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Новый Арсенал 6: Революция


phorumer

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Жёлтый экран на "Затоне" Чё эт за чудо и как решать? https://hkar.ru/X12v

 

43 минуты назад, SK0RPY0N_O89O сказал:

Желтый экран появляется если у вас распакованные архивы с локациями.

Перезашёл  . Результата ноль

Изменено пользователем DeD Logoped

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2 минуты назад, SK0RPY0N_O89O сказал:

@DeD Logoped, скажи конфиг своего ПК.

AMD Athlon x4 840  8 озу  GT 730 2Gb . Такая фигня тока на затоне . В 5-ой версии не было такой  фигни . Хотя играл на старом ноуте в 5-ую

Изменено пользователем DeD Logoped

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Только что, SK0RPY0N_O89O сказал:

@DeD Logoped, удали все файлы, которые ты распаковал и попробуй снова.

Проблема в том . что я не распаковывал файлы 

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5 минут назад, SK0RPY0N_O89O сказал:

@DeD Logoped, тогда выбери в настройках графики выбери пресет "минимальный", если не пройдет, попробуй несколько раз перезайти в игру.

Графу на мизер поставил . Уже раз пять перезашёл . Один фиг - затон жёлтый 

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2 часа назад, SK0RPY0N_O89O сказал:

@DeD Logoped, кажись поняли в чем проблема, не ходи пока на затон.

А как декодер получить то? Баг с дверью я знаю . но хотел бы честно

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16 минут назад, SK0RPY0N_O89O сказал:

@DeD Logoped, а можно нормальный лог, а не скрин с вырвиглазным шрифтом, спасибо.

[error]Expression    : vertex || show_restrictions(m_object)
[error]Function      : CPatrolPathManager::select_point
[error]File          : d:\_work\forks\ogsr-engine\ogsr_engine\xrgame\patrol_path_manager.cpp
[error]Line          : 154
[error]Description   : any vertex in patrol path [pri_tradeguard_mycamp_guard_4_walk] in inaccessible for object [pri_stranger_heavy4]

  • Спасибо 1

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28 минут назад, SK0RPY0N_O89O сказал:

@DeD Logoped, а можно нормальный лог, а не скрин с вырвиглазным шрифтом, спасибо.

Так в чём проблема то?

 

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Только что, barsuk сказал:

Я вынес базу бандитов и убил Борова. У меня возник вопрос - может зря я так? По другому можно этот квест пройти и получить ключ Борова? Может у него и квесты есть? Скажите пож.

За 60 к . У бармена купить нейтрал с бандосами . И борав просто отдаст ключь

  • Спасибо 1

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[error]Expression    : FATAL ERROR
[error]Function      : CScriptEngine::lua_pcall_failed
[error]File          : d:\_work\forks\ogsr-engine\ogsr_engine\common_ai\script_engine.cpp
[error]Line          : 52
[error]Description   : [CScriptEngine::lua_pcall_failed]: invalid key to 'next'

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[error]Expression    : FATAL ERROR
[error]Function      : CScriptEngine::lua_pcall_failed
[error]File          : d:\_work\forks\ogsr-engine\ogsr_engine\common_ai\script_engine.cpp
[error]Line          : 52
[error]Description   : [CScriptEngine::lua_pcall_failed]: invalid key to 'next'

[21.01.19 17:12:14.230] *********************************************************************************
[21.01.19 17:12:14.230] 
FATAL ERROR

[error]Expression    : FATAL ERROR
[error]Function      : CScriptEngine::lua_pcall_failed
[error]File          : d:\_work\forks\ogsr-engine\ogsr_engine\common_ai\script_engine.cpp
[error]Line          : 52
[error]Description   : [CScriptEngine::lua_pcall_failed]: invalid key to 'next'

