Перейти к контенту

Secret Trails (Тайные Тропы) OGSR Engine


I am Dead

Рекомендуемые сообщения

11 минут назад, dsh сказал:

И такое смещение прицельного центра этому не мешает.

Не всегда. Если бы всё было нормально, этого разговора и не было бы. ;)

Да и просто иногда это и смотрится то визуально дюже странно... Я люблю по воде пострелять вдоль плоскости... Так вот там временами прям удивительно смотрится.

Ну и вот тут я уже предлагаю вспомнить, что это у нас всё-таки игра, и такими попытками приблизиться полумерами к реализму, мы только вызовем хэйт... :)

 

 

14 минут назад, varan сказал:

А ты вообще разницу между мировой и худовой моделью видишь?

Угу. У худовой модели вообще ГГ нет. :biggrin: Не говоря уже про его подмышки... :biggrin:

  • Согласен 1
Ссылка на комментарий
Скрытый текст

 


* Detected CPU:         Intel(R) Core(TM) i3-3220 CPU @ 3.30GHz [GenuineIntel], F6/M58/S9
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2, AVX
* CPU cores: [2], threads: [4]
* CPU0 current freq: 3300 MHz, max freq: 3300 MHz
* CPU1 current freq: 3300 MHz, max freq: 3300 MHz
* CPU2 current freq: 3300 MHz, max freq: 3300 MHz
* CPU3 current freq: 3300 MHz, max freq: 3300 MHz
Initializing File System...
--Found base arch: [d:\games\stalker\secret trails on ogsr engine\secret trails on ogsr engine\gamedata.db0], size: [678577379]
--Found base arch: [d:\games\stalker\secret trails on ogsr engine\secret trails on ogsr engine\gamedata.db1], size: [708434331]
--Found base arch: [d:\games\stalker\secret trails on ogsr engine\secret trails on ogsr engine\gamedata.db2], size: [671169415]
--Found base arch: [d:\games\stalker\secret trails on ogsr engine\secret trails on ogsr engine\gamedata.db3], size: [684792231]
--Found base arch: [d:\games\stalker\secret trails on ogsr engine\secret trails on ogsr engine\gamedata.db4], size: [671392842]
--Found base arch: [d:\games\stalker\secret trails on ogsr engine\secret trails on ogsr engine\gamedata.db5], size: [697475082]
--Found base arch: [d:\games\stalker\secret trails on ogsr engine\secret trails on ogsr engine\gamedata.db6], size: [672288151]
--Found base arch: [d:\games\stalker\secret trails on ogsr engine\secret trails on ogsr engine\gamedata.db7], size: [672462598]
--Found base arch: [d:\games\stalker\secret trails on ogsr engine\secret trails on ogsr engine\gamedata.db8], size: [293378144]
--Found base arch: [d:\games\stalker\secret trails on ogsr engine\secret trails on ogsr engine\gamedata.db9], size: [79312307]
--Found base arch: [d:\games\stalker\secret trails on ogsr engine\secret trails on ogsr engine\gamedata.dba], size: [32500627]
--Found base arch: [d:\games\stalker\secret trails on ogsr engine\secret trails on ogsr engine\gamedata.dbb], size: [55194918]
using fs-ltx fsgame.ltx
FS: 55583 files cached, 12363Kb memory used.
Init FileSystem 6.460381 sec
[09.11.19 17:25:18.790] [OGSR Engine (x64)] build date: [Oct  1 2019 09:22:04]
[09.11.19 17:25:18.790] Working Directory: [D:\Games\Stalker\Secret Trails On OGSR Engine\Secret Trails On OGSR Engine\bin_x64]
[09.11.19 17:25:18.790] CommandLine: ["D:\Games\Stalker\Secret Trails On OGSR Engine\Secret Trails On OGSR Engine\bin_x64\xrEngine.exe" ]
[09.11.19 17:25:19.072] TTAPI number of threads: [4]
[09.11.19 17:25:19.072] Initializing Engine...
[09.11.19 17:25:19.073] Starting INPUT device...
[09.11.19 17:25:19.141] refCount:m_pAdapter 1
[09.11.19 17:25:19.142] refCount:pFactory 1
[09.11.19 17:25:19.350] --[CEngineAPI::CreateRendererList] Available render modes [5]:
[09.11.19 17:25:19.350] --  [renderer_r2a]
[09.11.19 17:25:19.350] --  [renderer_r2]
[09.11.19 17:25:19.350] --  [renderer_r2.5]
[09.11.19 17:25:19.350] --  [renderer_r3]
[09.11.19 17:25:19.350] --  [renderer_r4]
[09.11.19 17:25:19.350] Executing config-script "user.ltx"...
[09.11.19 17:25:19.366] --[CCC_r2::Execute] Executing renderer: [renderer_r2a], renderer_value: [0]
[09.11.19 17:25:19.366] [d:\games\stalker\secret trails on ogsr engine\secret trails on ogsr engine\_appdata_\user.ltx] successfully loaded.
[09.11.19 17:25:19.366] --Loading DLL: [xrRender_R2.dll]
[09.11.19 17:25:19.369] --Loading DLL: [xrGame.dll]
[09.11.19 17:25:19.457] --------------------------------------------------------------------------------
[09.11.19 17:25:19.458] [4059MB] physical memory installed, [1766MB] available, [56] percent of memory in use
[09.11.19 17:25:19.458] PageFile usage: [69MB], Peak PageFile usage: [75MB]
[09.11.19 17:25:19.458] --------------------------------------------------------------------------------
[09.11.19 17:25:19.458] * [ D3D ]: textures[0 K]
[09.11.19 17:25:19.458] * [x-ray]: process heap[52180 K], render[0 K]
[09.11.19 17:25:19.458] * [x-ray]: economy: strings[14056 K], smem[0 K]
[09.11.19 17:25:19.458] SOUND: OpenAL: enumerate devices...
[09.11.19 17:25:19.458] SOUND: OpenAL: EnumerationExtension Present
[09.11.19 17:25:19.639] devices Generic Software
[09.11.19 17:25:19.639] SOUND: OpenAL: system  default SndDevice name is Generic Software
[09.11.19 17:25:19.939] SOUND: OpenAL: All available devices:
[09.11.19 17:25:19.939] 1. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no]
[09.11.19 17:25:19.939] 2. OpenAL Soft, Spec Version 1.1  eax[0] efx[no] xram[no]
[09.11.19 17:25:19.939] Executing config-script "d:\games\stalker\secret trails on ogsr engine\secret trails on ogsr engine\gamedata\config\default_controls.ltx"...
[09.11.19 17:25:19.941] [d:\games\stalker\secret trails on ogsr engine\secret trails on ogsr engine\gamedata\config\default_controls.ltx] successfully loaded.
[09.11.19 17:25:19.941] Executing config-script "user.ltx"...
[09.11.19 17:25:19.941] Executing config-script "d:\games\stalker\secret trails on ogsr engine\secret trails on ogsr engine\gamedata\config\rspec_default.ltx"...
[09.11.19 17:25:19.941] ! Unknown command:  r__supersample
[09.11.19 17:25:19.941] [d:\games\stalker\secret trails on ogsr engine\secret trails on ogsr engine\gamedata\config\rspec_default.ltx] successfully loaded.
[09.11.19 17:25:19.941] Executing config-script "d:\games\stalker\secret trails on ogsr engine\secret trails on ogsr engine\gamedata\config\default_controls.ltx"...
[09.11.19 17:25:19.941] [d:\games\stalker\secret trails on ogsr engine\secret trails on ogsr engine\gamedata\config\default_controls.ltx] successfully loaded.
[09.11.19 17:25:19.942] --[CCC_r2::Execute] Executing renderer: [renderer_r2a], renderer_value: [0]
[09.11.19 17:25:19.942] [d:\games\stalker\secret trails on ogsr engine\secret trails on ogsr engine\_appdata_\user.ltx] successfully loaded.
[09.11.19 17:25:19.942] SOUND: Selected device is OpenAL Soft
[09.11.19 17:25:19.957] * sound: EAX 2.0 extension: absent
[09.11.19 17:25:19.957] * sound: EAX 2.0 deferred: absent
[09.11.19 17:25:19.979] * sound : cache: 65537 kb, 4856 lines, 13820 bpl
[09.11.19 17:25:19.987] Starting RENDER device...
[09.11.19 17:25:20.047] * GPU [vendor:10DE]-[device:DE1]: NVIDIA GeForce GT 430
[09.11.19 17:25:20.047] * GPU driver: 23.21.13.9135
[09.11.19 17:25:20.158] * CREATE: DeviceREF: 1
[09.11.19 17:25:20.158] * Vertex Processor: PURE HARDWARE
[09.11.19 17:25:20.158] *     Texture memory: 2975 M
[09.11.19 17:25:20.158] *          DDI-level: 9.0
[09.11.19 17:25:20.160] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[09.11.19 17:25:20.160] * GPU vertex cache: unrecognized, 16
[09.11.19 17:25:20.169] --[CHWCaps::Update] Detected GpuNum : [1]
[09.11.19 17:25:20.170] * DVB created: 16384K
[09.11.19 17:25:20.170] * DIB created: 512K
[09.11.19 17:25:20.337] ! Version conflict in shader 'models\lightplanes_00'
[09.11.19 17:25:20.337] ! Version conflict in shader 'models\lightplanesself'
[09.11.19 17:25:20.338] ! Version conflict in shader 'models\model_puh'
[09.11.19 17:25:20.338] ! Version conflict in shader 'models\model_refl'
[09.11.19 17:25:20.338] ! Version conflict in shader 'models\xbrainglass'
[09.11.19 17:25:20.338] ! Version conflict in shader 'models\xdistortcolorlinv'
[09.11.19 17:25:20.338] ! Version conflict in shader 'models\xglass'
[09.11.19 17:25:20.338] ! Version conflict in shader 'models\xglass2'
[09.11.19 17:25:20.338] ! Version conflict in shader 'models\xlens'
[09.11.19 17:25:20.338] ! Version conflict in shader 'selflight_static'
