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ОП 2.2: Обсуждение и прохождение


Рекомендуемые сообщения

2 минуты назад, Hunter-ma121 сказал:

Что делать не знаю

Подойди  к Бурбону, к Доктору и они тебе что-то расскажут интересное про ПДА и не только.

  • Спасибо 1

Мой канал на YouTube algaloff 

Мастерство не пропьешь!

Ссылка на комментарий

@Hunter-ma121 

2 часа назад, algaloff сказал:

Подойди  к Бурбону, к Доктору и они тебе что-то расскажут интересное про ПДА и не только.

Вот тут, кстати, и очень даже пригодится телепорт Альпиниста на крышу и телепорты Доктора на крышах. С них все (или почти все, кажется на кране одна вне поля зрения будет) вражьи глушилки и увидеть, и нейтрализовать относительно легко - с хорошей снайперкой, разумеется.

  • Согласен 1
Ссылка на комментарий

Всем привет,100% вылет при переходе с саркофага в бум,не могу понять причину 

 

Скрытый текст

* Detected CPU: Intel(R) Core(TM) i3-10100 CPU @ 3.60GHz GenuineIntel, F6/M165/S3
* CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2, AVX, AVX2
* CPU cores: [4], threads: [8]
Initializing File System...
using fs-ltx d:\downloads\+Объединённый Пак 2.2 + Компоненты\op-2.2\fsgame.ltx
CLocatorAPI::_initialize, FS: 82740 files cached, 28842Kb memory used.
Init FileSystem 1.325874 sec
[15.03.25 01:26:05.296] 'xrCore' build 8402, Feb  7 2022
[15.03.25 01:26:05.296] OP 2.2 Engine ver 2.2a x64 08.02.2022
[15.03.25 01:26:05.296] 
[15.03.25 01:26:05.461] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default_hud heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ]
[15.03.25 01:26:05.462] - Found Inventorys [ alter_dark alter_light alter_medium classic_fly_dark classic_fly_light classic_fly_medium default default_light default_medium homyak_dark homyak_light homyak_medium project_x_dark project_x_light project_x_medium ]
[15.03.25 01:26:05.462] Initializing Engine...
[15.03.25 01:26:05.463] - Create user-defined param [ amk_option_hud amk_option_mus autochange_difficulty autosave_enable buy_item death_counter dynamic_anoms ext_animations
[15.03.25 01:26:05.463]  fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound respawn_type user_name ]
[15.03.25 01:26:05.463] Loading  config for renderer 
[15.03.25 01:26:05.463] Executing config-script "user.ltx"...
[15.03.25 01:26:05.463] [d:\downloads\+Объединённый Пак 2.2 + Компоненты\op-2.2\userdata\user.ltx] successfully loaded.
[15.03.25 01:26:05.463] Starting INPUT device...
[15.03.25 01:26:05.539] Loading DLL: xrRender_R1.dll
[15.03.25 01:26:05.540] Loading DLL: xrGame.dll
[15.03.25 01:26:05.542] 'xrGame' build Feb  7 2022 16:34:07
[15.03.25 01:26:05.566] * [win32]: free[137434526688 K], reserved[4280592 K], committed[146128 K]
[15.03.25 01:26:05.566] * [ D3D ]: textures[0 K]
[15.03.25 01:26:05.566] * [x-ray]: crt heap[52739 K], process heap[52739 K], game lua[0 K], engine lua[0 K], render[0 K]
[15.03.25 01:26:05.566] * [x-ray]: economy: strings[count: 39720, lengths: 1078 K, overhead: 2017 K, saved: 20417 K]
[15.03.25 01:26:05.566] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[15.03.25 01:26:05.566] Executing config-script "d:\downloads\+Объединённый Пак 2.2 + Компоненты\op-2.2\gamedata\config\default_controls.ltx"...
[15.03.25 01:26:05.566] [d:\downloads\+Объединённый Пак 2.2 + Компоненты\op-2.2\gamedata\config\default_controls.ltx] successfully loaded.
[15.03.25 01:26:05.566] Executing config-script "user.ltx"...
[15.03.25 01:26:05.567] Executing config-script "d:\downloads\+Объединённый Пак 2.2 + Компоненты\op-2.2\gamedata\config\rspec_low.ltx"...
[15.03.25 01:26:05.567] [d:\downloads\+Объединённый Пак 2.2 + Компоненты\op-2.2\gamedata\config\rspec_low.ltx] successfully loaded.
[15.03.25 01:26:05.567] Executing config-script "d:\downloads\+Объединённый Пак 2.2 + Компоненты\op-2.2\gamedata\config\default_controls.ltx"...
[15.03.25 01:26:05.567] [d:\downloads\+Объединённый Пак 2.2 + Компоненты\op-2.2\gamedata\config\default_controls.ltx] successfully loaded.
[15.03.25 01:26:05.567] - Maximum allowed affinity mask: 0xFF, current: 0xFE
[15.03.25 01:26:05.567] [d:\downloads\+Объединённый Пак 2.2 + Компоненты\op-2.2\userdata\user.ltx] successfully loaded.
[15.03.25 01:26:05.567] SOUND: OpenAL: enumerate devices...
[15.03.25 01:26:05.567] SOUND: OpenAL: EnumerationExtension Present
[15.03.25 01:26:05.567] devices OpenAL Soft
[15.03.25 01:26:05.567] SOUND: OpenAL: system  default SndDevice name is OpenAL Soft
[15.03.25 01:26:05.632] SOUND: OpenAL: All available devices:
[15.03.25 01:26:05.632] 1. OpenAL Soft, Spec Version 1.1 (default)
[15.03.25 01:26:05.632] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1
[15.03.25 01:26:05.648] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft.
[15.03.25 01:26:05.650] * sound: EAX 2.0 extension: absent
[15.03.25 01:26:05.650] * sound: EAX 2.0 deferred: absent
[15.03.25 01:26:05.650] * sound : cache: 49155 kb, 5707 lines, 8820 bpl
[15.03.25 01:26:05.658] Starting RENDER device...
[15.03.25 01:26:05.669] * GPU [vendor:1002]-[device:699F]: Radeon RX550/550 Series
[15.03.25 01:26:05.669] * GPU driver: 31.0.12029.10015
[15.03.25 01:26:06.719] * CREATE: DeviceREF: 1
[15.03.25 01:26:06.719] *     Texture memory: 4081 M
[15.03.25 01:26:06.719] *          DDI-level: 9.0
[15.03.25 01:26:06.771] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[15.03.25 01:26:06.771] * GPU vertex cache: unrecognized, 16
[15.03.25 01:26:06.771] * DVB created: 8192K
[15.03.25 01:26:06.771] * DIB created: 512K
[15.03.25 01:26:06.929] load time LTX=66 ms
[15.03.25 01:26:06.936] count of .thm files=3236
[15.03.25 01:26:21.042] load time THM=14112 ms
[15.03.25 01:26:21.042] * distortion: used, dev(30),need(14)
[15.03.25 01:26:21.042] * SSample: 1440x900
[15.03.25 01:26:21.046] * SSample: enabled
[15.03.25 01:26:21.345] - r__tf_aniso 2
[15.03.25 01:26:21.345] - r1_tf_mipbias 0.5
[15.03.25 01:26:21.392] Script debugger succesfully restarted.
[15.03.25 01:26:23.516] - Gamedata version: [Сборка 2.2 15.03.2023]
[15.03.25 01:26:23.793] Starting engine...
