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ОП 2.2: Обсуждение и прохождение


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* Detected CPU: 12th Gen Intel(R) Core(TM) i5-12400F GenuineIntel, F6/M151/S5
* CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2, AVX, AVX2
* CPU cores: [6], threads: [12]
Initializing File System...
using fs-ltx d:\games\op-2.2\fsgame.ltx
CLocatorAPI::_initialize, FS: 85201 files cached, 26373Kb memory used.
Init FileSystem 0.706375 sec
[14.12.23 20:42:51.592] 'xrCore' build 8369, Jan  5 2022
[14.12.23 20:42:51.592] OP 2.2 Engine ver 2.2a x64 09.01.2022
[14.12.23 20:42:51.592] 
[14.12.23 20:42:51.726] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default_hud heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ]
[14.12.23 20:42:51.726] - Found Inventorys [ alter_dark alter_light alter_medium classic_fly_dark classic_fly_light classic_fly_medium default default_light default_medium homyak_dark homyak_light homyak_medium project_x_dark project_x_light project_x_medium ]
[14.12.23 20:42:51.726] Initializing Engine...
[14.12.23 20:42:51.727] - Create user-defined param [ amk_option_hud amk_option_mus autochange_difficulty autosave_enable buy_item death_counter dynamic_anoms ext_animations
[14.12.23 20:42:51.727]  fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound respawn_type user_name ]
[14.12.23 20:42:51.727] Loading  config for renderer 
[14.12.23 20:42:51.727] Executing config-script "user.ltx"...
[14.12.23 20:42:51.727] [d:\games\op-2.2\userdata\user.ltx] successfully loaded.
[14.12.23 20:42:51.727] Starting INPUT device...
[14.12.23 20:42:51.801] Loading DLL: xrRender_R2.dll
[14.12.23 20:42:51.835] Loading DLL: xrGame.dll
[14.12.23 20:42:51.836] 'xrGame' build Dec 31 2021 15:06:57
[14.12.23 20:42:51.853] * [win32]: free[137434514652 K], reserved[4282132 K], committed[156624 K]
[14.12.23 20:42:51.853] * [ D3D ]: textures[0 K]
[14.12.23 20:42:51.853] * [x-ray]: crt heap[51583 K], process heap[51583 K], game lua[0 K], engine lua[0 K], render[0 K]
[14.12.23 20:42:51.853] * [x-ray]: economy: strings[count: 39760, lengths: 1076 K, overhead: 2019 K, saved: 20395 K]
[14.12.23 20:42:51.853] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[14.12.23 20:42:51.853] Executing config-script "d:\games\op-2.2\gamedata\config\default_controls.ltx"...
[14.12.23 20:42:51.854] [d:\games\op-2.2\gamedata\config\default_controls.ltx] successfully loaded.
[14.12.23 20:42:51.854] Executing config-script "user.ltx"...
[14.12.23 20:42:51.854] Executing config-script "d:\games\op-2.2\gamedata\config\rspec_extreme.ltx"...
[14.12.23 20:42:51.854] [d:\games\op-2.2\gamedata\config\rspec_extreme.ltx] successfully loaded.
[14.12.23 20:42:51.854] Executing config-script "d:\games\op-2.2\gamedata\config\default_controls.ltx"...
[14.12.23 20:42:51.854] [d:\games\op-2.2\gamedata\config\default_controls.ltx] successfully loaded.
[14.12.23 20:42:51.854] - Maximum allowed affinity mask: 0xFFF, current: 0xFFE
[14.12.23 20:42:51.854] [d:\games\op-2.2\userdata\user.ltx] successfully loaded.
[14.12.23 20:42:51.854] SOUND: OpenAL: enumerate devices...
[14.12.23 20:42:51.854] SOUND: OpenAL: EnumerationExtension Present
[14.12.23 20:42:51.854] devices OpenAL Soft
[14.12.23 20:42:51.854] SOUND: OpenAL: system  default SndDevice name is OpenAL Soft
[14.12.23 20:42:51.869] SOUND: OpenAL: All available devices:
[14.12.23 20:42:51.869] 1. OpenAL Soft, Spec Version 1.1 (default)
