Это популярное сообщение. Dennis_Chikin 3 658 Опубликовано 16 Мая 2014 Это популярное сообщение. Поделиться Опубликовано 16 Мая 2014 Ковыряемся в файлах ТЧ Прежде чем писать в тему - внимательно читаем первый пост, и пользуемся поиском. Возможно, ответ на Ваш вопрос уже есть. Касательно телепатии: если Вы передаете Ваши файлы телепатическим путем - ответы будут передаваться тоже телепатически. Если Вы предлагаете угадать, отчего у Вас в подвале происходит странный стук - ответ будет передан стуком. 4 8 6 12 Солянка обезжиренная, диетическая, полезные советы по "солянке", текущий тестовый патч Ссылка на комментарий
Stalkersof 129 Опубликовано 12 Июля 2020 Поделиться Опубликовано 12 Июля 2020 (изменено) 7 часов назад, UriZzz сказал: @Stalkersof, Вот этот мод не смотрел? https://www.amk-team.ru/forum/topic/8986-raritety/?do=findComment&comment=982760 Это скорее всего no_story_shoc Автор: THE_ATLAS. Установлен этот мод, но он не все вырезает, это без ковыряния аллспавна. Там тоже трудности надо некоторые концовки и катсцены вырезать, переходы спавнить и телепорты некоторые править на ЧАЭС 2. Чтоб чистый фриплей был, ну чтоб с чаэс 2 вернуться на кордон. Я как то делал это все просто забыл что вырезал. Думаю разберусь. Изменено 12 Июля 2020 пользователем Stalkersof Freeplay Graphic Mod(FGM) Ссылка на комментарий
mole venomous 3 336 Опубликовано 15 Июля 2020 Поделиться Опубликовано 15 Июля 2020 09.07.2020 в 21:18, Zander_driver сказал: spawn.inv Это наверное, слишком просто, что бы я знал, как этим пользоваться)) 1 Здесь могла быть ваша реклама. Ссылка на комментарий
Купер 2 804 Опубликовано 16 Июля 2020 Поделиться Опубликовано 16 Июля 2020 04.07.2020 в 01:03, Ворон545 сказал: Можно ли как-то увеличить скорость движения ГГ в режиме прицеливания? 14.07.2020 в 08:57, gam сказал: @Ворон545, ...в параметрах оружия. ...ограничения config\misc\effectors.ltx или типа postprocess.ltx. Уточню на всякий случай: А оно часом не тута: gamedata\config\creatures\actor.ltx -> walk_accel. По умолчанию, ГГ именно бежит, ускоряясь в спринт. При наличии зуммированного оружия принудительно переходит на шаг. 1 Ссылка на комментарий
Ворон545 391 Опубликовано 16 Июля 2020 Поделиться Опубликовано 16 Июля 2020 49 минут назад, Купер сказал: walk_accel Эта скорость общая. С ее увеличением растут все остальные скорости. Наверное можно, увеличив этот параметр, подрегулировать и все остальные. Попробую, как время будет. 1 Ссылка на комментарий
gam 117 Опубликовано 16 Июля 2020 Поделиться Опубликовано 16 Июля 2020 @Купер, Нет возможности точно сказать-проверить, наверно файл актора настроен на любые случаи-а параметры конфигураций или скриптов их регулируют. 1 Ссылка на комментарий
DoberBull 290 Опубликовано 16 Июля 2020 Поделиться Опубликовано 16 Июля 2020 (изменено) Прошу помощи у знатоков движка OGSR. Используется кастомная версия движка, т.е он был правлен, но не сильно. Тем вылет встречался и на оф. релизе. Случается при любой крупной перестрелке с участием сталкеров, на агропроме, в его подземке и т.д. Скажите хотя бы в чем причина, логика нпс, кривая модель, и т.д. Скрытый текст * Detected CPU: Intel(R) Core(TM) i3-5005U CPU @ 2.00GHz [GenuineIntel], F6/M61/S4 * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2, AVX, AVX2 * CPU cores: [2], threads: [4] * CPU0 current freq: 2000 MHz, max freq: 2000 MHz * CPU1 current freq: 2000 MHz, max freq: 2000 MHz * CPU2 current freq: 2000 MHz, max freq: 2000 MHz * CPU3 current freq: 2000 MHz, max freq: 2000 MHz Initializing File System... --Found base arch: [c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata.db0], size: [678577379] --Found base arch: [c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata.db1], size: [708434331] --Found base arch: [c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata.db2], size: [671169415] --Found base arch: [c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata.db3], size: [684792231] --Found base arch: [c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata.db4], size: [671392842] --Found base arch: [c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata.db5], size: [697475082] --Found base arch: [c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata.db6], size: [672288151] --Found base arch: [c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata.db7], size: [672462598] --Found base arch: [c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata.db8], size: [293378144] --Found base arch: [c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata.db9], size: [79312307] --Found base arch: [c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata.dba], size: [22884835] --Found base arch: [c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata.dbb], size: [55194918] --Found base arch: [c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata.dbc], size: [160948] --Found base arch: [c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata.dbd], size: [101014] using fs-ltx fsgame.ltx FS: 43595 files cached, 8525Kb memory used. Init FileSystem 1.536445 sec [16.07.20 17:16:56.269] [OGSR Engine (x64)] build date: [Jul 15 2020 18:44:04] [16.07.20 17:16:56.269] [AppVeyor] build version: [2.0.1403], repo: [DoberBull/OGSR-Engine] [16.07.20 17:16:56.269] Working Directory: [C:\Games\S.T.A.L.K.E.R. Тени Чернобыля\bin] [16.07.20 17:16:56.269] CommandLine: ["C:\Games\S.T.A.L.K.E.R. Тени Чернобыля\bin\xrEngine.exe" ] [16.07.20 17:16:56.452] TTAPI number of threads: [4] [16.07.20 17:16:56.452] Initializing Engine... [16.07.20 17:16:56.453] Starting INPUT device... [16.07.20 17:16:56.485] --[CEngineAPI::CreateRendererList] Available render modes [2]: [16.07.20 17:16:56.485] -- [renderer_r1] [16.07.20 17:16:56.485] -- [renderer_r2] [16.07.20 17:16:56.485] Executing config-script "user.ltx"... [16.07.20 17:16:56.486] [c:\games\s.t.a.l.k.e.r. Тени Чернобыля\appdata\user.ltx] successfully loaded. [16.07.20 17:16:56.486] --Loading DLL: [xrRender_R1.dll] [16.07.20 17:16:56.489] --Loading DLL: [xrGame.dll] [16.07.20 17:16:56.524] -------------------------------------------------------------------------------- [16.07.20 17:16:56.524] [4008MB] physical memory installed, [2456MB] available, [38] percent of memory in use [16.07.20 17:16:56.524] PageFile usage: [30MB], Peak PageFile usage: [30MB] [16.07.20 17:16:56.524] -------------------------------------------------------------------------------- [16.07.20 17:16:56.524] * [ D3D ]: textures[0 K] [16.07.20 17:16:56.524] * [x-ray]: process heap[22109 K], render[0 K] [16.07.20 17:16:56.524] * [x-ray]: economy: strings[3581 K], smem[0 K] [16.07.20 17:16:56.524] SOUND: OpenAL: enumerate devices... [16.07.20 17:16:56.524] SOUND: OpenAL: EnumerationExtension Present [16.07.20 17:16:56.582] devices OpenAL Soft [16.07.20 17:16:56.583] SOUND: OpenAL: system default SndDevice name is Generic Software [16.07.20 17:16:57.291] SOUND: OpenAL: All available devices: [16.07.20 17:16:57.291] 1. OpenAL Soft, Spec Version 1.1 eax[0] efx[no] xram[no] [16.07.20 17:16:57.291] 2. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no] [16.07.20 17:16:57.291] Executing config-script "c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\config\default_controls.ltx"... [16.07.20 17:16:57.292] [c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\config\default_controls.ltx] successfully loaded. [16.07.20 17:16:57.293] Executing config-script "user.ltx"... [16.07.20 17:16:57.293] Executing config-script "c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\config\rspec_default.ltx"... [16.07.20 17:16:57.298] ! Unknown command: r2_sun_far [16.07.20 17:16:57.298] [c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\config\rspec_default.ltx] successfully loaded. [16.07.20 17:16:57.298] Executing config-script "c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\config\default_controls.ltx"... [16.07.20 17:16:57.300] [c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\config\default_controls.ltx] successfully loaded. [16.07.20 17:16:57.301] [c:\games\s.t.a.l.k.e.r. Тени Чернобыля\appdata\user.ltx] successfully loaded. [16.07.20 17:16:57.301] SOUND: Selected device is OpenAL Soft [16.07.20 17:16:57.375] * sound: EAX 2.0 extension: absent [16.07.20 17:16:57.375] * sound: EAX 2.0 deferred: absent [16.07.20 17:16:57.376] * sound : cache: 65537 kb, 4856 lines, 13820 bpl [16.07.20 17:16:57.383] Starting RENDER device... [16.07.20 17:16:57.387] * GPU [vendor:8086]-[device:1616]: Intel(R) HD Graphics 5500 [16.07.20 17:16:57.387] * GPU driver: 20.19.15.4549 [16.07.20 17:16:57.859] * CREATE: DeviceREF: 1 [16.07.20 17:16:57.859] * Vertex Processor: PURE HARDWARE [16.07.20 17:16:57.859] * Texture memory: 1815 M [16.07.20 17:16:57.859] * DDI-level: 9.0 [16.07.20 17:16:57.860] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [16.07.20 17:16:57.861] * GPU vertex cache: recognized, 32 [16.07.20 17:16:57.863] --[CHWCaps::Update] Detected GpuNum : [1] [16.07.20 17:16:57.863] * DVB created: 16384K [16.07.20 17:16:57.863] * DIB created: 512K [16.07.20 17:16:57.919] [CTextureDescrMngr::LoadLTX] count of *textures*.ltx files: [1] [16.07.20 17:16:58.052] * distortion: used, dev(30),need(14) [16.07.20 17:16:58.052] * color_mapping: used, dev(30),need(14) [16.07.20 17:16:58.052] * SSample: 1024x768 [16.07.20 17:16:58.069] * SSample: enabled [16.07.20 17:16:58.198] * loading script _G.script [16.07.20 17:16:58.201] --LUA version: [LuaJIT 2.1.0-beta3] [16.07.20 17:16:58.201] * loading script class_registrator.script [16.07.20 17:16:58.202] * loading script ui_main_menu.script [16.07.20 17:16:58.203] * loading script smart_terrain.script [16.07.20 17:16:58.205] * loading script se_respawn.script [16.07.20 17:16:58.207] * loading script ce_switcher.script [16.07.20 17:16:58.207] * loading script se_switcher.script [16.07.20 17:16:58.208] * loading script se_stalker.script [16.07.20 17:16:58.209] * loading script se_car.script [16.07.20 17:16:58.210] * loading script se_zones.script [16.07.20 17:16:58.211] * loading script se_item.script [16.07.20 17:16:58.211] * loading script se_artefact.script [16.07.20 17:16:58.211] * loading script se_monster.script [16.07.20 17:16:58.213] [CScriptEngine::init] LuaJIT Started! [16.07.20 17:16:58.260] Starting engine... [16.07.20 17:17:20.780] * loading script ui_main_main_tab.script [16.07.20 17:17:20.780] * loading script ui_main_base_tab.script [16.07.20 17:17:20.783] * loading script ui_main_new_tab.script [16.07.20 17:17:20.785] * loading script ui_main_multi_tab.script [16.07.20 17:17:49.000] * loading script ui_load_dialog.script [16.07.20 17:17:49.468] * loading script ui_base_dialog.script [16.07.20 17:17:53.054] * phase time: 0 ms [16.07.20 17:17:53.130] * phase cmem: 127636 K [16.07.20 17:17:53.290] Loading objects... [16.07.20 17:17:53.290] Loading models... [16.07.20 17:17:57.296] * [prefetch] time: 3971 ms [16.07.20 17:17:57.296] * [prefetch] memory: 115998Kb [16.07.20 17:17:57.297] * phase time: 4242 ms [16.07.20 17:17:57.385] * phase cmem: 241071 K [16.07.20 17:17:57.413] * loading script _G.script [16.07.20 17:17:57.416] --LUA version: [LuaJIT 2.1.0-beta3] [16.07.20 17:17:57.416] * loading script class_registrator.script [16.07.20 17:17:57.416] * loading script ui_main_menu.script [16.07.20 17:17:57.417] * loading script smart_terrain.script [16.07.20 17:17:57.418] * loading script se_respawn.script [16.07.20 17:17:57.419] * loading script ce_switcher.script [16.07.20 17:17:57.419] * loading script se_switcher.script [16.07.20 17:17:57.420] * loading script se_stalker.script [16.07.20 17:17:57.420] * loading script se_car.script [16.07.20 17:17:57.420] * loading script se_zones.script [16.07.20 17:17:57.421] * loading script se_item.script [16.07.20 17:17:57.422] * loading script se_artefact.script [16.07.20 17:17:57.422] * loading script se_monster.script [16.07.20 17:17:57.424] [CScriptEngine::init] LuaJIT Started! [16.07.20 17:17:57.424] * loading script task_manager.script [16.07.20 17:17:57.426] * loading script treasure_manager.script [16.07.20 17:17:57.427] * loading script xr_sound.script [16.07.20 17:17:57.428] * loading script dialog_manager.script [16.07.20 17:17:57.431] * loading script xr_logic.script [16.07.20 17:17:57.433] * loading script db.script [16.07.20 17:17:57.433] * loading script actor_proxy.script [16.07.20 17:17:57.434] * phase time: 137 ms [16.07.20 17:17:57.521] * phase cmem: 240978 K [16.07.20 17:17:57.537] * Loading spawn registry... [16.07.20 17:17:57.541] * loading script smart_terrain_params.script [16.07.20 17:17:57.542] * loading script xr_gulag.script [16.07.20 17:17:57.544] * loading script gulag_general.script [16.07.20 17:17:57.546] * loading script gulag_escape.script [16.07.20 17:17:57.549] * loading script gulag_garbage.script [16.07.20 17:17:57.551] * loading script gulag_agroprom.script [16.07.20 17:17:57.553] * loading script gulag_agroprom_underground.script [16.07.20 17:17:57.553] * loading