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[CoP] Ковыряемся в файлах


Halford

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Всем добрый.Подскажи пожалуйста ответ на такой вопрос либо дайте ссылку где можно ознакомиться с этим.

1. Как заспавнить нпс, тайник после выполнения определённого условия?( мы принесли штурвал бороде, а он говорит забери награду у перца или в рюкзаке на партовых кранах) и там появляется либо перец либо тайник.

2. Как заспавнить нпс после взятия тайника( чтоб они атаковали гг)

 

 

 

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Всем добрый. Столкнулся с проблеммой, не могу запаковать all.spawn. Пробую заспавнить нпс и при запаковке

D:\ggEditor_01\as>universal_acdc.pl -c

importing alife objects...

importing alife objects from file alife_zaton.ltx...

 

FATAL ERROR!

Function: stkutils::ini_file::import_properties

Line: 261

Expression: defined $p->{default} or $value

Description: in section [20000] parameter upd:health_old has no value!!!

 

D:\ggEditor_01\as>pause

Для продолжения нажмите любую клавишу . . .

 

Сама секция спавна

[20000]

; cse_abstract properties

section_name = stalker

name =zat_sz_normal

position = 245.877136,17.151283,515.146301

direction = 0,0,0

 

character_profile = zat_sz_normal

; cse_alife_object properties

game_vertex_id = 6

distance = 4.90000009536743

level_vertex_id = 1386402

object_flags = 0xffffffbf

custom_data = <<END

cfg = scripts\sz\zat_sz_normal.ltx

END

; cse_alife_creature_abstract properties

g_team = 0

g_squad = 0

g_group = 0

health = 2

dynamic_out_restrictions =

dynamic_in_restrictions =

health = 2

upd:timestamp = 0

upd:creature_flags = 0

upd:position = 245.877136,17.151283,515.146301

upd:o_model = 0

upd:o_torso = 0,0,0

upd:g_team = 0

upd:g_squad = 0

upd:g_group = 0

; cse_alife_monster_abstract properties

upd:next_game_vertex_id = 65535

upd:prev_game_vertex_id = 65535

upd:distance_from_point = 0

upd:distance_to_point = 0

; cse_alife_human_abstract properties

predicate5 = 2,2,1,2,0

predicate4 = 2,2,1,2

; cse_ph_skeleton properties

upd:start_dialog =

; se_stalker properties

 

 

 

Как быть?

Изменено пользователем Кубанец

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Всем добрый, с прошлым вопросом разобрался благодаря вашей помощи.Теперь другой вопрос: тренируюсь создать нпс

http://narod.ru/disk/33433581001/gamedata.rar.html

и игра не грузится вылет

* Detected CPU: Intel® Core i5 CPU 760 @ 2.80GHz [GenuineIntel], F6/M14/S5, 2809.00 mhz, 57-clk 'rdtsc'

* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2

* CPU threads: 4

 

Initializing File System...

using fs-ltx fsgame.ltx

FS: 40437 files cached 28 archives, 7162Kb memory used.

Init FileSystem 1.165039 sec

'xrCore' build 3967, Dec 14 2009

 

EH: 691FAEC5FE3A0928296CF56959F213FD

 

-----loading f:\Игры\s.t.a.l.k.e.r. - Зов Припяти\gamedata\configs\system.ltx

-----loading f:\Игры\s.t.a.l.k.e.r. - Зов Припяти\gamedata\configs\system.ltx

Initializing Engine...

Starting INPUT device...

Loading DLL: xrRender_R2.dll

Loading DLL: xrRender_R3.dll

refCount:m_pAdapter 1

Loading DLL: xrRender_R4.dll

command line

Executing config-script "user.ltx"...

[c:\users\public\docume~1\stalke~1.-\user.ltx] successfully loaded.

Loading DLL: xrRender_R4.dll

Loading DLL: xrGame.dll

* [win32]: free[3989536 K], reserved[71136 K], committed[133568 K]

* [ D3D ]: textures[0 K]

* [x-ray]: crt heap[13103 K], process heap[5087 K], game lua[0 K], render[0 K]

* [x-ray]: economy: strings[8039 K], smem[0 K]

SOUND: OpenAL: enumerate devices...

SOUND: OpenAL: EnumerationExtension Present

dir[0]=F:\Игры\S.T.A.L.K.E.R. - Зов Припяти\bin\

dir[1]=F:\Игры\S.T.A.L.K.E.R. - Зов Припяти\

dir[2]=F:\Игры\S.T.A.L.K.E.R. - Зов Припяти\bin\

dir[3]=C:\Windows\system32\

CleanDeviceSpecifierList

CleanDeviceSpecifierList Generic Hardware

devices Generic Hardware

SOUND: OpenAL: system default SndDevice name is Generic Hardware

SOUND: OpenAL: default SndDevice name set to Generic Software

SOUND: OpenAL: All available devices:

1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]

2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]

Executing config-script "f:\Игры\s.t.a.l.k.e.r. - Зов Припяти\gamedata\configs\default_controls.ltx"...

[f:\Игры\s.t.a.l.k.e.r. - Зов Припяти\gamedata\configs\default_controls.ltx] successfully loaded.

Executing config-script "user.ltx"...

Executing config-script "f:\Игры\s.t.a.l.k.e.r. - Зов Припяти\gamedata\configs\rspec_extreme.ltx"...

[f:\Игры\s.t.a.l.k.e.r. - Зов Припяти\gamedata\configs\rspec_extreme.ltx] successfully loaded.

Executing config-script "f:\Игры\s.t.a.l.k.e.r. - Зов Припяти\gamedata\configs\default_controls.ltx"...

