qwqwqw 117 Опубликовано 20 Октября 2010 У меня вопрос- как сделать чтобы механики улучшали новое оружие? И попутно как создать новые улучшения? Сообщение от администратора n6260 Скачать любой (мод)ствол в разделе ЗП, где эти операции уже выполнены и посмотреть их реализацию. Ярослав поставь ; перед shell_particles. Поделиться этим сообщением Ссылка на сообщение
qwqwqw 117 Опубликовано 20 Октября 2010 Ярослав я для начала пробовал прописал имеющиеся абгрейды, но механик не хочет их улучшать, никто не подскажет в чём дело? ; Штурмовой карабин (автомат) Z-M LR300 ;-(TrickSR)----------------------------------------- ; калибр 5.56x45 мм ; длина ствола 292 мм ; магазин 30 ; вес без магазина 3.1 ; максимальная дальность стрельбы 4200 м ; эффективная дальность стрельбы 300 м ; прицельная дальность --- ; дульная скорость пули 910 м/с ; темп стрельбы 950 в/м ;--------------------------------------------------- [wpn_m4a1]:weapon_probability,default_weapon_params,wpn_lr300_sounds GroupControlSection = spawn_group $spawn = "weapons\lr-300" ; option for Level Editor $npc = on ; option for Level Editor $prefetch = 8 scheduled = off ; option for ALife Simulator cform = skeleton class = WP_AK74 description = st_wpn_m4a1_descr ef_main_weapon_type = 2 ef_weapon_type = 8 ;------------------------------------------------------------------------------- inv_name = st_wpn_m4a1 inv_name_short = st_wpn_m4a1 inv_grid_width = 5 inv_grid_height = 2 inv_grid_x = 20 inv_grid_y = 4 upgr_icon_x = 1729 upgr_icon_y = 821 upgr_icon_width = 100 upgr_icon_height = 100 kill_msg_x = 175 kill_msg_y = 0 kill_msg_width = 82 kill_msg_height = 28 ;------------------------------------------------------------------------------- cost = 6000 weapon_class = assault_rifle inv_weight = 3.1 hud = wpn_m4a1_hud visual = dynamics\weapons\wpn_m4a1\wpn_m4a1.ogf upgrades = up_gr_firstab_lr300, up_gr_seconab_lr300, up_gr_thirdab_lr300, up_gr_fourtab_lr300, up_gr_fifthab_lr300 installed_upgrades = upgrade_scheme = upgrade_scheme_lr300 ph_mass = 3 ;------------------------------------------------------------------------------- ammo_class = ammo_5.56x45_ss190, ammo_5.56x45_ap startup_ammo = 90 ammo_current = 180 ammo_elapsed = 30 ; obsolete ammo_limit = 210 ammo_mag_size = 30 ; clip (magazine) size fire_modes = 1, 3, -1 grenade_class = ammo_m209 grenade_vel = 76 launch_speed = 76 hand_dependence = 1 single_handed = 0 ;-TTX--------------------------------------------------------------------------- ;hit_power = 0.50, 0.50, 0.50, 0.50 ;hit_impulse = 10 hit_type = fire_wound fire_distance = 4200 bullet_speed = 910 ; начальная скорость пули rpm = 985 rpm_empty_click = 200 use_aim_bullet = false ; Поддерживается ли первая суппер пуля time_to_aim = 2.0 misfire_probability = 0.005 ; вероятность осечки при максимальном износе!!!old - now not working misfire_start_condition = 0.6 ; изношенность, при которой появляется шанс осечки misfire_end_condition = 0.1 ; изношеность при которой шанс осечки становится константным misfire_start_prob = 0.006 ; шанс осечки при изношености больше чем misfireStartCondition misfire_end_prob = 0.072 ; шанс осечки при изношености больше чем misfireEndCondition condition_shot_dec = 0.000125 ; увеличение изношености при одиночном выстреле condition_queue_shot_dec = 0.0002 ; увеличение изношености при выстреле очередью ;-DOF--------------------------------------------------------------------------- zoom_dof = 0.5, 1.0, 180 reload_dof = 0.0, 0.5, 5, 2 ;-дисперсия--------------------------------------------------------------------- fire_dispersion_base = 0.25 ; угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках) fire_dispersion_condition_factor = 17 ; увеличение дисперсии в процентах при максимальном износе control_inertion_factor = 1.2f crosshair_inertion = 5.25 ;-отдача------------------------------------------------------------------------ cam_return = 0 cam_relax_speed = 5 ; скорость возврата в исходное положение cam_relax_speed_ai = 360 cam_dispersion = 0.3 ; увеличения угла (в градусах) с каждым выстрелом cam_dispersion_inc = 0.15 ; увеличениe cam_dispersion с каждым выстрелом cam_dispersion_frac = 0.7 ; ствол будет подыматься на cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac) cam_max_angle = 50.0 ; максимальный угол отдачи cam_max_angle_horz = 10.0 ; (degree) maximum shot horizontal degree cam_step_angle_horz = 3.0 ; (degree) size of step camera moved in horizontal position while shooting zoom_cam_relax_speed = 5 ; scope & ironsight zoom_cam_relax_speed_ai = 360 zoom_cam_dispersion = 0.25 zoom_cam_dispersion_inc = 0.12 zoom_cam_dispersion_frac = 1.0 zoom_cam_max_angle = 50.0 zoom_cam_max_angle_horz = 10.0 zoom_cam_step_angle_horz = 2 PDM_disp_base = 0.5 PDM_disp_vel_factor = 2.0 PDM_disp_accel_factor = 2.0 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 ;------------------------------------------------------------------------------- min_radius = 30 max_radius = 50 holder_range_modifier = 1.00 ; во сколько раз увеличивается eye_range holder_fov_modifier = 1.00 ; во сколько раз увеличивается eye_fov ;------------------------------------------------------------------------------- slot = 2 ; // secondary animation_slot = 2 ; type of the animation that will be used fire_point = 0.0, 0.199, 0.655 fire_point2 = 0.0, 0.199, 0.575 shell_point = 0.120000,0.000000,0.070000 shell_dir = 0.0, 0.0, 0.4 flame_particles = weapons\generic_weapon05 smoke_particles = weapons\generic_shoot_00 grenade_flame_particles = weapons\generic_weapon01 shell_particles = weapons\generic_shells ;-STRAP PARAMETERS-------------------------------------------------------------- ;на плечо (подмышка) strap_position = -0.15,-0.37,0.2 ; position (offset) and orientation of the weapon when it is strapped strap_orientation = -10,-5,10 ; (3rd person view in degrees) strap_bone0 = bip01_spine2 strap_bone1 = bip01_spine1 position = -0.026, -0.130, 0.0 orientation = 0.0, 0.0, 0.0 light_disabled = false light_color = 0.6,0.5,0.3 light_range = 5 light_var_color = 0.05 light_var_range = 0.1 light_time = 0.2 ;-addons------------------------------------------------------------------------ scope_status = 2 ; 0 - no addon silencer_status = 2 ; 1 - permanent grenade_launcher_status = 2 ; 2 - attachable zoom_enabled = true ; (on,off)zoom mode (right mouse button) zoom_rotate_time = 0.25 scope_zoom_factor = 50 ; fov for zoom mode scope_texture = wpn_crosshair_l85 scopes_sect = scope_susat_m4a1, scope_susat_x1.6_m4a1, scope_susat_custom_m4a1, scope_susat_dusk_m4a1, scope_susat_night_m4a1 grenade_launcher_name = wpn_addon_grenade_launcher_m203 ; section name for the attachable grenade launcher grenade_launcher_x = 128 ; offset in inventory icon grenade_launcher_y = 28 