vertex cache: recognized, 32
[16.07.20 17:16:57.863] --[CHWCaps::Update] Detected GpuNum : [1]
[16.07.20 17:16:57.863] * DVB created: 16384K
[16.07.20 17:16:57.863] * DIB created: 512K
[16.07.20 17:16:57.919] [CTextureDescrMngr::LoadLTX] count of *textures*.ltx files: [1]
[16.07.20 17:16:58.052] * distortion: used, dev(30),need(14)
[16.07.20 17:16:58.052] * color_mapping: used, dev(30),need(14)
[16.07.20 17:16:58.052] * SSample: 1024x768
[16.07.20 17:16:58.069] * SSample: enabled
[16.07.20 17:16:58.198] * loading script _G.script
[16.07.20 17:16:58.201] --LUA version: [LuaJIT 2.1.0-beta3]
[16.07.20 17:16:58.201] * loading script class_registrator.script
[16.07.20 17:16:58.202] * loading script ui_main_menu.script
[16.07.20 17:16:58.203] * loading script smart_terrain.script
[16.07.20 17:16:58.205] * loading script se_respawn.script
[16.07.20 17:16:58.207] * loading script ce_switcher.script
[16.07.20 17:16:58.207] * loading script se_switcher.script
[16.07.20 17:16:58.208] * loading script se_stalker.script
[16.07.20 17:16:58.209] * loading script se_car.script
[16.07.20 17:16:58.210] * loading script se_zones.script
[16.07.20 17:16:58.211] * loading script se_item.script
[16.07.20 17:16:58.211] * loading script se_artefact.script
[16.07.20 17:16:58.211] * loading script se_monster.script
[16.07.20 17:16:58.213] [CScriptEngine::init] LuaJIT Started!
[16.07.20 17:16:58.260] Starting engine...
[16.07.20 17:17:20.780] * loading script ui_main_main_tab.script
[16.07.20 17:17:20.780] * loading script ui_main_base_tab.script
[16.07.20 17:17:20.783] * loading script ui_main_new_tab.script
[16.07.20 17:17:20.785] * loading script ui_main_multi_tab.script
[16.07.20 17:17:49.000] * loading script ui_load_dialog.script
[16.07.20 17:17:49.468] * loading script ui_base_dialog.script
[16.07.20 17:17:53.054] * phase time: 0 ms
[16.07.20 17:17:53.130] * phase cmem: 127636 K
[16.07.20 17:17:53.290] Loading objects...
[16.07.20 17:17:53.290] Loading models...
[16.07.20 17:17:57.296] * [prefetch] time:    3971 ms
[16.07.20 17:17:57.296] * [prefetch] memory:  115998Kb
[16.07.20 17:17:57.297] * phase time: 4242 ms
[16.07.20 17:17:57.385] * phase cmem: 241071 K
[16.07.20 17:17:57.413] * loading script _G.script
[16.07.20 17:17:57.416] --LUA version: [LuaJIT 2.1.0-beta3]
[16.07.20 17:17:57.416] * loading script class_registrator.script
[16.07.20 17:17:57.416] * loading script ui_main_menu.script
[16.07.20 17:17:57.417] * loading script smart_terrain.script
[16.07.20 17:17:57.418] * loading script se_respawn.script
[16.07.20 17:17:57.419] * loading script ce_switcher.script
[16.07.20 17:17:57.419] * loading script se_switcher.script
[16.07.20 17:17:57.420] * loading script se_stalker.script
[16.07.20 17:17:57.420] * loading script se_car.script
[16.07.20 17:17:57.420] * loading script se_zones.script
[16.07.20 17:17:57.421] * loading script se_item.script
[16.07.20 17:17:57.422] * loading script se_artefact.script
[16.07.20 17:17:57.422] * loading script se_monster.script
[16.07.20 17:17:57.424] [CScriptEngine::init] LuaJIT Started!
[16.07.20 17:17:57.424] * loading script task_manager.script
[16.07.20 17:17:57.426] * loading script treasure_manager.script
[16.07.20 17:17:57.427] * loading script xr_sound.script
[16.07.20 17:17:57.428] * loading script dialog_manager.script
[16.07.20 17:17:57.431] * loading script xr_logic.script
[16.07.20 17:17:57.433] * loading script db.script
[16.07.20 17:17:57.433] * loading script actor_proxy.script
[16.07.20 17:17:57.434] * phase time: 137 ms
[16.07.20 17:17:57.521] * phase cmem: 240978 K
[16.07.20 17:17:57.537] * Loading spawn registry...
[16.07.20 17:17:57.541] * loading script smart_terrain_params.script
[16.07.20 17:17:57.542] * loading script xr_gulag.script
[16.07.20 17:17:57.544] * loading script gulag_general.script
[16.07.20 17:17:57.546] * loading script gulag_escape.script
[16.07.20 17:17:57.549] * loading script gulag_garbage.script
[16.07.20 17:17:57.551] * loading script gulag_agroprom.script
[16.07.20 17:17:57.553] * loading script gulag_agroprom_underground.script
[16.07.20 17:17:57.553] * loading script gulag_dark_valley.script
[16.07.20 17:17:57.556] * loading script gulag_labx18.script
[16.07.20 17:17:57.557] * loading script gulag_bar.script
[16.07.20 17:17:57.560] * loading script gulag_military.script
[16.07.20 17:17:57.562] * loading script gulag_radar.script
[16.07.20 17:17:57.564] * loading script gulag_radar_u.script
[16.07.20 17:17:57.566] * loading script gulag_yantar.script
[16.07.20 17:17:57.567] * loading script gulag_pripyat.script
[16.07.20 17:17:57.570] * loading script gulag_kishka.script
[16.07.20 17:17:57.570] * loading script gulag_sarcofag.script
[16.07.20 17:17:57.571] * loading script gulag_deadcity.script
[16.07.20 17:17:57.629] * loading script utils.script
[16.07.20 17:17:58.416] * 10303 spawn points are successfully loaded
[16.07.20 17:17:58.416] * Loading objects...
[16.07.20 17:17:59.111] * 20298 objects are successfully loaded
[16.07.20 17:17:59.314] * loading script sim_statistic.script
[16.07.20 17:17:59.315] * loading script gulag_tasks.script
[16.07.20 17:17:59.315] * loading script ranks.script
[16.07.20 17:17:59.319] * loading script xr_statistic.script
[16.07.20 17:17:59.329] * loading script xr_companion.script
[16.07.20 17:17:59.332] * loading script m_net_utils.script
[16.07.20 17:18:00.786] * Game new is successfully loaded from file 'c:\games\s.t.a.l.k.e.r. Тени Чернобыля\appdata\savedgames\new.sav' (3.266s)
[16.07.20 17:18:00.787] * phase time: 3352 ms
[16.07.20 17:18:00.946] * phase cmem: 299541 K
[16.07.20 17:18:00.957] * loading script rx_ai.script
[16.07.20 17:18:00.958] * loading script rx_utils.script
[16.07.20 17:18:00.961] * loading script xr_evaluators_id.script
[16.07.20 17:18:00.966] # Player not found. New player created.
[16.07.20 17:18:00.966] !!xrServer::Check_GameSpy_CDKey_Success - 1
[16.07.20 17:18:00.966] * client : connection accepted - <>
[16.07.20 17:18:00.970] * phase time: 183 ms
[16.07.20 17:18:01.103] * phase cmem: 299619 K
[16.07.20 17:18:01.109] * phase time: 139 ms
[16.07.20 17:18:01.242] * phase cmem: 299620 K
[16.07.20 17:18:03.371] * phase time: 2261 ms
[16.07.20 17:18:03.504] * phase cmem: 383592 K
[16.07.20 17:18:03.854] * phase time: 481 ms
[16.07.20 17:18:04.025] * phase cmem: 388565 K
[16.07.20 17:18:04.027] * [Loading VB] 65533 verts, 2047 Kb
[16.07.20 17:18:04.036] * [Loading VB] 65522 verts, 2047 Kb
[16.07.20 17:18:04.044] * [Loading VB] 65524 verts, 2047 Kb
[16.07.20 17:18:04.051] * [Loading VB] 65503 verts, 2046 Kb
[16.07.20 17:18:04.058] * [Loading VB] 2116 verts, 66 Kb
[16.07.20 17:18:04.058] * [Loading VB] 65534 verts, 2047 Kb
[16.07.20 17:18:04.066] * [Loading VB] 65535 verts, 2047 Kb
[16.07.20 17:18:04.073] * [Loading VB] 65535 verts, 2047 Kb
[16.07.20 17:18:04.080] * [Loading VB] 65535 verts, 2047 Kb
[16.07.20 17:18:04.087] * [Loading VB] 65534 verts, 2047 Kb
[16.07.20 17:18:04.094] * [Loading VB] 65534 verts, 2047 Kb
[16.07.20 17:18:04.101] * [Loading VB] 15814 verts, 494 Kb
[16.07.20 17:18:04.103] * [Loading VB] 65533 verts, 2047 Kb
[16.07.20 17:18:04.110] * [Loading VB] 65535 verts, 2047 Kb
[16.07.20 17:18:04.117] * [Loading VB] 65533 verts, 2047 Kb
[16.07.20 17:18:04.124] * [Loading VB] 65535 verts, 2047 Kb
[16.07.20 17:18:04.131] * [Loading VB] 65534 verts, 2047 Kb
[16.07.20 17:18:04.138] * [Loading VB] 65509 verts, 2047 Kb
[16.07.20 17:18:04.145] * [Loading VB] 48613 verts, 1519 Kb
[16.07.20 17:18:04.150] * [Loading IB] 1048575 indices, 2047 Kb
[16.07.20 17:18:04.157] * [Loading IB] 1048572 indices, 2047 Kb
[16.07.20 17:18:04.164] * [Loading IB] 1048572 indices, 2047 Kb
[16.07.20 17:18:04.171] * [Loading IB] 1048572 indices, 2047 Kb
[16.07.20 17:18:04.178] * [Loading IB] 1048572 indices, 2047 Kb
[16.07.20 17:18:04.185] * [Loading IB] 1048572 indices, 2047 Kb
[16.07.20 17:18:04.192] * [Loading IB] 1048572 indices, 2047 Kb
[16.07.20 17:18:04.199] * [Loading IB] 1048569 indices, 2047 Kb
[16.07.20 17:18:04.206] * [Loading IB] 437943 indices, 855 Kb
[16.07.20 17:18:04.210] * phase time: 356 ms
[16.07.20 17:18:04.345] * phase cmem: 388946 K
[16.07.20 17:18:05.276] * phase time: 1065 ms
[16.07.20 17:18:05.415] * phase cmem: 392868 K
[16.07.20 17:18:05.447] * [DETAILS] VertexConsts(256), Batch(61)
[16.07.20 17:18:05.447] * [DETAILS] 37149 v(20), 24156 p
[16.07.20 17:18:05.447] * [DETAILS] Batch(61), VB(725K), IB(141K)
[16.07.20 17:18:05.450] * phase time: 173 ms
[16.07.20 17:18:05.587] * phase cmem: 393066 K
[16.07.20 17:18:05.588] * Loading HOM: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\levels\l01_escape\level.hom
[16.07.20 17:18:05.598] * phase time: 147 ms
[16.07.20 17:18:05.736] * phase cmem: 393242 K
[16.07.20 17:18:05.737] * phase time: 139 ms
[16.07.20 17:18:05.876] * phase cmem: 393242 K
[16.07.20 17:18:05.891] - Game configuring : Started 
[16.07.20 17:18:05.902] - Loading music tracks from 'l01_escape_musics'...
[16.07.20 17:18:05.917] - Game configuring : Finished 
[16.07.20 17:18:06.281] * phase time: 543 ms
[16.07.20 17:18:06.421] * phase cmem: 402480 K
[16.07.20 17:18:07.314] * t-report - base: 938, 257428 K
[16.07.20 17:18:07.314] * t-report - lmap: 10, 7681 K
[16.07.20 17:18:07.314] * phase time: 1033 ms
[16.07.20 17:18:07.457] * phase cmem: 403439 K
[16.07.20 17:18:07.460] * phase time: 146 ms
[16.07.20 17:18:07.599] * phase cmem: 403441 K
[16.07.20 17:18:07.753] --------------------------------------------------------------------------------
[16.07.20 17:18:07.753] [4008MB] physical memory installed, [1539MB] available, [61] percent of memory in use
[16.07.20 17:18:07.753] PageFile usage: [1010MB], Peak PageFile usage: [1011MB]
[16.07.20 17:18:07.753] --------------------------------------------------------------------------------
[16.07.20 17:18:07.753] * [ D3D ]: textures[265110 K]
[16.07.20 17:18:07.753] * [x-ray]: process heap[402851 K], render[0 K]
[16.07.20 17:18:07.753] * [x-ray]: economy: strings[7866 K], smem[68784 K]
[16.07.20 17:18:07.763] * loading script bind_stalker.script
[16.07.20 17:18:07.763] * loading script level_weathers.script
[16.07.20 17:18:07.764] * loading script xr_detector.script
[16.07.20 17:18:07.764] * loading script sr_psy_antenna.script
[16.07.20 17:18:07.791] * loading script death_manager.script
[16.07.20 17:18:07.797] * loading script rx_sound.script
[16.07.20 17:18:07.798] * loading script rx_knife.script
[16.07.20 17:18:07.799] * loading script xr_actions_id.script
[16.07.20 17:18:07.802] * loading script rx_kill_wounded.script
[16.07.20 17:18:07.812] ! Missing ogg-comment, file:  c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\sounds\weapons\binoculars_zoomin.ogg
[16.07.20 17:18:07.812] ! Missing ogg-comment, file:  c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\sounds\weapons\binoculars_zoomout.ogg
[16.07.20 17:18:07.815] * loading script level_tasks.script
[16.07.20 17:18:07.815] * loading script escape_tasks.script
[16.07.20 17:18:07.816] * loading script garbage_tasks.script
[16.07.20 17:18:07.816] * loading script agroprom_tasks.script
[16.07.20 17:18:07.817] * loading script darkvalley_tasks.script
[16.07.20 17:18:07.817] * loading script bar_rostok_tasks.script
[16.07.20 17:18:07.817] * loading script yantar_tasks.script
[16.07.20 17:18:07.817] * loading script mil_tasks.script
[16.07.20 17:18:07.827] * loading script deadcity_tasks.script
[16.07.20 17:18:07.827] * loading script radar_tasks.script
[16.07.20 17:18:07.828] * loading script pripyat_tasks.script