[21.01.19 17:12:14.230] ***************************[ScriptCrashHandler]**********************************
[21.01.19 17:12:14.230] stack traceback:
    [C]: at 0x7ff6d5f12fe0
    [C]: in function 'set_weather_fx'
    d:\na6_assets\gamedata\scripts\xr_effects.script:1674: in function 'func'
    d:\na6_assets\gamedata\scripts\xr_logic.script:628: in function 'pick_section_from_condlist'
    d:\na6_assets\gamedata\scripts\xr_logic.script:730: in function 'try_switch_to_another_section'
    d:\na6_assets\gamedata\scripts\sr_idle.script:24: in function <d:\na6_assets\gamedata\scripts\sr_idle.script:17>
    d:\na6_assets\gamedata\scripts\xr_logic.script:515: in function 'issue_event'
    d:\na6_assets\gamedata\scripts\bind_restrictor.script:86: in function 'actor_update'
    d:\na6_assets\gamedata\scripts\bind_restrictor.script:13: in function 'actor_update'
    d:\na6_assets\gamedata\scripts\bind_stalker.script:819: in function <d:\na6_assets\gamedata\scripts\bind_stalker.script:744>
[21.01.19 17:12:14.230] *********************************************************************************
[21.01.19 17:12:14.230] ********************************************************************************
[21.01.19 17:12:22.951] !!stack trace:
! Module: [D:\na6_assets\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6D6487770], Fun: [BuildStackTrace()] + [48 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrcore\stacktrace_collector.cpp-->152]
! Module: [D:\na6_assets\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6D64684A3], Fun: [LogStackTrace()] + [51 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->32] + [13 byte(s)]
! Module: [D:\na6_assets\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6D64682BD], Fun: [xrDebug::backend()] + [173 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->149]
! Module: [D:\na6_assets\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6D64681F4], Fun: [xrDebug::fatal()] + [132 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->234]
! Module: [D:\na6_assets\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6D5F1305A], Fun: [CScriptEngine::lua_pcall_failed()] + [122 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\common_ai\script_engine.cpp-->53]
! Module: [D:\na6_assets\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFCD17A53A0], Fun: [lj_BC_FUNCC()] + [66 byte(s)]
! Module: [D:\na6_assets\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFCD17E2E24], Fun: [lj_err_run()] + [356 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\luajit\src\lj_err.c-->621] + [5 byte(s)]
! Module: [D:\na6_assets\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFCD17E2209], Fun: [err_msgv()] + [121 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\luajit\src\lj_err.c-->636] + [8 byte(s)]
! Module: [D:\na6_assets\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFCD17E2B29], Fun: [lj_err_msg()] + [9 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\luajit\src\lj_err.c-->642] + [5 byte(s)]
! Module: [D:\na6_assets\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFCD181DFFC], Fun: [lj_tab_next()] + [332 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\luajit\src\lj_tab.c-->623] + [13 byte(s)]
! Module: [D:\na6_assets\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFCD17AEC82], Fun: [lua_next()] + [50 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\luajit\src\lj_api.c-->883] + [32 byte(s)]
! Module: [D:\na6_assets\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6D5F12030], Fun: [CScriptStorage::LogTable()] + [208 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\common_ai\script_storage.cpp-->99] + [26 byte(s)]
! Module: [D:\na6_assets\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6D5F121B6], Fun: [CScriptStorage::LogVariable()] + [342 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\common_ai\script_storage.cpp-->141]
! Module: [D:\na6_assets\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6D5F11E64], Fun: [CScriptStorage::dump_state()] + [196 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\common_ai\script_storage.cpp-->78]
! Module: [D:\na6_assets\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6D5F1243D], Fun: [ScriptCrashHandler()] + [157 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\common_ai\script_storage.cpp-->193]
! Module: [D:\na6_assets\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6D646848A], Fun: [LogStackTrace()] + [26 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->31]
! Module: [D:\na6_assets\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6D64682BD], Fun: [xrDebug::backend()] + [173 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->149]
