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Secret Trails (Тайные Тропы) OGSR Engine


I am Dead

Рекомендуемые сообщения

Возвращаюсь к проблеме: 

В общем перекачал все, возможно логи запуска помогут. Ситуация не изменилась.

Скрытый текст


* Detected CPU: AMD FX(tm)-4300 Quad-Core Processor             [AuthenticAMD], F111/M2/S0
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2, SSE4a, AVX
* CPU cores: [4], threads: [4]
* CPU0 current freq: 1368 MHz, max freq: 3800 MHz
* CPU1 current freq: 1368 MHz, max freq: 3800 MHz
* CPU2 current freq: 1368 MHz, max freq: 3800 MHz
* CPU3 current freq: 1368 MHz, max freq: 3800 MHz
Initializing File System...
--Found base arch: [d:\secret trails ogsr engine\secret trails ogsr original\secret trails on ogsr engine\gamedata.db0], size: [678577379]
--Found base arch: [d:\secret trails ogsr engine\secret trails ogsr original\secret trails on ogsr engine\gamedata.db1], size: [708434331]
--Found base arch: [d:\secret trails ogsr engine\secret trails ogsr original\secret trails on ogsr engine\gamedata.db2], size: [671169415]
--Found base arch: [d:\secret trails ogsr engine\secret trails ogsr original\secret trails on ogsr engine\gamedata.db3], size: [684792231]
--Found base arch: [d:\secret trails ogsr engine\secret trails ogsr original\secret trails on ogsr engine\gamedata.db4], size: [671392842]
--Found base arch: [d:\secret trails ogsr engine\secret trails ogsr original\secret trails on ogsr engine\gamedata.db5], size: [697475082]
--Found base arch: [d:\secret trails ogsr engine\secret trails ogsr original\secret trails on ogsr engine\gamedata.db6], size: [672288151]
--Found base arch: [d:\secret trails ogsr engine\secret trails ogsr original\secret trails on ogsr engine\gamedata.db7], size: [672462598]
--Found base arch: [d:\secret trails ogsr engine\secret trails ogsr original\secret trails on ogsr engine\gamedata.db8], size: [293378144]
--Found base arch: [d:\secret trails ogsr engine\secret trails ogsr original\secret trails on ogsr engine\gamedata.db9], size: [79312307]
--Found base arch: [d:\secret trails ogsr engine\secret trails ogsr original\secret trails on ogsr engine\gamedata.dba], size: [32500627]
--Found base arch: [d:\secret trails ogsr engine\secret trails ogsr original\secret trails on ogsr engine\gamedata.dbb], size: [55194918]
using fs-ltx fsgame.ltx
FS: 53835 files cached, 12522Kb memory used.
Init FileSystem 11.235414 sec
[03.12.19 17:38:51.493] [OGSR Engine (x64)] build date: [Oct  1 2019 09:22:04]
[03.12.19 17:38:51.493] Working Directory: [D:\Secret Trails OGSR Engine\Secret Trails OGSR original\Secret Trails On OGSR Engine\bin_x64]
[03.12.19 17:38:51.493] CommandLine: ["D:\Secret Trails OGSR Engine\Secret Trails OGSR original\Secret Trails On OGSR Engine\bin_x64\xrEngine.exe" ]
[03.12.19 17:38:51.886] TTAPI number of threads: [4]
[03.12.19 17:38:51.886] Initializing Engine...
[03.12.19 17:38:51.887] Starting INPUT device...
[03.12.19 17:38:53.636] !![CEngineAPI::CreateRendererList] Can't load module: [xrRender_R3.dll]! Error: Не найден указанный модуль.
[03.12.19 17:38:53.636] --[CEngineAPI::CreateRendererList] Available render modes [3]:
[03.12.19 17:38:53.636] --  [renderer_r2a]
[03.12.19 17:38:53.636] --  [renderer_r2]
[03.12.19 17:38:53.636] --  [renderer_r2.5]
[03.12.19 17:38:53.636] Executing config-script "user.ltx"...
[03.12.19 17:38:53.636] ~ Invalid syntax in call to 'renderer'
[03.12.19 17:38:53.636] ~ Valid arguments: renderer_r2a/renderer_r2/renderer_r2.5
[03.12.19 17:38:53.636] --[CCC_r2::Execute] Executing renderer: [renderer_r4], renderer_value: [1]
[03.12.19 17:38:53.636] [d:\secret trails ogsr engine\secret trails ogsr original\secret trails on ogsr engine\_appdata_\user.ltx] successfully loaded.
[03.12.19 17:38:53.636] --Loading DLL: [xrRender_R2.dll]
[03.12.19 17:38:53.640] --Loading DLL: [xrGame.dll]
[03.12.19 17:38:53.900] --------------------------------------------------------------------------------
[03.12.19 17:38:53.900] [4078MB] physical memory installed, [2256MB] available, [44] percent of memory in use
[03.12.19 17:38:53.900] PageFile usage: [64MB], Peak PageFile usage: [65MB]
[03.12.19 17:38:53.900] --------------------------------------------------------------------------------
[03.12.19 17:38:53.900] * [ D3D ]: textures[0 K]
[03.12.19 17:38:53.900] * [x-ray]: process heap[51177 K], render[0 K]
[03.12.19 17:38:53.900] * [x-ray]: economy: strings[14014 K], smem[0 K]
[03.12.19 17:38:53.900] SOUND: OpenAL: enumerate devices...
[03.12.19 17:38:53.917] SOUND: OpenAL: EnumerationExtension Present
[03.12.19 17:38:54.096] devices OpenAL Soft
[03.12.19 17:38:54.097] SOUND: OpenAL: system  default SndDevice name is Generic Software
[03.12.19 17:38:54.428] SOUND: OpenAL: All available devices:
[03.12.19 17:38:54.428] 1. OpenAL Soft, Spec Version 1.1  eax[0] efx[no] xram[no]
[03.12.19 17:38:54.428] 2. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no]
[03.12.19 17:38:54.429] Executing config-script "d:\secret trails ogsr engine\secret trails ogsr original\secret trails on ogsr engine\gamedata\config\default_controls.ltx"...
[03.12.19 17:38:54.468] [d:\secret trails ogsr engine\secret trails ogsr original\secret trails on ogsr engine\gamedata\config\default_controls.ltx] successfully loaded.
[03.12.19 17:38:54.468] Executing config-script "user.ltx"...
[03.12.19 17:38:54.468] Executing config-script "d:\secret trails ogsr engine\secret trails ogsr original\secret trails on ogsr engine\gamedata\config\rspec_extreme.ltx"...
[03.12.19 17:38:54.468] ! Unknown command:  r__supersample
[03.12.19 17:38:54.468] [d:\secret trails ogsr engine\secret trails ogsr original\secret trails on ogsr engine\gamedata\config\rspec_extreme.ltx] successfully loaded.
[03.12.19 17:38:54.469] Executing config-script "d:\secret trails ogsr engine\secret trails ogsr original\secret trails on ogsr engine\gamedata\config\default_controls.ltx"...
[03.12.19 17:38:54.470] [d:\secret trails ogsr engine\secret trails ogsr original\secret trails on ogsr engine\gamedata\config\default_controls.ltx] successfully loaded.
[03.12.19 17:38:54.506] ~ Invalid syntax in call to 'renderer'
[03.12.19 17:38:54.506] ~ Valid arguments: renderer_r2a/renderer_r2/renderer_r2.5
[03.12.19 17:38:54.506] --[CCC_r2::Execute] Executing renderer: [renderer_r4], renderer_value: [1]
