Это популярное сообщение. Dennis_Chikin 3 658 Опубликовано 16 Мая 2014 Это популярное сообщение. Поделиться Опубликовано 16 Мая 2014 Ковыряемся в файлах ТЧ Прежде чем писать в тему - внимательно читаем первый пост, и пользуемся поиском. Возможно, ответ на Ваш вопрос уже есть. Касательно телепатии: если Вы передаете Ваши файлы телепатическим путем - ответы будут передаваться тоже телепатически. Если Вы предлагаете угадать, отчего у Вас в подвале происходит странный стук - ответ будет передан стуком. 4 8 6 12 Солянка обезжиренная, диетическая, полезные советы по "солянке", текущий тестовый патч Ссылка на комментарий
Stalkersof 120 Опубликовано 12 Июля 2020 Поделиться Опубликовано 12 Июля 2020 (изменено) 7 часов назад, UriZzz сказал: @Stalkersof, Вот этот мод не смотрел? https://www.amk-team.ru/forum/topic/8986-raritety/?do=findComment&comment=982760 Это скорее всего no_story_shoc Автор: THE_ATLAS. Установлен этот мод, но он не все вырезает, это без ковыряния аллспавна. Там тоже трудности надо некоторые концовки и катсцены вырезать, переходы спавнить и телепорты некоторые править на ЧАЭС 2. Чтоб чистый фриплей был, ну чтоб с чаэс 2 вернуться на кордон. Я как то делал это все просто забыл что вырезал. Думаю разберусь. Изменено 12 Июля 2020 пользователем Stalkersof Freeplay Graphic Mod(FGM) Ссылка на комментарий
mole venomous 3 323 Опубликовано 15 Июля 2020 Поделиться Опубликовано 15 Июля 2020 09.07.2020 в 21:18, Zander_driver сказал: spawn.inv Это наверное, слишком просто, что бы я знал, как этим пользоваться)) 1 Здесь могла быть ваша реклама. Ссылка на комментарий
Купер 2 785 Опубликовано 16 Июля 2020 Поделиться Опубликовано 16 Июля 2020 04.07.2020 в 01:03, Ворон545 сказал: Можно ли как-то увеличить скорость движения ГГ в режиме прицеливания? 14.07.2020 в 08:57, gam сказал: @Ворон545, ...в параметрах оружия. ...ограничения config\misc\effectors.ltx или типа postprocess.ltx. Уточню на всякий случай: А оно часом не тута: gamedata\config\creatures\actor.ltx -> walk_accel. По умолчанию, ГГ именно бежит, ускоряясь в спринт. При наличии зуммированного оружия принудительно переходит на шаг. 1 Ссылка на комментарий
Ворон545 391 Опубликовано 16 Июля 2020 Поделиться Опубликовано 16 Июля 2020 49 минут назад, Купер сказал: walk_accel Эта скорость общая. С ее увеличением растут все остальные скорости. Наверное можно, увеличив этот параметр, подрегулировать и все остальные. Попробую, как время будет. 1 Ссылка на комментарий
gam 117 Опубликовано 16 Июля 2020 Поделиться Опубликовано 16 Июля 2020 @Купер, Нет возможности точно сказать-проверить, наверно файл актора настроен на любые случаи-а параметры конфигураций или скриптов их регулируют. 1 Ссылка на комментарий
DoberBull 290 Опубликовано 16 Июля 2020 Поделиться Опубликовано 16 Июля 2020 (изменено) Прошу помощи у знатоков движка OGSR. Используется кастомная версия движка, т.е он был правлен, но не сильно. Тем вылет встречался и на оф. релизе. Случается при любой крупной перестрелке с участием сталкеров, на агропроме, в его подземке и т.д. Скажите хотя бы в чем причина, логика нпс, кривая модель, и т.д. Скрытый текст * Detected CPU: Intel(R) Core(TM) i3-5005U CPU @ 2.00GHz [GenuineIntel], F6/M61/S4 * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2, AVX, AVX2 * CPU cores: [2], threads: [4] * CPU0 current freq: 2000 MHz, max freq: 2000 MHz * CPU1 current freq: 2000 MHz, max freq: 2000 MHz * CPU2 current freq: 2000 MHz, max freq: 2000 MHz * CPU3 current freq: 2000 MHz, max freq: 2000 MHz Initializing File System... --Found base arch: [c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata.db0], size: [678577379] --Found base arch: [c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata.db1], size: [708434331] --Found base arch: [c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata.db2], size: [671169415] --Found base arch: [c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata.db3], size: [684792231] --Found base arch: [c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata.db4], size: [671392842] --Found base arch: [c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata.db5], size: [697475082] --Found base arch: [c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata.db6], size: [672288151] --Found base arch: [c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata.db7], size: [672462598] --Found base arch: [c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata.db8], size: [293378144] --Found base arch: [c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata.db9], size: [79312307] --Found base arch: [c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata.dba], size: [22884835] --Found base arch: [c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata.dbb], size: [55194918] --Found base arch: [c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata.dbc], size: [160948] --Found base arch: [c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata.dbd], size: [101014] using fs-ltx fsgame.ltx FS: 43595 files cached, 8525Kb memory used. Init FileSystem 1.536445 sec [16.07.20 17:16:56.269] [OGSR Engine (x64)] build date: [Jul 15 2020 18:44:04] [16.07.20 17:16:56.269] [AppVeyor] build version: [2.0.1403], repo: [DoberBull/OGSR-Engine] [16.07.20 17:16:56.269] Working Directory: [C:\Games\S.T.A.L.K.E.R. Тени Чернобыля\bin] [16.07.20 17:16:56.269] CommandLine: ["C:\Games\S.T.A.L.K.E.R. Тени Чернобыля\bin\xrEngine.exe" ] [16.07.20 17:16:56.452] TTAPI number of threads: [4] [16.07.20 17:16:56.452] Initializing Engine... [16.07.20 17:16:56.453] Starting INPUT device... [16.07.20 17:16:56.485] --[CEngineAPI::CreateRendererList] Available render modes [2]: [16.07.20 17:16:56.485] -- [renderer_r1] [16.07.20 17:16:56.485] -- [renderer_r2] [16.07.20 17:16:56.485] Executing config-script "user.ltx"... [16.07.20 17:16:56.486] [c:\games\s.t.a.l.k.e.r. Тени Чернобыля\appdata\user.ltx] successfully loaded. [16.07.20 17:16:56.486] --Loading DLL: [xrRender_R1.dll] [16.07.20 17:16:56.489] --Loading DLL: [xrGame.dll] [16.07.20 17:16:56.524] -------------------------------------------------------------------------------- [16.07.20 17:16:56.524] [4008MB] physical memory installed, [2456MB] available, [38] percent of memory in use [16.07.20 17:16:56.524] PageFile usage: [30MB], Peak PageFile usage: [30MB] [16.07.20 17:16:56.524] -------------------------------------------------------------------------------- [16.07.20 17:16:56.524] * [ D3D ]: textures[0 K] [16.07.20 17:16:56.524] * [x-ray]: process heap[22109 K], render[0 K] [16.07.20 17:16:56.524] * [x-ray]: economy: strings[3581 K], smem[0 K] [16.07.20 17:16:56.524] SOUND: OpenAL: enumerate devices... [16.07.20 17:16:56.524] SOUND: OpenAL: EnumerationExtension Present [16.07.20 17:16:56.582] devices OpenAL Soft [16.07.20 17:16:56.583] SOUND: OpenAL: system default SndDevice name is Generic Software [16.07.20 17:16:57.291] SOUND: OpenAL: All available devices: [16.07.20 17:16:57.291] 1. OpenAL Soft, Spec Version 1.1 eax[0] efx[no] xram[no] [16.07.20 17:16:57.291] 2. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no] [16.07.20 17:16:57.291] Executing config-script "c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\config\default_controls.ltx"... [16.07.20 17:16:57.292] [c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\config\default_controls.ltx] successfully loaded. [16.07.20 17:16:57.293] Executing config-script "user.ltx"... [16.07.20 17:16:57.293] Executing config-script "c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\config\rspec_default.ltx"... [16.07.20 17:16:57.298] ! Unknown command: r2_sun_far [16.07.20 17:16:57.298] [c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\config\rspec_default.ltx] successfully loaded. [16.07.20 17:16:57.298] Executing config-script "c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\config\default_controls.ltx"... [16.07.20 17:16:57.300] [c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\config\default_controls.ltx] successfully loaded. [16.07.20 17:16:57.301] [c:\games\s.t.a.l.k.e.r. Тени Чернобыля\appdata\user.ltx] successfully loaded. [16.07.20 17:16:57.301] SOUND: Selected device is OpenAL Soft [16.07.20 17:16:57.375] * sound: EAX 2.0 extension: absent [16.07.20 17:16:57.375] * sound: EAX 2.0 deferred: absent [16.07.20 17:16:57.376] * sound : cache: 65537 kb, 4856 lines, 13820 bpl [16.07.20 17:16:57.383] Starting RENDER device... [16.07.20 17:16:57.387] * GPU [vendor:8086]-[device:1616]: Intel(R) HD Graphics 5500 [16.07.20 17:16:57.387] * GPU driver: 20.19.15.4549 [16.07.20 17:16:57.859] * CREATE: DeviceREF: 1 [16.07.20 17:16:57.859] * Vertex Processor: PURE HARDWARE [16.07.20 17:16:57.859] * Texture memory: 1815 M [16.07.20 17:16:57.859] * DDI-level: 9.0 [16.07.20 17:16:57.860] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [16.07.20 17:16:57.861] * GPU vertex cache: recognized, 32 [16.07.20 17:16:57.863] --[CHWCaps::Update] Detected GpuNum : [1] [16.07.20 17:16:57.863] * DVB created: 16384K [16.07.20 17:16:57.863] * DIB created: 512K [16.07.20 17:16:57.919] [CTextureDescrMngr::LoadLTX] count of *textures*.ltx files: [1] [16.07.20 17:16:58.052] * distortion: used, dev(30),need(14) [16.07.20 17:16:58.052] * color_mapping: used, dev(30),need(14) [16.07.20 17:16:58.052] * SSample: 1024x768 [16.07.20 17:16:58.069] * SSample: enabled [16.07.20 17:16:58.198] * loading script _G.script [16.07.20 17:16:58.201] --LUA version: [LuaJIT 2.1.0-beta3] [16.07.20 17:16:58.201] * loading script class_registrator.script [16.07.20 17:16:58.202] * loading script ui_main_menu.script [16.07.20 17:16:58.203] * loading script smart_terrain.script [16.07.20 17:16:58.205] * loading script se_respawn.script [16.07.20 17:16:58.207] * loading script ce_switcher.script [16.07.20 17:16:58.207] * loading script se_switcher.script [16.07.20 17:16:58.208] * loading script se_stalker.script [16.07.20 17:16:58.209] * loading script se_car.script [16.07.20 17:16:58.210] * loading script se_zones.script [16.07.20 17:16:58.211] * loading script se_item.script [16.07.20 17:16:58.211] * loading script se_artefact.script [16.07.20 17:16:58.211] * loading script se_monster.script [16.07.20 17:16:58.213] [CScriptEngine::init] LuaJIT Started! [16.07.20 17:16:58.260] Starting engine... [16.07.20 17:17:20.780] * loading script ui_main_main_tab.script [16.07.20 17:17:20.780] * loading script ui_main_base_tab.script [16.07.20 17:17:20.783] * loading script ui_main_new_tab.script [16.07.20 17:17:20.785] * loading script ui_main_multi_tab.script [16.07.20 17:17:49.000] * loading script ui_load_dialog.script [16.07.20 17:17:49.468] * loading script ui_base_dialog.script [16.07.20 17:17:53.054] * phase time: 0 ms [16.07.20 17:17:53.130] * phase cmem: 127636 K [16.07.20 17:17:53.290] Loading objects... [16.07.20 17:17:53.290] Loading models... [16.07.20 17:17:57.296] * [prefetch] time: 3971 ms [16.07.20 17:17:57.296] * [prefetch] memory: 115998Kb [16.07.20 17:17:57.297] * phase time: 4242 ms [16.07.20 17:17:57.385] * phase cmem: 241071 K [16.07.20 17:17:57.413] * loading script _G.script [16.07.20 17:17:57.416] --LUA version: [LuaJIT 2.1.0-beta3] [16.07.20 17:17:57.416] * loading script class_registrator.script [16.07.20 17:17:57.416] * loading script ui_main_menu.script [16.07.20 17:17:57.417] * loading script smart_terrain.script [16.07.20 17:17:57.418] * loading script se_respawn.script [16.07.20 17:17:57.419] * loading script ce_switcher.script [16.07.20 17:17:57.419] * loading script se_switcher.script [16.07.20 17:17:57.420] * loading script se_stalker.script [16.07.20 17:17:57.420] * loading script se_car.script [16.07.20 17:17:57.420] * loading script se_zones.script [16.07.20 17:17:57.421] * loading script se_item.script [16.07.20 17:17:57.422] * loading script se_artefact.script [16.07.20 17:17:57.422] * loading script se_monster.script [16.07.20 17:17:57.424] [CScriptEngine::init] LuaJIT Started! [16.07.20 17:17:57.424] * loading script task_manager.script [16.07.20 17:17:57.426] * loading script treasure_manager.script [16.07.20 17:17:57.427] * loading script xr_sound.script [16.07.20 17:17:57.428] * loading script dialog_manager.script [16.07.20 17:17:57.431] * loading script xr_logic.script [16.07.20 17:17:57.433] * loading script db.script [16.07.20 17:17:57.433] * loading script actor_proxy.script [16.07.20 17:17:57.434] * phase time: 137 ms [16.07.20 17:17:57.521] * phase cmem: 240978 K [16.07.20 17:17:57.537] * Loading spawn registry... [16.07.20 17:17:57.541] * loading script smart_terrain_params.script [16.07.20 17:17:57.542] * loading script xr_gulag.script [16.07.20 17:17:57.544] * loading script gulag_general.script [16.07.20 17:17:57.546] * loading script gulag_escape.script [16.07.20 17:17:57.549] * loading script gulag_garbage.script [16.07.20 17:17:57.551] * loading script gulag_agroprom.script [16.07.20 17:17:57.553] * loading script gulag_agroprom_underground.script [16.07.20 17:17:57.553] * loading script gulag_dark_valley.script [16.07.20 17:17:57.556] * loading script gulag_labx18.script [16.07.20 17:17:57.557] * loading script gulag_bar.script [16.07.20 17:17:57.560] * loading script gulag_military.script [16.07.20 17:17:57.562] * loading script gulag_radar.script [16.07.20 17:17:57.564] * loading script gulag_radar_u.script [16.07.20 17:17:57.566] * loading script gulag_yantar.script [16.07.20 17:17:57.567] * loading script gulag_pripyat.script [16.07.20 17:17:57.570] * loading script gulag_kishka.script [16.07.20 17:17:57.570] * loading script gulag_sarcofag.script [16.07.20 17:17:57.571] * loading script gulag_deadcity.script [16.07.20 17:17:57.629] * loading script utils.script [16.07.20 17:17:58.416] * 10303 spawn points are successfully loaded [16.07.20 17:17:58.416] * Loading objects... [16.07.20 17:17:59.111] * 20298 objects are successfully loaded [16.07.20 17:17:59.314] * loading script sim_statistic.script [16.07.20 17:17:59.315] * loading script gulag_tasks.script [16.07.20 17:17:59.315] * loading script ranks.script [16.07.20 17:17:59.319] * loading script xr_statistic.script [16.07.20 17:17:59.329] * loading script xr_companion.script [16.07.20 17:17:59.332] * loading script m_net_utils.script [16.07.20 17:18:00.786] * Game new is successfully loaded from file 'c:\games\s.t.a.l.k.e.r. Тени Чернобыля\appdata\savedgames\new.sav' (3.266s) [16.07.20 17:18:00.787] * phase time: 3352 ms [16.07.20 17:18:00.946] * phase cmem: 299541 K [16.07.20 17:18:00.957] * loading script rx_ai.script [16.07.20 17:18:00.958] * loading script rx_utils.script [16.07.20 17:18:00.961] * loading script xr_evaluators_id.script [16.07.20 17:18:00.966] # Player not found. New player created. [16.07.20 17:18:00.966] !!xrServer::Check_GameSpy_CDKey_Success - 1 [16.07.20 17:18:00.966] * client : connection accepted - <> [16.07.20 17:18:00.970] * phase time: 183 ms [16.07.20 17:18:01.103] * phase cmem: 299619 K [16.07.20 17:18:01.109] * phase time: 139 ms [16.07.20 17:18:01.242] * phase cmem: 299620 K [16.07.20 17:18:03.371] * phase time: 2261 ms [16.07.20 17:18:03.504] * phase cmem: 383592 K [16.07.20 17:18:03.854] * phase time: 481 ms [16.07.20 17:18:04.025] * phase cmem: 388565 K [16.07.20 17:18:04.027] * [Loading VB] 65533 verts, 2047 Kb [16.07.20 17:18:04.036] * [Loading VB] 65522 verts, 2047 Kb [16.07.20 17:18:04.044] * [Loading VB] 65524 verts, 2047 Kb [16.07.20 17:18:04.051] * [Loading VB] 65503 verts, 2046 Kb [16.07.20 17:18:04.058] * [Loading VB] 2116 verts, 66 Kb [16.07.20 17:18:04.058] * [Loading VB] 65534 verts, 2047 Kb [16.07.20 17:18:04.066] * [Loading VB] 65535 verts, 2047 Kb [16.07.20 17:18:04.073] * [Loading VB] 65535 verts, 2047 Kb [16.07.20 17:18:04.080] * [Loading VB] 65535 verts, 2047 Kb [16.07.20 17:18:04.087] * [Loading VB] 65534 verts, 2047 Kb [16.07.20 17:18:04.094] * [Loading VB] 65534 verts, 2047 Kb [16.07.20 17:18:04.101] * [Loading VB] 15814 verts, 494 Kb [16.07.20 17:18:04.103] * [Loading VB] 65533 verts, 2047 Kb [16.07.20 17:18:04.110] * [Loading VB] 65535 verts, 2047 Kb [16.07.20 17:18:04.117] * [Loading VB] 65533 verts, 2047 Kb [16.07.20 17:18:04.124] * [Loading VB] 65535 verts, 2047 Kb [16.07.20 17:18:04.131] * [Loading VB] 65534 verts, 2047 Kb [16.07.20 17:18:04.138] * [Loading VB] 65509 verts, 2047 Kb [16.07.20 17:18:04.145] * [Loading VB] 48613 verts, 1519 Kb [16.07.20 17:18:04.150] * [Loading IB] 1048575 indices, 2047 Kb [16.07.20 17:18:04.157] * [Loading IB] 1048572 indices, 2047 Kb [16.07.20 17:18:04.164] * [Loading IB] 1048572 indices, 2047 Kb [16.07.20 17:18:04.171] * [Loading IB] 1048572 indices, 2047 Kb [16.07.20 17:18:04.178] * [Loading IB] 1048572 indices, 2047 Kb [16.07.20 17:18:04.185] * [Loading IB] 1048572 indices, 2047 Kb [16.07.20 17:18:04.192] * [Loading IB] 1048572 indices, 2047 Kb [16.07.20 17:18:04.199] * [Loading IB] 1048569 indices, 2047 Kb [16.07.20 17:18:04.206] * [Loading IB] 437943 indices, 855 Kb [16.07.20 17:18:04.210] * phase time: 356 ms [16.07.20 17:18:04.345] * phase cmem: 388946 K [16.07.20 17:18:05.276] * phase time: 1065 ms [16.07.20 17:18:05.415] * phase cmem: 392868 K [16.07.20 17:18:05.447] * [DETAILS] VertexConsts(256), Batch(61) [16.07.20 17:18:05.447] * [DETAILS] 37149 v(20), 24156 p [16.07.20 17:18:05.447] * [DETAILS] Batch(61), VB(725K), IB(141K) [16.07.20 17:18:05.450] * phase time: 173 ms [16.07.20 17:18:05.587] * phase cmem: 393066 K [16.07.20 17:18:05.588] * Loading HOM: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\levels\l01_escape\level.hom [16.07.20 17:18:05.598] * phase time: 147 ms [16.07.20 17:18:05.736] * phase cmem: 393242 K [16.07.20 17:18:05.737] * phase time: 139 ms [16.07.20 17:18:05.876] * phase cmem: 393242 K [16.07.20 17:18:05.891] - Game configuring : Started [16.07.20 17:18:05.902] - Loading music tracks from 'l01_escape_musics'... [16.07.20 17:18:05.917] - Game configuring : Finished [16.07.20 17:18:06.281] * phase time: 543 ms [16.07.20 17:18:06.421] * phase cmem: 402480 K [16.07.20 17:18:07.314] * t-report - base: 938, 257428 K [16.07.20 17:18:07.314] * t-report - lmap: 10, 7681 K [16.07.20 17:18:07.314] * phase time: 1033 ms [16.07.20 17:18:07.457] * phase cmem: 403439 K [16.07.20 17:18:07.460] * phase time: 146 ms [16.07.20 17:18:07.599] * phase cmem: 403441 K [16.07.20 17:18:07.753] -------------------------------------------------------------------------------- [16.07.20 17:18:07.753] [4008MB] physical memory installed, [1539MB] available, [61] percent of memory in use [16.07.20 17:18:07.753] PageFile usage: [1010MB], Peak PageFile usage: [1011MB] [16.07.20 17:18:07.753] -------------------------------------------------------------------------------- [16.07.20 17:18:07.753] * [ D3D ]: textures[265110 K] [16.07.20 17:18:07.753] * [x-ray]: process heap[402851 K], render[0 K] [16.07.20 17:18:07.753] * [x-ray]: economy: strings[7866 K], smem[68784 K] [16.07.20 17:18:07.763] * loading script bind_stalker.script [16.07.20 17:18:07.763] * loading script level_weathers.script [16.07.20 17:18:07.764] * loading script xr_detector.script [16.07.20 17:18:07.764] * loading script sr_psy_antenna.script [16.07.20 17:18:07.791] * loading script death_manager.script [16.07.20 17:18:07.797] * loading script rx_sound.script [16.07.20 17:18:07.798] * loading script rx_knife.script [16.07.20 17:18:07.799] * loading script xr_actions_id.script [16.07.20 17:18:07.802] * loading script rx_kill_wounded.script [16.07.20 17:18:07.812] ! Missing ogg-comment, file: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\sounds\weapons\binoculars_zoomin.ogg [16.07.20 17:18:07.812] ! Missing ogg-comment, file: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\sounds\weapons\binoculars_zoomout.ogg [16.07.20 17:18:07.815] * loading script level_tasks.script [16.07.20 17:18:07.815] * loading script escape_tasks.script [16.07.20 17:18:07.816] * loading script garbage_tasks.script [16.07.20 17:18:07.816] * loading script agroprom_tasks.script [16.07.20 17:18:07.817] * loading script darkvalley_tasks.script [16.07.20 17:18:07.817] * loading script bar_rostok_tasks.script [16.07.20 17:18:07.817] * loading script yantar_tasks.script [16.07.20 17:18:07.817] * loading script mil_tasks.script [16.07.20 17:18:07.827] * loading script deadcity_tasks.script [16.07.20 17:18:07.827] * loading script radar_tasks.script [16.07.20 17:18:07.828] * loading script pripyat_tasks.script [16.07.20 17:18:07.828] * loading script warlab_tasks.script [16.07.20 17:18:07.829] * loading script olr_wep_sound.script [16.07.20 17:18:07.829] * loading script shadows_addon.script [16.07.20 17:18:07.832] * loading script inventory.script [16.07.20 17:18:07.836] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\levels\l01_escape\meshes\brkbl#0.ogf [16.07.20 17:18:07.837] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\levels\l01_escape\meshes\brkbl#1.ogf [16.07.20 17:18:07.838] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\levels\l01_escape\meshes\brkbl#10.ogf [16.07.20 17:18:07.839] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\levels\l01_escape\meshes\brkbl#11.ogf [16.07.20 17:18:07.839] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\levels\l01_escape\meshes\brkbl#12.ogf [16.07.20 17:18:07.840] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\levels\l01_escape\meshes\brkbl#13.ogf [16.07.20 17:18:07.841] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\levels\l01_escape\meshes\brkbl#14.ogf [16.07.20 17:18:07.842] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\levels\l01_escape\meshes\brkbl#22.ogf [16.07.20 17:18:07.843] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\levels\l01_escape\meshes\brkbl#24.ogf [16.07.20 17:18:07.843] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\levels\l01_escape\meshes\brkbl#25.ogf [16.07.20 17:18:07.844] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\levels\l01_escape\meshes\brkbl#26.ogf [16.07.20 17:18:07.844] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\levels\l01_escape\meshes\brkbl#27.ogf [16.07.20 17:18:07.845] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\levels\l01_escape\meshes\brkbl#4.ogf [16.07.20 17:18:07.846] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\levels\l01_escape\meshes\brkbl#5.ogf [16.07.20 17:18:07.846] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\levels\l01_escape\meshes\brkbl#6.ogf [16.07.20 17:18:07.847] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\levels\l01_escape\meshes\brkbl#7.ogf [16.07.20 17:18:07.848] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\levels\l01_escape\meshes\brkbl#8.ogf [16.07.20 17:18:07.849] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\levels\l01_escape\meshes\brkbl#9.ogf [16.07.20 17:18:07.863] * loading script bind_monster.script [16.07.20 17:18:07.864] * loading script modules.script [16.07.20 17:18:07.865] * loading script rx_reload.script [16.07.20 17:18:07.866] * loading script rx_facer.script [16.07.20 17:18:07.909] * loading script mob_combat.script [16.07.20 17:18:07.910] * loading script mob_trade.script [16.07.20 17:18:07.910] * loading script mob_death.script [16.07.20 17:18:07.910] * loading script mob_panic.script [16.07.20 17:18:07.911] * loading script xr_meet.script [16.07.20 17:18:07.912] * loading script mob_home.script [16.07.20 17:18:08.041] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\equipments\drink_stalker.ogf [16.07.20 17:18:08.043] * loading script bind_heli.script [16.07.20 17:18:08.044] * loading script heli_combat.script [16.07.20 17:18:08.046] * loading script sound_theme.script [16.07.20 17:18:08.059] * loading script bind_physic_object.script [16.07.20 17:18:08.101] * loading script mob_walker.script [16.07.20 17:18:08.103] * loading script mob_alife_mgr.script [16.07.20 17:18:08.103] * loading script mob_state_mgr.script [16.07.20 17:18:08.104] * loading script trade_manager.script [16.07.20 17:18:08.111] * loading script mob_trader.script [16.07.20 17:18:08.115] * loading script xr_box.script [16.07.20 17:18:08.266] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\equipments\drink_stalker_old.ogf [16.07.20 17:18:08.269] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\decor\fire_vedro.ogf [16.07.20 17:18:08.272] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\balon\balon_02.ogf [16.07.20 17:18:08.278] * loading script bind_respawn.script [16.07.20 17:18:08.281] * loading script bind_smart_terrain.script [16.07.20 17:18:08.322] * loading script bind_restrictor.script [16.07.20 17:18:08.595] * loading script xr_motivator.script [16.07.20 17:18:08.625] * loading script state_mgr.script [16.07.20 17:18:08.627] * loading script state_mgr_goap.script [16.07.20 17:18:08.628] * loading script state_mgr_weapon.script [16.07.20 17:18:08.629] * loading script state_lib.script [16.07.20 17:18:08.632] * loading script state_mgr_movement.script [16.07.20 17:18:08.633] * loading script state_mgr_mental.script [16.07.20 17:18:08.633] * loading script state_mgr_bodystate.script [16.07.20 17:18:08.634] * loading script state_mgr_direction.script [16.07.20 17:18:08.635] * loading script state_mgr_animstate.script [16.07.20 17:18:08.638] * loading script state_mgr_animation.script [16.07.20 17:18:08.640] * loading script state_mgr_animation_list.script [16.07.20 17:18:08.644] * loading script xr_state.script [16.07.20 17:18:08.645] * loading script xr_effects.script [16.07.20 17:18:08.649] * loading script move_mgr.script [16.07.20 17:18:09.039] * loading script xr_combat.script [16.07.20 17:18:09.040] * loading script xr_use.script [16.07.20 17:18:09.040] * loading script xr_hit.script [16.07.20 17:18:09.040] * loading script xr_heli_hunter.script [16.07.20 17:18:09.040] * loading script xr_combat_ignore.script [16.07.20 17:18:09.040] * loading script xr_danger.script [16.07.20 17:18:09.041] * loading script xr_wounded.script [16.07.20 17:18:09.042] * loading script xr_abuse.script [16.07.20 17:18:09.043] * loading script xr_death.script [16.07.20 