! Module: [D:\na6_assets\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6D6467FD1], Fun: [xrDebug::fail()] + [49 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->218]
! Module: [D:\na6_assets\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6D5D702F2], Fun: [CEnvironment::SetWeatherFX()] + [242 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xr_3da\environment.cpp-->154]
! Module: [D:\na6_assets\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6D6251931], Fun: [set_weather_fx()] + [81 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrgame\level_script.cpp-->107]
! Module: [D:\na6_assets\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6D625A343], Fun: [luabind::detail::free_functions::call<bool,char const *>()] + [51 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\luabind\luabind\function.hpp-->214] + [30 byte(s)]
! Module: [D:\na6_assets\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6D64C3DEE], Fun: [luabind::detail::free_functions::function_dispatcher()] + [206 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\luabind\src\function.cpp-->137] + [13 byte(s)]
! Module: [D:\na6_assets\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFCD17A53A0], Fun: [lj_BC_FUNCC()] + [66 byte(s)]
! Module: [D:\na6_assets\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFCD17AEE7A], Fun: [lua_pcall()] + [186 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\luajit\src\lj_api.c-->1130]
! Module: [D:\na6_assets\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6D64BA255], Fun: [luabind::detail::pcall()] + [101 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\luabind\src\pcall.cpp-->40] + [16 byte(s)]
! Module: [D:\na6_assets\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6D6379409], Fun: [CScriptBinderObjectWrapper::shedule_Update()] + [121 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrgame\script_binder_object_wrapper.cpp-->86] + [107 byte(s)]
! Module: [D:\na6_assets\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6D5F7D277], Fun: [CEntity::shedule_Update()] + [23 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrgame\entity.cpp-->327]
! Module: [D:\na6_assets\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6D5F2EF12], Fun: [CEntityAlive::shedule_Update()] + [18 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrgame\entity_alive.cpp-->202]
! Module: [D:\na6_assets\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6D5E2EE9C], Fun: [CActor::shedule_Update()] + [1132 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrgame\actor.cpp-->1050]
! Module: [D:\na6_assets\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6D5D630A6], Fun: [CSheduler::Update()] + [454 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xr_3da\xrsheduler.cpp-->428]
! Module: [D:\na6_assets\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6D5E75B4C], Fun: [CGamePersistent::OnFrame()] + [332 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrgame\gamepersistent.cpp-->365]
! Module: [D:\na6_assets\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6D5DBB412], Fun: [CRegistrator<pureFrame>::Process()] + [98 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xr_3da\pure.h-->77]
! Module: [D:\na6_assets\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6D5DB95F9], Fun: [CRenderDevice::FrameMove()] + [457 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xr_3da\device.cpp-->347]
! Module: [D:\na6_assets\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6D5DB9B24], Fun: [CRenderDevice::Run()] + [1268 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xr_3da\device.cpp-->237]
! Module: [D:\na6_assets\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6D5D5F4AB], Fun: [Startup()] + [459 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xr_3da\x_ray.cpp-->215]
! Module: [D:\na6_assets\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6D5D5FCA3], Fun: [WinMain_impl()] + [1363 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xr_3da\x_ray.cpp-->434]
! Module: [D:\na6_assets\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6D5D5BC25], Fun: [WinMain()] + [69 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xr_3da\x_ray.cpp-->469]
! Module: [D:\na6_assets\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6D64B66CA], Fun: [__scrt_common_main_seh()] + [262 byte(s)], File-->Line: [d:\agent\_work\2\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl-->288] + [33 byte(s)]
! Module: [C:\WINDOWS\System32\KERNEL32.DLL], AddrPC.Offset: [00007FFD00123034], Fun: [BaseThreadInitThunk()] + [20 byte(s)]
! Module: [C:\WINDOWS\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFD023D3691], Fun: [RtlUserThreadStart()] + [33 byte(s)]
[21.01.19 17:12:22.952] ********************************************************************************