[15.03.25 01:26:24.031] GMLib loaded at 238 msec
[15.03.25 01:26:24.640] Game_Globals loaded at 608 msec
[15.03.25 01:26:25.619] App_Start loaded at 978 msec
[15.03.25 01:26:25.716] ui_core loaded at 97 msec
[15.03.25 01:26:25.872] Main_Menu loaded at 155 msec
[15.03.25 01:26:31.718] * DVB created: 8192K
[15.03.25 01:26:31.718] * DIB created: 512K
[15.03.25 01:26:31.718] - r__tf_aniso 2
[15.03.25 01:26:31.718] - r1_tf_mipbias 0.5
[15.03.25 01:26:31.718] * SSample: 1440x900
[15.03.25 01:26:31.722] * SSample: enabled
[15.03.25 01:26:31.722] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[15.03.25 01:26:31.722] * GPU vertex cache: unrecognized, 16
[15.03.25 01:26:31.722] *** RESET [108 ms]
[15.03.25 01:26:31.722] "d:\downloads\+Объединённый Пак 2.2 + Компоненты\op-2.2\bin\xr_3da.exe" -nointro
[15.03.25 01:26:31.722] Begin load
[15.03.25 01:26:31.723] * phase time: 0 ms
[15.03.25 01:26:31.756] * phase cmem: 260829 K
[15.03.25 01:26:31.756] Prefetching objects...
[15.03.25 01:26:31.793] * Objects loaded in 0 ms
[15.03.25 01:26:40.910] * Models loaded in 9116 ms
[15.03.25 01:26:40.946] * Prefetch memory:  668622Kb
[15.03.25 01:26:40.948] * phase time: 9224 ms
[15.03.25 01:26:40.982] * phase cmem: 919476 K
[15.03.25 01:26:40.982] Starting server...
[15.03.25 01:26:41.006] - Gamedata version: [Сборка 2.2 15.03.2023]
[15.03.25 01:26:41.051] * phase time: 102 ms
[15.03.25 01:26:41.085] * phase cmem: 917326 K
[15.03.25 01:26:41.085] Loading alife simulator...
[15.03.25 01:26:41.086] * phase time: 35 ms
[15.03.25 01:26:41.121] * phase cmem: 917330 K
[15.03.25 01:26:41.121] Loading savegame...
[15.03.25 01:26:41.152] * Loading key-value pairs...
[15.03.25 01:26:41.271] * 98 key-value pairs were successfully loaded (0.119s)
[15.03.25 01:26:41.271] * Loading spawn registry...
[15.03.25 01:26:42.937] * 24708 spawn points were successfully loaded (1.666s)
[15.03.25 01:26:42.937] * Loading objects...
[15.03.25 01:26:43.501] * 33180 out of 33180 objects were successfully loaded (0.564s)
[15.03.25 01:26:44.658] * Loading quick slots data...
[15.03.25 01:26:44.658] * Loading pre random queues data...
[15.03.25 01:26:44.673] * Start objects on_register'ed...
[15.03.25 01:26:46.417] * 33180 objects on_register'ed (1.744s)
[15.03.25 01:26:46.418] * Game День 109. 20.15. Саркофаг is successfully loaded from file 'd:\downloads\+Объединённый Пак 2.2 + Компоненты\op-2.2\userdata\savedgames\День 109. 20.15. Саркофаг.sav' (5.334s)
[15.03.25 01:26:46.418] * phase time: 5332 ms
[15.03.25 01:26:46.492] * phase cmem: 1186053 K
[15.03.25 01:26:46.492] Connecting...
[15.03.25 01:26:46.609] MaxPlayers = 32
[15.03.25 01:26:46.645] * phase time: 225 ms
[15.03.25 01:26:46.715] * phase cmem: 1195584 K
[15.03.25 01:26:46.715] Connecting to...
[15.03.25 01:26:46.716]  Player not found. New player created.
[15.03.25 01:26:46.716] * client : connection accepted - <>
[15.03.25 01:26:46.753] * phase time: 108 ms
[15.03.25 01:26:46.824] * phase cmem: 1195633 K
[15.03.25 01:26:46.824] Reading level info...
[15.03.25 01:26:46.841] * phase time: 87 ms
[15.03.25 01:26:46.911] * phase cmem: 1195633 K
[15.03.25 01:26:46.911] Loading object space...
[15.03.25 01:26:47.207] * object space load: 295 ms
[15.03.25 01:26:47.207] * phase time: 366 ms
[15.03.25 01:26:47.278] * phase cmem: 1218829 K
[15.03.25 01:26:47.278] Loading shaders (R1)...
[15.03.25 01:26:47.322] * phase time: 114 ms
[15.03.25 01:26:47.391] * phase cmem: 1220296 K
[15.03.25 01:26:47.391] Loading geometry (R1)...
[15.03.25 01:26:47.937] * phase time: 615 ms
[15.03.25 01:26:48.007] * phase cmem: 1264073 K
[15.03.25 01:26:48.007] Loading visuals (R1)...
[15.03.25 01:26:48.057] * phase time: 120 ms
[15.03.25 01:26:48.128] * phase cmem: 1265596 K
[15.03.25 01:26:48.128] Loading details (R1)...
[15.03.25 01:26:48.128] * phase time: 71 ms
[15.03.25 01:26:48.199] * phase cmem: 1265596 K
[15.03.25 01:26:48.199] Loading sectors (R1)...
[15.03.25 01:26:48.200]  WARNING: Occlusion map 'd:\downloads\+Объединённый Пак 2.2 + Компоненты\op-2.2\gamedata\levels\l12u_sarcofag\level.hom' not found.
[15.03.25 01:26:48.200] * Loading environment modificator: d:\downloads\+Объединённый Пак 2.2 + Компоненты\op-2.2\gamedata\levels\l12u_sarcofag\level.env_mod
[15.03.25 01:26:48.200] * phase time: 71 ms
[15.03.25 01:26:48.271] * phase cmem: 1265640 K
[15.03.25 01:26:48.271] Loading AI objects...
[15.03.25 01:26:48.292] - Loading music tracks from 'l12u_sarcofag_musics'...
[15.03.25 01:26:48.340] * phase time: 139 ms
[15.03.25 01:26:48.411] * phase cmem: 1265698 K
[15.03.25 01:26:48.411] Loading PH world...
[15.03.25 01:26:48.423] - Game configuring : Started 
[15.03.25 01:26:48.424] - Game configuring : Finished 
[15.03.25 01:26:48.624] * phase time: 284 ms
[15.03.25 01:26:48.697] * phase cmem: 1280240 K
[15.03.25 01:26:48.697] Loading textures...
[15.03.25 01:26:51.394] * t-report - base: 985, 781749 K
[15.03.25 01:26:51.394] * t-report - lmap: 18, 18434 K
[15.03.25 01:26:51.394] ***WARNING***: Too many lmap-textures (limit: 16 textures or 32M).
[15.03.25 01:26:51.394]         Reduce pixel density (worse) or use more vertex lighting (better).
[15.03.25 01:26:51.394] * phase time: 2769 ms
[15.03.25 01:26:51.468] * phase cmem: 1411278 K
[15.03.25 01:26:51.468] Synchronizing...
[15.03.25 01:26:51.468] Save created on [Engine 2.2a x64 08.02.2022]
[15.03.25 01:26:51.468] Save date and time [Sat Mar 15 01:22:33 2025]
[15.03.25 01:26:51.558] * phase time: 164 ms
[15.03.25 01:26:51.631] * phase cmem: 1411279 K
[15.03.25 01:26:51.853] * [win32]: free[137432597380 K], reserved[4365328 K], committed[1990700 K]
[15.03.25 01:26:51.853] * [ D3D ]: textures[800183 K]
[15.03.25 01:26:51.853] * [x-ray]: crt heap[1389331 K], process heap[1389331 K], game lua[280221 K], engine lua[269 K], render[0 K]
[15.03.25 01:26:51.853] * [x-ray]: economy: strings[count: 207386, lengths: 12016 K, overhead: 10531 K, saved: 32080 K]
[15.03.25 01:26:51.853] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[15.03.25 01:26:51.853] Starting measure
