Кубанец 7 Опубликовано 29 Ноября 2011 Всем добрый.Подскажи пожалуйста ответ на такой вопрос либо дайте ссылку где можно ознакомиться с этим. 1. Как заспавнить нпс, тайник после выполнения определённого условия?( мы принесли штурвал бороде, а он говорит забери награду у перца или в рюкзаке на партовых кранах) и там появляется либо перец либо тайник. 2. Как заспавнить нпс после взятия тайника( чтоб они атаковали гг) Поделиться этим сообщением Ссылка на сообщение
Кубанец 7 Опубликовано 4 Декабря 2011 (изменено) Всем добрый. Столкнулся с проблеммой, не могу запаковать all.spawn. Пробую заспавнить нпс и при запаковке D:\ggEditor_01\as>universal_acdc.pl -c importing alife objects... importing alife objects from file alife_zaton.ltx... FATAL ERROR! Function: stkutils::ini_file::import_properties Line: 261 Expression: defined $p->{default} or $value Description: in section [20000] parameter upd:health_old has no value!!! D:\ggEditor_01\as>pause Для продолжения нажмите любую клавишу . . . Сама секция спавна [20000] ; cse_abstract properties section_name = stalker name =zat_sz_normal position = 245.877136,17.151283,515.146301 direction = 0,0,0 character_profile = zat_sz_normal ; cse_alife_object properties game_vertex_id = 6 distance = 4.90000009536743 level_vertex_id = 1386402 object_flags = 0xffffffbf custom_data = <<END cfg = scripts\sz\zat_sz_normal.ltx END ; cse_alife_creature_abstract properties g_team = 0 g_squad = 0 g_group = 0 health = 2 dynamic_out_restrictions = dynamic_in_restrictions = health = 2 upd:timestamp = 0 upd:creature_flags = 0 upd:position = 245.877136,17.151283,515.146301 upd:o_model = 0 upd:o_torso = 0,0,0 upd:g_team = 0 upd:g_squad = 0 upd:g_group = 0 ; cse_alife_monster_abstract properties upd:next_game_vertex_id = 65535 upd:prev_game_vertex_id = 65535 upd:distance_from_point = 0 upd:distance_to_point = 0 ; cse_alife_human_abstract properties predicate5 = 2,2,1,2,0 predicate4 = 2,2,1,2 ; cse_ph_skeleton properties upd:start_dialog = ; se_stalker properties Как быть? Изменено 4 Декабря 2011 пользователем Кубанец Поделиться этим сообщением Ссылка на сообщение
Кубанец 7 Опубликовано 5 Декабря 2011 Всем добрый, с прошлым вопросом разобрался благодаря вашей помощи.Теперь другой вопрос: тренируюсь создать нпс http://narod.ru/disk/33433581001/gamedata.rar.html и игра не грузится вылет * Detected CPU: Intel® Core i5 CPU 760 @ 2.80GHz [GenuineIntel], F6/M14/S5, 2809.00 mhz, 57-clk 'rdtsc' * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2 * CPU threads: 4 Initializing File System... using fs-ltx fsgame.ltx FS: 40437 files cached 28 archives, 7162Kb memory used. Init FileSystem 1.165039 sec 'xrCore' build 3967, Dec 14 2009 EH: 691FAEC5FE3A0928296CF56959F213FD -----loading f:\Игры\s.t.a.l.k.e.r. - Зов Припяти\gamedata\configs\system.ltx -----loading f:\Игры\s.t.a.l.k.e.r. - Зов Припяти\gamedata\configs\system.ltx Initializing Engine... Starting INPUT device... Loading DLL: xrRender_R2.dll Loading DLL: xrRender_R3.dll refCount:m_pAdapter 1 Loading DLL: xrRender_R4.dll command line Executing config-script "user.ltx"... [c:\users\public\docume~1\stalke~1.