Antolich 0 Опубликовано 6 Июля 2020 Всем доброго здоровья! Пара вопросов по Зову Припяти.. 1. Хочу добавить пару стволов для продажи у Шустрого. Какие файлы нужно редактировать или может есть мануальчик на эту тему? 2. Как изменить время включения фонариков у Сталкеров с приближением ночи? Поделиться этим сообщением Ссылка на сообщение
Antolich 0 Опубликовано 31 Июля 2020 Всем привет! Возможно банальный вопрос. Добавил несколько стволов в ЗП. Создал не отдельно .ltx файлы, а дописал в gamedata\configs\weapons\w_ak74.ltx Вот полный текст файла: Скрытый текст [wpn_ak74]:identity_immunities,weapon_probability,default_weapon_params GroupControlSection = spawn_group $spawn = "weapons\ak-74" ; name and section in level editor $npc = on $prefetch = 8 scheduled = off ; option for ALife Simulator cform = skeleton class = WP_AK74 ; class of the weapon that corresponding to CPP class description = st_wpn_ak74_descr ef_main_weapon_type = 2 ef_weapon_type = 8 default_to_ruck = false sprint_allowed = true ;------------------------------------------------------------------------------- cost = 4000 ; the price of the item weapon_class = assault_rifle ; the type of the box that will be used in buy-menu in multiplayer mode inv_weight = 3.3 ; weight in inventory upgrades = up_gr_firstab_ak74, up_gr_seconab_ak74, up_gr_thirdab_ak74, up_gr_fourtab_ak74, up_gr_fifthab_ak74, up_gr_fifthcd_ak74 installed_upgrades = upgrade_scheme = upgrade_scheme_ak74 ;-ТТХ--------------------------------------------------------------------------- hit_power = 0.31, 0.31, 0.31, 0.31 hit_impulse = 100 ; size of physic impulse by bullet hit_type = fire_wound ; [] type of the wound fire_distance = 200 ;1000 ; maximum fire distance that bullet can fly bullet_speed = 550 ; starting bullet speed rpm = 570 ; max round per minute rpm_empty_click = 200 ;настройки для глушителя silencer_hit_power = 0.3, 0.3, 0.3, 0.3 silencer_hit_impulse = 100 silencer_fire_distance = 200 silencer_bullet_speed = 500 use_aim_bullet = false ;Поддерживается ли первая суппер пуля time_to_aim = 3.0 hud = wpn_ak74_hud misfire_probability = 0.005 ;вероятность осечки при максимальном износе !!!old - now not working ;изношенность, при которой появляется шанс осечки misfire_start_condition = 0.6 ;изношеность при которой шанс осечки становится константным misfire_end_condition = 0.1 ;шанс осечки при изношености больше чем misfireStartCondition misfire_start_prob = 0.003 ;шанс осечки при изношености больше чем misfireEndCondition misfire_end_prob = 0.043 ;увеличение изношености при одиночном выстреле condition_shot_dec = 0.0005 ;увеличение изношености при выстреле очередью condition_queue_shot_dec = 0.00055 ammo_elapsed = 30 ; obsolete ammo_mag_size = 40 ; clip (magazine) size fire_modes = 1, -1 ammo_class = ammo_5.45x39_fmj, ammo_5.45x39_ap ; name of the ltx-section of used ammo grenade_class = ammo_vog-25 ; name of the ltx-section of used grenades launch_speed = 0 hand_dependence = 1 single_handed = 0 ;-Доф---------------------------------------------------------------------- zoom_dof = 0.5, 1.0, 180 reload_dof = 0.0, 0.5, 5, 2;1.7 ;-Дисперсия---------------------------------------------------------------------- ;params of weapon recoil fire_dispersion_base = 0.33 ;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках) control_inertion_factor = 1.2f crosshair_inertion = 6 ;отдача cam_return = 0 cam_relax_speed = 10 ;скорость возврата в исходное положение cam_relax_speed_ai = 360 cam_dispersion = 1.0 ;увеличения угла (в градусах) с первым выстрелом cam_dispersion_inc = 