[15.03.25 01:27:07.800] * MEMORY USAGE: 1611443 K
[15.03.25 01:27:24.791] * Saving spawns...
[15.03.25 01:27:24.793] * Saving objects...
[15.03.25 01:27:24.967] * 33254 objects are successfully saved
[15.03.25 01:27:24.978] * Saving key-value pairs...
[15.03.25 01:27:25.056] * 98 key-value pairs were successfully saved
[15.03.25 01:27:25.056] * Saving quick slots data...
[15.03.25 01:27:25.056] * Saving pre random queues data...
[15.03.25 01:27:25.131] * Game Fedor_autosave.sav is successfully saved to file 'd:\downloads\+Объединённый Пак 2.2 + Компоненты\op-2.2\userdata\savedgames\fedor_autosave.sav'
[15.03.25 01:27:25.138] - Disconnect
[15.03.25 01:27:27.170] - Destroying level
[15.03.25 01:27:27.374] * DVB created: 8192K
[15.03.25 01:27:27.374] * DIB created: 512K
[15.03.25 01:27:27.374] - r__tf_aniso 2
[15.03.25 01:27:27.374] - r1_tf_mipbias 0.5
[15.03.25 01:27:27.374] * SSample: 1440x900
[15.03.25 01:27:27.383] * SSample: enabled
[15.03.25 01:27:27.383] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[15.03.25 01:27:27.383] * GPU vertex cache: unrecognized, 16
[15.03.25 01:27:27.383] *** RESET [118 ms]
[15.03.25 01:27:27.384] "d:\downloads\+Объединённый Пак 2.2 + Компоненты\op-2.2\bin\xr_3da.exe" -nointro
[15.03.25 01:27:27.384] Begin load
[15.03.25 01:27:27.392] * phase time: 1 ms
[15.03.25 01:27:27.482] * phase cmem: 1220161 K
[15.03.25 01:27:27.482] Starting server...
[15.03.25 01:27:27.645] - Gamedata version: [Сборка 2.2 15.03.2023]
[15.03.25 01:27:27.671] * phase time: 278 ms
[15.03.25 01:27:27.758] * phase cmem: 1220249 K
[15.03.25 01:27:27.758] Loading alife simulator...
[15.03.25 01:27:27.758] * phase time: 88 ms
[15.03.25 01:27:27.846] * phase cmem: 1220249 K
[15.03.25 01:27:27.846] Loading savegame...
[15.03.25 01:27:27.879] * Loading key-value pairs...
[15.03.25 01:27:27.996] * 98 key-value pairs were successfully loaded (0.117s)
[15.03.25 01:27:27.996] * Loading spawn registry...
[15.03.25 01:27:29.569] * 24708 spawn points were successfully loaded (1.572s)
[15.03.25 01:27:29.569] * Loading objects...
[15.03.25 01:27:30.108] * 33254 out of 33254 objects were successfully loaded (0.539s)
[15.03.25 01:27:38.589] * Loading quick slots data...
[15.03.25 01:27:38.589] * Loading pre random queues data...
[15.03.25 01:27:38.604] * Start objects on_register'ed...
[15.03.25 01:27:40.262] * 33254 objects on_register'ed (1.657s)
[15.03.25 01:27:40.263] * Game fedor_autosave is successfully loaded from file 'd:\downloads\+Объединённый Пак 2.2 + Компоненты\op-2.2\userdata\savedgames\fedor_autosave.sav' (12.505s)
[15.03.25 01:27:40.263] * phase time: 12504 ms
[15.03.25 01:27:40.359] * phase cmem: 1383319 K
[15.03.25 01:27:40.359] Connecting...
[15.03.25 01:27:40.359] MaxPlayers = 32
[15.03.25 01:27:40.394] * phase time: 130 ms
[15.03.25 01:27:40.489] * phase cmem: 1383322 K
[15.03.25 01:27:40.489] Connecting to...
[15.03.25 01:27:40.491]  Player not found. New player created.
[15.03.25 01:27:40.491] * client : connection accepted - <>
[15.03.25 01:27:42.540] * phase time: 2146 ms
[15.03.25 01:27:42.637] * phase cmem: 1383370 K
[15.03.25 01:27:42.637] Reading level info...
[15.03.25 01:27:52.921] * phase time: 10380 ms
[15.03.25 01:27:53.018] * phase cmem: 1383370 K
[15.03.25 01:27:53.018] Loading object space...
[15.03.25 01:28:08.300] * object space load: 15280 ms
[15.03.25 01:28:08.300] * phase time: 15379 ms
[15.03.25 01:28:08.395] * phase cmem: 1398026 K
[15.03.25 01:28:08.395] Loading shaders (R1)...
[15.03.25 01:28:08.432] * phase time: 132 ms
[15.03.25 01:28:08.528] * phase cmem: 1399385 K
[15.03.25 01:28:08.528] Loading geometry (R1)...
[15.03.25 01:28:08.806] * phase time: 373 ms
[15.03.25 01:28:08.902] * phase cmem: 1420253 K
[15.03.25 01:28:08.902] Loading visuals (R1)...
[15.03.25 01:28:08.930] * phase time: 124 ms
[15.03.25 01:28:09.026] * phase cmem: 1420844 K
[15.03.25 01:28:09.026] Loading details (R1)...
[15.03.25 01:28:09.026] * phase time: 95 ms
[15.03.25 01:28:09.122] * phase cmem: 1420844 K
[15.03.25 01:28:09.122] Loading sectors (R1)...
[15.03.25 01:28:09.122] * Loading HOM: d:\downloads\+Объединённый Пак 2.2 + Компоненты\op-2.2\gamedata\levels\l12u_control_monolith\level.hom
[15.03.25 01:28:09.130] * Loading environment modificator: d:\downloads\+Объединённый Пак 2.2 + Компоненты\op-2.2\gamedata\levels\l12u_control_monolith\level.env_mod
[15.03.25 01:28:09.130] * phase time: 103 ms
[15.03.25 01:28:09.226] * phase cmem: 1420967 K
[15.03.25 01:28:09.226] Loading AI objects...
[15.03.25 01:28:09.245] - Loading music tracks from 'l12u_control_musics'...
[15.03.25 01:28:09.348] * phase time: 218 ms
[15.03.25 01:28:09.444] * phase cmem: 1421012 K
[15.03.25 01:28:09.444] Loading PH world...
[15.03.25 01:28:09.453] - Game configuring : Started 
[15.03.25 01:28:09.453] - Game configuring : Finished 
[15.03.25 01:28:09.459] * phase time: 110 ms
[15.03.25 01:28:09.555] * phase cmem: 1428283 K
[15.03.25 01:28:09.555] Loading textures...
[15.03.25 01:28:09.992] * t-report - base: 948, 785575 K
[15.03.25 01:28:09.992] * t-report - lmap: 6, 6144 K
[15.03.25 01:28:09.993] * phase time: 533 ms
[15.03.25 01:28:10.089] * phase cmem: 1443144 K
[15.03.25 01:28:10.089] Synchronizing...
[15.03.25 01:28:10.089] Save created on [Engine 2.2a x64 08.02.2022]
[15.03.25 01:28:10.114] Save date and time [Sat Mar 15 01:27:25 2025]
[15.03.25 01:28:10.130] * phase time: 136 ms
[15.03.25 01:28:10.226] * phase cmem: 1443146 K
[15.03.25 01:28:10.505] * [win32]: free[137432319216 K], reserved[4476572 K], committed[2157620 K]
[15.03.25 01:28:10.505] * [ D3D ]: textures[791720 K]
[15.03.25 01:28:10.505] * [x-ray]: crt heap[1421349 K], process heap[1421349 K], game lua[280311 K], engine lua[270 K], render[283 K]
[15.03.25 01:28:10.505] * [x-ray]: economy: strings[count: 214236, lengths: 12429 K, overhead: 10879 K, saved: 36916 K]
[15.03.25 01:28:10.505] * [x-ray]: economy: smem[count: 52937, lengths: 30552 K, overhead: 827 K, saved: 12402 K]
[15.03.25 01:28:10.505] Starting measure
 

