evgecha.yakt 0 Опубликовано 14 Декабря 2023 Скрытый текст * Detected CPU: 12th Gen Intel(R) Core(TM) i5-12400F GenuineIntel, F6/M151/S5 * CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2, AVX, AVX2 * CPU cores: [6], threads: [12] Initializing File System... using fs-ltx d:\games\op-2.2\fsgame.ltx CLocatorAPI::_initialize, FS: 85201 files cached, 26373Kb memory used. Init FileSystem 0.706375 sec [14.12.23 20:42:51.592] 'xrCore' build 8369, Jan 5 2022 [14.12.23 20:42:51.592] OP 2.2 Engine ver 2.2a x64 09.01.2022 [14.12.23 20:42:51.592] [14.12.23 20:42:51.726] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default_hud heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ] [14.12.23 20:42:51.726] - Found Inventorys [ alter_dark alter_light alter_medium classic_fly_dark classic_fly_light classic_fly_medium default default_light default_medium homyak_dark homyak_light homyak_medium project_x_dark project_x_light project_x_medium ] [14.12.23 20:42:51.726] Initializing Engine... [14.12.23 20:42:51.727] - Create user-defined param [ amk_option_hud amk_option_mus autochange_difficulty autosave_enable buy_item death_counter dynamic_anoms ext_animations [14.12.23 20:42:51.727] fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound respawn_type user_name ] [14.12.23 20:42:51.727] Loading config for renderer [14.12.23 20:42:51.727] Executing config-script "user.ltx"... [14.12.23 20:42:51.727] [d:\games\op-2.2\userdata\user.ltx] successfully loaded. [14.12.23 20:42:51.727] Starting INPUT device... [14.12.23 20:42:51.801] Loading DLL: xrRender_R2.dll [14.12.23 20:42:51.835] Loading DLL: xrGame.dll [14.12.23 20:42:51.836] 'xrGame' build Dec 31 2021 15:06:57 [14.12.23 20:42:51.853] * [win32]: free[137434514652 K], reserved[4282132 K], committed[156624 K] [14.12.23 20:42:51.853] * [ D3D ]: textures[0 K] [14.12.23 20:42:51.853] * [x-ray]: crt heap[51583 K], process heap[51583 K], game lua[0 K], engine lua[0 K], render[0 K] [14.12.23 20:42:51.853] * [x-ray]: economy: strings[count: 39760, lengths: 1076 K, overhead: 2019 K, saved: 20395 K] [14.12.23 20:42:51.853] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K] [14.12.23 20:42:51.853] Executing config-script "d:\games\op-2.2\gamedata\config\default_controls.ltx"... [14.12.23 20:42:51.854] [d:\games\op-2.2\gamedata\config\default_controls.ltx] successfully loaded. [14.12.23 20:42:51.854] Executing config-script "user.ltx"... [14.12.23 20:42:51.854] Executing config-script "d:\games\op-2.2\gamedata\config\rspec_extreme.ltx"... [14.12.23 20:42:51.854] [d:\games\op-2.2\gamedata\config\rspec_extreme.ltx] successfully loaded. [14.12.23 20:42:51.854] Executing config-script "d:\games\op-2.2\gamedata\config\default_controls.ltx"... [14.12.23 20:42:51.854] [d:\games\op-2.2\gamedata\config\default_controls.ltx] successfully loaded. [14.12.23 20:42:51.854] - Maximum allowed affinity mask: 0xFFF, current: 0xFFE [14.12.23 20:42:51.854] [d:\games\op-2.2\userdata\user.ltx] successfully loaded. [14.12.23 20:42:51.854] SOUND: OpenAL: enumerate devices... [14.12.23 20:42:51.854] SOUND: OpenAL: EnumerationExtension Present [14.12.23 20:42:51.854] devices OpenAL Soft [14.12.23 20:42:51.854] SOUND: OpenAL: system default SndDevice name is OpenAL Soft [14.12.23 20:42:51.869] SOUND: OpenAL: All available devices: [14.12.23 20:42:51.869] 1. OpenAL Soft, Spec Version 1.1 (default) [14.12.23 20:42:51.869] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1 [14.12.23 20:42:51.872] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft. [14.12.23 20:42:51.874] * sound: EAX 2.0 extension: absent [14.12.23 20:42:51.874] * sound: EAX 2.0 deferred: absent [14.12.23 20:42:51.874] * sound : cache: 32773 kb, 3805 lines, 8820 bpl [14.12.23 20:42:51.883] Starting RENDER device... [14.12.23 20:42:51.911] * GPU [vendor:10DE]-[device:2487]: NVIDIA GeForce RTX 3060 [14.12.23 20:42:51.911] * GPU driver: 31.0.15.4629 [14.12.23 20:42:51.971] * CREATE: DeviceREF: 1 [14.12.23 20:42:51.971] * Texture memory: 4072 M [14.12.23 20:42:51.971] * DDI-level: 9.0 [14.12.23 20:42:51.973] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [14.12.23 20:42:51.973] * GPU vertex cache: unrecognized, 16 [14.12.23 20:42:51.973] * DVB created: 8192K [14.12.23 20:42:51.973] * DIB created: 512K [14.12.23 20:42:51.976] Version conflict in shader [def_shaders\def_aref]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [14.12.23 20:42:51.978] Version conflict in shader [def_shaders\def_aref_noblend]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [14.12.23 20:42:51.978] Version conflict in shader [def_shaders\def_aref_v]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [14.12.23 20:42:51.978] Version conflict in shader [def_shaders\def_trans]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [14.12.23 20:42:51.978] Version conflict in shader [def_shaders\def_trans_v]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [14.12.23 20:42:51.978] Version conflict in shader [def_shaders\def_trans_v_tuchi]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [14.12.23 20:42:51.978] Version conflict in shader [def_shaders\lod_old]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [14.12.23 20:42:51.978] Renderer doesn't support blender 'effects\shadow_world' [14.12.23 20:42:51.978] Version conflict in shader [effects\watertest-1]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [14.12.23 20:42:52.013] load time LTX=34 ms [14.12.23 20:42:52.017] count of .thm files=4132 [14.12.23 20:42:52.056] load time THM=44 ms [14.12.23 20:42:52.056] * NULLRT supported [14.12.23 20:42:52.056] * ...and used [14.12.23 20:42:52.056] * HWDST/PCF supported and used [14.12.23 20:42:52.056] * NV-DBT supported and used [14.12.23 20:42:52.264] - r__tf_aniso 16 [14.12.23 20:42:52.264] - r2_tf_mipbias 0. [14.12.23 20:42:52.272] Script debugger succesfully restarted. [14.12.23 20:42:52.608] WARNING: duplicate string table id ui_inv_power. Ignoring. [14.12.23 20:42:53.360] - Gamedata version: [ 2.2 15.03.2023] [14.12.23 20:42:53.408] Starting engine... [14.12.23 20:42:53.442] GMLib loaded at 33 msec [14.12.23 20:42:53.676] Game_Globals loaded at 235 msec [14.12.23 20:42:53.753] App_Start loaded at 76 msec [14.12.23 20:42:53.759] ui_core loaded at 6 msec [14.12.23 20:42:53.793] Main_Menu loaded at 32 msec [14.12.23 20:42:59.465] * DVB created: 8192K [14.12.23 20:42:59.465] * DIB created: 512K [14.12.23 20:42:59.602] - r__tf_aniso 16 [14.12.23 20:42:59.602] - r2_tf_mipbias 0. [14.12.23 20:42:59.602] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [14.12.23 20:42:59.602] * GPU vertex cache: recognized, 24 [14.12.23 20:42:59.602] *** RESET [159 ms] [14.12.23 20:42:59.603] "d:\games\op-2.2\bin\xr_3da.exe" -nointro [14.12.23 20:42:59.603] Begin load [14.12.23 20:42:59.604] * phase time: 0 ms [14.12.23 20:42:59.625] * phase cmem: 250926 K [14.12.23 20:42:59.625] Prefetching