Prophet13 1 060 Опубликовано 13 Января 2022 @Zander_driver Игра ругается на отсутствие данных библиотек: MSVCP140D.dll, VCRUNTIME140.dll, ucrtbased.dll В инете посмотрел, что они включены в Visual C++ 2015, установка данной версии не решила проблему. Также посмотрел, что буква D в конце обозначает Debug. Как я понял, вами собирался Debug билд движка. OP OGSR Поделиться этим сообщением Ссылка на сообщение
Prophet13 1 060 Опубликовано 15 Января 2022 (изменено) Подтверждаю слова @Sultan , полет нормальный. Какой-то чел с поломанной пушкой мешает мне в Бар пройти. Скрытый текст FATAL ERROR [error]Expression : FATAL ERROR [error]Function : CInifile::r_string [error]File : e:\storage\programming\cpp\xray\forbigzone\ogsr_engine\xrcore\xr_ini.cpp [error]Line : 371 [error]Description : Can't find variable item_visual in [wpn_FW900K_hud] Изменено 15 Января 2022 пользователем Prophet13 1 1 OP OGSR Поделиться этим сообщением Ссылка на сообщение
Prophet13 1 060 Опубликовано 20 Января 2022 26 минут назад, Adm-RAL сказал: Да и поиграть пока просто хочется, а на ковыряния руки не поднимаются. Не в БЗ надеюсь играешь? А то у меня вылет стабильный по шейдерам, дальше по сюжету пройти не могу. OP OGSR Поделиться этим сообщением Ссылка на сообщение
Prophet13 1 060 Опубликовано 20 Января 2022 2 часа назад, Adm-RAL сказал: А что с шейдерами? Скрытый текст [16.01.22 15:21:13.955] * Detected CPU: Intel(R) Xeon(R) CPU E3-1270 v3 @ 3.50GHz [GenuineIntel], F6/M60/S3 [16.01.22 15:21:13.956] * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2, AVX, AVX2 [16.01.22 15:21:13.956] * CPU cores: [4], threads: [8] [16.01.22 15:21:13.956] * CPU0 current freq: 3501 MHz, max freq: 3501 MHz [16.01.22 15:21:13.956] * CPU1 current freq: 3501 MHz, max freq: 3501 MHz [16.01.22 15:21:13.956] * CPU2 current freq: 3501 MHz, max freq: 3501 MHz [16.01.22 15:21:13.956] * CPU3 current freq: 3501 MHz, max freq: 3501 MHz [16.01.22 15:21:13.956] * CPU4 current freq: 3501 MHz, max freq: 3501 MHz [16.01.22 15:21:13.956] * CPU5 current freq: 3501 MHz, max freq: 3501 MHz [16.01.22 15:21:13.956] * CPU6 current freq: 3501 MHz, max freq: 3501 MHz [16.01.22 15:21:13.956] * CPU7 current freq: 3501 MHz, max freq: 3501 MHz [16.01.22 15:21:13.956] Initializing File System... [16.01.22 15:21:13.957] --Found base arch: [c:\games\steam\steamapps\common\stalker shadow of chernobyl\gamedata.db0], size: [1997024554] [16.01.22 15:21:14.009] --Found base arch: [c:\games\steam\steamapps\common\stalker shadow of chernobyl\gamedata.db1], size: [1951933446] [16.01.22 15:21:14.049] --Found base arch: [c:\games\steam\steamapps\common\stalker shadow of chernobyl\gamedata.db2], size: [2036348003] [16.01.22 15:21:14.059] --Found base arch: [c:\games\steam\steamapps\common\stalker shadow of chernobyl\gamedata.db3], size: [1907869375] [16.01.22 15:21:14.075] --Found base arch: [c:\games\steam\steamapps\common\stalker shadow of chernobyl\gamedata.db4], size: [2007739323] [16.01.22 15:21:14.618] --Found base arch: [c:\games\steam\steamapps\common\stalker shadow of chernobyl\gamedata.db5], size: [1915244712] [16.01.22 15:21:14.703] --Found base arch: [c:\games\steam\steamapps\common\stalker shadow of chernobyl\gamedata.db6], size: [1961613504] [16.01.22 15:21:14.760] --Found base arch: [c:\games\steam\steamapps\common\stalker shadow of chernobyl\gamedata.db7], size: [1992790187] [16.01.22 15:21:14.844] --Found base arch: [c:\games\steam\steamapps\common\stalker shadow of chernobyl\gamedata.db8], size: [1932481011] [16.01.22 15:21:14.883] --Found base arch: [c:\games\steam\steamapps\common\stalker shadow of chernobyl\gamedata.db9], size: [1633128812] [16.01.22 15:21:14.884] --Found base arch: [c:\games\steam\steamapps\common\stalker shadow of chernobyl\gamedata.dba], size: [84572] [16.01.22 15:21:14.884] --Found