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11 минут назад, Vandaluk сказал:

[15.03.25 01:26:51.394] ***WARNING***: Too many lmap-textures (limit: 16 textures or 32M).
[15.03.25 01:26:51.394]         Reduce pixel density (worse) or use more vertex lighting (better).

Похоже тупо железяка не вывозит..

Скрытый текст

Облегченные текстуры ОП-2.2

Автор edwin0

Описание: Просто сжатые текстуры из ОП-2.2. Данный аддон сделан для игроков с компьютерами, которые не позволяют играть в ОП-2.2 со стандартными текстурами ОП-2.2.
В данном аддоне текстуры ужаты в размерах, что конечно приводит к некоторой потере качества текстур, но позволяет играть на более слабых машинах.
Это не облегченные текстуры HD-пака, а облегченные текстуры из ОП-2.2. Просто текстуры ОП-2.2, ужатые для слабых машин.

Установка - скачиваем архив аддона, распаковываем и кладем файлы gamedata.dbz_sd_22_1 и gamedata.dbz_sd_22_2 в папку с игрой к аналогичным архивам (обязательно оба указанных файла).

Удаление - удаляем файлы gamedata.dbz_sd_22_1 и gamedata.dbz_sd_22_2 из папки с игрой.

Ссылка: GoogleDrive

 

Найди покой в своей душе, всё остальное само найдёт тебя.

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25 минут назад, shahvkit сказал:

переключиться на статическое освещение.

Он уже

45 минут назад, Vandaluk сказал:

[15.03.25 01:26:21.345] - r__tf_aniso 2
[15.03.25 01:26:21.345] - r1_tf_mipbias 0.5

 

Найди покой в своей душе, всё остальное само найдёт тебя.

Ссылка на комментарий

@tihik Ну раз уже, то тогда пусть пробует полное динамическое.

Достаточно лишь перейти и сохраниться. Дальше снова можно на статику.

На переходах из Пещеры или Лабиринта помогало.

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9 минут назад, shahvkit сказал:

пусть пробует полное динамическое.

:good: И кириллицу убрать, вот нафига это:

1 час назад, Vandaluk сказал:

\+Объединённый Пак 2.2 + Компоненты

И в таких случаях, когда ничонепонятна, лучше вместо лога архив OP22Engine_error_report_ из папки crashes прилагать.

