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Secret Trails (Тайные Тропы) OGSR Engine


I am Dead

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Добра всем. ТТ2, последний патч, сверкает цветами радуги "вырви глаз", ничего не видно. куда копать, все стоит по рекомендации, скрины в этой версии мода так и не понял, как делать для наглядности?

  

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6 минут назад, I am Dead сказал:

конкретно

Скачано все было по оф. ссылкам, распаковал, последний патч поставил. Сначала все норм, диалоги и т. д. потом при движении меняться начало изображение, от фиолетового до затемнения полного + цветами меняться, как-будто перебит кабель на мониторе. Все одноцветным становится по принципу RGB один цыет сменяет другой при движении по локации в самом начале игры.

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2c8c1d3f29e2.jpg

 

 

 

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2 минуты назад, I am Dead сказал:

скрин

Постом выше поправил, залил то, что выходит при движении. Это на подходе к ученому в самом начале, остальное движение меняет цвета.

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d2f6fcd9009e.jpg

 

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13 минут назад, Adm-RAL сказал:

На каком освещении

На всех интересная тема. Уплывает все.Не могу понять.

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_preset Low
ai_use_torch_dynamic_lights on
unbindall
bind left kLEFT
bind right kRIGHT
bind up kUP
bind down kDOWN
bind jump kSPACE
bind crouch kLCONTROL
bind crouch_toggle kCAPITAL
bind accel kLSHIFT
bind sprint_toggle kX
bind forward kW
bind back kS
bind lstrafe kA
bind rstrafe kD
bind llookout kQ
bind rlookout kE
bind turn_engine kNUMPAD0
bind cam_1 kNUMPAD1
bind cam_2 kNUMPAD2
bind cam_3 kNUMPAD3
bind cam_zoom_in kADD
bind cam_zoom_out kSUBTRACT
bind torch kL
bind night_vision kN
bind wpn_1 k1
bind wpn_2 k2
bind wpn_3 k3
bind wpn_4 k4
bind wpn_5 k5
bind wpn_6 k6
bind wpn_8 k8
bind switch_scope kB
bind wpn_next kY
bind wpn_fire mouse1
bind wpn_zoom mouse2
bind wpn_reload kR
bind wpn_func kV
bind wpn_firemode_prev k9
bind wpn_firemode_next k0
bind pause kPAUSE
bind drop kG
bind use kF
bind scores kTAB
bind chat kCOMMA
bind chat_team kPERIOD
bind screenshot kF12
bind quit kESCAPE
bind console kGRAVE
bind inventory kI
bind skin_menu kO
bind team_menu kU
bind active_jobs kP
bind map kM
bind contacts kH
bind ext_1 kDECIMAL
bind vote_begin kF5
bind vote_no kF8
bind speech_menu_0 kC
bind speech_menu_1 kZ
bind use_bandage kLBRACKET
bind use_medkit kRBRACKET
bind quick_save kF6
bind quick_load kF7
bind artefact k7
bind use_b190 kF3
bind use_bipsizon kF4
bind use_antirad kF1
bind use_energy_drink kF2
cam_inert 0.5
cam_slide_inert 0.25
cl_dynamiccrosshair on
fov 75.
g_3d_scopes on
g_always_run on
g_ammunition_on_belt off
g_cam_height_speed 8.
g_cam_lookout_speed 2.
g_cop_death_anim 1
g_crosshair_dbg off
g_dof_scope off
g_dof_zoom off
g_dof_zoom_far 10
g_dof_zoom_near 10
g_game_difficulty gd_novice
g_god off
g_music_tracks on
g_unlimitedammo off
g_vertex_dbg off
g_zones_dbg off
hud_adjust_mode 0
hud_adjust_value 0.
hud_crosshair on
hud_crosshair_build off
hud_crosshair_dist off
hud_draw on
hud_fov 0.35
hud_info on
hud_weapon on
keypress_on_start on
load_last_save тест0005
mouse_invert off
mouse_sens 0.12
net_dbg_dump_export_obj 0
net_dbg_dump_import_obj 0
ph_frequency 100.00000
ph_gravity 19.62
ph_iterations 18
ph_timefactor 1.
r1_detail_textures on
r1_dlights on
r1_dlights_clip 30.
r1_fog_luminance 1.1
r1_glows_per_frame 16
r1_lmodel_lerp 0.1
r1_pps_u 0.
r1_pps_v 0.
r1_software_skinning 0
r1_ssa_lod_a 64.
r1_ssa_lod_b 48.
r2_allow_r1_lights off
r2_detail_bump off
r2_disable_hom off
r2_dof -1.250000,1.400000,600.000000
r2_dof_enable off
r2_dof_kernel 5.
r2_dof_sky 30.
r2_exp_donttest_shad off
r2_fxaa off
r2_gi off
r2_gi_clip 0.001
r2_gi_depth 1
r2_gi_photons 16
r2_gi_refl 0.9
r2_gloss_factor 1.
r2_ls_bloom_fast off
r2_ls_bloom_kernel_b 0.9
r2_ls_bloom_kernel_g 3.3
r2_ls_bloom_kernel_scale 0.5
r2_ls_bloom_speed 10.
r2_ls_bloom_threshold 1.
r2_ls_depth_bias -0.0003
r2_ls_depth_scale 1.00001
r2_ls_dsm_kernel 0.7
r2_ls_psm_kernel 0.7
r2_ls_squality 0.75
r2_ls_ssm_kernel 0.7
r2_mblur 0.
r2_parallax_h 0.02
r2_rain_drops on
r2_rain_drops_control on
r2_rain_drops_intensity 0.00025
r2_rain_drops_speed 1.25
r2_shadow_cascede_old off
r2_shadow_cascede_zcul off
r2_slight_fade 0.5
r2_soft_particles off
r2_soft_water off
r2_ssa_lod_a 96.
r2_ssa_lod_b 64.
r2_ssao st_opt_low
r2_ssao_blur off
r2_ssao_half_data off
r2_ssao_hbao on
r2_ssao_hdao off
r2_ssao_mode hbao
r2_ssao_opt_data on
r2_steep_parallax off
r2_sun on
r2_sun_depth_far_bias -0.00002
r2_sun_depth_far_scale 1.
r2_sun_depth_near_bias 0.00001
r2_sun_depth_near_scale 1.
r2_sun_details off
r2_sun_far 180.
r2_sun_focus on
r2_sun_lumscale 0.28
r2_sun_lumscale_amb 0.18
r2_sun_lumscale_hemi 0.57
r2_sun_near 100.
r2_sun_near_border 1.
r2_sun_quality st_opt_low
r2_sun_shafts st_opt_off
r2_sun_tsm on
r2_sun_tsm_bias -0.01
r2_sun_tsm_proj 0.3
r2_tonemap on
r2_tonemap_adaptation 8.72
r2_tonemap_amount 0.78
r2_tonemap_lowlum 0.12
r2_tonemap_middlegray 0.83
r2_volumetric_lights off
r2_wait_sleep 0
r2_zfill off
r2_zfill_depth 0.25
r2em 0.
r3_dynamic_wet_surfaces on
r3_dynamic_wet_surfaces_enable_streaks 0
r3_dynamic_wet_surfaces_sm_res 1024
r3_gbuffer_opt on
r3_minmax_sm off
r3_msaa 8x
r3_msaa_alphatest st_opt_off
r3_use_dx10_1 on
r3_volumetric_smoke off
r4_enable_tessellation on
r4_wireframe on
r__actor_shadow on
r__detail_density 0.5
r__detail_radius 165
r__detail_scale 0.8
r__dtex_range 150.
r__geometry_lod 0.5
r__no_scale_on_fade 0
r__smap_size 4096x4096
r__tf_aniso 1
r__tf_mipbias -0.25
r__wallmark_ttl 30.
r_fps_lock fpslock60
renderer renderer_r2
rs_always_active off
rs_c_brightness 1.
rs_c_contrast 1.
rs_c_gamma 1.
rs_cam_pos off
rs_fullscreen on
rs_hw_stats off
rs_refresh_60hz on
rs_skeleton_update 32
rs_stats off
rs_v_sync on
rs_vis_distance 0.75
show_wnd_rect 0
show_wnd_rect_all 0
snd_acceleration on
snd_cache_size 24
snd_device OpenAL Soft
snd_efx off
snd_targets 24
snd_volume_eff 1.
snd_volume_music 0.2
texture_lod 2
vid_mode 1280x720
 

Самое интересное, после изменения разрешения ничего не сработало.

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2 минуты назад, Vasilich сказал:

что есть по ссылкам скачал

Скачал то, что было по ссылке в шапке, с патчем вместе. Или намек на то, что не все норм с разными версиями?

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3 минуты назад, Vasilich сказал:

только по первой ссылке

торрент не работает, я так понимаю с последним патчем или не обновляется?

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1 минуту назад, Vasilich сказал:

плюс патч и всё.

Скачана основа с торрента. Последний патч установлен из шапки.

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3 минуты назад, Adm-RAL сказал:

А для начала

Хорошо, перекачаю еще раз в разные папки, проверю, тогда отпишу по поводу результата.

