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Halford

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Здравствуйте,люди добрые не подскажите,какая логика у автосохранения?

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Создание автосейва начала игры на подключенных локациях к Зову Припяти если старт игры перенесён с Затона на другую локу.

Вопрос: почему важно создать хотя бы один автосейв.

Ответ: потому что заработает симуляция на локации все монстры созданные вами сквады НПС с логикой и д т , и всё втанет на свои места.

По Кордону скажу что пока не сделал автосейв начала игры монстры и НПС спавнились не как и где мне надо а непонятно где.

1.Открываем аллспавн создаём спейсрестриктор

В alife_escape.ltx создаём секцию спейсрестриктора:

[8201]
; cse_abstract properties
section_name = space_restrictor
name = esc_a1_logic
position = -124.415176391602,-26.3623275756836,-474.800170898438
direction = 0,0,0

; cse_alife_object properties
game_vertex_id = 1272
distance = 0
level_vertex_id = 131663
object_flags = 0xffffff3e
custom_data = <<END
[logic]
cfg = scripts\escape\esc_a1_logic.ltx
END

; cse_shape properties
shapes = shape0
shape0:type = sphere
shape0:offset = 0,0,0
shape0:radius = 1

; cse_alife_space_restrictor properties
restrictor_type = 3

 

Создаём логику спейсрестриктора

configs\scripts\escape\esc_a1_logic.ltx

Логика спейсрестриктора

 

Даём своё название автосейву:

configs\text\rus\ui_st_other.xml
<string id="st_save_start_escape">
<text>Прибытие на Кордон</text>
</string>

 

А логику потерял

Изменено пользователем ColR_iT
Про теги не забываем!

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Здравствуйте ещё раз,у меня такая проблема:есть локации Кордон и Болота,которые уже встроены в игру и в all.spawn ,конвертер от бардака чихает на all.spawn,ссылаясь на ggtool.pl и acdccop.pl.

Вопрос:можно ли каким-либо образом заменить локации Затон и Юпитер(к примеру) на Кордон и Болота или,хотя бы не пользоваться ggtool`s,т.к у меня нету ЧН с распакованным all.spawn,и перенести секции из graph.bin в section8-не представляется возможным.Или же,если кто сможет,дайте пожалуйста распакованный all.spawn ЧН и просто all.spawn ЗП.(если не сложно)

С уважением:JK.

Изменено пользователем Juny Knife

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Всмылсе,в game_levels.ltx,game_grapth.ltx?

p.s кто-нить знает анимацию военного,в припять,который лежал на крыше.Это квест на уникальное оружие кажется.

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Спасибо!Так подожди,это же схема,как я понял или анимация?

Изменено пользователем Juny Knife

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Вот,есть такая трабла:

 

[logic]
active = remark@levec1
inv_max_weight = 1
meet = no_meet
combat_ignore = combat_ignore
danger = danger_ignore

[remark@levec1]
meet = no_meet
no_move = true
anim = fold_arms
target = nil
snd = levec
on_signal = sound_end | walker@levec_quest_1

[walker@levec_quest_1]
path_walk = levec_quest_1
target = path_name | levec_quest_1
meet = no_meet
use  = false
on_timer = 1000 | remark2

[remark2]
snd = leves_replic_2
anim = choose
taget = path_name|levec_quest_2
no_move = true
use = false
no_meet = true
on_timer = 1000 | walker2

[walker2]
path_walk = levec_quest_2
target = path_name|levec_quest_2
meet = no_meet
use=false
on_signal = start|remark@stichka_2
def_state_moving = walk
on_timer = 1000 | remark3

[remark3]
no_move = true
anim = sit_knee
no_meet = true
use = false



[danger_ignore]
ignore_distance = 5

[meet]
use = false
use_wpn = true
meet_talk_enabled = false

 

 

Только вот какая проблема:

мне нужно перейти от схемы walker1 до remark2.

Пробывал много способов:

on_timer = 1|remark1 - игра просто не читала переход к другой логике и нпс шёл обратно по точкам к старту path`sa

on_game_timer=1|remark1 -игра либо не читала,либо вылетала.

 

Так как же расценивать хождения по точкам-как анимацию что-ли?И писать on_signal=anim_end|remark2

 

И ещё есть вопрос,что нужно прописать в логике walker2,чтобы нпс шёл не в состоянии patrol,а в крадущемся состоянии?

Изменено пользователем Juny Knife

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такая фигня:

[logic] 
active = remark@levec1 
inv_max_weight = 1 
meet = no_meet
combat_ignore = combat_ignore
danger = danger_ignore

[remark@levec1]
meet = no_meet
no_move = true

Поменял,как говорил Clayman.
Сначала игра не прочитала логику звук остановился и чувак встал в состояние state.
А потом вылет:
[code]

anim = fold_arms

target = nil

snd = levec

on_signal = sound_end | walker@levec_quest_1

 

[walker@levec_quest_1]

path_walk = levec_quest_1

target = path_name | levec_quest_1

meet = no_meet

use = false

on_timer = 1000 | remark@2

 

[remark@2]

snd = leves_replic_2

anim = choose

taget = path_name|levec_quest_2

no_move = true

use = false

no_meet = true

on_signal = sound_end | walker@2

 

[walker@2]

path_walk = levec_quest_2

target = path_name|levec_quest_2

meet = no_meet

use=false

on_signal = start|remark@stichka_2

def_state_moving = walk

on_timer = 1000 | remark@3

 

[remark@3]

no_move = true

anim = sit_knee

no_meet = true

use = false

 

 

 

[danger_ignore]

ignore_distance = 5

 

[meet]

use = false

use_wpn = true

meet_talk_enabled = false

[/code]

 

* Detected CPU: Genuine Intel(R) CPU 575 @ 2.00GHz [GenuineIntel], F6/M15/S13, 1995.00 mhz, 66-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3
* CPU threads: 1

