aksell228 0 Опубликовано 28 Августа 2022 У меня весит квест Калинина на тепловизоры,шерстюк исчез почему то с агропрома,днём его нет,на военной базе тоже нету,куда он мог деться? Поделиться этим сообщением Ссылка на сообщение
aksell228 0 Опубликовано 28 Августа 2022 @Кантор после скачивания показометра появился шерстюк,но тут возникла проблема ещё одна,почему при лутании крысюка,вылетает игра,после того как бармен ему разрешил в бар,я говорю с крысюком,он становится врагом,убиваю его,начинаю лутать,3 секунды и краш,не знаешь как решить? Поделиться этим сообщением Ссылка на сообщение
aksell228 0 Опубликовано 28 Августа 2022 @shahvkit полностью удалил папку Mods gamedata unpack,теперь даже сохранение не грузится Поделиться этим сообщением Ссылка на сообщение
aksell228 0 Опубликовано 28 Августа 2022 (изменено) 28 минут назад, aksell228 сказал: @shahvkit полностью удалил папку Mods gamedata unpack,теперь даже сохранение не грузится https://skr.sh/sFeQGZtMYwz вот лог вылета Изменено 28 Августа 2022 пользователем aksell228 Поделиться этим сообщением Ссылка на сообщение
aksell228 0 Опубликовано 28 Августа 2022 17 минут назад, Кантор сказал: @Чабан джунгарский у тебя ачивки Трепло случайно нет? Она блокирует появление цепочек и хомяков. Явно кривая установка правок. А Архара появляется когда Дэн посылает Меченого на Агропром забрать посылку у военных. это не лог вылета, это скриншот ошибки. Лог вылета находится в папке userdata/logs. Самый новый по дате создания. Открой файл блокнотом и запости здесь. Только обязательно под спойлером. Чтобы активировать кнопку спойлера в поле ответа форума, нажми на кнопку с глазиком и вставь туда текст лога вылета. Скрытый текст * Detected CPU: Intel(R) Core(TM) i3-7100 CPU @ 3.90GHz GenuineIntel, F6/M158/S9 * CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2, AVX, AVX2 * CPU cores: [2], threads: [4] Initializing File System... using fs-ltx c:\games\op-2.2\fsgame.ltx CLocatorAPI::_initialize, FS: 82500 files cached, 25108Kb memory used. Init FileSystem 0.981045 sec [28.08.22 19:41:46.115] 'xrCore' build 8402, Feb 7 2022 [28.08.22 19:41:46.115] OP 2.2 Engine ver 2.2a x64 08.02.2022 [28.08.22 19:41:46.115] [28.08.22 19:41:46.770] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default_hud heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ] [28.08.22 19:41:46.797] - Found Inventorys [ alter_dark alter_light alter_medium classic_fly_dark classic_fly_light classic_fly_medium default default_light default_medium homyak_dark homyak_light homyak_medium project_x_dark project_x_light project_x_medium ] [28.08.22 19:41:46.797] Initializing Engine... [28.08.22 19:41:46.799] - Create user-defined param [ amk_option_hud amk_option_mus autochange_difficulty autosave_enable buy_item death_counter dynamic_anoms ext_animations [28.08.22 19:41:46.799] fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound respawn_type user_name ] [28.08.22 19:41:46.799] Loading config for renderer [28.08.22 19:41:46.799] Executing config-script "user.ltx"... [28.08.22 19:41:46.800] [c:\games\op-2.2\userdata\user.ltx] successfully loaded. [28.08.22 19:41:46.800] Starting INPUT device... [28.08.22 19:41:46.887] Loading DLL: xrRender_R1.dll [28.08.22 19:41:46.888] Loading DLL: xrGame.dll [28.08.22 19:41:46.889] 'xrGame' build Feb 7 2022 16:34:07 [28.08.22 19:41:47.096] * [win32]: free[137434528540 K], reserved[4283168 K], committed[141700 K] [28.08.22 19:41:47.096] * [ D3D ]: textures[0 K] [28.08.22 19:41:47.096] * [x-ray]: crt heap[48383 K], process heap[48383 K], game lua[0 K], engine lua[0 K], render[0 K] [28.08.22 19:41:47.096] * [x-ray]: economy: strings[count: 39710, lengths: 1075 K, overhead: 2016 K, saved: 20415 K] [28.08.22 19:41:47.096] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K] [28.08.22 19:41:47.096] Executing config-script "c:\games\op-2.2\gamedata\config\default_controls.ltx"... [28.08.22 19:41:47.097] [c:\games\op-2.2\gamedata\config\default_controls.ltx] successfully loaded. [28.08.22 19:41:47.097] Executing config-script "user.ltx"... [28.08.22 19:41:47.097] Executing config-script "c:\games\op-2.2\gamedata\config\rspec_high.ltx"... [28.08.22 19:41:47.097] [c:\games\op-2.2\gamedata\config\rspec_high.ltx] successfully loaded. [28.08.22 19:41:47.097] Executing config-script "c:\games\op-2.2\gamedata\config\default_controls.ltx"... [28.08.22 19:41:47.097] [c:\games\op-2.2\gamedata\config\default_controls.ltx] successfully loaded. [28.08.22 19:41:47.097] - Maximum allowed affinity mask: 0xF, current: 0xE [28.08.22 19:41:47.097] [c:\games\op-2.2\userdata\user.ltx] successfully loaded. [28.08.22 19:41:47.097] SOUND: OpenAL: enumerate devices... [28.08.22 19:41:47.097] SOUND: OpenAL: EnumerationExtension Present [28.08.22 19:41:47.097] devices OpenAL Soft [28.08.22 19:41:47.097] SOUND: OpenAL: system default SndDevice name is OpenAL Soft [28.08.22 19:41:47.152] SOUND: OpenAL: All available devices: [28.08.22 19:41:47.152] 1. OpenAL Soft, Spec Version 1.1 (default) [28.08.22 19:41:47.152] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1 [28.08.22 19:41:47.164] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft. [28.08.22 19:41:47.167] * sound: EAX 2.0 extension: absent [28.08.22 19:41:47.167] * sound: EAX 2.0 deferred: absent [28.08.22 19:41:47.167] * sound : cache: 65538 kb, 7609 lines, 8820 bpl [28.08.22 19:41:47.176] Starting RENDER device... [28.08.22 19:41:47.255] * GPU [vendor:10DE]-[device:1C82]: NVIDIA GeForce GTX 1050 Ti [28.08.22 19:41:47.255] * GPU driver: 31.0.15.1659 [28.08.22 19:41:47.422] * CREATE: DeviceREF: 1 [28.08.22 19:41:47.422] * Texture memory: 4072 M [28.08.22 19:41:47.422] * DDI-level: 9.0 [28.08.22 19:41:47.511] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [28.08.22 19:41:47.511] * GPU vertex cache: unrecognized, 16 [28.08.22 19:41:47.511] * DVB created: 8192K [28.08.22 19:41:47.512] * DIB created: 512K [28.08.22 19:41:47.698] load time LTX=125 ms [28.08.22 19:41:47.714] count of .thm