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Возвращаюсь к проблеме: 

В общем перекачал все, возможно логи запуска помогут. Ситуация не изменилась.

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* Detected CPU: AMD FX(tm)-4300 Quad-Core Processor             [AuthenticAMD], F111/M2/S0
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2, SSE4a, AVX
* CPU cores: [4], threads: [4]
* CPU0 current freq: 1368 MHz, max freq: 3800 MHz
* CPU1 current freq: 1368 MHz, max freq: 3800 MHz
* CPU2 current freq: 1368 MHz, max freq: 3800 MHz
* CPU3 current freq: 1368 MHz, max freq: 3800 MHz
Initializing File System...
--Found base arch: [d:\secret trails ogsr engine\secret trails ogsr original\secret trails on ogsr engine\gamedata.db0], size: [678577379]
--Found base arch: [d:\secret trails ogsr engine\secret trails ogsr original\secret trails on ogsr engine\gamedata.db1], size: [708434331]
--Found base arch: [d:\secret trails ogsr engine\secret trails ogsr original\secret trails on ogsr engine\gamedata.db2], size: [671169415]
--Found base arch: [d:\secret trails ogsr engine\secret trails ogsr original\secret trails on ogsr engine\gamedata.db3], size: [684792231]
--Found base arch: [d:\secret trails ogsr engine\secret trails ogsr original\secret trails on ogsr engine\gamedata.db4], size: [671392842]
--Found base arch: [d:\secret trails ogsr engine\secret trails ogsr original\secret trails on ogsr engine\gamedata.db5], size: [697475082]
--Found base arch: [d:\secret trails ogsr engine\secret trails ogsr original\secret trails on ogsr engine\gamedata.db6], size: [672288151]
--Found base arch: [d:\secret trails ogsr engine\secret trails ogsr original\secret trails on ogsr engine\gamedata.db7], size: [672462598]
--Found base arch: [d:\secret trails ogsr engine\secret trails ogsr original\secret trails on ogsr engine\gamedata.db8], size: [293378144]
--Found base arch: [d:\secret trails ogsr engine\secret trails ogsr original\secret trails on ogsr engine\gamedata.db9], size: [79312307]
--Found base arch: [d:\secret trails ogsr engine\secret trails ogsr original\secret trails on ogsr engine\gamedata.dba], size: [32500627]
--Found base arch: [d:\secret trails ogsr engine\secret trails ogsr original\secret trails on ogsr engine\gamedata.dbb], size: [55194918]
using fs-ltx fsgame.ltx
FS: 53835 files cached, 12522Kb memory used.
Init FileSystem 11.235414 sec
[03.12.19 17:38:51.493] [OGSR Engine (x64)] build date: [Oct  1 2019 09:22:04]
[03.12.19 17:38:51.493] Working Directory: [D:\Secret Trails OGSR Engine\Secret Trails OGSR original\Secret Trails On OGSR Engine\bin_x64]
[03.12.19 17:38:51.493] CommandLine: ["D:\Secret Trails OGSR Engine\Secret Trails OGSR original\Secret Trails On OGSR Engine\bin_x64\xrEngine.exe" ]
[03.12.19 17:38:51.886] TTAPI number of threads: [4]
[03.12.19 17:38:51.886] Initializing Engine...
[03.12.19 17:38:51.887] Starting INPUT device...
[03.12.19 17:38:53.636] !![CEngineAPI::CreateRendererList] Can't load module: [xrRender_R3.dll]! Error: Не найден указанный модуль.
[03.12.19 17:38:53.636] --[CEngineAPI::CreateRendererList] Available render modes [3]:
[03.12.19 17:38:53.636] --  [renderer_r2a]
[03.12.19 17:38:53.636] --  [renderer_r2]
[03.12.19 17:38:53.636] --  [renderer_r2.5]
[03.12.19 17:38:53.636] Executing config-script "user.ltx"...
[03.12.19 17:38:53.636] ~ Invalid syntax in call to 'renderer'
[03.12.19 17:38:53.636] ~ Valid arguments: renderer_r2a/renderer_r2/renderer_r2.5
[03.12.19 17:38:53.636] --[CCC_r2::Execute] Executing renderer: [renderer_r4], renderer_value: [1]
[03.12.19 17:38:53.636] [d:\secret trails ogsr engine\secret trails ogsr original\secret trails on ogsr engine\_appdata_\user.ltx] successfully loaded.
[03.12.19 17:38:53.636] --Loading DLL: [xrRender_R2.dll]
[03.12.19 17:38:53.640] --Loading DLL: [xrGame.dll]
[03.12.19 17:38:53.900] --------------------------------------------------------------------------------
[03.12.19 17:38:53.900] [4078MB] physical memory installed, [2256MB] available, [44] percent of memory in use
[03.12.19 17:38:53.900] PageFile usage: [64MB], Peak PageFile usage: [65MB]
[03.12.19 17:38:53.900] --------------------------------------------------------------------------------
[03.12.19 17:38:53.900] * [ D3D ]: textures[0 K]
[03.12.19 17:38:53.900] * [x-ray]: process heap[51177 K], render[0 K]
[03.12.19 17:38:53.900] * [x-ray]: economy: strings[14014 K], smem[0 K]
[03.12.19 17:38:53.900] SOUND: OpenAL: enumerate devices...
[03.12.19 17:38:53.917] SOUND: OpenAL: EnumerationExtension Present
[03.12.19 17:38:54.096] devices OpenAL Soft
[03.12.19 17:38:54.097] SOUND: OpenAL: system  default SndDevice name is Generic Software
[03.12.19 17:38:54.428] SOUND: OpenAL: All available devices:
[03.12.19 17:38:54.428] 1. OpenAL Soft, Spec Version 1.1  eax[0] efx[no] xram[no]
[03.12.19 17:38:54.428] 2. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no]
[03.12.19 17:38:54.429] Executing config-script "d:\secret trails ogsr engine\secret trails ogsr original\secret trails on ogsr engine\gamedata\config\default_controls.ltx"...
[03.12.19 17:38:54.468] [d:\secret trails ogsr engine\secret trails ogsr original\secret trails on ogsr engine\gamedata\config\default_controls.ltx] successfully loaded.
[03.12.19 17:38:54.468] Executing config-script "user.ltx"...
[03.12.19 17:38:54.468] Executing config-script "d:\secret trails ogsr engine\secret trails ogsr original\secret trails on ogsr engine\gamedata\config\rspec_extreme.ltx"...
[03.12.19 17:38:54.468] ! Unknown command:  r__supersample
[03.12.19 17:38:54.468] [d:\secret trails ogsr engine\secret trails ogsr original\secret trails on ogsr engine\gamedata\config\rspec_extreme.ltx] successfully loaded.
[03.12.19 17:38:54.469] Executing config-script "d:\secret trails ogsr engine\secret trails ogsr original\secret trails on ogsr engine\gamedata\config\default_controls.ltx"...
[03.12.19 17:38:54.470] [d:\secret trails ogsr engine\secret trails ogsr original\secret trails on ogsr engine\gamedata\config\default_controls.ltx] successfully loaded.
[03.12.19 17:38:54.506] ~ Invalid syntax in call to 'renderer'
[03.12.19 17:38:54.506] ~ Valid arguments: renderer_r2a/renderer_r2/renderer_r2.5
[03.12.19 17:38:54.506] --[CCC_r2::Execute] Executing renderer: [renderer_r4], renderer_value: [1]
[03.12.19 17:38:54.506] [d:\secret trails ogsr engine\secret trails ogsr original\secret trails on ogsr engine\_appdata_\user.ltx] successfully loaded.
[03.12.19 17:38:54.506] SOUND: Selected device is Generic Software
[03.12.19 17:38:54.562] * sound: EAX 2.0 extension: present
[03.12.19 17:38:54.562] * sound: EAX 2.0 deferred: present
[03.12.19 17:38:54.562] * sound : cache: 65537 kb, 4856 lines, 13820 bpl
[03.12.19 17:38:54.577] Starting RENDER device...
[03.12.19 17:38:54.589] * GPU [vendor:10DE]-[device:1C82]: NVIDIA GeForce GTX 1050 Ti
[03.12.19 17:38:54.589] * GPU driver: 25.21.14.1694
[03.12.19 17:38:55.636] * CREATE: DeviceREF: 1
[03.12.19 17:38:55.636] * Vertex Processor: PURE HARDWARE
[03.12.19 17:38:55.636] *     Texture memory: 1669 M
[03.12.19 17:38:55.636] *          DDI-level: 9.0
[03.12.19 17:38:55.653] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[03.12.19 17:38:55.653] * GPU vertex cache: unrecognized, 16
[03.12.19 17:38:55.663] --[CHWCaps::Update] Detected GpuNum : [1]
[03.12.19 17:38:55.665] * DVB created: 16384K
[03.12.19 17:38:55.665] * DIB created: 512K
[03.12.19 17:38:55.954] ! Version conflict in shader 'models\lightplanes_00'
[03.12.19 17:38:55.954] ! Version conflict in shader 'models\lightplanesself'
[03.12.19 17:38:55.955] ! Version conflict in shader 'models\model_puh'
[03.12.19 17:38:55.955] ! Version conflict in shader 'models\model_refl'
[03.12.19 17:38:55.955] ! Version conflict in shader 'models\xbrainglass'
[03.12.19 17:38:55.955] ! Version conflict in shader 'models\xdistortcolorlinv'
[03.12.19 17:38:55.955] ! Version conflict in shader 'models\xglass'
[03.12.19 17:38:55.955] ! Version conflict in shader 'models\xglass2'