[03.12.19 17:38:54.506] [d:\secret trails ogsr engine\secret trails ogsr original\secret trails on ogsr engine\_appdata_\user.ltx] successfully loaded.
[03.12.19 17:38:54.506] SOUND: Selected device is Generic Software
[03.12.19 17:38:54.562] * sound: EAX 2.0 extension: present
[03.12.19 17:38:54.562] * sound: EAX 2.0 deferred: present
[03.12.19 17:38:54.562] * sound : cache: 65537 kb, 4856 lines, 13820 bpl
[03.12.19 17:38:54.577] Starting RENDER device...
[03.12.19 17:38:54.589] * GPU [vendor:10DE]-[device:1C82]: NVIDIA GeForce GTX 1050 Ti
[03.12.19 17:38:54.589] * GPU driver: 25.21.14.1694
[03.12.19 17:38:55.636] * CREATE: DeviceREF: 1
[03.12.19 17:38:55.636] * Vertex Processor: PURE HARDWARE
[03.12.19 17:38:55.636] *     Texture memory: 1669 M
[03.12.19 17:38:55.636] *          DDI-level: 9.0
[03.12.19 17:38:55.653] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[03.12.19 17:38:55.653] * GPU vertex cache: unrecognized, 16
[03.12.19 17:38:55.663] --[CHWCaps::Update] Detected GpuNum : [1]
[03.12.19 17:38:55.665] * DVB created: 16384K
[03.12.19 17:38:55.665] * DIB created: 512K
[03.12.19 17:38:55.954] ! Version conflict in shader 'models\lightplanes_00'
[03.12.19 17:38:55.954] ! Version conflict in shader 'models\lightplanesself'
[03.12.19 17:38:55.955] ! Version conflict in shader 'models\model_puh'
[03.12.19 17:38:55.955] ! Version conflict in shader 'models\model_refl'
[03.12.19 17:38:55.955] ! Version conflict in shader 'models\xbrainglass'
[03.12.19 17:38:55.955] ! Version conflict in shader 'models\xdistortcolorlinv'
[03.12.19 17:38:55.955] ! Version conflict in shader 'models\xglass'
[03.12.19 17:38:55.955] ! Version conflict in shader 'models\xglass2'
[03.12.19 17:38:55.955] ! Version conflict in shader 'models\xlens'
[03.12.19 17:38:55.955] ! Version conflict in shader 'selflight_static'
[03.12.19 17:38:55.958] [CTextureDescrMngr::LoadLTX] count of *textures*.ltx files: [1]
[03.12.19 17:38:57.764] * NULLRT supported
[03.12.19 17:38:57.764] * ...and used
[03.12.19 17:38:57.764] * HWDST/PCF supported and used
[03.12.19 17:38:57.764] * NV-DBT supported and used
[03.12.19 17:38:57.783] compiling shader dumb
[03.12.19 17:38:57.931] compiling shader dumb
[03.12.19 17:38:57.961] compiling shader accum_mask
[03.12.19 17:38:57.968] compiling shader accum_sun_mask
[03.12.19 17:38:57.975] compiling shader copy_p
[03.12.19 17:38:57.983] compiling shader accum_volume
[03.12.19 17:38:57.990] compiling shader copy
[03.12.19 17:38:57.995] compiling shader accum_sun_near
[03.12.19 17:38:58.011] compiling shader accum_sun
[03.12.19 17:38:58.029] compiling shader accum_sun_cascade
[03.12.19 17:38:58.038] compiling shader accum_sun_cascade_far
[03.12.19 17:38:58.050] compiling shader accum_omni_unshadowed
[03.12.19 17:38:58.054] compiling shader accum_omni_normal
[03.12.19 17:38:58.076] compiling shader accum_omni_transluent
[03.12.19 17:38:58.085] compiling shader accum_spot_unshadowed
[03.12.19 17:38:58.093] compiling shader accum_spot_normal
[03.12.19 17:38:58.102] compiling shader accum_spot_fullsize
[03.12.19 17:38:58.110] compiling shader accum_volumetric
[03.12.19 17:38:58.118] compiling shader accum_volumetric
[03.12.19 17:38:58.122] compiling shader accum_indirect
[03.12.19 17:38:58.127] compiling shader bloom_build
[03.12.19 17:38:58.130] compiling shader bloom_filter
[03.12.19 17:38:58.135] compiling shader bloom_filter_f
[03.12.19 17:38:58.139] compiling shader ssao_calc
[03.12.19 17:38:58.143] compiling shader combine_1
[03.12.19 17:38:58.146] compiling shader depth_downs
[03.12.19 17:38:58.150] compiling shader bloom_luminance_1
[03.12.19 17:38:58.153] compiling shader bloom_luminance_2
[03.12.19 17:38:58.157] compiling shader bloom_luminance_3
[03.12.19 17:38:58.190] compiling shader combine_1
[03.12.19 17:38:58.199] compiling shader combine_2_NAA
[03.12.19 17:38:58.205] compiling shader combine_2_NAA_D
[03.12.19 17:38:58.212] compiling shader combine_volumetric
[03.12.19 17:38:58.226] compiling shader ogsr_rain_drops
[03.12.19 17:38:58.795] compiling shader fxaa_main
[03.12.19 17:39:03.427] compiling shader fxaa_main
[03.12.19 17:39:03.505] compiling shader postprocess
[03.12.19 17:39:03.511] compiling shader postprocess_CM
[03.12.19 17:39:03.516] compiling shader distort
[03.12.19 17:39:03.609] compiling shader particle
[03.12.19 17:39:03.612] compiling shader particle
[03.12.19 17:39:03.615] compiling shader particle_s-add
[03.12.19 17:39:03.617] compiling shader particle-clip
[03.12.19 17:39:03.620] compiling shader particle_distort
[03.12.19 17:39:03.623] compiling shader particle_s-blend
[03.12.19 17:39:03.626] compiling shader particle_s-aadd
[03.12.19 17:39:03.638] compiling shader vert
[03.12.19 17:39:03.641] compiling shader vert
[03.12.19 17:39:03.727] compiling shader particle_s-mul
[03.12.19 17:39:03.758] compiling shader deffer_particle
[03.12.19 17:39:03.763] compiling shader deffer_particle
[03.12.19 17:39:03.950] compiling shader portal
[03.12.19 17:39:03.953] compiling shader portal
[03.12.19 17:39:03.987] compiling shader simple_color
[03.12.19 17:39:03.990] compiling shader editor
[03.12.19 17:39:04.324] --LUA version: [LuaJIT 2.1.0-beta3]
[03.12.19 17:39:04.326] --_G loaded from: stack traceback:
-     ...\secret trails on ogsr engine\gamedata\scripts\_g.script:2920: in main chunk
[03.12.19 17:39:04.371] compiling shader sky2
[03.12.19 17:39:04.376] compiling shader sky2
[03.12.19 17:39:04.382] compiling shader clouds
[03.12.19 17:39:04.386] compiling shader clouds
[03.12.19 17:39:04.452] Starting engine...
[03.12.19 17:39:07.273] compiling shader stub_default
[03.12.19 17:39:07.277] compiling shader effects_sun
[03.12.19 17:39:08.501] compiling shader yuv2rgb
[03.12.19 17:39:23.414] * DVB created: 16384K
[03.12.19 17:39:23.415] * DIB created: 512K
[03.12.19 17:39:23.436] compiling shader dumb
[03.12.19 17:39:23.439] compiling shader dumb
[03.12.19 17:39:23.445] compiling shader accum_mask
[03.12.19 17:39:23.449] compiling shader accum_sun_mask
[03.12.19 17:39:23.452] compiling shader copy_p
[03.12.19 17:39:23.456] compiling shader accum_volume
[03.12.19 17:39:23.460] compiling shader copy
[03.12.19 17:39:23.463] compiling shader accum_sun_near
[03.12.19 17:39:23.475] compiling shader accum_sun
[03.12.19 17:39:23.484] compiling shader accum_sun_cascade
[03.12.19 17:39:23.495] compiling shader accum_sun_cascade_far
[03.12.19 17:39:23.505] compiling shader accum_omni_unshadowed