[09.11.19 17:25:20.342] [CTextureDescrMngr::LoadLTX] count of *textures*.ltx files: [1]
[09.11.19 17:25:21.478] * NULLRT supported
[09.11.19 17:25:21.478] * ...and used
[09.11.19 17:25:21.478] * HWDST/PCF supported and used
[09.11.19 17:25:21.478] * NV-DBT supported and used
[09.11.19 17:25:21.481] compiling shader dumb
[09.11.19 17:25:21.518] compiling shader dumb
[09.11.19 17:25:21.524] compiling shader accum_mask
[09.11.19 17:25:21.528] compiling shader accum_sun_mask
[09.11.19 17:25:21.533] compiling shader copy_p
[09.11.19 17:25:21.538] compiling shader accum_volume
[09.11.19 17:25:21.543] compiling shader copy
[09.11.19 17:25:21.570] compiling shader accum_sun_near
[09.11.19 17:25:21.606] compiling shader accum_sun
[09.11.19 17:25:21.616] compiling shader accum_sun_cascade
[09.11.19 17:25:21.652] compiling shader accum_sun_cascade_far
[09.11.19 17:25:21.662] compiling shader accum_omni_unshadowed
[09.11.19 17:25:21.669] compiling shader accum_omni_normal
[09.11.19 17:25:21.694] compiling shader accum_omni_transluent
[09.11.19 17:25:21.706] compiling shader accum_spot_unshadowed
[09.11.19 17:25:21.716] compiling shader accum_spot_normal
[09.11.19 17:25:21.727] compiling shader accum_spot_fullsize
[09.11.19 17:25:21.759] compiling shader accum_volumetric
[09.11.19 17:25:21.777] compiling shader accum_volumetric
[09.11.19 17:25:21.789] compiling shader accum_indirect
[09.11.19 17:25:21.803] compiling shader bloom_build
[09.11.19 17:25:21.815] compiling shader bloom_filter
[09.11.19 17:25:21.825] compiling shader bloom_filter_f
[09.11.19 17:25:21.834] compiling shader ssao_calc
[09.11.19 17:25:21.873] compiling shader combine_1
[09.11.19 17:25:21.886] compiling shader depth_downs
[09.11.19 17:25:21.897] compiling shader bloom_luminance_1
[09.11.19 17:25:21.906] compiling shader bloom_luminance_2
[09.11.19 17:25:21.914] compiling shader bloom_luminance_3
[09.11.19 17:25:21.933] compiling shader combine_1
[09.11.19 17:25:21.954] compiling shader combine_2_NAA
[09.11.19 17:25:21.980] compiling shader combine_2_NAA_D
[09.11.19 17:25:21.987] compiling shader combine_volumetric
[09.11.19 17:25:22.017] compiling shader ogsr_rain_drops
[09.11.19 17:25:22.438] compiling shader fxaa_main
[09.11.19 17:25:26.672] compiling shader fxaa_main
[09.11.19 17:25:26.704] compiling shader postprocess
[09.11.19 17:25:26.720] compiling shader postprocess_CM
[09.11.19 17:25:26.725] compiling shader distort
[09.11.19 17:25:26.856] compiling shader particle
[09.11.19 17:25:26.870] compiling shader particle
[09.11.19 17:25:26.874] compiling shader particle_s-add
[09.11.19 17:25:26.878] compiling shader particle-clip
[09.11.19 17:25:26.884] compiling shader particle_distort
[09.11.19 17:25:26.888] compiling shader particle_s-blend
[09.11.19 17:25:26.893] compiling shader particle_s-aadd
[09.11.19 17:25:26.904] compiling shader vert
[09.11.19 17:25:26.915] compiling shader vert
[09.11.19 17:25:26.954] compiling shader particle_s-mul
[09.11.19 17:25:26.981] compiling shader deffer_particle
[09.11.19 17:25:26.997] compiling shader deffer_particle
[09.11.19 17:25:27.186] compiling shader portal
[09.11.19 17:25:27.223] compiling shader portal
[09.11.19 17:25:27.250] compiling shader simple_color
[09.11.19 17:25:27.254] compiling shader editor
[09.11.19 17:25:27.318] --LUA version: [LuaJIT 2.1.0-beta3]
[09.11.19 17:25:27.318] --_G loaded from: stack traceback:
-     ...\secret trails on ogsr engine\gamedata\scripts\_g.script:2920: in main chunk
[09.11.19 17:25:27.429] compiling shader sky2
[09.11.19 17:25:27.441] compiling shader sky2
[09.11.19 17:25:27.452] compiling shader clouds
[09.11.19 17:25:27.462] compiling shader clouds
[09.11.19 17:25:27.519] Starting engine...
[09.11.19 17:25:31.489] compiling shader stub_default
[09.11.19 17:25:31.494] compiling shader effects_sun
[09.11.19 17:25:34.783] compiling shader yuv2rgb
[09.11.19 17:25:34.821] ! Invalid ogg-comment version, file:  d:\games\stalker\secret trails on ogsr engine\secret trails on ogsr engine\gamedata\sounds\music\terrapack-empty_noise_l.ogg
[09.11.19 17:25:34.838] ! Invalid ogg-comment version, file:  d:\games\stalker\secret trails on ogsr engine\secret trails on ogsr engine\gamedata\sounds\music\terrapack-empty_noise_r.ogg
[09.11.19 17:25:40.725] * phase time: 2 ms
[09.11.19 17:25:40.801] * phase cmem: 200845 K
[09.11.19 17:25:40.887] --LUA version: [LuaJIT 2.1.0-beta3]
[09.11.19 17:25:40.887] --_G loaded from: stack traceback:
-     ...\secret trails on ogsr engine\gamedata\scripts\_g.script:2920: in main chunk
[09.11.19 17:25:41.241] ! Cannot find saved game ~~~ sandbox initialized
[09.11.19 17:25:41.241] ! Unknown command:  flush
[09.11.19 17:25:41.241] * phase time: 516 ms
[09.11.19 17:25:41.355] * phase cmem: 202125 K
[09.11.19 17:25:41.363] * Loading spawn registry...
[09.11.19 17:25:42.357] * 7741 spawn points are successfully loaded
[09.11.19 17:25:42.358] * Loading objects...
[09.11.19 17:25:43.058] * 14957 objects are successfully loaded
[09.11.19 17:25:43.489] * 1969 script vars are successfully loaded
[09.11.19 17:25:43.844] * Game Цезарь is successfully loaded from file 'd:\games\stalker\secret trails on ogsr engine\secret trails on ogsr engine\_appdata_\savedgames\Цезарь.sav' (2.489s)
[09.11.19 17:25:43.844] * phase time: 2602 ms
[09.11.19 17:25:43.947] * phase cmem: 286263 K
[09.11.19 17:25:44.019] # Player not found. New player created.
[09.11.19 17:25:44.019] !!xrServer::Check_GameSpy_CDKey_Success - 1
[09.11.19 17:25:44.019] * client : connection accepted - <>
[09.11.19 17:25:44.053] * phase time: 209 ms
[09.11.19 17:25:44.159] * phase cmem: 287034 K
[09.11.19 17:25:44.186] * phase time: 132 ms
[09.11.19 17:25:44.290] * phase cmem: 287028 K
[09.11.19 17:25:45.757] * phase time: 1571 ms
[09.11.19 17:25:45.862] * phase cmem: 361349 K
[09.11.19 17:25:45.881] compiling shader deffer_base_bump_d-hq
[09.11.19 17:25:45.904] compiling shader deffer_base_bump_d-hq
[09.11.19 17:25:45.921] compiling shader deffer_base_bump
[09.11.19 17:25:45.927] compiling shader deffer_base_bump
[09.11.19 17:25:45.934] compiling shader shadow_direct_base
[09.11.19 17:25:45.939] compiling shader deffer_base_flat_d
[09.11.19 17:25:45.953] compiling shader deffer_base_flat_d
[09.11.19 17:25:45.958] compiling shader deffer_base_flat
[09.11.19 17:25:45.964] compiling shader deffer_base_flat
[09.11.19 17:25:45.978] compiling shader deffer_base_aref_flat
[09.11.19 17:25:45.985] compiling shader shadow_direct_base_aref
[09.11.19 17:25:45.989] compiling shader shadow_direct_base_aref
[09.11.19 17:25:45.994] compiling shader deffer_base_bump-hq
[09.11.19 17:25:46.002] compiling shader deffer_base_bump-hq
[09.11.19 17:25:46.010] compiling shader simple
[09.11.19 17:25:46.021] compiling shader wmark
[09.11.19 17:25:46.028] compiling shader deffer_base_lmh_bump_d-hq
[09.11.19 17:25:46.037] compiling shader deffer_base_lmh_bump_d-hq
[09.11.19 17:25:46.044] compiling shader deffer_base_lmh_bump
[09.11.19 17:25:46.051] compiling shader deffer_base_lmh_bump
[09.11.19 17:25:46.060] compiling shader deffer_base_lmh_flat_d
[09.11.19 17:25:46.068] compiling shader deffer_base_lmh_flat_d
[09.11.19 17:25:46.074] compiling shader deffer_base_lmh_flat
[09.11.19 17:25:46.081] compiling shader deffer_base_lmh_flat
[09.11.19 17:25:46.095] compiling shader deffer_base_lmh_aref_bump_d-hq
[09.11.19 17:25:46.111] compiling shader deffer_base_lmh_aref_bump
[09.11.19 17:25:46.120] compiling shader deffer_base_lmh_aref_bump-hq
[09.11.19 17:25:46.128] compiling shader deffer_base_lmh_bump-hq
[09.11.19 17:25:46.136] compiling shader deffer_base_lmh_bump-hq
[09.11.19 17:25:46.145] compiling shader deffer_base_lmh_steep_d-hq
[09.11.19 17:25:46.167] compiling shader deffer_base_aref_bump_d-hq
[09.11.19 17:25:46.175] compiling shader deffer_base_aref_bump
[09.11.19 17:25:46.183] compiling shader water_soft
[09.11.19 17:25:46.195] compiling shader water_soft
[09.11.19 17:25:46.213] compiling shader waterd_soft
[09.11.19 17:25:46.219] compiling shader waterd_soft
[09.11.19 17:25:46.231] compiling shader deffer_impl_flat_d
[09.11.19 17:25:46.247] compiling shader deffer_impl_flat_d
[09.11.19 17:25:46.253] compiling shader deffer_impl_flat
[09.11.19 17:25:46.261] compiling shader deffer_tree_s_bump_d-hq