[03.12.19 17:38:55.955] ! Version conflict in shader 'models\xlens'
[03.12.19 17:38:55.955] ! Version conflict in shader 'selflight_static'
[03.12.19 17:38:55.958] [CTextureDescrMngr::LoadLTX] count of *textures*.ltx files: [1]
[03.12.19 17:38:57.764] * NULLRT supported
[03.12.19 17:38:57.764] * ...and used
[03.12.19 17:38:57.764] * HWDST/PCF supported and used
[03.12.19 17:38:57.764] * NV-DBT supported and used
[03.12.19 17:38:57.783] compiling shader dumb
[03.12.19 17:38:57.931] compiling shader dumb
[03.12.19 17:38:57.961] compiling shader accum_mask
[03.12.19 17:38:57.968] compiling shader accum_sun_mask
[03.12.19 17:38:57.975] compiling shader copy_p
[03.12.19 17:38:57.983] compiling shader accum_volume
[03.12.19 17:38:57.990] compiling shader copy
[03.12.19 17:38:57.995] compiling shader accum_sun_near
[03.12.19 17:38:58.011] compiling shader accum_sun
[03.12.19 17:38:58.029] compiling shader accum_sun_cascade
[03.12.19 17:38:58.038] compiling shader accum_sun_cascade_far
[03.12.19 17:38:58.050] compiling shader accum_omni_unshadowed
[03.12.19 17:38:58.054] compiling shader accum_omni_normal
[03.12.19 17:38:58.076] compiling shader accum_omni_transluent
[03.12.19 17:38:58.085] compiling shader accum_spot_unshadowed
[03.12.19 17:38:58.093] compiling shader accum_spot_normal
[03.12.19 17:38:58.102] compiling shader accum_spot_fullsize
[03.12.19 17:38:58.110] compiling shader accum_volumetric
[03.12.19 17:38:58.118] compiling shader accum_volumetric
[03.12.19 17:38:58.122] compiling shader accum_indirect
[03.12.19 17:38:58.127] compiling shader bloom_build
[03.12.19 17:38:58.130] compiling shader bloom_filter
[03.12.19 17:38:58.135] compiling shader bloom_filter_f
[03.12.19 17:38:58.139] compiling shader ssao_calc
[03.12.19 17:38:58.143] compiling shader combine_1
[03.12.19 17:38:58.146] compiling shader depth_downs
[03.12.19 17:38:58.150] compiling shader bloom_luminance_1
[03.12.19 17:38:58.153] compiling shader bloom_luminance_2
[03.12.19 17:38:58.157] compiling shader bloom_luminance_3
[03.12.19 17:38:58.190] compiling shader combine_1
[03.12.19 17:38:58.199] compiling shader combine_2_NAA
[03.12.19 17:38:58.205] compiling shader combine_2_NAA_D
[03.12.19 17:38:58.212] compiling shader combine_volumetric
[03.12.19 17:38:58.226] compiling shader ogsr_rain_drops
[03.12.19 17:38:58.795] compiling shader fxaa_main
[03.12.19 17:39:03.427] compiling shader fxaa_main
[03.12.19 17:39:03.505] compiling shader postprocess
[03.12.19 17:39:03.511] compiling shader postprocess_CM
[03.12.19 17:39:03.516] compiling shader distort
[03.12.19 17:39:03.609] compiling shader particle
[03.12.19 17:39:03.612] compiling shader particle
[03.12.19 17:39:03.615] compiling shader particle_s-add
[03.12.19 17:39:03.617] compiling shader particle-clip
[03.12.19 17:39:03.620] compiling shader particle_distort
[03.12.19 17:39:03.623] compiling shader particle_s-blend
[03.12.19 17:39:03.626] compiling shader particle_s-aadd
[03.12.19 17:39:03.638] compiling shader vert
[03.12.19 17:39:03.641] compiling shader vert
[03.12.19 17:39:03.727] compiling shader particle_s-mul
[03.12.19 17:39:03.758] compiling shader deffer_particle
[03.12.19 17:39:03.763] compiling shader deffer_particle
[03.12.19 17:39:03.950] compiling shader portal
[03.12.19 17:39:03.953] compiling shader portal
[03.12.19 17:39:03.987] compiling shader simple_color
[03.12.19 17:39:03.990] compiling shader editor
[03.12.19 17:39:04.324] --LUA version: [LuaJIT 2.1.0-beta3]
[03.12.19 17:39:04.326] --_G loaded from: stack traceback:
-     ...\secret trails on ogsr engine\gamedata\scripts\_g.script:2920: in main chunk
[03.12.19 17:39:04.371] compiling shader sky2
[03.12.19 17:39:04.376] compiling shader sky2
[03.12.19 17:39:04.382] compiling shader clouds
[03.12.19 17:39:04.386] compiling shader clouds
[03.12.19 17:39:04.452] Starting engine...
[03.12.19 17:39:07.273] compiling shader stub_default
[03.12.19 17:39:07.277] compiling shader effects_sun
[03.12.19 17:39:08.501] compiling shader yuv2rgb
[03.12.19 17:39:23.414] * DVB created: 16384K
[03.12.19 17:39:23.415] * DIB created: 512K
[03.12.19 17:39:23.436] compiling shader dumb
[03.12.19 17:39:23.439] compiling shader dumb
[03.12.19 17:39:23.445] compiling shader accum_mask
[03.12.19 17:39:23.449] compiling shader accum_sun_mask
[03.12.19 17:39:23.452] compiling shader copy_p
[03.12.19 17:39:23.456] compiling shader accum_volume
[03.12.19 17:39:23.460] compiling shader copy
[03.12.19 17:39:23.463] compiling shader accum_sun_near
[03.12.19 17:39:23.475] compiling shader accum_sun
[03.12.19 17:39:23.484] compiling shader accum_sun_cascade
[03.12.19 17:39:23.495] compiling shader accum_sun_cascade_far
[03.12.19 17:39:23.505] compiling shader accum_omni_unshadowed
[03.12.19 17:39:23.510] compiling shader accum_omni_normal
[03.12.19 17:39:23.520] compiling shader accum_omni_transluent
[03.12.19 17:39:23.530] compiling shader accum_spot_unshadowed
[03.12.19 17:39:23.540] compiling shader accum_spot_normal
[03.12.19 17:39:23.550] compiling shader accum_spot_fullsize
[03.12.19 17:39:23.559] compiling shader accum_volumetric
[03.12.19 17:39:23.567] compiling shader accum_volumetric
[03.12.19 17:39:23.570] compiling shader accum_indirect
[03.12.19 17:39:23.575] compiling shader bloom_build
[03.12.19 17:39:23.578] compiling shader bloom_filter
[03.12.19 17:39:23.582] compiling shader bloom_filter_f
[03.12.19 17:39:23.586] compiling shader ssao_calc
[03.12.19 17:39:23.590] compiling shader combine_1
[03.12.19 17:39:23.594] compiling shader depth_downs
[03.12.19 17:39:23.598] compiling shader bloom_luminance_1
[03.12.19 17:39:23.601] compiling shader bloom_luminance_2
[03.12.19 17:39:23.606] compiling shader bloom_luminance_3
[03.12.19 17:39:23.612] compiling shader combine_1
[03.12.19 17:39:23.623] compiling shader combine_2_NAA
[03.12.19 17:39:23.630] compiling shader combine_2_NAA_D
[03.12.19 17:39:23.639] compiling shader combine_volumetric
[03.12.19 17:39:23.643] compiling shader ogsr_rain_drops
[03.12.19 17:39:24.212] compiling shader fxaa_main
[03.12.19 17:39:28.922] compiling shader fxaa_main
[03.12.19 17:39:28.940] compiling shader postprocess
[03.12.19 17:39:28.943] compiling shader postprocess_CM
[03.12.19 17:39:28.947] compiling shader distort
[03.12.19 17:39:28.949] * RM_Dump: textures  : 448
[03.12.19 17:39:28.949] * RM_Dump: rtargets  : 16
[03.12.19 17:39:28.949] * RM_Dump: vs        : 16
[03.12.19 17:39:28.949] * RM_Dump: ps        : 48
[03.12.19 17:39:28.949] * RM_Dump: dcl       : 13
[03.12.19 17:39:28.949] * RM_Dump: states    : 49
[03.12.19 17:39:28.949] * RM_Dump: tex_list  : 384
[03.12.19 17:39:28.950] * RM_Dump: matrices  : 0
[03.12.19 17:39:28.950] * RM_Dump: lst_constants: 0
[03.12.19 17:39:28.950] * RM_Dump: v_passes  : 866
[03.12.19 17:39:28.950] * RM_Dump: v_elements: 866
[03.12.19 17:39:28.950] * RM_Dump: v_shaders : 520
[03.12.19 17:39:28.950] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[03.12.19 17:39:28.950] * GPU vertex cache: recognized, 24
[03.12.19 17:39:28.950] --[CHWCaps::Update] Detected GpuNum : [1]
[03.12.19 17:39:28.950] *** RESET [6203 ms]
[03.12.19 17:39:28.984] Config-file [d:\secret trails ogsr engine\secret trails ogsr original\secret trails on ogsr engine\_appdata_\user.ltx] saved successfully
[03.12.19 17:39:29.385] * MEMORY USAGE: 186115 K
[03.12.19 17:39:29.385] * End of synchronization A[1] R[1]
[03.12.19 17:39:33.531] * phase time: 7 ms
[03.12.19 17:39:33.641] * phase cmem: 185167 K
[03.12.19 17:39:33.766] --LUA version: [LuaJIT 2.1.0-beta3]
[03.12.19 17:39:33.766] --_G loaded from: stack traceback:
-     ...\secret trails on ogsr engine\gamedata\scripts\_g.script:2920: in main chunk
[03.12.19 17:39:33.931] ! Cannot find saved game ~~~ sandbox initialized
[03.12.19 17:39:33.931] ! Unknown command:  flush
[03.12.19 17:39:33.931] * phase time: 400 ms
[03.12.19 17:39:34.023] * phase cmem: 184639 K
[03.12.19 17:39:34.023] * phase time: 91 ms
[03.12.19 17:39:34.105] * phase cmem: 184636 K