objects... [14.12.23 20:42:59.654] * Objects loaded in 0 ms [14.12.23 20:43:00.083] * Models loaded in 429 ms [14.12.23 20:43:00.108] * Prefetch memory: 733781Kb [14.12.23 20:43:00.109] * phase time: 506 ms [14.12.23 20:43:00.133] * phase cmem: 971938 K [14.12.23 20:43:00.133] Starting server... [14.12.23 20:43:00.158] - Gamedata version: [ 2.2 15.03.2023] [14.12.23 20:43:00.178] * phase time: 68 ms [14.12.23 20:43:00.202] * phase cmem: 969713 K [14.12.23 20:43:00.202] Loading alife simulator... [14.12.23 20:43:00.203] * phase time: 24 ms [14.12.23 20:43:00.227] * phase cmem: 969699 K [14.12.23 20:43:00.227] Loading savegame... [14.12.23 20:43:00.249] d:\games\op-2.2\userdata\savedgames\evgec_quicksave.sav save created on DEVELOPER mode! [14.12.23 20:43:00.249] * Loading key-value pairs... [14.12.23 20:43:00.292] * 49 key-value pairs were successfully loaded (0.043s) [14.12.23 20:43:00.292] * Loading spawn registry... [14.12.23 20:43:01.355] * 24708 spawn points were successfully loaded (1.063s) [14.12.23 20:43:01.356] * Loading objects... [14.12.23 20:43:01.752] * 38600 out of 38600 objects were successfully loaded (0.396s) [14.12.23 20:43:02.339] * Loading quick slots data... [14.12.23 20:43:02.339] * Loading pre random queues data... [14.12.23 20:43:02.350] * Start objects on_register'ed... [14.12.23 20:43:03.381] * 38600 objects on_register'ed (1.030s) [14.12.23 20:43:03.381] * Game evgec_quicksave is successfully loaded from file 'd:\games\op-2.2\userdata\savedgames\evgec_quicksave.sav' (3.178s) [14.12.23 20:43:03.381] * phase time: 3177 ms [14.12.23 20:43:03.428] * phase cmem: 1216129 K [14.12.23 20:43:03.428] Connecting... [14.12.23 20:43:03.442] MaxPlayers = 32 [14.12.23 20:43:03.483] * phase time: 101 ms [14.12.23 20:43:03.530] * phase cmem: 1231057 K [14.12.23 20:43:03.530] Connecting to... [14.12.23 20:43:03.532] Player not found. New player created. [14.12.23 20:43:03.532] * client : connection accepted - <> [14.12.23 20:43:03.547] * phase time: 64 ms [14.12.23 20:43:03.594] * phase cmem: 1231108 K [14.12.23 20:43:03.594] Reading level info... [14.12.23 20:43:03.594] * phase time: 47 ms [14.12.23 20:43:03.643] * phase cmem: 1231108 K [14.12.23 20:43:03.643] Loading object space... [14.12.23 20:43:03.726] * object space load: 83 ms [14.12.23 20:43:03.726] * phase time: 131 ms [14.12.23 20:43:03.773] * phase cmem: 1282627 K [14.12.23 20:43:03.773] Loading shaders (R2)... [14.12.23 20:43:03.933] * phase time: 207 ms [14.12.23 20:43:03.980] * phase cmem: 1285062 K [14.12.23 20:43:03.980] Loading geometry (R2)... [14.12.23 20:43:04.015] * phase time: 81 ms [14.12.23 20:43:04.065] * phase cmem: 1349127 K [14.12.23 20:43:04.065] Loading visuals (R2)... [14.12.23 20:43:04.076] * phase time: 61 ms [14.12.23 20:43:04.128] * phase cmem: 1352897 K [14.12.23 20:43:04.128] Loading details (R2)... [14.12.23 20:43:04.142] * [DETAILS] VertexConsts(256), Batch(61) [14.12.23 20:43:04.142] * [DETAILS] 40687 v(20), 26352 p [14.12.23 20:43:04.142] * [DETAILS] Batch(61), VB(794K), IB(154K) [14.12.23 20:43:04.143] * phase time: 66 ms [14.12.23 20:43:04.194] * phase cmem: 1353939 K [14.12.23 20:43:04.194] Loading sectors (R2)... [14.12.23 20:43:04.194] * Loading HOM: d:\games\op-2.2\gamedata\levels\l05_bar\level.hom [14.12.23 20:43:04.196] * Loading environment modificator: d:\games\op-2.2\gamedata\levels\l05_bar\level.env_mod [14.12.23 20:43:04.196] * phase time: 53 ms [14.12.23 20:43:04.246] * phase