[09.11.19 17:25:46.279] compiling shader deffer_tree_s_bump
[09.11.19 17:25:46.285] compiling shader shadow_direct_base
[09.11.19 17:25:46.289] compiling shader shadow_direct_tree_s
[09.11.19 17:25:46.323] compiling shader deffer_tree_s_bump-hq
[09.11.19 17:25:46.330] compiling shader deffer_tree_bump_d-hq
[09.11.19 17:25:46.338] compiling shader deffer_tree_bump
[09.11.19 17:25:46.344] compiling shader shadow_direct_tree
[09.11.19 17:25:46.382] compiling shader deffer_tree_flat
[09.11.19 17:25:46.391] compiling shader deffer_tree_s_flat
[09.11.19 17:25:46.400] * phase time: 642 ms
[09.11.19 17:25:46.505] * phase cmem: 364658 K
[09.11.19 17:25:46.514] * [Loading VB] 65534 verts, 2047 Kb
[09.11.19 17:25:46.536] * [Loading VB] 65531 verts, 2047 Kb
[09.11.19 17:25:46.561] * [Loading VB] 65534 verts, 2047 Kb
[09.11.19 17:25:46.583] * [Loading VB] 47015 verts, 1469 Kb
[09.11.19 17:25:46.599] * [Loading VB] 65535 verts, 2047 Kb
[09.11.19 17:25:46.642] * [Loading VB] 65535 verts, 2047 Kb
[09.11.19 17:25:46.665] * [Loading VB] 65532 verts, 2047 Kb
[09.11.19 17:25:46.689] * [Loading VB] 65533 verts, 2047 Kb
[09.11.19 17:25:46.713] * [Loading VB] 65535 verts, 2047 Kb
[09.11.19 17:25:46.734] * [Loading VB] 65533 verts, 2047 Kb
[09.11.19 17:25:46.758] * [Loading VB] 65535 verts, 2047 Kb
[09.11.19 17:25:46.782] * [Loading VB] 65534 verts, 2047 Kb
[09.11.19 17:25:46.806] * [Loading VB] 65535 verts, 2047 Kb
[09.11.19 17:25:46.826] * [Loading VB] 65535 verts, 2047 Kb
[09.11.19 17:25:46.850] * [Loading VB] 65530 verts, 2047 Kb
[09.11.19 17:25:46.871] * [Loading VB] 55263 verts, 1726 Kb
[09.11.19 17:25:46.897] * [Loading VB] 29206 verts, 912 Kb
[09.11.19 17:25:46.905] * [Loading IB] 1048575 indices, 2047 Kb
[09.11.19 17:25:46.925] * [Loading IB] 1048575 indices, 2047 Kb
[09.11.19 17:25:46.946] * [Loading IB] 1048575 indices, 2047 Kb
[09.11.19 17:25:46.969] * [Loading IB] 1048575 indices, 2047 Kb
[09.11.19 17:25:46.990] * [Loading IB] 1048575 indices, 2047 Kb
[09.11.19 17:25:47.017] * [Loading IB] 1048575 indices, 2047 Kb
[09.11.19 17:25:47.048] * [Loading IB] 1048572 indices, 2047 Kb
[09.11.19 17:25:47.071] * [Loading IB] 1048575 indices, 2047 Kb
[09.11.19 17:25:47.118] * [Loading IB] 1048572 indices, 2047 Kb
[09.11.19 17:25:47.142] * [Loading IB] 361725 indices, 706 Kb
[09.11.19 17:25:47.172] * [Loading VB] 65535 verts, 767 Kb
[09.11.19 17:25:47.180] * [Loading VB] 65535 verts, 767 Kb
[09.11.19 17:25:47.188] * [Loading VB] 65533 verts, 767 Kb
[09.11.19 17:25:47.199] * [Loading VB] 65533 verts, 767 Kb
[09.11.19 17:25:47.207] * [Loading VB] 65535 verts, 767 Kb
[09.11.19 17:25:47.216] * [Loading VB] 65533 verts, 767 Kb
[09.11.19 17:25:47.224] * [Loading VB] 9347 verts, 109 Kb
[09.11.19 17:25:47.225] * [Loading IB] 1048575 indices, 2047 Kb
[09.11.19 17:25:47.247] * [Loading IB] 1048575 indices, 2047 Kb
[09.11.19 17:25:47.275] * [Loading IB] 1048575 indices, 2047 Kb
[09.11.19 17:25:47.307] * [Loading IB] 1048575 indices, 2047 Kb
[09.11.19 17:25:47.331] * [Loading IB] 251220 indices, 490 Kb
[09.11.19 17:25:47.337] * phase time: 936 ms
[09.11.19 17:25:47.443] * phase cmem: 430318 K
[09.11.19 17:25:47.856] * phase time: 518 ms
[09.11.19 17:25:47.964] * phase cmem: 433530 K
[09.11.19 17:25:47.974] compiling shader deffer_detail_w_flat
[09.11.19 17:25:47.993] compiling shader deffer_detail_s_flat
[09.11.19 17:25:48.014] * [DETAILS] VertexConsts(256), Batch(61)
[09.11.19 17:25:48.014] * [DETAILS] 40687 v(20), 26352 p
[09.11.19 17:25:48.015] * [DETAILS] Batch(61), VB(794K), IB(154K)
[09.11.19 17:25:48.016] * phase time: 159 ms
[09.11.19 17:25:48.150] * phase cmem: 434543 K
[09.11.19 17:25:48.151] * Loading HOM: d:\games\stalker\secret trails on ogsr engine\secret trails on ogsr engine\gamedata\levels\l08_yantar\level.hom
[09.11.19 17:25:48.185] * phase time: 169 ms
[09.11.19 17:25:48.321] * phase cmem: 434873 K
[09.11.19 17:25:48.323] * phase time: 138 ms
[09.11.19 17:25:48.430] * phase cmem: 434873 K
[09.11.19 17:25:48.443] - Game configuring : Started 
[09.11.19 17:25:48.443] - Loading music tracks from 'l08_yantar_musics'...
[09.11.19 17:25:48.507] ! Invalid ogg-comment version, file:  d:\games\stalker\secret trails on ogsr engine\secret trails on ogsr engine\gamedata\sounds\music\amb22_l.ogg
[09.11.19 17:25:48.527] ! Invalid ogg-comment version, file:  d:\games\stalker\secret trails on ogsr engine\secret trails on ogsr engine\gamedata\sounds\music\amb22_r.ogg
[09.11.19 17:25:48.539] - Game configuring : Finished 
[09.11.19 17:25:49.128] * phase time: 804 ms
[09.11.19 17:25:49.237] * phase cmem: 442335 K
[09.11.19 17:25:49.348] ! auto-generated bump map: act\act_scientist_suit_bump
[09.11.19 17:25:49.362] ! auto-generated bump map: act\act_scientist_suit_bump#
[09.11.19 17:25:49.739] ! auto-generated bump map: act\act_stalker_ns_bump
[09.11.19 17:25:49.740] ! auto-generated bump map: act\act_stalker_ns_bump#
[09.11.19 17:26:08.791] ! Can't find texture 'ui_inv_icon_additional_inventory_weight'
[09.11.19 17:26:08.798] ! Can't find texture 'ui_inv_icon_additional_inventory_weight2'
[09.11.19 17:26:13.774] * t-report - base: 1257, 719897 K
[09.11.19 17:26:13.774] * t-report - lmap: 5, 5120 K
[09.11.19 17:26:13.774] * phase time: 24646 ms
[09.11.19 17:26:13.914] * phase cmem: 1201099 K
[09.11.19 17:26:14.007] * phase time: 232 ms
[09.11.19 17:26:14.144] * phase cmem: 1201102 K
[09.11.19 17:26:14.294] --------------------------------------------------------------------------------
[09.11.19 17:26:14.294] [4059MB] physical memory installed, [731MB] available, [81] percent of memory in use
[09.11.19 17:26:14.294] PageFile usage: [1505MB], Peak PageFile usage: [1505MB]
[09.11.19 17:26:14.294] --------------------------------------------------------------------------------
[09.11.19 17:26:14.294] * [ D3D ]: textures[725017 K]
[09.11.19 17:26:14.294] * [x-ray]: process heap[1200243 K], render[0 K]
[09.11.19 17:26:14.294] * [x-ray]: economy: strings[15528 K], smem[0 K]
[09.11.19 17:26:14.583] compiling shader deffer_model_bump-hq_2
[09.11.19 17:26:14.743] compiling shader deffer_model_bump_2
[09.11.19 17:26:14.781] compiling shader shadow_direct_model_2
[09.11.19 17:26:18.490] [treasure_manager]: 5 treasures loaded (active/done): 5/5
[09.11.19 17:26:18.512] [task_manager]: 39 tasks loaded: 0 active
[09.11.19 17:26:18.512] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 2 timers loaded
[09.11.19 17:26:18.512] [ogse_st_mgr]: 2 all timers loaded
[09.11.19 17:26:18.513] [ogse_weather_mgr]: DynamicForecast: default loaded: 7 items
[09.11.19 17:26:18.556] [ogse_weather_mgr]: StaticForecast: default loaded: 32 items
[09.11.19 17:26:18.556] [ogse_signals]: signal 'on_load' is too slow: 43345
[09.11.19 17:26:18.556] [ogse_signals]: 43185, @d:\games\stalker\secret trails on ogsr engine\secret trails on ogsr engine\gamedata\scripts\ogse\ogse_weather_mgr.script
[09.11.19 17:26:18.584] [bind_stalker]: disable ui_trade_hide
[09.11.19 17:26:18.591] [bind_stalker]: disable ui_inventory_hide
[09.11.19 17:26:18.592] [bind_stalker]: disable ui_pda_hide
[09.11.19 17:26:18.592] [bind_stalker]: disable ui_talk_hide
[09.11.19 17:26:18.592] [bind_stalker]: disable ui_car_body_hide
[09.11.19 17:26:18.592] [bind_stalker]: disable ui_pda_map_local
[09.11.19 17:26:18.628] [dsh_alife]: 14957/1237 items collected: 36764
[09.11.19 17:26:18.629] [dsh_alife]:       0: 260 items
[09.11.19 17:26:18.629] [dsh_alife]:   65535: 9257 items
[09.11.19 17:26:18.629] [ogse_signals]: signal 'on_before_spawn' is too slow: 36874
[09.11.19 17:26:18.629] [ogse_signals]: 36874, @d:\games\stalker\secret trails on ogsr engine\secret trails on ogsr engine\gamedata\scripts\dsh\dsh_alife.script
[09.11.19 17:26:18.768] [amk_anoms]: artefacts randomized, time spent = 13214
[09.11.19 17:26:18.768] [amk_anoms]: randomize_anoms() paused: 17310.60546875
[09.11.19 17:26:20.146] [ogse_signals]: signal 'on_spawn' is too slow: 26731
[09.11.19 17:26:20.146] [ogse_signals]: 23430, @d:\games\stalker\secret trails on ogsr engine\secret trails on ogsr engine\gamedata\scripts\ogse\ogse_surge_mgr.script
[09.11.19 17:26:20.226] compiling shader deffer_model_bump-hq_0
[09.11.19 17:26:20.268] compiling shader deffer_model_bump_0
[09.11.19 17:26:20.297] compiling shader shadow_direct_model_0
