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[CoP] Ковыряемся в файлах


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Я когда солянку проходил, тоже получал такие фризы. И тоже понимал - взял флешку - комп завис - ага, кто то заспавнился ;)

 

В ТЧ есть параметр такой, а в ЗП его нет

 

Но для всех страждущих нашел выход:

http://narod.yandex.ru/disk/13687615001/se_stalker.script

Скачать и кинуть в скриптс

Там все очень просто

У ОГСЕ тип сделано так же, но более неряшливо (на мой взглдя)

Freedom

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_Призрак_, что-то не работает. Для теста вбил в таблицы одного непися -

local cannot_be_offline_tbl_by_profile = {"esc_a6_army_sniper"} --Сюда вбиваем профили НПС, которые всегда онлайн. Профили в кавычках, через запятую

local cannot_be_offline_tbl_by_sid = {esc_a6_army_sniper} --Сюда вбиваем СИДЫ НПС, которые всегда онлайн. Без кавычек, через запятую

 

ничего не происходит, непись в онлайне не висит. Может какие еще телодвижения нужно делать?

И еще, а для сквадов, а не отдельных нпс такую функцию можешь сделать?

 

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Я конечно дико извиняюсь, но у меня просьба : обновие ссылку в шапке темы "Все конфиги игры" (Для тех, у кого недополучилось).

 

 

И ещё такая задумка появилась - убрать из игры всех сталкеров "статистов", как это лучше всего будет сделать: через аллспавн (тотальная чистка неквестовых неписей) или есть может быть более простой способ, через какойнибуть там множитель респавна например (выставить его на 0).

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parsek123, это же ЗП, какие неписи в спавне? Только чистка spawn_sections_***.ltx, squad_descr_***.ltx, simulation.ltx и где там еще сквады пишутся. Изменено пользователем KD87
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KD87, просто до этого я только с ТЧ голову ломал и про ЗП мало чего знаю.

 

Посмотрел файлы squad_descr_***.ltx, там прописаны эти дескрипшены (как я понял "имена" из character_desc_***.xml). Если потереть эти дескрипшены это не приведёт к критическим вылетам?

 

Да и вот ещё, в этом squad_descr_***.ltx написано

;Здесь содержатся дескрипшены сквадов, которые потом можно создавать используя спец функции.

 

так вот, где эти функции искать? Как я понял, по аналогии надо будет создавать новых неписей (как одиночных квестовых, так и отряды).

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parsek123, не приведет, если ты удалишь сквады ВЕЗДЕ, а не только в одном файлике. Удалять надо в squad_descr.ltx, simulation.ltx, simulation_objects_props.ltx. Кроме того, в конфигах смартов прописан респавн отрядов, там тоже надо вычищать.

 

Добавлено через 6 мин.:

Clayman, попробуй на 81 строчке заменить if not cannot_be_offline(self) then на if cannot_be_offline(self) == false then и добавить в самое начало функции cannot_be_offline строчку local story. В остальном вроде все нормально и должно работать.

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KD87, странно, но не работает..(( story_id в spawn_section у непися прописаны, вбиваю в таблицы профиль и stoty_id, как написано и ничего, нпс все равно в оффлайне.. А ты проверял у себя этот скрипт? Замучался уже с этим офлайном..
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Вообще я ошибся, когда писал что стори_айди нужно писать без кавычек. Кавычки нужны. Спутал с ТЧ

 

Добавлено через 33 мин.:

Кстати попробуй этот скрипт и пришли потом лог:

http://narod.yandex.ru/disk/13931044001/se_stalker.script

Freedom

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_Призрак_, попробовал, результат такой-же, т.е. никакой. А у тебя работает? Какой лог нужен, загрузки? Тогда вот -

* Detected CPU: Intel® Core i7 CPU 930 @ 2.80GHz [GenuineIntel], F6/M10/S5, 2807.00 mhz, 24-clk 'rdtsc'

* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2

* CPU threads: 8

 

Initializing File System...

using fs-ltx fsgame.ltx

FS: 47128 files cached 28 archives, 9726Kb memory used.

Init FileSystem 2.331590 sec

'xrCore' build 3967, Dec 14 2009

 

EH: DA7801136AC1044DE236C35BB9585EDA

 

-----loading c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - Зов Припяти\gamedata\configs\system.ltx

-----loading c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - Зов Припяти\gamedata\configs\system.ltx

Initializing Engine...

Starting INPUT device...

Loading DLL: xrRender_R2.dll

Loading DLL: xrRender_R3.dll

refCount:m_pAdapter 1

Loading DLL: xrRender_R4.dll

* D3D11: device creation failed with hr=0x887a0004

command line -start server(escape/single/alife/new)

Executing config-script "user.ltx"...

[c:\users\public\docume~1\stalke~1.-\user.ltx] successfully loaded.

Loading DLL: xrRender_R3.dll

Loading DLL: xrGame.dll

* [win32]: free[3981392 K], reserved[75864 K], committed[136984 K]

* [ D3D ]: textures[0 K]

* [x-ray]: crt heap[15779 K], process heap[7214 K], game lua[0 K], render[0 K]

* [x-ray]: economy: strings[8177 K], smem[0 K]

SOUND: OpenAL: enumerate devices...

SOUND: OpenAL: EnumerationExtension Present

dir[0]=C:\Program Files (x86)\GSC World Publishing\S.T.A.L.K.E.R. - Зов Припяти\bin\

dir[1]=C:\Program Files (x86)\GSC World Publishing\S.T.A.L.K.E.R. - Зов Припяти\

dir[2]=C:\Program Files (x86)\GSC World Publishing\S.T.A.L.K.E.R. - Зов Припяти\bin\

dir[3]=C:\Windows\system32\

CleanDeviceSpecifierList

CleanDeviceSpecifierList Generic Hardware

devices Generic Hardware

SOUND: OpenAL: system default SndDevice name is Generic Hardware

SOUND: OpenAL: default SndDevice name set to Generic Software

SOUND: OpenAL: All available devices:

1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]

2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]

Executing config-script "c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - Зов Припяти\gamedata\configs\default_controls.ltx"...

[c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - Зов Припяти\gamedata\configs\default_controls.ltx] successfully loaded.

Executing config-script "user.ltx"...

Executing config-script "c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - Зов Припяти\gamedata\configs\rspec_extreme.ltx"...

[c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - Зов Припяти\gamedata\configs\rspec_extreme.ltx] successfully loaded.

Executing config-script "c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - Зов Припяти\gamedata\configs\default_controls.ltx"...

[c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - Зов Припяти\gamedata\configs\default_controls.ltx] successfully loaded.

~ Invalid syntax in call to 'r2_aa_break'

~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]

~ Invalid syntax in call to 'r2_aa_weight'

~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]

~ Invalid syntax in call to 'sv_adm_menu_ban_time'

~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever

[c:\users\public\docume~1\stalke~1.-\user.ltx] successfully loaded.

SOUND: Selected device is Generic Software

* sound: EAX 2.0 extension: absent

* sound: EAX 2.0 deferred: absent

* sound : cache: 65537 kb, 4856 lines, 13820 bpl

Starting RENDER device...

* GPU [vendor:10DE]-[device:5E2]: NVIDIA GeForce GTX 260

* CREATE: DeviceREF: 3

* Texture memory: 873 M

* GPU shading: vs(0/4.0/40), ps(0/4.0/40)

* GPU vertex cache: unrecognized, 24

* NVidia MGPU: Logical(1), Physical(1)

* Starting rendering as 2-GPU.

* DVB created: 1536K

* DIB created: 512K

! Renderer doesn't support blender 'effects\shadow_world'

* HWDST/PCF supported and used

- r__tf_aniso 16

- r2_tf_mipbias 0.

Starting engine...