[16.07.20 17:18:07.828] * loading script warlab_tasks.script
[16.07.20 17:18:07.829] * loading script olr_wep_sound.script
[16.07.20 17:18:07.829] * loading script shadows_addon.script
[16.07.20 17:18:07.832] * loading script inventory.script
[16.07.20 17:18:07.836] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\levels\l01_escape\meshes\brkbl#0.ogf
[16.07.20 17:18:07.837] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\levels\l01_escape\meshes\brkbl#1.ogf
[16.07.20 17:18:07.838] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\levels\l01_escape\meshes\brkbl#10.ogf
[16.07.20 17:18:07.839] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\levels\l01_escape\meshes\brkbl#11.ogf
[16.07.20 17:18:07.839] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\levels\l01_escape\meshes\brkbl#12.ogf
[16.07.20 17:18:07.840] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\levels\l01_escape\meshes\brkbl#13.ogf
[16.07.20 17:18:07.841] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\levels\l01_escape\meshes\brkbl#14.ogf
[16.07.20 17:18:07.842] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\levels\l01_escape\meshes\brkbl#22.ogf
[16.07.20 17:18:07.843] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\levels\l01_escape\meshes\brkbl#24.ogf
[16.07.20 17:18:07.843] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\levels\l01_escape\meshes\brkbl#25.ogf
[16.07.20 17:18:07.844] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\levels\l01_escape\meshes\brkbl#26.ogf
[16.07.20 17:18:07.844] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\levels\l01_escape\meshes\brkbl#27.ogf
[16.07.20 17:18:07.845] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\levels\l01_escape\meshes\brkbl#4.ogf
[16.07.20 17:18:07.846] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\levels\l01_escape\meshes\brkbl#5.ogf
[16.07.20 17:18:07.846] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\levels\l01_escape\meshes\brkbl#6.ogf
[16.07.20 17:18:07.847] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\levels\l01_escape\meshes\brkbl#7.ogf
[16.07.20 17:18:07.848] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\levels\l01_escape\meshes\brkbl#8.ogf
[16.07.20 17:18:07.849] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\levels\l01_escape\meshes\brkbl#9.ogf
[16.07.20 17:18:07.863] * loading script bind_monster.script
[16.07.20 17:18:07.864] * loading script modules.script
[16.07.20 17:18:07.865] * loading script rx_reload.script
[16.07.20 17:18:07.866] * loading script rx_facer.script
[16.07.20 17:18:07.909] * loading script mob_combat.script
[16.07.20 17:18:07.910] * loading script mob_trade.script
[16.07.20 17:18:07.910] * loading script mob_death.script
[16.07.20 17:18:07.910] * loading script mob_panic.script
[16.07.20 17:18:07.911] * loading script xr_meet.script
[16.07.20 17:18:07.912] * loading script mob_home.script
[16.07.20 17:18:08.041] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\equipments\drink_stalker.ogf
[16.07.20 17:18:08.043] * loading script bind_heli.script
[16.07.20 17:18:08.044] * loading script heli_combat.script
[16.07.20 17:18:08.046] * loading script sound_theme.script
[16.07.20 17:18:08.059] * loading script bind_physic_object.script
[16.07.20 17:18:08.101] * loading script mob_walker.script
[16.07.20 17:18:08.103] * loading script mob_alife_mgr.script
[16.07.20 17:18:08.103] * loading script mob_state_mgr.script
[16.07.20 17:18:08.104] * loading script trade_manager.script
[16.07.20 17:18:08.111] * loading script mob_trader.script
[16.07.20 17:18:08.115] * loading script xr_box.script
[16.07.20 17:18:08.266] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\equipments\drink_stalker_old.ogf
[16.07.20 17:18:08.269] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\decor\fire_vedro.ogf
[16.07.20 17:18:08.272] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\balon\balon_02.ogf
[16.07.20 17:18:08.278] * loading script bind_respawn.script
[16.07.20 17:18:08.281] * loading script bind_smart_terrain.script
[16.07.20 17:18:08.322] * loading script bind_restrictor.script
[16.07.20 17:18:08.595] * loading script xr_motivator.script
[16.07.20 17:18:08.625] * loading script state_mgr.script
[16.07.20 17:18:08.627] * loading script state_mgr_goap.script
[16.07.20 17:18:08.628] * loading script state_mgr_weapon.script
[16.07.20 17:18:08.629] * loading script state_lib.script
[16.07.20 17:18:08.632] * loading script state_mgr_movement.script
[16.07.20 17:18:08.633] * loading script state_mgr_mental.script
[16.07.20 17:18:08.633] * loading script state_mgr_bodystate.script
[16.07.20 17:18:08.634] * loading script state_mgr_direction.script
[16.07.20 17:18:08.635] * loading script state_mgr_animstate.script
[16.07.20 17:18:08.638] * loading script state_mgr_animation.script
[16.07.20 17:18:08.640] * loading script state_mgr_animation_list.script
[16.07.20 17:18:08.644] * loading script xr_state.script
[16.07.20 17:18:08.645] * loading script xr_effects.script
[16.07.20 17:18:08.649] * loading script move_mgr.script
[16.07.20 17:18:09.039] * loading script xr_combat.script
[16.07.20 17:18:09.040] * loading script xr_use.script
[16.07.20 17:18:09.040] * loading script xr_hit.script
[16.07.20 17:18:09.040] * loading script xr_heli_hunter.script
[16.07.20 17:18:09.040] * loading script xr_combat_ignore.script
[16.07.20 17:18:09.040] * loading script xr_danger.script
[16.07.20 17:18:09.041] * loading script xr_wounded.script
[16.07.20 17:18:09.042] * loading script xr_abuse.script
[16.07.20 17:18:09.043] * loading script xr_death.script
[16.07.20 17:18:09.045] * loading script stalker_generic.script
[16.07.20 17:18:09.045] * loading script xr_camper.script
[16.07.20 17:18:09.384] * loading script xr_walker.script
[16.07.20 17:18:09.515] * loading script xr_patrol.script
[16.07.20 17:18:11.006] * loading script xr_kamp.script
[16.07.20 17:18:11.007] * loading script xr_info.script
[16.07.20 17:18:12.165] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\light\lampa_abajur_01.ogf
[16.07.20 17:18:12.174] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\stol\stol_8a.ogf
[16.07.20 17:18:12.176] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\decor\prt\bottle_bar_1_prt0.ogf
[16.07.20 17:18:12.177] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\decor\prt\bottle_bar_1_prt1.ogf
[16.07.20 17:18:12.215] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\weapons\pkm\wpn_pkm.ogf
[16.07.20 17:18:12.222] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\weapons\pkm\wpn_pkm_hud.ogf
[16.07.20 17:18:12.648] * loading script game_stats.script
[16.07.20 17:18:12.655] * loading script sr_idle.script
[16.07.20 17:18:12.680] * loading script sr_no_weapon.script
[16.07.20 17:18:12.685] * loading script xr_conditions.script
[16.07.20 17:18:12.706] * loading script ph_sound.script
[16.07.20 17:18:12.718] * loading script sr_particle.script
[16.07.20 17:18:12.719] * loading script sleep_manager.script
[16.07.20 17:18:12.740] * loading script xrs_ai.script
[16.07.20 17:18:12.740] * loading script actor_state_ui.script
[16.07.20 17:18:12.741] * loading script arm_texture.script
[16.07.20 17:18:13.081] * loading script xr_spawner.script
[16.07.20 17:18:13.135] * loading script ph_on_hit.script
[16.07.20 17:18:13.135] * loading script sk_trups.script
[16.07.20 17:18:13.136] * loading script sr_light.script
[16.07.20 17:18:13.136] * loading script xr_sleeper.script
[16.07.20 17:18:13.143] * loading script ph_idle.script
[16.07.20 17:18:13.181] * loading script ph_door.script
[16.07.20 17:18:13.235] * loading script ph_oscillate.script
[16.07.20 17:18:13.318] * loading script heli_move.script
[16.07.20 17:18:14.557] * MEMORY USAGE: 479045 K
[16.07.20 17:18:14.557] * End of synchronization A[1] R[1]
[16.07.20 17:18:49.319] > jump_to_level l03u_agr_underground
[16.07.20 17:18:49.330] * Saving spawns...
[16.07.20 17:18:49.330] * Saving objects...
[16.07.20 17:18:49.401] * 20345 objects are successfully saved
[16.07.20 17:18:49.412] * Game Павел_autosave.sav is successfully saved to file 'c:\games\s.t.a.l.k.e.r. Тени Чернобыля\appdata\savedgames\Павел_autosave.sav'
[16.07.20 17:18:49.420] - Disconnect
[16.07.20 17:18:51.457] - Destroying level
[16.07.20 17:18:51.663] * phase time: 0 ms
[16.07.20 17:18:51.916] * phase cmem: 281712 K
[16.07.20 17:18:52.023] * loading script _G.script
[16.07.20 17:18:52.025] --LUA version: [LuaJIT 2.1.0-beta3]
[16.07.20 17:18:52.026] * loading script class_registrator.script
[16.07.20 17:18:52.026] * loading script ui_main_menu.script
[16.07.20 17:18:52.027] * loading script smart_terrain.script
[16.07.20 17:18:52.029] * loading script se_respawn.script
[16.07.20 17:18:52.030] * loading script ce_switcher.script
[16.07.20 17:18:52.030] * loading script se_switcher.script
[16.07.20 17:18:52.030] * loading script se_stalker.script
[16.07.20 17:18:52.031] * loading script se_car.script
[16.07.20 17:18:52.031] * loading script se_zones.script
[16.07.20 17:18:52.031] * loading script se_item.script
[16.07.20 17:18:52.032] * loading script se_artefact.script
[16.07.20 17:18:52.032] * loading script se_monster.script
[16.07.20 17:18:52.034] [CScriptEngine::init] LuaJIT Started!
[16.07.20 17:18:52.034] * loading script task_manager.script
[16.07.20 17:18:52.035] * loading script treasure_manager.script
[16.07.20 17:18:52.036] * loading script xr_sound.script
[16.07.20 17:18:52.037] * loading script dialog_manager.script
[16.07.20 17:18:52.038] * loading script xr_logic.script
[16.07.20 17:18:52.040] * loading script db.script
[16.07.20 17:18:52.040] * loading script actor_proxy.script
[16.07.20 17:18:52.041] * phase time: 377 ms
[16.07.20 17:18:52.203] * phase cmem: 230936 K
[16.07.20 17:18:52.212] * Loading spawn registry...
[16.07.20 17:18:52.215] * loading script smart_terrain_params.script
[16.07.20 17:18:52.216] * loading script xr_gulag.script
[16.07.20 17:18:52.217] * loading script gulag_general.script
[16.07.20 17:18:52.218] * loading script gulag_escape.script
[16.07.20 17:18:52.220] * loading script gulag_garbage.script
[16.07.20 17:18:52.221] * loading script gulag_agroprom.script
[16.07.20 17:18:52.222] * loading script gulag_agroprom_underground.script
[16.07.20 17:18:52.222] * loading script gulag_dark_valley.script
[16.07.20 17:18:52.224] * loading script gulag_labx18.script
[16.07.20 17:18:52.224] * loading script gulag_bar.script
[16.07.20 17:18:52.226] * loading script gulag_military.script
[16.07.20 17:18:52.228] * loading script gulag_radar.script
[16.07.20 17:18:52.229] * loading script gulag_radar_u.script
[16.07.20 17:18:52.230] * loading script gulag_yantar.script
[16.07.20 17:18:52.230] * loading script gulag_pripyat.script
[16.07.20 17:18:52.232] * loading script gulag_kishka.script
[16.07.20 17:18:52.232] * loading script gulag_sarcofag.script
[16.07.20 17:18:52.232] * loading script gulag_deadcity.script
[16.07.20 17:18:52.273] * loading script utils.script
[16.07.20 17:18:52.981] * 10303 spawn points are successfully loaded
[16.07.20 17:18:52.982] * Loading objects...
[16.07.20 17:18:53.638] * 20345 objects are successfully loaded
[16.07.20 17:18:53.778] * loading script sim_statistic.script
[16.07.20 17:18:53.779] * loading script gulag_tasks.script
[16.07.20 17:18:53.780] * loading script ranks.script
[16.07.20 17:18:53.783] * loading script xr_statistic.script
[16.07.20 17:18:53.793] * loading script xr_companion.script
