evgecha.yakt 0 Опубликовано 3 Марта 2021 Скрытый текст * Detected CPU: GenuineIntel Intel(R) Core(TM) i3-9100F CPU @ 3.60GHz, F6/M158/S11 Counts: 4 * CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2 Initializing File System... using fs-ltx e:\games\op-2.1\fsgame.ltx CLocatorAPI::_initialize, FS: 79181 files cached, 18888Kb memory used. Init FileSystem 0.641129 sec [03.03.21 21:02:07.644] 'xrCore' build 7445, Jun 25 2019 [03.03.21 21:02:07.644] OP 2.1 Engine ver 1.0f patch ver 8.2 [03.03.21 21:02:07.644] [03.03.21 21:02:07.830] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ] [03.03.21 21:02:07.831] Initializing Engine... [03.03.21 21:02:07.833] - Create user-defined param [ amk_option_hud amk_option_mus amk_option_treasure autochange_difficulty autograb_body autosave_enable [03.03.21 21:02:07.833] buy_item death_counter dynamic_bioradar ext_animations fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound [03.03.21 21:02:07.833] respawn_type transparent_treasure user_name ] [03.03.21 21:02:07.833] Loading config for renderer [03.03.21 21:02:07.833] Executing config-script "user.ltx"... [03.03.21 21:02:07.833] [e:\games\op-2.1\userdata\user.ltx] successfully loaded. [03.03.21 21:02:07.833] Starting INPUT device... [03.03.21 21:02:07.843] Loading DLL: xrRender_R2.dll [03.03.21 21:02:07.882] Loading DLL: xrGame.dll [03.03.21 21:02:07.882] 'xrGame' build Jun 25 2019 12:48:47 [03.03.21 21:02:07.903] * [win32]: free[4011396 K], reserved[62648 K], committed[120196 K] [03.03.21 21:02:07.903] * [ D3D ]: textures[0 K] [03.03.21 21:02:07.903] * [x-ray]: crt heap[33586 K], process heap[33586 K], game lua[0 K], engine lua[0 K], render[0 K] [03.03.21 21:02:07.903] * [x-ray]: economy: strings[count: 38276, lengths: 1041 K, overhead: 1196 K, saved: 15635 K] [03.03.21 21:02:07.903] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K] [03.03.21 21:02:07.903] Executing config-script "e:\games\op-2.1\gamedata\config\default_controls.ltx"... [03.03.21 21:02:07.903] [e:\games\op-2.1\gamedata\config\default_controls.ltx] successfully loaded. [03.03.21 21:02:07.903] Executing config-script "user.ltx"... [03.03.21 21:02:07.903] Executing config-script "e:\games\op-2.1\gamedata\config\rspec_minimum.ltx"... [03.03.21 21:02:07.903] [e:\games\op-2.1\gamedata\config\rspec_minimum.ltx] successfully loaded. [03.03.21 21:02:07.903] Executing config-script "e:\games\op-2.1\gamedata\config\default_controls.ltx"... [03.03.21 21:02:07.904] [e:\games\op-2.1\gamedata\config\default_controls.ltx] successfully loaded. [03.03.21 21:02:07.904] - Maximum allowed affinity mask: 0xF, current: 0xE [03.03.21 21:02:07.904] [e:\games\op-2.1\userdata\user.ltx] successfully loaded. [03.03.21 21:02:07.904] SOUND: OpenAL: enumerate devices... [03.03.21 21:02:07.904] SOUND: OpenAL: EnumerationExtension Present [03.03.21 21:02:07.904] devices OpenAL Soft [03.03.21 21:02:07.904] SOUND: OpenAL: system default SndDevice name is OpenAL Soft [03.03.21 21:02:07.929] SOUND: OpenAL: All available devices: [03.03.21 