Juny Knife 0 Опубликовано 20 Октября 2011 Здравствуйте,люди добрые не подскажите,какая логика у автосохранения? Поделиться этим сообщением Ссылка на сообщение
Juny Knife 0 Опубликовано 20 Октября 2011 (изменено) Создание автосейва начала игры на подключенных локациях к Зову Припяти если старт игры перенесён с Затона на другую локу. Вопрос: почему важно создать хотя бы один автосейв. Ответ: потому что заработает симуляция на локации все монстры созданные вами сквады НПС с логикой и д т , и всё втанет на свои места. По Кордону скажу что пока не сделал автосейв начала игры монстры и НПС спавнились не как и где мне надо а непонятно где. 1.Открываем аллспавн создаём спейсрестриктор В alife_escape.ltx создаём секцию спейсрестриктора: [8201] ; cse_abstract properties section_name = space_restrictor name = esc_a1_logic position = -124.415176391602,-26.3623275756836,-474.800170898438 direction = 0,0,0 ; cse_alife_object properties game_vertex_id = 1272 distance = 0 level_vertex_id = 131663 object_flags = 0xffffff3e custom_data = <<END [logic] cfg = scripts\escape\esc_a1_logic.ltx END ; cse_shape properties shapes = shape0 shape0:type = sphere shape0:offset = 0,0,0 shape0:radius = 1 ; cse_alife_space_restrictor properties restrictor_type = 3 Создаём логику спейсрестриктора configs\scripts\escape\esc_a1_logic.ltx Логика спейсрестриктора Даём своё название автосейву: configs\text\rus\ui_st_other.xml <string id="st_save_start_escape"> <text>Прибытие на Кордон</text> </string> А логику потерял Изменено 21 Октября 2011 пользователем ColR_iT Про теги не забываем! Поделиться этим сообщением Ссылка на сообщение
Juny Knife 0 Опубликовано 23 Октября 2011 (изменено) Здравствуйте ещё раз,у меня такая проблема:есть локации Кордон и Болота,которые уже встроены в игру и в all.spawn ,конвертер от бардака чихает на all.spawn,ссылаясь на ggtool.pl и acdccop.pl. Вопрос:можно ли каким-либо образом заменить локации Затон и Юпитер(к примеру) на Кордон и Болота или,хотя бы не пользоваться ggtool`s,т.к у меня нету ЧН с распакованным all.spawn,и перенести секции из graph.bin в section8-не представляется возможным.Или же,если кто сможет,дайте пожалуйста распакованный all.spawn ЧН и просто all.spawn ЗП.(если не сложно) С уважением:JK. Изменено 23 Октября 2011 пользователем Juny Knife Поделиться этим сообщением Ссылка на сообщение
Juny Knife 0 Опубликовано 23 Октября 2011 Всмылсе,в game_levels.ltx,game_grapth.ltx? p.s кто-нить знает анимацию военного,в припять,который лежал на крыше.Это квест на уникальное оружие кажется. Поделиться этим сообщением Ссылка на сообщение
Juny Knife 0 Опубликовано 23 Октября 2011 (изменено) Спасибо!Так подожди,это же схема,как я понял или анимация? Изменено 23 Октября 2011 пользователем Juny Knife Поделиться этим сообщением Ссылка на сообщение
Juny Knife 0 Опубликовано 25 Ноября 2011 (изменено) Вот,есть такая трабла: [logic] active = remark@levec1 inv_max_weight = 1 meet = no_meet combat_ignore = combat_ignore danger = danger_ignore [remark@levec1] meet = no_meet no_move = true anim = fold_arms target = nil snd = levec on_signal = sound_end | walker@levec_quest_1 [walker@levec_quest_1] path_walk = levec_quest_1 target = path_name | levec_quest_1 meet = no_meet use = false on_timer = 1000 | remark2 [remark2] snd = leves_replic_2 anim = choose taget = path_name|levec_quest_2 no_move = true use = false no_meet = true on_timer = 1000 | walker2 [walker2] path_walk = levec_quest_2 target = path_name|levec_quest_2 meet = no_meet use=false on_signal = start|remark@stichka_2 def_state_moving = walk on_timer = 1000 | remark3 [remark3] no_move = true anim = sit_knee no_meet = true use = false [danger_ignore] ignore_distance = 5 [meet] use = false use_wpn = true meet_talk_enabled = false Только вот какая проблема: мне нужно перейти от схемы walker1 до remark2. Пробывал много способов: on_timer = 1|remark1 - игра просто не читала переход к другой логике и нпс шёл обратно по точкам к старту path`sa on_game_timer=1|remark1 -игра либо не читала,либо вылетала. Так как же расценивать хождения по точкам-как анимацию что-ли?И писать on_signal=anim_end|remark2 И ещё есть вопрос,что нужно прописать в логике walker2,чтобы нпс шёл не в состоянии patrol,а в крадущемся состоянии? Изменено 25 Ноября 2011 пользователем Juny Knife Поделиться этим сообщением Ссылка на сообщение
Juny Knife 0 Опубликовано 29 Ноября 2011 такая фигня: [logic] active = remark@levec1 inv_max_weight = 1 meet = no_meet combat_ignore = combat_ignore danger = danger_ignore [remark@levec1] meet = no_meet no_move = true Поменял,как говорил Clayman. Сначала игра не прочитала логику звук остановился и чувак встал в состояние state. А потом вылет: [code] anim = fold_arms target = nil snd = levec on_signal = sound_end | walker@levec_quest_1 [walker@levec_quest_1] path_walk = levec_quest_1 target = path_name | levec_quest_1 meet = no_meet use = false on_timer = 1000 | remark@2 [remark@2] snd = leves_replic_2 anim = choose taget = path_name|levec_quest_2 no_move = true use = false no_meet = true on_signal = sound_end | walker@2 [walker@2] path_walk = levec_quest_2 target = path_name|levec_quest_2 meet = no_meet use=false on_signal = start|remark@stichka_2 def_state_moving = walk on_timer = 1000 | remark@3 [remark@3] no_move = true anim = sit_knee no_meet = true use = false [danger_ignore] ignore_distance = 5 [meet] use = false use_wpn = true meet_talk_enabled = false [/code] * Detected CPU: Genuine Intel(R) CPU 575 @ 2.00GHz [GenuineIntel], F6/M15/S13, 1995.00 mhz, 66-clk 'rdtsc' * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3 * CPU threads: 1 Initializing File System... using fs-ltx fsgame.ltx FS: 42966 files cached 27 archives, 6490Kb memory used. Init FileSystem 7.892988 sec 'xrCore' build 3967, Dec 14 2009 EH: 3CAABCFCFF6F3A810019C6A72180F166 -----loading d:\43ef~1.