[03.12.19 17:39:34.105] * Creating new game...
[03.12.19 17:39:34.115] * Loading spawn registry...
[03.12.19 17:39:35.002] * 7823 spawn points are successfully loaded
[03.12.19 17:39:35.896] * Saving spawns...
[03.12.19 17:39:35.896] * Saving objects...
[03.12.19 17:39:35.921] * 9901 objects are successfully saved
[03.12.19 17:39:35.939] * Game all.sav is successfully saved to file 'd:\secret trails ogsr engine\secret trails ogsr original\secret trails on ogsr engine\_appdata_\savedgames\all.sav'
[03.12.19 17:39:35.939] * New game is successfully created!
[03.12.19 17:39:35.939] * phase time: 1916 ms
[03.12.19 17:39:36.045] * phase cmem: 230349 K
[03.12.19 17:39:36.095] # Player not found. New player created.
[03.12.19 17:39:36.095] !!xrServer::Check_GameSpy_CDKey_Success - 1
[03.12.19 17:39:36.095] * client : connection accepted - <>
[03.12.19 17:39:36.111] * phase time: 171 ms
[03.12.19 17:39:36.217] * phase cmem: 230381 K
[03.12.19 17:39:36.228] * phase time: 116 ms
[03.12.19 17:39:36.335] * phase cmem: 230381 K
[03.12.19 17:39:39.381] * phase time: 3152 ms
[03.12.19 17:39:39.500] * phase cmem: 349434 K
[03.12.19 17:39:39.521] compiling shader deffer_base_bump_d-hq
[03.12.19 17:39:39.527] compiling shader deffer_base_bump_d-hq
[03.12.19 17:39:39.532] compiling shader deffer_base_bump
[03.12.19 17:39:39.536] compiling shader deffer_base_bump
[03.12.19 17:39:39.540] compiling shader shadow_direct_base
[03.12.19 17:39:39.543] compiling shader deffer_base_flat
[03.12.19 17:39:39.547] compiling shader deffer_base_flat
[03.12.19 17:39:39.550] compiling shader deffer_base_bump-hq
[03.12.19 17:39:39.556] compiling shader deffer_base_bump-hq
[03.12.19 17:39:39.561] compiling shader deffer_base_flat_d
[03.12.19 17:39:39.565] compiling shader deffer_base_flat_d
[03.12.19 17:39:39.573] compiling shader simple
[03.12.19 17:39:39.576] compiling shader wmark
[03.12.19 17:39:39.580] compiling shader deffer_base_lmh_bump_d-hq
[03.12.19 17:39:39.587] compiling shader deffer_base_lmh_bump_d-hq
[03.12.19 17:39:39.592] compiling shader deffer_base_lmh_bump
[03.12.19 17:39:39.596] compiling shader deffer_base_lmh_bump
[03.12.19 17:39:39.601] compiling shader deffer_base_lmh_aref_bump-hq
[03.12.19 17:39:39.607] compiling shader deffer_base_lmh_bump-hq
[03.12.19 17:39:39.611] compiling shader deffer_base_lmh_aref_bump
[03.12.19 17:39:39.616] compiling shader shadow_direct_base_aref
[03.12.19 17:39:39.618] compiling shader shadow_direct_base_aref
[03.12.19 17:39:39.621] compiling shader deffer_base_lmh_aref_flat_d
[03.12.19 17:39:39.625] compiling shader deffer_base_lmh_flat_d
[03.12.19 17:39:39.629] compiling shader deffer_base_lmh_aref_flat
[03.12.19 17:39:39.633] compiling shader deffer_base_lmh_flat
[03.12.19 17:39:39.637] compiling shader deffer_base_lmh_aref_bump_d-hq
[03.12.19 17:39:39.645] compiling shader deffer_base_lmh_flat_d
[03.12.19 17:39:39.649] compiling shader deffer_base_lmh_flat
[03.12.19 17:39:39.655] compiling shader lmapE
[03.12.19 17:39:39.659] compiling shader lmapE
[03.12.19 17:39:39.669] compiling shader deffer_base_steep_d-hq
[03.12.19 17:39:39.688] compiling shader deffer_impl_flat_d
[03.12.19 17:39:39.695] compiling shader deffer_impl_flat_d
[03.12.19 17:39:39.700] compiling shader deffer_impl_flat
[03.12.19 17:39:39.704] compiling shader deffer_base_aref_flat
[03.12.19 17:39:39.708] compiling shader deffer_tree_flat
[03.12.19 17:39:39.712] compiling shader shadow_direct_tree
[03.12.19 17:39:39.716] compiling shader lod
[03.12.19 17:39:39.721] compiling shader lod
[03.12.19 17:39:39.725] compiling shader deffer_tree_flat_d
[03.12.19 17:39:39.729] compiling shader shadow_direct_base
[03.12.19 17:39:39.732] compiling shader deffer_tree_bump_d-hq
[03.12.19 17:39:39.738] compiling shader deffer_tree_bump
[03.12.19 17:39:39.745] compiling shader deffer_tree_s_bump_d-hq
[03.12.19 17:39:39.750] compiling shader deffer_tree_s_bump
[03.12.19 17:39:39.755] compiling shader shadow_direct_tree_s
[03.12.19 17:39:39.768] * phase time: 386 ms
[03.12.19 17:39:39.875] * phase cmem: 364896 K
[03.12.19 17:39:39.875] * [Loading VB] 65530 verts, 2047 Kb
[03.12.19 17:39:39.891] * [Loading VB] 65513 verts, 2047 Kb
[03.12.19 17:39:39.918] * [Loading VB] 65533 verts, 2047 Kb
[03.12.19 17:39:39.941] * [Loading VB] 65372 verts, 2042 Kb
[03.12.19 17:39:39.963] * [Loading VB] 5742 verts, 179 Kb
[03.12.19 17:39:39.966] * [Loading VB] 65533 verts, 2047 Kb
[03.12.19 17:39:39.987] * [Loading VB] 65532 verts, 2047 Kb
[03.12.19 17:39:40.010] * [Loading VB] 65534 verts, 2047 Kb
[03.12.19 17:39:40.033] * [Loading VB] 65532 verts, 2047 Kb
[03.12.19 17:39:40.056] * [Loading VB] 65534 verts, 2047 Kb
[03.12.19 17:39:40.078] * [Loading VB] 65535 verts, 2047 Kb
[03.12.19 17:39:40.101] * [Loading VB] 65534 verts, 2047 Kb
[03.12.19 17:39:40.123] * [Loading VB] 65526 verts, 2047 Kb
[03.12.19 17:39:40.146] * [Loading VB] 65521 verts, 2047 Kb
[03.12.19 17:39:40.168] * [Loading VB] 65533 verts, 2047 Kb
[03.12.19 17:39:40.191] * [Loading VB] 65521 verts, 2047 Kb
[03.12.19 17:39:40.214] * [Loading VB] 65517 verts, 2047 Kb
[03.12.19 17:39:40.237] * [Loading VB] 65520 verts, 2047 Kb
[03.12.19 17:39:40.258] * [Loading VB] 65535 verts, 2047 Kb
[03.12.19 17:39:40.281] * [Loading VB] 65520 verts, 2047 Kb
[03.12.19 17:39:40.304] * [Loading VB] 65482 verts, 2046 Kb
[03.12.19 17:39:40.339] * [Loading VB] 19715 verts, 616 Kb
[03.12.19 17:39:40.345] * [Loading VB] 65521 verts, 2047 Kb
[03.12.19 17:39:40.367] * [Loading VB] 65475 verts, 2046 Kb
[03.12.19 17:39:40.389] * [Loading VB] 65522 verts, 2047 Kb
[03.12.19 17:39:40.412] * [Loading VB] 58212 verts, 1819 Kb
[03.12.19 17:39:40.433] * [Loading IB] 1048572 indices, 2047 Kb
[03.12.19 17:39:40.454] * [Loading IB] 1048575 indices, 2047 Kb
[03.12.19 17:39:40.477] * [Loading IB] 1048575 indices, 2047 Kb
[03.12.19 17:39:40.500] * [Loading IB] 1048572 indices, 2047 Kb
[03.12.19 17:39:40.522] * [Loading IB] 1048575 indices, 2047 Kb
[03.12.19 17:39:40.545] * [Loading IB] 1048572 indices, 2047 Kb
[03.12.19 17:39:40.568] * [Loading IB] 799629 indices, 1561 Kb
[03.12.19 17:39:40.588] * [Loading VB] 65535 verts, 767 Kb
[03.12.19 17:39:40.597] * [Loading VB] 65532 verts, 767 Kb
[03.12.19 17:39:40.606] * [Loading VB] 65533 verts, 767 Kb
[03.12.19 17:39:40.613] * [Loading VB] 65533 verts, 767 Kb
[03.12.19 17:39:40.622] * [Loading VB] 65533 verts, 767 Kb
[03.12.19 17:39:40.631] * [Loading VB] 65528 verts, 767 Kb
[03.12.19 17:39:40.639] * [Loading VB] 65534 verts, 767 Kb
[03.12.19 17:39:40.647] * [Loading VB] 65506 verts, 767 Kb
[03.12.19 17:39:40.656] * [Loading VB] 26017 verts, 304 Kb
[03.12.19 17:39:40.659] * [Loading IB] 1048572 indices, 2047 Kb
[03.12.19 17:39:40.682] * [Loading IB] 1048557 indices, 2047 Kb
[03.12.19 17:39:40.705] * [Loading IB] 1048527 indices, 2047 Kb
[03.12.19 17:39:40.728] * [Loading IB] 165726 indices, 323 Kb
[03.12.19 17:39:40.731] * phase time: 963 ms
[03.12.19 17:39:40.849] * phase cmem: 365177 K
[03.12.19 17:39:41.696] * phase time: 964 ms
[03.12.19 17:39:41.805] * phase cmem: 371149 K
[03.12.19 17:39:41.823] compiling shader deffer_detail_w_flat
[03.12.19 17:39:41.834] compiling shader deffer_detail_s_flat
[03.12.19 17:39:41.944] * [DETAILS] VertexConsts(256), Batch(61)
[03.12.19 17:39:41.944] * [DETAILS] 25803 v(20), 16714 p
[03.12.19 17:39:41.945] * [DETAILS] Batch(61), VB(503K), IB(97K)
[03.12.19 17:39:41.947] * phase time: 251 ms
[03.12.19 17:39:42.075] * phase cmem: 371199 K
[03.12.19 17:39:42.075] * Loading HOM: d:\secret trails ogsr engine\secret trails ogsr original\secret trails on ogsr engine\gamedata\levels\dead_city\level.hom
[03.12.19 17:39:42.092] * phase time: 144 ms
[03.12.19 17:39:42.201] * phase cmem: 371564 K
[03.12.19 17:39:42.202] * phase time: 110 ms
[03.12.19 17:39:42.312] * phase cmem: 371564 K
[03.12.19 17:39:42.328] - Game configuring : Started 
[03.12.19 17:39:42.328] - Game configuring : Finished 
[03.12.19 17:39:42.660] * phase time: 457 ms
[03.12.19 17:39:42.779] * phase cmem: 373646 K