files=3236 [28.08.22 19:42:04.193] load time THM=16484 ms [28.08.22 19:42:04.193] * distortion: used, dev(30),need(14) [28.08.22 19:42:04.193] * SSample: 1920x1080 [28.08.22 19:42:04.198] * SSample: enabled [28.08.22 19:42:04.292] - r__tf_aniso 4 [28.08.22 19:42:04.292] - r1_tf_mipbias 0. [28.08.22 19:42:04.341] Script debugger succesfully restarted. [28.08.22 19:42:07.567] - Gamedata version: [Сборка 2.2 12.05.2022] [28.08.22 19:42:08.024] Starting engine... [28.08.22 19:42:08.235] GMLib loaded at 210 msec [28.08.22 19:42:08.830] Game_Globals loaded at 595 msec [28.08.22 19:42:09.676] App_Start loaded at 845 msec [28.08.22 19:42:09.797] ui_core loaded at 121 msec [28.08.22 19:42:09.857] Main_Menu loaded at 60 msec [28.08.22 19:42:18.054] * DVB created: 8192K [28.08.22 19:42:18.054] * DIB created: 512K [28.08.22 19:42:18.054] - r__tf_aniso 4 [28.08.22 19:42:18.054] - r1_tf_mipbias 0. [28.08.22 19:42:18.054] * SSample: 1920x1080 [28.08.22 19:42:18.059] * SSample: enabled [28.08.22 19:42:18.059] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [28.08.22 19:42:18.059] * GPU vertex cache: recognized, 24 [28.08.22 19:42:18.059] *** RESET [111 ms] [28.08.22 19:42:18.059] "c:\games\op-2.2\bin\xr_3da.exe" -nointro [28.08.22 19:42:18.059] Begin load [28.08.22 19:42:18.061] * phase time: 0 ms [28.08.22 19:42:18.097] * phase cmem: 260400 K [28.08.22 19:42:18.097] Prefetching objects... [28.08.22 19:42:18.187] * Objects loaded in 0 ms [28.08.22 19:42:27.337] * Models loaded in 9149 ms [28.08.22 19:42:27.377] * Prefetch memory: 730669Kb [28.08.22 19:42:27.380] * phase time: 9318 ms [28.08.22 19:42:27.419] * phase cmem: 978433 K [28.08.22 19:42:27.419] Starting server... [28.08.22 19:42:27.441] - Gamedata version: [Сборка 2.2 12.05.2022] [28.08.22 19:42:27.548] * phase time: 169 ms [28.08.22 19:42:27.588] * phase cmem: 978800 K [28.08.22 19:42:27.588] Loading alife simulator... [28.08.22 19:42:27.589] * phase time: 40 ms [28.08.22 19:42:27.628] * phase cmem: 978804 K [28.08.22 19:42:27.628] Loading savegame... [28.08.22 19:42:27.648] c:\games\op-2.2\userdata\savedgames\krisa.sav save created on DEVELOPER mode! [28.08.22 19:42:27.648] * Loading key-value pairs... [28.08.22 19:42:27.709] * 44 key-value pairs were successfully loaded (0.061s) [28.08.22 19:42:27.709] * Loading spawn registry... [28.08.22 19:42:29.835] * 24511 spawn points were successfully loaded (2.126s) [28.08.22 19:42:29.835] * Loading objects... [28.08.22 19:42:30.418] * 33925 out of 33925 objects were successfully loaded (0.583s) [28.08.22 19:42:31.230] * Loading quick slots data... [28.08.22 19:42:31.230] * Loading pre random queues data... [28.08.22 19:42:31.246] * Start objects on_register'ed... [28.08.22 19:42:32.738] * 33925 objects on_register'ed (1.492s) [28.08.22 19:42:32.739] * Game krisa is successfully loaded from file 'c:\games\op-2.2\userdata\savedgames\krisa.sav' (5.151s) [28.08.22 19:42:32.739] * phase time: 5150 ms [28.08.22 19:42:32.813] * phase cmem: 1152364 K [28.08.22 19:42:32.813] Connecting... [28.08.22 19:42:33.060] MaxPlayers = 32 [28.08.22 19:42:33.075] * phase time: 335 ms [28.08.22 19:42:33.147] * phase cmem: 1170677 K [28.08.22 19:42:33.147] Connecting to... [28.08.22 19:42:33.148] Player not found. New player created. [28.08.22 19:42:33.148] * client : connection accepted - <> [28.08.22 19:42:33.160] * phase time: 84 ms [28.08.22 19:42:33.232] * phase cmem: 1170729 K [28.08.22 19:42:33.232] Reading level info... [28.08.22 19:42:33.250] * phase time: 89 ms [28.08.22 19:42:33.329] * phase cmem: 1170729 K [28.08.22 19:42:33.329] Loading object space... [28.08.22 19:42:34.053] * object space load: 723 ms [28.08.22 19:42:34.054] * phase time: 803 ms [28.08.22 19:42:34.125] * phase cmem: 1254156 K [28.08.22 19:42:34.125] Loading shaders (R1)... [28.08.22 19:42:34.258] * phase time: 204 ms [28.08.22 19:42:34.331] * phase cmem: 1256831 K [28.08.22 19:42:34.331] Loading geometry (R1)... [28.08.22 19:42:34.772] * phase time: 513 ms [28.08.22 19:42:34.846] * phase cmem: 1312631 K [28.08.22 19:42:34.846] Loading visuals (R1)... [28.08.22 19:42:34.930] * phase time: 158 ms [28.08.22 19:42:35.004] * phase cmem: 1318881 K [28.08.22 19:42:35.004] Loading details (R1)... [28.08.22 19:42:35.022] * [DETAILS] VertexConsts(256), Batch(61) [28.08.22 19:42:35.022] * [DETAILS] 40687 v(20), 26352 p [28.08.22 19:42:35.022] * [DETAILS] Batch(61), VB(794K), IB(154K) [28.08.22 19:42:35.023] * phase time: 93 ms [28.08.22 19:42:35.097] * phase cmem: 1319922 K [28.08.22 19:42:35.097] Loading sectors (R1)... [28.08.22 19:42:35.098] * Loading HOM: c:\games\op-2.2\gamedata\levels\l01_escape\level.hom [28.08.22 19:42:35.102] * Loading environment modificator: c:\games\op-2.2\gamedata\levels\l01_escape\level.env_mod [28.08.22 19:42:35.102] * phase time: 77 ms [28.08.22 19:42:35.175] * phase cmem: 1320107 K [28.08.22 19:42:35.175] Loading AI objects... [28.08.22 19:42:35.251] - Loading music tracks from 'l01_escape_musics'... [28.08.22 19:42:35.370] * phase time: 268 ms [28.08.22 19:42:35.445] * phase cmem: 1319928 K [28.08.22 19:42:35.445] Loading PH world... [28.08.22 19:42:35.493] - Game configuring : Started [28.08.22 19:42:35.498] - Game configuring : Finished [28.08.22 19:42:35.764] * phase time: 395 ms [28.08.22 19:42:35.843] * phase cmem: 1373922 K [28.08.22 19:42:35.843] Loading textures... [28.08.22 19:42:40.633] * t-report - base: 1187, 984566 K [28.08.22 19:42:40.633] * t-report - lmap: 10, 10241 K [28.08.22 19:42:40.633] * phase time: 4868 ms [28.08.22 19:42:40.715] * phase cmem: 1669884 K [28.08.22 19:42:40.715] Synchronizing... [28.08.22 19:42:40.716] Save created on [Engine 2.2a x64 08.02.2022] [28.08.22 19:42:40.716] Save date and time [Sun Aug 28 17:54:21 2022] [28.08.22 19:42:40.751] * phase time: 117 ms [28.08.22 19:42:40.832] * phase cmem: 1669906 K [28.08.22 19:42:41.066] * [win32]: free[137432390776 K], reserved[4378100 K], committed[2184532 K] [28.08.22 19:42:41.066] * [ D3D ]: textures[994807 