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Народная Солянка 2016 OGSR Engine


Рекомендуемые сообщения

Только что, Arkmore сказал(а):

У меня тоже не сразу получилось, там его плохо видно.

Да я играю не спеша...Над решеткой колдовал в несколько приемов ...с перерывами на кофе.Не пойму в чем причина. Еще раз спасибо.

Win8x64/Core i5 2500k 4,8gz/DDR3 8gb/ AMD hd6970

Ссылка на комментарий

Вот наступил и мой час "Х", когда не могу в Х-16 зайти. Первый раз не пускало, решил побегать, поиграть на других локациях (так бывало помогало), снова пришел в Х-16 - вылет. 

Кто поможет, подскажет в чем причина?

Движок от 09.09.20 версии 2.1.112

Погода от Foxstar

Cейв перед заходом в Х-16: 


 

Скрытый текст

[13.04.21 14:30:37.472] * Detected CPU: AMD Ryzen 5 2600 Six-Core Processor             [AuthenticAMD], F143/M8/S2
[13.04.21 14:30:37.474] * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2, SSE4a, AVX, AVX2
[13.04.21 14:30:37.474] * CPU cores: [6], threads: [12]
[13.04.21 14:30:37.474] * CPU0 current freq: 3400 MHz, max freq: 3400 MHz
[13.04.21 14:30:37.474] * CPU1 current freq: 3400 MHz, max freq: 3400 MHz
[13.04.21 14:30:37.474] * CPU2 current freq: 3400 MHz, max freq: 3400 MHz
[13.04.21 14:30:37.474] * CPU3 current freq: 3400 MHz, max freq: 3400 MHz
[13.04.21 14:30:37.474] * CPU4 current freq: 3400 MHz, max freq: 3400 MHz
[13.04.21 14:30:37.474] * CPU5 current freq: 3400 MHz, max freq: 3400 MHz
[13.04.21 14:30:37.474] * CPU6 current freq: 3400 MHz, max freq: 3400 MHz
[13.04.21 14:30:37.474] * CPU7 current freq: 3400 MHz, max freq: 3400 MHz
[13.04.21 14:30:37.474] * CPU8 current freq: 3400 MHz, max freq: 3400 MHz
[13.04.21 14:30:37.474] * CPU9 current freq: 3400 MHz, max freq: 3400 MHz
[13.04.21 14:30:37.474] * CPU10 current freq: 3400 MHz, max freq: 3400 MHz
[13.04.21 14:30:37.474] * CPU11 current freq: 3400 MHz, max freq: 3400 MHz
[13.04.21 14:30:37.474] Initializing File System...
[13.04.21 14:30:37.475] --Found base arch: [e:\ns2020\gamedata.db_base_configs], size: [14828542]
[13.04.21 14:30:37.498] --Found base arch: [e:\ns2020\gamedata.db_base_levels_1], size: [2036761753]
[13.04.21 14:30:37.506] --Found base arch: [e:\ns2020\gamedata.db_base_levels_2], size: [1758127739]
[13.04.21 14:30:37.514] --Found base arch: [e:\ns2020\gamedata.db_base_meshes], size: [735099508]
[13.04.21 14:30:37.539] --Found base arch: [e:\ns2020\gamedata.db_base_sounds], size: [1861866494]
[13.04.21 14:30:37.835] --Found base arch: [e:\ns2020\gamedata.db_base_textures_1], size: [1992511637]
[13.04.21 14:30:37.878] --Found base arch: [e:\ns2020\gamedata.db_base_textures_2], size: [1914993423]
[13.04.21 14:30:37.925] --Found base arch: [e:\ns2020\gamedata.db_patch], size: [102655397]
[13.04.21 14:30:37.927] using fs-ltx fsgame.ltx
[13.04.21 14:30:37.927] --Found FS dir: [e:\ns2020\mods\]
[13.04.21 14:30:37.927]   files: [3]
[13.04.21 14:30:37.927] --Found FS dir: [e:\ns2020\_appdata_\]
[13.04.21 14:30:37.927]   files: [6]
[13.04.21 14:30:37.928] --Found FS dir: [e:\ns2020\gamedata\]
[13.04.21 14:30:37.928]   files: [5]
[13.04.21 14:30:37.929] --Found FS dir: [e:\ns2020\gamedata\textures\]
[13.04.21 14:30:37.929]   files: [5]
[13.04.21 14:30:37.929] --Found FS dir: [e:\ns2020\gamedata\scripts\]
[13.04.21 14:30:37.929]   files: [3]
[13.04.21 14:30:37.930] --Found FS dir: [e:\ns2020\gamedata\config\]
[13.04.21 14:30:37.930]   files: [6]
[13.04.21 14:30:37.930] --Found FS dir: [e:\ns2020\_appdata_\savedgames\]
[13.04.21 14:30:37.930]   files: [122]
[13.04.21 14:30:37.930] --Found FS dir: [e:\ns2020\_appdata_\logs\]
[13.04.21 14:30:37.930]   files: [13]
[13.04.21 14:30:37.931] --Found FS dir: [e:\ns2020\_appdata_\screenshots\]
[13.04.21 14:30:37.931]   files: [8]