[14.12.23 20:42:51.869] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1
[14.12.23 20:42:51.872] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft.
[14.12.23 20:42:51.874] * sound: EAX 2.0 extension: absent
[14.12.23 20:42:51.874] * sound: EAX 2.0 deferred: absent
[14.12.23 20:42:51.874] * sound : cache: 32773 kb, 3805 lines, 8820 bpl
[14.12.23 20:42:51.883] Starting RENDER device...
[14.12.23 20:42:51.911] * GPU [vendor:10DE]-[device:2487]: NVIDIA GeForce RTX 3060
[14.12.23 20:42:51.911] * GPU driver: 31.0.15.4629
[14.12.23 20:42:51.971] * CREATE: DeviceREF: 1
[14.12.23 20:42:51.971] *     Texture memory: 4072 M
[14.12.23 20:42:51.971] *          DDI-level: 9.0
[14.12.23 20:42:51.973] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[14.12.23 20:42:51.973] * GPU vertex cache: unrecognized, 16
[14.12.23 20:42:51.973] * DVB created: 8192K
[14.12.23 20:42:51.973] * DIB created: 512K
[14.12.23 20:42:51.976]  Version conflict in shader [def_shaders\def_aref]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[14.12.23 20:42:51.978]  Version conflict in shader [def_shaders\def_aref_noblend]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[14.12.23 20:42:51.978]  Version conflict in shader [def_shaders\def_aref_v]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[14.12.23 20:42:51.978]  Version conflict in shader [def_shaders\def_trans]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[14.12.23 20:42:51.978]  Version conflict in shader [def_shaders\def_trans_v]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[14.12.23 20:42:51.978]  Version conflict in shader [def_shaders\def_trans_v_tuchi]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[14.12.23 20:42:51.978]  Version conflict in shader [def_shaders\lod_old]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[14.12.23 20:42:51.978]  Renderer doesn't support blender 'effects\shadow_world'
[14.12.23 20:42:51.978]  Version conflict in shader [effects\watertest-1]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[14.12.23 20:42:52.013] load time LTX=34 ms
[14.12.23 20:42:52.017] count of .thm files=4132
[14.12.23 20:42:52.056] load time THM=44 ms
[14.12.23 20:42:52.056] * NULLRT supported
[14.12.23 20:42:52.056] * ...and used
[14.12.23 20:42:52.056] * HWDST/PCF supported and used
[14.12.23 20:42:52.056] * NV-DBT supported and used
[14.12.23 20:42:52.264] - r__tf_aniso 16
[14.12.23 20:42:52.264] - r2_tf_mipbias 0.
[14.12.23 20:42:52.272] Script debugger succesfully restarted.
[14.12.23 20:42:52.608]  WARNING: duplicate string table id ui_inv_power. Ignoring.
[14.12.23 20:42:53.360] - Gamedata version: [       2.2 15.03.2023]
[14.12.23 20:42:53.408] Starting engine...
[14.12.23 20:42:53.442] GMLib loaded at 33 msec
[14.12.23 20:42:53.676] Game_Globals loaded at 235 msec
[14.12.23 20:42:53.753] App_Start loaded at 76 msec
[14.12.23 20:42:53.759] ui_core loaded at 6 msec
[14.12.23 20:42:53.793] Main_Menu loaded at 32 msec
[14.12.23 20:42:59.465] * DVB created: 8192K
[14.12.23 20:42:59.465] * DIB created: 512K
[14.12.23 20:42:59.602] - r__tf_aniso 16
[14.12.23 20:42:59.602] - r2_tf_mipbias 0.
[14.12.23 20:42:59.602] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[14.12.23 20:42:59.602] * GPU vertex cache: recognized, 24
[14.12.23 20:42:59.602] *** RESET [159 ms]
[14.12.23 20:42:59.603] "d:\games\op-2.2\bin\xr_3da.exe" -nointro
[14.12.23 20:42:59.603] Begin load
[14.12.23 20:42:59.604] * phase time: 0 ms