-\gamedata\configs\system.ltx -----loading d:\43ef~1.-\gamedata\configs\system.ltx Initializing Engine... Starting INPUT device... Loading DLL: xrRender_R2.dll Loading DLL: xrRender_R3.dll Loading DLL: xrRender_R4.dll command line Executing config-script "user.ltx"... [d:\43ef~1.-\_appdata_\user.ltx] successfully loaded. Loading DLL: xrRender_R1.dll Loading DLL: xrGame.dll ! Unable to find Software\GSC Game World\STALKER-COP\ in registry ! Player name registry key (InstallUserName) not found ! * [win32]: free[2000464 K], reserved[29364 K], committed[67260 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[12445 K], process heap[1253 K], game lua[0 K], render[0 K] * [x-ray]: economy: strings[8027 K], smem[0 K] SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present dir[0]=D:\43EF~1.-\bin\ dir[1]=D:\43EF~1.-\ dir[2]=D:\43EF~1.-\bin\ dir[3]=C:\WINDOWS\system32\ CleanDeviceSpecifierList CleanDeviceSpecifierList Generic Hardware devices Generic Hardware SOUND: OpenAL: system default SndDevice name is Generic Hardware SOUND: OpenAL: default SndDevice name set to Generic Software SOUND: OpenAL: All available devices: 1. Generic Hardware, Spec Version 1.1 eax[2] efx[no] xram[no] 2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no] Executing config-script "d:\43ef~1.-\gamedata\configs\default_controls.ltx"... [d:\43ef~1.-\gamedata\configs\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "d:\43ef~1.-\gamedata\configs\rspec_default.ltx"... [d:\43ef~1.-\gamedata\configs\rspec_default.ltx] successfully loaded. Executing config-script "d:\43ef~1.-\gamedata\configs\default_controls.ltx"... [d:\43ef~1.-\gamedata\configs\default_controls.ltx] successfully loaded. ~ Invalid syntax in call to 'r2_aa_break' ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000] ~ Invalid syntax in call to 'r2_aa_weight' ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000] ~ Invalid syntax in call to 'sv_adm_menu_ban_time' ~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever [d:\43ef~1.-\_appdata_\user.ltx] successfully loaded. SOUND: Selected device is Generic Software * sound: EAX 2.0 extension: absent * sound: EAX 2.0 deferred: absent * sound : cache: 65537 kb, 4856 lines, 13820 bpl Starting RENDER device... * GPU [vendor:8086]-[device:2A42]: Mobile Intel(R) 4 Series Express Chipset Family * GPU driver: 6.14.10.5029 * Using software skinning * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 224 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 32 * NVAPI is missing. * Starting rendering as 2-GPU. * DVB created: 1536K * DIB created: 512K * distortion: used, dev(30),need(14) * color_mapping: used, dev(30),need(14) * SSample: 1024x768 compiling shader postprocess compiling shader postprocess_d compiling shader postprocess_cm_pre * SSample: enabled compiling shader particle_distort compiling shader particle compiling shader particle - r__tf_aniso 1 - r1_tf_mipbias 0. compiling shader simple_color compiling shader portal compiling shader editor compiling shader sky2 compiling shader sky2 compiling shader clouds compiling shader clouds Starting engine... compiling shader hud_font ! Unable to find Software\GSC Game World\STALKER-COP\ in registry ! Player name registry key (InstallUserName) not found ! ! Unable to find Software\GSC Game World\STALKER-COP\ in registry Loading DLL: xrGameSpy.dll intro_start intro_logo intro_delete ::update_logo_intro compiling shader yuv2rgb * [win32]: free[1687240 K], reserved[62104 K], committed[347744 K] * [ D3D ]: textures[64 K] * [x-ray]: crt heap[96974 K], process heap[7883 K], game lua[2145 K], render[176 K] * [x-ray]: economy: strings[8079 K], smem[0 K] * 0.0 : [ 55] $null * 0.0 : [ 2] $user$cmap0 * 0.0 : [ 2] $user$cmap1 * 0.0 : [ 3] $user$distort * 0.0 : [ 6] $user$rendertarget * 0.0 : [ 5] $user$rendertarget_color_map * 0.0 : [ 1] $user$sky0 * 0.0 : [ 1] $user$sky1 * 0.0 : [ 1] $user$tonemap * 0.0 : [ 1] act\act_controller_hit1 * 0.0 : [ 1] fx\fx_flare1 * 0.0 : [ 1] fx\fx_flare2 * 0.0 : [ 1] fx\fx_flare3 * 0.0 : [ 1] fx\fx_gradient * 0.0 : [ 1] fx\fx_gradient1 * 0.0 : [ 1] fx\fx_gradient_02 * 0.0 : [ 1] fx\fx_lightning * 0.0 : [ 1] fx\fx_moon * 0.0 : [ 1] fx\fx_rain * 0.0 : [ 1] fx\fx_rainsplash1 * 0.0 : [ 1] fx\fx_sun * 0.0 : [ 1] fx\fx_sun_rise * 0.0 : [ 1] fx\fx_thunderbolts_gradient * 0.0 : [ 1] fx\fx_thunderbolts_gradient_surge * 0.0 : [ 1] fx\fx_volumefog1 * 0.0 : [ 1] glow\glow_04 * 0.0 : [ 1] glow\glow_fire1 * 0.0 : [ 1] glow\glow_orange * 0.0 : [ 1] glow\glow_orange2 * 0.0 : [ 1] glow\glow_orange_bright * 0.0 : [ 1] glow\glow_white * 0.0 : [ 1] pfx\pfx_ani-explosion-02 * 0.0 : [ 1] pfx\pfx_ani-explosion-02-b-a * 0.0 : [ 1] pfx\pfx_ani-explosion-02a * 0.0 : [ 1] pfx\pfx_ani-fire01 * 0.0 : [ 1] pfx\pfx_ani-smoke-01 * 0.0 : [ 1] pfx\pfx_anomaly_1 * 0.0 : [ 1] pfx\pfx_anomaly_16 * 0.0 : [ 1] pfx\pfx_anomaly_18 * 0.0 : [ 1] pfx\pfx_anomaly_19 * 0.0 : [ 1] pfx\pfx_anomaly_2 * 0.0 : [ 1] pfx\pfx_anomaly_21 * 0.0 : [ 1] pfx\pfx_anomaly_23 * 0.0 : [ 1] pfx\pfx_anomaly_2_green * 0.0 : [ 1] pfx\pfx_anomaly_3 * 0.0 : [ 1] pfx\pfx_anomaly_4 * 0.0 : [ 1] pfx\pfx_anomaly_5 * 0.0 : [ 1] pfx\pfx_anomaly_6 * 0.0 : [ 1] pfx\pfx_anomaly_7 * 0.0 : [ 1] pfx\pfx_anomaly_8 * 0.0 : [ 1] pfx\pfx_anomaly_88 * 0.0 : [ 1] pfx\pfx_anomaly_9 * 0.0 : [ 1] pfx\pfx_bloodsplash1 * 0.0 : [ 1] pfx\pfx_bloodsplash2 * 0.0 : [ 1] pfx\pfx_blurry_cloud * 0.0 : [ 1] pfx\pfx_brick * 0.0 : [ 1] pfx\pfx_bubble * 0.0 : [ 1] pfx\pfx_bubble_1 * 0.0 : [ 1] pfx\pfx_bubble_water * 0.0 : [ 1] pfx\pfx_concretedebris_01 * 0.0 : [ 1] pfx\pfx_concretepuffs_01 * 0.0 : [ 1] pfx\pfx_dist2 * 0.0 : [ 1] pfx\pfx_dist2inv * 0.0 : [ 1] pfx\pfx_dist3 * 0.0 : [ 1] pfx\pfx_dist4 * 0.0 : [ 1] pfx\pfx_dist7 * 0.0 : [ 1] pfx\pfx_dist8 * 0.0 : [ 1] pfx\pfx_dist9 * 0.0 : [ 1] pfx\pfx_dist_teleport * 0.0 : [ 1] pfx\pfx_distort_anomaly * 0.0 : [ 1] pfx\pfx_distortion * 0.0 : [ 1] pfx\pfx_explotions_2 * 0.0 : [ 1] pfx\pfx_explotions_3 * 0.0 : [ 1] pfx\pfx_explotions_4 * 0.0 : [ 1] pfx\pfx_explotions_smoke * 0.0 : [ 1] pfx\pfx_flame * 0.0 : [ 1] pfx\pfx_flame_01 * 0.0 : [ 1] pfx\pfx_flamefx_01 * 0.0 : [ 1] pfx\pfx_flash_01 * 0.0 : [ 1] pfx\pfx_flash_05 * 0.0 : [ 1] pfx\pfx_flash_07 * 0.0 : [ 1] pfx\pfx_gologramma * 0.0 : [ 1] pfx\pfx_gradient * 0.0 : [ 1] pfx\pfx_gradient1 * 0.0 : [ 1] pfx\pfx_leaves_01 * 0.0 : [ 1] pfx\pfx_leaves_02 * 0.0 : [ 1] pfx\pfx_light1 * 0.0 : [ 1] pfx\pfx_light3 * 0.0 : [ 1] pfx\pfx_light4 * 0.0 : [ 1] pfx\pfx_lighting_stancia_01 * 0.0 : [ 1] pfx\pfx_lighting_stancia_02 * 0.0 : [ 1] pfx\pfx_lightning_01 * 0.0 : [ 1] pfx\pfx_lightning_02 * 0.0 : [ 1] pfx\pfx_ligth_6 * 0.0 : [ 1] pfx\pfx_plasma * 0.0 : [ 1] pfx\pfx_shells1 * 0.0 : [ 1] pfx\pfx_shells2 * 0.0 : [ 1] pfx\pfx_skinsplash1 * 0.0 : [ 1] pfx\pfx_smoke_a * 0.0 : [ 1] pfx\pfx_smoke_b * 0.0 : [ 1] pfx\pfx_smokepuffs1 * 0.0 : [ 1] pfx\pfx_smokepuffs2 * 0.0 : [ 1] pfx\pfx_spark_01 * 0.0 : [ 1] pfx\pfx_sparks * 0.0 : [ 1] pfx\pfx_specks * 0.0 : [ 1] pfx\pfx_specks_poison * 0.0 : [ 1] pfx\pfx_spikey_star * 0.0 : [ 1] pfx\pfx_splash3 * 0.0 : [ 1] pfx\pfx_splash_01 * 0.0 : [ 1] pfx\pfx_splash_02 * 0.0 : [ 1] pfx\pfx_step_blood * 0.0 : [ 1] pfx\pfx_stonedebris1 * 0.0 : [ 1] pfx\pfx_stonedebris2 * 0.0 : [ 1] pfx\pfx_synus * 0.0 : [ 1] pfx\pfx_teleport * 0.0 : [ 1] pfx\pfx_test_textures * 0.0 : [ 1] pfx\pfx_vehglassdebris_01 * 0.0 : [ 1] pfx\pfx_vehmetaldebris_01 * 0.0 : [ 1] pfx\pfx_water_wave * 0.0 : [ 1] pfx\pfx_woodchips1 * 0.0 : [ 1] pfx\pfx_woodchips3 * 0.0 : [ 1] prop\prop_fake_bed_fireplace * 0.0 : [ 1] prop\prop_provod_02 * 0.0 : [ 5] sky\sky_12_vibros_cube * 0.0 : [ 5] sky\sky_12_vibros_cube#small * 0.0 : [ 14] sky\sky_13_cube * 0.0 : [ 14] sky\sky_13_cube#small * 0.0 : [ 16] sky\sky_13_cube_night * 0.0 : [ 16] sky\sky_13_cube_night#small * 0.0 : [ 12] sky\sky_13_vibros_cube * 0.0 : [ 12] sky\sky_13_vibros_cube#small * 0.0 : [ 22] sky\sky_14_cube * 0.0 : [ 22] sky\sky_14_cube#small * 0.0 : [ 7] sky\sky_17_clouds_cube * 0.0 : [ 7] sky\sky_17_clouds_cube#small * 0.0 : [ 7] sky\sky_17_cube * 0.0 : [ 7] sky\sky_17_cube#small * 0.0 : [ 8] sky\sky_18_cube * 0.0 : [ 8] sky\sky_18_cube#small * 0.0 : [ 15] sky\sky_19_cube * 0.0 : [ 15] sky\sky_19_cube#small * 0.0 : [ 1] sky\sky_1_clouds_cube * 0.0 : [ 1] sky\sky_1_clouds_cube#small * 0.0 : [ 6] sky\sky_1_cube * 0.0 : [ 6] sky\sky_1_cube#small * 0.0 : [ 1] sky\sky_20_clouds_cube * 0.0 : [ 1] sky\sky_20_clouds_cube#small * 0.0 : [ 7] sky\sky_20_cube * 0.0 : [ 7] sky\sky_20_cube#small * 0.0 : [ 13] sky\sky_2_clouds_cube * 0.0 : [ 13] sky\sky_2_clouds_cube#small * 0.0 : [ 7] sky\sky_2_cube * 0.0 : [ 7] sky\sky_2_cube#small * 0.0 : [ 15] sky\sky_3_cube * 0.0 : [ 15] sky\sky_3_cube#small * 0.0 : [ 6] sky\sky_4_cube * 0.0 : [ 6] sky\sky_4_cube#small * 0.0 : [ 8] sky\sky_5_cube * 0.0 : [ 8] sky\sky_5_cube#small * 0.0 : [ 13] sky\sky_6_cube * 0.0 : [ 13] sky\sky_6_cube#small * 0.0 : [ 17] sky\sky_7_cube * 0.0 : [ 17] sky\sky_7_cube#small * 0.0 : [ 14] sky\sky_8_cube * 0.0 : [ 14] sky\sky_8_cube#small * 0.0 : [ 24] sky\sky_9_cube * 0.0 : [ 24] sky\sky_9_cube#small * 0.0 : [ 238] sky\sky_oblaka * 0.0 : [ 1] ui\ui_actor_sleep_screen * 0.0 : [ 1] ui\ui_hud * 0.0 : [ 1] wm\wm_blood_1 * 0.0 : [ 1] wm\wm_blood_1_1 * 0.0 : [ 1] wm\wm_blood_1_2 * 0.0 : [ 1] wm\wm_blood_1_3 * 0.0 : [ 1] wm\wm_blood_drop_4 * 0.0 : [ 1] wm\wm_bullet_asfalt_1 * 0.0 : [ 1] wm\wm_bullet_asfalt_2 * 0.0 : [ 1] wm\wm_bullet_asfalt_3 * 0.0 : [ 1] wm\wm_bullet_brick_1 * 0.0 : [ 1] wm\wm_bullet_brick_2 * 0.0 : [ 1] wm\wm_bullet_concrete * 0.0 : [ 1] wm\wm_bullet_concrete_1 * 0.0 : [ 1] wm\wm_bullet_concrete_2 * 0.0 : [ 1] wm\wm_bullet_concrete_4 * 0.0 : [ 1] wm\wm_bullet_concrete_5 * 0.0 : [ 1] wm\wm_bullet_concrete_6 * 0.0 : [ 1] wm\wm_bullet_concrete_7 * 0.0 : [ 1] wm\wm_bullet_glass01 * 0.0 : [ 1] wm\wm_bullet_glass02 * 0.0 : [ 1] wm\wm_bullet_glass03 * 0.0 : [ 1] wm\wm_bullet_glass04 * 0.0 : [ 1] wm\wm_bullet_ground * 0.0 : [ 1] wm\wm_bullet_ground_1 * 0.0 : [ 1] wm\wm_bullet_ground_2 * 0.0 : [ 1] wm\wm_bullet_metall_thik * 0.0 : [ 1] wm\wm_bullet_metall_thik_1 * 0.0 : [ 1] wm\wm_bullet_metall_thik_2 * 0.0 : [ 1] wm\wm_bullet_metall_thik_3 * 0.0 : [ 1] wm\wm_bullet_metall_thin * 0.0 : [ 