[13.04.21 14:30:37.931] --Found external arch: [fokstar.xdb1], size: [1074281220]
[13.04.21 14:30:37.944] FS: 52643 files cached, 8496Kb memory used.
[13.04.21 14:30:37.944] Init FileSystem 0.469565 sec
[13.04.21 14:30:37.945] [OGSR Engine (x64)] build date: [Aug 31 2020 13:15:40]
[13.04.21 14:30:37.945] [AppVeyor] build version: [2.1.112], repo: [OGSR/OGSR-Engine]
[13.04.21 14:30:37.945] [_MSC_FULL_VER]: [192729111], [_MSVC_LANG]: [201703L]
[13.04.21 14:30:37.945] Working Directory: [E:\NS2020\bin_x64]
[13.04.21 14:30:37.945] CommandLine: ["E:\NS2020\bin_x64\xrEngine.exe" ]
[13.04.21 14:30:38.136] TTAPI number of threads: [12]
[13.04.21 14:30:38.136] Initializing Engine...
[13.04.21 14:30:38.138] Starting INPUT device...
[13.04.21 14:30:38.180] * [R_occlusion::occq_destroy]: fids[0] used[0] pool[0]
[13.04.21 14:30:38.180] * [R_occlusion::occq_destroy]: released [0] used and [0] pool queries
[13.04.21 14:30:38.190] refCount:m_pAdapter 1
[13.04.21 14:30:38.190] refCount:pFactory 1
[13.04.21 14:30:38.190] * [R_occlusion::occq_destroy]: fids[0] used[0] pool[0]
[13.04.21 14:30:38.190] * [R_occlusion::occq_destroy]: released [0] used and [0] pool queries
[13.04.21 14:30:38.250] * [R_occlusion::occq_destroy]: fids[0] used[0] pool[0]
[13.04.21 14:30:38.250] * [R_occlusion::occq_destroy]: released [0] used and [0] pool queries
[13.04.21 14:30:38.251] --[CEngineAPI::CreateRendererList] Available render modes [5]:
[13.04.21 14:30:38.251] --  [renderer_r2a]
[13.04.21 14:30:38.251] --  [renderer_r2]
[13.04.21 14:30:38.251] --  [renderer_r2.5]
[13.04.21 14:30:38.251] --  [renderer_r3]
[13.04.21 14:30:38.251] --  [renderer_r4]
[13.04.21 14:30:38.251] Executing config-script "user.ltx"...
[13.04.21 14:30:38.251] --[CCC_r2::Execute] Executing renderer: [renderer_r4], renderer_value: [4]
[13.04.21 14:30:38.251] [e:\ns2020\_appdata_\user.ltx] successfully loaded.
[13.04.21 14:30:38.251] --Loading DLL: [xrRender_R4.dll]
[13.04.21 14:30:38.257] --Loading DLL: [xrGame.dll]
[13.04.21 14:30:38.295] --------------------------------------------------------------------------------
[13.04.21 14:30:38.295] [32704MB] physical memory installed, [27041MB] available, [17] percent of memory in use
[13.04.21 14:30:38.295] PageFile usage: [67MB], Peak PageFile usage: [71MB]
[13.04.21 14:30:38.295] --------------------------------------------------------------------------------
[13.04.21 14:30:38.295] * [ D3D ]: textures[0 K]
[13.04.21 14:30:38.296] * [x-ray]: process heap[49550 K], render[0 K]
[13.04.21 14:30:38.296] * [x-ray]: economy: strings[14922 K], smem[0 K]
[13.04.21 14:30:38.296] SOUND: OpenAL: enumerate devices...
[13.04.21 14:30:38.296] SOUND: OpenAL: EnumerationExtension Present
[13.04.21 14:30:38.497] devices Generic Software
[13.04.21 14:30:38.497] SOUND: OpenAL: system  default SndDevice name is Generic Software
[13.04.21 14:30:38.906] SOUND: OpenAL: All available devices:
[13.04.21 14:30:38.906] 1. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no]
[13.04.21 14:30:38.906] 2. OpenAL Soft, Spec Version 1.1  eax[0] efx[no] xram[no]
[13.04.21 14:30:38.906] Executing config-script "e:\ns2020\gamedata\config\default_controls.ltx"...
[13.04.21 14:30:38.909] [e:\ns2020\gamedata\config\default_controls.ltx] successfully loaded.
[13.04.21 14:30:38.909] Executing config-script "user.ltx"...
[13.04.21 14:30:38.909] Executing config-script "e:\ns2020\gamedata\config\rspec_extreme.ltx"...
[13.04.21 14:30:38.909] ! Unknown command:  r2_sun_shafts
[13.04.21 14:30:38.909] ! Unknown command:  r__supersample
[13.04.21 14:30:38.909] [e:\ns2020\gamedata\config\rspec_extreme.ltx] successfully loaded.
[13.04.21 14:30:38.909] Executing config-script "e:\ns2020\gamedata\config\default_controls.ltx"...
