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ОП 2.2: Обсуждение и прохождение


Рекомендуемые сообщения

1 час назад, zima59 сказал:

strelok_taynik_pda5_done только за цифру 5 не уверен. Посчитай сам, какой по счету это тайник, вернее какой по счету ПДА, найденный в тайниках.

 

Прописал,но происходит вылет

1 минуту назад, Foks2005 сказал:

Прописал,но происходит вылет

https://disk.yandex.ru/d/Zl8Oli43dnd5ig вот файл моего ui_main ,без моих вправок,https://disk.yandex.ru/d/RDkpnK1vH6OuVw это сохранение моё

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Знатоки, прошу Вашего совета : 

Не могу быстро собрать патроны ПАБ 9 по заданию Савицкого "Безвыходная ситуация "( ни в заначках, ни грибами на их обмен, у торговцев то же нет...) Если пойти на штурм базы с Хико без этой группы Савицкого для меня потом будут проблемы с прохождением ???? ( Позже как соберу все по его списку - тогда и принесу , если возьмёт...) 

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2 часа назад, Serg7 сказал:

Если пойти на штурм базы с Хико без этой группы Савицкого для меня потом будут проблемы с прохождением ????

Не будут. Квест с Хико завершится и без Савицкого. Потом спокойно сдашь ему заказ.

32 минуты назад, Арчь сказал:

устройство для чтения чипов есть,20 чипов то же есть,диалога у  кленова нет

Пройти полностью сюжет Солянки и получить достижение "Солянщик", выполнить квест на уничтожение Акулы. Только после этого Кленов заговорит про чипы.

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@zima59 @zima59 @zima59 @Serg7

1 час назад, zima59 сказал:

Не будут. Квест с Хико завершится и без Савицкого. Потом спокойно сдашь ему заказ.

Пройти полностью сюжет Солянки и получить достижение "Солянщик", выполнить квест на уничтожение Акулы. Только после этого Кленов заговорит про чипы.

ZIMA59 Спасибо !!!

Добавлено  Опричник,

Для "Спасибо" в каждом сообщении справа-внизу есть кнопки (п. 2.1.1 правил форума)

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1 час назад, Арчь сказал:

даже незнаю че делать

Имей ввиду, что если хоть один чип заспавнил, Кленов тоже говорить не будет. Но эту проблему можно решить.

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Привет ребята,кто то может помочъ с этой вылет? Толъко в баре получается,иногда могу игратъ в баре без вылет но оч редко,в других локации все хорошо...

[error]Expression    : assertion failed

[error]Function      : IReader::r

[error]File          : FS.cpp

[error]Line          : 384

[error]Description   : Pos+cnt<=Size

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Привет всем. @Alex959501  Попробуй удалить user. ltx в папке userdata. Может Бар у тебя сильно захламлённый. Попробуй убавить все ползунки и очисти локу. И выложи полностью лог вылета. 

Удачи всем. 

Изменено пользователем Kashafoch
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Т.Ч. Наследство Коллекционера-форум

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3 минуты назад, Kashafoch сказал:

Привет всем. @Alex959501  Попробуй удалить user. ltx в папке userdata. 

Удачи всем. 

Уже сделал,не лечится,тоже удалял logs и crashes,все равно вылетает в баре оч часто...

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Добрый всем,подскажите у меня 19 чипов с драгуновским,на форуме сказали нельзя спавнить иначе диалога с кленовым небудет,так оно у меня и есть,где взять последний 20,всех проверил,уже и незнаю,а спавнить нельзя

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17.12.2022 в 06:48, shahvkit сказал:

Ранее писали:

Непосредственно "ЦЗ-хомяки" за которые получим чипы, у 19-ти человек.
(После разговора с Шахтёром про чипы, далее с Сидоровичем, откроются именно "ЦЗ-хомяки". Последняя строка в диалоге при выборе задания.)
Сидорович, Бармен, Сахаров, Лукаш, Петренко, Адреналин, Гарик, Доктор, Иванцов, Калмык, Крест, Крот, Кузнецов, Скряга, Винзор, Василий, Загорский, Пригоршня, Халява.

 

  • Полезно 1
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2 часа назад, Арчь сказал:

у меня 19 чипов с драгуновским

Многие пропускают Винзора. Диалог о нем появляется у Осви после выполнения квеста Лукаша на конвой наемников на Стройплощадке. Нужно выбрать у него пункт  " А за бесплатно можешь что-нибудь  рассказать?" И он в этом случае расскажет о технике Винзоре на Стройплощадке. Выполнишь его квест на вольтметр - появится хомяк.

Изменено пользователем zima59
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8 часов назад, Kashafoch сказал:

Привет всем. @Alex959501  Попробуй удалить user. ltx в папке userdata. Может Бар у тебя сильно захламлённый. Попробуй убавить все ползунки и очисти локу. И выложи полностью лог вылета. 

Удачи всем. 

Вот лог,я свои хабар в свалке храню,в баре нет рюкзаки или какои то хабар,я думал из за движка 64 таких вылети не должны происходить,в Оп 2.1 тоже такои вылет был.

 