17:18:09.045] * loading script stalker_generic.script [16.07.20 17:18:09.045] * loading script xr_camper.script [16.07.20 17:18:09.384] * loading script xr_walker.script [16.07.20 17:18:09.515] * loading script xr_patrol.script [16.07.20 17:18:11.006] * loading script xr_kamp.script [16.07.20 17:18:11.007] * loading script xr_info.script [16.07.20 17:18:12.165] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\light\lampa_abajur_01.ogf [16.07.20 17:18:12.174] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\stol\stol_8a.ogf [16.07.20 17:18:12.176] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\decor\prt\bottle_bar_1_prt0.ogf [16.07.20 17:18:12.177] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\decor\prt\bottle_bar_1_prt1.ogf [16.07.20 17:18:12.215] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\weapons\pkm\wpn_pkm.ogf [16.07.20 17:18:12.222] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\weapons\pkm\wpn_pkm_hud.ogf [16.07.20 17:18:12.648] * loading script game_stats.script [16.07.20 17:18:12.655] * loading script sr_idle.script [16.07.20 17:18:12.680] * loading script sr_no_weapon.script [16.07.20 17:18:12.685] * loading script xr_conditions.script [16.07.20 17:18:12.706] * loading script ph_sound.script [16.07.20 17:18:12.718] * loading script sr_particle.script [16.07.20 17:18:12.719] * loading script sleep_manager.script [16.07.20 17:18:12.740] * loading script xrs_ai.script [16.07.20 17:18:12.740] * loading script actor_state_ui.script [16.07.20 17:18:12.741] * loading script arm_texture.script [16.07.20 17:18:13.081] * loading script xr_spawner.script [16.07.20 17:18:13.135] * loading script ph_on_hit.script [16.07.20 17:18:13.135] * loading script sk_trups.script [16.07.20 17:18:13.136] * loading script sr_light.script [16.07.20 17:18:13.136] * loading script xr_sleeper.script [16.07.20 17:18:13.143] * loading script ph_idle.script [16.07.20 17:18:13.181] * loading script ph_door.script [16.07.20 17:18:13.235] * loading script ph_oscillate.script [16.07.20 17:18:13.318] * loading script heli_move.script [16.07.20 17:18:14.557] * MEMORY USAGE: 479045 K [16.07.20 17:18:14.557] * End of synchronization A[1] R[1] [16.07.20 17:18:49.319] > jump_to_level l03u_agr_underground [16.07.20 17:18:49.330] * Saving spawns... [16.07.20 17:18:49.330] * Saving objects... [16.07.20 17:18:49.401] * 20345 objects are successfully saved [16.07.20 17:18:49.412] * Game Павел_autosave.sav is successfully saved to file 'c:\games\s.t.a.l.k.e.r. Тени Чернобыля\appdata\savedgames\Павел_autosave.sav' [16.07.20 17:18:49.420] - Disconnect [16.07.20 17:18:51.457] - Destroying level [16.07.20 17:18:51.663] * phase time: 0 ms [16.07.20 17:18:51.916] * phase cmem: 281712 K [16.07.20 17:18:52.023] * loading script _G.script [16.07.20 17:18:52.025] --LUA version: [LuaJIT 2.1.0-beta3] [16.07.20 17:18:52.026] * loading script class_registrator.script [16.07.20 17:18:52.026] * loading script ui_main_menu.script [16.07.20 17:18:52.027] * loading script smart_terrain.script [16.07.20 17:18:52.029] * loading script se_respawn.script [16.07.20 17:18:52.030] * loading script ce_switcher.script [16.07.20 17:18:52.030] * loading script se_switcher.script [16.07.20 17:18:52.030] * loading script se_stalker.script [16.07.20 17:18:52.031] * loading script se_car.script [16.07.20 17:18:52.031] * loading script se_zones.script [16.07.20 17:18:52.031] * loading script se_item.script [16.07.20 17:18:52.032] * loading script se_artefact.script [16.07.20 17:18:52.032] * loading script se_monster.script [16.07.20 17:18:52.034] [CScriptEngine::init] LuaJIT Started! [16.07.20 17:18:52.034] * loading script task_manager.script [16.07.20 17:18:52.035] * loading script treasure_manager.script [16.07.20 17:18:52.036] * loading script xr_sound.script [16.07.20 17:18:52.037] * loading script dialog_manager.script [16.07.20 17:18:52.038] * loading script xr_logic.script [16.07.20 17:18:52.040] * loading script db.script [16.07.20 17:18:52.040] * loading script actor_proxy.script [16.07.20 17:18:52.041] * phase time: 377 ms [16.07.20 17:18:52.203] * phase cmem: 230936 K [16.07.20 17:18:52.212] * Loading spawn registry... [16.07.20 17:18:52.215] * loading script smart_terrain_params.script [16.07.20 17:18:52.216] * loading script xr_gulag.script [16.07.20 17:18:52.217] * loading script gulag_general.script [16.07.20 17:18:52.218] * loading script gulag_escape.script [16.07.20 17:18:52.220] * loading script gulag_garbage.script [16.07.20 17:18:52.221] * loading script gulag_agroprom.script [16.07.20 17:18:52.222] * loading script gulag_agroprom_underground.script [16.07.20 17:18:52.222] * loading script gulag_dark_valley.script [16.07.20 17:18:52.224] * loading script gulag_labx18.script [16.07.20 17:18:52.224] * loading script gulag_bar.script [16.07.20 17:18:52.226] * loading script gulag_military.script [16.07.20 17:18:52.228] * loading script gulag_radar.script [16.07.20 17:18:52.229] * loading script gulag_radar_u.script [16.07.20 17:18:52.230] * loading script gulag_yantar.script [16.07.20 17:18:52.230] * loading script gulag_pripyat.script [16.07.20 17:18:52.232] * loading script gulag_kishka.script [16.07.20 17:18:52.232] * loading script gulag_sarcofag.script [16.07.20 17:18:52.232] * loading script gulag_deadcity.script [16.07.20 17:18:52.273] * loading script utils.script [16.07.20 17:18:52.981] * 10303 spawn points are successfully loaded [16.07.20 17:18:52.982] * Loading objects... [16.07.20 17:18:53.638] * 20345 objects are successfully loaded [16.07.20 17:18:53.778] * loading script sim_statistic.script [16.07.20 17:18:53.779] * loading script gulag_tasks.script [16.07.20 17:18:53.780] * loading script ranks.script [16.07.20 17:18:53.783] * loading script xr_statistic.script [16.07.20 17:18:53.793] * loading script xr_companion.script [16.07.20 17:18:53.795] * loading script m_net_utils.script [16.07.20 17:18:55.133] * Game Павел_autosave is successfully loaded from file 'c:\games\s.t.a.l.k.e.r. Тени Чернобыля\appdata\savedgames\Павел_autosave.sav' (2.930s) [16.07.20 17:18:55.133] * phase time: 3092 ms [16.07.20 17:18:55.310] * phase cmem: 263475 K [16.07.20 17:18:55.311] * loading script rx_ai.script [16.07.20 17:18:55.312] * loading script rx_utils.script [16.07.20 17:18:55.314] * loading script xr_evaluators_id.script [16.07.20 17:18:55.317] # Player not found. New player created. [16.07.20 17:18:55.317] !!xrServer::Check_GameSpy_CDKey_Success - 1 [16.07.20 17:18:55.317] * client : connection accepted - <> [16.07.20 17:18:55.320] * phase time: 186 ms [16.07.20 17:18:55.474] * phase cmem: 263514 K [16.07.20 17:18:55.481] * phase time: 160 ms [16.07.20 17:18:55.635] * phase cmem: 263514 K [16.07.20 17:18:56.167] * phase time: 685 ms [16.07.20 17:18:56.339] * phase cmem: 288307 K [16.07.20 17:18:56.497] * phase time: 329 ms [16.07.20 17:18:56.688] * phase cmem: 292774 K [16.07.20 17:18:56.694] * [Loading VB] 65534 verts, 2047 Kb [16.07.20 17:18:56.704] * [Loading VB] 65534 verts, 2047 Kb [16.07.20 17:18:56.713] * [Loading VB] 65532 verts, 2047 Kb [16.07.20 17:18:56.721] * [Loading VB] 65535 verts, 2047 Kb [16.07.20 17:18:56.728] * [Loading VB] 65534 verts, 2047 Kb [16.07.20 17:18:56.736] * [Loading VB] 65535 verts, 2047 Kb [16.07.20 17:18:56.744] * [Loading VB] 65523 verts, 2047 Kb [16.07.20 17:18:56.752] * [Loading VB] 65528 verts, 2047 Kb [16.07.20 17:18:56.760] * [Loading VB] 53780 verts, 1680 Kb [16.07.20 17:18:56.766] * [Loading VB] 22454 verts, 701 Kb [16.07.20 17:18:56.769] * [Loading IB] 1048575 indices, 2047 Kb [16.07.20 17:18:56.778] * [Loading IB] 1048575 indices, 2047 Kb [16.07.20 17:18:56.786] * [Loading IB] 1048572 indices, 2047 Kb [16.07.20 17:18:56.795] * [Loading IB] 1048566 indices, 2047 Kb [16.07.20 17:18:56.803] * [Loading IB] 1048569 indices, 2047 Kb [16.07.20 17:18:56.810] * [Loading IB] 1048575 indices, 2047 Kb [16.07.20 17:18:56.818] * [Loading IB] 443874 indices, 866 Kb [16.07.20 17:18:56.821] * phase time: 324 ms [16.07.20 17:18:56.987] * phase cmem: 292788 K [16.07.20 17:18:57.014] * phase time: 193 ms [16.07.20 17:18:57.171] * phase cmem: 293839 K [16.07.20 17:18:57.171] * phase time: 157 ms [16.07.20 17:18:57.357] * phase cmem: 293839 K [16.07.20 17:18:57.357] * Loading HOM: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\levels\l03u_agr_underground\level.hom [16.07.20 17:18:57.359] * phase time: 187 ms [16.07.20 17:18:57.515] * phase cmem: 293883 K [16.07.20 17:18:57.515] * phase time: 156 ms [16.07.20 17:18:57.672] * phase cmem: 293883 K [16.07.20 17:18:57.679] - Game configuring : Started [16.07.20 17:18:57.685] - Loading music tracks from 'l03u_agr_underground_musics'... [16.07.20 17:18:57.698] - Game configuring : Finished [16.07.20 17:18:57.703] * phase time: 187 ms [16.07.20 17:18:57.859] * phase cmem: 296472 K [16.07.20 17:18:58.018] * t-report - base: 514, 104998 K [16.07.20 17:18:58.018] * t-report - lmap: 2, 2048 K [16.07.20 17:18:58.018] * phase time: 315 ms [16.07.20 17:18:58.175] * phase cmem: 296664 K [16.07.20 17:18:58.176] * phase time: 157 ms [16.07.20 17:18:58.355] * phase cmem: 296664 K [16.07.20 17:18:58.525] -------------------------------------------------------------------------------- [16.07.20 17:18:58.526] [4008MB] physical memory installed, [1770MB] available, [55] percent of memory in use [16.07.20 17:18:58.526] PageFile usage: [780MB], Peak PageFile usage: [1198MB] [16.07.20 17:18:58.526] -------------------------------------------------------------------------------- [16.07.20 17:18:58.526] * [ D3D ]: textures[107046 K] [16.07.20 17:18:58.526] * [x-ray]: process heap[295922 K], render[0 K] [16.07.20 17:18:58.526] * [x-ray]: economy: strings[6973 K], smem[68766 K] [16.07.20 17:18:58.528] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\actors\hero\stalker_novice.ogf [16.07.20 17:18:58.641] * loading script bind_stalker.script [16.07.20 17:18:58.642] * loading script level_weathers.script [16.07.20 17:18:58.642] * loading script xr_detector.script [16.07.20 17:18:58.643] * loading script sr_psy_antenna.script [16.07.20 17:18:58.671] * loading script death_manager.script [16.07.20 17:18:58.677] * loading script rx_sound.script [16.07.20 17:18:58.678] * loading script rx_knife.script [16.07.20 17:18:58.679] * loading script xr_actions_id.script [16.07.20 17:18:58.680] * loading script rx_kill_wounded.script [16.07.20 17:18:58.685] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\weapons\binoculars\wpn_binoculars.ogf [16.07.20 17:18:58.780] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\weapons\binoculars\wpn_binoculars_hud.ogf [16.07.20 17:18:58.824] * loading script level_tasks.script [16.07.20 17:18:58.824] * loading script escape_tasks.script [16.07.20 17:18:58.825] * loading script garbage_tasks.script [16.07.20 17:18:58.825] * loading script agroprom_tasks.script [16.07.20 17:18:58.825] * loading script darkvalley_tasks.script [16.07.20 17:18:58.826] * loading script bar_rostok_tasks.script [16.07.20 17:18:58.826] * loading script yantar_tasks.script [16.07.20 17:18:58.826] * loading script mil_tasks.script [16.07.20 17:18:58.836] * loading script deadcity_tasks.script [16.07.20 17:18:58.837] * loading script radar_tasks.script [16.07.20 17:18:58.837] * loading script pripyat_tasks.script [16.07.20 17:18:58.837] * loading script warlab_tasks.script [16.07.20 17:18:58.838] * loading script olr_wep_sound.script [16.07.20 17:18:58.838] * loading script shadows_addon.script [16.07.20 17:18:58.840] * loading script inventory.script [16.07.20 17:18:58.841] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\equipments\item_datchik1.ogf [16.07.20 17:18:58.861] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\equipments\light_night.ogf [16.07.20 17:18:58.977] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\equipments\item_pda.ogf [16.07.20 17:18:58.978] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\anomaly\artefact_fire.ogf [16.07.20 17:18:59.000] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\weapons\artefact\wpn_artefact_hud.ogf [16.07.20 17:18:59.004] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\anomaly\artefact_rusty_hairs.ogf [16.07.20 17:18:59.008] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\anomaly\artefact_gravy1.ogf [16.07.20 17:18:59.061] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\equipments\bandit_suit.ogf [16.07.20 17:18:59.064] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\balon\bochka_fuel.ogf [16.07.20 17:18:59.065] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\equipments\item_minipda.ogf [16.07.20 17:18:59.066] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\box\expl_dinamit.ogf [16.07.20 17:18:59.067] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\equipment_cache\equipment_instrument_case_01_case.ogf [16.07.20 17:18:59.068] * loading script bind_physic_object.script [16.07.20 17:18:59.069] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\equipment_cache\equipment_rucksack_02_case.ogf [16.07.20 17:18:59.070] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\equipment_cache\equipment_box_01_case.ogf [16.07.20 17:18:59.070] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\equipment_cache\equipment_rucksack_01_case.ogf [16.07.20 17:18:59.074] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\box\box_wood_01.ogf [16.07.20 17:18:59.075] * loading script xr_box.script [16.07.20 17:18:59.081] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\box\box_metall_01.ogf [16.07.20 17:18:59.108] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\stol\stol_obedenniy.ogf [16.07.20 17:18:59.109] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\stul\stul_1a.ogf [16.07.20 17:18:59.111] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\decor\vedro_01.ogf [16.07.20 17:18:59.113] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\balon\bochka_close_3.ogf [16.07.20 17:18:59.114] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\balon\bochka_close_4.ogf [16.07.20 17:18:59.115] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\balon\bochka_close_1.ogf [16.07.20 17:18:59.116] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\balon\bochka_close_2.ogf [16.07.20 17:18:59.117] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\balon\bochka_open_3.ogf [16.07.20 17:18:59.118] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\balon\bochka_open_2.ogf [16.07.20 17:18:59.119] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\box\box_1a.ogf [16.07.20 17:18:59.121] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\decor\ventilator_mike.ogf [16.07.20 17:18:59.122] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\balon\box_lab_03.ogf [16.07.20 17:18:59.124] * loading script bind_smart_terrain.script [16.07.20 17:18:59.125] * loading script bind_restrictor.script [16.07.20 17:18:59.135] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\actors\soldier\soldier_bandana.ogf [16.07.20 17:18:59.140] * loading script xr_motivator.script [16.07.20 17:18:59.141] * loading script state_mgr.script [16.07.20 17:18:59.144] * loading script state_mgr_goap.script [16.07.20 17:18:59.145] * loading script state_mgr_weapon.script [16.07.20 17:18:59.146] * loading script state_lib.script [16.07.20 17:18:59.148] * loading script state_mgr_movement.script [16.07.20 17:18:59.149] * loading script state_mgr_mental.script [16.07.20 17:18:59.149] * loading script state_mgr_bodystate.script [16.07.20 17:18:59.150] * loading script state_mgr_direction.script [16.07.20 17:18:59.150] * loading script state_mgr_animstate.script [16.07.20 17:18:59.151] * loading script state_mgr_animation.script [16.07.20 17:18:59.152] * loading script state_mgr_animation_list.script [16.07.20 17:18:59.154] * loading script xr_state.script [16.07.20 17:18:59.154] * loading script xr_effects.script [16.07.20 17:18:59.159] * loading script move_mgr.script [16.07.20 17:18:59.160] * loading script xr_info.script [16.07.20 17:18:59.161] * loading script sound_theme.script [16.07.20 17:18:59.178] * loading script modules.script [16.07.20 17:18:59.179] * loading script rx_reload.script [16.07.20 17:18:59.179] * loading script rx_facer.script [16.07.20 17:18:59.181] * loading script xr_combat.script [16.07.20 17:18:59.181] * loading script xr_use.script [16.07.20 17:18:59.181] * loading script xr_hit.script [16.07.20 17:18:59.182] * loading script xr_meet.script [16.07.20 17:18:59.183] * loading script xr_heli_hunter.script [16.07.20 17:18:59.183] * loading script xr_combat_ignore.script [16.07.20 17:18:59.183] * loading script xr_danger.script [16.07.20 17:18:59.184] * loading script xr_wounded.script [16.07.20 17:18:59.185] * loading script xr_abuse.script [16.07.20 17:18:59.186] * loading script xr_death.script [16.07.20 17:18:59.186] * loading script trade_manager.script [16.07.20 17:18:59.188] * loading script stalker_generic.script [16.07.20 17:18:59.188] * loading script xr_walker.script [16.07.20 17:18:59.213] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\weapons\fort\wpn_fort.ogf [16.07.20 17:18:59.215] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\weapons\fort\wpn_fort_hud.ogf [16.07.20 17:18:59.225] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\weapons\ammo\ammo_9x18_fmj.ogf [16.07.20 17:18:59.228] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\weapons\ak-74u\ak74u.ogf [16.07.20 17:18:59.273] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\weapons\ak-74u\wpn_ak74u_hud.ogf [16.07.20 17:18:59.278] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\weapons\ammo\ammo_545x39_fmj.ogf [16.07.20 17:18:59.280] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\equipments\item_aptechka.ogf [16.07.20 17:18:59.281] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\weapons\bred\bred.ogf [16.07.20 17:18:59.282] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\weapons\vodka\vodka.ogf [16.07.20 17:18:59.283] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\actors\soldier\soldier_bandana_5.ogf [16.07.20 17:18:59.302] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\weapons\pm\wpn_pm.ogf [16.07.20 17:18:59.304] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\weapons\pm\wpn_pm_hud.ogf [16.07.20 17:18:59.309] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\weapons\ak74\wpn_ak74.ogf [16.07.20 17:18:59.314] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\weapons\ak74\wpn_ak74_hud.ogf [16.07.20 17:18:59.350] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\equipments\item_bandage.ogf [16.07.20 17:18:59.391] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\weapons\kolbasa\kolbasa.ogf [16.07.20 17:18:59.392] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\equipments\drink_stalker.ogf [16.07.20 17:18:59.554] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\monsters\krovosos\krovosos.ogf [16.07.20 17:18:59.613] * loading script bind_monster.script [16.07.20 17:18:59.615] * loading script mob_combat.script [16.07.20 17:18:59.615] * loading script mob_trade.script [16.07.20 17:18:59.615] * loading script mob_death.script [16.07.20 17:18:59.615] * loading script mob_panic.script [16.07.20 17:18:59.616] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\box\seif_01.ogf [16.07.20 17:18:59.617] * loading script bind_respawn.script [16.07.20 17:18:59.619] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\actors\bandit\stalker_bandit_3.ogf [16.07.20 17:19:00.228] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\weapons\bm_16\wpn_bm-16.ogf [16.07.20 17:19:00.232] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\weapons\bm_16\wpn_bm-16_hud.ogf [16.07.20 17:19:00.236] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\weapons\ammo\ammo_12x70_buck.ogf [16.07.20 17:19:00.238] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\equipments\item_harmonica.ogf [16.07.20 17:19:00.272] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\equipments\item_guitar.ogf [16.07.20 17:19:00.297] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\actors\bandit\stalker_bandit_5.ogf [16.07.20 17:19:00.384] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\actors\bandit\stalker_bandit_4.ogf [16.07.20 17:19:01.045] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\weapons\mp5\wpn_mp5.ogf [16.07.20 17:19:01.051] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\weapons\mp5\wpn_mp5_hud.ogf [16.07.20 17:19:01.059] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\weapons\ammo\ammo_9x19_fmj.ogf [16.07.20 17:19:01.062] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\monsters\zombi\zombi_1.ogf [16.07.20 17:19:01.123] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\monsters\zombi\zombi_2.ogf [16.07.20 17:19:01.135] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\equipments\item_zombie_hand.ogf [16.07.20 17:19:01.143] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of agr_u_zone_buzz_up_0000 to eRestrictorTypeNone because border().empty() [16.07.20 17:19:01.151] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of agr_u_zone_buzz_up_0002 to eRestrictorTypeNone because border().empty() [16.07.20 17:19:01.160] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of agr_u_zone_buzz_up_0004 to eRestrictorTypeNone because border().empty() [16.07.20 17:19:01.170] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of agr_u_zone_buzz_up_0007 to eRestrictorTypeNone because border().empty() [16.07.20 17:19:01.179] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of agr_u_zone_buzz_up_0008 to eRestrictorTypeNone because border().empty() [16.07.20 17:19:01.189] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of agr_u_zone_buzz_up_0010 to eRestrictorTypeNone because border().empty() [16.07.20 17:19:01.200] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of agr_u_zone_buzz_up_0011 to eRestrictorTypeNone because border().empty() [16.07.20 17:19:01.211] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of agr_u_zone_buzz_up_0012 to eRestrictorTypeNone because border().empty() [16.07.20 17:19:01.224] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of agr_u_zone_buzz_up_0013 to eRestrictorTypeNone because border().empty() [16.07.20 17:19:01.236] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of agr_u_zone_buzz_up_0014 to eRestrictorTypeNone because border().empty() [16.07.20 17:19:01.249] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of agr_u_zone_buzz_up_0015 to eRestrictorTypeNone because border().empty() [16.07.20 17:19:01.263] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of agr_u_zone_buzz_up_0016 to eRestrictorTypeNone because border().empty() [16.07.20 17:19:01.278] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of agr_u_zone_buzz_up_0017 to eRestrictorTypeNone because border().empty() [16.07.20 17:19:01.280] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\equipments\stalker_strelok_suit.ogf [16.07.20 17:19:01.290] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\weapons\pkm\wpn_pkm.ogf [16.07.20 17:19:01.295] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\weapons\pkm\wpn_pkm_hud.ogf [16.07.20 17:19:01.351] * loading script game_stats.script [16.07.20 17:19:01.353] * loading script sr_idle.script [16.07.20 17:19:01.354] * loading script xr_conditions.script [16.07.20 17:19:01.356] * loading script sleep_manager.script [16.07.20 17:19:01.371] * loading script xrs_ai.script [16.07.20 17:19:01.371] * loading script actor_state_ui.script [16.07.20 17:19:01.372] * loading script arm_texture.script [16.07.20 17:19:01.373] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\weapons\bolt\wpn_bolt.ogf [16.07.20 17:19:01.374] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\weapons\bolt\wpn_bolt_hud.ogf [16.07.20 17:19:01.439] * loading script ph_on_hit.script [16.07.20 17:19:01.440] * loading script ph_idle.script [16.07.20 17:19:01.440] * loading script sk_trups.script [16.07.20 17:19:01.441] * loading script sr_light.script [16.07.20 17:19:01.441] * loading script xr_sleeper.script [16.07.20 17:19:01.445] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\weapons\knife\wpn_knife.ogf [16.07.20 17:19:01.448] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\weapons\knife\wpn_knife_hud.ogf [16.07.20 17:19:02.115] * MEMORY USAGE: 308933 K [16.07.20 17:19:02.115] * End of synchronization A[1] R[1] [16.07.20 17:19:04.005] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\box\prt\box_wood_01_prt1.ogf [16.07.20 17:19:04.006] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\box\prt\box_wood_01_prt2.ogf [16.07.20 17:19:04.007] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\box\prt\box_wood_01_prt3.ogf [16.07.20 17:19:04.007] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\box\prt\box_wood_01_prt4.ogf [16.07.20 17:19:04.008] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\box\prt\box_wood_01_prt5.ogf [16.07.20 17:19:04.009] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\box\prt\box_wood_01_prt6.ogf [16.07.20 17:19:04.009] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\box\prt\box_wood_01_prt7.ogf [16.07.20 17:19:07.628] * loading script sr_territory.script [16.07.20 17:19:07.629] * loading script pcfm_ui_hitmarks.script [16.07.20 17:19:07.767] * loading script xr_spawner.script [16.07.20 17:19:36.396] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\food\conserv1.ogf [16.07.20 17:19:36.547] * loading script sr_danger.script [16.07.20 17:21:46.435] ***************************[ScriptCrashHandler]********************************** [16.07.20 17:21:46.435] stack traceback: [16.07.20 17:21:46.435] ********************************************************************************* [16.07.20 17:21:46.435] ******************************************************************************** [16.07.20 17:21:46.435] !![LogStackTrace] ExceptionCode is [c0000005] [16.07.20 17:21:46.497] !!Unhandled exception stack trace: ! Module: [C:\Games\S.T.A.L.K.E.R. Тени Чернобыля\bin\xrGame.dll], AddrPC.Offset: [000007FED0764AE6] ! Module: [C:\Games\S.T.A.L.K.E.R. Тени Чернобыля\bin\xrGame.dll], AddrPC.Offset: [000007FED07648E0] ! Module: [C:\Games\S.T.A.L.K.E.R. Тени Чернобыля\bin\xrGame.dll], AddrPC.Offset: [000007FED076485A] ! Module: [C:\Games\S.T.A.L.K.E.R. Тени Чернобыля\bin\xrGame.dll], AddrPC.Offset: [000007FED07593DA] ! Module: [C:\Games\S.T.A.L.K.E.R. Тени Чернобыля\bin\xrGame.dll], AddrPC.Offset: [000007FED0740285] ! Module: [C:\Games\S.T.A.L.K.E.R. Тени Чернобыля\bin\xrGame.dll], AddrPC.Offset: [000007FED07703C2] ! Module: [C:\Games\S.T.A.L.K.E.R. Тени Чернобыля\bin\xrEngine.exe], AddrPC.Offset: [000000013FFDFEFC], Fun: [CObjectList::SingleUpdate()] + [124 byte(s)] ! Module: [C:\Games\S.T.A.L.K.E.R. Тени Чернобыля\bin\xrEngine.exe], AddrPC.Offset: [000000013FFE01D7], Fun: [CObjectList::Update()] + [395 byte(s)] ! Module: [C:\Games\S.T.A.L.K.E.R. Тени Чернобыля\bin\xrEngine.exe], AddrPC.Offset: [000000013FFDBB6D], Fun: [IGame_Level::OnFrame()] + [29 byte(s)] ! Module: [C:\Games\S.T.A.L.K.E.R. Тени Чернобыля\bin\xrGame.dll], AddrPC.Offset: [000007FED08E04F0] ! Module: [C:\Games\S.T.A.L.K.E.R. Тени Чернобыля\bin\xrEngine.exe], AddrPC.Offset: [000000014000C9D0], Fun: [CLoadScreenRenderer::OnRender()] + [632 byte(s)] ! Module: [C:\Games\S.T.A.L.K.E.R. Тени Чернобыля\bin\xrEngine.exe], AddrPC.Offset: [000000014000B9EC], Fun: [CRenderDevice::FrameMove()] + [292 byte(s)] ! Module: [C:\Games\S.T.A.L.K.E.R. Тени Чернобыля\bin\xrEngine.exe], AddrPC.Offset: [000000014000BCD7], Fun: [CRenderDevice::on_idle()] + [223 byte(s)] ! Module: [C:\Games\S.T.A.L.K.E.R. Тени Чернобыля\bin\xrEngine.exe], AddrPC.Offset: [000000014000C4AA], Fun: [CRenderDevice::message_loop()] + [98 byte(s)] ! Module: [C:\Games\S.T.A.L.K.E.R. Тени Чернобыля\bin\xrEngine.exe], AddrPC.Offset: [000000014000BADA], Fun: [CRenderDevice::Run()] + [182 byte(s)] ! Module: [C:\Games\S.T.A.L.K.E.R. Тени Чернобыля\bin\xrEngine.exe], AddrPC.Offset: [000000013FFCEDB4], Fun: [CApplication::DestroyLoadingScreen()] + [5940 byte(s)] ! Module: [C:\Games\S.T.A.L.K.E.R. Тени Чернобыля\bin\xrEngine.exe], AddrPC.Offset: [000000013FFCF0F6], Fun: [CApplication::DestroyLoadingScreen()] + [6774 byte(s)] ! Module: [C:\Games\S.T.A.L.K.E.R. Тени Чернобыля\bin\xrEngine.exe], AddrPC.Offset: [000000013FFCC90D], Fun: [Skin4W()] + [1969 byte(s)] ! Module: [C:\Games\S.T.A.L.K.E.R. Тени Чернобыля\bin\xrEngine.exe], AddrPC.Offset: [000000014002E9FA], Fun: [CPerlinNoise3D::Get()] + [42422 byte(s)] ! Module: [C:\windows\system32\kernel32.dll], AddrPC.Offset: [0000000076CB59CD], Fun: [BaseThreadInitThunk()] + [13 byte(s)] ! Module: [C:\windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [0000000076DEA561], Fun: [RtlUserThreadStart()] + [33 byte(s)] [16.07.20 17:21:46.497] ******************************************************************************** Изменено 16 Июля 2020 пользователем DoberBull Ссылка на комментарий
UriZzz 1 004 Опубликовано 18 Июля 2020 Поделиться Опубликовано 18 Июля 2020 Привет всем. В конфиге монстра есть такая строчка - monster_type = indoor, что это за строчка? На что параметр "indoor" влеяет? Моя нычка, Нычка в арендованном у Опричника холодильнике Мы хорошие ребята, жаль патронов маловато:) Ссылка на комментарий
Никсон 293 Опубликовано 20 Июля 2020 Поделиться Опубликовано 20 Июля 2020 Приветствую. Как сделать так, чтобы при заходе в рестриктор ГГ становился врагом для определённого НПС/всей группировки? Ссылка на комментарий
aka_sektor 1 464 Опубликовано 20 Июля 2020 Поделиться Опубликовано 20 Июля 2020 @Никсон, декомпилируй локацию Свалку, и посмотри там логику ограбления Юрика для спейс-рестриктора. Это как ГГ становится врагом для группы ветеранов-бандитов. Для всей группировки, это смотри рестриктор на Баре, на территории Долга. Discord-сервер modfaq.ru: https://discord.gg/9j42BXwB Ссылка на комментарий
AndrewMor 526 Опубликовано 20 Июля 2020 Поделиться Опубликовано 20 Июля 2020 1 час назад, aka_sektor сказал: декомпилируй локацию Свалку, А зачем декомпилировать локацию? Достаточно распаковать спавн. Сталкер - наше всё! Ссылка на комментарий
Akello 175 Опубликовано 20 Июля 2020 Поделиться Опубликовано 20 Июля 2020 @AndrewMor, на декомпилированой локации в сдк, это нагляднее будет, хотя можно конечно и спавн, но там пока ты найдеш все что нужно, запаришся, а так в сдк все как на ладони, смотри-не хочу 1 Ссылка на комментарий
aka_sektor 1 464 Опубликовано 20 Июля 2020 Поделиться Опубликовано 20 Июля 2020 1 час назад, AndrewMor сказал: А зачем Для того, чтобы ручками на локации потрогать спейс-рестриктор. Ковырять спавн, для продвинутых. 1 Discord-сервер modfaq.ru: https://discord.gg/9j42BXwB Ссылка на комментарий
AndrewMor 526 Опубликовано 21 Июля 2020 Поделиться Опубликовано 21 Июля 2020 (изменено) @Akello, @aka_sektor, Если установлен СДК, то нагляднее, конечно. Но все это можно посмотреть и без СДК. Другое дело, что физическое расположение рестриктора трудно представить без СДК, а все остальное в логике можно глянуть, и имя рестриктора в том числе. Тем более, что изначально речь шла о том, КАК сделать. Можно предположить, что рестриктор уже есть, и дело только в логике. Изменено 21 Июля 2020 пользователем AndrewMor 1 Сталкер - наше всё! Ссылка на комментарий
Никсон 293 Опубликовано 24 Июля 2020 Поделиться Опубликовано 24 Июля 2020 Доброго дня. Как сделать не прозрачную мини-карту? Ссылка на комментарий
Zander_driver 10 331 Опубликовано 24 Июля 2020 Поделиться Опубликовано 24 Июля 2020 Как вариант, непрозрачную текстуру под нее подложить на худе. Мод, где не бывает одинаковых путей - Судьба Зоны. (Лучшее, что у меня получилось на X-Ray) На базе модифицированного движка OGSR Engine. Бывший мододел на X-Ray / Начинающий игродел на Unreal Engine. Программист. AMD Ryzen 9 7950X (16 ядер, 32 потока, 5.75 ГГц); RTX 3080; 128 ГБ DDR5; Arctic Liquid Freezer II-420; 3 ТБ SSD PCIe 4.0; 4ТБ HDD. Ссылка на комментарий
h0N0r 324 Опубликовано 24 Июля 2020 Поделиться Опубликовано 24 Июля 2020 3 часа назад, Никсон сказал: Доброго дня. Как сделать не прозрачную мини-карту? Только через двиг. Скрытый текст \xrGame\ui\UIMap.cpp ... void CUIMiniMap::Init(shared_str name, CInifile& gameLtx, LPCSTR sh_name) { inherited::Init(name, gameLtx, sh_name); CUIStatic::SetColor(0xffffffff); // прозрачная или нет (0x7fffffff) } 1 1 https://sites.google.com/view/xray-sdk-0-4-smg Ссылка на комментарий
Snedly 18 Опубликовано 24 Июля 2020 Поделиться Опубликовано 24 Июля 2020 Доброго времени суток. Подскажите пожалуйста, как реализовать отображение иконок в диалоге? Нечто подобное видел в Guider Mod : https://ibb.co/LNX7YYF Ссылка на комментарий
Snedly 18 Опубликовано 25 Июля 2020 Поделиться Опубликовано 25 Июля 2020 Народ, подскажите пожалуйста, как убрать сортировку предметов в инвентаре? Заранее спасибо. Ссылка на комментарий
Zander_driver 10 331 Опубликовано 25 Июля 2020 Поделиться Опубликовано 25 Июля 2020 (изменено) @Robbie's Mods, xrGame/ui/UIInventoryWnd2.cpp / UpdateListBug Найти и закомментировать эту строку std::sort (ruck_list.begin(),ruck_list.end(),InventoryUtilities::GreaterRoomInRuck); Изменено 25 Июля 2020 пользователем Zander_driver 1 Мод, где не бывает одинаковых путей - Судьба Зоны. (Лучшее, что у меня получилось на X-Ray) На базе модифицированного движка OGSR Engine. Бывший мододел на X-Ray / Начинающий игродел на Unreal Engine. Программист. AMD Ryzen 9 7950X (16 ядер, 32 потока, 5.75 ГГц); RTX 3080; 128 ГБ DDR5; Arctic Liquid Freezer II-420; 3 ТБ SSD PCIe 4.0; 4ТБ HDD. Ссылка на комментарий
dimka02 42 Опубликовано 29 Июля 2020 Поделиться Опубликовано 29 Июля 2020 (изменено) Всем привет. Возникла проблема с добавлением смарт террейна на новую локацию. Почти оригинальный тч (движок OGSR) но я не думаю что это будет иметь значение. В общем добавляю смарт терраин в СДК, собираю спавн и добавляю в игру. Вот настройки смарта https://yadi.sk/i/M7hm2Pg-KLSEOw Далее я создал НПС (далее я планирую спавнить этого непися через скрипт) и добавил ему файл с такой логикой: Скрытый текст [smart_terrains] ;none = true marsh_stalk_lager1 = true После этого я добавил файл с логикой для нового смарта, также я добавил этот новый фаил в gulag_tasks.ltx Скрытый текст [logic@marsh_lager1_st1_smart_terrain_kamp] active = kamp@marsh_lager1_smart_terrain_st1 [kamp@marsh_lager1_smart_terrain_st1] center_point = st_lager1_kamp_center path_walk = st_lager1_kamp_walk3 Далее я создал скрипт с настройками гулага... Скрытый текст local t = {} function load_job(sj, gname, type, squad, groups) if type == "marsh_stalk_lager1" then t = { section = "logic@marsh_lager1_st1_smart_terrain_kamp", idle = 0, prior = 5, state = {0}, in_rest = "", out_rest = "" } table.insert(sj, t) end end function load_states(gname, type) if type == "marsh_stalk_lager1" then return function(gulag) return 0 end end end -------------------------------------------------------------------------- -- Dynamic ltx -------------------------------------------------------------------------- function load_ltx(gname, type) return nil end function checkStalker(npc_community, gulag_type, npc_rank, se_obj) if gulag_type == "marsh_stalk_lager1" then return npc_community == "stalker" end return false end function checkMonster(npc_community, gulag_type) return false end Этот скрипт я прописал в xr_gulag.script в таблице level_gulags и также в таблице level_groups я добавил название новой локации: Скрытый текст level_gulags = {gulag_general, gulag_escape, gulag_garbage, gulag_agroprom, gulag_agroprom_underground, gulag_dark_valley, gulag_labx18, gulag_bar, gulag_military, gulag_radar, gulag_radar_u, gulag_yantar, gulag_pripyat, gulag_kishka, gulag_sarcofag, gulag_deadcity, gulag_marsh} level_groups = {l01_escape = 1, l02_garbage = 2, l03_agroprom = 3, l03u_agr_underground = 4, l04_darkvalley = 5, l04u_labx18 = 6, l05_bar = 7, l06_rostok = 8, l07_military = 9, l08_yantar = 10, l08u_brainlab = 11, l10_radar = 12, l10u_bunker = 13, l11_pripyat = 14, l12_stancia = 15, l12u_sarcofag = 16, l12u_control_monolith = 17, l12_stancia_2 = 18, l13_marsh = 19 } После этого я добавил l13_marsh = "group1" в таблицу level_groups в скрипте smart_terrain. Также я добавил l13_marsh = "garbage" в таблицу trade_by_level в скрипте xr_conditions. Ну и вроде как всё. После этого я запускаю новую игру и если все хорошо то скрипт спавнит на болотах нового непися и когда я прихожу туда на болота там уже должен сидеть сталкер возле костра. Но увы нет. При начале новой игры, в самом начале загрузки я ловлю вылит... Скрытый текст [29.07.20 19:43:11.641] * Detected CPU: AMD Ryzen 5 1500X Quad-Core Processor [AuthenticAMD], F143/M1/S1 [29.07.20 19:43:11.641] * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2, SSE4a, AVX, AVX2 [29.07.20 19:43:11.641] * CPU cores: [4], threads: [8] [29.07.20 19:43:11.641] * CPU0 current freq: 3500 MHz, max freq: 3500 MHz [29.07.20 19:43:11.641] * CPU1 current freq: 3500 MHz, max freq: 3500 MHz [29.07.20 19:43:11.641] * CPU2 current freq: 3500 MHz, max freq: 3500 MHz [29.07.20 19:43:11.641] * CPU3 current freq: 3500 MHz, max freq: 3500 MHz [29.07.20 19:43:11.641] * CPU4 current freq: 3500 MHz, max freq: 3500 MHz [29.07.20 19:43:11.641] * CPU5 current freq: 3500 MHz, max freq: 3500 MHz [29.07.20 19:43:11.641] * CPU6 current freq: 3500 MHz, max freq: 3500 MHz [29.07.20 19:43:11.641] * CPU7 current freq: 3500 MHz, max freq: 3500 MHz [29.07.20 19:43:11.641] Initializing File System... [29.07.20 19:43:11.643] using fs-ltx fsgame.ltx [29.07.20 19:43:11.643] --Found FS dir: [e:\program files\ogsr\appdata\] [29.07.20 19:43:11.643] files: [7] [29.07.20 19:43:11.664] --Found FS dir: [e:\program files\ogsr\gamedata\] [29.07.20 19:43:11.664] files: [24] [29.07.20 19:43:11.665] --Found FS dir: [e:\program files\ogsr\gamedata\ai\] [29.07.20 19:43:11.665] files: [4] [29.07.20 19:43:11.665] --Found FS dir: [e:\program files\ogsr\gamedata\spawns\] [29.07.20 19:43:11.665] files: [4] [29.07.20 19:43:11.665] --Found FS dir: [e:\program files\ogsr\gamedata\anims\] [29.07.20 19:43:11.667] files: [104] [29.07.20 19:43:11.673] --Found FS dir: [e:\program files\ogsr\gamedata\levels\] [29.07.20 19:43:11.674] files: [22] [29.07.20 19:43:11.688] --Found FS dir: [e:\program files\ogsr\gamedata\meshes\] [29.07.20 19:43:11.688] files: [16] [29.07.20 19:43:11.712] --Found FS dir: [e:\program files\ogsr\gamedata\meshes\] [29.07.20 19:43:11.712] files: [16] [29.07.20 19:43:11.729] --Found FS dir: [e:\program files\ogsr\gamedata\shaders\] [29.07.20 19:43:11.729] files: [7] [29.07.20 19:43:11.735] --Found FS dir: [e:\program files\ogsr\gamedata\sounds\] [29.07.20 19:43:11.736] files: [36] [29.07.20 19:43:12.283] --Found FS dir: [e:\program files\ogsr\gamedata\textures\] [29.07.20 19:43:12.284] files: [92] [29.07.20 19:43:12.462] --Found FS dir: [e:\program files\ogsr\gamedata\scripts\] [29.07.20 19:43:12.463] files: [360] [29.07.20 19:43:12.470] --Found FS dir: [e:\program