Initializing File System...
using fs-ltx fsgame.ltx
FS: 42966 files cached 27 archives, 6490Kb memory used.
Init FileSystem 7.892988 sec
'xrCore' build 3967, Dec 14 2009

EH: 3CAABCFCFF6F3A810019C6A72180F166

-----loading d:\43ef~1.-\gamedata\configs\system.ltx
-----loading d:\43ef~1.-\gamedata\configs\system.ltx
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
Loading DLL: xrRender_R4.dll
command line 
Executing config-script "user.ltx"...
[d:\43ef~1.-\_appdata_\user.ltx] successfully loaded.
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
! Unable to find Software\GSC Game World\STALKER-COP\ in registry
! Player name registry key (InstallUserName) not found !
* [win32]: free[2000464 K], reserved[29364 K], committed[67260 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[12445 K], process heap[1253 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[8027 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
dir[0]=D:\43EF~1.-\bin\
dir[1]=D:\43EF~1.-\
dir[2]=D:\43EF~1.-\bin\
dir[3]=C:\WINDOWS\system32\
CleanDeviceSpecifierList
CleanDeviceSpecifierList Generic Hardware
devices Generic Hardware
SOUND: OpenAL: system  default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Hardware, Spec Version 1.1  eax[2] efx[no] xram[no]
2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "d:\43ef~1.-\gamedata\configs\default_controls.ltx"...
[d:\43ef~1.-\gamedata\configs\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "d:\43ef~1.-\gamedata\configs\rspec_default.ltx"...
[d:\43ef~1.-\gamedata\configs\rspec_default.ltx] successfully loaded.
Executing config-script "d:\43ef~1.-\gamedata\configs\default_controls.ltx"...
[d:\43ef~1.-\gamedata\configs\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'sv_adm_menu_ban_time'
~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever
[d:\43ef~1.-\_appdata_\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:8086]-[device:2A42]: Mobile Intel(R) 4 Series Express Chipset Family
* GPU driver: 6.14.10.5029
* Using software skinning
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
*     Texture memory: 224 M
*          DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 32
* NVAPI is missing.
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
* distortion: used, dev(30),need(14)
* color_mapping: used, dev(30),need(14)
* SSample: 1024x768
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
compiling shader particle_distort
compiling shader particle
compiling shader particle
- r__tf_aniso 1
- r1_tf_mipbias 0.
compiling shader simple_color
compiling shader portal
compiling shader editor
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader hud_font
! Unable to find Software\GSC Game World\STALKER-COP\ in registry
! Player name registry key (InstallUserName) not found !
! Unable to find Software\GSC Game World\STALKER-COP\ in registry
Loading DLL: xrGameSpy.dll
intro_start intro_logo
intro_delete ::update_logo_intro
compiling shader yuv2rgb
* [win32]: free[1687240 K], reserved[62104 K], committed[347744 K]
* [ D3D ]: textures[64 K]
* [x-ray]: crt heap[96974 K], process heap[7883 K], game lua[2145 K], render[176 K]
* [x-ray]: economy: strings[8079 K], smem[0 K]
*  0.0 : [  55] $null
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*  0.0 : [   5] $user$rendertarget_color_map
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*  0.0 : [   1] $user$sky1
*  0.0 : [   1] $user$tonemap
*  0.0 : [   1] act\act_controller_hit1
*  0.0 : [   1] fx\fx_flare1
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*  0.0 : [   1] fx\fx_gradient
*  0.0 : [   1] fx\fx_gradient1
*  0.0 : [   1] fx\fx_gradient_02
*  0.0 : [   1] fx\fx_lightning
*  0.0 : [   1] fx\fx_moon
*  0.0 : [   1] fx\fx_rain
*  0.0 : [   1] fx\fx_rainsplash1
*  0.0 : [   1] fx\fx_sun
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*  0.0 : [   1] glow\glow_04
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*  0.0 : [   1] pfx\pfx_ani-explosion-02-b-a
*  0.0 : [   1] pfx\pfx_ani-explosion-02a
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*  0.0 : [   1] wm\wm_blood_1
*  0.0 : [   1] wm\wm_blood_1_1
*  0.0 : [   1] wm\wm_blood_1_2
*  0.0 : [   1] wm\wm_blood_1_3
*  0.0 : [   1] wm\wm_blood_drop_4
*  0.0 : [   1] wm\wm_bullet_asfalt_1
*  0.0 : [   1] wm\wm_bullet_asfalt_2
*  0.0 : [   1] wm\wm_bullet_asfalt_3
*  0.0 : [   1] wm\wm_bullet_brick_1
*  0.0 : [   1] wm\wm_bullet_brick_2
*  0.0 : [   1] wm\wm_bullet_concrete
*  0.0 : [   1] wm\wm_bullet_concrete_1
*  0.0 : [   1] wm\wm_bullet_concrete_2
*  0.0 : [   1] wm\wm_bullet_concrete_4
*  0.0 : [   1] wm\wm_bullet_concrete_5
*  0.0 : [   1] wm\wm_bullet_concrete_6
*  0.0 : [   1] wm\wm_bullet_concrete_7
*  0.0 : [   1] wm\wm_bullet_glass01
*  0.0 : [   1] wm\wm_bullet_glass02
*  0.0 : [   1] wm\wm_bullet_glass03
*  0.0 : [   1] wm\wm_bullet_glass04
*  0.0 : [   1] wm\wm_bullet_ground
*  0.0 : [   1] wm\wm_bullet_ground_1
*  0.0 : [   1] wm\wm_bullet_ground_2
*  0.0 : [   1] wm\wm_bullet_metall_thik
*  0.0 : [   1] wm\wm_bullet_metall_thik_1
*  0.0 : [   1] wm\wm_bullet_metall_thik_2
*  0.0 : [   1] wm\wm_bullet_metall_thik_3
*  0.0 : [   1] wm\wm_bullet_metall_thin
*  0.0 : [   1] wm\wm_bullet_metall_thin_1
*  0.0 : [   1] wm\wm_bullet_metall_thin_2
*  0.0 : [   1] wm\wm_bullet_metall_thin_3
*  0.0 : [   1] wm\wm_bullet_metall_thin_4
*  0.0 : [   1] wm\wm_bullet_wood
*  0.0 : [   1] wm\wm_bullet_wood_1
*  0.0 : [   1] wm\wm_bullet_wood_2
*  0.0 : [   1] wm\wm_bullet_wood_3
*  0.0 : [   1] wm\wm_bullet_wood_4
*  0.0 : [   1] wm\wm_bullet_wood_5
*  0.0 : [   1] wm\wm_bullet_wood_6
*  0.0 : [   1] wm\wm_bullet_wood_7
*  0.0 : [   1] wm\wm_bullet_wood_8
*  0.0 : [   1] wm\wm_bullet_wood_9
*  0.0 : [   1] wm\wm_grenade
*  0.0 : [   1] wm\wm_knife_dead
*  0.0 : [   1] wm\wm_knife_horiz
*  0.0 : [   1] wm\wm_knife_horiz_blood
*  0.0 : [   1] wm\wm_knife_horiz_blood1
*  0.0 : [   1] wm\wm_knife_horiz_metal
*  0.0 : [   1] wm\wm_knife_horiz_ston
*  0.0 : [   1] wm\wm_knife_wood
*  0.0 : [   1] wm\wm_knife_wood1
