Форумная Барабашка 152 Опубликовано 31 Декабря 2022 Поделиться Опубликовано 31 Декабря 2022 Здесь Вы можете задать свой вопрос по багам и вылетам только ЧИСТОЙ NS OGSR. Не рассматриваются баги и вылеты, если: 1. Мод загружен со сторонних сайтов; 2. Установлены дополнительные аддоны, спавнеры и моды. Сторонние паки, правки и ковыряния, вне зависимости от того, в чем они заключаются - не поддерживаются (кроме интерфейсов и худов от @Mecheniy@Mecheniy )! OGSR движок позволяет узнать, стоит ли у игрока что-то левое. Просьба обращаться с проблемами к авторам дополнений; 3. Вы самостоятельно меняли что-либо в файлах (вне зависимости от того, что именно меняли). Скрытый текст 1. Заливаете файлы лога и сейва на файлообменник - Яндекс.Диск, Google Drive, любой другой. Файл лога находится в [папка с игрой]\_appdata_\logs 2. Заливаете туда же сейв. Сейвы находятся в [папка с игрой]\_appdata_\savedgames 3. Даёте описание сборки. Скрытый текст Я @Форумная Барабашка, я ничего в этом не понимаю. Установила NS OGSR, скачанный из темы на этом форуме, всякие библиотеки, перезапустилась, зашла в игру, в опции, поставила 1920*1080, включила полный экран. Полным экран так и не стал. Тогда я нажала "Выйти". И больше запустить игру не могу, сразу же вылет. 1 Ссылка на комментарий
mole venomous 3 394 Опубликовано 15 Марта Поделиться Опубликовано 15 Марта Возможно пофиксится в патче. Нужно загрузиться с более ранних сейвов и пока никуда ничего не возить. Здесь могла быть ваша реклама. Ссылка на комментарий
ascorbin 1 Опубликовано 16 Марта Поделиться Опубликовано 16 Марта Здравствуйте! Взял задание у Лукаша на печатку Паука. В Лабиринте при приближении к костру - вылет. [error]Expression : assertion failed [error]Function : msg_and_fail [error]File : D:\S.T.A.L.K.E.R\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\COMMON_AI\script_engine_script.cpp [error]Line : 87 [error]Description : false Удивляет строка [error]File - у меня игра стоит на диске E:\ и папка совсем другая. Кто может помочь? Ссылка на log Ссылка на sav Игра чистая. Ссылка на комментарий
vollsky 67 Опубликовано 18 Марта Поделиться Опубликовано 18 Марта Здравствуйте. При прохождении линейки Шепота по ликвидации Фелкона - kyrator2 в Х16 есть жесткий вылет сразу по заходу в Х16 и спавну по функции «function spawn_agent2_shaika()». Для начала попробовал заменить в данной функции kyrator2 на kyrator1. Вылет прекратился и даже убил Орлана. После поисков нашел выход: закомментировал строки 65,66,67 в файле xr_walker.script. В результате сюжет в Х16 пройден. Да к стати и с первым куратором Орланом что то намудрено. Он бесследно исчезает. Уже не помню, но тоже пришлось править. Возвращаясь к линейке Шопота по встрече с Орланом на мосту из Красного леса в Лиманск я просто в недоумении фантазии и изобретательности разработчика этой сцены. Орлан с наемниками находится за мостом со стороны Лиманска. По эту сторону свободовцы перестреливаются с наемниками, бандиты стреляют, два бюрера выползли из тоннеля, четыре псевдопса прибежали со стороны леса Шепот бегает и палит во все, что движется(а он бессмертный). А мне Орлан говорит: "Стой где стоишь и не вздумай стрелять - сейчас подойду". В Стрелка летят гранаты, стреляют чем не поподя, даже с подствольников, бюреры атакуют, псевдопсы. Ладно – стою, постреливая кое в кого. По началу, Орлан присутствует в контактах, но постепенно бой утихает и он пропадает и среди живых и среди мертвых. Медаль разработчикам! Да, и почему разработчик сюжета решил, что Стрелок обязательно пойдет на мост со стороны перехода радар-красный лес. Если зайти со сторон Лиманска, то вся задумка сюжета вообще ломается. Win10 Pro; ЦП i7-11700,4800 MHz; Asus Prime B560M-A;RAM 32604 МB(DDR4 SDRAM);NVIDIA GeForce GTX 1660Ti(6GB);SSD 980 PRO 500GB(PCI-E 4.0 x4) Ссылка на комментарий
ascorbin 1 Опубликовано 18 Марта Поделиться Опубликовано 18 Марта Всем привет! Решил проблему самостоятельно. Скрытый текст В файле ...\gamedata\configs\alife.ltx есть строчка: switch_distance = 200 ; metres Поменял значение на 15 метров, затаив дыхание приблизился к месту вылета - и..вуаля!. Нет вылета, нет проблемы. Прошел квест, забрал перстень у Паука, вышел, сохранился, вернул значение switch_distance = 200 ; metres и с тех пор бегаю без проблем. Не уверен, но, возможно, кому-то поможет. Но, в процессе игры столкнулся с проблемой - на Темную базу по недомыслию, сразу не привел Артема Кулинара, он так и сидит на свалке, соответственно, следующие задания по организации базы подвисли. По идее, его, наверное, можно было и позже привести, но... он, подлец, не приходит. Обиделся, наверное. Ушел по игре уже очень далеко, переигрывать - проще новую начать. Если у кого то есть мысли, можно ли подправить что то в файлах, чтобы его на базу заманить - буду признателен! Ну, если нет - отложу тогда до следующего захода в Зону. И еще, очень напрягает постоянный дождь в Зоне, явный перебор с мокрой погодой. Скрытый текст В файле ...\gamedata\configs\environment\ambients.ltx в секциях: [rain] [rain_night] [rain_day] [pre_storm] [storm_night] [storm_day] стояло max_effect_period = 80 ;40.000000 min_effect_period = 40 ;20.000000 Выставил max_effect_period = 50 ;40.000000 min_effect_period = 25 ;20.000000 и наслаждался сухими красивыми закатами и солнечными днями. Но это на любителя. Всем добра! Ссылка на комментарий
mole venomous 3 394 Опубликовано 18 Марта Поделиться Опубликовано 18 Марта 1 час назад, ascorbin сказал: Поменял значение на 15 метров Но это не решение проблемы, а обход. Объект, вызывающий вылет, просто не "подгрузился" и остался в оффлайне, до него не хватило расстояния, на котором объекты переходят в онлайн. Ну для личного применения сгодится, пожалуй. 1 час назад, ascorbin сказал: чтобы его на базу заманить Переспавнить его по нужным координатам, не забыв поменять так же и пути. Хотя, могут возникнуть проблемы - тут опытным путём. 1 Здесь могла быть ваша реклама. Ссылка на комментарий
Andreykot 0 Опубликовано 19 Марта Поделиться Опубликовано 19 Марта Здравствуйте , помогите пожалуйста . Играю в NS OGSR 23 последняя версия . Все было ок целый месяц и вдруг сегодня запускаю игру , как обычно через launcher , он что-то загружает чуть дольше обычного - все ок . Загрузились последние сохранения , а звук стал писклявым и еле слышно . В настройках ( добавил , убрал , перезапустил ... ) ноль . На компе все ок . Проверил в наушниках - ноль . Помогите пожалуйста . Ссылка на комментарий
mole venomous 3 394 Опубликовано 19 Марта Поделиться Опубликовано 19 Марта (изменено) @Andreykot , есть в настройках выбора устройства generic software? Включай его. А вообще парни активно пытаются починить. Изменено 19 Марта пользователем mole venomous 1 Здесь могла быть ваша реклама. Ссылка на комментарий
igorfd 1 Опубликовано 21 Марта Поделиться Опубликовано 21 Марта Доброго времени суток. У меня в игре выставлено ограничение на 60 FPS. Но в самой игре все равно выдает 62-63 и все тут... Из-за этого местами теряется плавность. Не критично но неприятно, все же лучше бы как-то 60 сделать. В настройках Nvidia (rtx 3080) включение принудительного верт. синх. не помогает. Ссылка на комментарий
анатас 0 Опубликовано 21 Марта Поделиться Опубликовано 21 Марта Добрый вечер! Что делать, подскажите Скрытый текст [2024-03-21 20:36:29.774][10132] ####################[+MIMALLOC+]#################### [2024-03-21 20:36:29.778][10132] heap stats: peak total freed current unit count [2024-03-21 20:36:29.778][10132] reserved: 1.0 GiB 1.0 GiB 0 1.0 GiB [2024-03-21 20:36:29.778][10132] committed: 32.0 MiB 32.0 MiB 0 32.0 MiB [2024-03-21 20:36:29.779][10132] reset: 0 [2024-03-21 20:36:29.779][10132] purged: 0 [2024-03-21 20:36:29.779][10132] touched: 64.2 KiB 64.2 KiB 0 64.2 KiB not all freed [2024-03-21 20:36:29.779][10132] segments: 1 1 0 1 not all freed! [2024-03-21 20:36:29.779][10132] -abandoned: 0 0 0 0 ok [2024-03-21 20:36:29.779][10132] -cached: 0 0 0 0 ok [2024-03-21 20:36:29.779][10132] pages: 0 0 0 0 ok [2024-03-21 20:36:29.779][10132] -abandoned: 0 0 0 0 ok [2024-03-21 20:36:29.779][10132] -extended: 0 [2024-03-21 20:36:29.779][10132] -noretire: 0 [2024-03-21 20:36:29.779][10132] mmaps: 0 [2024-03-21 20:36:29.779][10132] commits: 1 [2024-03-21 20:36:29.779][10132] resets: 0 [2024-03-21 20:36:29.779][10132] purges: 0 [2024-03-21 20:36:29.779][10132] threads: 0 0 0 0 ok [2024-03-21 20:36:29.779][10132] searches: 0.0 avg [2024-03-21 20:36:29.779][10132] numa nodes: 1 [2024-03-21 20:36:29.780][10132] elapsed: 0.060 s [2024-03-21 20:36:29.780][10132] process: user: 0.031 s, system: 0.078 s, faults: 4940, rss: 16.0 MiB, commit: 40.3 MiB [2024-03-21 20:36:29.780][10132] ####################[-MIMALLOC-]#################### [2024-03-21 20:36:29.781][10132] * Detected CPU: Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz [GenuineIntel], F6/M58/S9 [2024-03-21 20:36:29.781][10132] * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2, AVX [2024-03-21 20:36:29.781][10132] * CPU cores: [4], threads: [8] [2024-03-21 20:36:29.781][10132] * CPU0 current freq: 3501 MHz, max freq: 3501 MHz [2024-03-21 20:36:29.781][10132] * CPU1 current freq: 3501 MHz, max freq: 3501 MHz [2024-03-21 20:36:29.781][10132] * CPU2 current freq: 3501 MHz, max freq: 3501 MHz [2024-03-21 20:36:29.781][10132] * CPU3 current freq: 3501 MHz, max freq: 3501 MHz [2024-03-21 20:36:29.781][10132] * CPU4 current freq: 3501 MHz, max freq: 3501 MHz [2024-03-21 20:36:29.781][10132] * CPU5 current freq: 3501 MHz, max freq: 3501 MHz [2024-03-21 20:36:29.781][10132] * CPU6 current freq: 3501 MHz, max freq: 3501 MHz [2024-03-21 20:36:29.781][10132] * CPU7 current freq: 3501 MHz, max freq: 3501 MHz [2024-03-21 20:36:29.781][10132] Initializing File System... [2024-03-21 20:36:29.783][10132] --Found base arch: [g:\s.t.a.l.k.e.r.ns.ogsr\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_configs], size: [20864893] [2024-03-21 20:36:29.830][10132] --Found base arch: [g:\s.t.a.l.k.e.r.ns.ogsr\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_levels_1], size: [2023309020] [2024-03-21 20:36:29.875][10132] --Found base arch: [g:\s.t.a.l.k.e.r.ns.ogsr\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_levels_2], size: [1992370531] [2024-03-21 20:36:29.904][10132] --Found base arch: [g:\s.t.a.l.k.e.r.ns.ogsr\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_levels_3], size: [536778412] [2024-03-21 20:36:29.960][10132] --Found base arch: [g:\s.t.a.l.k.e.r.ns.ogsr\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_meshes], size: [1006063948] [2024-03-21 20:36:30.072][10132] --Found base arch: [g:\s.t.a.l.k.e.r.ns.ogsr\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_sounds_1], size: [1992967758] [2024-03-21 20:36:30.795][10132] --Found base arch: [g:\s.t.a.l.k.e.r.ns.ogsr\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_sounds_2], size: [151320415] [2024-03-21 20:36:30.888][10132] --Found base arch: [g:\s.t.a.l.k.e.r.ns.ogsr\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_textures_1], size: [1992383613] [2024-03-21 20:36:30.948][10132] --Found base arch: [g:\s.t.a.l.k.e.r.ns.ogsr\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_textures_10], size: [616468143] [2024-03-21 20:36:30.999][10132] --Found base arch: [g:\s.t.a.l.k.e.r.ns.ogsr\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_textures_2], size: [1994357594] [2024-03-21 20:36:31.047][10132] --Found base arch: [g:\s.t.a.l.k.e.r.ns.ogsr\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_textures_3], size: [1992951901] [2024-03-21 20:36:31.097][10132] --Found base arch: [g:\s.t.a.l.k.e.r.ns.ogsr\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_textures_4], size: [1993060018] [2024-03-21 20:36:31.158][10132] --Found base arch: [g:\s.t.a.l.k.e.r.ns.ogsr\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_textures_5], size: [1993494420] [2024-03-21 20:36:31.213][10132] --Found base arch: [g:\s.t.a.l.k.e.r.ns.ogsr\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_textures_6], size: [1994174328] [2024-03-21 20:36:31.265][10132] --Found base arch: [g:\s.t.a.l.k.e.r.ns.ogsr\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_textures_7], size: [1992412432] [2024-03-21 20:36:31.300][10132] --Found base arch: [g:\s.t.a.l.k.e.r.ns.ogsr\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_textures_8], size: [1992839936] [2024-03-21 20:36:31.357][10132] --Found base arch: [g:\s.t.a.l.k.e.r.ns.ogsr\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_textures_9], size: [1992669142] [2024-03-21 20:36:31.415][10132] --Found base arch: [g:\s.t.a.l.k.e.r.ns.ogsr\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_patch], size: [222632773] [2024-03-21 20:36:31.423][10132] using fs-ltx: [fsgame.ltx] [2024-03-21 20:36:31.423][10132] --Found FS dir: [g:\s.t.a.l.k.e.r.ns.ogsr\s.t.a.l.k.e.r.ns.ogsr\_appdata_\] [2024-03-21 20:36:31.423][10132] items: [5] [2024-03-21 20:36:31.427][10132] --Found FS dir: [g:\s.t.a.l.k.e.r.ns.ogsr\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\] [2024-03-21 20:36:31.429][10132] items: [120] [2024-03-21 20:36:31.429][10132] FS: 81149 files cached, 0Kb memory used. [2024-03-21 20:36:31.429][10132] Init FileSystem 1.648021 sec [2024-03-21 20:36:31.445][10132] ~ Logging initialized. FIle g:\s.t.a.l.k.e.r.ns.ogsr\s.t.a.l.k.e.r.ns.ogsr\_appdata_\logs\xray_user_2024-03-21_20-36-31.log. [2024-03-21 20:36:31.445][10132] [OGSR Engine (x64)] build date: [Mar 19 2024 17:36:28] [2024-03-21 20:36:31.445][10132] [_MSC_FULL_VER]: [193632532], [_MSVC_LANG]: [202002L] [2024-03-21 20:36:31.445][10132] Working Directory: [G:\S.T.A.L.K.E.R.NS.OGSR\S.T.A.L.K.E.R.NS.OGSR\bin_x64] [2024-03-21 20:36:31.445][10132] CommandLine: ["G:\S.T.A.L.K.E.R.NS.OGSR\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrEngine.exe"] [2024-03-21 20:36:31.445][10132] Main thread id=0 [2024-03-21 20:36:31.445][10132] TTAPI number of threads: [8] [2024-03-21 20:36:31.445][ 4916] Pool thread id=1 [2024-03-21 20:36:31.445][ 7872] Pool thread id=7 [2024-03-21 20:36:31.445][10132] ~ Apply system_mods.ltx... [2024-03-21 20:36:31.446][ 7472] Pool thread id=4 [2024-03-21 20:36:31.446][11624] Pool thread id=5 [2024-03-21 20:36:31.447][ 5928] Pool thread id=8 [2024-03-21 20:36:31.447][ 7960] Pool thread id=6 [2024-03-21 20:36:31.447][11944] Pool thread id=3 [2024-03-21 20:36:31.447][ 6400] Pool thread id=2 [2024-03-21 20:36:31.573][10132] ~ [InitSettings] duration [128]ms. [2024-03-21 20:36:31.573][10132] [shader_params_export] section found!!! [2024-03-21 20:36:31.573][10132] Initializing Engine... [2024-03-21 20:36:31.637][10132] Starting INPUT device... [2024-03-21 20:36:31.665][10132] -------------------------------------------------------------------------------- [2024-03-21 20:36:31.665][10132] ####################[+MIMALLOC+]#################### [2024-03-21 20:36:31.665][10132] heap stats: peak total freed current unit count [2024-03-21 20:36:31.665][10132] reserved: 1.0 GiB 1.0 GiB 0 1.0 GiB [2024-03-21 20:36:31.665][10132] committed: 97.5 MiB 134.0 MiB 36.5 MiB 97.5 MiB [2024-03-21 20:36:31.665][10132] reset: 0 [2024-03-21 20:36:31.665][10132] purged: 35.8 MiB [2024-03-21 20:36:31.665][10132] touched: 64.2 KiB 192.7 KiB 31.1 MiB -30.9 MiB ok [2024-03-21 20:36:31.665][10132] segments: 3 3 0 3 not all freed! [2024-03-21 20:36:31.665][10132] -abandoned: 0 0 0 0 ok [2024-03-21 20:36:31.665][10132] -cached: 0 0 0 0 ok [2024-03-21 20:36:31.665][10132] pages: 0 0 186 -186 ok [2024-03-21 20:36:31.665][10132] -abandoned: 0 0 0 0 ok [2024-03-21 20:36:31.665][10132] -extended: 0 [2024-03-21 20:36:31.665][10132] -noretire: 0 [2024-03-21 20:36:31.665][10132] mmaps: 0 [2024-03-21 20:36:31.665][10132] commits: 358 [2024-03-21 20:36:31.665][10132] resets: 0 [2024-03-21 20:36:31.665][10132] purges: 25 [2024-03-21 20:36:31.665][10132] threads: 8 8 0 8 not all freed! [2024-03-21 20:36:31.665][10132] searches: 0.0 avg [2024-03-21 20:36:31.665][10132] numa nodes: 1 [2024-03-21 20:36:31.665][10132] elapsed: 1.946 s [2024-03-21 20:36:31.665][10132] process: user: 1.515 s, system: 0.093 s, faults: 26405, rss: 91.8 MiB, commit: 105.7 MiB [2024-03-21 20:36:31.665][10132] ####################[-MIMALLOC-]#################### [2024-03-21 20:36:31.665][10132] [8143MB] physical memory installed, [4532MB] available, [44] percent of memory in use [2024-03-21 20:36:31.665][10132] PageFile total: [6400MB], free~ [4974MB] [2024-03-21 20:36:31.665][10132] Engine memory usage (Working Set): [91MB], peak: [91MB] [2024-03-21 20:36:31.665][10132] Engine memory usage (Commit Charge): [105MB], peak: [105MB] [2024-03-21 20:36:31.665][10132] -------------------------------------------------------------------------------- [2024-03-21 20:36:31.666][10132] * [ D3D ]: textures count [0] [2024-03-21 20:36:31.666][10132] * [ D3D ]: textures[0 K] [2024-03-21 20:36:31.666][10132] * [x-ray]: process heap[0 K], render[0 K] [2024-03-21 20:36:31.666][10132] * [x-ray]: economy: strings[29185 K], smem[0 K] [2024-03-21 20:36:31.666][10132] ~ Load sounds.ltx... [2024-03-21 