[03.12.19 17:39:59.455] ! Can't find texture 'ui_inv_icon_additional_inventory_weight'
[03.12.19 17:39:59.469] ! Can't find texture 'ui_inv_icon_additional_inventory_weight2'
[03.12.19 17:40:01.848] * t-report - base: 1302, 661473 K
[03.12.19 17:40:01.848] * t-report - lmap: 2, 2048 K
[03.12.19 17:40:01.848] * phase time: 19187 ms
[03.12.19 17:40:01.985] * phase cmem: 402746 K
[03.12.19 17:40:02.045] * phase time: 196 ms
[03.12.19 17:40:02.168] * phase cmem: 402750 K
[03.12.19 17:40:02.296] --------------------------------------------------------------------------------
[03.12.19 17:40:02.297] [4078MB] physical memory installed, [1061MB] available, [73] percent of memory in use
[03.12.19 17:40:02.297] PageFile usage: [1293MB], Peak PageFile usage: [1294MB]
[03.12.19 17:40:02.297] --------------------------------------------------------------------------------
[03.12.19 17:40:02.297] * [ D3D ]: textures[663521 K]
[03.12.19 17:40:02.297] * [x-ray]: process heap[402517 K], render[0 K]
[03.12.19 17:40:02.297] * [x-ray]: economy: strings[15115 K], smem[0 K]
[03.12.19 17:40:02.509] compiling shader deffer_model_bump-hq_2
[03.12.19 17:40:02.617] compiling shader deffer_model_bump_2
[03.12.19 17:40:02.639] compiling shader shadow_direct_model_2
[03.12.19 17:40:03.885] [ogse_unist]: new game detected, clear all
[03.12.19 17:40:04.311] [dsh_alife]: invalidate all items
[03.12.19 17:40:04.368] [dsh_alife]: 9941/646 items collected: 26284
[03.12.19 17:40:04.368] [dsh_alife]:       0: 6 items
[03.12.19 17:40:04.368] [dsh_alife]:   65535: 7860 items
[03.12.19 17:40:04.389] [amk_anoms]: artefacts randomized, time spent = 10640
[03.12.19 17:40:04.517] [amk_anoms]: 25 anomalies generated, time spent = 127800
[03.12.19 17:40:05.483] ! Unknown command:  r__pnv_mode
[03.12.19 17:40:05.553] compiling shader deffer_model_bump-hq_1
[03.12.19 17:40:05.591] compiling shader deffer_model_bump_1
[03.12.19 17:40:05.616] compiling shader shadow_direct_model_1
[03.12.19 17:40:05.649] compiling shader deffer_model_bump-hq_0
[03.12.19 17:40:05.662] compiling shader deffer_model_bump_0
[03.12.19 17:40:05.675] compiling shader shadow_direct_model_0
[03.12.19 17:40:05.733] compiling shader deffer_model_flat_2
[03.12.19 17:40:05.899] [ogse_signals]: signal 'on_item_to_slot' is too slow: 46312
[03.12.19 17:40:05.899] [ogse_signals]: 46309, @d:\secret trails ogsr engine\secret trails ogsr original\secret trails on ogsr engine\gamedata\scripts\ruk_hud.script
[03.12.19 17:40:06.254] compiling shader deffer_model_flat_0
[03.12.19 17:40:06.296] compiling shader accum_emissive
[03.12.19 17:40:06.444] compiling shader base_lplanes
[03.12.19 17:40:06.468] compiling shader model_def_lplanes_0
[03.12.19 17:40:06.557] compiling shader accum_emissivel
[03.12.19 17:40:06.679] compiling shader deffer_model_flat_1
[03.12.19 17:40:06.772] compiling shader deffer_model_bump_d-hq_1
[03.12.19 17:40:10.144] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of mg_zone_witches_galantine_average_016 to eRestrictorTypeNone because border().empty()
[03.12.19 17:40:11.017] [ogse_signals]: signal 'on_before_update' is too slow: 178818
[03.12.19 17:40:11.017] [ogse_signals]: 178818, @d:\secret trails ogsr engine\secret trails ogsr original\secret trails on ogsr engine\gamedata\scripts\arc\arc.script
[03.12.19 17:40:11.358] [ogse_weather_mgr]: time diff on first update is 15.920001029968
[03.12.19 17:40:11.358] [ogse_signals]: time limit functionality paused: 10000 ms
[03.12.19 17:40:11.577] [dsh_alife]: invalidate all items
[03.12.19 17:40:11.577] [ogse_signals]: signal 'on_update' is too slow: 218886
[03.12.19 17:40:11.577] [ogse_signals]: 49764, @d:\secret trails ogsr engine\secret trails ogsr original\secret trails on ogsr engine\gamedata\scripts\ogse\ogse_dynamic_hud.script
[03.12.19 17:40:11.577] [ogse_signals]: 167864, @d:\secret trails ogsr engine\secret trails ogsr original\secret trails on ogsr engine\gamedata\scripts\ogse\ogse_weather_mgr.script
[03.12.19 17:40:12.175] compiling shader model_def_lq
[03.12.19 17:40:12.197] compiling shader model_def_lq_0
[03.12.19 17:40:12.272] compiling shader model_env_lq
[03.12.19 17:40:12.290] compiling shader model_env_lq_0
[03.12.19 17:40:12.395] compiling shader shadow_direct_model_aref_0
[03.12.19 17:40:12.637] ! Can't find sound [anomaly\fireball_hit.ogg]
[03.12.19 17:40:12.774] compiling shader model_distort_2
[03.12.19 17:40:13.099] compiling shader deffer_model_flat_d_0
[03.12.19 17:40:13.148] compiling shader deffer_model_flat_d_1
[03.12.19 17:40:13.232] compiling shader model_env_lq_1
[03.12.19 17:40:13.405] compiling shader model_def_lplanes_1
[03.12.19 17:40:13.428] compiling shader deffer_model_bump_d-hq_0
[03.12.19 17:40:15.912] * MEMORY USAGE: 485837 K
[03.12.19 17:40:15.912] * End of synchronization A[1] R[1]
[03.12.19 17:40:15.912] * phase time: 14063 ms
[03.12.19 17:40:16.066] * phase cmem: 485828 K
[03.12.19 17:40:16.968] compiling shader yuv2rgb
[03.12.19 17:40:17.056] Intro start 1197
[03.12.19 17:40:41.566] ~~Actor netpacket size 72
[03.12.19 17:40:41.566] [amk]: 4 changed variables saved
[03.12.19 17:40:41.566] [ogse_st_mgr]: 0 all timers saved
[03.12.19 17:40:41.571] [task_manager]: 39 tasks saved: 0 active
[03.12.19 17:40:41.607] [treasure_manager]: 0 treasures saved (active/done): 0/0
[03.12.19 17:40:41.607] [ogse_weather_mgr]: DynamicForecast: default saved: 7 items
[03.12.19 17:40:41.610] [ogse_weather_mgr]: StaticForecast: default saved: 29 items
[03.12.19 17:40:41.610] [ogse_signals]: signal 'on_save' is too slow: 44507
[03.12.19 17:40:41.610] [ogse_signals]: 35651, @d:\secret trails ogsr engine\secret trails ogsr original\secret trails on ogsr engine\gamedata\scripts\treasure_manager.script
[03.12.19 17:40:41.611] * Saving spawns...
[03.12.19 17:40:41.611] * Saving objects...
[03.12.19 17:40:41.664] * 11152 objects are successfully saved
[03.12.19 17:40:41.665] * 1178 script vars are successfully saved
[03.12.19 17:40:41.670] * Game Добраться с Лесником до его дома в Лесу..sav is successfully saved to file 'd:\secret trails ogsr engine\secret trails ogsr original\secret trails on ogsr engine\_appdata_\savedgames\Добраться с Лесником до его дома в Лесу..sav'
[03.12.19 17:40:41.671] [ogse_signals]: signal 'on_update' time limited in 'scheduled' queue: 177662. Last call spent 177588, script_name = @d:\secret trails ogsr engine\secret trails ogsr original\secret trails on ogsr engine\gamedata\scripts\news\news_manager.script. Next is 2 from 5.
[03.12.19 17:40:41.692] [ogse_weather_mgr]: time diff after save is -0
[03.12.19 17:42:24.919] compiling shader yuv2rgb
[03.12.19 17:42:30.690] - Disconnect
[03.12.19 17:42:30.760] ! Unknown command:  r__pnv_mode
[03.12.19 17:42:31.606] - Destroying level
[03.12.19 17:42:31.879] DestroySingleton::RefCounter: 0
[03.12.19 17:42:31.881] DestroySingleton::RefCounter: 0
[03.12.19 17:42:31.882] DestroySingleton::RefCounter: 0
[03.12.19 17:42:31.893] DestroySingleton::RefCounter: 0
[03.12.19 17:42:31.893] DestroySingleton::RefCounter: 0
[03.12.19 17:42:31.935] Input:  1
[03.12.19 17:42:31.973] Config-file [d:\secret trails ogsr engine\secret trails ogsr original\secret trails on ogsr engine\_appdata_\user.ltx] saved successfully
[03.12.19 17:42:32.193] Destroying Direct3D...
[03.12.19 17:42:32.306] * RM_Dump: textures  : 0
[03.12.19 17:42:32.306] * RM_Dump: rtargets  : 0
[03.12.19 17:42:32.306] * RM_Dump: vs        : 0
[03.12.19 17:42:32.306] * RM_Dump: ps        : 0
[03.12.19 17:42:32.306] * RM_Dump: dcl       : 0
[03.12.19 17:42:32.306] * RM_Dump: states    : 0
[03.12.19 17:42:32.306] * RM_Dump: tex_list  : 0
[03.12.19 17:42:32.306] * RM_Dump: matrices  : 0
[03.12.19 17:42:32.306] * RM_Dump: lst_constants: 0
[03.12.19 17:42:32.306] * RM_Dump: v_passes  : 0
[03.12.19 17:42:32.306] * RM_Dump: v_elements: 0
[03.12.19 17:42:32.306] * RM_Dump: v_shaders : 0
[03.12.19 17:42:32.307] refCount:pBaseZB 1
[03.12.19 17:42:32.307] refCount:pBaseRT 1
[03.12.19 17:42:32.307] DeviceREF: 1