[14.12.23 20:42:59.625] * phase cmem: 250926 K
[14.12.23 20:42:59.625] Prefetching objects...
[14.12.23 20:42:59.654] * Objects loaded in 0 ms
[14.12.23 20:43:00.083] * Models loaded in 429 ms
[14.12.23 20:43:00.108] * Prefetch memory:  733781Kb
[14.12.23 20:43:00.109] * phase time: 506 ms
[14.12.23 20:43:00.133] * phase cmem: 971938 K
[14.12.23 20:43:00.133] Starting server...
[14.12.23 20:43:00.158] - Gamedata version: [       2.2 15.03.2023]
[14.12.23 20:43:00.178] * phase time: 68 ms
[14.12.23 20:43:00.202] * phase cmem: 969713 K
[14.12.23 20:43:00.202] Loading alife simulator...
[14.12.23 20:43:00.203] * phase time: 24 ms
[14.12.23 20:43:00.227] * phase cmem: 969699 K
[14.12.23 20:43:00.227] Loading savegame...
[14.12.23 20:43:00.249]  d:\games\op-2.2\userdata\savedgames\evgec_quicksave.sav save created on DEVELOPER mode!
[14.12.23 20:43:00.249] * Loading key-value pairs...
[14.12.23 20:43:00.292] * 49 key-value pairs were successfully loaded (0.043s)
[14.12.23 20:43:00.292] * Loading spawn registry...
[14.12.23 20:43:01.355] * 24708 spawn points were successfully loaded (1.063s)
[14.12.23 20:43:01.356] * Loading objects...
[14.12.23 20:43:01.752] * 38600 out of 38600 objects were successfully loaded (0.396s)
[14.12.23 20:43:02.339] * Loading quick slots data...
[14.12.23 20:43:02.339] * Loading pre random queues data...
[14.12.23 20:43:02.350] * Start objects on_register'ed...
[14.12.23 20:43:03.381] * 38600 objects on_register'ed (1.030s)
[14.12.23 20:43:03.381] * Game evgec_quicksave is successfully loaded from file 'd:\games\op-2.2\userdata\savedgames\evgec_quicksave.sav' (3.178s)
[14.12.23 20:43:03.381] * phase time: 3177 ms
[14.12.23 20:43:03.428] * phase cmem: 1216129 K
[14.12.23 20:43:03.428] Connecting...
[14.12.23 20:43:03.442] MaxPlayers = 32
[14.12.23 20:43:03.483] * phase time: 101 ms
[14.12.23 20:43:03.530] * phase cmem: 1231057 K
[14.12.23 20:43:03.530] Connecting to...
[14.12.23 20:43:03.532]  Player not found. New player created.
[14.12.23 20:43:03.532] * client : connection accepted - <>
[14.12.23 20:43:03.547] * phase time: 64 ms
[14.12.23 20:43:03.594] * phase cmem: 1231108 K
[14.12.23 20:43:03.594] Reading level info...
[14.12.23 20:43:03.594] * phase time: 47 ms
[14.12.23 20:43:03.643] * phase cmem: 1231108 K
[14.12.23 20:43:03.643] Loading object space...
[14.12.23 20:43:03.726] * object space load: 83 ms
[14.12.23 20:43:03.726] * phase time: 131 ms
[14.12.23 20:43:03.773] * phase cmem: 1282627 K
[14.12.23 20:43:03.773] Loading shaders (R2)...
[14.12.23 20:43:03.933] * phase time: 207 ms
[14.12.23 20:43:03.980] * phase cmem: 1285062 K
[14.12.23 20:43:03.980] Loading geometry (R2)...
[14.12.23 20:43:04.015] * phase time: 81 ms
[14.12.23 20:43:04.065] * phase cmem: 1349127 K
[14.12.23 20:43:04.065] Loading visuals (R2)...
[14.12.23 20:43:04.076] * phase time: 61 ms
[14.12.23 20:43:04.128] * phase cmem: 1352897 K
[14.12.23 20:43:04.128] Loading details (R2)...
[14.12.23 20:43:04.142] * [DETAILS] VertexConsts(256), Batch(61)
[14.12.23 20:43:04.142] * [DETAILS] 40687 v(20), 26352 p
[14.12.23 20:43:04.142] * [DETAILS] Batch(61), VB(794K), IB(154K)
[14.12.23 20:43:04.143] * phase time: 66 ms
[14.12.23 20:43:04.194] * phase cmem: 1353939 K
[14.12.23 20:43:04.194] Loading sectors (R2)...
[14.12.23 20:43:04.194] * Loading HOM: d:\games\op-2.2\gamedata\levels\l05_bar\level.hom
[14.12.23 20:43:04.196] * Loading environment modificator: d:\games\op-2.2\gamedata\levels\l05_bar\level.env_mod