script gulag_dark_valley.script [16.07.20 17:17:57.556] * loading script gulag_labx18.script [16.07.20 17:17:57.557] * loading script gulag_bar.script [16.07.20 17:17:57.560] * loading script gulag_military.script [16.07.20 17:17:57.562] * loading script gulag_radar.script [16.07.20 17:17:57.564] * loading script gulag_radar_u.script [16.07.20 17:17:57.566] * loading script gulag_yantar.script [16.07.20 17:17:57.567] * loading script gulag_pripyat.script [16.07.20 17:17:57.570] * loading script gulag_kishka.script [16.07.20 17:17:57.570] * loading script gulag_sarcofag.script [16.07.20 17:17:57.571] * loading script gulag_deadcity.script [16.07.20 17:17:57.629] * loading script utils.script [16.07.20 17:17:58.416] * 10303 spawn points are successfully loaded [16.07.20 17:17:58.416] * Loading objects... [16.07.20 17:17:59.111] * 20298 objects are successfully loaded [16.07.20 17:17:59.314] * loading script sim_statistic.script [16.07.20 17:17:59.315] * loading script gulag_tasks.script [16.07.20 17:17:59.315] * loading script ranks.script [16.07.20 17:17:59.319] * loading script xr_statistic.script [16.07.20 17:17:59.329] * loading script xr_companion.script [16.07.20 17:17:59.332] * loading script m_net_utils.script [16.07.20 17:18:00.786] * Game new is successfully loaded from file 'c:\games\s.t.a.l.k.e.r. Тени Чернобыля\appdata\savedgames\new.sav' (3.266s) [16.07.20 17:18:00.787] * phase time: 3352 ms [16.07.20 17:18:00.946] * phase cmem: 299541 K [16.07.20 17:18:00.957] * loading script rx_ai.script [16.07.20 17:18:00.958] * loading script rx_utils.script [16.07.20 17:18:00.961] * loading script xr_evaluators_id.script [16.07.20 17:18:00.966] # Player not found. New player created. [16.07.20 17:18:00.966] !!xrServer::Check_GameSpy_CDKey_Success - 1 [16.07.20 17:18:00.966] * client : connection accepted - <> [16.07.20 17:18:00.970] * phase time: 183 ms [16.07.20 17:18:01.103] * phase cmem: 299619 K [16.07.20 17:18:01.109] * phase time: 139 ms [16.07.20 17:18:01.242] * phase cmem: 299620 K [16.07.20 17:18:03.371] * phase time: 2261 ms [16.07.20 17:18:03.504] * phase cmem: 383592 K [16.07.20 17:18:03.854] * phase time: 481 ms [16.07.20 17:18:04.025] * phase cmem: 388565 K [16.07.20 17:18:04.027] * [Loading VB] 65533 verts, 2047 Kb [16.07.20 17:18:04.036] * [Loading VB] 65522 verts, 2047 Kb [16.07.20 17:18:04.044] * [Loading VB] 65524 verts, 2047 Kb [16.07.20 17:18:04.051] * [Loading VB] 65503 verts, 2046 Kb [16.07.20 17:18:04.058] * [Loading VB] 2116 verts, 66 Kb [16.07.20 17:18:04.058] * [Loading VB] 65534 verts, 2047 Kb [16.07.20 17:18:04.066] * [Loading VB] 65535 verts, 2047 Kb [16.07.20 17:18:04.073] * [Loading VB] 65535 verts, 2047 Kb [16.07.20 17:18:04.080] * [Loading VB] 65535 verts, 2047 Kb [16.07.20 17:18:04.087] * [Loading VB] 65534 verts, 2047 Kb [16.07.20 17:18:04.094] * [Loading VB] 65534 verts, 2047 Kb [16.07.20 17:18:04.101] * [Loading VB] 15814 verts, 494 Kb [16.07.20 17:18:04.103] * [Loading VB] 65533 verts, 2047 Kb [16.07.20 17:18:04.110] * [Loading VB] 65535 verts, 2047 Kb [16.07.20 17:18:04.117] * [Loading VB] 65533 verts, 2047 Kb [16.07.20 17:18:04.124] * [Loading VB] 65535 verts, 2047 Kb [16.07.20 17:18:04.131] * [Loading VB] 65534 verts, 2047 Kb [16.07.20 17:18:04.138] * [Loading VB] 65509 verts, 2047 Kb [16.07.20 17:18:04.145] * [Loading VB] 48613 verts, 1519 Kb [16.07.20 17:18:04.150] * [Loading IB] 1048575 indices, 2047 Kb [16.07.20 17:18:04.157] * [Loading IB] 1048572 indices, 2047 Kb [16.07.20 17:18:04.164] * [Loading IB] 1048572 indices, 2047 Kb [16.07.20 17:18:04.171] * [Loading IB] 1048572 indices, 2047 Kb [16.07.20 17:18:04.178] * [Loading IB] 1048572 indices, 2047 Kb [16.07.20 17:18:04.185] * [Loading IB] 1048572 indices, 2047 Kb [16.07.20 17:18:04.192] * [Loading IB] 1048572 indices, 2047 Kb [16.07.20 17:18:04.199] * [Loading IB] 1048569 indices, 2047 Kb [16.07.20 17:18:04.206] * [Loading IB] 437943 indices, 855 Kb [16.07.20 17:18:04.210] * phase time: 356 ms [16.07.20 17:18:04.345] * phase cmem: 388946 K [16.07.20 17:18:05.276] * phase time: 1065 ms [16.07.20 17:18:05.415] * phase cmem: 392868 K [16.07.20 17:18:05.447] * [DETAILS] VertexConsts(256), Batch(61) [16.07.20 17:18:05.447] * [DETAILS] 37149 v(20), 24156 p [16.07.20 17:18:05.447] * [DETAILS] Batch(61), VB(725K), IB(141K) [16.07.20 17:18:05.450] * phase time: 173 ms [16.07.20 17:18:05.587] * phase cmem: 393066 K [16.07.20 17:18:05.588] * Loading HOM: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\levels\l01_escape\level.hom [16.07.20 17:18:05.598] * phase time: 147 ms [16.07.20 17:18:05.736] * phase cmem: 393242 K [16.07.20 17:18:05.737] * phase time: 139 ms [16.07.20 17:18:05.876] * phase cmem: 393242 K [16.07.20 17:18:05.891] - Game configuring : Started [16.07.20 17:18:05.902] - Loading music tracks from 'l01_escape_musics'... [16.07.20 17:18:05.917] - Game configuring : Finished [16.07.20 17:18:06.281] * phase time: 543 ms [16.07.20 17:18:06.421] * phase cmem: 402480 K [16.07.20 17:18:07.314] * t-report - base: 938, 257428 K [16.07.20 17:18:07.314] * t-report - lmap: 10, 7681 K [16.07.20 17:18:07.314] * phase time: 1033 ms [16.07.20 17:18:07.457] * phase cmem: 403439 K [16.07.20 17:18:07.460] * phase time: 146 ms [16.07.20 17:18:07.599] * phase cmem: 403441 K [16.07.20 17:18:07.753] -------------------------------------------------------------------------------- [16.07.20 17:18:07.753] [4008MB] physical memory installed, [1539MB] available, [61] percent of memory in use [16.07.20 17:18:07.753] PageFile usage: [1010MB], Peak PageFile usage: [1011MB] [16.07.20 17:18:07.753] -------------------------------------------------------------------------------- [16.07.20 17:18:07.753] * [ D3D ]: textures[265110 K] [16.07.20 17:18:07.753] * [x-ray]: process heap[402851 K], render[0 K] [16.07.20 17:18:07.753] * [x-ray]: economy: strings[7866 K], smem[68784 K] [16.07.20 17:18:07.763] * loading script bind_stalker.script [16.07.20 17:18:07.763] * loading script level_weathers.script [16.07.20 17:18:07.764] * loading script xr_detector.script [16.07.20 17:18:07.764] * loading script sr_psy_antenna.script [16.07.20 17:18:07.791] * loading script death_manager.script [16.07.20 17:18:07.797] * loading script rx_sound.script [16.07.20 17:18:07.798] * loading script rx_knife.script [16.07.20 17:18:07.799] * loading script xr_actions_id.script [16.07.20 17:18:07.802] * loading script rx_kill_wounded.script [16.07.20 17:18:07.812] ! Missing ogg-comment, file: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\sounds\weapons\binoculars_zoomin.ogg [16.07.20 17:18:07.812] ! Missing ogg-comment, file: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\sounds\weapons\binoculars_zoomout.ogg [16.07.20 17:18:07.815] * loading script level_tasks.script [16.07.20 17:18:07.815] * loading script escape_tasks.script [16.07.20 17:18:07.816] * loading script garbage_tasks.script [16.07.20 17:18:07.816] * loading script agroprom_tasks.script [16.07.20 17:18:07.817] * loading script darkvalley_tasks.script [16.07.20 17:18:07.817] * loading script bar_rostok_tasks.script [16.07.20 17:18:07.817] * loading script yantar_tasks.script [16.07.20 17:18:07.817] * loading script mil_tasks.script [16.07.20 17:18:07.827] * loading script deadcity_tasks.script [16.07.20 17:18:07.827] * loading script radar_tasks.script [16.07.20 17:18:07.828] * loading script pripyat_tasks.script [16.07.20 17:18:07.828] * loading script warlab_tasks.script [16.07.20 17:18:07.829] * loading script olr_wep_sound.script [16.07.20 17:18:07.829] * loading script shadows_addon.script [16.07.20 17:18:07.832] * loading script inventory.script [16.07.20 17:18:07.836] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\levels\l01_escape\meshes\brkbl#0.ogf [16.07.20 17:18:07.837] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\levels\l01_escape\meshes\brkbl#1.ogf [16.07.20 17:18:07.838] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\levels\l01_escape\meshes\brkbl#10.ogf [16.07.20 17:18:07.839] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\levels\l01_escape\meshes\brkbl#11.ogf [16.07.20 17:18:07.839] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\levels\l01_escape\meshes\brkbl#12.ogf [16.07.20 17:18:07.840] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\levels\l01_escape\meshes\brkbl#13.ogf [16.07.20 17:18:07.841] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\levels\l01_escape\meshes\brkbl#14.ogf [16.07.20 17:18:07.842] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\levels\l01_escape\meshes\brkbl#22.ogf [16.07.20 17:18:07.843] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\levels\l01_escape\meshes\brkbl#24.ogf [16.07.20 17:18:07.843] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\levels\l01_escape\meshes\brkbl#25.ogf [16.07.20 17:18:07.844] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\levels\l01_escape\meshes\brkbl#26.ogf [16.07.20 17:18:07.844] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\levels\l01_escape\meshes\brkbl#27.ogf [16.07.20 17:18:07.845] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\levels\l01_escape\meshes\brkbl#4.ogf [16.07.20 17:18:07.846] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\levels\l01_escape\meshes\brkbl#5.ogf [16.07.20 17:18:07.846] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\levels\l01_escape\meshes\brkbl#6.ogf [16.07.20 17:18:07.847] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\levels\l01_escape\meshes\brkbl#7.ogf [16.07.20 17:18:07.848] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\levels\l01_escape\meshes\brkbl#8.ogf [16.07.20 17:18:07.849] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\levels\l01_escape\meshes\brkbl#9.ogf [16.07.20 17:18:07.863] * loading script bind_monster.script [16.07.20 17:18:07.864] * loading script modules.script [16.07.20 17:18:07.865] * loading script rx_reload.script [16.07.20 17:18:07.866] * loading script rx_facer.script [16.07.20 17:18:07.909] * loading script mob_combat.script [16.07.20 17:18:07.910] * loading script mob_trade.script [16.07.20 17:18:07.910] * loading script mob_death.script [16.07.20 17:18:07.910] * loading script mob_panic.script [16.07.20 17:18:07.911] * loading script xr_meet.script [16.07.20 17:18:07.912] * loading script mob_home.script [16.07.20 17:18:08.041] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\equipments\drink_stalker.ogf [16.07.20 17:18:08.043] * loading script bind_heli.script [16.07.20 17:18:08.044] * loading script heli_combat.script [16.07.20 17:18:08.046] * loading script sound_theme.script [16.07.20 17:18:08.059] * loading script bind_physic_object.script [16.07.20 17:18:08.101] * loading script mob_walker.script [16.07.20 17:18:08.103] * loading script mob_alife_mgr.script [16.07.20 17:18:08.103] * loading script mob_state_mgr.script [16.07.20 17:18:08.104] * loading script trade_manager.script [16.07.20 17:18:08.111] * loading script mob_trader.script [16.07.20 17:18:08.115] * loading script xr_box.script [16.07.20 17:18:08.266] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\equipments\drink_stalker_old.ogf [16.07.20 17:18:08.269] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\decor\fire_vedro.ogf [16.07.20 17:18:08.272] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\balon\balon_02.ogf [16.07.20 17:18:08.278] * loading script bind_respawn.script [16.07.20 17:18:08.281] * loading script bind_smart_terrain.script [16.07.20 17:18:08.322] * loading script bind_restrictor.script [16.07.20 17:18:08.595] * loading script xr_motivator.script [16.07.20 17:18:08.625] * loading script state_mgr.script [16.07.20 17:18:08.627] * loading script state_mgr_goap.script [16.07.20 17:18:08.628] * loading script state_mgr_weapon.script [16.07.20 17:18:08.629] * loading script state_lib.script [16.07.20 17:18:08.632] * loading script state_mgr_movement.script [16.07.20 17:18:08.633] * loading script state_mgr_mental.script [16.07.20 17:18:08.633] * loading script state_mgr_bodystate.script [16.07.20 17:18:08.634] * loading script state_mgr_direction.script [16.07.20 17:18:08.635] * loading script state_mgr_animstate.script [16.07.20 17:18:08.638] * loading script state_mgr_animation.script [16.07.20 17:18:08.640] * loading script state_mgr_animation_list.script [16.07.20 17:18:08.644] * loading script xr_state.script [16.07.20 17:18:08.645] * loading script xr_effects.script [16.07.20 17:18:08.649] * loading script move_mgr.script [16.07.20 17:18:09.039] * loading script xr_combat.script [16.07.20 17:18:09.040] * loading script xr_use.script [16.07.20 17:18:09.040] * loading script xr_hit.script [16.07.20 17:18:09.040] * loading script xr_heli_hunter.script [16.07.20 17:18:09.040] * loading script xr_combat_ignore.script [16.07.20 17:18:09.040] * loading script xr_danger.script [16.07.20 17:18:09.041] * loading script xr_wounded.script [16.07.20 17:18:09.042] * loading script xr_abuse.script [16.07.20 