21:02:07.929] 1. OpenAL Soft, Spec Version 1.1 (default) [03.03.21 21:02:07.929] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1 [03.03.21 21:02:07.935] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft. [03.03.21 21:02:07.938] * sound: EAX 2.0 extension: absent [03.03.21 21:02:07.938] * sound: EAX 2.0 deferred: absent [03.03.21 21:02:07.939] * sound : cache: 32773 kb, 3805 lines, 8820 bpl [03.03.21 21:02:07.946] Starting RENDER device... [03.03.21 21:02:07.970] * GPU [vendor:10DE]-[device:1180]: NVIDIA GeForce GTX 680 [03.03.21 21:02:07.970] * GPU driver: 27.21.14.6140 [03.03.21 21:02:08.051] * CREATE: DeviceREF: 1 [03.03.21 21:02:08.051] * Texture memory: 4072 M [03.03.21 21:02:08.051] * DDI-level: 9.0 [03.03.21 21:02:08.053] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [03.03.21 21:02:08.054] * GPU vertex cache: unrecognized, 16 [03.03.21 21:02:08.054] * DVB created: 4096K [03.03.21 21:02:08.054] * DIB created: 512K [03.03.21 21:02:08.060] Version conflict in shader [def_shaders\def_aref]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [03.03.21 21:02:08.060] Version conflict in shader [def_shaders\def_aref_noblend]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [03.03.21 21:02:08.063] Version conflict in shader [def_shaders\def_aref_v]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [03.03.21 21:02:08.063] Version conflict in shader [def_shaders\def_trans]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [03.03.21 21:02:08.063] Version conflict in shader [def_shaders\def_trans_v]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [03.03.21 21:02:08.063] Version conflict in shader [def_shaders\def_trans_v_tuchi]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [03.03.21 21:02:08.063] Version conflict in shader [def_shaders\lod_old]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [03.03.21 21:02:08.063] Renderer doesn't support blender 'effects\shadow_world' [03.03.21 21:02:08.063] Version conflict in shader [effects\watertest-1]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [03.03.21 21:02:08.129] load time LTX=64 ms [03.03.21 21:02:08.136] count of .thm files=3243 [03.03.21 21:02:08.170] load time THM=41 ms [03.03.21 21:02:08.170] * NULLRT supported [03.03.21 21:02:08.170] * ...and used [03.03.21 21:02:08.170] * HWDST/PCF supported and used [03.03.21 21:02:08.170] * NV-DBT supported and used [03.03.21 21:02:08.473] - r__tf_aniso 1 [03.03.21 21:02:08.473] - r2_tf_mipbias 0. [03.03.21 21:02:08.483] Script debugger succesfully restarted. [03.03.21 21:02:10.037] - Gamedata version: [Сборка 2.1 final p.8k.2] [03.03.21 21:02:10.106] Starting engine... [03.03.21 21:02:10.161] GMLib loaded at 54 msec [03.03.21 21:02:10.531] Game_Globals loaded at 369 msec [03.03.21 21:02:10.618] App_Start loaded at 86 msec [03.03.21 21:02:10.624] ui_core loaded at 6 msec [03.03.21 21:02:10.648] Loading DLL: xrGameSpy.dll [03.03.21 21:02:10.877] Main_Menu loaded at 252 msec [03.03.21 21:02:17.408] * DVB created: 4096K [03.03.21 21:02:17.409] * DIB