[09.11.19 17:26:20.466] compiling shader deffer_model_flat_0
[09.11.19 17:26:21.024] compiling shader accum_emissivel
[09.11.19 17:26:21.219] compiling shader deffer_model_flat_1
[09.11.19 17:26:21.239] compiling shader shadow_direct_model_1
[09.11.19 17:26:21.508] compiling shader model_distort_2
[09.11.19 17:26:21.570] compiling shader deffer_model_flat_2
[09.11.19 17:26:21.731] compiling shader shadow_direct_model_aref_0
[09.11.19 17:26:22.358] ! Can't find sound [anomaly\fireball_hit.ogg]
[09.11.19 17:26:24.243] ! Invalid ogg-comment version, file:  d:\games\stalker\secret trails on ogsr engine\secret trails on ogsr engine\gamedata\sounds\characters_voice\scenario\backup\david.ogg
[09.11.19 17:26:24.450] ! Invalid ogg-comment version, file:  d:\games\stalker\secret trails on ogsr engine\secret trails on ogsr engine\gamedata\sounds\characters_voice\scenario\yantar\kruglov_radiation_quest_12.ogg
[09.11.19 17:26:24.571] ! Invalid ogg-comment version, file:  d:\games\stalker\secret trails on ogsr engine\secret trails on ogsr engine\gamedata\sounds\characters_voice\scenario\backup\graf.ogg
[09.11.19 17:26:25.143] ! Invalid ogg-comment version, file:  d:\games\stalker\secret trails on ogsr engine\secret trails on ogsr engine\gamedata\sounds\characters_voice\scenario\backup\leila.ogg
[09.11.19 17:26:25.524] ! Invalid ogg-comment version, file:  d:\games\stalker\secret trails on ogsr engine\secret trails on ogsr engine\gamedata\sounds\characters_voice\scenario\backup\karina.ogg
[09.11.19 17:26:25.728] ! Invalid ogg-comment version, file:  d:\games\stalker\secret trails on ogsr engine\secret trails on ogsr engine\gamedata\sounds\characters_voice\scenario\backup\vstrecha.ogg
[09.11.19 17:26:25.885] ! Invalid ogg-comment version, file:  d:\games\stalker\secret trails on ogsr engine\secret trails on ogsr engine\gamedata\sounds\characters_voice\scenario\backup\lesnik_start.ogg
[09.11.19 17:26:26.254] ! Invalid ogg-comment version, file:  d:\games\stalker\secret trails on ogsr engine\secret trails on ogsr engine\gamedata\sounds\characters_voice\scenario\backup\doktor.ogg
[09.11.19 17:26:26.373] ! Invalid ogg-comment version, file:  d:\games\stalker\secret trails on ogsr engine\secret trails on ogsr engine\gamedata\sounds\characters_voice\scenario\backup\privet.ogg
[09.11.19 17:26:27.100] ! Invalid ogg-comment version, file:  d:\games\stalker\secret trails on ogsr engine\secret trails on ogsr engine\gamedata\sounds\characters_voice\scenario\backup\antikvar.ogg
[09.11.19 17:26:27.121] ! Invalid ogg-comment version, file:  d:\games\stalker\secret trails on ogsr engine\secret trails on ogsr engine\gamedata\sounds\characters_voice\scenario\backup\antikvar1.ogg
[09.11.19 17:26:27.395] ! Invalid ogg-comment version, file:  d:\games\stalker\secret trails on ogsr engine\secret trails on ogsr engine\gamedata\sounds\characters_voice\scenario\backup\lesnik.ogg
[09.11.19 17:26:27.412] ! Invalid ogg-comment version, file:  d:\games\stalker\secret trails on ogsr engine\secret trails on ogsr engine\gamedata\sounds\characters_voice\scenario\backup\vano2.ogg
[09.11.19 17:26:27.727] ! Invalid ogg-comment version, file:  d:\games\stalker\secret trails on ogsr engine\secret trails on ogsr engine\gamedata\sounds\characters_voice\scenario\backup\iuda.ogg
[09.11.19 17:26:27.753] ! Invalid ogg-comment version, file:  d:\games\stalker\secret trails on ogsr engine\secret trails on ogsr engine\gamedata\sounds\characters_voice\scenario\backup\mervin3.ogg
[09.11.19 17:26:27.906] ! Invalid ogg-comment version, file:  d:\games\stalker\secret trails on ogsr engine\secret trails on ogsr engine\gamedata\sounds\characters_voice\scenario\backup\mervin1.ogg
[09.11.19 17:26:28.010] ! Invalid ogg-comment version, file:  d:\games\stalker\secret trails on ogsr engine\secret trails on ogsr engine\gamedata\sounds\characters_voice\scenario\backup\mervin2.ogg
[09.11.19 17:26:28.102] ! Invalid ogg-comment version, file:  d:\games\stalker\secret trails on ogsr engine\secret trails on ogsr engine\gamedata\sounds\characters_voice\scenario\bandits\haron_hello.ogg
[09.11.19 17:26:28.566] ! Invalid ogg-comment version, file:  d:\games\stalker\secret trails on ogsr engine\secret trails on ogsr engine\gamedata\sounds\characters_voice\scenario\backup\vano1.ogg
[09.11.19 17:26:28.713] ! Missing ogg-comment, file:  d:\games\stalker\secret trails on ogsr engine\secret trails on ogsr engine\gamedata\sounds\characters_voice\scenario\bandits\trade_mono.ogg
[09.11.19 17:26:29.508] compiling shader model_def_lq
[09.11.19 17:26:29.532] compiling shader model_def_lq_0
[09.11.19 17:26:29.680] compiling shader model_env_lq
[09.11.19 17:26:29.696] compiling shader model_env_lq_0
[09.11.19 17:26:30.138] compiling shader deffer_model_bump-hq_1
[09.11.19 17:26:30.210] compiling shader deffer_model_bump_1
[09.11.19 17:26:30.227] compiling shader accum_emissive
[09.11.19 17:26:30.231] compiling shader base_lplanes
[09.11.19 17:26:30.256] compiling shader model_def_lplanes_0
[09.11.19 17:26:30.433] compiling shader particle_alphaonly
[09.11.19 17:26:30.437] compiling shader model_distort_0
[09.11.19 17:26:30.549] ! Can't find sound [ambient\kampfire.ogg]
[09.11.19 17:26:33.633] compiling shader deffer_model_bump_d-hq_0
[09.11.19 17:26:33.732] compiling shader deffer_model_bump_d-hq_1
[09.11.19 17:26:33.818] compiling shader model_distort4glass_0
[09.11.19 17:26:33.913] compiling shader model_def_lq_2
[09.11.19 17:26:36.837] ! [CSpaceRestrictor::net_Spawn]: respawn has no shapes
[09.11.19 17:26:36.838] ! [CSpaceRestrictor::net_Spawn]: respawn has no shapes
[09.11.19 17:26:36.838] ! [CSpaceRestrictor::net_Spawn]: respawn has no shapes
[09.11.19 17:26:36.838] ! [CSpaceRestrictor::net_Spawn]: respawn has no shapes
[09.11.19 17:26:36.839] ! [CSpaceRestrictor::net_Spawn]: respawn has no shapes
[09.11.19 17:26:36.839] ! [CSpaceRestrictor::net_Spawn]: respawn has no shapes
[09.11.19 17:26:36.839] ! [CSpaceRestrictor::net_Spawn]: respawn has no shapes
[09.11.19 17:26:36.840] ! [CSpaceRestrictor::net_Spawn]: respawn has no shapes
[09.11.19 17:26:36.985] ! auto-generated bump map: act\act_nebo_ruk_bump#
[09.11.19 17:26:37.012] ! auto-generated bump map: act\act_nebo_ruk_bump
[09.11.19 17:26:38.040] ! Invalid ogg-comment version, file:  d:\games\stalker\secret trails on ogsr engine\secret trails on ogsr engine\gamedata\sounds\characters_voice\human_01\dolg\fight\backup\backup_4.ogg
[09.11.19 17:26:38.820] *********************************************************************************
[09.11.19 17:26:38.820] [print_output([CScriptEngine::lua_pcall_failed])] SCRIPT RUNTIME ERROR:
...on ogsr engine\gamedata\scripts\amk\amk_anoms_old.script:417: attempt to call field 'restrictor_deleted' (a nil value)
stack traceback:
    [C]: in function 'restrictor_deleted'
    ...on ogsr engine\gamedata\scripts\amk\amk_anoms_old.script:417: in function 'set_online_anomaly_status'
    ...on ogsr engine\gamedata\scripts\amk\amk_anoms_old.script:398: in function 'set_anomaly_status'
    ...t trails on ogsr engine\gamedata\scripts\move_mgr.script:251: in function 'validate_accessibility'
    ...t trails on ogsr engine\gamedata\scripts\move_mgr.script:274: in function 'setup_movement_by_patrol_path'
    ...t trails on ogsr engine\gamedata\scripts\move_mgr.script:219: in function 'reset'
    ... trails on ogsr engine\gamedata\scripts\xr_walker.script:49: in function 'reset_scheme'
    ... trails on ogsr engine\gamedata\scripts\xr_walker.script:38: in function <... trails on ogsr engine\gamedata\scripts\xr_walker.script:36>
    ...rails on ogsr engine\gamedata\scripts\xr\xr_logic.script:511: in function 'issue_event'
    ...rails on ogsr engine\gamedata\scripts\xr\xr_logic.script:396: in function 'activate_by_section'
    ...rails on ogsr engine\gamedata\scripts\xr\xr_logic.script:1424: in function 'initialize_obj'
    ...rails on ogsr engine\gamedata\scripts\xr\xr_gulag.script:1189: in function 'setup_gulag_and_logic_on_spawn'
    ...s on ogsr engine\gamedata\scripts\xr\xr_motivator.script:131: in function <...s on ogsr engine\gamedata\scripts\xr\xr_motivator.script:72>
[09.11.19 17:26:38.820] *********************************************************************************
[09.11.19 17:26:38.820] 
FATAL ERROR