17:18:09.043] * loading script xr_death.script [16.07.20 17:18:09.045] * loading script stalker_generic.script [16.07.20 17:18:09.045] * loading script xr_camper.script [16.07.20 17:18:09.384] * loading script xr_walker.script [16.07.20 17:18:09.515] * loading script xr_patrol.script [16.07.20 17:18:11.006] * loading script xr_kamp.script [16.07.20 17:18:11.007] * loading script xr_info.script [16.07.20 17:18:12.165] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\light\lampa_abajur_01.ogf [16.07.20 17:18:12.174] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\stol\stol_8a.ogf [16.07.20 17:18:12.176] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\decor\prt\bottle_bar_1_prt0.ogf [16.07.20 17:18:12.177] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\decor\prt\bottle_bar_1_prt1.ogf [16.07.20 17:18:12.215] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\weapons\pkm\wpn_pkm.ogf [16.07.20 17:18:12.222] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\weapons\pkm\wpn_pkm_hud.ogf [16.07.20 17:18:12.648] * loading script game_stats.script [16.07.20 17:18:12.655] * loading script sr_idle.script [16.07.20 17:18:12.680] * loading script sr_no_weapon.script [16.07.20 17:18:12.685] * loading script xr_conditions.script [16.07.20 17:18:12.706] * loading script ph_sound.script [16.07.20 17:18:12.718] * loading script sr_particle.script [16.07.20 17:18:12.719] * loading script sleep_manager.script [16.07.20 17:18:12.740] * loading script xrs_ai.script [16.07.20 17:18:12.740] * loading script actor_state_ui.script [16.07.20 17:18:12.741] * loading script arm_texture.script [16.07.20 17:18:13.081] * loading script xr_spawner.script [16.07.20 17:18:13.135] * loading script ph_on_hit.script [16.07.20 17:18:13.135] * loading script sk_trups.script [16.07.20 17:18:13.136] * loading script sr_light.script [16.07.20 17:18:13.136] * loading script xr_sleeper.script [16.07.20 17:18:13.143] * loading script ph_idle.script [16.07.20 17:18:13.181] * loading script ph_door.script [16.07.20 17:18:13.235] * loading script ph_oscillate.script [16.07.20 17:18:13.318] * loading script heli_move.script [16.07.20 17:18:14.557] * MEMORY USAGE: 479045 K [16.07.20 17:18:14.557] * End of synchronization A[1] R[1] [16.07.20 17:18:49.319] > jump_to_level l03u_agr_underground [16.07.20 17:18:49.330] * Saving spawns... [16.07.20 17:18:49.330] * Saving objects... [16.07.20 17:18:49.401] * 20345 objects are successfully saved [16.07.20 17:18:49.412] * Game Павел_autosave.sav is successfully saved to file 'c:\games\s.t.a.l.k.e.r. Тени Чернобыля\appdata\savedgames\Павел_autosave.sav' [16.07.20 17:18:49.420] - Disconnect [16.07.20 17:18:51.457] - Destroying level [16.07.20 17:18:51.663] * phase time: 0 ms [16.07.20 17:18:51.916] * phase cmem: 281712 K [16.07.20 17:18:52.023] * loading script _G.script [16.07.20 17:18:52.025] --LUA version: [LuaJIT 2.1.0-beta3] [16.07.20 17:18:52.026] * loading script class_registrator.script [16.07.20 17:18:52.026] * loading script ui_main_menu.script [16.07.20 17:18:52.027] * loading script smart_terrain.script [16.07.20 17:18:52.029] * loading script se_respawn.script [16.07.20 17:18:52.030] * loading script ce_switcher.script [16.07.20 17:18:52.030] * loading script se_switcher.script [16.07.20 17:18:52.030] * loading script se_stalker.script [16.07.20 17:18:52.031] * loading script se_car.script [16.07.20 17:18:52.031] * loading script se_zones.script [16.07.20 17:18:52.031] * loading script se_item.script [16.07.20 17:18:52.032] * loading script se_artefact.script [16.07.20 17:18:52.032] * loading script se_monster.script [16.07.20 17:18:52.034] [CScriptEngine::init] LuaJIT Started! [16.07.20 17:18:52.034] * loading script task_manager.script [16.07.20 17:18:52.035] * loading script treasure_manager.script [16.07.20 17:18:52.036] * loading script xr_sound.script [16.07.20 17:18:52.037] * loading script dialog_manager.script [16.07.20 17:18:52.038] * loading script xr_logic.script [16.07.20 17:18:52.040] * loading script db.script [16.07.20 17:18:52.040] * loading script actor_proxy.script [16.07.20 17:18:52.041] * phase time: 377 ms [16.07.20 17:18:52.203] * phase cmem: 230936 K [16.07.20 17:18:52.212] * Loading spawn registry... [16.07.20 17:18:52.215] * loading script smart_terrain_params.script [16.07.20 17:18:52.216] * loading script xr_gulag.script [16.07.20 17:18:52.217] * loading script gulag_general.script [16.07.20 17:18:52.218] * loading script gulag_escape.script [16.07.20 17:18:52.220] * loading script gulag_garbage.script [16.07.20 17:18:52.221] * loading script gulag_agroprom.script [16.07.20 17:18:52.222] * loading script gulag_agroprom_underground.script [16.07.20 17:18:52.222] * loading script gulag_dark_valley.script [16.07.20 17:18:52.224] * loading script gulag_labx18.script [16.07.20 17:18:52.224] * loading script gulag_bar.script [16.07.20 17:18:52.226] * loading script gulag_military.script [16.07.20 17:18:52.228] * loading script gulag_radar.script [16.07.20 17:18:52.229] * loading script gulag_radar_u.script [16.07.20 17:18:52.230] * loading script gulag_yantar.script [16.07.20 17:18:52.230] * loading script gulag_pripyat.script [16.07.20 17:18:52.232] * loading script gulag_kishka.script [16.07.20 17:18:52.232] * loading script gulag_sarcofag.script [16.07.20 17:18:52.232] * loading script gulag_deadcity.script [16.07.20 17:18:52.273] * loading script utils.script [16.07.20 17:18:52.981] * 10303 spawn points are successfully loaded [16.07.20 17:18:52.982] * Loading objects... [16.07.20 17:18:53.638] * 20345 objects are successfully loaded [16.07.20 17:18:53.778] * loading script sim_statistic.script [16.07.20 17:18:53.779] * loading script gulag_tasks.script [16.07.20 17:18:53.780] * loading script ranks.script [16.07.20 17:18:53.783] * loading script xr_statistic.script [16.07.20 17:18:53.793] * loading script xr_companion.script [16.07.20 17:18:53.795] * loading script m_net_utils.script [16.07.20 17:18:55.133] * Game Павел_autosave is successfully loaded from file 'c:\games\s.t.a.l.k.e.r. Тени Чернобыля\appdata\savedgames\Павел_autosave.sav' (2.930s) [16.07.20 17:18:55.133] * phase time: 3092 ms [16.07.20 17:18:55.310] * phase cmem: 263475 K [16.07.20 17:18:55.311] * loading script rx_ai.script [16.07.20 17:18:55.312] * loading script rx_utils.script [16.07.20 17:18:55.314] * loading script xr_evaluators_id.script [16.07.20 17:18:55.317] # Player not found. New player created. [16.07.20 17:18:55.317] !!xrServer::Check_GameSpy_CDKey_Success - 1 [16.07.20 17:18:55.317] * client : connection accepted - <> [16.07.20 17:18:55.320] * phase time: 186 ms [16.07.20 17:18:55.474] * phase cmem: 263514 K [16.07.20 17:18:55.481] * phase time: 160 ms [16.07.20 17:18:55.635] * phase cmem: 263514 K [16.07.20 17:18:56.167] * phase time: 685 ms [16.07.20 17:18:56.339] * phase cmem: 288307 K [16.07.20 17:18:56.497] * phase time: 329 ms [16.07.20 17:18:56.688] * phase cmem: 292774 K [16.07.20 17:18:56.694] * [Loading VB] 65534 verts, 2047 Kb [16.07.20 17:18:56.704] * [Loading VB] 65534 verts, 2047 Kb [16.07.20 17:18:56.713] * [Loading VB] 65532 verts, 2047 Kb [16.07.20 17:18:56.721] * [Loading VB] 65535 verts, 2047 Kb [16.07.20 17:18:56.728] * [Loading VB] 65534 verts, 2047 Kb [16.07.20 17:18:56.736] * [Loading VB] 65535 verts, 2047 Kb [16.07.20 17:18:56.744] * [Loading VB] 65523 verts, 2047 Kb [16.07.20 17:18:56.752] * [Loading VB] 65528 verts, 2047 Kb [16.07.20 17:18:56.760] * [Loading VB] 53780 verts, 1680 Kb [16.07.20 17:18:56.766] * [Loading VB] 22454 verts, 701 Kb [16.07.20 17:18:56.769] * [Loading IB] 1048575 indices, 2047 Kb [16.07.20 17:18:56.778] * [Loading IB] 1048575 indices, 2047 Kb [16.07.20 17:18:56.786] * [Loading IB] 1048572 indices, 2047 Kb [16.07.20 17:18:56.795] * [Loading IB] 1048566 indices, 2047 Kb [16.07.20 17:18:56.803] * [Loading IB] 1048569 indices, 2047 Kb [16.07.20 17:18:56.810] * [Loading IB] 1048575 indices, 2047 Kb [16.07.20 17:18:56.818] * [Loading IB] 443874 indices, 866 Kb [16.07.20 17:18:56.821] * phase time: 324 ms [16.07.20 17:18:56.987] * phase cmem: 292788 K [16.07.20 17:18:57.014] * phase time: 193 ms [16.07.20 17:18:57.171] * phase cmem: 293839 K [16.07.20 17:18:57.171] * phase time: 157 ms [16.07.20 17:18:57.357] * phase cmem: 293839 K [16.07.20 17:18:57.357] * Loading HOM: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\levels\l03u_agr_underground\level.hom [16.07.20 17:18:57.359] * phase time: 187 ms [16.07.20 17:18:57.515] * phase cmem: 293883 K [16.07.20 17:18:57.515] * phase time: 156 ms [16.07.20 17:18:57.672] * phase cmem: 293883 K [16.07.20 17:18:57.679] - Game configuring : Started [16.07.20 17:18:57.685] - Loading music tracks from 'l03u_agr_underground_musics'... [16.07.20 17:18:57.698] - Game configuring : Finished [16.07.20 17:18:57.703] * phase time: 187 ms [16.07.20 17:18:57.859] * phase cmem: 296472 K [16.07.20 17:18:58.018] * t-report - base: 514, 104998 K [16.07.20 17:18:58.018] * t-report - lmap: 2, 2048 K [16.07.20 17:18:58.018] * phase time: 315 ms [16.07.20 17:18:58.175] * phase cmem: 296664 K [16.07.20 17:18:58.176] * phase time: 157 ms [16.07.20 17:18:58.355] * phase cmem: 296664 K [16.07.20 17:18:58.525] -------------------------------------------------------------------------------- [16.07.20 17:18:58.526] [4008MB] physical memory installed, [1770MB] available, [55] percent of memory in use [16.07.20 17:18:58.526] PageFile usage: [780MB], Peak PageFile usage: [1198MB] [16.07.20 17:18:58.526] -------------------------------------------------------------------------------- [16.07.20 17:18:58.526] * [ D3D ]: textures[107046 K] [16.07.20 17:18:58.526] * [x-ray]: process heap[295922 K], render[0 K] [16.07.20 17:18:58.526] * [x-ray]: economy: strings[6973 K], smem[68766 K] [16.07.20 17:18:58.528] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\actors\hero\stalker_novice.ogf [16.07.20 17:18:58.641] * loading script bind_stalker.script [16.07.20 17:18:58.642] * loading script level_weathers.script [16.07.20 17:18:58.642] * loading script xr_detector.script [16.07.20 17:18:58.643] * loading script sr_psy_antenna.script [16.07.20 17:18:58.671] * loading script death_manager.script [16.07.20 17:18:58.677] * loading script rx_sound.script [16.07.20 17:18:58.678] * loading script rx_knife.script [16.07.20 17:18:58.679] * loading script xr_actions_id.script [16.07.20 17:18:58.680] * loading script rx_kill_wounded.script [16.07.20 17:18:58.685] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\weapons\binoculars\wpn_binoculars.ogf [16.07.20 17:18:58.780] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\weapons\binoculars\wpn_binoculars_hud.ogf [16.07.20 17:18:58.824] * loading script level_tasks.script [16.07.20 17:18:58.824] * loading script escape_tasks.script [16.07.20 17:18:58.825] * loading script garbage_tasks.script [16.07.20 17:18:58.825] * loading script agroprom_tasks.script [16.07.20 17:18:58.825] * loading script darkvalley_tasks.script [16.07.20 17:18:58.826] * loading script bar_rostok_tasks.script [16.07.20 17:18:58.826] * loading script yantar_tasks.script [16.07.20 17:18:58.826] * loading script mil_tasks.script [16.07.20 17:18:58.836] * loading script deadcity_tasks.script [16.07.20 17:18:58.837] * loading script radar_tasks.script [16.07.20 17:18:58.837] * loading script pripyat_tasks.script [16.07.20 17:18:58.837] * loading script warlab_tasks.script [16.07.20 17:18:58.838] * loading script olr_wep_sound.script [16.07.20 17:18:58.838] * loading script shadows_addon.script [16.07.20 17:18:58.840] * loading script inventory.script [16.07.20 17:18:58.841] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\equipments\item_datchik1.ogf [16.07.20 17:18:58.861] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\equipments\light_night.ogf [16.07.20 17:18:58.977] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\equipments\item_pda.ogf [16.07.20 17:18:58.978] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\anomaly\artefact_fire.ogf [16.07.20 17:18:59.000] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\weapons\artefact\wpn_artefact_hud.ogf [16.07.20 17:18:59.004] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\anomaly\artefact_rusty_hairs.ogf [16.07.20 17:18:59.008] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\anomaly\artefact_gravy1.ogf [16.07.20 17:18:59.061] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\equipments\bandit_suit.ogf [16.07.20 17:18:59.064] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\balon\bochka_fuel.ogf [16.07.20 17:18:59.065] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\equipments\item_minipda.ogf [16.07.20 17:18:59.066] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\box\expl_dinamit.ogf [16.07.20 17:18:59.067] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\equipment_cache\equipment_instrument_case_01_case.ogf [16.07.20 17:18:59.068] * loading script bind_physic_object.script [16.07.20 17:18:59.069] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\equipment_cache\equipment_rucksack_02_case.ogf [16.07.20 17:18:59.070] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\equipment_cache\equipment_box_01_case.ogf [16.07.20 17:18:59.070] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\equipment_cache\equipment_rucksack_01_case.ogf [16.07.20 17:18:59.074] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\box\box_wood_01.ogf [16.07.20 17:18:59.075] * loading script xr_box.script [16.07.20 17:18:59.081] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\box\box_metall_01.ogf [16.07.20 17:18:59.108] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\stol\stol_obedenniy.ogf [16.07.20 17:18:59.109] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\stul\stul_1a.ogf [16.07.20 17:18:59.111] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\decor\vedro_01.ogf [16.07.20 17:18:59.113] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\balon\bochka_close_3.ogf [16.07.20 17:18:59.114] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\balon\bochka_close_4.ogf [16.07.20 17:18:59.115] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\balon\bochka_close_1.ogf [16.07.20 17:18:59.116] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\balon\bochka_close_2.ogf [16.07.20 17:18:59.117] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\balon\bochka_open_3.ogf [16.07.20 17:18:59.118] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\balon\bochka_open_2.ogf [16.07.20 17:18:59.119] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\box\box_1a.ogf [16.07.20 17:18:59.121] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\decor\ventilator_mike.ogf [16.07.20 17:18:59.122] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\balon\box_lab_03.ogf [16.07.20 17:18:59.124] * loading script bind_smart_terrain.script [16.07.20 17:18:59.125] * loading script bind_restrictor.script [16.07.20 17:18:59.135] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\actors\soldier\soldier_bandana.ogf [16.07.20 17:18:59.140] * loading script xr_motivator.script [16.07.20 17:18:59.141] * loading script state_mgr.script [16.07.20 17:18:59.144] * loading script state_mgr_goap.script [16.07.20 17:18:59.145] * loading script state_mgr_weapon.script [16.07.20 17:18:59.146] * loading script state_lib.script [16.07.20 17:18:59.148] * loading script state_mgr_movement.script [16.07.20 17:18:59.149] * loading script state_mgr_mental.script [16.07.20 17:18:59.149] * loading script state_mgr_bodystate.script [16.07.20 17:18:59.150] * loading script state_mgr_direction.script [16.07.20 17:18:59.150] * loading script state_mgr_animstate.script [16.07.20 17:18:59.151] * loading script state_mgr_animation.script [16.07.20 17:18:59.152] * loading script state_mgr_animation_list.script [16.07.20 17:18:59.154] * loading script xr_state.script [16.07.20 17:18:59.154] * loading script xr_effects.script [16.07.20 17:18:59.159] * loading script move_mgr.script [16.07.20 17:18:59.160] * loading script xr_info.script [16.07.20 17:18:59.161] * loading script sound_theme.script [16.07.20 17:18:59.178] * loading script modules.script [16.07.20 17:18:59.179] * loading script rx_reload.script [16.07.20 17:18:59.179] * loading script rx_facer.script [16.07.20 17:18:59.181] * loading script xr_combat.script [16.07.20 17:18:59.181] * loading script xr_use.script [16.07.20 17:18:59.181] * loading script xr_hit.script [16.07.20 17:18:59.182] * loading script xr_meet.script [16.07.20 17:18:59.183] * loading script xr_heli_hunter.script [16.07.20 17:18:59.183] * loading script xr_combat_ignore.script [16.07.20 17:18:59.183] * loading script xr_danger.script [16.07.20 17:18:59.184] * loading script xr_wounded.script [16.07.20 17:18:59.185] * loading script xr_abuse.script [16.07.20 17:18:59.186] * loading script xr_death.script [16.07.20 17:18:59.186] * loading script trade_manager.script [16.07.20 17:18:59.188] * loading script stalker_generic.script [16.07.20 17:18:59.188] * loading script xr_walker.script [16.07.20 17:18:59.213] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\weapons\fort\wpn_fort.ogf [16.07.20 17:18:59.215] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\weapons\fort\wpn_fort_hud.ogf [16.07.20 17:18:59.225] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\weapons\ammo\ammo_9x18_fmj.ogf [16.07.20 17:18:59.228] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\weapons\ak-74u\ak74u.ogf [16.07.20 17:18:59.273] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\weapons\ak-74u\wpn_ak74u_hud.ogf [16.07.20 17:18:59.278] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\weapons\ammo\ammo_545x39_fmj.ogf [16.07.20 17:18:59.280] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\equipments\item_aptechka.ogf [16.07.20 17:18:59.281] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\weapons\bred\bred.ogf [16.07.20 17:18:59.282] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\weapons\vodka\vodka.ogf [16.07.20 17:18:59.283] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\actors\soldier\soldier_bandana_5.ogf [16.07.20 17:18:59.302] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\weapons\pm\wpn_pm.ogf [16.07.20 17:18:59.304] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\weapons\pm\wpn_pm_hud.ogf [16.07.20 17:18:59.309] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\weapons\ak74\wpn_ak74.ogf [16.07.20 17:18:59.314] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\weapons\ak74\wpn_ak74_hud.ogf [16.07.20 17:18:59.350] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\equipments\item_bandage.ogf [16.07.20 17:18:59.391] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\weapons\kolbasa\kolbasa.ogf [16.07.20 17:18:59.392] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\equipments\drink_stalker.ogf [16.07.20 17:18:59.554] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\monsters\krovosos\krovosos.ogf [16.07.20 17:18:59.613] * loading script bind_monster.script [16.07.20 17:18:59.615] * loading script mob_combat.script [16.07.20 17:18:59.615] * loading script mob_trade.script [16.07.20 17:18:59.615] * loading script mob_death.script [16.07.20 17:18:59.615] * loading script mob_panic.script [16.07.20 17:18:59.616] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\box\seif_01.ogf [16.07.20 17:18:59.617] * loading script bind_respawn.script [16.07.20 17:18:59.619] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\actors\bandit\stalker_bandit_3.ogf [16.07.20 17:19:00.228] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\weapons\bm_16\wpn_bm-16.ogf [16.07.20 17:19:00.232] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\weapons\bm_16\wpn_bm-16_hud.ogf [16.07.20 17:19:00.236] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\weapons\ammo\ammo_12x70_buck.ogf [16.07.20 17:19:00.238] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\equipments\item_harmonica.ogf [16.07.20 17:19:00.272] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\equipments\item_guitar.ogf [16.07.20 17:19:00.297] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\actors\bandit\stalker_bandit_5.ogf [16.07.20 17:19:00.384] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\actors\bandit\stalker_bandit_4.ogf [16.07.20 17:19:01.045] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\weapons\mp5\wpn_mp5.ogf [16.07.20 17:19:01.051] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\weapons\mp5\wpn_mp5_hud.ogf [16.07.20 17:19:01.059] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\weapons\ammo\ammo_9x19_fmj.ogf [16.07.20 17:19:01.062] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\monsters\zombi\zombi_1.ogf [16.07.20 17:19:01.123] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\monsters\zombi\zombi_2.ogf [16.07.20 17:19:01.135] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\equipments\item_zombie_hand.ogf [16.07.20 17:19:01.143] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of agr_u_zone_buzz_up_0000 to eRestrictorTypeNone because border().empty() [16.07.20 17:19:01.151] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of agr_u_zone_buzz_up_0002 to eRestrictorTypeNone because border().empty() [16.07.20 17:19:01.160] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of agr_u_zone_buzz_up_0004 to eRestrictorTypeNone because border().empty() [16.07.20 17:19:01.170] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of agr_u_zone_buzz_up_0007 to eRestrictorTypeNone because border().empty() [16.07.20 17:19:01.179] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of agr_u_zone_buzz_up_0008 to eRestrictorTypeNone because border().empty() [16.07.20 17:19:01.189] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of agr_u_zone_buzz_up_0010 to eRestrictorTypeNone because border().empty() [16.07.20 17:19:01.200] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of agr_u_zone_buzz_up_0011 to eRestrictorTypeNone because border().empty() [16.07.20 17:19:01.211] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of agr_u_zone_buzz_up_0012 to eRestrictorTypeNone because border().empty() [16.07.20 17:19:01.224] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of agr_u_zone_buzz_up_0013 to eRestrictorTypeNone because border().empty() [16.07.20 17:19:01.236] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of agr_u_zone_buzz_up_0014 to eRestrictorTypeNone because border().empty() [16.07.20 17:19:01.249] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of agr_u_zone_buzz_up_0015 to eRestrictorTypeNone because border().empty() [16.07.20 17:19:01.263] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of agr_u_zone_buzz_up_0016 to eRestrictorTypeNone because border().empty() [16.07.20 17:19:01.278] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of agr_u_zone_buzz_up_0017 to eRestrictorTypeNone because border().empty() [16.07.20 17:19:01.280] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\equipments\stalker_strelok_suit.ogf [16.07.20 17:19:01.290] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\weapons\pkm\wpn_pkm.ogf [16.07.20 17:19:01.295] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\weapons\pkm\wpn_pkm_hud.ogf [16.07.20 17:19:01.351] * loading script game_stats.script [16.07.20 17:19:01.353] * loading script sr_idle.script [16.07.20 17:19:01.354] * loading script xr_conditions.script [16.07.20 17:19:01.356] * loading script sleep_manager.script [16.07.20 17:19:01.371] * loading script xrs_ai.script [16.07.20 17:19:01.371] * loading script actor_state_ui.script [16.07.20 17:19:01.372] * loading script arm_texture.script [16.07.20 17:19:01.373] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\weapons\bolt\wpn_bolt.ogf [16.07.20 17:19:01.374] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\weapons\bolt\wpn_bolt_hud.ogf [16.07.20 17:19:01.439] * loading script ph_on_hit.script [16.07.20 17:19:01.440] * loading script ph_idle.script [16.07.20 17:19:01.440] * loading script sk_trups.script [16.07.20 17:19:01.441] * loading script sr_light.script [16.07.20 17:19:01.441] * loading script xr_sleeper.script [16.07.20 17:19:01.445] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\weapons\knife\wpn_knife.ogf [16.07.20 17:19:01.448] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\weapons\knife\wpn_knife_hud.ogf [16.07.20 17:19:02.115] * MEMORY USAGE: 308933 K [16.07.20 17:19:02.115] * End of synchronization A[1] R[1] [16.07.20 17:19:04.005] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\box\prt\box_wood_01_prt1.ogf [16.07.20 17:19:04.006] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\box\prt\box_wood_01_prt2.ogf [16.07.20 17:19:04.007] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\box\prt\box_wood_01_prt3.ogf [16.07.20 17:19:04.007] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\box\prt\box_wood_01_prt4.ogf [16.07.20 17:19:04.008] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\box\prt\box_wood_01_prt5.ogf [16.07.20 17:19:04.009] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\box\prt\box_wood_01_prt6.ogf [16.07.20 17:19:04.009] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\physics\box\prt\box_wood_01_prt7.ogf [16.07.20 17:19:07.628] * loading script sr_territory.script [16.07.20 17:19:07.629] * loading script pcfm_ui_hitmarks.script [16.07.20 17:19:07.767] * loading script xr_spawner.script [16.07.20 17:19:36.396] - Uncached model loading: c:\games\s.t.a.l.k.e.r. Тени Чернобыля\gamedata\meshes\food\conserv1.ogf [16.07.20 17:19:36.547] * loading script sr_danger.script [16.07.20 17:21:46.435] ***************************[ScriptCrashHandler]********************************** [16.07.20 17:21:46.435] stack traceback: [16.07.20 17:21:46.435] ********************************************************************************* [16.07.20 17:21:46.435] ******************************************************************************** [16.07.20 