*  0.0 : [   1] wm\wm_knife_wood2
* 16.1 : [   1] ui\ui_font_arial_14_1024
* 32.1 : [   1] ui\ui_font_letter_16_1024
* 32.1 : [   1] ui\ui_font_letter_18_1024
* 32.1 : [   1] ui\ui_magnifier3
* 33.0 : [   1] ui\ui_ani_cursor
* 42.7 : [   4] fx\fx_noise2
* 64.1 : [   1] ui\ui_font_console_02
* 64.1 : [   1] ui\ui_font_graff_19_1024
* 64.1 : [   1] ui\ui_font_graff_22_1024
* 64.1 : [   1] ui\ui_font_hud_01
* 128.1 : [   1] ui\ui_font_graff_32_1024
* 128.1 : [   1] ui\ui_font_letter_25_1024
* 231.0 : [   1] ui\video_window
* 256.1 : [   1] ui\ui_font_graff_50_1024
* 256.1 : [   1] ui\ui_font_hud_02
* 270.0 : [   1] ui\video_voroni_crop
* 936.0 : [   1] ui\video_water_crop
* 1024.1 : [   1] ui\ui_actor_hint_wnd
* 1024.1 : [   1] ui\ui_actor_main_menu
* 1024.1 : [   1] ui\ui_actor_multiplayer_background
* 1024.1 : [   1] ui\ui_actor_multiplayer_game_menu
* 1024.1 : [   1] ui\ui_actor_options_background
* 4096.1 : [   1] ui\ui_common
compiling shader model_def_hq
compiling shader model_def_hq
compiling shader model_def_lq
compiling shader model_def_lq
compiling shader add_point
compiling shader model_def_point
compiling shader add_spot
compiling shader model_def_spot
compiling shader model_shadow
compiling shader model_def_shadow
"d:\43ef~1.-\bin\xrengine.exe"
* phase time: 0 ms
* phase cmem: 108403 K
Loading objects...
compiling shader model_def_hq_0
compiling shader model_def_lq_0
compiling shader model_def_point_0
compiling shader model_def_spot_0
compiling shader model_def_shadow_0
compiling shader model_env_hq
compiling shader model_env_hq_0
compiling shader model_env_lq
compiling shader model_env_lq_0
compiling shader model_env_hq
compiling shader model_env_lq
Loading models...
compiling shader simple
compiling shader model_def_lqs
compiling shader model_distort4glass
* [prefetch] time:    22126 ms
* [prefetch] memory:  103414Kb
! Unable to find Software\GSC Game World\STALKER-COP\ in registry
! Player name registry key (InstallUserName) not found !
* phase time: 22688 ms
* phase cmem: 213396 K
* phase time: 9 ms
* phase cmem: 213396 K
* Creating new game...
* Loading spawn registry...
* 6880 spawn points are successfully loaded
* New game is successfully created!
* phase time: 4210 ms
* phase cmem: 257261 K
* phase time: 35 ms
* phase cmem: 257261 K
* phase time: 27 ms
* phase cmem: 257261 K
* WARNING: player not logged in
* client : connection accepted - <All Ok>
* phase time: 44 ms
* phase cmem: 257293 K
* phase time: 28 ms
* phase cmem: 257293 K
* phase time: 21719 ms
* phase cmem: 350221 K
compiling shader vert
compiling shader vert
compiling shader vert_point
compiling shader vert_spot
compiling shader vert_l
compiling shader vert_l
compiling shader base_lplanes
compiling shader base_lplanes
compiling shader simple
compiling shader simple_point
compiling shader simple_spot
compiling shader impl_dt
compiling shader impl_dt
compiling shader impl_point
compiling shader impl_spot
compiling shader impl_l
compiling shader impl_l
compiling shader lmap
compiling shader lmap
compiling shader lmap_point
compiling shader lmap_spot
compiling shader lmap_l
compiling shader lmap_l
compiling shader tree_s
compiling shader tree_s_point
compiling shader tree_s_spot
compiling shader lod
compiling shader lod
compiling shader tree_w
compiling shader tree_w_point
compiling shader tree_w_spot
compiling shader avg4
* phase time: 10876 ms
* phase cmem: 351171 K
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65520 verts, 2047 Kb
* [Loading VB] 65510 verts, 2047 Kb
* [Loading VB] 60403 verts, 1887 Kb
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65524 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65516 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 43201 verts, 1350 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65500 verts, 2046 Kb
* [Loading VB] 9617 verts, 300 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 484347 indices, 945 Kb
* phase time: 7868 ms
* phase cmem: 351454 K
* phase time: 765 ms
* phase cmem: 356635 K
compiling shader detail
compiling shader detail_wave
compiling shader detail_still
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 8418 v(20), 4514 p
* [DETAILS] Batch(61), VB(164K), IB(26K)
* phase time: 313 ms
* phase cmem: 356651 K
* Loading HOM: d:\43ef~1.-\gamedata\levels\escape\level.hom
* phase time: 1114 ms
* phase cmem: 356933 K
* phase time: 108 ms
* phase cmem: 356933 K
* phase time: 135 ms
* phase cmem: 356933 K
! Can't find texture 'tile\tile_plitka_qllab'
! Can't find texture 'tile\tile_walls_red_01'
* t-report - base: 648, 115811 K
* t-report - lmap: 14, 14337 K
* WARNING: player not logged in
! Invalid ogg-comment version, file:  d:\43ef~1.-\gamedata\sounds\music\escape_day.ogg
! Invalid ogg-comment version, file:  d:\43ef~1.-\gamedata\sounds\music\escape_night.ogg
* phase time: 16122 ms
* phase cmem: 359004 K
* phase time: 182 ms
* phase cmem: 359004 K
* [win32]: free[941208 K], reserved[198704 K], committed[957176 K]
* [ D3D ]: textures[161469 K]
* [x-ray]: crt heap[359004 K], process heap[281227 K], game lua[31225 K], render[192 K]
* [x-ray]: economy: strings[24648 K], smem[52885 K]
! Invalid ogg-comment version, file:  d:\43ef~1.-\gamedata\sounds\characters_voice\scenario\escape\levec.ogg
compiling shader model_def_lqs_0
compiling shader model_def_lplanes_0
! Unknown command:  dump_infos
* [win32]: free[930440 K], reserved[192068 K], committed[974580 K]
* [ D3D ]: textures[163716 K]
* [x-ray]: crt heap[365971 K], process heap[284463 K], game lua[40392 K], render[251 K]
* [x-ray]: economy: strings[24831 K], smem[54599 K]
* Saving spawns...
* Saving objects...
* 11094 objects are successfully saved
* Game Артём - Прибытие в Зону.scop is successfully saved to file 'd:\43ef~1.-\_appdata_\savedgames\Артём - Прибытие в Зону.scop'
intro_start game_loaded
* MEMORY USAGE: 365933 K
* End of synchronization A[1] R[1]
intro_delete ::update_game_loaded
compiling shader yuv2rgb
intro_start intro_game
intro_delete ::update_game_intro