[f:\Игры\s.t.a.l.k.e.r. - Зов Припяти\gamedata\configs\default_controls.ltx] successfully loaded.

~ Invalid syntax in call to 'r2_aa_break'

~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]

~ Invalid syntax in call to 'r2_aa_weight'

~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]

~ Invalid syntax in call to 'sv_adm_menu_ban_time'

~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever

[c:\users\public\docume~1\stalke~1.-\user.ltx] successfully loaded.

SOUND: Selected device is Generic Software

* sound: EAX 2.0 extension: absent

* sound: EAX 2.0 deferred: absent

* sound : cache: 65537 kb, 4856 lines, 13820 bpl

Starting RENDER device...

* GPU [vendor:1002]-[device:68B8]: ASUS EAH5770 Series

* CREATE: DeviceREF: 4

* Texture memory: 1014 M

* GPU shading: vs(0/4.0/40), ps(0/4.0/40)

* GPU vertex cache: unrecognized, 24

* NVAPI is missing.

* Starting rendering as 2-GPU.

* DVB created: 1536K

* DIB created: 512K

! Renderer doesn't support blender 'effects\shadow_world'

* HWDST/PCF supported and used

- r__tf_aniso 16

- r2_tf_mipbias 0.

Starting engine...

Loading DLL: xrGameSpy.dll

! Missing ogg-comment, file: f:\Игры\s.t.a.l.k.e.r. - Зов Припяти\gamedata\sounds\video\ati_radeon_1920x1080.ogg

! Missing ogg-comment, file: f:\Игры\s.t.a.l.k.e.r. - Зов Припяти\gamedata\sounds\video\amd_fusion_final_720.ogg

intro_start intro_logo

intro_delete ::update_logo_intro

* [win32]: free[3736824 K], reserved[94956 K], committed[362460 K]

* [ D3D ]: textures[64 K]

* [x-ray]: crt heap[98142 K], process heap[11868 K], game lua[2143 K], render[140 K]

* [x-ray]: economy: strings[8123 K], smem[0 K]