17:21:46.435] !![LogStackTrace] ExceptionCode is [c0000005] [16.07.20 17:21:46.497] !!Unhandled exception stack trace: ! Module: [C:\Games\S.T.A.L.K.E.R. Тени Чернобыля\bin\xrGame.dll], AddrPC.Offset: [000007FED0764AE6] ! Module: [C:\Games\S.T.A.L.K.E.R. Тени Чернобыля\bin\xrGame.dll], AddrPC.Offset: [000007FED07648E0] ! Module: [C:\Games\S.T.A.L.K.E.R. Тени Чернобыля\bin\xrGame.dll], AddrPC.Offset: [000007FED076485A] ! Module: [C:\Games\S.T.A.L.K.E.R. Тени Чернобыля\bin\xrGame.dll], AddrPC.Offset: [000007FED07593DA] ! Module: [C:\Games\S.T.A.L.K.E.R. Тени Чернобыля\bin\xrGame.dll], AddrPC.Offset: [000007FED0740285] ! Module: [C:\Games\S.T.A.L.K.E.R. Тени Чернобыля\bin\xrGame.dll], AddrPC.Offset: [000007FED07703C2] ! Module: [C:\Games\S.T.A.L.K.E.R. Тени Чернобыля\bin\xrEngine.exe], AddrPC.Offset: [000000013FFDFEFC], Fun: [CObjectList::SingleUpdate()] + [124 byte(s)] ! Module: [C:\Games\S.T.A.L.K.E.R. Тени Чернобыля\bin\xrEngine.exe], AddrPC.Offset: [000000013FFE01D7], Fun: [CObjectList::Update()] + [395 byte(s)] ! Module: [C:\Games\S.T.A.L.K.E.R. Тени Чернобыля\bin\xrEngine.exe], AddrPC.Offset: [000000013FFDBB6D], Fun: [IGame_Level::OnFrame()] + [29 byte(s)] ! Module: [C:\Games\S.T.A.L.K.E.R. Тени Чернобыля\bin\xrGame.dll], AddrPC.Offset: [000007FED08E04F0] ! Module: [C:\Games\S.T.A.L.K.E.R. Тени Чернобыля\bin\xrEngine.exe], AddrPC.Offset: [000000014000C9D0], Fun: [CLoadScreenRenderer::OnRender()] + [632 byte(s)] ! Module: [C:\Games\S.T.A.L.K.E.R. Тени Чернобыля\bin\xrEngine.exe], AddrPC.Offset: [000000014000B9EC], Fun: [CRenderDevice::FrameMove()] + [292 byte(s)] ! Module: [C:\Games\S.T.A.L.K.E.R. Тени Чернобыля\bin\xrEngine.exe], AddrPC.Offset: [000000014000BCD7], Fun: [CRenderDevice::on_idle()] + [223 byte(s)] ! Module: [C:\Games\S.T.A.L.K.E.R. Тени Чернобыля\bin\xrEngine.exe], AddrPC.Offset: [000000014000C4AA], Fun: [CRenderDevice::message_loop()] + [98 byte(s)] ! Module: [C:\Games\S.T.A.L.K.E.R. Тени Чернобыля\bin\xrEngine.exe], AddrPC.Offset: [000000014000BADA], Fun: [CRenderDevice::Run()] + [182 byte(s)] ! Module: [C:\Games\S.T.A.L.K.E.R. Тени Чернобыля\bin\xrEngine.exe], AddrPC.Offset: [000000013FFCEDB4], Fun: [CApplication::DestroyLoadingScreen()] + [5940 byte(s)] ! Module: [C:\Games\S.T.A.L.K.E.R. Тени Чернобыля\bin\xrEngine.exe], AddrPC.Offset: [000000013FFCF0F6], Fun: [CApplication::DestroyLoadingScreen()] + [6774 byte(s)] ! Module: [C:\Games\S.T.A.L.K.E.R. Тени Чернобыля\bin\xrEngine.exe], AddrPC.Offset: [000000013FFCC90D], Fun: [Skin4W()] + [1969 byte(s)] ! Module: [C:\Games\S.T.A.L.K.E.R. Тени Чернобыля\bin\xrEngine.exe], AddrPC.Offset: [000000014002E9FA], Fun: [CPerlinNoise3D::Get()] + [42422 byte(s)] ! Module: [C:\windows\system32\kernel32.dll], AddrPC.Offset: [0000000076CB59CD], Fun: [BaseThreadInitThunk()] + [13 byte(s)] ! Module: [C:\windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [0000000076DEA561], Fun: [RtlUserThreadStart()] + [33 byte(s)] [16.07.20 17:21:46.497] ******************************************************************************** Изменено 16 Июля 2020 пользователем DoberBull Ссылка на комментарий
UriZzz 1 004 Опубликовано 18 Июля 2020 Поделиться Опубликовано 18 Июля 2020 Привет всем. В конфиге монстра есть такая строчка - monster_type = indoor, что это за строчка? На что параметр "indoor" влеяет? Моя нычка, Нычка в арендованном у Опричника холодильнике Мы хорошие ребята, жаль патронов маловато:) Ссылка на комментарий
Никсон 293 Опубликовано 20 Июля 2020 Поделиться Опубликовано 20 Июля 2020 Приветствую. Как сделать так, чтобы при заходе в рестриктор ГГ становился врагом для определённого НПС/всей группировки? Ссылка на комментарий
aka_sektor 1 464 Опубликовано 20 Июля 2020 Поделиться Опубликовано 20 Июля 2020 @Никсон, декомпилируй локацию Свалку, и посмотри там логику ограбления Юрика для спейс-рестриктора. Это как ГГ становится врагом для группы ветеранов-бандитов. Для всей группировки, это смотри рестриктор на Баре, на территории Долга. Discord-сервер modfaq.ru: https://discord.gg/9j42BXwB Ссылка на комментарий
AndrewMor 527 Опубликовано 20 Июля 2020 Поделиться Опубликовано 20 Июля 2020 1 час назад, aka_sektor сказал: декомпилируй локацию Свалку, А зачем декомпилировать локацию? Достаточно распаковать спавн. Сталкер - наше всё! Ссылка на комментарий
Akello 175 Опубликовано 20 Июля 2020 Поделиться Опубликовано 20 Июля 2020 @AndrewMor, на декомпилированой локации в сдк, это нагляднее будет, хотя можно конечно и спавн, но там пока ты найдеш все что нужно, запаришся, а так в сдк все как на ладони, смотри-не хочу 1 Ссылка на комментарий
aka_sektor 1 464 Опубликовано 20 Июля 2020 Поделиться Опубликовано 20 Июля 2020 1 час назад, AndrewMor сказал: А зачем Для того, чтобы ручками на локации потрогать спейс-рестриктор. Ковырять спавн, для продвинутых. 1 Discord-сервер modfaq.ru: https://discord.gg/9j42BXwB Ссылка на комментарий
AndrewMor 527 Опубликовано 21 Июля 2020 Поделиться Опубликовано 21 Июля 2020 (изменено) @Akello, @aka_sektor, Если установлен СДК, то нагляднее, конечно. Но все это можно посмотреть и без СДК. Другое дело, что физическое расположение рестриктора трудно представить без СДК, а все остальное в логике можно глянуть, и имя рестриктора в том числе. Тем более, что изначально речь шла о том, КАК сделать. Можно предположить, что рестриктор уже есть, и дело только в логике. Изменено 21 Июля 2020 пользователем AndrewMor 1 Сталкер - наше всё! Ссылка на комментарий
Никсон 293 Опубликовано 24 Июля 2020 Поделиться Опубликовано 24 Июля 2020 Доброго дня. Как сделать не прозрачную мини-карту? Ссылка на комментарий
Zander_driver 10 333 Опубликовано 24 Июля 2020 Поделиться Опубликовано 24 Июля 2020 Как вариант, непрозрачную текстуру под нее подложить на худе. Мод, где не бывает одинаковых путей - Судьба Зоны. (Лучшее, что у меня получилось на X-Ray) На базе модифицированного движка OGSR Engine. Бывший мододел на X-Ray / Начинающий игродел на Unreal Engine. Программист. AMD Ryzen 9 7950X (16 ядер, 32 потока, 5.75 ГГц); RTX 3080; 128 ГБ DDR5; Arctic Liquid Freezer II-420; 3 ТБ SSD PCIe 4.0; 4ТБ HDD. Ссылка на комментарий
h0N0r 324 Опубликовано 24 Июля 2020 Поделиться Опубликовано 24 Июля 2020 3 часа назад, Никсон сказал: Доброго дня. Как сделать не прозрачную мини-карту? Только через двиг. Скрытый текст \xrGame\ui\UIMap.cpp ... void CUIMiniMap::Init(shared_str name, CInifile& gameLtx, LPCSTR sh_name) { inherited::Init(name, gameLtx, sh_name); CUIStatic::SetColor(0xffffffff); // прозрачная или нет (0x7fffffff) } 1 1 https://sites.google.com/view/xray-sdk-0-4-smg Ссылка на комментарий
Snedly 18 Опубликовано 24 Июля 2020 Поделиться Опубликовано 24 Июля 2020 Доброго времени суток. Подскажите пожалуйста, как реализовать отображение иконок в диалоге? Нечто подобное видел в Guider Mod : https://ibb.co/LNX7YYF Ссылка на комментарий
Snedly 18 Опубликовано 25 Июля 2020 Поделиться Опубликовано 25 Июля 2020 Народ, подскажите пожалуйста, как убрать сортировку предметов в инвентаре? Заранее спасибо. Ссылка на комментарий
Zander_driver 10 333 Опубликовано 25 Июля 2020 Поделиться Опубликовано 25 Июля 2020 (изменено) @Robbie's Mods, xrGame/ui/UIInventoryWnd2.cpp / UpdateListBug Найти и закомментировать эту строку std::sort (ruck_list.begin(),ruck_list.end(),InventoryUtilities::GreaterRoomInRuck); Изменено 25 Июля 2020 пользователем Zander_driver 1 Мод, где не бывает одинаковых путей - Судьба Зоны. (Лучшее, что у меня получилось на X-Ray) На базе модифицированного движка OGSR Engine. Бывший мододел на X-Ray / Начинающий игродел на Unreal Engine. Программист. AMD Ryzen 9 7950X (16 ядер, 32 потока, 5.75 ГГц); RTX 3080; 128 ГБ DDR5; Arctic Liquid Freezer II-420; 3 ТБ SSD PCIe 4.0; 4ТБ HDD. Ссылка на комментарий
dimka02 42 Опубликовано 29 Июля 2020 Поделиться Опубликовано 29 Июля 2020 (изменено) Всем привет. Возникла проблема с добавлением смарт террейна на новую локацию. Почти оригинальный тч (движок OGSR) но я не думаю что это будет иметь значение. В общем добавляю смарт терраин в СДК, собираю спавн и добавляю в игру. Вот настройки смарта https://yadi.sk/i/M7hm2Pg-KLSEOw Далее я создал НПС (далее я планирую спавнить этого непися через скрипт) и добавил ему файл с такой логикой: Скрытый текст [smart_terrains] ;none = true marsh_stalk_lager1 = true После этого я добавил файл с логикой для нового смарта, также я добавил этот новый фаил в gulag_tasks.ltx Скрытый текст [logic@marsh_lager1_st1_smart_terrain_kamp] active = kamp@marsh_lager1_smart_terrain_st1 [kamp@marsh_lager1_smart_terrain_st1] center_point = st_lager1_kamp_center path_walk = st_lager1_kamp_walk3 Далее я создал скрипт с настройками гулага... Скрытый текст local t = {} function load_job(sj, gname, type, squad, groups) if type == "marsh_stalk_lager1" then t = { section = "logic@marsh_lager1_st1_smart_terrain_kamp", idle = 0, prior = 5, state = {0}, in_rest = "", out_rest = "" } table.insert(sj, t) end end function load_states(gname, type) if type == "marsh_stalk_lager1" then return function(gulag) return 0 end end end -------------------------------------------------------------------------- -- Dynamic ltx -------------------------------------------------------------------------- function load_ltx(gname, type) return nil end function checkStalker(npc_community, gulag_type, npc_rank, se_obj) if gulag_type == "marsh_stalk_lager1" then return npc_community == "stalker" end return false end function checkMonster(npc_community, gulag_type) return false end Этот скрипт я прописал в xr_gulag.script в таблице level_gulags и также в таблице level_groups я добавил название новой локации: Скрытый текст level_gulags = {gulag_general, gulag_escape, gulag_garbage, gulag_agroprom, gulag_agroprom_underground, gulag_dark_valley, gulag_labx18, gulag_bar, gulag_military, gulag_radar, gulag_radar_u, gulag_yantar, gulag_pripyat, gulag_kishka, gulag_sarcofag, gulag_deadcity, gulag_marsh} level_groups = {l01_escape = 1, l02_garbage = 2, l03_agroprom = 3, l03u_agr_underground = 4, l04_darkvalley = 5, l04u_labx18 = 6, l05_bar = 7, l06_rostok = 8, l07_military = 9, l08_yantar = 10, l08u_brainlab = 11, l10_radar = 12, l10u_bunker = 13, l11_pripyat = 14, l12_stancia = 15, l12u_sarcofag = 16, l12u_control_monolith = 17, l12_stancia_2 = 18, l13_marsh = 19 } После этого я добавил l13_marsh = "group1" в таблицу level_groups в скрипте smart_terrain. Также я добавил l13_marsh = "garbage" в таблицу trade_by_level в скрипте xr_conditions. Ну и вроде как всё. После этого я запускаю новую игру и если все хорошо то скрипт спавнит на болотах нового непися и когда я прихожу туда на болота там уже должен сидеть сталкер возле костра. Но увы нет. При начале новой игры, в самом начале загрузки я ловлю вылит... Скрытый текст [29.07.20 19:43:11.641] * Detected CPU: AMD Ryzen 5 1500X Quad-Core Processor [AuthenticAMD], F143/M1/S1 [29.07.20 19:43:11.641] * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2, SSE4a, AVX, AVX2 [29.07.20 19:43:11.641] * CPU cores: [4], threads: [8] [29.07.20 19:43:11.641] * CPU0 current freq: 3500 MHz, max freq: 3500 MHz [29.07.20 19:43:11.641] * CPU1 current freq: 3500 MHz, max freq: 3500 MHz [29.07.20 19:43:11.641] * CPU2 current freq: 3500 MHz, max freq: 3500 MHz [29.07.20 19:43:11.641] * CPU3 current freq: 3500 MHz, max freq: 3500 MHz [29.07.20 19:43:11.641] * CPU4 current freq: 3500 MHz, max freq: 3500 MHz [29.07.20 19:43:11.641] * CPU5 current freq: 3500 MHz, max freq: 3500 MHz [29.07.20 19:43:11.641] * CPU6 current freq: 3500 MHz, max freq: 3500 MHz [29.07.20 19:43:11.641] * CPU7 current freq: 3500 MHz, max freq: 3500 MHz [29.07.20 19:43:11.641] Initializing File System... [29.07.20 19:43:11.643] using fs-ltx fsgame.ltx [29.07.20 19:43:11.643] --Found FS dir: [e:\program files\ogsr\appdata\] [29.07.20 19:43:11.643] files: [7] [29.07.20 19:43:11.664] --Found FS dir: [e:\program files\ogsr\gamedata\] [29.07.20 19:43:11.664] files: [24] [29.07.20 19:43:11.665] --Found FS dir: [e:\program files\ogsr\gamedata\ai\] [29.07.20 19:43:11.665] files: [4] [29.07.20 19:43:11.665] --Found FS dir: [e:\program files\ogsr\gamedata\spawns\] [29.07.20 19:43:11.665] files: [4] [29.07.20 19:43:11.665] --Found FS dir: [e:\program files\ogsr\gamedata\anims\] [29.07.20 19:43:11.667] files: [104] [29.07.20 19:43:11.673] --Found FS dir: [e:\program files\ogsr\gamedata\levels\] [29.07.20 19:43:11.674] files: [22] [29.07.20 19:43:11.688] --Found FS dir: [e:\program files\ogsr\gamedata\meshes\] [29.07.20 19:43:11.688] files: [16] [29.07.20 19:43:11.712] --Found FS dir: [e:\program files\ogsr\gamedata\meshes\] [29.07.20 19:43:11.712] files: [16] [29.07.20 19:43:11.729] --Found FS dir: [e:\program files\ogsr\gamedata\shaders\] [29.07.20 19:43:11.729] files: [7] [29.07.20 19:43:11.735] --Found FS dir: [e:\program files\ogsr\gamedata\sounds\] [29.07.20 19:43:11.736] files: [36] [29.07.20 19:43:12.283] --Found FS dir: [e:\program files\ogsr\gamedata\textures\] [29.07.20 19:43:12.284] files: [92] [29.07.20 19:43:12.462] --Found