  • Смешно 1

Найди покой в своей душе, всё остальное само найдёт тебя.

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Всем доброго времени суток. :) Вопрос к бывалым сталкерам : НПС Кальтер и Дед по сюжету нужны (важны) ? Просто погибли во время "полётов" над Кордоном (сюжет Волозара).

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Всем привет!

Кто то может подсказать, кто это за стенкой зала управления монолитом?

Всё вокруг пробежал, не нашёл, при выходе из зала на улицу пропадает.

image.jpg

 

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@Mylenef Тот сотрудник О-сознания с которым беседуешь?

  • Нравится 1
 

Desktop: i7-11700k/Gigabyte Z590 D/64 Гб DDR4-3600 (2х32Гб)/GTX 1070Ti 8Гб/30" WQXGA+24" WUXGA (portrait)/ADATA Legend 960 4 Тб + 3HDD (13 Тб)/Thermaltake smart BM2 - 650Вт/Win10+QtTab

\\\ Дополнения к ОГСЕ 0693 /// \\\ OGSRmod ///\\\АМК-дискорд///\\\Балкон///

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6 hours ago, Hunter-ma121 said:

НПС Кальтер и Дед по сюжету нужны (важны) ?

Нет. Там вообще никого ценного нет без красной СМС. (кроме Сепатора, у него нет квестов, но есть обмены)

 

@Mylenef Голограмма О-Сознанца. Можешь покормить её если хочешь - положи рюкзак с консервой под дверь на ЧАЭС-2 и отойди в сторону метров на 50. :biggrin:

  • Спасибо 1
  • Смешно 1
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Всем доброго времени суток. :) Ребята подскажите, пожалуйста: кто и за что даёт рецепт на эмбриона обычного зомби? Много прошёл, а висит задание "Убить Тень Монолита". Я слышал что этот эмбрион надо с самого низа создать самому, и пока что упёрся на эмбрион обычного зомби.

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7 часов назад, Hunter-ma121 сказал:

даёт рецепт на эмбриона обычного зомби

на него нет рецепта. Обычно в награде по ЦЗ "эмбрион монстра".

6 часов назад, AleksYan сказал:

Нужен ли в дальнейшем Местный в Чернобыль 1

нет.

 

8 часов назад, Mylenef сказал:

demo play

вообще вырезан из движка. И включать ничего не получится.

  • Полезно 2

 

 

 

Ссылка на комментарий

Что за ситуация на Болотах с Митьком, подхожу к нему, он в состоянии труп, рядом чел со стволом стоит. А потом помутнение рассудка, очнулся весь перекошенный, и до трусов ограбленный.  И еще мова по аглицки слышна была. Вопрос: кому идти мстить? и чем убивать, в трусах же?!

Переиграл и что выяснил? Труп был не Митька, а какого то левого сталкера. Хотя чел со стволом труп стерег и 50 штук запросил как за живого и причем Митька! Потусовался рядом и пришло приглашение от Сидора за сюрпризом, ну и далее по сюжету, надеюсь...

Изменено пользователем Nevada47

«Ну и жесть!» Сказал асфальтовый каток, оглянувшись назад на бывшую "копейку".

Nevada47.gif

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10 минут назад, Nevada47 сказал:

кому идти мстить?

Никому, это привет от разрабов) Как и с Гариком в Баре, когда пытаешься пролезть к Доценту нахаляву и в тюрьму к долгарям кидает. 

Переигрывай, Митек должен быть жив и выкуплен за бабки.

Мой канал на YouTube algaloff 

Мастерство не пропьешь!

Ссылка на комментарий
7 hours ago, Hunter-ma121 said:

кто и за что даёт рецепт на эмбриона обычного зомби ?

Их очень много есть готовых по невидимым тайникам, особенно в последнем тайнике. Рецепта нет.

Варить с нуля не обязательно, кстати, полно промежуточных эмбрионов.

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Привет всем !

Переложил с ящиков в безлоговые рюкзаки весь хабар !

Именно на локе Чернобыль 1 опять:

 