[13.04.21 14:30:38.909] [e:\ns2020\gamedata\config\default_controls.ltx] successfully loaded.
[13.04.21 14:30:38.910] --[CCC_r2::Execute] Executing renderer: [renderer_r4], renderer_value: [4]
[13.04.21 14:30:38.910] [e:\ns2020\_appdata_\user.ltx] successfully loaded.
[13.04.21 14:30:38.910] SOUND: Selected device is OpenAL Soft
[13.04.21 14:30:38.929] * sound: EAX 2.0 extension: absent
[13.04.21 14:30:38.929] * sound: EAX 2.0 deferred: absent
[13.04.21 14:30:38.929] * sound : cache: 65537 kb, 4856 lines, 13820 bpl
[13.04.21 14:30:38.942] Starting RENDER device...
[13.04.21 14:30:38.943] * GPU [vendor:1002]-[device:67DF]: Radeon RX 570 Series
[13.04.21 14:30:39.093] * CREATE: DeviceREF: 5
[13.04.21 14:30:39.093] *     Texture memory: 4075 M
[13.04.21 14:30:39.096] * GPU shading: vs(0/4.0/40), ps(0/4.0/40)
[13.04.21 14:30:39.096] * GPU vertex cache: unrecognized, 24
[13.04.21 14:30:39.099] * DVB created: 16384K
[13.04.21 14:30:39.099] * DIB created: 512K
[13.04.21 14:30:39.115] ! Version conflict in shader 'def_shaders\def_vertex'
[13.04.21 14:30:39.115] ! Version conflict in shader 'default'
[13.04.21 14:30:39.115] ! Version conflict in shader 'effects\lightplanes'
[13.04.21 14:30:39.116] ! Version conflict in shader 'models\lightplanes'
[13.04.21 14:30:39.116] ! Version conflict in shader 'models\lightplanesself'
[13.04.21 14:30:39.116] ! Version conflict in shader 'models\model'
[13.04.21 14:30:39.116] ! Version conflict in shader 'models\model_aref'
[13.04.21 14:30:39.116] ! Version conflict in shader 'models\model_fur'
[13.04.21 14:30:39.116] ! Version conflict in shader 'models\model_puh'
[13.04.21 14:30:39.116] ! Version conflict in shader 'models\model_refl'
[13.04.21 14:30:39.116] ! Version conflict in shader 'models\pautina'
[13.04.21 14:30:39.116] ! Version conflict in shader 'models\selflight'
[13.04.21 14:30:39.116] ! Version conflict in shader 'models\selflightl'
[13.04.21 14:30:39.116] ! Version conflict in shader 'models\transparent'
[13.04.21 14:30:39.116] ! Version conflict in shader 'models\xanomaly'
[13.04.21 14:30:39.116] ! Version conflict in shader 'models\xbrainglass'
[13.04.21 14:30:39.116] ! Version conflict in shader 'models\xdistort'
[13.04.21 14:30:39.116] ! Version conflict in shader 'models\xdistortcolor'
[13.04.21 14:30:39.116] ! Version conflict in shader 'models\xdistortcolorl'
[13.04.21 14:30:39.116] ! Version conflict in shader 'models\xdistortcolorlinv'
[13.04.21 14:30:39.116] ! Version conflict in shader 'models\xdistortinv'
[13.04.21 14:30:39.116] ! Version conflict in shader 'models\xglass'
[13.04.21 14:30:39.116] ! Version conflict in shader 'models\xglass2'
[13.04.21 14:30:39.116] ! Version conflict in shader 'models\xlens'
[13.04.21 14:30:39.116] ! Version conflict in shader 'models\xmonolith'
[13.04.21 14:30:39.117] ! Version conflict in shader 'models\xwindows'
[13.04.21 14:30:39.117] ! Version conflict in shader 'selflight'
[13.04.21 14:30:39.120] [CTextureDescrMngr::LoadLTX] count of *textures*.ltx files: [1]
[13.04.21 14:30:39.219] * HWDST/PCF supported and used
[13.04.21 14:30:41.013] --LUA version: [LuaJIT 2.1.0-beta3]
[13.04.21 14:30:41.022] !![CObjectFactory::add] Clsid [1095517216] already exists! Script clsid: [zone_mosquito_bald]
[13.04.21 14:30:41.022] !![CObjectFactory::add] Script clsid [zone_mosquito_bald] already exists! Clsid: [1095517216]
[13.04.21 14:30:41.107] Starting engine...
[13.04.21 14:30:53.982] * phase time: 4 ms
[13.04.21 14:30:54.053] * phase cmem: 189533 K
[13.04.21 14:30:54.109] --LUA version: [LuaJIT 2.1.0-beta3]
[13.04.21 14:30:54.114] !![CObjectFactory::add] Clsid [1095517216] already exists! Script clsid: [zone_mosquito_bald]
[13.04.21 14:30:54.114] !![CObjectFactory::add] Script clsid [zone_mosquito_bald] already exists! Clsid: [1095517216]