* 0.0 : [ 3] $null

* 0.0 : [ 1] $user$NVHHGGTex

* 0.0 : [ 5] $user$NVjitterTex

* 0.0 : [ 8] $user$Texture_color

* 0.0 : [ 1] $user$Texture_color_out

* 0.0 : [ 7] $user$Texture_obstacles

* 0.0 : [ 3] $user$Texture_obstvelocity

* 0.0 : [ 3] $user$Texture_pressure

* 0.0 : [ 2] $user$Texture_tempscalar

* 0.0 : [ 3] $user$Texture_tempvector

* 0.0 : [ 5] $user$Texture_velocity0

* 0.0 : [ 4] $user$Texture_velocity1

* 0.0 : [ 3] $user$accum

* 0.0 : [ 1] $user$accum_temp

* 0.0 : [ 7] $user$albedo

* 0.0 : [ 4] $user$bloom1

* 0.0 : [ 2] $user$bloom2

* 0.0 : [ 2] $user$cmap0

* 0.0 : [ 2] $user$cmap1

* 0.0 : [ 3] $user$edgeTex

* 0.0 : [ 2] $user$env_s0

* 0.0 : [ 2] $user$env_s1

* 0.0 : [ 5] $user$generic0

* 0.0 : [ 4] $user$generic1

* 0.0 : [ 2] $user$generic2

* 0.0 : [ 4] $user$jitter_0

* 0.0 : [ 2] $user$jitter_1

* 0.0 : [ 1] $user$jitter_2

* 0.0 : [ 1] $user$jitter_3

* 0.0 : [ 1] $user$jitter_4

* 0.0 : [ 1] $user$jitter_mipped

* 0.0 : [ 2] $user$lum_t64

* 0.0 : [ 3] $user$lum_t8

* 0.0 : [ 1] $user$luminance_0

* 0.0 : [ 1] $user$luminance_1

* 0.0 : [ 1] $user$luminance_2

* 0.0 : [ 1] $user$luminance_3

* 0.0 : [ 9] $user$material

* 0.0 : [ 108] $user$position

* 0.0 : [ 3] $user$rayCastTex

* 0.0 : [ 6] $user$rayDataTex

* 0.0 : [ 2] $user$rayDataTexSmall

* 0.0 : [ 1] $user$sky0

* 0.0 : [ 1] $user$sky1

* 0.0 : [ 8] $user$smap_depth

* 0.0 : [ 1] $user$smap_depth_minmax

* 0.0 : [ 1] $user$smap_surf

* 0.0 : [ 7] $user$tonemap

* 0.0 : [ 2] $user$tonemap_src

* 0.0 : [ 2] act\act_controller_hit1

* 0.0 : [ 2] fx\fx_flare1

* 0.0 : [ 1] fx\fx_flare2

* 0.0 : [ 1] fx\fx_flare3

* 0.0 : [ 2] fx\fx_gradient

* 0.0 : [ 2] fx\fx_gradient1

* 0.0 : [ 1] fx\fx_lightning

* 0.0 : [ 1] fx\fx_noise

* 0.0 : [ 2] fx\fx_noise2

* 0.0 : [ 1] fx\fx_rain

* 0.0 : [ 1] fx\fx_rainsplash1

* 0.0 : [ 2] fx\fx_sun

* 0.0 : [ 1] fx\fx_sun_rise

* 0.0 : [ 1] fx\fx_thunderbolts_gradient

* 0.0 : [ 1] fx\fx_thunderbolts_gradient_surge

* 0.0 : [ 2] fx\fx_volumefog1

* 0.0 : [ 2] glow\glow_04

* 0.0 : [ 2] glow\glow_fire1

* 0.0 : [ 2] glow\glow_orange

* 0.0 : [ 2] glow\glow_orange2

* 0.0 : [ 2] glow\glow_orange_bright

* 0.0 : [ 2] glow\glow_white

* 0.0 : [ 2] internal\internal_fireTransferFunction

* 0.0 : [ 3] lights\lights_spot01

* 0.0 : [ 2] pfx\pfx_ani-explosion-02

* 0.0 : [ 2] pfx\pfx_ani-explosion-02-b-a

* 0.0 : [ 2] pfx\pfx_ani-explosion-02a

* 0.0 : [ 2] pfx\pfx_ani-fire01

* 0.0 : [ 2] pfx\pfx_ani-smoke-01

* 0.0 : [ 2] pfx\pfx_anomaly_1

* 0.0 : [ 2] pfx\pfx_anomaly_16

* 0.0 : [ 2] pfx\pfx_anomaly_18

* 0.0 : [ 2] pfx\pfx_anomaly_19

* 0.0 : [ 2] pfx\pfx_anomaly_2

* 0.0 : [ 2] pfx\pfx_anomaly_21

* 0.0 : [ 2] pfx\pfx_anomaly_23

* 0.0 : [ 2] pfx\pfx_anomaly_2_green

* 0.0 : [ 2] pfx\pfx_anomaly_3

* 0.0 : [ 2] pfx\pfx_anomaly_4

* 0.0 : [ 2] pfx\pfx_anomaly_5

* 0.0 : [ 2] pfx\pfx_anomaly_6

* 0.0 : [ 2] pfx\pfx_anomaly_7

* 0.0 : [ 2] pfx\pfx_anomaly_8

* 0.0 : [ 2] pfx\pfx_anomaly_88

* 0.0 : [ 2] pfx\pfx_anomaly_9

* 0.0 : [ 2] pfx\pfx_bloodsplash1

* 0.0 : [ 2] pfx\pfx_bloodsplash2

* 0.0 : [ 2] pfx\pfx_blurry_cloud

* 0.0 : [ 2] pfx\pfx_brick

* 0.0 : [ 2] pfx\pfx_bubble

* 0.0 : [ 2] pfx\pfx_bubble_1

* 0.0 : [ 2] pfx\pfx_bubble_water

* 0.0 : [ 2] pfx\pfx_concretedebris_01

* 0.0 : [ 2] pfx\pfx_concretepuffs_01

* 0.0 : [ 1] pfx\pfx_dist2

* 0.0 : [ 1] pfx\pfx_dist2inv

* 0.0 : [ 1] pfx\pfx_dist3

* 0.0 : [ 1] pfx\pfx_dist4

* 0.0 : [ 1] pfx\pfx_dist8

* 0.0 : [ 1] pfx\pfx_dist9

* 0.0 : [ 1] pfx\pfx_dist_teleport

* 0.0 : [ 1] pfx\pfx_distort_anomaly

* 0.0 : [ 2] pfx\pfx_distortion

* 0.0 : [ 2] pfx\pfx_explotions_2

* 0.0 : [ 2] pfx\pfx_explotions_3

* 0.0 : [ 2] pfx\pfx_explotions_4

* 0.0 : [ 2] pfx\pfx_explotions_smoke

* 0.0 : [ 2] pfx\pfx_flame