base arch: [c:\games\steam\steamapps\common\stalker shadow of chernobyl\gamedata.dbx], size: [7326600] [16.01.22 15:21:14.894] using fs-ltx fsgame.ltx [16.01.22 15:21:14.894] --Found FS dir: [c:\games\steam\steamapps\common\stalker shadow of chernobyl\stalker-shoc\] [16.01.22 15:21:14.894] files: [10] [16.01.22 15:21:14.895] --Found FS dir: [c:\games\steam\steamapps\common\stalker shadow of chernobyl\gamedata\] [16.01.22 15:21:14.895] files: [3] [16.01.22 15:21:14.896] --Found FS dir: [c:\games\steam\steamapps\common\stalker shadow of chernobyl\gamedata\config\] [16.01.22 15:21:14.896] files: [3] [16.01.22 15:21:14.896] --Found FS dir: [c:\games\steam\steamapps\common\stalker shadow of chernobyl\stalker-shoc\savedgames\] [16.01.22 15:21:14.896] files: [44] [16.01.22 15:21:14.896] --Found FS dir: [c:\games\steam\steamapps\common\stalker shadow of chernobyl\stalker-shoc\logs\] [16.01.22 15:21:14.896] files: [9] [16.01.22 15:21:14.896] --Found FS dir: [c:\games\steam\steamapps\common\stalker shadow of chernobyl\stalker-shoc\screenshots\] [16.01.22 15:21:14.896] files: [2] [16.01.22 15:21:14.903] FS: 47660 files cached, 9977Kb memory used. [16.01.22 15:21:14.904] Init FileSystem 0.947442 sec [16.01.22 15:21:14.904] [OGSR Engine (x64)] build date: [Jan 15 2022 01:29:15] [16.01.22 15:21:14.904] [_MSC_FULL_VER]: [191627034], [_MSVC_LANG]: [201703L] [16.01.22 15:21:14.904] Working Directory: [C:\Games\Steam\steamapps\common\STALKER Shadow of Chernobyl\bin_x64] [16.01.22 15:21:14.904] CommandLine: [bin_x64\xrengine.exe ] [16.01.22 15:21:15.085] Initializing Engine... [16.01.22 15:21:15.088] Starting INPUT device... [16.01.22 15:21:15.206] * [R_occlusion::occq_destroy]: fids[0] used[0] pool[0] [16.01.22 15:21:15.206] * [R_occlusion::occq_destroy]: released [0] used and [0] pool queries [16.01.22 15:21:15.233] refCount:m_pAdapter 1 [16.01.22 15:21:15.233] refCount:pFactory 1 [16.01.22 15:21:15.234] * [R_occlusion::occq_destroy]: fids[0] used[0] pool[0] [16.01.22 15:21:15.234] * [R_occlusion::occq_destroy]: released [0] used and [0] pool queries [16.01.22 15:21:15.378] * [R_occlusion::occq_destroy]: fids[0] used[0] pool[0] [16.01.22 15:21:15.378] * [R_occlusion::occq_destroy]: released [0] used and [0] pool queries [16.01.22 15:21:15.379] --[CEngineAPI::CreateRendererList] Available render modes [5]: [16.01.22 15:21:15.379] -- [renderer_r2a] [16.01.22 15:21:15.379] -- [renderer_r2] [16.01.22 15:21:15.379] -- [renderer_r2.5] [16.01.22 15:21:15.379] -- [renderer_r3] [16.01.22 15:21:15.379] -- [renderer_r4] [16.01.22 15:21:15.379] Executing config-script "user.ltx"... [16.01.22 15:21:15.380] --[CCC_r2::Execute] Executing renderer: [renderer_r4], renderer_value: [4] [16.01.22 15:21:15.380] [c:\games\steam\steamapps\common\stalker shadow of chernobyl\stalker-shoc\user.ltx] successfully loaded. [16.01.22 15:21:15.380] --Loading DLL: [xrRender_R4.dll] [16.01.22 15:21:15.383] --Loading DLL: [xrGame.dll] [16.01.22 15:21:15.416] -------------------------------------------------------------------------------- [16.01.22 15:21:15.416] [8131MB] physical memory installed, [2589MB] available, [68] percent of memory in use [16.01.22 15:21:15.416] PageFile usage: [53MB], Peak PageFile usage: [65MB] [16.01.22 15:21:15.416] -------------------------------------------------------------------------------- [16.01.22 15:21:15.416] * [ D3D ]: textures[0 K] [16.01.22 15:21:15.416] * [x-ray]: process heap[30967 K], render[0 K] [16.01.22 15:21:15.416] * [x-ray]: economy: strings[5933 K], smem[0 K] [16.01.22 15:21:15.416] SOUND: OpenAL: enumerate devices... [16.01.22 15:21:15.416] SOUND: OpenAL: EnumerationExtension Present [16.01.22 15:21:15.555] devices Динамики (Sound Blaster Audigy Fx) [16.01.22 15:21:15.555] SOUND: OpenAL: system default SndDevice name is Динамики (Sound Blaster Audigy Fx) [16.01.22 15:21:16.244] SOUND: OpenAL: All available devices: [16.01.22 15:21:16.244] 1. Динамики (Sound Blaster Audigy Fx), Spec Version 1.1 (default) eax[5] efx[no] xram[no] [16.01.22 15:21:16.244] 2. Generic Software, Spec Version 1.1 eax[2] efx[no] xram[no] [16.01.22 15:21:16.244] 3. OpenAL Soft, Spec Version 1.1 eax[0] efx[yes] xram[no] [16.01.22 15:21:16.244] Executing config-script "c:\games\steam\steamapps\common\stalker shadow of chernobyl\gamedata\config\default_controls.ltx"... [16.01.22 15:21:16.245] [c:\games\steam\steamapps\common\stalker shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded. [16.01.22 15:21:16.245] Executing config-script "user.ltx"... [16.01.22 15:21:16.245] Executing config-script "c:\games\steam\steamapps\common\stalker shadow of chernobyl\gamedata\config\rspec_extreme.ltx"... [16.01.22 15:21:16.246] ! Unknown command: r2_sun_shafts [16.01.22 15:21:16.246] ! Unknown command: r__supersample [16.01.22 15:21:16.246] ! Unknown command: texture_lod [16.01.22 15:21:16.246] [c:\games\steam\steamapps\common\stalker shadow of chernobyl\gamedata\config\rspec_extreme.ltx] successfully loaded. [16.01.22 15:21:16.246] Executing config-script "c:\games\steam\steamapps\common\stalker shadow of chernobyl\gamedata\config\default_controls.ltx"... [16.01.22 15:21:16.247] [c:\games\steam\steamapps\common\stalker shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded. [16.01.22 15:21:16.247] --[CCC_r2::Execute] Executing renderer: [renderer_r4], renderer_value: [4] [16.01.22 15:21:16.247] ! Unknown command: texture_lod [16.01.22 15:21:16.247] [c:\games\steam\steamapps\common\stalker shadow of chernobyl\stalker-shoc\user.ltx] successfully loaded. [16.01.22 15:21:16.247] SOUND: Selected device is Generic Software [16.01.22 15:21:16.307] [OpenAL] EAX 2.0 extension: present [16.01.22 15:21:16.307] [OpenAL] EAX 2.0 deferred: present [16.01.22 15:21:16.308] * sound : cache: 65537 kb, 4856 lines, 13820 bpl [16.01.22 15:21:16.330] Starting RENDER device... [16.01.22 15:21:16.338] * GPU [vendor:10DE]-[device:21C4]: NVIDIA GeForce GTX 1660 SUPER [16.01.22 15:21:16.421] * CREATE: DeviceREF: 3 [16.01.22 15:21:16.421] * Texture memory: 5991 M [16.01.22 15:21:16.423] * GPU shading: vs(0/4.0/40), ps(0/4.0/40) [16.01.22 15:21:16.423] * GPU vertex cache: unrecognized, 24 [16.01.22 15:21:16.424] * DVB created: 16384K [16.01.22 15:21:16.424] * DIB created: 512K [16.01.22 15:21:16.433] ! Version conflict in shader 'models\lightplanes_00' [16.01.22 15:21:16.433] ! Version conflict in shader 'models\lightplanesself' [16.01.22 15:21:16.433] ! Version conflict in shader 'models\model_puh' [16.01.22 15:21:16.433] ! Version conflict in shader 'models\model_refl' [16.01.22 15:21:16.433] ! Version conflict in shader 'models\xbrainglass' [16.01.22 15:21:16.433] ! Version conflict in shader 'models\xdistortcolorlinv' [16.01.22 15:21:16.433] ! Version conflict in shader 'models\xglass' [16.01.22 15:21:16.433] ! Version conflict in shader 'models\xglass2' [16.01.22 15:21:16.433] ! Version conflict in shader 'models\xlens' [16.01.22 15:21:16.433] ! Version conflict in shader 'selflight_static' [16.01.22 15:21:16.435] [CTextureDescrMngr::LoadLTX] count of *textures*.ltx files: [1] [16.01.22 15:21:16.845] * HWDST/PCF supported and used [16.01.22 15:21:18.897] --LUA version: [LuaJIT 2.1.0-beta3] [16.01.22 15:21:18.966] Starting engine... [16.01.22 15:21:19.753] ! Invalid ogg-comment version, file: c:\games\steam\steamapps\common\stalker shadow of chernobyl\gamedata\sounds\ambient\rnd_outdoor\rnd_bird4.ogg [16.01.22 15:21:26.958] * phase time: 2 ms [16.01.22 15:21:27.002] * phase cmem: 160351 K [16.01.22 15:21:27.069] --LUA version: [LuaJIT 2.1.0-beta3] [16.01.22 15:21:27.098] * phase time: 139 ms [16.01.22 15:21:27.145] * phase