[error]Expression    : FATAL ERROR
[error]Function      : CScriptEngine::lua_pcall_failed
[error]File          : c:\users\cyber\documents\github\ogsr-engine\ogsr_engine\common_ai\script_engine.cpp
[error]Line          : 52
[error]Description   : [CScriptEngine::lua_pcall_failed]: ...on ogsr engine\gamedata\scripts\amk\amk_anoms_old.script:417: attempt to call field 'restrictor_deleted' (a nil value)

[09.11.19 17:26:38.820] ***************************[ScriptCrashHandler]**********************************
[09.11.19 17:26:38.820] stack traceback:
    [C]: in function 'restrictor_deleted'
    ...on ogsr engine\gamedata\scripts\amk\amk_anoms_old.script:417: in function 'set_online_anomaly_status'
    ...on ogsr engine\gamedata\scripts\amk\amk_anoms_old.script:398: in function 'set_anomaly_status'
    ...t trails on ogsr engine\gamedata\scripts\move_mgr.script:251: in function 'validate_accessibility'
    ...t trails on ogsr engine\gamedata\scripts\move_mgr.script:274: in function 'setup_movement_by_patrol_path'
    ...t trails on ogsr engine\gamedata\scripts\move_mgr.script:219: in function 'reset'
    ... trails on ogsr engine\gamedata\scripts\xr_walker.script:49: in function 'reset_scheme'
    ... trails on ogsr engine\gamedata\scripts\xr_walker.script:38: in function <... trails on ogsr engine\gamedata\scripts\xr_walker.script:36>
    ...rails on ogsr engine\gamedata\scripts\xr\xr_logic.script:511: in function 'issue_event'
    ...rails on ogsr engine\gamedata\scripts\xr\xr_logic.script:396: in function 'activate_by_section'
    ...rails on ogsr engine\gamedata\scripts\xr\xr_logic.script:1424: in function 'initialize_obj'
    ...rails on ogsr engine\gamedata\scripts\xr\xr_gulag.script:1189: in function 'setup_gulag_and_logic_on_spawn'
    ...s on ogsr engine\gamedata\scripts\xr\xr_motivator.script:131: in function <...s on ogsr engine\gamedata\scripts\xr\xr_motivator.script:72>
[09.11.19 17:26:38.821]     Locals: 
[09.11.19 17:26:38.821]      string (*temporary) : ...on ogsr engine\gamedata\scripts\amk\amk_anoms_old.script:417: attempt to call field 'restrictor_deleted' (a nil value)
[09.11.19 17:26:38.821]     End
[09.11.19 17:26:38.821]     Locals: 
[09.11.19 17:26:38.821]      number obj_id : 9024.000000
[09.11.19 17:26:38.821]      string status : del
[09.11.19 17:26:38.821]      userdata obj : (game_object): 0000015935FE0E10
[09.11.19 17:26:38.821]      nil (*temporary) : [not available]
[09.11.19 17:26:38.821]      number (*temporary) : 0.000000
[09.11.19 17:26:38.821]      number (*temporary) : 9024.000000
[09.11.19 17:26:38.821]      string (*temporary) : amk_zone_witches_galantine_strong9024
[09.11.19 17:26:38.821]      number (*temporary) : 0.000000
[09.11.19 17:26:38.821]      string (*temporary) : attempt to call field 'restrictor_deleted' (a nil value)
[09.11.19 17:26:38.821]     End
[09.11.19 17:26:38.821]     Locals: 
[09.11.19 17:26:38.821]      Userdata: sobj
[09.11.19 17:26:38.821]              number sobj.artefact_spawn_idle : 86400000.000000
[09.11.19 17:26:38.821]              number sobj.radius : 4.000000
[09.11.19 17:26:38.821]              number sobj.artefact_spawn_rnd : 90.000000
[09.11.19 17:26:38.821]      string status : del
[09.11.19 17:26:38.821]      number anom_id : 9024.000000
[09.11.19 17:26:38.821]      Table: tbl
[09.11.19 17:26:38.821]              number tbl.start_time_shift : 0.000000
[09.11.19 17:26:38.821]              number tbl.obs32u2 : 1.000000
[09.11.19 17:26:38.821]              string tbl.custom : 
[dyn_anom]
status = del
[09.11.19 17:26:38.821]              number tbl.max_power : 0.000000
[09.11.19 17:26:38.821]              number tbl.artefact_position_offset : 0.000000
[09.11.19 17:26:38.821]              number tbl.owner_id : -1.000000
[09.11.19 17:26:38.821]              number tbl.obf32u1 : 0.000000
[09.11.19 17:26:38.821]              number tbl.last_spawn_time_present : 0.000000
[09.11.19 17:26:38.821]              number tbl.artefact_spawn_count : 32.000000
[09.11.19 17:26:38.821]              number tbl.enabled_time : 0.000000
[09.11.19 17:26:38.821]              number tbl.disabled_time : 0.000000
[09.11.19 17:26:38.821]              number tbl.lvid : 61892.000000
[09.11.19 17:26:38.821]              number tbl.gvid : 1480.000000
[09.11.19 17:26:38.821]              number tbl.sid : -1.000000
[09.11.19 17:26:38.821]              Table: tbl.shapes
[09.11.19 17:26:38.821]                      table tbl.shapes.1 : [...]
[09.11.19 17:26:38.863] Can't dump script call stack - Engine corrupted
[09.11.19 17:26:38.863] ********************************************************************************
[09.11.19 17:26:54.289] !!stack trace:
! Module: [D:\Games\Stalker\Secret Trails On OGSR Engine\Secret Trails On OGSR Engine\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFFE6BA3E78], Fun: [BuildStackTrace()] + [48 byte(s)], File-->Line: [c:\users\cyber\documents\github\ogsr-engine\ogsr_engine\xrcore\stacktrace_collector.cpp-->152]
! Module: [D:\Games\Stalker\Secret Trails On OGSR Engine\Secret Trails On OGSR Engine\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFFE6BCA6F3], Fun: [LogStackTrace()] + [51 byte(s)], File-->Line: [c:\users\cyber\documents\github\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->32] + [13 byte(s)]
! Module: [D:\Games\Stalker\Secret Trails On OGSR Engine\Secret Trails On OGSR Engine\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFFE6BCA54A], Fun: [xrDebug::backend()] + [174 byte(s)], File-->Line: [c:\users\cyber\documents\github\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->149]
! Module: [D:\Games\Stalker\Secret Trails On OGSR Engine\Secret Trails On OGSR Engine\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFFE6BCA487], Fun: [xrDebug::fatal()] + [131 byte(s)], File-->Line: [c:\users\cyber\documents\github\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->229]
! Module: [D:\Games\Stalker\Secret Trails On OGSR Engine\Secret Trails On OGSR Engine\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFFC5F8A248], Fun: [CScriptEngine::lua_pcall_failed()] + [120 byte(s)], File-->Line: [c:\users\cyber\documents\github\ogsr-engine\ogsr_engine\common_ai\script_engine.cpp-->53]
! Module: [D:\Games\Stalker\Secret Trails On OGSR Engine\Secret Trails On OGSR Engine\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFFDDA253A0], Fun: [lj_BC_FUNCC()] + [66 byte(s)]
! Module: [D:\Games\Stalker\Secret Trails On OGSR Engine\Secret Trails On OGSR Engine\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFFDDA62E24], Fun: [lj_err_run()] + [356 byte(s)], File-->Line: [c:\users\cyber\documents\github\ogsr-engine\ogsr_engine\luajit\src\lj_err.c-->621] + [5 byte(s)]
! Module: [D:\Games\Stalker\Secret Trails On OGSR Engine\Secret Trails On OGSR Engine\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFFDDA62209], Fun: [err_msgv()] + [121 byte(s)], File-->Line: [c:\users\cyber\documents\github\ogsr-engine\ogsr_engine\luajit\src\lj_err.c-->636] + [8 byte(s)]
! Module: [D:\Games\Stalker\Secret Trails On OGSR Engine\Secret Trails On OGSR Engine\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFFDDA62BE6], Fun: [lj_err_optype()] + [182 byte(s)], File-->Line: [c:\users\cyber\documents\github\ogsr-engine\ogsr_engine\luajit\src\lj_err.c-->670] + [34 byte(s)]
! Module: [D:\Games\Stalker\Secret Trails On OGSR Engine\Secret Trails On OGSR Engine\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFFDDA62C9F], Fun: [lj_err_optype_call()] + [111 byte(s)], File-->Line: [c:\users\cyber\documents\github\ogsr-engine\ogsr_engine\luajit\src\lj_err.c-->700] + [11 byte(s)]
! Module: [D:\Games\Stalker\Secret Trails On OGSR Engine\Secret Trails On OGSR Engine\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFFDDA760CA], Fun: [lj_meta_call()] + [122 byte(s)], File-->Line: [c:\users\cyber\documents\github\ogsr-engine\ogsr_engine\luajit\src\lj_meta.c-->442] + [11 byte(s)]