0.5 ;увеличениe cam_dispersion с каждым выстрелом cam_dispersion_frac = 1.0 ;ствол будет подыматься на cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac) cam_max_angle = 50.0 ;максимальный угол отдачи cam_max_angle_horz = 5.0 ;(degree) maximum shot horizontal degree cam_step_angle_horz = 0.35 ;(degree) size of step camera moved in horizontal position while shooting zoom_cam_relax_speed = 10 ; scope & ironsight zoom_cam_relax_speed_ai = 360 zoom_cam_dispersion = 0.9 zoom_cam_dispersion_inc = 0.45 zoom_cam_dispersion_frac = 0.7 zoom_cam_max_angle = 50.0 zoom_cam_max_angle_horz = 5.0 zoom_cam_step_angle_horz = 0.3 PDM_disp_base = 0.5 PDM_disp_vel_factor = 2.0 PDM_disp_accel_factor = 2.0 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 fire_dispersion_condition_factor = 15 ;увеличение дисперсии в процентах при максимальном износе ;------------------------------------------------------------------------------- holder_range_modifier = 1.0 ; во сколько раз увеличивается eye_range holder_fov_modifier = 1.0 ; во сколько раз увеличивается eye_fov min_radius = 30 ; [] for AI max_radius = 100 ; [] for AI hit_probability_gd_novice = 0.80 hit_probability_gd_stalker = 0.80 hit_probability_gd_veteran = 0.80 hit_probability_gd_master = 0.80 ;------------------------------------------------------------------------------- slot = 2 ; // secondary animation_slot = 2 ; type of the animation that will be used position = -0.026, -0.175, 0.0 orientation = 0, 0, 0 fire_point = 0,0.218,0.656 ; position (3rd person view) for particles of fire fire_point2 = 0,0.161,0.583 ; position (3rd person view) for particles of fire (when shooting with secondary fire) flame_particles = weapons\generic_weapon05 ; particles for shooting effects smoke_particles = weapons\generic_shoot_00 grenade_flame_particles = weapons\generic_weapon01 shell_point = 0,0.216,0.174 ; position (3rd person view) for shell to throw out shell_particles = weapons\generic_shells ; name of the particles for shells shell_particles = weapons\generic_shells ;------------------------------------------------------------------------------- inv_name = st_wpn_ak74 ; name in inventory inv_name_short = st_wpn_ak74 inv_grid_width = 5 ; position and size of the icon that will be used to display weapon in the inventory menu inv_grid_height = 2 ; all icons are on the texture ui_icon_equipment.dds, inv_grid_x = 5 ; position and size are in terms of 64x64 squares inv_grid_y = 5 upgr_icon_x = 304 upgr_icon_y = 627 upgr_icon_width = 295 upgr_icon_height = 110 kill_msg_x = 0 kill_msg_y = 28 kill_msg_width = 84 kill_msg_height = 28 ;--STRAP PARAMETERS----------------------------------------------------------------- ;под мишкой strap_position = -0.26,-0.11,0.25 ; position (offset) and orientation of the weapon when it is strapped strap_orientation = -15,-9,110 ; (3rd person view in degrees) strap_bone0 = bip01_spine2 strap_bone1 = bip01_spine1 startup_ammo = 90 visual = dynamics\weapons\wpn_ak74\wpn_ak74.ogf light_disabled = false light_color = 0.6,0.5,0.3 light_range = 5 light_var_color = 0.05 light_var_range = 0.5 light_time = 0.2 ph_mass = 4 ;addons scope_status = 0 ; 0 - no addon silencer_status = 2 ; 1 - permanent grenade_launcher_status = 2 ; 2 - attachable zoom_enabled = true ; (on,off)zoom mode (right mouse button) zoom_rotate_time = 0.25 scope_zoom_factor = 50 ; fov for zoom mode silencer_name = wpn_addon_silencer ; section name for the attachable silencer silencer_x = 224 ; offset in inventory icon silencer_y = 13 grenade_launcher_name = wpn_addon_grenade_launcher