* 0.0 : [ 2] pfx\pfx_flame_01

* 0.0 : [ 2] pfx\pfx_flamefx_01

* 0.0 : [ 2] pfx\pfx_flash_01

* 0.0 : [ 2] pfx\pfx_flash_05

* 0.0 : [ 2] pfx\pfx_flash_07

* 0.0 : [ 2] pfx\pfx_gologramma

* 0.0 : [ 2] pfx\pfx_gradient

* 0.0 : [ 2] pfx\pfx_gradient1

* 0.0 : [ 2] pfx\pfx_leaves_01

* 0.0 : [ 2] pfx\pfx_leaves_02

* 0.0 : [ 2] pfx\pfx_light1

* 0.0 : [ 2] pfx\pfx_light3

* 0.0 : [ 2] pfx\pfx_light4

* 0.0 : [ 1] pfx\pfx_lighting_stancia_01

* 0.0 : [ 1] pfx\pfx_lighting_stancia_02

* 0.0 : [ 2] pfx\pfx_lightning_01

* 0.0 : [ 2] pfx\pfx_lightning_02

* 0.0 : [ 2] pfx\pfx_ligth_6

* 0.0 : [ 2] pfx\pfx_plasma

* 0.0 : [ 2] pfx\pfx_shells1

* 0.0 : [ 2] pfx\pfx_shells2

* 0.0 : [ 2] pfx\pfx_skinsplash1

* 0.0 : [ 2] pfx\pfx_smoke_a

* 0.0 : [ 2] pfx\pfx_smoke_b

* 0.0 : [ 2] pfx\pfx_smokepuffs1

* 0.0 : [ 2] pfx\pfx_smokepuffs2

* 0.0 : [ 2] pfx\pfx_spark_01

* 0.0 : [ 2] pfx\pfx_sparks

* 0.0 : [ 2] pfx\pfx_specks

* 0.0 : [ 2] pfx\pfx_specks_poison

* 0.0 : [ 2] pfx\pfx_spikey_star

* 0.0 : [ 2] pfx\pfx_splash3

* 0.0 : [ 2] pfx\pfx_splash_01

* 0.0 : [ 2] pfx\pfx_splash_02

* 0.0 : [ 2] pfx\pfx_step_blood

* 0.0 : [ 2] pfx\pfx_stonedebris1

* 0.0 : [ 2] pfx\pfx_stonedebris2

* 0.0 : [ 2] pfx\pfx_synus

* 0.0 : [ 2] pfx\pfx_teleport

* 0.0 : [ 2] pfx\pfx_test_textures

* 0.0 : [ 2] pfx\pfx_vehglassdebris_01

* 0.0 : [ 2] pfx\pfx_vehmetaldebris_01

* 0.0 : [ 2] pfx\pfx_water_wave

* 0.0 : [ 2] pfx\pfx_woodchips1

* 0.0 : [ 2] pfx\pfx_woodchips3

* 0.0 : [ 2] prop\prop_fake_bed_fireplace

* 0.0 : [ 2] prop\prop_provod_02

* 0.0 : [ 5] sky\sky_12_vibros_cube

* 0.0 : [ 5] sky\sky_12_vibros_cube#small

* 0.0 : [ 26] sky\sky_13_cube

* 0.0 : [ 26] sky\sky_13_cube#small

* 0.0 : [ 16] sky\sky_13_cube_night

* 0.0 : [ 16] sky\sky_13_cube_night#small

* 0.0 : [ 12] sky\sky_13_vibros_cube

* 0.0 : [ 12] sky\sky_13_vibros_cube#small

* 0.0 : [ 10] sky\sky_14_cube

* 0.0 : [ 10] sky\sky_14_cube#small

* 0.0 : [ 4] sky\sky_17_clouds_cube

* 0.0 : [ 4] sky\sky_17_clouds_cube#small

* 0.0 : [ 4] sky\sky_17_cube

* 0.0 : [ 4] sky\sky_17_cube#small

* 0.0 : [ 8] sky\sky_18_cube

* 0.0 : [ 8] sky\sky_18_cube#small

* 0.0 : [ 11] sky\sky_19_cube

* 0.0 : [ 11] sky\sky_19_cube#small

* 0.0 : [ 4] sky\sky_1_clouds_cube

* 0.0 : [ 4] sky\sky_1_clouds_cube#small

* 0.0 : [ 4] sky\sky_20_clouds_cube

* 0.0 : [ 4] sky\sky_20_clouds_cube#small

* 0.0 : [ 4] sky\sky_20_cube

* 0.0 : [ 4] sky\sky_20_cube#small

* 0.0 : [ 4] sky\sky_2_clouds_cube

* 0.0 : [ 4] sky\sky_2_clouds_cube#small

* 0.0 : [ 4] sky\sky_2_cube

* 0.0 : [ 4] sky\sky_2_cube#small

* 0.0 : [ 12] sky\sky_3_cube

* 0.0 : [ 12] sky\sky_3_cube#small

* 0.0 : [ 3] sky\sky_4_cube

* 0.0 : [ 3] sky\sky_4_cube#small

* 0.0 : [ 30] sky\sky_5_cube

* 0.0 : [ 30] sky\sky_5_cube#small

* 0.0 : [ 7] sky\sky_6_cube

* 0.0 : [ 7] sky\sky_6_cube#small

* 0.0 : [ 11] sky\sky_7_cube

* 0.0 : [ 11] sky\sky_7_cube#small

* 0.0 : [ 8] sky\sky_8_cube

* 0.0 : [ 8] sky\sky_8_cube#small

* 0.0 : [ 51] sky\sky_9_cube

* 0.0 : [ 51] sky\sky_9_cube#small

* 0.0 : [ 238] sky\sky_oblaka

* 0.0 : [ 1] ui\ui_actor_hint_wnd

* 0.0 : [ 1] ui\ui_actor_multiplayer_game_menu

* 0.0 : [ 1] ui\ui_actor_sleep_screen

* 0.0 : [ 1] ui\ui_common

* 0.0 : [ 1] water\water_SBumpVolume

* 0.0 : [ 1] water\water_flowing_nmap

* 0.0 : [ 1] water\water_normal

* 0.0 : [ 1] wm\wm_blood_1

* 0.0 : [ 1] wm\wm_blood_1_1

* 0.0 : [ 1] wm\wm_blood_1_2

* 0.0 : [ 1] wm\wm_blood_1_3

* 0.0 : [ 1] wm\wm_blood_drop_4

* 0.0 : [ 1] wm\wm_bullet_asfalt_1

* 0.0 : [ 1] wm\wm_bullet_asfalt_2

* 0.0 : [ 1] wm\wm_bullet_asfalt_3

* 0.0 : [ 1] wm\wm_bullet_brick_1

* 0.0 : [ 1] wm\wm_bullet_brick_2

* 0.0 : [ 1] wm\wm_bullet_concrete

* 0.0 : [ 1] wm\wm_bullet_concrete_1

* 0.0 : [ 1] wm\wm_bullet_concrete_2