[16.07.20 17:18:53.795] * loading script m_net_utils.script
[16.07.20 17:18:55.133] * Game Павел_autosave is successfully loaded from file 'c:\games\s.t.a.l.k.e.r. Тени Чернобыля\appdata\savedgames\Павел_autosave.sav' (2.930s)
[16.07.20 17:18:55.133] * phase time: 3092 ms
[16.07.20 17:18:55.310] * phase cmem: 263475 K
[16.07.20 17:18:55.311] * loading script rx_ai.script
[16.07.20 17:18:55.312] * loading script rx_utils.script
[16.07.20 17:18:55.314] * loading script xr_evaluators_id.script
[16.07.20 17:18:55.317] # Player not found. New player created.
[16.07.20 17:18:55.317] !!xrServer::Check_GameSpy_CDKey_Success - 1
[16.07.20 17:18:55.317] * client : connection accepted - <>
[16.07.20 17:18:55.320] * phase time: 186 ms
[16.07.20 17:18:55.474] * phase cmem: 263514 K
[16.07.20 17:18:55.481] * phase time: 160 ms
[16.07.20 17:18:55.635] * phase cmem: 263514 K
[16.07.20 17:18:56.167] * phase time: 685 ms
[16.07.20 17:18:56.339] * phase cmem: 288307 K
[16.07.20 17:18:56.497] * phase time: 329 ms
[16.07.20 17:18:56.688] * phase cmem: 292774 K
[16.07.20 17:18:56.694] * [Loading VB] 65534 verts, 2047 Kb
[16.07.20 17:18:56.704] * [Loading VB] 65534 verts, 2047 Kb
[16.07.20 17:18:56.713] * [Loading VB] 65532 verts, 2047 Kb
[16.07.20 17:18:56.721] * [Loading VB] 65535 verts, 2047 Kb
[16.07.20 17:18:56.728] * [Loading VB] 65534 verts, 2047 Kb
[16.07.20 17:18:56.736] * [Loading VB] 65535 verts, 2047 Kb
[16.07.20 17:18:56.744] * [Loading VB] 65523 verts, 2047 Kb
[16.07.20 17:18:56.752] * [Loading VB] 65528 verts, 2047 Kb
[16.07.20 17:18:56.760] * [Loading VB] 53780 verts, 1680 Kb
[16.07.20 17:18:56.766] * [Loading VB] 22454 verts, 701 Kb
[16.07.20 17:18:56.769] * [Loading IB] 1048575 indices, 2047 Kb
[16.07.20 17:18:56.778] * [Loading IB] 1048575 indices, 2047 Kb
[16.07.20 17:18:56.786] * [Loading IB] 1048572 indices, 2047 Kb
[16.07.20 17:18:56.795] * [Loading IB] 1048566 indices, 2047 Kb
[16.07.20 17:18:56.803] * [Loading IB] 1048569 indices, 2047 Kb
[16.07.20 17:18:56.810] * [Loading IB] 1048575 indices, 2047 Kb
[16.07.20 17:18:56.818] * [Loading IB] 443874 indices, 866 Kb
[16.07.20 17:18:56.821] * phase time: 324 ms
[16.07.20 17:18:56.987] * phase cmem: 292788 K
[16.07.20 17:18:57.014] * phase time: 193 ms
[16.07.20 17:18:57.171] * phase cmem: 293839 K
[16.07.20 17:18:57.171] * phase time: 157 ms
[16.07.20 17:18:57.357] * phase cmem: 293839 K
[16.07.20 17:18:57.357] * Loading HOM: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\levels\l03u_agr_underground\level.hom
[16.07.20 17:18:57.359] * phase time: 187 ms
[16.07.20 17:18:57.515] * phase cmem: 293883 K
[16.07.20 17:18:57.515] * phase time: 156 ms
[16.07.20 17:18:57.672] * phase cmem: 293883 K
[16.07.20 17:18:57.679] - Game configuring : Started 
[16.07.20 17:18:57.685] - Loading music tracks from 'l03u_agr_underground_musics'...
[16.07.20 17:18:57.698] - Game configuring : Finished 
[16.07.20 17:18:57.703] * phase time: 187 ms
[16.07.20 17:18:57.859] * phase cmem: 296472 K
[16.07.20 17:18:58.018] * t-report - base: 514, 104998 K
[16.07.20 17:18:58.018] * t-report - lmap: 2, 2048 K
[16.07.20 17:18:58.018] * phase time: 315 ms
[16.07.20 17:18:58.175] * phase cmem: 296664 K
[16.07.20 17:18:58.176] * phase time: 157 ms
[16.07.20 17:18:58.355] * phase cmem: 296664 K
[16.07.20 17:18:58.525] --------------------------------------------------------------------------------
[16.07.20 17:18:58.526] [4008MB] physical memory installed, [1770MB] available, [55] percent of memory in use
[16.07.20 17:18:58.526] PageFile usage: [780MB], Peak PageFile usage: [1198MB]
[16.07.20 17:18:58.526] --------------------------------------------------------------------------------
[16.07.20 17:18:58.526] * [ D3D ]: textures[107046 K]
[16.07.20 17:18:58.526] * [x-ray]: process heap[295922 K], render[0 K]
[16.07.20 17:18:58.526] * [x-ray]: economy: strings[6973 K], smem[68766 K]
[16.07.20 17:18:58.528] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\actors\hero\stalker_novice.ogf
[16.07.20 17:18:58.641] * loading script bind_stalker.script
[16.07.20 17:18:58.642] * loading script level_weathers.script
[16.07.20 17:18:58.642] * loading script xr_detector.script
[16.07.20 17:18:58.643] * loading script sr_psy_antenna.script
[16.07.20 17:18:58.671] * loading script death_manager.script
[16.07.20 17:18:58.677] * loading script rx_sound.script
[16.07.20 17:18:58.678] * loading script rx_knife.script
[16.07.20 17:18:58.679] * loading script xr_actions_id.script
[16.07.20 17:18:58.680] * loading script rx_kill_wounded.script
[16.07.20 17:18:58.685] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\weapons\binoculars\wpn_binoculars.ogf
[16.07.20 17:18:58.780] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\weapons\binoculars\wpn_binoculars_hud.ogf
[16.07.20 17:18:58.824] * loading script level_tasks.script
[16.07.20 17:18:58.824] * loading script escape_tasks.script
[16.07.20 17:18:58.825] * loading script garbage_tasks.script
[16.07.20 17:18:58.825] * loading script agroprom_tasks.script
[16.07.20 17:18:58.825] * loading script darkvalley_tasks.script
[16.07.20 17:18:58.826] * loading script bar_rostok_tasks.script
[16.07.20 17:18:58.826] * loading script yantar_tasks.script
[16.07.20 17:18:58.826] * loading script mil_tasks.script
[16.07.20 17:18:58.836] * loading script deadcity_tasks.script
[16.07.20 17:18:58.837] * loading script radar_tasks.script
[16.07.20 17:18:58.837] * loading script pripyat_tasks.script
[16.07.20 17:18:58.837] * loading script warlab_tasks.script
[16.07.20 17:18:58.838] * loading script olr_wep_sound.script
[16.07.20 17:18:58.838] * loading script shadows_addon.script
[16.07.20 17:18:58.840] * loading script inventory.script
[16.07.20 17:18:58.841] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\equipments\item_datchik1.ogf
[16.07.20 17:18:58.861] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\equipments\light_night.ogf
[16.07.20 17:18:58.977] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\equipments\item_pda.ogf
[16.07.20 17:18:58.978] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\anomaly\artefact_fire.ogf
[16.07.20 17:18:59.000] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\weapons\artefact\wpn_artefact_hud.ogf
[16.07.20 17:18:59.004] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\anomaly\artefact_rusty_hairs.ogf
[16.07.20 17:18:59.008] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\anomaly\artefact_gravy1.ogf
[16.07.20 17:18:59.061] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\equipments\bandit_suit.ogf
[16.07.20 17:18:59.064] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\balon\bochka_fuel.ogf
[16.07.20 17:18:59.065] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\equipments\item_minipda.ogf
[16.07.20 17:18:59.066] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\box\expl_dinamit.ogf
[16.07.20 17:18:59.067] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\equipment_cache\equipment_instrument_case_01_case.ogf
[16.07.20 17:18:59.068] * loading script bind_physic_object.script
[16.07.20 17:18:59.069] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\equipment_cache\equipment_rucksack_02_case.ogf
[16.07.20 17:18:59.070] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\equipment_cache\equipment_box_01_case.ogf
[16.07.20 17:18:59.070] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\equipment_cache\equipment_rucksack_01_case.ogf
[16.07.20 17:18:59.074] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\box\box_wood_01.ogf
[16.07.20 17:18:59.075] * loading script xr_box.script
[16.07.20 17:18:59.081] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\box\box_metall_01.ogf
[16.07.20 17:18:59.108] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\stol\stol_obedenniy.ogf
[16.07.20 17:18:59.109] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\stul\stul_1a.ogf
[16.07.20 17:18:59.111] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\decor\vedro_01.ogf
[16.07.20 17:18:59.113] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\balon\bochka_close_3.ogf
[16.07.20 17:18:59.114] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\balon\bochka_close_4.ogf
[16.07.20 17:18:59.115] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\balon\bochka_close_1.ogf
[16.07.20 17:18:59.116] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\balon\bochka_close_2.ogf
[16.07.20 17:18:59.117] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\balon\bochka_open_3.ogf
[16.07.20 17:18:59.118] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\balon\bochka_open_2.ogf
[16.07.20 17:18:59.119] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\box\box_1a.ogf
[16.07.20 17:18:59.121] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\decor\ventilator_mike.ogf
[16.07.20 17:18:59.122] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\balon\box_lab_03.ogf
[16.07.20 17:18:59.124] * loading script bind_smart_terrain.script
[16.07.20 17:18:59.125] * loading script bind_restrictor.script
[16.07.20 17:18:59.135] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\actors\soldier\soldier_bandana.ogf
[16.07.20 17:18:59.140] * loading script xr_motivator.script
[16.07.20 17:18:59.141] * loading script state_mgr.script
[16.07.20 17:18:59.144] * loading script state_mgr_goap.script
[16.07.20 17:18:59.145] * loading script state_mgr_weapon.script
[16.07.20 17:18:59.146] * loading script state_lib.script
[16.07.20 17:18:59.148] * loading script state_mgr_movement.script
[16.07.20 17:18:59.149] * loading script state_mgr_mental.script
[16.07.20 17:18:59.149] * loading script state_mgr_bodystate.script
[16.07.20 17:18:59.150] * loading script state_mgr_direction.script
[16.07.20 17:18:59.150] * loading script state_mgr_animstate.script
[16.07.20 17:18:59.151] * loading script state_mgr_animation.script
[16.07.20 17:18:59.152] * loading script state_mgr_animation_list.script
[16.07.20 17:18:59.154] * loading script xr_state.script
[16.07.20 17:18:59.154] * loading script xr_effects.script
[16.07.20 17:18:59.159] * loading script move_mgr.script
[16.07.20 17:18:59.160] * loading script xr_info.script
[16.07.20 17:18:59.161] * loading script sound_theme.script
[16.07.20 17:18:59.178] * loading script modules.script
[16.07.20 17:18:59.179] * loading script rx_reload.script
[16.07.20 17:18:59.179] * loading script rx_facer.script
[16.07.20 17:18:59.181] * loading script xr_combat.script
[16.07.20 17:18:59.181] * loading script xr_use.script
[16.07.20 17:18:59.181] * loading script xr_hit.script
[16.07.20 17:18:59.182] * loading script xr_meet.script
[16.07.20 17:18:59.183] * loading script xr_heli_hunter.script
[16.07.20 17:18:59.183] * loading script xr_combat_ignore.script
[16.07.20 17:18:59.183] * loading script xr_danger.script
[16.07.20 17:18:59.184] * loading script xr_wounded.script
[16.07.20 17:18:59.185] * loading script xr_abuse.script
[16.07.20 17:18:59.186] * loading script xr_death.script
[16.07.20 17:18:59.186] * loading script trade_manager.script
[16.07.20 17:18:59.188] * loading script stalker_generic.script
[16.07.20 17:18:59.188] * loading script xr_walker.script
[16.07.20 17:18:59.213] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\weapons\fort\wpn_fort.ogf
[16.07.20 17:18:59.215] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\weapons\fort\wpn_fort_hud.ogf
[16.07.20 17:18:59.225] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\weapons\ammo\ammo_9x18_fmj.ogf
[16.07.20 17:18:59.228] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\weapons\ak-74u\ak74u.ogf