files\ogsr\gamedata\config\] [29.07.20 19:43:12.470] files: [45] [29.07.20 19:43:12.486] --Found FS dir: [e:\program files\ogsr\gamedata\levels\] [29.07.20 19:43:12.487] files: [22] [29.07.20 19:43:12.487] --Found FS dir: [e:\program files\ogsr\appdata\savedgames\] [29.07.20 19:43:12.488] files: [87] [29.07.20 19:43:12.489] --Found FS dir: [e:\program files\ogsr\appdata\logs\] [29.07.20 19:43:12.489] files: [5] [29.07.20 19:43:12.489] --Found FS dir: [e:\program files\ogsr\appdata\screenshots\] [29.07.20 19:43:12.490] files: [28] [29.07.20 19:43:12.495] FS: 45668 files cached, 8078Kb memory used. [29.07.20 19:43:12.495] Init FileSystem 0.853766 sec [29.07.20 19:43:12.496] [OGSR Engine (x64)] build date: [Jul 1 2020 07:44:00] [29.07.20 19:43:12.496] [AppVeyor] build version: [2.1.79], repo: [OGSR/OGSR-Engine] [29.07.20 19:43:12.496] Working Directory: [E:\Program Files\ogsr\bin_x64] [29.07.20 19:43:12.496] CommandLine: ["E:\Program Files\ogsr\bin_x64\xrEngine.exe" -ss_png] [29.07.20 19:43:12.631] TTAPI number of threads: [8] [29.07.20 19:43:12.631] Initializing Engine... [29.07.20 19:43:12.632] Starting INPUT device... [29.07.20 19:43:12.646] refCount:m_pAdapter 1 [29.07.20 19:43:12.646] refCount:pFactory 1 [29.07.20 19:43:12.691] --[CEngineAPI::CreateRendererList] Available render modes [5]: [29.07.20 19:43:12.691] -- [renderer_r2a] [29.07.20 19:43:12.691] -- [renderer_r2] [29.07.20 19:43:12.691] -- [renderer_r2.5] [29.07.20 19:43:12.691] -- [renderer_r3] [29.07.20 19:43:12.691] -- [renderer_r4] [29.07.20 19:43:12.691] Executing config-script "user.ltx"... [29.07.20 19:43:12.691] --[CCC_r2::Execute] Executing renderer: [renderer_r4], renderer_value: [4] [29.07.20 19:43:12.691] [e:\program files\ogsr\appdata\user.ltx] successfully loaded. [29.07.20 19:43:12.691] --Loading DLL: [xrRender_R4.dll] [29.07.20 19:43:12.693] --Loading DLL: [xrGame.dll] [29.07.20 19:43:12.718] -------------------------------------------------------------------------------- [29.07.20 19:43:12.718] [8144MB] physical memory installed, [5509MB] available, [32] percent of memory in use [29.07.20 19:43:12.718] PageFile usage: [48MB], Peak PageFile usage: [78MB] [29.07.20 19:43:12.718] -------------------------------------------------------------------------------- [29.07.20 19:43:12.718] * [ D3D ]: textures[0 K] [29.07.20 19:43:12.718] * [x-ray]: process heap[34723 K], render[0 K] [29.07.20 19:43:12.718] * [x-ray]: economy: strings[8772 K], smem[0 K] [29.07.20 19:43:12.718] SOUND: OpenAL: enumerate devices... [29.07.20 19:43:12.719] SOUND: OpenAL: EnumerationExtension Present [29.07.20 19:43:12.748] devices OpenAL Soft [29.07.20 19:43:12.748] SOUND: OpenAL: system default SndDevice name is Generic Software [29.07.20 19:43:13.021] SOUND: OpenAL: All available devices: [29.07.20 19:43:13.021] 1. OpenAL Soft, Spec Version 1.1 eax[0] efx[no] xram[no] [29.07.20 19:43:13.021] 2. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no] [29.07.20 19:43:13.021] Executing config-script "e:\program files\ogsr\gamedata\config\default_controls.ltx"... [29.07.20 19:43:13.022] [e:\program files\ogsr\gamedata\config\default_controls.ltx] successfully loaded. [29.07.20 19:43:13.022] Executing config-script "user.ltx"... [29.07.20 19:43:13.022] Executing config-script "e:\program files\ogsr\gamedata\config\rspec_high.ltx"... [29.07.20 19:43:13.022] ! Unknown command: r2_sun_shafts [29.07.20 19:43:13.022] ! Unknown command: r__supersample [29.07.20 19:43:13.022] [e:\program files\ogsr\gamedata\config\rspec_high.ltx] successfully loaded. [29.07.20 19:43:13.022] Executing config-script "e:\program files\ogsr\gamedata\config\default_controls.ltx"... [29.07.20 19:43:13.022] [e:\program files\ogsr\gamedata\config\default_controls.ltx] successfully loaded. [29.07.20 19:43:13.023] --[CCC_r2::Execute] Executing renderer: [renderer_r4], renderer_value: [4] [29.07.20 19:43:13.023] [e:\program files\ogsr\appdata\user.ltx] successfully loaded. [29.07.20 19:43:13.023] SOUND: Selected device is OpenAL Soft [29.07.20 19:43:13.053] * sound: EAX 2.0 extension: absent [29.07.20 19:43:13.053] * sound: EAX 2.0 deferred: absent [29.07.20 19:43:13.053] * sound : cache: 65537 kb, 4856 lines, 13820 bpl [29.07.20 19:43:13.056] Starting RENDER device... [29.07.20 19:43:13.058] * GPU [vendor:10DE]-[device:1C82]: NVIDIA GeForce GTX 1050 Ti [29.07.20 19:43:13.552] !![CHW::CreateDevice] DirectX 11.1 not supported! [29.07.20 19:43:13.552] * CREATE: DeviceREF: 5 [29.07.20 19:43:13.553] * Texture memory: 3998 M [29.07.20 19:43:13.555] * GPU shading: vs(0/4.0/40), ps(0/4.0/40) [29.07.20 19:43:13.555] * GPU vertex cache: unrecognized, 24 [29.07.20 19:43:13.556] * DVB created: 16384K [29.07.20 19:43:13.556] * DIB created: 512K [29.07.20 19:43:13.562] ! Version conflict in shader 'models\lightplanesself' [29.07.20 19:43:13.562] ! Version conflict in shader 'models\lightplanes_00' [29.07.20 19:43:13.562] ! Version conflict in shader 'models\model_puh' [29.07.20 19:43:13.562] ! Version conflict in shader 'models\model_refl' [29.07.20 19:43:13.562] ! Version conflict in shader 'models\xbrainglass' [29.07.20 19:43:13.562] ! Version conflict in shader 'models\xdistortcolorlinv' [29.07.20 19:43:13.562] ! Version conflict in shader 'models\xglass' [29.07.20 19:43:13.562] ! Version conflict in shader 'models\xglass2' [29.07.20 19:43:13.562] ! Version conflict in shader 'models\xlens' [29.07.20 19:43:13.562] ! Version conflict in shader 'selflight_static' [29.07.20 19:43:13.564] [CTextureDescrMngr::LoadLTX] count of *textures*.ltx files: [1] [29.07.20 19:43:13.648] * HWDST/PCF supported and used [29.07.20 19:43:15.147] --LUA version: [LuaJIT 2.1.0-beta3] [29.07.20 19:43:15.209] Starting engine... [29.07.20 19:43:16.632] ! Invalid ogg-comment version, file: e:\program files\ogsr\gamedata\sounds\music\menu\ogse_menu_l.ogg [29.07.20 19:43:16.647] ! Invalid ogg-comment version, file: e:\program files\ogsr\gamedata\sounds\music\menu\ogse_menu_r.ogg [29.07.20 19:43:19.656] * phase time: 13 ms [29.07.20 19:43:19.699] * phase cmem: 162505 K [29.07.20 19:43:19.741] --LUA version: [LuaJIT 2.1.0-beta3] [29.07.20 19:43:19.766] ! Cannot find saved game ~~~ sandbox initialized [29.07.20 19:43:19.766] ! Unknown command: flush [29.07.20 19:43:19.766] * phase time: 110 ms [29.07.20 19:43:19.810] * phase cmem: 163024 K [29.07.20 19:43:19.810] * phase time: 43 ms [29.07.20 19:43:19.853] * phase cmem: 163022 K [29.07.20 19:43:19.854] * Creating new game... [29.07.20 19:43:19.854] * Loading spawn registry... [29.07.20 19:43:20.273] * 9151 spawn points are successfully loaded [29.07.20 19:43:21.279] * [CPatrolPathStorage::safe_path]: path[agr_factory_defence_krot_walk9] pp[wp00|a=patrol] level_vertex_id[4294967295] -> 262211 [29.07.20 19:43:21.958] ***************************[ScriptCrashHandler]********************************** [29.07.20 19:43:21.958] stack traceback: [C]: in function 'game_vertex_id' ...rogram files\ogsr\gamedata\scripts\gulag\xr_gulag.script:159: in function 'prepare_jobs' ...rogram files\ogsr\gamedata\scripts\gulag\xr_gulag.script:128: in function 'initialize' e:\program files\ogsr\gamedata\scripts\smart_terrain.script:844: in function 'create_gulag' e:\program files\ogsr\gamedata\scripts\smart_terrain.script:656: in function <e:\program files\ogsr\gamedata\scripts\smart_terrain.script:615> [C]: in function 'update' e:\program files\ogsr\gamedata\scripts\ai\se_stalker.script:159: in function <e:\program files\ogsr\gamedata\scripts\ai\se_stalker.script:142> [29.07.20 19:43:21.958] ********************************************************************************* [29.07.20 19:43:21.958] ******************************************************************************** [29.07.20 19:43:21.958] !![LogStackTrace] Thread: [UNKNOWN], ExceptionCode: [c0000005] [29.07.20 19:43:22.113] [luabind::detail::class_rep::function_dispatcher] stack trace: Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6CAAF23], Fun: [CPatrolPathParams::game_vertex_id()] + [11 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrGame\patrol_path_params.cpp-->61] + [7 byte(s)] Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6CAC729], Fun: [luabind::detail::returns<unsigned short>::callApply<2,CPatrolPathParams,unsigned short (__cdecl CPatrolPathParams::*&)(unsigned int)const ,luabind::detail::primitive_converter<0>,unsigned int,0>()] + [81 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\Luabind\luabind\detail\call.hpp-->127] + [60 byte(s)] Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6CAC1CC], Fun: [luabind::detail::returns<unsigned short>::call<CPatrolPathParams,2,unsigned short (__cdecl CPatrolPathParams::*&)(unsigned int)const ,unsigned int>()] + [84 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\Luabind\luabind\detail\call.hpp-->171] Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6CADD6D], Fun: [std::_Func_impl_no_alloc<luabind::detail::mem_fn_callback<unsigned short (__cdecl CPatrolPathParams::*)(unsigned int)const ,CPatrolPathParams>,int,lua_State *>::_Do_call()] + [33 byte(s)], File-->Line: [C:\Program Files (x86)\Microsoft Visual Studio\2019\Enterprise\VC\Tools\MSVC\14.26.28801\include\functional-->911] Module: [E:\Program Files\ogsr\bin_x64\Luabind.dll], AddrPC.Offset: [0000000180009918], Fun: [luabind::detail::class_rep::function_dispatcher()] + [320 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\Luabind\src\class_rep.cpp-->652] + [56 byte(s)] Module: [E:\Program Files\ogsr\bin_x64\LuaJIT.dll], AddrPC.Offset: [000007FEE25F5390], Fun: [lj_BC_FUNCC()] + [66 byte(s)] Module: [E:\Program Files\ogsr\bin_x64\LuaJIT.dll], AddrPC.Offset: [000007FEE25FEEEA], Fun: [lua_pcall()] + [170 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\LuaJIT\src\lj_api.c-->1130] Module: [E:\Program Files\ogsr\bin_x64\Luabind.dll], AddrPC.Offset: [000000018000D7FC], Fun: [luabind::detail::pcall()] + [100 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\Luabind\src\pcall.cpp-->40] + [16 byte(s)] Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6F06A22], Fun: [luabind::detail::proxy_member_void_caller<CSE_ALifeMonsterAbstract * const *>::~proxy_member_void_caller<CSE_ALifeMonsterAbstract * const *>()] + [70 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\Luabind\luabind\detail\call_member.hpp-->87] + [16 byte(s)] Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6F091A1], Fun: [CWrapperAbstractZone<CSE_ALifeSmartZone>::register_npc()] + [57 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\COMMON_AI\xrServer_script_macroses.h-->128] + [57 byte(s)] Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6BB7A7B], Fun: [CALifeMonsterBrain::select_task()] + [471 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\COMMON_AI\alife_monster_brain.cpp-->147] Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6BB7C6A], Fun: [CALifeMonsterBrain::update()] + [14 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\COMMON_AI\alife_monster_brain.cpp-->167] Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6BB83AC], Fun: [luabind::detail::returns<void>::callApply<CALifeMonsterBrain,CALifeMonsterBrain>()] + [120 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\Luabind\luabind\detail\call.hpp-->102] + [93 byte(s)] Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6BB82BA], Fun: [luabind::detail::call<CALifeMonsterBrain,CALifeMonsterBrain,void>()] + [42 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\Luabind\luabind\detail\call.hpp-->216] + [21 byte(s)] Module: [E:\Program Files\ogsr\bin_x64\Luabind.dll], AddrPC.Offset: [0000000180009918], Fun: [luabind::detail::class_rep::function_dispatcher()] + [320 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\Luabind\src\class_rep.cpp-->652] + [56 byte(s)] Module: [E:\Program Files\ogsr\bin_x64\LuaJIT.dll], AddrPC.Offset: [000007FEE25F5390], Fun: [lj_BC_FUNCC()] + [66 byte(s)] Module: [E:\Program Files\ogsr\bin_x64\LuaJIT.dll], AddrPC.Offset: [000007FEE25FEEEA], Fun: [lua_pcall()] + [170 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\LuaJIT\src\lj_api.c-->1130] Module: [E:\Program Files\ogsr\bin_x64\Luabind.dll], AddrPC.Offset: [000000018000D7FC], Fun: [luabind::detail::pcall()] + [100 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\Luabind\src\pcall.cpp-->40] + [16 byte(s)] Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6B39F26], Fun: [luabind::detail::proxy_member_void_caller<>::~proxy_member_void_caller<>()] + [50 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\Luabind\luabind\detail\call_member.hpp-->269] + [19 byte(s)] Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6F5943B], Fun: [CWrapperAbstractMonster<CSE_ALifeHumanStalker>::on_register()] + [51 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\COMMON_AI\xrServer_script_macroses.h-->144] + [51 byte(s)] Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6BD08A2], Fun: [CALifeUpdateManager::new_game()] + [262 