Loading DLL: xrGameSpy.dll

* 0.0 : [ 4] $null

* 0.0 : [ 1] $user$NVHHGGTex

* 0.0 : [ 5] $user$NVjitterTex

* 0.0 : [ 8] $user$Texture_color

* 0.0 : [ 1] $user$Texture_color_out

* 0.0 : [ 7] $user$Texture_obstacles

* 0.0 : [ 3] $user$Texture_obstvelocity

* 0.0 : [ 3] $user$Texture_pressure

* 0.0 : [ 2] $user$Texture_tempscalar

* 0.0 : [ 3] $user$Texture_tempvector

* 0.0 : [ 5] $user$Texture_velocity0

* 0.0 : [ 4] $user$Texture_velocity1

* 0.0 : [ 3] $user$accum

* 0.0 : [ 1] $user$accum_temp

* 0.0 : [ 7] $user$albedo

* 0.0 : [ 5] $user$bloom1

* 0.0 : [ 2] $user$bloom2

* 0.0 : [ 3] $user$cmap0

* 0.0 : [ 3] $user$cmap1

* 0.0 : [ 3] $user$edgeTex

* 0.0 : [ 2] $user$env_s0

* 0.0 : [ 2] $user$env_s1

* 0.0 : [ 5] $user$generic

* 0.0 : [ 6] $user$generic0

* 0.0 : [ 1] $user$generic0_r

* 0.0 : [ 4] $user$generic1

* 0.0 : [ 2] $user$generic1_r

* 0.0 : [ 2] $user$generic2

* 0.0 : [ 2] $user$half_depth

* 0.0 : [ 4] $user$jitter_0

* 0.0 : [ 2] $user$jitter_1

* 0.0 : [ 1] $user$jitter_2

* 0.0 : [ 1] $user$jitter_3

* 0.0 : [ 2] $user$jitter_4

* 0.0 : [ 1] $user$jitter_mipped

* 0.0 : [ 2] $user$lum_t64

* 0.0 : [ 3] $user$lum_t8

* 0.0 : [ 1] $user$luminance_0

* 0.0 : [ 1] $user$luminance_1

* 0.0 : [ 1] $user$luminance_2

* 0.0 : [ 1] $user$luminance_3

* 0.0 : [ 9] $user$material

* 0.0 : [ 1] $user$msaadepth

* 0.0 : [ 110] $user$position

* 0.0 : [ 3] $user$rayCastTex

* 0.0 : [ 6] $user$rayDataTex

* 0.0 : [ 2] $user$rayDataTexSmall

* 0.0 : [ 1] $user$sky0

* 0.0 : [ 1] $user$sky1

* 0.0 : [ 9] $user$smap_depth

* 0.0 : [ 1] $user$smap_depth_minmax

* 0.0 : [ 1] $user$smap_surf

* 0.0 : [ 8] $user$tonemap

* 0.0 : [ 2] $user$tonemap_src

* 0.0 : [ 2] act\act_controller_hit1

* 0.0 : [ 2] fx\fx_flare1

* 0.0 : [ 1] fx\fx_flare2

* 0.0 : [ 1] fx\fx_flare3

* 0.0 : [ 2] fx\fx_gradient

* 0.0 : [ 2] fx\fx_gradient1

* 0.0 : [ 1] fx\fx_lightning

* 0.0 : [ 2] fx\fx_noise

* 0.0 : [ 4] fx\fx_noise2

* 0.0 : [ 1] fx\fx_rain

* 0.0 : [ 1] fx\fx_rainsplash1

* 0.0 : [ 2] fx\fx_sun

* 0.0 : [ 1] fx\fx_sun_rise

* 0.0 : [ 1] fx\fx_thunderbolts_gradient

* 0.0 : [ 1] fx\fx_thunderbolts_gradient_surge

* 0.0 : [ 2] fx\fx_volumefog1

* 0.0 : [ 2] glow\glow_04

* 0.0 : [ 2] glow\glow_fire1

* 0.0 : [ 2] glow\glow_orange

* 0.0 : [ 2] glow\glow_orange2

* 0.0 : [ 2] glow\glow_orange_bright

* 0.0 : [ 2] glow\glow_white

* 0.0 : [ 2] internal\internal_fireTransferFunction

* 0.0 : [ 3] lights\lights_spot01

* 0.0 : [ 2] pfx\pfx_ani-explosion-02

* 0.0 : [ 2] pfx\pfx_ani-explosion-02-b-a

* 0.0 : [ 2] pfx\pfx_ani-explosion-02a

* 0.0 : [ 2] pfx\pfx_ani-fire01

* 0.0 : [ 2] pfx\pfx_ani-smoke-01

* 0.0 : [ 2] pfx\pfx_anomaly_1

* 0.0 : [ 2] pfx\pfx_anomaly_16

* 0.0 : [ 2] pfx\pfx_anomaly_18

* 0.0 : [ 2] pfx\pfx_anomaly_19

* 0.0 : [ 2] pfx\pfx_anomaly_2

* 0.0 : [ 2] pfx\pfx_anomaly_21

* 0.0 : [ 2] pfx\pfx_anomaly_23

* 0.0 : [ 2] pfx\pfx_anomaly_2_green

* 0.0 : [ 2] pfx\pfx_anomaly_3

* 0.0 : [ 2] pfx\pfx_anomaly_4

* 0.0 : [ 2] pfx\pfx_anomaly_5

* 0.0 : [ 2] pfx\pfx_anomaly_6

* 0.0 : [ 2] pfx\pfx_anomaly_7

* 0.0 : [ 2] pfx\pfx_anomaly_8

* 0.0 : [ 2] pfx\pfx_anomaly_88

* 0.0 : [ 2] pfx\pfx_anomaly_9

* 0.0 : [ 2] pfx\pfx_bloodsplash1

* 0.0 : [ 2] pfx\pfx_bloodsplash2

* 0.0 : [ 2] pfx\pfx_blurry_cloud

* 0.0 : [ 2] pfx\pfx_brick

* 0.0 : [ 2] pfx\pfx_bubble

* 0.0 : [ 2] pfx\pfx_bubble_1

* 0.0 : [ 2] pfx\pfx_bubble_water

* 0.0 : [ 2] pfx\pfx_concretedebris_01

* 0.0 : [ 2] pfx\pfx_concretepuffs_01

* 0.0 : [ 1] pfx\pfx_dist2

* 0.0 : [ 1] pfx\pfx_dist2inv

* 0.0 : [ 1] pfx\pfx_dist3

* 0.0 : [ 1] pfx\pfx_dist4

* 0.0 : [ 1] pfx\pfx_dist8

* 0.0 : [ 1] pfx\pfx_dist9

* 0.0 : [ 1] pfx\pfx_dist_teleport

* 0.0 : [ 1] pfx\pfx_distort_anomaly

* 0.0 : [ 2] pfx\pfx_distortion

* 0.0 : [ 2] pfx\pfx_explotions_2

* 0.0 : [ 2] pfx\pfx_explotions_3

* 0.0 : [ 2] pfx\pfx_explotions_4

* 0.0 : [ 2] pfx\pfx_explotions_smoke

* 0.0 : [ 2] pfx\pfx_flame

* 0.0 : [ 2] pfx\pfx_flame_01

* 0.0 : [ 2] pfx\pfx_flamefx_01

* 0.0 : [ 2] pfx\pfx_flash_01

* 0.0 : [ 2] pfx\pfx_flash_05

* 0.0 : [ 2] pfx\pfx_flash_07

* 0.0 : [ 2] pfx\pfx_gologramma

* 0.0 : [ 2] pfx\pfx_gradient

* 0.0 : [ 2] pfx\pfx_gradient1

* 0.0 : [ 2] pfx\pfx_leaves_01

* 0.0 : [ 2] pfx\pfx_leaves_02

* 0.0 : [ 2] pfx\pfx_light1

* 0.0 : [ 2] pfx\pfx_light3

* 0.0 : [ 2] pfx\pfx_light4

* 0.0 : [ 1] pfx\pfx_lighting_stancia_01

* 0.0 : [ 1] pfx\pfx_lighting_stancia_02

* 0.0 : [ 2] pfx\pfx_lightning_01

* 0.0 : [ 2] pfx\pfx_lightning_02

* 0.0 : [ 2] pfx\pfx_ligth_6

* 0.0 : [ 2] pfx\pfx_plasma

* 0.0 : [ 2] pfx\pfx_shells1

* 0.0 : [ 2] pfx\pfx_shells2

* 0.0 : [ 2] pfx\pfx_skinsplash1

* 0.0 : [ 2] pfx\pfx_smoke_a

* 0.0 : [ 2] pfx\pfx_smoke_b

* 0.0 : [ 2] pfx\pfx_smokepuffs1

* 0.0 : [ 2] pfx\pfx_smokepuffs2

* 0.0 : [ 2] pfx\pfx_spark_01

* 0.0 : [ 2] pfx\pfx_sparks

* 0.0 : [ 2] pfx\pfx_specks

* 0.0 : [ 2] pfx\pfx_specks_poison

* 0.0 : [ 2] pfx\pfx_spikey_star

* 0.0 : [ 2] pfx\pfx_splash3

* 0.0 : [ 2] pfx\pfx_splash_01

* 0.0 : [ 2] pfx\pfx_splash_02

* 0.0 : [ 2] pfx\pfx_step_blood

* 0.0 : [ 2] pfx\pfx_stonedebris1

* 0.0 : [ 2] pfx\pfx_stonedebris2

* 0.0 : [ 2] pfx\pfx_synus

* 0.0 : [ 2] pfx\pfx_teleport

* 0.0 : [ 2] pfx\pfx_test_textures

* 0.0 : [ 2] pfx\pfx_vehglassdebris_01

* 0.0 : [ 2] pfx\pfx_vehmetaldebris_01

* 0.0 : [ 2] pfx\pfx_water_wave

* 0.0 : [ 2] pfx\pfx_woodchips1

* 0.0 : [ 2] pfx\pfx_woodchips3

* 0.0 : [ 2] prop\prop_fake_bed_fireplace

* 0.0 : [ 2] prop\prop_provod_02

* 0.0 : [ 5] sky\sky_12_vibros_cube

* 0.0 : [ 5] sky\sky_12_vibros_cube#small

* 0.0 : [ 30] sky\sky_13_cube

* 0.0 : [ 30] sky\sky_13_cube#small

* 0.0 : [ 18] sky\sky_13_cube_night

* 0.0 : [ 18] sky\sky_13_cube_night#small

* 0.0 : [ 12] sky\sky_13_vibros_cube

* 0.0 : [ 12] sky\sky_13_vibros_cube#small

* 0.0 : [ 11] sky\sky_14_cube

* 0.0 : [ 11] sky\sky_14_cube#small

* 0.0 : [ 5] sky\sky_17_clouds_cube

* 0.0 : [ 5] sky\sky_17_clouds_cube#small

* 0.0 : [ 4] sky\sky_17_cube

* 0.0 : [ 4] sky\sky_17_cube#small

* 0.0 : [ 9] sky\sky_18_cube

* 0.0 : [ 9] sky\sky_18_cube#small

* 0.0 : [ 11] sky\sky_19_cube

* 0.0 : [ 11] sky\sky_19_cube#small

* 0.0 : [ 5] sky\sky_1_clouds_cube

* 0.0 : [ 5] sky\sky_1_clouds_cube#small

* 0.0 : [ 5] sky\sky_20_clouds_cube

* 0.0 : [ 5] sky\sky_20_clouds_cube#small

* 0.0 : [ 4] sky\sky_20_cube

* 0.0 : [ 4] sky\sky_20_cube#small

* 0.0 : [ 5] sky\sky_2_clouds_cube

* 0.0 : [ 5] sky\sky_2_clouds_cube#small

* 0.0 : [ 4] sky\sky_2_cube

* 0.0 : [ 4] sky\sky_2_cube#small

* 0.0 : [ 12] sky\sky_3_cube

* 0.0 : [ 12] sky\sky_3_cube#small

* 0.0 : [ 3] sky\sky_4_cube

* 0.0 : [ 3] sky\sky_4_cube#small

* 0.0 : [ 35] sky\sky_5_cube

* 0.0 : [ 35] sky\sky_5_cube#small

* 0.0 : [ 7] sky\sky_6_cube