[16.07.20 17:18:59.273] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\weapons\ak-74u\wpn_ak74u_hud.ogf
[16.07.20 17:18:59.278] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\weapons\ammo\ammo_545x39_fmj.ogf
[16.07.20 17:18:59.280] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\equipments\item_aptechka.ogf
[16.07.20 17:18:59.281] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\weapons\bred\bred.ogf
[16.07.20 17:18:59.282] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\weapons\vodka\vodka.ogf
[16.07.20 17:18:59.283] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\actors\soldier\soldier_bandana_5.ogf
[16.07.20 17:18:59.302] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\weapons\pm\wpn_pm.ogf
[16.07.20 17:18:59.304] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\weapons\pm\wpn_pm_hud.ogf
[16.07.20 17:18:59.309] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\weapons\ak74\wpn_ak74.ogf
[16.07.20 17:18:59.314] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\weapons\ak74\wpn_ak74_hud.ogf
[16.07.20 17:18:59.350] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\equipments\item_bandage.ogf
[16.07.20 17:18:59.391] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\weapons\kolbasa\kolbasa.ogf
[16.07.20 17:18:59.392] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\equipments\drink_stalker.ogf
[16.07.20 17:18:59.554] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\monsters\krovosos\krovosos.ogf
[16.07.20 17:18:59.613] * loading script bind_monster.script
[16.07.20 17:18:59.615] * loading script mob_combat.script
[16.07.20 17:18:59.615] * loading script mob_trade.script
[16.07.20 17:18:59.615] * loading script mob_death.script
[16.07.20 17:18:59.615] * loading script mob_panic.script
[16.07.20 17:18:59.616] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\box\seif_01.ogf
[16.07.20 17:18:59.617] * loading script bind_respawn.script
[16.07.20 17:18:59.619] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\actors\bandit\stalker_bandit_3.ogf
[16.07.20 17:19:00.228] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\weapons\bm_16\wpn_bm-16.ogf
[16.07.20 17:19:00.232] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\weapons\bm_16\wpn_bm-16_hud.ogf
[16.07.20 17:19:00.236] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\weapons\ammo\ammo_12x70_buck.ogf
[16.07.20 17:19:00.238] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\equipments\item_harmonica.ogf
[16.07.20 17:19:00.272] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\equipments\item_guitar.ogf
[16.07.20 17:19:00.297] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\actors\bandit\stalker_bandit_5.ogf
[16.07.20 17:19:00.384] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\actors\bandit\stalker_bandit_4.ogf
[16.07.20 17:19:01.045] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\weapons\mp5\wpn_mp5.ogf
[16.07.20 17:19:01.051] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\weapons\mp5\wpn_mp5_hud.ogf
[16.07.20 17:19:01.059] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\weapons\ammo\ammo_9x19_fmj.ogf
[16.07.20 17:19:01.062] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\monsters\zombi\zombi_1.ogf
[16.07.20 17:19:01.123] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\monsters\zombi\zombi_2.ogf
[16.07.20 17:19:01.135] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\equipments\item_zombie_hand.ogf
[16.07.20 17:19:01.143] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of agr_u_zone_buzz_up_0000 to eRestrictorTypeNone because border().empty()
[16.07.20 17:19:01.151] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of agr_u_zone_buzz_up_0002 to eRestrictorTypeNone because border().empty()
[16.07.20 17:19:01.160] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of agr_u_zone_buzz_up_0004 to eRestrictorTypeNone because border().empty()
[16.07.20 17:19:01.170] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of agr_u_zone_buzz_up_0007 to eRestrictorTypeNone because border().empty()
[16.07.20 17:19:01.179] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of agr_u_zone_buzz_up_0008 to eRestrictorTypeNone because border().empty()
[16.07.20 17:19:01.189] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of agr_u_zone_buzz_up_0010 to eRestrictorTypeNone because border().empty()
[16.07.20 17:19:01.200] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of agr_u_zone_buzz_up_0011 to eRestrictorTypeNone because border().empty()
[16.07.20 17:19:01.211] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of agr_u_zone_buzz_up_0012 to eRestrictorTypeNone because border().empty()
[16.07.20 17:19:01.224] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of agr_u_zone_buzz_up_0013 to eRestrictorTypeNone because border().empty()
[16.07.20 17:19:01.236] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of agr_u_zone_buzz_up_0014 to eRestrictorTypeNone because border().empty()
[16.07.20 17:19:01.249] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of agr_u_zone_buzz_up_0015 to eRestrictorTypeNone because border().empty()
[16.07.20 17:19:01.263] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of agr_u_zone_buzz_up_0016 to eRestrictorTypeNone because border().empty()
[16.07.20 17:19:01.278] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of agr_u_zone_buzz_up_0017 to eRestrictorTypeNone because border().empty()
[16.07.20 17:19:01.280] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\equipments\stalker_strelok_suit.ogf
[16.07.20 17:19:01.290] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\weapons\pkm\wpn_pkm.ogf
[16.07.20 17:19:01.295] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\weapons\pkm\wpn_pkm_hud.ogf
[16.07.20 17:19:01.351] * loading script game_stats.script
[16.07.20 17:19:01.353] * loading script sr_idle.script
[16.07.20 17:19:01.354] * loading script xr_conditions.script
[16.07.20 17:19:01.356] * loading script sleep_manager.script
[16.07.20 17:19:01.371] * loading script xrs_ai.script
[16.07.20 17:19:01.371] * loading script actor_state_ui.script
[16.07.20 17:19:01.372] * loading script arm_texture.script
[16.07.20 17:19:01.373] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\weapons\bolt\wpn_bolt.ogf
[16.07.20 17:19:01.374] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\weapons\bolt\wpn_bolt_hud.ogf
[16.07.20 17:19:01.439] * loading script ph_on_hit.script
[16.07.20 17:19:01.440] * loading script ph_idle.script
[16.07.20 17:19:01.440] * loading script sk_trups.script
[16.07.20 17:19:01.441] * loading script sr_light.script
[16.07.20 17:19:01.441] * loading script xr_sleeper.script
[16.07.20 17:19:01.445] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\weapons\knife\wpn_knife.ogf
[16.07.20 17:19:01.448] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\weapons\knife\wpn_knife_hud.ogf
[16.07.20 17:19:02.115] * MEMORY USAGE: 308933 K
[16.07.20 17:19:02.115] * End of synchronization A[1] R[1]
[16.07.20 17:19:04.005] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\box\prt\box_wood_01_prt1.ogf
[16.07.20 17:19:04.006] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\box\prt\box_wood_01_prt2.ogf
[16.07.20 17:19:04.007] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\box\prt\box_wood_01_prt3.ogf
[16.07.20 17:19:04.007] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\box\prt\box_wood_01_prt4.ogf
[16.07.20 17:19:04.008] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\box\prt\box_wood_01_prt5.ogf
[16.07.20 17:19:04.009] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\box\prt\box_wood_01_prt6.ogf
[16.07.20 17:19:04.009] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\box\prt\box_wood_01_prt7.ogf
[16.07.20 17:19:07.628] * loading script sr_territory.script
[16.07.20 17:19:07.629] * loading script pcfm_ui_hitmarks.script
[16.07.20 17:19:07.767] * loading script xr_spawner.script
[16.07.20 17:19:36.396] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\food\conserv1.ogf
[16.07.20 17:19:36.547] * loading script sr_danger.script
[16.07.20 17:21:46.435] ***************************[ScriptCrashHandler]**********************************
[16.07.20 17:21:46.435] stack traceback:
[16.07.20 17:21:46.435] *********************************************************************************
[16.07.20 17:21:46.435] ********************************************************************************
[16.07.20 17:21:46.435] !![LogStackTrace] ExceptionCode is [c0000005]
[16.07.20 17:21:46.497] !!Unhandled exception stack trace:
! Module: [C:\Games\S.T.A.L.K.E.R. Тени Чернобыля\bin\xrGame.dll], AddrPC.Offset: [000007FED0764AE6]
! Module: [C:\Games\S.T.A.L.K.E.R. Тени Чернобыля\bin\xrGame.dll], AddrPC.Offset: [000007FED07648E0]
! Module: [C:\Games\S.T.A.L.K.E.R. Тени Чернобыля\bin\xrGame.dll], AddrPC.Offset: [000007FED076485A]
! Module: [C:\Games\S.T.A.L.K.E.R. Тени Чернобыля\bin\xrGame.dll], AddrPC.Offset: [000007FED07593DA]
! Module: [C:\Games\S.T.A.L.K.E.R. Тени Чернобыля\bin\xrGame.dll], AddrPC.Offset: [000007FED0740285]
! Module: [C:\Games\S.T.A.L.K.E.R. Тени Чернобыля\bin\xrGame.dll], AddrPC.Offset: [000007FED07703C2]
! Module: [C:\Games\S.T.A.L.K.E.R. Тени Чернобыля\bin\xrEngine.exe], AddrPC.Offset: [000000013FFDFEFC], Fun: [CObjectList::SingleUpdate()] + [124 byte(s)]
! Module: [C:\Games\S.T.A.L.K.E.R. Тени Чернобыля\bin\xrEngine.exe], AddrPC.Offset: [000000013FFE01D7], Fun: [CObjectList::Update()] + [395 byte(s)]
! Module: [C:\Games\S.T.A.L.K.E.R. Тени Чернобыля\bin\xrEngine.exe], AddrPC.Offset: [000000013FFDBB6D], Fun: [IGame_Level::OnFrame()] + [29 byte(s)]
! Module: [C:\Games\S.T.A.L.K.E.R. Тени Чернобыля\bin\xrGame.dll], AddrPC.Offset: [000007FED08E04F0]
! Module: [C:\Games\S.T.A.L.K.E.R. Тени Чернобыля\bin\xrEngine.exe], AddrPC.Offset: [000000014000C9D0], Fun: [CLoadScreenRenderer::OnRender()] + [632 byte(s)]
! Module: [C:\Games\S.T.A.L.K.E.R. Тени Чернобыля\bin\xrEngine.exe], AddrPC.Offset: [000000014000B9EC], Fun: [CRenderDevice::FrameMove()] + [292 byte(s)]
! Module: [C:\Games\S.T.A.L.K.E.R. Тени Чернобыля\bin\xrEngine.exe], AddrPC.Offset: [000000014000BCD7], Fun: [CRenderDevice::on_idle()] + [223 byte(s)]
! Module: [C:\Games\S.T.A.L.K.E.R. Тени Чернобыля\bin\xrEngine.exe], AddrPC.Offset: [000000014000C4AA], Fun: [CRenderDevice::message_loop()] + [98 byte(s)]
! Module: [C:\Games\S.T.A.L.K.E.R. Тени Чернобыля\bin\xrEngine.exe], AddrPC.Offset: [000000014000BADA], Fun: [CRenderDevice::Run()] + [182 byte(s)]
! Module: [C:\Games\S.T.A.L.K.E.R. Тени Чернобыля\bin\xrEngine.exe], AddrPC.Offset: [000000013FFCEDB4], Fun: [CApplication::DestroyLoadingScreen()] + [5940 byte(s)]
! Module: [C:\Games\S.T.A.L.K.E.R. Тени Чернобыля\bin\xrEngine.exe], AddrPC.Offset: [000000013FFCF0F6], Fun: [CApplication::DestroyLoadingScreen()] + [6774 byte(s)]
! Module: [C:\Games\S.T.A.L.K.E.R. Тени Чернобыля\bin\xrEngine.exe], AddrPC.Offset: [000000013FFCC90D], Fun: [Skin4W()] + [1969 byte(s)]
! Module: [C:\Games\S.T.A.L.K.E.R. Тени Чернобыля\bin\xrEngine.exe], AddrPC.Offset: [000000014002E9FA], Fun: [CPerlinNoise3D::Get()] + [42422 byte(s)]
! Module: [C:\windows\system32\kernel32.dll], AddrPC.Offset: [0000000076CB59CD], Fun: [BaseThreadInitThunk()] + [13 byte(s)]
! Module: [C:\windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [0000000076DEA561], Fun: [RtlUserThreadStart()] + [33 byte(s)]
[16.07.20 17:21:46.497] ********************************************************************************