Скрытый текст

 Detected CPU: Intel(R) Core(TM) i5-4460  CPU @ 3.20GHz GenuineIntel, F6/M60/S3
* CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2, AVX, AVX2
* CPU cores: [4], threads: [4]
Initializing File System...
using fs-ltx d:\op-2.2\fsgame.ltx
CLocatorAPI::_initialize, FS: 83558 files cached, 25111Kb memory used.
Init FileSystem 1.622493 sec
[16.03.25 18:36:11.014] 'xrCore' build 8402, Feb  7 2022
[16.03.25 18:36:11.014] OP 2.2 Engine ver 2.2a x64 08.02.2022
[16.03.25 18:36:11.014] 
[16.03.25 18:36:11.244] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default_hud heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ]
[16.03.25 18:36:11.244] - Found Inventorys [ alter_dark alter_light alter_medium classic_fly_dark classic_fly_light classic_fly_medium default default_light default_medium homyak_dark homyak_light homyak_medium project_x_dark project_x_light project_x_medium ]
[16.03.25 18:36:11.244] Initializing Engine...
[16.03.25 18:36:11.245] - Create user-defined param [ amk_option_hud amk_option_mus autochange_difficulty autosave_enable buy_item death_counter dynamic_anoms ext_animations
[16.03.25 18:36:11.245]  fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound respawn_type user_name ]
[16.03.25 18:36:11.245] Loading  config for renderer 
[16.03.25 18:36:11.245] Executing config-script "user.ltx"...
[16.03.25 18:36:11.245] [d:\op-2.2\userdata\user.ltx] successfully loaded.
[16.03.25 18:36:11.245] Starting INPUT device...
[16.03.25 18:36:11.252] Loading DLL: xrRender_R1.dll
[16.03.25 18:36:11.253] Loading DLL: xrGame.dll
[16.03.25 18:36:11.255] 'xrGame' build Feb  7 2022 16:34:07
[16.03.25 18:36:11.301] * [win32]: free[137434529068 K], reserved[4283616 K], committed[140724 K]
[16.03.25 18:36:11.301] * [ D3D ]: textures[0 K]
[16.03.25 18:36:11.301] * [x-ray]: crt heap[48406 K], process heap[48406 K], game lua[0 K], engine lua[0 K], render[0 K]
[16.03.25 18:36:11.301] * [x-ray]: economy: strings[count: 39643, lengths: 1074 K, overhead: 2013 K, saved: 20394 K]
[16.03.25 18:36:11.301] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[16.03.25 18:36:11.302] Executing config-script "d:\op-2.2\gamedata\config\default_controls.ltx"...
[16.03.25 18:36:11.302] [d:\op-2.2\gamedata\config\default_controls.ltx] successfully loaded.
[16.03.25 18:36:11.302] Executing config-script "user.ltx"...
[16.03.25 18:36:11.302] Executing config-script "d:\op-2.2\gamedata\config\rspec_default.ltx"...
[16.03.25 18:36:11.302] [d:\op-2.2\gamedata\config\rspec_default.ltx] successfully loaded.
[16.03.25 18:36:11.302] Executing config-script "d:\op-2.2\gamedata\config\default_controls.ltx"...
[16.03.25 18:36:11.303] [d:\op-2.2\gamedata\config\default_controls.ltx] successfully loaded.
[16.03.25 18:36:11.303] - Maximum allowed affinity mask: 0xF, current: 0xE
[16.03.25 18:36:11.303] [d:\op-2.2\userdata\user.ltx] successfully loaded.
[16.03.25 18:36:11.303] SOUND: OpenAL: enumerate devices...
[16.03.25 18:36:11.303] SOUND: OpenAL: EnumerationExtension Present
[16.03.25 18:36:11.303] devices OpenAL Soft
[16.03.25 18:36:11.303] SOUND: OpenAL: system  default SndDevice name is OpenAL Soft
[16.03.25 18:36:11.322] SOUND: OpenAL: All available devices:
[16.03.25 18:36:11.322] 1. OpenAL Soft, Spec Version 1.1 (default)
[16.03.25 18:36:11.322] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1
[16.03.25 18:36:11.325] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft.
[16.03.25 18:36:11.329] * sound: EAX 2.0 extension: absent
[16.03.25 18:36:11.329] * sound: EAX 2.0 deferred: absent
[16.03.25 18:36:11.329] * sound : cache: 32773 kb, 3805 lines, 8820 bpl
[16.03.25 18:36:11.333] Starting RENDER device...
[16.03.25 18:36:11.410] * GPU [vendor:10DE]-[device:11C8]: NVIDIA GeForce GTX 650
[16.03.25 18:36:11.410] * GPU driver: 23.21.13.8813
[16.03.25 18:36:11.485] * CREATE: DeviceREF: 1
[16.03.25 18:36:11.485] *     Texture memory: 4072 M
[16.03.25 18:36:11.485] *          DDI-level: 9.0
[16.03.25 18:36:11.493] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[16.03.25 18:36:11.493] * GPU vertex cache: unrecognized, 16
[16.03.25 18:36:11.494] * DVB created: 8192K
[16.03.25 18:36:11.494] * DIB created: 512K
[16.03.25 18:36:11.604] load time LTX=59 ms
[16.03.25 18:36:11.611] count of .thm files=3236
[16.03.25 18:36:11.653] load time THM=48 ms
[16.03.25 18:36:11.653] * distortion: used, dev(30),need(14)
[16.03.25 18:36:11.653] * SSample: 1920x1080
[16.03.25 18:36:11.659] * SSample: enabled
[16.03.25 18:36:11.776] - r__tf_aniso 4
[16.03.25 18:36:11.777] - r1_tf_mipbias 0.
[16.03.25 18:36:11.788] Script debugger succesfully restarted.
[16.03.25 18:36:13.865] - Gamedata version: [Сборка 2.2 15.03.2023]
[16.03.25 18:36:14.326] Starting engine...
[16.03.25 18:36:14.519] GMLib loaded at 179 msec
[16.03.25 18:36:15.223] Game_Globals loaded at 704 msec
[16.03.25 18:36:15.862] App_Start loaded at 640 msec
[16.03.25 18:36:15.953] ui_core loaded at 89 msec
[16.03.25 18:36:16.139] Main_Menu loaded at 186 msec
[16.03.25 18:36:27.024] * DVB created: 8192K
[16.03.25 18:36:27.025] * DIB created: 512K
[16.03.25 18:36:27.025] - r__tf_aniso 4
[16.03.25 18:36:27.025] - r1_tf_mipbias 0.
[16.03.25 18:36:27.025] * SSample: 1920x1080
[16.03.25 18:36:27.030] * SSample: enabled
[16.03.25 18:36:27.030] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[16.03.25 18:36:27.030] * GPU vertex cache: recognized, 24
[16.03.25 18:36:27.030] *** RESET [43 ms]
[16.03.25 18:36:27.059] "d:\op-2.2\bin\xr_3da.exe" -nointro
[16.03.25 18:36:27.059] Begin load
[16.03.25 18:36:27.060] * phase time: 0 ms
[16.03.25 18:36:27.106] * phase cmem: 233989 K