Скрытый текст

* Detected CPU:         Intel(R) Core(TM) i5-2400 CPU @ 3.10GHz GenuineIntel, F6/M42/S7
* CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2, AVX
* CPU cores: [4], threads: [4]
Initializing File System...
using fs-ltx c:\program files (x86)\op-2.2\fsgame.ltx
CLocatorAPI::_initialize, FS: 82680 files cached, 26549Kb memory used.
Init FileSystem 13.593561 sec
[30.04.23 00:47:47.610] 'xrCore' build 8402, Feb  7 2022
[30.04.23 00:47:47.610] OP 2.2 Engine ver 2.2a x64 08.02.2022
[30.04.23 00:47:47.610] 
[30.04.23 00:47:47.882] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default_hud heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ]
[30.04.23 00:47:47.882] - Found Inventorys [ alter_dark alter_light alter_medium classic_fly_dark classic_fly_light classic_fly_medium default default_light default_medium homyak_dark homyak_light homyak_medium project_x_dark project_x_light project_x_medium ]
[30.04.23 00:47:47.882] Initializing Engine...
[30.04.23 00:47:47.883] - Create user-defined param [ amk_option_hud amk_option_mus autochange_difficulty autosave_enable bolt_visual buy_item death_counter dynamic_anoms
[30.04.23 00:47:47.883]  ext_animations fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound respawn_type user_name ]
[30.04.23 00:47:47.883] Loading  config for renderer 
[30.04.23 00:47:47.883] Executing config-script "user.ltx"...
[30.04.23 00:47:47.883] [c:\program files (x86)\op-2.2\userdata\user.ltx] successfully loaded.
[30.04.23 00:47:47.883] Starting INPUT device...
[30.04.23 00:47:47.890] Loading DLL: xrRender_R2.dll
[30.04.23 00:47:47.896] Loading DLL: xrGame.dll
[30.04.23 00:47:47.900] 'xrGame' build Feb  7 2022 16:34:07
[30.04.23 00:47:48.044] * [win32]: free[8589742880 K], reserved[57356 K], committed[134292 K]
[30.04.23 00:47:48.044] * [ D3D ]: textures[0 K]
[30.04.23 00:47:48.044] * [x-ray]: crt heap[48502 K], process heap[48502 K], game lua[0 K], engine lua[0 K], render[0 K]
[30.04.23 00:47:48.044] * [x-ray]: economy: strings[count: 39553, lengths: 1074 K, overhead: 2008 K, saved: 20414 K]
[30.04.23 00:47:48.044] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[30.04.23 00:47:48.044] Executing config-script "c:\program files (x86)\op-2.2\gamedata\config\default_controls.ltx"...
[30.04.23 00:47:48.045] [c:\program files (x86)\op-2.2\gamedata\config\default_controls.ltx] successfully loaded.
[30.04.23 00:47:48.045] Executing config-script "user.ltx"...
[30.04.23 00:47:48.045] Executing config-script "c:\program files (x86)\op-2.2\gamedata\config\rspec_extreme.ltx"...
[30.04.23 00:47:48.045] [c:\program files (x86)\op-2.2\gamedata\config\rspec_extreme.ltx] successfully loaded.
[30.04.23 00:47:48.045] Executing config-script "c:\program files (x86)\op-2.2\gamedata\config\default_controls.ltx"...
[30.04.23 00:47:48.045] [c:\program files (x86)\op-2.2\gamedata\config\default_controls.ltx] successfully loaded.
[30.04.23 00:47:48.046] - Maximum allowed affinity mask: 0xF, current: 0xE
[30.04.23 00:47:48.046] [c:\program files (x86)\op-2.2\userdata\user.ltx] successfully loaded.
[30.04.23 00:47:48.046] SOUND: OpenAL: enumerate devices...
[30.04.23 00:47:48.046] SOUND: OpenAL: EnumerationExtension Present
[30.04.23 00:47:48.046] devices OpenAL Soft
[30.04.23 00:47:48.046] SOUND: OpenAL: system  default SndDevice name is OpenAL Soft
[30.04.23 00:47:48.067] SOUND: OpenAL: All available devices:
[30.04.23 00:47:48.067] 1. OpenAL Soft, Spec Version 1.1 (default)
[30.04.23 00:47:48.067] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1
[30.04.23 00:47:48.076] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft.
[30.04.23 00:47:48.077] * sound: EAX 2.0 extension: absent
[30.04.23 00:47:48.077] * sound: EAX 2.0 deferred: absent
[30.04.23 00:47:48.078] * sound : cache: 32773 kb, 3805 lines, 8820 bpl
[30.04.23 00:47:48.081] Starting RENDER device...
[30.04.23 00:47:48.089] * GPU [vendor:10DE]-[device:1B81]: NVIDIA GeForce GTX 1070
[30.04.23 00:47:48.089] * GPU driver: 26.21.14.3086
[30.04.23 00:47:48.296] * CREATE: DeviceREF: 1
[30.04.23 00:47:48.296] *     Texture memory: 3662 M
[30.04.23 00:47:48.296] *          DDI-level: 9.0
[30.04.23 00:47:48.431] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[30.04.23 00:47:48.431] * GPU vertex cache: recognized, 24
[30.04.23 00:47:48.432] * DVB created: 8192K
[30.04.23 00:47:48.432] * DIB created: 512K
[30.04.23 00:47:48.436]  Version conflict in shader [def_shaders\def_aref]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[30.04.23 00:47:48.436]  Version conflict in shader [def_shaders\def_aref_noblend]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[30.04.23 00:47:48.436]  Version conflict in shader [def_shaders\def_aref_v]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[30.04.23 00:47:48.436]  Version conflict in shader [def_shaders\def_trans]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[30.04.23 00:47:48.436]  Version conflict in shader [def_shaders\def_trans_v]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[30.04.23 00:47:48.436]  Version conflict in shader [def_shaders\def_trans_v_tuchi]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[30.04.23 00:47:48.436]  Version conflict in shader [def_shaders\lod_old]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[30.04.23 00:47:48.436]  Renderer doesn't support blender 'effects\shadow_world'
[30.04.23 00:47:48.436]  Version conflict in shader [effects\watertest-1]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[30.04.23 00:47:48.508] load time LTX=71 ms
[30.04.23 00:47:48.518] count of .thm files=3324
[30.04.23 00:47:48.581] load time THM=73 ms
[30.04.23 00:47:48.581] * NULLRT supported
[30.04.23 00:47:48.581] * ...and used
[30.04.23 00:47:48.581] * HWDST/PCF supported and used
[30.04.23 00:47:48.581] * NV-DBT supported and used
[30.04.23 00:47:48.974] - r__tf_aniso 16
[30.04.23 00:47:48.974] - r2_tf_mipbias 0.
[30.04.23 00:47:48.993] Script debugger succesfully restarted.
[30.04.23 00:47:51.192] - Gamedata version: [Ñáîðêà 2.2 09.01.2022]
[30.04.23 00:47:51.287] Starting engine...
[30.04.23 00:47:51.362] GMLib loaded at 74 msec
[30.04.23 00:47:52.069] Game_Globals loaded at 707 msec
[30.04.23 00:47:52.274] App_Start loaded at 205 msec
[30.04.23 00:47:52.287] ui_core loaded at 12 msec
[30.04.23 00:47:52.358] Main_Menu loaded at 71 msec
[30.04.23 00:47:57.325] * DVB created: 8192K
[30.04.23 00:47:57.325] * DIB created: 512K
[30.04.23 00:47:57.574] - r__tf_aniso 16
[30.04.23 00:47:57.574] - r2_tf_mipbias 0.
[30.04.23 00:47:57.574] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[30.04.23 00:47:57.574] * GPU vertex cache: recognized, 24
[30.04.23 00:47:57.574] *** RESET [402 ms]
[30.04.23 00:47:57.575] "c:\program files (x86)\op-2.2\bin\xr_3da.exe" -nointro -high
[30.04.23 00:47:57.575] Begin load
[30.04.23 00:47:57.576] * phase time: 0 ms
[30.04.23 00:47:57.624] * phase cmem: 245249 K
[30.04.23 00:47:57.624] Prefetching objects...
[30.04.23 00:47:57.682] * Objects loaded in 0 ms
[30.04.23 00:47:58.357] * Models loaded in 674 ms
[30.04.23 00:47:58.407] * Prefetch memory:  716528Kb
[30.04.23 00:47:58.408] * phase time: 832 ms
[30.04.23 00:47:58.458] * phase cmem: 948913 K
[30.04.23 00:47:58.458] Starting server...
[30.04.23 00:47:58.505] - Gamedata version: [Ñáîðêà 2.2 09.01.2022]
[30.04.23 00:47:58.548] * phase time: 139 ms
[30.04.23 00:47:58.598] * phase cmem: 947015 K
[30.04.23 00:47:58.598] Loading alife simulator...
[30.04.23 00:47:58.599] * phase time: 50 ms
[30.04.23 00:47:58.650] * phase cmem: 947008 K
[30.04.23 00:47:58.650] Loading savegame...
[30.04.23 00:47:58.737]  c:\program files (x86)\op-2.2\userdata\savedgames\pc_quicksave.sav save created on DEVELOPER mode!
[30.04.23 00:47:58.737] * Loading key-value pairs...
[30.04.23 00:47:58.835] * 56 key-value pairs were successfully loaded (0.098s)
[30.04.23 00:47:58.835] * Loading spawn registry...
[30.04.23 00:48:01.392] * 24708 spawn points were successfully loaded (2.557s)
[30.04.23 00:48:01.393] * Loading objects...
[30.04.23 00:48:02.235] * 33334 out of 33334 objects were successfully loaded (0.842s)
[30.04.23 00:48:03.240] * Loading quick slots data...
[30.04.23 00:48:03.240] * Loading pre random queues data...
[30.04.23 00:48:03.264] * Start objects on_register'ed...
[30.04.23 00:48:05.680] * 33334 objects on_register'ed (2.416s)
[30.04.23 00:48:05.682] * Game pc_quicksave is successfully loaded from file 'c:\program files (x86)\op-2.2\userdata\savedgames\pc_quicksave.sav' (7.083s)
[30.04.23 00:48:05.682] * phase time: 7081 ms
[30.04.23 00:48:05.780] * phase cmem: 1174606 K
[30.04.23 00:48:05.780] Connecting...
[30.04.23 00:48:05.794] MaxPlayers = 32
[30.04.23 00:48:05.833] * phase time: 150 ms
[30.04.23 00:48:05.929] * phase cmem: 1187578 K
[30.04.23 00:48:05.929] Connecting to...
[30.04.23 00:48:05.930]  Player not found. New player created.
[30.04.23 00:48:05.930] * client : connection accepted - <>
[30.04.23 00:48:05.946] * phase time: 113 ms
[30.04.23 00:48:06.043] * phase cmem: 1187626 K
[30.04.23 00:48:06.043] Reading level info...
[30.04.23 00:48:06.043] * phase time: 96 ms
[30.04.23 00:48:06.139] * phase cmem: 1187626 K
[30.04.23 00:48:06.139] Loading object space...
[30.04.23 00:48:06.394] * object space load: 254 ms
[30.04.23 00:48:06.394] * phase time: 351 ms
[30.04.23 00:48:06.491] * phase cmem: 1270357 K
[30.04.23 00:48:06.491] Loading shaders (R2)...
[30.04.23 00:48:06.883] * phase time: 488 ms
[30.04.23 00:48:06.981] * phase cmem: 1273303 K
[30.04.23 00:48:06.981] Loading geometry (R2)...
[30.04.23 00:48:07.027] * phase time: 143 ms
[30.04.23 00:48:07.124] * phase cmem: 1348876 K
[30.04.23 00:48:07.124] Loading visuals (R2)...
[30.04.23 00:48:07.162] * phase time: 135 ms
[30.04.23 00:48:07.262] * phase cmem: 1355157 K
[30.04.23 00:48:07.262] Loading details (R2)...
[30.04.23 00:48:07.289] * [DETAILS] VertexConsts(256), Batch(61)
[30.04.23 00:48:07.289] * [DETAILS] 40687 v(20), 26352 p
[30.04.23 00:48:07.289] * [DETAILS] Batch(61), VB(794K), IB(154K)
[30.04.23 00:48:07.290] * phase time: 127 ms
[30.04.23 00:48:07.390] * phase cmem: 1356213 K
[30.04.23 00:48:07.390] Loading sectors (R2)...
[30.04.23 00:48:07.390] * Loading HOM: c:\program files (x86)\op-2.2\gamedata\levels\l02_garbage\level.hom
[30.04.23 00:48:07.391] * Loading environment modificator: c:\program files (x86)\op-2.2\gamedata\levels\l02_garbage\level.env_mod
[30.04.23 00:48:07.392] * phase time: 101 ms
[30.04.23 00:48:07.491] * phase cmem: 1356346 K
[30.04.23 00:48:07.491] Loading AI objects...
[30.04.23 00:48:07.492] - Loading music tracks from 'l02_garbage_musics'...
[30.04.23 00:48:07.498] * phase time: 106 ms
[30.04.23 00:48:07.597] * phase cmem: 1356256 K
[30.04.23 00:48:07.597] Loading PH world...
[30.04.23 00:48:07.612] - Game configuring : Started 
[30.04.23 00:48:07.614] - Game configuring : Finished 
[30.04.23 00:48:07.821] * phase time: 323 ms
[30.04.23 00:48:07.921] * phase cmem: 1368289 K
[30.04.23 00:48:07.921] Loading textures...
[30.04.23 00:48:08.606] * t-report - base: 1740, 1251373 K
[30.04.23 00:48:08.606] * t-report - lmap: 14, 14337 K
[30.04.23 00:48:08.606] * phase time: 784 ms
[30.04.23 00:48:08.712] * phase cmem: 1947211 K
[30.04.23 00:48:08.712] Synchronizing...