 

 

https://yadi.sk/d/cVWNubEehwPT3A

 

 

Изменено пользователем W.A.S.P.

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@lordmuzer


 

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* Detected CPU: AMD Athlon(tm) X4 840 Quad Core Processor       [AuthenticAMD], F111/M48/S1
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2, SSE4a, AVX
* CPU cores: [2], threads: [4]
* CPU0 current freq: 3100 MHz, max freq: 3100 MHz
* CPU1 current freq: 3100 MHz, max freq: 3100 MHz
* CPU2 current freq: 3100 MHz, max freq: 3100 MHz
* CPU3 current freq: 3100 MHz, max freq: 3100 MHz
Initializing File System...
--Found base arch: [d:\na6_assets\gamedata.db_00_base], size: [9513527]
--Found base arch: [d:\na6_assets\gamedata.db_01_levels], size: [2009451771]
--Found base arch: [d:\na6_assets\gamedata.db_02_levels], size: [1993569642]
--Found base arch: [d:\na6_assets\gamedata.db_03_levels], size: [717208299]
--Found base arch: [d:\na6_assets\gamedata.db_04_levels], size: [296230294]
--Found base arch: [d:\na6_assets\gamedata.db_05_meshes], size: [1531860591]
--Found base arch: [d:\na6_assets\gamedata.db_06_sounds], size: [1049347178]
--Found base arch: [d:\na6_assets\gamedata.db_07_textures], size: [1993389387]
--Found base arch: [d:\na6_assets\gamedata.db_08_textures], size: [1992424535]
--Found base arch: [d:\na6_assets\gamedata.db_09_textures], size: [946988397]
--Found base arch: [d:\na6_assets\gamedata.db_10_textures_lense], size: [16056262]
--Found base arch: [d:\na6_assets\gamedata.db_99_main], size: [14693856]
using fs-ltx fs.ltx
FS: 45266 files cached, 7508Kb memory used.
Init FileSystem 1.130420 sec
[26.01.19 20:49:01.421] [OGSR Engine (x64)] build date: [Jan 25 2019 23:06:30]
[26.01.19 20:49:01.422] Working Directory: [D:\na6_assets\bin_x64]
[26.01.19 20:49:01.422] CommandLine: ["D:\na6_assets\bin_x64\xrEngine.exe" ]
[26.01.19 20:49:01.694] TTAPI number of threads: [4]
[26.01.19 20:49:01.695] Initializing Engine...
[26.01.19 20:49:01.696] Executing config-script "user.ltx"...
[26.01.19 20:49:01.702] [d:\na6_assets\appdata\user.ltx] successfully loaded.
[26.01.19 20:49:01.702] Starting INPUT device...
[26.01.19 20:49:01.803] --------------------------------------------------------------------------------
[26.01.19 20:49:01.804] [8147MB] physical memory installed, [4982MB] available, [38] percent of memory in use
[26.01.19 20:49:01.804] PageFile usage: [51MB], Peak PageFile usage: [51MB]
[26.01.19 20:49:01.804] --------------------------------------------------------------------------------
[26.01.19 20:49:01.804] * [ D3D ]: textures[0 K]
[26.01.19 20:49:01.804] * [x-ray]: process heap[39280 K], render[0 K]
[26.01.19 20:49:01.804] * [x-ray]: economy: strings[11731 K], smem[0 K]
[26.01.19 20:49:01.804] Executing config-script "d:\na6_assets\gamedata\config\default_controls.ltx"...
[26.01.19 20:49:01.805] [d:\na6_assets\gamedata\config\default_controls.ltx] successfully loaded.
[26.01.19 20:49:01.805] Executing config-script "user.ltx"...
[26.01.19 20:49:01.805] Executing config-script "d:\na6_assets\gamedata\config\rspec_default.ltx"...
[26.01.19 20:49:01.805] [d:\na6_assets\gamedata\config\rspec_default.ltx] successfully loaded.
[26.01.19 20:49:01.805] Executing config-script "d:\na6_assets\gamedata\config\default_controls.ltx"...
[26.01.19 20:49:01.806] [d:\na6_assets\gamedata\config\default_controls.ltx] successfully loaded.
[26.01.19 20:49:01.806] [d:\na6_assets\appdata\user.ltx] successfully loaded.
[26.01.19 20:49:01.806] [OpenAL] enumerate devices...
[26.01.19 20:49:01.806] [OpenAL] EnumerationExtension Present
[26.01.19 20:49:01.806] [OpenAL] system default SndDevice name is [OpenAL Soft]
[26.01.19 20:49:01.858] [OpenAL] default SndDevice name set to [OpenAL Soft]