* 0.0 : [ 7] sky\sky_6_cube#small

* 0.0 : [ 11] sky\sky_7_cube

* 0.0 : [ 11] sky\sky_7_cube#small

* 0.0 : [ 8] sky\sky_8_cube

* 0.0 : [ 8] sky\sky_8_cube#small

* 0.0 : [ 58] sky\sky_9_cube

* 0.0 : [ 58] sky\sky_9_cube#small

* 0.0 : [ 262] sky\sky_oblaka

* 0.0 : [ 1] ui\ui_actor_hint_wnd

* 0.0 : [ 1] ui\ui_actor_multiplayer_game_menu

* 0.0 : [ 1] ui\ui_actor_sleep_screen

* 0.0 : [ 1] ui\ui_ani_cursor

* 0.0 : [ 1] ui\ui_common

* 0.0 : [ 1] ui\ui_font_arial_14_1600

* 0.0 : [ 1] ui\ui_font_console_02

* 0.0 : [ 1] ui\ui_font_graff_19_1600

* 0.0 : [ 1] ui\ui_font_graff_22_1600

* 0.0 : [ 1] ui\ui_font_graff_32_1600

* 0.0 : [ 1] ui\ui_font_graff_50_1600

* 0.0 : [ 1] ui\ui_font_hud_01

* 0.0 : [ 1] ui\ui_font_hud_02

* 0.0 : [ 1] ui\ui_font_letter_16_1600

* 0.0 : [ 1] ui\ui_font_letter_18_1600

* 0.0 : [ 1] ui\ui_font_letter_25_1600

* 0.0 : [ 1] water\water_SBumpVolume

* 0.0 : [ 1] water\water_flowing_nmap

* 0.0 : [ 1] water\water_normal

* 0.0 : [ 1] wm\wm_blood_1

* 0.0 : [ 1] wm\wm_blood_1_1

* 0.0 : [ 1] wm\wm_blood_1_2

* 0.0 : [ 1] wm\wm_blood_1_3

* 0.0 : [ 1] wm\wm_blood_drop_4

* 0.0 : [ 1] wm\wm_bullet_asfalt_1

* 0.0 : [ 1] wm\wm_bullet_asfalt_2

* 0.0 : [ 1] wm\wm_bullet_asfalt_3

* 0.0 : [ 1] wm\wm_bullet_brick_1

* 0.0 : [ 1] wm\wm_bullet_brick_2

* 0.0 : [ 1] wm\wm_bullet_concrete

* 0.0 : [ 1] wm\wm_bullet_concrete_1

* 0.0 : [ 1] wm\wm_bullet_concrete_2

* 0.0 : [ 1] wm\wm_bullet_concrete_4

* 0.0 : [ 1] wm\wm_bullet_concrete_5

* 0.0 : [ 1] wm\wm_bullet_concrete_6

* 0.0 : [ 1] wm\wm_bullet_concrete_7

* 0.0 : [ 1] wm\wm_bullet_glass01

* 0.0 : [ 1] wm\wm_bullet_glass02

* 0.0 : [ 1] wm\wm_bullet_glass03

* 0.0 : [ 1] wm\wm_bullet_glass04

* 0.0 : [ 1] wm\wm_bullet_ground

* 0.0 : [ 1] wm\wm_bullet_ground_1

* 0.0 : [ 1] wm\wm_bullet_ground_2

* 0.0 : [ 1] wm\wm_bullet_metall_thik

* 0.0 : [ 1] wm\wm_bullet_metall_thik_1

* 0.0 : [ 1] wm\wm_bullet_metall_thik_2

* 0.0 : [ 1] wm\wm_bullet_metall_thik_3

* 0.0 : [ 1] wm\wm_bullet_metall_thin

* 0.0 : [ 1] wm\wm_bullet_metall_thin_1

* 0.0 : [ 1] wm\wm_bullet_metall_thin_2

* 0.0 : [ 1] wm\wm_bullet_metall_thin_3

* 0.0 : [ 1] wm\wm_bullet_metall_thin_4

* 0.0 : [ 1] wm\wm_bullet_wood

* 0.0 : [ 1] wm\wm_bullet_wood_1

* 0.0 : [ 1] wm\wm_bullet_wood_2

* 0.0 : [ 1] wm\wm_bullet_wood_3

* 0.0 : [ 1] wm\wm_bullet_wood_4

* 0.0 : [ 1] wm\wm_bullet_wood_5

* 0.0 : [ 1] wm\wm_bullet_wood_6

* 0.0 : [ 1] wm\wm_bullet_wood_7

* 0.0 : [ 1] wm\wm_bullet_wood_8

* 0.0 : [ 1] wm\wm_bullet_wood_9

* 0.0 : [ 1] wm\wm_grenade

* 0.0 : [ 1] wm\wm_knife_dead

* 0.0 : [ 1] wm\wm_knife_horiz

* 0.0 : [ 1] wm\wm_knife_horiz_blood

* 0.0 : [ 1] wm\wm_knife_horiz_blood1

* 0.0 : [ 1] wm\wm_knife_horiz_metal

* 0.0 : [ 1] wm\wm_knife_horiz_ston

* 0.0 : [ 1] wm\wm_knife_wood

* 0.0 : [ 1] wm\wm_knife_wood1

* 0.0 : [ 1] wm\wm_knife_wood2

bin\xrengine.exe -start server(escape/single/alife/new)

* phase time: 0 ms

* phase cmem: 107619 K

Loading objects...

Loading models...

* [prefetch] time: 6492 ms

* [prefetch] memory: 128008Kb

* phase time: 6879 ms

* phase cmem: 241528 K

* phase time: 6 ms

* phase cmem: 241528 K

* Creating new game...

* Loading spawn registry...

* 6455 spawn points are successfully loaded

* New game is successfully created!

* phase time: 1896 ms

* phase cmem: 271637 K

* phase time: 60 ms

* phase cmem: 271659 K

* phase time: 7 ms

* phase cmem: 271659 K

* WARNING: player not logged in

* client : connection accepted - <All Ok>

* phase time: 1077 ms

* phase cmem: 271692 K

* phase time: 57 ms

* phase cmem: 271692 K

* phase time: 4115 ms

* phase cmem: 364620 K

* phase time: 61 ms

* phase cmem: 366067 K

* [Loading VB] 65534 verts, 2047 Kb

* [Loading VB] 65532 verts, 2047 Kb

* [Loading VB] 65532 verts, 2047 Kb

* [Loading VB] 65520 verts, 2047 Kb

* [Loading VB] 65510 verts, 2047 Kb

* [Loading VB] 60403 verts, 1887 Kb

* [Loading VB] 65527 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65533 verts, 2047 Kb

* [Loading VB] 65534 verts, 2047 Kb

* [Loading VB] 65524 verts, 2047 Kb

* [Loading VB] 65530 verts, 2047 Kb

* [Loading VB] 65516 verts, 2047 Kb

* [Loading VB] 65533 verts, 2047 Kb

* [Loading VB] 65533 verts, 2047 Kb

* [Loading VB] 65532 verts, 2047 Kb

* [Loading VB] 65529 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 43201 verts, 1350 Kb

* [Loading VB] 65533 verts, 2047 Kb

* [Loading VB] 65534 verts, 2047 Kb

* [Loading VB] 65532 verts, 2047 Kb

* [Loading VB] 65533 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65500 verts, 2046 Kb

* [Loading VB] 9617 verts, 300 Kb

* [Loading IB] 1048572 indices, 2047 Kb

* [Loading IB] 1048572 indices, 2047 Kb

* [Loading IB] 1048572 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048572 indices, 2047 Kb

* [Loading IB] 1048572 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 484347 indices, 945 Kb

* [Loading VB] 65535 verts, 767 Kb

* [Loading VB] 65532 verts, 767 Kb

* [Loading VB] 65535 verts, 767 Kb

* [Loading VB] 65532 verts, 767 Kb

* [Loading VB] 65533 verts, 767 Kb

* [Loading VB] 65534 verts, 767 Kb

* [Loading VB] 65532 verts, 767 Kb

* [Loading VB] 65532 verts, 767 Kb

* [Loading VB] 65535 verts, 767 Kb

* [Loading VB] 65533 verts, 767 Kb

* [Loading VB] 57837 verts, 677 Kb

* [Loading IB] 1048572 indices, 2047 Kb

* [Loading IB] 1048572 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048572 indices, 2047 Kb

* [Loading IB] 1048572 indices, 2047 Kb

* [Loading IB] 1048572 indices, 2047 Kb

* [Loading IB] 284502 indices, 555 Kb

* phase time: 100 ms

* phase cmem: 366372 K

* phase time: 40 ms

* phase cmem: 372474 K

* [DETAILS] VertexConsts(256), Batch(61)

* [DETAILS] 8418 v(20), 4514 p

* [DETAILS] Batch(61), VB(164K), IB(26K)

* phase time: 11 ms

* phase cmem: 372497 K

* Loading HOM: c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - Зов Припяти\gamedata\levels\escape\level.hom

* phase time: 1882 ms

* phase cmem: 372964 K

* phase time: 60 ms

* phase cmem: 372964 K

* phase time: 7 ms

* phase cmem: 372980 K

* t-report - base: 1341, 656201 K

* t-report - lmap: 9, 9217 K

* WARNING: player not logged in

! default LevelMap used for level[l10u_bunker]

! default LevelMap used for level[l12u_control_monolith]

! default LevelMap used for level[l12u_sarcofag]

* phase time: 3872 ms

* phase cmem: 387046 K

* phase time: 9 ms

* phase cmem: 387046 K

* [win32]: free[2465964 K], reserved[132600 K], committed[1595676 K]

* [ D3D ]: textures[716643 K]

* [x-ray]: crt heap[387046 K], process heap[16622 K], game lua[14603 K], render[193 K]

* [x-ray]: economy: strings[11105 K], smem[91984 K]

! Unknown command: dump_infos

intro_start game_loaded

* MEMORY USAGE: 407398 K

* End of synchronization A[1] R[1]