[03.12.19 17:39:23.510] compiling shader accum_omni_normal
[03.12.19 17:39:23.520] compiling shader accum_omni_transluent
[03.12.19 17:39:23.530] compiling shader accum_spot_unshadowed
[03.12.19 17:39:23.540] compiling shader accum_spot_normal
[03.12.19 17:39:23.550] compiling shader accum_spot_fullsize
[03.12.19 17:39:23.559] compiling shader accum_volumetric
[03.12.19 17:39:23.567] compiling shader accum_volumetric
[03.12.19 17:39:23.570] compiling shader accum_indirect
[03.12.19 17:39:23.575] compiling shader bloom_build
[03.12.19 17:39:23.578] compiling shader bloom_filter
[03.12.19 17:39:23.582] compiling shader bloom_filter_f
[03.12.19 17:39:23.586] compiling shader ssao_calc
[03.12.19 17:39:23.590] compiling shader combine_1
[03.12.19 17:39:23.594] compiling shader depth_downs
[03.12.19 17:39:23.598] compiling shader bloom_luminance_1
[03.12.19 17:39:23.601] compiling shader bloom_luminance_2
[03.12.19 17:39:23.606] compiling shader bloom_luminance_3
[03.12.19 17:39:23.612] compiling shader combine_1
[03.12.19 17:39:23.623] compiling shader combine_2_NAA
[03.12.19 17:39:23.630] compiling shader combine_2_NAA_D
[03.12.19 17:39:23.639] compiling shader combine_volumetric
[03.12.19 17:39:23.643] compiling shader ogsr_rain_drops
[03.12.19 17:39:24.212] compiling shader fxaa_main
[03.12.19 17:39:28.922] compiling shader fxaa_main
[03.12.19 17:39:28.940] compiling shader postprocess
[03.12.19 17:39:28.943] compiling shader postprocess_CM
[03.12.19 17:39:28.947] compiling shader distort
[03.12.19 17:39:28.949] * RM_Dump: textures  : 448
[03.12.19 17:39:28.949] * RM_Dump: rtargets  : 16
[03.12.19 17:39:28.949] * RM_Dump: vs        : 16
[03.12.19 17:39:28.949] * RM_Dump: ps        : 48
[03.12.19 17:39:28.949] * RM_Dump: dcl       : 13
[03.12.19 17:39:28.949] * RM_Dump: states    : 49
[03.12.19 17:39:28.949] * RM_Dump: tex_list  : 384
[03.12.19 17:39:28.950] * RM_Dump: matrices  : 0
[03.12.19 17:39:28.950] * RM_Dump: lst_constants: 0
[03.12.19 17:39:28.950] * RM_Dump: v_passes  : 866
[03.12.19 17:39:28.950] * RM_Dump: v_elements: 866
[03.12.19 17:39:28.950] * RM_Dump: v_shaders : 520
[03.12.19 17:39:28.950] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[03.12.19 17:39:28.950] * GPU vertex cache: recognized, 24
[03.12.19 17:39:28.950] --[CHWCaps::Update] Detected GpuNum : [1]
[03.12.19 17:39:28.950] *** RESET [6203 ms]
[03.12.19 17:39:28.984] Config-file [d:\secret trails ogsr engine\secret trails ogsr original\secret trails on ogsr engine\_appdata_\user.ltx] saved successfully
[03.12.19 17:39:29.385] * MEMORY USAGE: 186115 K
[03.12.19 17:39:29.385] * End of synchronization A[1] R[1]
[03.12.19 17:39:33.531] * phase time: 7 ms
[03.12.19 17:39:33.641] * phase cmem: 185167 K
[03.12.19 17:39:33.766] --LUA version: [LuaJIT 2.1.0-beta3]
[03.12.19 17:39:33.766] --_G loaded from: stack traceback:
-     ...\secret trails on ogsr engine\gamedata\scripts\_g.script:2920: in main chunk
[03.12.19 17:39:33.931] ! Cannot find saved game ~~~ sandbox initialized
[03.12.19 17:39:33.931] ! Unknown command:  flush
[03.12.19 17:39:33.931] * phase time: 400 ms
[03.12.19 17:39:34.023] * phase cmem: 184639 K
[03.12.19 17:39:34.023] * phase time: 91 ms
[03.12.19 17:39:34.105] * phase cmem: 184636 K
[03.12.19 17:39:34.105] * Creating new game...
[03.12.19 17:39:34.115] * Loading spawn registry...
[03.12.19 17:39:35.002] * 7823 spawn points are successfully loaded
[03.12.19 17:39:35.896] * Saving spawns...
[03.12.19 17:39:35.896] * Saving objects...
[03.12.19 17:39:35.921] * 9901 objects are successfully saved
[03.12.19 17:39:35.939] * Game all.sav is successfully saved to file 'd:\secret trails ogsr engine\secret trails ogsr original\secret trails on ogsr engine\_appdata_\savedgames\all.sav'
[03.12.19 17:39:35.939] * New game is successfully created!
[03.12.19 17:39:35.939] * phase time: 1916 ms
[03.12.19 17:39:36.045] * phase cmem: 230349 K
[03.12.19 17:39:36.095] # Player not found. New player created.
[03.12.19 17:39:36.095] !!xrServer::Check_GameSpy_CDKey_Success - 1
[03.12.19 17:39:36.095] * client : connection accepted - <>
[03.12.19 17:39:36.111] * phase time: 171 ms
[03.12.19 17:39:36.217] * phase cmem: 230381 K
[03.12.19 17:39:36.228] * phase time: 116 ms
[03.12.19 17:39:36.335] * phase cmem: 230381 K
[03.12.19 17:39:39.381] * phase time: 3152 ms
[03.12.19 17:39:39.500] * phase cmem: 349434 K
[03.12.19 17:39:39.521] compiling shader deffer_base_bump_d-hq
[03.12.19 17:39:39.527] compiling shader deffer_base_bump_d-hq
[03.12.19 17:39:39.532] compiling shader deffer_base_bump
[03.12.19 17:39:39.536] compiling shader deffer_base_bump
[03.12.19 17:39:39.540] compiling shader shadow_direct_base
[03.12.19 17:39:39.543] compiling shader deffer_base_flat
[03.12.19 17:39:39.547] compiling shader deffer_base_flat
[03.12.19 17:39:39.550] compiling shader deffer_base_bump-hq
[03.12.19 17:39:39.556] compiling shader deffer_base_bump-hq
[03.12.19 17:39:39.561] compiling shader deffer_base_flat_d
[03.12.19 17:39:39.565] compiling shader deffer_base_flat_d
[03.12.19 17:39:39.573] compiling shader simple
[03.12.19 17:39:39.576] compiling shader wmark
[03.12.19 17:39:39.580] compiling shader deffer_base_lmh_bump_d-hq
[03.12.19 17:39:39.587] compiling shader deffer_base_lmh_bump_d-hq
[03.12.19 17:39:39.592] compiling shader deffer_base_lmh_bump
[03.12.19 17:39:39.596] compiling shader deffer_base_lmh_bump
[03.12.19 17:39:39.601] compiling shader deffer_base_lmh_aref_bump-hq
[03.12.19 17:39:39.607] compiling shader deffer_base_lmh_bump-hq
[03.12.19 17:39:39.611] compiling shader deffer_base_lmh_aref_bump
[03.12.19 17:39:39.616] compiling shader shadow_direct_base_aref
[03.12.19 17:39:39.618] compiling shader shadow_direct_base_aref
[03.12.19 17:39:39.621] compiling shader deffer_base_lmh_aref_flat_d
[03.12.19 17:39:39.625] compiling shader deffer_base_lmh_flat_d
[03.12.19 17:39:39.629] compiling shader deffer_base_lmh_aref_flat
[03.12.19 17:39:39.633] compiling shader deffer_base_lmh_flat
[03.12.19 17:39:39.637] compiling shader deffer_base_lmh_aref_bump_d-hq
[03.12.19 17:39:39.645] compiling shader deffer_base_lmh_flat_d
[03.12.19 17:39:39.649] compiling shader deffer_base_lmh_flat
[03.12.19 17:39:39.655] compiling shader lmapE
[03.12.19 17:39:39.659] compiling shader lmapE
[03.12.19 17:39:39.669] compiling shader deffer_base_steep_d-hq
[03.12.19 17:39:39.688] compiling shader deffer_impl_flat_d