 

Изменено пользователем DoberBull

jpwsa5byp73nyaufrbis15dcci1y.png
 

Ссылка на комментарий

Привет всем.

В конфиге монстра есть такая строчка - monster_type        = indoor, что это за строчка? На что параметр "indoor" влеяет?

 Моя нычкаНычка в арендованном у Опричника холодильнике  

Мы хорошие ребята, жаль патронов маловато:):ukostra:

UriZzz.gif

Ссылка на комментарий

Приветствую. Как сделать так, чтобы при заходе в рестриктор ГГ становился врагом для определённого НПС/всей группировки?

Ссылка на комментарий

@Никсон, декомпилируй локацию Свалку,  и посмотри там логику ограбления Юрика для спейс-рестриктора. Это как ГГ становится врагом для группы ветеранов-бандитов.

 

Для всей группировки, это смотри рестриктор на Баре, на территории Долга.

Discord-сервер modfaq.ru: https://discord.gg/9j42BXwB

Ссылка на комментарий
1 час назад, aka_sektor сказал:

декомпилируй локацию Свалку,

А зачем декомпилировать локацию? Достаточно распаковать спавн.

Сталкер - наше всё!

Ссылка на комментарий

@AndrewMor, на декомпилированой локации в сдк, это нагляднее будет, хотя можно конечно и спавн, но там пока ты найдеш все что нужно, запаришся, а так в сдк все как на ладони, смотри-не хочу  

  • Согласен 1
%C0%EA%E5%EB%EB%EE.gif
Ссылка на комментарий
1 час назад, AndrewMor сказал:

А зачем

Для того, чтобы ручками на локации потрогать спейс-рестриктор.

Ковырять спавн, для продвинутых.

  • Нравится 1

Discord-сервер modfaq.ru: https://discord.gg/9j42BXwB

Ссылка на комментарий

@Akello@aka_sektor, Если установлен СДК, то нагляднее, конечно. Но все это можно посмотреть и без СДК. Другое дело, что физическое расположение рестриктора трудно представить без СДК, а все остальное в логике можно глянуть, и имя рестриктора в том числе.

 

Тем более, что изначально речь шла о том, КАК сделать. Можно предположить, что рестриктор уже есть, и дело только в логике.

Изменено пользователем AndrewMor
  • Согласен 1

Сталкер - наше всё!

Ссылка на комментарий

Как вариант, непрозрачную текстуру под нее подложить на худе.

Мод, где не бывает одинаковых путей - Судьба Зоны. (Лучшее, что у меня получилось на X-Ray) На базе модифицированного движка OGSR Engine.

Бывший мододел на X-Ray / Начинающий игродел на Unreal Engine. Программист.

AMD Ryzen 9 7950X (16 ядер, 32 потока, 5.75 ГГц); RTX 3080; 128 ГБ DDR5; Arctic Liquid Freezer II-420; 3 ТБ SSD PCIe 4.0; 4ТБ HDD.

Ссылка на комментарий
3 часа назад, Никсон сказал:

Доброго дня. Как сделать не прозрачную мини-карту? 

Только через двиг.

Скрытый текст

\xrGame\ui\UIMap.cpp

...


void CUIMiniMap::Init(shared_str name, CInifile& gameLtx, LPCSTR sh_name)
{
    inherited::Init(name, gameLtx, sh_name);
    CUIStatic::SetColor(0xffffffff); // прозрачная или нет (0x7fffffff)
}

 

 

  • Спасибо 1
  • Нравится 1
Ссылка на комментарий

@Robbie's Mods, xrGame/ui/UIInventoryWnd2.cpp / UpdateListBug

Найти и закомментировать эту строку

std::sort		(ruck_list.begin(),ruck_list.end(),InventoryUtilities::GreaterRoomInRuck);

 

Изменено пользователем Zander_driver
  • Полезно 1

Мод, где не бывает одинаковых путей - Судьба Зоны. (Лучшее, что у меня получилось на X-Ray) На базе модифицированного движка OGSR Engine.

Бывший мододел на X-Ray / Начинающий игродел на Unreal Engine. Программист.

AMD Ryzen 9 7950X (16 ядер, 32 потока, 5.75 ГГц); RTX 3080; 128 ГБ DDR5; Arctic Liquid Freezer II-420; 3 ТБ SSD PCIe 4.0; 4ТБ HDD.

Ссылка на комментарий

Всем привет. Возникла проблема с добавлением смарт террейна на новую локацию. Почти оригинальный тч (движок OGSR) но я не думаю что это будет иметь значение.

В общем добавляю смарт терраин в СДК, собираю спавн и добавляю в игру. Вот настройки смарта https://yadi.sk/i/M7hm2Pg-KLSEOw 

Далее я создал НПС (далее я планирую спавнить этого непися через скрипт) и добавил ему файл с такой логикой:

Скрытый текст

[smart_terrains]
;none = true
marsh_stalk_lager1 = true

 

После этого я добавил файл с логикой для нового смарта, также я добавил этот новый фаил в gulag_tasks.ltx

Скрытый текст

[logic@marsh_lager1_st1_smart_terrain_kamp]
active = kamp@marsh_lager1_smart_terrain_st1
 
[kamp@marsh_lager1_smart_terrain_st1]
center_point = st_lager1_kamp_center
path_walk    = st_lager1_kamp_walk3

 

Далее я создал скрипт с настройками гулага...

Скрытый текст

local t = {}

function load_job(sj, gname, type, squad, groups)
	if type == "marsh_stalk_lager1" then
		t = { section = "logic@marsh_lager1_st1_smart_terrain_kamp",
			idle = 0,
			prior = 5, state = {0},
			in_rest = "", out_rest = ""
		}
		table.insert(sj, t)
	end
end



function load_states(gname, type)
	if type == "marsh_stalk_lager1" then
		return function(gulag)
			return 0
		end
	end
end

--------------------------------------------------------------------------
-- Dynamic ltx
--------------------------------------------------------------------------
function load_ltx(gname, type)
	return nil
end

function checkStalker(npc_community, gulag_type, npc_rank, se_obj)
	if gulag_type == "marsh_stalk_lager1" then
		return npc_community == "stalker"
	end
	return false
end

function checkMonster(npc_community, gulag_type)
		
	return false
end

 

Этот скрипт я прописал в xr_gulag.script в таблице level_gulags и также в таблице level_groups я добавил название новой локации:

Скрытый текст

level_gulags = {gulag_general, gulag_escape, gulag_garbage, gulag_agroprom, gulag_agroprom_underground, gulag_dark_valley, gulag_labx18, gulag_bar,
                gulag_military, gulag_radar, gulag_radar_u, gulag_yantar, gulag_pripyat, gulag_kishka, gulag_sarcofag,
                gulag_deadcity, gulag_marsh}

level_groups = {l01_escape = 1, l02_garbage = 2, l03_agroprom = 3, l03u_agr_underground = 4,
                l04_darkvalley = 5, l04u_labx18 = 6, l05_bar = 7, l06_rostok = 8,
                l07_military = 9, l08_yantar = 10, l08u_brainlab = 11, l10_radar = 12,
                l10u_bunker = 13, l11_pripyat = 14, l12_stancia = 15, l12u_sarcofag = 16, 
                l12u_control_monolith = 17, l12_stancia_2 = 18, l13_marsh = 19 }

 

После этого я добавил 

	l13_marsh = "group1"

в таблицу level_groups в скрипте smart_terrain. Также я добавил 

	l13_marsh = "garbage"

в таблицу trade_by_level в скрипте xr_conditions. Ну и вроде как всё.

После этого я запускаю новую игру и если все хорошо то скрипт спавнит на болотах нового непися и когда я прихожу туда на болота там уже должен сидеть сталкер возле костра. Но увы нет. При начале новой игры, в самом начале загрузки я ловлю вылит...