* 0.0 : [ 1] wm\wm_bullet_concrete_4

* 0.0 : [ 1] wm\wm_bullet_concrete_5

* 0.0 : [ 1] wm\wm_bullet_concrete_6

* 0.0 : [ 1] wm\wm_bullet_concrete_7

* 0.0 : [ 1] wm\wm_bullet_glass01

* 0.0 : [ 1] wm\wm_bullet_glass02

* 0.0 : [ 1] wm\wm_bullet_glass03

* 0.0 : [ 1] wm\wm_bullet_glass04

* 0.0 : [ 1] wm\wm_bullet_ground

* 0.0 : [ 1] wm\wm_bullet_ground_1

* 0.0 : [ 1] wm\wm_bullet_ground_2

* 0.0 : [ 1] wm\wm_bullet_metall_thik

* 0.0 : [ 1] wm\wm_bullet_metall_thik_1

* 0.0 : [ 1] wm\wm_bullet_metall_thik_2

* 0.0 : [ 1] wm\wm_bullet_metall_thik_3

* 0.0 : [ 1] wm\wm_bullet_metall_thin

* 0.0 : [ 1] wm\wm_bullet_metall_thin_1

* 0.0 : [ 1] wm\wm_bullet_metall_thin_2

* 0.0 : [ 1] wm\wm_bullet_metall_thin_3

* 0.0 : [ 1] wm\wm_bullet_metall_thin_4

* 0.0 : [ 1] wm\wm_bullet_wood

* 0.0 : [ 1] wm\wm_bullet_wood_1

* 0.0 : [ 1] wm\wm_bullet_wood_2

* 0.0 : [ 1] wm\wm_bullet_wood_3

* 0.0 : [ 1] wm\wm_bullet_wood_4

* 0.0 : [ 1] wm\wm_bullet_wood_5

* 0.0 : [ 1] wm\wm_bullet_wood_6

* 0.0 : [ 1] wm\wm_bullet_wood_7

* 0.0 : [ 1] wm\wm_bullet_wood_8

* 0.0 : [ 1] wm\wm_bullet_wood_9

* 0.0 : [ 1] wm\wm_grenade

* 0.0 : [ 1] wm\wm_knife_dead

* 0.0 : [ 1] wm\wm_knife_horiz

* 0.0 : [ 1] wm\wm_knife_horiz_blood

* 0.0 : [ 1] wm\wm_knife_horiz_blood1

* 0.0 : [ 1] wm\wm_knife_horiz_metal

* 0.0 : [ 1] wm\wm_knife_horiz_ston

* 0.0 : [ 1] wm\wm_knife_wood

* 0.0 : [ 1] wm\wm_knife_wood1

* 0.0 : [ 1] wm\wm_knife_wood2

* 32.1 : [ 1] ui\ui_font_arial_14_1600

* 32.1 : [ 1] ui\ui_magnifier2

* 33.0 : [ 1] ui\ui_ani_cursor

* 64.1 : [ 1] ui\ui_font_console_02

* 64.1 : [ 1] ui\ui_font_hud_01

* 64.1 : [ 1] ui\ui_font_letter_16_1600

* 64.1 : [ 1] ui\ui_font_letter_18_1600

* 128.1 : [ 1] ui\ui_font_graff_19_1600

* 128.1 : [ 1] ui\ui_font_graff_22_1600

* 256.1 : [ 1] ui\ui_font_graff_32_1600

* 256.1 : [ 1] ui\ui_font_hud_02

* 256.1 : [ 1] ui\ui_font_letter_25_1600

* 270.0 : [ 1] ui\video_voroni_crop

* 512.1 : [ 1] ui\ui_font_graff_50_1600

* 936.0 : [ 1] ui\video_water_crop

* 1024.1 : [ 1] ui\ui_actor_main_menu

* 1024.1 : [ 1] ui\ui_actor_widescreen_sidepanels

"f:\Игры\s.t.a.l.k.e.r. - Зов Припяти\bin\xrengine.exe"

* phase time: 1 ms

* phase cmem: 108494 K

Loading objects...

Loading models...

* [prefetch] time: 7048 ms

* [prefetch] memory: 128130Kb

* phase time: 7249 ms

* phase cmem: 239079 K

* phase time: 6 ms

* phase cmem: 239079 K

* Creating new game...

* Loading spawn registry...

[0]=[actor]

[1]=[default]

[2]=[mp_actor]

[3]=[actor_visual_stalker]

[4]=[sim_default_duty_0]

[5]=[sim_default_duty_1]

[6]=[sim_default_duty_2]

[7]=[sim_default_duty_3]

[8]=[sim_default_duty_4]

[9]=[sim_default_monolith_0]

[10]=[sim_default_monolith_1]

[11]=[sim_default_monolith_2]

[12]=[sim_default_monolith_3]

[13]=[sim_default_monolith_4]

[14]=[sim_default_freedom_0]

[15]=[sim_default_freedom_1]

[16]=[sim_default_freedom_2]

[17]=[sim_default_freedom_3]

[18]=[sim_default_freedom_4]

[19]=[sim_default_bandit_0]

[20]=[sim_default_bandit_1]

[21]=[sim_default_bandit_2]

[22]=[sim_default_bandit_3]

[23]=[sim_default_bandit_4]

[24]=[sim_default_stalker_0]

[25]=[sim_default_stalker_1]

[26]=[sim_default_stalker_2]

[27]=[sim_default_stalker_3]

[28]=[sim_default_stalker_4]

[29]=[sim_default_military_0]

[30]=[sim_default_military_1]

[31]=[sim_default_military_2]

[32]=[sim_default_military_3]

[33]=[sim_default_military_3_sniper]

[34]=[sim_default_military_4]

[35]=[sim_default_killer_0]

[36]=[sim_default_killer_1]

[37]=[sim_default_killer_2]

[38]=[sim_default_killer_3]

[39]=[sim_default_killer_4]

[40]=[sim_default_zombied_1]

[41]=[sim_default_zombied_2]

[42]=[sim_default_zombied_3]

[43]=[sim_default_zombied_4]

[44]=[test_npc_1]

[45]=[test_npc_2]

[46]=[test_npc_3]