! Module: [D:\Games\Stalker\Secret Trails On OGSR Engine\Secret Trails On OGSR Engine\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFFDDA25BA2], Fun: [lj_vmeta_call()] + [38 byte(s)]
! Module: [D:\Games\Stalker\Secret Trails On OGSR Engine\Secret Trails On OGSR Engine\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFFDDA2EE7A], Fun: [lua_pcall()] + [186 byte(s)], File-->Line: [c:\users\cyber\documents\github\ogsr-engine\ogsr_engine\luajit\src\lj_api.c-->1130]
! Module: [D:\Games\Stalker\Secret Trails On OGSR Engine\Secret Trails On OGSR Engine\bin_x64\Luabind.dll], AddrPC.Offset: [000000018000EC44], Fun: [luabind::detail::pcall()] + [100 byte(s)], File-->Line: [c:\users\cyber\documents\github\ogsr-engine\ogsr_engine\luabind\src\pcall.cpp-->40] + [16 byte(s)]
! Module: [D:\Games\Stalker\Secret Trails On OGSR Engine\Secret Trails On OGSR Engine\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFFC5EDE9B7], Fun: [luabind::detail::proxy_member_caller<bool,CSE_ALifeObject * const *>::operator bool()] + [71 byte(s)], File-->Line: [c:\users\cyber\documents\github\ogsr-engine\ogsr_engine\luabind\luabind\detail\call_member.hpp-->118] + [18 byte(s)]
! Module: [D:\Games\Stalker\Secret Trails On OGSR Engine\Secret Trails On OGSR Engine\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFFC5EDE293], Fun: [CScriptBinderObjectWrapper::net_Spawn()] + [55 byte(s)], File-->Line: [c:\users\cyber\documents\github\ogsr-engine\ogsr_engine\xrgame\script_binder_object_wrapper.cpp-->46] + [45 byte(s)]
! Module: [D:\Games\Stalker\Secret Trails On OGSR Engine\Secret Trails On OGSR Engine\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFFC5DFA3C4], Fun: [CScriptBinder::net_Spawn()] + [44 byte(s)], File-->Line: [c:\users\cyber\documents\github\ogsr-engine\ogsr_engine\xrgame\script_binder.cpp-->89] + [13 byte(s)]
! Module: [D:\Games\Stalker\Secret Trails On OGSR Engine\Secret Trails On OGSR Engine\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFFC5FFCE4D], Fun: [CPhysicsShellHolder::net_Spawn()] + [53 byte(s)], File-->Line: [c:\users\cyber\documents\github\ogsr-engine\ogsr_engine\xrgame\physicsshellholder.cpp-->53]
! Module: [D:\Games\Stalker\Secret Trails On OGSR Engine\Secret Trails On OGSR Engine\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFFC5FEC345], Fun: [CEntity::net_Spawn()] + [993 byte(s)], File-->Line: [c:\users\cyber\documents\github\ogsr-engine\ogsr_engine\xrgame\entity.cpp-->223] + [11 byte(s)]
! Module: [D:\Games\Stalker\Secret Trails On OGSR Engine\Secret Trails On OGSR Engine\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFFC5FED3BD], Fun: [CEntityAlive::net_Spawn()] + [45 byte(s)], File-->Line: [c:\users\cyber\documents\github\ogsr-engine\ogsr_engine\xrgame\entity_alive.cpp-->229]
! Module: [D:\Games\Stalker\Secret Trails On OGSR Engine\Secret Trails On OGSR Engine\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFFC5DF63D4], Fun: [CCustomMonster::net_Spawn()] + [160 byte(s)], File-->Line: [c:\users\cyber\documents\github\ogsr-engine\ogsr_engine\xrgame\custommonster.cpp-->647] + [35 byte(s)]
! Module: [D:\Games\Stalker\Secret Trails On OGSR Engine\Secret Trails On OGSR Engine\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFFC5E8BE8E], Fun: [CAI_Stalker::net_Spawn()] + [162 byte(s)], File-->Line: [c:\users\cyber\documents\github\ogsr-engine\ogsr_engine\xrgame\ai\stalker\ai_stalker.cpp-->333] + [36 byte(s)]
! Module: [D:\Games\Stalker\Secret Trails On OGSR Engine\Secret Trails On OGSR Engine\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFFC5FA6E3C], Fun: [CLevel::g_sv_Spawn()] + [220 byte(s)], File-->Line: [c:\users\cyber\documents\github\ogsr-engine\ogsr_engine\xrgame\level_network_spawn.cpp-->97] + [25 byte(s)]
! Module: [D:\Games\Stalker\Secret Trails On OGSR Engine\Secret Trails On OGSR Engine\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFFC5FA6B61], Fun: [CLevel::cl_Process_Spawn()] + [245 byte(s)], File-->Line: [c:\users\cyber\documents\github\ogsr-engine\ogsr_engine\xrgame\level_network_spawn.cpp-->40]
! Module: [D:\Games\Stalker\Secret Trails On OGSR Engine\Secret Trails On OGSR Engine\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFFC5F9EED9], Fun: [CLevel::ProcessGameEvents()] + [193 byte(s)], File-->Line: [c:\users\cyber\documents\github\ogsr-engine\ogsr_engine\xrgame\level.cpp-->391]
! Module: [D:\Games\Stalker\Secret Trails On OGSR Engine\Secret Trails On OGSR Engine\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFFC5F9E992], Fun: [CLevel::OnFrame()] + [186 byte(s)], File-->Line: [c:\users\cyber\documents\github\ogsr-engine\ogsr_engine\xrgame\level.cpp-->415]
! Module: [D:\Games\Stalker\Secret Trails On OGSR Engine\Secret Trails On OGSR Engine\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF70F44C89C], Fun: [CRegistrator<pureAppStart>::Process()] + [84 byte(s)], File-->Line: [c:\users\cyber\documents\github\ogsr-engine\ogsr_engine\xr_3da\pure.h-->86]
! Module: [D:\Games\Stalker\Secret Trails On OGSR Engine\Secret Trails On OGSR Engine\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF70F44B9A0], Fun: [CRenderDevice::FrameMove()] + [292 byte(s)], File-->Line: [c:\users\cyber\documents\github\ogsr-engine\ogsr_engine\xr_3da\device.cpp-->419]
! Module: [D:\Games\Stalker\Secret Trails On OGSR Engine\Secret Trails On OGSR Engine\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF70F44BCB7], Fun: [CRenderDevice::on_idle()] + [267 byte(s)], File-->Line: [c:\users\cyber\documents\github\ogsr-engine\ogsr_engine\xr_3da\device.cpp-->252]
! Module: [D:\Games\Stalker\Secret Trails On OGSR Engine\Secret Trails On OGSR Engine\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF70F44C376], Fun: [CRenderDevice::message_loop()] + [98 byte(s)], File-->Line: [c:\users\cyber\documents\github\ogsr-engine\ogsr_engine\xr_3da\device.cpp-->324]
! Module: [D:\Games\Stalker\Secret Trails On OGSR Engine\Secret Trails On OGSR Engine\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF70F44BA8E], Fun: [CRenderDevice::Run()] + [182 byte(s)], File-->Line: [c:\users\cyber\documents\github\ogsr-engine\ogsr_engine\xr_3da\device.cpp-->365]
! Module: [D:\Games\Stalker\Secret Trails On OGSR Engine\Secret Trails On OGSR Engine\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF70F40EE80], Fun: [Startup()] + [284 byte(s)], File-->Line: [c:\users\cyber\documents\github\ogsr-engine\ogsr_engine\xr_3da\x_ray.cpp-->214]
! Module: [D:\Games\Stalker\Secret Trails On OGSR Engine\Secret Trails On OGSR Engine\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF70F40F1F6], Fun: [WinMain_impl()] + [478 byte(s)], File-->Line: [c:\users\cyber\documents\github\ogsr-engine\ogsr_engine\xr_3da\x_ray.cpp-->414]
! Module: [D:\Games\Stalker\Secret Trails On OGSR Engine\Secret Trails On OGSR Engine\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF70F40C90D], Fun: [WinMain()] + [73 byte(s)], File-->Line: [c:\users\cyber\documents\github\ogsr-engine\ogsr_engine\xr_3da\x_ray.cpp-->449]
! Module: [D:\Games\Stalker\Secret Trails On OGSR Engine\Secret Trails On OGSR Engine\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF70F46E9FA], Fun: [__scrt_common_main_seh()] + [262 byte(s)], File-->Line: [d:\agent\_work\3\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl-->288] + [33 byte(s)]
! Module: [C:\WINDOWS\System32\KERNEL32.DLL], AddrPC.Offset: [00007FF8112B4034], Fun: [BaseThreadInitThunk()] + [20 byte(s)]
! Module: [C:\WINDOWS\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FF811AC3691], Fun: [RtlUserThreadStart()] + [33 byte(s)]
[09.11.19 17:26:54.289] ********************************************************************************
[09.11.19 17:28:04.636] 
FATAL ERROR