[30.04.23 00:48:08.712] Save created on [Engine 2.2a x64 08.02.2022]
[30.04.23 00:48:08.712] Save date and time [Sun Apr 30 00:43:50 2023]
[30.04.23 00:48:08.732] * phase time: 125 ms
[30.04.23 00:48:08.838] * phase cmem: 1947213 K
[30.04.23 00:48:09.155] * [win32]: free[8587405140 K], reserved[72360 K], committed[2457028 K]
[30.04.23 00:48:09.155] * [ D3D ]: textures[1265710 K]
[30.04.23 00:48:09.155] * [x-ray]: crt heap[585195 K], process heap[585195 K], game lua[237447 K], engine lua[213 K], render[0 K]
[30.04.23 00:48:09.155] * [x-ray]: economy: strings[count: 196744, lengths: 10610 K, overhead: 9990 K, saved: 29081 K]
[30.04.23 00:48:09.155] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[30.04.23 00:48:09.155] Starting measure
[30.04.23 00:48:16.023] * MEMORY USAGE: 2418916 K
[30.04.23 00:50:15.833] * Saving spawns...
[30.04.23 00:50:15.835] * Saving objects...
[30.04.23 00:50:16.032] * 33331 objects are successfully saved
[30.04.23 00:50:16.042] * Saving key-value pairs...
[30.04.23 00:50:16.098] * 56 key-value pairs were successfully saved
[30.04.23 00:50:16.098] * Saving quick slots data...
[30.04.23 00:50:16.098] * Saving pre random queues data...
[30.04.23 00:50:16.170] * Game pc_quicksave.sav is successfully saved to file 'c:\program files (x86)\op-2.2\userdata\savedgames\pc_quicksave.sav'
[30.04.23 00:50:47.349] * Saving spawns...
[30.04.23 00:50:47.350] * Saving objects...
[30.04.23 00:50:47.552] * 33331 objects are successfully saved
[30.04.23 00:50:47.562] * Saving key-value pairs...
[30.04.23 00:50:47.619] * 56 key-value pairs were successfully saved
[30.04.23 00:50:47.619] * Saving quick slots data...
[30.04.23 00:50:47.619] * Saving pre random queues data...
[30.04.23 00:50:47.690] * Game pc_autosave.sav is successfully saved to file 'c:\program files (x86)\op-2.2\userdata\savedgames\pc_autosave.sav'
[30.04.23 00:50:47.695] - Disconnect
[30.04.23 00:50:49.645] - Destroying level
[30.04.23 00:50:50.019] * DVB created: 8192K
[30.04.23 00:50:50.019] * DIB created: 512K
[30.04.23 00:50:50.280] - r__tf_aniso 16
[30.04.23 00:50:50.280] - r2_tf_mipbias 0.
[30.04.23 00:50:50.280] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[30.04.23 00:50:50.280] * GPU vertex cache: recognized, 24
[30.04.23 00:50:50.280] *** RESET [504 ms]
[30.04.23 00:50:50.280] "c:\program files (x86)\op-2.2\bin\xr_3da.exe" -nointro -high
[30.04.23 00:50:50.280] Begin load
[30.04.23 00:50:50.287] * phase time: 0 ms
[30.04.23 00:50:50.425] * phase cmem: 1258131 K
[30.04.23 00:50:50.425] Starting server...
[30.04.23 00:50:50.568] - Gamedata version: [Ñáîðêà 2.2 09.01.2022]
[30.04.23 00:50:50.611] * phase time: 324 ms
[30.04.23 00:50:50.744] * phase cmem: 1258214 K
[30.04.23 00:50:50.744] Loading alife simulator...
[30.04.23 00:50:50.745] * phase time: 133 ms
[30.04.23 00:50:50.878] * phase cmem: 1258215 K
[30.04.23 00:50:50.878] Loading savegame...
[30.04.23 00:50:50.910]  c:\program files (x86)\op-2.2\userdata\savedgames\pc_autosave.sav save created on DEVELOPER mode!
[30.04.23 00:50:50.911] * Loading key-value pairs...
[30.04.23 00:50:51.004] * 56 key-value pairs were successfully loaded (0.093s)
[30.04.23 00:50:51.004] * Loading spawn registry...
[30.04.23 00:50:53.431] * 24708 spawn points were successfully loaded (2.427s)
[30.04.23 00:50:53.432] * Loading objects...
[30.04.23 00:50:54.255] * 33331 out of 33331 objects were successfully loaded (0.822s)
[30.04.23 00:50:55.622] * Loading quick slots data...
[30.04.23 00:50:55.622] * Loading pre random queues data...
[30.04.23 00:50:55.643] * Start objects on_register'ed...
[30.04.23 00:50:57.976] * 33331 objects on_register'ed (2.333s)
[30.04.23 00:50:57.978] * Game pc_autosave is successfully loaded from file 'c:\program files (x86)\op-2.2\userdata\savedgames\pc_autosave.sav' (7.233s)
[30.04.23 00:50:57.978] * phase time: 7231 ms
[30.04.23 00:50:58.121] * phase cmem: 1400429 K
[30.04.23 00:50:58.121] Connecting...
[30.04.23 00:50:58.122] MaxPlayers = 32
[30.04.23 00:50:58.202] * phase time: 223 ms
[30.04.23 00:50:58.345] * phase cmem: 1400430 K
[30.04.23 00:50:58.345] Connecting to...
[30.04.23 00:50:58.346]  Player not found. New player created.
[30.04.23 00:50:58.346] * client : connection accepted - <>
[30.04.23 00:50:58.369] * phase time: 167 ms
[30.04.23 00:50:58.514] * phase cmem: 1400479 K
[30.04.23 00:50:58.514] Reading level info...
[30.04.23 00:50:58.541] * phase time: 172 ms
[30.04.23 00:50:58.686] * phase cmem: 1400479 K
[30.04.23 00:50:58.686] Loading object space...
[30.04.23 00:50:59.633] * object space load: 946 ms
[30.04.23 00:50:59.633] * phase time: 1091 ms
[30.04.23 00:50:59.777] * phase cmem: 1483880 K
[30.04.23 00:50:59.777] Loading shaders (R2)...
[30.04.23 00:51:00.096] * phase time: 463 ms
[30.04.23 00:51:00.243] * phase cmem: 1485623 K
[30.04.23 00:51:00.243] Loading geometry (R2)...
[30.04.23 00:51:01.257] * phase time: 1160 ms
[30.04.23 00:51:01.401] * phase cmem: 1554056 K
[30.04.23 00:51:01.401] Loading visuals (R2)...
[30.04.23 00:51:01.489] * phase time: 231 ms
[30.04.23 00:51:01.633] * phase cmem: 1557044 K
[30.04.23 00:51:01.633] Loading details (R2)...
[30.04.23 00:51:01.714] * [DETAILS] VertexConsts(256), Batch(61)
[30.04.23 00:51:01.714] * [DETAILS] 40687 v(20), 26352 p
[30.04.23 00:51:01.714] * [DETAILS] Batch(61), VB(794K), IB(154K)
[30.04.23 00:51:01.716] * phase time: 226 ms
[30.04.23 00:51:01.860] * phase cmem: 1558042 K
[30.04.23 00:51:01.860] Loading sectors (R2)...
[30.04.23 00:51:01.861] * Loading HOM: c:\program files (x86)\op-2.2\gamedata\levels\l01_escape\level.hom
[30.04.23 00:51:01.863] * Loading environment modificator: c:\program files (x86)\op-2.2\gamedata\levels\l01_escape\level.env_mod
[30.04.23 00:51:01.863] * phase time: 147 ms
[30.04.23 00:51:02.008] * phase cmem: 1558206 K
[30.04.23 00:51:02.008] Loading AI objects...
[30.04.23 00:51:02.062] - Loading music tracks from 'l01_escape_musics'...
[30.04.23 00:51:02.240] * phase time: 376 ms
[30.04.23 00:51:02.385] * phase cmem: 1558009 K
[30.04.23 00:51:02.385] Loading PH world...
[30.04.23 00:51:02.404] - Game configuring : Started 
[30.04.23 00:51:02.406] - Game configuring : Finished 
[30.04.23 00:51:02.411] * phase time: 170 ms
[30.04.23 00:51:02.556] * phase cmem: 1573518 K
[30.04.23 00:51:02.556] Loading textures...
[30.04.23 00:51:06.449] * t-report - base: 1562, 1188924 K
[30.04.23 00:51:06.449] * t-report - lmap: 7, 7168 K
[30.04.23 00:51:06.449] * phase time: 4038 ms
[30.04.23 00:51:06.598] * phase cmem: 1954778 K
[30.04.23 00:51:06.598] Synchronizing...
[30.04.23 00:51:06.598] Save created on [Engine 2.2a x64 08.02.2022]
[30.04.23 00:51:06.598] Save date and time [Sun Apr 30 00:50:47 2023]
[30.04.23 00:51:06.614] * phase time: 164 ms
[30.04.23 00:51:06.761] * phase cmem: 1954778 K
[30.04.23 00:51:07.328] * [win32]: free[8587068908 K], reserved[223488 K], committed[2642132 K]
[30.04.23 00:51:07.328] * [ D3D ]: textures[1196093 K]
[30.04.23 00:51:07.328] * [x-ray]: crt heap[666173 K], process heap[666173 K], game lua[236822 K], engine lua[218 K], render[12468 K]
[30.04.23 00:51:07.328] * [x-ray]: economy: strings[count: 205721, lengths: 11163 K, overhead: 10446 K, saved: 55075 K]
[30.04.23 00:51:07.328] * [x-ray]: economy: smem[count: 50456, lengths: 28189 K, overhead: 788 K, saved: 10389 K]
[30.04.23 00:51:07.328] Starting measure
[30.04.23 00:51:42.359] * MEMORY USAGE: 2853181 K
[30.04.23 00:52:38.109] * Saving spawns...
[30.04.23 00:52:38.112] * Saving objects...
[30.04.23 00:52:38.325] * 33341 objects are successfully saved
[30.04.23 00:52:38.339] * Saving key-value pairs...
[30.04.23 00:52:38.396] * 56 key-value pairs were successfully saved
[30.04.23 00:52:38.396] * Saving quick slots data...
[30.04.23 00:52:38.396] * Saving pre random queues data...
[30.04.23 00:52:38.468] * Game pc_quicksave.sav is successfully saved to file 'c:\program files (x86)\op-2.2\userdata\savedgames\pc_quicksave.sav'
[30.04.23 00:52:58.299] ~ WARNING: invalid server entitys combination e_parent ([0][actor:single_player]) & e_entity ([12594][NOTFOUND])
[30.04.23 00:54:12.466] * Saving spawns...
[30.04.23 00:54:12.469] * Saving objects...
[30.04.23 00:54:12.667] * 33331 objects are successfully saved
[30.04.23 00:54:12.676] * Saving key-value pairs...
[30.04.23 00:54:12.732] * 56 key-value pairs were successfully saved
[30.04.23 00:54:12.732] * Saving quick slots data...
[30.04.23 00:54:12.732] * Saving pre random queues data...
[30.04.23 00:54:12.802] * Game pc_quicksave.sav is successfully saved to file 'c:\program files (x86)\op-2.2\userdata\savedgames\pc_quicksave.sav'
[30.04.23 00:55:39.392] * Saving spawns...
[30.04.23 00:55:39.394] * Saving objects...
[30.04.23 00:55:39.594] * 33338 objects are successfully saved
[30.04.23 00:55:39.604] * Saving key-value pairs...
[30.04.23 00:55:39.660] * 56 key-value pairs were successfully saved
[30.04.23 00:55:39.660] * Saving quick slots data...
[30.04.23 00:55:39.660] * Saving pre random queues data...
[30.04.23 00:55:39.730] * Game pc_quicksave.sav is successfully saved to file 'c:\program files (x86)\op-2.2\userdata\savedgames\pc_quicksave.sav'
[30.04.23 00:58:10.793] * Saving spawns...
[30.04.23 00:58:10.795] * Saving objects...
[30.04.23 00:58:11.007] * 33347 objects are successfully saved
[30.04.23 00:58:11.016] * Saving key-value pairs...
[30.04.23 00:58:11.071] * 56 key-value pairs were successfully saved
[30.04.23 00:58:11.071] * Saving quick slots data...
[30.04.23 00:58:11.071] * Saving pre random queues data...
[30.04.23 00:58:11.140] * Game pc_quicksave.sav is successfully saved to file 'c:\program files (x86)\op-2.2\userdata\savedgames\pc_quicksave.sav'
[30.04.23 00:59:36.848] * Saving spawns...
[30.04.23 00:59:36.850] * Saving objects...
[30.04.23 00:59:37.051] * 33347 objects are successfully saved
[30.04.23 00:59:37.060] * Saving key-value pairs...
[30.04.23 00:59:37.115] * 56 key-value pairs were successfully saved
[30.04.23 00:59:37.115] * Saving quick slots data...
[30.04.23 00:59:37.115] * Saving pre random queues data...
[30.04.23 00:59:37.186] * Game pc_quicksave.sav is successfully saved to file 'c:\program files (x86)\op-2.2\userdata\savedgames\pc_quicksave.sav'
[30.04.23 01:00:34.485] * Saving spawns...
[30.04.23 01:00:34.488] * Saving objects...
[30.04.23 01:00:34.692] * 33358 objects are successfully saved
[30.04.23 01:00:34.701] * Saving key-value pairs...
[30.04.23 01:00:34.756] * 56 key-value pairs were successfully saved
[30.04.23 01:00:34.756] * Saving quick slots data...
[30.04.23 01:00:34.756] * Saving pre random queues data...
[30.04.23 01:00:34.826] * Game pc_quicksave.sav is successfully saved to file 'c:\program files (x86)\op-2.2\userdata\savedgames\pc_quicksave.sav'
[30.04.23 01:01:06.599] ~ WARNING c:\program files (x86)\op-2.2\gamedata\anims\nightvision_good.ppe has ppe extension , but not POSTPROCESS_FILE_VERSION header
[30.04.23 01:01:21.670] * Saving spawns...
[30.04.23 01:01:21.672] * Saving objects...
[30.04.23 01:01:21.881] * 33354 objects are successfully saved
[30.04.23 01:01:21.891] * Saving key-value pairs...
[30.04.23 01:01:21.947] * 56 key-value pairs were successfully saved
[30.04.23 01:01:21.947] * Saving quick slots data...
[30.04.23 01:01:21.947] * Saving pre random queues data...