[13.04.21 14:30:54.131] ~~['_g.script']
[13.04.21 14:30:54.131] * phase time: 149 ms
[13.04.21 14:30:54.198] * phase cmem: 189639 K
[13.04.21 14:30:54.210] * Loading spawn registry...
[13.04.21 14:30:55.488] * 15525 spawn points are successfully loaded
[13.04.21 14:30:55.489] * Loading objects...
[13.04.21 14:30:56.441] * 28737 objects are successfully loaded
[13.04.21 14:30:56.717] story_id not found: Escape_Trader
[13.04.21 14:30:56.718] story_id not found: Mil_WaterTower
[13.04.21 14:30:56.720] story_id not found: bar_Barman
[13.04.21 14:30:56.720] story_id not found: dar_codedoor_2
[13.04.21 14:30:56.720] story_id not found: dar_codedoor_1
[13.04.21 14:30:56.720] story_id not found: agr_gunslinger_e3_documents
[13.04.21 14:30:56.721] story_id not found: esc_bandits_factory
[13.04.21 14:30:56.771] [CGameTask::Load]: Cannot find script function described in task objective: arhara_dialog.kalinin_zadan_have
[13.04.21 14:30:56.787] story_id not found: agr_ratcatcher
[13.04.21 14:30:56.805] story_id not found: pri_hotel_zone
[13.04.21 14:30:56.814] ! Cannot find saved game ~~~ db.ver: 7
[13.04.21 14:31:02.032] * Game alekskull_autosave is successfully loaded from file 'e:\ns2020\_appdata_\savedgames\alekskull_autosave.sav' (7.834s)
[13.04.21 14:31:02.032] * phase time: 7900 ms
[13.04.21 14:31:02.159] * phase cmem: 299076 K
[13.04.21 14:31:02.188] # Player not found. New player created.
[13.04.21 14:31:02.188] !!xrServer::Check_GameSpy_CDKey_Success - 1
[13.04.21 14:31:02.188] * client : connection accepted - <>
[13.04.21 14:31:02.195] * phase time: 163 ms
[13.04.21 14:31:02.321] * phase cmem: 299115 K
[13.04.21 14:31:02.322] * phase time: 127 ms
[13.04.21 14:31:02.441] * phase cmem: 299795 K
[13.04.21 14:31:02.752] --[ISpatial_DB::initialize] bbc is [3.8, 19.9, -9.8], bbd is [153.3, 44.5, 35.6]
[13.04.21 14:31:02.752] --[ISpatial_DB::initialize] bbc is [3.8, 19.9, -9.8], bbd is [153.3, 44.5, 35.6]
[13.04.21 14:31:02.758] * phase time: 435 ms
[13.04.21 14:31:02.874] * phase cmem: 320312 K
[13.04.21 14:31:03.601] * phase time: 843 ms
[13.04.21 14:31:03.712] * phase cmem: 335612 K
[13.04.21 14:31:03.712] * [Loading VB] 55893 verts, 1746 Kb
[13.04.21 14:31:03.714] * [Loading VB] 65533 verts, 2047 Kb
[13.04.21 14:31:03.716] * [Loading VB] 65535 verts, 2047 Kb
[13.04.21 14:31:03.718] * [Loading VB] 65535 verts, 2047 Kb
[13.04.21 14:31:03.720] * [Loading VB] 65535 verts, 2047 Kb
[13.04.21 14:31:03.722] * [Loading VB] 65533 verts, 2047 Kb
[13.04.21 14:31:03.724] * [Loading VB] 65534 verts, 2047 Kb
[13.04.21 14:31:03.726] * [Loading VB] 65535 verts, 2047 Kb
[13.04.21 14:31:03.728] * [Loading VB] 57110 verts, 1784 Kb
[13.04.21 14:31:03.730] * [Loading VB] 20117 verts, 628 Kb
[13.04.21 14:31:03.731] * [Loading IB] 1048575 indices, 2047 Kb
[13.04.21 14:31:03.733] * [Loading IB] 1048575 indices, 2047 Kb
[13.04.21 14:31:03.735] * [Loading IB] 1048575 indices, 2047 Kb
[13.04.21 14:31:03.737] * [Loading IB] 774897 indices, 1513 Kb
[13.04.21 14:31:03.739] * [Loading VB] 65533 verts, 767 Kb
[13.04.21 14:31:03.740] * [Loading VB] 65534 verts, 767 Kb
[13.04.21 14:31:03.740] * [Loading VB] 65535 verts, 767 Kb
[13.04.21 14:31:03.741] * [Loading VB] 65534 verts, 767 Kb
[13.04.21 14:31:03.741] * [Loading VB] 4993 verts, 58 Kb
[13.04.21 14:31:03.741] * [Loading IB] 1048575 indices, 2047 Kb
[13.04.21 14:31:03.744] * [Loading IB] 1048575 indices, 2047 Kb
[13.04.21 14:31:03.746] * [Loading IB] 298677 indices, 583 Kb
[13.04.21 14:31:03.746] * phase time: 145 ms
[13.04.21 14:31:03.856] * phase cmem: 335744 K
[13.04.21 14:31:03.862] * phase time: 115 ms
[13.04.21 14:31:03.971] * phase cmem: 336550 K
[13.04.21 14:31:03.971] * phase time: 109 ms
[13.04.21 14:31:04.082] * phase cmem: 336550 K
