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Новый Арсенал 6: Революция


phorumer

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5 минут назад, phorumer сказал:

@Pr0RoK, да, патч уже почти готов и скоро будет выложен.

а на счет яркости в дневное время ничего не добавлено/улучшено? а то манипуляция с ползунком HDR ничео не меняет((

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Всем привет. Поймал вылет перед входом в последние двери лаборатории х-18(там где пароль 9543 кажись)

Скрытый текст

* Detected CPU:         Intel(R) Core(TM) i5-2320 CPU @ 3.00GHz [GenuineIntel], F6/M42/S7
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2, AVX
* CPU cores: [4], threads: [4]
* CPU0 current freq: 1590 MHz, max freq: 3001 MHz
* CPU1 current freq: 1590 MHz, max freq: 3001 MHz
* CPU2 current freq: 1590 MHz, max freq: 3001 MHz
* CPU3 current freq: 1590 MHz, max freq: 3001 MHz
Initializing File System...
--Found base arch: [d:\games\na6_assets\gamedata.db_00_base], size: [9513527]
--Found base arch: [d:\games\na6_assets\gamedata.db_01_levels], size: [2009451771]
--Found base arch: [d:\games\na6_assets\gamedata.db_02_levels], size: [1993569642]
--Found base arch: [d:\games\na6_assets\gamedata.db_03_levels], size: [717208299]
--Found base arch: [d:\games\na6_assets\gamedata.db_05_meshes], size: [1531860591]
--Found base arch: [d:\games\na6_assets\gamedata.db_06_sounds], size: [1049347178]
--Found base arch: [d:\games\na6_assets\gamedata.db_07_textures], size: [1993389387]
--Found base arch: [d:\games\na6_assets\gamedata.db_08_textures], size: [1992424535]
--Found base arch: [d:\games\na6_assets\gamedata.db_09_textures], size: [946988397]
--Found base arch: [d:\games\na6_assets\gamedata.db_99_main], size: [18243547]
using fs-ltx fs.ltx
FS: 45470 files cached, 7803Kb memory used.
Init FileSystem 0.984596 sec
[07.02.19 21:22:55.105] [OGSR Engine (x64)] build date: [Feb  6 2019 16:48:46]
[07.02.19 21:22:55.134] Working Directory: [D:\Games\na6_assets\bin_x64]
[07.02.19 21:22:55.134] CommandLine: ["D:\Games\na6_assets\bin_x64\xrEngine.exe" ]
[07.02.19 21:22:55.393] TTAPI number of threads: [4]
[07.02.19 21:22:55.394] Initializing Engine...
[07.02.19 21:22:55.403] Executing config-script "user.ltx"...
[07.02.19 21:22:55.444] [d:\games\na6_assets\appdata\user.ltx] successfully loaded.
[07.02.19 21:22:55.444] Starting INPUT device...
[07.02.19 21:22:55.544] --------------------------------------------------------------------------------
[07.02.19 21:22:55.544] [4078MB] physical memory installed, [3316MB] available, [18] percent of memory in use
[07.02.19 21:22:55.544] PageFile usage: [50MB], Peak PageFile usage: [50MB]
[07.02.19 21:22:55.544] --------------------------------------------------------------------------------
[07.02.19 21:22:55.544] * [ D3D ]: textures[0 K]
[07.02.19 21:22:55.544] * [x-ray]: process heap[39218 K], render[0 K]
[07.02.19 21:22:55.544] * [x-ray]: economy: strings[11742 K], smem[0 K]
[07.02.19 21:22:55.545] Executing config-script "d:\games\na6_assets\gamedata\config\default_controls.ltx"...
[07.02.19 21:22:55.549] [d:\games\na6_assets\gamedata\config\default_controls.ltx] successfully loaded.
[07.02.19 21:22:55.549] Executing config-script "user.ltx"...
[07.02.19 21:22:55.552] Executing config-script "d:\games\na6_assets\gamedata\config\rspec_default.ltx"...
[07.02.19 21:22:55.584] [d:\games\na6_assets\gamedata\config\rspec_default.ltx] successfully loaded.
[07.02.19 21:22:55.584] Executing config-script "d:\games\na6_assets\gamedata\config\default_controls.ltx"...