1] wm\wm_bullet_metall_thin_1 * 0.0 : [ 1] wm\wm_bullet_metall_thin_2 * 0.0 : [ 1] wm\wm_bullet_metall_thin_3 * 0.0 : [ 1] wm\wm_bullet_metall_thin_4 * 0.0 : [ 1] wm\wm_bullet_wood * 0.0 : [ 1] wm\wm_bullet_wood_1 * 0.0 : [ 1] wm\wm_bullet_wood_2 * 0.0 : [ 1] wm\wm_bullet_wood_3 * 0.0 : [ 1] wm\wm_bullet_wood_4 * 0.0 : [ 1] wm\wm_bullet_wood_5 * 0.0 : [ 1] wm\wm_bullet_wood_6 * 0.0 : [ 1] wm\wm_bullet_wood_7 * 0.0 : [ 1] wm\wm_bullet_wood_8 * 0.0 : [ 1] wm\wm_bullet_wood_9 * 0.0 : [ 1] wm\wm_grenade * 0.0 : [ 1] wm\wm_knife_dead * 0.0 : [ 1] wm\wm_knife_horiz * 0.0 : [ 1] wm\wm_knife_horiz_blood * 0.0 : [ 1] wm\wm_knife_horiz_blood1 * 0.0 : [ 1] wm\wm_knife_horiz_metal * 0.0 : [ 1] wm\wm_knife_horiz_ston * 0.0 : [ 1] wm\wm_knife_wood * 0.0 : [ 1] wm\wm_knife_wood1 * 0.0 : [ 1] wm\wm_knife_wood2 * 16.1 : [ 1] ui\ui_font_arial_14_1024 * 32.1 : [ 1] ui\ui_font_letter_16_1024 * 32.1 : [ 1] ui\ui_font_letter_18_1024 * 32.1 : [ 1] ui\ui_magnifier3 * 33.0 : [ 1] ui\ui_ani_cursor * 42.7 : [ 4] fx\fx_noise2 * 64.1 : [ 1] ui\ui_font_console_02 * 64.1 : [ 1] ui\ui_font_graff_19_1024 * 64.1 : [ 1] ui\ui_font_graff_22_1024 * 64.1 : [ 1] ui\ui_font_hud_01 * 128.1 : [ 1] ui\ui_font_graff_32_1024 * 128.1 : [ 1] ui\ui_font_letter_25_1024 * 231.0 : [ 1] ui\video_window * 256.1 : [ 1] ui\ui_font_graff_50_1024 * 256.1 : [ 1] ui\ui_font_hud_02 * 270.0 : [ 1] ui\video_voroni_crop * 936.0 : [ 1] ui\video_water_crop * 1024.1 : [ 1] ui\ui_actor_hint_wnd * 1024.1 : [ 1] ui\ui_actor_main_menu * 1024.1 : [ 1] ui\ui_actor_multiplayer_background * 1024.1 : [ 1] ui\ui_actor_multiplayer_game_menu * 1024.1 : [ 1] ui\ui_actor_options_background * 4096.1 : [ 1] ui\ui_common compiling shader model_def_hq compiling shader model_def_hq compiling shader model_def_lq compiling shader model_def_lq compiling shader add_point compiling shader model_def_point compiling shader add_spot compiling shader model_def_spot compiling shader model_shadow compiling shader model_def_shadow "d:\43ef~1.-\bin\xrengine.exe" * phase time: 0 ms * phase cmem: 108403 K Loading objects... compiling shader model_def_hq_0 compiling shader model_def_lq_0 compiling shader model_def_point_0 compiling shader model_def_spot_0 compiling shader model_def_shadow_0 compiling shader model_env_hq compiling shader model_env_hq_0 compiling shader model_env_lq compiling shader model_env_lq_0 compiling shader model_env_hq compiling shader model_env_lq Loading models... compiling shader simple compiling shader model_def_lqs compiling shader model_distort4glass * [prefetch] time: 22126 ms * [prefetch] memory: 103414Kb ! Unable to find Software\GSC Game World\STALKER-COP\ in registry ! Player name registry key (InstallUserName) not found ! * phase time: 22688 ms * phase cmem: 213396 K * phase time: 9 ms * phase cmem: 213396 K * Creating new game... * Loading spawn registry... * 6880 spawn points are successfully loaded * New game is successfully created! * phase time: 4210 ms * phase cmem: 257261 K * phase time: 35 ms * phase cmem: 257261 K * phase time: 27 ms * phase cmem: 257261 K * WARNING: player not logged in * client : connection accepted - <All Ok> * phase time: 44 ms * phase cmem: 257293 K * phase time: 28 ms * phase cmem: 257293 K * phase time: 21719 ms * phase cmem: 350221 K compiling shader vert compiling shader vert compiling shader vert_point compiling shader vert_spot compiling shader vert_l compiling shader vert_l compiling shader base_lplanes compiling shader base_lplanes compiling shader simple compiling shader simple_point compiling shader simple_spot compiling shader impl_dt compiling shader impl_dt compiling shader impl_point compiling shader impl_spot compiling shader impl_l compiling shader impl_l compiling shader lmap compiling shader lmap compiling shader lmap_point compiling shader lmap_spot compiling shader lmap_l compiling shader lmap_l compiling shader tree_s compiling shader tree_s_point compiling shader tree_s_spot compiling shader lod compiling shader lod compiling shader tree_w compiling shader tree_w_point compiling shader tree_w_spot compiling shader avg4 * phase time: 10876 ms * phase cmem: 351171 K * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65520 verts, 2047 Kb * [Loading VB] 65510 verts, 2047 Kb * [Loading VB] 60403 verts, 1887 Kb * [Loading VB] 65527 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65524 verts, 2047 Kb * [Loading VB] 65530 verts, 2047 Kb * [Loading VB] 65516 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65529 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 43201 verts, 1350 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65500 verts, 2046 Kb * [Loading VB] 9617 verts, 300 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 484347 indices, 945 Kb * phase time: 7868 ms * phase cmem: 351454 K * phase time: 765 ms * phase cmem: 356635 K compiling shader detail compiling shader detail_wave compiling shader detail_still * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 8418 v(20), 4514 p * [DETAILS] Batch(61), VB(164K), IB(26K) * phase time: 313 ms * phase cmem: 356651 K * Loading HOM: d:\43ef~1.-\gamedata\levels\escape\level.hom * phase time: 1114 ms * phase cmem: 356933 K * phase time: 108 ms * phase cmem: 356933 K * phase time: 135 ms * phase cmem: 356933 K ! Can't find texture 'tile\tile_plitka_qllab' ! Can't find texture 'tile\tile_walls_red_01' * t-report - base: 648, 115811 K * t-report - lmap: 14, 14337 K * WARNING: player not logged in ! Invalid ogg-comment version, file: d:\43ef~1.