[13.04.21 14:31:04.082] * Loading HOM: e:\ns2020\gamedata\levels\l08u_brainlab\level.hom
[13.04.21 14:31:04.082] * phase time: 111 ms
[13.04.21 14:31:04.197] * phase cmem: 336715 K
[13.04.21 14:31:04.202] * phase time: 119 ms
[13.04.21 14:31:04.318] * phase cmem: 336035 K
[13.04.21 14:31:04.326] - Game configuring : Started 
[13.04.21 14:31:04.328] - Game configuring : Finished 
[13.04.21 14:31:04.463] * phase time: 261 ms
[13.04.21 14:31:04.588] * phase cmem: 341130 K
[13.04.21 14:31:28.920] * t-report - base: 1142, 1021628 K
[13.04.21 14:31:28.920] * t-report - lmap: 6, 6144 K
[13.04.21 14:31:28.921] * phase time: 24457 ms
[13.04.21 14:31:29.050] * phase cmem: 342382 K
[13.04.21 14:31:29.064] * phase time: 143 ms
[13.04.21 14:31:29.192] * phase cmem: 342387 K
[13.04.21 14:31:29.341] --------------------------------------------------------------------------------
[13.04.21 14:31:29.341] [32704MB] physical memory installed, [26688MB] available, [18] percent of memory in use
[13.04.21 14:31:29.341] PageFile usage: [2704MB], Peak PageFile usage: [2705MB]
[13.04.21 14:31:29.341] --------------------------------------------------------------------------------
[13.04.21 14:31:29.341] * [ D3D ]: textures[1027773 K]
[13.04.21 14:31:29.341] * [x-ray]: process heap[341520 K], render[0 K]
[13.04.21 14:31:29.341] * [x-ray]: economy: strings[19115 K], smem[0 K]
[13.04.21 14:31:31.872] ! Cannot find saved game ~mod_ver: ~: [bind_stalker] "Народная_Солянка"_от_31.12.2016+патч_25.12.2019+фикс_28.05.2020(ns_ogsr_09.09.2020)
[13.04.21 14:31:32.297] ! Cannot find saved game ~module~ [sh_remnabor_ext] nil
[13.04.21 14:31:32.757] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of x16_zone_zharka_static_average to eRestrictorTypeNone because border().empty()
[13.04.21 14:31:32.757] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of x16_zone_zharka_static_average_0000 to eRestrictorTypeNone because border().empty()
[13.04.21 14:31:32.758] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of x16_zone_zharka_static_average_0001 to eRestrictorTypeNone because border().empty()
[13.04.21 14:31:32.758] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of x16_zone_zharka_static_average_0002 to eRestrictorTypeNone because border().empty()
[13.04.21 14:31:32.758] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of x16_zone_zharka_static_average_0003 to eRestrictorTypeNone because border().empty()
[13.04.21 14:31:32.758] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of x16_zone_zharka_static_average_0004 to eRestrictorTypeNone because border().empty()
[13.04.21 14:31:32.759] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of x16_zone_zharka_static_average_0005 to eRestrictorTypeNone because border().empty()
[13.04.21 14:31:32.759] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of x16_zone_zharka_static_average_0006 to eRestrictorTypeNone because border().empty()
[13.04.21 14:31:32.759] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of x16_zone_zharka_static_average_0007 to eRestrictorTypeNone because border().empty()
[13.04.21 14:31:32.784] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of saxar_teleport_done_restrictor to eRestrictorTypeNone because border().empty()
[13.04.21 14:31:32.785] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of x16_flame4 to eRestrictorTypeNone because border().empty()
[13.04.21 14:31:32.787] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of brainlab_zone_emi to eRestrictorTypeNone because border().empty()
[13.04.21 14:31:32.788] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of x16_stat_respawn to eRestrictorTypeNone because border().empty()