[16.03.25 18:36:27.106] Prefetching objects...
[16.03.25 18:36:27.228] * Objects loaded in 0 ms
[16.03.25 18:36:34.037] * Models loaded in 6808 ms
[16.03.25 18:36:34.083] * Prefetch memory:  719033Kb
[16.03.25 18:36:34.111] * phase time: 7051 ms
[16.03.25 18:36:34.156] * phase cmem: 940173 K
[16.03.25 18:36:34.156] Starting server...
[16.03.25 18:36:34.253] - Gamedata version: [Сборка 2.2 15.03.2023]
[16.03.25 18:36:34.358] * phase time: 247 ms
[16.03.25 18:36:34.403] * phase cmem: 937556 K
[16.03.25 18:36:34.403] Loading alife simulator...
[16.03.25 18:36:34.423] * phase time: 65 ms
[16.03.25 18:36:34.468] * phase cmem: 937549 K
[16.03.25 18:36:34.468] Loading savegame...
[16.03.25 18:36:34.518]  d:\op-2.2\userdata\savedgames\alleks yann_quicksave.sav save created on DEVELOPER mode!
[16.03.25 18:36:34.518] * Loading key-value pairs...
[16.03.25 18:36:34.621] * 47 key-value pairs were successfully loaded (0.103s)
[16.03.25 18:36:34.621] * Loading spawn registry...
[16.03.25 18:36:36.955] * 24708 spawn points were successfully loaded (2.335s)
[16.03.25 18:36:36.957] * Loading objects...
[16.03.25 18:36:38.289] * 65379 out of 65379 objects were successfully loaded (1.332s)
[16.03.25 18:36:41.026] * Loading quick slots data...
[16.03.25 18:36:41.026] * Loading pre random queues data...
[16.03.25 18:36:41.046] * Start objects on_register'ed...
[16.03.25 18:36:45.016] * 65379 objects on_register'ed (3.970s)
[16.03.25 18:36:45.017] * Game alleks yann_quicksave is successfully loaded from file 'd:\op-2.2\userdata\savedgames\alleks yann_quicksave.sav' (10.614s)
[16.03.25 18:36:45.017] * phase time: 10594 ms
[16.03.25 18:36:45.124] * phase cmem: 1212086 K
[16.03.25 18:36:45.124] Connecting...
[16.03.25 18:36:45.383] MaxPlayers = 32
[16.03.25 18:36:45.477] * phase time: 459 ms
[16.03.25 18:36:45.580] * phase cmem: 1232898 K
[16.03.25 18:36:45.580] Connecting to...
[16.03.25 18:36:45.593]  Player not found. New player created.
[16.03.25 18:36:45.593] * client : connection accepted - <>
[16.03.25 18:36:45.610] * phase time: 132 ms
[16.03.25 18:36:45.713] * phase cmem: 1232947 K
[16.03.25 18:36:45.713] Reading level info...
[16.03.25 18:36:45.718] * phase time: 108 ms
[16.03.25 18:36:45.821] * phase cmem: 1232947 K
[16.03.25 18:36:45.821] Loading object space...
[16.03.25 18:36:47.007] * object space load: 1184 ms
[16.03.25 18:36:47.007] * phase time: 1289 ms
[16.03.25 18:36:47.110] * phase cmem: 1363741 K
[16.03.25 18:36:47.110] Loading shaders (R1)...
[16.03.25 18:36:47.487] * phase time: 479 ms
[16.03.25 18:36:47.591] * phase cmem: 1367116 K
[16.03.25 18:36:47.591] Loading geometry (R1)...
[16.03.25 18:36:48.472] * phase time: 985 ms
[16.03.25 18:36:48.579] * phase cmem: 1482442 K
[16.03.25 18:36:48.579] Loading visuals (R1)...
[16.03.25 18:36:48.680] * phase time: 207 ms
[16.03.25 18:36:48.791] * phase cmem: 1491539 K
[16.03.25 18:36:48.791] Loading details (R1)...
[16.03.25 18:36:48.858] * [DETAILS] VertexConsts(256), Batch(61)
[16.03.25 18:36:48.858] * [DETAILS] 61793 v(20), 39345 p
[16.03.25 18:36:48.859] * [DETAILS] Batch(61), VB(1206K), IB(230K)
[16.03.25 18:36:48.861] * phase time: 180 ms
[16.03.25 18:36:48.971] * phase cmem: 1493068 K
[16.03.25 18:36:48.971] Loading sectors (R1)...
[16.03.25 18:36:48.972] * Loading HOM: d:\op-2.2\gamedata\levels\l57_outskirts\level.hom
[16.03.25 18:36:48.976] * Loading environment modificator: d:\op-2.2\gamedata\levels\l57_outskirts\level.env_mod
[16.03.25 18:36:48.976] * phase time: 115 ms
[16.03.25 18:36:49.089] * phase cmem: 1493128 K
[16.03.25 18:36:49.089] Loading AI objects...
[16.03.25 18:36:49.106] - Loading music tracks from 'l57_outskirts_musics'...
[16.03.25 18:36:49.183] * phase time: 207 ms
[16.03.25 18:36:49.291] * phase cmem: 1492752 K
[16.03.25 18:36:49.291] Loading PH world...
[16.03.25 18:36:49.575] - Game configuring : Started 
[16.03.25 18:36:49.595] - Game configuring : Finished 
[16.03.25 18:36:49.987] * phase time: 803 ms
[16.03.25 18:36:50.109] * phase cmem: 1676505 K
[16.03.25 18:36:50.109] Loading textures...
[16.03.25 18:36:57.259] * t-report - base: 1653, 1095378 K
[16.03.25 18:36:57.259] * t-report - lmap: 48, 49158 K
[16.03.25 18:36:57.259] ***WARNING***: Too many lmap-textures (limit: 16 textures or 32M).
[16.03.25 18:36:57.259]         Reduce pixel density (worse) or use more vertex lighting (better).
[16.03.25 18:36:57.259] * phase time: 7271 ms
[16.03.25 18:36:57.388] * phase cmem: 2131268 K
[16.03.25 18:36:57.388] Synchronizing...
[16.03.25 18:36:57.388] Save created on [Engine 2.2a x64 08.02.2022]
[16.03.25 18:36:57.388] Save date and time [Sun Mar 16 18:33:29 2025]
[16.03.25 18:36:57.423] * phase time: 163 ms
[16.03.25 18:36:57.552] * phase cmem: 2131271 K
[16.03.25 18:36:57.898] * [win32]: free[137431744272 K], reserved[4362368 K], committed[2846768 K]
[16.03.25 18:36:57.898] * [ D3D ]: textures[1144536 K]
[16.03.25 18:36:57.898] * [x-ray]: crt heap[2130751 K], process heap[2130751 K], game lua[395986 K], engine lua[216 K], render[0 K]
[16.03.25 18:36:57.898] * [x-ray]: economy: strings[count: 203059, lengths: 11603 K, overhead: 10311 K, saved: 32059 K]
[16.03.25 18:36:57.898] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[16.03.25 18:36:57.898] Starting measure
[16.03.25 18:37:54.936] ~ fix position for object [physic_object30170]
[16.03.25 18:37:54.937] - Successfully
[16.03.25 18:37:55.711] * MEMORY USAGE: 3152794 K
[16.03.25 18:38:03.019] * DVB created: 8192K
[16.03.25 18:38:03.019] * DIB created: 512K
[16.03.25 18:38:03.020] - r__tf_aniso 4
[16.03.25 18:38:03.020] - r1_tf_mipbias 0.