created: 512K [03.03.21 21:02:17.601] - r__tf_aniso 1 [03.03.21 21:02:17.601] - r2_tf_mipbias 0. [03.03.21 21:02:17.601] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [03.03.21 21:02:17.601] * GPU vertex cache: recognized, 24 [03.03.21 21:02:17.601] *** RESET [268 ms] [03.03.21 21:02:17.608] "e:\games\op-2.1\bin\xr_3da.exe" -nointro [03.03.21 21:02:17.608] Begin load [03.03.21 21:02:17.609] * phase time: 0 ms [03.03.21 21:02:17.639] * phase cmem: 211892 K [03.03.21 21:02:17.639] Prefetching objects... [03.03.21 21:02:17.676] * Objects loaded in 0 ms [03.03.21 21:02:18.283] * Models loaded in 606 ms [03.03.21 21:02:18.316] * Prefetch memory: 667887Kb [03.03.21 21:02:18.318] * phase time: 709 ms [03.03.21 21:02:18.351] * phase cmem: 841648 K [03.03.21 21:02:18.351] Starting server... [03.03.21 21:02:18.374] - Gamedata version: [Сборка 2.1 final p.8k.2] [03.03.21 21:02:18.413] * phase time: 94 ms [03.03.21 21:02:18.445] * phase cmem: 838609 K [03.03.21 21:02:18.445] Loading alife simulator... [03.03.21 21:02:18.446] * phase time: 32 ms [03.03.21 21:02:18.478] * phase cmem: 838557 K [03.03.21 21:02:18.478] Loading savegame... [03.03.21 21:02:18.497] e:\games\op-2.1\userdata\savedgames\День 14. Автосохранение Свалка - Забытый Лес.sav save created on DEVELOPER mode! [03.03.21 21:02:18.497] * Loading key-value pairs... [03.03.21 21:02:18.529] * 19 key-value pairs were successfully loaded (0.032s) [03.03.21 21:02:18.529] * Loading spawn registry... [03.03.21 21:02:20.150] * 25177 spawn points were successfully loaded (1.621s) [03.03.21 21:02:20.151] * Loading objects... [03.03.21 21:02:20.717] * 36890 objects were successfully loaded (0.566s) 36890 [03.03.21 21:02:21.406] * Loading quick slots data... [03.03.21 21:02:21.406] * Start objects on_register'ed... [03.03.21 21:02:22.625] * 36890 objects on_register'ed (1.219s) [03.03.21 21:02:22.625] * Game День 14. Автосохранение Свалка - Забытый Лес is successfully loaded from file 'e:\games\op-2.1\userdata\savedgames\День 14. Автосохранение Свалка - Забытый Лес.sav' (4.180s) [03.03.21 21:02:22.625] * phase time: 4179 ms [03.03.21 21:02:22.687] * phase cmem: 982639 K [03.03.21 21:02:22.687] Connecting... [03.03.21 21:02:22.690] MaxPlayers = 32 [03.03.21 21:02:22.730] * phase time: 104 ms [03.03.21 21:02:22.790] * phase cmem: 985298 K [03.03.21 21:02:22.790] Connecting to... [03.03.21 21:02:22.794] Player not found. New player created. [03.03.21 21:02:22.794] * client : connection accepted - <> [03.03.21 21:02:22.810] * phase time: 80 ms [03.03.21 21:02:22.872] * phase cmem: 985331 K [03.03.21 21:02:22.872] Reading level info... [03.03.21 21:02:22.872] * phase time: 61 ms [03.03.21 21:02:22.934] * phase cmem: 985347 K [03.03.21 21:02:22.934] Loading object space... [03.03.21 21:02:23.050] * object space load: 116 ms [03.03.21 21:02:23.051] * phase time: 179 ms [03.03.21 21:02:23.114] * phase cmem: 1031943 K [03.03.21 21:02:23.114] Loading shaders (R2)... [03.03.21 21:02:23.182] * phase time: 131 ms [03.03.21 