FATAL ERROR

[error]Expression    : !m_error_code
[error]Function      : raii_guard::~raii_guard
[error]File          : D:\prog_repository\sources\trunk\xrServerEntities\script_storage.cpp
[error]Line          : 748
[error]Description   : d:\43ef~1.-\gamedata\scripts\sound_theme.script:225: bad argument #1 to 'gsub' (string expected, got nil)


stack trace:

 

Что-то связано со звуком.

Поделиться этим сообщением


Ссылка на сообщение

Да,можно

В anim = пиши анимацию анимпоинта.

К примеру:

anim = animpoint_sit_normal_1

Вот так вот.

Теперь мой вопрос,который уже как геморой.

Вот лог вылета:

* Detected CPU: Genuine Intel(R) CPU 575 @ 2.00GHz [GenuineIntel], F6/M15/S13, 1995.00 mhz, 66-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3
* CPU threads: 1

Initializing File System...
using fs-ltx fsgame.ltx
FS: 42981 files cached 27 archives, 6490Kb memory used.
Init FileSystem 8.581864 sec
'xrCore' build 3967, Dec 14 2009

EH: 3CAABCFCFF6F3A810019C6A72180F166

-----loading d:\43ef~1.-\gamedata\configs\system.ltx
-----loading d:\43ef~1.-\gamedata\configs\system.ltx
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
Loading DLL: xrRender_R4.dll
command line 
Executing config-script "user.ltx"...
[d:\43ef~1.-\_appdata_\user.ltx] successfully loaded.
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
! Unable to find Software\GSC Game World\STALKER-COP\ in registry
! Player name registry key (InstallUserName) not found !
* [win32]: free[2000480 K], reserved[29320 K], committed[67288 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[12445 K], process heap[1261 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[8027 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
dir[0]=D:\43EF~1.-\bin\
dir[1]=D:\43EF~1.-\
dir[2]=D:\43EF~1.-\bin\
dir[3]=C:\WINDOWS\system32\
CleanDeviceSpecifierList
CleanDeviceSpecifierList Generic Hardware
devices Generic Hardware
SOUND: OpenAL: system  default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Hardware, Spec Version 1.1  eax[2] efx[no] xram[no]
2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "d:\43ef~1.-\gamedata\configs\default_controls.ltx"...
[d:\43ef~1.-\gamedata\configs\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "d:\43ef~1.-\gamedata\configs\rspec_default.ltx"...
[d:\43ef~1.-\gamedata\configs\rspec_default.ltx] successfully loaded.
Executing config-script "d:\43ef~1.-\gamedata\configs\default_controls.ltx"...
[d:\43ef~1.-\gamedata\configs\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'sv_adm_menu_ban_time'
~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever
[d:\43ef~1.-\_appdata_\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:8086]-[device:2A42]: Mobile Intel(R) 4 Series Express Chipset Family
* GPU driver: 6.14.10.5029
* Using software skinning
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
*     Texture memory: 224 M
*          DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 32
* NVAPI is missing.
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
* distortion: used, dev(30),need(14)
* color_mapping: used, dev(30),need(14)
* SSample: 1024x768
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
compiling shader particle_distort
compiling shader particle
compiling shader particle
- r__tf_aniso 1
- r1_tf_mipbias 0.
compiling shader simple_color
compiling shader portal
compiling shader editor
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader hud_font
! Unable to find Software\GSC Game World\STALKER-COP\ in registry
! Player name registry key (InstallUserName) not found !
! Unable to find Software\GSC Game World\STALKER-COP\ in registry
Loading DLL: xrGameSpy.dll
intro_start intro_logo
intro_delete ::update_logo_intro
compiling shader yuv2rgb
! Invalid ogg-comment version, file:  d:\43ef~1.-\gamedata\sounds\music\wasteland2.ogg
* [win32]: free[1696472 K], reserved[62156 K], committed[338460 K]
* [ D3D ]: textures[64 K]
* [x-ray]: crt heap[96973 K], process heap[7881 K], game lua[2145 K], render[176 K]
* [x-ray]: economy: strings[8079 K], smem[0 K]
*  0.0 : [  55] $null
*  0.0 : [   2] $user$cmap0
*  0.0 : [   2] $user$cmap1
*  0.0 : [   3] $user$distort
*  0.0 : [   6] $user$rendertarget
*  0.0 : [   5] $user$rendertarget_color_map
*  0.0 : [   1] $user$sky0
*  0.0 : [   1] $user$sky1
*  0.0 : [   1] $user$tonemap
*  0.0 : [   1] act\act_controller_hit1
*  0.0 : [   1] fx\fx_flare1
*  0.0 : [   1] fx\fx_flare2
*  0.0 : [   1] fx\fx_flare3
*  0.0 : [   1] fx\fx_gradient