Скрытый текст


[29.07.20 19:43:11.641] * Detected CPU: AMD Ryzen 5 1500X Quad-Core Processor           [AuthenticAMD], F143/M1/S1
[29.07.20 19:43:11.641] * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2, SSE4a, AVX, AVX2
[29.07.20 19:43:11.641] * CPU cores: [4], threads: [8]
[29.07.20 19:43:11.641] * CPU0 current freq: 3500 MHz, max freq: 3500 MHz
[29.07.20 19:43:11.641] * CPU1 current freq: 3500 MHz, max freq: 3500 MHz
[29.07.20 19:43:11.641] * CPU2 current freq: 3500 MHz, max freq: 3500 MHz
[29.07.20 19:43:11.641] * CPU3 current freq: 3500 MHz, max freq: 3500 MHz
[29.07.20 19:43:11.641] * CPU4 current freq: 3500 MHz, max freq: 3500 MHz
[29.07.20 19:43:11.641] * CPU5 current freq: 3500 MHz, max freq: 3500 MHz
[29.07.20 19:43:11.641] * CPU6 current freq: 3500 MHz, max freq: 3500 MHz
[29.07.20 19:43:11.641] * CPU7 current freq: 3500 MHz, max freq: 3500 MHz
[29.07.20 19:43:11.641] Initializing File System...
[29.07.20 19:43:11.643] using fs-ltx fsgame.ltx
[29.07.20 19:43:11.643] --Found FS dir: [e:\program files\ogsr\appdata\]
[29.07.20 19:43:11.643]   files: [7]
[29.07.20 19:43:11.664] --Found FS dir: [e:\program files\ogsr\gamedata\]
[29.07.20 19:43:11.664]   files: [24]
[29.07.20 19:43:11.665] --Found FS dir: [e:\program files\ogsr\gamedata\ai\]
[29.07.20 19:43:11.665]   files: [4]
[29.07.20 19:43:11.665] --Found FS dir: [e:\program files\ogsr\gamedata\spawns\]
[29.07.20 19:43:11.665]   files: [4]
[29.07.20 19:43:11.665] --Found FS dir: [e:\program files\ogsr\gamedata\anims\]
[29.07.20 19:43:11.667]   files: [104]
[29.07.20 19:43:11.673] --Found FS dir: [e:\program files\ogsr\gamedata\levels\]
[29.07.20 19:43:11.674]   files: [22]
[29.07.20 19:43:11.688] --Found FS dir: [e:\program files\ogsr\gamedata\meshes\]
[29.07.20 19:43:11.688]   files: [16]
[29.07.20 19:43:11.712] --Found FS dir: [e:\program files\ogsr\gamedata\meshes\]
[29.07.20 19:43:11.712]   files: [16]
[29.07.20 19:43:11.729] --Found FS dir: [e:\program files\ogsr\gamedata\shaders\]
[29.07.20 19:43:11.729]   files: [7]
[29.07.20 19:43:11.735] --Found FS dir: [e:\program files\ogsr\gamedata\sounds\]
[29.07.20 19:43:11.736]   files: [36]
[29.07.20 19:43:12.283] --Found FS dir: [e:\program files\ogsr\gamedata\textures\]
[29.07.20 19:43:12.284]   files: [92]
[29.07.20 19:43:12.462] --Found FS dir: [e:\program files\ogsr\gamedata\scripts\]
[29.07.20 19:43:12.463]   files: [360]
[29.07.20 19:43:12.470] --Found FS dir: [e:\program files\ogsr\gamedata\config\]
[29.07.20 19:43:12.470]   files: [45]
[29.07.20 19:43:12.486] --Found FS dir: [e:\program files\ogsr\gamedata\levels\]
[29.07.20 19:43:12.487]   files: [22]
[29.07.20 19:43:12.487] --Found FS dir: [e:\program files\ogsr\appdata\savedgames\]
[29.07.20 19:43:12.488]   files: [87]
[29.07.20 19:43:12.489] --Found FS dir: [e:\program files\ogsr\appdata\logs\]
[29.07.20 19:43:12.489]   files: [5]
[29.07.20 19:43:12.489] --Found FS dir: [e:\program files\ogsr\appdata\screenshots\]
[29.07.20 19:43:12.490]   files: [28]
[29.07.20 19:43:12.495] FS: 45668 files cached, 8078Kb memory used.
[29.07.20 19:43:12.495] Init FileSystem 0.853766 sec
[29.07.20 19:43:12.496] [OGSR Engine (x64)] build date: [Jul  1 2020 07:44:00]
[29.07.20 19:43:12.496] [AppVeyor] build version: [2.1.79], repo: [OGSR/OGSR-Engine]
[29.07.20 19:43:12.496] Working Directory: [E:\Program Files\ogsr\bin_x64]
[29.07.20 19:43:12.496] CommandLine: ["E:\Program Files\ogsr\bin_x64\xrEngine.exe" -ss_png]
[29.07.20 19:43:12.631] TTAPI number of threads: [8]
[29.07.20 19:43:12.631] Initializing Engine...
[29.07.20 19:43:12.632] Starting INPUT device...
[29.07.20 19:43:12.646] refCount:m_pAdapter 1
[29.07.20 19:43:12.646] refCount:pFactory 1
[29.07.20 19:43:12.691] --[CEngineAPI::CreateRendererList] Available render modes [5]:
[29.07.20 19:43:12.691] --  [renderer_r2a]
[29.07.20 19:43:12.691] --  [renderer_r2]
[29.07.20 19:43:12.691] --  [renderer_r2.5]
[29.07.20 19:43:12.691] --  [renderer_r3]
[29.07.20 19:43:12.691] --  [renderer_r4]
[29.07.20 19:43:12.691] Executing config-script "user.ltx"...
[29.07.20 19:43:12.691] --[CCC_r2::Execute] Executing renderer: [renderer_r4], renderer_value: [4]
[29.07.20 19:43:12.691] [e:\program files\ogsr\appdata\user.ltx] successfully loaded.
[29.07.20 19:43:12.691] --Loading DLL: [xrRender_R4.dll]
[29.07.20 19:43:12.693] --Loading DLL: [xrGame.dll]
[29.07.20 19:43:12.718] --------------------------------------------------------------------------------
[29.07.20 19:43:12.718] [8144MB] physical memory installed, [5509MB] available, [32] percent of memory in use
[29.07.20 19:43:12.718] PageFile usage: [48MB], Peak PageFile usage: [78MB]
[29.07.20 19:43:12.718] --------------------------------------------------------------------------------
[29.07.20 19:43:12.718] * [ D3D ]: textures[0 K]
[29.07.20 19:43:12.718] * [x-ray]: process heap[34723 K], render[0 K]
[29.07.20 19:43:12.718] * [x-ray]: economy: strings[8772 K], smem[0 K]
[29.07.20 19:43:12.718] SOUND: OpenAL: enumerate devices...
[29.07.20 19:43:12.719] SOUND: OpenAL: EnumerationExtension Present
[29.07.20 19:43:12.748] devices OpenAL Soft
[29.07.20 19:43:12.748] SOUND: OpenAL: system  default SndDevice name is Generic Software
[29.07.20 19:43:13.021] SOUND: OpenAL: All available devices:
[29.07.20 19:43:13.021] 1. OpenAL Soft, Spec Version 1.1  eax[0] efx[no] xram[no]
[29.07.20 19:43:13.021] 2. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no]
[29.07.20 19:43:13.021] Executing config-script "e:\program files\ogsr\gamedata\config\default_controls.ltx"...
[29.07.20 19:43:13.022] [e:\program files\ogsr\gamedata\config\default_controls.ltx] successfully loaded.
[29.07.20 19:43:13.022] Executing config-script "user.ltx"...
[29.07.20 19:43:13.022] Executing config-script "e:\program files\ogsr\gamedata\config\rspec_high.ltx"...
[29.07.20 19:43:13.022] ! Unknown command:  r2_sun_shafts
[29.07.20 19:43:13.022] ! Unknown command:  r__supersample
[29.07.20 19:43:13.022] [e:\program files\ogsr\gamedata\config\rspec_high.ltx] successfully loaded.
[29.07.20 19:43:13.022] Executing config-script "e:\program files\ogsr\gamedata\config\default_controls.ltx"...
[29.07.20 19:43:13.022] [e:\program files\ogsr\gamedata\config\default_controls.ltx] successfully loaded.
[29.07.20 19:43:13.023] --[CCC_r2::Execute] Executing renderer: [renderer_r4], renderer_value: [4]
[29.07.20 19:43:13.023] [e:\program files\ogsr\appdata\user.ltx] successfully loaded.
[29.07.20 19:43:13.023] SOUND: Selected device is OpenAL Soft
[29.07.20 19:43:13.053] * sound: EAX 2.0 extension: absent
[29.07.20 19:43:13.053] * sound: EAX 2.0 deferred: absent
[29.07.20 19:43:13.053] * sound : cache: 65537 kb, 4856 lines, 13820 bpl
[29.07.20 19:43:13.056] Starting RENDER device...
[29.07.20 19:43:13.058] * GPU [vendor:10DE]-[device:1C82]: NVIDIA GeForce GTX 1050 Ti
[29.07.20 19:43:13.552] !![CHW::CreateDevice] DirectX 11.1 not supported!
[29.07.20 19:43:13.552] * CREATE: DeviceREF: 5
[29.07.20 19:43:13.553] *     Texture memory: 3998 M
[29.07.20 19:43:13.555] * GPU shading: vs(0/4.0/40), ps(0/4.0/40)
[29.07.20 19:43:13.555] * GPU vertex cache: unrecognized, 24
[29.07.20 19:43:13.556] * DVB created: 16384K
[29.07.20 19:43:13.556] * DIB created: 512K
[29.07.20 19:43:13.562] ! Version conflict in shader 'models\lightplanesself'
[29.07.20 19:43:13.562] ! Version conflict in shader 'models\lightplanes_00'
[29.07.20 19:43:13.562] ! Version conflict in shader 'models\model_puh'
[29.07.20 19:43:13.562] ! Version conflict in shader 'models\model_refl'
[29.07.20 19:43:13.562] ! Version conflict in shader 'models\xbrainglass'
[29.07.20 19:43:13.562] ! Version conflict in shader 'models\xdistortcolorlinv'
[29.07.20 19:43:13.562] ! Version conflict in shader 'models\xglass'
[29.07.20 19:43:13.562] ! Version conflict in shader 'models\xglass2'
[29.07.20 19:43:13.562] ! Version conflict in shader 'models\xlens'
[29.07.20 19:43:13.562] ! Version conflict in shader 'selflight_static'
[29.07.20 19:43:13.564] [CTextureDescrMngr::LoadLTX] count of *textures*.ltx files: [1]
[29.07.20 19:43:13.648] * HWDST/PCF supported and used
[29.07.20 19:43:15.147] --LUA version: [LuaJIT 2.1.0-beta3]
[29.07.20 19:43:15.209] Starting engine...
[29.07.20 19:43:16.632] ! Invalid ogg-comment version, file:  e:\program files\ogsr\gamedata\sounds\music\menu\ogse_menu_l.ogg
[29.07.20 19:43:16.647] ! Invalid ogg-comment version, file:  e:\program files\ogsr\gamedata\sounds\music\menu\ogse_menu_r.ogg
[29.07.20 19:43:19.656] * phase time: 13 ms
[29.07.20 19:43:19.699] * phase cmem: 162505 K
[29.07.20 19:43:19.741] --LUA version: [LuaJIT 2.1.0-beta3]
[29.07.20 19:43:19.766] ! Cannot find saved game ~~~ sandbox initialized
[29.07.20 19:43:19.766] ! Unknown command:  flush
[29.07.20 19:43:19.766] * phase time: 110 ms
[29.07.20 19:43:19.810] * phase cmem: 163024 K
[29.07.20 19:43:19.810] * phase time: 43 ms
[29.07.20 19:43:19.853] * phase cmem: 163022 K
[29.07.20 19:43:19.854] * Creating new game...
[29.07.20 19:43:19.854] * Loading spawn registry...
[29.07.20 19:43:20.273] * 9151 spawn points are successfully loaded
[29.07.20 19:43:21.279] * [CPatrolPathStorage::safe_path]: path[agr_factory_defence_krot_walk9] pp[wp00|a=patrol] level_vertex_id[4294967295] -> 262211
[29.07.20 19:43:21.958] ***************************[ScriptCrashHandler]**********************************
[29.07.20 19:43:21.958] stack traceback:
	[C]: in function 'game_vertex_id'
	...rogram files\ogsr\gamedata\scripts\gulag\xr_gulag.script:159: in function 'prepare_jobs'
	...rogram files\ogsr\gamedata\scripts\gulag\xr_gulag.script:128: in function 'initialize'
	e:\program files\ogsr\gamedata\scripts\smart_terrain.script:844: in function 'create_gulag'
	e:\program files\ogsr\gamedata\scripts\smart_terrain.script:656: in function <e:\program files\ogsr\gamedata\scripts\smart_terrain.script:615>
	[C]: in function 'update'
	e:\program files\ogsr\gamedata\scripts\ai\se_stalker.script:159: in function <e:\program files\ogsr\gamedata\scripts\ai\se_stalker.script:142>
[29.07.20 19:43:21.958] *********************************************************************************
[29.07.20 19:43:21.958] ********************************************************************************
[29.07.20 19:43:21.958] !![LogStackTrace] Thread: [UNKNOWN], ExceptionCode: [c0000005]
[29.07.20 19:43:22.113] [luabind::detail::class_rep::function_dispatcher] stack trace:
Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6CAAF23], Fun: [CPatrolPathParams::game_vertex_id()] + [11 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrGame\patrol_path_params.cpp-->61] + [7 byte(s)]
Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6CAC729], Fun: [luabind::detail::returns<unsigned short>::callApply<2,CPatrolPathParams,unsigned short (__cdecl CPatrolPathParams::*&)(unsigned int)const ,luabind::detail::primitive_converter<0>,unsigned int,0>()] + [81 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\Luabind\luabind\detail\call.hpp-->127] + [60 byte(s)]
Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6CAC1CC], Fun: [luabind::detail::returns<unsigned short>::call<CPatrolPathParams,2,unsigned short (__cdecl CPatrolPathParams::*&)(unsigned int)const ,unsigned int>()] + [84 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\Luabind\luabind\detail\call.hpp-->171]
Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6CADD6D], Fun: [std::_Func_impl_no_alloc<luabind::detail::mem_fn_callback<unsigned short (__cdecl CPatrolPathParams::*)(unsigned int)const ,CPatrolPathParams>,int,lua_State *>::_Do_call()] + [33 byte(s)], File-->Line: [C:\Program Files (x86)\Microsoft Visual Studio\2019\Enterprise\VC\Tools\MSVC\14.26.28801\include\functional-->911]
Module: [E:\Program Files\ogsr\bin_x64\Luabind.dll], AddrPC.Offset: [0000000180009918], Fun: [luabind::detail::class_rep::function_dispatcher()] + [320 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\Luabind\src\class_rep.cpp-->652] + [56 byte(s)]
Module: [E:\Program Files\ogsr\bin_x64\LuaJIT.dll], AddrPC.Offset: [000007FEE25F5390], Fun: [lj_BC_FUNCC()] + [66 byte(s)]
Module: [E:\Program Files\ogsr\bin_x64\LuaJIT.dll], AddrPC.Offset: [000007FEE25FEEEA], Fun: [lua_pcall()] + [170 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\LuaJIT\src\lj_api.c-->1130]
Module: [E:\Program Files\ogsr\bin_x64\Luabind.dll], AddrPC.Offset: [000000018000D7FC], Fun: [luabind::detail::pcall()] + [100 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\Luabind\src\pcall.cpp-->40] + [16 byte(s)]
Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6F06A22], Fun: [luabind::detail::proxy_member_void_caller<CSE_ALifeMonsterAbstract * const *>::~proxy_member_void_caller<CSE_ALifeMonsterAbstract * const *>()] + [70 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\Luabind\luabind\detail\call_member.hpp-->87] + [16 byte(s)]
Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6F091A1], Fun: [CWrapperAbstractZone<CSE_ALifeSmartZone>::register_npc()] + [57 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\COMMON_AI\xrServer_script_macroses.h-->128] + [57 byte(s)]
Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6BB7A7B], Fun: [CALifeMonsterBrain::select_task()] + [471 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\COMMON_AI\alife_monster_brain.cpp-->147]
Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6BB7C6A], Fun: [CALifeMonsterBrain::update()] + [14 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\COMMON_AI\alife_monster_brain.cpp-->167]
Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6BB83AC], Fun: [luabind::detail::returns<void>::callApply<CALifeMonsterBrain,CALifeMonsterBrain>()] + [120 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\Luabind\luabind\detail\call.hpp-->102] + [93 byte(s)]
Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6BB82BA], Fun: [luabind::detail::call<CALifeMonsterBrain,CALifeMonsterBrain,void>()] + [42 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\Luabind\luabind\detail\call.hpp-->216] + [21 byte(s)]
Module: [E:\Program Files\ogsr\bin_x64\Luabind.dll], AddrPC.Offset: [0000000180009918], Fun: [luabind::detail::class_rep::function_dispatcher()] + [320 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\Luabind\src\class_rep.cpp-->652] + [56 byte(s)]
Module: [E:\Program Files\ogsr\bin_x64\LuaJIT.dll], AddrPC.Offset: [000007FEE25F5390], Fun: [lj_BC_FUNCC()] + [66 byte(s)]
Module: [E:\Program Files\ogsr\bin_x64\LuaJIT.dll], AddrPC.Offset: [000007FEE25FEEEA], Fun: [lua_pcall()] + [170 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\LuaJIT\src\lj_api.c-->1130]
Module: [E:\Program Files\ogsr\bin_x64\Luabind.dll], AddrPC.Offset: [000000018000D7FC], Fun: [luabind::detail::pcall()] + [100 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\Luabind\src\pcall.cpp-->40] + [16 byte(s)]
Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6B39F26], Fun: [luabind::detail::proxy_member_void_caller<>::~proxy_member_void_caller<>()] + [50 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\Luabind\luabind\detail\call_member.hpp-->269] + [19 byte(s)]
Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6F5943B], Fun: [CWrapperAbstractMonster<CSE_ALifeHumanStalker>::on_register()] + [51 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\COMMON_AI\xrServer_script_macroses.h-->144] + [51 byte(s)]
Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6BD08A2], Fun: [CALifeUpdateManager::new_game()] + [262 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrGame\alife_update_manager.cpp-->250]
Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6BD0E9A], Fun: [CALifeUpdateManager::load()] + [194 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrGame\alife_update_manager.cpp-->277]
Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6BA9289], Fun: [CALifeSimulator::CALifeSimulator()] + [865 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrGame\alife_simulator.cpp-->66]
Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6EC2D46], Fun: [game_sv_Single::Create()] + [86 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrGame\game_sv_single.cpp-->32] + [32 byte(s)]
Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6EC4D5D], Fun: [xrServer::Connect()] + [401 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrGame\xrServer_Connect.cpp-->46]
Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6DA4E5E], Fun: [CLevel::net_start2()] + [74 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrGame\Level_start.cpp-->133] + [19 byte(s)]
Module: [E:\Program Files\ogsr\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F218B07], Fun: [CRenderDevice::on_idle()] + [143 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->226] + [20 byte(s)]
Module: [E:\Program Files\ogsr\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F2192EE], Fun: [CRenderDevice::message_loop()] + [98 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->325]
Module: [E:\Program Files\ogsr\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F218907], Fun: [CRenderDevice::Run()] + [235 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->366]
Module: [E:\Program Files\ogsr\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F1DE1FC], Fun: [Startup()] + [284 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\x_ray.cpp-->214]
Module: [E:\Program Files\ogsr\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F1DE572], Fun: [WinMain_impl()] + [478 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\x_ray.cpp-->414]
Module: [E:\Program Files\ogsr\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F1DBC81], Fun: [WinMain()] + [73 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\x_ray.cpp-->449]
Module: [E:\Program Files\ogsr\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F2391D2], Fun: [__scrt_common_main_seh()] + [262 byte(s)], File-->Line: [d:\A01\_work\6\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl-->288] + [33 byte(s)]
Module: [C:\Windows\system32\kernel32.dll], AddrPC.Offset: [00000000776559CD], Fun: [BaseThreadInitThunk()] + [13 byte(s)]
Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [000000007778A561], Fun: [RtlUserThreadStart()] + [33 byte(s)]
[29.07.20 19:43:22.113] ********************************************************************************
[29.07.20 19:43:22.113] *********************************************************************************
[29.07.20 19:43:22.113] [print_output([CScriptEngine::lua_pcall_failed])] SCRIPT RUNTIME ERROR:
[luabind::detail::class_rep::function_dispatcher] Caught unhandled exception!
stack traceback:
	[C]: at 0x07fed6d6f1b0
	[C]: in function 'game_vertex_id'
	...rogram files\ogsr\gamedata\scripts\gulag\xr_gulag.script:159: in function 'prepare_jobs'
	...rogram files\ogsr\gamedata\scripts\gulag\xr_gulag.script:128: in function 'initialize'
	e:\program files\ogsr\gamedata\scripts\smart_terrain.script:844: in function 'create_gulag'
	e:\program files\ogsr\gamedata\scripts\smart_terrain.script:656: in function <e:\program files\ogsr\gamedata\scripts\smart_terrain.script:615>
	[C]: in function 'update'
	e:\program files\ogsr\gamedata\scripts\ai\se_stalker.script:159: in function <e:\program files\ogsr\gamedata\scripts\ai\se_stalker.script:142>
[29.07.20 19:43:22.113] *********************************************************************************
[29.07.20 19:43:22.113] 
FATAL ERROR