21:02:23.244] * phase cmem: 1032851 K [03.03.21 21:02:23.244] Loading geometry (R2)... [03.03.21 21:02:23.249] * phase time: 66 ms [03.03.21 21:02:23.311] * phase cmem: 1039162 K [03.03.21 21:02:23.311] Loading visuals (R2)... [03.03.21 21:02:23.340] * phase time: 91 ms [03.03.21 21:02:23.401] * phase cmem: 1044815 K [03.03.21 21:02:23.401] Loading details (R2)... [03.03.21 21:02:23.417] * [DETAILS] VertexConsts(256), Batch(61) [03.03.21 21:02:23.417] * [DETAILS] 24400 v(20), 15860 p [03.03.21 21:02:23.417] * [DETAILS] Batch(61), VB(476K), IB(92K) [03.03.21 21:02:23.418] * phase time: 78 ms [03.03.21 21:02:23.479] * phase cmem: 1045433 K [03.03.21 21:02:23.479] Loading sectors (R2)... [03.03.21 21:02:23.479] WARNING: Occlusion map 'e:\games\op-2.1\gamedata\levels\puzir\level.hom' not found. [03.03.21 21:02:23.479] * phase time: 60 ms [03.03.21 21:02:23.540] * phase cmem: 1045433 K [03.03.21 21:02:23.540] Loading AI objects... [03.03.21 21:02:23.540] - Loading music tracks from 'puzir_musics'... [03.03.21 21:02:23.544] * phase time: 64 ms [03.03.21 21:02:23.605] * phase cmem: 1045396 K [03.03.21 21:02:23.605] Loading PH world... [03.03.21 21:02:23.630] - Game configuring : Started [03.03.21 21:02:23.641] - Game configuring : Finished [03.03.21 21:02:23.736] * phase time: 192 ms [03.03.21 21:02:23.798] * phase cmem: 1070198 K [03.03.21 21:02:23.798] Loading textures... [03.03.21 21:02:23.918] * t-report - base: 901, 774651 K [03.03.21 21:02:23.918] * t-report - lmap: 0, 0 K [03.03.21 21:02:23.918] * phase time: 182 ms [03.03.21 21:02:23.982] * phase cmem: 1191722 K [03.03.21 21:02:23.982] Synchronizing... [03.03.21 21:02:23.982] Save created on [Engine 1.0f p 8.2] [03.03.21 21:02:23.982] Save date and time [Wed Mar 3 20:27:18 2021] [03.03.21 21:02:24.005] * phase time: 86 ms [03.03.21 21:02:24.071] * phase cmem: 1191722 K [03.03.21 21:02:24.249] * [win32]: free[2365792 K], reserved[197508 K], committed[1630940 K] [03.03.21 21:02:24.249] * [ D3D ]: textures[774651 K] [03.03.21 21:02:24.249] * [x-ray]: crt heap[1189912 K], process heap[1189912 K], game lua[179929 K], engine lua[247 K], render[0 K] [03.03.21 21:02:24.249] * [x-ray]: economy: strings[count: 188539, lengths: 9968 K, overhead: 5891 K, saved: 24238 K] [03.03.21 21:02:24.249] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K] [03.03.21 21:02:24.249] * Starting measure [03.03.21 21:02:32.936] * MEMORY USAGE: 2065636 K [03.03.21 21:03:47.538] * Saving spawns... [03.03.21 21:03:47.540] * Saving objects... [03.03.21 21:03:47.656] * 36943 objects are successfully saved [03.03.21 21:03:47.660] * Saving key-value pairs... [03.03.21 21:03:47.685] * 19 key-value pairs were successfully saved [03.03.21 21:03:47.685] * Saving quick slots data... [03.03.21 21:03:47.725] * Game Евгений_quicksave.sav is successfully saved to file 'e:\games\op-2.1\userdata\savedgames\Евгений_quicksave.sav' [03.03.21 21:10:12.853] ERROR table.random got unexpected data from input table [03.03.21 21:10:12.853] [LUA] 0 : [C ] execute [03.03.21 21:10:12.853] [LUA] 1 : [Lua] e:\games\op-2.1\gamedata\scripts\_g.script(524) : abort [03.03.21 21:10:12.853] [LUA] 2 : [Lua] e:\games\op-2.1\gamedata\scripts\lua_ext.script(75) : random [03.03.21 21:10:12.853] [LUA] 3 : [Lua] ...:\games\op-2.1\gamedata\scripts\death_manager.script(367) : death_func [03.03.21 21:10:12.853] [LUA] 4 : [Lua] ...:\games\op-2.1\gamedata\scripts\death_manager.script(391) : monster_death [03.03.21 21:10:12.853] [LUA] 5 : [Lua] ...