FS dir: [e:\program files\ogsr\gamedata\scripts\] [29.07.20 19:43:12.463] files: [360] [29.07.20 19:43:12.470] --Found FS dir: [e:\program files\ogsr\gamedata\config\] [29.07.20 19:43:12.470] files: [45] [29.07.20 19:43:12.486] --Found FS dir: [e:\program files\ogsr\gamedata\levels\] [29.07.20 19:43:12.487] files: [22] [29.07.20 19:43:12.487] --Found FS dir: [e:\program files\ogsr\appdata\savedgames\] [29.07.20 19:43:12.488] files: [87] [29.07.20 19:43:12.489] --Found FS dir: [e:\program files\ogsr\appdata\logs\] [29.07.20 19:43:12.489] files: [5] [29.07.20 19:43:12.489] --Found FS dir: [e:\program files\ogsr\appdata\screenshots\] [29.07.20 19:43:12.490] files: [28] [29.07.20 19:43:12.495] FS: 45668 files cached, 8078Kb memory used. [29.07.20 19:43:12.495] Init FileSystem 0.853766 sec [29.07.20 19:43:12.496] [OGSR Engine (x64)] build date: [Jul 1 2020 07:44:00] [29.07.20 19:43:12.496] [AppVeyor] build version: [2.1.79], repo: [OGSR/OGSR-Engine] [29.07.20 19:43:12.496] Working Directory: [E:\Program Files\ogsr\bin_x64] [29.07.20 19:43:12.496] CommandLine: ["E:\Program Files\ogsr\bin_x64\xrEngine.exe" -ss_png] [29.07.20 19:43:12.631] TTAPI number of threads: [8] [29.07.20 19:43:12.631] Initializing Engine... [29.07.20 19:43:12.632] Starting INPUT device... [29.07.20 19:43:12.646] refCount:m_pAdapter 1 [29.07.20 19:43:12.646] refCount:pFactory 1 [29.07.20 19:43:12.691] --[CEngineAPI::CreateRendererList] Available render modes [5]: [29.07.20 19:43:12.691] -- [renderer_r2a] [29.07.20 19:43:12.691] -- [renderer_r2] [29.07.20 19:43:12.691] -- [renderer_r2.5] [29.07.20 19:43:12.691] -- [renderer_r3] [29.07.20 19:43:12.691] -- [renderer_r4] [29.07.20 19:43:12.691] Executing config-script "user.ltx"... [29.07.20 19:43:12.691] --[CCC_r2::Execute] Executing renderer: [renderer_r4], renderer_value: [4] [29.07.20 19:43:12.691] [e:\program files\ogsr\appdata\user.ltx] successfully loaded. [29.07.20 19:43:12.691] --Loading DLL: [xrRender_R4.dll] [29.07.20 19:43:12.693] --Loading DLL: [xrGame.dll] [29.07.20 19:43:12.718] -------------------------------------------------------------------------------- [29.07.20 19:43:12.718] [8144MB] physical memory installed, [5509MB] available, [32] percent of memory in use [29.07.20 19:43:12.718] PageFile usage: [48MB], Peak PageFile usage: [78MB] [29.07.20 19:43:12.718] -------------------------------------------------------------------------------- [29.07.20 19:43:12.718] * [ D3D ]: textures[0 K] [29.07.20 19:43:12.718] * [x-ray]: process heap[34723 K], render[0 K] [29.07.20 19:43:12.718] * [x-ray]: economy: strings[8772 K], smem[0 K] [29.07.20 19:43:12.718] SOUND: OpenAL: enumerate devices... [29.07.20 19:43:12.719] SOUND: OpenAL: EnumerationExtension Present [29.07.20 19:43:12.748] devices OpenAL Soft [29.07.20 19:43:12.748] SOUND: OpenAL: system default SndDevice name is Generic Software [29.07.20 19:43:13.021] SOUND: OpenAL: All available devices: [29.07.20 19:43:13.021] 1. OpenAL Soft, Spec Version 1.1 eax[0] efx[no] xram[no] [29.07.20 19:43:13.021] 2. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no] [29.07.20 19:43:13.021] Executing config-script "e:\program files\ogsr\gamedata\config\default_controls.ltx"... [29.07.20 19:43:13.022] [e:\program files\ogsr\gamedata\config\default_controls.ltx] successfully loaded. [29.07.20 19:43:13.022] Executing config-script "user.ltx"... [29.07.20 19:43:13.022] Executing config-script "e:\program files\ogsr\gamedata\config\rspec_high.ltx"... [29.07.20 19:43:13.022] ! Unknown command: r2_sun_shafts [29.07.20 19:43:13.022] ! Unknown command: r__supersample [29.07.20 19:43:13.022] [e:\program files\ogsr\gamedata\config\rspec_high.ltx] successfully loaded. [29.07.20 19:43:13.022] Executing config-script "e:\program files\ogsr\gamedata\config\default_controls.ltx"... [29.07.20 19:43:13.022] [e:\program files\ogsr\gamedata\config\default_controls.ltx] successfully loaded. [29.07.20 19:43:13.023] --[CCC_r2::Execute] Executing renderer: [renderer_r4], renderer_value: [4] [29.07.20 19:43:13.023] [e:\program files\ogsr\appdata\user.ltx] successfully loaded. [29.07.20 19:43:13.023] SOUND: Selected device is OpenAL Soft [29.07.20 19:43:13.053] * sound: EAX 2.0 extension: absent [29.07.20 19:43:13.053] * sound: EAX 2.0 deferred: absent [29.07.20 19:43:13.053] * sound : cache: 65537 kb, 4856 lines, 13820 bpl [29.07.20 19:43:13.056] Starting RENDER device... [29.07.20 19:43:13.058] * GPU [vendor:10DE]-[device:1C82]: NVIDIA GeForce GTX 1050 Ti [29.07.20 19:43:13.552] !![CHW::CreateDevice] DirectX 11.1 not supported! [29.07.20 19:43:13.552] * CREATE: DeviceREF: 5 [29.07.20 19:43:13.553] * Texture memory: 3998 M [29.07.20 19:43:13.555] * GPU shading: vs(0/4.0/40), ps(0/4.0/40) [29.07.20 19:43:13.555] * GPU vertex cache: unrecognized, 24 [29.07.20 19:43:13.556] * DVB created: 16384K [29.07.20 19:43:13.556] * DIB created: 512K [29.07.20 19:43:13.562] ! Version conflict in shader 'models\lightplanesself' [29.07.20 19:43:13.562] ! Version conflict in shader 'models\lightplanes_00' [29.07.20 19:43:13.562] ! Version conflict in shader 'models\model_puh' [29.07.20 19:43:13.562] ! Version conflict in shader 'models\model_refl' [29.07.20 19:43:13.562] ! Version conflict in shader 'models\xbrainglass' [29.07.20 19:43:13.562] ! Version conflict in shader 'models\xdistortcolorlinv' [29.07.20 19:43:13.562] ! Version conflict in shader 'models\xglass' [29.07.20 19:43:13.562] ! Version conflict in shader 'models\xglass2' [29.07.20 19:43:13.562] ! Version conflict in shader 'models\xlens' [29.07.20 19:43:13.562] ! Version conflict in shader 'selflight_static' [29.07.20 19:43:13.564] [CTextureDescrMngr::LoadLTX] count of *textures*.ltx files: [1] [29.07.20 19:43:13.648] * HWDST/PCF supported and used [29.07.20 19:43:15.147] --LUA version: [LuaJIT 2.1.0-beta3] [29.07.20 19:43:15.209] Starting engine... [29.07.20 19:43:16.632] ! Invalid ogg-comment version, file: e:\program files\ogsr\gamedata\sounds\music\menu\ogse_menu_l.ogg [29.07.20 19:43:16.647] ! Invalid ogg-comment version, file: e:\program files\ogsr\gamedata\sounds\music\menu\ogse_menu_r.ogg [29.07.20 19:43:19.656] * phase time: 13 ms [29.07.20 19:43:19.699] * phase cmem: 162505 K [29.07.20 19:43:19.741] --LUA version: [LuaJIT 2.1.0-beta3] [29.07.20 19:43:19.766] ! Cannot find saved game ~~~ sandbox initialized [29.07.20 19:43:19.766] ! Unknown command: flush [29.07.20 19:43:19.766] * phase time: 110 ms [29.07.20 19:43:19.810] * phase cmem: 163024 K [29.07.20 19:43:19.810] * phase time: 43 ms [29.07.20 19:43:19.853] * phase cmem: 163022 K [29.07.20 19:43:19.854] * Creating new game... [29.07.20 19:43:19.854] * Loading spawn registry... [29.07.20 19:43:20.273] * 9151 spawn points are successfully loaded [29.07.20 19:43:21.279] * [CPatrolPathStorage::safe_path]: path[agr_factory_defence_krot_walk9] pp[wp00|a=patrol] level_vertex_id[4294967295] -> 262211 [29.07.20 19:43:21.958] ***************************[ScriptCrashHandler]********************************** [29.07.20 19:43:21.958] stack traceback: [C]: in function 'game_vertex_id' ...rogram files\ogsr\gamedata\scripts\gulag\xr_gulag.script:159: in function 'prepare_jobs' ...rogram files\ogsr\gamedata\scripts\gulag\xr_gulag.script:128: in function 'initialize' e:\program files\ogsr\gamedata\scripts\smart_terrain.script:844: in function 'create_gulag' e:\program files\ogsr\gamedata\scripts\smart_terrain.script:656: in function <e:\program files\ogsr\gamedata\scripts\smart_terrain.script:615> [C]: in function 'update' e:\program files\ogsr\gamedata\scripts\ai\se_stalker.script:159: in function <e:\program files\ogsr\gamedata\scripts\ai\se_stalker.script:142> [29.07.20 19:43:21.958] ********************************************************************************* [29.07.20 19:43:21.958] ******************************************************************************** [29.07.20 19:43:21.958] !![LogStackTrace] Thread: [UNKNOWN], ExceptionCode: [c0000005] [29.07.20 19:43:22.113] [luabind::detail::class_rep::function_dispatcher] stack trace: Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6CAAF23], Fun: [CPatrolPathParams::game_vertex_id()] + [11 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrGame\patrol_path_params.cpp-->61] + [7 byte(s)] Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6CAC729], Fun: [luabind::detail::returns<unsigned short>::callApply<2,CPatrolPathParams,unsigned short (__cdecl CPatrolPathParams::*&)(unsigned int)const ,luabind::detail::primitive_converter<0>,unsigned int,0>()] + [81 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\Luabind\luabind\detail\call.hpp-->127] + [60 byte(s)] Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6CAC1CC], Fun: [luabind::detail::returns<unsigned short>::call<CPatrolPathParams,2,unsigned short (__cdecl CPatrolPathParams::*&)(unsigned int)const ,unsigned int>()] + [84 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\Luabind\luabind\detail\call.hpp-->171] Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6CADD6D], Fun: [std::_Func_impl_no_alloc<luabind::detail::mem_fn_callback<unsigned short (__cdecl CPatrolPathParams::*)(unsigned int)const ,CPatrolPathParams>,int,lua_State *>::_Do_call()] + [33 byte(s)], File-->Line: [C:\Program Files (x86)\Microsoft Visual Studio\2019\Enterprise\VC\Tools\MSVC\14.26.28801\include\functional-->911] Module: [E:\Program Files\ogsr\bin_x64\Luabind.dll], AddrPC.Offset: [0000000180009918], Fun: [luabind::detail::class_rep::function_dispatcher()] + [320 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\Luabind\src\class_rep.cpp-->652] + [56 byte(s)] Module: [E:\Program Files\ogsr\bin_x64\LuaJIT.dll], AddrPC.Offset: [000007FEE25F5390], Fun: [lj_BC_FUNCC()] + [66 byte(s)] Module: [E:\Program Files\ogsr\bin_x64\LuaJIT.dll], AddrPC.Offset: [000007FEE25FEEEA], Fun: [lua_pcall()] + [170 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\LuaJIT\src\lj_api.c-->1130] Module: [E:\Program Files\ogsr\bin_x64\Luabind.dll], AddrPC.Offset: [000000018000D7FC], Fun: [luabind::detail::pcall()] + [100 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\Luabind\src\pcall.cpp-->40] + [16 byte(s)] Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6F06A22], Fun: [luabind::detail::proxy_member_void_caller<CSE_ALifeMonsterAbstract * const *>::~proxy_member_void_caller<CSE_ALifeMonsterAbstract * const *>()] + [70 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\Luabind\luabind\detail\call_member.hpp-->87] + [16 byte(s)] Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6F091A1], Fun: [CWrapperAbstractZone<CSE_ALifeSmartZone>::register_npc()] + [57 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\COMMON_AI\xrServer_script_macroses.h-->128] + [57 byte(s)] Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6BB7A7B], Fun: [CALifeMonsterBrain::select_task()] + [471 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\COMMON_AI\alife_monster_brain.cpp-->147] Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6BB7C6A], Fun: [CALifeMonsterBrain::update()] + [14 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\COMMON_AI\alife_monster_brain.cpp-->167] Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6BB83AC], Fun: [luabind::detail::returns<void>::callApply<CALifeMonsterBrain,CALifeMonsterBrain>()] + [120 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\Luabind\luabind\detail\call.hpp-->102] + [93 byte(s)] Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6BB82BA], Fun: [luabind::detail::call<CALifeMonsterBrain,CALifeMonsterBrain,void>()] + [42 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\Luabind\luabind\detail\call.hpp-->216] + [21 byte(s)] Module: [E:\Program Files\ogsr\bin_x64\Luabind.dll], AddrPC.Offset: [0000000180009918], Fun: [luabind::detail::class_rep::function_dispatcher()] + [320 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\Luabind\src\class_rep.cpp-->652] + [56 byte(s)] Module: [E:\Program Files\ogsr\bin_x64\LuaJIT.dll], AddrPC.Offset: [000007FEE25F5390], Fun: [lj_BC_FUNCC()] + [66 byte(s)] Module: [E:\Program Files\ogsr\bin_x64\LuaJIT.dll], AddrPC.Offset: [000007FEE25FEEEA], Fun: [lua_pcall()] + [170 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\LuaJIT\src\lj_api.c-->1130] Module: [E:\Program Files\ogsr\bin_x64\Luabind.dll], AddrPC.Offset: [000000018000D7FC], Fun: [luabind::detail::pcall()] + [100 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\Luabind\src\pcall.cpp-->40] + [16 byte(s)] Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6B39F26], Fun: [luabind::detail::proxy_member_void_caller<>::~proxy_member_void_caller<>()] + [50 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\Luabind\luabind\detail\call_member.hpp-->269] + [19 byte(s)] Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6F5943B], Fun: [CWrapperAbstractMonster<CSE_ALifeHumanStalker>::on_register()] + [51 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\COMMON_AI\xrServer_script_macroses.h-->144] + [51 