[47]=[test_npc_4]

[48]=[test_npc_5]

[49]=[test_npc_6]

[50]=[test_npc_7]

[51]=[test_npc_8]

[52]=[test_npc_9]

[53]=[test_npc_10]

[54]=[test_npc_11]

[55]=[test_npc_12]

[56]=[test_npc_13]

[57]=[test_npc_14]

[58]=[test_npc_15]

[59]=[test_npc_16]

[60]=[test_npc_17]

[61]=[test_npc_18]

[62]=[test_npc_19]

[63]=[test_npc_20]

[64]=[test_npc_21]

[65]=[test_npc_22]

[66]=[test_npc_23]

[67]=[test_npc_24]

[68]=[test_npc_25]

[69]=[test_npc_26]

[70]=[test_npc_27]

[71]=[test_npc_28]

[72]=[test_npc_29]

[73]=[test_npc_30]

[74]=[test_npc_31]

[75]=[test_npc_32]

[76]=[test_npc_33]

[77]=[test_npc_34]

[78]=[test_npc_35]

[79]=[test_npc_36]

[80]=[test_npc_37]

[81]=[test_npc_38]

[82]=[test_npc_39]

[83]=[test_npc_40]

[84]=[test_npc_41]

[85]=[test_npc_42]

[86]=[test_npc_43]

[87]=[test_npc_44]

[88]=[test_npc_45]

[89]=[test_npc_46]

[90]=[test_npc_47]

[91]=[test_npc_48]

[92]=[test_npc_49]

[93]=[test_npc_50]

[94]=[zat_b106_stalker_gonta]

[95]=[zat_b14_stalker_1]

[96]=[zat_b38_stalker_cop]

[97]=[zat_b38_stalker_corpse_1]

[98]=[zat_b38_stalker_corpse_2]

[99]=[zat_b38_stalker_corpse_3]

[100]=[zat_b38_stalker_cop_dead]

[101]=[zat_b38_stalker_hunter]

[102]=[zat_b30_owl_stalker_trader]

[103]=[zat_b7_duty_illicit_dealer]

[104]=[zat_b5_stalker_raider_1]

[105]=[zat_b5_stalker_raider_2]

[106]=[zat_b5_stalker_raider_3]

[107]=[zat_b5_stalker_raider_4]

[108]=[zat_b5_stalker_raider_leader]

[109]=[zat_b7_bandit_boss_dead]

[110]=[zat_b5_stalker_commander]

[111]=[zat_b5_stalker_commander_b7]

[112]=[zat_b5_stalker_1]

[113]=[zat_b5_stalker_2]

[114]=[zat_b5_stalker_3]

[115]=[zat_b5_stalker_4]

[116]=[zat_b5_dealer_assistant_1]

[117]=[zat_b5_dealer_assistant_2]

[118]=[zat_b7_bandit_boss_sultan]

[119]=[zat_b18_noah]

[120]=[pri_a17_military_captain_tarasov]

[121]=[pri_a17_military_prapor_valentyr]

[122]=[pri_a17_military_sergeant_morozov]

[123]=[pri_a17_military_lieutenant_podorojniy]

[124]=[pri_a17_monolith_preacher]

[125]=[pri_a17_military_colonel_kovalski]

[126]=[pri_a15_military_recon_leader]

[127]=[pri_a15_military_recon_1]

[128]=[pri_a15_military_recon_2]

[129]=[pri_a15_military_recon_3]

[130]=[jup_b218_vano_in_suit]

[131]=[pri_a15_sokolov]

[132]=[pri_a15_sokolov_sci]

[133]=[pri_a15_sokolov_sci_head]

[134]=[pri_a22_military_merkulov]

[135]=[pri_a22_military_skelja]

[136]=[pri_a21_sentry_lieutenant_stecenko]

[137]=[jup_a12_stalker_assaulter]

[138]=[jup_a12_stalker_diplomat]

[139]=[jup_a12_stalker_prisoner]

[140]=[jup_a12_bandit_chief]

[141]=[jup_a12_bandit_guard]

[142]=[jup_a12_bandit_cashier]

[143]=[jup_a12_merc_cover]

[144]=[jup_b207_merc_illicit_dealer]

[145]=[jup_b207_merc_leader]

[146]=[jup_b207_duty_security_squad_leader]

[147]=[jup_b207_freedom_recon_squad_leader]

[148]=[jup_b207_freedom_assault_squad_leader]

[149]=[jup_a10_bandit_leader]

[150]=[jup_a10_stalker_vano]

[151]=[jup_b6_scientist_biochemist]

[152]=[jup_b6_scientist_nuclear_physicist]

[153]=[jup_b9_shliachin]

[154]=[jup_b217_stalker_tech]

[155]=[jup_b10_stalker_drunk]

[156]=[jup_b10_stalker_drunk_dead]

[157]=[jup_b220_trapper]

[158]=[jup_b4_monolith_squad_leader_monolith_skin]

[159]=[jup_b4_monolith_squad_leader_duty_skin]

[160]=[jup_b4_monolith_squad_leader_freedom_skin]

[161]=[jup_b4_monolith_squad_leader_freedom_mon_skin]

[162]=[jup_b4_monolith_squad_leader_duty_mon_skin]

[163]=[jup_b4_monolith_squad_soldier_1_monolith_skin]

[164]=[jup_b4_monolith_squad_soldier_1_duty_skin]

[165]=[jup_b4_monolith_squad_soldier_1_freedom_skin]

[166]=[jup_b4_monolith_squad_soldier_2_monolith_skin]