intro_delete ::update_game_loaded

intro_start intro_game

intro_delete ::update_game_intro

- Disconnect

- Destroying level

* 0.0 : [ 4] $null

* 0.0 : [ 1] $user$NVHHGGTex

* 0.0 : [ 5] $user$NVjitterTex

* 0.0 : [ 8] $user$Texture_color

* 0.0 : [ 1] $user$Texture_color_out

* 0.0 : [ 7] $user$Texture_obstacles

* 0.0 : [ 3] $user$Texture_obstvelocity

* 0.0 : [ 3] $user$Texture_pressure

* 0.0 : [ 2] $user$Texture_tempscalar

* 0.0 : [ 3] $user$Texture_tempvector

* 0.0 : [ 5] $user$Texture_velocity0

* 0.0 : [ 4] $user$Texture_velocity1

* 0.0 : [ 3] $user$accum

* 0.0 : [ 1] $user$accum_temp

* 0.0 : [ 7] $user$albedo

* 0.0 : [ 5] $user$bloom1

* 0.0 : [ 2] $user$bloom2

* 0.0 : [ 3] $user$cmap0

* 0.0 : [ 3] $user$cmap1

* 0.0 : [ 3] $user$edgeTex

* 0.0 : [ 2] $user$env_s0

* 0.0 : [ 2] $user$env_s1

* 0.0 : [ 5] $user$generic

* 0.0 : [ 6] $user$generic0

* 0.0 : [ 1] $user$generic0_r

* 0.0 : [ 4] $user$generic1

* 0.0 : [ 2] $user$generic1_r

* 0.0 : [ 2] $user$generic2

* 0.0 : [ 2] $user$half_depth

* 0.0 : [ 4] $user$jitter_0

* 0.0 : [ 2] $user$jitter_1

* 0.0 : [ 1] $user$jitter_2

* 0.0 : [ 1] $user$jitter_3

* 0.0 : [ 2] $user$jitter_4

* 0.0 : [ 1] $user$jitter_mipped

* 0.0 : [ 2] $user$lum_t64

* 0.0 : [ 3] $user$lum_t8

* 0.0 : [ 1] $user$luminance_0

* 0.0 : [ 1] $user$luminance_1

* 0.0 : [ 1] $user$luminance_2

* 0.0 : [ 1] $user$luminance_3

* 0.0 : [ 9] $user$material

* 0.0 : [ 1] $user$msaadepth

* 0.0 : [ 110] $user$position

* 0.0 : [ 3] $user$rayCastTex

* 0.0 : [ 6] $user$rayDataTex

* 0.0 : [ 2] $user$rayDataTexSmall

* 0.0 : [ 1] $user$sky0

* 0.0 : [ 1] $user$sky1

* 0.0 : [ 9] $user$smap_depth

* 0.0 : [ 1] $user$smap_depth_minmax

* 0.0 : [ 1] $user$smap_surf

* 0.0 : [ 11] $user$tonemap

* 0.0 : [ 2] $user$tonemap_src

* 0.2 : [ 1] prop\prop_lampa_g

* 0.2 : [ 1] prop\prop_lampa_g_red2

* 1.5 : [ 2] fx\fx_flare1

* 3.1 : [ 5] sky\sky_12_vibros_cube#small

* 3.1 : [ 30] sky\sky_13_cube#small

* 3.1 : [ 18] sky\sky_13_cube_night#small

* 3.1 : [ 12] sky\sky_13_vibros_cube#small

* 3.1 : [ 11] sky\sky_14_cube#small

* 3.1 : [ 5] sky\sky_17_clouds_cube#small

* 3.1 : [ 4] sky\sky_17_cube#small

* 3.1 : [ 9] sky\sky_18_cube#small

* 3.1 : [ 12] sky\sky_19_cube#small

* 3.1 : [ 5] sky\sky_1_clouds_cube#small

* 3.1 : [ 5] sky\sky_20_clouds_cube#small

* 3.1 : [ 4] sky\sky_20_cube#small

* 3.1 : [ 5] sky\sky_2_clouds_cube#small

* 3.1 : [ 4] sky\sky_2_cube#small

* 3.1 : [ 12] sky\sky_3_cube#small

* 3.1 : [ 3] sky\sky_4_cube#small

* 3.1 : [ 35] sky\sky_5_cube#small

* 3.1 : [ 7] sky\sky_6_cube#small

* 3.1 : [ 11] sky\sky_7_cube#small

* 3.1 : [ 9] sky\sky_8_cube#small

* 3.1 : [ 58] sky\sky_9_cube#small

* 4.1 : [ 1] ui\cursor

* 4.1 : [ 1] ui\ui_nomap2

* 5.5 : [ 2] pfx\pfx_spark_01

* 5.5 : [ 1] fx\fx_flare2

* 5.5 : [ 1] fx\fx_flare3

* 5.5 : [ 2] fx\fx_gradient

* 5.5 : [ 1] fx\fx_rain

* 5.5 : [ 1] fx\fx_sun_rise

* 5.5 : [ 2] glow\glow_orange2

* 5.5 : [ 1] wm\wm_bullet_asfalt_1

* 5.5 : [ 1] wm\wm_bullet_asfalt_2

* 5.5 : [ 1] wm\wm_bullet_asfalt_3

* 5.5 : [ 1] wm\wm_bullet_brick_1

* 5.5 : [ 1] wm\wm_bullet_brick_2

* 5.5 : [ 1] wm\wm_bullet_concrete

* 5.5 : [ 1] wm\wm_bullet_concrete_1

* 5.5 : [ 1] wm\wm_bullet_concrete_2

* 5.5 : [ 1] wm\wm_bullet_concrete_4

* 5.5 : [ 1] wm\wm_bullet_concrete_5

* 5.5 : [ 1] wm\wm_bullet_concrete_6

* 5.5 : [ 1] wm\wm_bullet_concrete_7

* 5.5 : [ 1] wm\wm_bullet_ground

* 5.5 : [ 1] wm\wm_bullet_ground_1

* 5.5 : [ 1] wm\wm_bullet_ground_2

* 5.5 : [ 1] wm\wm_bullet_metall_thik

* 5.5 : [ 1] wm\wm_bullet_metall_thik_1

* 5.5 : [ 1] wm\wm_bullet_metall_thik_2

* 5.5 : [ 1] wm\wm_bullet_metall_thik_3

* 5.5 : [ 1] wm\wm_bullet_metall_thin

* 5.5 : [ 1] wm\wm_bullet_metall_thin_1

* 5.5 : [ 1] wm\wm_bullet_metall_thin_2

* 5.5 : [ 1] wm\wm_bullet_metall_thin_3

* 5.5 : [ 1] wm\wm_bullet_metall_thin_4

* 5.5 : [ 1] wm\wm_bullet_wood

* 5.5 : [ 1] wm\wm_bullet_wood_1

* 5.5 : [ 1] wm\wm_bullet_wood_2

* 5.5 : [ 1] wm\wm_bullet_wood_3

* 5.5 : [ 1] wm\wm_bullet_wood_4

* 5.5 : [ 1] wm\wm_bullet_wood_5

* 5.5 : [ 1] wm\wm_bullet_wood_6

* 5.5 : [ 1] wm\wm_bullet_wood_7

* 5.5 : [ 1] wm\wm_bullet_wood_8

* 5.5 : [ 1] wm\wm_bullet_wood_9

* 5.5 : [ 2] mtl\mtl_arm_2

* 5.5 : [ 2] prop\prop_provod_02

* 10.8 : [ 2] pfx\pfx_step_blood

* 10.8 : [ 1] act\act_stalker_head_glass_02

* 10.8 : [ 2] mtl\mtl_bochka_02

* 16.1 : [ 2] internal\internal_fireTransferFunction

* 16.1 : [ 1] ui\ui_grid

* 21.5 : [ 2] pfx\pfx_bubble

* 21.5 : [ 2] pfx\pfx_flamefx_01

* 21.5 : [ 2] pfx\pfx_leaves_01

* 21.5 : [ 2] pfx\pfx_leaves_02

* 21.5 : [ 2] pfx\pfx_splash3

* 21.5 : [ 2] pfx\pfx_splash_02

* 21.5 : [ 2] pfx\pfx_synus

* 21.5 : [ 2] pfx\pfx_vehmetaldebris_01

* 21.5 : [ 2] fx\fx_gradient1

* 21.5 : [ 1] fx\fx_rainsplash1

* 21.5 : [ 2] fx\fx_sun

* 21.5 : [ 2] fx\fx_volumefog1

* 21.5 : [ 2] glow\glow_04

* 21.5 : [ 2] glow\glow_fire1

* 21.5 : [ 1] wm\wm_blood_1

* 21.5 : [ 1] wm\wm_blood_1_1

* 21.5 : [ 1] wm\wm_blood_1_2

* 21.5 : [ 1] wm\wm_blood_1_3

* 21.5 : [ 1] wm\wm_blood_2

* 21.5 : [ 1] wm\wm_blood_3

* 21.5 : [ 1] wm\wm_blood_drop_1

* 21.5 : [ 1] wm\wm_blood_drop_2

* 21.5 : [ 1] wm\wm_blood_drop_3

* 21.5 : [ 1] wm\wm_blood_drop_4

* 21.5 : [ 1] wm\wm_grenade

* 21.5 : [ 1] wm\wm_knife_dead

* 21.5 : [ 1] wm\wm_knife_horiz

* 21.5 : [ 1] wm\wm_knife_horiz_blood

* 21.5 : [ 1] wm\wm_knife_wood

* 21.5 : [ 1] wm\wm_knife_wood1

* 21.5 : [ 1] wm\wm_knife_wood2

* 21.5 : [ 1] wpn\wpn_bolt_bump

* 21.5 : [ 1] wpn\wpn_bolt_bump#

* 21.5 : [ 1] wpn\wpn_grenade_bump

* 21.5 : [ 1] wpn\wpn_grenade_bump#

* 21.5 : [ 1] wpn\wpn_pkm_lenta_bump

* 21.5 : [ 1] wpn\wpn_pkm_lenta_bump#

* 21.5 : [ 1] glow\glow_galogen

* 32.1 : [ 1] ui\ui_font_arial_14_1600

* 33.0 : [ 1] ui\ui_ani_cursor

* 42.8 : [ 2] pfx\pfx_concretedebris_01

* 42.8 : [ 1] act\act_stalker_head_glass

* 42.8 : [ 2] fx\fx_noise

* 42.8 : [ 1] fx\fx_wood_fire

* 42.8 : [ 1] item\item_drink_stalker

* 42.8 : [ 1] item\item_food

* 42.8 : [ 1] item\item_medkit

* 42.8 : [ 1] item\item_medkit_2

* 42.8 : [ 1] item\item_medkit_3

* 42.8 : [ 1] item\item_medkit_4

* 42.8 : [ 2] prop\prop_fake_bed_fireplace

* 42.8 : [ 1] prop\prop_lock

* 42.8 : [ 2] prop\prop_teapot_1

* 42.8 : [ 2] trees\trees_byaka1

* 42.8 : [ 1] wpn\wpn_pkm_lenta

* 42.8 : [ 1] prop\prop_lampa_galogen

* 42.8 : [ 1] act\act_pseudodog_fur

* 42.8 : [ 1] act\act_pseudodog_fur1

* 42.8 : [ 1] lights\lights_cone_handing_lamp

* 42.8 : [ 1] wm\wm_knife_horiz_blood1

* 42.8 : [ 1] wm\wm_knife_horiz_metal

* 42.8 : [ 1] wm\wm_knife_horiz_ston

* 42.9 : [ 1] fx\fx_lightning

* 42.9 : [ 2] mtl\mtl_arm_2_bump

* 42.9 : [ 2] mtl\mtl_arm_2_bump#

* 48.1 : [ 1] sky\sky_cube_weapons

* 64.1 : [ 1] ui\ui_font_console_02

* 64.1 : [ 1] ui\ui_font_hud_01

* 64.1 : [ 1] ui\ui_font_letter_16_1600

* 64.1 : [ 1] ui\ui_font_letter_18_1600

* 64.1 : [ 1] ui\ui_hud_grenade_mark

* 64.1 : [ 1] ui\ui_hud_hit_mark

* 85.5 : [ 2] pfx\pfx_anomaly_21

* 85.5 : [ 2] pfx\pfx_bloodsplash1

* 85.5 : [ 2] pfx\pfx_bubble_1

* 85.5 : [ 2] pfx\pfx_bubble_water

* 85.5 : [ 1] pfx\pfx_dist2

* 85.5 : [ 1] pfx\pfx_dist2inv

* 85.5 : [ 1] pfx\pfx_dist3

* 85.5 : [ 1] pfx\pfx_dist4

* 85.5 : [ 1] pfx\pfx_dist8

* 85.5 : [ 1] pfx\pfx_dist9

* 85.5 : [ 1] pfx\pfx_dist_glass

* 85.5 : [ 1] pfx\pfx_dist_teleport

* 85.5 : [ 1] pfx\pfx_distort_anomaly

* 85.5 : [ 2] pfx\pfx_distortion

* 85.5 : [ 2] pfx\pfx_flame_01

* 85.5 : [ 2] pfx\pfx_flash_01

