MAХutca 0 Опубликовано 26 Июля 2022 Скрытый текст Initializing File System... using fs-ltx d:\op 2.2\fsgame.ltx CLocatorAPI::_initialize, FS: 81894 files cached, 21159Kb memory used. Init FileSystem 63.432041 sec [26.07.22 16:44:15.799] 'xrCore' build 8369, Jan 5 2022 [26.07.22 16:44:15.799] OP 2.2 Engine ver 2.2a x64 12.01.2022 [26.07.22 16:44:15.799] [26.07.22 16:44:17.716] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default_hud heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ] [26.07.22 16:44:17.719] - Found Inventorys [ alter_dark alter_light alter_medium classic_fly_dark classic_fly_light classic_fly_medium default default_light default_medium homyak_dark homyak_light homyak_medium project_x_dark project_x_light project_x_medium ] [26.07.22 16:44:17.720] Initializing Engine... [26.07.22 16:44:17.724] - Create user-defined param [ amk_option_hud amk_option_mus autochange_difficulty autosave_enable bolt_visual buy_item death_counter dynamic_anoms [26.07.22 16:44:17.724] ext_animations fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound respawn_type user_name ] [26.07.22 16:44:17.724] Loading config for renderer [26.07.22 16:44:17.724] Executing config-script "user.ltx"... [26.07.22 16:44:17.726] [d:\op 2.2\userdata\user.ltx] successfully loaded. [26.07.22 16:44:17.726] Starting INPUT device... [26.07.22 16:44:17.788] Loading DLL: xrRender_R1.dll [26.07.22 16:44:17.795] Loading DLL: xrGame.dll [26.07.22 16:44:17.804] 'xrGame' build Dec 31 2021 15:06:57 [26.07.22 16:44:17.936] * [win32]: free[137434527420 K], reserved[4287192 K], committed[138796 K] [26.07.22 16:44:17.936] * [ D3D ]: textures[0 K] [26.07.22 16:44:17.936] * [x-ray]: crt heap[45061 K], process heap[45061 K], game lua[0 K], engine lua[0 K], render[0 K] [26.07.22 16:44:17.936] * [x-ray]: economy: strings[count: 39547, lengths: 1072 K, overhead: 2008 K, saved: 20402 K] [26.07.22 16:44:17.936] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K] [26.07.22 16:44:17.936] Executing config-script "d:\op 2.2\gamedata\config\default_controls.ltx"... [26.07.22 16:44:17.942] [d:\op 2.2\gamedata\config\default_controls.ltx] successfully loaded. [26.07.22 16:44:17.942] Executing config-script "user.ltx"... [26.07.22 16:44:17.944] Executing config-script "d:\op 2.2\gamedata\config\rspec_minimum.ltx"... [26.07.22 16:44:17.944] [d:\op 2.2\gamedata\config\rspec_minimum.ltx] successfully loaded. [26.07.22 16:44:17.945] Executing config-script "d:\op 2.2\gamedata\config\default_controls.ltx"... [26.07.22 16:44:17.946] [d:\op 2.2\gamedata\config\default_controls.ltx] successfully loaded. [26.07.22 16:44:17.947] - Maximum allowed affinity mask: 0xF, current: 0xE [26.07.22 16:44:17.951] [d:\op 2.2\userdata\user.ltx] successfully loaded. [26.07.22 16:44:17.951] SOUND: OpenAL: enumerate devices... [26.07.22 16:44:17.951] SOUND: OpenAL: EnumerationExtension Present [26.07.22 16:44:17.951] devices OpenAL Soft [26.07.22 16:44:17.951] SOUND: OpenAL: system default SndDevice name is OpenAL Soft [26.07.22 16:44:18.107] SOUND: OpenAL: All available devices: [26.07.22 16:44:18.107] 1. OpenAL Soft, Spec Version 1.1 (default) [26.07.22 16:44:18.107] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1 [26.07.22 16:44:18.156] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft. [26.07.22 16:44:18.184] * sound: EAX 2.0 extension: absent [26.07.22 16:44:18.184] * sound: EAX 2.0 deferred: absent [26.07.22 16:44:18.185] * sound : cache: 32773 kb, 3805 lines, 8820 bpl [26.07.22 16:44:18.221] Starting RENDER device... [26.07.22 16:44:18.338] * GPU [vendor:8086]-[device:5A84]: Intel(R) HD Graphics 505 [26.07.22 16:44:18.338] * GPU driver: 30.0.101.1340 [26.07.22 16:44:18.536] * CREATE: DeviceREF: 1 [26.07.22 16:44:18.536] * Texture memory: 2079 M [26.07.22 16:44:18.536] * DDI-level: 9.0 [26.07.22 16:44:18.558] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [26.07.22 