[03.12.19 17:39:39.695] compiling shader deffer_impl_flat_d
[03.12.19 17:39:39.700] compiling shader deffer_impl_flat
[03.12.19 17:39:39.704] compiling shader deffer_base_aref_flat
[03.12.19 17:39:39.708] compiling shader deffer_tree_flat
[03.12.19 17:39:39.712] compiling shader shadow_direct_tree
[03.12.19 17:39:39.716] compiling shader lod
[03.12.19 17:39:39.721] compiling shader lod
[03.12.19 17:39:39.725] compiling shader deffer_tree_flat_d
[03.12.19 17:39:39.729] compiling shader shadow_direct_base
[03.12.19 17:39:39.732] compiling shader deffer_tree_bump_d-hq
[03.12.19 17:39:39.738] compiling shader deffer_tree_bump
[03.12.19 17:39:39.745] compiling shader deffer_tree_s_bump_d-hq
[03.12.19 17:39:39.750] compiling shader deffer_tree_s_bump
[03.12.19 17:39:39.755] compiling shader shadow_direct_tree_s
[03.12.19 17:39:39.768] * phase time: 386 ms
[03.12.19 17:39:39.875] * phase cmem: 364896 K
[03.12.19 17:39:39.875] * [Loading VB] 65530 verts, 2047 Kb
[03.12.19 17:39:39.891] * [Loading VB] 65513 verts, 2047 Kb
[03.12.19 17:39:39.918] * [Loading VB] 65533 verts, 2047 Kb
[03.12.19 17:39:39.941] * [Loading VB] 65372 verts, 2042 Kb
[03.12.19 17:39:39.963] * [Loading VB] 5742 verts, 179 Kb
[03.12.19 17:39:39.966] * [Loading VB] 65533 verts, 2047 Kb
[03.12.19 17:39:39.987] * [Loading VB] 65532 verts, 2047 Kb
[03.12.19 17:39:40.010] * [Loading VB] 65534 verts, 2047 Kb
[03.12.19 17:39:40.033] * [Loading VB] 65532 verts, 2047 Kb
[03.12.19 17:39:40.056] * [Loading VB] 65534 verts, 2047 Kb
[03.12.19 17:39:40.078] * [Loading VB] 65535 verts, 2047 Kb
[03.12.19 17:39:40.101] * [Loading VB] 65534 verts, 2047 Kb
[03.12.19 17:39:40.123] * [Loading VB] 65526 verts, 2047 Kb
[03.12.19 17:39:40.146] * [Loading VB] 65521 verts, 2047 Kb
[03.12.19 17:39:40.168] * [Loading VB] 65533 verts, 2047 Kb
[03.12.19 17:39:40.191] * [Loading VB] 65521 verts, 2047 Kb
[03.12.19 17:39:40.214] * [Loading VB] 65517 verts, 2047 Kb
[03.12.19 17:39:40.237] * [Loading VB] 65520 verts, 2047 Kb
[03.12.19 17:39:40.258] * [Loading VB] 65535 verts, 2047 Kb
[03.12.19 17:39:40.281] * [Loading VB] 65520 verts, 2047 Kb
[03.12.19 17:39:40.304] * [Loading VB] 65482 verts, 2046 Kb
[03.12.19 17:39:40.339] * [Loading VB] 19715 verts, 616 Kb
[03.12.19 17:39:40.345] * [Loading VB] 65521 verts, 2047 Kb
[03.12.19 17:39:40.367] * [Loading VB] 65475 verts, 2046 Kb
[03.12.19 17:39:40.389] * [Loading VB] 65522 verts, 2047 Kb
[03.12.19 17:39:40.412] * [Loading VB] 58212 verts, 1819 Kb
[03.12.19 17:39:40.433] * [Loading IB] 1048572 indices, 2047 Kb
[03.12.19 17:39:40.454] * [Loading IB] 1048575 indices, 2047 Kb
[03.12.19 17:39:40.477] * [Loading IB] 1048575 indices, 2047 Kb
[03.12.19 17:39:40.500] * [Loading IB] 1048572 indices, 2047 Kb
[03.12.19 17:39:40.522] * [Loading IB] 1048575 indices, 2047 Kb
[03.12.19 17:39:40.545] * [Loading IB] 1048572 indices, 2047 Kb
[03.12.19 17:39:40.568] * [Loading IB] 799629 indices, 1561 Kb
[03.12.19 17:39:40.588] * [Loading VB] 65535 verts, 767 Kb
[03.12.19 17:39:40.597] * [Loading VB] 65532 verts, 767 Kb
[03.12.19 17:39:40.606] * [Loading VB] 65533 verts, 767 Kb
[03.12.19 17:39:40.613] * [Loading VB] 65533 verts, 767 Kb
[03.12.19 17:39:40.622] * [Loading VB] 65533 verts, 767 Kb
[03.12.19 17:39:40.631] * [Loading VB] 65528 verts, 767 Kb
[03.12.19 17:39:40.639] * [Loading VB] 65534 verts, 767 Kb
[03.12.19 17:39:40.647] * [Loading VB] 65506 verts, 767 Kb
[03.12.19 17:39:40.656] * [Loading VB] 26017 verts, 304 Kb
[03.12.19 17:39:40.659] * [Loading IB] 1048572 indices, 2047 Kb
[03.12.19 17:39:40.682] * [Loading IB] 1048557 indices, 2047 Kb
[03.12.19 17:39:40.705] * [Loading IB] 1048527 indices, 2047 Kb
[03.12.19 17:39:40.728] * [Loading IB] 165726 indices, 323 Kb
[03.12.19 17:39:40.731] * phase time: 963 ms
[03.12.19 17:39:40.849] * phase cmem: 365177 K
[03.12.19 17:39:41.696] * phase time: 964 ms
[03.12.19 17:39:41.805] * phase cmem: 371149 K
[03.12.19 17:39:41.823] compiling shader deffer_detail_w_flat
[03.12.19 17:39:41.834] compiling shader deffer_detail_s_flat
[03.12.19 17:39:41.944] * [DETAILS] VertexConsts(256), Batch(61)
[03.12.19 17:39:41.944] * [DETAILS] 25803 v(20), 16714 p
[03.12.19 17:39:41.945] * [DETAILS] Batch(61), VB(503K), IB(97K)
[03.12.19 17:39:41.947] * phase time: 251 ms
[03.12.19 17:39:42.075] * phase cmem: 371199 K
[03.12.19 17:39:42.075] * Loading HOM: d:\secret trails ogsr engine\secret trails ogsr original\secret trails on ogsr engine\gamedata\levels\dead_city\level.hom
[03.12.19 17:39:42.092] * phase time: 144 ms
[03.12.19 17:39:42.201] * phase cmem: 371564 K
[03.12.19 17:39:42.202] * phase time: 110 ms
[03.12.19 17:39:42.312] * phase cmem: 371564 K
[03.12.19 17:39:42.328] - Game configuring : Started 
[03.12.19 17:39:42.328] - Game configuring : Finished 
[03.12.19 17:39:42.660] * phase time: 457 ms
[03.12.19 17:39:42.779] * phase cmem: 373646 K
[03.12.19 17:39:59.455] ! Can't find texture 'ui_inv_icon_additional_inventory_weight'
[03.12.19 17:39:59.469] ! Can't find texture 'ui_inv_icon_additional_inventory_weight2'
[03.12.19 17:40:01.848] * t-report - base: 1302, 661473 K
[03.12.19 17:40:01.848] * t-report - lmap: 2, 2048 K
[03.12.19 17:40:01.848] * phase time: 19187 ms
[03.12.19 17:40:01.985] * phase cmem: 402746 K
[03.12.19 17:40:02.045] * phase time: 196 ms
[03.12.19 17:40:02.168] * phase cmem: 402750 K
[03.12.19 17:40:02.296] --------------------------------------------------------------------------------
[03.12.19 17:40:02.297] [4078MB] physical memory installed, [1061MB] available, [73] percent of memory in use
[03.12.19 17:40:02.297] PageFile usage: [1293MB], Peak PageFile usage: [1294MB]
[03.12.19 17:40:02.297] --------------------------------------------------------------------------------
[03.12.19 17:40:02.297] * [ D3D ]: textures[663521 K]
[03.12.19 17:40:02.297] * [x-ray]: process heap[402517 K], render[0 K]
[03.12.19 17:40:02.297] * [x-ray]: economy: strings[15115 K], smem[0 K]
[03.12.19 17:40:02.509] compiling shader deffer_model_bump-hq_2
[03.12.19 17:40:02.617] compiling shader deffer_model_bump_2
[03.12.19 17:40:02.639] compiling shader shadow_direct_model_2
[03.12.19 17:40:03.885] [ogse_unist]: new game detected, clear all
[03.12.19 17:40:04.311] [dsh_alife]: invalidate all items
[03.12.19 17:40:04.368] [dsh_alife]: 9941/646 items collected: 26284
[03.12.19 17:40:04.368] [dsh_alife]:       0: 6 items
[03.12.19 17:40:04.368] [dsh_alife]:   65535: 7860 items