[26.01.19 20:49:01.858] [OpenAL] All available devices:
[26.01.19 20:49:01.858]     1. OpenAL Soft, Spec Version 1.1 (default)
[26.01.19 20:49:01.858] [OpenAL] SelectBestDevice is [OpenAL Soft 1.1]
[26.01.19 20:49:01.860] [OpenAL] Required device: [OpenAL Soft]. Created device: [OpenAL Soft]
[26.01.19 20:49:01.880] [OpenAL] EFX: present
[26.01.19 20:49:01.887] [OpenAL] EFX: 11 environment slots configured
[26.01.19 20:49:01.887] * sound : cache: 65538 kb, 7609 lines, 8820 bpl
[26.01.19 20:49:01.895] Starting RENDER device...
[26.01.19 20:49:01.939] * GPU [vendor:10DE]-[device:1287]: NVIDIA GeForce GT 730
[26.01.19 20:49:01.939] * GPU driver: 24.21.13.9882
[26.01.19 20:49:02.077] * CREATE: DeviceREF: 1
[26.01.19 20:49:02.077] * Vertex Processor: PURE HARDWARE
[26.01.19 20:49:02.077] *     Texture memory: 4081 M
[26.01.19 20:49:02.077] *          DDI-level: 9.0
[26.01.19 20:49:02.080] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[26.01.19 20:49:02.080] * GPU vertex cache: unrecognized, 16
[26.01.19 20:49:02.081] * DVB created: 16384K
[26.01.19 20:49:02.082] * DIB created: 512K
[26.01.19 20:49:02.096] ! Version conflict in shader 'def_shaders\def_aref', expected version: 0, but got: 1
[26.01.19 20:49:02.096] ! Version conflict in shader 'def_shaders\def_aref_v', expected version: 0, but got: 1
[26.01.19 20:49:02.096] ! Version conflict in shader 'def_shaders\def_trans', expected version: 0, but got: 1
[26.01.19 20:49:02.096] ! Version conflict in shader 'def_shaders\def_trans_v', expected version: 0, but got: 1
[26.01.19 20:49:02.096] ! Version conflict in shader 'def_shaders\def_trans_v_tuchi', expected version: 0, but got: 1
[26.01.19 20:49:02.096] ! Version conflict in shader 'def_shaders\lod_old', expected version: 0, but got: 1
[26.01.19 20:49:02.096] ! Version conflict in shader 'effects\watertest-1', expected version: 0, but got: 1
[26.01.19 20:49:02.099] count of *textures*.ltx files=1
[26.01.19 20:49:02.157] count of .thm files=14
[26.01.19 20:49:02.253] load time=156 ms
[26.01.19 20:49:02.254] * NULLRT supported and used
[26.01.19 20:49:02.254] * HWDST/PCF supported and used
[26.01.19 20:49:02.254] * NV-DBT supported and used
[26.01.19 20:49:02.254] Shadow Map resolution: 1536x1536
[26.01.19 20:49:03.063] --LUA version: [LuaJIT 2.1.0-beta3]
[26.01.19 20:49:03.063] get_current_kx()=1.0666666666667
[26.01.19 20:49:03.151] Starting engine...
[26.01.19 20:49:34.265] * DVB created: 16384K
[26.01.19 20:49:34.266] * DIB created: 512K
[26.01.19 20:49:34.378] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[26.01.19 20:49:34.378] * GPU vertex cache: unrecognized, 16
[26.01.19 20:49:34.378] *** RESET [3161 ms]
[26.01.19 20:49:34.400] * phase time: 0 ms
[26.01.19 20:49:34.475] * phase cmem: 206398 K
[26.01.19 20:49:34.475] Старт
[26.01.19 20:49:34.540] --LUA version: [LuaJIT 2.1.0-beta3]
[26.01.19 20:49:34.540] get_current_kx()=1.0666666666667
[26.01.19 20:49:34.588] * phase time: 187 ms
[26.01.19 20:49:34.667] * phase cmem: 197634 K
[26.01.19 20:49:34.667] Загрузка симуляции жизни
[26.01.19 20:49:34.684] * Loading spawn registry...
[26.01.19 20:49:35.937] * 17103 spawn points are successfully loaded
[26.01.19 20:49:35.938] * Loading objects...
[26.01.19 20:49:37.214] * 37425 objects are successfully loaded
[26.01.19 20:49:37.631] * 4247 script vars are successfully loaded
[26.01.19 20:49:40.179] * Game ghost_autosave is successfully loaded from file 'd:\na6_assets\appdata\savedgames\ghost_autosave.sav' (5.512s)
[26.01.19 20:49:40.179] * phase time: 5591 ms
[26.01.19 20:49:40.330] * phase cmem: 282115 K
[26.01.19 20:49:40.330] Соединяемся
[26.01.19 20:49:40.376] # Player not found. New player created.