-\user.ltx] successfully loaded. Loading DLL: xrRender_R4.dll Loading DLL: xrGame.dll * [win32]: free[3989536 K], reserved[71136 K], committed[133568 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[13103 K], process heap[5087 K], game lua[0 K], render[0 K] * [x-ray]: economy: strings[8039 K], smem[0 K] SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present dir[0]=F:\Игры\S.T.A.L.K.E.R. - Зов Припяти\bin\ dir[1]=F:\Игры\S.T.A.L.K.E.R. - Зов Припяти\ dir[2]=F:\Игры\S.T.A.L.K.E.R. - Зов Припяти\bin\ dir[3]=C:\Windows\system32\ CleanDeviceSpecifierList CleanDeviceSpecifierList Generic Hardware devices Generic Hardware SOUND: OpenAL: system default SndDevice name is Generic Hardware SOUND: OpenAL: default SndDevice name set to Generic Software SOUND: OpenAL: All available devices: 1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no] 2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no] Executing config-script "f:\Игры\s.t.a.l.k.e.r. - Зов Припяти\gamedata\configs\default_controls.ltx"... [f:\Игры\s.t.a.l.k.e.r. - Зов Припяти\gamedata\configs\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "f:\Игры\s.t.a.l.k.e.r. - Зов Припяти\gamedata\configs\rspec_extreme.ltx"... [f:\Игры\s.t.a.l.k.e.r. - Зов Припяти\gamedata\configs\rspec_extreme.ltx] successfully loaded. Executing config-script "f:\Игры\s.t.a.l.k.e.r. - Зов Припяти\gamedata\configs\default_controls.ltx"... [f:\Игры\s.t.a.l.k.e.r. - Зов Припяти\gamedata\configs\default_controls.ltx] successfully loaded. ~ Invalid syntax in call to 'r2_aa_break' ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000] ~ Invalid syntax in call to 'r2_aa_weight' ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000] ~ Invalid syntax in call to 'sv_adm_menu_ban_time' ~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever [c:\users\public\docume~1\stalke~1.-\user.ltx] successfully loaded. SOUND: Selected device is Generic Software * sound: EAX 2.0 extension: absent * sound: EAX 2.0 deferred: absent * sound : cache: 65537 kb, 4856 lines, 13820 bpl Starting RENDER device... * GPU [vendor:1002]-[device:68B8]: ASUS EAH5770 Series * CREATE: DeviceREF: 4 * Texture memory: 1014 M * GPU shading: vs(0/4.0/40), ps(0/4.0/40) * GPU vertex cache: unrecognized, 24 * NVAPI is missing. * Starting rendering as 2-GPU. * DVB created: 1536K * DIB created: 512K ! Renderer doesn't support blender 'effects\shadow_world' * HWDST/PCF supported and used - r__tf_aniso 16 - r2_tf_mipbias 0. Starting engine... Loading DLL: xrGameSpy.dll ! Missing ogg-comment, file: f:\Игры\s.t.a.l.k.e.r. - Зов Припяти\gamedata\sounds\video\ati_radeon_1920x1080.ogg ! Missing ogg-comment, file: f:\Игры\s.t.a.l.k.e.r. - Зов Припяти\gamedata\sounds\video\amd_fusion_final_720.ogg intro_start intro_logo intro_delete ::update_logo_intro * [win32]: free[3736824 K], reserved[94956 K], committed[362460 K] * [ D3D ]: textures[64 K] * [x-ray]: crt heap[98142 K], process heap[11868 K], game lua[2143 K], render[140 K] * [x-ray]: economy: strings[8123 K], smem[0 K] * 0.0 : [ 3] $null * 0.0 : [ 1] $user$NVHHGGTex * 0.0 : [ 5] $user$NVjitterTex * 0.0 : [ 8] $user$Texture_color * 0.0 : [ 1] $user$Texture_color_out * 0.0 : [ 7] $user$Texture_obstacles * 0.0 : [ 3] $user$Texture_obstvelocity * 0.0 : [ 3] $user$Texture_pressure * 0.0 : [ 2] $user$Texture_tempscalar * 0.0 : [ 3] $user$Texture_tempvector * 0.0 : [ 5] $user$Texture_velocity0 * 0.0 : [ 4] $user$Texture_velocity1 * 0.0 : [ 3] $user$accum * 0.0 : [ 1] $user$accum_temp * 0.0 : [ 7] $user$albedo * 0.0 : [ 4] $user$bloom1 * 0.0 : [ 2] $user$bloom2 * 0.0 : [ 2] $user$cmap0 * 0.0 : [ 2] $user$cmap1 * 0.0 : [ 3] $user$edgeTex * 0.0 : [ 2] $user$env_s0 * 0.0 : [ 2] $user$env_s1 * 0.0 : [ 5] $user$generic0 * 0.0 : [ 4] $user$generic1 * 0.0 : [ 2] $user$generic2 * 0.0 : [ 4] $user$jitter_0 * 0.0 : [ 2] $user$jitter_1 * 0.0 : [ 1] $user$jitter_2 * 0.0 : [ 1] $user$jitter_3 * 0.0 : [ 1] $user$jitter_4 * 0.0 : [ 1] $user$jitter_mipped * 0.0 : [ 2] $user$lum_t64 * 0.0 : [ 3] $user$lum_t8 * 0.0 : [ 1] $user$luminance_0 * 0.0 : [ 1] $user$luminance_1 * 0.0 : [ 1] $user$luminance_2 * 0.0 : [ 1] $user$luminance_3 * 0.0 : [ 9] $user$material * 0.0 : [ 108] $user$position * 0.0 : [ 3] $user$rayCastTex * 0.0 : [ 6] $user$rayDataTex * 0.0 : [ 2] $user$rayDataTexSmall * 0.0 : [ 1] $user$sky0 * 0.0 : [ 1] $user$sky1 * 0.0 : [ 8] $user$smap_depth * 0.0 : [ 1] $user$smap_depth_minmax * 0.0 : [ 1] $user$smap_surf * 0.0 : [ 7] $user$tonemap * 0.0 : [ 2] $user$tonemap_src * 0.0 : [ 2] act\act_controller_hit1 * 0.0 : [ 2] fx\fx_flare1 * 0.0 : [ 1] fx\fx_flare2 * 0.0 : [ 1] fx\fx_flare3 * 0.0 : [ 2] fx\fx_gradient * 0.0 : [ 2] fx\fx_gradient1 * 0.0 : [ 1] fx\fx_lightning * 0.0 : [ 1] fx\fx_noise * 0.0 : [ 2] fx\fx_noise2 * 0.0 : [ 1] fx\fx_rain * 0.0 : [ 1] fx\fx_rainsplash1 * 0.0 : [ 2] fx\fx_sun * 0.0 : [ 1] fx\fx_sun_rise * 0.0 : [ 1] fx\fx_thunderbolts_gradient * 0.0 : [ 1] fx\fx_thunderbolts_gradient_surge * 0.0 : [ 2] fx\fx_volumefog1 * 0.0 : [ 2] glow\glow_04 * 0.0 : [ 2] glow\glow_fire1 * 0.0 : [ 2] glow\glow_orange * 0.0 : [ 2] glow\glow_orange2 * 0.0 : [ 2] glow\glow_orange_bright * 0.0 : [ 2] glow\glow_white * 0.0 : [ 2] internal\internal_fireTransferFunction * 0.0 : [ 3] lights\lights_spot01 * 0.0 : [ 2] pfx\pfx_ani-explosion-02 * 0.0 : [ 2] pfx\pfx_ani-explosion-02-b-a * 0.0 : [ 2] pfx\pfx_ani-explosion-02a * 0.0 : [ 2] pfx\pfx_ani-fire01 * 0.0 : [ 2] pfx\pfx_ani-smoke-01 * 0.0 : [ 2] pfx\pfx_anomaly_1 * 0.0 : [ 2] pfx\pfx_anomaly_16 * 0.0 : [ 2] pfx\pfx_anomaly_18 * 0.0 : [ 2] pfx\pfx_anomaly_19 * 0.0 : [ 2] pfx\pfx_anomaly_2 * 0.0 : [ 2] pfx\pfx_anomaly_21 * 0.0 : [ 2] pfx\pfx_anomaly_23 * 0.0 : [ 2] pfx\pfx_anomaly_2_green * 0.0 : [ 2] pfx\pfx_anomaly_3 * 0.0 : [ 2] pfx\pfx_anomaly_4 * 0.0 : [ 2] pfx\pfx_anomaly_5 * 0.0 : [ 2] pfx\pfx_anomaly_6 * 0.0 : [ 2] pfx\pfx_anomaly_7 * 0.0 : [ 2] pfx\pfx_anomaly_8 * 0.0 : [ 2] pfx\pfx_anomaly_88 * 0.0 : [ 2] pfx\pfx_anomaly_9 * 0.0 : [ 2] pfx\pfx_bloodsplash1 * 0.0 : [ 2] pfx\pfx_bloodsplash2 * 0.0 : [ 2] pfx\pfx_blurry_cloud * 0.0 : [ 2] pfx\pfx_brick * 0.0 : [ 2] pfx\pfx_bubble * 0.0 : [ 2] pfx\pfx_bubble_1 * 0.0 : [ 2] pfx\pfx_bubble_water * 0.0 : [ 2] pfx\pfx_concretedebris_01 * 0.0 : [ 2] pfx\pfx_concretepuffs_01 * 0.0 : [ 1] pfx\pfx_dist2 * 0.0 : [ 1] pfx\pfx_dist2inv * 0.0 : [ 1] pfx\pfx_dist3 * 0.0 : [ 1] pfx\pfx_dist4 * 0.0 : [ 1] pfx\pfx_dist8 * 0.0 : [ 1] pfx\pfx_dist9 * 0.0 : [ 1] pfx\pfx_dist_teleport * 0.0 : [ 1] pfx\pfx_distort_anomaly * 0.0 : [ 2] pfx\pfx_distortion * 0.0 : [ 2] pfx\pfx_explotions_2 * 0.0 : [ 2] pfx\pfx_explotions_3 * 0.0 : [ 2] pfx\pfx_explotions_4 * 0.0 : [ 2] pfx\pfx_explotions_smoke * 0.0 : [ 2] pfx\pfx_flame * 0.0 : [ 2] pfx\pfx_flame_01 * 0.0 : [ 2] pfx\pfx_flamefx_01 * 0.0 : [ 2] pfx\pfx_flash_01 * 0.0 : [ 2] pfx\pfx_flash_05 * 0.0 : [ 2] pfx\pfx_flash_07 * 0.0 : [ 2] pfx\pfx_gologramma * 0.0 : [ 2] pfx\pfx_gradient * 0.0 : [ 2] pfx\pfx_gradient1 * 0.0 : [ 2] pfx\pfx_leaves_01 * 0.0 : [ 2] pfx\pfx_leaves_02 * 0.0 : [ 2] pfx\pfx_light1 * 0.0 : [ 2] pfx\pfx_light3 * 0.0 : [ 2] pfx\pfx_light4 * 0.0 : [ 1] pfx\pfx_lighting_stancia_01 * 0.0 : [ 1] pfx\pfx_lighting_stancia_02 * 0.0 : [ 2] pfx\pfx_lightning_01 * 0.0 : [ 2] pfx\pfx_lightning_02 * 0.0 : [ 2] pfx\pfx_ligth_6 * 0.0 : [ 2] pfx\pfx_plasma * 0.0 : [ 2] pfx\pfx_shells1 * 0.0 : [ 2] pfx\pfx_shells2 * 0.0 : [ 2] pfx\pfx_skinsplash1 * 0.0 : [ 2] pfx\pfx_smoke_a * 0.0 : [ 2] pfx\pfx_smoke_b * 0.0 : [ 2] pfx\pfx_smokepuffs1 * 0.0 : [ 2] pfx\pfx_smokepuffs2 * 0.0 : [ 2] pfx\pfx_spark_01 * 0.0 : [ 2] pfx\pfx_sparks * 0.0 : [ 2] pfx\pfx_specks * 0.0 : [ 2] pfx\pfx_specks_poison * 0.0 : [ 2] pfx\pfx_spikey_star * 0.0 : [ 2] pfx\pfx_splash3 * 0.0 : [ 