[14.12.23 20:43:04.196] * phase time: 53 ms
[14.12.23 20:43:04.246] * phase cmem: 1354258 K
[14.12.23 20:43:04.246] Loading AI objects...
[14.12.23 20:43:04.249] * phase time: 53 ms
[14.12.23 20:43:04.301] * phase cmem: 1354231 K
[14.12.23 20:43:04.301] Loading PH world...
[14.12.23 20:43:04.358] - Game configuring : Started 
[14.12.23 20:43:04.363] - Game configuring : Finished 
[14.12.23 20:43:04.426] * phase time: 176 ms
[14.12.23 20:43:04.482] * phase cmem: 1464562 K
[14.12.23 20:43:04.482] Loading textures...
[14.12.23 20:43:05.471] * t-report - base: 1616, 2095861 K
[14.12.23 20:43:05.471] * t-report - lmap: 5, 5120 K
[14.12.23 20:43:05.471] * phase time: 1045 ms
[14.12.23 20:43:05.529] * phase cmem: 2888868 K
[14.12.23 20:43:05.529] Synchronizing...
[14.12.23 20:43:05.529] Save created on [Engine 2.2a x64 09.01.2022]
[14.12.23 20:43:05.529] Save date and time [Thu Dec 14 20:06:38 2023]
[14.12.23 20:43:05.549] * phase time: 78 ms
[14.12.23 20:43:05.609] * phase cmem: 2888870 K
[14.12.23 20:43:05.783] * [win32]: free[137430958604 K], reserved[4396528 K], committed[3598276 K]
[14.12.23 20:43:05.783] * [ D3D ]: textures[2100981 K]
[14.12.23 20:43:05.783] * [x-ray]: crt heap[2888325 K], process heap[2888325 K], game lua[250800 K], engine lua[206 K], render[0 K]
[14.12.23 20:43:05.783] * [x-ray]: economy: strings[count: 199554, lengths: 10836 K, overhead: 10133 K, saved: 29780 K]
[14.12.23 20:43:05.783] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[14.12.23 20:43:05.783] Starting measure
[14.12.23 20:43:16.178]  ALL_SPAWN_FIX release [bar_arena_door_0000][14927]
[14.12.23 20:43:17.152] * MEMORY USAGE: 5576553 K
[14.12.23 20:43:31.704]  [LUA] SCRIPT RUNTIME ERROR
[14.12.23 20:43:31.704]  [LUA] d:\games\op-2.2\gamedata\scripts\snp.script:754: attempt to index global 'se_obj' (a nil value)
[14.12.23 20:43:31.704]  
[14.12.23 20:43:31.704] FATAL ERROR
[14.12.23 20:43:31.704]  
[14.12.23 20:43:31.704] [error]Expression    : fatal error
[14.12.23 20:43:31.704] [error]Function      : CScriptEngine::lua_error
[14.12.23 20:43:31.704] [error]File          : script_engine.cpp
[14.12.23 20:43:31.704] [error]Line          : 79
[14.12.23 20:43:31.704] [error]Description   : <no expression>
[14.12.23 20:43:31.704] [error]Arguments     : LUA error: d:\games\op-2.2\gamedata\scripts\snp.script:754: attempt to index global 'se_obj' (a nil value) 
[14.12.23 20:43:31.704]      
[14.12.23 20:43:31.704] stack traceback: 
[14.12.23 20:43:31.704]  
[14.12.23 20:43:31.704] 
[14.12.23 20:43:31.704] stack trace:
[14.12.23 20:43:31.704] 
 

Всем привет! Подскажите, пожалуйста, кто сможет, из-за чего происходит вылет при первом разговоре с Котобегемотом, когда он выдаёт координаты на тайник. Установлены правки с этого сайта (много правок). Лог прилагаю. Спасибо.

 

Одинокий Волк

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Подскажите, какой лучше файлообменник использовать для загрузки файлов?

Одинокий Волк

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@Купер и @lexa.3012 Здравствуйте! По поводу вчерашнего вопроса на счёт вылета. Посмотрел Ваши ответы, проверил в файле snp.script строки 753 и 754, написаны они правильно. По возможности помогите ещё раз. Все дополнительные файлы прилагаю (gamedata, лог вылета, сохранение и т. д.). По поводу правок, их много, сильно не упрекайте. https://dropmefiles.com/yUDbU.

Изменено пользователем evgecha.yakt

Одинокий Волк

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