[13.04.21 14:31:32.788] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of x16_space_restrictor to eRestrictorTypeNone because border().empty()
[13.04.21 14:31:32.788] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of x16_flame2 to eRestrictorTypeNone because border().empty()
[13.04.21 14:31:32.788] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of x16_flame1 to eRestrictorTypeNone because border().empty()
[13.04.21 14:31:32.937] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of x16_flame5 to eRestrictorTypeNone because border().empty()
[13.04.21 14:31:32.938] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of perehov_naruzhu_restrictor to eRestrictorTypeNone because border().empty()
[13.04.21 14:31:33.104] ***************************[ScriptCrashHandler]**********************************
[13.04.21 14:31:33.104] stack traceback:
[13.04.21 14:31:33.104] *********************************************************************************
[13.04.21 14:31:33.104] ********************************************************************************
[13.04.21 14:31:33.104] !![LogStackTrace] Thread: [X-RAY Primary thread], ExceptionCode: [c0000005]
[13.04.21 14:31:33.328] !!Unhandled exception stack trace:
! Module: [C:\Windows\SYSTEM32\VCRUNTIME140.dll], AddrPC.Offset: [00007FFAFB0913B8], Fun: [memcpy()] + [200 byte(s)]
! Module: [E:\NS2020\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFABCEA560E], Fun: [IReader::r()] + [38 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrCore\FS.cpp-->251]
! Module: [E:\NS2020\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFABCE98988], Fun: [IReaderBase<IReader>::find_chunk()] + [52 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrCore\FS.h-->196]
! Module: [E:\NS2020\bin_x64\xrRender_R4.dll], AddrPC.Offset: [00007FFAB432AFDE], Fun: [Fvisual::Load()] + [74 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\Layers\xrRender\FVisual.cpp-->47] + [22 byte(s)]
! Module: [E:\NS2020\bin_x64\xrRender_R4.dll], AddrPC.Offset: [00007FFAB4327256], Fun: [FProgressive::Load()] + [38 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\Layers\xrRender\FProgressive.cpp-->41]
! Module: [E:\NS2020\bin_x64\xrRender_R4.dll], AddrPC.Offset: [00007FFAB432884B], Fun: [CSkeletonX_PM::Load()] + [83 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\Layers\xrRender\FSkinned.cpp-->357]
! Module: [E:\NS2020\bin_x64\xrRender_R4.dll], AddrPC.Offset: [00007FFAB433586F], Fun: [CModelPool::Instance_Load()] + [95 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\Layers\xrRender\ModelPool.cpp-->153]
! Module: [E:\NS2020\bin_x64\xrRender_R4.dll], AddrPC.Offset: [00007FFAB4335C25], Fun: [CModelPool::CreateChild()] + [129 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\Layers\xrRender\ModelPool.cpp-->276] + [24 byte(s)]
! Module: [E:\NS2020\bin_x64\xrRender_R4.dll], AddrPC.Offset: [00007FFAB4325E39], Fun: [FHierrarhyVisual::Load()] + [445 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\Layers\xrRender\FHierrarhyVisual.cpp-->73] + [29 byte(s)]
! Module: [E:\NS2020\bin_x64\xrRender_R4.dll], AddrPC.Offset: [00007FFAB4369C92], Fun: [CKinematics::Load()] + [54 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\Layers\xrRender\SkeletonCustom.cpp-->144]
! Module: [E:\NS2020\bin_x64\xrRender_R4.dll], AddrPC.Offset: [00007FFAB43357B0], Fun: [CModelPool::Instance_Load()] + [384 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\Layers\xrRender\ModelPool.cpp-->134]
! Module: [E:\NS2020\bin_x64\xrRender_R4.dll], AddrPC.Offset: [00007FFAB4335B47], Fun: [CModelPool::Create()] + [267 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\Layers\xrRender\ModelPool.cpp-->253]
! Module: [E:\NS2020\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7B463CFDA], Fun: [CObject::cNameVisual_set()] + [190 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\xr_object.cpp-->44]