byte(s)] Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6BD08A2], Fun: [CALifeUpdateManager::new_game()] + [262 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrGame\alife_update_manager.cpp-->250] Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6BD0E9A], Fun: [CALifeUpdateManager::load()] + [194 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrGame\alife_update_manager.cpp-->277] Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6BA9289], Fun: [CALifeSimulator::CALifeSimulator()] + [865 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrGame\alife_simulator.cpp-->66] Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6EC2D46], Fun: [game_sv_Single::Create()] + [86 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrGame\game_sv_single.cpp-->32] + [32 byte(s)] Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6EC4D5D], Fun: [xrServer::Connect()] + [401 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrGame\xrServer_Connect.cpp-->46] Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6DA4E5E], Fun: [CLevel::net_start2()] + [74 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrGame\Level_start.cpp-->133] + [19 byte(s)] Module: [E:\Program Files\ogsr\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F218B07], Fun: [CRenderDevice::on_idle()] + [143 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->226] + [20 byte(s)] Module: [E:\Program Files\ogsr\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F2192EE], Fun: [CRenderDevice::message_loop()] + [98 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->325] Module: [E:\Program Files\ogsr\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F218907], Fun: [CRenderDevice::Run()] + [235 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->366] Module: [E:\Program Files\ogsr\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F1DE1FC], Fun: [Startup()] + [284 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\x_ray.cpp-->214] Module: [E:\Program Files\ogsr\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F1DE572], Fun: [WinMain_impl()] + [478 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\x_ray.cpp-->414] Module: [E:\Program Files\ogsr\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F1DBC81], Fun: [WinMain()] + [73 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\x_ray.cpp-->449] Module: [E:\Program Files\ogsr\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F2391D2], Fun: [__scrt_common_main_seh()] + [262 byte(s)], File-->Line: [d:\A01\_work\6\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl-->288] + [33 byte(s)] Module: [C:\Windows\system32\kernel32.dll], AddrPC.Offset: [00000000776559CD], Fun: [BaseThreadInitThunk()] + [13 byte(s)] Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [000000007778A561], Fun: [RtlUserThreadStart()] + [33 byte(s)] [29.07.20 19:43:22.113] ******************************************************************************** [29.07.20 19:43:22.113] ********************************************************************************* [29.07.20 19:43:22.113] [print_output([CScriptEngine::lua_pcall_failed])] SCRIPT RUNTIME ERROR: [luabind::detail::class_rep::function_dispatcher] Caught unhandled exception! stack traceback: [C]: at 0x07fed6d6f1b0 [C]: in function 'game_vertex_id' ...rogram files\ogsr\gamedata\scripts\gulag\xr_gulag.script:159: in function 'prepare_jobs' ...rogram files\ogsr\gamedata\scripts\gulag\xr_gulag.script:128: in function 'initialize' e:\program files\ogsr\gamedata\scripts\smart_terrain.script:844: in function 'create_gulag' e:\program files\ogsr\gamedata\scripts\smart_terrain.script:656: in function <e:\program files\ogsr\gamedata\scripts\smart_terrain.script:615> [C]: in function 'update' e:\program files\ogsr\gamedata\scripts\ai\se_stalker.script:159: in function <e:\program files\ogsr\gamedata\scripts\ai\se_stalker.script:142> [29.07.20 19:43:22.113] ********************************************************************************* [29.07.20 19:43:22.113] FATAL ERROR [error]Expression : FATAL ERROR [error]Function : CScriptEngine::lua_pcall_failed [error]File : D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\COMMON_AI\script_engine.cpp [error]Line : 52 [error]Description : [CScriptEngine::lua_pcall_failed]: [luabind::detail::class_rep::function_dispatcher] Caught unhandled exception! [29.07.20 19:43:22.113] ***************************[ScriptCrashHandler]********************************** [29.07.20 19:43:22.113] stack traceback: [C]: at 0x07fed6d6f1b0 [C]: in function 'game_vertex_id' ...rogram files\ogsr\gamedata\scripts\gulag\xr_gulag.script:159: in function 'prepare_jobs' ...rogram files\ogsr\gamedata\scripts\gulag\xr_gulag.script:128: in function 'initialize' e:\program files\ogsr\gamedata\scripts\smart_terrain.script:844: in function 'create_gulag' e:\program files\ogsr\gamedata\scripts\smart_terrain.script:656: in function <e:\program files\ogsr\gamedata\scripts\smart_terrain.script:615> [C]: in function 'update' e:\program files\ogsr\gamedata\scripts\ai\se_stalker.script:159: in function <e:\program files\ogsr\gamedata\scripts\ai\se_stalker.script:142> [29.07.20 19:43:22.113] Locals: [29.07.20 19:43:22.113] string (*temporary) : [luabind::detail::class_rep::function_dispatcher] Caught unhandled exception! [29.07.20 19:43:22.113] End [29.07.20 19:43:22.113] Locals: [29.07.20 19:43:22.113] userdata (*temporary) : (patrol): 0000000027E9ECB0 [29.07.20 19:43:22.113] number (*temporary) : 0.000000 [29.07.20 19:43:22.113] End [29.07.20 19:43:22.113] Locals: [29.07.20 19:43:22.113] Userdata: self [29.07.20 19:43:22.113] Table: self.ObjectJob [29.07.20 19:43:22.113] Table: self.groups [29.07.20 19:43:22.113] number self.population_non_exclusive : 0.000000 [29.07.20 19:43:22.113] string self.ltx_name : misc\gulag_tasks.ltx [29.07.20 19:43:22.113] Table: self.JobLoaded [29.07.20 19:43:22.113] Table: self.Job [29.07.20 19:43:22.113] table self.Job.1 : [...] [29.07.20 19:43:22.113] Can't dump script call stack - Engine corrupted [29.07.20 19:43:22.113] ******************************************************************************** [29.07.20 19:43:22.113] !![LogStackTrace] Thread: [UNKNOWN] [29.07.20 19:43:22.273] !!stack trace: ! Module: [E:\Program Files\ogsr\bin_x64\xrCore.dll], AddrPC.Offset: [000007FEE5703E48], Fun: [BuildStackTrace()] + [48 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrCore\stacktrace_collector.cpp-->152] ! Module: [E:\Program Files\ogsr\bin_x64\xrCore.dll], AddrPC.Offset: [000007FEE5726F41], Fun: [LogStackTrace()] + [73 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrCore\xrDebugNew.cpp-->58] + [13 byte(s)] ! Module: [E:\Program Files\ogsr\bin_x64\xrCore.dll], AddrPC.Offset: [000007FEE5726D7B], Fun: [xrDebug::backend()] + [171 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrCore\xrDebugNew.cpp-->172] ! Module: [E:\Program Files\ogsr\bin_x64\xrCore.dll], AddrPC.Offset: [000007FEE5726CBB], Fun: [xrDebug::fatal()] + [131 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrCore\xrDebugNew.cpp-->252] ! Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6D6F228], Fun: [CScriptEngine::lua_pcall_failed()] + [120 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\COMMON_AI\script_engine.cpp-->53] ! Module: [E:\Program Files\ogsr\bin_x64\LuaJIT.dll], AddrPC.Offset: [000007FEE25F5390], Fun: [lj_BC_FUNCC()] + [66 byte(s)] ! Module: [E:\Program Files\ogsr\bin_x64\LuaJIT.dll], AddrPC.Offset: [000007FEE26325F4], Fun: [lj_err_run()] + [356 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\LuaJIT\src\lj_err.c-->621] + [40 byte(s)] ! Module: [E:\Program Files\ogsr\bin_x64\LuaJIT.dll], AddrPC.Offset: [000007FEE2632A79], Fun: [lua_error()] + [9 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\LuaJIT\src\lj_err.c-->821] + [5 byte(s)] ! Module: [E:\Program Files\ogsr\bin_x64\Luabind.dll], AddrPC.Offset: [000000018000993A], Fun: [luabind::detail::class_rep::function_dispatcher()] + [354 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\Luabind\src\class_rep.cpp-->659] ! Module: [E:\Program Files\ogsr\bin_x64\LuaJIT.dll], AddrPC.Offset: [000007FEE25F5390], Fun: [lj_BC_FUNCC()] + [66 byte(s)] ! Module: [E:\Program Files\ogsr\bin_x64\LuaJIT.dll], AddrPC.Offset: [000007FEE25FEEEA], Fun: [lua_pcall()] + [170 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\LuaJIT\src\lj_api.c-->1130] ! Module: [E:\Program Files\ogsr\bin_x64\Luabind.dll], AddrPC.Offset: [000000018000D7FC], Fun: [luabind::detail::pcall()] + [100 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\Luabind\src\pcall.cpp-->40] + [16 byte(s)] ! Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6F06A22], Fun: [luabind::detail::proxy_member_void_caller<CSE_ALifeMonsterAbstract * const *>::~proxy_member_void_caller<CSE_ALifeMonsterAbstract * const *>()] + [70 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\Luabind\luabind\detail\call_member.hpp-->87] + [16 byte(s)] ! Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6F091A1], Fun: [CWrapperAbstractZone<CSE_ALifeSmartZone>::register_npc()] + [57 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\COMMON_AI\xrServer_script_macroses.h-->128] + [57 byte(s)] ! Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6BB7A7B], Fun: [CALifeMonsterBrain::select_task()] + [471 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\COMMON_AI\alife_monster_brain.cpp-->147] ! Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6BB7C6A], Fun: [CALifeMonsterBrain::update()] + [14 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\COMMON_AI\alife_monster_brain.cpp-->167] ! Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6BB83AC], Fun: [luabind::detail::returns<void>::callApply<CALifeMonsterBrain,CALifeMonsterBrain>()] + [120 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\Luabind\luabind\detail\call.hpp-->102] + [93 byte(s)] ! Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6BB82BA], Fun: [luabind::detail::call<CALifeMonsterBrain,CALifeMonsterBrain,void>()] + [42 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\Luabind\luabind\detail\call.hpp-->216] + [21 byte(s)] ! Module: [E:\Program Files\ogsr\bin_x64\Luabind.dll], AddrPC.Offset: [0000000180009918], Fun: [luabind::detail::class_rep::function_dispatcher()] + [320 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\Luabind\src\class_rep.cpp-->652] + [56 byte(s)] ! Module: [E:\Program Files\ogsr\bin_x64\LuaJIT.dll], AddrPC.Offset: [000007FEE25F5390], Fun: [lj_BC_FUNCC()] + [66 byte(s)] ! Module: [E:\Program Files\ogsr\bin_x64\LuaJIT.dll], AddrPC.Offset: [000007FEE25FEEEA], Fun: [lua_pcall()] + [170 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\LuaJIT\src\lj_api.c-->1130] ! Module: [E:\Program Files\ogsr\bin_x64\Luabind.dll], AddrPC.Offset: [000000018000D7FC], Fun: [luabind::detail::pcall()] + [100 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\Luabind\src\pcall.cpp-->40] + [16 byte(s)] ! Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6B39F26], Fun: [luabind::detail::proxy_member_void_caller<>::~proxy_member_void_caller<>()] + [50 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\Luabind\luabind\detail\call_member.hpp-->269] + [19 byte(s)] ! Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6F5943B], Fun: [CWrapperAbstractMonster<CSE_ALifeHumanStalker>::on_register()] + [51 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\COMMON_AI\xrServer_script_macroses.h-->144] + [51 byte(s)] ! Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6BD08A2], Fun: [CALifeUpdateManager::new_game()] + [262 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrGame\alife_update_manager.cpp-->250] ! Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6BD0E9A], Fun: [CALifeUpdateManager::load()] + [194 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrGame\alife_update_manager.cpp-->277] ! Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6BA9289], Fun: [CALifeSimulator::CALifeSimulator()] + [865 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrGame\alife_simulator.cpp-->66] ! Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6EC2D46], Fun: [game_sv_Single::Create()] + [86 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrGame\game_sv_single.cpp-->32] + [32 byte(s)] ! Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6EC4D5D], Fun: [xrServer::Connect()] + [401 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrGame\xrServer_Connect.cpp-->46] ! Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6DA4E5E], Fun: [CLevel::net_start2()] + [74 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrGame\Level_start.cpp-->133] + [19 byte(s)] ! Module: [E:\Program Files\ogsr\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F218B07], Fun: [CRenderDevice::on_idle()] + [143 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->226] + [20 byte(s)] ! Module: [E:\Program Files\ogsr\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F2192EE], Fun: [CRenderDevice::message_loop()] + [98 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->325] ! Module: [E:\Program Files\ogsr\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F218907], Fun: [CRenderDevice::Run()] + [235 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->366] ! Module: [E:\Program Files\ogsr\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F1DE1FC], Fun: [Startup()] + [284 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\x_ray.cpp-->214] ! Module: [E:\Program Files\ogsr\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F1DE572], Fun: [WinMain_impl()] + [478 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\x_ray.cpp-->414] ! Module: [E:\Program Files\ogsr\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F1DBC81], Fun: [WinMain()] + [73 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\x_ray.cpp-->449] ! Module: [E:\Program Files\ogsr\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F2391D2], Fun: [__scrt_common_main_seh()] + [262 byte(s)], File-->Line: [d:\A01\_work\6\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl-->288] + [33 byte(s)] ! Module: [C:\Windows\system32\kernel32.dll], AddrPC.Offset: [00000000776559CD], Fun: [BaseThreadInitThunk()] + [13 byte(s)] ! Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [000000007778A561], Fun: [RtlUserThreadStart()] + [33 byte(s)] [29.07.20 19:43:22.273] ******************************************************************************** [29.07.20 19:43:24.440] FATAL ERROR [error]Expression : ExitFromWinMain [error]Function : xrDebug::_initialize::<lambda_624a33c9e0d8fd504b41174d2da7eba3>::operator () [error]File : D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrCore\xrDebugNew.cpp [error]Line : 541 [error]Description : Unexpected application exit! [29.07.20 19:43:24.440] ***************************[ScriptCrashHandler]********************************** [29.07.20 19:43:24.440] stack traceback: [C]: at 0x07fed6d6f1b0 [C]: in function 'game_vertex_id' ...rogram files\ogsr\gamedata\scripts\gulag\xr_gulag.script:159: in function 'prepare_jobs' ...rogram files\ogsr\gamedata\scripts\gulag\xr_gulag.script:128: in function 'initialize' e:\program files\ogsr\gamedata\scripts\smart_terrain.script:844: in function 'create_gulag' e:\program files\ogsr\gamedata\scripts\smart_terrain.script:656: in function <e:\program files\ogsr\gamedata\scripts\smart_terrain.script:615> [C]: in function 'update' e:\program files\ogsr\gamedata\scripts\ai\se_stalker.script:159: in function <e:\program files\ogsr\gamedata\scripts\ai\se_stalker.script:142> [29.07.20 19:43:24.440] ********************************************************************************* [29.07.20 19:43:24.440] ******************************************************************************** [29.07.20 19:43:24.440] !![LogStackTrace] Thread: [UNKNOWN] [29.07.20 19:43:24.612] !!stack trace: Module: [E:\Program Files\ogsr\bin_x64\xrCore.dll], AddrPC.Offset: [000007FEE5703E48], Fun: [BuildStackTrace()] + [48 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrCore\stacktrace_collector.cpp-->152] Module: [E:\Program Files\ogsr\bin_x64\xrCore.dll], AddrPC.Offset: [000007FEE5726F41], Fun: [LogStackTrace()] + [73 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrCore\xrDebugNew.cpp-->58] + [13 byte(s)] Module: [E:\Program Files\ogsr\bin_x64\xrCore.dll], AddrPC.Offset: [000007FEE5726D7B], Fun: [xrDebug::backend()] + [171 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrCore\xrDebugNew.cpp-->172] Module: [E:\Program Files\ogsr\bin_x64\xrCore.dll], AddrPC.Offset: [000007FEE572779C], Fun: [<lambda_624a33c9e0d8fd504b41174d2da7eba3>::<lambda_invoker_cdecl>()] + [80 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrCore\xrDebugNew.cpp-->541] + [80 byte(s)] Module: [C:\Windows\system32\ucrtbase.DLL], AddrPC.Offset: [000007FED78045E7], Fun: [iswctype()] + [695 byte(s)] Module: [C:\Windows\system32\ucrtbase.DLL], AddrPC.Offset: [000007FED7809697], Fun: [register_onexit_function()] + [135 byte(s)] Module: [C:\Windows\system32\ucrtbase.DLL], AddrPC.Offset: [000007FED780C641], Fun: [execute_onexit_table()] + [49 byte(s)] Module: [E:\Program Files\ogsr\bin_x64\xrCore.dll], AddrPC.Offset: [000007FEE572B10D], Fun: [dllmain_crt_process_detach()] + [69 byte(s)], File-->Line: [d:\A01\_work\6\s\src\vctools\crt\vcstartup\src\startup\dll_dllmain.cpp-->182] Module: [E:\Program Files\ogsr\bin_x64\xrCore.dll], AddrPC.Offset: [000007FEE572B232], Fun: [dllmain_dispatch()] + [230 byte(s)], File-->Line: [d:\A01\_work\6\s\src\vctools\crt\vcstartup\src\startup\dll_dllmain.cpp-->293] + [13 byte(s)] Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [0000000077782AC1], Fun: [LdrShutdownProcess()] + [465 byte(s)] Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [00000000777828D0], Fun: [RtlExitUserProcess()] + [144 byte(s)] Module: [C:\Windows\system32\ucrtbase.DLL], AddrPC.Offset: [000007FED78680A6], Fun: [wassert()] + [854 byte(s)] Module: [C:\Windows\system32\ucrtbase.DLL], AddrPC.Offset: [000007FED7867FFE], Fun: [wassert()] + [686 byte(s)] Module: [E:\Program Files\ogsr\bin_x64\xrCore.dll], AddrPC.Offset: [000007FEE5726E00], Fun: [xrDebug::backend()] + [304 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrCore\xrDebugNew.cpp-->191] + [8 byte(s)] Module: [E:\Program Files\ogsr\bin_x64\xrCore.dll], AddrPC.Offset: [000007FEE5726CBB], Fun: [xrDebug::fatal()] + [131 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrCore\xrDebugNew.cpp-->252] Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6D6F228], Fun: [CScriptEngine::lua_pcall_failed()] + [120 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\COMMON_AI\script_engine.cpp-->53] Module: [E:\Program Files\ogsr\bin_x64\LuaJIT.dll], AddrPC.Offset: [000007FEE25F5390], Fun: [lj_BC_FUNCC()] + [66 byte(s)] Module: [E:\Program Files\ogsr\bin_x64\LuaJIT.dll], AddrPC.Offset: [000007FEE26325F4], Fun: [lj_err_run()] + [356 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\LuaJIT\src\lj_err.c-->621] + [40 byte(s)] Module: [E:\Program Files\ogsr\bin_x64\LuaJIT.dll], AddrPC.Offset: [000007FEE2632A79], Fun: [lua_error()] + [9 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\LuaJIT\src\lj_err.c-->821] + [5 byte(s)] Module: [E:\Program Files\ogsr\bin_x64\Luabind.dll], AddrPC.Offset: [000000018000993A], Fun: [luabind::detail::class_rep::function_dispatcher()] + [354 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\Luabind\src\class_rep.cpp-->659] Module: [E:\Program Files\ogsr\bin_x64\LuaJIT.dll], AddrPC.Offset: [000007FEE25F5390], Fun: [lj_BC_FUNCC()] + [66 byte(s)] Module: [E:\Program Files\ogsr\bin_x64\LuaJIT.dll], AddrPC.Offset: [000007FEE25FEEEA], Fun: [lua_pcall()] + [170 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\LuaJIT\src\lj_api.c-->1130] Module: [E:\Program Files\ogsr\bin_x64\Luabind.dll], AddrPC.Offset: [000000018000D7FC], Fun: [luabind::detail::pcall()] + [100 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\Luabind\src\pcall.cpp-->40] + [16 byte(s)] Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6F06A22], Fun: [luabind::detail::proxy_member_void_caller<CSE_ALifeMonsterAbstract * const *>::~proxy_member_void_caller<CSE_ALifeMonsterAbstract * const *>()] + [70 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\Luabind\luabind\detail\call_member.hpp-->87] + [16 byte(s)] Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6F091A1], Fun: [CWrapperAbstractZone<CSE_ALifeSmartZone>::register_npc()] + [57 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\COMMON_AI\xrServer_script_macroses.h-->128] + [57 byte(s)] Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6BB7A7B], Fun: [CALifeMonsterBrain::select_task()] + [471 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\COMMON_AI\alife_monster_brain.cpp-->147] Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6BB7C6A], Fun: [CALifeMonsterBrain::update()] + [14 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\COMMON_AI\alife_monster_brain.cpp-->167] Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6BB83AC], Fun: [luabind::detail::returns<void>::callApply<CALifeMonsterBrain,CALifeMonsterBrain>()] + [120 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\Luabind\luabind\detail\call.hpp-->102] + [93 byte(s)] Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6BB82BA], Fun: [luabind::detail::call<CALifeMonsterBrain,CALifeMonsterBrain,void>()] + [42 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\Luabind\luabind\detail\call.hpp-->216] + [21 byte(s)] Module: [E:\Program Files\ogsr\bin_x64\Luabind.dll], AddrPC.Offset: [0000000180009918], Fun: [luabind::detail::class_rep::function_dispatcher()] + [320 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\Luabind\src\class_rep.cpp-->652] + [56 byte(s)] Module: [E:\Program Files\ogsr\bin_x64\LuaJIT.dll], AddrPC.Offset: [000007FEE25F5390], Fun: [lj_BC_FUNCC()] + [66 byte(s)] Module: [E:\Program Files\ogsr\bin_x64\LuaJIT.dll], AddrPC.Offset: [000007FEE25FEEEA], Fun: [lua_pcall()] + [170 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\LuaJIT\src\lj_api.c-->1130] Module: [E:\Program Files\ogsr\bin_x64\Luabind.dll], AddrPC.Offset: [000000018000D7FC], Fun: [luabind::detail::pcall()] + [100 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\Luabind\src\pcall.cpp-->40] + [16 byte(s)] Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6B39F26], Fun: [luabind::detail::proxy_member_void_caller<>::~proxy_member_void_caller<>()] + [50 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\Luabind\luabind\detail\call_member.hpp-->269] + [19 byte(s)] Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6F5943B], Fun: [CWrapperAbstractMonster<CSE_ALifeHumanStalker>::on_register()] + [51 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\COMMON_AI\xrServer_script_macroses.h-->144] + [51 byte(s)] Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6BD08A2], Fun: [CALifeUpdateManager::new_game()] + [262 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrGame\alife_update_manager.cpp-->250] Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6BD0E9A], Fun: [CALifeUpdateManager::load()] + [194 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrGame\alife_update_manager.cpp-->277] Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6BA9289], Fun: [CALifeSimulator::CALifeSimulator()] + [865 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrGame\alife_simulator.cpp-->66] Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6EC2D46], Fun: [game_sv_Single::Create()] + [86 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrGame\game_sv_single.cpp-->32] + [32 byte(s)] Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6EC4D5D], Fun: [xrServer::Connect()] + [401 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrGame\xrServer_Connect.cpp-->46] Module: [E:\Program Files\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED6DA4E5E], Fun: [CLevel::net_start2()] + [74 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrGame\Level_start.cpp-->133] + [19 byte(s)] Module: [E:\Program Files\ogsr\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F218B07], Fun: [CRenderDevice::on_idle()] + [143 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->226] + [20 byte(s)] Module: [E:\Program Files\ogsr\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F2192EE], Fun: [CRenderDevice::message_loop()] + [98 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->325] Module: [E:\Program Files\ogsr\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F218907], Fun: [CRenderDevice::Run()] + [235 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->366] Module: [E:\Program Files\ogsr\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F1DE1FC], Fun: [Startup()] + [284 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\x_ray.cpp-->214] Module: [E:\Program Files\ogsr\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F1DE572], Fun: [WinMain_impl()] + [478 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\x_ray.cpp-->414] Module: [E:\Program Files\ogsr\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F1DBC81], Fun: [WinMain()] + [73 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\x_ray.cpp-->449] Module: [E:\Program Files\ogsr\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F2391D2], Fun: [__scrt_common_main_seh()] + [262 byte(s)], File-->Line: [d:\A01\_work\6\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl-->288] + [33 byte(s)] Module: [C:\Windows\system32\kernel32.dll], AddrPC.Offset: [00000000776559CD], Fun: [BaseThreadInitThunk()] + [13 byte(s)] Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [000000007778A561], Fun: [RtlUserThreadStart()] + [33 byte(s)] [29.07.20 19:43:24.612] ******************************************************************************** Что я делаю не так? Изменено 29 Июля 2020 пользователем dimka02 Ссылка на комментарий
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