[07.02.19 21:22:55.585] [d:\games\na6_assets\gamedata\config\default_controls.ltx] successfully loaded.
[07.02.19 21:22:55.587] [d:\games\na6_assets\appdata\user.ltx] successfully loaded.
[07.02.19 21:22:55.587] [OpenAL] enumerate devices...
[07.02.19 21:22:55.606] [OpenAL] EnumerationExtension Present
[07.02.19 21:22:55.626] [OpenAL] system default SndDevice name is [OpenAL Soft]
[07.02.19 21:22:55.765] [OpenAL] default SndDevice name set to [OpenAL Soft]
[07.02.19 21:22:55.765] [OpenAL] All available devices:
[07.02.19 21:22:55.765]     1. OpenAL Soft, Spec Version 1.1 (default)
[07.02.19 21:22:55.765] [OpenAL] SelectBestDevice is [OpenAL Soft 1.1]
[07.02.19 21:22:55.765] [OpenAL] Required device: [OpenAL Soft]. Created device: [OpenAL Soft]
[07.02.19 21:22:55.790] [OpenAL] EFX: present
[07.02.19 21:22:55.842] [OpenAL] EFX: 11 environment slots configured
[07.02.19 21:22:55.842] * sound : cache: 65538 kb, 7609 lines, 8820 bpl
[07.02.19 21:22:55.850] Starting RENDER device...
[07.02.19 21:22:55.871] * GPU [vendor:10DE]-[device:DE1]: NVIDIA GeForce GT 430
[07.02.19 21:22:55.871] * GPU driver: 23.21.13.9135
[07.02.19 21:22:56.147] * CREATE: DeviceREF: 1
[07.02.19 21:22:56.147] * Vertex Processor: PURE HARDWARE
[07.02.19 21:22:56.148] *     Texture memory: 2737 M
[07.02.19 21:22:56.148] *          DDI-level: 9.0
[07.02.19 21:22:56.149] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[07.02.19 21:22:56.150] * GPU vertex cache: unrecognized, 16
[07.02.19 21:22:56.152] * DVB created: 16384K
[07.02.19 21:22:56.152] * DIB created: 512K
[07.02.19 21:22:56.250] ! Version conflict in shader 'def_shaders\def_aref', expected version: 0, but got: 1
[07.02.19 21:22:56.250] ! Version conflict in shader 'def_shaders\def_aref_v', expected version: 0, but got: 1
[07.02.19 21:22:56.250] ! Version conflict in shader 'def_shaders\def_trans', expected version: 0, but got: 1
[07.02.19 21:22:56.250] ! Version conflict in shader 'def_shaders\def_trans_v', expected version: 0, but got: 1
[07.02.19 21:22:56.250] ! Version conflict in shader 'def_shaders\def_trans_v_tuchi', expected version: 0, but got: 1
[07.02.19 21:22:56.250] ! Version conflict in shader 'def_shaders\lod_old', expected version: 0, but got: 1
[07.02.19 21:22:56.250] ! Version conflict in shader 'effects\watertest-1', expected version: 0, but got: 1
[07.02.19 21:22:56.265] count of *textures*.ltx files=1
[07.02.19 21:22:56.333] count of .thm files=14
[07.02.19 21:22:56.393] load time=141 ms
[07.02.19 21:22:56.393] * NULLRT supported and used
[07.02.19 21:22:56.393] * HWDST/PCF supported and used
[07.02.19 21:22:56.393] * NV-DBT supported and used
[07.02.19 21:22:56.393] Shadow Map resolution: 2048x2048
[07.02.19 21:22:57.991] --LUA version: [LuaJIT 2.1.0-beta3]
[07.02.19 21:22:57.991] get_current_kx()=1.0666666666667
[07.02.19 21:22:58.132] Starting engine...
[07.02.19 21:23:05.436] * DVB created: 16384K
[07.02.19 21:23:05.437] * DIB created: 512K
[07.02.19 21:23:05.520] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[07.02.19 21:23:05.520] * GPU vertex cache: recognized, 24
[07.02.19 21:23:05.520] *** RESET [160 ms]
[07.02.19 21:23:05.557] * phase time: 18 ms
[07.02.19 21:23:05.613] * phase cmem: 222492 K
[07.02.19 21:23:05.613] Старт
[07.02.19 21:23:05.685] --LUA version: [LuaJIT 2.1.0-beta3]
[07.02.19 21:23:05.685] get_current_kx()=1.0666666666667
[07.02.19 21:23:05.734] * phase time: 176 ms
[07.02.19 21:23:05.790] * phase cmem: 219471 K
[07.02.19 21:23:05.790] Загрузка симуляции жизни
[07.02.19 21:23:05.800] * Loading spawn registry...