16:44:18.559] * GPU vertex cache: recognized, 32 [26.07.22 16:44:18.559] * DVB created: 8192K [26.07.22 16:44:18.560] * DIB created: 512K [26.07.22 16:44:18.955] load time LTX=330 ms [26.07.22 16:44:18.988] count of .thm files=3236 [26.07.22 16:44:20.188] load time THM=1232 ms [26.07.22 16:44:20.188] * distortion: used, dev(30),need(14) [26.07.22 16:44:20.188] * SSample: 1366x768 [26.07.22 16:44:20.224] * SSample: enabled [26.07.22 16:44:20.840] - r__tf_aniso 1 [26.07.22 16:44:20.840] - r1_tf_mipbias 0. [26.07.22 16:44:20.894] Script debugger succesfully restarted. [26.07.22 16:44:23.457] WARNING: duplicate string table id st_bolt. Ignoring. [26.07.22 16:44:29.624] - Gamedata version: [Сборка 2.2 12.01.2022] [26.07.22 16:44:30.028] Starting engine... [26.07.22 16:44:30.404] GMLib loaded at 374 msec [26.07.22 16:44:34.035] Game_Globals loaded at 3631 msec [26.07.22 16:44:34.863] App_Start loaded at 827 msec [26.07.22 16:44:34.930] ui_core loaded at 66 msec [26.07.22 16:44:35.263] Main_Menu loaded at 333 msec [26.07.22 16:44:41.017] * DVB created: 8192K [26.07.22 16:44:41.017] * DIB created: 512K [26.07.22 16:44:41.017] - r__tf_aniso 1 [26.07.22 16:44:41.017] - r1_tf_mipbias 0. [26.07.22 16:44:41.017] * SSample: 1366x768 [26.07.22 16:44:41.050] * SSample: enabled [26.07.22 16:44:41.051] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [26.07.22 16:44:41.051] * GPU vertex cache: recognized, 32 [26.07.22 16:44:41.051] *** RESET [211 ms] [26.07.22 16:44:41.059] "d:\op 2.2\bin\xr_3da.exe" [26.07.22 16:44:41.059] Begin load [26.07.22 16:44:41.066] * phase time: 0 ms [26.07.22 16:44:41.294] * phase cmem: 224942 K [26.07.22 16:44:41.294] Prefetching objects... [26.07.22 16:44:41.601] * Objects loaded in 0 ms [26.07.22 16:44:52.239] * Models loaded in 10638 ms [26.07.22 16:44:52.448] * Prefetch memory: 649227Kb [26.07.22 16:44:52.460] * phase time: 11394 ms [26.07.22 16:44:52.670] * phase cmem: 860036 K [26.07.22 16:44:52.670] Starting server... [26.07.22 16:44:52.797] - Gamedata version: [Сборка 2.2 12.01.2022] [26.07.22 16:44:53.029] * phase time: 568 ms [26.07.22 16:44:53.238] * phase cmem: 858190 K [26.07.22 16:44:53.238] Loading alife simulator... [26.07.22 16:44:53.245] * phase time: 216 ms [26.07.22 16:44:53.456] * phase cmem: 858194 K [26.07.22 16:44:53.456] Loading savegame... [26.07.22 16:44:53.600] d:\op 2.2\userdata\savedgames\День 4. 22.21. Агропром.sav save created on DEVELOPER mode! [26.07.22 16:44:53.600] * Loading key-value pairs... [26.07.22 16:44:53.911] * 42 key-value pairs were successfully loaded (0.311s) [26.07.22 16:44:53.911] * Loading spawn registry... [26.07.22 16:45:06.007] * 24708 spawn points were successfully loaded (12.094s) [26.07.22 16:45:06.009] * Loading objects... [26.07.22 16:45:10.154] * 34340 out of 34340 objects were successfully loaded (4.145s) [26.07.22 16:45:13.669] * Loading quick slots data... [26.07.22 16:45:13.670] * Loading pre random queues data... [26.07.22 16:45:13.786] * Start objects on_register'ed... [26.07.22 16:45:24.666] * 34340 objects on_register'ed (10.880s) [26.07.22 16:45:24.670] * Game День 4. 22.21. Агропром is successfully loaded from file 'd:\op 2.2\userdata\savedgames\День 4. 22.21. Агропром.sav' (31.430s) [26.07.22 16:45:24.670] * phase time: 31424 ms [26.07.22 16:45:25.050] * phase cmem: 1047097 K [26.07.22 16:45:25.050] Connecting... [26.07.22 16:45:25.411] MaxPlayers = 32 [26.07.22 16:45:25.502] * phase time: 832 ms [26.07.22 16:45:25.883] * phase cmem: 1063692 K [26.07.22 16:45:25.883] Connecting to... [26.07.22 16:45:25.889] Player not found. New player created. [26.07.22 16:45:25.891] * client : connection accepted - <> [26.07.22 16:45:25.902] * phase time: 399 ms [26.07.22 16:45:26.282] * phase cmem: 1063743 K [26.07.22 16:45:26.283] Reading level info... [26.07.22 16:45:26.288] * phase time: 385 ms [26.07.22 16:45:26.671] * phase cmem: 1063158 K [26.07.22 16:45:26.671] Loading object space... [26.07.22 16:45:27.009] WARNING: CLocatorAPI::check_for_file file not found file d:\op 2.2\userdata\level_cache\l03_agroprom in files list (size = 81894) [26.07.22 16:45:31.970] * object space load: 5297 ms [26.07.22 16:45:31.973] * phase time: 5685 ms [26.07.22 16:45:32.351] * phase cmem: 1123597 K [26.07.22 16:45:32.353] Loading shaders (R1)... [26.07.22 16:45:33.290] * phase time: 1316 ms [26.07.22 16:45:33.688] * phase cmem: 1126676 K [26.07.22 16:45:33.688] Loading geometry (R1)... [26.07.22 16:45:34.179] * phase time: 889 ms [26.07.22 16:45:34.580] * phase cmem: 1168638 K [26.07.22 16:45:34.580] Loading visuals (R1)... [26.07.22 16:45:34.763] * phase time: 583 ms [26.07.22 16:45:35.167] * phase cmem: 1172378 K [26.07.22 16:45:35.167] Loading details (R1)... [26.07.22 16:45:35.295] * [DETAILS] VertexConsts(256), Batch(61) [26.07.22 16:45:35.295] * [DETAILS] 40687 v(20), 26352 p [26.07.22 16:45:35.296] * [DETAILS] Batch(61), VB(794K), IB(154K) [26.07.22 16:45:35.303] * phase time: 539 ms [26.07.22 16:45:35.706] * phase cmem: 1173407 K [26.07.22 16:45:35.706] Loading sectors (R1)... [26.07.22 16:45:35.712] * Loading HOM: d:\op 2.2\gamedata\levels\l03_agroprom\level.hom [26.07.22 16:45:35.717] * Loading environment modificator: d:\op 2.2\gamedata\levels\l03_agroprom\level.env_mod [26.07.22 16:45:35.721] * phase time: 417 ms [26.07.22 16:45:36.124] * phase cmem: 1173558 K [26.07.22 16:45:36.124] Loading AI objects... [26.07.22 16:45:36.158] - Loading music tracks from 'l03_agroprom_musics'... [26.07.22 16:45:36.222] * phase time: 501 ms [26.07.22 16:45:36.628] * phase cmem: 1173541 K [26.07.22 16:45:36.628] Loading PH world... [26.07.22 16:45:36.739] - Game configuring : Started [26.07.22 16:45:36.762] - Game configuring : Finished [26.07.22 16:45:37.652] * phase time: 1429 ms [26.07.22 16:45:38.065] * phase cmem: 1204617 K [26.07.22 16:45:38.065] Loading textures... [26.07.22 16:45:42.831] * t-report - base: 1154, 793142 K [26.07.22 16:45:42.831] * t-report - lmap: 12, 12289 K [26.07.22 16:45:42.832] * phase time: 5180 ms [26.07.22 16:45:43.257] * phase cmem: 1341146 K [26.07.22 16:45:43.257] Synchronizing... [26.07.22 16:45:43.259] Save created on [Engine 2.2a x64 12.01.2022] [26.07.22 16:45:43.259] Save date and time [Tue Jul 26 00:07:38 2022] [26.07.22 16:45:43.314] * phase time: 481 ms [26.07.22 16:45:43.746] * phase cmem: 1341149 K [26.07.22 16:45:44.963] * [win32]: free[137432591444 K], reserved[4408824 K], committed[1953140 K] [26.07.22 16:45:44.964] * [ D3D ]: textures[805432 K] [26.07.22 16:45:44.964] * [x-ray]: crt heap[1340711 K], process heap[1340711 K], game lua[215257 K], engine lua[218 K], render[0 K] [26.07.22 16:45:44.964] * [x-ray]: economy: strings[count: 190363, lengths: 9781 K, overhead: 9666 K, saved: 27956 K] [26.07.22 16:45:44.964] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K] [26.07.22 16:45:44.964] Starting measure [26.07.22 16:46:02.501] ERROR script_briefinfo function [descriptors.detonator_briefinfo] not valid for [detonator] [26.07.22 16:46:39.155] * MEMORY USAGE: 1621412 K [26.07.22 16:46:53.160] MotionSVec& lst is empty! FIX THIS CALL FROM ENGINE TO extended animGet function! [26.07.22 16:46:53.160] [26.07.22 16:46:53.160] FATAL ERROR [26.07.22 16:46:53.160] [26.07.22 16:46:53.160] [error]Expression : fatal error [26.07.22 16:46:53.161] [error]Function : CHudItem::animGet [26.07.22 16:46:53.161] [error]File : HudItem.cpp [26.07.22 16:46:53.161] [error]Line : 318 [26.07.22 16:46:53.161] [error]Description : <no expression> [26.07.22 16:46:53.161] [error]Arguments : ENGINE Crush! See log for detail. [26.07.22 16:46:53.161] [26.07.22 16:46:53.161] [26.07.22 16:46:53.161] stack trace: [26.07.22 16:46:53.161] Вылетает после выхода из подземки Агр где крот. когда взял РКБУ-86. Как решить ? Поделиться этим сообщением Ссылка на сообщение