[03.12.19 17:40:04.389] [amk_anoms]: artefacts randomized, time spent = 10640
[03.12.19 17:40:04.517] [amk_anoms]: 25 anomalies generated, time spent = 127800
[03.12.19 17:40:05.483] ! Unknown command:  r__pnv_mode
[03.12.19 17:40:05.553] compiling shader deffer_model_bump-hq_1
[03.12.19 17:40:05.591] compiling shader deffer_model_bump_1
[03.12.19 17:40:05.616] compiling shader shadow_direct_model_1
[03.12.19 17:40:05.649] compiling shader deffer_model_bump-hq_0
[03.12.19 17:40:05.662] compiling shader deffer_model_bump_0
[03.12.19 17:40:05.675] compiling shader shadow_direct_model_0
[03.12.19 17:40:05.733] compiling shader deffer_model_flat_2
[03.12.19 17:40:05.899] [ogse_signals]: signal 'on_item_to_slot' is too slow: 46312
[03.12.19 17:40:05.899] [ogse_signals]: 46309, @d:\secret trails ogsr engine\secret trails ogsr original\secret trails on ogsr engine\gamedata\scripts\ruk_hud.script
[03.12.19 17:40:06.254] compiling shader deffer_model_flat_0
[03.12.19 17:40:06.296] compiling shader accum_emissive
[03.12.19 17:40:06.444] compiling shader base_lplanes
[03.12.19 17:40:06.468] compiling shader model_def_lplanes_0
[03.12.19 17:40:06.557] compiling shader accum_emissivel
[03.12.19 17:40:06.679] compiling shader deffer_model_flat_1
[03.12.19 17:40:06.772] compiling shader deffer_model_bump_d-hq_1
[03.12.19 17:40:10.144] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of mg_zone_witches_galantine_average_016 to eRestrictorTypeNone because border().empty()
[03.12.19 17:40:11.017] [ogse_signals]: signal 'on_before_update' is too slow: 178818
[03.12.19 17:40:11.017] [ogse_signals]: 178818, @d:\secret trails ogsr engine\secret trails ogsr original\secret trails on ogsr engine\gamedata\scripts\arc\arc.script
[03.12.19 17:40:11.358] [ogse_weather_mgr]: time diff on first update is 15.920001029968
[03.12.19 17:40:11.358] [ogse_signals]: time limit functionality paused: 10000 ms
[03.12.19 17:40:11.577] [dsh_alife]: invalidate all items
[03.12.19 17:40:11.577] [ogse_signals]: signal 'on_update' is too slow: 218886
[03.12.19 17:40:11.577] [ogse_signals]: 49764, @d:\secret trails ogsr engine\secret trails ogsr original\secret trails on ogsr engine\gamedata\scripts\ogse\ogse_dynamic_hud.script
[03.12.19 17:40:11.577] [ogse_signals]: 167864, @d:\secret trails ogsr engine\secret trails ogsr original\secret trails on ogsr engine\gamedata\scripts\ogse\ogse_weather_mgr.script
[03.12.19 17:40:12.175] compiling shader model_def_lq
[03.12.19 17:40:12.197] compiling shader model_def_lq_0
[03.12.19 17:40:12.272] compiling shader model_env_lq
[03.12.19 17:40:12.290] compiling shader model_env_lq_0
[03.12.19 17:40:12.395] compiling shader shadow_direct_model_aref_0
[03.12.19 17:40:12.637] ! Can't find sound [anomaly\fireball_hit.ogg]
[03.12.19 17:40:12.774] compiling shader model_distort_2
[03.12.19 17:40:13.099] compiling shader deffer_model_flat_d_0
[03.12.19 17:40:13.148] compiling shader deffer_model_flat_d_1
[03.12.19 17:40:13.232] compiling shader model_env_lq_1
[03.12.19 17:40:13.405] compiling shader model_def_lplanes_1
[03.12.19 17:40:13.428] compiling shader deffer_model_bump_d-hq_0
[03.12.19 17:40:15.912] * MEMORY USAGE: 485837 K
[03.12.19 17:40:15.912] * End of synchronization A[1] R[1]
[03.12.19 17:40:15.912] * phase time: 14063 ms
[03.12.19 17:40:16.066] * phase cmem: 485828 K
[03.12.19 17:40:16.968] compiling shader yuv2rgb
[03.12.19 17:40:17.056] Intro start 1197
[03.12.19 17:40:41.566] ~~Actor netpacket size 72
[03.12.19 17:40:41.566] [amk]: 4 changed variables saved
[03.12.19 17:40:41.566] [ogse_st_mgr]: 0 all timers saved
[03.12.19 17:40:41.571] [task_manager]: 39 tasks saved: 0 active
[03.12.19 17:40:41.607] [treasure_manager]: 0 treasures saved (active/done): 0/0
[03.12.19 17:40:41.607] [ogse_weather_mgr]: DynamicForecast: default saved: 7 items
[03.12.19 17:40:41.610] [ogse_weather_mgr]: StaticForecast: default saved: 29 items
[03.12.19 17:40:41.610] [ogse_signals]: signal 'on_save' is too slow: 44507
[03.12.19 17:40:41.610] [ogse_signals]: 35651, @d:\secret trails ogsr engine\secret trails ogsr original\secret trails on ogsr engine\gamedata\scripts\treasure_manager.script
[03.12.19 17:40:41.611] * Saving spawns...
[03.12.19 17:40:41.611] * Saving objects...
[03.12.19 17:40:41.664] * 11152 objects are successfully saved
[03.12.19 17:40:41.665] * 1178 script vars are successfully saved
[03.12.19 17:40:41.670] * Game Добраться с Лесником до его дома в Лесу..sav is successfully saved to file 'd:\secret trails ogsr engine\secret trails ogsr original\secret trails on ogsr engine\_appdata_\savedgames\Добраться с Лесником до его дома в Лесу..sav'
[03.12.19 17:40:41.671] [ogse_signals]: signal 'on_update' time limited in 'scheduled' queue: 177662. Last call spent 177588, script_name = @d:\secret trails ogsr engine\secret trails ogsr original\secret trails on ogsr engine\gamedata\scripts\news\news_manager.script. Next is 2 from 5.
[03.12.19 17:40:41.692] [ogse_weather_mgr]: time diff after save is -0
[03.12.19 17:42:24.919] compiling shader yuv2rgb
[03.12.19 17:42:30.690] - Disconnect
[03.12.19 17:42:30.760] ! Unknown command:  r__pnv_mode
[03.12.19 17:42:31.606] - Destroying level
[03.12.19 17:42:31.879] DestroySingleton::RefCounter: 0
[03.12.19 17:42:31.881] DestroySingleton::RefCounter: 0
[03.12.19 17:42:31.882] DestroySingleton::RefCounter: 0
[03.12.19 17:42:31.893] DestroySingleton::RefCounter: 0
[03.12.19 17:42:31.893] DestroySingleton::RefCounter: 0
[03.12.19 17:42:31.935] Input:  1
[03.12.19 17:42:31.973] Config-file [d:\secret trails ogsr engine\secret trails ogsr original\secret trails on ogsr engine\_appdata_\user.ltx] saved successfully
[03.12.19 17:42:32.193] Destroying Direct3D...
[03.12.19 17:42:32.306] * RM_Dump: textures  : 0
[03.12.19 17:42:32.306] * RM_Dump: rtargets  : 0
[03.12.19 17:42:32.306] * RM_Dump: vs        : 0
[03.12.19 17:42:32.306] * RM_Dump: ps        : 0
[03.12.19 17:42:32.306] * RM_Dump: dcl       : 0
[03.12.19 17:42:32.306] * RM_Dump: states    : 0
[03.12.19 17:42:32.306] * RM_Dump: tex_list  : 0
[03.12.19 17:42:32.306] * RM_Dump: matrices  : 0
[03.12.19 17:42:32.306] * RM_Dump: lst_constants: 0
[03.12.19 17:42:32.306] * RM_Dump: v_passes  : 0
[03.12.19 17:42:32.306] * RM_Dump: v_elements: 0
[03.12.19 17:42:32.306] * RM_Dump: v_shaders : 0
[03.12.19 17:42:32.307] refCount:pBaseZB 1
[03.12.19 17:42:32.307] refCount:pBaseRT 1
[03.12.19 17:42:32.307] DeviceREF: 1