[26.01.19 20:49:40.376] !!xrServer::Check_GameSpy_CDKey_Success - 1
[26.01.19 20:49:40.376] * client : connection accepted - <>
[26.01.19 20:49:40.400] * phase time: 220 ms
[26.01.19 20:49:40.551] * phase cmem: 282915 K
[26.01.19 20:49:40.551] Открытие потока
[26.01.19 20:49:40.578] * phase time: 178 ms
[26.01.19 20:49:40.730] * phase cmem: 285567 K
[26.01.19 20:49:40.730] Загрузка формы объектов
[26.01.19 20:49:41.891] * phase time: 1312 ms
[26.01.19 20:49:42.049] * phase cmem: 335481 K
[26.01.19 20:49:42.049] Загрузка шейдеров
[26.01.19 20:49:43.024] * phase time: 1133 ms
[26.01.19 20:49:43.187] * phase cmem: 362387 K
[26.01.19 20:49:43.187] Загрузка геометрии
[26.01.19 20:49:43.187] * [Loading VB] 65521 verts, 2047 Kb
[26.01.19 20:49:43.228] * [Loading VB] 65512 verts, 2047 Kb
[26.01.19 20:49:43.241] * [Loading VB] 46739 verts, 1460 Kb
[26.01.19 20:49:43.247] * [Loading VB] 65535 verts, 2047 Kb
[26.01.19 20:49:43.291] * [Loading VB] 65535 verts, 2047 Kb
[26.01.19 20:49:43.302] * [Loading VB] 65532 verts, 2047 Kb
[26.01.19 20:49:43.313] * [Loading VB] 65534 verts, 2047 Kb
[26.01.19 20:49:43.323] * [Loading VB] 65533 verts, 2047 Kb
[26.01.19 20:49:43.351] * [Loading VB] 65532 verts, 2047 Kb
[26.01.19 20:49:43.364] * [Loading VB] 65535 verts, 2047 Kb
[26.01.19 20:49:43.383] * [Loading VB] 65535 verts, 2047 Kb
[26.01.19 20:49:43.411] * [Loading VB] 65531 verts, 2047 Kb
[26.01.19 20:49:43.443] * [Loading VB] 65533 verts, 2047 Kb
[26.01.19 20:49:43.456] * [Loading VB] 65534 verts, 2047 Kb
[26.01.19 20:49:43.469] * [Loading VB] 55333 verts, 1729 Kb
[26.01.19 20:49:43.480] * [Loading VB] 29135 verts, 910 Kb
[26.01.19 20:49:43.516] * [Loading IB] 1048572 indices, 2047 Kb
[26.01.19 20:49:43.548] * [Loading IB] 1048575 indices, 2047 Kb
[26.01.19 20:49:43.561] * [Loading IB] 1048575 indices, 2047 Kb
[26.01.19 20:49:43.574] * [Loading IB] 1048575 indices, 2047 Kb
[26.01.19 20:49:43.607] * [Loading IB] 1048572 indices, 2047 Kb
[26.01.19 20:49:43.620] * [Loading IB] 1048572 indices, 2047 Kb
[26.01.19 20:49:43.632] * [Loading IB] 1048575 indices, 2047 Kb
[26.01.19 20:49:43.644] * [Loading IB] 1048572 indices, 2047 Kb
[26.01.19 20:49:43.666] * [Loading IB] 640716 indices, 1251 Kb
[26.01.19 20:49:43.672] * [Loading VB] 65535 verts, 767 Kb
[26.01.19 20:49:43.677] * [Loading VB] 65532 verts, 767 Kb
[26.01.19 20:49:43.680] * [Loading VB] 65534 verts, 767 Kb
[26.01.19 20:49:43.684] * [Loading VB] 65534 verts, 767 Kb
[26.01.19 20:49:43.689] * [Loading VB] 65532 verts, 767 Kb
[26.01.19 20:49:43.694] * [Loading VB] 65532 verts, 767 Kb
[26.01.19 20:49:43.698] * [Loading VB] 10059 verts, 117 Kb
[26.01.19 20:49:43.700] * [Loading IB] 1048572 indices, 2047 Kb
[26.01.19 20:49:43.734] * [Loading IB] 1048572 indices, 2047 Kb
[26.01.19 20:49:43.745] * [Loading IB] 1048575 indices, 2047 Kb
[26.01.19 20:49:43.756] * [Loading IB] 1048563 indices, 2047 Kb
[26.01.19 20:49:43.774] * [Loading IB] 259041 indices, 505 Kb
[26.01.19 20:49:43.776] * phase time: 751 ms
[26.01.19 20:49:43.941] * phase cmem: 424605 K
[26.01.19 20:49:43.941] Загрузка базы пространств
[26.01.19 20:49:44.099] * phase time: 323 ms
[26.01.19 20:49:44.253] * phase cmem: 427893 K
[26.01.19 20:49:44.253] Загрузка детальных объектов
[26.01.19 20:49:44.351] * [DETAILS] VertexConsts(256), Batch(80)
[26.01.19 20:49:44.351] * [DETAILS] 15200 v(20), 8000 p
[26.01.19 20:49:44.351] * [DETAILS] Batch(80), VB(296K), IB(46K)
[26.01.19 20:49:44.352] * phase time: 252 ms
[26.01.19 20:49:44.509] * phase cmem: 429756 K
[26.01.19 20:49:44.509] Загрузка секторов и порталов
[26.01.19 20:49:44.572] * Loading HOM: d:\na6_assets\gamedata\levels\l08_yantar\level.hom
[26.01.19 20:49:44.577] * phase time: 225 ms
[26.01.19 20:49:44.740] * phase cmem: 430112 K