\op-2.1\gamedata\scripts\binders\bind_monster.script(538) : [03.03.21 21:10:12.853] [03.03.21 21:10:12.853] FATAL ERROR [03.03.21 21:10:12.853] [03.03.21 21:10:12.853] [error]Expression : fatal error [03.03.21 21:10:12.853] [error]Function : CCC_Crash::Execute [03.03.21 21:10:12.853] [error]File : console_commands.cpp [03.03.21 21:10:12.853] [error]Line : 625 [03.03.21 21:10:12.853] [error]Description : <no expression> [03.03.21 21:10:12.853] [error]Arguments : ENGINE CRASH.See log file for detail! [03.03.21 21:10:12.853] [03.03.21 21:10:12.853] [03.03.21 21:10:12.853] stack trace: [03.03.21 21:10:12.853] [03.03.21 21:10:13.049] *** break by StackWalk *** [03.03.21 21:10:13.049] stack trace: [03.03.21 21:10:13.049] [03.03.21 21:10:13.049] 0023:6D84ED6B (0x6D863930 0x6D86393C 0x006F7FA8 0x00000000) xrCore.dll, xrDebug::backend(), s:\xrcore\xrdebugnew.cpp, 295 [03.03.21 21:10:13.049] 0023:6D84F4FF (0x6D87C200 0x53D616B0 0x00000271 0x53D616C8) xrCore.dll, xrDebug::fatal(), s:\xrcore\xrdebugnew.cpp, 428 [03.03.21 21:10:13.049] 0023:53726C65 (0x006F84F0 0x05D92030 0x006F9148 0x00000000) xrGame.dll, CCC_Crash::Execute(), s:\xr_3da\xrgame\console_commands.cpp, 625 [03.03.21 21:10:13.049] 0023:00E40638 (0x17163D98 0x5369ACFF 0x18009DD8 0x1802EDD0) XR_3DA.exe, CConsole::ExecuteCommand(), s:\xr_3da\xr_ioconsole.cpp, 526 [03.03.21 21:10:13.049] 0023:00E4158E (0x18009DD8 0x1802EDD0 0x18530018 0x5CA467D8) XR_3DA.exe, CConsole::Execute(), s:\xr_3da\xr_ioconsole.cpp, 579 [03.03.21 21:10:13.049] 0023:5369ACFF (0x00E41560 0x00000000 0x00000000 0x18530018) xrGame.dll, luabind::detail::returns<void>::call<CConsole,CConsole,luabind::detail::null_type,char const *>(), s:\sdk\luabind\luabind\luabind\detail\call.hpp, 286 [03.03.21 21:10:13.049] 0023:5369A747 (0x00E41560 0x00000000 0x00000000 0x18530018) xrGame.dll, luabind::detail::call<CConsole,CConsole,luabind::detail::null_type,void,char const *>(), s:\sdk\luabind\luabind\luabind\detail\call.hpp, 407 [03.03.21 21:10:13.049] 0023:5369A62C (0x1717B790 0x18530018 0x006F91BC 0x6D7E6E8F) xrGame.dll, boost::detail::function::function_obj_invoker1<luabind::detail::mem_fn_callback<void (__thiscall CConsole::*)(char const *),CConsole,luabind::detail::null_type>,int,lua_State *>::invoke(), s:\sdk\boost_1_30_0\boost\function\function_template.hpp, 117 [03.03.21 21:10:13.049] 0023:6D7B3CE4 (0x18530018 0x5CA46738 0x18530018 0x5CA46718) xrLua.dll, boost::function1<int,lua_State *,std::allocator<boost::function_base> >::operator()(), s:\sdk\boost_1_30_0\boost\function\function_template.hpp, 319 [03.03.21 