20:36:31.666][10132] SOUND: OpenAL: enumerate devices... [2024-03-21 20:36:31.932][10132] SOUND: OpenAL: Default sound device name is [Динамики (Realtek High Definition Audio)] [2024-03-21 20:36:31.932][10132] SOUND: OpenAL: All available devices: [2024-03-21 20:36:31.932][10132] 1. Динамики (Realtek High Definition Audio) (full name [OpenAL Soft on Динамики (Realtek High Definition Audio)]). al_soft [1] [2024-03-21 20:36:31.932][10132] 2. Realtek Digital Output (Realtek High Definition Audio) (full name [OpenAL Soft on Realtek Digital Output (Realtek High Definition Audio)]). al_soft [1] [2024-03-21 20:36:31.932][10132] 3. EG240Y (NVIDIA High Definition Audio) (full name [OpenAL Soft on EG240Y (NVIDIA High Definition Audio)]). al_soft [1] [2024-03-21 20:36:31.932][10132] 4. Realtek Digital Output(Optical) (Realtek High Definition Audio) (full name [OpenAL Soft on Realtek Digital Output(Optical) (Realtek High Definition Audio)]). al_soft [1] [2024-03-21 20:36:31.932][10132] Executing config-script "g:\s.t.a.l.k.e.r.ns.ogsr\s.t.a.l.k.e.r.ns.ogsr\gamedata\configs\default_controls.ltx"... [2024-03-21 20:36:31.933][10132] ! cant find corresponding [id] for action_name [cam_zoom_in] [2024-03-21 20:36:31.933][10132] ! cant find corresponding [id] for action_name [cam_zoom_out] [2024-03-21 20:36:31.933][10132] [g:\s.t.a.l.k.e.r.ns.ogsr\s.t.a.l.k.e.r.ns.ogsr\gamedata\configs\default_controls.ltx] successfully loaded. [2024-03-21 20:36:31.933][10132] Executing config-script "user.ltx"... [2024-03-21 20:36:31.951][10132] Executing config-script "g:\s.t.a.l.k.e.r.ns.ogsr\s.t.a.l.k.e.r.ns.ogsr\gamedata\configs\rspec_default.ltx"... [2024-03-21 20:36:31.951][10132] ~ Invalid syntax in call to 'snd_device' [2024-03-21 20:36:31.951][10132] ~ Valid arguments: Динамики (Realtek High Definition Audio)/Realtek Digital Output (Realtek High Definition Audio)/EG240Y (NVIDIA High Definition Audio)/Realtek Digital Output(Optical) (Realtek High Definition Audio) [2024-03-21 20:36:31.951][10132] [g:\s.t.a.l.k.e.r.ns.ogsr\s.t.a.l.k.e.r.ns.ogsr\gamedata\configs\rspec_default.ltx] successfully loaded. [2024-03-21 20:36:31.951][10132] Executing config-script "g:\s.t.a.l.k.e.r.ns.ogsr\s.t.a.l.k.e.r.ns.ogsr\gamedata\configs\default_controls.ltx"... [2024-03-21 20:36:31.951][10132] ! cant find corresponding [id] for action_name [cam_zoom_in] [2024-03-21 20:36:31.951][10132] ! cant find corresponding [id] for action_name [cam_zoom_out] [2024-03-21 20:36:31.951][10132] [g:\s.t.a.l.k.e.r.ns.ogsr\s.t.a.l.k.e.r.ns.ogsr\gamedata\configs\default_controls.ltx] successfully loaded. [2024-03-21 20:36:31.952][10132] ~ Invalid syntax in call to 'r_pnv_washout_thresh' [2024-03-21 20:36:31.952][10132] ~ Valid arguments: float value in range [0.10000,0.90000] [2024-03-21 20:36:31.952][10132] [g:\s.t.a.l.k.e.r.ns.ogsr\s.t.a.l.k.e.r.ns.ogsr\_appdata_\user.ltx] successfully loaded. [2024-03-21 20:36:31.952][10132] SOUND: Selected device is [Динамики (Realtek High Definition Audio)] [2024-03-21 20:36:31.993][10132] ~[CSoundRender_CoreA::init_context] OpenAL version: 1.1 ALSOFT 1.24.0 [2024-03-21 20:36:31.994][10132] [OpenAL] EFX: present [2024-03-21 20:36:31.994][10132] Loading of [senvironment.xr] [2024-03-21 20:36:31.994][10132] ~ env id=[0] name=[identity] [2024-03-21 20:36:31.994][10132] ~ env id=[1] name=[default] [2024-03-21 20:36:31.994][10132] ~ env id=[2] name=[bathroom] [2024-03-21 20:36:31.994][10132] ~ env id=[3] name=[mountains] [2024-03-21 20:36:31.994][10132] ~ env id=[4] name=[yard] [2024-03-21 20:36:31.994][10132] ~ env id=[5] name=[room] [2024-03-21 20:36:31.994][10132] ~ env id=[6] name=[plant] [2024-03-21 20:36:31.994][10132] ~ env id=[7] name=[long_corridor] [2024-03-21 20:36:31.994][10132] ~ env id=[8] name=[open_space] [2024-03-21 20:36:31.994][10132] ~ env id=[9] name=[house] [2024-03-21 20:36:31.994][10132] ~ env id=[10] name=[forest] [2024-03-21 20:36:31.994][10132] * sound : cache: 131076 kb, 7609 lines, 17640 bpl [2024-03-21 20:36:31.995][10132] Starting RENDER device... [2024-03-21 20:36:32.000][10132] * Avail GPU [vendor:10DE]-[device:2187]: NVIDIA GeForce GTX 1650 SUPER [2024-03-21 20:36:32.000][10132] * Avail GPU [vendor:1414]-[device:8C]: Microsoft Basic Render Driver [2024-03-21 20:36:32.000][10132] !CHW::CreateD3D() use DXGI_GPU_PREFERENCE_HIGH_PERFORMANCE [2024-03-21 20:36:32.000][10132] Dedicated VRAM: 3930 MB (4120903680 bytes) Dedicated Memory: 0 MB (0 bytes) Shared Memory: 4071 MB (4269697024 bytes) CurrentUsage: 0 MB (0 bytes) Budget: 3340 MB (3502768128 bytes) [2024-03-21 20:36:32.000][10132] * Selected GPU [vendor:10DE]-[device:2187]: NVIDIA GeForce GTX 1650 SUPER [2024-03-21 20:36:32.299][10132] [CHW::CreateDevice] refCount of [HW.pDevice]: [3] [2024-03-21 20:36:32.303][10132] * Texture memory: 3930 M [2024-03-21 20:36:32.320][10132] * GPU shading: vs(0/4.0/40), ps(0/4.0/40) [2024-03-21 20:36:32.320][10132] * GPU vertex cache: unrecognized, 24 [2024-03-21 20:36:32.320][10132] * DVB created: 4096K [2024-03-21 20:36:32.321][10132] * DIB created: 512K [2024-03-21 20:36:32.341][10132] [CResourceManager::OnDeviceCreate] count of *shaders*.ltx files: [1] [2024-03-21 20:36:32.348][10132] [CTextureDescrMngr::LoadLTX] count of *textures*.ltx files: [1] [2024-03-21 20:36:53.344][10132] * HWDST/PCF supported and used [2024-03-21 20:36:53.344][10132] Export custom shader params... [2024-03-21 20:36:53.344][10132] Export custom shader param [breath_idx] [2024-03-21 20:36:53.344][10132] Export custom shader param [breath_size] [2024-03-21 20:36:53.344][10132] Export custom shader param [device_inertia] [2024-03-21 20:36:53.344][10132] Export custom shader param [gasmask_inertia] [2024-03-21 20:36:53.344][10132] Export custom shader param [heat_fade_distance] [2024-03-21 20:36:53.344][10132] Export custom shader param [heat_vision_blurring] [2024-03-21 20:36:53.344][10132] Export custom shader param [heat_vision_steps] [2024-03-21 20:36:53.344][10132] Export custom shader param [pnv_color] [2024-03-21 20:36:53.344][10132] Export custom shader param [pnv_color_old] [2024-03-21 20:36:53.344][10132] Export custom shader param [pnv_params_old] [2024-03-21 20:36:53.344][10132] Export custom shader param [pp_img_cg] [2024-03-21 20:36:53.344][10132] Export custom shader done!!! [2024-03-21 20:36:59.675][10132] ~~[CVirtualFileReader::CVirtualFileReader] Found empty file: [g:\s.t.a.l.k.e.r.ns.ogsr\s.t.a.l.k.e.r.ns.ogsr\_appdata_\vis_prefetch.ltx] [2024-03-21 20:36:59.675][10132] ~~[CVirtualFileReader::CVirtualFileReader] Found empty file: [g:\s.t.a.l.k.e.r.ns.ogsr\s.t.a.l.k.e.r.ns.ogsr\_appdata_\vis_prefetch.ltx] [2024-03-21 20:36:59.692][10132] [CPSLibrary::LoadAll] count of *particles*.xr files: [3] [2024-03-21 20:36:59.697][10132] Load [g:\s.t.a.l.k.e.r.ns.ogsr\s.t.a.l.k.e.r.ns.ogsr\gamedata\particles_1_cop.xr] [2024-03-21 20:36:59.697][10132] cop format used for file [g:\s.t.a.l.k.e.r.ns.ogsr\s.t.a.l.k.e.r.ns.ogsr\gamedata\particles_1_cop.xr] [2024-03-21 20:36:59.769][10132] Load [g:\s.t.a.l.k.e.r.ns.ogsr\s.t.a.l.k.e.r.ns.ogsr\gamedata\particles_2.xr] [2024-03-21 20:36:59.842][10132] Load [g:\s.t.a.l.k.e.r.ns.ogsr\s.t.a.l.k.e.r.ns.ogsr\gamedata\particles_3_cop.xr] [2024-03-21 20:36:59.842][10132] cop format used for file [g:\s.t.a.l.k.e.r.ns.ogsr\s.t.a.l.k.e.r.ns.ogsr\gamedata\particles_3_cop.xr] [2024-03-21 20:36:59.960][10132] ! ParticleEffect [alexmx\ps_00] with empty texture or shader. Cannot create shader for Visual! [2024-03-21 20:36:59.960][10132] ! ParticleEffect [alexmx\test1] with empty texture or shader. Cannot create shader for Visual! [2024-03-21 20:36:59.960][10132] ! ParticleEffect [alexmx\test1_00] with empty texture or shader. Cannot create shader for Visual! [2024-03-21 20:36:59.960][10132] ! ParticleEffect [alexmx\test1_00_old00] with empty texture or shader. Cannot create shader for Visual! [2024-03-21 20:36:59.960][10132] ! ParticleEffect [alexmx\test1_old00] with empty texture or shader. Cannot create shader for Visual! [2024-03-21 20:37:00.572][10132] [ELightAnimLibrary::Load] count of *lanims*.xr files: [1] [2024-03-21 20:37:00.591][10132] --LUA version: [LuaJIT 2.1.0-beta3] [2024-03-21 20:37:00.591][10132] get_current_kx()=0.75 [2024-03-21 20:37:00.591][10132] full_name=g:\s.t.a.l.k.e.r.ns.ogsr\s.t.a.l.k.e.r.ns.ogsr\_appdata_\ns_settings.ltx [2024-03-21 20:37:00.793][10132] [ReShade]: ReShade not installed or version too old - didn't load compatibility addon [2024-03-21 20:37:00.793][10132] OS Version major: 10 minor: 0, build: 19045. Server OS: no [2024-03-21 20:37:00.793][10132] Starting engine... [2024-03-21 20:37:00.793][10132] Main thread id=[10132] [2024-03-21 20:37:00.920][ 5928] ! Invalid ogg-comment version, file: [g:\s.t.a.l.k.e.r.ns.ogsr\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_wood_1.ogg] [2024-03-21 20:37:00.920][11944] ! Invalid ogg-comment version, file: [g:\s.t.a.l.k.e.r.ns.ogsr\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_default_1.ogg] [2024-03-21 20:37:00.920][ 5928] ! Invalid ogg-comment version, file: [g:\s.t.a.l.k.e.r.ns.ogsr\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_wood_2.ogg] [2024-03-21 20:37:00.920][11944] ! Invalid ogg-comment version, file: [g:\s.t.a.l.k.e.r.ns.ogsr\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_default_2.ogg] [2024-03-21 20:37:00.920][ 5928] ! Invalid ogg-comment version, file: [g:\s.t.a.l.k.e.r.ns.ogsr\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_wood_3.ogg] [2024-03-21 20:37:00.920][11944] ! Invalid ogg-comment version, file: [g:\s.t.a.l.k.e.r.ns.ogsr\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_default_3.ogg] [2024-03-21 20:37:00.921][ 5928] ! Invalid ogg-comment version, file: [g:\s.t.a.l.k.e.r.ns.ogsr\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_wood_4.ogg] [2024-03-21 20:37:00.921][11944] ! Invalid ogg-comment version, file: [g:\s.t.a.l.k.e.r.ns.ogsr\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_default_4.ogg] [2024-03-21 20:37:00.921][ 5928] ! Invalid ogg-comment version, file: [g:\s.t.a.l.k.e.r.ns.ogsr\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_wood_5.ogg] [2024-03-21 20:37:00.921][ 5928] ! Invalid ogg-comment version, file: [g:\s.t.a.l.k.e.r.ns.ogsr\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_wood_6.ogg] [2024-03-21 20:37:00.921][ 5928] ! Invalid ogg-comment version, file: [g:\s.t.a.l.k.e.r.ns.ogsr\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_metal_1.ogg] [2024-03-21 20:37:00.922][ 5928] ! Invalid ogg-comment version, file: [g:\s.t.a.l.k.e.r.ns.ogsr\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_metal_2.ogg] [2024-03-21 20:37:00.922][ 5928] ! Invalid ogg-comment version, file: [g:\s.t.a.l.k.e.r.ns.ogsr\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_metal_3.ogg] [2024-03-21 20:37:00.922][ 5928] ! Invalid ogg-comment version, file: [g:\s.t.a.l.k.e.r.ns.ogsr\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_metal_4.ogg] [2024-03-21 20:37:00.922][ 5928] ! Invalid ogg-comment version, file: [g:\s.t.a.l.k.e.r.ns.ogsr\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_metal_5.ogg] [2024-03-21 20:37:00.923][ 7872] ! Invalid ogg-comment version, file: [g:\s.t.a.l.k.e.r.ns.ogsr\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_earth_1.ogg] [2024-03-21 20:37:00.923][ 5928] ! Invalid ogg-comment version, file: [g:\s.t.a.l.k.e.r.ns.ogsr\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_metal_6.ogg] [2024-03-21 20:37:00.923][ 7872] ! Invalid ogg-comment version, file: [g:\s.t.a.l.k.e.r.ns.ogsr\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_earth_2.ogg] [2024-03-21 20:37:00.923][ 7872] ! Invalid ogg-comment version, file: [g:\s.t.a.l.k.e.r.ns.ogsr\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_earth_3.ogg] [2024-03-21 20:37:00.924][ 7872] ! Invalid ogg-comment version, file: [g:\s.t.a.l.k.e.r.ns.ogsr\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_earth_4.ogg] [2024-03-21 20:37:00.924][ 7872] ! Invalid ogg-comment version, file: [g:\s.t.a.l.k.e.r.ns.ogsr\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_earth_5.ogg] [2024-03-21 20:37:00.924][ 7872] ! Invalid ogg-comment version, file: [g:\s.t.a.l.k.e.r.ns.ogsr\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_earth_6.ogg] [2024-03-21 20:37:00.936][ 4916] ! Invalid ogg-comment version, file: [g:\s.t.a.l.k.e.r.ns.ogsr\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_gravel_1.ogg] [2024-03-21 20:37:00.936][ 4916] ! Invalid ogg-comment version, file: [g:\s.t.a.l.k.e.r.ns.ogsr\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_gravel_2.ogg] [2024-03-21 20:37:00.936][ 4916] ! Invalid ogg-comment version, file: [g:\s.t.a.l.k.e.r.ns.ogsr\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_gravel_3.ogg] [2024-03-21 20:37:00.937][ 4916] ! Invalid ogg-comment version, file: [g:\s.t.a.l.k.e.r.ns.ogsr\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_gravel_4.ogg] [2024-03-21 20:37:00.937][ 4916] ! Invalid ogg-comment version, file: [g:\s.t.a.l.k.e.r.ns.ogsr\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_gravel_5.ogg] [2024-03-21 20:37:00.937][ 4916] ! Invalid ogg-comment version, file: [g:\s.t.a.l.k.e.r.ns.ogsr\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_gravel_6.ogg] [2024-03-21 20:37:00.939][ 4916] ! Invalid ogg-comment version, file: [g:\s.t.a.l.k.e.r.ns.ogsr\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_tin_1.ogg] [2024-03-21 20:37:00.939][ 4916] ! Invalid ogg-comment version, file: [g:\s.t.a.l.k.e.r.ns.ogsr\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_tin_2.ogg] [2024-03-21 20:37:00.939][ 4916] ! Invalid ogg-comment version, file: [g:\s.t.a.l.k.e.r.ns.ogsr\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_tin_3.ogg] [2024-03-21 20:37:00.939][ 4916] ! Invalid ogg-comment version, file: [g:\s.t.a.l.k.e.r.ns.ogsr\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_tin_4.ogg] [2024-03-21 20:37:00.940][ 4916] ! Invalid ogg-comment version, file: [g:\s.t.a.l.k.e.r.ns.ogsr\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_tin_5.ogg] [2024-03-21 20:37:00.940][ 4916] ! Invalid ogg-comment version, file: [g:\s.t.a.l.k.e.r.ns.ogsr\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_tin_6.ogg] [2024-03-21 20:37:00.962][ 7960] ! Invalid ogg-comment version, file: [g:\s.t.a.l.k.e.r.ns.ogsr\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_water_1.ogg] [2024-03-21 20:37:00.962][ 7960] ! Invalid ogg-comment version, file: [g:\s.t.a.l.k.e.r.ns.ogsr\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_water_2.ogg] [2024-03-21 20:37:00.963][ 7960] ! Invalid ogg-comment version, file: [g:\s.t.a.l.k.e.r.ns.ogsr\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_water_3.ogg] [2024-03-21 20:37:00.963][ 7960] ! Invalid ogg-comment version, file: [g:\s.t.a.l.k.e.r.ns.ogsr\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_water_4.ogg] [2024-03-21 20:37:00.980][10132] * [CGameMtlLibrary::loadSounds]: sounds creating time: [0.124 s.] [2024-03-21 20:37:00.980][10132] * [CGameMtlLibrary::Load]: mtl pairs loading time (1681): [0.187 s.] [2024-03-21 20:37:01.029][10132] ~ Autoload files [44] from [gameplay\info_portions\*.xml]! [2024-03-21 20:37:01.036][10132] ~ Autoload files [35] from [gameplay\encyclopedia\*.xml]! [2024-03-21 20:37:01.071][10132] ~ Autoload files [38] from [gameplay\dialogs\*.xml]! [2024-03-21 20:37:01.085][10132] ~ Autoload files [11] from [gameplay\profiles\*.xml]! [2024-03-21 20:37:01.165][10132] ~ Autoload files [34] from [gameplay\specific_characters_files\*.xml]! [2024-03-21 20:37:02.178][10132] ~ Autoload lang files [131] from [text\rus\*.xml]! [2024-03-21 20:37:05.001][10132] ! Can't find texture [ui_white_rect] [2024-03-21 20:38:07.481][10132] Executing config-script "g:\s.t.a.l.k.e.r.ns.ogsr\s.t.a.l.k.e.r.ns.ogsr\gamedata\configs\rspec_low.ltx"... [2024-03-21 20:38:07.481][10132] [g:\s.t.a.l.k.e.r.ns.ogsr\s.t.a.l.k.e.r.ns.ogsr\gamedata\configs\rspec_low.ltx] successfully loaded. [2024-03-21 20:38:51.799][10132] Executing config-script "g:\s.t.a.l.k.e.r.ns.ogsr\s.t.a.l.k.e.r.ns.ogsr\gamedata\configs\rspec_low.ltx"... [2024-03-21 20:38:51.799][10132] [g:\s.t.a.l.k.e.r.ns.ogsr\s.t.a.l.k.e.r.ns.ogsr\gamedata\configs\rspec_low.ltx] successfully loaded. [2024-03-21 20:38:51.802][10132] * [R_occlusion::occq_destroy]: fids[0] used[0] pool[0] [2024-03-21 20:38:51.802][10132] * [R_occlusion::occq_destroy]: released [0] used and [0] pool queries [2024-03-21 20:38:51.821][10132] * DVB created: 4096K [2024-03-21 20:38:51.821][10132] * DIB created: 512K [2024-03-21 20:38:57.563][10132] * RM_Dump: textures : 3235 [2024-03-21 20:38:57.563][10132] * RM_Dump: rtargets : 42 [2024-03-21 20:38:57.563][10132] * RM_Dump: vs : 35 [2024-03-21 20:38:57.563][10132] * RM_Dump: ps : 96 [2024-03-21 20:38:57.563][10132] * RM_Dump: dcl : 14 [2024-03-21 20:38:57.563][10132] * RM_Dump: states : 69 [2024-03-21 20:38:57.563][10132] * RM_Dump: tex_list : 1335 [2024-03-21 20:38:57.563][10132] * RM_Dump: matrices : 0 [2024-03-21 20:38:57.563][10132] * RM_Dump: lst_constants: 0 [2024-03-21 20:38:57.563][10132] * RM_Dump: v_passes : 1703 [2024-03-21 20:38:57.563][10132] * RM_Dump: v_elements: 1703 [2024-03-21 20:38:57.563][10132] * RM_Dump: v_shaders : 933 [2024-03-21 20:38:57.563][10132] * GPU shading: vs(0/4.0/40), ps(0/4.0/40) [2024-03-21 20:38:57.563][10132] * GPU vertex cache: unrecognized, 24 [2024-03-21 20:38:57.563][10132] *** RESET [0 ms] [2024-03-21 20:38:57.603][10132] Config-file [g:\s.t.a.l.k.e.r.ns.ogsr\s.t.a.l.k.e.r.ns.ogsr\_appdata_\user.ltx] saved successfully [2024-03-21 20:38:57.924][10132] * MEMORY USAGE: 0 K [2024-03-21 20:38:57.924][10132] * End of synchronization A[1] R[1] [2024-03-21 20:39:01.603][10132] [rescan_physical_path] files count before: [81150] [2024-03-21 20:39:01.608][10132] [rescan_physical_path] files count after: [81150] [2024-03-21 20:39:04.525][10132] Starting server... [2024-03-21 20:39:05.007][10132] Loading user_data [dynamics\weapons\wpn_hand\wpn_hand_sviter.ltx] for dynamics\weapons\wpn_hand\wpn_hand_sviter... [2024-03-21 20:39:05.731][10132] * phase time: 0 ms [2024-03-21 20:39:05.731][10132] * phase cmem: 0 K [2024-03-21 20:39:05.750][10132] * phase time: 19 ms [2024-03-21 20:39:05.750][10132] * phase cmem: 0 K [2024-03-21 20:39:05.767][10132] --LUA version: [LuaJIT 2.1.0-beta3] [2024-03-21 20:39:05.767][10132] get_current_kx()=0.75 [2024-03-21 20:39:05.768][10132] full_name=g:\s.t.a.l.k.e.r.ns.ogsr\s.t.a.l.k.e.r.ns.ogsr\_appdata_\ns_settings.ltx [2024-03-21 20:39:05.774][10132] start_game_callback() start [2024-03-21 20:39:05.798][10132] $game_configs$ content: [2024-03-21 20:39:05.798][10132] $game_scripts$ content: [2024-03-21 20:39:05.798][10132] $game_shaders$ content: [2024-03-21 20:39:05.798][10132] start_game_callback() end [2024-03-21 20:39:05.798][10132] * phase time: 48 ms [2024-03-21 20:39:05.798][10132] * phase cmem: 0 K [2024-03-21 20:39:05.807][10132] * Loading spawn registry... [2024-03-21 20:39:07.010][10132] Start load of custom waypoints... [2024-03-21 20:39:07.018][10132] Loaded 309 items from custom_waypoints, 36 from all.spawn was replaced! [2024-03-21 20:39:07.019][10132] End load of custom waypoints... [2024-03-21 20:39:07.019][10132] build_story_spawns start... [2024-03-21 20:39:07.028][10132] build_root_spawns start... [2024-03-21 20:39:07.029][10132] process_spawns m_temp0 start... [2024-03-21 20:39:07.029][10132] process_spawns m_temp1 start... [2024-03-21 20:39:07.029][10132] * 15525 spawn points are successfully loaded [2024-03-21 20:39:07.029][10132] * Loading objects... [2024-03-21 20:39:07.708][10132] * 28974 objects are successfully loaded [2024-03-21 20:39:07.940][10132] ! Invalid ogg-comment version, file: [g:\s.t.a.l.k.e.r.ns.ogsr\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\monsters\cat\special_attack.ogg] [2024-03-21 20:39:08.205][10132] story_id not found: esc_bandits_factory [2024-03-21 20:39:08.212][10132] story_id not found: Escape_Trader [2024-03-21 20:39:08.227][10132] story_id not found: agr_gunslinger_e3_documents [2024-03-21 20:39:08.247][10132] * 4255 script vars are successfully loaded [2024-03-21 20:39:08.249][10132] ~~~ db.ver: 7 [2024-03-21 20:39:09.756][10132] * Game user День 3. [Свалка] quicksave_13 is successfully loaded from file 'g:\s.t.a.l.k.e.r.ns.ogsr\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\user День 3. [Свалка] quicksave_13.sav' (3.957s) [2024-03-21 20:39:09.756][10132] * phase time: 3958 ms [2024-03-21 20:39:09.756][10132] * phase cmem: 0 K [2024-03-21 20:39:09.799][10132] # New player created! [2024-03-21 20:39:09.799][10132] * client : connection accepted - <> [2024-03-21 20:39:09.817][10132] * phase time: 60 ms [2024-03-21 20:39:09.817][10132] * phase cmem: 0 K [2024-03-21 20:39:09.847][10132] * phase time: 30 ms [2024-03-21 20:39:09.847][10132] * phase cmem: 0 K [2024-03-21 20:39:12.151][10132] --[ISpatial_DB::initialize] bbc is [-1.8, 25.8, -12.5], bbd is [322.7, 61.1, 334.8] [2024-03-21 20:39:12.151][10132] --[ISpatial_DB::initialize] bbc is [-1.8, 25.8, -12.5], bbd is [322.7, 61.1, 334.8] [2024-03-21 20:39:12.159][10132] ~ LevelResources load... [2024-03-21 20:39:12.160][10132] ~ LevelResources - base: 3250, 9922 K [2024-03-21 20:39:12.160][10132] ~ LevelResources - lmap: 0, 0 K [2024-03-21 20:39:12.160][10132] * phase time: 2312 ms [2024-03-21 20:39:12.160][10132] * phase cmem: 0 K [2024-03-21 20:39:18.046][10132] * phase time: 5886 ms [2024-03-21 20:39:18.046][10132] * phase cmem: 0 K [2024-03-21 20:39:18.047][10132] * [Loading VB] 65531 verts, 2047 Kb [2024-03-21 20:39:18.086][10132] * [Loading VB] 65533 verts, 2047 Kb [2024-03-21 20:39:18.108][10132] * [Loading VB] 65531 verts, 2047 Kb [2024-03-21 20:39:18.125][10132] * [Loading VB] 65529 verts, 2047 Kb [2024-03-21 20:39:18.147][10132] * [Loading VB] 65520 verts, 2047 Kb [2024-03-21 20:39:18.166][10132] * [Loading VB] 65516 verts, 2047 Kb [2024-03-21 20:39:18.183][10132] * [Loading VB] 65531 verts, 2047 Kb [2024-03-21 20:39:18.203][10132] * [Loading VB] 65530 verts, 2047 Kb [2024-03-21 20:39:18.223][10132] * [Loading VB] 64107 verts, 2003 Kb [2024-03-21 20:39:18.235][10132] * [Loading VB] 65535 verts, 2047 Kb [2024-03-21 20:39:18.255][10132] * [Loading VB] 65533 verts, 2047 Kb [2024-03-21 20:39:18.275][10132] * [Loading VB] 65534 verts, 2047 Kb [2024-03-21 20:39:18.295][10132] * [Loading VB] 65535 verts, 2047 Kb [2024-03-21 20:39:18.315][10132] * [Loading VB] 65533 verts, 2047 Kb [2024-03-21 20:39:18.335][10132] * [Loading VB] 65535 verts, 2047 Kb [2024-03-21 20:39:18.355][10132] * [Loading VB] 65534 verts, 2047 Kb [2024-03-21 20:39:18.376][10132] * [Loading VB] 65535 verts, 2047 Kb [2024-03-21 20:39:18.397][10132] * [Loading VB] 65534 verts, 2047 Kb [2024-03-21 20:39:18.420][10132] * [Loading VB] 65534 verts, 2047 Kb [2024-03-21 20:39:18.437][10132] * [Loading VB] 57215 verts, 1787 Kb [2024-03-21 20:39:18.456][10132] * [Loading VB] 65535 verts, 2047 Kb [2024-03-21 20:39:18.476][10132] * [Loading VB] 65535 verts, 2047 Kb [2024-03-21 20:39:18.496][10132] * [Loading VB] 55377 verts, 1730 Kb [2024-03-21 20:39:18.516][10132] * [Loading IB] 1048575 indices, 2047 Kb [2024-03-21 20:39:18.534][10132] * [Loading IB] 2935899 indices, 5734 Kb [2024-03-21 20:39:18.593][10132] * [Loading IB] 1048575 indices, 2047 Kb [2024-03-21 20:39:18.614][10132] * [Loading IB] 1048575 indices, 2047 Kb [2024-03-21 20:39:18.633][10132] * [Loading IB] 1048575 indices, 2047 Kb [2024-03-21 20:39:18.653][10132] * [Loading IB] 1048575 indices, 2047 Kb [2024-03-21 20:39:18.673][10132] * [Loading IB] 1048575 indices, 2047 Kb [2024-03-21 20:39:18.691][10132] * [Loading IB] 1048575 indices, 2047 Kb [2024-03-21 20:39:18.713][10132] * [Loading IB] 1048575 indices, 2047 Kb [2024-03-21 20:39:18.733][10132] * [Loading IB] 1048575 indices, 2047 Kb [2024-03-21 20:39:18.752][10132] * [Loading IB] 1048575 indices, 2047 Kb [2024-03-21 20:39:18.772][10132] * [Loading IB] 900288 indices, 1758 Kb [2024-03-21 20:39:18.788][10132] * [Loading VB] 65535 verts, 767 Kb [2024-03-21 20:39:18.796][10132] * [Loading VB] 65535 verts, 767 Kb [2024-03-21 20:39:18.806][10132] * [Loading VB] 65535 verts, 767 Kb [2024-03-21 20:39:18.811][10132] * [Loading VB] 65534 verts, 767 Kb [2024-03-21 20:39:18.825][10132] * [Loading VB] 65535 verts, 767 Kb [2024-03-21 20:39:18.826][10132] * [Loading VB] 65535 verts, 767 Kb [2024-03-21 20:39:18.834][10132] * [Loading VB] 65534 verts, 767 Kb [2024-03-21 20:39:18.846][10132] * [Loading VB] 65528 verts, 767 Kb [2024-03-21 20:39:18.853][10132] * [Loading VB] 1335 verts, 15 Kb [2024-03-21 20:39:18.854][10132] * [Loading IB] 1048575 indices, 2047 Kb [2024-03-21 20:39:18.868][10132] * [Loading IB] 1048575 indices, 2047 Kb [2024-03-21 20:39:18.894][10132] * [Loading IB] 1048575 indices, 2047 Kb [2024-03-21 20:39:18.914][10132] * [Loading IB] 594021 indices, 1160 Kb [2024-03-21 20:39:18.925][10132] * phase time: 878 ms [2024-03-21 20:39:18.925][10132] * phase cmem: 0 K [2024-03-21 20:39:18.938][10132] Loaded [14439] models from level. [2024-03-21 20:39:18.938][10132] * phase time: 13 ms [2024-03-21 20:39:18.938][10132] * phase cmem: 0 K [2024-03-21 20:39:19.067][10132] * [DETAILS] VertexConsts(256), Batch(61) [2024-03-21 20:39:19.067][10132] * [DETAILS] 29951 v(20), 20984 p [2024-03-21 20:39:19.067][10132] * [DETAILS] Batch(61), VB(584K), IB(122K) [2024-03-21 20:39:19.068][10132] * phase time: 129 ms [2024-03-21 20:39:19.068][10132] * phase cmem: 0 K [2024-03-21 20:39:19.070][10132] WARNING: Occlusion map 'g:\s.t.a.l.k.e.r.ns.ogsr\s.t.a.l.k.e.r.ns.ogsr\gamedata\levels\l02_garbage\level.hom' not found. [2024-03-21 20:39:19.070][10132] ~ LevelResources load completed! [2024-03-21 20:39:19.070][10132] ~ LevelResources - base: 4324, 9922 K [2024-03-21 20:39:19.070][10132] ~ LevelResources - lmap: 10, 0 K [2024-03-21 20:39:19.418][10132] * phase time: 350 ms [2024-03-21 20:39:19.418][10132] * phase cmem: 0 K [2024-03-21 20:39:19.423][10132] * phase time: 4 ms [2024-03-21 20:39:19.423][10132] * phase cmem: 0 K [2024-03-21 20:39:19.444][10132] - Game configuring : Started [2024-03-21 20:39:19.446][10132] - Loading music tracks from 'l02_garbage_musics'... [2024-03-21 20:39:19.447][10132] ! Can't find sound [music\amb02_stereo_r.ogg] [2024-03-21 20:39:19.447][10132] ! Can't find sound [music\amb20_stereo_r.ogg] [2024-03-21 20:39:19.448][10132] ~ set_geometry_env id=0 name[plant]=environment id[6] [2024-03-21 20:39:19.448][10132] ~ set_geometry_env id=1 name[open_space]=environment id[8] [2024-03-21 20:39:19.448][10132] ~ set_geometry_env id=2 name[long_corridor]=environment id[7] [2024-03-21 20:39:19.448][10132] ~ set_geometry_env id=3 name[bathroom]=environment id[2] [2024-03-21 20:39:19.448][10132] ~ set_geometry_env id=4 name[mountains]=environment id[3] [2024-03-21 20:39:19.449][10132] - Game configuring : Finished [2024-03-21 20:39:19.564][10132] * phase time: 141 ms [2024-03-21 20:39:19.564][10132] * phase cmem: 0 K [2024-03-21 20:39:19.565][10132] PrefetchTextures... [2024-03-21 20:39:19.566][10132] PrefetchTextures completed! [2024-03-21 20:39:19.566][10132] CResourceManager::DeferredUpload [NO MT] -> START, texture count = [4425], number_of_threads = 4 [2024-03-21 20:39:19.566][10132] CResourceManager::DeferredUpload VRAM usage before: [2024-03-21 20:39:19.566][10132] textures loaded size 9.689873 MB (10160568.000000 bytes) [2024-03-21 20:39:19.566][10132] Dedicated VRAM: 3930 MB (4120903680 bytes) Dedicated Memory: 0 MB (0 bytes) Shared Memory: 4071 MB (4269697024 bytes) CurrentUsage: 159 MB (167505920 bytes) Budget: 3340 MB (3502768128 bytes) [2024-03-21 20:39:20.721][10132] ! Fallback to default bump map: [build_details_bump] [2024-03-21 20:39:20.721][10132] ! Fallback to default bump map: [build_details_bump#] [2024-03-21 20:39:24.253][10132] ! Fallback to default bump map: [crete_walls_tual_b_bump] [2024-03-21 20:39:24.254][10132] ! Fallback to default bump map: [crete_walls_tual_b_bump#] [2024-03-21 20:39:26.935][10132] ! Can't find texture [internal\internal_fireTransferFunction] [2024-03-21 20:39:34.072][10132] ! Can't find texture [new_pfx\lightning1_dxt1] [2024-03-21 20:39:34.103][10132] ! Can't find texture [part\part_fitil.1024] [2024-03-21 20:39:34.103][10132] ! Can't find texture [pfx\pfx_ambimet] [2024-03-21 20:39:34.386][10132] ! Can't find texture [pfx\pfx_dist0] [2024-03-21 20:39:34.611][10132] ! Can't find texture [pfx\pfx_envmap1] [2024-03-21 20:39:34.696][10132] ! Can't find texture [pfx\pfx_glow_04] [2024-03-21 20:39:34.696][10132] ! Can't find texture [pfx\pfx_glow_fire1] [2024-03-21 20:39:34.706][10132] ! Can't find texture [pfx\pfx_grost] [2024-03-21 20:39:34.708][10132] ! Can't find texture [pfx\pfx_laser] [2024-03-21 20:39:34.740][10132] ! Can't find texture [pfx\pfx_list] [2024-03-21 20:39:34.742][10132] ! Can't find texture [pfx\pfx_reflectiveglass] [2024-03-21 20:39:34.915][10132] ! Can't find texture [pfx\pfx_yawm_flake_grid] [2024-03-21 20:39:34.915][10132] ! Can't find texture [pfx\pfx_yawm_snowflakes_light] [2024-03-21 20:39:34.915][10132] ! Can't find texture [pfx\pfx_yawm_snowflakes_light_02] [2024-03-21 20:39:37.683][10132] ! Fallback to default bump map: [prop\prop_roadborder_j2_bump#] [2024-03-21 20:39:40.772][10132] ! Can't find texture [shoker_mod\pfx\pfx_strelo4ka] [2024-03-21 20:39:40.808][10132] ! Fallback to default bump map: [sign\sign_radiation_bump#] [2024-03-21 20:39:40.841][10132] ! Fallback to default bump map: [sign\sign_stop1_bump#] [2024-03-21 20:39:45.950][10132] ! Can't find texture [sky\cgim_clear3\18-00_2#small] [2024-03-21 20:40:20.257][10132] ! Can't find texture [sky_oblaka] [2024-03-21 20:40:46.283][10132] FATAL ERROR [error]Expression : Недостаточно ресурсов памяти для завершения операции. [error]Function : CRender::texture_load_legacy [error]File : D:\S.T.A.L.K.E.R\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\Layers\xrRenderDX10\dx10Texture.cpp [error]Line : 243 [error]Description : D3DX11CreateTextureFromMemory(HW.pDevice, S->pointer(), S->length(), &LoadInfo, 0, &pTexture2D, 0) [error]Arguments : g:\s.t.a.l.k.e.r.ns.ogsr\s.t.a.l.k.e.r.ns.ogsr\gamedata\textures\veh\veh_kamazwheel1a_bump.dds [2024-03-21 20:40:46.389][10132] ******************************************************************************** [2024-03-21 20:40:46.390][10132] !![LogStackTrace] Thread: [X-RAY Primary thread] [2024-03-21 20:40:46.545][10132] !!stack trace: ! Module: [G:\S.T.A.L.K.E.R.NS.OGSR\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF74401FA3D] ! Module: [G:\S.T.A.L.K.E.R.NS.OGSR\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF744008E76] ! Module: [G:\S.T.A.L.K.E.R.NS.OGSR\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF74400935E] ! Module: [G:\S.T.A.L.K.E.R.NS.OGSR\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF744009483] ! Module: [G:\S.T.A.L.K.E.R.NS.OGSR\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF74427DE88] ! Module: [G:\S.T.A.L.K.E.R.NS.OGSR\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF74426FAA4] ! Module: [G:\S.T.A.L.K.E.R.NS.OGSR\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF74426D0E5] ! Module: [G:\S.T.A.L.K.E.R.NS.OGSR\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7444C852B] ! Module: [G:\S.T.A.L.K.E.R.NS.OGSR\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF743FE6024] ! Module: [G:\S.T.A.L.K.E.R.NS.OGSR\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF743FE6F2D] ! Module: [G:\S.T.A.L.K.E.R.NS.OGSR\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF743FB0F0D] ! Module: [G:\S.T.A.L.K.E.R.NS.OGSR\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF743FB1554] ! Module: [G:\S.T.A.L.K.E.R.NS.OGSR\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF743FB15D1] ! Module: [G:\S.T.A.L.K.E.R.NS.OGSR\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7448D0B6E] ! Module: [C:\WINDOWS\System32\KERNEL32.DLL], AddrPC.Offset: [00007FFA6DE37344] ! Module: [C:\WINDOWS\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFA6FAC26B1] [2024-03-21 20:40:46.545][10132] ******************************************************************************** Ссылка на комментарий
Опричник 5 309 Опубликовано 21 Марта Поделиться Опубликовано 21 Марта @анатас сходить в магазин и нарастить ОЗУ в компе. 8 Гб для НС ОГСР маловато будет. Даже с 16 Гб ОЗУ нужно файл подкачки гигов 20 делать, с 64 Гб оперативы, подкачкой можно не заморачиваться. Отсюда и пляшите. 1 1 Desktop: i7-11700k/Gigabyte Z590 D/64 Гб DDR4-3600 (2х32Гб)/GTX 1070Ti 8Гб/30" WQXGA+24" WUXGA (portrait)/ADATA Legend 960 4Тб + 3HDD (9Тб)/Thermaltake smart BM2 - 650Вт/Win10+QtTab \\\ Дополнения к ОГСЕ 0693 /// \\\ OGSRmod ///\\\АМК-дискорд///\\\Балкон/// Ссылка на комментарий
mole venomous 3 394 Опубликовано 22 Марта Поделиться Опубликовано 22 Марта (изменено) 8 Гб было мало и для прошлогодней версии без Базы, чего уж говорить про нынешнюю. Кроме значительного увеличения файла подкачки, нужно в настройках отключить "Префетч игровых ресурсов" и "Многопоточную загрузку текстур". Отключить все приложения, работающие параллельно и ощутимо потребляющие память. Можно даже ребутнуть систему перед игрой, это максимально освободит ОЗУ. Изменено 22 Марта пользователем mole venomous Здесь могла быть ваша реклама. Ссылка на комментарий
alimar 0 Опубликовано 26 Марта Поделиться Опубликовано 26 Марта 18.03.2024 в 16:37, ascorbin сказал: Но, в процессе игры столкнулся с проблемой - на Темную базу по недомыслию, сразу не привел Артема Кулинара, он так и сидит на свалке, соответственно, следующие задания по организации базы подвисли. Переигрывать не надо. У меня Артём Кулинар пришёл в Тёмную базу после того, как я в Восточной Припяти встретил и помог вернуться в прачечную его брательнику 27.02.2024 в 22:46, natasha2727 сказал: Скачивала с шапки темы в конце октября 2023, ничего не правила, дополнительно ничего не ставила. Сейчас посмотрела я так поняла были обновления. Возможно, я несколько опоздал с ответом, но, надеюсь, инфа будет полезна другим игрокам. Я не начинал НИ после обновления, но был вынужден откатиться до начала ветки по обустройству своего жилища на болотах на базе ЧН. Там после обновления изменили механизм переноски квестовых предметов- до этого ГГ носил всё в рюкзаке (в т. ч. газ. плиту, холодильник, бильярдный стол и проч), а сейчас большие предметы перевозит Седой на вертухе. Пока что бесплатно))). Добавлено Купер, 26 Марта Правила форума, п. 2.6 (оверквотинг). Рекомендуется к ознакомлению: здесь и здесь. Ссылка на комментарий