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrGame\alife_update_manager.cpp-->250] Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6BD0E9A], Fun: [CALifeUpdateManager::load()] + [194 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrGame\alife_update_manager.cpp-->277] Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6BA9289], Fun: [CALifeSimulator::CALifeSimulator()] + [865 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrGame\alife_simulator.cpp-->66] Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6EC2D46], Fun: [game_sv_Single::Create()] + [86 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrGame\game_sv_single.cpp-->32] + [32 byte(s)] Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6EC4D5D], Fun: [xrServer::Connect()] + [401 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrGame\xrServer_Connect.cpp-->46] Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6DA4E5E], Fun: [CLevel::net_start2()] + [74 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrGame\Level_start.cpp-->133] + [19 byte(s)] Module: [E:\Program Files\ogsr\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F218B07], Fun: [CRenderDevice::on_idle()] + [143 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->226] + [20 byte(s)] Module: [E:\Program Files\ogsr\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F2192EE], Fun: [CRenderDevice::message_loop()] + [98 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->325] Module: [E:\Program Files\ogsr\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F218907], Fun: [CRenderDevice::Run()] + [235 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->366] Module: [E:\Program Files\ogsr\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F1DE1FC], Fun: [Startup()] + [284 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\x_ray.cpp-->214] Module: [E:\Program Files\ogsr\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F1DE572], Fun: [WinMain_impl()] + [478 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\x_ray.cpp-->414] Module: [E:\Program Files\ogsr\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F1DBC81], Fun: [WinMain()] + [73 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\x_ray.cpp-->449] Module: [E:\Program Files\ogsr\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F2391D2], Fun: [__scrt_common_main_seh()] + [262 byte(s)], File-->Line: [d:\A01\_work\6\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl-->288] + [33 byte(s)] Module: [C:\Windows\system32\kernel32.dll], AddrPC.Offset: [00000000776559CD], Fun: [BaseThreadInitThunk()] + [13 byte(s)] Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [000000007778A561], Fun: [RtlUserThreadStart()] + [33 byte(s)] [29.07.20 19:43:22.113] ******************************************************************************** [29.07.20 19:43:22.113] ********************************************************************************* [29.07.20 19:43:22.113] [print_output([CScriptEngine::lua_pcall_failed])] SCRIPT RUNTIME ERROR: [luabind::detail::class_rep::function_dispatcher] Caught unhandled exception! stack traceback: [C]: at 0x07fed6d6f1b0 [C]: in function 'game_vertex_id' ...rogram files\ogsr\gamedata\scripts\gulag\xr_gulag.script:159: in function 'prepare_jobs' ...rogram files\ogsr\gamedata\scripts\gulag\xr_gulag.script:128: in function 'initialize' e:\program files\ogsr\gamedata\scripts\smart_terrain.script:844: in function 'create_gulag' e:\program files\ogsr\gamedata\scripts\smart_terrain.script:656: in function <e:\program files\ogsr\gamedata\scripts\smart_terrain.script:615> [C]: in function 'update' e:\program files\ogsr\gamedata\scripts\ai\se_stalker.script:159: in function <e:\program files\ogsr\gamedata\scripts\ai\se_stalker.script:142> [29.07.20 19:43:22.113] ********************************************************************************* [29.07.20 19:43:22.113] FATAL ERROR [error]Expression : FATAL ERROR [error]Function : CScriptEngine::lua_pcall_failed [error]File : D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\COMMON_AI\script_engine.cpp [error]Line : 52 [error]Description : [CScriptEngine::lua_pcall_failed]: [luabind::detail::class_rep::function_dispatcher] Caught unhandled exception! [29.07.20 19:43:22.113] ***************************[ScriptCrashHandler]********************************** [29.07.20 19:43:22.113] stack traceback: [C]: at 0x07fed6d6f1b0 [C]: in function 'game_vertex_id' ...rogram files\ogsr\gamedata\scripts\gulag\xr_gulag.script:159: in function 'prepare_jobs' ...rogram files\ogsr\gamedata\scripts\gulag\xr_gulag.script:128: in function 'initialize' e:\program files\ogsr\gamedata\scripts\smart_terrain.script:844: in function 'create_gulag' e:\program files\ogsr\gamedata\scripts\smart_terrain.script:656: in function <e:\program files\ogsr\gamedata\scripts\smart_terrain.script:615> [C]: in function 'update' e:\program files\ogsr\gamedata\scripts\ai\se_stalker.script:159: in function <e:\program files\ogsr\gamedata\scripts\ai\se_stalker.script:142> [29.07.20 19:43:22.113] Locals: [29.07.20 19:43:22.113] string (*temporary) : [luabind::detail::class_rep::function_dispatcher] Caught unhandled exception! [29.07.20 19:43:22.113] End [29.07.20 19:43:22.113] Locals: [29.07.20 19:43:22.113] userdata (*temporary) : (patrol): 0000000027E9ECB0 [29.07.20 19:43:22.113] number (*temporary) : 0.000000 [29.07.20 19:43:22.113] End [29.07.20 19:43:22.113] Locals: [29.07.20 19:43:22.113] Userdata: self [29.07.20 19:43:22.113] Table: self.ObjectJob [29.07.20 19:43:22.113] Table: self.groups [29.07.20 19:43:22.113] number self.population_non_exclusive : 0.000000 [29.07.20 19:43:22.113] string self.ltx_name : misc\gulag_tasks.ltx [29.07.20 19:43:22.113] Table: self.JobLoaded [29.07.20 19:43:22.113] Table: self.Job [29.07.20 19:43:22.113] table self.Job.1 : [...] [29.07.20 19:43:22.113] Can't dump script call stack - Engine corrupted [29.07.20 19:43:22.113] ******************************************************************************** [29.07.20 19:43:22.113] !![LogStackTrace] Thread: [UNKNOWN] [29.07.20 19:43:22.273] !!stack trace: ! Module: [E:\Program Files\ogsr\bin_x64\xrCore.dll], AddrPC.Offset: [000007FEE5703E48], Fun: [BuildStackTrace()] + [48 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrCore\stacktrace_collector.cpp-->152] ! Module: [E:\Program Files\ogsr\bin_x64\xrCore.dll], AddrPC.Offset: [000007FEE5726F41], Fun: [LogStackTrace()] + [73 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrCore\xrDebugNew.cpp-->58] + [13 byte(s)] ! Module: [E:\Program Files\ogsr\bin_x64\xrCore.dll], AddrPC.Offset: [000007FEE5726D7B], Fun: [xrDebug::backend()] + [171 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrCore\xrDebugNew.cpp-->172] ! Module: [E:\Program Files\ogsr\bin_x64\xrCore.dll], AddrPC.Offset: [000007FEE5726CBB], Fun: [xrDebug::fatal()] + [131 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrCore\xrDebugNew.cpp-->252] ! Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6D6F228], Fun: [CScriptEngine::lua_pcall_failed()] + [120 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\COMMON_AI\script_engine.cpp-->53] ! Module: [E:\Program Files\ogsr\bin_x64\LuaJIT.dll], AddrPC.Offset: [000007FEE25F5390], Fun: [lj_BC_FUNCC()] + [66 byte(s)] ! Module: [E:\Program Files\ogsr\bin_x64\LuaJIT.dll], AddrPC.Offset: [000007FEE26325F4], Fun: [lj_err_run()] + [356 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\LuaJIT\src\lj_err.c-->621] + [40 byte(s)] ! Module: [E:\Program Files\ogsr\bin_x64\LuaJIT.dll], AddrPC.Offset: [000007FEE2632A79], Fun: [lua_error()] + [9 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\LuaJIT\src\lj_err.c-->821] + [5 byte(s)] ! Module: [E:\Program Files\ogsr\bin_x64\Luabind.dll], AddrPC.Offset: [000000018000993A], Fun: [luabind::detail::class_rep::function_dispatcher()] + [354 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\Luabind\src\class_rep.cpp-->659] ! Module: [E:\Program Files\ogsr\bin_x64\LuaJIT.dll], AddrPC.Offset: [000007FEE25F5390], Fun: [lj_BC_FUNCC()] + [66 byte(s)] ! Module: [E:\Program Files\ogsr\bin_x64\LuaJIT.dll], AddrPC.Offset: [000007FEE25FEEEA], Fun: [lua_pcall()] + [170 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\LuaJIT\src\lj_api.c-->1130] ! Module: [E:\Program Files\ogsr\bin_x64\Luabind.dll], AddrPC.Offset: [000000018000D7FC], Fun: [luabind::detail::pcall()] + [100 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\Luabind\src\pcall.cpp-->40] + [16 byte(s)] ! Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6F06A22], Fun: [luabind::detail::proxy_member_void_caller<CSE_ALifeMonsterAbstract * const *>::~proxy_member_void_caller<CSE_ALifeMonsterAbstract * const *>()] + [70 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\Luabind\luabind\detail\call_member.hpp-->87] + [16 byte(s)] ! Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6F091A1], Fun: [CWrapperAbstractZone<CSE_ALifeSmartZone>::register_npc()] + [57 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\COMMON_AI\xrServer_script_macroses.h-->128] + [57 byte(s)] ! Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6BB7A7B], Fun: [CALifeMonsterBrain::select_task()] + [471 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\COMMON_AI\alife_monster_brain.cpp-->147] ! Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6BB7C6A], Fun: [CALifeMonsterBrain::update()] + [14 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\COMMON_AI\alife_monster_brain.cpp-->167] ! Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6BB83AC], Fun: [luabind::detail::returns<void>::callApply<CALifeMonsterBrain,CALifeMonsterBrain>()] + [120 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\Luabind\luabind\detail\call.hpp-->102] + [93 byte(s)] ! Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6BB82BA], Fun: [luabind::detail::call<CALifeMonsterBrain,CALifeMonsterBrain,void>()] + [42 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\Luabind\luabind\detail\call.hpp-->216] + [21 byte(s)] ! Module: [E:\Program Files\ogsr\bin_x64\Luabind.dll], AddrPC.Offset: [0000000180009918], Fun: [luabind::detail::class_rep::function_dispatcher()] + [320 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\Luabind\src\class_rep.cpp-->652] + [56 byte(s)] ! Module: [E:\Program Files\ogsr\bin_x64\LuaJIT.dll], AddrPC.Offset: [000007FEE25F5390], Fun: [lj_BC_FUNCC()] + [66 byte(s)] ! Module: [E:\Program Files\ogsr\bin_x64\LuaJIT.dll], AddrPC.Offset: [000007FEE25FEEEA], Fun: [lua_pcall()] + [170 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\LuaJIT\src\lj_api.c-->1130] ! Module: [E:\Program Files\ogsr\bin_x64\Luabind.dll], AddrPC.Offset: [000000018000D7FC], Fun: [luabind::detail::pcall()] + [100 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\Luabind\src\pcall.cpp-->40] + [16 byte(s)] ! Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6B39F26], Fun: [luabind::detail::proxy_member_void_caller<>::~proxy_member_void_caller<>()] + [50 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\Luabind\luabind\detail\call_member.hpp-->269] + [19 byte(s)] ! Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6F5943B], Fun: [CWrapperAbstractMonster<CSE_ALifeHumanStalker>::on_register()] + [51 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\COMMON_AI\xrServer_script_macroses.h-->144] + [51 byte(s)] ! Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6BD08A2], Fun: [CALifeUpdateManager::new_game()] + [262 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrGame\alife_update_manager.cpp-->250] ! Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6BD0E9A], Fun: [CALifeUpdateManager::load()] + [194 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrGame\alife_update_manager.cpp-->277] ! Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6BA9289], Fun: [CALifeSimulator::CALifeSimulator()] + [865 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrGame\alife_simulator.cpp-->66] ! Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6EC2D46], Fun: [game_sv_Single::Create()] + [86 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrGame\game_sv_single.cpp-->32] + [32 byte(s)] ! Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6EC4D5D], Fun: [xrServer::Connect()] + [401 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrGame\xrServer_Connect.cpp-->46] ! Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6DA4E5E], Fun: [CLevel::net_start2()] + [74 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrGame\Level_start.cpp-->133] + [19 byte(s)] ! Module: [E:\Program Files\ogsr\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F218B07], Fun: [CRenderDevice::on_idle()] + [143 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->226] + [20 byte(s)] ! Module: [E:\Program Files\ogsr\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F2192EE], Fun: [CRenderDevice::message_loop()] + [98 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->325] ! Module: [E:\Program Files\ogsr\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F218907], Fun: [CRenderDevice::Run()] + [235 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->366] ! Module: [E:\Program Files\ogsr\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F1DE1FC], Fun: [Startup()] + [284 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\x_ray.cpp-->214] ! Module: [E:\Program Files\ogsr\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F1DE572], Fun: [WinMain_impl()] + [478 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\x_ray.cpp-->414] ! Module: [E:\Program Files\ogsr\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F1DBC81], Fun: [WinMain()] + [73 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\x_ray.cpp-->449] ! Module: [E:\Program Files\ogsr\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F2391D2], Fun: [__scrt_common_main_seh()] + [262 byte(s)], File-->Line: [d:\A01\_work\6\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl-->288] + [33 byte(s)] ! Module: [C:\Windows\system32\kernel32.dll], AddrPC.Offset: [00000000776559CD], Fun: [BaseThreadInitThunk()] + [13 byte(s)] ! Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [000000007778A561], Fun: [RtlUserThreadStart()] + [33 byte(s)] [29.07.20 19:43:22.273] ******************************************************************************** [29.07.20 19:43:24.440] FATAL ERROR [error]Expression : ExitFromWinMain [error]Function : xrDebug::_initialize::<lambda_624a33c9e0d8fd504b41174d2da7eba3>::operator () [error]File : D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrCore\xrDebugNew.cpp [error]Line : 541 [error]Description : Unexpected application exit! [29.07.20 19:43:24.440] ***************************[ScriptCrashHandler]********************************** [29.07.20 19:43:24.440] stack traceback: [C]: at 0x07fed6d6f1b0 [C]: in function 'game_vertex_id' ...rogram files\ogsr\gamedata\scripts\gulag\xr_gulag.script:159: in function 'prepare_jobs' ...rogram files\ogsr\gamedata\scripts\gulag\xr_gulag.script:128: in function 'initialize' e:\program files\ogsr\gamedata\scripts\smart_terrain.script:844: in function 'create_gulag' e:\program files\ogsr\gamedata\scripts\smart_terrain.script:656: in function <e:\program files\ogsr\gamedata\scripts\smart_terrain.script:615> [C]: in function 'update' e:\program files\ogsr\gamedata\scripts\ai\se_stalker.script:159: in function <e:\program files\ogsr\gamedata\scripts\ai\se_stalker.script:142> [29.07.20 19:43:24.440] ********************************************************************************* [29.07.20 19:43:24.440] ******************************************************************************** [29.07.20 19:43:24.440] !![LogStackTrace] Thread: [UNKNOWN] [29.07.20 19:43:24.612] !!stack trace: Module: [E:\Program Files\ogsr\bin_x64\xrCore.dll], AddrPC.Offset: [000007FEE5703E48], Fun: [BuildStackTrace()] + [48 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrCore\stacktrace_collector.cpp-->152] Module: [E:\Program Files\ogsr\bin_x64\xrCore.dll], AddrPC.Offset: [000007FEE5726F41], Fun: [LogStackTrace()] + [73 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrCore\xrDebugNew.cpp-->58] + [13 byte(s)] Module: [E:\Program Files\ogsr\bin_x64\xrCore.dll], AddrPC.Offset: [000007FEE5726D7B], Fun: [xrDebug::backend()] + [171 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrCore\xrDebugNew.cpp-->172] Module: [E:\Program Files\ogsr\bin_x64\xrCore.dll], AddrPC.Offset: [000007FEE572779C], Fun: [<lambda_624a33c9e0d8fd504b41174d2da7eba3>::<lambda_invoker_cdecl>()] + [80 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrCore\xrDebugNew.cpp-->541] + [80 byte(s)] Module: [C:\Windows\system32\ucrtbase.DLL], AddrPC.Offset: [000007FED78045E7], Fun: [iswctype()] + [695 byte(s)] Module: [C:\Windows\system32\ucrtbase.DLL], AddrPC.Offset: [000007FED7809697], Fun: [register_onexit_function()] + [135 byte(s)] Module: [C:\Windows\system32\ucrtbase.DLL], AddrPC.Offset: [000007FED780C641], Fun: [execute_onexit_table()] + [49 byte(s)] Module: [E:\Program Files\ogsr\bin_x64\xrCore.dll], AddrPC.Offset: [000007FEE572B10D], Fun: [dllmain_crt_process_detach()] + [69 byte(s)], File-->Line: [d:\A01\_work\6\s\src\vctools\crt\vcstartup\src\startup\dll_dllmain.cpp-->182] Module: [E:\Program Files\ogsr\bin_x64\xrCore.dll], AddrPC.Offset: [000007FEE572B232], Fun: [dllmain_dispatch()] + [230 byte(s)], File-->Line: [d:\A01\_work\6\s\src\vctools\crt\vcstartup\src\startup\dll_dllmain.cpp-->293] + [13 byte(s)] Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [0000000077782AC1], Fun: [LdrShutdownProcess()] + [465 byte(s)] Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [00000000777828D0], Fun: [RtlExitUserProcess()] + [144 byte(s)] Module: [C:\Windows\system32\ucrtbase.DLL], AddrPC.Offset: [000007FED78680A6], Fun: [wassert()] + [854 byte(s)] Module: [C:\Windows\system32\ucrtbase.DLL], AddrPC.Offset: [000007FED7867FFE], Fun: [wassert()] + [686 byte(s)] Module: [E:\Program Files\ogsr\bin_x64\xrCore.dll], AddrPC.Offset: [000007FEE5726E00], Fun: [xrDebug::backend()] + [304 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrCore\xrDebugNew.cpp-->191] + [8 byte(s)] Module: [E:\Program Files\ogsr\bin_x64\xrCore.dll], AddrPC.Offset: [000007FEE5726CBB], Fun: [xrDebug::fatal()] + [131 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrCore\xrDebugNew.cpp-->252] Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6D6F228], Fun: [CScriptEngine::lua_pcall_failed()] + [120 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\COMMON_AI\script_engine.cpp-->53] Module: [E:\Program Files\ogsr\bin_x64\LuaJIT.dll], AddrPC.Offset: [000007FEE25F5390], Fun: [lj_BC_FUNCC()] + [66 byte(s)] Module: [E:\Program Files\ogsr\bin_x64\LuaJIT.dll], AddrPC.Offset: [000007FEE26325F4], Fun: [lj_err_run()] + [356 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\LuaJIT\src\lj_err.c-->621] + [40 byte(s)] Module: [E:\Program Files\ogsr\bin_x64\LuaJIT.dll], AddrPC.Offset: [000007FEE2632A79], Fun: [lua_error()] + [9 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\LuaJIT\src\lj_err.c-->821] + [5 byte(s)] Module: [E:\Program Files\ogsr\bin_x64\Luabind.dll], AddrPC.Offset: [000000018000993A], Fun: [luabind::detail::class_rep::function_dispatcher()] + [354 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\Luabind\src\class_rep.cpp-->659] Module: [E:\Program Files\ogsr\bin_x64\LuaJIT.dll], AddrPC.Offset: [000007FEE25F5390], Fun: [lj_BC_FUNCC()] + [66 byte(s)] Module: [E:\Program Files\ogsr\bin_x64\LuaJIT.dll], AddrPC.Offset: [000007FEE25FEEEA], Fun: [lua_pcall()] + [170 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\LuaJIT\src\lj_api.c-->1130] Module: [E:\Program Files\ogsr\bin_x64\Luabind.dll], AddrPC.Offset: [000000018000D7FC], Fun: [luabind::detail::pcall()] + [100 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\Luabind\src\pcall.cpp-->40] + [16 byte(s)] Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6F06A22], Fun: [luabind::detail::proxy_member_void_caller<CSE_ALifeMonsterAbstract * const *>::~proxy_member_void_caller<CSE_ALifeMonsterAbstract * const *>()] + [70 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\Luabind\luabind\detail\call_member.hpp-->87] + [16 byte(s)] Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6F091A1], Fun: [CWrapperAbstractZone<CSE_ALifeSmartZone>::register_npc()] + [57 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\COMMON_AI\xrServer_script_macroses.h-->128] + [57 byte(s)] Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6BB7A7B], Fun: [CALifeMonsterBrain::select_task()] + [471 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\COMMON_AI\alife_monster_brain.cpp-->147] Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6BB7C6A], Fun: [CALifeMonsterBrain::update()] + [14 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\COMMON_AI\alife_monster_brain.cpp-->167] Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6BB83AC], Fun: [luabind::detail::returns<void>::callApply<CALifeMonsterBrain,CALifeMonsterBrain>()] + [120 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\Luabind\luabind\detail\call.hpp-->102] + [93 byte(s)] Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6BB82BA], Fun: [luabind::detail::call<CALifeMonsterBrain,CALifeMonsterBrain,void>()] + [42 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\Luabind\luabind\detail\call.hpp-->216] + [21 byte(s)] Module: [E:\Program Files\ogsr\bin_x64\Luabind.dll], AddrPC.Offset: [0000000180009918], Fun: [luabind::detail::class_rep::function_dispatcher()] + [320 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\Luabind\src\class_rep.cpp-->652] + [56 byte(s)] Module: [E:\Program Files\ogsr\bin_x64\LuaJIT.dll], AddrPC.Offset: [000007FEE25F5390], Fun: [lj_BC_FUNCC()] + [66 byte(s)] Module: [E:\Program Files\ogsr\bin_x64\LuaJIT.dll], AddrPC.Offset: [000007FEE25FEEEA], Fun: [lua_pcall()] + [170 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\LuaJIT\src\lj_api.c-->1130] Module: [E:\Program Files\ogsr\bin_x64\Luabind.dll], AddrPC.Offset: [000000018000D7FC], Fun: [luabind::detail::pcall()] + [100 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\Luabind\src\pcall.cpp-->40] + [16 byte(s)] Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6B39F26], Fun: [luabind::detail::proxy_member_void_caller<>::~proxy_member_void_caller<>()] + [50 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\Luabind\luabind\detail\call_member.hpp-->269] + [19 byte(s)] Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6F5943B], Fun: [CWrapperAbstractMonster<CSE_ALifeHumanStalker>::on_register()] + [51 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\COMMON_AI\xrServer_script_macroses.h-->144] + [51 byte(s)] Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6BD08A2], Fun: [CALifeUpdateManager::new_game()] + [262 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrGame\alife_update_manager.cpp-->250] Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6BD0E9A], Fun: [CALifeUpdateManager::load()] + [194 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrGame\alife_update_manager.cpp-->277] Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6BA9289], Fun: [CALifeSimulator::CALifeSimulator()] + [865 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrGame\alife_simulator.cpp-->66] Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6EC2D46], Fun: [game_sv_Single::Create()] + [86 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrGame\game_sv_single.cpp-->32] + [32 byte(s)] Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6EC4D5D], Fun: [xrServer::Connect()] + [401 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrGame\xrServer_Connect.cpp-->46] Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6DA4E5E], Fun: [CLevel::net_start2()] + [74 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrGame\Level_start.cpp-->133] + [19 byte(s)] Module: [E:\Program Files\ogsr\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F218B07], Fun: [CRenderDevice::on_idle()] + [143 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->226] + [20 byte(s)] Module: [E:\Program Files\ogsr\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F2192EE], Fun: [CRenderDevice::message_loop()] + [98 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->325] Module: [E:\Program Files\ogsr\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F218907], Fun: [CRenderDevice::Run()] + [235 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->366] Module: [E:\Program Files\ogsr\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F1DE1FC], Fun: [Startup()] + [284 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\x_ray.cpp-->214] Module: [E:\Program Files\ogsr\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F1DE572], Fun: [WinMain_impl()] + [478 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\x_ray.cpp-->414] Module: [E:\Program Files\ogsr\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F1DBC81], Fun: [WinMain()] + [73 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\x_ray.cpp-->449] Module: [E:\Program Files\ogsr\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F2391D2], Fun: [__scrt_common_main_seh()] + [262 byte(s)], File-->Line: [d:\A01\_work\6\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl-->288] + [33 byte(s)] Module: [C:\Windows\system32\kernel32.dll], AddrPC.Offset: [00000000776559CD], Fun: [BaseThreadInitThunk()] + [13 byte(s)] Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [000000007778A561], Fun: [RtlUserThreadStart()] + [33 byte(s)] [29.07.20 19:43:24.612] ******************************************************************************** Что я делаю не так? Изменено 29 Июля 2020 пользователем dimka02 Ссылка на комментарий
Рекомендуемые сообщения
Создайте аккаунт или авторизуйтесь, чтобы оставить комментарий
Комментарии могут оставлять только зарегистрированные пользователи
Создать аккаунт
Зарегистрировать новый аккаунт в нашем сообществе. Это несложно!
Зарегистрировать новый аккаунтВойти
Есть аккаунт? Войти.
Войти