[30.04.23 01:01:22.017] * Game pc_quicksave.sav is successfully saved to file 'c:\program files (x86)\op-2.2\userdata\savedgames\pc_quicksave.sav'
[30.04.23 01:02:04.926] * Saving spawns...
[30.04.23 01:02:04.929] * Saving objects...
[30.04.23 01:02:05.142] * 33348 objects are successfully saved
[30.04.23 01:02:05.152] * Saving key-value pairs...
[30.04.23 01:02:05.208] * 56 key-value pairs were successfully saved
[30.04.23 01:02:05.208] * Saving quick slots data...
[30.04.23 01:02:05.208] * Saving pre random queues data...
[30.04.23 01:02:05.279] * Game pc_quicksave.sav is successfully saved to file 'c:\program files (x86)\op-2.2\userdata\savedgames\pc_quicksave.sav'
[30.04.23 01:04:26.182] * Saving spawns...
[30.04.23 01:04:26.185] * Saving objects...
[30.04.23 01:04:26.395] * 33354 objects are successfully saved
[30.04.23 01:04:26.404] * Saving key-value pairs...
[30.04.23 01:04:26.460] * 56 key-value pairs were successfully saved
[30.04.23 01:04:26.460] * Saving quick slots data...
[30.04.23 01:04:26.460] * Saving pre random queues data...
[30.04.23 01:04:26.531] * Game pc_quicksave.sav is successfully saved to file 'c:\program files (x86)\op-2.2\userdata\savedgames\pc_quicksave.sav'
[30.04.23 01:06:48.328] * Saving spawns...
[30.04.23 01:06:48.331] * Saving objects...
[30.04.23 01:06:48.549] * 33353 objects are successfully saved
[30.04.23 01:06:48.558] * Saving key-value pairs...
[30.04.23 01:06:48.615] * 56 key-value pairs were successfully saved
[30.04.23 01:06:48.615] * Saving quick slots data...
[30.04.23 01:06:48.615] * Saving pre random queues data...
[30.04.23 01:06:48.686] * Game pc_quicksave.sav is successfully saved to file 'c:\program files (x86)\op-2.2\userdata\savedgames\pc_quicksave.sav'
[30.04.23 01:07:31.532] ~ WARNING: invalid server entitys combination e_parent ([0][actor:single_player]) & e_entity ([50542][NOTFOUND])
[30.04.23 01:07:31.669] ~ WARNING: invalid server entitys combination e_parent ([0][actor:single_player]) & e_entity ([48173][NOTFOUND])
[30.04.23 01:07:31.856] ~ WARNING: invalid server entitys combination e_parent ([0][actor:single_player]) & e_entity ([48140][NOTFOUND])
[30.04.23 01:07:32.013] ~ WARNING: invalid server entitys combination e_parent ([0][actor:single_player]) & e_entity ([48137][NOTFOUND])
[30.04.23 01:07:32.182] ~ WARNING: invalid server entitys combination e_parent ([0][actor:single_player]) & e_entity ([44032][NOTFOUND])
[30.04.23 01:07:32.337] ~ WARNING: invalid server entitys combination e_parent ([0][actor:single_player]) & e_entity ([35406][NOTFOUND])
[30.04.23 01:07:32.786] ~ WARNING: invalid server entitys combination e_parent ([0][actor:single_player]) & e_entity ([31091][NOTFOUND])
[30.04.23 01:08:08.673] * Saving spawns...
[30.04.23 01:08:08.675] * Saving objects...
[30.04.23 01:08:08.877] * 33345 objects are successfully saved
[30.04.23 01:08:08.886] * Saving key-value pairs...
[30.04.23 01:08:08.942] * 56 key-value pairs were successfully saved
[30.04.23 01:08:08.942] * Saving quick slots data...
[30.04.23 01:08:08.942] * Saving pre random queues data...
[30.04.23 01:08:09.011] * Game pc_quicksave.sav is successfully saved to file 'c:\program files (x86)\op-2.2\userdata\savedgames\pc_quicksave.sav'
[30.04.23 01:09:36.396] * Saving spawns...
[30.04.23 01:09:36.399] * Saving objects...
[30.04.23 01:09:36.667] * 33349 objects are successfully saved
[30.04.23 01:09:36.675] * Saving key-value pairs...
[30.04.23 01:09:36.731] * 56 key-value pairs were successfully saved
[30.04.23 01:09:36.731] * Saving quick slots data...
[30.04.23 01:09:36.731] * Saving pre random queues data...
[30.04.23 01:09:36.801] * Game pc_quicksave.sav is successfully saved to file 'c:\program files (x86)\op-2.2\userdata\savedgames\pc_quicksave.sav'
[30.04.23 01:09:57.044] * Saving spawns...
[30.04.23 01:09:57.047] * Saving objects...
[30.04.23 01:09:57.248] * 33351 objects are successfully saved
[30.04.23 01:09:57.257] * Saving key-value pairs...
[30.04.23 01:09:57.312] * 56 key-value pairs were successfully saved
[30.04.23 01:09:57.313] * Saving quick slots data...
[30.04.23 01:09:57.313] * Saving pre random queues data...
[30.04.23 01:09:57.383] * Game pc_autosave.sav is successfully saved to file 'c:\program files (x86)\op-2.2\userdata\savedgames\pc_autosave.sav'
[30.04.23 01:09:57.388] - Disconnect
[30.04.23 01:10:00.577] - Destroying level
[30.04.23 01:10:01.017] * DVB created: 8192K
[30.04.23 01:10:01.017] * DIB created: 512K
[30.04.23 01:10:01.273] - r__tf_aniso 16
[30.04.23 01:10:01.273] - r2_tf_mipbias 0.
[30.04.23 01:10:01.273] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[30.04.23 01:10:01.273] * GPU vertex cache: recognized, 24
[30.04.23 01:10:01.273] *** RESET [466 ms]
[30.04.23 01:10:01.274] "c:\program files (x86)\op-2.2\bin\xr_3da.exe" -nointro -high
[30.04.23 01:10:01.274] Begin load
[30.04.23 01:10:01.280] * phase time: 0 ms
[30.04.23 01:10:01.439] * phase cmem: 1319912 K
[30.04.23 01:10:01.439] Starting server...
[30.04.23 01:10:01.620] - Gamedata version: [Ñáîðêà 2.2 09.01.2022]
[30.04.23 01:10:01.664] * phase time: 384 ms
[30.04.23 01:10:01.817] * phase cmem: 1319977 K
[30.04.23 01:10:01.817] Loading alife simulator...
[30.04.23 01:10:01.818] * phase time: 153 ms
[30.04.23 01:10:01.972] * phase cmem: 1319977 K
[30.04.23 01:10:01.972] Loading savegame...
[30.04.23 01:10:02.003]  c:\program files (x86)\op-2.2\userdata\savedgames\pc_autosave.sav save created on DEVELOPER mode!
[30.04.23 01:10:02.003] * Loading key-value pairs...
[30.04.23 01:10:02.098] * 56 key-value pairs were successfully loaded (0.095s)
[30.04.23 01:10:02.098] * Loading spawn registry...
[30.04.23 01:10:04.557] * 24708 spawn points were successfully loaded (2.458s)
[30.04.23 01:10:04.558] * Loading objects...
[30.04.23 01:10:05.400] * 33351 out of 33351 objects were successfully loaded (0.841s)
[30.04.23 01:10:06.726] * Loading quick slots data...
[30.04.23 01:10:06.726] * Loading pre random queues data...
[30.04.23 01:10:06.748] * Start objects on_register'ed...
[30.04.23 01:10:09.107] * 33351 objects on_register'ed (2.359s)
[30.04.23 01:10:09.109] * Game pc_autosave is successfully loaded from file 'c:\program files (x86)\op-2.2\userdata\savedgames\pc_autosave.sav' (7.291s)
[30.04.23 01:10:09.109] * phase time: 7290 ms
[30.04.23 01:10:09.276] * phase cmem: 1455736 K
[30.04.23 01:10:09.276] Connecting...
[30.04.23 01:10:09.276] MaxPlayers = 32
[30.04.23 01:10:09.420] * phase time: 310 ms
[30.04.23 01:10:09.587] * phase cmem: 1455737 K
[30.04.23 01:10:09.587] Connecting to...
[30.04.23 01:10:09.588]  Player not found. New player created.
[30.04.23 01:10:09.588] * client : connection accepted - <>
[30.04.23 01:10:09.611] * phase time: 191 ms
[30.04.23 01:10:09.780] * phase cmem: 1455786 K
[30.04.23 01:10:09.780] Reading level info...
[30.04.23 01:10:09.788] * phase time: 176 ms
[30.04.23 01:10:09.956] * phase cmem: 1455786 K
[30.04.23 01:10:09.956] Loading object space...
[30.04.23 01:10:11.654] * object space load: 1698 ms
[30.04.23 01:10:11.655] * phase time: 1866 ms
[30.04.23 01:10:11.822] * phase cmem: 1600708 K
[30.04.23 01:10:11.822] Loading shaders (R2)...
[30.04.23 01:10:12.192] * phase time: 537 ms
[30.04.23 01:10:12.358] * phase cmem: 1602546 K
[30.04.23 01:10:12.358] Loading geometry (R2)...
[30.04.23 01:10:14.460] * phase time: 2268 ms
[30.04.23 01:10:14.627] * phase cmem: 1732136 K
[30.04.23 01:10:14.627] Loading visuals (R2)...
[30.04.23 01:10:14.872] * phase time: 411 ms
[30.04.23 01:10:15.039] * phase cmem: 1741774 K
[30.04.23 01:10:15.039] Loading details (R2)...
[30.04.23 01:10:15.101] * [DETAILS] VertexConsts(256), Batch(61)
[30.04.23 01:10:15.101] * [DETAILS] 14640 v(20), 7808 p
[30.04.23 01:10:15.101] * [DETAILS] Batch(61), VB(285K), IB(45K)
[30.04.23 01:10:15.102] * phase time: 229 ms
[30.04.23 01:10:15.270] * phase cmem: 1742145 K
[30.04.23 01:10:15.270] Loading sectors (R2)...
[30.04.23 01:10:15.270] * Loading HOM: c:\program files (x86)\op-2.2\gamedata\levels\marsh\level.hom
[30.04.23 01:10:15.282] * Loading environment modificator: c:\program files (x86)\op-2.2\gamedata\levels\marsh\level.env_mod
[30.04.23 01:10:15.283] * phase time: 180 ms
[30.04.23 01:10:15.451] * phase cmem: 1742312 K
[30.04.23 01:10:15.451] Loading AI objects...
[30.04.23 01:10:15.663] - Loading music tracks from 'marsh_musics'...
[30.04.23 01:10:15.791] * phase time: 508 ms
[30.04.23 01:10:15.959] * phase cmem: 1741939 K
[30.04.23 01:10:15.959] Loading PH world...
[30.04.23 01:10:15.981] - Game configuring : Started 
[30.04.23 01:10:15.984] - Game configuring : Finished 
[30.04.23 01:10:15.989] * phase time: 197 ms
[30.04.23 01:10:16.160] * phase cmem: 1759042 K
[30.04.23 01:10:16.160] Loading textures...
[30.04.23 01:10:20.310] * t-report - base: 1511, 1232751 K
[30.04.23 01:10:20.310] * t-report - lmap: 12, 12289 K
[30.04.23 01:10:20.310] * phase time: 4321 ms
[30.04.23 01:10:20.482] * phase cmem: 2181660 K
[30.04.23 01:10:20.482] Synchronizing...
[30.04.23 01:10:20.482] Save created on [Engine 2.2a x64 08.02.2022]
[30.04.23 01:10:20.482] Save date and time [Sun Apr 30 01:09:57 2023]
[30.04.23 01:10:20.499] * phase time: 188 ms
[30.04.23 01:10:20.670] * phase cmem: 2181660 K
[30.04.23 01:10:21.170] * [win32]: free[8586710328 K], reserved[337800 K], committed[2886400 K]
[30.04.23 01:10:21.170] * [ D3D ]: textures[1245040 K]
[30.04.23 01:10:21.170] * [x-ray]: crt heap[778367 K], process heap[778367 K], game lua[236275 K], engine lua[173 K], render[16179 K]
[30.04.23 01:10:21.170] * [x-ray]: economy: strings[count: 214113, lengths: 11697 K, overhead: 10872 K, saved: 249339 K]
[30.04.23 01:10:21.170] * [x-ray]: economy: smem[count: 69358, lengths: 38492 K, overhead: 1083 K, saved: 43109 K]
[30.04.23 01:10:21.170] Starting measure
[30.04.23 01:10:41.115] * MEMORY USAGE: 2923609 K
[30.04.23 01:11:59.631] * Saving spawns...
[30.04.23 01:11:59.634] * Saving objects...
[30.04.23 01:11:59.898] * 33186 objects are successfully saved
[30.04.23 01:11:59.908] * Saving key-value pairs...
[30.04.23 01:11:59.964] * 56 key-value pairs were successfully saved
[30.04.23 01:11:59.964] * Saving quick slots data...
[30.04.23 01:11:59.964] * Saving pre random queues data...
[30.04.23 01:12:00.039] * Game pc_quicksave.sav is successfully saved to file 'c:\program files (x86)\op-2.2\userdata\savedgames\pc_quicksave.sav'
[30.04.23 01:12:57.293] * Saving spawns...
[30.04.23 01:12:57.295] * Saving objects...
[30.04.23 01:12:57.499] * 33203 objects are successfully saved
[30.04.23 01:12:57.508] * Saving key-value pairs...
[30.04.23 01:12:57.564] * 56 key-value pairs were successfully saved
[30.04.23 01:12:57.564] * Saving quick slots data...
[30.04.23 01:12:57.564] * Saving pre random queues data...
[30.04.23 01:12:57.635] * Game pc_quicksave.sav is successfully saved to file 'c:\program files (x86)\op-2.2\userdata\savedgames\pc_quicksave.sav'
[30.04.23 01:15:09.481] * Saving spawns...
[30.04.23 01:15:09.484] * Saving objects...
[30.04.23 01:15:09.693] * 33217 objects are successfully saved
[30.04.23 01:15:09.704] * Saving key-value pairs...
[30.04.23 01:15:09.760] * 56 key-value pairs were successfully saved
[30.04.23 01:15:09.760] * Saving quick slots data...