dirtymason 1 Опубликовано 11 Апреля Поделиться Опубликовано 11 Апреля (изменено) У меня вылеты, помогите плис, прошел довольно таки далеко чтобы просто удалить и забыть.https://disk.yandex.ru/d/9adPF6t-VxT73g тут лог и сейв Скачал с этого форума, ничего не ставил нигде ничего не правил Изменено 11 Апреля пользователем dirtymason Ссылка на комментарий
volkkk 6 Опубликовано 12 Апреля Поделиться Опубликовано 12 Апреля 11.04.2024 в 20:03, dirtymason сказал: У меня вылеты https://disk.yandex.ru/d/6ss0R8mhBRkn-Q твой сейв. На кордоне у сидора+журнал, вылетал на хуторе возле базы свиблова, хутор обошел. 1 Не пускайте детей в интернет, интернет от них тупеет... Ссылка на комментарий
XePyBuM 1 Опубликовано 13 Апреля Поделиться Опубликовано 13 Апреля (изменено) при переезде на камазе из бара в темную долину(лощину) перманентный вылет https://cloud.mail.ru/public/563G/p2fvsKiWV что делать? Изменено 13 Апреля пользователем XePyBuM Ссылка на комментарий
mole venomous 3 394 Опубликовано 13 Апреля Поделиться Опубликовано 13 Апреля @XePyBuM , нужно обновить игру до актуального патча. 1. Если игра с лаунчером, то попробовать запустить его. 2. Если лаунчера нет, качаем это: https://disk.yandex.ru/d/xZ2JSwvNNo5Pkw Запускаем лаунчер и обновляемся. Если с запуском лаунчера проблемы, пишем жалобу , что есть проблемы с запуском лаунчера. 3. Обычно о выходе нового патча информируется в теме https://www.amk-team.ru/forum/topic/14953-ns-ogsr-obsuzhdenie-i-prohozhdenie/ и дискорд канале https://discord.gg/qEAftByndK 1 Здесь могла быть ваша реклама. Ссылка на комментарий
igorfd 1 Опубликовано 14 Апреля Поделиться Опубликовано 14 Апреля (изменено) Добрый день. На ровном перестала работать игра. Еще вчера играл, потом вышел, выключил комп и вот сегодня захожу в игру и - на тебе! В меню входит, а при загрузке сохраненок\новой игре - вылет. Лог [error]Expression : assertion failed [error]Function : CResourceManager::_CreateTexture [error]File : D:\S.T.A.L.K.E.R\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\Layers\xrRenderDX10\dx10ResourceManager_Resources.cpp [error]Line : 567 [error]Description : _Name && _Name[0] Целостность проверял, обнова последняя И указанный в логе путь не соответствует реальному. Никакого D:\S.T.A.L.K.E.R\!!!Narodnaya Solyanka!!!. Реальный путь E:\игры (установка)\Stalker НС OGSR 2023\S.T.A.L.K.E.R.NS.OGSR Изменено 14 Апреля пользователем igorfd Ссылка на комментарий
vollsky 67 Опубликовано 14 Апреля Поделиться Опубликовано 14 Апреля Квест по спасению механика в красном лесу получился геморройным. Просто по приезду "бригады" к шахте КАМАЗ стоит рядом с жаркой и потихоньку горит. Он разваливается еще до начала заварушки и когда все заканчивается и в диалоге с Лисом звучит поехали - вылет. Правильно - КАМАЗа то нет. Трижды переигрывал с заходов на локации и красного леса и раньше с захода в ТД - не помогло. Пришлось править скрипт на проверку наличия КАМАЗа. Как то разработчикам посмотреть бы подобные нюансы и не ставить машину рядом с аномалиями. Win10 Pro; ЦП i7-11700,4800 MHz; Asus Prime B560M-A;RAM 32604 МB(DDR4 SDRAM);NVIDIA GeForce GTX 1660Ti(6GB);SSD 980 PRO 500GB(PCI-E 4.0 x4) Ссылка на комментарий
mole venomous 3 394 Опубликовано 14 Апреля Поделиться Опубликовано 14 Апреля (изменено) 20 минут назад, igorfd сказал: вылет Удалить указанные на скрине файл и папку: Скрытый текст 20 минут назад, vollsky сказал: разваливается В следующем патче КамАЗ больше не будет разваливаться. Однако, если влетит в аномалию, может перевернуться. 20 минут назад, vollsky сказал: разработчикам посмотреть бы подобные нюансы и не ставить машину рядом с аномалиями Аномалии спавнятся рандомно. Не везде ещё есть защитные зоны, где им спавниться запрещено. Изменено 14 Апреля пользователем mole venomous 1 Здесь могла быть ваша реклама. Ссылка на комментарий
Othrelos 34 Опубликовано 21 Апреля Поделиться Опубликовано 21 Апреля Внезапно начала вылетать после загрузки и НИ Скрытый текст [2024-04-21 16:43:10.169][ 6316] ####################[+MIMALLOC+]#################### [2024-04-21 16:43:10.169][ 6316] heap stats: peak total freed current unit count [2024-04-21 16:43:10.169][ 6316] reserved: 1.0 GiB 1.0 GiB 0 1.0 GiB [2024-04-21 16:43:10.169][ 6316] committed: 32.0 MiB 32.0 MiB 0 32.0 MiB [2024-04-21 16:43:10.169][ 6316] reset: 0 [2024-04-21 16:43:10.169][ 6316] purged: 0 [2024-04-21 16:43:10.169][ 6316] touched: 64.2 KiB 64.2 KiB 0 64.2 KiB not all freed [2024-04-21 16:43:10.169][ 6316] segments: 1 1 0 1 not all freed! [2024-04-21 16:43:10.169][ 6316] -abandoned: 0 0 0 0 ok [2024-04-21 16:43:10.169][ 6316] -cached: 0 0 0 0 ok [2024-04-21 16:43:10.169][ 6316] pages: 0 0 0 0 ok [2024-04-21 16:43:10.169][ 6316] -abandoned: 0 0 0 0 ok [2024-04-21 16:43:10.169][ 6316] -extended: 0 [2024-04-21 16:43:10.169][ 6316] -noretire: 0 [2024-04-21 16:43:10.169][ 6316] mmaps: 0 [2024-04-21 16:43:10.169][ 6316] commits: 1 [2024-04-21 16:43:10.169][ 6316] resets: 0 [2024-04-21 16:43:10.169][ 6316] purges: 0 [2024-04-21 16:43:10.169][ 6316] threads: 0 0 0 0 ok [2024-04-21 16:43:10.169][ 6316] searches: 0.0 avg [2024-04-21 16:43:10.169][ 6316] numa nodes: 1 [2024-04-21 16:43:10.170][ 6316] elapsed: 0.016 s [2024-04-21 16:43:10.170][ 6316] process: user: 0.046 s, system: 0.015 s, faults: 4748, rss: 16.1 MiB, commit: 40.3 MiB [2024-04-21 16:43:10.170][ 6316] ####################[-MIMALLOC-]#################### [2024-04-21 16:43:10.170][ 6316] * Detected CPU: 12th Gen Intel(R) Core(TM) i3-12100F [GenuineIntel], F6/M151/S5 [2024-04-21 16:43:10.170][ 6316] * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2, AVX, AVX2 [2024-04-21 16:43:10.170][ 6316] * CPU cores: [4], threads: [8] [2024-04-21 16:43:10.170][ 6316] * CPU0 current freq: 3300 MHz, max freq: 3300 MHz [2024-04-21 16:43:10.170][ 6316] * CPU1 current freq: 3300 MHz, max freq: 3300 MHz [2024-04-21 16:43:10.170][ 6316] * CPU2 current freq: 3300 MHz, max freq: 3300 MHz [2024-04-21 16:43:10.170][ 6316] * CPU3 current freq: 3300 MHz, max freq: 3300 MHz [2024-04-21 16:43:10.170][ 6316] * CPU4 current freq: 3300 MHz, max freq: 3300 MHz [2024-04-21 16:43:10.170][ 6316] * CPU5 current freq: 3300 MHz, max freq: 3300 MHz [2024-04-21 16:43:10.170][ 6316] * CPU6 current freq: 3300 MHz, max freq: 3300 MHz [2024-04-21 16:43:10.170][ 6316] * CPU7 current freq: 3300 MHz, max freq: 3300 MHz [2024-04-21 16:43:10.170][ 6316] Initializing File System... [2024-04-21 16:43:10.171][ 6316] --Found base arch: [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_configs], size: [20864893] [2024-04-21 16:43:10.199][ 6316] --Found base arch: [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_levels_1], size: [2023309020] [2024-04-21 16:43:10.211][ 6316] --Found base arch: [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_levels_2], size: [1992370531] [2024-04-21 16:43:10.220][ 6316] --Found base arch: [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_levels_3], size: [536778412] [2024-04-21 16:43:10.222][ 6316] --Found base arch: [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_meshes], size: [1006063948] [2024-04-21 16:43:10.251][ 6316] --Found base arch: [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_sounds_1], size: [1992967758] [2024-04-21 16:43:10.584][ 6316] --Found base arch: [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_sounds_2], size: [151320415] [2024-04-21 16:43:10.618][ 6316] --Found base arch: [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_textures_1], size: [1992383613] [2024-04-21 16:43:10.647][ 6316] --Found base arch: [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_textures_10], size: [616468143] [2024-04-21 16:43:10.660][ 6316] --Found base arch: [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_textures_2], size: [1994357594] [2024-04-21 16:43:10.678][ 6316] --Found base arch: [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_textures_3], size: [1992951901] [2024-04-21 16:43:10.701][ 6316] --Found base arch: [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_textures_4], size: [1993060018] [2024-04-21 16:43:10.724][ 6316] --Found base arch: [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_textures_5], size: [1993494420] [2024-04-21 16:43:10.748][ 6316] --Found base arch: [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_textures_6], size: [1994174328] [2024-04-21 16:43:10.772][ 6316] --Found base arch: [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_textures_7], size: [1992412432] [2024-04-21 16:43:10.786][ 6316] --Found base arch: [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_textures_8], size: [1992839936] [2024-04-21 16:43:10.810][ 6316] --Found base arch: [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_textures_9], size: [1992669142] [2024-04-21 16:43:10.832][ 6316] --Found base arch: [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_patch], size: [222632773] [2024-04-21 16:43:10.836][ 6316] using fs-ltx: [fsgame.ltx] [2024-04-21 16:43:10.836][ 6316] --Found FS dir: [d:\games\s.t.a.l.k.e.r.ns.ogsr\_appdata_\] [2024-04-21 16:43:10.836][ 6316] items: [7] [2024-04-21 16:43:10.854][ 6316] --Found FS dir: [d:\games\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\] [2024-04-21 16:43:10.854][ 6316] items: [54] [2024-04-21 16:43:10.854][ 6316] FS: 82027 files cached, 0Kb memory used. [2024-04-21 16:43:10.854][ 6316] Init FileSystem 0.683785 sec [2024-04-21 16:43:10.854][ 6316] ~ Logging initialized. FIle d:\games\s.t.a.l.k.e.r.ns.ogsr\_appdata_\logs\xray_dominator_2024-04-21_16-43-10.log. [2024-04-21 16:43:10.854][ 6316] [OGSR Engine (x64)] build date: [Mar 19 2024 17:36:28] [2024-04-21 16:43:10.854][ 6316] [_MSC_FULL_VER]: [193632532], [_MSVC_LANG]: [202002L] [2024-04-21 16:43:10.854][ 6316] Working Directory: [D:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64] [2024-04-21 16:43:10.854][ 6316] CommandLine: ["D:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrEngine.exe"] [2024-04-21 16:43:10.854][ 6316] Main thread id=0 [2024-04-21 16:43:10.854][ 6316] TTAPI number of threads: [8] [2024-04-21 16:43:10.855][ 6176] Pool thread id=1 [2024-04-21 16:43:10.855][10500] Pool thread id=7 [2024-04-21 16:43:10.855][ 3572] Pool thread id=8 [2024-04-21 16:43:10.855][18012] Pool thread id=2 [2024-04-21 16:43:10.855][ 6316] ~ Apply system_mods.ltx... [2024-04-21 16:43:10.855][17124] Pool thread id=4 [2024-04-21 16:43:10.855][18416] Pool thread id=6 [2024-04-21 16:43:10.855][ 3340] Pool thread id=3 [2024-04-21 16:43:10.855][15456] Pool thread id=5 [2024-04-21 16:43:10.933][ 6316] ~ [InitSettings] duration [78]ms. [2024-04-21 16:43:10.933][ 6316] [shader_params_export] section found!!! [2024-04-21 16:43:10.933][ 6316] Initializing Engine... [2024-04-21 16:43:10.934][ 6316] Starting INPUT device... [2024-04-21 16:43:10.940][ 6316] -------------------------------------------------------------------------------- [2024-04-21 16:43:10.940][ 6316] ####################[+MIMALLOC+]#################### [2024-04-21 16:43:10.940][ 6316] heap stats: peak total freed current unit count [2024-04-21 16:43:10.940][ 6316] reserved: 1.0 GiB 1.0 GiB 0 1.0 GiB [2024-04-21 16:43:10.940][ 6316] committed: 97.5 MiB 125.4 MiB 27.8 MiB 97.5 MiB [2024-04-21 16:43:10.940][ 6316] reset: 0 [2024-04-21 16:43:10.940][ 6316] purged: 27.5 MiB [2024-04-21 16:43:10.940][ 6316] touched: 64.2 KiB 192.7 KiB 120.4 MiB -120.2 MiB ok [2024-04-21 16:43:10.940][ 6316] segments: 3 3 0 3 not all freed! [2024-04-21 16:43:10.940][ 6316] -abandoned: 0 0 0 0 ok [2024-04-21 16:43:10.940][ 6316] -cached: 0 0 0 0 ok [2024-04-21 16:43:10.940][ 6316] pages: 0 0 425 -425 ok [2024-04-21 16:43:10.940][ 6316] -abandoned: 0 0 0 0 ok [2024-04-21 16:43:10.940][ 6316] -extended: 0 [2024-04-21 16:43:10.940][ 6316] -noretire: 0 [2024-04-21 16:43:10.940][ 6316] mmaps: 0 [2024-04-21 16:43:10.940][ 6316] commits: 310 [2024-04-21 16:43:10.940][ 6316] resets: 0 [2024-04-21 16:43:10.940][ 6316] purges: 7 [2024-04-21 16:43:10.940][ 6316] threads: 8 8 0 8 not all freed! [2024-04-21 16:43:10.940][ 6316] searches: 0.0 avg [2024-04-21 16:43:10.940][ 6316] numa nodes: 1 [2024-04-21 16:43:10.940][ 6316] elapsed: 0.787 s [2024-04-21 16:43:10.940][ 6316] process: user: 0.812 s, system: 0.015 s, faults: 25538, rss: 90.5 MiB, commit: 105.5 MiB [2024-04-21 16:43:10.940][ 6316] ####################[-MIMALLOC-]#################### [2024-04-21 16:43:10.940][ 6316] [16237MB] physical memory installed, [12377MB] available, [23] percent of memory in use [2024-04-21 16:43:10.940][ 6316] PageFile total: [6468MB], free~ [2480MB] [2024-04-21 16:43:10.940][ 6316] Engine memory usage (Working Set): [90MB], peak: [90MB] [2024-04-21 16:43:10.940][ 6316] Engine memory usage (Commit Charge): [105MB], peak: [105MB] [2024-04-21 16:43:10.940][ 6316] -------------------------------------------------------------------------------- [2024-04-21 16:43:10.941][ 6316] * [ D3D ]: textures count [0] [2024-04-21 16:43:10.941][ 6316] * [ D3D ]: textures[0 K] [2024-04-21 16:43:10.941][ 6316] * [x-ray]: process heap[0 K], render[0 K] [2024-04-21 16:43:10.941][ 6316] * [x-ray]: economy: strings[29185 K], smem[0 K] [2024-04-21 16:43:10.941][ 6316] ~ Load sounds.ltx... [2024-04-21 16:43:10.941][ 6316] SOUND: OpenAL: enumerate devices... [2024-04-21 16:43:13.005][ 6316] SOUND: OpenAL: Default sound device name is [Philips FTV (NVIDIA High Definition Audio)] [2024-04-21 16:43:13.005][ 6316] SOUND: OpenAL: All available devices: [2024-04-21 16:43:13.005][ 6316] 1. Philips FTV (NVIDIA High Definition Audio) (full name [OpenAL Soft on Philips FTV (NVIDIA High Definition Audio)]). al_soft [1] [2024-04-21 16:43:13.005][ 6316] 2. Наушники (Oculus Virtual Audio Device) (full name [OpenAL Soft on Наушники (Oculus Virtual Audio Device)]). al_soft [1] [2024-04-21 16:43:13.005][ 6316] Executing config-script "d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\configs\default_controls.ltx"... [2024-04-21 16:43:13.005][ 6316] ! cant find corresponding [id] for action_name [cam_zoom_in] [2024-04-21 16:43:13.005][ 6316] ! cant find corresponding [id] for action_name [cam_zoom_out] [2024-04-21 16:43:13.005][ 6316] [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\configs\default_controls.ltx] successfully loaded. [2024-04-21 16:43:13.005][ 6316] Executing config-script "user.ltx"... [2024-04-21 16:43:13.005][ 6316] Executing config-script "d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\configs\rspec_default.ltx"... [2024-04-21 16:43:13.005][ 6316] ~ Invalid syntax in call to 'snd_device' [2024-04-21 16:43:13.005][ 6316] ~ Valid arguments: Philips FTV (NVIDIA High Definition Audio)/Наушники (Oculus Virtual Audio Device) [2024-04-21 16:43:13.005][ 6316] [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\configs\rspec_default.ltx] successfully loaded. [2024-04-21 16:43:13.005][ 6316] Executing config-script "d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\configs\default_controls.ltx"... [2024-04-21 16:43:13.005][ 6316] ! cant find corresponding [id] for action_name [cam_zoom_in] [2024-04-21 16:43:13.005][ 6316] ! cant find corresponding [id] for action_name [cam_zoom_out] [2024-04-21 16:43:13.005][ 6316] [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\configs\default_controls.ltx] successfully loaded. [2024-04-21 16:43:13.006][ 6316] ~ Invalid syntax in call to 'r_pnv_washout_thresh' [2024-04-21 16:43:13.006][ 6316] ~ Valid arguments: float value in range [0.10000,0.90000] [2024-04-21 16:43:13.006][ 6316] [d:\games\s.t.a.l.k.e.r.ns.ogsr\_appdata_\user.ltx] successfully loaded. [2024-04-21 16:43:13.006][ 6316] SOUND: Selected device is [Philips FTV (NVIDIA High Definition Audio)] [2024-04-21 16:43:13.021][ 6316] ~[CSoundRender_CoreA::init_context] OpenAL version: 1.1 ALSOFT 1.24.0 [2024-04-21 16:43:13.021][ 6316] [OpenAL] EFX: present [2024-04-21 16:43:13.021][ 6316] Loading of [senvironment.xr] [2024-04-21 16:43:13.021][ 6316] ~ env id=[0] name=[identity] [2024-04-21 16:43:13.021][ 6316] ~ env id=[1] name=[default] [2024-04-21 16:43:13.021][ 6316] ~ env id=[2] name=[bathroom] [2024-04-21 16:43:13.021][ 6316] ~ env id=[3] name=[mountains] [2024-04-21 16:43:13.021][ 6316] ~ env id=[4] name=[yard] [2024-04-21 16:43:13.021][ 6316] ~ env id=[5] name=[room] [2024-04-21 16:43:13.021][ 6316] ~ env id=[6] name=[plant] [2024-04-21 16:43:13.021][ 6316] ~ env id=[7] name=[long_corridor] [2024-04-21 16:43:13.021][ 6316] ~ env id=[8] name=[open_space] [2024-04-21 16:43:13.021][ 6316] ~ env id=[9] name=[house] [2024-04-21 16:43:13.021][ 6316] ~ env id=[10] name=[forest] [2024-04-21 16:43:13.021][ 6316] * sound : cache: 131076 kb, 7609 lines, 17640 bpl [2024-04-21 16:43:13.022][ 6316] Starting RENDER device... [2024-04-21 16:43:13.023][ 6316] * Avail GPU [vendor:10DE]-[device:21C4]: NVIDIA GeForce GTX 1660 SUPER [2024-04-21 16:43:13.023][ 6316] * Avail GPU [vendor:1414]-[device:8C]: Microsoft Basic Render Driver [2024-04-21 16:43:13.023][ 6316] !CHW::CreateD3D() use DXGI_GPU_PREFERENCE_HIGH_PERFORMANCE [2024-04-21 16:43:13.023][ 6316] Dedicated VRAM: 5966 MB (6255804416 bytes) Dedicated Memory: 0 MB (0 bytes) Shared Memory: 8118 MB (8513091584 bytes) CurrentUsage: 0 MB (0 bytes) Budget: 5198 MB (5450498048 bytes) [2024-04-21 16:43:13.023][ 6316] * Selected GPU [vendor:10DE]-[device:21C4]: NVIDIA GeForce GTX 1660 SUPER [2024-04-21 16:43:13.141][ 6316] [CHW::CreateDevice] refCount of [HW.pDevice]: [3] [2024-04-21 16:43:13.144][ 6316] * Texture memory: 5966 M [2024-04-21 16:43:13.152][ 6316] * GPU shading: vs(0/4.0/40), ps(0/4.0/40) [2024-04-21 16:43:13.152][ 6316] * GPU vertex cache: unrecognized, 24 [2024-04-21 16:43:13.152][ 6316] * DVB created: 4096K [2024-04-21 16:43:13.152][ 6316] * DIB created: 512K [2024-04-21 16:43:13.161][ 6316] [CResourceManager::OnDeviceCreate] count of *shaders*.ltx files: [1] [2024-04-21 16:43:13.164][ 6316] [CTextureDescrMngr::LoadLTX] count of *textures*.ltx files: [1] [2024-04-21 16:43:13.223][ 6316] * HWDST/PCF supported and used [2024-04-21 16:43:13.223][ 6316] Export custom shader params... [2024-04-21 16:43:13.223][ 6316] Export custom shader param [breath_idx] [2024-04-21 16:43:13.223][ 6316] Export custom shader param [breath_size] [2024-04-21 16:43:13.223][ 6316] Export custom shader param [device_inertia] [2024-04-21 16:43:13.223][ 6316] Export custom shader param [gasmask_inertia] [2024-04-21 16:43:13.223][ 6316] Export custom shader param [heat_fade_distance] [2024-04-21 16:43:13.223][ 6316] Export custom shader param [heat_vision_blurring] [2024-04-21 16:43:13.223][ 6316] Export custom shader param [heat_vision_steps] [2024-04-21 16:43:13.223][ 6316] Export custom shader param [pnv_color] [2024-04-21 16:43:13.223][ 6316] Export custom shader param [pnv_color_old] [2024-04-21 16:43:13.223][ 6316] Export custom shader param [pnv_params_old] [2024-04-21 16:43:13.223][ 6316] Export custom shader param [pp_img_cg] [2024-04-21 16:43:13.223][ 6316] Export custom shader done!!! [2024-04-21 16:43:13.274][ 6316] [CPSLibrary::LoadAll] count of *particles*.xr files: [3] [2024-04-21 16:43:13.279][ 6316] Load [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\particles_1_cop.xr] [2024-04-21 16:43:13.279][ 6316] cop format used for file [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\particles_1_cop.xr] [2024-04-21 16:43:13.314][ 6316] Load [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\particles_2.xr] [2024-04-21 16:43:13.352][ 6316] Load [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\particles_3_cop.xr] [2024-04-21 16:43:13.352][ 6316] cop format used for file [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\particles_3_cop.xr] [2024-04-21 16:43:13.388][ 6316] ! ParticleEffect [alexmx\ps_00] with empty texture or shader. Cannot create shader for Visual! [2024-04-21 16:43:13.388][ 6316] ! ParticleEffect [alexmx\test1] with empty texture or shader. Cannot create shader for Visual! [2024-04-21 16:43:13.388][ 6316] ! ParticleEffect [alexmx\test1_00] with empty texture or shader. Cannot create shader for Visual! [2024-04-21 16:43:13.388][ 6316] ! ParticleEffect [alexmx\test1_00_old00] with empty texture or shader. Cannot create shader for Visual! [2024-04-21 16:43:13.388][ 6316] ! ParticleEffect [alexmx\test1_old00] with empty texture or shader. Cannot create shader for Visual! [2024-04-21 16:43:13.520][ 6316] [ELightAnimLibrary::Load] count of *lanims*.xr files: [1] [2024-04-21 16:43:13.531][ 6316] --LUA version: [LuaJIT 2.1.0-beta3] [2024-04-21 16:43:13.531][ 6316] get_current_kx()=0.75 [2024-04-21 16:43:13.531][ 6316] full_name=d:\games\s.t.a.l.k.e.r.ns.ogsr\_appdata_\ns_settings.ltx [2024-04-21 16:43:13.539][ 6316] [ReShade]: ReShade not installed or version too old - didn't load compatibility addon [2024-04-21 16:43:13.539][ 6316] OS Version major: 10 minor: 0, build: 19045. Server OS: no [2024-04-21 16:43:13.539][ 6316] Starting engine... [2024-04-21 16:43:13.539][ 6316] Main thread id=[6316] [2024-04-21 16:43:13.561][10500] ! Invalid ogg-comment version, file: [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_wood_1.ogg] [2024-04-21 16:43:13.561][10500] ! Invalid ogg-comment version, file: [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_wood_2.ogg] [2024-04-21 16:43:13.561][18012] ! Invalid ogg-comment version, file: [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_default_1.ogg] [2024-04-21 16:43:13.561][18012] ! Invalid ogg-comment version, file: [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_default_2.ogg] [2024-04-21 16:43:13.561][10500] ! Invalid ogg-comment version, file: [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_wood_3.ogg] [2024-04-21 16:43:13.561][18012] ! Invalid ogg-comment version, file: [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_default_3.ogg] [2024-04-21 16:43:13.561][10500] ! Invalid ogg-comment version, file: [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_wood_4.ogg] [2024-04-21 16:43:13.561][18416] ! Invalid ogg-comment version, file: [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_metal_1.ogg] [2024-04-21 16:43:13.561][18012] ! Invalid ogg-comment version, file: [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_default_4.ogg] [2024-04-21 16:43:13.561][10500] ! Invalid ogg-comment version, file: [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_wood_5.ogg] [2024-04-21 16:43:13.561][18416] ! Invalid ogg-comment version, file: [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_metal_2.ogg] [2024-04-21 16:43:13.562][10500] ! Invalid ogg-comment version, file: [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_wood_6.ogg] [2024-04-21 16:43:13.562][18416] ! Invalid ogg-comment version, file: [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_metal_3.ogg] [2024-04-21 16:43:13.562][ 3572] ! Invalid ogg-comment version, file: [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_earth_1.ogg] [2024-04-21 16:43:13.562][18416] ! Invalid ogg-comment version, file: [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_metal_4.ogg] [2024-04-21 16:43:13.562][ 3572] ! Invalid ogg-comment version, file: [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_earth_2.ogg] [2024-04-21 16:43:13.562][18416] ! Invalid ogg-comment version, file: [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_metal_5.ogg] [2024-04-21 16:43:13.562][18416] ! Invalid ogg-comment version, file: [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_metal_6.ogg] [2024-04-21 16:43:13.562][ 3572] ! Invalid ogg-comment version, file: [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_earth_3.ogg] [2024-04-21 16:43:13.562][ 3340] ! Invalid ogg-comment version, file: [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_gravel_1.ogg] [2024-04-21 16:43:13.562][ 3572] ! Invalid ogg-comment version, file: [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_earth_4.ogg] [2024-04-21 16:43:13.562][ 3340] ! Invalid ogg-comment version, file: [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_gravel_2.ogg] [2024-04-21 16:43:13.563][ 3572] ! Invalid ogg-comment version, file: [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_earth_5.ogg] [2024-04-21 16:43:13.563][ 3340] ! Invalid ogg-comment version, file: [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_gravel_3.ogg] [2024-04-21 16:43:13.563][ 3572] ! Invalid ogg-comment version, file: [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_earth_6.ogg] [2024-04-21 16:43:13.563][ 3340] ! Invalid ogg-comment version, file: [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_gravel_4.ogg] [2024-04-21 16:43:13.563][ 3340] ! Invalid ogg-comment version, file: [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_gravel_5.ogg] [2024-04-21 16:43:13.563][ 3340] ! Invalid ogg-comment version, file: [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_gravel_6.ogg] [2024-04-21 16:43:13.563][ 6176] ! Invalid ogg-comment version, file: [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_tin_1.ogg] [2024-04-21 16:43:13.564][ 6176] ! Invalid ogg-comment version, file: [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_tin_2.ogg] [2024-04-21 16:43:13.564][ 6176] ! Invalid ogg-comment version, file: [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_tin_3.ogg] [2024-04-21 16:43:13.564][ 6176] ! Invalid ogg-comment version, file: [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_tin_4.ogg] [2024-04-21 16:43:13.564][ 6176] ! Invalid ogg-comment version, file: [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_tin_5.ogg] [2024-04-21 16:43:13.564][ 6176] ! Invalid ogg-comment version, file: [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_tin_6.ogg] [2024-04-21 16:43:13.566][18012] ! Invalid ogg-comment version, file: [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_water_1.ogg] [2024-04-21 16:43:13.566][18012] ! Invalid ogg-comment version, file: [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_water_2.ogg] [2024-04-21 16:43:13.566][18012] ! Invalid ogg-comment version, file: [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_water_3.ogg] [2024-04-21 16:43:13.566][18012] ! Invalid ogg-comment version, file: [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_water_4.ogg] [2024-04-21 16:43:13.568][ 6316] * [CGameMtlLibrary::loadSounds]: sounds creating time: [0.011 s.] [2024-04-21 16:43:13.568][ 6316] * [CGameMtlLibrary::Load]: mtl pairs loading time (1681): [0.028 s.] [2024-04-21 16:43:13.593][ 6316] ~ Autoload files [44] from [gameplay\info_portions\*.xml]! [2024-04-21 16:43:13.598][ 6316] ~ Autoload files [35] from [gameplay\encyclopedia\*.xml]! [2024-04-21 16:43:13.616][ 6316] ~ Autoload files [38] from [gameplay\dialogs\*.xml]! [2024-04-21 16:43:13.623][ 6316] ~ Autoload files [11] from [gameplay\profiles\*.xml]! [2024-04-21 16:43:13.665][ 6316] ~ Autoload files [34] from [gameplay\specific_characters_files\*.xml]! [2024-04-21 16:43:14.083][ 6316] ~ Autoload lang files [131] from [text\rus\*.xml]! [2024-04-21 16:43:18.860][ 6316] ! Can't find texture [ui_white_rect] [2024-04-21 16:43:33.979][ 6316] * [R_occlusion::occq_destroy]: fids[0] used[0] pool[0] [2024-04-21 16:43:33.979][ 6316] * [R_occlusion::occq_destroy]: released [0] used and [0] pool queries [2024-04-21 16:43:33.991][ 6316] * DVB created: 4096K [2024-04-21 16:43:33.991][ 6316] * DIB created: 512K [2024-04-21 16:43:34.022][ 6316] * RM_Dump: textures : 3235 [2024-04-21 16:43:34.022][ 6316] * RM_Dump: rtargets : 42 [2024-04-21 16:43:34.022][ 6316] * RM_Dump: vs : 35 [2024-04-21 16:43:34.022][ 6316] * RM_Dump: ps : 96 [2024-04-21 16:43:34.022][ 6316] * RM_Dump: dcl : 14 [2024-04-21 16:43:34.022][ 6316] * RM_Dump: states : 69 [2024-04-21 16:43:34.022][ 6316] * RM_Dump: tex_list : 1336 [2024-04-21 16:43:34.022][ 6316] * RM_Dump: matrices : 0 [2024-04-21 16:43:34.022][ 6316] * RM_Dump: lst_constants: 0 [2024-04-21 16:43:34.022][ 6316] * RM_Dump: v_passes : 1703 [2024-04-21 16:43:34.022][ 6316] * RM_Dump: v_elements: 1703 [2024-04-21 16:43:34.022][ 6316] * RM_Dump: v_shaders : 933 [2024-04-21 16:43:34.022][ 6316] * GPU shading: vs(0/4.0/40), ps(0/4.0/40) [2024-04-21 16:43:34.022][ 6316] * GPU vertex cache: unrecognized, 24 [2024-04-21 16:43:34.022][ 6316] *** RESET [0 ms] [2024-04-21 16:43:34.043][ 6316] Config-file [d:\games\s.t.a.l.k.e.r.ns.ogsr\_appdata_\user.ltx] saved successfully [2024-04-21 16:43:34.330][ 6316] * MEMORY USAGE: 0 K [2024-04-21 16:43:34.330][ 6316] * End of synchronization A[1] R[1] [2024-04-21 16:43:35.955][ 6316] [rescan_physical_path] files count before: [82027] [2024-04-21 16:43:35.955][ 6316] [rescan_physical_path] files count after: [82027] [2024-04-21 16:43:37.851][ 6316] Starting server... [2024-04-21 16:43:37.874][ 6316] Loading user_data [dynamics\weapons\wpn_hand\wpn_hand_sviter.ltx] for dynamics\weapons\wpn_hand\wpn_hand_sviter... [2024-04-21 16:43:38.079][ 6316] * phase time: 0 ms [2024-04-21 16:43:38.080][ 6316] * phase cmem: 0 K [2024-04-21 16:43:38.083][ 6316] Loading objects... [2024-04-21 16:43:38.085][ 6316] ! [IGame_ObjectPool::prefetch] unknown section ammo_12.7x108 in prefetch_objects_single [2024-04-21 16:43:38.095][ 6316] ! [IGame_ObjectPool::prefetch] unknown section ammo_7.62x54_izomorf in prefetch_objects_single [2024-04-21 16:43:38.135][ 6316] ! [IGame_ObjectPool::prefetch] unknown section mag_10_ammo_7.62x54_izomorf in prefetch_objects_single [2024-04-21 16:43:38.138][ 6316] ! [IGame_ObjectPool::prefetch] unknown section mag_100_ammo_7.62x54_izomorf in prefetch_objects_single [2024-04-21 16:43:38.150][ 6316] ! [IGame_ObjectPool::prefetch] unknown section mag_5_ammo_7.62x54_izomorf in prefetch_objects_single [2024-04-21 16:43:38.528][ 6316] ! [IGame_ObjectPool::prefetch] unknown section wpn_crossbow in prefetch_objects_single [2024-04-21 16:43:38.528][ 6316] ! [IGame_ObjectPool::prefetch] unknown section wpn_crossbow_m1 in prefetch_objects_single [2024-04-21 16:43:39.260][ 6316] ! Invalid ogg-comment version, file: [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\weapons\ptrs\mono\shell_50_dirt4.ogg] [2024-04-21 16:43:39.839][ 6316] [IGame_ObjectPool::prefetch] objects prefetching time (373): [1.76 s.] [2024-04-21 16:43:39.840][ 6316] Loading models... [2024-04-21 16:43:39.869][ 6316] Loading user_data [dynamics\weapons\wpn_hand\wpn_hand_ecolog.ltx] for dynamics\weapons\wpn_hand\wpn_hand_ecolog... [2024-04-21 16:43:40.356][ 6316] Loading user_data [dynamics\weapons\wpn_hand\wpn_hand_seva.ltx] for dynamics\weapons\wpn_hand\wpn_hand_seva... [2024-04-21 16:43:40.947][ 6316] Loading user_data [dynamics\weapons\wpn_hand\wpn_hand_merc.ltx] for dynamics\weapons\wpn_hand\wpn_hand_merc... [2024-04-21 16:43:41.451][ 6316] Loading user_data [dynamics\weapons\wpn_hand\wpn_hand_bandit.ltx] for dynamics\weapons\wpn_hand\wpn_hand_bandit... [2024-04-21 16:43:41.467][ 6316] Loading user_data [dynamics\weapons\wpn_hand\wpn_hand_bandit_exo.ltx] for dynamics\weapons\wpn_hand\wpn_hand_bandit_exo... [2024-04-21 16:43:41.482][ 6316] Loading user_data [dynamics\weapons\wpn_hand\wpn_hand_bandit_light.ltx] for dynamics\weapons\wpn_hand\wpn_hand_bandit_light... [2024-04-21 16:43:41.506][ 6316] Loading user_data [dynamics\weapons\wpn_hand\wpn_hand_cloak_brown.ltx] for dynamics\weapons\wpn_hand\wpn_hand_cloak_brown... [2024-04-21 16:43:41.520][ 6316] Loading user_data [dynamics\weapons\wpn_hand\wpn_hand_cloak_leather.ltx] for dynamics\weapons\wpn_hand\wpn_hand_cloak_leather... [2024-04-21 16:43:41.525][ 6316] Loading user_data [dynamics\weapons\wpn_hand\wpn_hand_cs_heavy.ltx] for dynamics\weapons\wpn_hand\wpn_hand_cs_heavy... [2024-04-21 16:43:41.536][ 6316] Loading user_data [dynamics\weapons\wpn_hand\wpn_hand_dolg.ltx] for dynamics\weapons\wpn_hand\wpn_hand_dolg... [2024-04-21 16:43:41.545][ 6316] Loading user_data [dynamics\weapons\wpn_hand\wpn_hand_dolg_heavy.ltx] for dynamics\weapons\wpn_hand\wpn_hand_dolg_heavy... [2024-04-21 16:43:41.584][ 6316] Loading user_data [dynamics\weapons\wpn_hand\wpn_hand_ecologist_ssp99m.ltx] for dynamics\weapons\wpn_hand\wpn_hand_ecologist_ssp99m... [2024-04-21 16:43:41.606][ 6316] Loading user_data [dynamics\weapons\wpn_hand\wpn_hand_exo.ltx] for dynamics\weapons\wpn_hand\wpn_hand_exo... [2024-04-21 16:43:41.618][ 6316] Loading user_data [dynamics\weapons\wpn_hand\wpn_hand_exo_dolg.ltx] for dynamics\weapons\wpn_hand\wpn_hand_exo_dolg... [2024-04-21 16:43:41.640][ 6316] Loading user_data [dynamics\weapons\wpn_hand\wpn_hand_exo_free.ltx] for dynamics\weapons\wpn_hand\wpn_hand_exo_free... [2024-04-21 16:43:41.653][ 6316] Loading user_data [dynamics\weapons\wpn_hand\wpn_hand_exo_kill.ltx] for dynamics\weapons\wpn_hand\wpn_hand_exo_kill... [2024-04-21 16:43:41.664][ 6316] Loading user_data [dynamics\weapons\wpn_hand\wpn_hand_exo_mono.ltx] for dynamics\weapons\wpn_hand\wpn_hand_exo_mono... [2024-04-21 16:43:41.754][ 6316] Loading user_data [dynamics\weapons\wpn_hand\wpn_hand_military.ltx] for dynamics\weapons\wpn_hand\wpn_hand_military... [2024-04-21 16:43:41.766][ 6316] Loading user_data [dynamics\weapons\wpn_hand\wpn_hand_military_exo.ltx] for dynamics\weapons\wpn_hand\wpn_hand_military_exo... [2024-04-21 16:43:41.794][ 6316] Loading user_data [dynamics\weapons\wpn_hand\wpn_hand_monolith.ltx] for dynamics\weapons\wpn_hand\wpn_hand_monolith... [2024-04-21 16:43:41.802][ 6316] Loading user_data [dynamics\weapons\wpn_hand\wpn_hand_monolith_scientific.ltx] for dynamics\weapons\wpn_hand\wpn_hand_monolith_scientific... [2024-04-21 16:43:41.812][ 6316] Loading user_data [dynamics\weapons\wpn_hand\wpn_hand_novice.ltx] for