[error]Expression    : FATAL ERROR
[error]Function      : CScriptEngine::lua_pcall_failed
[error]File          : D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\COMMON_AI\script_engine.cpp
[error]Line          : 52
[error]Description   : [CScriptEngine::lua_pcall_failed]: [luabind::detail::class_rep::function_dispatcher] Caught unhandled exception!

[29.07.20 19:43:22.113] ***************************[ScriptCrashHandler]**********************************
[29.07.20 19:43:22.113] stack traceback:
	[C]: at 0x07fed6d6f1b0
	[C]: in function 'game_vertex_id'
	...rogram files\ogsr\gamedata\scripts\gulag\xr_gulag.script:159: in function 'prepare_jobs'
	...rogram files\ogsr\gamedata\scripts\gulag\xr_gulag.script:128: in function 'initialize'
	e:\program files\ogsr\gamedata\scripts\smart_terrain.script:844: in function 'create_gulag'
	e:\program files\ogsr\gamedata\scripts\smart_terrain.script:656: in function <e:\program files\ogsr\gamedata\scripts\smart_terrain.script:615>
	[C]: in function 'update'
	e:\program files\ogsr\gamedata\scripts\ai\se_stalker.script:159: in function <e:\program files\ogsr\gamedata\scripts\ai\se_stalker.script:142>
[29.07.20 19:43:22.113] 	Locals: 
[29.07.20 19:43:22.113] 	 string (*temporary) : [luabind::detail::class_rep::function_dispatcher] Caught unhandled exception!
[29.07.20 19:43:22.113] 	End
[29.07.20 19:43:22.113] 	Locals: 
[29.07.20 19:43:22.113] 	 userdata (*temporary) : (patrol): 0000000027E9ECB0
[29.07.20 19:43:22.113] 	 number (*temporary) : 0.000000
[29.07.20 19:43:22.113] 	End
[29.07.20 19:43:22.113] 	Locals: 
[29.07.20 19:43:22.113] 	 Userdata: self
[29.07.20 19:43:22.113] 			 Table: self.ObjectJob
[29.07.20 19:43:22.113] 			 Table: self.groups
[29.07.20 19:43:22.113] 			 number self.population_non_exclusive : 0.000000
[29.07.20 19:43:22.113] 			 string self.ltx_name : misc\gulag_tasks.ltx
[29.07.20 19:43:22.113] 			 Table: self.JobLoaded
[29.07.20 19:43:22.113] 			 Table: self.Job
[29.07.20 19:43:22.113] 					 table self.Job.1 : [...]
[29.07.20 19:43:22.113] Can't dump script call stack - Engine corrupted
[29.07.20 19:43:22.113] ********************************************************************************
[29.07.20 19:43:22.113] !![LogStackTrace] Thread: [UNKNOWN]
[29.07.20 19:43:22.273] !!stack trace:
! Module: [E:\Program Files\ogsr\bin_x64\xrCore.dll], AddrPC.Offset: [000007FEE5703E48], Fun: [BuildStackTrace()] + [48 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrCore\stacktrace_collector.cpp-->152]
! Module: [E:\Program Files\ogsr\bin_x64\xrCore.dll], AddrPC.Offset: [000007FEE5726F41], Fun: [LogStackTrace()] + [73 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrCore\xrDebugNew.cpp-->58] + [13 byte(s)]
! Module: [E:\Program Files\ogsr\bin_x64\xrCore.dll], AddrPC.Offset: [000007FEE5726D7B], Fun: [xrDebug::backend()] + [171 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrCore\xrDebugNew.cpp-->172]
! Module: [E:\Program Files\ogsr\bin_x64\xrCore.dll], AddrPC.Offset: [000007FEE5726CBB], Fun: [xrDebug::fatal()] + [131 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrCore\xrDebugNew.cpp-->252]
! Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6D6F228], Fun: [CScriptEngine::lua_pcall_failed()] + [120 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\COMMON_AI\script_engine.cpp-->53]
! Module: [E:\Program Files\ogsr\bin_x64\LuaJIT.dll], AddrPC.Offset: [000007FEE25F5390], Fun: [lj_BC_FUNCC()] + [66 byte(s)]
! Module: [E:\Program Files\ogsr\bin_x64\LuaJIT.dll], AddrPC.Offset: [000007FEE26325F4], Fun: [lj_err_run()] + [356 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\LuaJIT\src\lj_err.c-->621] + [40 byte(s)]
! Module: [E:\Program Files\ogsr\bin_x64\LuaJIT.dll], AddrPC.Offset: [000007FEE2632A79], Fun: [lua_error()] + [9 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\LuaJIT\src\lj_err.c-->821] + [5 byte(s)]
! Module: [E:\Program Files\ogsr\bin_x64\Luabind.dll], AddrPC.Offset: [000000018000993A], Fun: [luabind::detail::class_rep::function_dispatcher()] + [354 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\Luabind\src\class_rep.cpp-->659]
! Module: [E:\Program Files\ogsr\bin_x64\LuaJIT.dll], AddrPC.Offset: [000007FEE25F5390], Fun: [lj_BC_FUNCC()] + [66 byte(s)]
! Module: [E:\Program Files\ogsr\bin_x64\LuaJIT.dll], AddrPC.Offset: [000007FEE25FEEEA], Fun: [lua_pcall()] + [170 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\LuaJIT\src\lj_api.c-->1130]
! Module: [E:\Program Files\ogsr\bin_x64\Luabind.dll], AddrPC.Offset: [000000018000D7FC], Fun: [luabind::detail::pcall()] + [100 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\Luabind\src\pcall.cpp-->40] + [16 byte(s)]
! Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6F06A22], Fun: [luabind::detail::proxy_member_void_caller<CSE_ALifeMonsterAbstract * const *>::~proxy_member_void_caller<CSE_ALifeMonsterAbstract * const *>()] + [70 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\Luabind\luabind\detail\call_member.hpp-->87] + [16 byte(s)]
! Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6F091A1], Fun: [CWrapperAbstractZone<CSE_ALifeSmartZone>::register_npc()] + [57 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\COMMON_AI\xrServer_script_macroses.h-->128] + [57 byte(s)]
! Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6BB7A7B], Fun: [CALifeMonsterBrain::select_task()] + [471 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\COMMON_AI\alife_monster_brain.cpp-->147]
! Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6BB7C6A], Fun: [CALifeMonsterBrain::update()] + [14 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\COMMON_AI\alife_monster_brain.cpp-->167]
! Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6BB83AC], Fun: [luabind::detail::returns<void>::callApply<CALifeMonsterBrain,CALifeMonsterBrain>()] + [120 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\Luabind\luabind\detail\call.hpp-->102] + [93 byte(s)]
! Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6BB82BA], Fun: [luabind::detail::call<CALifeMonsterBrain,CALifeMonsterBrain,void>()] + [42 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\Luabind\luabind\detail\call.hpp-->216] + [21 byte(s)]
! Module: [E:\Program Files\ogsr\bin_x64\Luabind.dll], AddrPC.Offset: [0000000180009918], Fun: [luabind::detail::class_rep::function_dispatcher()] + [320 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\Luabind\src\class_rep.cpp-->652] + [56 byte(s)]
! Module: [E:\Program Files\ogsr\bin_x64\LuaJIT.dll], AddrPC.Offset: [000007FEE25F5390], Fun: [lj_BC_FUNCC()] + [66 byte(s)]
! Module: [E:\Program Files\ogsr\bin_x64\LuaJIT.dll], AddrPC.Offset: [000007FEE25FEEEA], Fun: [lua_pcall()] + [170 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\LuaJIT\src\lj_api.c-->1130]
! Module: [E:\Program Files\ogsr\bin_x64\Luabind.dll], AddrPC.Offset: [000000018000D7FC], Fun: [luabind::detail::pcall()] + [100 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\Luabind\src\pcall.cpp-->40] + [16 byte(s)]
! Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6B39F26], Fun: [luabind::detail::proxy_member_void_caller<>::~proxy_member_void_caller<>()] + [50 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\Luabind\luabind\detail\call_member.hpp-->269] + [19 byte(s)]
! Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6F5943B], Fun: [CWrapperAbstractMonster<CSE_ALifeHumanStalker>::on_register()] + [51 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\COMMON_AI\xrServer_script_macroses.h-->144] + [51 byte(s)]
! Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6BD08A2], Fun: [CALifeUpdateManager::new_game()] + [262 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrGame\alife_update_manager.cpp-->250]
! Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6BD0E9A], Fun: [CALifeUpdateManager::load()] + [194 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrGame\alife_update_manager.cpp-->277]
! Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6BA9289], Fun: [CALifeSimulator::CALifeSimulator()] + [865 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrGame\alife_simulator.cpp-->66]
! Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6EC2D46], Fun: [game_sv_Single::Create()] + [86 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrGame\game_sv_single.cpp-->32] + [32 byte(s)]
! Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6EC4D5D], Fun: [xrServer::Connect()] + [401 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrGame\xrServer_Connect.cpp-->46]
! Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6DA4E5E], Fun: [CLevel::net_start2()] + [74 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrGame\Level_start.cpp-->133] + [19 byte(s)]
! Module: [E:\Program Files\ogsr\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F218B07], Fun: [CRenderDevice::on_idle()] + [143 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->226] + [20 byte(s)]
! Module: [E:\Program Files\ogsr\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F2192EE], Fun: [CRenderDevice::message_loop()] + [98 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->325]
! Module: [E:\Program Files\ogsr\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F218907], Fun: [CRenderDevice::Run()] + [235 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->366]
! Module: [E:\Program Files\ogsr\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F1DE1FC], Fun: [Startup()] + [284 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\x_ray.cpp-->214]
! Module: [E:\Program Files\ogsr\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F1DE572], Fun: [WinMain_impl()] + [478 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\x_ray.cpp-->414]
! Module: [E:\Program Files\ogsr\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F1DBC81], Fun: [WinMain()] + [73 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\x_ray.cpp-->449]
! Module: [E:\Program Files\ogsr\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F2391D2], Fun: [__scrt_common_main_seh()] + [262 byte(s)], File-->Line: [d:\A01\_work\6\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl-->288] + [33 byte(s)]
! Module: [C:\Windows\system32\kernel32.dll], AddrPC.Offset: [00000000776559CD], Fun: [BaseThreadInitThunk()] + [13 byte(s)]
! Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [000000007778A561], Fun: [RtlUserThreadStart()] + [33 byte(s)]
[29.07.20 19:43:22.273] ********************************************************************************
[29.07.20 19:43:24.440] 
FATAL ERROR

[error]Expression    : ExitFromWinMain
[error]Function      : xrDebug::_initialize::<lambda_624a33c9e0d8fd504b41174d2da7eba3>::operator ()
[error]File          : D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrCore\xrDebugNew.cpp
[error]Line          : 541
[error]Description   : Unexpected application exit!