Подскажите, куды копать?. Распаковал и запустил. Настройки не менял, кроме разрешения.

Изменено пользователем pavelGR
Дополнил
Ссылка на комментарий

@pavelGR, попробуй перейти на самое высокое освещение - там где DX11 написано. Изменится ли что-нибудь...

Потом попробуй удалить user.ltx и запусти игру.

Вот честно даже мыслей нету никаких... Мог бы грешить на Решейд, так у тебя его нет... :)

Ссылка на комментарий
56 минут назад, Adm-RAL сказал:

попробуй удалить user.ltx

Скрытый текст


* Detected CPU: AMD FX(tm)-4300 Quad-Core Processor             [AuthenticAMD], F111/M2/S0
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2, SSE4a, AVX
* CPU cores: [4], threads: [4]
* CPU0 current freq: 3382 MHz, max freq: 3800 MHz
* CPU1 current freq: 3382 MHz, max freq: 3800 MHz
* CPU2 current freq: 3382 MHz, max freq: 3800 MHz
* CPU3 current freq: 3382 MHz, max freq: 3800 MHz
Initializing File System...
--Found base arch: [d:\secret trails ogsr engine\secret trails ogsr original\secret trails on ogsr engine\gamedata.db0], size: [678577379]
--Found base arch: [d:\secret trails ogsr engine\secret trails ogsr original\secret trails on ogsr engine\gamedata.db1], size: [708434331]
--Found base arch: [d:\secret trails ogsr engine\secret trails ogsr original\secret trails on ogsr engine\gamedata.db2], size: [671169415]
--Found base arch: [d:\secret trails ogsr engine\secret trails ogsr original\secret trails on ogsr engine\gamedata.db3], size: [684792231]
--Found base arch: [d:\secret trails ogsr engine\secret trails ogsr original\secret trails on ogsr engine\gamedata.db4], size: [671392842]
--Found base arch: [d:\secret trails ogsr engine\secret trails ogsr original\secret trails on ogsr engine\gamedata.db5], size: [697475082]
--Found base arch: [d:\secret trails ogsr engine\secret trails ogsr original\secret trails on ogsr engine\gamedata.db6], size: [672288151]
--Found base arch: [d:\secret trails ogsr engine\secret trails ogsr original\secret trails on ogsr engine\gamedata.db7], size: [672462598]
--Found base arch: [d:\secret trails ogsr engine\secret trails ogsr original\secret trails on ogsr engine\gamedata.db8], size: [293378144]
--Found base arch: [d:\secret trails ogsr engine\secret trails ogsr original\secret trails on ogsr engine\gamedata.db9], size: [79312307]
--Found base arch: [d:\secret trails ogsr engine\secret trails ogsr original\secret trails on ogsr engine\gamedata.dba], size: [32500627]
--Found base arch: [d:\secret trails ogsr engine\secret trails ogsr original\secret trails on ogsr engine\gamedata.dbb], size: [55194918]
using fs-ltx fsgame.ltx
FS: 54125 files cached, 12591Kb memory used.
Init FileSystem 1.662067 sec
[03.12.19 19:14:44.403] [OGSR Engine (x64)] build date: [Oct  1 2019 09:22:04]
[03.12.19 19:14:44.403] Working Directory: [D:\Secret Trails OGSR Engine\Secret Trails OGSR original\Secret Trails On OGSR Engine\bin_x64]
[03.12.19 19:14:44.403] CommandLine: ["D:\Secret Trails OGSR Engine\Secret Trails OGSR original\Secret Trails On OGSR Engine\bin_x64\xrEngine.exe" ]
[03.12.19 19:14:44.666] TTAPI number of threads: [4]
[03.12.19 19:14:44.666] Initializing Engine...
[03.12.19 19:14:44.666] Starting INPUT device...
[03.12.19 19:14:46.448] !![CEngineAPI::CreateRendererList] Can't load module: [xrRender_R3.dll]! Error: Не найден указанный модуль.
[03.12.19 19:14:46.448] --[CEngineAPI::CreateRendererList] Available render modes [3]:
[03.12.19 19:14:46.448] --  [renderer_r2a]
[03.12.19 19:14:46.448] --  [renderer_r2]
[03.12.19 19:14:46.448] --  [renderer_r2.5]
[03.12.19 19:14:46.448] Executing config-script "user.ltx"...
[03.12.19 19:14:46.448] ! Cannot open script file [user.ltx]
[03.12.19 19:14:46.448] --[CCC_r2::Execute] Executing renderer: [renderer_r2], renderer_value: [1]
[03.12.19 19:14:46.448] --Loading DLL: [xrRender_R2.dll]
[03.12.19 19:14:46.452] --Loading DLL: [xrGame.dll]
[03.12.19 19:14:46.514] --------------------------------------------------------------------------------
[03.12.19 19:14:46.514] [4078MB] physical memory installed, [2468MB] available, [39] percent of memory in use
[03.12.19 19:14:46.514] PageFile usage: [64MB], Peak PageFile usage: [65MB]
[03.12.19 19:14:46.514] --------------------------------------------------------------------------------
[03.12.19 19:14:46.514] * [ D3D ]: textures[0 K]
[03.12.19 19:14:46.514] * [x-ray]: process heap[51246 K], render[0 K]
[03.12.19 19:14:46.514] * [x-ray]: economy: strings[14014 K], smem[0 K]
[03.12.19 19:14:46.514] SOUND: OpenAL: enumerate devices...
[03.12.19 19:14:46.514] SOUND: OpenAL: EnumerationExtension Present
[03.12.19 19:14:46.556] devices OpenAL Soft
[03.12.19 19:14:46.556] SOUND: OpenAL: system  default SndDevice name is Generic Software
[03.12.19 19:14:46.825] SOUND: OpenAL: All available devices:
[03.12.19 19:14:46.825] 1. OpenAL Soft, Spec Version 1.1  eax[0] efx[no] xram[no]
[03.12.19 19:14:46.825] 2. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no]
[03.12.19 19:14:46.826] Executing config-script "d:\secret trails ogsr engine\secret trails ogsr original\secret trails on ogsr engine\gamedata\config\default_controls.ltx"...
[03.12.19 19:14:46.828] [d:\secret trails ogsr engine\secret trails ogsr original\secret trails on ogsr engine\gamedata\config\default_controls.ltx] successfully loaded.
[03.12.19 19:14:46.828] 
FATAL ERROR

[error]Expression    : FATAL ERROR
[error]Function      : strconcat
[error]File          : c:\users\cyber\documents\github\ogsr-engine\ogsr_engine\xrcore\_std_extensions.h
[error]Line          : 136
[error]Description   : strconcat buffer overflow. Size: [128], str: [cfg_load ], [d:\secret trails ogsr engine\secret trails ogsr original\secret trails on ogsr engine\gamedata\config\rspec_default.ltx]