Подскажите, куды копать?. Распаковал и запустил. Настройки не менял, кроме разрешения.

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56 минут назад, Adm-RAL сказал:

попробуй удалить user.ltx

Скрытый текст


* Detected CPU: AMD FX(tm)-4300 Quad-Core Processor             [AuthenticAMD], F111/M2/S0
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2, SSE4a, AVX
* CPU cores: [4], threads: [4]
* CPU0 current freq: 3382 MHz, max freq: 3800 MHz
* CPU1 current freq: 3382 MHz, max freq: 3800 MHz
* CPU2 current freq: 3382 MHz, max freq: 3800 MHz
* CPU3 current freq: 3382 MHz, max freq: 3800 MHz
Initializing File System...
--Found base arch: [d:\secret trails ogsr engine\secret trails ogsr original\secret trails on ogsr engine\gamedata.db0], size: [678577379]
--Found base arch: [d:\secret trails ogsr engine\secret trails ogsr original\secret trails on ogsr engine\gamedata.db1], size: [708434331]
--Found base arch: [d:\secret trails ogsr engine\secret trails ogsr original\secret trails on ogsr engine\gamedata.db2], size: [671169415]
--Found base arch: [d:\secret trails ogsr engine\secret trails ogsr original\secret trails on ogsr engine\gamedata.db3], size: [684792231]
--Found base arch: [d:\secret trails ogsr engine\secret trails ogsr original\secret trails on ogsr engine\gamedata.db4], size: [671392842]
--Found base arch: [d:\secret trails ogsr engine\secret trails ogsr original\secret trails on ogsr engine\gamedata.db5], size: [697475082]
--Found base arch: [d:\secret trails ogsr engine\secret trails ogsr original\secret trails on ogsr engine\gamedata.db6], size: [672288151]
--Found base arch: [d:\secret trails ogsr engine\secret trails ogsr original\secret trails on ogsr engine\gamedata.db7], size: [672462598]
--Found base arch: [d:\secret trails ogsr engine\secret trails ogsr original\secret trails on ogsr engine\gamedata.db8], size: [293378144]
--Found base arch: [d:\secret trails ogsr engine\secret trails ogsr original\secret trails on ogsr engine\gamedata.db9], size: [79312307]
--Found base arch: [d:\secret trails ogsr engine\secret trails ogsr original\secret trails on ogsr engine\gamedata.dba], size: [32500627]
--Found base arch: [d:\secret trails ogsr engine\secret trails ogsr original\secret trails on ogsr engine\gamedata.dbb], size: [55194918]
using fs-ltx fsgame.ltx
FS: 54125 files cached, 12591Kb memory used.
Init FileSystem 1.662067 sec
[03.12.19 19:14:44.403] [OGSR Engine (x64)] build date: [Oct  1 2019 09:22:04]
[03.12.19 19:14:44.403] Working Directory: [D:\Secret Trails OGSR Engine\Secret Trails OGSR original\Secret Trails On OGSR Engine\bin_x64]
[03.12.19 19:14:44.403] CommandLine: ["D:\Secret Trails OGSR Engine\Secret Trails OGSR original\Secret Trails On OGSR Engine\bin_x64\xrEngine.exe" ]
[03.12.19 19:14:44.666] TTAPI number of threads: [4]
[03.12.19 19:14:44.666] Initializing Engine...
[03.12.19 19:14:44.666] Starting INPUT device...
[03.12.19 19:14:46.448] !![CEngineAPI::CreateRendererList] Can't load module: [xrRender_R3.dll]! Error: Не найден указанный модуль.
[03.12.19 19:14:46.448] --[CEngineAPI::CreateRendererList] Available render modes [3]:
[03.12.19 19:14:46.448] --  [renderer_r2a]
[03.12.19 19:14:46.448] --  [renderer_r2]
[03.12.19 19:14:46.448] --  [renderer_r2.5]
[03.12.19 19:14:46.448] Executing config-script "user.ltx"...
[03.12.19 19:14:46.448] ! Cannot open script file [user.ltx]
[03.12.19 19:14:46.448] --[CCC_r2::Execute] Executing renderer: [renderer_r2], renderer_value: [1]
[03.12.19 19:14:46.448] --Loading DLL: [xrRender_R2.dll]
[03.12.19 19:14:46.452] --Loading DLL: [xrGame.dll]
[03.12.19 19:14:46.514] --------------------------------------------------------------------------------
[03.12.19 19:14:46.514] [4078MB] physical memory installed, [2468MB] available, [39] percent of memory in use
[03.12.19 19:14:46.514] PageFile usage: [64MB], Peak PageFile usage: [65MB]
[03.12.19 19:14:46.514] --------------------------------------------------------------------------------
[03.12.19 19:14:46.514] * [ D3D ]: textures[0 K]
[03.12.19 19:14:46.514] * [x-ray]: process heap[51246 K], render[0 K]
[03.12.19 19:14:46.514] * [x-ray]: economy: strings[14014 K], smem[0 K]
[03.12.19 19:14:46.514] SOUND: OpenAL: enumerate devices...
[03.12.19 19:14:46.514] SOUND: OpenAL: EnumerationExtension Present
[03.12.19 19:14:46.556] devices OpenAL Soft
[03.12.19 19:14:46.556] SOUND: OpenAL: system  default SndDevice name is Generic Software
[03.12.19 19:14:46.825] SOUND: OpenAL: All available devices:
[03.12.19 19:14:46.825] 1. OpenAL Soft, Spec Version 1.1  eax[0] efx[no] xram[no]
[03.12.19 19:14:46.825] 2. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no]
[03.12.19 19:14:46.826] Executing config-script "d:\secret trails ogsr engine\secret trails ogsr original\secret trails on ogsr engine\gamedata\config\default_controls.ltx"...
[03.12.19 19:14:46.828] [d:\secret trails ogsr engine\secret trails ogsr original\secret trails on ogsr engine\gamedata\config\default_controls.ltx] successfully loaded.
[03.12.19 19:14:46.828] 
FATAL ERROR