-\gamedata\sounds\music\escape_day.ogg ! Invalid ogg-comment version, file: d:\43ef~1.-\gamedata\sounds\music\escape_night.ogg * phase time: 16122 ms * phase cmem: 359004 K * phase time: 182 ms * phase cmem: 359004 K * [win32]: free[941208 K], reserved[198704 K], committed[957176 K] * [ D3D ]: textures[161469 K] * [x-ray]: crt heap[359004 K], process heap[281227 K], game lua[31225 K], render[192 K] * [x-ray]: economy: strings[24648 K], smem[52885 K] ! Invalid ogg-comment version, file: d:\43ef~1.-\gamedata\sounds\characters_voice\scenario\escape\levec.ogg compiling shader model_def_lqs_0 compiling shader model_def_lplanes_0 ! Unknown command: dump_infos * [win32]: free[930440 K], reserved[192068 K], committed[974580 K] * [ D3D ]: textures[163716 K] * [x-ray]: crt heap[365971 K], process heap[284463 K], game lua[40392 K], render[251 K] * [x-ray]: economy: strings[24831 K], smem[54599 K] * Saving spawns... * Saving objects... * 11094 objects are successfully saved * Game Артём - Прибытие в Зону.scop is successfully saved to file 'd:\43ef~1.-\_appdata_\savedgames\Артём - Прибытие в Зону.scop' intro_start game_loaded * MEMORY USAGE: 365933 K * End of synchronization A[1] R[1] intro_delete ::update_game_loaded compiling shader yuv2rgb intro_start intro_game intro_delete ::update_game_intro FATAL ERROR [error]Expression : !m_error_code [error]Function : raii_guard::~raii_guard [error]File : D:\prog_repository\sources\trunk\xrServerEntities\script_storage.cpp [error]Line : 748 [error]Description : d:\43ef~1.-\gamedata\scripts\sound_theme.script:225: bad argument #1 to 'gsub' (string expected, got nil) stack trace: Что-то связано со звуком. 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Juny Knife 0 Опубликовано 3 Декабря 2011 Да,можно В anim = пиши анимацию анимпоинта. К примеру: anim = animpoint_sit_normal_1 Вот так вот. Теперь мой вопрос,который уже как геморой. Вот лог вылета: * Detected CPU: Genuine Intel(R) CPU 575 @ 2.00GHz [GenuineIntel], F6/M15/S13, 1995.00 mhz, 66-clk 'rdtsc' * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3 * CPU threads: 1 Initializing File System... using fs-ltx fsgame.ltx FS: 42981 files cached 27 archives, 6490Kb memory used. Init FileSystem 8.581864 sec 'xrCore' build 3967, Dec 14 2009 EH: 3CAABCFCFF6F3A810019C6A72180F166 -----loading d:\43ef~1.-\gamedata\configs\system.ltx -----loading d:\43ef~1.-\gamedata\configs\system.ltx Initializing Engine... Starting INPUT device... Loading DLL: xrRender_R2.dll Loading DLL: xrRender_R3.dll Loading DLL: xrRender_R4.dll command line Executing config-script "user.ltx"... [d:\43ef~1.-\_appdata_\user.ltx] successfully loaded. Loading DLL: xrRender_R1.dll Loading DLL: xrGame.dll ! Unable to find Software\GSC Game World\STALKER-COP\ in registry ! Player name registry key (InstallUserName) not found ! * [win32]: free[2000480 K], reserved[29320 K], committed[67288 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[12445 K], process heap[1261 K], game lua[0 K], render[0 K] * [x-ray]: economy: strings[8027 K], smem[0 K] SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present dir[0]=D:\43EF~1.-\bin\ dir[1]=D:\43EF~1.-\ dir[2]=D:\43EF~1.-\bin\ dir[3]=C:\WINDOWS\system32\ CleanDeviceSpecifierList CleanDeviceSpecifierList Generic Hardware devices Generic Hardware SOUND: OpenAL: system default SndDevice name is Generic Hardware SOUND: OpenAL: default SndDevice name set to Generic Software SOUND: OpenAL: All available devices: 1. Generic Hardware, Spec Version 1.1 eax[2] efx[no] xram[no] 2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no] Executing config-script "d:\43ef~1.-\gamedata\configs\default_controls.ltx"... [d:\43ef~1.-\gamedata\configs\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "d:\43ef~1.-\gamedata\configs\rspec_default.ltx"... [d:\43ef~1.-\gamedata\configs\rspec_default.ltx] successfully loaded. Executing config-script "d:\43ef~1.-\gamedata\configs\default_controls.ltx"... [d:\43ef~1.-\gamedata\configs\default_controls.ltx] successfully loaded. ~ Invalid syntax in call to 'r2_aa_break' ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000] ~ Invalid syntax in call to 'r2_aa_weight' ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000] ~ Invalid syntax in call to 'sv_adm_menu_ban_time' ~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever [d:\43ef~1.-\_appdata_\user.ltx] successfully loaded. SOUND: Selected device is Generic Software * sound: EAX 2.0 extension: absent * sound: EAX 2.0 deferred: absent * sound : cache: 65537 kb, 4856 lines, 13820 bpl Starting RENDER device... * GPU [vendor:8086]-[device:2A42]: Mobile Intel(R) 4 Series Express Chipset Family * GPU driver: 6.14.10.5029 * Using software skinning * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 224 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 32 * NVAPI is missing. * Starting rendering as 2-GPU. * DVB created: 1536K * DIB created: 512K * distortion: used, dev(30),need(14) * color_mapping: used, dev(30),need(14) * SSample: 1024x768 compiling shader postprocess compiling shader postprocess_d compiling shader postprocess_cm_pre * SSample: enabled compiling shader particle_distort compiling shader particle compiling shader particle - r__tf_aniso 1 - r1_tf_mipbias 0. compiling shader simple_color compiling shader portal compiling shader editor compiling shader sky2 compiling shader sky2 compiling shader clouds compiling shader clouds Starting engine... compiling shader hud_font ! Unable to find Software\GSC Game World\STALKER-COP\ in registry ! Player name registry key (InstallUserName) not found ! ! Unable to find Software\GSC Game World\STALKER-COP\ in registry Loading DLL: xrGameSpy.dll intro_start intro_logo intro_delete ::update_logo_intro compiling shader yuv2rgb ! Invalid ogg-comment version, file: d:\43ef~1.