[07.02.19 21:23:06.968] * 17103 spawn points are successfully loaded
[07.02.19 21:23:06.968] * Loading objects...
[07.02.19 21:23:08.026] * 35730 objects are successfully loaded
[07.02.19 21:23:08.326] * 4335 script vars are successfully loaded
[07.02.19 21:23:11.182] * Game niks_quicksave is successfully loaded from file 'd:\games\na6_assets\appdata\savedgames\niks_quicksave.sav' (5.393s)
[07.02.19 21:23:11.182] * phase time: 5448 ms
[07.02.19 21:23:11.290] * phase cmem: 296944 K
[07.02.19 21:23:11.290] Соединяемся
[07.02.19 21:23:11.355] # Player not found. New player created.
[07.02.19 21:23:11.355] !!xrServer::Check_GameSpy_CDKey_Success - 1
[07.02.19 21:23:11.355] * client : connection accepted - <>
[07.02.19 21:23:11.364] * phase time: 181 ms
[07.02.19 21:23:11.469] * phase cmem: 296995 K
[07.02.19 21:23:11.469] Открытие потока
[07.02.19 21:23:11.490] * phase time: 126 ms
[07.02.19 21:23:11.595] * phase cmem: 298585 K
[07.02.19 21:23:11.595] Загрузка формы объектов
[07.02.19 21:23:11.978] * phase time: 487 ms
[07.02.19 21:23:12.082] * phase cmem: 321091 K
[07.02.19 21:23:12.082] Загрузка шейдеров
[07.02.19 21:23:12.438] * phase time: 460 ms
[07.02.19 21:23:12.543] * phase cmem: 347237 K
[07.02.19 21:23:12.543] Загрузка геометрии
[07.02.19 21:23:12.543] * [Loading VB] 65535 verts, 2047 Kb
[07.02.19 21:23:12.574] * [Loading VB] 65534 verts, 2047 Kb
[07.02.19 21:23:12.587] * [Loading VB] 65533 verts, 2047 Kb
[07.02.19 21:23:12.603] * [Loading VB] 65533 verts, 2047 Kb
[07.02.19 21:23:12.617] * [Loading VB] 65534 verts, 2047 Kb
[07.02.19 21:23:12.633] * [Loading VB] 65534 verts, 2047 Kb
[07.02.19 21:23:12.647] * [Loading VB] 65535 verts, 2047 Kb
[07.02.19 21:23:12.660] * [Loading VB] 65533 verts, 2047 Kb
[07.02.19 21:23:12.675] * [Loading VB] 46432 verts, 1451 Kb
[07.02.19 21:23:12.685] * [Loading VB] 34176 verts, 1068 Kb
[07.02.19 21:23:12.694] * [Loading IB] 1048572 indices, 2047 Kb
[07.02.19 21:23:12.706] * [Loading IB] 1048575 indices, 2047 Kb
[07.02.19 21:23:12.722] * [Loading IB] 1048575 indices, 2047 Kb
[07.02.19 21:23:12.736] * [Loading IB] 1048575 indices, 2047 Kb
[07.02.19 21:23:12.751] * [Loading IB] 1048575 indices, 2047 Kb
[07.02.19 21:23:12.764] * [Loading IB] 391536 indices, 764 Kb
[07.02.19 21:23:12.770] * [Loading VB] 65535 verts, 767 Kb
[07.02.19 21:23:12.775] * [Loading VB] 65533 verts, 767 Kb
[07.02.19 21:23:12.781] * [Loading VB] 65533 verts, 767 Kb
[07.02.19 21:23:12.786] * [Loading VB] 65533 verts, 767 Kb
[07.02.19 21:23:12.792] * [Loading VB] 65535 verts, 767 Kb
[07.02.19 21:23:12.796] * [Loading VB] 19599 verts, 229 Kb
[07.02.19 21:23:12.798] * [Loading IB] 1048575 indices, 2047 Kb
[07.02.19 21:23:12.813] * [Loading IB] 1048572 indices, 2047 Kb
[07.02.19 21:23:12.826] * [Loading IB] 1048572 indices, 2047 Kb
[07.02.19 21:23:12.840] * [Loading IB] 1048572 indices, 2047 Kb
[07.02.19 21:23:12.855] * [Loading IB] 1031463 indices, 2014 Kb