grenade_launcher_x = 126 grenade_launcher_y = 24 scopes_sect = scope_ak74, scope_x2.7_ak74, scope_live_detector_ak74, scope_night_ak74 ;звуки snd_draw = weapons\ak74_draw snd_holster = weapons\generic_holster snd_shoot = weapons\ak74_shoot2 snd_shoot1 = weapons\ak74_shoot2 snd_empty = weapons\gen_empty, 0.5 snd_reload = weapons\groza_reload_2, 0.7 snd_shoot_grenade = weapons\gen_grenshoot snd_reload_grenade = weapons\gen_grenload, 1.0, 0.8 snd_switch = weapons\groza_switch_2, 1.0, 0.5 snd_bore = weapons\ak74_bore, 0.7 ;silencer_flame_particles = weapons\generic_weapon01 silencer_smoke_particles = weapons\generic_shoot_00 snd_silncer_shot = weapons\ak74_shoot_sil snd_silncer_shot1 = weapons\ak74_shoot_sil1 silencer_light_color = 0.6,0.5,0.3 silencer_light_range = 0.01 silencer_light_var_color= 0.05 silencer_light_var_range= 0.5 silencer_light_time = 0.2 [wpn_ak74_hud] zoom_hide_crosshair = true attach_place_idx = 0 item_visual = dynamics\weapons\wpn_ak74\wpn_ak74_hud.ogf hands_position = -0.120500,-0.180999,0.132501 hands_orientation = -2.599998,0.000000,-2.549999 hands_position_16x9 = -0.119500,-0.199000,0.091000 hands_orientation_16x9 = -0.750000,1.700000,-4.199999 item_position = 0.004111,0.008527,-0.005906 item_orientation = -15.488927,-3.320898,367.220154 shell_point = 0.017,0.054,0.17 shell_dir = 0.0, 1.0, 0.0 shell_bone = wpn_body fire_point = 0,0.042,0.684 fire_bone = wpn_body fire_point2 = 0.0,-0.011,0.553 fire_bone2 = wpn_body anm_show = ak74_draw anm_hide = ak74_holster anm_idle = ak74_idle anm_idle_sprint = ak74_idle_sprint anm_idle_moving = ak74_idle_moving anm_shots = ak74_shoot anm_reload = ak74_reload anm_idle_aim = ak74_idle_aim anm_switch = ak74_switch_off ;abakan_switch_off anm_switch_g = ak74_switch_on ;abakan_switch_on anm_bore = ak74_idle_bore anm_hide_w_gl = ak74_holster_w_gl anm_show_w_gl = ak74_draw_w_gl anm_idle_w_gl = ak74_idle_w_gl anm_shots_w_gl = ak74_shoot_w_gl anm_reload_w_gl = ak74_reload_w_gl anm_idle_w_gl_aim = ak74_idle_aim_w_gl anm_idle_sprint_w_gl = ak74_idle_sprint_w_gl anm_idle_moving_w_gl = ak74_idle_moving_w_gl anm_bore_w_gl = ak74_idle_bore_w_gl anm_show_g = ak74_draw_w_gl ;abakan_draw_grenade anm_hide_g = ak74_holster_w_gl ;abakan_holster_grenade anm_idle_g = ak74_idle_w_gl ;abakan_idle_grenade anm_reload_g = ak74_reload_grenade anm_idle_g_aim = ak74_idle_aim_w_gl ;abakan_idle_grenade anm_shots_g = ak74_shoot_grenade anm_idle_sprint_g = ak74_idle_sprint_w_gl ;abakan_idle_sprint_grenade anm_idle_moving_g = ak74_idle_moving_w_gl ;abakan_idle_moving_grenade anm_bore_g = ak74_idle_bore_w_gl aim_hud_offset_pos = -0.101500,0.012500,-0.018000 aim_hud_offset_rot = -0.032500,-0.032500,0.020000 aim_hud_offset_pos_16x9 = -0.100000,0.033500,0.029000 aim_hud_offset_rot_16x9 = 0.002500,-0.002500,-0.007500 gl_hud_offset_pos = 0,0,0;-0.053000,-0.059000,0.000000 gl_hud_offset_rot = 0,0,0;-0.145000,0.000000,0.000000 gl_hud_offset_pos_16x9 = 0,0,0;-0.130000,0.003500,0.000500 gl_hud_offset_rot_16x9 = 0,0,0;0.052500,0.045000,-0.010000 lean_hud_offset_pos = 0,0,0 lean_hud_offset_rot = 0,0,0 [scope_ak74] scope_name = wpn_addon_scope scope_x = 47 ; offset in inventory icon scope_y = 0 [scope_x2.7_ak74] scope_name = wpn_addon_scope_x2.7 scope_x = 47 ; offset in inventory icon scope_y = 0 [scope_live_detector_ak74] scope_name = wpn_addon_scope_detector scope_x = 47 ; offset in inventory icon scope_y = 0 [scope_night_ak74] scope_name = wpn_addon_scope_night scope_x = 47 ; offset in inventory icon scope_y = 0 ;----------------------------------------------------------------------------- ; Уникальный