[error]Expression    : ExitFromWinMain
[error]Function      : xrDebug::_initialize::<lambda_08822b0990e05ebdfe55e73d1267a8a5>::operator ()
[error]File          : c:\users\cyber\documents\github\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp
[error]Line          : 518
[error]Description   : Unexpected application exit!

[09.11.19 17:28:04.636] ***************************[ScriptCrashHandler]**********************************
[09.11.19 17:28:04.636] stack traceback:
    [C]: in function 'restrictor_deleted'
    ...on ogsr engine\gamedata\scripts\amk\amk_anoms_old.script:417: in function 'set_online_anomaly_status'
    ...on ogsr engine\gamedata\scripts\amk\amk_anoms_old.script:398: in function 'set_anomaly_status'
    ...t trails on ogsr engine\gamedata\scripts\move_mgr.script:251: in function 'validate_accessibility'
    ...t trails on ogsr engine\gamedata\scripts\move_mgr.script:274: in function 'setup_movement_by_patrol_path'
    ...t trails on ogsr engine\gamedata\scripts\move_mgr.script:219: in function 'reset'
    ... trails on ogsr engine\gamedata\scripts\xr_walker.script:49: in function 'reset_scheme'
    ... trails on ogsr engine\gamedata\scripts\xr_walker.script:38: in function <... trails on ogsr engine\gamedata\scripts\xr_walker.script:36>
    ...rails on ogsr engine\gamedata\scripts\xr\xr_logic.script:511: in function 'issue_event'
    ...rails on ogsr engine\gamedata\scripts\xr\xr_logic.script:396: in function 'activate_by_section'
    ...rails on ogsr engine\gamedata\scripts\xr\xr_logic.script:1424: in function 'initialize_obj'
    ...rails on ogsr engine\gamedata\scripts\xr\xr_gulag.script:1189: in function 'setup_gulag_and_logic_on_spawn'
    ...s on ogsr engine\gamedata\scripts\xr\xr_motivator.script:131: in function <...s on ogsr engine\gamedata\scripts\xr\xr_motivator.script:72>
[09.11.19 17:28:04.636] *********************************************************************************
[09.11.19 17:28:04.636] ********************************************************************************
[09.11.19 17:28:04.997] !!stack trace:
! Module: [D:\Games\Stalker\Secret Trails On OGSR Engine\Secret Trails On OGSR Engine\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFFE6BA3E78], Fun: [BuildStackTrace()] + [48 byte(s)], File-->Line: [c:\users\cyber\documents\github\ogsr-engine\ogsr_engine\xrcore\stacktrace_collector.cpp-->152]
! Module: [D:\Games\Stalker\Secret Trails On OGSR Engine\Secret Trails On OGSR Engine\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFFE6BCA6F3], Fun: [LogStackTrace()] + [51 byte(s)], File-->Line: [c:\users\cyber\documents\github\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->32] + [13 byte(s)]
! Module: [D:\Games\Stalker\Secret Trails On OGSR Engine\Secret Trails On OGSR Engine\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFFE6BCA54A], Fun: [xrDebug::backend()] + [174 byte(s)], File-->Line: [c:\users\cyber\documents\github\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->149]
! Module: [D:\Games\Stalker\Secret Trails On OGSR Engine\Secret Trails On OGSR Engine\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFFE6BCB2C8], Fun: [<lambda_08822b0990e05ebdfe55e73d1267a8a5>::<lambda_invoker_cdecl>()] + [80 byte(s)], File-->Line: [c:\users\cyber\documents\github\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->518] + [80 byte(s)]
! Module: [C:\WINDOWS\System32\ucrtbase.dll], AddrPC.Offset: [00007FF80DF3FCB3], Fun: [execute_onexit_table()] + [963 byte(s)]
! Module: [C:\WINDOWS\System32\ucrtbase.dll], AddrPC.Offset: [00007FF80DF3F967], Fun: [execute_onexit_table()] + [119 byte(s)]
! Module: [C:\WINDOWS\System32\ucrtbase.dll], AddrPC.Offset: [00007FF80DF3F924], Fun: [execute_onexit_table()] + [52 byte(s)]
! Module: [D:\Games\Stalker\Secret Trails On OGSR Engine\Secret Trails On OGSR Engine\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFFE6BCE6BE], Fun: [dllmain_crt_process_detach()] + [82 byte(s)], File-->Line: [d:\agent\_work\3\s\src\vctools\crt\vcstartup\src\startup\dll_dllmain.cpp-->108]
! Module: [D:\Games\Stalker\Secret Trails On OGSR Engine\Secret Trails On OGSR Engine\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFFE6BCE7E4], Fun: [dllmain_dispatch()] + [232 byte(s)], File-->Line: [d:\agent\_work\3\s\src\vctools\crt\vcstartup\src\startup\dll_dllmain.cpp-->212] + [13 byte(s)]
! Module: [C:\WINDOWS\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FF811A8B583], Fun: [RtlActivateActivationContextUnsafeFast()] + [291 byte(s)]
! Module: [C:\WINDOWS\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FF811A97F85], Fun: [LdrShutdownProcess()] + [293 byte(s)]
! Module: [C:\WINDOWS\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FF811A97E48], Fun: [RtlExitUserProcess()] + [216 byte(s)]
! Module: [C:\WINDOWS\System32\KERNEL32.DLL], AddrPC.Offset: [00007FF8112BCA7A], Fun: [FatalExit()] + [10 byte(s)]
! Module: [C:\WINDOWS\System32\ucrtbase.dll], AddrPC.Offset: [00007FF80DF4CC08], Fun: [exit()] + [200 byte(s)]
! Module: [C:\WINDOWS\System32\ucrtbase.dll], AddrPC.Offset: [00007FF80DF4CBBB], Fun: [exit()] + [123 byte(s)]
! Module: [D:\Games\Stalker\Secret Trails On OGSR Engine\Secret Trails On OGSR Engine\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFFE6BCA5CF], Fun: [xrDebug::backend()] + [307 byte(s)], File-->Line: [c:\users\cyber\documents\github\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->168] + [8 byte(s)]
! Module: [D:\Games\Stalker\Secret Trails On OGSR Engine\Secret Trails On OGSR Engine\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFFE6BCA487], Fun: [xrDebug::fatal()] + [131 byte(s)], File-->Line: [c:\users\cyber\documents\github\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->229]
! Module: [D:\Games\Stalker\Secret Trails On OGSR Engine\Secret Trails On OGSR Engine\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFFC5F8A248], Fun: [CScriptEngine::lua_pcall_failed()] + [120 byte(s)], File-->Line: [c:\users\cyber\documents\github\ogsr-engine\ogsr_engine\common_ai\script_engine.cpp-->53]
! Module: [D:\Games\Stalker\Secret Trails On OGSR Engine\Secret Trails On OGSR Engine\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFFDDA253A0], Fun: [lj_BC_FUNCC()] + [66 byte(s)]
! Module: [D:\Games\Stalker\Secret Trails On OGSR Engine\Secret Trails On OGSR Engine\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFFDDA62E24], Fun: [lj_err_run()] + [356 byte(s)], File-->Line: [c:\users\cyber\documents\github\ogsr-engine\ogsr_engine\luajit\src\lj_err.c-->621] + [5 byte(s)]
! Module: [D:\Games\Stalker\Secret Trails On OGSR Engine\Secret Trails On OGSR Engine\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFFDDA62209], Fun: [err_msgv()] + [121 byte(s)], File-->Line: [c:\users\cyber\documents\github\ogsr-engine\ogsr_engine\luajit\src\lj_err.c-->636] + [8 byte(s)]
! Module: [D:\Games\Stalker\Secret Trails On OGSR Engine\Secret Trails On OGSR Engine\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFFDDA62BE6], Fun: [lj_err_optype()] + [182 byte(s)], File-->Line: [c:\users\cyber\documents\github\ogsr-engine\ogsr_engine\luajit\src\lj_err.c-->670] + [34 byte(s)]
! Module: [D:\Games\Stalker\Secret Trails On OGSR Engine\Secret Trails On OGSR Engine\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFFDDA62C9F], Fun: [lj_err_optype_call()] + [111 byte(s)], File-->Line: [c:\users\cyber\documents\github\ogsr-engine\ogsr_engine\luajit\src\lj_err.c-->700] + [11 byte(s)]
! Module: [D:\Games\Stalker\Secret Trails On OGSR Engine\Secret Trails On OGSR Engine\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFFDDA760CA], Fun: [lj_meta_call()] + [122 byte(s)], File-->Line: [c:\users\cyber\documents\github\ogsr-engine\ogsr_engine\luajit\src\lj_meta.c-->442] + [11 byte(s)]
! Module: [D:\Games\Stalker\Secret Trails On OGSR Engine\Secret Trails On OGSR Engine\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFFDDA25BA2], Fun: [lj_vmeta_call()] + [38 byte(s)]
! Module: [D:\Games\Stalker\Secret Trails On OGSR Engine\Secret Trails On OGSR Engine\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFFDDA2EE7A], Fun: [lua_pcall()] + [186 byte(s)], File-->Line: [c:\users\cyber\documents\github\ogsr-engine\ogsr_engine\luajit\src\lj_api.c-->1130]
! Module: [D:\Games\Stalker\Secret Trails On OGSR Engine\Secret Trails On OGSR Engine\bin_x64\Luabind.dll], AddrPC.Offset: [000000018000EC44], Fun: [luabind::detail::pcall()] + [100 byte(s)], File-->Line: [c:\users\cyber\documents\github\ogsr-engine\ogsr_engine\luabind\src\pcall.cpp-->40] + [16 byte(s)]
! Module: [D:\Games\Stalker\Secret Trails On OGSR Engine\Secret Trails On OGSR Engine\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFFC5EDE9B7], Fun: [luabind::detail::proxy_member_caller<bool,CSE_ALifeObject * const *>::operator bool()] + [71 byte(s)], File-->Line: [c:\users\cyber\documents\github\ogsr-engine\ogsr_engine\luabind\luabind\detail\call_member.hpp-->118] + [18 byte(s)]
! Module: [D:\Games\Stalker\Secret Trails On OGSR Engine\Secret Trails On OGSR Engine\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFFC5EDE293], Fun: [CScriptBinderObjectWrapper::net_Spawn()] + [55 byte(s)], File-->Line: [c:\users\cyber\documents\github\ogsr-engine\ogsr_engine\xrgame\script_binder_object_wrapper.cpp-->46] + [45 byte(s)]
! Module: [D:\Games\Stalker\Secret Trails On OGSR Engine\Secret Trails On OGSR Engine\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFFC5DFA3C4], Fun: [CScriptBinder::net_Spawn()] + [44 byte(s)], File-->Line: [c:\users\cyber\documents\github\ogsr-engine\ogsr_engine\xrgame\script_binder.cpp-->89] + [13 byte(s)]
! Module: [D:\Games\Stalker\Secret Trails On OGSR Engine\Secret Trails On OGSR Engine\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFFC5FFCE4D], Fun: [CPhysicsShellHolder::net_Spawn()] + [53 byte(s)], File-->Line: [c:\users\cyber\documents\github\ogsr-engine\ogsr_engine\xrgame\physicsshellholder.cpp-->53]
! Module: [D:\Games\Stalker\Secret Trails On OGSR Engine\Secret Trails On OGSR Engine\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFFC5FEC345], Fun: [CEntity::net_Spawn()] + [993 byte(s)], File-->Line: [c:\users\cyber\documents\github\ogsr-engine\ogsr_engine\xrgame\entity.cpp-->223] + [11 byte(s)]
! Module: [D:\Games\Stalker\Secret Trails On OGSR Engine\Secret Trails On OGSR Engine\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFFC5FED3BD], Fun: [CEntityAlive::net_Spawn()] + [45 byte(s)], File-->Line: [c:\users\cyber\documents\github\ogsr-engine\ogsr_engine\xrgame\entity_alive.cpp-->229]
! Module: [D:\Games\Stalker\Secret Trails On OGSR Engine\Secret Trails On OGSR Engine\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFFC5DF63D4], Fun: [CCustomMonster::net_Spawn()] + [160 byte(s)], File-->Line: [c:\users\cyber\documents\github\ogsr-engine\ogsr_engine\xrgame\custommonster.cpp-->647] + [35 byte(s)]
! Module: [D:\Games\Stalker\Secret Trails On OGSR Engine\Secret Trails On OGSR Engine\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFFC5E8BE8E], Fun: [CAI_Stalker::net_Spawn()] + [162 byte(s)], File-->Line: [c:\users\cyber\documents\github\ogsr-engine\ogsr_engine\xrgame\ai\stalker\ai_stalker.cpp-->333] + [36 byte(s)]
! Module: [D:\Games\Stalker\Secret Trails On OGSR Engine\Secret Trails On OGSR Engine\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFFC5FA6E3C], Fun: [CLevel::g_sv_Spawn()] + [220 byte(s)], File-->Line: [c:\users\cyber\documents\github\ogsr-engine\ogsr_engine\xrgame\level_network_spawn.cpp-->97] + [25 byte(s)]
! Module: [D:\Games\Stalker\Secret Trails On OGSR Engine\Secret Trails On OGSR Engine\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFFC5FA6B61], Fun: [CLevel::cl_Process_Spawn()] + [245 byte(s)], File-->Line: [c:\users\cyber\documents\github\ogsr-engine\ogsr_engine\xrgame\level_network_spawn.cpp-->40]
! Module: [D:\Games\Stalker\Secret Trails On OGSR Engine\Secret Trails On OGSR Engine\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFFC5F9EED9], Fun: [CLevel::ProcessGameEvents()] + [193 byte(s)], File-->Line: [c:\users\cyber\documents\github\ogsr-engine\ogsr_engine\xrgame\level.cpp-->391]
! Module: [D:\Games\Stalker\Secret Trails On OGSR Engine\Secret Trails On OGSR Engine\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFFC5F9E992], Fun: [CLevel::OnFrame()] + [186 byte(s)], File-->Line: [c:\users\cyber\documents\github\ogsr-engine\ogsr_engine\xrgame\level.cpp-->415]
! Module: [D:\Games\Stalker\Secret Trails On OGSR Engine\Secret Trails On OGSR Engine\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF70F44C89C], Fun: [CRegistrator<pureAppStart>::Process()] + [84 byte(s)], File-->Line: [c:\users\cyber\documents\github\ogsr-engine\ogsr_engine\xr_3da\pure.h-->86]
! Module: [D:\Games\Stalker\Secret Trails On OGSR Engine\Secret Trails On OGSR Engine\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF70F44B9A0], Fun: [CRenderDevice::FrameMove()] + [292 byte(s)], File-->Line: [c:\users\cyber\documents\github\ogsr-engine\ogsr_engine\xr_3da\device.cpp-->419]
! Module: [D:\Games\Stalker\Secret Trails On OGSR Engine\Secret Trails On OGSR Engine\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF70F44BCB7], Fun: [CRenderDevice::on_idle()] + [267 byte(s)], File-->Line: [c:\users\cyber\documents\github\ogsr-engine\ogsr_engine\xr_3da\device.cpp-->252]
! Module: [D:\Games\Stalker\Secret Trails On OGSR Engine\Secret Trails On OGSR Engine\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF70F44C376], Fun: [CRenderDevice::message_loop()] + [98 byte(s)], File-->Line: [c:\users\cyber\documents\github\ogsr-engine\ogsr_engine\xr_3da\device.cpp-->324]
! Module: [D:\Games\Stalker\Secret Trails On OGSR Engine\Secret Trails On OGSR Engine\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF70F44BA8E], Fun: [CRenderDevice::Run()] + [182 byte(s)], File-->Line: [c:\users\cyber\documents\github\ogsr-engine\ogsr_engine\xr_3da\device.cpp-->365]
! Module: [D:\Games\Stalker\Secret Trails On OGSR Engine\Secret Trails On OGSR Engine\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF70F40EE80], Fun: [Startup()] + [284 byte(s)], File-->Line: [c:\users\cyber\documents\github\ogsr-engine\ogsr_engine\xr_3da\x_ray.cpp-->214]
! Module: [D:\Games\Stalker\Secret Trails On OGSR Engine\Secret Trails On OGSR Engine\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF70F40F1F6], Fun: [WinMain_impl()] + [478 byte(s)], File-->Line: [c:\users\cyber\documents\github\ogsr-engine\ogsr_engine\xr_3da\x_ray.cpp-->414]
! Module: [D:\Games\Stalker\Secret Trails On OGSR Engine\Secret Trails On OGSR Engine\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF70F40C90D], Fun: [WinMain()] + [73 byte(s)], File-->Line: [c:\users\cyber\documents\github\ogsr-engine\ogsr_engine\xr_3da\x_ray.cpp-->449]
! Module: [D:\Games\Stalker\Secret Trails On OGSR Engine\Secret Trails On OGSR Engine\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF70F46E9FA], Fun: [__scrt_common_main_seh()] + [262 byte(s)], File-->Line: [d:\agent\_work\3\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl-->288] + [33 byte(s)]
! Module: [C:\WINDOWS\System32\KERNEL32.DLL], AddrPC.Offset: [00007FF8112B4034], Fun: [BaseThreadInitThunk()] + [20 byte(s)]
! Module: [C:\WINDOWS\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FF811AC3691], Fun: [RtlUserThreadStart()] + [33 byte(s)]
[09.11.19 17:28:04.999] ********************************************************************************