*  0.0 : [   1] fx\fx_gradient1
*  0.0 : [   1] fx\fx_gradient_02
*  0.0 : [   1] fx\fx_lightning
*  0.0 : [   1] fx\fx_moon
*  0.0 : [   1] fx\fx_rain
*  0.0 : [   1] fx\fx_rainsplash1
*  0.0 : [   1] fx\fx_sun
*  0.0 : [   1] fx\fx_sun_rise
*  0.0 : [   1] fx\fx_thunderbolts_gradient
*  0.0 : [   1] fx\fx_thunderbolts_gradient_surge
*  0.0 : [   1] fx\fx_volumefog1
*  0.0 : [   1] glow\glow_04
*  0.0 : [   1] glow\glow_fire1
*  0.0 : [   1] glow\glow_orange
*  0.0 : [   1] glow\glow_orange2
*  0.0 : [   1] glow\glow_orange_bright
*  0.0 : [   1] glow\glow_white
*  0.0 : [   1] pfx\pfx_ani-explosion-02
*  0.0 : [   1] pfx\pfx_ani-explosion-02-b-a
*  0.0 : [   1] pfx\pfx_ani-explosion-02a
*  0.0 : [   1] pfx\pfx_ani-fire01
*  0.0 : [   1] pfx\pfx_ani-smoke-01
*  0.0 : [   1] pfx\pfx_anomaly_1
*  0.0 : [   1] pfx\pfx_anomaly_16
*  0.0 : [   1] pfx\pfx_anomaly_18
*  0.0 : [   1] pfx\pfx_anomaly_19
*  0.0 : [   1] pfx\pfx_anomaly_2
*  0.0 : [   1] pfx\pfx_anomaly_21
*  0.0 : [   1] pfx\pfx_anomaly_23
*  0.0 : [   1] pfx\pfx_anomaly_2_green
*  0.0 : [   1] pfx\pfx_anomaly_3
*  0.0 : [   1] pfx\pfx_anomaly_4
*  0.0 : [   1] pfx\pfx_anomaly_5
*  0.0 : [   1] pfx\pfx_anomaly_6
*  0.0 : [   1] pfx\pfx_anomaly_7
*  0.0 : [   1] pfx\pfx_anomaly_8
*  0.0 : [   1] pfx\pfx_anomaly_88
*  0.0 : [   1] pfx\pfx_anomaly_9
*  0.0 : [   1] pfx\pfx_bloodsplash1
*  0.0 : [   1] pfx\pfx_bloodsplash2
*  0.0 : [   1] pfx\pfx_blurry_cloud
*  0.0 : [   1] pfx\pfx_brick
*  0.0 : [   1] pfx\pfx_bubble
*  0.0 : [   1] pfx\pfx_bubble_1
*  0.0 : [   1] pfx\pfx_bubble_water
*  0.0 : [   1] pfx\pfx_concretedebris_01
*  0.0 : [   1] pfx\pfx_concretepuffs_01
*  0.0 : [   1] pfx\pfx_dist2
*  0.0 : [   1] pfx\pfx_dist2inv
*  0.0 : [   1] pfx\pfx_dist3
*  0.0 : [   1] pfx\pfx_dist4
*  0.0 : [   1] pfx\pfx_dist7
*  0.0 : [   1] pfx\pfx_dist8
*  0.0 : [   1] pfx\pfx_dist9
*  0.0 : [   1] pfx\pfx_dist_teleport
*  0.0 : [   1] pfx\pfx_distort_anomaly
*  0.0 : [   1] pfx\pfx_distortion
*  0.0 : [   1] pfx\pfx_explotions_2
*  0.0 : [   1] pfx\pfx_explotions_3
*  0.0 : [   1] pfx\pfx_explotions_4
*  0.0 : [   1] pfx\pfx_explotions_smoke
*  0.0 : [   1] pfx\pfx_flame
*  0.0 : [   1] pfx\pfx_flame_01
*  0.0 : [   1] pfx\pfx_flamefx_01
*  0.0 : [   1] pfx\pfx_flash_01
*  0.0 : [   1] pfx\pfx_flash_05
*  0.0 : [   1] pfx\pfx_flash_07
*  0.0 : [   1] pfx\pfx_gologramma
*  0.0 : [   1] pfx\pfx_gradient
*  0.0 : [   1] pfx\pfx_gradient1
*  0.0 : [   1] pfx\pfx_leaves_01
*  0.0 : [   1] pfx\pfx_leaves_02
*  0.0 : [   1] pfx\pfx_light1
*  0.0 : [   1] pfx\pfx_light3
*  0.0 : [   1] pfx\pfx_light4
*  0.0 : [   1] pfx\pfx_lighting_stancia_01
*  0.0 : [   1] pfx\pfx_lighting_stancia_02
*  0.0 : [   1] pfx\pfx_lightning_01
*  0.0 : [   1] pfx\pfx_lightning_02
*  0.0 : [   1] pfx\pfx_ligth_6
*  0.0 : [   1] pfx\pfx_plasma
*  0.0 : [   1] pfx\pfx_shells1
*  0.0 : [   1] pfx\pfx_shells2
*  0.0 : [   1] pfx\pfx_skinsplash1
*  0.0 : [   1] pfx\pfx_smoke_a
*  0.0 : [   1] pfx\pfx_smoke_b
*  0.0 : [   1] pfx\pfx_smokepuffs1
*  0.0 : [   1] pfx\pfx_smokepuffs2
*  0.0 : [   1] pfx\pfx_spark_01
*  0.0 : [   1] pfx\pfx_sparks
*  0.0 : [   1] pfx\pfx_specks
*  0.0 : [   1] pfx\pfx_specks_poison
*  0.0 : [   1] pfx\pfx_spikey_star
*  0.0 : [   1] pfx\pfx_splash3
*  0.0 : [   1] pfx\pfx_splash_01
*  0.0 : [   1] pfx\pfx_splash_02
*  0.0 : [   1] pfx\pfx_step_blood
*  0.0 : [   1] pfx\pfx_stonedebris1
*  0.0 : [   1] pfx\pfx_stonedebris2
*  0.0 : [   1] pfx\pfx_synus
*  0.0 : [   1] pfx\pfx_teleport
*  0.0 : [   1] pfx\pfx_test_textures
*  0.0 : [   1] pfx\pfx_vehglassdebris_01
*  0.0 : [   1] pfx\pfx_vehmetaldebris_01
*  0.0 : [   1] pfx\pfx_water_wave
*  0.0 : [   1] pfx\pfx_woodchips1
*  0.0 : [   1] pfx\pfx_woodchips3
*  0.0 : [   1] prop\prop_fake_bed_fireplace
*  0.0 : [   1] prop\prop_provod_02
*  0.0 : [   5] sky\sky_12_vibros_cube
*  0.0 : [   5] sky\sky_12_vibros_cube#small
*  0.0 : [  18] sky\sky_13_cube
*  0.0 : [  18] sky\sky_13_cube#small
*  0.0 : [  16] sky\sky_13_cube_night
*  0.0 : [  16] sky\sky_13_cube_night#small
*  0.0 : [  12] sky\sky_13_vibros_cube
*  0.0 : [  12] sky\sky_13_vibros_cube#small
*  0.0 : [  20] sky\sky_14_cube
*  0.0 : [  20] sky\sky_14_cube#small
*  0.0 : [   7] sky\sky_17_clouds_cube
*  0.0 : [   7] sky\sky_17_clouds_cube#small
*  0.0 : [   6] sky\sky_17_cube
*  0.0 : [   6] sky\sky_17_cube#small
*  0.0 : [   8] sky\sky_18_cube
*  0.0 : [   8] sky\sky_18_cube#small
*  0.0 : [  13] sky\sky_19_cube
*  0.0 : [  13] sky\sky_19_cube#small
