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ОП-2.1: Вокруг да около


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* Detected CPU: GenuineIntel Intel(R) Celeron(R) CPU        E1200  @ 1.60GHz, F6/M15/S13 Counts: 2
* CPU Features: RDTSC, MMX, SSE, SSE2, SSE3

Initializing File System...
using fs-ltx c:\program files (x86)\op-2.1\fsgame.ltx
CLocatorAPI::_initialize, FS: 78800 files cached, 19998Kb memory used.
Init FileSystem 3.583836 sec
[27.11.21 10:40:30.523] 'xrCore' build 7445, Jun 25 2019
[27.11.21 10:40:30.523] OP 2.1 Engine ver 1.0f patch ver 8.2
[27.11.21 10:40:30.523] 
[27.11.21 10:40:31.638] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ]
[27.11.21 10:40:31.641] Initializing Engine...
[27.11.21 10:40:31.645] - Create user-defined param [ amk_option_hud amk_option_mus amk_option_treasure autochange_difficulty autograb_body autosave_enable
[27.11.21 10:40:31.645]  buy_item death_counter dynamic_bioradar ext_animations fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound
[27.11.21 10:40:31.645]  respawn_type transparent_treasure user_name ]
[27.11.21 10:40:31.645] Loading  config for renderer 
[27.11.21 10:40:31.645] Executing config-script "user.ltx"...
[27.11.21 10:40:31.664] [c:\program files (x86)\op-2.1\userdata\user.ltx] successfully loaded.
[27.11.21 10:40:31.664] Starting INPUT device...
[27.11.21 10:40:31.703] Loading DLL: xrRender_R1.dll
[27.11.21 10:40:31.710] Loading DLL: xrGame.dll
[27.11.21 10:40:31.734] 'xrGame' build Jun 25 2019 12:48:47
[27.11.21 10:40:31.808] * [win32]: free[4012284 K], reserved[60356 K], committed[121600 K]
[27.11.21 10:40:31.808] * [ D3D ]: textures[0 K]
[27.11.21 10:40:31.808] * [x-ray]: crt heap[33041 K], process heap[33041 K], game lua[0 K], engine lua[0 K], render[0 K]
[27.11.21 10:40:31.808] * [x-ray]: economy: strings[count: 37100, lengths: 1017 K, overhead: 1159 K, saved: 14720 K]
[27.11.21 10:40:31.808] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[27.11.21 10:40:31.808] Executing config-script "c:\program files (x86)\op-2.1\gamedata\config\default_controls.ltx"...
[27.11.21 10:40:31.812] [c:\program files (x86)\op-2.1\gamedata\config\default_controls.ltx] successfully loaded.
[27.11.21 10:40:31.812] Executing config-script "user.ltx"...
[27.11.21 10:40:31.813] Executing config-script "c:\program files (x86)\op-2.1\gamedata\config\rspec_default.ltx"...
[27.11.21 10:40:31.813] [c:\program files (x86)\op-2.1\gamedata\config\rspec_default.ltx] successfully loaded.
[27.11.21 10:40:31.813] Executing config-script "c:\program files (x86)\op-2.1\gamedata\config\default_controls.ltx"...
[27.11.21 10:40:31.814] [c:\program files (x86)\op-2.1\gamedata\config\default_controls.ltx] successfully loaded.
[27.11.21 10:40:31.814] - Maximum allowed affinity mask: 0x3, current: 0x2
[27.11.21 10:40:31.815] [c:\program files (x86)\op-2.1\userdata\user.ltx] successfully loaded.
[27.11.21 10:40:31.815] SOUND: OpenAL: enumerate devices...
[27.11.21 10:40:31.815] SOUND: OpenAL: EnumerationExtension Present