21:10:13.049] 0023:6D7E9EAD (0x18530018 0x54F1CDD2 0x187C04BC 0x18530018) xrLua.dll, luabind::detail::class_rep::function_dispatcher(), s:\xrlua\luabind\class_rep.cpp, 755 [03.03.21 21:10:13.049] 0023:187C058D (0x18530018 0x5CA466C8 0xFFFFFFFF 0x5CA466E8) XR_3DA.exe [03.03.21 21:10:13.049] 0023:6D7D19C7 (0xFFFFFFFF 0x18530018 0x006F9244 0x000001D0) xrLua.dll, luaJIT_run(), s:\xrlua\src\ljit_core.c, 117 [03.03.21 21:10:13.049] 0023:6D7C9175 (0x18530018 0x5CA466C8 0xFFFFFFFF 0x54E069AA) xrLua.dll, luaD_precall(), s:\xrlua\src\ldo.c, 282 [03.03.21 21:10:13.049] 0023:187C0531 (0x18530018 0x5CA46638 0xFFFFFFFF 0x5CA46658) XR_3DA.exe [03.03.21 21:10:13.049] 0023:6D7D19C7 (0xFFFFFFFF 0x18530018 0x006F92A0 0x00000140) xrLua.dll, luaJIT_run(), s:\xrlua\src\ljit_core.c, 117 [03.03.21 21:10:13.049] 0023:6D7C9175 (0x18530018 0x5CA46638 0xFFFFFFFF 0x54D8824D) xrLua.dll, luaD_precall(), s:\xrlua\src\ldo.c, 282 [03.03.21 21:10:13.049] 0023:187C0531 (0x18530018 0x5CA465B8 0x00000000 0x18530018) XR_3DA.exe [03.03.21 21:10:13.049] 0023:6D7C9167 (0x18530018 0x5CA465B8 0x00000000 0x18530018) xrLua.dll, luaD_precall(), s:\xrlua\src\ldo.c, 280 [03.03.21 21:10:13.049] 0023:6D7C9480 (0x00000000 0x6D7C90EC 0x18530018 0x006F9398) xrLua.dll, luaD_call(), s:\xrlua\src\ldo.c, 380 [03.03.21 21:10:13.049] 0023:6D7BEA02 (0x18530018 0x006F9398 0x00000000 0x00000000) xrLua.dll, f_call(), s:\xrlua\src\lapi.c, 821 [03.03.21 21:10:13.049] 0023:6D7C90EC (0x006F9398 0x18530018 0x00000000 0x006F93A4) xrLua.dll, luaD_rawrunprotected(), s:\xrlua\src\ldo.c, 120 [03.03.21 21:10:13.049] 0023:6D7C94F5 (0x006F9398 0x000000C0 0x00000000 0x00000004) xrLua.dll, luaD_pcall(), s:\xrlua\src\ldo.c, 463 [03.03.21 21:10:13.049] 0023:6D7EF4BA (0x18530018 0x00000003 0x00000000 0x18530018) xrLua.dll, luabind::detail::pcall(), s:\xrlua\luabind\pcall.cpp, 41 [03.03.21 21:10:13.049] 0023:5351483A (0x00000004 0x00E8E5D4 0x00E8E460 0x62B4EE68) xrGame.dll, luabind::detail::proxy_functor_caller<bool,boost::tuples::tuple<luabind::object const *,CScriptGameObject * const *,CScriptGameObject * const *,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type> >::~proxy_functor_caller<bool,boost::tuples::tuple<luabind::object const *,CScriptGameObject * const *,CScriptGameObject * const *,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type> >(), s:\sdk\luabind\luabind\luabind\functor.hpp, 87 [03.03.21 21:10:13.049] 0023:536D6F59 (0xA7E4D470 0x59486EF0 0x53DFDCE0 0x18538750) xrGame.dll, CScriptCallbackEx<void>::operator()<CScriptGameObject *,CScriptGameObject *>(), s:\xr_3da\xrgame\script_callback_ex_generators.h, 19 [03.03.21 21:10:13.049] 0023:53A5C5BB (0x50AF2010 0x62B22E80 0x535A9042 0x006FB4F8) xrGame.dll, CEntityAlive::Die(), s:\xr_3da\xrgame\entity_alive.cpp, 314 [03.03.21 21:10:13.049] 0023:5391BF05 (0x50AF2010 0x00000000 0x00000000 0x00E8E5D4) xrGame.dll, CCustomMonster::Die(), s:\xr_3da\xrgame\custommonster.cpp, 619 [03.03.21 21:10:13.049] 0023:539293BA (0x50AF2010 0x62B22E80 0x006FB550 