[30.04.23 01:15:09.760] * Saving pre random queues data...
[30.04.23 01:15:09.830] * Game pc_quicksave.sav is successfully saved to file 'c:\program files (x86)\op-2.2\userdata\savedgames\pc_quicksave.sav'
[30.04.23 01:15:58.971]  ERROR: CALifeObjectRegistry::object There is no object with id 51489!
[30.04.23 01:16:12.463] * Saving spawns...
[30.04.23 01:16:12.465] * Saving objects...
[30.04.23 01:16:12.666] * 33216 objects are successfully saved
[30.04.23 01:16:12.675] * Saving key-value pairs...
[30.04.23 01:16:12.732] * 56 key-value pairs were successfully saved
[30.04.23 01:16:12.733] * Saving quick slots data...
[30.04.23 01:16:12.733] * Saving pre random queues data...
[30.04.23 01:16:12.803] * Game pc_quicksave.sav is successfully saved to file 'c:\program files (x86)\op-2.2\userdata\savedgames\pc_quicksave.sav'
[30.04.23 01:17:19.769] * Saving spawns...
[30.04.23 01:17:19.771] * Saving objects...
[30.04.23 01:17:19.974] * 33225 objects are successfully saved
[30.04.23 01:17:19.983] * Saving key-value pairs...
[30.04.23 01:17:20.040] * 56 key-value pairs were successfully saved
[30.04.23 01:17:20.040] * Saving quick slots data...
[30.04.23 01:17:20.040] * Saving pre random queues data...
[30.04.23 01:17:20.109] * Game pc_quicksave.sav is successfully saved to file 'c:\program files (x86)\op-2.2\userdata\savedgames\pc_quicksave.sav'
[30.04.23 01:18:25.490] * Saving spawns...
[30.04.23 01:18:25.493] * Saving objects...
[30.04.23 01:18:25.694] * 33231 objects are successfully saved
[30.04.23 01:18:25.703] * Saving key-value pairs...
[30.04.23 01:18:25.759] * 56 key-value pairs were successfully saved
[30.04.23 01:18:25.759] * Saving quick slots data...
[30.04.23 01:18:25.759] * Saving pre random queues data...
[30.04.23 01:18:25.829] * Game pc_quicksave.sav is successfully saved to file 'c:\program files (x86)\op-2.2\userdata\savedgames\pc_quicksave.sav'
[30.04.23 01:18:31.078] ~ WARNING c:\program files (x86)\op-2.2\gamedata\anims\nightvision_good.ppe has ppe extension , but not POSTPROCESS_FILE_VERSION header
[30.04.23 01:18:46.400] ~ WARNING c:\program files (x86)\op-2.2\gamedata\anims\nightvision_good.ppe has ppe extension , but not POSTPROCESS_FILE_VERSION header
[30.04.23 01:19:47.111] * Saving spawns...
[30.04.23 01:19:47.114] * Saving objects...
[30.04.23 01:19:47.319] * 33232 objects are successfully saved
[30.04.23 01:19:47.330] * Saving key-value pairs...
[30.04.23 01:19:47.386] * 56 key-value pairs were successfully saved
[30.04.23 01:19:47.386] * Saving quick slots data...
[30.04.23 01:19:47.386] * Saving pre random queues data...
[30.04.23 01:19:47.457] * Game pc_quicksave.sav is successfully saved to file 'c:\program files (x86)\op-2.2\userdata\savedgames\pc_quicksave.sav'
[30.04.23 01:20:23.878] ~ WARNING c:\program files (x86)\op-2.2\gamedata\anims\nightvision_good.ppe has ppe extension , but not POSTPROCESS_FILE_VERSION header
[30.04.23 01:22:26.815] ~ WARNING c:\program files (x86)\op-2.2\gamedata\anims\nightvision_good.ppe has ppe extension , but not POSTPROCESS_FILE_VERSION header
[30.04.23 01:22:37.106] * Saving spawns...
[30.04.23 01:22:37.108] * Saving objects...
[30.04.23 01:22:37.313] * 33253 objects are successfully saved
[30.04.23 01:22:37.322] * Saving key-value pairs...
[30.04.23 01:22:37.378] * 56 key-value pairs were successfully saved
[30.04.23 01:22:37.378] * Saving quick slots data...
[30.04.23 01:22:37.378] * Saving pre random queues data...
[30.04.23 01:22:37.448] * Game pc_quicksave.sav is successfully saved to file 'c:\program files (x86)\op-2.2\userdata\savedgames\pc_quicksave.sav'
[30.04.23 01:23:50.379] ~ WARNING c:\program files (x86)\op-2.2\gamedata\anims\nightvision_good.ppe has ppe extension , but not POSTPROCESS_FILE_VERSION header
[30.04.23 01:25:41.489] ~ WARNING c:\program files (x86)\op-2.2\gamedata\anims\nightvision_good.ppe has ppe extension , but not POSTPROCESS_FILE_VERSION header
[30.04.23 01:25:53.601] * Saving spawns...
[30.04.23 01:25:53.604] * Saving objects...
[30.04.23 01:25:53.830] * 33255 objects are successfully saved
[30.04.23 01:25:53.841] * Saving key-value pairs...
[30.04.23 01:25:53.897] * 56 key-value pairs were successfully saved
[30.04.23 01:25:53.897] * Saving quick slots data...
[30.04.23 01:25:53.897] * Saving pre random queues data...
[30.04.23 01:25:53.969] * Game pc_quicksave.sav is successfully saved to file 'c:\program files (x86)\op-2.2\userdata\savedgames\pc_quicksave.sav'
[30.04.23 01:28:45.141] ~ WARNING c:\program files (x86)\op-2.2\gamedata\anims\nightvision_good.ppe has ppe extension , but not POSTPROCESS_FILE_VERSION header
[30.04.23 01:29:11.127] * Saving spawns...
[30.04.23 01:29:11.130] * Saving objects...
[30.04.23 01:29:11.405] * 33253 objects are successfully saved
[30.04.23 01:29:11.414] * Saving key-value pairs...
[30.04.23 01:29:11.470] * 56 key-value pairs were successfully saved
[30.04.23 01:29:11.470] * Saving quick slots data...
[30.04.23 01:29:11.470] * Saving pre random queues data...
[30.04.23 01:29:11.540] * Game pc_quicksave.sav is successfully saved to file 'c:\program files (x86)\op-2.2\userdata\savedgames\pc_quicksave.sav'
[30.04.23 01:31:02.161] * Saving spawns...
[30.04.23 01:31:02.163] * Saving objects...
[30.04.23 01:31:02.415] * 33261 objects are successfully saved
[30.04.23 01:31:02.424] * Saving key-value pairs...
[30.04.23 01:31:02.482] * 56 key-value pairs were successfully saved
[30.04.23 01:31:02.482] * Saving quick slots data...
[30.04.23 01:31:02.482] * Saving pre random queues data...
[30.04.23 01:31:02.552] * Game pc_quicksave.sav is successfully saved to file 'c:\program files (x86)\op-2.2\userdata\savedgames\pc_quicksave.sav'
[30.04.23 01:32:05.246] * Saving spawns...
[30.04.23 01:32:05.249] * Saving objects...
[30.04.23 01:32:05.460] * 33267 objects are successfully saved
[30.04.23 01:32:05.469] * Saving key-value pairs...
[30.04.23 01:32:05.525] * 56 key-value pairs were successfully saved
[30.04.23 01:32:05.525] * Saving quick slots data...
[30.04.23 01:32:05.525] * Saving pre random queues data...
[30.04.23 01:32:05.594] * Game pc_quicksave.sav is successfully saved to file 'c:\program files (x86)\op-2.2\userdata\savedgames\pc_quicksave.sav'
[30.04.23 01:33:00.221] ~ WARNING c:\program files (x86)\op-2.2\gamedata\anims\nightvision_good.ppe has ppe extension , but not POSTPROCESS_FILE_VERSION header
[30.04.23 01:34:00.494] * Saving spawns...
[30.04.23 01:34:00.497] * Saving objects...
[30.04.23 01:34:00.700] * 33270 objects are successfully saved
[30.04.23 01:34:00.709] * Saving key-value pairs...
[30.04.23 01:34:00.765] * 56 key-value pairs were successfully saved
[30.04.23 01:34:00.765] * Saving quick slots data...
[30.04.23 01:34:00.765] * Saving pre random queues data...
[30.04.23 01:34:00.835] * Game pc_quicksave.sav is successfully saved to file 'c:\program files (x86)\op-2.2\userdata\savedgames\pc_quicksave.sav'
[30.04.23 01:35:32.424] * Saving spawns...
[30.04.23 01:35:32.426] * Saving objects...
[30.04.23 01:35:32.630] * 33282 objects are successfully saved
[30.04.23 01:35:32.641] * Saving key-value pairs...
[30.04.23 01:35:32.696] * 56 key-value pairs were successfully saved
[30.04.23 01:35:32.696] * Saving quick slots data...
[30.04.23 01:35:32.696] * Saving pre random queues data...
[30.04.23 01:35:32.767] * Game pc_quicksave.sav is successfully saved to file 'c:\program files (x86)\op-2.2\userdata\savedgames\pc_quicksave.sav'
[30.04.23 01:36:29.071] * Saving spawns...
[30.04.23 01:36:29.074] * Saving objects...
[30.04.23 01:36:29.283] * 33284 objects are successfully saved
[30.04.23 01:36:29.292] * Saving key-value pairs...
[30.04.23 01:36:29.348] * 56 key-value pairs were successfully saved
[30.04.23 01:36:29.348] * Saving quick slots data...
[30.04.23 01:36:29.348] * Saving pre random queues data...
[30.04.23 01:36:29.417] * Game pc_quicksave.sav is successfully saved to file 'c:\program files (x86)\op-2.2\userdata\savedgames\pc_quicksave.sav'
[30.04.23 01:37:43.114] * Saving spawns...
[30.04.23 01:37:43.117] * Saving objects...
[30.04.23 01:37:43.359] * 33288 objects are successfully saved
[30.04.23 01:37:43.367] * Saving key-value pairs...
[30.04.23 01:37:43.423] * 56 key-value pairs were successfully saved
[30.04.23 01:37:43.423] * Saving quick slots data...
[30.04.23 01:37:43.423] * Saving pre random queues data...
[30.04.23 01:37:43.493] * Game pc_quicksave.sav is successfully saved to file 'c:\program files (x86)\op-2.2\userdata\savedgames\pc_quicksave.sav'
[30.04.23 01:39:07.941] * Saving spawns...
[30.04.23 01:39:07.943] * Saving objects...
[30.04.23 01:39:08.149] * 33292 objects are successfully saved
[30.04.23 01:39:08.158] * Saving key-value pairs...
[30.04.23 01:39:08.214] * 56 key-value pairs were successfully saved
[30.04.23 01:39:08.214] * Saving quick slots data...
[30.04.23 01:39:08.214] * Saving pre random queues data...
[30.04.23 01:39:08.283] * Game pc_quicksave.sav is successfully saved to file 'c:\program files (x86)\op-2.2\userdata\savedgames\pc_quicksave.sav'
[30.04.23 01:39:47.213] * Saving spawns...
[30.04.23 01:39:47.216] * Saving objects...
[30.04.23 01:39:47.416] * 33292 objects are successfully saved
[30.04.23 01:39:47.425] * Saving key-value pairs...
[30.04.23 01:39:47.482] * 56 key-value pairs were successfully saved
[30.04.23 01:39:47.482] * Saving quick slots data...
[30.04.23 01:39:47.482] * Saving pre random queues data...
[30.04.23 01:39:47.550] * Game pc_quicksave.sav is successfully saved to file 'c:\program files (x86)\op-2.2\userdata\savedgames\pc_quicksave.sav'
[30.04.23 01:40:47.685] * Saving spawns...
[30.04.23 01:40:47.688] * Saving objects...
[30.04.23 01:40:47.897] * 33293 objects are successfully saved
[30.04.23 01:40:47.906] * Saving key-value pairs...
[30.04.23 01:40:47.963] * 56 key-value pairs were successfully saved
[30.04.23 01:40:47.963] * Saving quick slots data...
[30.04.23 01:40:47.963] * Saving pre random queues data...
[30.04.23 01:40:48.032] * Game pc_quicksave.sav is successfully saved to file 'c:\program files (x86)\op-2.2\userdata\savedgames\pc_quicksave.sav'
[30.04.23 01:42:06.037] * Saving spawns...
[30.04.23 01:42:06.040] * Saving objects...
[30.04.23 01:42:06.251] * 33286 objects are successfully saved
[30.04.23 01:42:06.261] * Saving key-value pairs...
[30.04.23 01:42:06.317] * 56 key-value pairs were successfully saved
[30.04.23 01:42:06.317] * Saving quick slots data...
[30.04.23 01:42:06.317] * Saving pre random queues data...
[30.04.23 01:42:06.387] * Game pc_quicksave.sav is successfully saved to file 'c:\program files (x86)\op-2.2\userdata\savedgames\pc_quicksave.sav'
[30.04.23 01:43:34.203] * Saving spawns...
[30.04.23 01:43:34.205] * Saving objects...
[30.04.23 01:43:34.413] * 33285 objects are successfully saved
[30.04.23 01:43:34.422] * Saving key-value pairs...
[30.04.23 01:43:34.479] * 56 key-value pairs were successfully saved
[30.04.23 01:43:34.479] * Saving quick slots data...
[30.04.23 01:43:34.479] * Saving pre random queues data...
[30.04.23 01:43:34.549] * Game pc_quicksave.sav is successfully saved to file 'c:\program files (x86)\op-2.2\userdata\savedgames\pc_quicksave.sav'
[30.04.23 01:44:54.083] * Saving spawns...
[30.04.23 01:44:54.085] * Saving objects...
[30.04.23 01:44:54.301] * 33284 objects are successfully saved