[167]=[jup_b4_monolith_squad_soldier_2_duty_skin]

[168]=[jup_b4_monolith_squad_soldier_2_freedom_skin]

[169]=[jup_b4_monolith_squad_soldier_3_monolith_skin]

[170]=[jup_b4_monolith_squad_soldier_3_duty_skin]

[171]=[jup_b4_monolith_squad_soldier_3_freedom_skin]

[172]=[jup_b4_monolith_squad_soldier_4_monolith_skin]

[173]=[jup_b4_monolith_squad_soldier_4_duty_skin]

[174]=[jup_b4_monolith_squad_soldier_4_freedom_skin]

[175]=[jup_b4_monolith_squad_soldier_5_monolith_skin]

[176]=[jup_b4_monolith_squad_soldier_5_duty_skin]

[177]=[jup_b4_monolith_squad_soldier_5_freedom_skin]

[178]=[jup_b4_freedom_help]

[179]=[jup_b4_duty_help]

[180]=[jup_b4_freedom_leader]

[181]=[jup_b4_duty_leader]

[182]=[jup_b6_scientist_tech]

[183]=[jup_b1_stalker_1]

[184]=[jup_b1_stalker_2]

[185]=[jup_b1_stalker_3]

[186]=[jup_b1_stalker_4]

[187]=[jup_b1_pro_stalker_1]

[188]=[jup_b1_pro_stalker_2]

[189]=[jup_b1_pro_stalker_3]

[190]=[jup_b1_pro_stalker_4]

[191]=[jup_b6_freedom_stalker_1]

[192]=[jup_b6_freedom_stalker_2]

[193]=[jup_b6_freedom_stalker_3]

[194]=[jup_b6_freedom_stalker_4]

[195]=[jup_b6_duty_stalker_1]

[196]=[jup_b6_duty_stalker_2]

[197]=[jup_b6_duty_stalker_3]

[198]=[jup_b6_duty_stalker_4]

[199]=[jup_b6_stalker_prisoner]

[200]=[jup_b6_stalker_assaulter]

[201]=[jup_b6_stalker_diplomat]

[202]=[jup_b6_stalker_gonta]

[203]=[jup_b6_stalker_garmata]

[204]=[jup_b6_stalker_crab]

[205]=[zat_a2_stalker_barmen]

[206]=[zat_a2_stalker_mechanic]

[207]=[zat_a2_stalker_nimble]

[208]=[zat_b22_stalker_medic]

[209]=[jup_b25_stalker_senya]

[210]=[jup_b25_freedom_flint]

[211]=[zat_b103_lost_merc_leader]

[212]=[zat_b103_lost_merc_1]

[213]=[zat_b103_lost_merc_2]

[214]=[zat_b103_lost_merc_3]

[215]=[zat_b103_lost_merc_4]

[216]=[zat_b103_lost_merc_5]

[217]=[zat_b103_lost_merc_6]

[218]=[zat_b103_lost_merc_7]

[219]=[zat_b7_stalker_raider_leader]

[220]=[zat_b7_stalker_raider_1]

[221]=[zat_b7_stalker_raider_2]

[222]=[zat_b7_stalker_raider_3]

[223]=[zat_b7_stalker_victim_1]

[224]=[zat_b33_stalker_snag]

[225]=[zat_b28_draper]

[226]=[zat_b28_umerov]

[227]=[zat_b28_smoliak]

[228]=[zat_b100_military_1]

[229]=[zat_b100_military_2]

[230]=[zat_b100_military_3]

[231]=[zat_b42_mayron]

[232]=[zat_b29_stalker_rival_1]

[233]=[zat_b29_stalker_rival_2]

[234]=[zat_b29_stalker_rival_default_1]

[235]=[zat_b29_stalker_rival_default_2]

[236]=[zat_b52_port_bandit_leader]

[237]=[jup_a6_stalker_medik]

[238]=[jup_b15_zulus]

[239]=[jup_b202_stalker_snag]

[240]=[jup_a6_stalker_barmen]

[241]=[jup_b202_bandit]

[242]=[jup_b19_freedom_yar]

[243]=[jup_b19_merc_1]

[244]=[jup_b19_merc_2]

[245]=[jup_b19_merc_3]

[246]=[jup_b19_merc_4]

[247]=[jup_b19_merc_5]

[248]=[jup_b43_stalker_assistant]

[249]=[zat_b215_stalker_guide]

[250]=[pri_a25_army_medic]

[251]=[pri_a15_actor]

[252]=[pri_a15_vano]

[253]=[pri_a15_sokolov_scene]

[254]=[pri_a15_zulus]

[255]=[pri_a15_wanderer]

[256]=[pri_a15_military_tarasov]

[257]=[pri_a15_military_2]

[258]=[pri_a15_military_3]

[259]=[pri_a15_military_4]

[260]=[pri_a22_army_signaller]

[261]=[pri_b35_merc_leader]

[262]=[pri_b35_merc_grenade_launcher_1]

[263]=[pri_b35_merc_grenade_launcher_2]

[264]=[pri_b35_envoy]

[265]=[pri_b35_guard_envoy_1]

[266]=[pri_b35_guard_envoy_2]

[267]=[pri_b306_envoy]

[268]=[jup_b46_duty_founder]

[269]=[jup_b46_duty_founder_squad_01]

[270]=[jup_b46_duty_founder_squad_02]

[271]=[jup_b46_duty_founder_squad_03]

[272]=[jup_b46_duty_founder_squad_04]

[273]=[jup_a6_freedom_leader]

[274]=[jup_a6_duty_leader]