[26.01.19 20:49:44.740] Загрузка ИИ объектов
[26.01.19 20:49:44.742] * phase time: 164 ms
[26.01.19 20:49:44.902] * phase cmem: 427492 K
[26.01.19 20:49:44.902] Создание
[26.01.19 20:49:44.912] - Game configuring : Started 
[26.01.19 20:49:44.913] - Game configuring : Finished 
[26.01.19 20:49:45.150] * phase time: 407 ms
[26.01.19 20:49:45.309] * phase cmem: 433383 K
[26.01.19 20:49:45.310] Загрузка текстур
[26.01.19 20:49:55.183] [CResourceManager::DeferredUpload] texture loading time (1307) using 0 threads: [9.87 s.]
[26.01.19 20:49:55.183] * t-report - base: 1302, 698477 K
[26.01.19 20:49:55.183] * t-report - lmap: 5, 5120 K
[26.01.19 20:49:55.183] * phase time: 10033 ms
[26.01.19 20:49:55.366] * phase cmem: 1181868 K
[26.01.19 20:49:55.366] Синхронизация
[26.01.19 20:49:55.394] * phase time: 211 ms
[26.01.19 20:49:55.566] * phase cmem: 1181874 K
[26.01.19 20:49:55.772] --------------------------------------------------------------------------------
[26.01.19 20:49:55.773] [8147MB] physical memory installed, [3721MB] available, [54] percent of memory in use
[26.01.19 20:49:55.773] PageFile usage: [1441MB], Peak PageFile usage: [1441MB]
[26.01.19 20:49:55.773] --------------------------------------------------------------------------------
[26.01.19 20:49:55.773] * [ D3D ]: textures[703597 K]
[26.01.19 20:49:55.773] * [x-ray]: process heap[1181197 K], render[0 K]
[26.01.19 20:49:55.773] * [x-ray]: economy: strings[17193 K], smem[0 K]
[26.01.19 20:49:56.588] NA config loaded from file d:\na6_assets\appdata\new_arsenal.ltx
[26.01.19 20:49:56.630] active level_name=l08_yantar
[26.01.19 20:49:56.630] active weather_by_level[level_name]=default
[26.01.19 20:49:56.664] [ogse_st_mgr]: 0 all timers loaded
[26.01.19 20:50:09.318] ##['ogsr_memory_control'] MEMORY USAGE: [52227 KB]
[26.01.19 20:50:09.512] [jr_fixes]: current version = 2, number of fixes = 2
[26.01.19 20:50:09.741] ~~[ogse_signals]: signal [on_first_update] is too slow: [0.09 s.]
[26.01.19 20:50:09.741] ~~  slot: [jr_outfit_arms.180], time: [0.09 s.]
[26.01.19 20:50:09.846] ~~[ogse_signals]: time limit functionality paused: [60000 ms.]
[26.01.19 20:50:09.951] ~~[ogse_signals]: signal [on_update] is too slow: [0.10 s.]
[26.01.19 20:50:09.951] ~~  slot: [ogse_weather_mgr.1410], time: [0.10 s.]
[26.01.19 20:50:11.536] * MEMORY USAGE: 1725075 K
[26.01.19 20:50:11.536] - r__tf_aniso 16
[26.01.19 20:50:11.536] - r2_tf_mipbias 0.
[26.01.19 20:50:17.295] * [CPatrolPathStorage::safe_path]: path[yan_ucheniy_walk] pp[wp00] level_vertex_id[4294967295] -> 51610
[26.01.19 20:50:29.919] [ogse_st_mgr]: 0 all timers saved
[26.01.19 20:50:29.928] * Saving spawns...
[26.01.19 20:50:29.931] * Saving objects...
[26.01.19 20:50:30.083] * 37456 objects are successfully saved
[26.01.19 20:50:30.085] * 4247 script vars are successfully saved
[26.01.19 20:50:30.129] * Game Ghost_quicksave.sav is successfully saved to file 'd:\na6_assets\appdata\savedgames\ghost_quicksave.sav'
[26.01.19 20:50:32.340] ##['ogsr_memory_control'] MEMORY USAGE: [53646 KB]
[26.01.19 20:50:54.183] ***************************[ScriptCrashHandler]**********************************
[26.01.19 20:50:54.184] stack traceback:
[26.01.19 20:50:54.184] *********************************************************************************
[26.01.19 20:50:54.184] ********************************************************************************
[26.01.19 20:50:54.184] !![LogStackTrace] ExceptionCode is [c0000005]
[26.01.19 20:50:54.483] !!Unhandled exception stack trace:
! Module: [D:\na6_assets\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6545B9DFB], Fun: [construct_string()] + [235 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrgame\restricted_object.cpp-->36] + [4 byte(s)]