K] [28.08.22 19:42:41.066] * [x-ray]: crt heap[1669484 K], process heap[1669484 K], game lua[195708 K], engine lua[224 K], render[0 K] [28.08.22 19:42:41.066] * [x-ray]: economy: strings[count: 194548, lengths: 10271 K, overhead: 9879 K, saved: 28379 K] [28.08.22 19:42:41.066] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K] [28.08.22 19:42:41.066] Starting measure [28.08.22 19:43:12.239] ~ WARNING CWeapon::net_Spawn invalid ammoElapsed for [wpn_val6770] [25] [20], try to recovery. [28.08.22 19:43:15.193] ~ WARNING CWeapon::net_Spawn invalid ammoElapsed for [wpn_m1891_30] [10] [5], try to recovery. [28.08.22 19:43:15.658] ~ WARNING CWeapon::net_Spawn invalid ammoElapsed for [wpn_ko38] [10] [5], try to recovery. [28.08.22 19:43:18.784] ~ WARNING CWeapon::net_Spawn invalid ammoElapsed for [wpn_obrez_m1891] [10] [5], try to recovery. [28.08.22 19:43:21.181] ~ WARNING CWeapon::net_Spawn invalid ammoElapsed for [wpn_toz106] [10] [4], try to recovery. [28.08.22 19:43:21.368] ~ WARNING CWeapon::net_Spawn invalid ammoElapsed for [wpn_toz106_short] [10] [2], try to recovery. [28.08.22 19:43:32.299] ~ WARNING CWeapon::net_Spawn invalid ammoElapsed for [wpn_usas1246599] [20] [10], try to recovery. [28.08.22 19:43:35.283] [LUA] SCRIPT RUNTIME ERROR [28.08.22 19:43:35.283] [LUA] [string "thirst.upd_for_need_drink()"]:1: attempt to index global 'thirst' (a nil value) [28.08.22 19:43:35.283] [28.08.22 19:43:35.283] FATAL ERROR [28.08.22 19:43:35.283] [28.08.22 19:43:35.283] [error]Expression : fatal error [28.08.22 19:43:35.283] [error]Function : CScriptEngine::lua_error [28.08.22 19:43:35.283] [error]File : script_engine.cpp [28.08.22 19:43:35.283] [error]Line : 79 [28.08.22 19:43:35.283] [error]Description : <no expression> [28.08.22 19:43:35.283] [error]Arguments : LUA error: [string "thirst.upd_for_need_drink()"]:1: attempt to index global 'thirst' (a nil value) [28.08.22 19:43:35.283] [28.08.22 19:43:35.283] stack traceback: [28.08.22 19:43:35.294] [28.08.22 19:43:35.294] [28.08.22 19:43:35.294] stack trace: [28.08.22 19:43:35.294] Только что, aksell228 сказал: Показать * Detected CPU: Intel(R) Core(TM) i3-7100 CPU @ 3.90GHz GenuineIntel, F6/M158/S9 * CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2, AVX, AVX2 * CPU cores: [2], threads: [4] Initializing File System... using fs-ltx c:\games\op-2.2\fsgame.ltx CLocatorAPI::_initialize, FS: 82500 files cached, 25108Kb memory used. Init FileSystem 0.981045 sec [28.08.22 19:41:46.115] 'xrCore' build 8402, Feb 7 2022 [28.08.22 19:41:46.115] OP 2.2 Engine ver 2.2a x64 08.02.2022 [28.08.22 19:41:46.115] [28.08.22 19:41:46.770] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default_hud heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ] [28.08.22 19:41:46.797] - Found Inventorys [ alter_dark alter_light alter_medium classic_fly_dark classic_fly_light classic_fly_medium default default_light default_medium homyak_dark homyak_light homyak_medium project_x_dark project_x_light project_x_medium ] [28.08.22 19:41:46.797] Initializing Engine... [28.08.22 19:41:46.799] - Create user-defined param [ amk_option_hud amk_option_mus autochange_difficulty autosave_enable buy_item death_counter dynamic_anoms ext_animations [28.08.22 19:41:46.799] fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound respawn_type user_name ] [28.08.22 19:41:46.799] Loading config for renderer [28.08.22 19:41:46.799] Executing config-script "user.ltx"... [28.08.22 19:41:46.800] [c:\games\op-2.2\userdata\user.ltx] successfully loaded. [28.08.22 19:41:46.800] Starting INPUT device... [28.08.22 19:41:46.887] Loading DLL: xrRender_R1.dll [28.08.22 19:41:46.888] Loading DLL: xrGame.dll [28.08.22 19:41:46.889] 'xrGame' build Feb 7 2022 16:34:07 [28.08.22 19:41:47.096] * [win32]: free[137434528540 K], reserved[4283168 K], committed[141700 K] [28.08.22 19:41:47.096] * [ D3D ]: textures[0 K] [28.08.22 19:41:47.096] * [x-ray]: crt heap[48383 K], process heap[48383 K], game lua[0 K], engine lua[0 K], render[0 K] [28.08.22 19:41:47.096] * [x-ray]: economy: strings[count: 39710, lengths: 1075 K, overhead: 2016 K, saved: 20415 K] [28.08.22 19:41:47.096] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K] [28.08.22 19:41:47.096] Executing config-script "c:\games\op-2.2\gamedata\config\default_controls.ltx"... [28.08.22 19:41:47.097] [c:\games\op-2.2\gamedata\config\default_controls.ltx] successfully loaded. [28.08.22 19:41:47.097] Executing config-script "user.ltx"... [28.08.22 19:41:47.097] Executing config-script "c:\games\op-2.2\gamedata\config\rspec_high.ltx"... [28.08.22 19:41:47.097] [c:\games\op-2.2\gamedata\config\rspec_high.ltx] successfully loaded. [28.08.22 19:41:47.097] Executing config-script "c:\games\op-2.2\gamedata\config\default_controls.ltx"... [28.08.22 19:41:47.097] [c:\games\op-2.2\gamedata\config\default_controls.ltx] successfully loaded. [28.08.22 19:41:47.097] - Maximum allowed affinity mask: 0xF, current: 0xE [28.08.22 19:41:47.097] [c:\games\op-2.2\userdata\user.ltx] successfully loaded. [28.08.22 19:41:47.097] SOUND: OpenAL: enumerate devices... [28.08.22 19:41:47.097] SOUND: OpenAL: EnumerationExtension Present [28.08.22 19:41:47.097] devices OpenAL Soft [28.08.22 19:41:47.097] SOUND: OpenAL: system default SndDevice name is OpenAL Soft [28.08.22 19:41:47.152] SOUND: OpenAL: All available devices: [28.08.22 19:41:47.152] 1. OpenAL Soft, Spec Version 1.1 (default) [28.08.22 19:41:47.152] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1 [28.08.22 19:41:47.164] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft. [28.08.22 19:41:47.167] * sound: EAX 2.0 extension: absent [28.08.22 19:41:47.167] * sound: EAX 2.0 deferred: absent [28.08.22 19:41:47.167] * sound : cache: 65538 kb, 7609 lines, 8820 bpl [28.08.22 19:41:47.176] Starting RENDER device... [28.08.22 19:41:47.255] * GPU [vendor:10DE]-[device:1C82]: NVIDIA GeForce GTX 1050 Ti [28.08.22 19:41:47.255] * GPU driver: 31.0.15.1659 [28.08.22 19:41:47.422] * CREATE: DeviceREF: 1 [28.08.22 19:41:47.422] * Texture memory: 4072 M [28.08.22 19:41:47.422] * DDI-level: 9.0 [28.08.22 19:41:47.511] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [28.08.22 19:41:47.511] * GPU vertex cache: unrecognized, 16 [28.08.22 19:41:47.511] * DVB created: 8192K [28.08.22 19:41:47.512] * DIB created: 512K [28.08.22 19:41:47.698] load time LTX=125 ms [28.08.22 19:41:47.714] count of .thm files=3236 [28.08.22 19:42:04.193] load time THM=16484 ms [28.08.22 19:42:04.193] * distortion: used, dev(30),need(14) [28.08.22 19:42:04.193] * SSample: 1920x1080 [28.08.22 19:42:04.198] * SSample: enabled [28.08.22 19:42:04.292] - r__tf_aniso 4 [28.08.22 19:42:04.292] - r1_tf_mipbias 0. [28.08.22 19:42:04.341] Script debugger succesfully restarted. [28.08.22 19:42:07.567] - Gamedata version: [Сборка 2.2 12.05.2022] [28.08.22 19:42:08.024] Starting engine... [28.08.22 19:42:08.235] GMLib loaded at 210 msec [28.08.22 19:42:08.830] Game_Globals loaded at 595 msec [28.08.22 19:42:09.676] App_Start loaded at 845 msec [28.08.22 19:42:09.797] ui_core loaded at 121 msec [28.08.22 19:42:09.857] Main_Menu loaded at 60 msec [28.08.22 19:42:18.054] * DVB created: 8192K [28.08.22 19:42:18.054] * DIB created: 512K [28.08.22 19:42:18.054] - r__tf_aniso 4 [28.08.22 19:42:18.054] - r1_tf_mipbias 0. [28.08.22 19:42:18.054] * SSample: 1920x1080 [28.08.22 19:42:18.059] * SSample: enabled [28.08.22 19:42:18.059] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [28.08.22 19:42:18.059] * GPU vertex cache: recognized, 24 [28.08.22 19:42:18.059] *** RESET [111 ms] [28.08.22 19:42:18.059] "c:\games\op-2.2\bin\xr_3da.exe" -nointro [28.08.22 19:42:18.059] Begin load [28.08.22 19:42:18.061] * phase time: 0 ms [28.08.22 19:42:18.097] * phase cmem: 260400 K [28.08.22 19:42:18.097] Prefetching objects... [28.08.22 19:42:18.187] * Objects loaded in 0 ms [28.08.22 19:42:27.337] * Models loaded in 9149 ms [28.08.22 19:42:27.377] * Prefetch memory: 730669Kb [28.08.22 19:42:27.380] * phase time: 9318 ms [28.08.22 19:42:27.419] * phase cmem: 978433 K [28.08.22 19:42:27.419] Starting server... [28.08.22 19:42:27.441] - Gamedata version: [Сборка 2.2 12.05.2022] [28.08.22 19:42:27.548] * phase time: 169 ms [28.08.22 19:42:27.588] * phase cmem: 978800 K [28.08.22 19:42:27.588] Loading alife simulator... [28.08.22 19:42:27.589] * phase time: 40 ms [28.08.22 19:42:27.628] * phase cmem: 978804 K [28.08.22 19:42:27.628] Loading savegame... [28.08.22 19:42:27.648] c:\games\op-2.2\userdata\savedgames\krisa.sav save created on DEVELOPER mode! [28.08.22 19:42:27.648] * Loading key-value pairs... [28.08.22 19:42:27.709] * 44 key-value pairs were successfully loaded (0.061s) [28.08.22 19:42:27.709] * Loading spawn registry... [28.08.22 19:42:29.835] * 24511 spawn points were successfully loaded (2.126s) [28.08.22 19:42:29.835] * Loading objects... [28.08.22 19:42:30.418] * 33925 out of 33925 objects were successfully loaded (0.583s) [28.08.22 19:42:31.230] * Loading quick slots data... [28.08.22 19:42:31.230] * Loading pre random queues data... [28.08.22 19:42:31.246] * Start objects on_register'ed... [28.08.22 19:42:32.738] * 33925 objects on_register'ed (1.492s) [28.08.22 19:42:32.739] * Game krisa is successfully loaded from file 'c:\games\op-2.2\userdata\savedgames\krisa.sav' (5.151s) [28.08.22 19:42:32.739] * phase time: 5150 ms [28.08.22 19:42:32.813] * phase cmem: 1152364 K [28.08.22 19:42:32.813] Connecting... [28.08.22 19:42:33.060] MaxPlayers = 32 [28.08.22 19:42:33.075] * phase time: 335 ms [28.08.22 19:42:33.147] * phase cmem: 1170677 K [28.08.22 19:42:33.147] Connecting to... [28.08.22 19:42:33.148] Player not found. New player created. [28.08.22 19:42:33.148] * client : connection accepted - <> [28.08.22 19:42:33.160] * phase time: 84 ms [28.08.22 19:42:33.232] * phase cmem: 1170729 K [28.08.22 19:42:33.232] Reading level info... [28.08.22 19:42:33.250] * phase time: 89 ms [28.08.22 19:42:33.329] * phase cmem: 1170729 K [28.08.22 19:42:33.329] Loading object space... [28.08.22 19:42:34.053] * object space load: 723 ms [28.08.22 19:42:34.054] * phase time: 803 ms [28.08.22 19:42:34.125] * phase cmem: 1254156 K [28.08.22 19:42:34.125] Loading shaders (R1)... [28.08.22 19:42:34.258] * phase time: 204 ms [28.08.22 19:42:34.331] * phase cmem: 1256831 K [28.08.22 19:42:34.331] Loading geometry (R1)... [28.08.22 19:42:34.772] * phase time: 513 ms [28.08.22 19:42:34.846] * phase cmem: 1312631 K [28.08.22 19:42:34.846] Loading visuals (R1)... [28.08.22 19:42:34.930] * phase time: 158 ms [28.08.22 19:42:35.004] * phase cmem: 1318881 K [28.08.22 19:42:35.004] Loading details (R1)... [28.08.22 19:42:35.022] * [DETAILS] VertexConsts(256), Batch(61) [28.08.22 19:42:35.022] * [DETAILS] 40687 v(20), 26352 p [28.08.22 19:42:35.022] * [DETAILS] Batch(61), VB(794K), IB(154K) [28.08.22 19:42:35.023] * phase time: 93 ms [28.08.22 19:42:35.097] * phase cmem: 1319922 K [28.08.22 19:42:35.097] Loading sectors (R1)... [28.08.22 19:42:35.098] * Loading HOM: c:\games\op-2.2\gamedata\levels\l01_escape\level.hom [28.08.22 19:42:35.102] * Loading environment modificator: c:\games\op-2.2\gamedata\levels\l01_escape\level.env_mod [28.08.22 19:42:35.102] * phase time: 77 ms [28.08.22 19:42:35.175] * phase cmem: 1320107 K [28.08.22 19:42:35.175] Loading AI objects... [28.08.22 19:42:35.251] - Loading music tracks from 'l01_escape_musics'... [28.08.22 19:42:35.370] * phase time: 268 ms [28.08.22 19:42:35.445] * phase cmem: 1319928 K [28.08.22 19:42:35.445] Loading PH world... [28.08.22 19:42:35.493] - Game configuring : Started [28.08.22 19:42:35.498] - Game configuring : Finished [28.08.22 19:42:35.764] * phase time: 395 ms [28.08.22 19:42:35.843] * phase cmem: 1373922 K [28.08.22 19:42:35.843] Loading textures... [28.08.22 19:42:40.633] * t-report - base: 1187, 984566 K [28.08.22 19:42:40.633] * t-report - lmap: 10, 10241 K [28.08.22 19:42:40.633] * phase time: 4868 ms [28.08.22 19:42:40.715] * phase cmem: 1669884 K [28.08.22 19:42:40.715] Synchronizing... [28.08.22 19:42:40.716] Save created on [Engine 2.2a x64 08.02.2022] [28.08.22 19:42:40.716] Save date and time [Sun Aug 28 17:54:21 2022] [28.08.22 19:42:40.751] * phase time: 117 ms [28.08.22 19:42:40.832] * phase cmem: 1669906 K [28.08.22 19:42:41.066] * [win32]: free[137432390776 K], reserved[4378100 K], committed[2184532 K] [28.08.22 19:42:41.066] * [ D3D ]: textures[994807 K] [28.08.22 19:42:41.066] * [x-ray]: crt heap[1669484 K], process heap[1669484 K], game lua[195708 K], engine lua[224 K], render[0 K] [28.08.22 19:42:41.066] * [x-ray]: economy: strings[count: 194548, lengths: 10271 K, overhead: 9879 K, saved: 28379 K] [28.08.22 19:42:41.066] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K] [28.08.22 19:42:41.066] Starting measure [28.08.22 19:43:12.239] ~ WARNING CWeapon::net_Spawn invalid ammoElapsed for [wpn_val6770] [25] [20], try to recovery. [28.08.22 19:43:15.193] ~ WARNING CWeapon::net_Spawn invalid ammoElapsed for [wpn_m1891_30] [10] [5], try to recovery. [28.08.22 19:43:15.658] ~ WARNING CWeapon::net_Spawn invalid ammoElapsed for [wpn_ko38] [10] [5], try to recovery. [28.08.22 19:43:18.784] ~ WARNING CWeapon::net_Spawn invalid ammoElapsed for [wpn_obrez_m1891] [10] [5], try to recovery. [28.08.22 19:43:21.181] ~ WARNING CWeapon::net_Spawn invalid ammoElapsed for [wpn_toz106] [10] [4], try to recovery. [28.08.22 19:43:21.368] ~ WARNING CWeapon::net_Spawn invalid ammoElapsed for [wpn_toz106_short] [10] [2], try to recovery. [28.08.22 19:43:32.299] ~ WARNING CWeapon::net_Spawn invalid ammoElapsed for [wpn_usas1246599] [20] [10], try to recovery. [28.08.22 19:43:35.283] [LUA] SCRIPT RUNTIME ERROR [28.08.22 19:43:35.283] [LUA] [string "thirst.upd_for_need_drink()"]:1: attempt to index global 'thirst' (a nil value) [28.08.22 19:43:35.283] [28.08.22 19:43:35.283] FATAL ERROR [28.08.22 19:43:35.283] [28.08.22 19:43:35.283] [error]Expression : fatal error [28.08.22 19:43:35.283] [error]Function : CScriptEngine::lua_error [28.08.22 19:43:35.283] [error]File : script_engine.cpp [28.08.22 19:43:35.283] [error]Line : 79 [28.08.22 19:43:35.283] [error]Description : <no expression> [28.08.22 19:43:35.283] [error]Arguments : LUA error: [string "thirst.upd_for_need_drink()"]:1: attempt to index global 'thirst' (a nil value) [28.08.22 19:43:35.283] [28.08.22 19:43:35.283] stack traceback: [28.08.22 19:43:35.294] [28.08.22 19:43:35.294] [28.08.22 19:43:35.294] stack trace: [28.08.22 19:43:35.294] @Кантор это?самый последний файл в папке в которой ты сказал Поделиться этим сообщением Ссылка на сообщение
aksell228 0 Опубликовано 28 Августа 2022 1 минуту назад, shahvkit сказал: Это что ещё за папка? Я предложил удалить папку gamedata с установленными правками, если ты их устанавливал, и заново переиграть проблемный игровой момент. правки у меня в JSGME,не в самой gamedata,а в папке MODS 1 Поделиться этим сообщением Ссылка на сообщение
aksell228 0 Опубликовано 28 Августа 2022 @shahvkit Скрытый текст https://stalkerportaal.ru/load/teni_chernobylja_globalnye_modifikacii/op-22-obieedinennyi-pak-22/136-1-0-3438 тут скачивал,и в оп 2,1 там скачивал и играл,но до этого таких проблем не было Поделиться этим сообщением Ссылка на сообщение
aksell228 0 Опубликовано 29 Августа 2022 19 часов назад, shahvkit сказал: Сделать сохранение перед разговором с Крысюком и попробовать переиграть ситуацию не пробовал ? Также, если установлены какие то правки, временно полностью удали папку gamedata, и заново проиграй игровой момент, то есть поговори с Крысюком. а что будет если я скачаю сохранение типа другого и поставлю правки(если у него чистая версия игры) сохранение просто не будет работать или как? Поделиться этим сообщением Ссылка на сообщение
aksell228 0 Опубликовано 10 Сентября 2023 Парни подскажите пожалуйста,если по квесту гостинцы для дружка у меня плоть попала в аномалию,я могу её как то заспавнить,просто если я спавню мясо по квесту,он не засчитывается Поделиться этим сообщением Ссылка на сообщение
aksell228 0 Опубликовано 10 Сентября 2023 @Gogych да я уже понял,а ты не знаешь как её заспавнить или как она называется в спавнере? Поделиться этим сообщением Ссылка на сообщение
aksell228 0 Опубликовано 15 Сентября 2023 Парни подскажите пожалуйста,с чем связан вылет? Скрытый текст * Detected CPU: 12th Gen Intel(R) Core(TM) i5-12400 GenuineIntel, F6/M151/S5 * CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2, AVX, AVX2 * CPU cores: [6], threads: [12] Initializing File System... using fs-ltx c:\games\op-2.2_zc\fsgame.ltx CLocatorAPI::_initialize, FS: 87182 files cached, 27565Kb memory used. Init FileSystem 0.788685 sec [15.09.23 17:07:24.235] 'xrCore' build 8402, Feb 7 2022 [15.09.23 17:07:24.235] OP 2.2 Engine ver 2.2a x64 08.02.2022 [15.09.23 17:07:24.235] [15.09.23 17:07:24.375] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default_hud heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda rodnoi_default_hud serafim stalker_shoc ] [15.09.23 17:07:24.375] - Found Inventorys [ alter_dark alter_light alter_medium classic_fly_dark classic_fly_light classic_fly_medium default default_light default_medium homyak_dark homyak_light homyak_medium project_x_dark project_x_light project_x_medium ] [15.09.23 17:07:24.376] Initializing Engine... [15.09.23 17:07:24.377] - Create user-defined param [ amk_option_hud amk_option_mus autochange_difficulty autosave_enable buy_item death_counter dynamic_anoms ext_animations [15.09.23 17:07:24.377] fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound respawn_type user_name ] [15.09.23 17:07:24.377] Starting INPUT device... [15.09.23 17:07:24.382] Loading DLL: xrRender_R2.dll [15.09.23 17:07:24.414] Loading DLL: xrGame.dll [15.09.23 17:07:24.416] 'xrGame' build Feb 7 2022 16:34:07 [15.09.23 17:07:24.436] * [win32]: free[137434525248 K], reserved[4280500 K], committed[147660 K] [15.09.23 17:07:24.436] * [ D3D ]: textures[0 K] [15.09.23 17:07:24.436] * [x-ray]: crt heap[52386 K], process