[07.02.19 21:23:12.868] * phase time: 430 ms
[07.02.19 21:23:12.973] * phase cmem: 347249 K
[07.02.19 21:23:12.973] Загрузка базы пространств
[07.02.19 21:23:13.004] * phase time: 136 ms
[07.02.19 21:23:13.110] * phase cmem: 348970 K
[07.02.19 21:23:13.110] Загрузка детальных объектов
[07.02.19 21:23:13.110] * phase time: 105 ms
[07.02.19 21:23:13.215] * phase cmem: 348970 K
[07.02.19 21:23:13.215] Загрузка секторов и порталов
[07.02.19 21:23:13.263] * Loading HOM: d:\games\na6_assets\gamedata\levels\l04u_labx18\level.hom
[07.02.19 21:23:13.266] * phase time: 156 ms
[07.02.19 21:23:13.372] * phase cmem: 349348 K
[07.02.19 21:23:13.372] Загрузка ИИ объектов
[07.02.19 21:23:13.413] * phase time: 147 ms
[07.02.19 21:23:13.519] * phase cmem: 347926 K
[07.02.19 21:23:13.519] Создание
[07.02.19 21:23:13.541] - Game configuring : Started 
[07.02.19 21:23:13.541] - Game configuring : Finished 
[07.02.19 21:23:13.782] * phase time: 368 ms
[07.02.19 21:23:13.889] * phase cmem: 354812 K
[07.02.19 21:23:13.889] Загрузка текстур
[07.02.19 21:23:17.790] [CResourceManager::DeferredUpload] texture loading time (925) using 0 threads: [3.90 s.]
[07.02.19 21:23:17.790] * t-report - base: 923, 446388 K
[07.02.19 21:23:17.790] * t-report - lmap: 2, 2048 K
[07.02.19 21:23:17.790] * phase time: 4007 ms
[07.02.19 21:23:17.899] * phase cmem: 371498 K
[07.02.19 21:23:17.899] Синхронизация
[07.02.19 21:23:17.942] * phase time: 152 ms
[07.02.19 21:23:18.051] * phase cmem: 371501 K
[07.02.19 21:23:18.174] --------------------------------------------------------------------------------
[07.02.19 21:23:18.174] [4078MB] physical memory installed, [2394MB] available, [41] percent of memory in use
[07.02.19 21:23:18.174] PageFile usage: [1050MB], Peak PageFile usage: [1050MB]
[07.02.19 21:23:18.174] --------------------------------------------------------------------------------
[07.02.19 21:23:18.174] * [ D3D ]: textures[448437 K]
[07.02.19 21:23:18.174] * [x-ray]: process heap[370808 K], render[0 K]
[07.02.19 21:23:18.174] * [x-ray]: economy: strings[17130 K], smem[0 K]
[07.02.19 21:23:18.914] NA config loaded from file d:\games\na6_assets\appdata\new_arsenal.ltx
[07.02.19 21:23:18.979] active level_name=l04u_labx18
[07.02.19 21:23:18.979] active weather_by_level[level_name]=indoor_x18
[07.02.19 21:23:19.061] [ogse_st_mgr]: 0 all timers loaded
[07.02.19 21:23:23.025] ~ [CPHSkeleton::RestoreNetState]: [dar_m_poltergeist_normal_flame_0000] has different state in saved_bones[0] PHGetSyncItemsNumber[1] Visual[monsters\poltergeist\poltergeist] alive[no]
[07.02.19 21:23:27.548] ##['ogsr_memory_control'] MEMORY USAGE: [41268 KB]
[07.02.19 21:23:27.790] [jr_fixes]: current version = 6, number of fixes = 6
[07.02.19 21:23:27.928] ~~[ogse_signals]: time limit functionality paused: [60000 ms.]
[07.02.19 21:23:29.268] * MEMORY USAGE: 457387 K
[07.02.19 21:23:29.268] - r__tf_aniso 16
[07.02.19 21:23:29.268] - r2_tf_mipbias 0.