silencer_name = wpn_addon_silencer ; section name for the attachable silencer silencer_x = 210 ; offset in inventory icon silencer_y = 9 ;silencer_hit_power = 0.45, 0.45, 0.45, 0.45 ;silencer_hit_impulse = 10 silencer_fire_distance = 850 silencer_bullet_speed = 290 ;silencer_flame_particles = weapons\generic_weapon01 silencer_smoke_particles = weapons\generic_shoot_00 silencer_light_color = 0.6, 0.5, 0.3 silencer_light_range = 0.01 silencer_light_var_color = 0.05 silencer_light_var_range = 0.5 silencer_light_time = 0.2 [wpn_m4a1_hud]:hud_base zoom_hide_crosshair = true attach_place_idx = 0 item_visual = dynamics\weapons\wpn_m4a1\wpn_m4a1_hud.ogf hands_position = -0.041500,-0.170999,0.161000 ;SEA-CAT hands_orientation = -0.525000,1.280001,0.599999 ;SEA-CAT hands_position_16x9 = -0.044000,-0.191999,0.135500 hands_orientation_16x9 = 0.549999,2.399999,0.1499993 item_position = 0.003253,0.001161,-0.004648 ;SEA-CAT item_orientation = 1.227092,-1.995740,360.237885 ;SEA-CAT shell_point = 0.028,0.078,0.113 shell_dir = 0.0, 1.0, 0.0 shell_bone = wpn_body fire_point = 0.0,0.074,0.612 ;SEA-CAT fire_bone = wpn_body fire_point2 = 0.0,-0.009,0.601 fire_bone2 = wpn_body anm_show = lr300_draw anm_hide = lr300_holster anm_idle = lr300_idle anm_idle_sprint = lr300_idle_sprint anm_idle_moving = lr300_idle_moving anm_shots = lr300_shoot anm_reload = lr300_reload anm_idle_aim = lr300_idle_aim anm_switch = lr300_switch_off ;lr300_switch_off anm_switch_g = lr300_switch_on ;lr300_switch_on anm_bore = lr300_idle_bore anm_hide_w_gl = lr300_holster_w_gl anm_show_w_gl = lr300_draw_w_gl anm_idle_w_gl = lr300_idle_w_gl anm_shots_w_gl = lr300_shoot_w_gl anm_reload_w_gl = lr300_reload_w_gl anm_idle_w_gl_aim = lr300_idle_aim_w_gl anm_idle_sprint_w_gl = lr300_idle_sprint_w_gl anm_idle_moving_w_gl = lr300_idle_moving_w_gl anm_bore_w_gl = lr300_idle_bore_w_gl anm_show_g = lr300_draw_grenade ;lr300_draw_grenade anm_hide_g = lr300_holster_grenade ;lr300_holster_grenade anm_idle_g = lr300_idle_grenade ;lr300_idle_grenade anm_reload_g = lr300_reload_grenade anm_idle_g_aim = lr300_idle_grenade ;lr300_idle_grenade anm_shots_g = lr300_shoot_grenade anm_idle_sprint_g = lr300_idle_sprint_grenade ;lr300_idle_sprint_grenade anm_idle_moving_g = lr300_idle_moving_grenade ;lr300_idle_moving_grenade anm_bore_g = lr300_idle_bore_grenade aim_hud_offset_pos = -0.122500,0.010000,-0.022500 aim_hud_offset_rot = -0.010000,0.012500,0.007500 aim_hud_offset_pos_16x9 = -0.119500,0.030000,0.029000 aim_hud_offset_rot_16x9 = 0.012500,0.030000,-0.012504 gl_hud_offset_pos = -0.048500,-0.091000,0.000000 gl_hud_offset_rot = -0.162500,-0.040000,0.000000 gl_hud_offset_pos_16x9 = -0.046500,-0.091000,0.000000 gl_hud_offset_rot_16x9 = -0.162500,-0.050000,0.000000 lean_hud_offset_pos = 0,0,0 lean_hud_offset_rot = 0,0,0 [scope_susat_m4a1] scope_name = wpn_addon_scope_susat scope_x = 75 scope_y = -5 [scope_susat_x1.6_m4a1] scope_name = wpn_addon_scope_susat_x1.6 scope_x = 75 scope_y = -5 [scope_susat_custom_m4a1] scope_name = wpn_addon_scope_susat_custom scope_x = 75 scope_y = -5 [scope_susat_dusk_m4a1] scope_name = wpn_addon_scope_susat_dusk scope_x = 75 scope_y = -5 [scope_susat_night_m4a1] scope_name = wpn_addon_scope_susat_night scope_x = 75 scope_y = -5 Может помимо конфига самого ствола надо ещё что-то куда-то прописовать? 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