! Module: [D:\na6_assets\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6545B88C5], Fun: [CRestrictedObject::net_Spawn()] + [469 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrgame\restricted_object.cpp-->99]
! Module: [D:\na6_assets\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF654574957], Fun: [CCustomMonster::net_Spawn()] + [103 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrgame\custommonster.cpp-->647] + [16 byte(s)]
! Module: [D:\na6_assets\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF654583475], Fun: [CBaseMonster::net_Spawn()] + [21 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrgame\ai\monsters\basemonster\base_monster_startup.cpp-->249] + [5 byte(s)]
! Module: [D:\na6_assets\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF65452FAD6], Fun: [CLevel::g_sv_Spawn()] + [86 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrgame\level_network_spawn.cpp-->91] + [25 byte(s)]
! Module: [D:\na6_assets\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF65452F7EC], Fun: [CLevel::cl_Process_Spawn()] + [252 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrgame\level_network_spawn.cpp-->40]
! Module: [D:\na6_assets\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6543CC68C], Fun: [CLevel::ProcessGameEvents()] + [620 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrgame\level.cpp-->390]
! Module: [D:\na6_assets\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6543CBE48], Fun: [CLevel::OnFrame()] + [312 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrgame\level.cpp-->414]
! Module: [D:\na6_assets\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF65433B3E2], Fun: [CRegistrator<pureFrame>::Process()] + [98 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xr_3da\pure.h-->77]
! Module: [D:\na6_assets\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6543395C9], Fun: [CRenderDevice::FrameMove()] + [457 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xr_3da\device.cpp-->347]
! Module: [D:\na6_assets\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF654339AF4], Fun: [CRenderDevice::Run()] + [1268 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xr_3da\device.cpp-->237]
! Module: [D:\na6_assets\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6542DF485], Fun: [Startup()] + [437 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xr_3da\x_ray.cpp-->211]
! Module: [D:\na6_assets\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6542DFC73], Fun: [WinMain_impl()] + [1363 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xr_3da\x_ray.cpp-->430]
! Module: [D:\na6_assets\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6542DBC25], Fun: [WinMain()] + [69 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xr_3da\x_ray.cpp-->465]
! Module: [D:\na6_assets\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF654A36FCA], Fun: [__scrt_common_main_seh()] + [262 byte(s)], File-->Line: [d:\agent\_work\2\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl-->288] + [33 byte(s)]
! Module: [C:\WINDOWS\System32\KERNEL32.DLL], AddrPC.Offset: [00007FFFF2783034], Fun: [BaseThreadInitThunk()] + [20 byte(s)]
! Module: [C:\WINDOWS\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFFF4AA3691], Fun: [RtlUserThreadStart()] + [33 byte(s)]
[26.01.19 20:50:54.484] ********************************************************************************
[26.01.19 20:50:59.718] --Saved dump file to [d:\na6_assets\appdata\logs\xray_ghost_01-26-19_20-50-59.mdmp]

 

 

 

 

 

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Как заслужить доверие наймов? Где ваще их база? По квесту с контейнером в МГ . Но там не контейнера не наймов

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