cmem: 1354258 K [14.12.23 20:43:04.246] Loading AI objects... [14.12.23 20:43:04.249] * phase time: 53 ms [14.12.23 20:43:04.301] * phase cmem: 1354231 K [14.12.23 20:43:04.301] Loading PH world... [14.12.23 20:43:04.358] - Game configuring : Started [14.12.23 20:43:04.363] - Game configuring : Finished [14.12.23 20:43:04.426] * phase time: 176 ms [14.12.23 20:43:04.482] * phase cmem: 1464562 K [14.12.23 20:43:04.482] Loading textures... [14.12.23 20:43:05.471] * t-report - base: 1616, 2095861 K [14.12.23 20:43:05.471] * t-report - lmap: 5, 5120 K [14.12.23 20:43:05.471] * phase time: 1045 ms [14.12.23 20:43:05.529] * phase cmem: 2888868 K [14.12.23 20:43:05.529] Synchronizing... [14.12.23 20:43:05.529] Save created on [Engine 2.2a x64 09.01.2022] [14.12.23 20:43:05.529] Save date and time [Thu Dec 14 20:06:38 2023] [14.12.23 20:43:05.549] * phase time: 78 ms [14.12.23 20:43:05.609] * phase cmem: 2888870 K [14.12.23 20:43:05.783] * [win32]: free[137430958604 K], reserved[4396528 K], committed[3598276 K] [14.12.23 20:43:05.783] * [ D3D ]: textures[2100981 K] [14.12.23 20:43:05.783] * [x-ray]: crt heap[2888325 K], process heap[2888325 K], game lua[250800 K], engine lua[206 K], render[0 K] [14.12.23 20:43:05.783] * [x-ray]: economy: strings[count: 199554, lengths: 10836 K, overhead: 10133 K, saved: 29780 K] [14.12.23 20:43:05.783] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K] [14.12.23 20:43:05.783] Starting measure [14.12.23 20:43:16.178] ALL_SPAWN_FIX release [bar_arena_door_0000][14927] [14.12.23 20:43:17.152] * MEMORY USAGE: 5576553 K [14.12.23 20:43:31.704] [LUA] SCRIPT RUNTIME ERROR [14.12.23 20:43:31.704] [LUA] d:\games\op-2.2\gamedata\scripts\snp.script:754: attempt to index global 'se_obj' (a nil value) [14.12.23 20:43:31.704] [14.12.23 20:43:31.704] FATAL ERROR [14.12.23 20:43:31.704] [14.12.23 20:43:31.704] [error]Expression : fatal error [14.12.23 20:43:31.704] [error]Function : CScriptEngine::lua_error [14.12.23 20:43:31.704] [error]File : script_engine.cpp [14.12.23 20:43:31.704] [error]Line : 79 [14.12.23 20:43:31.704] [error]Description : <no expression> [14.12.23 20:43:31.704] [error]Arguments : LUA error: d:\games\op-2.2\gamedata\scripts\snp.script:754: attempt to index global 'se_obj' (a nil value) [14.12.23 20:43:31.704] [14.12.23 20:43:31.704] stack traceback: [14.12.23 20:43:31.704] [14.12.23 20:43:31.704] [14.12.23 20:43:31.704] stack trace: [14.12.23 20:43:31.704] Всем привет! Подскажите, пожалуйста, кто сможет, из-за чего происходит вылет при первом разговоре с Котобегемотом, когда он выдаёт координаты на тайник. Установлены правки с этого сайта (много правок). Лог прилагаю. Спасибо. Одинокий Волк Поделиться этим сообщением Ссылка на сообщение
evgecha.yakt 0 Опубликовано 14 Декабря 2023 Подскажите, какой лучше файлообменник использовать для загрузки файлов? Одинокий Волк Поделиться этим сообщением Ссылка на сообщение
evgecha.yakt 0 Опубликовано 15 Декабря 2023 (изменено) @Купер и @lexa.3012 Здравствуйте! По поводу вчерашнего вопроса на счёт вылета. Посмотрел Ваши ответы, проверил в файле snp.script строки 753 и 754, написаны они правильно. По возможности помогите ещё раз. Все дополнительные файлы прилагаю (gamedata, лог вылета, сохранение и т. д.). По поводу правок, их много, сильно не упрекайте. https://dropmefiles.com/yUDbU. Изменено 15 Декабря 2023 пользователем evgecha.yakt Одинокий Волк Поделиться этим сообщением Ссылка на сообщение