* 85.5 : [ 2] pfx\pfx_flash_05

* 85.5 : [ 2] pfx\pfx_flash_07

* 85.5 : [ 2] pfx\pfx_gologramma

* 85.5 : [ 2] pfx\pfx_gradient

* 85.5 : [ 2] pfx\pfx_gradient1

* 85.5 : [ 2] pfx\pfx_specks

* 85.5 : [ 2] pfx\pfx_specks_poison

* 85.5 : [ 2] pfx\pfx_spikey_star

* 85.5 : [ 2] pfx\pfx_splash_01

* 85.5 : [ 2] pfx\pfx_stonedebris1

* 85.5 : [ 2] pfx\pfx_stonedebris2

* 85.5 : [ 2] pfx\pfx_vehglassdebris_01

* 85.5 : [ 2] pfx\pfx_water_wave

* 85.5 : [ 2] pfx\pfx_flame

* 85.5 : [ 2] mtl\mtl_barrel_01

* 85.5 : [ 2] mtl\mtl_barrel_02

* 85.5 : [ 2] mtl\mtl_barrel_03

* 85.5 : [ 2] mtl\mtl_barrel_04

* 85.5 : [ 2] mtl\mtl_barrel_05

* 85.5 : [ 2] prop\prop_ballon1

* 85.5 : [ 2] prop\prop_ballon2

* 85.5 : [ 2] act\act_controller_hit1

* 85.5 : [ 1] act\act_stalker_head_glass_01

* 85.5 : [ 1] act\act_stalker_head_glass_bump

* 85.5 : [ 1] act\act_stalker_head_glass_bump#

* 85.5 : [ 6] detail\detail_metall_det1_bump

* 85.5 : [ 6] detail\detail_metall_det1_bump#

* 85.5 : [ 3] detail\detail_metall_det2_bump

* 85.5 : [ 3] detail\detail_metall_det2_bump#

* 85.5 : [ 5] detail\detail_metall_det3_bump

* 85.5 : [ 5] detail\detail_metall_det3_bump#

* 85.5 : [ 10] detail\detail_skin_1_bump

* 85.5 : [ 10] detail\detail_skin_1_bump#

* 85.5 : [ 1] detail\detail_tile_det4_bump

* 85.5 : [ 1] detail\detail_tile_det4_bump#

* 85.5 : [ 6] detail\detail_wood_det2_bump

* 85.5 : [ 6] detail\detail_wood_det2_bump#

* 85.5 : [ 1] fx\fx_thunderbolts_gradient

* 85.5 : [ 1] fx\fx_thunderbolts_gradient_surge

* 85.5 : [ 1] glow\glow_ghost

* 85.5 : [ 2] glow\glow_orange

* 85.5 : [ 2] glow\glow_orange_bright

* 85.5 : [ 2] glow\glow_white

* 85.5 : [ 1] glow\glow_yellow

* 85.5 : [ 1] item\item_drink_bump

* 85.5 : [ 1] item\item_drink_bump#

* 85.5 : [ 1] item\item_medkit_4_bump

* 85.5 : [ 1] item\item_medkit_4_bump#

* 85.5 : [ 3] lights\lights_spot01

* 85.5 : [ 2] mtl\mtl_bochka_01_bump

* 85.5 : [ 2] mtl\mtl_bochka_01_bump#

* 85.5 : [ 2] mtl\mtl_bochka_02_bump

* 85.5 : [ 2] mtl\mtl_bochka_02_bump#

* 85.5 : [ 2] prop\prop_bidon_bump

* 85.5 : [ 2] prop\prop_bidon_bump#

* 85.5 : [ 2] prop\prop_teapot_1_bump

* 85.5 : [ 2] prop\prop_teapot_1_bump#

* 85.5 : [ 1] prop\prop_voda1

* 85.5 : [ 1] trees\trees_det1

* 85.5 : [ 1] trees\trees_det1_bump

* 85.5 : [ 1] trees\trees_det1_bump#

* 85.5 : [ 1] wm\wm_bullet_glass01

* 85.5 : [ 1] wm\wm_bullet_glass02

* 85.5 : [ 1] wm\wm_bullet_glass03

* 85.5 : [ 1] wm\wm_bullet_glass04

* 85.5 : [ 1] wpn\wpn_beretta_bump

* 85.5 : [ 1] wpn\wpn_beretta_bump#

* 85.5 : [ 1] wpn\wpn_binokl_bump

* 85.5 : [ 1] wpn\wpn_binokl_bump#

* 85.5 : [ 1] wpn\wpn_bolt

* 85.5 : [ 1] wpn\wpn_colt_bump

* 85.5 : [ 1] wpn\wpn_colt_bump#

* 85.5 : [ 1] wpn\wpn_desert_eagle_bump

* 85.5 : [ 1] wpn\wpn_desert_eagle_bump#

* 85.5 : [ 1] wpn\wpn_fort_bump

* 85.5 : [ 1] wpn\wpn_fort_bump#

* 85.5 : [ 1] wpn\wpn_grenade

* 85.5 : [ 1] wpn\wpn_hpsa_bump

* 85.5 : [ 1] wpn\wpn_hpsa_bump#

* 85.5 : [ 1] wpn\wpn_knife_bump

* 85.5 : [ 1] wpn\wpn_knife_bump#

* 85.5 : [ 1] wpn\wpn_pb_bump

* 85.5 : [ 1] wpn\wpn_pb_bump#

* 85.5 : [ 1] wpn\wpn_pm_bump

* 85.5 : [ 1] wpn\wpn_pm_bump#

* 85.5 : [ 1] wpn\wpn_sig-p220_bump

* 85.5 : [ 1] wpn\wpn_sig-p220_bump#

* 85.5 : [ 1] wpn\wpn_usp_bump

* 85.5 : [ 1] wpn\wpn_usp_bump#

* 85.5 : [ 1] wpn\wpn_vog

* 85.5 : [ 1] wpn\wpn_walter99_bump

* 85.5 : [ 1] wpn\wpn_walter99_bump#

* 85.5 : [ 1] detail\detail_metall_det2_v2_bump

* 85.5 : [ 1] detail\detail_metall_det2_v2_bump#

* 85.6 : [ 1] fx\fx_komp_screen_2

* 128.1 : [ 1] ui\ui_font_graff_19_1600

* 128.1 : [ 1] ui\ui_font_graff_22_1600

* 170.8 : [ 4] fx\fx_noise2

* 170.8 : [ 1] pfx\pfx_dist_glass3

* 170.8 : [ 2] pfx\pfx_smokepuffs2

* 170.8 : [ 2] pfx\pfx_sparks

* 170.8 : [ 2] act\act_dog_red

* 170.8 : [ 2] act\act_dogs_big

* 170.8 : [ 2] act\act_dogs_brown

* 170.8 : [ 2] act\act_dogs_bulterer

* 170.8 : [ 2] act\act_poltergeyst

* 170.8 : [ 2] act\act_pseudodog

* 170.8 : [ 1] act\act_rat01

* 170.8 : [ 1] act\act_ryukzak

* 170.8 : [ 1] act\act_ryukzak_black

* 170.8 : [ 1] act\act_stalker_head_antigas_2

* 170.8 : [ 1] act\act_stalker_head_mask

* 170.8 : [ 1] door\door_trader

* 170.8 : [ 1] item\item_detector_3

* 170.8 : [ 1] item\item_detector_4

* 170.8 : [ 1] item\item_guitar

* 170.8 : [ 1] item\item_ustroystva

* 170.8 : [ 1] item\item_x_files

* 170.8 : [ 2] mtl\mtl_bochka_01

* 170.8 : [ 3] mtl\mtl_lampa_pod_01

* 170.8 : [ 2] mtl\mtl_rja_02

* 170.8 : [ 2] mtl\mtl_shkaf

* 170.8 : [ 2] mtl\mtl_walls10

* 170.8 : [ 2] prop\prop_bidon

* 170.8 : [ 2] prop\prop_dangerbox_2

* 170.8 : [ 2] prop\prop_freez

* 170.8 : [ 2] prop\prop_generator

* 170.8 : [ 1] prop\prop_item2

* 170.8 : [ 1] prop\prop_item3

* 170.8 : [ 2] prop\prop_iten4

* 170.8 : [ 1] prop\prop_kitchen_stuff

* 170.8 : [ 2] prop\prop_komp

* 170.8 : [ 2] prop\prop_spade

* 170.8 : [ 2] wood\wood_jasik2

* 170.8 : [ 2] wood\wood_plank6

* 170.8 : [ 2] wood\wood_table_02

* 170.8 : [ 1] wpn\wpn_fort

* 170.8 : [ 2] pfx\pfx_woodchips1

* 170.8 : [ 2] pfx\pfx_woodchips3

* 170.8 : [ 2] mtl\mtl_truba_pod_01

* 170.8 : [ 2] detail\detail_metall_det2_u_bump

* 170.8 : [ 2] detail\detail_metall_det2_u_bump#

* 170.8 : [ 7] detail\detail_metall_det2_v_bump

* 170.8 : [ 7] detail\detail_metall_det2_v_bump#

* 170.8 : [ 1] glas\glas_dirt

* 170.8 : [ 1] map\map_hospital

* 170.8 : [ 1] map\map_mind

* 170.8 : [ 10] mtl\mtl_barrel_bump

* 170.8 : [ 10] mtl\mtl_barrel_bump#

* 170.8 : [ 2] pfx\pfx_shells2

* 170.8 : [ 2] prop\prop_ballon1_bump

* 170.8 : [ 2] prop\prop_ballon1_bump#

* 170.8 : [ 2] prop\prop_ballon2_bump

* 170.8 : [ 2] prop\prop_ballon2_bump#

* 170.8 : [ 1] wpn\wpn_aksu_bump

* 170.8 : [ 1] wpn\wpn_aksu_bump#

* 170.8 : [ 1] wpn\wpn_toz-34_bump

* 170.8 : [ 1] wpn\wpn_toz-34_bump#

* 256.1 : [ 1] ui\ui_font_graff_32_1600

* 256.1 : [ 1] ui\ui_font_hud_02

* 256.1 : [ 1] ui\ui_font_letter_25_1600

* 341.5 : [ 2] pfx\pfx_ani-smoke-01

* 341.5 : [ 2] pfx\pfx_anomaly_1

* 341.5 : [ 2] pfx\pfx_anomaly_16

* 341.5 : [ 2] pfx\pfx_anomaly_18

* 341.5 : [ 2] pfx\pfx_anomaly_19

* 341.5 : [ 2] pfx\pfx_anomaly_3

* 341.5 : [ 2] pfx\pfx_anomaly_4

* 341.5 : [ 2] pfx\pfx_anomaly_5

* 341.5 : [ 2] pfx\pfx_anomaly_6

* 341.5 : [ 2] pfx\pfx_anomaly_8

* 341.5 : [ 2] pfx\pfx_anomaly_88

* 341.5 : [ 2] pfx\pfx_anomaly_9

* 341.5 : [ 2] pfx\pfx_bloodsplash2

* 341.5 : [ 2] pfx\pfx_blurry_cloud

* 341.5 : [ 2] pfx\pfx_brick

* 341.5 : [ 2] pfx\pfx_light1

* 341.5 : [ 2] pfx\pfx_light3

* 341.5 : [ 2] pfx\pfx_light4

* 341.5 : [ 2] pfx\pfx_lightning_01

* 341.5 : [ 2] pfx\pfx_lightning_02

* 341.5 : [ 2] pfx\pfx_ligth_6

* 341.5 : [ 2] pfx\pfx_plasma

* 341.5 : [ 2] pfx\pfx_skinsplash1

* 341.5 : [ 2] pfx\pfx_smoke_a

* 341.5 : [ 2] pfx\pfx_smoke_b

* 341.5 : [ 2] pfx\pfx_teleport

* 341.5 : [ 2] pfx\pfx_test_textures

* 341.5 : [ 1] act\act_face_04

* 341.5 : [ 1] act\act_face_mask_01

* 341.5 : [ 1] act\act_face_mask_02

* 341.5 : [ 1] act\act_face_mask_03

* 341.5 : [ 1] act\act_face_mask_04

* 341.5 : [ 1] act\act_face_zombie_01

* 341.5 : [ 1] act\act_faces_1_01

* 341.5 : [ 1] act\act_faces_1_02

* 341.5 : [ 1] act\act_faces_1_03

* 341.5 : [ 1] act\act_faces_1_04

* 341.5 : [ 1] act\act_faces_1_05

* 341.5 : [ 1] act\act_faces_1_06

* 341.5 : [ 1] act\act_faces_1_07

* 341.5 : [ 1] act\act_faces_1_08

* 341.5 : [ 1] act\act_faces_2_01

* 341.5 : [ 1] act\act_faces_2_02

* 341.5 : [ 1] act\act_faces_2_03