2] pfx\pfx_splash_01 * 0.0 : [ 2] pfx\pfx_splash_02 * 0.0 : [ 2] pfx\pfx_step_blood * 0.0 : [ 2] pfx\pfx_stonedebris1 * 0.0 : [ 2] pfx\pfx_stonedebris2 * 0.0 : [ 2] pfx\pfx_synus * 0.0 : [ 2] pfx\pfx_teleport * 0.0 : [ 2] pfx\pfx_test_textures * 0.0 : [ 2] pfx\pfx_vehglassdebris_01 * 0.0 : [ 2] pfx\pfx_vehmetaldebris_01 * 0.0 : [ 2] pfx\pfx_water_wave * 0.0 : [ 2] pfx\pfx_woodchips1 * 0.0 : [ 2] pfx\pfx_woodchips3 * 0.0 : [ 2] prop\prop_fake_bed_fireplace * 0.0 : [ 2] prop\prop_provod_02 * 0.0 : [ 5] sky\sky_12_vibros_cube * 0.0 : [ 5] sky\sky_12_vibros_cube#small * 0.0 : [ 26] sky\sky_13_cube * 0.0 : [ 26] sky\sky_13_cube#small * 0.0 : [ 16] sky\sky_13_cube_night * 0.0 : [ 16] sky\sky_13_cube_night#small * 0.0 : [ 12] sky\sky_13_vibros_cube * 0.0 : [ 12] sky\sky_13_vibros_cube#small * 0.0 : [ 10] sky\sky_14_cube * 0.0 : [ 10] sky\sky_14_cube#small * 0.0 : [ 4] sky\sky_17_clouds_cube * 0.0 : [ 4] sky\sky_17_clouds_cube#small * 0.0 : [ 4] sky\sky_17_cube * 0.0 : [ 4] sky\sky_17_cube#small * 0.0 : [ 8] sky\sky_18_cube * 0.0 : [ 8] sky\sky_18_cube#small * 0.0 : [ 11] sky\sky_19_cube * 0.0 : [ 11] sky\sky_19_cube#small * 0.0 : [ 4] sky\sky_1_clouds_cube * 0.0 : [ 4] sky\sky_1_clouds_cube#small * 0.0 : [ 4] sky\sky_20_clouds_cube * 0.0 : [ 4] sky\sky_20_clouds_cube#small * 0.0 : [ 4] sky\sky_20_cube * 0.0 : [ 4] sky\sky_20_cube#small * 0.0 : [ 4] sky\sky_2_clouds_cube * 0.0 : [ 4] sky\sky_2_clouds_cube#small * 0.0 : [ 4] sky\sky_2_cube * 0.0 : [ 4] sky\sky_2_cube#small * 0.0 : [ 12] sky\sky_3_cube * 0.0 : [ 12] sky\sky_3_cube#small * 0.0 : [ 3] sky\sky_4_cube * 0.0 : [ 3] sky\sky_4_cube#small * 0.0 : [ 30] sky\sky_5_cube * 0.0 : [ 30] sky\sky_5_cube#small * 0.0 : [ 7] sky\sky_6_cube * 0.0 : [ 7] sky\sky_6_cube#small * 0.0 : [ 11] sky\sky_7_cube * 0.0 : [ 11] sky\sky_7_cube#small * 0.0 : [ 8] sky\sky_8_cube * 0.0 : [ 8] sky\sky_8_cube#small * 0.0 : [ 51] sky\sky_9_cube * 0.0 : [ 51] sky\sky_9_cube#small * 0.0 : [ 238] sky\sky_oblaka * 0.0 : [ 1] ui\ui_actor_hint_wnd * 0.0 : [ 1] ui\ui_actor_multiplayer_game_menu * 0.0 : [ 1] ui\ui_actor_sleep_screen * 0.0 : [ 1] ui\ui_common * 0.0 : [ 1] water\water_SBumpVolume * 0.0 : [ 1] water\water_flowing_nmap * 0.0 : [ 1] water\water_normal * 0.0 : [ 1] wm\wm_blood_1 * 0.0 : [ 1] wm\wm_blood_1_1 * 0.0 : [ 1] wm\wm_blood_1_2 * 0.0 : [ 1] wm\wm_blood_1_3 * 0.0 : [ 1] wm\wm_blood_drop_4 * 0.0 : [ 1] wm\wm_bullet_asfalt_1 * 0.0 : [ 1] wm\wm_bullet_asfalt_2 * 0.0 : [ 1] wm\wm_bullet_asfalt_3 * 0.0 : [ 1] wm\wm_bullet_brick_1 * 0.0 : [ 1] wm\wm_bullet_brick_2 * 0.0 : [ 1] wm\wm_bullet_concrete * 0.0 : [ 1] wm\wm_bullet_concrete_1 * 0.0 : [ 1] wm\wm_bullet_concrete_2 * 0.0 : [ 1] wm\wm_bullet_concrete_4 * 0.0 : [ 1] wm\wm_bullet_concrete_5 * 0.0 : [ 1] wm\wm_bullet_concrete_6 * 0.0 : [ 1] wm\wm_bullet_concrete_7 * 0.0 : [ 1] wm\wm_bullet_glass01 * 0.0 : [ 1] wm\wm_bullet_glass02 * 0.0 : [ 1] wm\wm_bullet_glass03 * 0.0 : [ 1] wm\wm_bullet_glass04 * 0.0 : [ 1] wm\wm_bullet_ground * 0.0 : [ 1] wm\wm_bullet_ground_1 * 0.0 : [ 1] wm\wm_bullet_ground_2 * 0.0 : [ 1] wm\wm_bullet_metall_thik * 0.0 : [ 1] wm\wm_bullet_metall_thik_1 * 0.0 : [ 1] wm\wm_bullet_metall_thik_2 * 0.0 : [ 1] wm\wm_bullet_metall_thik_3 * 0.0 : [ 1] wm\wm_bullet_metall_thin * 0.0 : [ 1] wm\wm_bullet_metall_thin_1 * 0.0 : [ 1] wm\wm_bullet_metall_thin_2 * 0.0 : [ 1] wm\wm_bullet_metall_thin_3 * 0.0 : [ 1] wm\wm_bullet_metall_thin_4 * 0.0 : [ 1] wm\wm_bullet_wood * 0.0 : [ 1] wm\wm_bullet_wood_1 * 0.0 : [ 1] wm\wm_bullet_wood_2 * 0.0 : [ 1] wm\wm_bullet_wood_3 * 0.0 : [ 1] wm\wm_bullet_wood_4 * 0.0 : [ 1] wm\wm_bullet_wood_5 * 0.0 : [ 