! Module: [E:\NS2020\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFAB3956829], Fun: [CGameObject::net_Spawn()] + [1533 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrGame\GameObject.cpp-->273]
! Module: [E:\NS2020\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFAB3960749], Fun: [CPhysicsShellHolder::net_Spawn()] + [53 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrGame\PhysicsShellHolder.cpp-->53]
! Module: [E:\NS2020\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFAB3965EEB], Fun: [CPhysicObject::net_Spawn()] + [123 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrGame\PhysicObject.cpp-->36]
! Module: [E:\NS2020\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFAB390A3CE], Fun: [CLevel::g_sv_Spawn()] + [222 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrGame\Level_network_spawn.cpp-->97] + [25 byte(s)]
! Module: [E:\NS2020\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFAB390A105], Fun: [CLevel::cl_Process_Spawn()] + [245 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrGame\Level_network_spawn.cpp-->40]
! Module: [E:\NS2020\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFAB39031E9], Fun: [CLevel::ProcessGameEvents()] + [193 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrGame\Level.cpp-->385]
! Module: [E:\NS2020\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFAB3902C9A], Fun: [CLevel::OnFrame()] + [186 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrGame\Level.cpp-->409]
! Module: [E:\NS2020\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7B4669710], Fun: [CRegistrator<pureAppEnd>::Process()] + [84 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\pure.h-->86]
! Module: [E:\NS2020\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7B46687E0], Fun: [CRenderDevice::FrameMove()] + [288 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->420]
! Module: [E:\NS2020\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7B4668B50], Fun: [CRenderDevice::on_idle()] + [220 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->236]
! Module: [E:\NS2020\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7B46692FE], Fun: [CRenderDevice::message_loop()] + [98 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->325]
! Module: [E:\NS2020\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7B4668903], Fun: [CRenderDevice::Run()] + [235 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->366]
! Module: [E:\NS2020\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7B462E1CC], Fun: [Startup()] + [284 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\x_ray.cpp-->214]
! Module: [E:\NS2020\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7B462E542], Fun: [WinMain_impl()] + [478 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\x_ray.cpp-->414]
! Module: [E:\NS2020\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7B462BC51], Fun: [WinMain()] + [73 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\x_ray.cpp-->449]
! Module: [E:\NS2020\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7B4689182], Fun: [__scrt_common_main_seh()] + [262 byte(s)], File-->Line: [D:\agent\_work\9\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl-->288] + [33 byte(s)]
! Module: [C:\Windows\System32\KERNEL32.DLL], AddrPC.Offset: [00007FFB069C7974], Fun: [BaseThreadInitThunk()] + [20 byte(s)]
! Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFB0954A2D1], Fun: [RtlUserThreadStart()] + [33 byte(s)]
[13.04.21 14:31:33.328] ********************************************************************************
[13.04.21 14:31:36.243] --Saved dump file to [e:\ns2020\_appdata_\logs\xray_alekskull_04-13-21_14-31-36.mdmp]