* 341.5 : [ 1] act\act_faces_2_04

* 341.5 : [ 1] act\act_faces_2_05

* 341.5 : [ 1] act\act_faces_2_06

* 341.5 : [ 1] act\act_faces_2_07

* 341.5 : [ 1] act\act_faces_2_08

* 341.5 : [ 1] act\act_faces_2_09

* 341.5 : [ 1] act\act_faces_3_01

* 341.5 : [ 1] act\act_faces_3_02

* 341.5 : [ 1] act\act_faces_3_03

* 341.5 : [ 1] act\act_faces_3_04

* 341.5 : [ 1] act\act_faces_3_05

* 341.5 : [ 1] act\act_faces_3_06

* 341.5 : [ 1] act\act_faces_3_07

* 341.5 : [ 1] act\act_faces_3_08

* 341.5 : [ 1] act\act_faces_4_01

* 341.5 : [ 1] act\act_faces_4_02

* 341.5 : [ 1] act\act_faces_4_03

* 341.5 : [ 1] act\act_faces_4_04

* 341.5 : [ 1] act\act_mutant_boar_grill

* 341.5 : [ 1] act\act_stalker_freedom_3

* 341.5 : [ 1] act\act_stalker_soldier_1

* 341.5 : [ 1] act\act_stalker_soldier_2

* 341.5 : [ 2] mtl\mtl_angar_a_b

* 341.5 : [ 1] act\act_crow

* 341.5 : [ 2] act\act_dog_red_bump

* 341.5 : [ 2] act\act_dog_red_bump#

* 341.5 : [ 2] act\act_dogs_big_bump

* 341.5 : [ 2] act\act_dogs_big_bump#

* 341.5 : [ 2] act\act_dogs_brown_bump

* 341.5 : [ 2] act\act_dogs_brown_bump#

* 341.5 : [ 2] act\act_dogs_bulterer_bump

* 341.5 : [ 2] act\act_dogs_bulterer_bump#

* 341.5 : [ 2] act\act_poltergeyst_bump

* 341.5 : [ 2] act\act_poltergeyst_bump#

* 341.5 : [ 1] act\act_pseudodog_bump

* 341.5 : [ 1] act\act_pseudodog_bump#

* 341.5 : [ 1] act\act_rat01_bump

* 341.5 : [ 1] act\act_rat01_bump#

* 341.5 : [ 2] act\act_ryukzak_bump

* 341.5 : [ 2] act\act_ryukzak_bump#

* 341.5 : [ 1] act\act_stalker_dolg_3_bump

* 341.5 : [ 1] act\act_stalker_dolg_3_bump#

* 341.5 : [ 1] act\act_stalker_head_antigas_2_bump

* 341.5 : [ 1] act\act_stalker_head_antigas_2_bump#

* 341.5 : [ 1] act\act_stalker_head_mask_bump

* 341.5 : [ 1] act\act_stalker_head_mask_bump#

* 341.5 : [ 6] detail\detail_metall_det1

* 341.5 : [ 3] detail\detail_metall_det2

* 341.5 : [ 5] detail\detail_metall_det3

* 341.5 : [ 10] detail\detail_skin_1

* 341.5 : [ 1] detail\detail_tile_det4

* 341.5 : [ 6] detail\detail_wood_det2

* 341.5 : [ 1] door\door_trader_bump

* 341.5 : [ 1] door\door_trader_bump#

* 341.5 : [ 2] item\item_detector_1

* 341.5 : [ 1] item\item_detector_1_bump

* 341.5 : [ 1] item\item_detector_1_bump#

* 341.5 : [ 2] item\item_detector_2

* 341.5 : [ 1] item\item_detector_2_bump

* 341.5 : [ 1] item\item_detector_2_bump#

* 341.5 : [ 2] item\item_detector_3_bump

* 341.5 : [ 2] item\item_detector_3_bump#

* 341.5 : [ 2] mtl\mtl_lampa_pod_01_bump

* 341.5 : [ 2] mtl\mtl_lampa_pod_01_bump#

* 341.5 : [ 2] mtl\mtl_pod_green_bump

* 341.5 : [ 2] mtl\mtl_pod_green_bump#

* 341.5 : [ 2] mtl\mtl_rja_02_bump

* 341.5 : [ 2] mtl\mtl_rja_02_bump#

* 341.5 : [ 2] mtl\mtl_shkaf_bump

* 341.5 : [ 2] mtl\mtl_shkaf_bump#

* 341.5 : [ 2] mtl\mtl_walls10_bump

* 341.5 : [ 2] mtl\mtl_walls10_bump#

* 341.5 : [ 2] prop\prop_dangerbox_2_bump

* 341.5 : [ 2] prop\prop_dangerbox_2_bump#

* 341.5 : [ 2] prop\prop_freez_bump

* 341.5 : [ 2] prop\prop_freez_bump#

* 341.5 : [ 2] prop\prop_generator_bump

* 341.5 : [ 2] prop\prop_generator_bump#

* 341.5 : [ 1] prop\prop_iten4_bump

* 341.5 : [ 1] prop\prop_iten4_bump#

* 341.5 : [ 1] prop\prop_kitchen_stuff_bump

* 341.5 : [ 1] prop\prop_kitchen_stuff_bump#

* 341.5 : [ 2] prop\prop_komp_bump

* 341.5 : [ 2] prop\prop_komp_bump#

* 341.5 : [ 2] prop\prop_spade_bump

* 341.5 : [ 2] prop\prop_spade_bump#

* 341.5 : [ 2] trees\trees_byaka1_bump

* 341.5 : [ 2] trees\trees_byaka1_bump#

* 341.5 : [ 2] wood\wood_jasik_bump

* 341.5 : [ 2] wood\wood_jasik_bump#

* 341.5 : [ 2] wood\wood_plank6_bump

* 341.5 : [ 2] wood\wood_plank6_bump#

* 341.5 : [ 2] wood\wood_table_01_bump

* 341.5 : [ 2] wood\wood_table_01_bump#

* 341.5 : [ 1] wpn\wpn_abakan_bump

* 341.5 : [ 1] wpn\wpn_abakan_bump#

* 341.5 : [ 1] wpn\wpn_ak74_bump

* 341.5 : [ 1] wpn\wpn_ak74_bump#

* 341.5 : [ 1] wpn\wpn_beretta

* 341.5 : [ 1] wpn\wpn_binokl

* 341.5 : [ 1] wpn\wpn_bm-16_bump

* 341.5 : [ 1] wpn\wpn_bm-16_bump#

* 341.5 : [ 1] wpn\wpn_colt

* 341.5 : [ 1] wpn\wpn_desert_eagle

* 341.5 : [ 1] wpn\wpn_fn2000_new_bump

* 341.5 : [ 1] wpn\wpn_fn2000_new_bump#

* 341.5 : [ 1] wpn\wpn_g36_bump

* 341.5 : [ 1] wpn\wpn_g36_bump#

* 341.5 : [ 1] wpn\wpn_gauss_bump

* 341.5 : [ 1] wpn\wpn_gauss_bump#

* 341.5 : [ 1] wpn\wpn_groza_bump

* 341.5 : [ 1] wpn\wpn_groza_bump#

* 341.5 : [ 1] wpn\wpn_hpsa

* 341.5 : [ 1] wpn\wpn_knife

* 341.5 : [ 1] wpn\wpn_l85_bump

* 341.5 : [ 1] wpn\wpn_l85_bump#

* 341.5 : [ 1] wpn\wpn_lr300_bump

* 341.5 : [ 1] wpn\wpn_lr300_bump#

* 341.5 : [ 1] wpn\wpn_mp5_bump

* 341.5 : [ 1] wpn\wpn_mp5_bump#

* 341.5 : [ 1] wpn\wpn_pb

* 341.5 : [ 1] wpn\wpn_pkm_bump

* 341.5 : [ 1] wpn\wpn_pkm_bump#

* 341.5 : [ 1] wpn\wpn_pm

* 341.5 : [ 1] wpn\wpn_protecta_bump

* 341.5 : [ 1] wpn\wpn_protecta_bump#

* 341.5 : [ 1] wpn\wpn_rg6

* 341.5 : [ 1] wpn\wpn_rg6_bump

* 341.5 : [ 1] wpn\wpn_rg6_bump#

* 341.5 : [ 1] wpn\wpn_rpg-7_bump

* 341.5 : [ 1] wpn\wpn_rpg-7_bump#

* 341.5 : [ 1] wpn\wpn_sig-p220

* 341.5 : [ 2] wpn\wpn_sig550_bump

* 341.5 : [ 2] wpn\wpn_sig550_bump#

* 341.5 : [ 1] wpn\wpn_spas12_bump

* 341.5 : [ 1] wpn\wpn_spas12_bump#

* 341.5 : [ 2] wpn\wpn_svu-a_bump

* 341.5 : [ 2] wpn\wpn_svu-a_bump#

* 341.5 : [ 1] wpn\wpn_upgrade_bump

* 341.5 : [ 1] wpn\wpn_upgrade_bump#

* 341.5 : [ 1] wpn\wpn_usp

* 341.5 : [ 1] wpn\wpn_vss_bump

* 341.5 : [ 1] wpn\wpn_vss_bump#

* 341.5 : [ 1] wpn\wpn_walter99

* 341.5 : [ 1] wpn\wpn_winchester1300_bump

* 341.5 : [ 1] wpn\wpn_winchester1300_bump#

* 341.5 : [ 1] detail\detail_metall_det2_v2

* 341.5 : [ 2] mtl\mtl_truba_ch_02_bump

* 341.5 : [ 2] mtl\mtl_truba_ch_02_bump#

* 512.1 : [ 1] ui\ui_font_graff_50_1600

* 682.8 : [ 2] pfx\pfx_anomaly_2

* 682.8 : [ 2] pfx\pfx_anomaly_23

* 682.8 : [ 2] pfx\pfx_anomaly_2_green

* 682.8 : [ 2] pfx\pfx_anomaly_7

* 682.8 : [ 2] pfx\pfx_concretepuffs_01

* 682.8 : [ 1] pfx\pfx_lighting_stancia_01

* 682.8 : [ 1] pfx\pfx_lighting_stancia_02

* 682.8 : [ 2] pfx\pfx_shells1

* 682.8 : [ 2] pfx\pfx_smokepuffs1

* 682.8 : [ 1] act\act_burer

* 682.8 : [ 2] act\act_controller

* 682.8 : [ 1] act\act_himera

* 682.8 : [ 2] act\act_plot

* 682.8 : [ 2] act\act_pseudodog1

* 682.8 : [ 1] act\act_psevdogigant

* 682.8 : [ 1] act\act_scientist

* 682.8 : [ 1] act\act_scientist_suit_green

* 682.8 : [ 1] act\act_stalker_bandit_1

* 682.8 : [ 1] act\act_stalker_bandit_2

* 682.8 : [ 1] act\act_stalker_bandit_3

* 682.8 : [ 1] act\act_stalker_bandit_3a

* 682.8 : [ 1] act\act_stalker_dolg_1

* 682.8 : [ 1] act\act_stalker_dolg_2

* 682.8 : [ 1] act\act_stalker_dolg_3

* 682.8 : [ 1] act\act_stalker_dolg_4

* 682.8 : [ 1] act\act_stalker_freedom_1

* 682.8 : [ 1] act\act_stalker_freedom_2

* 682.8 : [ 1] act\act_stalker_freedom_4

* 682.8 : [ 1] act\act_stalker_hero

* 682.8 : [ 1] act\act_stalker_merc_2

* 682.8 : [ 1] act\act_stalker_merc_4

* 682.8 : [ 1] act\act_stalker_monolith_1

* 682.8 : [ 1] act\act_stalker_monolith_2

* 682.8 : [ 1] act\act_stalker_monolith_3

* 682.8 : [ 1] act\act_stalker_monolith_4

* 682.8 : [ 1] act\act_stalker_neutral_1

* 682.8 : [ 1] act\act_stalker_neutral_2

* 682.8 : [ 1] act\act_stalker_neutral_3

* 682.8 : [ 1] act\act_stalker_neutral_4

* 682.8 : [ 1] act\act_stalker_soldier_4

* 682.8 : [ 2] mtl\mtl_pod_green

* 682.8 : [ 2] wood\wood_board_01

* 682.8 : [ 2] wood\wood_collect

* 682.8 : [ 2] wood\wood_walls8

* 682.8 : [ 1] wpn\wpn_ammo

* 682.8 : [ 1] wpn\wpn_pkm

* 682.8 : [ 1] wpn\wpn_protecta