heap[52386 K], game lua[0 K], engine lua[0 K], render[0 K] [15.09.23 17:07:24.436] * [x-ray]: economy: strings[count: 40449, lengths: 1091 K, overhead: 2054 K, saved: 20498 K] [15.09.23 17:07:24.436] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K] [15.09.23 17:07:24.436] Executing config-script "c:\games\op-2.2_zc\gamedata\config\default_controls.ltx"... [15.09.23 17:07:24.437] [c:\games\op-2.2_zc\gamedata\config\default_controls.ltx] successfully loaded. [15.09.23 17:07:24.437] Executing config-script "user.ltx"... [15.09.23 17:07:24.437] Executing config-script "c:\games\op-2.2_zc\gamedata\config\rspec_extreme.ltx"... [15.09.23 17:07:24.437] [c:\games\op-2.2_zc\gamedata\config\rspec_extreme.ltx] successfully loaded. [15.09.23 17:07:24.437] Executing config-script "c:\games\op-2.2_zc\gamedata\config\default_controls.ltx"... [15.09.23 17:07:24.437] [c:\games\op-2.2_zc\gamedata\config\default_controls.ltx] successfully loaded. [15.09.23 17:07:24.437] - Maximum allowed affinity mask: 0xFFF, current: 0x3E [15.09.23 17:07:24.437] [c:\games\op-2.2_zc\userdata\user.ltx] successfully loaded. [15.09.23 17:07:24.437] SOUND: OpenAL: enumerate devices... [15.09.23 17:07:24.437] SOUND: OpenAL: EnumerationExtension Present [15.09.23 17:07:24.437] devices OpenAL Soft [15.09.23 17:07:24.437] SOUND: OpenAL: system default SndDevice name is OpenAL Soft [15.09.23 17:07:24.455] SOUND: OpenAL: All available devices: [15.09.23 17:07:24.455] 1. OpenAL Soft, Spec Version 1.1 (default) [15.09.23 17:07:24.455] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1 [15.09.23 17:07:24.458] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft. [15.09.23 17:07:24.460] * sound: EAX 2.0 extension: absent [15.09.23 17:07:24.460] * sound: EAX 2.0 deferred: absent [15.09.23 17:07:24.460] * sound : cache: 32773 kb, 3805 lines, 8820 bpl [15.09.23 17:07:24.464] Starting RENDER device... [15.09.23 17:07:24.494] * GPU [vendor:10DE]-[device:2489]: NVIDIA GeForce RTX 3060 Ti [15.09.23 17:07:24.494] * GPU driver: 31.0.15.3713 [15.09.23 17:07:24.549] * CREATE: DeviceREF: 1 [15.09.23 17:07:24.549] * Texture memory: 4072 M [15.09.23 17:07:24.549] * DDI-level: 9.0 [15.09.23 17:07:24.555] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [15.09.23 17:07:24.555] * GPU vertex cache: unrecognized, 16 [15.09.23 17:07:24.556] * DVB created: 8192K [15.09.23 17:07:24.556] * DIB created: 512K [15.09.23 17:07:24.559] Version conflict in shader [def_shaders\def_aref]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [15.09.23 17:07:24.559] Version conflict in shader [def_shaders\def_aref_noblend]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [15.09.23 17:07:24.560] Version conflict in shader [def_shaders\def_aref_v]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [15.09.23 17:07:24.560] Version conflict in shader [def_shaders\def_trans]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [15.09.23 17:07:24.560] Version conflict in shader [def_shaders\def_trans_v]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [15.09.23 17:07:24.560] Version conflict in shader [def_shaders\def_trans_v_tuchi]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [15.09.23 17:07:24.560] Version conflict in shader [def_shaders\lod_old]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [15.09.23 17:07:24.560] Renderer doesn't support blender 'effects\shadow_world' [15.09.23 17:07:24.560] Version conflict in shader [effects\watertest-1]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [15.09.23 17:07:24.598] load time LTX=38 ms [15.09.23 17:07:24.604] count of .thm files=4361 [15.09.23 17:07:24.646] load time THM=47 ms [15.09.23 17:07:24.646] * NULLRT supported [15.09.23 17:07:24.646] * ...and used [15.09.23 17:07:24.646] * HWDST/PCF supported and used [15.09.23 17:07:24.646] * NV-DBT supported and used [15.09.23 17:07:24.863] - r__tf_aniso 16 [15.09.23 17:07:24.863] - r2_tf_mipbias 0. [15.09.23 17:07:24.929] Script debugger succesfully restarted. [15.09.23 17:07:26.083] - Gamedata version: [Сборка "Zlobnogo chitera" ver.7.12 12.08.2023 lexa.3012] [15.09.23 17:07:26.130] Starting engine... [15.09.23 17:07:26.168] GMLib loaded at 36 msec [15.09.23 17:07:26.396] Game_Globals loaded at 228 msec [15.09.23 17:07:26.517] App_Start loaded at 121 msec [15.09.23 17:07:26.524] ui_core loaded at 7 msec [15.09.23 17:07:26.558] Main_Menu loaded at 34 msec [15.09.23 17:07:34.250] * DVB created: 8192K [15.09.23 17:07:34.250] * DIB created: 512K [15.09.23 17:07:34.391] - r__tf_aniso 16 [15.09.23 17:07:34.391] - r2_tf_mipbias 0. [15.09.23 17:07:34.391] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [15.09.23 17:07:34.391] * GPU vertex cache: recognized, 24 [15.09.23 17:07:34.391] *** RESET [163 ms] [15.09.23 17:07:34.391] "c:\games\op-2.2_zc\bin\xr_3da.exe" -nointro -no_staging -external -noshadows -r2_sun_shafts high -r2_soft_particles [15.09.23 17:07:34.391] Begin load [15.09.23 17:07:34.393] * phase time: 0 ms [15.09.23 17:07:34.415] * phase cmem: 276480 K [15.09.23 17:07:34.415] Prefetching objects... [15.09.23 17:07:34.446] * Objects loaded in 0 ms [15.09.23 17:07:36.019] * Models loaded in 1573 ms [15.09.23 17:07:36.043] * Prefetch memory: 778940Kb [15.09.23 17:07:36.045] * phase time: 1652 ms [15.09.23 17:07:36.068] * phase cmem: 1055311 K [15.09.23 17:07:36.068] Starting server... [15.09.23 17:07:36.110] - Gamedata version: [Сборка "Zlobnogo chitera" ver.7.12 12.08.2023 lexa.3012] [15.09.23 17:07:36.130] * phase time: 85 ms [15.09.23 17:07:36.154] * phase cmem: 1053678 K [15.09.23 17:07:36.154] Loading alife simulator... [15.09.23 17:07:36.155] * phase time: 24 ms [15.09.23 17:07:36.178] * phase cmem: 1053670 K [15.09.23 17:07:36.178] Loading savegame... [15.09.23 17:07:36.212] c:\games\op-2.2_zc\userdata\savedgames\61.sav save created on DEVELOPER mode! [15.09.23 17:07:36.212] * Loading key-value pairs... [15.09.23 17:07:36.286] * 109 key-value pairs were successfully loaded (0.074s) [15.09.23 17:07:36.286] * Loading