[error]Expression    : FATAL ERROR
[error]Function      : strconcat
[error]File          : c:\users\cyber\documents\github\ogsr-engine\ogsr_engine\xrcore\_std_extensions.h
[error]Line          : 136
[error]Description   : strconcat buffer overflow. Size: [128], str: [cfg_load ], [d:\secret trails ogsr engine\secret trails ogsr original\secret trails on ogsr engine\gamedata\config\rspec_default.ltx]

[03.12.19 19:14:46.828] ********************************************************************************
[03.12.19 19:14:46.890] !!stack trace:
! Module: [D:\Secret Trails OGSR Engine\Secret Trails OGSR original\Secret Trails On OGSR Engine\bin_x64\xrCore.dll], AddrPC.Offset: [000007FEED1F3E78], Fun: [BuildStackTrace()] + [48 byte(s)], File-->Line: [c:\users\cyber\documents\github\ogsr-engine\ogsr_engine\xrcore\stacktrace_collector.cpp-->152]
! Module: [D:\Secret Trails OGSR Engine\Secret Trails OGSR original\Secret Trails On OGSR Engine\bin_x64\xrCore.dll], AddrPC.Offset: [000007FEED21A6F3], Fun: [LogStackTrace()] + [51 byte(s)], File-->Line: [c:\users\cyber\documents\github\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->32] + [13 byte(s)]
! Module: [D:\Secret Trails OGSR Engine\Secret Trails OGSR original\Secret Trails On OGSR Engine\bin_x64\xrCore.dll], AddrPC.Offset: [000007FEED21A54A], Fun: [xrDebug::backend()] + [174 byte(s)], File-->Line: [c:\users\cyber\documents\github\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->149]
! Module: [D:\Secret Trails OGSR Engine\Secret Trails OGSR original\Secret Trails On OGSR Engine\bin_x64\xrCore.dll], AddrPC.Offset: [000007FEED21A487], Fun: [xrDebug::fatal()] + [131 byte(s)], File-->Line: [c:\users\cyber\documents\github\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->229]
! Module: [D:\Secret Trails OGSR Engine\Secret Trails OGSR original\Secret Trails On OGSR Engine\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FFC73BD], Fun: [strconcat()] + [133 byte(s)], File-->Line: [c:\users\cyber\documents\github\ogsr-engine\ogsr_engine\xrcore\_std_extensions.h-->138]
! Module: [D:\Secret Trails OGSR Engine\Secret Trails OGSR original\Secret Trails On OGSR Engine\bin_x64\xrEngine.exe], AddrPC.Offset: [000000014000F635], Fun: [CConsole::ExecuteScript()] + [37 byte(s)], File-->Line: [c:\users\cyber\documents\github\ogsr-engine\ogsr_engine\xr_3da\xr_ioconsole.cpp-->462]
! Module: [D:\Secret Trails OGSR Engine\Secret Trails OGSR original\Secret Trails On OGSR Engine\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FFBED54], Fun: [execUserScript()] + [136 byte(s)], File-->Line: [c:\users\cyber\documents\github\ogsr-engine\ogsr_engine\xr_3da\x_ray.cpp-->178] + [5 byte(s)]
! Module: [D:\Secret Trails OGSR Engine\Secret Trails OGSR original\Secret Trails On OGSR Engine\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FFBED77], Fun: [Startup()] + [19 byte(s)], File-->Line: [c:\users\cyber\documents\github\ogsr-engine\ogsr_engine\xr_3da\x_ray.cpp-->184]
! Module: [D:\Secret Trails OGSR Engine\Secret Trails OGSR original\Secret Trails On OGSR Engine\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FFBF1F6], Fun: [WinMain_impl()] + [478 byte(s)], File-->Line: [c:\users\cyber\documents\github\ogsr-engine\ogsr_engine\xr_3da\x_ray.cpp-->414]
! Module: [D:\Secret Trails OGSR Engine\Secret Trails OGSR original\Secret Trails On OGSR Engine\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FFBC90D], Fun: [WinMain()] + [73 byte(s)], File-->Line: [c:\users\cyber\documents\github\ogsr-engine\ogsr_engine\xr_3da\x_ray.cpp-->449]
! Module: [D:\Secret Trails OGSR Engine\Secret Trails OGSR original\Secret Trails On OGSR Engine\bin_x64\xrEngine.exe], AddrPC.Offset: [000000014001E9FA], Fun: [__scrt_common_main_seh()] + [262 byte(s)], File-->Line: [d:\agent\_work\3\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl-->288] + [33 byte(s)]
! Module: [C:\Windows\system32\kernel32.dll], AddrPC.Offset: [0000000076BB652D], Fun: [BaseThreadInitThunk()] + [13 byte(s)]
! Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [0000000076DEC521], Fun: [RtlUserThreadStart()] + [33 byte(s)]
[03.12.19 19:14:46.890] ********************************************************************************
[03.12.19 19:15:03.571] 
FATAL ERROR

[error]Expression    : ExitFromWinMain
[error]Function      : xrDebug::_initialize::<lambda_08822b0990e05ebdfe55e73d1267a8a5>::operator ()
[error]File          : c:\users\cyber\documents\github\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp
[error]Line          : 518
[error]Description   : Unexpected application exit!