dynamics\weapons\wpn_hand\wpn_hand_novice... [2024-04-21 16:43:41.841][ 6316] Loading user_data [dynamics\weapons\wpn_hand\wpn_hand_specops.ltx] for dynamics\weapons\wpn_hand\wpn_hand_specops... [2024-04-21 16:43:41.847][ 6316] Loading user_data [dynamics\weapons\wpn_hand\wpn_hand_svoboda_scientific.ltx] for dynamics\weapons\wpn_hand\wpn_hand_svoboda_scientific... [2024-04-21 16:43:41.852][ 6316] Loading user_data [dynamics\weapons\wpn_hand\wpn_hand_stalker.ltx] for dynamics\weapons\wpn_hand\wpn_hand_stalker... [2024-04-21 16:43:41.860][ 6316] Loading user_data [dynamics\weapons\wpn_hand\wpn_hand_svoboda_heavy.ltx] for dynamics\weapons\wpn_hand\wpn_hand_svoboda_heavy... [2024-04-21 16:43:41.869][ 6316] Loading user_data [dynamics\weapons\wpn_hand\wpn_hand_svoboda_light.ltx] for dynamics\weapons\wpn_hand\wpn_hand_svoboda_light... [2024-04-21 16:43:41.878][ 6316] Loading user_data [dynamics\weapons\wpn_hand\wpn_hand_svoboda_middle.ltx] for dynamics\weapons\wpn_hand\wpn_hand_svoboda_middle... [2024-04-21 16:43:42.256][ 6316] ! [CModelPool::Prefetch]: monsters\mouses\mouses.ogf not found in $game_meshes$ [2024-04-21 16:43:42.380][ 6316] ! [CModelPool::Prefetch]: monsters\spider\spider_dead.ogf not found in $game_meshes$ [2024-04-21 16:43:43.835][ 6316] [CModelPool::Prefetch] models prefetching time (570): [4.00 s.] [2024-04-21 16:43:43.835][ 6316] * [prefetch] time: 5752 ms [2024-04-21 16:43:43.835][ 6316] * [prefetch] memory: 0Kb [2024-04-21 16:43:43.835][ 6316] * phase time: 5755 ms [2024-04-21 16:43:43.835][ 6316] * phase cmem: 0 K [2024-04-21 16:43:43.847][ 6316] --LUA version: [LuaJIT 2.1.0-beta3] [2024-04-21 16:43:43.847][ 6316] get_current_kx()=0.75 [2024-04-21 16:43:43.847][ 6316] full_name=d:\games\s.t.a.l.k.e.r.ns.ogsr\_appdata_\ns_settings.ltx [2024-04-21 16:43:43.851][ 6316] start_game_callback() start [2024-04-21 16:43:43.861][ 6316] $game_configs$ content: [2024-04-21 16:43:43.861][ 6316] $game_scripts$ content: [2024-04-21 16:43:43.861][ 6316] $game_shaders$ content: [2024-04-21 16:43:43.861][ 6316] start_game_callback() end [2024-04-21 16:43:43.861][ 6316] * phase time: 25 ms [2024-04-21 16:43:43.861][ 6316] * phase cmem: 0 K [2024-04-21 16:43:43.869][ 6316] * Loading spawn registry... [2024-04-21 16:43:44.611][ 6316] Start load of custom waypoints... [2024-04-21 16:43:44.615][ 6316] Loaded 309 items from custom_waypoints, 36 from all.spawn was replaced! [2024-04-21 16:43:44.615][ 6316] End load of custom waypoints... [2024-04-21 16:43:44.615][ 6316] build_story_spawns start... [2024-04-21 16:43:44.621][ 6316] build_root_spawns start... [2024-04-21 16:43:44.622][ 6316] process_spawns m_temp0 start... [2024-04-21 16:43:44.622][ 6316] process_spawns m_temp1 start... [2024-04-21 16:43:44.622][ 6316] * 15525 spawn points are successfully loaded [2024-04-21 16:43:44.622][ 6316] * Loading objects... [2024-04-21 16:43:44.913][ 6316] * 27419 objects are successfully loaded [2024-04-21 16:43:44.991][ 6316] ! Invalid ogg-comment version, file: [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\monsters\cat\special_attack.ogg] [2024-04-21 16:43:45.117][ 6316] story_id not found: esc_bandits_factory [2024-04-21 16:43:45.123][ 6316] * 4291 script vars are successfully loaded [2024-04-21 16:43:45.125][ 6316] ~~~ db.ver: 7 [2024-04-21 16:43:45.930][ 6316] * Game dominator День 1. [Кордон] Принести документ Волку is successfully loaded from file 'd:\games\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\dominator День 1. [Кордон] Принести документ Волку.sav' (2.068s) [2024-04-21 16:43:45.930][ 6316] * phase time: 2068 ms [2024-04-21 16:43:45.930][ 6316] * phase cmem: 0 K [2024-04-21 16:43:45.936][ 6316] # New player created! [2024-04-21 16:43:45.936][ 6316] * client : connection accepted - <> [2024-04-21 16:43:45.937][ 6316] * phase time: 7 ms [2024-04-21 16:43:45.937][ 6316] * phase cmem: 0 K [2024-04-21 16:43:45.942][ 6316] * phase time: 5 ms [2024-04-21 16:43:45.942][ 6316] * phase cmem: 0 K [2024-04-21 16:43:46.707][ 6316] --[ISpatial_DB::initialize] bbc is [43.8, -40.4, 88.9], bbd is [722.7, 151.9, 722.7] [2024-04-21 16:43:46.707][ 6316] --[ISpatial_DB::initialize] bbc is [43.8, -40.4, 88.9], bbd is [722.7, 151.9, 722.7] [2024-04-21 16:43:46.708][ 6316] ~ LevelResources load... [2024-04-21 16:43:46.708][ 6316] ~ LevelResources - base: 5592, 8770 K [2024-04-21 16:43:46.708][ 6316] ~ LevelResources - lmap: 0, 0 K [2024-04-21 16:43:46.708][ 6316] * phase time: 765 ms [2024-04-21 16:43:46.708][ 6316] * phase cmem: 0 K [2024-04-21 16:43:46.786][ 6316] * phase time: 77 ms [2024-04-21 16:43:46.786][ 6316] * phase cmem: 0 K [2024-04-21 16:43:46.786][ 6316] * [Loading VB] 65532 verts, 2047 Kb [2024-04-21 16:43:46.792][ 6316] * [Loading VB] 65530 verts, 2047 Kb [2024-04-21 16:43:46.795][ 6316] * [Loading VB] 65531 verts, 2047 Kb [2024-04-21 16:43:46.799][ 6316] * [Loading VB] 65532 verts, 2047 Kb [2024-04-21 16:43:46.803][ 6316] * [Loading VB] 60327 verts, 1885 Kb [2024-04-21 16:43:46.807][ 6316] * [Loading VB] 65531 verts, 2047 Kb [2024-04-21 16:43:46.810][ 6316] * [Loading VB] 65534 verts, 2047 Kb [2024-04-21 16:43:46.813][ 6316] * [Loading VB] 65535 verts, 2047 Kb [2024-04-21 16:43:46.817][ 6316] * [Loading VB] 65534 verts, 2047 Kb [2024-04-21 16:43:46.821][ 6316] * [Loading VB] 65534 verts, 2047 Kb [2024-04-21 16:43:46.824][ 6316] * [Loading VB] 65534 verts, 2047 Kb [2024-04-21 16:43:46.827][ 6316] * [Loading VB] 46354 verts, 1448 Kb [2024-04-21 16:43:46.830][ 6316] * [Loading VB] 65533 verts, 2047 Kb [2024-04-21 16:43:46.834][ 6316] * [Loading VB] 65535 verts, 2047 Kb [2024-04-21 16:43:46.837][ 6316] * [Loading VB] 65535 verts, 2047 Kb [2024-04-21 16:43:46.841][ 6316] * [Loading VB] 65530 verts, 2047 Kb [2024-04-21 16:43:46.845][ 6316] * [Loading VB] 65532 verts, 2047 Kb [2024-04-21 16:43:46.848][ 6316] * [Loading VB] 65535 verts, 2047 Kb [2024-04-21 16:43:46.852][ 6316] * [Loading VB] 53153 verts, 1661 Kb [2024-04-21 16:43:46.854][ 6316] * [Loading VB] 50229 verts, 1569 Kb [2024-04-21 16:43:46.857][ 6316] * [Loading IB] 1048575 indices, 2047 Kb [2024-04-21 16:43:46.863][ 6316] * [Loading IB] 1048575 indices, 2047 Kb [2024-04-21 16:43:46.866][ 6316] * [Loading IB] 1048575 indices, 2047 Kb [2024-04-21 16:43:46.869][ 6316] * [Loading IB] 1048575 indices, 2047 Kb [2024-04-21 16:43:46.873][ 6316] * [Loading IB] 1048575 indices, 2047 Kb [2024-04-21 16:43:46.876][ 6316] * [Loading IB] 1048575 indices, 2047 Kb [2024-04-21 16:43:46.879][ 6316] * [Loading IB] 1048575 indices, 2047 Kb [2024-04-21 16:43:46.882][ 6316] * [Loading IB] 1048575 indices, 2047 Kb [2024-04-21 16:43:46.885][ 6316] * [Loading IB] 1048575 indices, 2047 Kb [2024-04-21 16:43:46.888][ 6316] * [Loading IB] 670515 indices, 1309 Kb [2024-04-21 16:43:46.891][ 6316] * [Loading IB] 960834 indices, 1876 Kb [2024-04-21 16:43:46.895][ 6316] * [Loading VB] 65533 verts, 767 Kb [2024-04-21 16:43:46.898][ 6316] * [Loading VB] 65533 verts, 767 Kb [2024-04-21 16:43:46.900][ 6316] * [Loading VB] 65535 verts, 767 Kb [2024-04-21 16:43:46.901][ 6316] * [Loading VB] 65535 verts, 767 Kb [2024-04-21 16:43:46.902][ 6316] * [Loading VB] 65535 verts, 767 Kb [2024-04-21 16:43:46.904][ 6316] * [Loading VB] 65534 verts, 767 Kb [2024-04-21 16:43:46.905][ 6316] * [Loading VB] 65528 verts, 767 Kb [2024-04-21 16:43:46.907][ 6316] * [Loading VB] 16089 verts, 188 Kb [2024-04-21 16:43:46.907][ 6316] * [Loading VB] 50229 verts, 588 Kb [2024-04-21 16:43:46.908][ 6316] * [Loading IB] 1048575 indices, 2047 Kb [2024-04-21 16:43:46.911][ 6316] * [Loading IB] 1048575 indices, 2047 Kb [2024-04-21 16:43:46.915][ 6316] * [Loading IB] 1048572 indices, 2047 Kb [2024-04-21 16:43:46.919][ 6316] * [Loading IB] 784818 indices, 1532 Kb [2024-04-21 16:43:46.922][ 6316] * [Loading IB] 1048518 indices, 2047 Kb [2024-04-21 16:43:46.926][ 6316] * [Loading IB] 411225 indices, 803 Kb [2024-04-21 16:43:46.928][ 6316] * phase time: 141 ms [2024-04-21 16:43:46.928][ 6316] * phase cmem: 0 K [2024-04-21 16:43:46.961][ 6316] Loaded [18381] models from level. [2024-04-21 16:43:46.961][ 6316] * phase time: 33 ms [2024-04-21 16:43:46.961][ 6316] * phase cmem: 0 K [2024-04-21 16:43:46.986][ 6316] * [DETAILS] VertexConsts(256), Batch(61) [2024-04-21 16:43:46.986][ 6316] * [DETAILS] 48739 v(20), 31842 p [2024-04-21 16:43:46.986][ 6316] * [DETAILS] Batch(61), VB(951K), IB(186K) [2024-04-21 16:43:46.987][ 6316] * phase time: 25 ms [2024-04-21 16:43:46.987][ 6316] * phase cmem: 0 K [2024-04-21 16:43:46.987][ 6316] ~ LevelResources load completed! [2024-04-21 16:43:46.987][ 6316] ~ LevelResources - base: 6352, 8770 K [2024-04-21 16:43:46.987][ 6316] ~ LevelResources - lmap: 21, 0 K [2024-04-21 16:43:47.073][ 6316] * phase time: 85 ms [2024-04-21 16:43:47.073][ 6316] * phase cmem: 0 K [2024-04-21 16:43:47.074][ 6316] * phase time: 1 ms [2024-04-21 16:43:47.074][ 6316] * phase cmem: 0 K [2024-04-21 16:43:47.083][ 6316] - Game configuring : Started [2024-04-21 16:43:47.084][ 6316] - Loading music tracks from 'l01_escape_musics'... [2024-04-21 16:43:47.085][ 6316] ! Can't find sound [music\amb01_stereo_r.ogg] [2024-04-21 16:43:47.085][ 6316] ! Can't find sound [music\amb20_stereo_r.ogg] [2024-04-21 16:43:47.085][ 6316] ~ set_geometry_env id=0 name[room]=environment id[5] [2024-04-21 16:43:47.085][ 6316] ~ set_geometry_env id=1 name[open_space]=environment id[8] [2024-04-21 16:43:47.085][ 6316] ~ set_geometry_env id=2 name[bathroom]=environment id[2] [2024-04-21 16:43:47.085][ 6316] ~ set_geometry_env id=3 name[plant]=environment id[6] [2024-04-21 16:43:47.085][ 6316] ~ set_geometry_env id=4 name[long_corridor]=environment id[7] [2024-04-21 16:43:47.085][ 6316] ~ set_geometry_env id=5 name[default]=environment id[1] [2024-04-21 16:43:47.085][ 6316] ~ set_geometry_env id=6 name[mountains]=environment id[3] [2024-04-21 16:43:47.085][ 6316] - Game configuring : Finished [2024-04-21 16:43:47.143][ 6316] * phase time: 69 ms [2024-04-21 16:43:47.143][ 6316] * phase cmem: 0 K [2024-04-21 16:43:47.143][ 6316] PrefetchTextures... [2024-04-21 16:43:47.143][ 6316] PrefetchTextures completed! [2024-04-21 16:43:47.143][ 6316] CResourceManager::DeferredUpload [MT] -> START, texture count = [6463], number_of_threads = 4 [2024-04-21 16:43:47.144][ 6316] CResourceManager::DeferredUpload VRAM usage before: [2024-04-21 16:43:47.144][ 6316] textures loaded size 8.564629 MB (8980664.000000 bytes) [2024-04-21 16:43:47.144][ 6316] Dedicated VRAM: 5966 MB (6255804416 bytes) Dedicated Memory: 0 MB (0 bytes) Shared Memory: 8118 MB (8513091584 bytes) CurrentUsage: 529 MB (554938368 bytes) Budget: 5198 MB (5450498048 bytes) [2024-04-21 16:43:47.144][ 6316] Main thread id=0 [2024-04-21 16:43:47.144][13892] Pool thread id=1 [2024-04-21 16:43:47.144][ 2044] Pool thread id=2 [2024-04-21 16:43:47.144][ 6768] Pool thread id=3 [2024-04-21 16:43:47.144][ 5344] Pool thread id=4 [2024-04-21 16:43:47.312][ 5344] ! Fallback to default bump map: [act\act_arm_loner_metro_bump] [2024-04-21 16:43:47.312][ 2044] ! Fallback to default bump map: [act\act_arm_loner_metro_bump#] [2024-04-21 16:43:47.319][ 6768] ! Fallback to default bump map: [act\act_arm_loner_novice_gloves_bump#] [2024-04-21 16:43:47.341][ 2044] ! Fallback to default bump map: [act\act_arm_military novice_bump] [2024-04-21 16:43:47.341][ 2044] ! Fallback to default bump map: [act\act_arm_military novice_bump#] [2024-04-21 16:43:47.379][13892] ! Fallback to default bump map: [act\act_arm_ssp-99m_bump] [2024-04-21 16:43:47.542][ 2044] ! Fallback to default bump map: [act\act_krisovolk_w_bump] [2024-04-21 16:43:47.542][ 2044] ! Fallback to default bump map: [act\act_krisovolk_w_bump#] [2024-04-21 16:43:47.567][ 6768] ! Fallback to default bump map: [act\act_monolit_corp_bump#] [2024-04-21 16:43:47.568][ 2044] ! Can't find texture [act\act_morthbag_army] [2024-04-21 16:43:47.569][ 2044] ! Can't find texture [act\act_morthbag_bandit] [2024-04-21 16:43:47.569][ 2044] ! Can't find texture [act\act_morthbag_csky] [2024-04-21 16:43:47.569][ 2044] ! Can't find texture [act\act_morthbag_dolg] [2024-04-21 16:43:47.569][ 2044] ! Can't find texture [act\act_morthbag_ecolog] [2024-04-21 16:43:47.569][ 2044] ! Can't find texture [act\act_morthbag_freedom] [2024-04-21 16:43:47.569][ 2044] ! Can't find texture [act\act_morthbag_greh] [2024-04-21 16:43:47.569][ 2044] ! Can't find texture [act\act_morthbag_isg] [2024-04-21 16:43:47.569][ 2044] ! Can't find texture [act\act_morthbag_killer] [2024-04-21 16:43:47.569][ 2044] ! Can't find texture [act\act_morthbag_monolith] [2024-04-21 16:43:47.569][ 2044] ! Can't find texture [act\act_morthbag_renegade] [2024-04-21 16:43:47.569][ 2044] ! Can't find texture [act\act_morthbag_stalker] [2024-04-21 16:43:47.569][ 2044] ! Can't find texture [act\act_morthbag_zombied] [2024-04-21 16:43:47.580][13892] ! Fallback to default bump map: [act\act_mutant_boar_grill_bump#] [2024-04-21 16:43:47.795][ 5344] ! Fallback to default bump map: [act\arm_exo\act_arm_exo_bump] [2024-04-21 16:43:47.795][ 5344] ! Fallback to default bump map: [act\arm_exo\act_arm_exo_bump#] [2024-04-21 16:43:47.795][ 5344] ! Fallback to default bump map: [act\arm_exo\cod_ghosts_exo_computer_bump] [2024-04-21 16:43:47.795][ 5344] ! Fallback to default bump map: [act\arm_exo\cod_ghosts_exo_computer_bump#] [2024-04-21 16:43:47.795][ 5344] ! Fallback to default bump map: [act\arm_exo\cod_ghosts_exo_computer_glass_bump] [2024-04-21 16:43:47.795][ 5344] ! Fallback to default bump map: [act\arm_exo\cod_ghosts_exo_computer_glass_bump#] [2024-04-21 16:43:47.808][13892] ! Fallback to default bump map: [act\cod_bo2_nano_gloves_bump#] [2024-04-21 16:43:47.828][13892] ! Fallback to default bump map: [act\greshnik13rs\monster\metro\act13_arahnid_bump#] [2024-04-21 16:43:47.865][13892] ! Fallback to default bump map: [aks74u\aks74u_bump] [2024-04-21 16:43:47.865][13892] ! Fallback to default bump map: [aks74u\aks74u_bump#] [2024-04-21 16:43:47.939][13892] ! Fallback to default bump map: [build_details_bump] [2024-04-21 16:43:47.939][13892] ! Fallback to default bump map: [build_details_bump#] [2024-04-21 16:43:48.342][13892] ! Fallback to default bump map: [crete\difmap_bump] [2024-04-21 16:43:48.342][13892] ! Fallback to default bump map: [crete\difmap_bump#] [2024-04-21 16:43:48.804][ 5344] ! Can't find texture [internal\internal_fireTransferFunction] [2024-04-21 16:43:49.258][ 5344] ! Can't find texture [new_pfx\lightning1_dxt1] [2024-04-21 16:43:49.260][ 2044] ! Can't find texture [part\part_fitil.1024] [2024-04-21 16:43:49.260][ 2044] ! Can't find texture [pfx\pfx_ambimet] [2024-04-21 16:43:49.287][13892] ! Can't find texture [pfx\pfx_dist0] [2024-04-21 16:43:49.317][13892] ! Can't find texture [pfx\pfx_envmap1] [2024-04-21 16:43:49.335][13892] ! Can't find texture [pfx\pfx_glow_04] [2024-04-21 16:43:49.335][13892] ! Can't find texture [pfx\pfx_glow_fire1] [2024-04-21 16:43:49.336][ 5344] ! Can't find texture [pfx\pfx_grost] [2024-04-21 16:43:49.337][ 5344] ! Can't find texture [pfx\pfx_laser] [2024-04-21 16:43:49.343][13892] ! Can't find texture [pfx\pfx_list] [2024-04-21 16:43:49.345][13892] ! Can't find texture [pfx\pfx_reflectiveglass] [2024-04-21 16:43:49.372][ 5344] ! Can't find texture [pfx\pfx_yawm_flake_grid] [2024-04-21 16:43:49.372][ 5344] ! Can't find texture [pfx\pfx_yawm_snowflakes_light] [2024-04-21 16:43:49.372][ 5344] ! Can't find texture [pfx\pfx_yawm_snowflakes_light_02] [2024-04-21 16:43:49.463][ 6768] ! Fallback to default bump map: [prop\prop_book_list_bump#] [2024-04-21 16:43:49.536][13892] ! Fallback to default bump map: [prop\prop_item3_bump#] [2024-04-21 16:43:49.588][13892] ! Fallback to default bump map: [prop\prop_mask_setka_bump#] [2024-04-21 16:43:49.613][ 5344] ! Fallback to default bump map: [prop\prop_mus_kont_02a_bump] [2024-04-21 16:43:49.613][ 5344] ! Fallback to default bump map: [prop\prop_mus_kont_02a_bump#] [2024-04-21 16:43:50.071][ 2044] ! Can't find texture [shoker_mod\pfx\pfx_strelo4ka] [2024-04-21 16:43:50.071][ 2044] ! Fallback to default bump map: [sig_sg550\front_bump] [2024-04-21 16:43:50.071][ 2044] ! Fallback to default bump map: [sig_sg550\front_bump#] [2024-04-21 16:43:50.076][ 2044] ! Fallback to default bump map: [sign\sign_radiation_bump#] [2024-04-21 16:43:50.104][ 6768] ! Fallback to default bump map: [sign\sign_set2_iov_bump#] [2024-04-21 16:43:50.134][ 2044] ! Fallback to default bump map: [sign\sign_set_iov_bump#] [2024-04-21 16:43:50.760][ 6768] ! Can't find texture [sky\cgim_clear3\18-00_2#small] [2024-04-21 16:43:54.703][ 5344] ! Can't find texture [sky_oblaka] [2024-04-21 16:43:55.106][ 5344] ! Can't find texture [terrain\terrain_escape_puddles_mask] [2024-04-21 16:43:55.624][13892] ! Fallback to default bump map: [uniq\act_stalker_face1_bump] [2024-04-21 16:43:55.624][13892] ! Fallback to default bump map: [uniq\act_stalker_face1_bump#] [2024-04-21 16:43:56.069][13892] ! Fallback to default bump map: [vss\vss_bump] [2024-04-21 16:43:56.070][13892] ! Fallback to default bump map: [vss\vss_bump#] [2024-04-21 16:43:56.449][13892] ! Fallback to default bump map: [wpn\addons\pistolsil_bump#] [2024-04-21 16:43:56.618][ 2044] ! Fallback to default bump map: [wpn\maid_ports\rgn\grenade_rgn_bump] [2024-04-21 16:43:56.618][ 2044] ! Fallback to default bump map: [wpn\maid_ports\rgn\grenade_rgn_bump#] [2024-04-21 16:43:56.618][ 2044] ! Fallback to default bump map: [wpn\maid_ports\rgo\grenade_rgo_bump] [2024-04-21 16:43:56.618][ 2044] ! Fallback to default bump map: [wpn\maid_ports\rgo\grenade_rgo_bump#] [2024-04-21 16:43:56.624][ 6768] ! Fallback to default bump map: [wpn\mg42\mg42_body_bump#] [2024-04-21 16:43:56.685][13892] ! Fallback to default bump map: [wpn\pm\ammo_9x18_bump] [2024-04-21 16:43:56.685][13892] ! Fallback to default bump map: [wpn\pm\ammo_9x18_bump#] [2024-04-21 16:43:58.313][ 6316] CResourceManager::DeferredUpload VRAM usage after: [2024-04-21 16:43:58.313][ 6316] textures loaded size 1020.357483 MB (1069922368.000000 bytes) [2024-04-21 16:43:58.314][ 6316] Dedicated VRAM: 5966 MB (6255804416 bytes) Dedicated Memory: 0 MB (0 bytes) Shared Memory: 8118 MB (8513091584 bytes) CurrentUsage: 1321 MB (1385824256 bytes) Budget: 5198 MB (5450498048 bytes) [2024-04-21 16:43:58.314][ 6316] CResourceManager::DeferredUpload -> END [2024-04-21 16:43:58.314][ 6316] * t-report - base: 6442, 1023339 K [2024-04-21 16:43:58.314][ 6316] * t-report - lmap: 21, 21506 K [2024-04-21 16:43:58.314][ 6316] * phase time: 11171 ms [2024-04-21 16:43:58.314][ 6316] * phase cmem: 0 K [2024-04-21 16:43:58.610][ 6316] * phase time: 295 ms [2024-04-21 16:43:58.610][ 6316] * phase cmem: 0 K [2024-04-21 16:43:58.625][ 6316] -------------------------------------------------------------------------------- [2024-04-21 16:43:58.625][ 6316] ####################[+MIMALLOC+]#################### [2024-04-21 16:43:58.625][ 6316] heap stats: peak total freed current unit count [2024-04-21 16:43:58.625][ 6316] reserved: 7.0 GiB 7.0 GiB 0 7.0 GiB [2024-04-21 16:43:58.625][ 6316] committed: 6.7 GiB 13.6 GiB 7.3 GiB 6.2 GiB [2024-04-21 16:43:58.625][ 6316] reset: 0 [2024-04-21 16:43:58.625][ 6316] purged: 6.4 GiB [2024-04-21 16:43:58.625][ 6316] touched: 2.6 MiB 27.7 MiB 18.2 GiB -18.1 GiB ok [2024-04-21 16:43:58.625][ 6316] segments: 204 444 253 191 not all freed! [2024-04-21 16:43:58.625][ 6316] -abandoned: 4 4 0 4 not all freed! [2024-04-21 16:43:58.625][ 6316] -cached: 0 0 0 0 ok [2024-04-21 16:43:58.625][ 6316] pages: 0 0 11.2 Ki -11.2 Ki ok [2024-04-21 16:43:58.625][ 6316] -abandoned: 35 35 0 35 not all freed! [2024-04-21 16:43:58.625][ 6316] -extended: 0 [2024-04-21 16:43:58.625][ 6316] -noretire: 0 [2024-04-21 16:43:58.625][ 6316] mmaps: 0 [2024-04-21 16:43:58.625][ 6316] commits: 2.9 Ki [2024-04-21 16:43:58.625][ 6316] resets: 0 [2024-04-21 16:43:58.625][ 6316] purges: 1.1 Ki [2024-04-21 16:43:58.625][ 6316] threads: 12 12 4 8 not all freed! [2024-04-21 16:43:58.625][ 6316] searches: 0.0 avg [2024-04-21 16:43:58.625][ 6316] numa nodes: 1 [2024-04-21 16:43:58.625][ 6316] elapsed: 48.472 s [2024-04-21 16:43:58.625][ 6316] process: user: 31.984 s, system: 6.218 s, faults: 6689264, rss: 11.6 GiB, commit: 21.9 GiB [2024-04-21 16:43:58.625][ 6316] ####################[-MIMALLOC-]#################### [2024-04-21 16:43:58.625][ 6316] [16237MB] physical memory installed, [662MB] available, [95] percent of memory in use [2024-04-21 16:43:58.625][ 6316] PageFile total: [15448MB], free~ [797MB] [2024-04-21 16:43:58.625][ 6316] Engine memory usage (Working Set): [11890MB], peak: [11892MB] [2024-04-21 16:43:58.625][ 6316] Engine memory usage (Commit Charge): [22463MB], peak: [22496MB] [2024-04-21 16:43:58.625][ 6316] -------------------------------------------------------------------------------- [2024-04-21 16:43:58.629][ 6316] * [ D3D ]: textures count [6463] [2024-04-21 16:43:58.629][ 6316] * [ D3D ]: textures[1044846 K] [2024-04-21 16:43:58.629][ 6316] * [x-ray]: process heap[0 K], render[0 K] [2024-04-21 16:43:58.629][ 6316] * [x-ray]: economy: strings[37630 K], smem[716264 K] [2024-04-21 16:43:58.629][ 6316] Prefetch frame, updated: 0 objects! [2024-04-21 16:43:58.777][ 6316] ~~['ogse_signals']: signal ['on_init'] is too slow: [0.05 s.] [2024-04-21 16:43:58.777][ 6316] ~~ slot: ['dsh_cop_weather.39'], time: [0.05 s.] [2024-04-21 16:43:58.788][ 6316] CTreasure.converted !!! [2024-04-21 16:43:58.788][ 6316] CRandomTask.converted !!! [2024-04-21 16:43:58.789][ 6316] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 1 timers loaded [2024-04-21 16:43:58.789][ 6316] [ogse_st_mgr]: 1 all timers loaded [2024-04-21 16:43:58.789][ 6316] [dsh_cop_weather]: DynamicForecast: default loaded: 72 items [2024-04-21 16:43:58.789][ 6316] [dsh_cop_weather]: StaticForecast: default loaded: 37 items [2024-04-21 16:43:58.815][ 6316] rx_sound sound prefetch ... [2024-04-21 16:43:58.851][ 6316] rx_sound sound prefetch done! [2024-04-21 16:43:58.866][ 6316] actor start 2 [2024-04-21 16:43:59.319][ 6316] actor end 2 [2024-04-21 16:43:59.405][ 6316] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of udalim_esc_fotomuzhik_restrictor to eRestrictorTypeNone because border().empty() [2024-04-21 16:43:59.406][ 6316] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of mesto2_fotografir2_restrictor to eRestrictorTypeNone because border().empty() [2024-04-21 16:43:59.429][ 6316] ! [CGameObject::net_Spawn]: changed visual_name[physics\anomaly\artefact_electra3] found in esc_af_electra_flash, keep original physics\anomaly\artefact_electra_1.ogf instead [2024-04-21 16:44:00.183][ 6316] [dsh_fixes]: version = 16, fixes = 16 [2024-04-21 16:44:00.184][ 6316] ~~['ogse_signals']: signal ['on_before_first_update'] is too slow: [0.02 s.] [2024-04-21 16:44:00.184][ 6316] ~~ slot: ['halyava.558'], time: [0.02 s.] [2024-04-21 16:44:00.184][ 6316] ~~['ogse_signals']: time limit functionality paused: [10000] ms [2024-04-21 16:44:00.188][ 6316] task_ini() [2024-04-21 16:44:00.189][ 6316] [dsh_cop_weather]: restore time_factor: 0 -> 5 [2024-04-21 16:44:00.189][ 6316] [dsh_cop_weather]: time diff on first update is -0 [2024-04-21 16:44:00.195][ 6316] Prefetch frame, updated: 18 objects! [2024-04-21 16:44:00.301][ 6316] Prefetch frame, updated: 976 objects! [2024-04-21 16:44:00.337][ 6316] Prefetch frame, updated: 149 objects! [2024-04-21 16:44:00.366][ 6316] Prefetch frame, updated: 11 objects! [2024-04-21 16:44:00.377][ 6316] Prefetch frame, updated: 32 objects! [2024-04-21 16:44:00.381][ 6316] Prefetch frame, updated: 2 objects! [2024-04-21 16:44:00.385][ 6316] Prefetch frame, updated: 0 objects! [2024-04-21 16:44:00.388][ 6316] Prefetch frame, updated: 0 objects! [2024-04-21 16:44:00.392][ 6316] Prefetch frame, updated: 0 objects! [2024-04-21 16:44:00.397][ 6316] Prefetch frame, updated: 1 objects! [2024-04-21 16:44:00.400][ 6316] Prefetch frame, updated: 8 objects! [2024-04-21 16:44:00.404][ 6316] Prefetch frame, updated: 0 objects! [2024-04-21 16:44:00.407][ 6316] Prefetch frame, updated: 0 objects! [2024-04-21 16:44:00.410][ 6316] Prefetch frame, updated: 1 objects! [2024-04-21 16:44:00.414][ 6316] Prefetch frame, updated: 0 objects! [2024-04-21 16:44:00.418][ 6316] Prefetch frame, updated: 32 objects! [2024-04-21 16:44:00.421][ 6316] Prefetch frame, updated: 0 objects! [2024-04-21 16:44:00.424][ 6316] Prefetch frame, updated: 1 objects! [2024-04-21 16:44:00.429][ 6316] Prefetch frame, updated: 7 objects! [2024-04-21 16:44:00.433][ 6316] Prefetch frame, updated: 5 objects! [2024-04-21 16:44:00.437][ 6316] Prefetch frame, updated: 5 objects! [2024-04-21 16:44:00.440][ 6316] Prefetch frame, updated: 0 objects! [2024-04-21 16:44:00.446][ 6316] Prefetch frame, updated: 1 objects! [2024-04-21 16:44:00.450][ 6316] Prefetch frame, updated: 1 objects! [2024-04-21 16:44:00.453][ 6316] Prefetch frame, updated: 3 objects! [2024-04-21 16:44:00.457][ 6316] Prefetch frame, updated: 33 objects! [2024-04-21 16:44:00.460][ 6316] Prefetch frame, updated: 1 objects! [2024-04-21 16:44:00.464][ 6316] Prefetch frame, updated: 3 objects! [2024-04-21 16:44:00.467][ 6316] Prefetch frame, updated: 3 objects! [2024-04-21 16:44:00.470][ 6316] Prefetch frame, updated: 0 objects! [2024-04-21 16:44:00.474][ 6316] Prefetch frame, updated: 6 objects! [2024-04-21 16:44:00.477][ 6316] Prefetch frame, updated: 4 objects! [2024-04-21 16:44:00.481][ 6316] Prefetch frame, updated: 2 objects! [2024-04-21 16:44:00.485][ 6316] Prefetch frame, updated: 1 objects! [2024-04-21 16:44:00.488][ 6316] Prefetch frame, updated: 0 objects! [2024-04-21 16:44:00.492][ 6316] Prefetch frame, updated: 1 objects! [2024-04-21 16:44:00.495][ 6316] Prefetch frame, updated: 33 objects! [2024-04-21 16:44:00.499][ 6316] Prefetch frame, updated: 5 objects! [2024-04-21 16:44:00.503][ 6316] Prefetch frame, updated: 3 objects! [2024-04-21 16:44:00.506][ 6316] Prefetch frame, updated: 0 objects! [2024-04-21 16:44:00.510][ 6316] Prefetch frame, updated: 8 objects! [2024-04-21 16:44:00.513][ 6316] Prefetch frame, updated: 1 objects! [2024-04-21 16:44:00.516][ 6316] Prefetch frame, updated: 2 objects! [2024-04-21 16:44:00.519][ 6316] Prefetch frame, updated: 2 objects! [2024-04-21 16:44:00.523][ 6316] Prefetch frame, updated: 3 objects! [2024-04-21 16:44:00.526][ 6316] Prefetch frame, updated: 2 objects! [2024-04-21 16:44:00.530][ 6316] Prefetch frame, updated: 1 objects! [2024-04-21 16:44:00.533][ 6316] Prefetch frame, updated: 34 objects! [2024-04-21 16:44:00.537][ 6316] Prefetch frame, updated: 2 objects! [2024-04-21 16:44:00.540][ 6316] Prefetch frame, updated: 5 objects! [2024-04-21 16:44:00.543][ 6316] Prefetch frame, updated: 8 objects! [2024-04-21 16:44:00.547][ 6316] Prefetch frame, updated: 0 objects! [2024-04-21 16:44:00.550][ 6316] Prefetch frame, updated: 3 objects! [2024-04-21 16:44:00.552][ 6316] Prefetch frame, updated: 0 objects! [2024-04-21 16:44:00.553][ 6316] Prefetch frame, updated: 1 objects! [2024-04-21 16:44:00.555][ 6316] Prefetch frame, updated: 0 objects! [2024-04-21 16:44:00.556][ 6316] Prefetch frame, updated: 0 objects! [2024-04-21 16:44:00.558][ 6316] Prefetch frame, updated: 2 objects! [2024-04-21 16:44:00.560][ 6316] Prefetch frame, updated: 2 objects! [2024-04-21 16:44:00.562][ 6316] Prefetch frame, updated: 0 objects! [2024-04-21 16:44:00.563][ 6316] Prefetch frame, updated: 1 objects! [2024-04-21 16:44:00.565][ 6316] Prefetch frame, updated: 2 objects! [2024-04-21 16:44:00.567][ 6316] Prefetch frame, updated: 1 objects! [2024-04-21 16:44:00.568][ 6316] Prefetch frame, updated: 0 objects! [2024-04-21 16:44:00.570][ 6316] Prefetch frame, updated: 5 objects! [2024-04-21 16:44:00.572][ 6316] Prefetch frame, updated: 33 objects! [2024-04-21 16:44:00.574][ 6316] Prefetch frame, updated: 2 objects! [2024-04-21 16:44:00.575][ 6316] Prefetch frame, updated: 4 objects! [2024-04-21 16:44:00.577][ 6316] Prefetch frame, updated: 9 objects! [2024-04-21 16:44:00.578][ 6316] Prefetch frame, updated: 0 objects! [2024-04-21 16:44:00.580][ 6316] Prefetch frame, updated: 3 objects! [2024-04-21 16:44:00.582][ 6316] Prefetch frame, updated: 0 objects! [2024-04-21 16:44:00.583][ 6316] Prefetch frame, updated: 2 objects! [2024-04-21 16:44:00.585][ 6316] Prefetch frame, updated: 4 objects! [2024-04-21 16:44:00.586][ 6316] Prefetch frame, updated: 1 objects! [2024-04-21 16:44:00.588][ 6316] Prefetch frame, updated: 0 objects! [2024-04-21 16:44:00.590][ 6316] Prefetch frame, updated: 1 objects! [2024-04-21 16:44:00.591][ 6316] Prefetch frame, updated: 0 objects! [2024-04-21 16:44:00.593][ 6316] Prefetch frame, updated: 0 objects! [2024-04-21 16:44:00.594][ 6316] Prefetch frame, updated: 1 objects! [2024-04-21 16:44:00.596][ 6316] Prefetch frame, updated: 2 objects! [2024-04-21 16:44:00.598][ 6316] Prefetch frame, updated: 0 objects! [2024-04-21 16:44:00.599][ 6316] Prefetch frame, updated: 0 objects! [2024-04-21 16:44:00.601][ 6316] Prefetch frame, updated: 1 objects! [2024-04-21 16:44:00.602][ 6316] Prefetch frame, updated: 1 objects! [2024-04-21 16:44:00.604][ 6316] Prefetch frame, updated: 1 objects! [2024-04-21 16:44:00.606][ 6316] Prefetch frame, updated: 1 objects! [2024-04-21 16:44:00.608][ 6316] Prefetch frame, updated: 2 objects! [2024-04-21 16:44:00.609][ 6316] Prefetch frame, updated: 1 objects! [2024-04-21 16:44:00.611][ 6316] Prefetch frame, updated: 36 objects! [2024-04-21 16:44:00.613][ 6316] Prefetch frame, updated: 0 objects! [2024-04-21 16:44:00.614][ 6316] Prefetch frame, updated: 1 objects! [2024-04-21 16:44:00.616][ 6316] Prefetch frame, updated: 1 objects! [2024-04-21 16:44:00.618][ 6316] Prefetch frame, updated: 1 objects! [2024-04-21 16:44:00.619][ 6316] Prefetch frame, updated: 4 objects! [2024-04-21 16:44:00.621][ 6316] Prefetch frame, updated: 4 objects! [2024-04-21 16:44:00.622][ 6316] Prefetch frame, updated: 0 objects! [2024-04-21 16:44:00.657][ 6316] * MEMORY USAGE: 0 K [2024-04-21 16:44:00.657][ 6316] * End of synchronization A[1] R[1] [2024-04-21 16:44:00.657][ 6316] * phase time: 2343 ms [2024-04-21 16:44:00.657][ 6316] * phase cmem: 0 K [2024-04-21 16:44:00.657][ 6316] gameload - all finished! [2024-04-21 16:44:04.370][ 6316] gg_need_sleep=23 [2024-04-21 16:44:20.421][ 6316] ~ ObjectResources unload... [2024-04-21 16:44:20.421][ 6316] ~ ObjectResources - base: 6490, 1054076 K [2024-04-21 16:44:20.421][ 6316] ~ ObjectResources - lmap: 21, 21506 K [2024-04-21 16:44:20.483][ 6316] [dsh]: cached_condlist stats ( hit/miss ): 4132 / 152101 [2024-04-21 16:44:20.483][ 6316] CInventory::Clear() for actor [2024-04-21 16:44:20.663][ 6316] ~ ObjectResources unload completed! [2024-04-21 16:44:20.663][ 6316] ~ ObjectResources - base: 6067, 573051 K [2024-04-21 16:44:20.663][ 6316] ~ ObjectResources - lmap: 21, 21506 K [2024-04-21 16:44:20.748][ 6316] --LUA version: [LuaJIT 2.1.0-beta3] [2024-04-21 16:44:20.748][ 6316] get_current_kx()=0.75 [2024-04-21 16:44:20.749][ 6316] full_name=d:\games\s.t.a.l.k.e.r.ns.ogsr\_appdata_\ns_settings.ltx [2024-04-21 16:44:20.753][ 6316] start_game_callback() start [2024-04-21 16:44:20.764][ 6316] $game_configs$ content: [2024-04-21 16:44:20.764][ 6316] $game_scripts$ content: [2024-04-21 16:44:20.764][ 6316] $game_shaders$ content: [2024-04-21 16:44:20.764][ 6316] start_game_callback() end [2024-04-21 16:44:20.764][ 6316] * phase time: 70 ms [2024-04-21 16:44:20.764][ 6316] * phase cmem: 0 K [2024-04-21 16:44:20.771][ 6316] * Loading spawn registry... [2024-04-21 16:44:21.503][ 6316] Start load of custom waypoints... [2024-04-21 16:44:21.507][ 6316] Loaded 309 items from custom_waypoints, 36 from all.spawn was replaced! [2024-04-21 16:44:21.507][ 6316] End load of custom waypoints... [2024-04-21 16:44:21.507][ 6316] build_story_spawns start... [2024-04-21 16:44:21.513][ 6316] build_root_spawns start... [2024-04-21 16:44:21.514][ 6316] process_spawns m_temp0 start... [2024-04-21 16:44:21.514][ 6316] process_spawns m_temp1 start... [2024-04-21 16:44:21.514][ 6316] * 15525 spawn points are successfully loaded [2024-04-21 16:44:21.514][ 6316] * Loading objects... [2024-04-21 16:44:21.804][ 6316] * 27419 objects are successfully loaded [2024-04-21 16:44:21.986][ 6316] story_id not found: esc_bandits_factory [2024-04-21 16:44:21.992][ 6316] * 4291 script vars are successfully loaded [2024-04-21 16:44:21.994][ 6316] ~~~ db.ver: 7 [2024-04-21 16:44:22.801][ 6316] * Game dominator День 1. [Кордон] Принести документ Волку is successfully loaded from file 'd:\games\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\dominator День 1. [Кордон] Принести документ Волку.sav' (2.036s) [2024-04-21 16:44:22.801][ 6316] * phase time: 2036 ms [2024-04-21 16:44:22.801][ 6316] * phase cmem: 0 K [2024-04-21 16:44:22.802][ 6316] * phase time: 0 ms [2024-04-21 16:44:22.802][ 6316] * phase cmem: 0 K [2024-04-21 16:44:22.804][ 6316] * phase time: 2 ms [2024-04-21 16:44:22.804][ 6316] * phase cmem: 0 K [2024-04-21 16:44:22.815][ 6316] -------------------------------------------------------------------------------- [2024-04-21 16:44:22.816][ 6316] ####################[+MIMALLOC+]#################### [2024-04-21 16:44:22.816][ 6316] heap stats: peak total freed current unit count [2024-04-21 16:44:22.816][ 6316] reserved: 7.0 GiB 7.0 GiB 0 7.0 GiB [2024-04-21 16:44:22.816][ 6316] committed: 6.7 GiB 13.8 GiB 7.5 GiB 6.3 GiB [2024-04-21 16:44:22.816][ 6316] reset: 0 [2024-04-21 16:44:22.816][ 6316] purged: 6.5 GiB [2024-04-21 16:44:22.816][ 6316] touched: 2.6 MiB 27.7 MiB 18.5 GiB -18.5 GiB ok [2024-04-21 16:44:22.816][ 6316] segments: 205 445 253 192 not all freed! [2024-04-21 16:44:22.816][ 6316] -abandoned: 4 4 1 3 not all freed! [2024-04-21 16:44:22.816][ 6316] -cached: 0 0 0 0 ok [2024-04-21 16:44:22.816][ 6316] pages: 0 0 13.2 Ki -13.2 Ki ok [2024-04-21 16:44:22.816][ 6316] -abandoned: 35 35 9 26 not all freed! [2024-04-21 16:44:22.816][ 6316] -extended: 0 [2024-04-21 16:44:22.816][ 6316] -noretire: 0 [2024-04-21 16:44:22.816][ 6316] mmaps: 0 [2024-04-21 16:44:22.816][ 6316] commits: 4.2 Ki [2024-04-21 16:44:22.816][ 