-\gamedata\sounds\music\wasteland2.ogg * [win32]: free[1696472 K], reserved[62156 K], committed[338460 K] * [ D3D ]: textures[64 K] * [x-ray]: crt heap[96973 K], process heap[7881 K], game lua[2145 K], render[176 K] * [x-ray]: economy: strings[8079 K], smem[0 K] * 0.0 : [ 55] $null * 0.0 : [ 2] $user$cmap0 * 0.0 : [ 2] $user$cmap1 * 0.0 : [ 3] $user$distort * 0.0 : [ 6] $user$rendertarget * 0.0 : [ 5] $user$rendertarget_color_map * 0.0 : [ 1] $user$sky0 * 0.0 : [ 1] $user$sky1 * 0.0 : [ 1] $user$tonemap * 0.0 : [ 1] act\act_controller_hit1 * 0.0 : [ 1] fx\fx_flare1 * 0.0 : [ 1] fx\fx_flare2 * 0.0 : [ 1] fx\fx_flare3 * 0.0 : [ 1] fx\fx_gradient * 0.0 : [ 1] fx\fx_gradient1 * 0.0 : [ 1] fx\fx_gradient_02 * 0.0 : [ 1] fx\fx_lightning * 0.0 : [ 1] fx\fx_moon * 0.0 : [ 1] fx\fx_rain * 0.0 : [ 1] fx\fx_rainsplash1 * 0.0 : [ 1] fx\fx_sun * 0.0 : [ 1] fx\fx_sun_rise * 0.0 : [ 1] fx\fx_thunderbolts_gradient * 0.0 : [ 1] fx\fx_thunderbolts_gradient_surge * 0.0 : [ 1] fx\fx_volumefog1 * 0.0 : [ 1] glow\glow_04 * 0.0 : [ 1] glow\glow_fire1 * 0.0 : [ 1] glow\glow_orange * 0.0 : [ 1] glow\glow_orange2 * 0.0 : [ 1] glow\glow_orange_bright * 0.0 : [ 1] glow\glow_white * 0.0 : [ 1] pfx\pfx_ani-explosion-02 * 0.0 : [ 1] pfx\pfx_ani-explosion-02-b-a * 0.0 : [ 1] pfx\pfx_ani-explosion-02a * 0.0 : [ 1] pfx\pfx_ani-fire01 * 0.0 : [ 1] pfx\pfx_ani-smoke-01 * 0.0 : [ 1] pfx\pfx_anomaly_1 * 0.0 : [ 1] pfx\pfx_anomaly_16 * 0.0 : [ 1] pfx\pfx_anomaly_18 * 0.0 : [ 1] pfx\pfx_anomaly_19 * 0.0 : [ 1] pfx\pfx_anomaly_2 * 0.0 : [ 1] pfx\pfx_anomaly_21 * 0.0 : [ 1] pfx\pfx_anomaly_23 * 0.0 : [ 1] pfx\pfx_anomaly_2_green * 0.0 : [ 1] pfx\pfx_anomaly_3 * 0.0 : [ 1] pfx\pfx_anomaly_4 * 0.0 : [ 1] pfx\pfx_anomaly_5 * 0.0 : [ 1] pfx\pfx_anomaly_6 * 0.0 : [ 1] pfx\pfx_anomaly_7 * 0.0 : [ 1] pfx\pfx_anomaly_8 * 0.0 : [ 1] pfx\pfx_anomaly_88 * 0.0 : [ 1] pfx\pfx_anomaly_9 * 0.0 : [ 1] pfx\pfx_bloodsplash1 * 0.0 : [ 1] pfx\pfx_bloodsplash2 * 0.0 : [ 1] pfx\pfx_blurry_cloud * 0.0 : [ 1] pfx\pfx_brick * 0.0 : [ 1] pfx\pfx_bubble * 0.0 : [ 1] pfx\pfx_bubble_1 * 0.0 : [ 1] pfx\pfx_bubble_water * 0.0 : [ 1] pfx\pfx_concretedebris_01 * 0.0 : [ 1] pfx\pfx_concretepuffs_01 * 0.0 : [ 1] pfx\pfx_dist2 * 0.0 : [ 1] pfx\pfx_dist2inv * 0.0 : [ 1] pfx\pfx_dist3 * 0.0 : [ 1] pfx\pfx_dist4 * 0.0 : [ 1] pfx\pfx_dist7 * 0.0 : [ 1] pfx\pfx_dist8 * 0.0 : [ 1] pfx\pfx_dist9 * 0.0 : [ 1] pfx\pfx_dist_teleport * 0.0 : [ 1] pfx\pfx_distort_anomaly * 0.0 : [ 1] pfx\pfx_distortion * 0.0 : [ 1] pfx\pfx_explotions_2 * 0.0 : [ 1] pfx\pfx_explotions_3 * 0.0 : [ 1] pfx\pfx_explotions_4 * 0.0 : [ 1] pfx\pfx_explotions_smoke * 0.0 : [ 1] pfx\pfx_flame * 0.0 : [ 1] pfx\pfx_flame_01 * 0.0 : [ 1] pfx\pfx_flamefx_01 * 0.0 : [ 1] pfx\pfx_flash_01 * 0.0 : [ 1] pfx\pfx_flash_05 * 0.0 : [ 1] pfx\pfx_flash_07 * 0.0 : [ 1] pfx\pfx_gologramma * 0.0 : [ 1] pfx\pfx_gradient * 0.0 : [ 1] pfx\pfx_gradient1 * 0.0 : [ 1] pfx\pfx_leaves_01 * 0.0 : [ 1] pfx\pfx_leaves_02 * 0.0 : [ 1] pfx\pfx_light1 * 0.0 : [ 1] pfx\pfx_light3 * 0.0 : [ 1] pfx\pfx_light4 * 0.0 : [ 1] pfx\pfx_lighting_stancia_01 * 0.0 : [ 1] pfx\pfx_lighting_stancia_02 * 0.0 : [ 1] pfx\pfx_lightning_01 * 0.0 : [ 1] pfx\pfx_lightning_02 * 0.0 : [ 1] pfx\pfx_ligth_6 * 0.0 : [ 1] pfx\pfx_plasma * 0.0 : [ 1] pfx\pfx_shells1 * 0.0 : [ 1] pfx\pfx_shells2 * 0.0 : [ 1] pfx\pfx_skinsplash1 * 0.0 : [ 1] pfx\pfx_smoke_a * 0.0 : [ 1] pfx\pfx_smoke_b * 0.0 : [ 1] pfx\pfx_smokepuffs1 * 0.0 : [ 1] pfx\pfx_smokepuffs2 * 0.0 : [ 1] pfx\pfx_spark_01 * 0.0 : [ 1] pfx\pfx_sparks * 0.0 : [ 1] pfx\pfx_specks * 0.0 : [ 1] pfx\pfx_specks_poison * 0.0 : [ 1] pfx\pfx_spikey_star * 0.0 : [ 1] pfx\pfx_splash3 * 0.0 : [ 1] pfx\pfx_splash_01 * 0.0 : [ 1] pfx\pfx_splash_02 * 0.0 : [ 1] pfx\pfx_step_blood * 0.0 : [ 1] pfx\pfx_stonedebris1 * 0.0 : [ 1] pfx\pfx_stonedebris2 * 0.0 : [ 1] pfx\pfx_synus * 0.0 : [ 1] pfx\pfx_teleport * 0.0 : [ 1] pfx\pfx_test_textures * 0.0 : [ 1] pfx\pfx_vehglassdebris_01 * 0.0 : [ 1] pfx\pfx_vehmetaldebris_01 * 0.0 : [ 1] pfx\pfx_water_wave * 0.0 : [ 1] pfx\pfx_woodchips1 * 0.0 : [ 1] pfx\pfx_woodchips3 * 0.0 : [ 1] prop\prop_fake_bed_fireplace * 0.0 : [ 1] prop\prop_provod_02 * 0.0 : [ 5] sky\sky_12_vibros_cube * 0.0 : [ 5] sky\sky_12_vibros_cube#small * 0.0 : [ 18] sky\sky_13_cube * 0.0 : [ 18] sky\sky_13_cube#small * 0.0 : [ 16] sky\sky_13_cube_night * 0.0 : [ 16] sky\sky_13_cube_night#small * 0.0 : [ 12] sky\sky_13_vibros_cube * 0.0 : [ 12] sky\sky_13_vibros_cube#small * 0.0 : [ 20] sky\sky_14_cube * 0.0 : [ 20] sky\sky_14_cube#small * 0.0 : [ 7] sky\sky_17_clouds_cube * 0.0 : [ 7] sky\sky_17_clouds_cube#small * 0.0 : [ 6] sky\sky_17_cube * 0.0 : [ 6] sky\sky_17_cube#small * 0.0 : [ 