*  0.0 : [   2] sky\sky_1_clouds_cube
*  0.0 : [   2] sky\sky_1_clouds_cube#small
*  0.0 : [   5] sky\sky_1_cube
*  0.0 : [   5] sky\sky_1_cube#small
*  0.0 : [   2] sky\sky_20_clouds_cube
*  0.0 : [   2] sky\sky_20_clouds_cube#small
*  0.0 : [   6] sky\sky_20_cube
*  0.0 : [   6] sky\sky_20_cube#small
*  0.0 : [  12] sky\sky_2_clouds_cube
*  0.0 : [  12] sky\sky_2_clouds_cube#small
*  0.0 : [   6] sky\sky_2_cube
*  0.0 : [   6] sky\sky_2_cube#small
*  0.0 : [  13] sky\sky_3_cube
*  0.0 : [  13] sky\sky_3_cube#small
*  0.0 : [   5] sky\sky_4_cube
*  0.0 : [   5] sky\sky_4_cube#small
*  0.0 : [  13] sky\sky_5_cube
*  0.0 : [  13] sky\sky_5_cube#small
*  0.0 : [  11] sky\sky_6_cube
*  0.0 : [  11] sky\sky_6_cube#small
*  0.0 : [  15] sky\sky_7_cube
*  0.0 : [  15] sky\sky_7_cube#small
*  0.0 : [  12] sky\sky_8_cube
*  0.0 : [  12] sky\sky_8_cube#small
*  0.0 : [  31] sky\sky_9_cube
*  0.0 : [  31] sky\sky_9_cube#small
*  0.0 : [ 238] sky\sky_oblaka
*  0.0 : [   1] ui\ui_actor_sleep_screen
*  0.0 : [   1] ui\ui_hud
*  0.0 : [   1] wm\wm_blood_1
*  0.0 : [   1] wm\wm_blood_1_1
*  0.0 : [   1] wm\wm_blood_1_2
*  0.0 : [   1] wm\wm_blood_1_3
*  0.0 : [   1] wm\wm_blood_drop_4
*  0.0 : [   1] wm\wm_bullet_asfalt_1
*  0.0 : [   1] wm\wm_bullet_asfalt_2
*  0.0 : [   1] wm\wm_bullet_asfalt_3
*  0.0 : [   1] wm\wm_bullet_brick_1
*  0.0 : [   1] wm\wm_bullet_brick_2
*  0.0 : [   1] wm\wm_bullet_concrete
*  0.0 : [   1] wm\wm_bullet_concrete_1
*  0.0 : [   1] wm\wm_bullet_concrete_2
*  0.0 : [   1] wm\wm_bullet_concrete_4
*  0.0 : [   1] wm\wm_bullet_concrete_5
*  0.0 : [   1] wm\wm_bullet_concrete_6
*  0.0 : [   1] wm\wm_bullet_concrete_7
*  0.0 : [   1] wm\wm_bullet_glass01
*  0.0 : [   1] wm\wm_bullet_glass02
*  0.0 : [   1] wm\wm_bullet_glass03
*  0.0 : [   1] wm\wm_bullet_glass04
*  0.0 : [   1] wm\wm_bullet_ground
*  0.0 : [   1] wm\wm_bullet_ground_1
*  0.0 : [   1] wm\wm_bullet_ground_2
*  0.0 : [   1] wm\wm_bullet_metall_thik
*  0.0 : [   1] wm\wm_bullet_metall_thik_1
*  0.0 : [   1] wm\wm_bullet_metall_thik_2
*  0.0 : [   1] wm\wm_bullet_metall_thik_3
*  0.0 : [   1] wm\wm_bullet_metall_thin
*  0.0 : [   1] wm\wm_bullet_metall_thin_1
*  0.0 : [   1] wm\wm_bullet_metall_thin_2
*  0.0 : [   1] wm\wm_bullet_metall_thin_3
*  0.0 : [   1] wm\wm_bullet_metall_thin_4
*  0.0 : [   1] wm\wm_bullet_wood
*  0.0 : [   1] wm\wm_bullet_wood_1
*  0.0 : [   1] wm\wm_bullet_wood_2
*  0.0 : [   1] wm\wm_bullet_wood_3
*  0.0 : [   1] wm\wm_bullet_wood_4
*  0.0 : [   1] wm\wm_bullet_wood_5
*  0.0 : [   1] wm\wm_bullet_wood_6
*  0.0 : [   1] wm\wm_bullet_wood_7
*  0.0 : [   1] wm\wm_bullet_wood_8
*  0.0 : [   1] wm\wm_bullet_wood_9
*  0.0 : [   1] wm\wm_grenade
*  0.0 : [   1] wm\wm_knife_dead
*  0.0 : [   1] wm\wm_knife_horiz
*  0.0 : [   1] wm\wm_knife_horiz_blood
*  0.0 : [   1] wm\wm_knife_horiz_blood1
*  0.0 : [   1] wm\wm_knife_horiz_metal
*  0.0 : [   1] wm\wm_knife_horiz_ston
*  0.0 : [   1] wm\wm_knife_wood
*  0.0 : [   1] wm\wm_knife_wood1
*  0.0 : [   1] wm\wm_knife_wood2
* 16.1 : [   1] ui\ui_font_arial_14_1024
* 32.1 : [   1] ui\ui_font_letter_16_1024
* 32.1 : [   1] ui\ui_font_letter_18_1024
* 32.1 : [   1] ui\ui_magnifier3
* 33.0 : [   1] ui\ui_ani_cursor
* 42.7 : [   4] fx\fx_noise2
* 64.1 : [   1] ui\ui_font_console_02
* 64.1 : [   1] ui\ui_font_graff_19_1024
* 64.1 : [   1] ui\ui_font_graff_22_1024
* 64.1 : [   1] ui\ui_font_hud_01
* 128.1 : [   1] ui\ui_font_graff_32_1024
* 128.1 : [   1] ui\ui_font_letter_25_1024
* 231.0 : [   1] ui\video_window
* 256.1 : [   1] ui\ui_font_graff_50_1024
* 256.1 : [   1] ui\ui_font_hud_02
* 270.0 : [   1] ui\video_voroni_crop
* 936.0 : [   1] ui\video_water_crop
* 1024.1 : [   1] ui\ui_actor_main_menu
* 1024.1 : [   1] ui\ui_actor_multiplayer_background
* 1024.1 : [   1] ui\ui_actor_multiplayer_game_menu
* 1024.1 : [   1] ui\ui_actor_options_background
* 2048.1 : [   1] ui\ui_actor_hint_wnd
* 4096.1 : [   1] ui\ui_common
compiling shader model_def_hq
compiling shader model_def_hq
compiling shader model_def_lq
compiling shader model_def_lq
compiling shader add_point
compiling shader model_def_point
compiling shader add_spot
compiling shader model_def_spot
compiling shader model_shadow
compiling shader model_def_shadow
"d:\43ef~1.-\bin\xrengine.exe"
* phase time: 0 ms
* phase cmem: 108434 K
Loading objects...
compiling shader model_def_hq_0
compiling shader model_def_lq_0
compiling shader model_def_point_0
compiling shader model_def_spot_0
compiling shader model_def_shadow_0