АКМ-74 «Скорострельный» ;----------------------------------------------------------------------------- [wpn_ak74_nimble]:wpn_ak74 $spawn = "weapons\wpn_ak74_nimble" description = st_wpn_ak74_nimble_descr inv_name = st_wpn_ak74_nimble cost = 4800 upgrades = up_gr_firstab_ak74, up_gr_seconab_ak74, up_gr_thirdab_ak74, up_gr_fourtab_ak74, up_gr_fifthab_ak74, up_gr_fifthcd_ak74 installed_upgrades = upgrade_scheme = upgrade_scheme_ak74 inv_grid_width = 5 inv_grid_height = 2 inv_grid_x = 11 inv_grid_y = 38 ammo_mag_size = 50 condition_shot_dec = 0.0009 condition_queue_shot_dec = 0.00009 cam_dispersion = 0.75 cam_dispersion_inc = 0.3 cam_dispersion_frac = 0.75 cam_max_angle = 35.0 cam_max_angle_horz = 3.5 cam_step_angle_horz = 0.15 fire_distance = 300 ;1000 bullet_speed = 600 rpm = 700 rpm_empty_click = 250 ;звуки snd_draw = weapons\ak74_draw snd_holster = weapons\generic_holster snd_shoot = weapons\ak74_shoot1 snd_shoot1 = weapons\ak74_shoot1 snd_empty = weapons\gen_empty, 0.5 snd_reload = weapons\groza_reload_2, 0.7 snd_shoot_grenade = weapons\gen_grenshoot snd_reload_grenade = weapons\gen_grenload, 1.0, 0.8 snd_switch = weapons\groza_switch_2, 1.0, 0.5 snd_bore = weapons\ak74_bore, 0.7 hud = wpn_ak75_hud visual = dynamics\weapons\wpn_ak75\wpn_ak75.ogf [wpn_ak75_hud]:hud_base zoom_hide_crosshair = true attach_place_idx = 0 item_visual = dynamics\weapons\wpn_ak75\wpn_ak75_hud hands_position = -0.120500,-0.180999,0.132501 hands_orientation = -2.599998,0.000000,-2.549999 hands_position_16x9 = -0.119500,-0.199000,0.091000 hands_orientation_16x9 = -0.750000,1.700000,-4.199999 item_position = 0.004111,0.008527,-0.005906 item_orientation = -15.488927,-3.320898,367.220154 shell_point = 0.017,0.054,0.17 shell_dir = 0.0, 1.0, 0.0 shell_bone = wpn_body fire_point = 0,0.042,0.684 fire_bone = wpn_body fire_point2 = 0.0,-0.011,0.553 fire_bone2 = wpn_body anm_show = ak74_draw anm_hide = ak74_holster anm_idle = ak74_idle anm_idle_sprint = ak74_idle_sprint anm_idle_moving = ak74_idle_moving anm_shots = ak74_shoot anm_reload = ak74_reload anm_idle_aim = ak74_idle_aim anm_switch = ak74_switch_off ;abakan_switch_off anm_switch_g = ak74_switch_on ;abakan_switch_on anm_bore = ak74_idle_bore anm_hide_w_gl = ak74_holster_w_gl anm_show_w_gl = ak74_draw_w_gl anm_idle_w_gl = ak74_idle_w_gl anm_shots_w_gl = ak74_shoot_w_gl anm_reload_w_gl = ak74_reload_w_gl anm_idle_w_gl_aim = ak74_idle_aim_w_gl anm_idle_sprint_w_gl = ak74_idle_sprint_w_gl anm_idle_moving_w_gl = ak74_idle_moving_w_gl anm_bore_w_gl = ak74_idle_bore_w_gl anm_show_g = ak74_draw_w_gl anm_hide_g = ak74_holster_w_gl anm_idle_g = ak74_idle_w_gl anm_reload_g = ak74_reload_grenade anm_idle_g_aim = ak74_idle_aim_w_gl anm_shots_g = ak74_shoot_grenade anm_idle_sprint_g = ak74_idle_sprint_w_gl anm_idle_moving_g = ak74_idle_moving_w_gl anm_bore_g = ak74_idle_bore_w_gl aim_hud_offset_pos = -0.101500,0.012500,-0.018000 aim_hud_offset_rot = -0.032500,-0.032500,0.020000 aim_hud_offset_pos_16x9 = -0.100000,0.033500,0.029000 aim_hud_offset_rot_16x9 = 0.002500,-0.002500,-0.007500 gl_hud_offset_pos = 0,0,0;-0.053000,-0.059000,0.000000 gl_hud_offset_rot = 0,0,0;-0.145000,0.000000,0.000000 gl_hud_offset_pos_16x9 = 0,0,0;-0.130000,0.003500,0.000500 gl_hud_offset_rot_16x9 = 0,0,0;0.052500,0.045000,-0.010000 lean_hud_offset_pos = 0,0,0 lean_hud_offset_rot = 0,0,0 ;----------------------------------------------------------------------------- ; АКМ-74 под калибр 11.43x23 ;----------------------------------------------------------------------------- [wpn_ak74_nimble_colt]:wpn_ak74 $spawn = "weapons\wpn_ak74_nimble_colt" description = st_wpn_ak74_nimble_colt_descr inv_name = st_wpn_ak74_nimble_colt cost = 4900 hit_power = 0.43, 0.43, 0.43, 0.43 hit_impulse = 75 ammo_class = ammo_11.43x23_fmj, ammo_11.43x23_hydro upgrades = up_gr_firstab_ak74, up_gr_seconab_ak74, up_gr_thirdab_ak74, up_gr_fourtab_ak74, up_gr_fifthab_ak74, up_gr_fifthcd_ak74 installed_upgrades = upgrade_scheme = upgrade_scheme_ak74 inv_grid_width = 5 inv_grid_height = 2 inv_grid_x = 14 inv_grid_y = 24 fire_distance = 180 ;1000 bullet_speed = 500 rpm = 570 rpm_empty_click = 200 ;звуки snd_draw = weapons\ak74_draw snd_holster = weapons\generic_holster snd_shoot = weapons\ak74_shoot4 snd_shoot1 = weapons\ak74_shoot4 snd_empty = weapons\gen_empty, 0.5 snd_reload = weapons\groza_reload_2, 0.7 snd_shoot_grenade = weapons\gen_grenshoot snd_reload_grenade = weapons\gen_grenload, 1.0, 0.8 snd_switch = weapons\groza_switch_2, 1.0, 0.5 snd_bore = weapons\ak74_bore, 0.7 hud = wpn_ak73_hud visual = dynamics\weapons\wpn_ak73\wpn_ak73.ogf [wpn_ak73_hud]:hud_base zoom_hide_crosshair = true attach_place_idx = 0 item_visual = dynamics\weapons\wpn_ak73\wpn_ak73_hud hands_position = -0.120500,-0.180999,0.132501 hands_orientation = -2.599998,0.000000,-2.549999 hands_position_16x9 = -0.119500,-0.199000,0.091000 hands_orientation_16x9 = -0.750000,1.700000,-4.199999 item_position = 0.004111,0.008527,-0.005906 item_orientation = -15.488927,-3.320898,367.220154 shell_point = 0.017,0.054,0.17 shell_dir = 0.0, 1.0, 0.0 shell_bone = wpn_body fire_point = 0,0.042,0.684 fire_bone = wpn_body fire_point2 = 0.0,-0.011,0.553 fire_bone2 = wpn_body anm_show = ak74_draw anm_hide = ak74_holster anm_idle = ak74_idle anm_idle_sprint = ak74_idle_sprint anm_idle_moving = ak74_idle_moving anm_shots = ak74_shoot anm_reload = ak74_reload anm_idle_aim = ak74_idle_aim anm_switch = ak74_switch_off ;abakan_switch_off anm_switch_g = ak74_switch_on ;abakan_switch_on anm_bore = ak74_idle_bore anm_hide_w_gl = ak74_holster_w_gl anm_show_w_gl = ak74_draw_w_gl anm_idle_w_gl = ak74_idle_w_gl anm_shots_w_gl = ak74_shoot_w_gl anm_reload_w_gl = ak74_reload_w_gl anm_idle_w_gl_aim = ak74_idle_aim_w_gl anm_idle_sprint_w_gl = ak74_idle_sprint_w_gl anm_idle_moving_w_gl = ak74_idle_moving_w_gl anm_bore_w_gl = ak74_idle_bore_w_gl anm_show_g = ak74_draw_w_gl anm_hide_g = ak74_holster_w_gl anm_idle_g = ak74_idle_w_gl anm_reload_g = ak74_reload_grenade anm_idle_g_aim = ak74_idle_aim_w_gl anm_shots_g = ak74_shoot_grenade anm_idle_sprint_g = ak74_idle_sprint_w_gl anm_idle_moving_g = ak74_idle_moving_w_gl anm_bore_g = ak74_idle_bore_w_gl aim_hud_offset_pos = -0.101500,0.012500,-0.018000 aim_hud_offset_rot = -0.032500,-0.032500,0.020000 aim_hud_offset_pos_16x9 = -0.100000,0.033500,0.029000 aim_hud_offset_rot_16x9 = 0.002500,-0.002500,-0.007500 gl_hud_offset_pos = 0,0,0;-0.053000,-0.059000,0.000000 gl_hud_offset_rot = 0,0,0;-0.145000,0.000000,0.000000 gl_hud_offset_pos_16x9 = 0,0,0;-0.130000,0.003500,0.000500 gl_hud_offset_rot_16x9 = 0,0,0;0.052500,0.045000,-0.010000 lean_hud_offset_pos = 0,0,0 lean_hud_offset_rot = 0,0,0 ;----------------------------------------------------------------------------- ; АКМ-74 под калибр 9x18 ;----------------------------------------------------------------------------- [wpn_ak74_nimble_pm]:wpn_ak74 $spawn = "weapons\wpn_ak74_nimble_pm" description = st_wpn_ak74_nimble_pm_descr inv_name = st_wpn_ak74_nimble_pm cost = 4900 hit_power = 0.3, 0.3, 0.3, 0.3 hit_impulse = 80 ammo_class = ammo_9x18_fmj, ammo_9x18_pmm upgrades = up_gr_firstab_ak74, up_gr_seconab_ak74, up_gr_thirdab_ak74, up_gr_fourtab_ak74, up_gr_fifthab_ak74, up_gr_fifthcd_ak74 installed_upgrades = upgrade_scheme = upgrade_scheme_ak74 inv_grid_width = 5 inv_grid_height = 2 inv_grid_x = 15 inv_grid_y = 26 fire_distance = 200 ;1000 bullet_speed = 480 rpm = 570 rpm_empty_click = 200 ;звуки snd_draw = weapons\ak74_draw snd_holster = weapons\generic_holster snd_shoot = weapons\ak74_shoot5 snd_shoot1 = weapons\ak74_shoot5 snd_empty = weapons\gen_empty, 0.5 snd_reload = weapons\groza_reload_2, 0.7 snd_shoot_grenade = weapons\gen_grenshoot snd_reload_grenade = weapons\gen_grenload, 1.0, 0.8 snd_switch = weapons\groza_switch_2, 1.0, 0.5 snd_bore = weapons\ak74_bore, 0.7 hud = wpn_ak76_hud visual = dynamics\weapons\wpn_ak76\wpn_ak76.ogf [wpn_ak76_hud]:hud_base zoom_hide_crosshair = true attach_place_idx = 0 item_visual = dynamics\weapons\wpn_ak76\wpn_ak76_hud hands_position = -0.120500,-0.180999,0.132501 hands_orientation = -2.599998,0.000000,-2.549999 hands_position_16x9 = -0.119500,-0.199000,0.091000 hands_orientation_16x9 = -0.750000,1.700000,-4.199999 item_position = 0.004111,0.008527,-0.005906 item_orientation = -15.488927,-3.320898,367.220154 shell_point = 0.017,0.054,0.17 shell_dir = 0.0, 1.0, 0.0 shell_bone = wpn_body fire_point = 0,0.042,0.684 fire_bone = wpn_body fire_point2 = 0.0,-0.011,0.553 fire_bone2 = wpn_body anm_show = ak74_draw anm_hide = ak74_holster anm_idle = ak74_idle anm_idle_sprint = ak74_idle_sprint anm_idle_moving = ak74_idle_moving anm_shots = ak74_shoot anm_reload = ak74_reload anm_idle_aim = ak74_idle_aim anm_switch = ak74_switch_off ;abakan_switch_off anm_switch_g = ak74_switch_on ;abakan_switch_on anm_bore = ak74_idle_bore anm_hide_w_gl = ak74_holster_w_gl anm_show_w_gl = ak74_draw_w_gl anm_idle_w_gl = ak74_idle_w_gl anm_shots_w_gl = ak74_shoot_w_gl anm_reload_w_gl = ak74_reload_w_gl anm_idle_w_gl_aim = ak74_idle_aim_w_gl anm_idle_sprint_w_gl = ak74_idle_sprint_w_gl anm_idle_moving_w_gl = ak74_idle_moving_w_gl anm_bore_w_gl = ak74_idle_bore_w_gl anm_show_g = ak74_draw_w_gl anm_hide_g = ak74_holster_w_gl anm_idle_g = ak74_idle_w_gl anm_reload_g = ak74_reload_grenade anm_idle_g_aim = ak74_idle_aim_w_gl anm_shots_g = ak74_shoot_grenade anm_idle_sprint_g = ak74_idle_sprint_w_gl anm_idle_moving_g = ak74_idle_moving_w_gl anm_bore_g = ak74_idle_bore_w_gl aim_hud_offset_pos = -0.101500,0.012500,-0.018000 aim_hud_offset_rot = -0.032500,-0.032500,0.020000 aim_hud_offset_pos_16x9 = -0.100000,0.033500,0.029000 aim_hud_offset_rot_16x9 = 0.002500,-0.002500,-0.007500 gl_hud_offset_pos = 0,0,0;-0.053000,-0.059000,0.000000 gl_hud_offset_rot = 0,0,0;-0.145000,0.000000,0.000000 gl_hud_offset_pos_16x9 = 0,0,0;-0.130000,0.003500,0.000500 gl_hud_offset_rot_16x9 = 0,0,0;0.052500,0.045000,-0.010000 lean_hud_offset_pos = 0,0,0 lean_hud_offset_rot = 0,0,0 ;----------------------------------------------------------------------------- ; АКМ-74 под калибр 9x19 ;----------------------------------------------------------------------------- [wpn_ak74_nimble_mp5]:wpn_ak74 $spawn = "weapons\wpn_ak74_nimble_mp5" description = st_wpn_ak74_nimble_mp5_descr inv_name = st_wpn_ak74_nimble_mp5 cost = 5100 hit_power = 0.35, 0.35, 0.35, 0.35 hit_impulse = 100 ammo_class = ammo_9x19_fmj, ammo_9x19_pbp upgrades = up_gr_firstab_ak74, up_gr_seconab_ak74, up_gr_thirdab_ak74, up_gr_fourtab_ak74, up_gr_fifthab_ak74, up_gr_fifthcd_ak74 installed_upgrades = upgrade_scheme = upgrade_scheme_ak74 inv_grid_width = 5 inv_grid_height = 2 inv_grid_x = 15 inv_grid_y = 28 fire_distance = 200 ;1000 bullet_speed = 480 rpm = 620 rpm_empty_click = 200 ;звуки snd_draw = weapons\ak74_draw snd_holster = weapons\generic_holster snd_shoot = weapons\ak74_shoot6 snd_shoot1 = weapons\ak74_shoot6 snd_empty = weapons\gen_empty, 0.5 snd_reload = weapons\groza_reload_2, 0.7 snd_shoot_grenade = weapons\gen_grenshoot snd_reload_grenade = weapons\gen_grenload, 1.0, 0.8 snd_switch = weapons\groza_switch_2, 1.0, 0.5 snd_bore = weapons\ak74_bore, 0.7 hud = wpn_ak77_hud visual = dynamics\weapons\wpn_ak77\wpn_ak77.ogf [wpn_ak77_hud]:hud_base zoom_hide_crosshair = true attach_place_idx = 0 item_visual = dynamics\weapons\wpn_ak77\wpn_ak77_hud hands_position = -0.120500,-0.180999,0.132501 hands_orientation = -2.599998,0.000000,-2.549999 hands_position_16x9 = -0.119500,-0.199000,0.091000 hands_orientation_16x9 = -0.750000,1.700000,-4.199999 item_position = 0.004111,0.008527,-0.005906 item_orientation = -15.488927,-3.320898,367.220154 shell_point = 0.017,0.054,0.17 shell_dir = 0.0, 1.0, 0.0 shell_bone = wpn_body fire_point = 0,0.042,0.684 fire_bone = wpn_body fire_point2 = 0.0,-0.011,0.553 fire_bone2 = wpn_body anm_show = ak74_draw anm_hide = ak74_holster anm_idle = ak74_idle anm_idle_sprint = ak74_idle_sprint anm_idle_moving = ak74_idle_moving anm_shots = ak74_shoot anm_reload = ak74_reload anm_idle_aim = ak74_idle_aim anm_switch = ak74_switch_off ;abakan_switch_off anm_switch_g = ak74_switch_on ;abakan_switch_on anm_bore = ak74_idle_bore anm_hide_w_gl = ak74_holster_w_gl anm_show_w_gl = ak74_draw_w_gl anm_idle_w_gl = ak74_idle_w_gl anm_shots_w_gl = ak74_shoot_w_gl anm_reload_w_gl = ak74_reload_w_gl anm_idle_w_gl_aim = ak74_idle_aim_w_gl anm_idle_sprint_w_gl = ak74_idle_sprint_w_gl anm_idle_moving_w_gl = ak74_idle_moving_w_gl anm_bore_w_gl = ak74_idle_bore_w_gl anm_show_g = ak74_draw_w_gl anm_hide_g = ak74_holster_w_gl anm_idle_g = ak74_idle_w_gl anm_reload_g = ak74_reload_grenade anm_idle_g_aim = ak74_idle_aim_w_gl anm_shots_g = ak74_shoot_grenade anm_idle_sprint_g = ak74_idle_sprint_w_gl anm_idle_moving_g = ak74_idle_moving_w_gl anm_bore_g = ak74_idle_bore_w_gl aim_hud_offset_pos = -0.101500,0.012500,-0.018000 aim_hud_offset_rot = -0.032500,-0.032500,0.020000 aim_hud_offset_pos_16x9 = -0.100000,0.033500,0.029000 aim_hud_offset_rot_16x9 = 0.002500,-0.002500,-0.007500 gl_hud_offset_pos = 0,0,0;-0.053000,-0.059000,0.000000 gl_hud_offset_rot = 0,0,0;-0.145000,0.000000,0.000000 gl_hud_offset_pos_16x9 = 0,0,0;-0.130000,0.003500,0.000500 gl_hud_offset_rot_16x9 = 0,0,0;0.052500,0.045000,-0.010000 lean_hud_offset_pos = 0,0,0 lean_hud_offset_rot = 0,0,0 ;----------------------------------------------------------------------------- ; Старый АКМ74 старика Дегтярёва ;----------------------------------------------------------------------------- [wpn_ak74_old]:wpn_ak74 $spawn = "weapons\wpn_ak74_old" description = st_wpn_ak74_old_descr inv_name = st_wpn_ak74_old cost = 3500 hit_power = 0.25, 0.25, 0.25, 0.25 hit_impulse = 100 upgrades = up_gr_firstab_ak74, up_gr_seconab_ak74, up_gr_thirdab_ak74, up_gr_fourtab_ak74, up_gr_fifthab_ak74, up_gr_fifthcd_ak74 installed_upgrades = upgrade_scheme = upgrade_scheme_ak74 inv_grid_width = 5 inv_grid_height = 2 inv_grid_x = 15 inv_grid_y = 30 condition_shot_dec = 0.001 condition_queue_shot_dec = 0.0012 ammo_mag_size = 30 fire_distance = 180 ;1000 bullet_speed = 450 rpm = 590 rpm_empty_click = 200 ;звуки snd_draw = weapons\ak74_draw snd_holster = weapons\generic_holster snd_shoot = weapons\ak74_shoot3 snd_shoot1 = weapons\ak74_shoot3 snd_empty = weapons\gen_empty, 0.5 snd_reload = weapons\groza_reload_2, 