[30.04.23 01:44:54.310] * Saving key-value pairs...
[30.04.23 01:44:54.366] * 56 key-value pairs were successfully saved
[30.04.23 01:44:54.366] * Saving quick slots data...
[30.04.23 01:44:54.366] * Saving pre random queues data...
[30.04.23 01:44:54.435] * Game pc_quicksave.sav is successfully saved to file 'c:\program files (x86)\op-2.2\userdata\savedgames\pc_quicksave.sav'
[30.04.23 01:46:12.402] * Saving spawns...
[30.04.23 01:46:12.405] * Saving objects...
[30.04.23 01:46:12.633] * 33279 objects are successfully saved
[30.04.23 01:46:12.642] * Saving key-value pairs...
[30.04.23 01:46:12.698] * 56 key-value pairs were successfully saved
[30.04.23 01:46:12.698] * Saving quick slots data...
[30.04.23 01:46:12.698] * Saving pre random queues data...
[30.04.23 01:46:12.767] * Game pc_quicksave.sav is successfully saved to file 'c:\program files (x86)\op-2.2\userdata\savedgames\pc_quicksave.sav'
[30.04.23 01:47:21.154] ~ WARNING c:\program files (x86)\op-2.2\gamedata\anims\nightvision_good.ppe has ppe extension , but not POSTPROCESS_FILE_VERSION header
[30.04.23 01:47:53.324] * Saving spawns...
[30.04.23 01:47:53.327] * Saving objects...
[30.04.23 01:47:53.538] * 33284 objects are successfully saved
[30.04.23 01:47:53.547] * Saving key-value pairs...
[30.04.23 01:47:53.603] * 56 key-value pairs were successfully saved
[30.04.23 01:47:53.603] * Saving quick slots data...
[30.04.23 01:47:53.603] * Saving pre random queues data...
[30.04.23 01:47:53.673] * Game pc_quicksave.sav is successfully saved to file 'c:\program files (x86)\op-2.2\userdata\savedgames\pc_quicksave.sav'
[30.04.23 02:24:00.127] * DVB created: 8192K
[30.04.23 02:24:00.128] * DIB created: 512K
[30.04.23 02:24:00.353] - r__tf_aniso 16
[30.04.23 02:24:00.353] - r2_tf_mipbias 0.
[30.04.23 02:24:00.353] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[30.04.23 02:24:00.353] * GPU vertex cache: recognized, 24
[30.04.23 02:24:00.353] *** RESET [0 ms]
[30.04.23 02:24:00.979] * MEMORY USAGE: 3191357 K
[30.04.23 02:24:01.378] * DVB created: 8192K
[30.04.23 02:24:01.378] * DIB created: 512K
[30.04.23 02:24:01.606] - r__tf_aniso 16
[30.04.23 02:24:01.606] - r2_tf_mipbias 0.
[30.04.23 02:24:01.606] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[30.04.23 02:24:01.606] * GPU vertex cache: recognized, 24
[30.04.23 02:24:01.606] *** RESET [381 ms]
[30.04.23 02:24:02.958] * MEMORY USAGE: 3205202 K
[30.04.23 02:25:04.789] * Saving spawns...
[30.04.23 02:25:04.792] * Saving objects...
[30.04.23 02:25:05.011] * 33349 objects are successfully saved
[30.04.23 02:25:05.021] * Saving key-value pairs...
[30.04.23 02:25:05.076] * 56 key-value pairs were successfully saved
[30.04.23 02:25:05.076] * Saving quick slots data...
[30.04.23 02:25:05.076] * Saving pre random queues data...
[30.04.23 02:25:05.146] * Game pc_quicksave.sav is successfully saved to file 'c:\program files (x86)\op-2.2\userdata\savedgames\pc_quicksave.sav'
[30.04.23 02:25:39.952] ~ WARNING c:\program files (x86)\op-2.2\gamedata\anims\nightvision_good.ppe has ppe extension , but not POSTPROCESS_FILE_VERSION header
[30.04.23 02:26:19.882] * Saving spawns...
[30.04.23 02:26:19.885] * Saving objects...
[30.04.23 02:26:20.099] * 33351 objects are successfully saved
[30.04.23 02:26:20.112] * Saving key-value pairs...
[30.04.23 02:26:20.169] * 56 key-value pairs were successfully saved
[30.04.23 02:26:20.169] * Saving quick slots data...
[30.04.23 02:26:20.169] * Saving pre random queues data...
[30.04.23 02:26:20.241] * Game pc_quicksave.sav is successfully saved to file 'c:\program files (x86)\op-2.2\userdata\savedgames\pc_quicksave.sav'
[30.04.23 02:27:53.003] * Saving spawns...
[30.04.23 02:27:53.006] * Saving objects...
[30.04.23 02:27:53.219] * 33346 objects are successfully saved
[30.04.23 02:27:53.230] * Saving key-value pairs...
[30.04.23 02:27:53.287] * 56 key-value pairs were successfully saved
[30.04.23 02:27:53.287] * Saving quick slots data...
[30.04.23 02:27:53.287] * Saving pre random queues data...
[30.04.23 02:27:53.359] * Game pc_quicksave.sav is successfully saved to file 'c:\program files (x86)\op-2.2\userdata\savedgames\pc_quicksave.sav'
[30.04.23 02:28:29.824] Begin load
[30.04.23 02:28:30.111] - Gamedata version: [Ñáîðêà 2.2 09.01.2022]
[30.04.23 02:28:30.154] * phase time: 322 ms
[30.04.23 02:28:30.370] * phase cmem: 3249030 K
[30.04.23 02:28:30.370] Loading alife simulator...
[30.04.23 02:28:30.371] * phase time: 216 ms
[30.04.23 02:28:30.573] * phase cmem: 3249032 K
[30.04.23 02:28:30.573] Loading savegame...
[30.04.23 02:28:30.608]  c:\program files (x86)\op-2.2\userdata\savedgames\pc_quicksave.sav save created on DEVELOPER mode!
[30.04.23 02:28:30.608] * Loading key-value pairs...
[30.04.23 02:28:30.709] * 56 key-value pairs were successfully loaded (0.100s)
[30.04.23 02:28:30.709] * Loading spawn registry...
[30.04.23 02:28:33.171] * 24708 spawn points were successfully loaded (2.462s)
[30.04.23 02:28:33.172] * Loading objects...
[30.04.23 02:28:34.021] * 33346 out of 33346 objects were successfully loaded (0.849s)
[30.04.23 02:28:35.134] * Loading quick slots data...
[30.04.23 02:28:35.134] * Loading pre random queues data...
[30.04.23 02:28:35.158] * Start objects on_register'ed...
[30.04.23 02:28:37.744] * 33346 objects on_register'ed (2.586s)
[30.04.23 02:28:37.746] * Game pc_quicksave is successfully loaded from file 'c:\program files (x86)\op-2.2\userdata\savedgames\pc_quicksave.sav' (7.375s)
[30.04.23 02:28:37.746] * phase time: 7374 ms
[30.04.23 02:28:37.970] * phase cmem: 3376574 K
[30.04.23 02:28:37.971] Connecting...
[30.04.23 02:28:37.971] * phase time: 225 ms
[30.04.23 02:28:38.193] * phase cmem: 3376575 K
[30.04.23 02:28:38.193] Restart sim...
[30.04.23 02:28:38.193] * phase time: 222 ms
[30.04.23 02:28:38.415] * phase cmem: 3376575 K
[30.04.23 02:28:39.005] * [win32]: free[8585700220 K], reserved[69584 K], committed[4164724 K]
[30.04.23 02:28:39.005] * [ D3D ]: textures[2132145 K]
[30.04.23 02:28:39.005] * [x-ray]: crt heap[957937 K], process heap[957937 K], game lua[233548 K], engine lua[188 K], render[19011 K]
[30.04.23 02:28:39.005] * [x-ray]: economy: strings[count: 221022, lengths: 11971 K, overhead: 11223 K, saved: 699037 K]
[30.04.23 02:28:39.005] * [x-ray]: economy: smem[count: 109958, lengths: 58577 K, overhead: 1718 K, saved: 58534 K]
[30.04.23 02:28:39.005] Starting measure
[30.04.23 02:28:40.418] ~ WARNING c:\program files (x86)\op-2.2\gamedata\anims\nightvision_good.ppe has ppe extension , but not POSTPROCESS_FILE_VERSION header
[30.04.23 02:28:43.676] * MEMORY USAGE: 3398844 K
[30.04.23 03:09:09.334] * Saving spawns...
[30.04.23 03:09:09.337] * Saving objects...
[30.04.23 03:09:09.539] * 33230 objects are successfully saved
[30.04.23 03:09:09.548] * Saving key-value pairs...
[30.04.23 03:09:09.603] * 56 key-value pairs were successfully saved
[30.04.23 03:09:09.603] * Saving quick slots data...
[30.04.23 03:09:09.603] * Saving pre random queues data...
[30.04.23 03:09:09.673] * Game pc_quicksave.sav is successfully saved to file 'c:\program files (x86)\op-2.2\userdata\savedgames\pc_quicksave.sav'
[30.04.23 03:09:33.389] * Saving spawns...
[30.04.23 03:09:33.392] * Saving objects...
[30.04.23 03:09:33.600] * 33236 objects are successfully saved
[30.04.23 03:09:33.609] * Saving key-value pairs...
[30.04.23 03:09:33.665] * 56 key-value pairs were successfully saved
[30.04.23 03:09:33.665] * Saving quick slots data...
[30.04.23 03:09:33.665] * Saving pre random queues data...
[30.04.23 03:09:33.734] * Game pc_autosave.sav is successfully saved to file 'c:\program files (x86)\op-2.2\userdata\savedgames\pc_autosave.sav'
[30.04.23 03:09:33.742] - Disconnect
[30.04.23 03:09:36.837] - Destroying level
[30.04.23 03:09:37.308] * DVB created: 8192K
[30.04.23 03:09:37.308] * DIB created: 512K
[30.04.23 03:09:37.570] - r__tf_aniso 16
[30.04.23 03:09:37.570] - r2_tf_mipbias 0.
[30.04.23 03:09:37.570] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[30.04.23 03:09:37.570] * GPU vertex cache: recognized, 24
[30.04.23 03:09:37.570] *** RESET [490 ms]
[30.04.23 03:09:37.571] "c:\program files (x86)\op-2.2\bin\xr_3da.exe" -nointro -high
[30.04.23 03:09:37.571] Begin load
[30.04.23 03:09:37.577] * phase time: 0 ms
[30.04.23 03:09:37.769] * phase cmem: 1392070 K
[30.04.23 03:09:37.769] Starting server...
[30.04.23 03:09:37.915] - Gamedata version: [Ñáîðêà 2.2 09.01.2022]
[30.04.23 03:09:37.959] * phase time: 382 ms
[30.04.23 03:09:38.145] * phase cmem: 1392147 K
[30.04.23 03:09:38.145] Loading alife simulator...
[30.04.23 03:09:38.146] * phase time: 186 ms
[30.04.23 03:09:38.332] * phase cmem: 1392147 K
[30.04.23 03:09:38.332] Loading savegame...
[30.04.23 03:09:38.366]  c:\program files (x86)\op-2.2\userdata\savedgames\pc_autosave.sav save created on DEVELOPER mode!
[30.04.23 03:09:38.366] * Loading key-value pairs...
[30.04.23 03:09:38.468] * 56 key-value pairs were successfully loaded (0.102s)
[30.04.23 03:09:38.468] * Loading spawn registry...
[30.04.23 03:09:40.980] * 24708 spawn points were successfully loaded (2.512s)
[30.04.23 03:09:40.982] * Loading objects...
[30.04.23 03:09:41.837] * 33236 out of 33236 objects were successfully loaded (0.855s)
[30.04.23 03:09:43.161] * Loading quick slots data...
[30.04.23 03:09:43.161] * Loading pre random queues data...
[30.04.23 03:09:43.184] * Start objects on_register'ed...
[30.04.23 03:09:45.515] * 33236 objects on_register'ed (2.332s)
[30.04.23 03:09:45.517] * Game pc_autosave is successfully loaded from file 'c:\program files (x86)\op-2.2\userdata\savedgames\pc_autosave.sav' (7.371s)
[30.04.23 03:09:45.517] * phase time: 7370 ms
[30.04.23 03:09:45.723] * phase cmem: 1527597 K
[30.04.23 03:09:45.723] Connecting...
[30.04.23 03:09:45.724] MaxPlayers = 32
[30.04.23 03:09:45.806] * phase time: 288 ms
[30.04.23 03:09:46.011] * phase cmem: 1527598 K
[30.04.23 03:09:46.011] Connecting to...
[30.04.23 03:09:46.013]  Player not found. New player created.
[30.04.23 03:09:46.013] * client : connection accepted - <>
[30.04.23 03:09:46.059] * phase time: 253 ms
[30.04.23 03:09:46.265] * phase cmem: 1527647 K
[30.04.23 03:09:46.265] Reading level info...
[30.04.23 03:09:46.270] * phase time: 211 ms
[30.04.23 03:09:46.476] * phase cmem: 1527647 K
[30.04.23 03:09:46.476] Loading object space...
[30.04.23 03:09:47.162] * object space load: 685 ms
[30.04.23 03:09:47.162] * phase time: 891 ms
[30.04.23 03:09:47.367] * phase cmem: 1588055 K
[30.04.23 03:09:47.367] Loading shaders (R2)...
[30.04.23 03:09:47.716] * phase time: 553 ms
[30.04.23 03:09:47.920] * phase cmem: 1589833 K
[30.04.23 03:09:47.920] Loading geometry (R2)...
[30.04.23 03:09:48.639] * phase time: 923 ms
[30.04.23 03:09:48.845] * phase cmem: 1643759 K
[30.04.23 03:09:48.845] Loading visuals (R2)...
[30.04.23 03:09:48.922] * phase time: 283 ms
[30.04.23 03:09:49.128] * phase cmem: 1645536 K
[30.04.23 03:09:49.128] Loading details (R2)...
[30.04.23 03:09:49.177] * [DETAILS] VertexConsts(256), Batch(61)
[30.04.23 03:09:49.177] * [DETAILS] 40687 v(20), 26352 p
[30.04.23 03:09:49.178] * [DETAILS] Batch(61), VB(794K), IB(154K)
[30.04.23 03:09:49.179] * phase time: 256 ms
[30.04.23 03:09:49.384] * phase cmem: 1646533 K