spawn registry... [15.09.23 17:07:37.442] * 24708 spawn points were successfully loaded (1.147s) [15.09.23 17:07:37.443] * Loading objects... [15.09.23 17:07:37.991] * 41663 out of 41663 objects were successfully loaded (0.548s) [15.09.23 17:07:39.207] * Loading quick slots data... [15.09.23 17:07:39.207] * Loading pre random queues data... [15.09.23 17:07:39.220] * Start objects on_register'ed... [15.09.23 17:07:40.946] * 41663 objects on_register'ed (1.726s) [15.09.23 17:07:40.947] * Game 61 is successfully loaded from file 'c:\games\op-2.2_zc\userdata\savedgames\61.sav' (4.793s) [15.09.23 17:07:40.947] * phase time: 4792 ms [15.09.23 17:07:41.006] * phase cmem: 1440312 K [15.09.23 17:07:41.006] Connecting... [15.09.23 17:07:41.037] MaxPlayers = 32 [15.09.23 17:07:41.078] * phase time: 130 ms [15.09.23 17:07:41.136] * phase cmem: 1444074 K [15.09.23 17:07:41.136] Connecting to... [15.09.23 17:07:41.138] Player not found. New player created. [15.09.23 17:07:41.138] * client : connection accepted - <> [15.09.23 17:07:41.154] * phase time: 76 ms [15.09.23 17:07:41.213] * phase cmem: 1444126 K [15.09.23 17:07:41.213] Reading level info... [15.09.23 17:07:41.249] * phase time: 95 ms [15.09.23 17:07:41.308] * phase cmem: 1448461 K [15.09.23 17:07:41.308] Loading object space... [15.09.23 17:07:41.794] * object space load: 485 ms [15.09.23 17:07:41.794] * phase time: 544 ms [15.09.23 17:07:41.852] * phase cmem: 1573040 K [15.09.23 17:07:41.852] Loading shaders (R2)... [15.09.23 17:07:42.000] * phase time: 206 ms [15.09.23 17:07:42.059] * phase cmem: 1575432 K [15.09.23 17:07:42.059] Loading geometry (R2)... [15.09.23 17:07:42.617] * phase time: 616 ms [15.09.23 17:07:42.677] * phase cmem: 1671775 K [15.09.23 17:07:42.677] Loading visuals (R2)... [15.09.23 17:07:42.701] * phase time: 84 ms [15.09.23 17:07:42.762] * phase cmem: 1679804 K [15.09.23 17:07:42.762] Loading details (R2)... [15.09.23 17:07:42.782] * [DETAILS] VertexConsts(256), Batch(61) [15.09.23 17:07:42.782] * [DETAILS] 40687 v(20), 26352 p [15.09.23 17:07:42.782] * [DETAILS] Batch(61), VB(794K), IB(154K) [15.09.23 17:07:42.783] * phase time: 81 ms [15.09.23 17:07:42.843] * phase cmem: 1683630 K [15.09.23 17:07:42.843] Loading sectors (R2)... [15.09.23 17:07:42.845] * Loading HOM: c:\games\op-2.2_zc\gamedata\levels\l11_pripyat\level.hom [15.09.23 17:07:42.850] * Loading environment modificator: c:\games\op-2.2_zc\gamedata\levels\l11_pripyat\level.env_mod [15.09.23 17:07:42.850] * phase time: 66 ms [15.09.23 17:07:42.910] * phase cmem: 1684202 K [15.09.23 17:07:42.910] Loading AI objects... [15.09.23 17:07:42.911] - Loading music tracks from 'l11_pripyat_musics'... [15.09.23 17:07:42.924] * phase time: 74 ms [15.09.23 17:07:42.985] * phase cmem: 1679674 K [15.09.23 17:07:42.985] Loading PH world... [15.09.23 17:07:43.016] - Game configuring : Started [15.09.23 17:07:43.019] - Game configuring : Finished [15.09.23 17:07:43.098] * phase time: 173 ms [15.09.23 17:07:43.162] * phase cmem: 1734298 K [15.09.23 17:07:43.162] Loading textures... [15.09.23 17:07:55.110] * t-report - base: 1695, 2917714 K [15.09.23 17:07:55.110] * t-report - lmap: 7, 7168 K [15.09.23 17:07:55.110] * phase time: 12012 ms [15.09.23 17:07:55.180] * phase cmem: 3946616 K [15.09.23 17:07:55.180] Synchronizing... [15.09.23 17:07:55.180] Save created on [Engine 2.2a x64 08.02.2022] [15.09.23 17:07:55.180] Save date and time [Fri Sep 15 16:45:16 2023] [15.09.23 17:07:55.200] * phase time: 90 ms [15.09.23 17:07:55.268] * phase cmem: 3946628 K [15.09.23 17:07:55.504] * [win32]: free[137429855868 K], reserved[4385788 K], committed[4711752 K] [15.09.23 17:07:55.504] * [ D3D ]: textures[2924883 K] [15.09.23 17:07:55.504] * [x-ray]: crt heap[3946144 K], process heap[3946144 K], game lua[379333 K], engine lua[197 K], render[0 K] [15.09.23 17:07:55.504] * [x-ray]: economy: strings[count: 211333, lengths: 12412 K, overhead: 10731 K, saved: 32430 K] [15.09.23 17:07:55.504] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K] [15.09.23 17:07:55.504] Starting measure [15.09.23 17:08:09.454] * MEMORY USAGE: 4767823 K [15.09.23 17:08:17.231] * Saving spawns... [15.09.23 17:08:17.232] * Saving objects... [15.09.23 17:08:17.352] * 41668 objects are successfully saved [15.09.23 17:08:17.361] * Saving key-value pairs... [15.09.23 17:08:17.399] * 109 key-value pairs were successfully saved [15.09.23 17:08:17.399] * Saving quick slots data... [15.09.23 17:08:17.399] * Saving pre random queues data... [15.09.23 17:08:17.476] * Game День 40. 19.50. Центральная Припять.sav is successfully saved to file 'c:\games\op-2.2_zc\userdata\savedgames\День 40. 19.50. Центральная Припять.sav' [15.09.23 17:08:39.778] * Saving spawns... [15.09.23 17:08:39.779] * Saving objects... [15.09.23 17:08:39.899] * 41669 objects are successfully saved [15.09.23 17:08:39.908] * Saving key-value pairs... [15.09.23 17:08:39.944] * 109 key-value pairs were successfully saved [15.09.23 17:08:39.944] * Saving quick slots data... [15.09.23 17:08:39.944] * Saving pre random queues data... [15.09.23 17:08:40.021] * Game 1_autosave.sav is successfully saved to file 'c:\games\op-2.2_zc\userdata\savedgames\1_autosave.sav' [15.09.23 17:08:40.028] - Disconnect [15.09.23 17:08:43.553] - Destroying level [15.09.23 17:08:44.023] * DVB created: 8192K [15.09.23 17:08:44.024] * DIB created: 512K [15.09.23 17:08:44.246] - r__tf_aniso 16 [15.09.23 17:08:44.246] - r2_tf_mipbias 0. [15.09.23 17:08:44.246] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [15.09.23 17:08:44.246] * GPU vertex cache: recognized, 24 [15.09.23 17:08:44.246] *** RESET [289 ms] [15.09.23 17:08:44.247] "c:\games\op-2.2_zc\bin\xr_3da.exe" -nointro -no_staging -external -noshadows -r2_sun_shafts high -r2_soft_particles [15.09.23 17:08:44.247] Begin load [15.09.23 17:08:44.286] * phase time: 0 ms [15.09.23 17:08:44.374] * phase cmem: 1454935 K [15.09.23 17:08:44.374] Starting server... [15.09.23 17:08:44.462] - Gamedata