compiling shader model_env_hq
compiling shader model_env_hq_0
compiling shader model_env_lq
compiling shader model_env_lq_0
compiling shader model_env_hq
compiling shader model_env_lq
Loading models...
compiling shader simple
compiling shader model_def_lqs
compiling shader model_distort4glass
* [prefetch] time:    21081 ms
* [prefetch] memory:  103414Kb
! Unable to find Software\GSC Game World\STALKER-COP\ in registry
! Player name registry key (InstallUserName) not found !
* phase time: 21819 ms
* phase cmem: 213394 K
* phase time: 10 ms
* phase cmem: 213394 K
* Creating new game...
* Loading spawn registry...
* 6880 spawn points are successfully loaded
* New game is successfully created!
* phase time: 5222 ms
* phase cmem: 257275 K
* phase time: 124 ms
* phase cmem: 257275 K
* phase time: 26 ms
* phase cmem: 257275 K
* WARNING: player not logged in
* client : connection accepted - <All Ok>
* phase time: 89 ms
* phase cmem: 257308 K
* phase time: 40 ms
* phase cmem: 257308 K
* phase time: 15410 ms
* phase cmem: 350236 K
compiling shader vert
compiling shader vert
compiling shader vert_point
compiling shader vert_spot
compiling shader vert_l
compiling shader vert_l
compiling shader base_lplanes
compiling shader base_lplanes
compiling shader simple
compiling shader simple_point
compiling shader simple_spot
compiling shader impl_dt
compiling shader impl_dt
compiling shader impl_point
compiling shader impl_spot
compiling shader impl_l
compiling shader impl_l
compiling shader lmap
compiling shader lmap
compiling shader lmap_point
compiling shader lmap_spot
compiling shader lmap_l
compiling shader lmap_l
compiling shader tree_s
compiling shader tree_s_point
compiling shader tree_s_spot
compiling shader lod
compiling shader lod
compiling shader tree_w
compiling shader tree_w_point
compiling shader tree_w_spot
compiling shader avg4
* phase time: 3922 ms
* phase cmem: 351169 K
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65520 verts, 2047 Kb
* [Loading VB] 65510 verts, 2047 Kb
* [Loading VB] 60403 verts, 1887 Kb
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65524 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65516 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 43201 verts, 1350 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65500 verts, 2046 Kb
* [Loading VB] 9617 verts, 300 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 484347 indices, 945 Kb
* phase time: 8615 ms
* phase cmem: 351485 K
* phase time: 617 ms
* phase cmem: 356649 K
compiling shader detail
compiling shader detail_wave
compiling shader detail_still
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 8418 v(20), 4514 p
* [DETAILS] Batch(61), VB(164K), IB(26K)
* phase time: 299 ms
* phase cmem: 356681 K
* Loading HOM: d:\43ef~1.-\gamedata\levels\escape\level.hom
* phase time: 1078 ms
* phase cmem: 356964 K
* phase time: 91 ms
* phase cmem: 356964 K
* phase time: 129 ms
* phase cmem: 356964 K
! Can't find texture 'tile\tile_plitka_qllab'
! Can't find texture 'tile\tile_walls_red_01'
* t-report - base: 648, 119566 K
* t-report - lmap: 14, 14337 K
* WARNING: player not logged in
! Invalid ogg-comment version, file:  d:\43ef~1.-\gamedata\sounds\music\escape_day.ogg
! Invalid ogg-comment version, file:  d:\43ef~1.-\gamedata\sounds\music\escape_night.ogg
* phase time: 17166 ms
* phase cmem: 359051 K
* phase time: 156 ms
* phase cmem: 359051 K
* [win32]: free[940240 K], reserved[198968 K], committed[957880 K]
* [ D3D ]: textures[162152 K]
* [x-ray]: crt heap[359051 K], process heap[281904 K], game lua[31228 K], render[192 K]
* [x-ray]: economy: strings[24650 K], smem[52885 K]
! Invalid ogg-comment version, file:  d:\43ef~1.-\gamedata\sounds\characters_voice\scenario\escape\levec.ogg
compiling shader model_def_lqs_0
compiling shader model_def_lplanes_0
! Unknown command:  dump_infos
* [win32]: free[927224 K], reserved[191628 K], committed[978236 K]
* [ D3D ]: textures[168496 K]
* [x-ray]: crt heap[365910 K], process heap[289239 K], game lua[40742 K], render[251 K]
* [x-ray]: economy: strings[24833 K], smem[54599 K]
* Saving spawns...
* Saving objects...
* 11115 objects are successfully saved
* Game Артём - Прибытие в Зону.scop is successfully saved to file 'd:\43ef~1.-\_appdata_\savedgames\Артём - Прибытие в Зону.scop'
intro_start game_loaded
* MEMORY USAGE: 366281 K
* End of synchronization A[1] R[1]
intro_delete ::update_game_loaded
compiling shader yuv2rgb
intro_start intro_game
intro_delete ::update_game_intro