6316] resets: 0 [2024-04-21 16:44:22.816][ 6316] purges: 1.5 Ki [2024-04-21 16:44:22.816][ 6316] threads: 12 12 4 8 not all freed! [2024-04-21 16:44:22.816][ 6316] searches: 0.0 avg [2024-04-21 16:44:22.816][ 6316] numa nodes: 1 [2024-04-21 16:44:22.816][ 6316] elapsed: 72.663 s [2024-04-21 16:44:22.816][ 6316] process: user: 58.937 s, system: 7.859 s, faults: 7612067, rss: 12.2 GiB, commit: 22.1 GiB [2024-04-21 16:44:22.816][ 6316] ####################[-MIMALLOC-]#################### [2024-04-21 16:44:22.816][ 6316] [16237MB] physical memory installed, [808MB] available, [95] percent of memory in use [2024-04-21 16:44:22.816][ 6316] PageFile total: [15512MB], free~ [866MB] [2024-04-21 16:44:22.816][ 6316] Engine memory usage (Working Set): [12344MB], peak: [12584MB] [2024-04-21 16:44:22.816][ 6316] Engine memory usage (Commit Charge): [22297MB], peak: [22646MB] [2024-04-21 16:44:22.816][ 6316] -------------------------------------------------------------------------------- [2024-04-21 16:44:22.821][ 6316] * [ D3D ]: textures count [6088] [2024-04-21 16:44:22.821][ 6316] * [ D3D ]: textures[594558 K] [2024-04-21 16:44:22.821][ 6316] * [x-ray]: process heap[0 K], render[0 K] [2024-04-21 16:44:22.821][ 6316] * [x-ray]: economy: strings[36747 K], smem[345121 K] [2024-04-21 16:44:22.822][ 6316] Prefetch frame, updated: 0 objects! [2024-04-21 16:44:22.827][ 6316] Prefetch frame, updated: 18 objects! [2024-04-21 16:44:22.888][ 6316] ~~['ogse_signals']: signal ['on_init'] is too slow: [0.04 s.] [2024-04-21 16:44:22.889][ 6316] ~~ slot: ['dsh_cop_weather.39'], time: [0.04 s.] [2024-04-21 16:44:22.897][ 6316] CTreasure.converted !!! [2024-04-21 16:44:22.897][ 6316] CRandomTask.converted !!! [2024-04-21 16:44:22.898][ 6316] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 1 timers loaded [2024-04-21 16:44:22.898][ 6316] [ogse_st_mgr]: 1 all timers loaded [2024-04-21 16:44:22.898][ 6316] [dsh_cop_weather]: DynamicForecast: default loaded: 72 items [2024-04-21 16:44:22.898][ 6316] [dsh_cop_weather]: StaticForecast: default loaded: 37 items [2024-04-21 16:44:22.919][ 6316] rx_sound sound prefetch ... [2024-04-21 16:44:22.940][ 6316] rx_sound sound prefetch done! [2024-04-21 16:44:22.949][ 6316] actor start 2 [2024-04-21 16:44:23.275][ 6316] actor end 2 [2024-04-21 16:44:23.286][ 6316] ! [CGameObject::net_Spawn]: changed visual_name[physics\anomaly\artefact_electra3] found in esc_af_electra_flash, keep original physics\anomaly\artefact_electra_1.ogf instead [2024-04-21 16:44:23.485][ 6316] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of udalim_esc_fotomuzhik_restrictor to eRestrictorTypeNone because border().empty() [2024-04-21 16:44:23.486][ 6316] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of mesto2_fotografir2_restrictor to eRestrictorTypeNone because border().empty() [2024-04-21 16:44:24.486][ 6316] [dsh_fixes]: version = 16, fixes = 16 [2024-04-21 16:44:24.486][ 6316] ~~['ogse_signals']: signal ['on_before_first_update'] is too slow: [0.02 s.] [2024-04-21 16:44:24.486][ 6316] ~~ slot: ['halyava.558'], time: [0.02 s.] [2024-04-21 16:44:24.486][ 6316] ~~['ogse_signals']: time limit functionality paused: [10000] ms [2024-04-21 16:44:24.489][ 6316] task_ini() [2024-04-21 16:44:24.490][ 6316] [dsh_cop_weather]: restore time_factor: 0 -> 5 [2024-04-21 16:44:24.490][ 6316] [dsh_cop_weather]: time diff on first update is -0 [2024-04-21 16:44:24.494][ 6316] Prefetch frame, updated: 18 objects! [2024-04-21 16:44:24.545][ 6316] Prefetch frame, updated: 978 objects! [2024-04-21 16:44:24.701][ 6316] Prefetch frame, updated: 109 objects! [2024-04-21 16:44:24.733][ 6316] Prefetch frame, updated: 74 objects! [2024-04-21 16:44:24.750][ 6316] Prefetch frame, updated: 46 objects! [2024-04-21 16:44:24.757][ 6316] Prefetch frame, updated: 6 objects! [2024-04-21 16:44:24.761][ 6316] Prefetch frame, updated: 0 objects! [2024-04-21 16:44:24.764][ 6316] Prefetch frame, updated: 3 objects! [2024-04-21 16:44:24.767][ 6316] Prefetch frame, updated: 2 objects! [2024-04-21 16:44:24.771][ 6316] Prefetch frame, updated: 2 objects! [2024-04-21 16:44:24.774][ 6316] Prefetch frame, updated: 3 objects! [2024-04-21 16:44:24.778][ 6316] Prefetch frame, updated: 1 objects! [2024-04-21 16:44:24.781][ 6316] Prefetch frame, updated: 4 objects! [2024-04-21 16:44:24.785][ 6316] Prefetch frame, updated: 7 objects! [2024-04-21 16:44:24.788][ 6316] Prefetch frame, updated: 34 objects! [2024-04-21 16:44:24.791][ 6316] Prefetch frame, updated: 1 objects! [2024-04-21 16:44:24.795][ 6316] Prefetch frame, updated: 2 objects! [2024-04-21 16:44:24.799][ 6316] Prefetch frame, updated: 3 objects! [2024-04-21 16:44:24.802][ 6316] Prefetch frame, updated: 2 objects! [2024-04-21 16:44:24.806][ 6316] Prefetch frame, updated: 1 objects! [2024-04-21 16:44:24.809][ 6316] Prefetch frame, updated: 2 objects! [2024-04-21 16:44:24.813][ 6316] Prefetch frame, updated: 2 objects! [2024-04-21 16:44:24.819][ 6316] Prefetch frame, updated: 2 objects! [2024-04-21 16:44:24.823][ 6316] Prefetch frame, updated: 11 objects! [2024-04-21 16:44:24.826][ 6316] Prefetch frame, updated: 33 objects! [2024-04-21 16:44:24.830][ 6316] Prefetch frame, updated: 1 objects! [2024-04-21 16:44:24.833][ 6316] Prefetch frame, updated: 3 objects! [2024-04-21 16:44:24.837][ 6316] Prefetch frame, updated: 1 objects! [2024-04-21 16:44:24.840][ 6316] Prefetch frame, updated: 0 objects! [2024-04-21 16:44:24.844][ 6316] Prefetch frame, updated: 1 objects! [2024-04-21 16:44:24.848][ 6316] Prefetch frame, updated: 5 objects! [2024-04-21 16:44:24.851][ 6316] Prefetch frame, updated: 2 objects! [2024-04-21 16:44:24.854][ 6316] Prefetch frame, updated: 2 objects! [2024-04-21 16:44:24.858][ 6316] Prefetch frame, updated: 7 objects! [2024-04-21 16:44:24.862][ 6316] Prefetch frame, updated: 0 objects! [2024-04-21 16:44:24.865][ 6316] Prefetch frame, updated: 33 objects! [2024-04-21 16:44:24.869][ 6316] Prefetch frame, updated: 2 objects! [2024-04-21 16:44:24.872][ 6316] Prefetch frame, updated: 2 objects! [2024-04-21 16:44:24.875][ 6316] Prefetch frame, updated: 4 objects! [2024-04-21 16:44:24.879][ 6316] Prefetch frame, updated: 0 objects! [2024-04-21 16:44:24.882][ 6316] Prefetch frame, updated: 0 objects! [2024-04-21 16:44:24.885][ 6316] Prefetch frame, updated: 0 objects! [2024-04-21 16:44:24.888][ 6316] Prefetch frame, updated: 3 objects! [2024-04-21 16:44:24.892][ 6316] Prefetch frame, updated: 7 objects! [2024-04-21 16:44:24.895][ 6316] Prefetch frame, updated: 1 objects! [2024-04-21 16:44:24.898][ 6316] Prefetch frame, updated: 0 objects! [2024-04-21 16:44:24.902][ 6316] Prefetch frame, updated: 0 objects! [2024-04-21 16:44:24.906][ 6316] Prefetch frame, updated: 35 objects! [2024-04-21 16:44:24.909][ 6316] Prefetch frame, updated: 3 objects! [2024-04-21 16:44:24.913][ 6316] Prefetch frame, updated: 3 objects! [2024-04-21 16:44:24.917][ 6316] Prefetch frame, updated: 1 objects! [2024-04-21 16:44:24.921][ 6316] Prefetch frame, updated: 3 objects! [2024-04-21 16:44:24.925][ 6316] Prefetch frame, updated: 7 objects! [2024-04-21 16:44:24.929][ 6316] Prefetch frame, updated: 6 objects! [2024-04-21 16:44:24.932][ 6316] Prefetch frame, updated: 0 objects! [2024-04-21 16:44:24.935][ 6316] Prefetch frame, updated: 17 objects! [2024-04-21 16:44:24.938][ 6316] Prefetch frame, updated: 2 objects! [2024-04-21 16:44:24.942][ 6316] Prefetch frame, updated: 3 objects! [2024-04-21 16:44:24.945][ 6316] Prefetch frame, updated: 32 objects! [2024-04-21 16:44:24.949][ 6316] Prefetch frame, updated: 1 objects! [2024-04-21 16:44:24.952][ 6316] Prefetch frame, updated: 3 objects! [2024-04-21 16:44:24.955][ 6316] Prefetch frame, updated: 1 objects! [2024-04-21 16:44:24.959][ 6316] Prefetch frame, updated: 3 objects! [2024-04-21 16:44:24.963][ 6316] Prefetch frame, updated: 10 objects! [2024-04-21 16:44:24.967][ 6316] Prefetch frame, updated: 7 objects! [2024-04-21 16:44:24.970][ 6316] Prefetch frame, updated: 5 objects! [2024-04-21 16:44:24.974][ 6316] Prefetch frame, updated: 4 objects! [2024-04-21 16:44:24.978][ 6316] Prefetch frame, updated: 2 objects! [2024-04-21 16:44:24.981][ 6316] Prefetch frame, updated: 6 objects! [2024-04-21 16:44:24.985][ 6316] Prefetch frame, updated: 35 objects! [2024-04-21 16:44:24.989][ 6316] Prefetch frame, updated: 3 objects! [2024-04-21 16:44:24.992][ 6316] Prefetch frame, updated: 2 objects! [2024-04-21 16:44:24.995][ 6316] Prefetch frame, updated: 6 objects! [2024-04-21 16:44:24.999][ 6316] Prefetch frame, updated: 54 objects! [2024-04-21 16:44:25.002][ 6316] Prefetch frame, updated: 3 objects! [2024-04-21 16:44:25.005][ 6316] Prefetch frame, updated: 4 objects! [2024-04-21 16:44:25.008][ 6316] Prefetch frame, updated: 4 objects! [2024-04-21 16:44:25.012][ 6316] Prefetch frame, updated: 0 objects! [2024-04-21 16:44:25.015][ 6316] Prefetch frame, updated: 6 objects! [2024-04-21 16:44:25.020][ 6316] Prefetch frame, updated: 4 objects! [2024-04-21 16:44:25.024][ 6316] Prefetch frame, updated: 37 objects! [2024-04-21 16:44:25.028][ 6316] Prefetch frame, updated: 5 objects! [2024-04-21 16:44:25.031][ 6316] Prefetch frame, updated: 4 objects! [2024-04-21 16:44:25.035][ 6316] Prefetch frame, updated: 9 objects! [2024-04-21 16:44:25.038][ 6316] Prefetch frame, updated: 2 objects! [2024-04-21 16:44:25.041][ 6316] Prefetch frame, updated: 5 objects! [2024-04-21 16:44:25.045][ 6316] Prefetch frame, updated: 1 objects! [2024-04-21 16:44:25.048][ 6316] Prefetch frame, updated: 5 objects! [2024-04-21 16:44:25.051][ 6316] Prefetch frame, updated: 3 objects! [2024-04-21 16:44:25.056][ 6316] Prefetch frame, updated: 121 objects! [2024-04-21 16:44:25.059][ 6316] Prefetch frame, updated: 4 objects! [2024-04-21 16:44:25.063][ 6316] Prefetch frame, updated: 34 objects! [2024-04-21 16:44:25.066][ 6316] Prefetch frame, updated: 4 objects! [2024-04-21 16:44:25.069][ 6316] Prefetch frame, updated: 7 objects! [2024-04-21 16:44:25.071][ 6316] Prefetch frame, updated: 0 objects! [2024-04-21 16:44:25.072][ 6316] Prefetch frame, updated: 2 objects! [2024-04-21 16:44:25.074][ 6316] Prefetch frame, updated: 3 objects! [2024-04-21 16:44:25.075][ 6316] Prefetch frame, updated: 0 objects! [2024-04-21 16:44:25.112][ 6316] * MEMORY USAGE: 0 K [2024-04-21 16:44:25.112][ 6316] * End of synchronization A[1] R[1] [2024-04-21 16:44:25.112][ 6316] * phase time: 2310 ms [2024-04-21 16:44:25.112][ 6316] * phase cmem: 0 K [2024-04-21 16:44:25.112][ 6316] gameload - all finished! [2024-04-21 16:44:56.871][ 6316] gg_need_sleep=23 [2024-04-21 16:45:11.846][ 6316] ******************************************************************************** [2024-04-21 16:45:11.846][ 6316] !![LogStackTrace] Thread: [X-RAY Primary thread], ExceptionCode: [c0000005] [2024-04-21 16:45:12.225][ 6316] !! Unhandled exception stack trace: ! Module: [D:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF786B5EC4A], Fun: [CUI::UIOnFrame()] + [78 byte(s)], File-->Line: [D:\S.T.A.L.K.E.R\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrGame\UI.cpp-->74] + [7 byte(s)] ! Module: [D:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF786B3BF9D], Fun: [CHUDManager::OnFrame()] + [29 byte(s)], File-->Line: [D:\S.T.A.L.K.E.R\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrGame\HUDManager.cpp-->205] ! Module: [D:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF786736C44], Fun: [IGame_Level::OnFrame()] + [48 byte(s)], File-->Line: [D:\S.T.A.L.K.E.R\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xr_3da\IGame_Level.cpp-->115] ! Module: [D:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF786A7E4D2], Fun: [CLevel::OnFrame()] + [1110 byte(s)], File-->Line: [D:\S.T.A.L.K.E.R\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrGame\Level.cpp-->329] ! Module: [D:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF786767CCC], Fun: [CRegistrator<pureFrame>::Process()] + [76 byte(s)], File-->Line: [D:\S.T.A.L.K.E.R\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xr_3da\pure.h-->145] ! Module: [D:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF786767200], Fun: [CRenderDevice::FrameMove()] + [428 byte(s)], File-->Line: [D:\S.T.A.L.K.E.R\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xr_3da\device.cpp-->417] ! Module: [D:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF786766190], Fun: [CRenderDevice::on_idle()] + [612 byte(s)], File-->Line: [D:\S.T.A.L.K.E.R\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xr_3da\device.cpp-->159] ! Module: [D:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF786766F2D], Fun: [CRenderDevice::Run()] + [813 byte(s)], File-->Line: [D:\S.T.A.L.K.E.R\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xr_3da\device.cpp-->376] + [82 byte(s)] ! Module: [D:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF786730F0D], Fun: [Startup()] + [1257 byte(s)], File-->Line: [D:\S.T.A.L.K.E.R\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xr_3da\x_ray.cpp-->284] ! Module: [D:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF786731554], Fun: [WinMain_impl()] + [504 byte(s)], File-->Line: [D:\S.T.A.L.K.E.R\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xr_3da\x_ray.cpp-->468] ! Module: [D:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7867315D1], Fun: [WinMain()] + [57 byte(s)], File-->Line: [D:\S.T.A.L.K.E.R\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xr_3da\x_ray.cpp-->489] ! Module: [D:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF787050B6E], Fun: [__scrt_common_main_seh()] + [262 byte(s)], File-->Line: [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl-->288] + [33 byte(s)] ! Module: [C:\Windows\System32\KERNEL32.DLL], AddrPC.Offset: [00007FFA5B7F7344], Fun: [BaseThreadInitThunk()] + [20 byte(s)] ! Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFA5C6826B1], Fun: [RtlUserThreadStart()] + [33 byte(s)] [2024-04-21 16:45:12.225][ 6316] ******************************************************************************** [2024-04-21 16:45:12.227][ 6316] ******************************************************************************** [2024-04-21 16:45:12.227][ 6316] !![LogStackTrace] Thread: [X-RAY Primary thread], ExceptionCode: [c0000005] [2024-04-21 16:45:12.376][ 6316] !! Unhandled exception stack trace: ! Module: [D:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF786767279], Fun: [CRenderDevice::Pause()] + [61 byte(s)], File-->Line: [D:\S.T.A.L.K.E.R\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xr_3da\device.cpp-->440] + [17 byte(s)] ! Module: [D:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF786C4D8E1], Fun: [CGamePersistent::OnAppDeactivate()] + [49 byte(s)], File-->Line: [D:\S.T.A.L.K.E.R\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrGame\GamePersistent.cpp-->690] ! Module: [D:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF786767516], Fun: [CRenderDevice::OnWM_Activate()] + [554 byte(s)], File-->Line: [D:\S.T.A.L.K.E.R\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xr_3da\device.cpp-->511] + [77 byte(s)] ! Module: [D:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF786769EF5], Fun: [WndProc()] + [117 byte(s)], File-->Line: [D:\S.T.A.L.K.E.R\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xr_3da\Device_wndproc.cpp-->47] ! Module: [C:\Windows\System32\USER32.dll], AddrPC.Offset: [00007FFA5A82EF75], Fun: [CallWindowProcW()] + [1557 byte(s)] ! Module: [C:\Windows\System32\USER32.dll], AddrPC.Offset: [00007FFA5A82E8DC], Fun: [DispatchMessageW()] + [1772 byte(s)] ! Module: [C:\Windows\System32\USER32.dll], AddrPC.Offset: [00007FFA5A8416D3], Fun: [SendMessageTimeoutW()] + [323 byte(s)] ! Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFA5C6D0E64], Fun: [KiUserCallbackDispatcher()] + [36 byte(s)] ! Module: [C:\Windows\System32\win32u.dll], AddrPC.Offset: [00007FFA5A371B24], Fun: [NtUserShowWindow()] + [20 byte(s)] ! Module: [D:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF786788C7D], Fun: [ShowErrorMessage()] + [153 byte(s)], File-->Line: [D:\S.T.A.L.K.E.R\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrCore\xrDebugNew.cpp-->35] ! Module: [D:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF786789A57], Fun: [UnhandledFilter()] + [87 byte(s)], File-->Line: [D:\S.T.A.L.K.E.R\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrCore\xrDebugNew.cpp-->369] ! Module: [C:\Windows\System32\KERNELBASE.dll], AddrPC.Offset: [00007FFA5A19E197], Fun: [UnhandledExceptionFilter()] + [487 byte(s)] ! Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFA5C6D54B0], Fun: [memset()] + [5040 byte(s)] ! Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFA5C6BCA06], Fun: [_C_specific_handler()] + [150 byte(s)] ! Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFA5C6D23AF], Fun: [_chkstk()] + [287 byte(s)] [2024-04-21 16:45:12.376][ 6316] ******************************************************************************** Благодарю за внимание Ссылка на комментарий
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