[29.07.20 19:43:24.440] ***************************[ScriptCrashHandler]**********************************
[29.07.20 19:43:24.440] stack traceback:
	[C]: at 0x07fed6d6f1b0
	[C]: in function 'game_vertex_id'
	...rogram files\ogsr\gamedata\scripts\gulag\xr_gulag.script:159: in function 'prepare_jobs'
	...rogram files\ogsr\gamedata\scripts\gulag\xr_gulag.script:128: in function 'initialize'
	e:\program files\ogsr\gamedata\scripts\smart_terrain.script:844: in function 'create_gulag'
	e:\program files\ogsr\gamedata\scripts\smart_terrain.script:656: in function <e:\program files\ogsr\gamedata\scripts\smart_terrain.script:615>
	[C]: in function 'update'
	e:\program files\ogsr\gamedata\scripts\ai\se_stalker.script:159: in function <e:\program files\ogsr\gamedata\scripts\ai\se_stalker.script:142>
[29.07.20 19:43:24.440] *********************************************************************************
[29.07.20 19:43:24.440] ********************************************************************************
[29.07.20 19:43:24.440] !![LogStackTrace] Thread: [UNKNOWN]
[29.07.20 19:43:24.612] !!stack trace:
Module: [E:\Program Files\ogsr\bin_x64\xrCore.dll], AddrPC.Offset: [000007FEE5703E48], Fun: [BuildStackTrace()] + [48 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrCore\stacktrace_collector.cpp-->152]
Module: [E:\Program Files\ogsr\bin_x64\xrCore.dll], AddrPC.Offset: [000007FEE5726F41], Fun: [LogStackTrace()] + [73 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrCore\xrDebugNew.cpp-->58] + [13 byte(s)]
Module: [E:\Program Files\ogsr\bin_x64\xrCore.dll], AddrPC.Offset: [000007FEE5726D7B], Fun: [xrDebug::backend()] + [171 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrCore\xrDebugNew.cpp-->172]
Module: [E:\Program Files\ogsr\bin_x64\xrCore.dll], AddrPC.Offset: [000007FEE572779C], Fun: [<lambda_624a33c9e0d8fd504b41174d2da7eba3>::<lambda_invoker_cdecl>()] + [80 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrCore\xrDebugNew.cpp-->541] + [80 byte(s)]
Module: [C:\Windows\system32\ucrtbase.DLL], AddrPC.Offset: [000007FED78045E7], Fun: [iswctype()] + [695 byte(s)]
Module: [C:\Windows\system32\ucrtbase.DLL], AddrPC.Offset: [000007FED7809697], Fun: [register_onexit_function()] + [135 byte(s)]
Module: [C:\Windows\system32\ucrtbase.DLL], AddrPC.Offset: [000007FED780C641], Fun: [execute_onexit_table()] + [49 byte(s)]
Module: [E:\Program Files\ogsr\bin_x64\xrCore.dll], AddrPC.Offset: [000007FEE572B10D], Fun: [dllmain_crt_process_detach()] + [69 byte(s)], File-->Line: [d:\A01\_work\6\s\src\vctools\crt\vcstartup\src\startup\dll_dllmain.cpp-->182]
Module: [E:\Program Files\ogsr\bin_x64\xrCore.dll], AddrPC.Offset: [000007FEE572B232], Fun: [dllmain_dispatch()] + [230 byte(s)], File-->Line: [d:\A01\_work\6\s\src\vctools\crt\vcstartup\src\startup\dll_dllmain.cpp-->293] + [13 byte(s)]
Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [0000000077782AC1], Fun: [LdrShutdownProcess()] + [465 byte(s)]
Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [00000000777828D0], Fun: [RtlExitUserProcess()] + [144 byte(s)]
Module: [C:\Windows\system32\ucrtbase.DLL], AddrPC.Offset: [000007FED78680A6], Fun: [wassert()] + [854 byte(s)]
Module: [C:\Windows\system32\ucrtbase.DLL], AddrPC.Offset: [000007FED7867FFE], Fun: [wassert()] + [686 byte(s)]
Module: [E:\Program Files\ogsr\bin_x64\xrCore.dll], AddrPC.Offset: [000007FEE5726E00], Fun: [xrDebug::backend()] + [304 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrCore\xrDebugNew.cpp-->191] + [8 byte(s)]
Module: [E:\Program Files\ogsr\bin_x64\xrCore.dll], AddrPC.Offset: [000007FEE5726CBB], Fun: [xrDebug::fatal()] + [131 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrCore\xrDebugNew.cpp-->252]
Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6D6F228], Fun: [CScriptEngine::lua_pcall_failed()] + [120 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\COMMON_AI\script_engine.cpp-->53]
Module: [E:\Program Files\ogsr\bin_x64\LuaJIT.dll], AddrPC.Offset: [000007FEE25F5390], Fun: [lj_BC_FUNCC()] + [66 byte(s)]
Module: [E:\Program Files\ogsr\bin_x64\LuaJIT.dll], AddrPC.Offset: [000007FEE26325F4], Fun: [lj_err_run()] + [356 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\LuaJIT\src\lj_err.c-->621] + [40 byte(s)]
Module: [E:\Program Files\ogsr\bin_x64\LuaJIT.dll], AddrPC.Offset: [000007FEE2632A79], Fun: [lua_error()] + [9 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\LuaJIT\src\lj_err.c-->821] + [5 byte(s)]
Module: [E:\Program Files\ogsr\bin_x64\Luabind.dll], AddrPC.Offset: [000000018000993A], Fun: [luabind::detail::class_rep::function_dispatcher()] + [354 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\Luabind\src\class_rep.cpp-->659]
Module: [E:\Program Files\ogsr\bin_x64\LuaJIT.dll], AddrPC.Offset: [000007FEE25F5390], Fun: [lj_BC_FUNCC()] + [66 byte(s)]
Module: [E:\Program Files\ogsr\bin_x64\LuaJIT.dll], AddrPC.Offset: [000007FEE25FEEEA], Fun: [lua_pcall()] + [170 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\LuaJIT\src\lj_api.c-->1130]
Module: [E:\Program Files\ogsr\bin_x64\Luabind.dll], AddrPC.Offset: [000000018000D7FC], Fun: [luabind::detail::pcall()] + [100 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\Luabind\src\pcall.cpp-->40] + [16 byte(s)]
Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6F06A22], Fun: [luabind::detail::proxy_member_void_caller<CSE_ALifeMonsterAbstract * const *>::~proxy_member_void_caller<CSE_ALifeMonsterAbstract * const *>()] + [70 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\Luabind\luabind\detail\call_member.hpp-->87] + [16 byte(s)]
Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6F091A1], Fun: [CWrapperAbstractZone<CSE_ALifeSmartZone>::register_npc()] + [57 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\COMMON_AI\xrServer_script_macroses.h-->128] + [57 byte(s)]
Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6BB7A7B], Fun: [CALifeMonsterBrain::select_task()] + [471 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\COMMON_AI\alife_monster_brain.cpp-->147]
Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6BB7C6A], Fun: [CALifeMonsterBrain::update()] + [14 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\COMMON_AI\alife_monster_brain.cpp-->167]
Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6BB83AC], Fun: [luabind::detail::returns<void>::callApply<CALifeMonsterBrain,CALifeMonsterBrain>()] + [120 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\Luabind\luabind\detail\call.hpp-->102] + [93 byte(s)]
Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6BB82BA], Fun: [luabind::detail::call<CALifeMonsterBrain,CALifeMonsterBrain,void>()] + [42 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\Luabind\luabind\detail\call.hpp-->216] + [21 byte(s)]
Module: [E:\Program Files\ogsr\bin_x64\Luabind.dll], AddrPC.Offset: [0000000180009918], Fun: [luabind::detail::class_rep::function_dispatcher()] + [320 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\Luabind\src\class_rep.cpp-->652] + [56 byte(s)]
Module: [E:\Program Files\ogsr\bin_x64\LuaJIT.dll], AddrPC.Offset: [000007FEE25F5390], Fun: [lj_BC_FUNCC()] + [66 byte(s)]
Module: [E:\Program Files\ogsr\bin_x64\LuaJIT.dll], AddrPC.Offset: [000007FEE25FEEEA], Fun: [lua_pcall()] + [170 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\LuaJIT\src\lj_api.c-->1130]
Module: [E:\Program Files\ogsr\bin_x64\Luabind.dll], AddrPC.Offset: [000000018000D7FC], Fun: [luabind::detail::pcall()] + [100 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\Luabind\src\pcall.cpp-->40] + [16 byte(s)]
Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6B39F26], Fun: [luabind::detail::proxy_member_void_caller<>::~proxy_member_void_caller<>()] + [50 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\Luabind\luabind\detail\call_member.hpp-->269] + [19 byte(s)]
Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6F5943B], Fun: [CWrapperAbstractMonster<CSE_ALifeHumanStalker>::on_register()] + [51 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\COMMON_AI\xrServer_script_macroses.h-->144] + [51 byte(s)]
Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6BD08A2], Fun: [CALifeUpdateManager::new_game()] + [262 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrGame\alife_update_manager.cpp-->250]
Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6BD0E9A], Fun: [CALifeUpdateManager::load()] + [194 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrGame\alife_update_manager.cpp-->277]
Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6BA9289], Fun: [CALifeSimulator::CALifeSimulator()] + [865 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrGame\alife_simulator.cpp-->66]
Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6EC2D46], Fun: [game_sv_Single::Create()] + [86 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrGame\game_sv_single.cpp-->32] + [32 byte(s)]
Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6EC4D5D], Fun: [xrServer::Connect()] + [401 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrGame\xrServer_Connect.cpp-->46]
Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6DA4E5E], Fun: [CLevel::net_start2()] + [74 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrGame\Level_start.cpp-->133] + [19 byte(s)]
Module: [E:\Program Files\ogsr\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F218B07], Fun: [CRenderDevice::on_idle()] + [143 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->226] + [20 byte(s)]
Module: [E:\Program Files\ogsr\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F2192EE], Fun: [CRenderDevice::message_loop()] + [98 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->325]
Module: [E:\Program Files\ogsr\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F218907], Fun: [CRenderDevice::Run()] + [235 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->366]
Module: [E:\Program Files\ogsr\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F1DE1FC], Fun: [Startup()] + [284 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\x_ray.cpp-->214]
Module: [E:\Program Files\ogsr\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F1DE572], Fun: [WinMain_impl()] + [478 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\x_ray.cpp-->414]
Module: [E:\Program Files\ogsr\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F1DBC81], Fun: [WinMain()] + [73 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\x_ray.cpp-->449]
Module: [E:\Program Files\ogsr\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F2391D2], Fun: [__scrt_common_main_seh()] + [262 byte(s)], File-->Line: [d:\A01\_work\6\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl-->288] + [33 byte(s)]
Module: [C:\Windows\system32\kernel32.dll], AddrPC.Offset: [00000000776559CD], Fun: [BaseThreadInitThunk()] + [13 byte(s)]
Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [000000007778A561], Fun: [RtlUserThreadStart()] + [33 byte(s)]
[29.07.20 19:43:24.612] ********************************************************************************

 

Что я делаю не так?

Изменено пользователем dimka02
Ссылка на комментарий

Создайте аккаунт или авторизуйтесь, чтобы оставить комментарий

Комментарии могут оставлять только зарегистрированные пользователи

Создать аккаунт

Зарегистрировать новый аккаунт в нашем сообществе. Это несложно!

Зарегистрировать новый аккаунт

Войти

Есть аккаунт? Войти.

Войти
  • Недавно просматривали   1 пользователь

×
×
  • Создать...