FATAL ERROR

[error]Expression    : !m_error_code
[error]Function      : raii_guard::~raii_guard
[error]File          : D:\prog_repository\sources\trunk\xrServerEntities\script_storage.cpp
[error]Line          : 748
[error]Description   : d:\43ef~1.-\gamedata\scripts\xr_logic.script:597: attempt to call field '?' (a nil value)


stack trace:

 

[logic] 
active = remark@levec1 
inv_max_weight = 1 
meet = no_meet
combat_ignore = combat_ignore
danger = danger_ignore
level_spot = medic

[remark@levec1]
meet = no_meet
no_move = true
anim = fold_arms
target = nil
snd = levec
on_signal = sound_end | walker@levec_quest_1

[walker@levec_quest_1]
path_walk = levec_quest_1
target = path_name | levec_quest_1
meet = no_meet
use  = false 
on_info = {=check_precond_timer(1000) =dist_to_actor_le(2)} remark@2

[remark@2]
snd = leves_replic_2
anim = choose
taget = path_name|levec_quest_2
no_move = true
use = false
no_meet = true
on_signal = sound_end | walker@2

[walker@2]
path_walk = levec_quest_2
target = path_name| levec_quest_2
meet = no_meet
use= false
on_info = { = check_precond_timer(1000) = dist_to_actor_le(4)} remark@3

[remark@3]
no_move = true
anim = sit_knee
no_meet = true
use = false



[danger_ignore] 
ignore_distance = 5

[meet]
use = false
use_wpn = true
meet_talk_enabled = false

 

 

 

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Здравствуй мой родимый портал,есть вопрос,касающийся логики.

Какими способами можно перейти от логики walker в логику remark.

Ремарковые линии перехода типо sound_end или anim_end не канают.Также игра не читает {on_info = {=check_precond_timer(1000) =dist_to_actor_le(4)}

 

Что делать,как перейти?

Изменено пользователем Juny Knife

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