version: [Сборка "Zlobnogo chitera" ver.7.12 12.08.2023 lexa.3012] [15.09.23 17:08:44.482] * phase time: 195 ms [15.09.23 17:08:44.567] * phase cmem: 1455068 K [15.09.23 17:08:44.567] Loading alife simulator... [15.09.23 17:08:44.568] * phase time: 86 ms [15.09.23 17:08:44.668] * phase cmem: 1455069 K [15.09.23 17:08:44.668] Loading savegame... [15.09.23 17:08:44.706] c:\games\op-2.2_zc\userdata\savedgames\1_autosave.sav save created on DEVELOPER mode! [15.09.23 17:08:44.706] * Loading key-value pairs... [15.09.23 17:08:44.772] * 109 key-value pairs were successfully loaded (0.066s) [15.09.23 17:08:44.772] * Loading spawn registry... [15.09.23 17:08:45.849] * 24708 spawn points were successfully loaded (1.068s) [15.09.23 17:08:45.850] * Loading objects... [15.09.23 17:08:46.380] * 41669 out of 41669 objects were successfully loaded (0.531s) [15.09.23 17:08:47.562] * Loading quick slots data... [15.09.23 17:08:47.562] * Loading pre random queues data... [15.09.23 17:08:47.574] * Start objects on_register'ed... [15.09.23 17:08:49.177] * 41669 objects on_register'ed (1.603s) [15.09.23 17:08:49.178] * Game 1_autosave is successfully loaded from file 'c:\games\op-2.2_zc\userdata\savedgames\1_autosave.sav' (4.612s) [15.09.23 17:08:49.178] * phase time: 4610 ms [15.09.23 17:08:49.281] * phase cmem: 1711157 K [15.09.23 17:08:49.281] Connecting... [15.09.23 17:08:49.281] MaxPlayers = 32 [15.09.23 17:08:49.317] * phase time: 137 ms [15.09.23 17:08:49.422] * phase cmem: 1711158 K [15.09.23 17:08:49.422] Connecting to... [15.09.23 17:08:49.423] Player not found. New player created. [15.09.23 17:08:49.423] * client : connection accepted - <> [15.09.23 17:08:49.441] * phase time: 123 ms [15.09.23 17:08:49.545] * phase cmem: 1711209 K [15.09.23 17:08:49.545] Reading level info... [15.09.23 17:08:49.549] * phase time: 108 ms [15.09.23 17:08:49.652] * phase cmem: 1711936 K [15.09.23 17:08:49.652] Loading object space... [15.09.23 17:08:49.726] * object space load: 74 ms [15.09.23 17:08:49.726] * phase time: 176 ms [15.09.23 17:08:49.828] * phase cmem: 1736917 K [15.09.23 17:08:49.828] Loading shaders (R2)... [15.09.23 17:08:49.997] * phase time: 270 ms [15.09.23 17:08:50.100] * phase cmem: 1738661 K [15.09.23 17:08:50.100] Loading geometry (R2)... [15.09.23 17:08:50.301] * phase time: 303 ms [15.09.23 17:08:50.403] * phase cmem: 1774240 K [15.09.23 17:08:50.403] Loading visuals (R2)... [15.09.23 17:08:50.407] * phase time: 107 ms [15.09.23 17:08:50.509] * phase cmem: 1774733 K [15.09.23 17:08:50.510] Loading details (R2)... [15.09.23 17:08:50.531] * [DETAILS] VertexConsts(256), Batch(61) [15.09.23 17:08:50.531] * [DETAILS] 49044 v(20), 30195 p [15.09.23 17:08:50.531] * [DETAILS] Batch(61), VB(957K), IB(176K) [15.09.23 17:08:50.531] * phase time: 123 ms [15.09.23 17:08:50.632] * phase cmem: 1776177 K [15.09.23 17:08:50.632] Loading sectors (R2)... [15.09.23 17:08:50.632] * Loading HOM: c:\games\op-2.2_zc\gamedata\levels\lost_village\level.hom [15.09.23 17:08:50.634] * phase time: 101 ms [15.09.23 17:08:50.734] * phase cmem: 1776329 K [15.09.23 17:08:50.734] Loading AI objects... [15.09.23 17:08:50.734] - Loading music tracks from 'lost_village_musics'... [15.09.23 17:08:50.748] * phase time: 114 ms [15.09.23 17:08:50.851] * phase cmem: 1775576 K [15.09.23 17:08:50.851] Loading PH world... [15.09.23 17:08:50.874] - Game configuring : Started [15.09.23 17:08:50.877] - Game configuring : Finished [15.09.23 17:08:50.883] * phase time: 134 ms [15.09.23 17:08:50.990] * phase cmem: 1819227 K [15.09.23 17:08:50.990] Loading textures... [15.09.23 17:08:55.339] * t-report - base: 1370, 2209292 K [15.09.23 17:08:55.339] * t-report - lmap: 7, 7168 K [15.09.23 17:08:55.339] * phase time: 4456 ms [15.09.23 17:08:55.449] * phase cmem: 3146394 K [15.09.23 17:08:55.449] Synchronizing... [15.09.23 17:08:55.449] Save created on [Engine 2.2a x64 08.02.2022] [15.09.23 17:08:55.449] Save date and time [Fri Sep 15 17:08:39 2023] [15.09.23 17:08:55.466] * phase time: 126 ms [15.09.23 17:08:55.576] * phase cmem: 3146394 K [15.09.23 17:08:55.884] * [win32]: free[137429508524 K], reserved[5373884 K], committed[4071000 K] [15.09.23 17:08:55.884] * [ D3D ]: textures[2216461 K] [15.09.23 17:08:55.884] * [x-ray]: crt heap[3145909 K], process heap[3145909 K], game lua[378152 K], engine lua[218 K], render[8406 K] [15.09.23 17:08:55.884] * [x-ray]: economy: strings[count: 220781, lengths: 12810 K, overhead: 11211 K, saved: 45699 K] [15.09.23 17:08:55.884] * [x-ray]: economy: smem[count: 59799, lengths: 33390 K, overhead: 934 K, saved: 14527 K] [15.09.23 17:08:55.884] Starting measure [15.09.23 17:08:59.423] File [scripts\lost_village\village_piligrim.ltx] doesn't exist or doesn't contain section [logic] for [village_piligrim] [15.09.23 17:08:59.423] [LUA] 0 : [C ] execute [15.09.23 17:08:59.423] [LUA] 1 : [Lua] c:\games\op-2.2_zc\gamedata\scripts\_g.script(569) : abort [15.09.23 17:08:59.423] [LUA] 2 : [Lua] c:\games\op-2.2_zc\gamedata\scripts\xr_logic.script(153) : configure_schemes [15.09.23 17:08:59.423] [LUA] 3 : [Lua] c:\games\op-2.2_zc\gamedata\scripts\xr_logic.script(1327) : initialize_obj [15.09.23 17:08:59.423] [LUA] 4 : [Lua] c:\games\op-2.2_zc\gamedata\scripts\xr_gulag.script(1227) : setup_gulag_and_logic_on_spawn [15.09.23 17:08:59.423] [LUA] 5 : [Lua] ...-2.2_zc\gamedata\scripts\binders\bind_stalker.script(81) : [15.09.23 17:08:59.423] [15.09.23 17:08:59.423] FATAL ERROR [15.09.23 17:08:59.423] [15.09.23 17:08:59.423] [error]Expression : fatal error [15.09.23 17:08:59.423] [error]Function : CCC_Crash::Execute [15.09.23 17:08:59.423] [error]File : console_commands.cpp [15.09.23 17:08:59.423] [error]Line : 711 [15.09.23 17:08:59.423] [error]Description : <no expression> [15.09.23 17:08:59.423] [error]Arguments : ENGINE CRASH.See log file for detail! [15.09.23 17:08:59.423] [15.09.23 17:08:59.423] [15.09.23 17:08:59.423] stack trace: [15.09.23 17:08:59.423] Поделиться этим сообщением Ссылка на сообщение