1] wm\wm_bullet_wood_6 * 0.0 : [ 1] wm\wm_bullet_wood_7 * 0.0 : [ 1] wm\wm_bullet_wood_8 * 0.0 : [ 1] wm\wm_bullet_wood_9 * 0.0 : [ 1] wm\wm_grenade * 0.0 : [ 1] wm\wm_knife_dead * 0.0 : [ 1] wm\wm_knife_horiz * 0.0 : [ 1] wm\wm_knife_horiz_blood * 0.0 : [ 1] wm\wm_knife_horiz_blood1 * 0.0 : [ 1] wm\wm_knife_horiz_metal * 0.0 : [ 1] wm\wm_knife_horiz_ston * 0.0 : [ 1] wm\wm_knife_wood * 0.0 : [ 1] wm\wm_knife_wood1 * 0.0 : [ 1] wm\wm_knife_wood2 * 32.1 : [ 1] ui\ui_font_arial_14_1600 * 32.1 : [ 1] ui\ui_magnifier2 * 33.0 : [ 1] ui\ui_ani_cursor * 64.1 : [ 1] ui\ui_font_console_02 * 64.1 : [ 1] ui\ui_font_hud_01 * 64.1 : [ 1] ui\ui_font_letter_16_1600 * 64.1 : [ 1] ui\ui_font_letter_18_1600 * 128.1 : [ 1] ui\ui_font_graff_19_1600 * 128.1 : [ 1] ui\ui_font_graff_22_1600 * 256.1 : [ 1] ui\ui_font_graff_32_1600 * 256.1 : [ 1] ui\ui_font_hud_02 * 256.1 : [ 1] ui\ui_font_letter_25_1600 * 270.0 : [ 1] ui\video_voroni_crop * 512.1 : [ 1] ui\ui_font_graff_50_1600 * 936.0 : [ 1] ui\video_water_crop * 1024.1 : [ 1] ui\ui_actor_main_menu * 1024.1 : [ 1] ui\ui_actor_widescreen_sidepanels "f:\Игры\s.t.a.l.k.e.r. - Зов Припяти\bin\xrengine.exe" * phase time: 1 ms * phase cmem: 108494 K Loading objects... Loading models... * [prefetch] time: 7048 ms * [prefetch] memory: 128130Kb * phase time: 7249 ms * phase cmem: 239079 K * phase time: 6 ms * phase cmem: 239079 K * Creating new game... * Loading spawn registry... [0]=[actor] [1]=[default] [2]=[mp_actor] [3]=[actor_visual_stalker] [4]=[sim_default_duty_0] [5]=[sim_default_duty_1] [6]=[sim_default_duty_2] [7]=[sim_default_duty_3] [8]=[sim_default_duty_4] [9]=[sim_default_monolith_0] [10]=[sim_default_monolith_1] [11]=[sim_default_monolith_2] [12]=[sim_default_monolith_3] [13]=[sim_default_monolith_4] [14]=[sim_default_freedom_0] [15]=[sim_default_freedom_1] [16]=[sim_default_freedom_2] [17]=[sim_default_freedom_3] [18]=[sim_default_freedom_4] [19]=[sim_default_bandit_0] [20]=[sim_default_bandit_1] [21]=[sim_default_bandit_2] [22]=[sim_default_bandit_3] [23]=[sim_default_bandit_4] [24]=[sim_default_stalker_0] [25]=[sim_default_stalker_1] [26]=[sim_default_stalker_2] [27]=[sim_default_stalker_3] [28]=[sim_default_stalker_4] [29]=[sim_default_military_0] [30]=[sim_default_military_1] [31]=[sim_default_military_2] [32]=[sim_default_military_3] [33]=[sim_default_military_3_sniper] [34]=[sim_default_military_4] [35]=[sim_default_killer_0] [36]=[sim_default_killer_1] [37]=[sim_default_killer_2] [38]=[sim_default_killer_3] [39]=[sim_default_killer_4] [40]=[sim_default_zombied_1] [41]=[sim_default_zombied_2] [42]=[sim_default_zombied_3] [43]=[sim_default_zombied_4] [44]=[test_npc_1] [45]=[test_npc_2] [46]=[test_npc_3] [47]=[test_npc_4] [48]=[test_npc_5] [49]=[test_npc_6] [50]=[test_npc_7] [51]=[test_npc_8] [52]=[test_npc_9] [53]=[test_npc_10] [54]=[test_npc_11] [55]=[test_npc_12] [56]=[test_npc_13] [57]=[test_npc_14] [58]=[test_npc_15] [59]=[test_npc_16] [60]=[test_npc_17] [61]=[test_npc_18] [62]=[test_npc_19] [63]=[test_npc_20] [64]=[test_npc_21] [65]=[test_npc_22] [66]=[test_npc_23] [67]=[test_npc_24] [68]=[test_npc_25] [69]=[test_npc_26] [70]=[test_npc_27] [71]=[test_npc_28] [72]=[test_npc_29] [73]=[test_npc_30] [74]=[test_npc_31] [75]=[test_npc_32] [76]=[test_npc_33] [77]=[test_npc_34] [78]=[test_npc_35] [79]=[test_npc_36] [80]=[test_npc_37] [81]=[test_npc_38] [82]=[test_npc_39] [83]=[test_npc_40] [84]=[test_npc_41] [85]=[test_npc_42] [86]=[test_npc_43] [87]=[test_npc_44] [88]=[test_npc_45] [89]=[test_npc_46] [90]=[test_npc_47] [91]=[test_npc_48] [92]=[test_npc_49] [93]=[test_npc_50] [94]=[zat_b106_stalker_gonta] [95]=[zat_b14_stalker_1] [96]=[zat_b38_stalker_cop] [97]=[zat_b38_stalker_corpse_1] [98]=[zat_b38_stalker_corpse_2] [99]=[zat_b38_stalker_corpse_3] [100]=[zat_b38_stalker_cop_dead] [101]=[zat_b38_stalker_hunter] [102]=[zat_b30_owl_stalker_trader] [103]=[zat_b7_duty_illicit_dealer] [104]=[zat_b5_stalker_raider_1] [105]=[zat_b5_stalker_raider_2] [106]=[zat_b5_stalker_raider_3] [107]=[zat_b5_stalker_raider_4] [108]=[zat_b5_stalker_raider_leader] [109]=[zat_b7_bandit_boss_dead] [110]=[zat_b5_stalker_commander] [111]=[zat_b5_stalker_commander_b7] [112]=[zat_b5_stalker_1] [113]=[zat_b5_stalker_2] [114]=[zat_b5_stalker_3] [115]=[zat_b5_stalker_4] [116]=[zat_b5_dealer_assistant_1] [117]=[zat_b5_dealer_assistant_2] [118]=[zat_b7_bandit_boss_sultan] [119]=[zat_b18_noah] [120]=[pri_a17_military_captain_tarasov] [121]=[pri_a17_military_prapor_valentyr] [122]=[pri_a17_military_sergeant_morozov] [123]=[pri_a17_military_lieutenant_podorojniy] [124]=[pri_a17_monolith_preacher] [125]=[pri_a17_military_colonel_kovalski] [126]=[pri_a15_military_recon_leader] [127]=[pri_a15_military_recon_1] [128]=[pri_a15_military_recon_2] [129]=[pri_a15_military_recon_3] [130]=[jup_b218_vano_in_suit] [131]=[pri_a15_sokolov] [132]=[pri_a15_sokolov_sci] [133]=[pri_a15_sokolov_sci_head] [134]=[pri_a22_military_merkulov] [135]=[pri_a22_military_skelja] [136]=[pri_a21_sentry_lieutenant_stecenko] [137]=[jup_a12_stalker_assaulter] [138]=[jup_a12_stalker_diplomat] [139]=[jup_a12_stalker_prisoner] [140]=[jup_a12_bandit_chief] [141]=[jup_a12_bandit_guard] [142]=[jup_a12_bandit_cashier] [143]=[jup_a12_merc_cover] [144]=[jup_b207_merc_illicit_dealer] [145]=[jup_b207_merc_leader] [146]=[jup_b207_duty_security_squad_leader] [147]=[jup_b207_freedom_recon_squad_leader] [148]=[jup_b207_freedom_assault_squad_leader] [149]=[jup_a10_bandit_leader] [150]=[jup_a10_stalker_vano] [151]=[jup_b6_scientist_biochemist] [152]=[jup_b6_scientist_nuclear_physicist] [153]=[jup_b9_shliachin] [154]=[jup_b217_stalker_tech] [155]=[jup_b10_stalker_drunk] [156]=[jup_b10_stalker_drunk_dead] [157]=[jup_b220_trapper] [158]=[jup_b4_monolith_squad_leader_monolith_skin] [159]=[jup_b4_monolith_squad_leader_duty_skin] [160]=[jup_b4_monolith_squad_leader_freedom_skin] [161]=[jup_b4_monolith_squad_leader_freedom_mon_skin] [162]=[jup_b4_monolith_squad_leader_duty_mon_skin] [163]=[jup_b4_monolith_squad_soldier_1_monolith_skin] [164]=[jup_b4_monolith_squad_soldier_1_duty_skin] [165]=[jup_b4_monolith_squad_soldier_1_freedom_skin] [166]=[jup_b4_monolith_squad_soldier_2_monolith_skin] [167]=[jup_b4_monolith_squad_soldier_2_duty_skin] [168]=[jup_b4_monolith_squad_soldier_2_freedom_skin] [169]=[jup_b4_monolith_squad_soldier_3_monolith_skin] [170]=[jup_b4_monolith_squad_soldier_3_duty_skin] [171]=[jup_b4_monolith_squad_soldier_3_freedom_skin] [172]=[jup_b4_monolith_squad_soldier_4_monolith_skin] [173]=[jup_b4_monolith_squad_soldier_4_duty_skin] [174]=[jup_b4_monolith_squad_soldier_4_freedom_skin] [175]=[jup_b4_monolith_squad_soldier_5_monolith_skin] [176]=[jup_b4_monolith_squad_soldier_5_duty_skin] [177]=[jup_b4_monolith_squad_soldier_5_freedom_skin] [178]=[jup_b4_freedom_help] [179]=[jup_b4_duty_help] [180]=[jup_b4_freedom_leader] [181]=[jup_b4_duty_leader] [182]=[jup_b6_scientist_tech] [183]=[jup_b1_stalker_1] [184]=[jup_b1_stalker_2] [185]=[jup_b1_stalker_3] [186]=[jup_b1_stalker_4] [187]=[jup_b1_pro_stalker_1] [188]=[jup_b1_pro_stalker_2] [189]=[jup_b1_pro_stalker_3] [190]=[jup_b1_pro_stalker_4] [191]=[jup_b6_freedom_stalker_1] [192]=[jup_b6_freedom_stalker_2] [193]=[jup_b6_freedom_stalker_3] [194]=[jup_b6_freedom_stalker_4] [195]=[jup_b6_duty_stalker_1] [196]=[jup_b6_duty_stalker_2] [197]=[jup_b6_duty_stalker_3] [198]=[jup_b6_duty_stalker_4] [199]=[jup_b6_stalker_prisoner] [200]=[jup_b6_stalker_assaulter] [201]=[jup_b6_stalker_diplomat] [202]=[jup_b6_stalker_gonta] [203]=[jup_b6_stalker_garmata] [204]=[jup_b6_stalker_crab] [205]=[zat_a2_stalker_barmen] [206]=[zat_a2_stalker_mechanic] [207]=[zat_a2_stalker_nimble] [208]=[zat_b22_stalker_medic] [209]=[jup_b25_stalker_senya] [210]=[jup_b25_freedom_flint] [211]=[zat_b103_lost_merc_leader] [212]=[zat_b103_lost_merc_1] [213]=[zat_b103_lost_merc_2] [214]=[zat_b103_lost_merc_3] [215]=[zat_b103_lost_merc_4] [216]=[zat_b103_lost_merc_5] [217]=[zat_b103_lost_merc_6] [218]=[zat_b103_lost_merc_7] [219]=[zat_b7_stalker_raider_leader] [220]=[zat_b7_stalker_raider_1] [221]=[zat_b7_stalker_raider_2] [222]=[zat_b7_stalker_raider_3] [223]=[zat_b7_stalker_victim_1] [224]=[zat_b33_stalker_snag] [225]=[zat_b28_draper] [226]=[zat_b28_umerov] [227]=[zat_b28_smoliak] [228]=[zat_b100_military_1] [229]=[zat_b100_military_2] [230]=[zat_b100_military_3] [231]=[zat_b42_mayron] [232]=[zat_b29_stalker_rival_1] [233]=[zat_b29_stalker_rival_2] [234]=[zat_b29_stalker_rival_default_1] [235]=[zat_b29_stalker_rival_default_2] [236]=[zat_b52_port_bandit_leader] [237]=[jup_a6_stalker_medik] [238]=[jup_b15_zulus] [239]=[jup_b202_stalker_snag] [240]=[jup_a6_stalker_barmen] [241]=[jup_b202_bandit] [242]=[jup_b19_freedom_yar] [243]=[jup_b19_merc_1] [244]=[jup_b19_merc_2] [245]=[jup_b19_merc_3] [246]=[jup_b19_merc_4] [247]=[jup_b19_merc_5] [248]=[jup_b43_stalker_assistant] [249]=[zat_b215_stalker_guide] [250]=[pri_a25_army_medic] [251]=[pri_a15_actor] [252]=[pri_a15_vano] [253]=[pri_a15_sokolov_scene] [254]=[pri_a15_zulus] [255]=[pri_a15_wanderer] [256]=[pri_a15_military_tarasov] [257]=[pri_a15_military_2] [258]=[pri_a15_military_3] [259]=[pri_a15_military_4] [260]=[pri_a22_army_signaller] [261]=[pri_b35_merc_leader] [262]=[pri_b35_merc_grenade_launcher_1] [263]=[pri_b35_merc_grenade_launcher_2] [264]=[pri_b35_envoy] [265]=[pri_b35_guard_envoy_1] [266]=[pri_b35_guard_envoy_2] [267]=[pri_b306_envoy] [268]=[jup_b46_duty_founder] [269]=[jup_b46_duty_founder_squad_01] [270]=[jup_b46_duty_founder_squad_02] [271]=[jup_b46_duty_founder_squad_03] [272]=[jup_b46_duty_founder_squad_04] [273]=[jup_a6_freedom_leader] [274]=[jup_a6_duty_leader] [275]=[zat_b40_merc_squad_leader_1] [276]=[zat_b40_merc_squad_leader_2] [277]=[zat_b20_noah_teleport] [278]=[zat_b44_stalker_barge] [279]=[pri_b36_monolith_sniper] [280]=[pri_b36_monolith_master_hiding_place] [281]=[pri_b36_monolith_marine_sniper] [282]=[zat_b53_artefact_hunter_1] [283]=[zat_b53_artefact_hunter_2] [284]=[pri_a22_military_yarmoshuk] [285]=[pri_b305_strelok] [286]=[pri_a28_evac_com] [287]=[zat_b106_stalker_garmata] [288]=[zat_b106_stalker_crab] [289]=[jup_b47_merc_01] [290]=[jup_b47_merc_02] [291]=[jup_b47_merc_03] [292]=[jup_b47_merc_04] [293]=[jup_b47_merc_05] [294]=[jup_b47_merc_06] [295]=[jup_b47_merc_07] [296]=[jup_b219_stalker_tech] [297]=[jup_b219_monolith_squad_leader_freedom_skin] [298]=[jup_b219_vano] [299]=[jup_b219_soldier] [300]=[jup_b219_zulus] [301]=[pas_b400_vano] [302]=[pas_b400_sokolov] [303]=[pas_b400_zulus] [304]=[pas_b400_wanderer] [305]=[pas_b400_monolith_sniper] [306]=[sim_default_stalker_pri_a16] [307]=[test_killer] [308]=[test_silencer_character] [309]=[conrack_selo_stalker] FATAL ERROR [error]Expression : no_assert [error]Function : CXML_IdToIndex<class CCharacterInfo>::GetById [error]File : d:\prog_repository\sources\trunk\xrserverentities\xml_str_id_loader.h [error]Line : 112 [error]Description : item not found, id [error]Arguments : zat_sz_normal stack trace: Что не так? И еще пожалуйста не судите строго если вопрос не в той теме, а подскажите как сделал Artos Кубанец, лучше бы вопрос по запаковке/распаковке адресовать в тематический топик "Universal ACDC и другие perl-скрипты", где KD87 (автор используемого тобою universal_acdc) может дать правильный ответ ... Заодно уместно упоминать используемую версию ACDC, дабы не заниматься погадалками. И подскажите где найти тему для изучения, как по логу вылета искать проблему. Потому как если ковыряться, надо потихоньку самому учиться разбираться с вылетами. Поделиться этим сообщением Ссылка на сообщение
Кубанец 7 Опубликовано 7 Декабря 2011 (изменено) Artos по п.1 разобрался, просто в том уроке по которому я делал этого нпс было так как в первом варианте поэтому и у меня так было, теперь буду внимателен(это по п.2). По п3. я так понял что если спавниш через all.spawn, то файлы папки creatures совершенно не нужны.Я пока учусь спавнить нпс через all.spawn, до скриптов дойду позже. По stalker_trader это тоже как было так и сделалось, но приму к сведению( потому что пока об этом вообще не думал , я так понимаю что это связанно с логикой поведения конкретного нпс ). Но все равно у меня пока не получается без вопросов. Нпс спавниться, а вот при попытке заговорить с ним получаю FATAL ERROR [error]Expression : !m_error_code [error]Function : raii_guard::~raii_guard [error]File : D:\prog_repository\sources\trunk\xrServerEntities\script_storage.cpp [error]Line : 748 [error]Description : ...r. - Зов Припяти\gamedata\scripts\sound_theme.script:199: bad argument #1 to 'select_next_sound' (interval is empty) stack trace: вот это то, что выдал гугл sound_theme.script: 199 : плохой аргумент # 1 ' select_next_sound '(интервал пуст) ... , как я не ломал голову ни чего не понял. Грешил на <?xml version='1.0' encoding="windows-1251"?> <xml> <specific_character id="zat_sz_normal" team_default="1"> <name>zat_sz_normal_name</name> <icon>ui_inGame2_merc_2</icon> <map_icon x="1" y="0"> </map_icon> <bio></bio> <class>zat_sz_normal</class> <community> stalker</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>40</rank> <reputation>0</reputation> <money min="5000" max="10300" infinitive="0" /> <visual>actors\stalker_merc\stalker_merc_2</visual> <supplies> [spawn] \n wpn_ak74 = 1 \n ammo_5.45x39_fmj = 1 \n wpn_beretta \n ammo_9x19_fmj = 1 \n grenade_rgd5 = 2 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_drugs_3.xml" </supplies> #include "gameplay\character_criticals_4.xml" </specific_character> </xml> секцию, так как в первом варианте её нет, но и с ней все тоже самое. В чем загвоздка? Изменено 7 Декабря 2011 пользователем Кубанец Поделиться этим сообщением Ссылка на сообщение
Кубанец 7 Опубликовано 15 Января 2012 Всем добрый. Подскажите, что нужно сделать: 1. чтоб убрать эффект от аномалий( искажение воздуха, летящие искры, зеленый туман) на вновь присоединенной локации 2. что нужно сделать, чтоб открывались ящики и двери на вновь присоединенной локации( шкафчики открываются, а двери и ящики нет) 3. и еще, с помощью какой команды можно сделать облет локации. Поделиться этим сообщением Ссылка на сообщение
Кубанец 7 Опубликовано 23 Июня 2012 Всем добрый. Подскажите для торговцев,в каком файле(лах) и какие строки отвечают за процент изношенности оружия при покупке его торговцем. Поделиться этим сообщением Ссылка на сообщение
Кубанец 7 Опубликовано 23 Июня 2012 Кубанец, ищи это - buy_item_condition_factor. Где искать? Поделиться этим сообщением Ссылка на сообщение