[27.11.21 10:40:31.815] devices OpenAL Soft
[27.11.21 10:40:31.816] SOUND: OpenAL: system  default SndDevice name is OpenAL Soft
[27.11.21 10:40:31.952] SOUND: OpenAL: All available devices:
[27.11.21 10:40:31.952] 1. OpenAL Soft, Spec Version 1.1 (default)
[27.11.21 10:40:31.952] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1
[27.11.21 10:40:31.982] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft.
[27.11.21 10:40:32.008] * sound: EAX 2.0 extension: absent
[27.11.21 10:40:32.008] * sound: EAX 2.0 deferred: absent
[27.11.21 10:40:32.009] * sound : cache: 32773 kb, 3805 lines, 8820 bpl
[27.11.21 10:40:32.097] Starting RENDER device...
[27.11.21 10:40:32.252] * GPU [vendor:10DE]-[device:1244]: NVIDIA GeForce GTX 550 Ti
[27.11.21 10:40:32.252] * GPU driver: 23.21.13.9124
[27.11.21 10:40:32.544] * CREATE: DeviceREF: 1
[27.11.21 10:40:32.544] *     Texture memory: 2997 M
[27.11.21 10:40:32.544] *          DDI-level: 9.0
[27.11.21 10:40:32.553] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[27.11.21 10:40:32.555] * GPU vertex cache: unrecognized, 16
[27.11.21 10:40:32.557] * DVB created: 4096K
[27.11.21 10:40:32.558] * DIB created: 512K
[27.11.21 10:40:32.860] load time LTX=251 ms
[27.11.21 10:40:32.884] count of .thm files=3228
[27.11.21 10:40:35.126] load time THM=2266 ms
[27.11.21 10:40:35.127] * distortion: used, dev(30),need(14)
[27.11.21 10:40:35.127] * SSample: 1024x768
[27.11.21 10:40:35.182] * SSample: enabled
[27.11.21 10:40:35.691] - r__tf_aniso 1
[27.11.21 10:40:35.691] - r1_tf_mipbias 0.
[27.11.21 10:40:35.727] Script debugger succesfully restarted.
[27.11.21 10:40:43.057] - Gamedata version: [Сборка 2.1 final p.8k.2]
[27.11.21 10:40:43.390] Starting engine...
[27.11.21 10:40:43.723] GMLib loaded at 330 msec
[27.11.21 10:40:45.442] Game_Globals loaded at 1719 msec
[27.11.21 10:40:46.129] App_Start loaded at 687 msec
[27.11.21 10:40:46.167] ui_core loaded at 37 msec
[27.11.21 10:40:46.265] Loading DLL: xrGameSpy.dll
[27.11.21 10:40:46.537] Main_Menu loaded at 369 msec
[27.11.21 10:40:57.434] * DVB created: 4096K
[27.11.21 10:40:57.435] * DIB created: 512K
[27.11.21 10:40:57.435] - r__tf_aniso 1
[27.11.21 10:40:57.435] - r1_tf_mipbias 0.
[27.11.21 10:40:57.435] * SSample: 1024x768
[27.11.21 10:40:57.467] * SSample: enabled
[27.11.21 10:40:57.467] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[27.11.21 10:40:57.467] * GPU vertex cache: recognized, 24
[27.11.21 10:40:57.467] *** RESET [159 ms]
[27.11.21 10:40:57.525] "c:\program files (x86)\op-2.1\bin\xr_3da.exe" -nointro
[27.11.21 10:40:57.525] Begin load
[27.11.21 10:40:57.530] * phase time: 0 ms
[27.11.21 10:40:57.642] * phase cmem: 196309 K
[27.11.21 10:40:57.642] Prefetching objects...
[27.11.21 10:40:57.826] * Objects loaded in 0 ms
[27.11.21 10:41:04.899] * Models loaded in 7072 ms
[27.11.21 10:41:05.013] * Prefetch memory:  673005Kb
[27.11.21 10:41:05.029] * phase time: 7499 ms
[27.11.21 10:41:05.141] * phase cmem: 832407 K
[27.11.21 10:41:05.142] Starting server...