8] sky\sky_18_cube * 0.0 : [ 8] sky\sky_18_cube#small * 0.0 : [ 13] sky\sky_19_cube * 0.0 : [ 13] sky\sky_19_cube#small * 0.0 : [ 2] sky\sky_1_clouds_cube * 0.0 : [ 2] sky\sky_1_clouds_cube#small * 0.0 : [ 5] sky\sky_1_cube * 0.0 : [ 5] sky\sky_1_cube#small * 0.0 : [ 2] sky\sky_20_clouds_cube * 0.0 : [ 2] sky\sky_20_clouds_cube#small * 0.0 : [ 6] sky\sky_20_cube * 0.0 : [ 6] sky\sky_20_cube#small * 0.0 : [ 12] sky\sky_2_clouds_cube * 0.0 : [ 12] sky\sky_2_clouds_cube#small * 0.0 : [ 6] sky\sky_2_cube * 0.0 : [ 6] sky\sky_2_cube#small * 0.0 : [ 13] sky\sky_3_cube * 0.0 : [ 13] sky\sky_3_cube#small * 0.0 : [ 5] sky\sky_4_cube * 0.0 : [ 5] sky\sky_4_cube#small * 0.0 : [ 13] sky\sky_5_cube * 0.0 : [ 13] sky\sky_5_cube#small * 0.0 : [ 11] sky\sky_6_cube * 0.0 : [ 11] sky\sky_6_cube#small * 0.0 : [ 15] sky\sky_7_cube * 0.0 : [ 15] sky\sky_7_cube#small * 0.0 : [ 12] sky\sky_8_cube * 0.0 : [ 12] sky\sky_8_cube#small * 0.0 : [ 31] sky\sky_9_cube * 0.0 : [ 31] sky\sky_9_cube#small * 0.0 : [ 238] sky\sky_oblaka * 0.0 : [ 1] ui\ui_actor_sleep_screen * 0.0 : [ 1] ui\ui_hud * 0.0 : [ 1] wm\wm_blood_1 * 0.0 : [ 1] wm\wm_blood_1_1 * 0.0 : [ 1] wm\wm_blood_1_2 * 0.0 : [ 1] wm\wm_blood_1_3 * 0.0 : [ 1] wm\wm_blood_drop_4 * 0.0 : [ 1] wm\wm_bullet_asfalt_1 * 0.0 : [ 1] wm\wm_bullet_asfalt_2 * 0.0 : [ 1] wm\wm_bullet_asfalt_3 * 0.0 : [ 1] wm\wm_bullet_brick_1 * 0.0 : [ 1] wm\wm_bullet_brick_2 * 0.0 : [ 1] wm\wm_bullet_concrete * 0.0 : [ 1] wm\wm_bullet_concrete_1 * 0.0 : [ 1] wm\wm_bullet_concrete_2 * 0.0 : [ 1] wm\wm_bullet_concrete_4 * 0.0 : [ 1] wm\wm_bullet_concrete_5 * 0.0 : [ 1] wm\wm_bullet_concrete_6 * 0.0 : [ 1] wm\wm_bullet_concrete_7 * 0.0 : [ 1] wm\wm_bullet_glass01 * 0.0 : [ 1] wm\wm_bullet_glass02 * 0.0 : [ 1] wm\wm_bullet_glass03 * 0.0 : [ 1] wm\wm_bullet_glass04 * 0.0 : [ 1] wm\wm_bullet_ground * 0.0 : [ 1] wm\wm_bullet_ground_1 * 0.0 : [ 1] wm\wm_bullet_ground_2 * 0.0 : [ 1] wm\wm_bullet_metall_thik * 0.0 : [ 1] wm\wm_bullet_metall_thik_1 * 0.0 : [ 1] wm\wm_bullet_metall_thik_2 * 0.0 : [ 1] wm\wm_bullet_metall_thik_3 * 0.0 : [ 1] wm\wm_bullet_metall_thin * 0.0 : [ 1] wm\wm_bullet_metall_thin_1 * 0.0 : [ 1] wm\wm_bullet_metall_thin_2 * 0.0 : [ 1] wm\wm_bullet_metall_thin_3 * 0.0 : [ 1] wm\wm_bullet_metall_thin_4 * 0.0 : [ 1] wm\wm_bullet_wood * 0.0 : [ 1] wm\wm_bullet_wood_1 * 0.0 : [ 1] wm\wm_bullet_wood_2 * 0.0 : [ 1] wm\wm_bullet_wood_3 * 0.0 : [ 1] wm\wm_bullet_wood_4 * 0.0 : [ 1] wm\wm_bullet_wood_5 * 0.0 : [ 1] wm\wm_bullet_wood_6 * 0.0 : [ 1] wm\wm_bullet_wood_7 * 0.0 : [ 1] wm\wm_bullet_wood_8 * 0.0 : [ 1] wm\wm_bullet_wood_9 * 0.0 : [ 1] wm\wm_grenade * 0.0 : [ 1] wm\wm_knife_dead * 0.0 : [ 1] wm\wm_knife_horiz * 0.0 : [ 1] wm\wm_knife_horiz_blood * 0.0 : [ 1] wm\wm_knife_horiz_blood1 * 0.0 : [ 1] wm\wm_knife_horiz_metal * 0.0 : [ 1] wm\wm_knife_horiz_ston * 0.0 : [ 1] wm\wm_knife_wood * 0.0 : [ 1] wm\wm_knife_wood1 * 0.0 : [ 1] wm\wm_knife_wood2 * 16.1 : [ 1] ui\ui_font_arial_14_1024 * 32.1 : [ 1] ui\ui_font_letter_16_1024 * 32.1 : [ 1] ui\ui_font_letter_18_1024 * 32.1 : [ 1] ui\ui_magnifier3 * 33.0 : [ 1] ui\ui_ani_cursor * 42.7 : [ 4] fx\fx_noise2 * 64.1 : [ 1] ui\ui_font_console_02 * 64.1 : [ 1] ui\ui_font_graff_19_1024 * 64.1 : [ 1] ui\ui_font_graff_22_1024 * 64.1 : [ 1] ui\ui_font_hud_01 * 128.1 : [ 1] ui\ui_font_graff_32_1024 * 128.1 : [ 1] ui\ui_font_letter_25_1024 * 231.0 : [ 1] ui\video_window * 256.1 : [ 1] ui\ui_font_graff_50_1024 * 256.1 : [ 1] ui\ui_font_hud_02 * 270.0 : [ 1] ui\video_voroni_crop * 936.0 : [ 1] ui\video_water_crop * 1024.1 : [ 1] ui\ui_actor_main_menu * 1024.1 : [ 1] ui\ui_actor_multiplayer_background * 1024.1 : [ 1] ui\ui_actor_multiplayer_game_menu * 1024.1 : [ 1] ui\ui_actor_options_background * 2048.1 : [ 1] ui\ui_actor_hint_wnd * 4096.1 : [ 1] ui\ui_common compiling shader model_def_hq compiling shader model_def_hq compiling shader model_def_lq compiling shader model_def_lq compiling shader add_point compiling shader model_def_point compiling shader add_spot compiling shader model_def_spot compiling shader model_shadow compiling shader model_def_shadow "d:\43ef~1.-\bin\xrengine.exe" * phase time: 0 ms * phase cmem: 108434 K Loading objects... compiling shader model_def_hq_0 compiling shader model_def_lq_0 compiling shader model_def_point_0 compiling shader model_def_spot_0 compiling shader model_def_shadow_0 compiling shader model_env_hq compiling shader model_env_hq_0 compiling shader model_env_lq compiling shader model_env_lq_0 compiling shader model_env_hq compiling shader model_env_lq Loading models... compiling shader simple compiling shader model_def_lqs compiling shader model_distort4glass * [prefetch] time: 21081 ms * [prefetch] memory: 103414Kb ! Unable to find Software\GSC Game World\STALKER-COP\ in registry ! Player name registry key (InstallUserName) not found ! * phase time: 21819 ms * phase cmem: 213394 K * phase time: 10 ms * phase cmem: 213394 K * Creating new game... * Loading spawn registry... * 6880 spawn points are successfully loaded * New game is successfully created! * phase time: 5222 ms * phase cmem: 257275 K * phase time: 124 ms * phase cmem: 257275 K * phase time: 26 ms * phase cmem: 257275 K * WARNING: player not logged in * client : connection accepted - <All Ok> * phase time: 89 ms * phase cmem: 257308 K * phase time: 40 ms * phase cmem: 257308 K * phase