[07.02.19 21:23:42.236] [ogse_st_mgr]: 0 all timers saved
[07.02.19 21:23:42.241] * Saving spawns...
[07.02.19 21:23:42.242] * Saving objects...
[07.02.19 21:23:42.375] * 35728 objects are successfully saved
[07.02.19 21:23:42.376] * 4335 script vars are successfully saved
[07.02.19 21:23:42.406] * Game NikS_quicksave.sav is successfully saved to file 'd:\games\na6_assets\appdata\savedgames\niks_quicksave.sav'
[07.02.19 21:23:52.386] ##['ogsr_memory_control'] MEMORY USAGE: [45967 KB]
[07.02.19 21:24:22.433] ##['ogsr_memory_control'] MEMORY USAGE: [57913 KB]
[07.02.19 21:24:52.464] ##['ogsr_memory_control'] MEMORY USAGE: [38443 KB]
[07.02.19 21:25:21.740] [ogse_st_mgr]: 0 all timers saved
[07.02.19 21:25:21.744] * Saving spawns...
[07.02.19 21:25:21.746] * Saving objects...
[07.02.19 21:25:21.852] * 35761 objects are successfully saved
[07.02.19 21:25:21.853] * 4335 script vars are successfully saved
[07.02.19 21:25:21.881] * Game NikS_quicksave.sav is successfully saved to file 'd:\games\na6_assets\appdata\savedgames\niks_quicksave.sav'
[07.02.19 21:25:22.472] ##['ogsr_memory_control'] MEMORY USAGE: [52045 KB]
[07.02.19 21:25:27.751] [ogse_st_mgr]: 0 all timers saved
[07.02.19 21:25:27.755] * Saving spawns...
[07.02.19 21:25:27.757] * Saving objects...
[07.02.19 21:25:27.871] * 35761 objects are successfully saved
[07.02.19 21:25:27.872] * 4335 script vars are successfully saved
[07.02.19 21:25:27.912] * Game NikS_quicksave.sav is successfully saved to file 'd:\games\na6_assets\appdata\savedgames\niks_quicksave.sav'
[07.02.19 21:25:50.944] [ogse_st_mgr]: 0 all timers saved
[07.02.19 21:25:50.948] * Saving spawns...
[07.02.19 21:25:50.949] * Saving objects...
[07.02.19 21:25:51.057] * 35761 objects are successfully saved
[07.02.19 21:25:51.058] * 4335 script vars are successfully saved
[07.02.19 21:25:51.073] * Game NikS_quicksave.sav is successfully saved to file 'd:\games\na6_assets\appdata\savedgames\niks_quicksave.sav'
[07.02.19 21:25:52.476] ##['ogsr_memory_control'] MEMORY USAGE: [54463 KB]
[07.02.19 21:26:22.498] ##['ogsr_memory_control'] MEMORY USAGE: [52054 KB]
[07.02.19 21:26:52.526] ##['ogsr_memory_control'] MEMORY USAGE: [52479 KB]
[07.02.19 21:27:14.641] [ogse_st_mgr]: 0 all timers saved
[07.02.19 21:27:14.646] * Saving spawns...
[07.02.19 21:27:14.647] * Saving objects...
[07.02.19 21:27:14.746] * 35761 objects are successfully saved
[07.02.19 21:27:14.746] * 4335 script vars are successfully saved
[07.02.19 21:27:14.761] * Game NikS_quicksave.sav is successfully saved to file 'd:\games\na6_assets\appdata\savedgames\niks_quicksave.sav'
[07.02.19 21:27:22.558] ##['ogsr_memory_control'] MEMORY USAGE: [55568 KB]
[07.02.19 21:27:52.572] ##['ogsr_memory_control'] MEMORY USAGE: [52744 KB]
[07.02.19 21:27:54.155] [ogse_st_mgr]: 0 all timers saved
[07.02.19 21:27:54.160] * Saving spawns...
[07.02.19 21:27:54.161] * Saving objects...