[27.11.21 10:41:05.248] - Gamedata version: [Сборка 2.1 final p.8k.2]
[27.11.21 10:41:05.441] * phase time: 411 ms
[27.11.21 10:41:05.551] * phase cmem: 829396 K
[27.11.21 10:41:05.551] Loading alife simulator...
[27.11.21 10:41:05.553] * phase time: 111 ms
[27.11.21 10:41:05.663] * phase cmem: 829356 K
[27.11.21 10:41:05.663] Loading savegame...
[27.11.21 10:41:05.773]  c:\program files (x86)\op-2.1\userdata\savedgames\День 82. Автосохранение Янтарь - Дикая Территория.sav save created on DEVELOPER mode!
[27.11.21 10:41:05.773] * Loading key-value pairs...
[27.11.21 10:41:05.938] * 20 key-value pairs were successfully loaded (0.165s)
[27.11.21 10:41:05.938] * Loading spawn registry...
[27.11.21 10:41:15.014] * 25177 spawn points were successfully loaded (9.076s)
[27.11.21 10:41:15.016] * Loading objects...
[27.11.21 10:41:21.015] * 45667 objects were successfully loaded (5.998s) 45667
[27.11.21 10:41:28.692] * Loading quick slots data...
[27.11.21 10:41:28.692] * Start objects on_register'ed...
[27.11.21 10:41:41.699] * 45667 objects on_register'ed (13.007s)
[27.11.21 10:41:41.703] * Game День 82. Автосохранение Янтарь - Дикая Территория is successfully loaded from file 'c:\program files (x86)\op-2.1\userdata\savedgames\День 82. Автосохранение Янтарь - Дикая Территория.sav' (36.151s)
[27.11.21 10:41:41.703] * phase time: 36150 ms
[27.11.21 10:41:41.923] * phase cmem: 989804 K
[27.11.21 10:41:41.923] Connecting...
[27.11.21 10:41:42.172] MaxPlayers = 32
[27.11.21 10:41:42.235] * phase time: 531 ms
[27.11.21 10:41:42.451] * phase cmem: 1009509 K
[27.11.21 10:41:42.451] Connecting to...
[27.11.21 10:41:42.457]  Player not found. New player created.
[27.11.21 10:41:42.457] * client : connection accepted - <>
[27.11.21 10:41:42.474] * phase time: 238 ms
[27.11.21 10:41:42.731] * phase cmem: 1009534 K
[27.11.21 10:41:42.731] Reading level info...
[27.11.21 10:41:42.734] * phase time: 259 ms
[27.11.21 10:41:42.992] * phase cmem: 1009534 K
[27.11.21 10:41:42.992] Loading object space...
[27.11.21 10:41:43.602] * object space load: 609 ms
[27.11.21 10:41:43.603] * phase time: 869 ms
[27.11.21 10:41:43.868] * phase cmem: 1052442 K
[27.11.21 10:41:43.868] Loading shaders (R1)...
[27.11.21 10:41:44.675] * phase time: 1072 ms
[27.11.21 10:41:44.934] * phase cmem: 1053769 K
[27.11.21 10:41:44.934] Loading geometry (R1)...
[27.11.21 10:41:45.322] * phase time: 646 ms
[27.11.21 10:41:45.586] * phase cmem: 1096635 K
[27.11.21 10:41:45.586] Loading visuals (R1)...
[27.11.21 10:41:45.677] * phase time: 355 ms
[27.11.21 10:41:45.938] * phase cmem: 1098627 K
[27.11.21 10:41:45.939] Loading details (R1)...
[27.11.21 10:41:46.053] * [DETAILS] VertexConsts(256), Batch(61)
[27.11.21 10:41:46.053] * [DETAILS] 40687 v(20), 26352 p
[27.11.21 10:41:46.053] * [DETAILS] Batch(61), VB(794K), IB(154K)
[27.11.21 10:41:46.059] * phase time: 381 ms
[27.11.21 10:41:46.320] * phase cmem: 1099636 K
[27.11.21 10:41:46.320] Loading sectors (R1)...
[27.11.21 10:41:46.324] * Loading HOM: c:\program files (x86)\op-2.1\gamedata\levels\l06_rostok\level.hom