[30.04.23 03:09:49.384] Loading sectors (R2)...
[30.04.23 03:09:49.385] * Loading HOM: c:\program files (x86)\op-2.2\gamedata\levels\l03_agroprom\level.hom
[30.04.23 03:09:49.386] * Loading environment modificator: c:\program files (x86)\op-2.2\gamedata\levels\l03_agroprom\level.env_mod
[30.04.23 03:09:49.386] * phase time: 207 ms
[30.04.23 03:09:49.593] * phase cmem: 1646643 K
[30.04.23 03:09:49.593] Loading AI objects...
[30.04.23 03:09:49.666] - Loading music tracks from 'l03_agroprom_musics'...
[30.04.23 03:09:49.826] * phase time: 439 ms
[30.04.23 03:09:50.031] * phase cmem: 1646617 K
[30.04.23 03:09:50.031] Loading PH world...
[30.04.23 03:09:50.046] - Game configuring : Started 
[30.04.23 03:09:50.048] - Game configuring : Finished 
[30.04.23 03:09:50.053] * phase time: 227 ms
[30.04.23 03:09:50.261] * phase cmem: 1656505 K
[30.04.23 03:09:50.261] Loading textures...
[30.04.23 03:09:54.606] * t-report - base: 1555, 1179383 K
[30.04.23 03:09:54.606] * t-report - lmap: 8, 8193 K
[30.04.23 03:09:54.606] * phase time: 4552 ms
[30.04.23 03:09:54.815] * phase cmem: 2002085 K
[30.04.23 03:09:54.815] Synchronizing...
[30.04.23 03:09:54.815] Save created on [Engine 2.2a x64 08.02.2022]
[30.04.23 03:09:54.815] Save date and time [Sun Apr 30 03:09:33 2023]
[30.04.23 03:09:54.832] * phase time: 225 ms
[30.04.23 03:09:55.040] * phase cmem: 2002085 K
[30.04.23 03:09:55.582] * [win32]: free[8586707324 K], reserved[481716 K], committed[2745488 K]
[30.04.23 03:09:55.582] * [ D3D ]: textures[1187576 K]
[30.04.23 03:09:55.582] * [x-ray]: crt heap[729100 K], process heap[729100 K], game lua[233718 K], engine lua[199 K], render[19019 K]
[30.04.23 03:09:55.582] * [x-ray]: economy: strings[count: 219021, lengths: 11921 K, overhead: 11122 K, saved: 711429 K]
[30.04.23 03:09:55.582] * [x-ray]: economy: smem[count: 109642, lengths: 58566 K, overhead: 1713 K, saved: 58506 K]
[30.04.23 03:09:55.582] Starting measure
[30.04.23 03:10:09.382] * MEMORY USAGE: 2401865 K
[30.04.23 03:10:10.685] ~ WARNING c:\program files (x86)\op-2.2\gamedata\anims\nightvision_good.ppe has ppe extension , but not POSTPROCESS_FILE_VERSION header
[30.04.23 03:11:19.242] * Saving spawns...
[30.04.23 03:11:19.245] * Saving objects...
[30.04.23 03:11:19.446] * 33259 objects are successfully saved
[30.04.23 03:11:19.455] * Saving key-value pairs...
[30.04.23 03:11:19.512] * 56 key-value pairs were successfully saved
[30.04.23 03:11:19.512] * Saving quick slots data...
[30.04.23 03:11:19.512] * Saving pre random queues data...
[30.04.23 03:11:19.583] * Game pc_quicksave.sav is successfully saved to file 'c:\program files (x86)\op-2.2\userdata\savedgames\pc_quicksave.sav'
[30.04.23 03:11:40.790] * Saving spawns...
[30.04.23 03:11:40.793] * Saving objects...
[30.04.23 03:11:41.063] * 33264 objects are successfully saved
[30.04.23 03:11:41.073] * Saving key-value pairs...
[30.04.23 03:11:41.130] * 56 key-value pairs were successfully saved
[30.04.23 03:11:41.130] * Saving quick slots data...
[30.04.23 03:11:41.130] * Saving pre random queues data...
[30.04.23 03:11:41.203] * Game pc_autosave.sav is successfully saved to file 'c:\program files (x86)\op-2.2\userdata\savedgames\pc_autosave.sav'
[30.04.23 03:11:41.209] - Disconnect
[30.04.23 03:11:43.495] - Destroying level
[30.04.23 03:11:43.861] * DVB created: 8192K
[30.04.23 03:11:43.861] * DIB created: 512K
[30.04.23 03:11:44.124] - r__tf_aniso 16
[30.04.23 03:11:44.124] - r2_tf_mipbias 0.
[30.04.23 03:11:44.124] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[30.04.23 03:11:44.124] * GPU vertex cache: recognized, 24
[30.04.23 03:11:44.124] *** RESET [494 ms]
[30.04.23 03:11:44.125] "c:\program files (x86)\op-2.2\bin\xr_3da.exe" -nointro -high
[30.04.23 03:11:44.125] Begin load
[30.04.23 03:11:44.132] * phase time: 0 ms
[30.04.23 03:11:44.322] * phase cmem: 1401886 K
[30.04.23 03:11:44.322] Starting server...
[30.04.23 03:11:44.509] - Gamedata version: [Ñáîðêà 2.2 09.01.2022]
[30.04.23 03:11:44.554] * phase time: 422 ms
[30.04.23 03:11:44.741] * phase cmem: 1402032 K
[30.04.23 03:11:44.741] Loading alife simulator...
[30.04.23 03:11:44.742] * phase time: 187 ms
[30.04.23 03:11:44.929] * phase cmem: 1402032 K
[30.04.23 03:11:44.929] Loading savegame...
[30.04.23 03:11:44.965]  c:\program files (x86)\op-2.2\userdata\savedgames\pc_autosave.sav save created on DEVELOPER mode!
[30.04.23 03:11:44.965] * Loading key-value pairs...
[30.04.23 03:11:45.068] * 56 key-value pairs were successfully loaded (0.103s)
[30.04.23 03:11:45.068] * Loading spawn registry...
[30.04.23 03:11:47.592] * 24708 spawn points were successfully loaded (2.524s)
[30.04.23 03:11:47.593] * Loading objects...
[30.04.23 03:11:48.461] * 33264 out of 33264 objects were successfully loaded (0.867s)
[30.04.23 03:11:49.781] * Loading quick slots data...
[30.04.23 03:11:49.781] * Loading pre random queues data...
[30.04.23 03:11:49.804] * Start objects on_register'ed...
[30.04.23 03:11:52.208] * 33264 objects on_register'ed (2.403s)
[30.04.23 03:11:52.209] * Game pc_autosave is successfully loaded from file 'c:\program files (x86)\op-2.2\userdata\savedgames\pc_autosave.sav' (7.468s)
[30.04.23 03:11:52.209] * phase time: 7467 ms
[30.04.23 03:11:52.417] * phase cmem: 1533674 K
[30.04.23 03:11:52.417] Connecting...
[30.04.23 03:11:52.418] MaxPlayers = 32
[30.04.23 03:11:52.458] * phase time: 248 ms
[30.04.23 03:11:52.667] * phase cmem: 1533674 K
[30.04.23 03:11:52.667] Connecting to...
[30.04.23 03:11:52.668]  Player not found. New player created.
[30.04.23 03:11:52.669] * client : connection accepted - <>
[30.04.23 03:11:52.688] * phase time: 229 ms
[30.04.23 03:11:52.896] * phase cmem: 1533723 K
[30.04.23 03:11:52.896] Reading level info...
[30.04.23 03:11:52.896] * phase time: 208 ms
[30.04.23 03:11:53.104] * phase cmem: 1533723 K
[30.04.23 03:11:53.104] Loading object space...
[30.04.23 03:11:54.081] * object space load: 977 ms
[30.04.23 03:11:54.081] * phase time: 1185 ms
[30.04.23 03:11:54.289] * phase cmem: 1616428 K
[30.04.23 03:11:54.289] Loading shaders (R2)...
[30.04.23 03:11:54.768] * phase time: 686 ms
[30.04.23 03:11:54.975] * phase cmem: 1618265 K
[30.04.23 03:11:54.975] Loading geometry (R2)...
[30.04.23 03:11:56.015] * phase time: 1247 ms
[30.04.23 03:11:56.223] * phase cmem: 1693605 K
[30.04.23 03:11:56.223] Loading visuals (R2)...
[30.04.23 03:11:56.316] * phase time: 301 ms
[30.04.23 03:11:56.524] * phase cmem: 1696021 K
[30.04.23 03:11:56.524] Loading details (R2)...
[30.04.23 03:11:56.582] * [DETAILS] VertexConsts(256), Batch(61)
[30.04.23 03:11:56.582] * [DETAILS] 40687 v(20), 26352 p
[30.04.23 03:11:56.583] * [DETAILS] Batch(61), VB(794K), IB(154K)
[30.04.23 03:11:56.584] * phase time: 268 ms
[30.04.23 03:11:56.791] * phase cmem: 1697035 K
[30.04.23 03:11:56.791] Loading sectors (R2)...
[30.04.23 03:11:56.792] * Loading HOM: c:\program files (x86)\op-2.2\gamedata\levels\l02_garbage\level.hom
[30.04.23 03:11:56.793] * Loading environment modificator: c:\program files (x86)\op-2.2\gamedata\levels\l02_garbage\level.env_mod
[30.04.23 03:11:56.793] * phase time: 208 ms
[30.04.23 03:11:57.000] * phase cmem: 1697133 K
[30.04.23 03:11:57.000] Loading AI objects...
[30.04.23 03:11:57.001] - Loading music tracks from 'l02_garbage_musics'...
[30.04.23 03:11:57.003] * phase time: 209 ms
[30.04.23 03:11:57.210] * phase cmem: 1696949 K
[30.04.23 03:11:57.210] Loading PH world...
[30.04.23 03:11:57.226] - Game configuring : Started 
[30.04.23 03:11:57.228] - Game configuring : Finished 
[30.04.23 03:11:57.233] * phase time: 230 ms
[30.04.23 03:11:57.442] * phase cmem: 1707225 K
[30.04.23 03:11:57.442] Loading textures...
[30.04.23 03:12:01.639] * t-report - base: 1784, 1286073 K
[30.04.23 03:12:01.639] * t-report - lmap: 14, 14337 K
[30.04.23 03:12:01.639] * phase time: 4406 ms
[30.04.23 03:12:01.851] * phase cmem: 2175791 K
[30.04.23 03:12:01.851] Synchronizing...
[30.04.23 03:12:01.851] Save created on [Engine 2.2a x64 08.02.2022]
[30.04.23 03:12:01.851] Save date and time [Sun Apr 30 03:11:41 2023]
[30.04.23 03:12:01.868] * phase time: 228 ms
[30.04.23 03:12:02.078] * phase cmem: 2175791 K
[30.04.23 03:12:02.627] * [win32]: free[8586595624 K], reserved[427800 K], committed[2911104 K]
[30.04.23 03:12:02.627] * [ D3D ]: textures[1300411 K]
[30.04.23 03:12:02.627] * [x-ray]: crt heap[764472 K], process heap[764472 K], game lua[234178 K], engine lua[224 K], render[19170 K]
[30.04.23 03:12:02.627] * [x-ray]: economy: strings[count: 219809, lengths: 12000 K, overhead: 11162 K, saved: 727071 K]
[30.04.23 03:12:02.627] * [x-ray]: economy: smem[count: 113684, lengths: 60550 K, overhead: 1776 K, saved: 60151 K]
[30.04.23 03:12:02.627] Starting measure
[30.04.23 03:12:12.357] * MEMORY USAGE: 2666571 K
[30.04.23 03:12:14.356] ~ WARNING c:\program files (x86)\op-2.2\gamedata\anims\nightvision_good.ppe has ppe extension , but not POSTPROCESS_FILE_VERSION header
[30.04.23 03:13:05.229] * Saving spawns...
[30.04.23 03:13:05.233] * Saving objects...
[30.04.23 03:13:05.447] * 33263 objects are successfully saved
[30.04.23 03:13:05.460] * Saving key-value pairs...
[30.04.23 03:13:05.517] * 56 key-value pairs were successfully saved
[30.04.23 03:13:05.517] * Saving quick slots data...
[30.04.23 03:13:05.517] * Saving pre random queues data...
[30.04.23 03:13:05.591] * Game pc_quicksave.sav is successfully saved to file 'c:\program files (x86)\op-2.2\userdata\savedgames\pc_quicksave.sav'
[30.04.23 03:14:29.805] * Saving spawns...
[30.04.23 03:14:29.808] * Saving objects...
[30.04.23 03:14:30.079] * 33290 objects are successfully saved
[30.04.23 03:14:30.094] * Saving key-value pairs...
[30.04.23 03:14:30.152] * 56 key-value pairs were successfully saved
[30.04.23 03:14:30.152] * Saving quick slots data...
[30.04.23 03:14:30.152] * Saving pre random queues data...
[30.04.23 03:14:30.226] * Game pc_quicksave.sav is successfully saved to file 'c:\program files (x86)\op-2.2\userdata\savedgames\pc_quicksave.sav'
[30.04.23 03:15:35.551]  CRender::texture_load, Error: Can't find texture 'ui_icon_button_i'
[30.04.23 03:15:35.552]  CRender::texture_load, Error: Can't find texture 'ui_icon_button_it'
[30.04.23 03:15:35.552]  CRender::texture_load, Error: Can't find texture 'ui_icon_button_x'
[30.04.23 03:15:35.553]  CRender::texture_load, Error: Can't find texture 'ui_icon_button_xt'
[30.04.23 03:15:35.795]  CRender::texture_load, Error: Can't find texture 'ui_icon_button_i'
[30.04.23 03:15:35.795]  CRender::texture_load, Error: Can't find texture 'ui_icon_button_it'
[30.04.23 03:15:35.796]  CRender::texture_load, Error: Can't find texture 'ui_icon_button_x'
[30.04.23 03:15:35.797]  CRender::texture_load, Error: Can't find texture 'ui_icon_button_xt'
[30.04.23 03:15:37.078]  CRender::texture_load, Error: Can't find texture 'ui_icon_button_i'
[30.04.23 03:15:37.079]  CRender::texture_load, Error: Can't find texture 'ui_icon_button_it'
[30.04.23 03:15:37.080]  CRender::texture_load, Error: Can't find texture 'ui_icon_button_x'
[30.04.23 03:15:37.080]  CRender::texture_load, Error: Can't find texture 'ui_icon_button_xt'
[30.04.23 03:15:43.254]  CRender::texture_load, Error: Can't find texture 'ui_icon_button_i'
[30.04.23 03:15:43.255]  CRender::texture_load, Error: Can't find texture 'ui_icon_button_it'