time: 15410 ms * phase cmem: 350236 K compiling shader vert compiling shader vert compiling shader vert_point compiling shader vert_spot compiling shader vert_l compiling shader vert_l compiling shader base_lplanes compiling shader base_lplanes compiling shader simple compiling shader simple_point compiling shader simple_spot compiling shader impl_dt compiling shader impl_dt compiling shader impl_point compiling shader impl_spot compiling shader impl_l compiling shader impl_l compiling shader lmap compiling shader lmap compiling shader lmap_point compiling shader lmap_spot compiling shader lmap_l compiling shader lmap_l compiling shader tree_s compiling shader tree_s_point compiling shader tree_s_spot compiling shader lod compiling shader lod compiling shader tree_w compiling shader tree_w_point compiling shader tree_w_spot compiling shader avg4 * phase time: 3922 ms * phase cmem: 351169 K * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65520 verts, 2047 Kb * [Loading VB] 65510 verts, 2047 Kb * [Loading VB] 60403 verts, 1887 Kb * [Loading VB] 65527 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65524 verts, 2047 Kb * [Loading VB] 65530 verts, 2047 Kb * [Loading VB] 65516 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65529 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 43201 verts, 1350 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65500 verts, 2046 Kb * [Loading VB] 9617 verts, 300 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 484347 indices, 945 Kb * phase time: 8615 ms * phase cmem: 351485 K * phase time: 617 ms * phase cmem: 356649 K compiling shader detail compiling shader detail_wave compiling shader detail_still * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 8418 v(20), 4514 p * [DETAILS] Batch(61), VB(164K), IB(26K) * phase time: 299 ms * phase cmem: 356681 K * Loading HOM: d:\43ef~1.-\gamedata\levels\escape\level.hom * phase time: 1078 ms * phase cmem: 356964 K * phase time: 91 ms * phase cmem: 356964 K * phase time: 129 ms * phase cmem: 356964 K ! Can't find texture 'tile\tile_plitka_qllab' ! Can't find texture 'tile\tile_walls_red_01' * t-report - base: 648, 119566 K * t-report - lmap: 14, 14337 K * WARNING: player not logged in ! Invalid ogg-comment version, file: d:\43ef~1.-\gamedata\sounds\music\escape_day.ogg ! Invalid ogg-comment version, file: d:\43ef~1.-\gamedata\sounds\music\escape_night.ogg * phase time: 17166 ms * phase cmem: 359051 K * phase time: 156 ms * phase cmem: 359051 K * [win32]: free[940240 K], reserved[198968 K], committed[957880 K] * [ D3D ]: textures[162152 K] * [x-ray]: crt heap[359051 K], process heap[281904 K], game lua[31228 K], render[192 K] * [x-ray]: economy: strings[24650 K], smem[52885 K] ! Invalid ogg-comment version, file: d:\43ef~1.-\gamedata\sounds\characters_voice\scenario\escape\levec.ogg compiling shader model_def_lqs_0 compiling shader model_def_lplanes_0 ! Unknown command: dump_infos * [win32]: free[927224 K], reserved[191628 K], committed[978236 K] * [ D3D ]: textures[168496 K] * [x-ray]: crt heap[365910 K], process heap[289239 K], game lua[40742 K], render[251 K] * [x-ray]: economy: strings[24833 K], smem[54599 K] * Saving spawns... * Saving objects... * 11115 objects are successfully saved * Game Артём - Прибытие в Зону.scop is successfully saved to file 'd:\43ef~1.-\_appdata_\savedgames\Артём - Прибытие в Зону.scop' intro_start game_loaded * MEMORY USAGE: 366281 K * End of synchronization A[1] R[1] intro_delete ::update_game_loaded compiling shader yuv2rgb intro_start intro_game intro_delete ::update_game_intro FATAL ERROR [error]Expression : !m_error_code [error]Function : raii_guard::~raii_guard [error]File : D:\prog_repository\sources\trunk\xrServerEntities\script_storage.cpp [error]Line : 748 [error]Description : d:\43ef~1.-\gamedata\scripts\xr_logic.script:597: attempt to call field '?' (a nil value) stack trace: [logic] active = remark@levec1 inv_max_weight = 1 meet = no_meet combat_ignore = combat_ignore danger = danger_ignore level_spot = medic [remark@levec1] meet = no_meet no_move = true anim = fold_arms target = nil snd = levec on_signal = sound_end | walker@levec_quest_1 [walker@levec_quest_1] path_walk = levec_quest_1 target = path_name | levec_quest_1 meet = no_meet use = false on_info = {=check_precond_timer(1000) =dist_to_actor_le(2)} remark@2 [remark@2] snd = leves_replic_2 anim = choose taget = path_name|levec_quest_2 no_move = true use = false no_meet = true on_signal = sound_end | walker@2 [walker@2] path_walk = levec_quest_2 target = path_name| levec_quest_2 meet = no_meet use= false on_info = { = check_precond_timer(1000) = dist_to_actor_le(4)} remark@3 [remark@3] no_move = true anim = sit_knee no_meet = true use = false [danger_ignore] ignore_distance = 5 [meet] use = false use_wpn = true meet_talk_enabled = false Поделиться этим сообщением Ссылка на сообщение
Juny Knife 0 Опубликовано 7 Декабря 2011 (изменено) Здравствуй мой родимый портал,есть вопрос,касающийся логики. Какими способами можно перейти от логики walker в логику remark. Ремарковые линии перехода типо sound_end или anim_end не канают.Также игра не читает {on_info = {=check_precond_timer(1000) =dist_to_actor_le(4)} Что делать,как перейти? Изменено 7 Декабря 2011 пользователем Juny Knife Поделиться этим сообщением Ссылка на сообщение