[03.12.19 19:14:46.828] ********************************************************************************
[03.12.19 19:14:46.890] !!stack trace:
! Module: [D:\Secret Trails OGSR Engine\Secret Trails OGSR original\Secret Trails On OGSR Engine\bin_x64\xrCore.dll], AddrPC.Offset: [000007FEED1F3E78], Fun: [BuildStackTrace()] + [48 byte(s)], File-->Line: [c:\users\cyber\documents\github\ogsr-engine\ogsr_engine\xrcore\stacktrace_collector.cpp-->152]
! Module: [D:\Secret Trails OGSR Engine\Secret Trails OGSR original\Secret Trails On OGSR Engine\bin_x64\xrCore.dll], AddrPC.Offset: [000007FEED21A6F3], Fun: [LogStackTrace()] + [51 byte(s)], File-->Line: [c:\users\cyber\documents\github\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->32] + [13 byte(s)]
! Module: [D:\Secret Trails OGSR Engine\Secret Trails OGSR original\Secret Trails On OGSR Engine\bin_x64\xrCore.dll], AddrPC.Offset: [000007FEED21A54A], Fun: [xrDebug::backend()] + [174 byte(s)], File-->Line: [c:\users\cyber\documents\github\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->149]
! Module: [D:\Secret Trails OGSR Engine\Secret Trails OGSR original\Secret Trails On OGSR Engine\bin_x64\xrCore.dll], AddrPC.Offset: [000007FEED21A487], Fun: [xrDebug::fatal()] + [131 byte(s)], File-->Line: [c:\users\cyber\documents\github\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->229]
! Module: [D:\Secret Trails OGSR Engine\Secret Trails OGSR original\Secret Trails On OGSR Engine\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FFC73BD], Fun: [strconcat()] + [133 byte(s)], File-->Line: [c:\users\cyber\documents\github\ogsr-engine\ogsr_engine\xrcore\_std_extensions.h-->138]
! Module: [D:\Secret Trails OGSR Engine\Secret Trails OGSR original\Secret Trails On OGSR Engine\bin_x64\xrEngine.exe], AddrPC.Offset: [000000014000F635], Fun: [CConsole::ExecuteScript()] + [37 byte(s)], File-->Line: [c:\users\cyber\documents\github\ogsr-engine\ogsr_engine\xr_3da\xr_ioconsole.cpp-->462]
! Module: [D:\Secret Trails OGSR Engine\Secret Trails OGSR original\Secret Trails On OGSR Engine\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FFBED54], Fun: [execUserScript()] + [136 byte(s)], File-->Line: [c:\users\cyber\documents\github\ogsr-engine\ogsr_engine\xr_3da\x_ray.cpp-->178] + [5 byte(s)]
! Module: [D:\Secret Trails OGSR Engine\Secret Trails OGSR original\Secret Trails On OGSR Engine\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FFBED77], Fun: [Startup()] + [19 byte(s)], File-->Line: [c:\users\cyber\documents\github\ogsr-engine\ogsr_engine\xr_3da\x_ray.cpp-->184]
! Module: [D:\Secret Trails OGSR Engine\Secret Trails OGSR original\Secret Trails On OGSR Engine\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FFBF1F6], Fun: [WinMain_impl()] + [478 byte(s)], File-->Line: [c:\users\cyber\documents\github\ogsr-engine\ogsr_engine\xr_3da\x_ray.cpp-->414]
! Module: [D:\Secret Trails OGSR Engine\Secret Trails OGSR original\Secret Trails On OGSR Engine\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FFBC90D], Fun: [WinMain()] + [73 byte(s)], File-->Line: [c:\users\cyber\documents\github\ogsr-engine\ogsr_engine\xr_3da\x_ray.cpp-->449]
! Module: [D:\Secret Trails OGSR Engine\Secret Trails OGSR original\Secret Trails On OGSR Engine\bin_x64\xrEngine.exe], AddrPC.Offset: [000000014001E9FA], Fun: [__scrt_common_main_seh()] + [262 byte(s)], File-->Line: [d:\agent\_work\3\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl-->288] + [33 byte(s)]
! Module: [C:\Windows\system32\kernel32.dll], AddrPC.Offset: [0000000076BB652D], Fun: [BaseThreadInitThunk()] + [13 byte(s)]
! Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [0000000076DEC521], Fun: [RtlUserThreadStart()] + [33 byte(s)]
[03.12.19 19:14:46.890] ********************************************************************************
[03.12.19 19:15:03.571] 
FATAL ERROR

[error]Expression    : ExitFromWinMain
[error]Function      : xrDebug::_initialize::<lambda_08822b0990e05ebdfe55e73d1267a8a5>::operator ()
[error]File          : c:\users\cyber\documents\github\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp
[error]Line          : 518
[error]Description   : Unexpected application exit!

[03.12.19 19:15:03.571] ********************************************************************************
[03.12.19 19:15:03.639] !!stack trace:
! Module: [D:\Secret Trails OGSR Engine\Secret Trails OGSR original\Secret Trails On OGSR Engine\bin_x64\xrCore.dll], AddrPC.Offset: [000007FEED1F3E78], Fun: [BuildStackTrace()] + [48 byte(s)], File-->Line: [c:\users\cyber\documents\github\ogsr-engine\ogsr_engine\xrcore\stacktrace_collector.cpp-->152]
! Module: [D:\Secret Trails OGSR Engine\Secret Trails OGSR original\Secret Trails On OGSR Engine\bin_x64\xrCore.dll], AddrPC.Offset: [000007FEED21A6F3], Fun: [LogStackTrace()] + [51 byte(s)], File-->Line: [c:\users\cyber\documents\github\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->32] + [13 byte(s)]
! Module: [D:\Secret Trails OGSR Engine\Secret Trails OGSR original\Secret Trails On OGSR Engine\bin_x64\xrCore.dll], AddrPC.Offset: [000007FEED21A54A], Fun: [xrDebug::backend()] + [174 byte(s)], File-->Line: [c:\users\cyber\documents\github\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->149]
! Module: [D:\Secret Trails OGSR Engine\Secret Trails OGSR original\Secret Trails On OGSR Engine\bin_x64\xrCore.dll], AddrPC.Offset: [000007FEED21B2C8], Fun: [<lambda_08822b0990e05ebdfe55e73d1267a8a5>::<lambda_invoker_cdecl>()] + [80 byte(s)], File-->Line: [c:\users\cyber\documents\github\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->518] + [80 byte(s)]
! Module: [C:\Windows\system32\ucrtbase.DLL], AddrPC.Offset: [000007FEECAE4577], Fun: [time64()] + [359 byte(s)]
! Module: [C:\Windows\system32\ucrtbase.DLL], AddrPC.Offset: [000007FEECADA2E7], Fun: [register_onexit_function()] + [135 byte(s)]
! Module: [C:\Windows\system32\ucrtbase.DLL], AddrPC.Offset: [000007FEECAD54D1], Fun: [execute_onexit_table()] + [49 byte(s)]
! Module: [D:\Secret Trails OGSR Engine\Secret Trails OGSR original\Secret Trails On OGSR Engine\bin_x64\xrCore.dll], AddrPC.Offset: [000007FEED21E6BE], Fun: [dllmain_crt_process_detach()] + [82 byte(s)], File-->Line: [d:\agent\_work\3\s\src\vctools\crt\vcstartup\src\startup\dll_dllmain.cpp-->108]
! Module: [D:\Secret Trails OGSR Engine\Secret Trails OGSR original\Secret Trails On OGSR Engine\bin_x64\xrCore.dll], AddrPC.Offset: [000007FEED21E7E4], Fun: [dllmain_dispatch()] + [232 byte(s)], File-->Line: [d:\agent\_work\3\s\src\vctools\crt\vcstartup\src\startup\dll_dllmain.cpp-->212] + [13 byte(s)]
! Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [0000000076DE4371], Fun: [LdrShutdownProcess()] + [465 byte(s)]
! Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [0000000076DE4180], Fun: [RtlExitUserProcess()] + [144 byte(s)]
! Module: [C:\Windows\system32\ucrtbase.DLL], AddrPC.Offset: [000007FEECB3BBE6], Fun: [wassert()] + [854 byte(s)]
! Module: [C:\Windows\system32\ucrtbase.DLL], AddrPC.Offset: [000007FEECB3BB3E], Fun: [wassert()] + [686 byte(s)]
! Module: [D:\Secret Trails OGSR Engine\Secret Trails OGSR original\Secret Trails On OGSR Engine\bin_x64\xrCore.dll], AddrPC.Offset: [000007FEED21A5CF], Fun: [xrDebug::backend()] + [307 byte(s)], File-->Line: [c:\users\cyber\documents\github\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->168] + [8 byte(s)]
! Module: [D:\Secret Trails OGSR Engine\Secret Trails OGSR original\Secret Trails On OGSR Engine\bin_x64\xrCore.dll], AddrPC.Offset: [000007FEED21A487], Fun: [xrDebug::fatal()] + [131 byte(s)], File-->Line: [c:\users\cyber\documents\github\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->229]
! Module: [D:\Secret Trails OGSR Engine\Secret Trails OGSR original\Secret Trails On OGSR Engine\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FFC73BD], Fun: [strconcat()] + [133 byte(s)], File-->Line: [c:\users\cyber\documents\github\ogsr-engine\ogsr_engine\xrcore\_std_extensions.h-->138]
! Module: [D:\Secret Trails OGSR Engine\Secret Trails OGSR original\Secret Trails On OGSR Engine\bin_x64\xrEngine.exe], AddrPC.Offset: [000000014000F635], Fun: [CConsole::ExecuteScript()] + [37 byte(s)], File-->Line: [c:\users\cyber\documents\github\ogsr-engine\ogsr_engine\xr_3da\xr_ioconsole.cpp-->462]
! Module: [D:\Secret Trails OGSR Engine\Secret Trails OGSR original\Secret Trails On OGSR Engine\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FFBED54], Fun: [execUserScript()] + [136 byte(s)], File-->Line: [c:\users\cyber\documents\github\ogsr-engine\ogsr_engine\xr_3da\x_ray.cpp-->178] + [5 byte(s)]
! Module: [D:\Secret Trails OGSR Engine\Secret Trails OGSR original\Secret Trails On OGSR Engine\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FFBED77], Fun: [Startup()] + [19 byte(s)], File-->Line: [c:\users\cyber\documents\github\ogsr-engine\ogsr_engine\xr_3da\x_ray.cpp-->184]
! Module: [D:\Secret Trails OGSR Engine\Secret Trails OGSR original\Secret Trails On OGSR Engine\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FFBF1F6], Fun: [WinMain_impl()] + [478 byte(s)], File-->Line: [c:\users\cyber\documents\github\ogsr-engine\ogsr_engine\xr_3da\x_ray.cpp-->414]
! Module: [D:\Secret Trails OGSR Engine\Secret Trails OGSR original\Secret Trails On OGSR Engine\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FFBC90D], Fun: [WinMain()] + [73 byte(s)], File-->Line: [c:\users\cyber\documents\github\ogsr-engine\ogsr_engine\xr_3da\x_ray.cpp-->449]
! Module: [D:\Secret Trails OGSR Engine\Secret Trails OGSR original\Secret Trails On OGSR Engine\bin_x64\xrEngine.exe], AddrPC.Offset: [000000014001E9FA], Fun: [__scrt_common_main_seh()] + [262 byte(s)], File-->Line: [d:\agent\_work\3\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl-->288] + [33 byte(s)]
! Module: [C:\Windows\system32\kernel32.dll], AddrPC.Offset: [0000000076BB652D], Fun: [BaseThreadInitThunk()] + [13 byte(s)]
! Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [0000000076DEC521], Fun: [RtlUserThreadStart()] + [33 byte(s)]
[03.12.19 19:15:03.640] ********************************************************************************