[07.02.19 21:27:54.267] * 35761 objects are successfully saved
[07.02.19 21:27:54.268] * 4335 script vars are successfully saved
[07.02.19 21:27:54.283] * Game NikS_quicksave.sav is successfully saved to file 'd:\games\na6_assets\appdata\savedgames\niks_quicksave.sav'
[07.02.19 21:28:22.589] ##['ogsr_memory_control'] MEMORY USAGE: [48672 KB]
[07.02.19 21:28:49.900] [ogse_st_mgr]: 0 all timers saved
[07.02.19 21:28:49.904] * Saving spawns...
[07.02.19 21:28:49.905] * Saving objects...
[07.02.19 21:28:50.008] * 35760 objects are successfully saved
[07.02.19 21:28:50.008] * 4335 script vars are successfully saved
[07.02.19 21:28:50.023] * Game NikS_quicksave.sav is successfully saved to file 'd:\games\na6_assets\appdata\savedgames\niks_quicksave.sav'
[07.02.19 21:28:52.601] ##['ogsr_memory_control'] MEMORY USAGE: [45094 KB]
[07.02.19 21:29:22.618] ##['ogsr_memory_control'] MEMORY USAGE: [39146 KB]
[07.02.19 21:29:52.629] ##['ogsr_memory_control'] MEMORY USAGE: [56186 KB]
[07.02.19 21:30:22.635] ##['ogsr_memory_control'] MEMORY USAGE: [53855 KB]
[07.02.19 21:30:52.637] ##['ogsr_memory_control'] MEMORY USAGE: [50016 KB]
[07.02.19 21:30:52.848] [ogse_st_mgr]: 0 all timers saved
[07.02.19 21:30:52.852] * Saving spawns...
[07.02.19 21:30:52.854] * Saving objects...
[07.02.19 21:30:52.964] * 35751 objects are successfully saved
[07.02.19 21:30:52.965] * 4335 script vars are successfully saved
[07.02.19 21:30:52.981] * Game NikS_quicksave.sav is successfully saved to file 'd:\games\na6_assets\appdata\savedgames\niks_quicksave.sav'
[07.02.19 21:31:03.575] [ogse_st_mgr]: 0 all timers saved
[07.02.19 21:31:03.580] * Saving spawns...
[07.02.19 21:31:03.581] * Saving objects...
[07.02.19 21:31:03.684] * 35751 objects are successfully saved
[07.02.19 21:31:03.685] * 4335 script vars are successfully saved
[07.02.19 21:31:03.700] * Game NikS_quicksave.sav is successfully saved to file 'd:\games\na6_assets\appdata\savedgames\niks_quicksave.sav'
[07.02.19 21:31:22.640] ##['ogsr_memory_control'] MEMORY USAGE: [63489 KB]
[07.02.19 21:31:52.643] ##['ogsr_memory_control'] MEMORY USAGE: [61600 KB]
[07.02.19 21:32:22.668] ##['ogsr_memory_control'] MEMORY USAGE: [59282 KB]
[07.02.19 21:32:34.324] [ogse_st_mgr]: 0 all timers saved
[07.02.19 21:32:34.329] * Saving spawns...
[07.02.19 21:32:34.330] * Saving objects...
[07.02.19 21:32:34.511] * 35743 objects are successfully saved
[07.02.19 21:32:34.512] * 4335 script vars are successfully saved
[07.02.19 21:32:34.528] * Game NikS_quicksave.sav is successfully saved to file 'd:\games\na6_assets\appdata\savedgames\niks_quicksave.sav'
[07.02.19 21:32:39.959] [ogse_st_mgr]: 0 all timers saved
[07.02.19 21:32:39.963] * Saving spawns...
[07.02.19 21:32:39.964] * Saving objects...
[07.02.19 21:32:40.071] * 35743 objects are successfully saved
[07.02.19 21:32:40.072] * 4335 script vars are successfully saved
[07.02.19 21:32:40.088] * Game NikS_quicksave.sav is successfully saved to file 'd:\games\na6_assets\appdata\savedgames\niks_quicksave.sav'
[07.02.19 21:32:52.670] ##['ogsr_memory_control'] MEMORY USAGE: [58806 KB]
[07.02.19 21:33:22.672] ##['ogsr_memory_control'] MEMORY USAGE: [46063 KB]
[07.02.19 21:33:52.701] ##['ogsr_memory_control'] MEMORY USAGE: [52042 KB]
[07.02.19 21:34:22.716] ##['ogsr_memory_control'] MEMORY USAGE: [58595 KB]
[07.02.19 21:34:52.738] ##['ogsr_memory_control'] MEMORY USAGE: [50428 KB]
[07.02.19 21:34:59.953] ~~[ogse_signals]: signal [on_item_to_ruck] is too slow: [0.05 s.]