0x53A5B752) xrGame.dll, CBaseMonster::Die(), s:\xr_3da\xrgame\ai\monsters\basemonster\base_monster.cpp, 150 [03.03.21 21:10:13.049] 0023:53970853 (0x50AF2010 0x00000001 0x1C909890 0x00000006) xrGame.dll, CBurer::Die(), s:\xr_3da\xrgame\ai\monsters\burer\burer.cpp, 350 [03.03.21 21:10:13.049] 0023:53A5B752 (0x006FB61C 0x00000006 0x62B22E80 0x006FB5BC) xrGame.dll, CEntity::OnEvent(), s:\xr_3da\xrgame\entity.cpp, 70 [03.03.21 21:10:13.049] 0023:5391B428 (0x006FB61C 0x00000006 0x5551A35F 0x00E8E460) xrGame.dll, CCustomMonster::OnEvent(), s:\xr_3da\xrgame\custommonster.cpp, 726 [03.03.21 21:10:13.049] 0023:53927CCA (0x006FB61C 0x00000006 0x00E8E5D4 0x00000000) xrGame.dll, CBaseMonster::OnEvent(), s:\xr_3da\xrgame\ai\monsters\basemonster\base_monster.cpp, 513 [03.03.21 21:10:13.049] 0023:53A1511F (0x00002426 0x00000006 0x006FB61C 0x00010000) xrGame.dll, CLevel::cl_Process_Event(), s:\xr_3da\xrgame\level.cpp, 381 [03.03.21 21:10:13.049] 0023:53A14FFE (0xAB083AE0 0xA65F667C 0xA7381630 0xA7381630) xrGame.dll, CLevel::ProcessGameEvents(), s:\xr_3da\xrgame\level.cpp, 484 [03.03.21 21:10:13.049] 0023:53A147BE (0x14681CB4 0x06107700 0x00E163B4 0x00989680) xrGame.dll, CLevel::OnFrame(), s:\xr_3da\xrgame\level.cpp, 550 [03.03.21 21:10:13.049] 0023:00DCFB8C (0x00989680 0x0000003C 0x00E8E460 0x3C82CA4A) XR_3DA.exe, CRegistrator<pureRender>::Process(), s:\xr_3da\pure.h, 77 [03.03.21 21:10:13.049] 0023:00E163B4 (0x00000000 0x00E91930 0x005AF000 0x0000000C) XR_3DA.exe, CRenderDevice::FrameMove(), s:\xr_3da\device.cpp, 350 [03.03.21 21:10:13.049] 0023:00E16895 (0x00E91930 0xFFFFFFFF 0x00E91930 0x006FFAD4) XR_3DA.exe, CRenderDevice::Run(), s:\xr_3da\device.cpp, 245 [03.03.21 21:10:13.049] 0023:00DE113A (0x00000000 0x00E91930 0x00450054 0x0033004D) XR_3DA.exe, Startup(), s:\xr_3da\x_ray.cpp, 291 [03.03.21 21:10:13.049] 0023:00DE0D50 (0x00D80000 0x00000000 0x008E4029 0x00000001) XR_3DA.exe, WinMain_impl(), s:\xr_3da\x_ray.cpp, 719 [03.03.21 21:10:13.049] 0023:00DE0960 (0x00D80000 0x00000000 0x008E4029 0x00000001) XR_3DA.exe, WinMain(), s:\xr_3da\x_ray.cpp, 777 [03.03.21 21:10:13.049] 0023:00DDB6CB (0x005AF000 0x762CFA10 0x006FFBD0 0x76F97C7E) XR_3DA.exe, __scrt_common_main_seh(), f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl, 253 [03.03.21 21:10:13.049] 0023:762CFA29 (0x005AF000 0x94B6025D 0x00000000 0x00000000) KERNEL32.DLL, BaseThreadInitThunk() [03.03.21 21:10:13.049] 0023:76F97C7E (0xFFFFFFFF 0x76FB88AB 0x00000000 0x00000000) ntdll.dll, RtlGetAppContainerNamedObjectPath() [03.03.21 21:10:13.049] 0023:76F97C4E (0x00DDB73D 0x005AF000 0x00000000 0x00000000) ntdll.dll, RtlGetAppContainerNamedObjectPath() Всем добрый вечер! Подскажите, пожалуйста, из-за чего происходит вылет и как его исправить (если это возможно)? Вылетает на рабочий стол при убийстве мной или НПС бюрера или его смерти в аномалии. Происходит не со всеми бюрерами, а есть только один на некоторых локациях ("Лаборатория Х-18", "АТП"). Переигровка с раннего сейва или перезаход на локацию не помогает. Одинокий Волк Поделиться этим сообщением Ссылка на сообщение