[27.11.21 10:41:46.332] * phase time: 273 ms
[27.11.21 10:41:46.603] * phase cmem: 1099791 K
[27.11.21 10:41:46.603] Loading AI objects...
[27.11.21 10:41:46.604] - Loading music tracks from 'l06_rostok_musics'...
[27.11.21 10:41:46.625] * phase time: 293 ms
[27.11.21 10:41:46.847] * phase cmem: 1099772 K
[27.11.21 10:41:46.847] Loading PH world...
[27.11.21 10:41:46.892] - Game configuring : Started 
[27.11.21 10:41:46.900] - Game configuring : Finished 
[27.11.21 10:41:48.289] * phase time: 1663 ms
[27.11.21 10:41:48.507] * phase cmem: 1107599 K
[27.11.21 10:41:48.507] Loading textures...
[27.11.21 10:41:51.608] * t-report - base: 1174, 834895 K
[27.11.21 10:41:51.608] * t-report - lmap: 10, 10241 K
[27.11.21 10:41:51.609] * phase time: 3319 ms
[27.11.21 10:41:51.837] * phase cmem: 1281200 K
[27.11.21 10:41:51.837] Synchronizing...
[27.11.21 10:41:51.838] Save created on [Engine 1.0f p 8.2]
[27.11.21 10:41:51.838] Save date and time [Sat Nov 27 10:35:26 2021]
[27.11.21 10:41:51.878] * phase time: 269 ms
[27.11.21 10:41:52.106] * phase cmem: 1281200 K
[27.11.21 10:41:52.863] * [win32]: free[2216144 K], reserved[172972 K], committed[1805124 K]
[27.11.21 10:41:52.863] * [ D3D ]: textures[845136 K]
[27.11.21 10:41:52.863] * [x-ray]: crt heap[1279569 K], process heap[1279569 K], game lua[289038 K], engine lua[303 K], render[0 K]
[27.11.21 10:41:52.863] * [x-ray]: economy: strings[count: 194411, lengths: 10793 K, overhead: 6075 K, saved: 26262 K]
[27.11.21 10:41:52.863] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[27.11.21 10:41:52.863] * Starting measure
[27.11.21 10:42:24.553] * MEMORY USAGE: 1634060 K
[27.11.21 10:42:42.231] ~ WARNING flame_particles present, but empty in config for [wpn_fn2000_sniper]
[27.11.21 10:42:48.378]     
[27.11.21 10:42:48.378] stack traceback:
[27.11.21 10:42:48.378] Scheduler tried to update object dog_strong17514
[27.11.21 10:42:48.379]     
[27.11.21 10:42:48.379] stack traceback:
[27.11.21 10:42:48.379] Scheduler tried to update object dog_strong17513
[27.11.21 10:42:48.437]     
[27.11.21 10:42:48.437] stack traceback:
[27.11.21 10:42:48.437] Scheduler tried to update object dog_strong17564
[27.11.21 10:43:00.942] *** break by StackWalk ***
[27.11.21 10:43:00.942] stack trace:
[27.11.21 10:43:00.942] 
[27.11.21 10:43:00.942] 0023:60634BCC (0x104EE99A 0x003AD524 0x003AD52C 0x4A801230) xrGame.dll, CLevelGraph::unpack_xz(), s:\xr_3da\xrgame\level_graph_inline.h, 68
[27.11.21 10:43:00.942] 0023:60634FD6 (0x003AD560 0x104EE98A 0x00000000 0x1B2E0018) xrGame.dll, CLevelGraph::vertex_position(), s:\xr_3da\xrgame\level_graph_inline.h, 119
[27.11.21 10:43:00.942] 0023:60A81806 (0x7EA131B4 0x000000C0 0x15CF78D8 0x00000000) xrGame.dll, CMonsterHome::at_home(), s:\xr_3da\xrgame\ai\monsters\monster_home.cpp, 125
[27.11.21 10:43:00.942] 0023:60A57D6E (0x003AD634 0x8270D6E4 0x003AD6A0 0x606BACCE) xrGame.dll, CMonsterEnemyMemory::find_best_enemy(), s:\xr_3da\xrgame\ai\monsters\monster_enemy_memory.cpp, 126