[16.03.25 18:38:03.020] * SSample: 1920x1080
[16.03.25 18:38:03.031] * SSample: enabled
[16.03.25 18:38:03.031] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[16.03.25 18:38:03.031] * GPU vertex cache: recognized, 24
[16.03.25 18:38:03.031] *** RESET [397 ms]
[16.03.25 18:38:04.070] * MEMORY USAGE: 3144161 K
[16.03.25 18:38:11.084] * DVB created: 8192K
[16.03.25 18:38:11.084] * DIB created: 512K
[16.03.25 18:38:11.085] - r__tf_aniso 4
[16.03.25 18:38:11.085] - r1_tf_mipbias 0.
[16.03.25 18:38:11.085] * SSample: 1920x1080
[16.03.25 18:38:11.095] * SSample: enabled
[16.03.25 18:38:11.095] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[16.03.25 18:38:11.095] * GPU vertex cache: recognized, 24
[16.03.25 18:38:11.095] *** RESET [271 ms]
[16.03.25 18:38:12.174] * MEMORY USAGE: 3146679 K
[16.03.25 18:38:19.084] * DVB created: 8192K
[16.03.25 18:38:19.084] * DIB created: 512K
[16.03.25 18:38:19.085] - r__tf_aniso 4
[16.03.25 18:38:19.085] - r1_tf_mipbias 0.
[16.03.25 18:38:19.085] * SSample: 1920x1080
[16.03.25 18:38:19.096] * SSample: enabled
[16.03.25 18:38:19.096] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[16.03.25 18:38:19.096] * GPU vertex cache: recognized, 24
[16.03.25 18:38:19.096] *** RESET [268 ms]
[16.03.25 18:38:20.208] * MEMORY USAGE: 3136969 K
[16.03.25 18:38:22.509] * Saving spawns...
[16.03.25 18:38:22.510] * Saving objects...
[16.03.25 18:38:22.840] * 65387 objects are successfully saved
[16.03.25 18:38:22.853] * Saving key-value pairs...
[16.03.25 18:38:22.916] * 47 key-value pairs were successfully saved
[16.03.25 18:38:22.916] * Saving quick slots data...
[16.03.25 18:38:22.916] * Saving pre random queues data...
[16.03.25 18:38:23.017] * Game Alleks Yann_quicksave.sav is successfully saved to file 'd:\op-2.2\userdata\savedgames\alleks yann_quicksave.sav'
[16.03.25 18:38:26.966] * DVB created: 8192K
[16.03.25 18:38:26.967] * DIB created: 512K
[16.03.25 18:38:26.967] - r__tf_aniso 4
[16.03.25 18:38:26.967] - r1_tf_mipbias 0.
[16.03.25 18:38:26.967] * SSample: 1920x1080
[16.03.25 18:38:26.980] * SSample: enabled
[16.03.25 18:38:26.980] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[16.03.25 18:38:26.980] * GPU vertex cache: recognized, 24
[16.03.25 18:38:26.980] *** RESET [313 ms]
[16.03.25 18:38:27.997] * MEMORY USAGE: 3139430 K
[16.03.25 18:38:35.033] * DVB created: 8192K
[16.03.25 18:38:35.033] * DIB created: 512K
[16.03.25 18:38:35.033] - r__tf_aniso 4
[16.03.25 18:38:35.034] - r1_tf_mipbias 0.
[16.03.25 18:38:35.034] * SSample: 1920x1080
[16.03.25 18:38:35.048] * SSample: enabled
[16.03.25 18:38:35.048] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[16.03.25 18:38:35.048] * GPU vertex cache: recognized, 24
[16.03.25 18:38:35.048] *** RESET [367 ms]
[16.03.25 18:38:36.124] * MEMORY USAGE: 3027715 K
[16.03.25 18:38:42.983] * DVB created: 8192K
[16.03.25 18:38:42.983] * DIB created: 512K
[16.03.25 18:38:42.984] - r__tf_aniso 4
[16.03.25 18:38:42.984] - r1_tf_mipbias 0.
[16.03.25 18:38:42.984] * SSample: 1920x1080
[16.03.25 18:38:42.995] * SSample: enabled
[16.03.25 18:38:42.995] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[16.03.25 18:38:42.995] * GPU vertex cache: recognized, 24
[16.03.25 18:38:42.995] *** RESET [298 ms]
[16.03.25 18:38:43.950] * MEMORY USAGE: 3012027 K
[16.03.25 18:38:51.031] * DVB created: 8192K
[16.03.25 18:38:51.032] * DIB created: 512K
[16.03.25 18:38:51.032] - r__tf_aniso 4
[16.03.25 18:38:51.032] - r1_tf_mipbias 0.
[16.03.25 18:38:51.032] * SSample: 1920x1080
[16.03.25 18:38:51.045] * SSample: enabled
[16.03.25 18:38:51.045] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[16.03.25 18:38:51.045] * GPU vertex cache: recognized, 24
[16.03.25 18:38:51.045] *** RESET [330 ms]
[16.03.25 18:38:52.139] * MEMORY USAGE: 3002453 K
[16.03.25 18:38:58.964] * DVB created: 8192K
[16.03.25 18:38:58.964] * DIB created: 512K
[16.03.25 18:38:58.965] - r__tf_aniso 4
[16.03.25 18:38:58.965] - r1_tf_mipbias 0.
[16.03.25 18:38:58.965] * SSample: 1920x1080
[16.03.25 18:38:58.977] * SSample: enabled
[16.03.25 18:38:58.977] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[16.03.25 18:38:58.977] * GPU vertex cache: recognized, 24
[16.03.25 18:38:58.977] *** RESET [363 ms]
[16.03.25 18:38:59.962] * MEMORY USAGE: 2998873 K
[16.03.25 18:39:07.031] * DVB created: 8192K
[16.03.25 18:39:07.031] * DIB created: 512K
[16.03.25 18:39:07.032] - r__tf_aniso 4
[16.03.25 18:39:07.032] - r1_tf_mipbias 0.
[16.03.25 18:39:07.032] * SSample: 1920x1080
[16.03.25 18:39:07.044] * SSample: enabled
[16.03.25 18:39:07.044] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[16.03.25 18:39:07.044] * GPU vertex cache: recognized, 24
[16.03.25 18:39:07.044] *** RESET [314 ms]
[16.03.25 18:39:07.997] * MEMORY USAGE: 3002269 K
[16.03.25 18:39:21.649] Read position went out of the buffer boundaries. r_pos=12 B.count=10
[16.03.25 18:39:21.649] ~     
[16.03.25 18:39:21.649] stack traceback:
[16.03.25 18:39:21.649] problem here:
[16.03.25 18:39:21.649]  
[16.03.25 18:39:21.649] FATAL ERROR
[16.03.25 18:39:21.649]  
[16.03.25 18:39:21.649] [error]Expression    : fatal error
[16.03.25 18:39:21.649] [error]Function      : NET_Packet::r
[16.03.25 18:39:21.649] [error]File          : s:\xrnetserver\net_utils.h
[16.03.25 18:39:21.649] [error]Line          : 230
[16.03.25 18:39:21.649] [error]Description   : <no expression>
[16.03.25 18:39:21.649] [error]Arguments     : ENGINE CRASH: See details in log
[16.03.25 18:39:21.649]  
[16.03.25 18:39:21.649] 
[16.03.25 18:39:21.649] stack trace:
[16.03.25 18:39:21.649] 
 

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