0.7 snd_shoot_grenade = weapons\gen_grenshoot snd_reload_grenade = weapons\gen_grenload, 1.0, 0.8 snd_switch = weapons\groza_switch_2, 1.0, 0.5 snd_bore = weapons\ak74_bore, 0.7 hud = wpn_ak78_hud visual = dynamics\weapons\wpn_ak78\wpn_ak78.ogf [wpn_ak78_hud]:hud_base zoom_hide_crosshair = true attach_place_idx = 0 item_visual = dynamics\weapons\wpn_ak78\wpn_ak78_hud hands_position = -0.120500,-0.180999,0.132501 hands_orientation = -2.599998,0.000000,-2.549999 hands_position_16x9 = -0.119500,-0.199000,0.091000 hands_orientation_16x9 = -0.750000,1.700000,-4.199999 item_position = 0.004111,0.008527,-0.005906 item_orientation = -15.488927,-3.320898,367.220154 shell_point = 0.017,0.054,0.17 shell_dir = 0.0, 1.0, 0.0 shell_bone = wpn_body fire_point = 0,0.042,0.684 fire_bone = wpn_body fire_point2 = 0.0,-0.011,0.553 fire_bone2 = wpn_body anm_show = ak74_draw anm_hide = ak74_holster anm_idle = ak74_idle anm_idle_sprint = ak74_idle_sprint anm_idle_moving = ak74_idle_moving anm_shots = ak74_shoot anm_reload = ak74_reload anm_idle_aim = ak74_idle_aim anm_switch = ak74_switch_off ;abakan_switch_off anm_switch_g = ak74_switch_on ;abakan_switch_on anm_bore = ak74_idle_bore anm_hide_w_gl = ak74_holster_w_gl anm_show_w_gl = ak74_draw_w_gl anm_idle_w_gl = ak74_idle_w_gl anm_shots_w_gl = ak74_shoot_w_gl anm_reload_w_gl = ak74_reload_w_gl anm_idle_w_gl_aim = ak74_idle_aim_w_gl anm_idle_sprint_w_gl = ak74_idle_sprint_w_gl anm_idle_moving_w_gl = ak74_idle_moving_w_gl anm_bore_w_gl = ak74_idle_bore_w_gl anm_show_g = ak74_draw_w_gl anm_hide_g = ak74_holster_w_gl anm_idle_g = ak74_idle_w_gl anm_reload_g = ak74_reload_grenade anm_idle_g_aim = ak74_idle_aim_w_gl anm_shots_g = ak74_shoot_grenade anm_idle_sprint_g = ak74_idle_sprint_w_gl anm_idle_moving_g = ak74_idle_moving_w_gl anm_bore_g = ak74_idle_bore_w_gl aim_hud_offset_pos = -0.101500,0.012500,-0.018000 aim_hud_offset_rot = -0.032500,-0.032500,0.020000 aim_hud_offset_pos_16x9 = -0.100000,0.033500,0.029000 aim_hud_offset_rot_16x9 = 0.002500,-0.002500,-0.007500 gl_hud_offset_pos = 0,0,0;-0.053000,-0.059000,0.000000 gl_hud_offset_rot = 0,0,0;-0.145000,0.000000,0.000000 gl_hud_offset_pos_16x9 = 0,0,0;-0.130000,0.003500,0.000500 gl_hud_offset_rot_16x9 = 0,0,0;0.052500,0.045000,-0.010000 lean_hud_offset_pos = 0,0,0 lean_hud_offset_rot = 0,0,0 При попадании в монстров, игра зависает. Вот лог с ошибкой. Скрытый текст FATAL ERROR [error]Expression : !m_error_code [error]Function : raii_guard::~raii_guard [error]File : D:\prog_repository\sources\trunk\xrServerEntities\script_storage.cpp [error]Line : 748 [error]Description : No such operator defined stack trace: Добавил инфу с оружием в Скрытый текст gamedata\configs\misc\inventory_upgrades.ltx gamedata\configs\misc\stalkers_upgrade_info.ltx gamedata\configs\mp\mp_ranks.ltx Ну и добавил новые файлы в папку meshes\dynamics\weapons\ В чем может быть проблема зависаний и как это исправить? 2 Поделиться этим сообщением Ссылка на сообщение
Antolich 0 Опубликовано 26 Августа 2020 Всем привет! Кто редактировал растительность (например build_details.png) а потом сохранял в один .dds файл с несколькими размерами, поделитесь опытом. Какие параметры нужно выставить в NVIDIA dds format? 54 минуты назад, Antolich сказал: Всем привет! Кто редактировал растительность (например build_details.png) а потом сохранял в один .dds файл с несколькими размерами, поделитесь опытом. Какие параметры нужно выставить в NVIDIA dds format? Разобрался вроде. Выбирал DXT5, 2D tecture. Больше ничего не трогал. Поделиться этим сообщением Ссылка на сообщение