[03.12.19 19:15:03.571] ********************************************************************************
[03.12.19 19:15:03.639] !!stack trace:
! Module: [D:\Secret Trails OGSR Engine\Secret Trails OGSR original\Secret Trails On OGSR Engine\bin_x64\xrCore.dll], AddrPC.Offset: [000007FEED1F3E78], Fun: [BuildStackTrace()] + [48 byte(s)], File-->Line: [c:\users\cyber\documents\github\ogsr-engine\ogsr_engine\xrcore\stacktrace_collector.cpp-->152]
! Module: [D:\Secret Trails OGSR Engine\Secret Trails OGSR original\Secret Trails On OGSR Engine\bin_x64\xrCore.dll], AddrPC.Offset: [000007FEED21A6F3], Fun: [LogStackTrace()] + [51 byte(s)], File-->Line: [c:\users\cyber\documents\github\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->32] + [13 byte(s)]
! Module: [D:\Secret Trails OGSR Engine\Secret Trails OGSR original\Secret Trails On OGSR Engine\bin_x64\xrCore.dll], AddrPC.Offset: [000007FEED21A54A], Fun: [xrDebug::backend()] + [174 byte(s)], File-->Line: [c:\users\cyber\documents\github\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->149]
! Module: [D:\Secret Trails OGSR Engine\Secret Trails OGSR original\Secret Trails On OGSR Engine\bin_x64\xrCore.dll], AddrPC.Offset: [000007FEED21B2C8], Fun: [<lambda_08822b0990e05ebdfe55e73d1267a8a5>::<lambda_invoker_cdecl>()] + [80 byte(s)], File-->Line: [c:\users\cyber\documents\github\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->518] + [80 byte(s)]
! Module: [C:\Windows\system32\ucrtbase.DLL], AddrPC.Offset: [000007FEECAE4577], Fun: [time64()] + [359 byte(s)]
! Module: [C:\Windows\system32\ucrtbase.DLL], AddrPC.Offset: [000007FEECADA2E7], Fun: [register_onexit_function()] + [135 byte(s)]
! Module: [C:\Windows\system32\ucrtbase.DLL], AddrPC.Offset: [000007FEECAD54D1], Fun: [execute_onexit_table()] + [49 byte(s)]
! Module: [D:\Secret Trails OGSR Engine\Secret Trails OGSR original\Secret Trails On OGSR Engine\bin_x64\xrCore.dll], AddrPC.Offset: [000007FEED21E6BE], Fun: [dllmain_crt_process_detach()] + [82 byte(s)], File-->Line: [d:\agent\_work\3\s\src\vctools\crt\vcstartup\src\startup\dll_dllmain.cpp-->108]
! Module: [D:\Secret Trails OGSR Engine\Secret Trails OGSR original\Secret Trails On OGSR Engine\bin_x64\xrCore.dll], AddrPC.Offset: [000007FEED21E7E4], Fun: [dllmain_dispatch()] + [232 byte(s)], File-->Line: [d:\agent\_work\3\s\src\vctools\crt\vcstartup\src\startup\dll_dllmain.cpp-->212] + [13 byte(s)]
! Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [0000000076DE4371], Fun: [LdrShutdownProcess()] + [465 byte(s)]
! Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [0000000076DE4180], Fun: [RtlExitUserProcess()] + [144 byte(s)]
! Module: [C:\Windows\system32\ucrtbase.DLL], AddrPC.Offset: [000007FEECB3BBE6], Fun: [wassert()] + [854 byte(s)]
! Module: [C:\Windows\system32\ucrtbase.DLL], AddrPC.Offset: [000007FEECB3BB3E], Fun: [wassert()] + [686 byte(s)]
! Module: [D:\Secret Trails OGSR Engine\Secret Trails OGSR original\Secret Trails On OGSR Engine\bin_x64\xrCore.dll], AddrPC.Offset: [000007FEED21A5CF], Fun: [xrDebug::backend()] + [307 byte(s)], File-->Line: [c:\users\cyber\documents\github\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->168] + [8 byte(s)]
! Module: [D:\Secret Trails OGSR Engine\Secret Trails OGSR original\Secret Trails On OGSR Engine\bin_x64\xrCore.dll], AddrPC.Offset: [000007FEED21A487], Fun: [xrDebug::fatal()] + [131 byte(s)], File-->Line: [c:\users\cyber\documents\github\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->229]
! Module: [D:\Secret Trails OGSR Engine\Secret Trails OGSR original\Secret Trails On OGSR Engine\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FFC73BD], Fun: [strconcat()] + [133 byte(s)], File-->Line: [c:\users\cyber\documents\github\ogsr-engine\ogsr_engine\xrcore\_std_extensions.h-->138]
! Module: [D:\Secret Trails OGSR Engine\Secret Trails OGSR original\Secret Trails On OGSR Engine\bin_x64\xrEngine.exe], AddrPC.Offset: [000000014000F635], Fun: [CConsole::ExecuteScript()] + [37 byte(s)], File-->Line: [c:\users\cyber\documents\github\ogsr-engine\ogsr_engine\xr_3da\xr_ioconsole.cpp-->462]
! Module: [D:\Secret Trails OGSR Engine\Secret Trails OGSR original\Secret Trails On OGSR Engine\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FFBED54], Fun: [execUserScript()] + [136 byte(s)], File-->Line: [c:\users\cyber\documents\github\ogsr-engine\ogsr_engine\xr_3da\x_ray.cpp-->178] + [5 byte(s)]
! Module: [D:\Secret Trails OGSR Engine\Secret Trails OGSR original\Secret Trails On OGSR Engine\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FFBED77], Fun: [Startup()] + [19 byte(s)], File-->Line: [c:\users\cyber\documents\github\ogsr-engine\ogsr_engine\xr_3da\x_ray.cpp-->184]
! Module: [D:\Secret Trails OGSR Engine\Secret Trails OGSR original\Secret Trails On OGSR Engine\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FFBF1F6], Fun: [WinMain_impl()] + [478 byte(s)], File-->Line: [c:\users\cyber\documents\github\ogsr-engine\ogsr_engine\xr_3da\x_ray.cpp-->414]
! Module: [D:\Secret Trails OGSR Engine\Secret Trails OGSR original\Secret Trails On OGSR Engine\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FFBC90D], Fun: [WinMain()] + [73 byte(s)], File-->Line: [c:\users\cyber\documents\github\ogsr-engine\ogsr_engine\xr_3da\x_ray.cpp-->449]
! Module: [D:\Secret Trails OGSR Engine\Secret Trails OGSR original\Secret Trails On OGSR Engine\bin_x64\xrEngine.exe], AddrPC.Offset: [000000014001E9FA], Fun: [__scrt_common_main_seh()] + [262 byte(s)], File-->Line: [d:\agent\_work\3\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl-->288] + [33 byte(s)]
! Module: [C:\Windows\system32\kernel32.dll], AddrPC.Offset: [0000000076BB652D], Fun: [BaseThreadInitThunk()] + [13 byte(s)]
! Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [0000000076DEC521], Fun: [RtlUserThreadStart()] + [33 byte(s)]
[03.12.19 19:15:03.640] ********************************************************************************

с дуру не сохраним юзверя. Теперь вот думаю.

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9 минут назад, dog19601 сказал:

сократить дорогу к игре.

Постами выше была описана ситуация, которая возникла, сомневаюсь, пути м.б. и решают, но был короткий. Попробую. но не факт что вылечит, без пробелов.

Не помогает кладет вплоть до черного экрана. Win 7 x64 1050 ti могут быть траблы с дровами? Видеопоток через переходник. С остальными все в норме. Единственное не пробовал, запускать чистый, без патчей.

 

 

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7 минут назад, Adm-RAL сказал:
1 час назад, pavelGR сказал:

Peak PageFile usage: [65MB]

 

Проверю, вполне мог забыть про него, остальные рекомендации буду более тщательнее проверять. Касается ПО.

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Камрады, в общем посмотрел я ФП, объем 4096, скорее всего стоит "по выбору системы" (наскоро глянул, на работу собирался), сегодня попробую разогнать до 8к+, давно еще читал, что для ТЧ (не помню уже какого мода), рекомендовался статичный от 6к, хотя самое интересное, проекты на движке ogsr из этой ветки нормально себя ведут (не считая вылетов неповторяющихся, dsh не пробовал только). Собственно еще раз постараюсь описать суть проблемы более конкретно: В начале игры все норм, вышел из автобуса, двинул за дедушкой, при входе в город начинается изменение цветовой гаммы вплоть до затемнения полностью экрана (причем вырвиглаз), но миникарта и прицел в норме, потом все стабилизируется. Продолжается такое временами когда от дома отходишь, в сторону спасти ученого или достать цветочек. Аномалии не видны (ничего, нам не привыкать :-) ). Складывается впечатление, что ГГ хорошо приложили и светопреставление такое - последствия.   

P. S. 4 гБ. стоят временно. 

P. P. S. Хотя кнеш такое вырви глаз можно было бы сослать на последствия сотрясения и т. д. но ядовито синий (голубоватый) цвет... слишком наверное :-)

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34 минуты назад, дядь Витя Колинсын сказал:

Доступ бы открыл для начала. Ссылка не открывается.

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13 минут назад, дядь Витя Колинсын сказал:

вот открыл ещё раз

Оно самое, настройки не менял (кроме разрешения). А цвет да, вырви глаз, но иконки не уезжали (если не изменяет память).

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По поводу проблем описанных:

Обновление сборки ядра убрало т. н. вырви глаз. Если брать с нуля проект (сборка движка от 01.10.2019), то патч  на 27.11.2019 который, не корректно работает. Сейчас установлен движок от 24.11.2019, по ссылке из патча в шапке. Пока полет нормальный. 

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Доброго времени суток камрады. Играю без подсказок на тайники и т. д. Медленно играю, смакую так сказать. Вот возник вопрос по поводу линейки квеста: Выбить наёмников с центральной площади Припяти., дело в том, что и так у меня мало осталось т. н. братьев Монолита, да еще и прибили Махона. Тут начинается самое интересное: Надо с ним говорить, дык он трупиком хладным лежит, никаких провалено и т. д. На базу приперся, тоже ничего. Отправил сейвы с диалогами, цепочкой сейвов с прохождением квеста как такового (залито на G-диск). Про то, что задание провалено и товарища прибило, слова не упоминалось. Возможно я где-то ослеп, помогите.

https://drive.google.com/file/d/1I95yL0pLgGUmS7zdK6wkldv0Chj56-HB/view?usp=sharing

https://drive.google.com/open?id=14O1Y70KU6Skkm5FE5mrFUexZOBoYQKip

 

 

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7 минут назад, shiva53 сказал:

Условие квеста - Махон должен выжить.

Вот не удержусь от скабрезничества: В курсе. Только мессага о том, что погибает НЕТ и кв. если внимательно читать, дальше идет (Общайтесь с трупом). Даже больше, поговорить С ТРУПИКОМ надо. Нет месссаги ПРОВАЛЕНО.

Ранее, до этого квеста все ровно шло. Тут затык.

P. S. Извиняюсь за капс, просто выделил, если человек наскоро пробежал глазами текст

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1 минуту назад, Adm-RAL сказал:

автор ТТ2 на ОГСР со дня на день уходит в армию

Руки опустились....... Блин. Тогда буду нервы на кулак тянуть. За товарища. Пока на время прекращу прохождение возможно, хочется без подсказок. Ну! Что сказать... Товарищ в армию идет: Не уронить только лицом в грязь свою область. Вот и все.

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