* 682.8 : [ 1] act\act_arm_1_bump

* 682.8 : [ 1] act\act_arm_1_bump#

* 682.8 : [ 1] act\act_face_04_bump

* 682.8 : [ 1] act\act_face_04_bump#

* 682.8 : [ 1] act\act_face_mask_01_bump

* 682.8 : [ 1] act\act_face_mask_01_bump#

* 682.8 : [ 1] act\act_face_mask_02_bump

* 682.8 : [ 1] act\act_face_mask_02_bump#

* 682.8 : [ 1] act\act_face_mask_03_bump

* 682.8 : [ 1] act\act_face_mask_03_bump#

* 682.8 : [ 1] act\act_face_mask_04_bump

* 682.8 : [ 1] act\act_face_mask_04_bump#

* 682.8 : [ 1] act\act_face_zombie_01_bump

* 682.8 : [ 1] act\act_face_zombie_01_bump#

* 682.8 : [ 1] act\act_faces_1_01_bump

* 682.8 : [ 1] act\act_faces_1_01_bump#

* 682.8 : [ 1] act\act_faces_1_02_bump

* 682.8 : [ 1] act\act_faces_1_02_bump#

* 682.8 : [ 1] act\act_faces_1_03_bump

* 682.8 : [ 1] act\act_faces_1_03_bump#

* 682.8 : [ 1] act\act_faces_1_04_bump

* 682.8 : [ 1] act\act_faces_1_04_bump#

* 682.8 : [ 1] act\act_faces_1_05_bump

* 682.8 : [ 1] act\act_faces_1_05_bump#

* 682.8 : [ 1] act\act_faces_1_06 _bump

* 682.8 : [ 1] act\act_faces_1_06 _bump#

* 682.8 : [ 1] act\act_faces_1_07_bump

* 682.8 : [ 1] act\act_faces_1_07_bump#

* 682.8 : [ 1] act\act_faces_1_08_bump

* 682.8 : [ 1] act\act_faces_1_08_bump#

* 682.8 : [ 1] act\act_faces_2_01_bump

* 682.8 : [ 1] act\act_faces_2_01_bump#

* 682.8 : [ 1] act\act_faces_2_02_bump

* 682.8 : [ 1] act\act_faces_2_02_bump#

* 682.8 : [ 1] act\act_faces_2_03_bump

* 682.8 : [ 1] act\act_faces_2_03_bump#

* 682.8 : [ 1] act\act_faces_2_04_bump

* 682.8 : [ 1] act\act_faces_2_04_bump#

* 682.8 : [ 1] act\act_faces_2_05_bump

* 682.8 : [ 1] act\act_faces_2_05_bump#

* 682.8 : [ 1] act\act_faces_2_06_bump

* 682.8 : [ 1] act\act_faces_2_06_bump#

* 682.8 : [ 1] act\act_faces_2_07_bump

* 682.8 : [ 1] act\act_faces_2_07_bump#

* 682.8 : [ 1] act\act_faces_2_08_bump

* 682.8 : [ 1] act\act_faces_2_08_bump#

* 682.8 : [ 1] act\act_faces_2_09_bump

* 682.8 : [ 1] act\act_faces_2_09_bump#

* 682.8 : [ 1] act\act_faces_3_01_bump

* 682.8 : [ 1] act\act_faces_3_01_bump#

* 682.8 : [ 1] act\act_faces_3_02_bump

* 682.8 : [ 1] act\act_faces_3_02_bump#

* 682.8 : [ 1] act\act_faces_3_03_bump

* 682.8 : [ 1] act\act_faces_3_03_bump#

* 682.8 : [ 1] act\act_faces_3_04_bump

* 682.8 : [ 1] act\act_faces_3_04_bump#

* 682.8 : [ 1] act\act_faces_3_05_bump

* 682.8 : [ 1] act\act_faces_3_05_bump#

* 682.8 : [ 1] act\act_faces_3_06_bump

* 682.8 : [ 1] act\act_faces_3_06_bump#

* 682.8 : [ 1] act\act_faces_3_07_bump

* 682.8 : [ 1] act\act_faces_3_07_bump#

* 682.8 : [ 1] act\act_faces_3_08_bump

* 682.8 : [ 1] act\act_faces_3_08_bump#

* 682.8 : [ 1] act\act_faces_4_01_bump

* 682.8 : [ 1] act\act_faces_4_01_bump#

* 682.8 : [ 1] act\act_faces_4_02_bump

* 682.8 : [ 1] act\act_faces_4_02_bump#

* 682.8 : [ 1] act\act_faces_4_03_bump

* 682.8 : [ 1] act\act_faces_4_03_bump#

* 682.8 : [ 1] act\act_faces_4_04_bump

* 682.8 : [ 1] act\act_faces_4_04_bump#

* 682.8 : [ 1] act\act_mutant_boar_grill_bump

* 682.8 : [ 1] act\act_mutant_boar_grill_bump#

* 682.8 : [ 1] act\act_puh

* 682.8 : [ 1] act\act_stalker_soldier_1_bump

* 682.8 : [ 1] act\act_stalker_soldier_1_bump#

* 682.8 : [ 2] act\act_stalker_soldier_2_bump

* 682.8 : [ 2] act\act_stalker_soldier_2_bump#

* 682.8 : [ 2] detail\detail_metall_det2_u

* 682.8 : [ 7] detail\detail_metall_det2_v

* 682.8 : [ 1] map\map_agroprom_underground

* 682.8 : [ 1] map\map_bar

* 682.8 : [ 1] map\map_darkvalley

* 682.8 : [ 1] map\map_limansk

* 682.8 : [ 1] map\map_rostok

* 682.8 : [ 2] mtl\mtl_angar_a_b_bump

* 682.8 : [ 2] mtl\mtl_angar_a_b_bump#

* 682.8 : [ 1] wpn\wpn_rpg-7

* 682.8 : [ 1] wpn\wpn_toz-34

* 768.1 : [ 5] sky\sky_12_vibros_cube

* 768.1 : [ 30] sky\sky_13_cube

* 768.1 : [ 18] sky\sky_13_cube_night

* 768.1 : [ 12] sky\sky_13_vibros_cube

* 768.1 : [ 11] sky\sky_14_cube

* 768.1 : [ 5] sky\sky_17_clouds_cube

* 768.1 : [ 4] sky\sky_17_cube

* 768.1 : [ 9] sky\sky_18_cube

* 768.1 : [ 12] sky\sky_19_cube

* 768.1 : [ 5] sky\sky_1_clouds_cube

* 768.1 : [ 5] sky\sky_20_clouds_cube

* 768.1 : [ 4] sky\sky_20_cube

* 768.1 : [ 5] sky\sky_2_clouds_cube

* 768.1 : [ 4] sky\sky_2_cube

* 768.1 : [ 12] sky\sky_3_cube

* 768.1 : [ 3] sky\sky_4_cube

* 768.1 : [ 36] sky\sky_5_cube

* 768.1 : [ 7] sky\sky_6_cube

* 768.1 : [ 11] sky\sky_7_cube

* 768.1 : [ 9] sky\sky_8_cube

* 768.1 : [ 58] sky\sky_9_cube

* 1024.1 : [ 1] map\map_aes_1

* 1024.1 : [ 1] map\map_aes_2

* 1024.1 : [ 1] ui\ui_actor_achivments

* 1024.1 : [ 1] ui\ui_actor_dialog_screen

* 1024.1 : [ 1] ui\ui_actor_hint_wnd

* 1024.1 : [ 1] ui\ui_actor_menu

* 1024.1 : [ 1] ui\ui_actor_mp_screen

* 1024.1 : [ 1] ui\ui_actor_multiplayer_game_menu

* 1024.1 : [ 1] ui\ui_actor_pda

* 1024.1 : [ 1] ui\ui_actor_sleep_screen

* 1024.1 : [ 1] ui\ui_actor_weapons

* 1024.1 : [ 1] ui\ui_actor_widescreen_sidepanels

* 1024.1 : [ 1] water\water_SBumpVolume

* 1024.1 : [ 1] wpn\wpn_crosshair

* 1024.1 : [ 1] wpn\wpn_crosshair_g36

* 1024.1 : [ 1] wpn\wpn_crosshair_l85

* 1024.1 : [ 1] wpn\wpn_crosshair_rpg

* 1365.5 : [ 1] water\water_flowing_nmap

* 1365.5 : [ 1] act\act_arm_5

* 1365.5 : [ 1] ui\ui_global_map

* 1365.5 : [ 1] act\act_burer_bump

* 1365.5 : [ 1] act\act_burer_bump#

* 1365.5 : [ 2] act\act_controller_bump

* 1365.5 : [ 2] act\act_controller_bump#

* 1365.5 : [ 1] act\act_gasmask_bump

* 1365.5 : [ 1] act\act_gasmask_bump#

* 1365.5 : [ 1] act\act_himera_bump

* 1365.5 : [ 1] act\act_himera_bump#

* 1365.5 : [ 3] act\act_krovosos_1

* 1365.5 : [ 6] act\act_krovosos_1_bump

* 1365.5 : [ 6] act\act_krovosos_1_bump#

* 1365.5 : [ 3] act\act_krovosos_2

* 1365.5 : [ 3] act\act_krovosos_3

* 1365.5 : [ 2] act\act_mutant_boar

* 1365.5 : [ 1] act\act_mutant_boar_bump

* 1365.5 : [ 1] act\act_mutant_boar_bump#

* 1365.5 : [ 2] act\act_mutant_boar_u

* 1365.5 : [ 1] act\act_mutant_boar_u_bump

* 1365.5 : [ 1] act\act_mutant_boar_u_bump#

* 1365.5 : [ 2] act\act_plot_bump

* 1365.5 : [ 2] act\act_plot_bump#

* 1365.5 : [ 1] act\act_pseudodog1_bump

* 1365.5 : [ 1] act\act_pseudodog1_bump#

* 1365.5 : [ 1] act\act_psevdogigant_bump

* 1365.5 : [ 1] act\act_psevdogigant_bump#

* 1365.5 : [ 1] act\act_scientist_bump

* 1365.5 : [ 1] act\act_scientist_bump#

* 1365.5 : [ 1] act\act_scientist_suit_bump

* 1365.5 : [ 1] act\act_scientist_suit_bump#

* 1365.5 : [ 2] act\act_stalker_bandit_2_bump

* 1365.5 : [ 2] act\act_stalker_bandit_2_bump#

* 1365.5 : [ 1] act\act_stalker_bandit_3_bump

* 1365.5 : [ 1] act\act_stalker_bandit_3_bump#

* 1365.5 : [ 1] act\act_stalker_bandit_3a_bump

* 1365.5 : [ 1] act\act_stalker_bandit_3a_bump#

* 1365.5 : [ 2] act\act_stalker_dolg_1_bump

* 1365.5 : [ 2] act\act_stalker_dolg_1_bump#

* 1365.5 : [ 1] act\act_stalker_dolg_2_bump

* 1365.5 : [ 1] act\act_stalker_dolg_2_bump#

* 1365.5 : [ 7] act\act_stalker_dolg_4_bump

* 1365.5 : [ 7] act\act_stalker_dolg_4_bump#

* 1365.5 : [ 1] act\act_stalker_freedom_1_bump

* 1365.5 : [ 1] act\act_stalker_freedom_1_bump#

* 1365.5 : [ 1] act\act_stalker_freedom_2_bump

* 1365.5 : [ 1] act\act_stalker_freedom_2_bump#

* 1365.5 : [ 3] act\act_stalker_hero_bump

* 1365.5 : [ 3] act\act_stalker_hero_bump#

* 1365.5 : [ 1] act\act_stalker_monolith_1_bump

* 1365.5 : [ 1] act\act_stalker_monolith_1_bump#

* 1365.5 : [ 1] act\act_stalker_monolith_2_bump

* 1365.5 : [ 1] act\act_stalker_monolith_2_bump#

* 1365.5 : [ 1] act\act_stalker_nebo_2_bump

* 1365.5 : [ 1] act\act_stalker_nebo_2_bump#