с дуру не сохраним юзверя. Теперь вот думаю.

Изменено пользователем pavelGR
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@pavelGR, может не в тему, но зачем такое - D:\Secret Trails OGSR Engine\Secret Trails OGSR original\Secret Trails On OGSR Engine\bin_x64]? Попробуй сократить дорогу к игре.

  • Согласен 1
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9 минут назад, dog19601 сказал:

сократить дорогу к игре.

Постами выше была описана ситуация, которая возникла, сомневаюсь, пути м.б. и решают, но был короткий. Попробую. но не факт что вылечит, без пробелов.

Не помогает кладет вплоть до черного экрана. Win 7 x64 1050 ti могут быть траблы с дровами? Видеопоток через переходник. С остальными все в норме. Единственное не пробовал, запускать чистый, без патчей.

 

 

Изменено пользователем pavelGR
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56 минут назад, pavelGR сказал:

[03.12.19 19:14:46.448] !![CEngineAPI::CreateRendererList] Can't load module: [xrRender_R3.dll]! Error: Не найден указанный модуль.

 

56 минут назад, pavelGR сказал:

[03.12.19 19:14:46.514] [4078MB] physical memory installed, [2468MB] available, [39] percent of memory in use
[03.12.19 19:14:46.514] PageFile usage: [64MB], Peak PageFile usage: [65MB]

 

Вот это настораживает.

Что-то не то у тебя с компом. Ну или игра думает, что что-то не то.

Ну и как-минимум обязательно включи файл подкачки.

Изменено пользователем Adm-RAL
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7 минут назад, Adm-RAL сказал:
1 час назад, pavelGR сказал:

Peak PageFile usage: [65MB]

 

Проверю, вполне мог забыть про него, остальные рекомендации буду более тщательнее проверять. Касается ПО.

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@Adm-RAL Вот эта

Скрытый текст

[03.12.19 19:14:46.514] PageFile usage: [64MB], Peak PageFile usage: [65MB]

 говорит вроде как о том сколько памяти выделяется на обработку скриптов/конфигов.

Изменено пользователем I am Dead
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@dog19601, необходимость в файле подкачки никак не связана с кол-вом реальной физической оперативной памяти.

Дюже долго объяснять, поэтому скажу просто - файл подкачки абсолютно необходим для стабильной и безлаговой работы большинства игр! 

Особенно игр х32, т.к. они по определению не могут адресовать более 3ГБ оперативной памяти, а файл подкачки могут использовать любого объёма и использовать его как продление/продолжение оперативной памяти! ;)

 

1 минуту назад, I am Dead сказал:

PageFile

По моему это - файл подкачки. 

Изменено пользователем Adm-RAL
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7 минут назад, Adm-RAL сказал:

необходимость в файле подкачки никак не связана с кол-вом реальной физической оперативной памяти.

Дюже долго объяснять, поэтому скажу просто - файл подкачки абсолютно необходим для стабильной и безлаговой работы большинства игр! 

Если эти игры жрут столько оперативной памяти, что её не хватает - то да, файл подкачки нужен.
А если оперативной памяти, к примеру, 16 гб, то для сталкера, который редко занимает в памяти даже 5 гб - файл подкачки кроме вреда, ничего не даст. Вот лагов добавить - вполне может. Особенно если для файла подкачки HDD используется. Сравните скорости HDD, SSD и RAM - думаю всем всё станет понятно.
P.S. у меня 16 гб и файл подкачки вообще выключен.

31 минуту назад, I am Dead сказал:

Вот эта

  строчка из лога (Скрыть)

[03.12.19 19:14:46.514] PageFile usage: [64MB], Peak PageFile usage: [65MB]

 говорит вроде как о том сколько памяти выделяется на обработку скриптов/конфигов.

Нет, ни о каких скриптах и конфигах она не говорит вообще.

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14 минут назад, KRodin сказал:

Если эти игры жрут столько оперативной памяти, что её не хватает - то да, файл подкачки нужен.

Я собрал сборку Скайрима, например, размером 60ГБ и соответствующего качества и картинки и прожорливости, так вот она вообще не запускается без ФП. У меня 20ГБ физички. ;)

Ты то уж должен чётко понимать, что прога х32 ни при каких обстоятельствах не возмёт более 4ГБ оперативки. Будь в компе хоть 64ГБ оперативки. А если ей всё-же надо больше? Она будет хранить необходимое в файле подкачки.

И я бы очень хотел увидеть скрин ДЗ (или другой проги) в которой прога х32 берёт более 3,8ГБ памяти. Я могу показать скрин с 3,8ГБ в ТЧ 1.0004. :) Более никогда не видел ни у одной игры.

Кстати, наличие файла подкачки иногда и не спасёт нифига... Игра х32 запросто может вылететь и с ним с логом - out of memory.

 

А у @pavelGR вообще лог пишет, что всего 4ГБ оперативки... С таким кол-вом, я сомневаюсь что вообще возможна игра в мод. :( Да ещё и без ФП...

Хоть ТТ2 и на OGSR х64 движке...

Изменено пользователем Adm-RAL
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А вот уменя, к примеру, всего 4 гб оперативы и 8 гб подкачки. В ОГСР при этом играю почти на максимальных настройках(доп. опции не все выкручены на максимум), на 2.5 рендере 1920х1080, улучшенном полном динамическом освещении, включённой верт. синхронизации и дальностью отрисовки травы больше 150 метров. И это при том, что проц двухядерный, всего 2.33Ггц. Да лаги присутствуют, но по большей части из-за набитых тайников на локациях и это терпимо.

з.ы. Забыл уточнить, что диск жёсткий, объёмом 1тб.

Изменено пользователем MaxOne
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5 минут назад, dog19601 сказал:

ogsr x64, сис. требования 64-битная операционка

Так а причём тут это? Мы же уже в целом обсуждаем про необходимость файла подкачки... :)

Понятно, что для ОГСР нужна Винда х64, тут я как-бы не претендую ни на что... :)

А вот если ты стартуешь х32 игру на х64 системе, то система тут в общем-то значения не имеет, ну кроме того, что х86 системы в принципе не видят более 3ГБ оперативки, а значит игра получит не более 1,8ГБ... :)

Изменено пользователем Adm-RAL
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15 минут назад, Adm-RAL сказал:

Ты то уж должен чётко понимать, что прога х32 ни при каких обстоятельствах не возмёт более 4ГБ оперативки.

А я где-то писал обратное? Я про x32 вообще ни слова не написал. И вообще, тут как бы тема по моду с 64-битным движком.
 

15 минут назад, Adm-RAL сказал:

Кстати, наличие файла подкачки иногда и не спасёт нифига... Игра х32 запросто может вылететь и с ним с логом - out of memory.

Файл подкачки от этого вообще никогда не спасёт. Ни с каким файлом подкачки (хоть 20 гб) ты не заставишь 32 битную программу юзать больше ~4 гб оперативы.

 

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