[30.04.23 03:15:43.256]  CRender::texture_load, Error: Can't find texture 'ui_icon_button_x'
[30.04.23 03:15:43.256]  CRender::texture_load, Error: Can't find texture 'ui_icon_button_xt'
[30.04.23 03:16:04.740]  CRender::texture_load, Error: Can't find texture 'ui_icon_button_i'
[30.04.23 03:16:04.741]  CRender::texture_load, Error: Can't find texture 'ui_icon_button_it'
[30.04.23 03:16:04.741]  CRender::texture_load, Error: Can't find texture 'ui_icon_button_x'
[30.04.23 03:16:04.742]  CRender::texture_load, Error: Can't find texture 'ui_icon_button_xt'
[30.04.23 03:16:15.080] * Saving spawns...
[30.04.23 03:16:15.084] * Saving objects...
[30.04.23 03:16:15.299] * 33295 objects are successfully saved
[30.04.23 03:16:15.316] * Saving key-value pairs...
[30.04.23 03:16:15.372] * 56 key-value pairs were successfully saved
[30.04.23 03:16:15.372] * Saving quick slots data...
[30.04.23 03:16:15.372] * Saving pre random queues data...
[30.04.23 03:16:15.448] * Game pc_quicksave.sav is successfully saved to file 'c:\program files (x86)\op-2.2\userdata\savedgames\pc_quicksave.sav'
[30.04.23 03:18:35.017] * Saving spawns...
[30.04.23 03:18:35.021] * Saving objects...
[30.04.23 03:18:35.235] * 33196 objects are successfully saved
[30.04.23 03:18:35.247] * Saving key-value pairs...
[30.04.23 03:18:35.303] * 56 key-value pairs were successfully saved
[30.04.23 03:18:35.303] * Saving quick slots data...
[30.04.23 03:18:35.303] * Saving pre random queues data...
[30.04.23 03:18:35.375] * Game pc_quicksave.sav is successfully saved to file 'c:\program files (x86)\op-2.2\userdata\savedgames\pc_quicksave.sav'
[30.04.23 03:21:14.101] * Saving spawns...
[30.04.23 03:21:14.105] * Saving objects...
[30.04.23 03:21:14.311] * 33215 objects are successfully saved
[30.04.23 03:21:14.320] * Saving key-value pairs...
[30.04.23 03:21:14.377] * 56 key-value pairs were successfully saved
[30.04.23 03:21:14.377] * Saving quick slots data...
[30.04.23 03:21:14.377] * Saving pre random queues data...
[30.04.23 03:21:14.446] * Game pc_quicksave.sav is successfully saved to file 'c:\program files (x86)\op-2.2\userdata\savedgames\pc_quicksave.sav'
[30.04.23 03:21:22.164] ~ WARNING c:\program files (x86)\op-2.2\gamedata\anims\nightvision_good.ppe has ppe extension , but not POSTPROCESS_FILE_VERSION header
[30.04.23 03:23:25.382]  Unable to find Hotkey entry in registry
[30.04.23 03:23:53.869] * Saving spawns...
[30.04.23 03:23:53.873] * Saving objects...
[30.04.23 03:23:54.083] * 33223 objects are successfully saved
[30.04.23 03:23:54.094] * Saving key-value pairs...
[30.04.23 03:23:54.150] * 56 key-value pairs were successfully saved
[30.04.23 03:23:54.150] * Saving quick slots data...
[30.04.23 03:23:54.150] * Saving pre random queues data...
[30.04.23 03:23:54.224] * Game op 2.2 save 8.sav is successfully saved to file 'c:\program files (x86)\op-2.2\userdata\savedgames\op 2.2 save 8.sav'
[30.04.23 03:24:07.420] ~ WARNING c:\program files (x86)\op-2.2\gamedata\anims\nightvision_good.ppe has ppe extension , but not POSTPROCESS_FILE_VERSION header
[30.04.23 03:24:12.020]  ERROR User-defined param [bolt_visual] not is class CCC_UserParam! Contact to developer quickly!
[30.04.23 03:24:20.572] * DVB created: 8192K
[30.04.23 03:24:20.572] * DIB created: 512K
[30.04.23 03:24:20.810] - r__tf_aniso 16
[30.04.23 03:24:20.810] - r2_tf_mipbias 0.
[30.04.23 03:24:20.810] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[30.04.23 03:24:20.811] * GPU vertex cache: unrecognized, 16
[30.04.23 03:24:20.811] *** RESET [0 ms]
[30.04.23 03:24:20.812]  ERROR User-defined param [bolt_visual] not is class CCC_UserParam! Contact to developer quickly!
[30.04.23 03:24:20.812]  ERROR User-defined param [bolt_visual] not is class CCC_UserParam! Contact to developer quickly!
[30.04.23 03:24:21.553] * MEMORY USAGE: 2763459 K
[30.04.23 03:24:24.442] * DVB created: 8192K
[30.04.23 03:24:24.442] * DIB created: 512K
[30.04.23 03:24:24.651] - r__tf_aniso 16
[30.04.23 03:24:24.651] - r2_tf_mipbias 0.
[30.04.23 03:24:24.651] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[30.04.23 03:24:24.651] * GPU vertex cache: recognized, 24
[30.04.23 03:24:24.651] *** RESET [333 ms]
[30.04.23 03:24:25.743] * MEMORY USAGE: 2764309 K
[30.04.23 03:24:34.867] * Saving spawns...
[30.04.23 03:24:34.871] * Saving objects...
[30.04.23 03:24:35.095] * 33223 objects are successfully saved
[30.04.23 03:24:35.109] * Saving key-value pairs...
[30.04.23 03:24:35.165] * 56 key-value pairs were successfully saved
[30.04.23 03:24:35.165] * Saving quick slots data...
[30.04.23 03:24:35.165] * Saving pre random queues data...
[30.04.23 03:24:35.238] * Game pc_autosave.sav is successfully saved to file 'c:\program files (x86)\op-2.2\userdata\savedgames\pc_autosave.sav'
[30.04.23 03:24:35.244] - Disconnect
[30.04.23 03:24:37.076] - Destroying level
[30.04.23 03:24:37.464] * DVB created: 8192K
[30.04.23 03:24:37.464] * DIB created: 512K
[30.04.23 03:24:37.706] - r__tf_aniso 16
[30.04.23 03:24:37.706] - r2_tf_mipbias 0.
[30.04.23 03:24:37.706] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[30.04.23 03:24:37.707] * GPU vertex cache: recognized, 24
[30.04.23 03:24:37.707] *** RESET [463 ms]
[30.04.23 03:24:37.708] "c:\program files (x86)\op-2.2\bin\xr_3da.exe" -nointro -high
[30.04.23 03:24:37.708] Begin load
[30.04.23 03:24:37.716] * phase time: 0 ms
[30.04.23 03:24:37.908] * phase cmem: 1412998 K
[30.04.23 03:24:37.908] Starting server...
[30.04.23 03:24:38.566] - Gamedata version: [Ñáîðêà 2.2 09.01.2022]
[30.04.23 03:24:38.611] * phase time: 894 ms
[30.04.23 03:24:38.802] * phase cmem: 1410992 K
[30.04.23 03:24:38.802] Loading alife simulator...
[30.04.23 03:24:38.803] * phase time: 191 ms
[30.04.23 03:24:38.994] * phase cmem: 1410986 K
[30.04.23 03:24:38.994] Loading savegame...
[30.04.23 03:24:39.034]  c:\program files (x86)\op-2.2\userdata\savedgames\pc_autosave.sav save created on DEVELOPER mode!
[30.04.23 03:24:39.034] * Loading key-value pairs...
[30.04.23 03:24:39.137] * 56 key-value pairs were successfully loaded (0.103s)
[30.04.23 03:24:39.137] * Loading spawn registry...
[30.04.23 03:24:41.664] * 24708 spawn points were successfully loaded (2.527s)
[30.04.23 03:24:41.666] * Loading objects...
[30.04.23 03:24:42.544] * 33223 out of 33223 objects were successfully loaded (0.877s)
[30.04.23 03:24:43.767] * Loading quick slots data...
[30.04.23 03:24:43.767] * Loading pre random queues data...
[30.04.23 03:24:43.791] * Start objects on_register'ed...
[30.04.23 03:24:46.163] * 33223 objects on_register'ed (2.372s)
[30.04.23 03:24:46.164] * Game pc_autosave is successfully loaded from file 'c:\program files (x86)\op-2.2\userdata\savedgames\pc_autosave.sav' (7.361s)
[30.04.23 03:24:46.164] * phase time: 7360 ms
[30.04.23 03:24:46.377] * phase cmem: 1540686 K
[30.04.23 03:24:46.377] Connecting...
[30.04.23 03:24:46.377] MaxPlayers = 32
[30.04.23 03:24:46.418] * phase time: 253 ms
[30.04.23 03:24:46.630] * phase cmem: 1540687 K
[30.04.23 03:24:46.630] Connecting to...
[30.04.23 03:24:46.631]  Player not found. New player created.
[30.04.23 03:24:46.631] * client : connection accepted - <>
[30.04.23 03:24:46.660] * phase time: 242 ms
[30.04.23 03:24:46.872] * phase cmem: 1540736 K
[30.04.23 03:24:46.872] Reading level info...
[30.04.23 03:24:46.897] * phase time: 236 ms
[30.04.23 03:24:47.109] * phase cmem: 1540736 K
[30.04.23 03:24:47.109] Loading object space...
[30.04.23 03:24:47.706] * object space load: 596 ms
[30.04.23 03:24:47.706] * phase time: 808 ms
[30.04.23 03:24:47.917] * phase cmem: 1592228 K
[30.04.23 03:24:47.917] Loading shaders (R2)...
[30.04.23 03:24:48.247] * phase time: 541 ms
[30.04.23 03:24:48.457] * phase cmem: 1593955 K
[30.04.23 03:24:48.457] Loading geometry (R2)...
[30.04.23 03:24:49.590] * phase time: 1343 ms
[30.04.23 03:24:49.801] * phase cmem: 1657559 K
[30.04.23 03:24:49.801] Loading visuals (R2)...
[30.04.23 03:24:49.886] * phase time: 296 ms
[30.04.23 03:24:50.097] * phase cmem: 1658998 K
[30.04.23 03:24:50.097] Loading details (R2)...
[30.04.23 03:24:50.158] * [DETAILS] VertexConsts(256), Batch(61)
[30.04.23 03:24:50.158] * [DETAILS] 40687 v(20), 26352 p
[30.04.23 03:24:50.159] * [DETAILS] Batch(61), VB(794K), IB(154K)
[30.04.23 03:24:50.160] * phase time: 273 ms
[30.04.23 03:24:50.371] * phase cmem: 1659995 K
[30.04.23 03:24:50.371] Loading sectors (R2)...
[30.04.23 03:24:50.372] * Loading HOM: c:\program files (x86)\op-2.2\gamedata\levels\l05_bar\level.hom
[30.04.23 03:24:50.375] * Loading environment modificator: c:\program files (x86)\op-2.2\gamedata\levels\l05_bar\level.env_mod
[30.04.23 03:24:50.376] * phase time: 215 ms
[30.04.23 03:24:50.587] * phase cmem: 1660207 K
[30.04.23 03:24:50.587] Loading AI objects...
[30.04.23 03:24:50.695] * phase time: 319 ms
[30.04.23 03:24:50.907] * phase cmem: 1660137 K
[30.04.23 03:24:50.907] Loading PH world...
[30.04.23 03:24:50.921] - Game configuring : Started 
[30.04.23 03:24:50.923] - Game configuring : Finished 
[30.04.23 03:24:50.928] * phase time: 232 ms
[30.04.23 03:24:51.141] * phase cmem: 1670112 K
[30.04.23 03:24:51.141] Loading textures...
[30.04.23 03:24:53.539]  CRender::texture_load, Error: Can't find texture 'ui_icon_button_i'
[30.04.23 03:24:53.539]  CRender::texture_load, Error: Can't find texture 'ui_icon_button_it'
[30.04.23 03:24:53.539]  CRender::texture_load, Error: Can't find texture 'ui_icon_button_x'
[30.04.23 03:24:53.539]  CRender::texture_load, Error: Can't find texture 'ui_icon_button_xt'
[30.04.23 03:24:53.823] * t-report - base: 1641, 1180780 K
[30.04.23 03:24:53.823] * t-report - lmap: 5, 5120 K
[30.04.23 03:24:53.824] * phase time: 2895 ms
[30.04.23 03:24:54.039] * phase cmem: 2016351 K
[30.04.23 03:24:54.039] Synchronizing...
[30.04.23 03:24:54.040] Save created on [Engine 2.2a x64 08.02.2022]
[30.04.23 03:24:54.040] Save date and time [Sun Apr 30 03:24:35 2023]
[30.04.23 03:24:54.056] * phase time: 231 ms
[30.04.23 03:24:54.270] * phase cmem: 2016351 K
[30.04.23 03:24:54.824] * [win32]: free[8586717824 K], reserved[442268 K], committed[2774436 K]
[30.04.23 03:24:54.824] * [ D3D ]: textures[1185900 K]
[30.04.23 03:24:54.824] * [x-ray]: crt heap[732018 K], process heap[732018 K], game lua[234315 K], engine lua[200 K], render[22091 K]
[30.04.23 03:24:54.824] * [x-ray]: economy: strings[count: 220630, lengths: 12010 K, overhead: 11203 K, saved: 826885 K]
[30.04.23 03:24:54.824] * [x-ray]: economy: smem[count: 114224, lengths: 60802 K, overhead: 1784 K, saved: 60331 K]
[30.04.23 03:24:54.824] Starting measure
[30.04.23 03:25:06.398]  ALL_SPAWN_FIX release [bar_arena_door_0000][26784]
[30.04.23 03:25:07.784] * MEMORY USAGE: 2497165 K
[30.04.23 03:30:33.709]  
[30.04.23 03:30:33.709] FATAL ERROR
[30.04.23 03:30:33.709]  
[30.04.23 03:30:33.709] [error]Expression    : assertion failed
[30.04.23 03:30:33.709] [error]Function      : IReader::r
[30.04.23 03:30:33.709] [error]File          : FS.cpp
[30.04.23 03:30:33.709] [error]Line          : 384
[30.04.23 03:30:33.709] [error]Description   : Pos+cnt<=Size
[30.04.23 03:30:33.709]  
[30.04.23 03:30:33.709] 
[30.04.23 03:30:33.709] stack trace:
[30.04.23 03:30:33.709] 

 

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