[27.11.21 10:43:00.942] 0023:60A58035 (0x424B2439 0x424B2439 0x45213278 0x00000000) xrGame.dll, CMonsterEnemyMemory::get_enemy(), s:\xr_3da\xrgame\ai\monsters\monster_enemy_memory.cpp, 104
[27.11.21 10:43:00.942] 0023:60A552D1 (0x00000000 0x00000000 0x1417C230 0x00000000) xrGame.dll, CMonsterEnemyManager::update(), s:\xr_3da\xrgame\ai\monsters\monster_enemy_manager.cpp, 44
[27.11.21 10:43:00.942] 0023:60A4C83F (0x3F800000 0x00000001 0x8270D170 0x18502D54) xrGame.dll, CBaseMonster::UpdateMemory(), s:\xr_3da\xrgame\ai\monsters\basemonster\base_monster_misc.cpp, 26
[27.11.21 10:43:00.942] 0023:60A4861C (0x1417C230 0x18502CE8 0x0055E5D4 0x003AD860) xrGame.dll, CBaseMonster::net_Relcase(), s:\xr_3da\xrgame\ai\monsters\basemonster\base_monster.cpp, 429
[27.11.21 10:43:00.942] 0023:004B8F7B (0x00000000 0x00000004 0x18500008 0x18502C18) XR_3DA.exe, CObjectList::Update(), s:\xr_3da\xr_object_list.cpp, 184
[27.11.21 10:43:00.942] 0023:004B57A0 (0x00000000 0x000000FA 0x00000000 0x3F7C0A03) XR_3DA.exe, IGame_Level::OnFrame(), s:\xr_3da\igame_level.cpp, 142
[27.11.21 10:43:00.942] 0023:60B347FE (0x8DEC6BD0 0x8DEC6BD4 0x8DEC6C1C 0x00000001) xrGame.dll, CLevel::OnFrame(), s:\xr_3da\xrgame\level.cpp, 558
[27.11.21 10:43:00.942] 0023:8E196344 (0x8DEC6BD4 0x8DEC6C1C 0x00000001 0x4D333610) XR_3DA.exe
[27.11.21 10:43:00.942] 0023:8DEC6BD0 (0x8DEC6C1C 0x00000001 0x4D333610 0x4E07FAE0) XR_3DA.exe
[27.11.21 10:43:00.942] 0023:8DEC6BD4 (0x00000001 0x4D333610 0x4E07FAE0 0x7B098E40) XR_3DA.exe
[27.11.21 10:43:00.942] 0023:8DEC6C1C (0x4D333610 0x4E07FAE0 0x7B098E40 0x7B098E40) XR_3DA.exe
 

 

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9 часов назад, BozSu75 сказал:

"скрытую угрозу"?

В Припяти, после диалога  Драгунова, и после убиения Акулы, приходит смс от Свиблова.

 

Изменено пользователем uraltab
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Есть ли переход с Болот на локу Вокзал?

 

 

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Нету задания: "Арты для Кленова: Найти артефакты". Не закончил диалог с Кленовым, после прихода Голограммы. Думал задание после возьму. Прошел до сдачи красных колб Проперу, обнаружил свою ошибку только сейчас. Попробовал спавнер от Нахаса поставить, но как поршень называется не могу найти. Переигрывать многовато. Есть решение какое то?

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Арт стеклянный, для Драгунова, куда то посеял. Димак за видак уже выдавал, есть где еще? С артом паразит аналогично.

 Фенрир оживлен. Наводку обители зла в оазисе забрал, нету искомых артов. Тайник после островов, с артами то же найден.

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2 часа назад, Minya сказал:

@uraltab Клондайк

Клондайк пройден давно, нету искомых.

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1 час назад, Minya сказал:

улепетывали

Да не, это не моя история, все успокоены и был там не раз уже с ультрадетектором. Видеоархив из х-8 помог. 

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