 

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@Shadows72, с вашего сейва заход в лабу прошёл нормально. Попробуйте загрузить мои сейвы, вылетит или нет?

1. Сразу после захода

2. В конце лабы (взята книжка)

Изменено пользователем Arkmore
  • Спасибо 1
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@Arkmore Да, работает. Спасибо. Подозреваю что я какую-то приправку добавлял,  а так как играл давно (перерыв в 5-6 месяцев) то она и не дает мне нормально играть. 

  • Нравится 1
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15 часов назад, Shadows72 сказал(а):

... какую-то приправку добавлял....

Скорее всего конфиги Foxstar вызывают конфликт, у себя оставлял только текстуры, проходил игру без проблем.

  • Спасибо 1
Ссылка на комментарий

@dog19601 Нет. Снес погоду от Foxstar - те же вылеты. До последнего обновления (09.09.2020) спускался в ту же Х-16. А вот после обновления (долго не играл) какой-то кофликт чего-то с чем-то есть. :russian_ru:

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@Shadows72, раз у других на твоих сейвах нет проблем, то вывод сам собой напрашивается.

Установить чистый мод и продолжить на своих сейвах.

  • Согласен 4
  • Полезно 1

Железо: Intel Core i5 9400F / 16Gb DDR4 2400MHz / SSD NVMe M.2 Samsung 970 EVO Plus 256Gb / GF GTX 1050Ti 4Gb Ось: Win10x64

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@Shadowman Так и сделал :smile218: Вообще снёс со второго SSD игру и поставил заново - все сейвы грузятся, доступ к лабам доступен. Просто ж все-равно интересно что за косяк был! :fie:

Кстати работает и с погодой от  Foxstar

Изменено пользователем Shadows72
Дополнено!
  • Спасибо 1
Ссылка на комментарий
6 часов назад, Shadows72 сказал(а):

...интересно что за косяк был!

Как у козы, которой в ухо семечка попала - тормозить она не стала.
Может какая текстурка повредилась или скрипт, имеющие отношение к подземной лаборатории.

  • Нравится 3
  • Согласен 1

ASUS P8Z77 \ Intel Core i5-3570 3400MHz \ RAM 16GB 1600MHz \ ASUS PH-GTX1060-3 ГБ 192 бит\\ ОС Windows 10 Pro x64 на SSD

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:offtopic:

Как то тема заглохла ... :unknw:

Все в резервуары полезли, что-ли? :o-s_entr:

Заранее извиняюсь за возможные ошибки, русский для меня не родной язык.

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21 минуту назад, AubedA сказал(а):

Все в резервуары полезли

Латаем ноосферу, куда деваться...

  • Смешно 3

скоро папа вернётся...©излом

Шёл Круглов по Дикой Территории, видит - в тоннеле Жарка горит. Сел в неё и сгорел...

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Все напряглись, 26-е же апреля сегодня. Ждём-с-с...

Либо бабахнет, либо - нет.

 

Добавлено BFG,

Не оффтопим. 

"В Аргентине футбол - это не вопрос жизни и смерти. Это гораздо важнее!" (с) Луис Сезар Менотти.

"Я надел эту футболку сборной - и теперь её снимут с меня только вместе с кожей!" (с) Диего.

С 1997 года я ждал победы на Мундиале. Четверть века. Дождался 18.12.2022 г.

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Погода от Антохи Фокстара была полностью проверена на тестах.  Проблем не вызывает. В релиз не вошла. Оставили старую погоду от Ивара. 

  • Спасибо 1
  • Нравится 1

"Кругом зомби.....у меня кончаются патроны...."

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1 час назад, BFG сказал(а):

Проблем не вызывает.

Угум. Я её по-моему и проверял в одиночестве.
Самая последняя сборка оказалась совсем дефективная.
Потому выложил на Форум предпоследнюю сборку - она вроде без проблем шла.
Да и текстуры неба там очень приятные.

Изменено пользователем SergeT

ASUS P8Z77 \ Intel Core i5-3570 3400MHz \ RAM 16GB 1600MHz \ ASUS PH-GTX1060-3 ГБ 192 бит\\ ОС Windows 10 Pro x64 на SSD

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Скажите, пожалуйста, уважаемые разработчики, а не планируется ли в НС-2021 включить ветку "Тайники Коллекционера"? Или что-то подобное (независимое от основного сюжета и параллельное ему)? А вобще - будут ли новые идеи в сюжете или вы делаете максимально алмазную полировку НС-2016? Если нет, то принимаете ли вы идеи со стороны? В какой помощи вы заинтересованы?

  • Нравится 1

"В Аргентине футбол - это не вопрос жизни и смерти. Это гораздо важнее!" (с) Луис Сезар Менотти.

"Я надел эту футболку сборной - и теперь её снимут с меня только вместе с кожей!" (с) Диего.

С 1997 года я ждал победы на Мундиале. Четверть века. Дождался 18.12.2022 г.

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@Александр-78 в шапке темы

04.06.2020 в 14:19, D1mon сказал(а):

Объявляется набор в разработку NS2021. Для работы используется Discord, кто желает поучаствовать - добавляйте меня Dmitriy#7428.

 

 

СЧАСТЬЕ ДЛЯ ВСЕХ, ДАРОМ, И ПУСТЬ НИКТО НЕ УЙДЁТ ОБИЖЕННЫЙ!

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