* 1365.5 : [ 1] act\act_stalker_nebo_3_bump

* 1365.5 : [ 1] act\act_stalker_nebo_3_bump#

* 1365.5 : [ 1] act\act_stalker_neutral_2_bump

* 1365.5 : [ 1] act\act_stalker_neutral_2_bump#

* 1365.5 : [ 1] map\map_agroprom

* 1365.5 : [ 1] map\map_garbage

* 1365.5 : [ 1] map\map_labx18_map

* 1365.5 : [ 1] map\map_lost_village

* 1365.5 : [ 1] map\map_military

* 1365.5 : [ 1] map\map_pripyat

* 1365.5 : [ 1] map\map_radar

* 1365.5 : [ 1] map\map_red_forest

* 1365.5 : [ 1] map\map_yantar

* 1365.5 : [ 264] sky\sky_oblaka

* 1365.5 : [ 2] wood\wood_board_01_bump

* 1365.5 : [ 2] wood\wood_board_01_bump#

* 1365.5 : [ 2] wood\wood_collect_bump

* 1365.5 : [ 2] wood\wood_collect_bump#

* 1365.5 : [ 2] wood\wood_walls8_bump

* 1365.5 : [ 2] wood\wood_walls8_bump#

* 1365.5 : [ 1] wpn\wpn_abakan

* 1365.5 : [ 1] wpn\wpn_ak74

* 1365.5 : [ 1] wpn\wpn_aksu

* 1365.5 : [ 1] wpn\wpn_bm-16

* 1365.5 : [ 1] wpn\wpn_fn2000_new

* 1365.5 : [ 1] wpn\wpn_g36

* 1365.5 : [ 1] wpn\wpn_gauss

* 1365.5 : [ 1] wpn\wpn_groza

* 1365.5 : [ 1] wpn\wpn_l85

* 1365.5 : [ 1] wpn\wpn_lr300_banan

* 1365.5 : [ 1] wpn\wpn_mp5

* 1365.5 : [ 2] wpn\wpn_sig550

* 1365.5 : [ 1] wpn\wpn_spas12

* 1365.5 : [ 1] wpn\wpn_svd

* 1365.5 : [ 1] wpn\wpn_svu-a

* 1365.5 : [ 2] wpn\wpn_upgrade

* 1365.5 : [ 1] wpn\wpn_vss

* 1365.5 : [ 1] wpn\wpn_winchester1300

* 2048.1 : [ 1] ui\ui_icon_equipment

* 2730.8 : [ 2] pfx\pfx_explotions_3

* 2730.8 : [ 1] act\act_gasmask

* 2730.8 : [ 1] act\act_stalker_nebo_2

* 2730.8 : [ 1] act\act_stalker_nebo_3

* 2730.8 : [ 1] map\map_escape

* 4096.1 : [ 1] ui\ui_common

* 4096.1 : [ 1] ui\ui_hud

* 4096.1 : [ 1] ui\ui_ingame2_common

* 4096.1 : [ 1] ui\ui_pda2

* 4096.1 : [ 1] ui\ui_pda2_noice

* 5461.5 : [ 2] pfx\pfx_ani-explosion-02

* 5461.5 : [ 2] pfx\pfx_ani-explosion-02-b-a

* 5461.5 : [ 2] pfx\pfx_ani-explosion-02a

* 5461.5 : [ 2] pfx\pfx_ani-fire01

* 5461.5 : [ 2] pfx\pfx_explotions_2

* 5461.5 : [ 2] pfx\pfx_explotions_4

* 5461.5 : [ 2] pfx\pfx_explotions_smoke

* 5461.5 : [ 1] map\map_marsh

* 9902.3 : [ 1] water\water_normal

* [ D3D ]: textures[435330 K]

DestroySingleton::RefCounter: 0

DestroySingleton::RefCounter: 0

Input: 1

Config-file [c:\users\public\docume~1\stalke~1.-\user.ltx] saved successfully

Destroying Direct3D...

* RM_Dump: textures : 0

* RM_Dump: rtargets : 0

* RM_Dump: vs : 0

* RM_Dump: ps : 0

* RM_Dump: dcl : 0

* RM_Dump: states : 0

* RM_Dump: tex_list : 0

* RM_Dump: matrices : 0

* RM_Dump: lst_constants: 0

* RM_Dump: v_passes : 0

* RM_Dump: v_elements: 0

* RM_Dump: v_shaders : 0

refCount:pBaseZB 1

refCount:pBaseRT 1

refCount:m_pSwapChain 1

DeviceREF: 28

refCount:m_pAdapter 3

 

 

Изменено пользователем Clayman
Ссылка на комментарий

Clayman, зачем переводить НПСов из оффлайна в онлайн? Ведь можно просто создать спейс рестриктор, и ему в логику прописать:

on_info = {+инфопоршень} sr_idle@nil %=create_squad(название сквада:название смарта)%

Жду ли я Сталкер 2? Хм...
Ссылка на комментарий

Умом понимаю, что делаю какую-то детскую ошибку, но не могу понять, какую. Спауню НПС, а спаун после этого не собирается. Ради этого заспаунил переход - он с теми же координатами работает. Вот секция непися:

[6500] 

; cse_abstract properties 

section_name = stalker 

name = sibireastalker 

position = -9.61001491546631,23.1049633026123,244.633483886719
-координаты как пример
direction = 0,3.05430889129639,0
- поворот как пример


; cse_alife_trader_abstract properties 

money = 50000 

character_profile = sibireastalker 



; cse_alife_object properties 

game_vertex_id = 410- как пример
distance = 0 

level_vertex_id = 699549  - как пример
object_flags = 0xffffffbf 

custom_data = <<END 



[logic] 

cfg = scripts\sibireastalker_logic.ltx 



; cse 

[smart_terrains] 

none = true 

END 

story_id = 10000 



; cse_visual properties 

visual_name = actors\stalker_merc\stalker_merc_4 



; cse_alife_creature_abstract properties 

g_team = 0 

g_squad = 1 

g_group = 2 

health = 1 

dynamic_out_restrictions = 

dynamic_in_restrictions = 



upd:health = 1 

upd:timestamp = 0 

upd:creature_flags = 0 

upd:position = -9.61001491546631,23.1049633026123,244.633483886719

upd:o_model = 0 

upd:o_torso = 2.81339907646179,-0.0120869996026158,0 

upd:g_team = 0 

upd:g_squad = 1 

upd:g_group = 2 



; cse_alife_monster_abstract properties 



upd:next_game_vertex_id = 65535 

upd:prev_game_vertex_id = 65535 

upd:distance_from_point = 0 

upd:distance_to_point = 0 



; cse_alife_human_abstract properties 

predicate5 = 1,2,2,1,2 

predicate4 = 0,1,1,1 



; cse_ph_skeleton properties 



upd:start_dialog = 



; se_stalker properties

 

Подскажите, что не так.

П.С. Есть же ещё способ спауна через way.... Подскажите - это как реализовать, может, проще :russian_ru:

Изменено пользователем SibireaStalker

Выводы модмейкера:

1)Вылетает - это хорошо. Значит, работает :)

2) Если хочешь сделать что-то хорошо, делай сам!

3) Если падёшь духом, падёт и мод.

4) Он живой... :o

Ссылка на комментарий
PavelSnork, я уже сто раз объяснял в этой теме. Вот один пример только - поселил вояк на кордоне на южном блокпосту. Там с дороги он хорошо просматривается издалека, помнишь наверное. Так вот их НЕТУ, пока ты не подойдешь на злосчастные 150 м, а потом они высыпаются на свои позиции прямо из воздуха, что видно даже без бинокля. Ты считаешь нормальной такую ситуацию? Выглядит ужасно. Да еще поскольку в зп в оффлайне жизни нет, то они не успевают занять работы в смарте, не выходят в патрули и по своим позициям не успевают стать. Вспомни ТЧ, там такого небыло. Поэтому со спавном сквада через спейс рестриктор - это не то. Какая разница, как спавнить, если он все равно не появится пока не подойдешь к нему...
Ссылка на комментарий

Clayman, 150 метров? Тогда можно попробовать в файле configs\alife.ltx поменять значение switch_distance.

Еще можно увеличить local RESPAWN_RADIUS в smart_terrain.script (в этом я не уверен, но стоит попробовать, если первое не поможет).

Но если ничего не поможет, то там вояк можно и в доме спаунить, чтоб они выходили, как только гг подойдет к блокпосту.

Жду ли я Сталкер 2? Хм...
Ссылка на комментарий
SibireaStalker, ошибку acdc-то скажи, не все телепатией владеют. И кстати, в ЗП неписи все-таки через конфиги спавнятся, а не из all.spawn. Хотя возможность есть.
Ссылка на комментарий

KD87, вылет такой:

http://radikal.ru/F/s004.radikal.ru/i207/1105/a5/227fadb4e2c5.jpg.html

 

Для людей с плохим зрением:

Died at stkutils/ini_file.pm line 47, <GEN4> line 76376

Кто поможет?

Изменено пользователем SibireaStalker

Выводы модмейкера:

1)Вылетает - это хорошо. Значит, работает :)

2) Если хочешь сделать что-то хорошо, делай сам!

3) Если падёшь духом, падёт и мод.

4) Он живой... :o

Ссылка на комментарий

Ладно, кину завтра, я просто сейчас не дома. :(

А пока....

1) Как изменить время старта игры? - должны отвечать start_time и start_date в alife.ltx (правда, никогда не проверял).

2) Вот я создал сквад (например). А как отдельным её членам задать логику? Например, первый член сквада должен использовать логику camper, второй - sleaper, а третий - walker. Вот как это сделать?

Изменено пользователем Cyclone

Выводы модмейкера:

1)Вылетает - это хорошо. Значит, работает :)

2) Если хочешь сделать что-то хорошо, делай сам!

3) Если падёшь духом, падёт и мод.

4) Он живой... :o

Ссылка на комментарий

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