[07.02.19 21:34:59.953] ~~  slot: [jr_outfit_arms.169], time: [0.05 s.]
[07.02.19 21:34:59.994] ~~[ogse_signals]: signal [on_item_to_slot] is too slow: [0.04 s.]
[07.02.19 21:34:59.994] ~~  slot: [jr_outfit_arms.157], time: [0.04 s.]
[07.02.19 21:35:22.760] ##['ogsr_memory_control'] MEMORY USAGE: [41591 KB]
[07.02.19 21:35:39.298] [ogse_st_mgr]: 0 all timers saved
[07.02.19 21:35:39.303] * Saving spawns...
[07.02.19 21:35:39.304] * Saving objects...
[07.02.19 21:35:39.409] * 35739 objects are successfully saved
[07.02.19 21:35:39.410] * 4335 script vars are successfully saved
[07.02.19 21:35:39.425] * Game NikS_quicksave.sav is successfully saved to file 'd:\games\na6_assets\appdata\savedgames\niks_quicksave.sav'
[07.02.19 21:35:52.763] ##['ogsr_memory_control'] MEMORY USAGE: [56282 KB]
[07.02.19 21:36:00.001] [ogse_st_mgr]: 0 all timers saved
[07.02.19 21:36:00.005] * Saving spawns...
[07.02.19 21:36:00.007] * Saving objects...
[07.02.19 21:36:00.106] * 35739 objects are successfully saved
[07.02.19 21:36:00.107] * 4335 script vars are successfully saved
[07.02.19 21:36:00.122] * Game NikS_quicksave.sav is successfully saved to file 'd:\games\na6_assets\appdata\savedgames\niks_quicksave.sav'
[07.02.19 21:36:22.483] 
FATAL ERROR

[error]Expression    : FATAL ERROR
[error]Function      : CUIWindow::DetachChild
[error]File          : d:\_work\forks\ogsr-engine\ogsr_engine\xrgame\ui\uiwindow.cpp
[error]Line          : 264
[error]Description   : Can't remove pointer [645a76d8] from m_ChildWndList

[07.02.19 21:36:22.483] ***************************[ScriptCrashHandler]**********************************
[07.02.19 21:36:22.483] stack traceback:
[07.02.19 21:36:22.483] *********************************************************************************
[07.02.19 21:36:22.483] ********************************************************************************
[07.02.19 21:36:30.455] !!stack trace:
! Module: [D:\Games\na6_assets\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FD960A0], Fun: [BuildStackTrace()] + [48 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrcore\stacktrace_collector.cpp-->152]
! Module: [D:\Games\na6_assets\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FD76B73], Fun: [LogStackTrace()] + [51 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->32] + [13 byte(s)]
! Module: [D:\Games\na6_assets\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FD769A5], Fun: [xrDebug::backend()] + [165 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->149]
! Module: [D:\Games\na6_assets\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FD768E4], Fun: [xrDebug::fatal()] + [132 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->229]
! Module: [D:\Games\na6_assets\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FDFA725], Fun: [`CUIWindow::DetachChild'::`1'::catch$0()] + [101 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrgame\ui\uiwindow.cpp-->264] + [88 byte(s)]
! Module: [C:\Windows\system32\VCRUNTIME140.dll], AddrPC.Offset: [000007FEEABBC2E0], Fun: [_C_specific_handler()] + [560 byte(s)]
! Module: [C:\Windows\system32\VCRUNTIME140.dll], AddrPC.Offset: [000007FEEABB2A23], Fun: [_FrameUnwindFilter()] + [1075 byte(s)]
! Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [0000000077A6B681], Fun: [RtlRestoreContext()] + [738 byte(s)]
! Module: [D:\Games\na6_assets\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F75382F], Fun: [CUIWindow::DetachChild()] + [79 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrgame\ui\uiwindow.cpp-->260] + [14 byte(s)]
! Module: [D:\Games\na6_assets\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F753668], Fun: [CUIWindow::~CUIWindow()] + [40 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrgame\ui\uiwindow.cpp-->134]
! Module: [D:\Games\na6_assets\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F8A0E75], Fun: [CUIProgressBar::`scalar deleting destructor'()] + [37 byte(s)]
! Module: [D:\Games\na6_assets\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F7538C8], Fun: [CUIWindow::DetachChild()] + [232 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrgame\ui\uiwindow.cpp-->275] + [22 byte(s)]
! Module: [D:\Games\na6_assets\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F753689], Fun: [CUIWindow::~CUIWindow()] + [73 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrgame\ui\uiwindow.cpp-->134] + [33 byte(s)]