 

 

Добавлено  Опричник,

Правила форума п.2.9 (большой текст без спойлера)

Предупреждение.

Добавлено  Опричник,

Убрать под спойлер -- выделить текст и нажать на панели инструментов кнопку с глазом.

Заметка изменена

Ссылка на комментарий
35 минут назад, adm-ral сказал:

вызовем хэйт

Ты его видишь в темах НА или мода dsh ? А данная фича в этих проектах есть.;)

Изменено пользователем aromatizer

Отношения между людьми- главная ценность в человеческом обществе.
Любая полученная информация- это только повод для размышлений, а не побуждение к действию.
Это должен знать каждый: уроки боевой подготовки Дяди Саши https://yadi.sk/d/60Ec2B06goLAE
Накопано и накнопано:https://yadi.sk/d/mzVY5jQEspwpt

Ссылка на комментарий
15 минут назад, aromatizer сказал:

Ты его видишь в темах НА или мода dsh ?

Я не играл ещё в эти моды... :biggrin:

На самом деле, у меня и тут руки не поднимутся перенастроить оружейку, ибо нету времени. Буду играть и плеваться временами, что-ж делать... :)

Ну и кстати, нету тут в конфигах оружия PDM_ строк, да и меньше конфигов дисперсии... А это значит, что они вынесены куда-то ещё, т.е. нужно искать... Ехало-Болело! Может кому-то будет не лень поправить...

Изменено пользователем adm-ral
Ссылка на комментарий
1 час назад, adm-ral сказал:

ну ты сегодня прям жжёшь напалмом

Я высказал свое мнение. Также ранее писал про причины, почему не стал продолжать. Мне не с руки критиковать какие-то вещи у мода. Да и автор тут не при делах. Он сделал адаптацию. И вряд ли что-то мог физически оттестировать. Моя позиция была переждать, когда будут вопросы, которые стали причиной...

Я все понимаю, что моддинг сдвигается в увеличение сложности. Это нормально. Но сложность не рандом. Все, как обычно, попутали все понятия о рандомности. Рандомность в игре, это нелинейное прохождение сюжета, плюс, всяческие мелочи. На кой кому-то рандомность в стрельбе? Я игрок и я хочу контролировать ситуацию. Кто-то играет лучше, кто-то хуже, я про умение боевки. Зачем из умелого игрока делать косого? А началось все с инвалидности, где 10 шагов бегом и ГГ находится неделю на реабилитации. Но этого мало! Теперь еще и оружие кривое в руках ГГ. Хотя тут почти каждый без перекрестия выбьет 10-ку от плеча в игре. Не братцы, так не пойдет, вы слишком хорошо играете. Необходимо отобрать у вас умение играть. Сделать с вас пьяного или наркомана, который и пальцем не попадет с 10-го раза в свой нос. Можно молчать, кто же спорит, а нам будут подкидывать новые и новые рандомы убивающие наши умения играть. Или может в этой рандомности нужен интеллект, чтобы додумать или еще что? Вопрос риторический. Ваши умения и интеллект игровой никак не поможет! Красота, куда катимся.

Ответьте, это нормально? Или у меня лыжи кривые и я не понимаю глубочайшей сути в кривом оружии? Убедите, что я не прав.

Все написанное, сугубо мое личное мнение и видение.

13 минут назад, aromatizer сказал:

Ты его видишь в темах НА или мода dsh ?

Это видение авторов в своих проектах. Лезть со своими взглядами в такие нет вообще никакого смысла. Более, им это не нужно. Твое мнением там никому не сдалось. Ибо изначально там твоя будет позиция- ты никто и звать тебя никак! Здесь мы имеем классный сюжет, который перешел на продвинутый движок. И именно поэтому мы вмешиваемся в этот проект, т.к. здесь у нас есть голос и нас услышат. И еще, зная симпатии автора к ОГСР (предполагаю), то мне показалось, что и механика этого проекта также симпатична для него. Он не стал переносить на движок NLC7 сюжетный проект ТТ2. И да, если таковой проект будет, то моего взгляда не падет на него. Я буду прекрасно понимать какая механика симпатична автору. Зачем лезть не в свой огород!? Я надеюсь раскрыто передал свои мысли?

  • Нравится 2
  • Согласен 5

ed_rez.gif

c1f11b67ff360413e81b4e4dcf21eb41.jpg

Ссылка на комментарий

@I am Dead, Эта инфа и в шапке есть. Если не научится читать, выделю ему время, для изучения правил форума и шапки темы.

  • Спасибо 1
 

Desktop: i7-11700k/Gigabyte Z590 D/64 Гб DDR4-3600 (2х32Гб)/GTX 1070Ti 8Гб/30" WQXGA+24" WUXGA (portrait)/ADATA Legend 960 4Тб + 3HDD (9Тб)/Thermaltake smart BM2 - 650Вт/Win10+QtTab

\\\ Дополнения к ОГСЕ 0693 /// \\\ OGSRmod ///\\\Огниво (говорим обо всём)///\\\Балкон///

Ссылка на комментарий
1 час назад, ed_rez сказал:

На что тебе игрок скажет, я красным маркером на центре своего экрана поставлю точку.

Я так когда-то хотел на seq худ-маске экзы голографический прицел сымитировать... :) Руки не дошли. Хотя, был бы полезен при стрельбе из пулемёта которым нельзя прицелиться :)

Ссылка на комментарий

Можете называть меня лошарой, но я всегда  играл, играю и буду играть с перекрестием прицела. Мне так удобно. И да, с миникартой та же история.

  • Нравится 1

BozSu75.gif

Ссылка на комментарий
2 часа назад, dsh сказал:

если ружбайка направлена куда-то туда, то и попадать будет тоже куда-то

Уже не один год играю с отключенным перекрестием, но никогда, при стрельбе от бедра, пульки не летели туда - куда им вздумается ... 

Со временем приобретается навык, который позволяют попадать в объект, находящийся на короткой дистанции (в среднем 5 м.), как говорят - "от бедра". 

Так я это о том, что ГГ таки может и промахнуться, но зависеть это будет не от какого-то скрипта (три лаптя налево/направо/вверх/вниз), а только от неправильного позиционирования ружжа, в руках играющего. 

p.s. а вот то, что реализовано - это вообще - полное "самоуправство" ... :shok2:

  • Нравится 2
  • Согласен 2

БОМЖ (надеюсь, что временно).

 

Ссылка на комментарий

@I am Dead, это же компьтерная игра "сталкер" с привычным всем перекрестием при стрельбе, а не симулятор. Где при стрельбе необходимо использовать две кнопки вместо одной. 

Ссылка на комментарий

Ну вот и четвёртый уже хейтер внезапно нарисовался... Это за один день... :shok2:

Да ладно, я всё шуткую, конечно... Но, фича действительно спорная! И оптимальный для неё вариант - возможность включения/выключения! ;) 

  • Согласен 1
Ссылка на комментарий

@nadov,Хорошо,сейчас будет обновление,в нем отключу скриптовое управление оружием.

 

Теперь пояснение.Тестовый патч который в шапке теперь необходимо ставить в том случае если у вас квестовый непись лезет в аномалию(в нашем случае это "Захар") после прохождения участка поставить обратно свежий патч из шапки.(пока что иного пути решения я не нашел).

 

 

Изменено пользователем I am Dead
Ссылка на комментарий

@I am Dead, так-с... Ну, как и ожидалось, в скриптах я нифига не понял. :( :biggrin:

Однако, просто отключать их сейчас тоже не показалось мне правильным, без перенастройки оружейки на работу без скриптов. Ну, т.е. сейчас всё оружие лупит со всех положений одинаково точно в цель... :( 

Блин, отвлекаюсь... Должен был сегодня последние две локи допилить... :( Да и вообще уже не уверен что выйдет перенастроить оружейку, но пробовать надо!

Ссылка на комментарий

Так-с... Со стволами при отключенных скриптах разобрался почти.

Какой именно параметр отвечает за разный разброс между "от бедра"/"прицелился"?

Разбросы при движениях и смене положений работают отлично.:hunter:

 

48 минут назад, I am Dead сказал:

легче прописать захару бессмертие

Не против всех аномалий поможет. На сколько мне представляется - воронку (или трамплин, я их вечно путаю... короче, ту которая в воздухе разрывает на куски.) не пройдёт. :biggrin:

Изменено пользователем adm-ral
Ссылка на комментарий
6 минут назад, adm-ral сказал:

Не против всех аномалий поможет. На сколько мне представляется - воронку (или трамплин, я их вечно путаю... короче, ту которая в воздухе разрывает на куски.) не пройдёт. :biggrin:

Ну доцент васильев доказывает обратное,собрав по пути все аномалии(до апдейта).

  • Нравится 1
Ссылка на комментарий

Корочь, с конфигами дисперсии всё понятно. Всё можно грамотно настроить при отключённых скриптах.

Вот пример конфига (отдача пока отключена для настройки дисперсии, но потом она включится):

Скрытый текст

 

;-----------------------------------------------------------------------------------
;ПАРАМЕТРЫ СТРЕЛЬБЫ
dispersion_start                = 2
fire_dispersion_base            = 0.26 ;0.14           ;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)
disp_rate = 1.88

;отдача
cam_dispersion   = 0.68 ;0.17                 ;увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc            = 0.46 ;0.15             ;увеличениe cam_dispersion с каждым выстрелом
cam_dispertion_frac            = 0 ;0.25               ;ствол будет подыматься на cam_dispersion*cam_dispertion_frac +- cam_dispersion*(1-cam_dispertion_frac)
cam_max_angle                = 0 ;45.0                    ;максимальный угол отдачи
cam_max_angle_horz            = 0 ;6.0                 ;(degree) maximum shot horizontal degree 
cam_step_angle_horz            = 0 ;0.35         ;(degree) size of step camera moved in horizontal position while shooting

misfire_probability      = 0.02            ;вероятность осечки при максимальном износе
misfire_condition_k = 3

;------------------------ ДОПОЛНЕНИЕ К КОНФИГУ (КОНТРОЛЬ ДИСПЕРСИИ) Adm-RAL --------
PDM_disp_base             = 31.8                 ;множитель, на который умножается базовая дисперсия оружия, когда ГГ стоит на месте в полный рост (стрельба на вскидку)
PDM_disp_vel_factor         = 3.3             ;множитель, на который умножается базовая дисперсия оружия, когда ГГ крутит оружием или бежит
PDM_disp_accel_factor         = 5.4           ;множитель, на который умножается базовая дисперсия оружия, когда ГГ бежит в спринте
PDM_crouch             = 2.4                     ;множитель, на который умножается базовая дисперсия оружия, когда ГГ идет пригнувшись
PDM_crouch_no_acc         = 0.7               ;множитель, на который умножается базовая дисперсия оружия, когда ГГ стоит на месте, пригнувшись

control_inertion_factor            = 1.25f       ;"удобность" оружия. Ниже параметр - удобней.
cam_relax_speed             = 2.6             ;скорость возврата в исходное положение(меньше-быстрее целимся)
fire_dispersion_condition_factor = 1.9     ;увеличение дисперсии в процентах при максимальном износе
condition_shot_dec         = 0.00009             ;увеличение износа при каждом выстреле
;-----------------------------------------------------------------------------------

 

А вот результат: https://youtu.be/OAExRZEKFrs (отдача отключена)

Это, естественно, всего-лишь тест. Но принцип настройки полностью понятен.

Завтра обустрою где-нибудь на локации тир с мишенями и можно будет пристреливать стволы... Боекомплект и оружейку наспавним выше крыши, разумеется... :)

Теперь главный вопрос... Есть желающие заняться? Разумеется подробное обучение и подручные материалы гарантирую.

  • Нравится 1
  • Полезно 2
  • Смешно 1
Ссылка на комментарий

Создайте аккаунт или авторизуйтесь, чтобы оставить комментарий

Комментарии могут оставлять только зарегистрированные пользователи

Создать аккаунт

Зарегистрировать новый аккаунт в нашем сообществе. Это несложно!

Зарегистрировать новый аккаунт

Войти

Есть аккаунт? Войти.

Войти
  • Недавно просматривали   0 пользователей

    • Ни один зарегистрированный пользователь не просматривает эту страницу.
  • Куратор(ы) темы:

×
×
  • Создать...