[275]=[zat_b40_merc_squad_leader_1]

[276]=[zat_b40_merc_squad_leader_2]

[277]=[zat_b20_noah_teleport]

[278]=[zat_b44_stalker_barge]

[279]=[pri_b36_monolith_sniper]

[280]=[pri_b36_monolith_master_hiding_place]

[281]=[pri_b36_monolith_marine_sniper]

[282]=[zat_b53_artefact_hunter_1]

[283]=[zat_b53_artefact_hunter_2]

[284]=[pri_a22_military_yarmoshuk]

[285]=[pri_b305_strelok]

[286]=[pri_a28_evac_com]

[287]=[zat_b106_stalker_garmata]

[288]=[zat_b106_stalker_crab]

[289]=[jup_b47_merc_01]

[290]=[jup_b47_merc_02]

[291]=[jup_b47_merc_03]

[292]=[jup_b47_merc_04]

[293]=[jup_b47_merc_05]

[294]=[jup_b47_merc_06]

[295]=[jup_b47_merc_07]

[296]=[jup_b219_stalker_tech]

[297]=[jup_b219_monolith_squad_leader_freedom_skin]

[298]=[jup_b219_vano]

[299]=[jup_b219_soldier]

[300]=[jup_b219_zulus]

[301]=[pas_b400_vano]

[302]=[pas_b400_sokolov]

[303]=[pas_b400_zulus]

[304]=[pas_b400_wanderer]

[305]=[pas_b400_monolith_sniper]

[306]=[sim_default_stalker_pri_a16]

[307]=[test_killer]

[308]=[test_silencer_character]

[309]=[conrack_selo_stalker]

 

FATAL ERROR

 

[error]Expression : no_assert

[error]Function : CXML_IdToIndex<class CCharacterInfo>::GetById

[error]File : d:\prog_repository\sources\trunk\xrserverentities\xml_str_id_loader.h

[error]Line : 112

[error]Description : item not found, id

[error]Arguments : zat_sz_normal

 

 

stack trace:

 

 

 

Что не так? И еще пожалуйста не судите строго если вопрос не в той теме, а подскажите как сделал Artos

Кубанец, лучше бы вопрос по запаковке/распаковке адресовать в тематический топик "Universal ACDC и другие perl-скрипты", где KD87 (автор используемого тобою universal_acdc) может дать правильный ответ ... Заодно уместно упоминать используемую версию ACDC, дабы не заниматься погадалками.

И подскажите где найти тему для изучения, как по логу вылета искать проблему. Потому как если ковыряться, надо потихоньку самому учиться разбираться с вылетами.

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Artos по п.1 разобрался, просто в том уроке по которому я делал этого нпс было так как в первом варианте поэтому и у меня так было, теперь буду внимателен(это по п.2). По п3. я так понял что если спавниш через all.spawn, то файлы папки creatures совершенно не нужны.Я пока учусь спавнить нпс через all.spawn, до скриптов дойду позже. По stalker_trader это тоже как было так и сделалось, но приму к сведению( потому что пока об этом вообще не думал , я так понимаю что это связанно с логикой поведения конкретного нпс ). Но все равно у меня пока не получается без вопросов. Нпс спавниться, а вот при попытке заговорить с ним получаю

FATAL ERROR

 

[error]Expression : !m_error_code

[error]Function : raii_guard::~raii_guard

[error]File : D:\prog_repository\sources\trunk\xrServerEntities\script_storage.cpp

[error]Line : 748

[error]Description : ...r. - Зов Припяти\gamedata\scripts\sound_theme.script:199: bad argument #1 to 'select_next_sound' (interval is empty)

 

 

stack trace:

вот это то, что выдал гугл sound_theme.script: 199 : плохой аргумент # 1 ' select_next_sound '(интервал пуст) ... , как я не ломал голову ни чего не понял. Грешил на

<?xml version='1.0' encoding="windows-1251"?>

<xml>

 

 

<specific_character id="zat_sz_normal" team_default="1">

<name>zat_sz_normal_name</name>

<icon>ui_inGame2_merc_2</icon>

<map_icon x="1" y="0">

</map_icon>

<bio></bio>

<class>zat_sz_normal</class>

<community> stalker</community>

<terrain_sect>stalker_terrain</terrain_sect>

<snd_config>characters_voice\human_03\killer\</snd_config>

<rank>40</rank>

<reputation>0</reputation>

<money min="5000" max="10300" infinitive="0" />

<visual>actors\stalker_merc\stalker_merc_2</visual>

<supplies>

 

[spawn] \n

wpn_ak74 = 1 \n

ammo_5.45x39_fmj = 1 \n

wpn_beretta \n

ammo_9x19_fmj = 1 \n

grenade_rgd5 = 2 \n

 

#include "gameplay\character_items_nd.xml"

#include "gameplay\character_drugs_3.xml"

</supplies>

#include "gameplay\character_criticals_4.xml"

</specific_character>

 

</xml>

секцию, так как в первом варианте её нет, но и с ней все тоже самое. В чем загвоздка?

Изменено пользователем Кубанец

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Всем добрый. Подскажите, что нужно сделать:

1. чтоб убрать эффект от аномалий( искажение воздуха, летящие искры, зеленый туман) на вновь присоединенной локации

2. что нужно сделать, чтоб открывались ящики и двери на вновь присоединенной локации( шкафчики открываются, а двери и ящики нет)

3. и еще, с помощью какой команды можно сделать облет локации.

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Всем добрый. Подскажите для торговцев,в каком файле(лах) и какие строки отвечают за процент изношенности оружия при покупке его торговцем.

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