! Module: [D:\Games\na6_assets\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F8A997F], Fun: [CUIInventoryCellItem::`scalar deleting destructor'()] + [95 byte(s)]
! Module: [D:\Games\na6_assets\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F9FC90C], Fun: [CUIDragDropListEx::ClearAll()] + [268 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrgame\ui\uidragdroplistex.cpp-->244] + [216 byte(s)]
! Module: [D:\Games\na6_assets\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F9C5F17], Fun: [CUIInventoryWnd::ClearAllLists()] + [23 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrgame\ui\uiinventorywnd2.cpp-->496]
! Module: [D:\Games\na6_assets\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F9C4ABE], Fun: [CUIInventoryWnd::Hide()] + [94 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrgame\ui\uiinventorywnd.cpp-->341]
! Module: [D:\Games\na6_assets\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F86BF0B], Fun: [CDialogHolder::StopMenu()] + [315 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrgame\uidialogholder.cpp-->129] + [23 byte(s)]
! Module: [D:\Games\na6_assets\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F81D5D3], Fun: [CUIGameSP::IR_OnKeyboardPress()] + [435 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrgame\uigamesp.cpp-->88] + [16 byte(s)]
! Module: [D:\Games\na6_assets\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F89FAC4], Fun: [CUI::IR_OnKeyboardPress()] + [84 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrgame\ui.cpp-->164] + [17 byte(s)]
! Module: [D:\Games\na6_assets\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F8BD28B], Fun: [CLevel::IR_OnKeyboardPress()] + [155 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrgame\level_input.cpp-->147] + [28 byte(s)]
! Module: [D:\Games\na6_assets\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F67173C], Fun: [CInput::KeyUpdate()] + [284 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xr_3da\xr_input.cpp-->160]
! Module: [D:\Games\na6_assets\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F672498], Fun: [CInput::OnFrame()] + [200 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xr_3da\xr_input.cpp-->413]
! Module: [D:\Games\na6_assets\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F6CBE52], Fun: [CRegistrator<pureFrame>::Process()] + [98 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xr_3da\pure.h-->77]
! Module: [D:\Games\na6_assets\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F6C9FB9], Fun: [CRenderDevice::FrameMove()] + [457 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xr_3da\device.cpp-->348]
! Module: [D:\Games\na6_assets\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F6CA4F4], Fun: [CRenderDevice::Run()] + [1284 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xr_3da\device.cpp-->238]
! Module: [D:\Games\na6_assets\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F66F615], Fun: [Startup()] + [437 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xr_3da\x_ray.cpp-->209]
! Module: [D:\Games\na6_assets\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F66FE03], Fun: [WinMain_impl()] + [1363 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xr_3da\x_ray.cpp-->428]
! Module: [D:\Games\na6_assets\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F66BE15], Fun: [WinMain()] + [69 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xr_3da\x_ray.cpp-->463]
! Module: [D:\Games\na6_assets\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FDC505A], Fun: [__scrt_common_main_seh()] + [262 byte(s)], File-->Line: [d:\agent\_work\2\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl-->288] + [33 byte(s)]
! Module: [C:\Windows\system32\kernel32.dll], AddrPC.Offset: [00000000779159CD], Fun: [BaseThreadInitThunk()] + [13 byte(s)]
! Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [0000000077A4A561], Fun: [RtlUserThreadStart()] + [33 byte(s)]
[07.02.19 21:36:30.455] ********************************************************************************

 

 

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Когда ГГ "добротно" прилетает у него выпадает оружие из рук...Так вот : а можно сделать чтоб оно не испарялось? Был на армейских складах. Из рук выпал Вал и исчез. Облазил все поблизости но так и не нашел его...

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