cmem: 155118 K [16.01.22 15:21:27.162] * Loading spawn registry... [16.01.22 15:21:29.766] * 23616 spawn points are successfully loaded [16.01.22 15:21:29.767] * Loading objects... [16.01.22 15:21:31.110] * 57959 objects are successfully loaded [16.01.22 15:21:39.437] * Game prxphet_autosave is successfully loaded from file 'c:\games\steam\steamapps\common\stalker shadow of chernobyl\stalker-shoc\savedgames\prxphet_autosave.sav' (12.291s) [16.01.22 15:21:39.437] * phase time: 12338 ms [16.01.22 15:21:39.555] * phase cmem: 266581 K [16.01.22 15:21:39.571] # Player not found. New player created. [16.01.22 15:21:39.571] !!xrServer::Check_GameSpy_CDKey_Success - 1 [16.01.22 15:21:39.571] * client : connection accepted - <> [16.01.22 15:21:39.572] * phase time: 135 ms [16.01.22 15:21:39.681] * phase cmem: 266410 K [16.01.22 15:21:39.685] * phase time: 112 ms [16.01.22 15:21:39.800] * phase cmem: 266408 K [16.01.22 15:21:40.657] --[ISpatial_DB::initialize] bbc is [-4.4, 20.4, -0.4], bbd is [259.7, 38.2, 255.5] [16.01.22 15:21:40.657] --[ISpatial_DB::initialize] bbc is [-4.4, 20.4, -0.4], bbd is [259.7, 38.2, 255.5] [16.01.22 15:21:40.668] * phase time: 982 ms [16.01.22 15:21:40.775] * phase cmem: 327037 K [16.01.22 15:21:40.792] FATAL ERROR [error]Expression : file [error]Function : CResourceManager::_CreateVS [error]File : e:\storage\programming\cpp\xray\forbigzone\ogsr_engine\layers\xrrenderdx10\dx10resourcemanager_resources.cpp [error]Line : 171 [error]Description : c:\games\steam\steamapps\common\stalker shadow of chernobyl\gamedata\shaders\r3\deffer_impl_flat.vs [16.01.22 15:21:40.792] ***************************[ScriptCrashHandler]********************************** [16.01.22 15:21:40.792] stack traceback: [16.01.22 15:21:40.792] ********************************************************************************* [16.01.22 15:21:40.792] ******************************************************************************** [16.01.22 15:21:40.792] !![LogStackTrace] Thread: [X-RAY Primary thread] [16.01.22 15:21:41.292] !!stack trace: ! Module: [C:\Games\Steam\steamapps\common\STALKER Shadow of Chernobyl\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFBE51B3E58], Fun: [BuildStackTrace()] + [48 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\forbigzone\ogsr_engine\xrcore\stacktrace_collector.cpp-->152] ! Module: [C:\Games\Steam\steamapps\common\STALKER Shadow of Chernobyl\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFBE51DA7D5], Fun: [LogStackTrace()] + [73 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\forbigzone\ogsr_engine\xrcore\xrdebugnew.cpp-->58] + [13 byte(s)] ! Module: [C:\Games\Steam\steamapps\common\STALKER Shadow of Chernobyl\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFBE51DA61A], Fun: [xrDebug::backend()] + [174 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\forbigzone\ogsr_engine\xrcore\xrdebugnew.cpp-->172] ! Module: [C:\Games\Steam\steamapps\common\STALKER Shadow of Chernobyl\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFBE51DA3B1], Fun: [xrDebug::fail()] + [41 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\forbigzone\ogsr_engine\xrcore\xrdebugnew.cpp-->231] ! Module: [C:\Games\Steam\steamapps\common\STALKER Shadow of Chernobyl\bin_x64\xrRender_R4.dll], AddrPC.Offset: [00007FFBDE43A4EE], Fun: [CResourceManager::_CreateVS()] + [690 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\forbigzone\ogsr_engine\layers\xrrenderdx10\dx10resourcemanager_resources.cpp-->171] + [59 byte(s)] ! Module: [C:\Games\Steam\steamapps\common\STALKER Shadow of Chernobyl\bin_x64\xrRender_R4.dll], AddrPC.Offset: [00007FFBDE4517EB], Fun: [CBlender_Compile::r_Pass()] + [243 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\forbigzone\ogsr_engine\layers\xrrender\blender_recorder_r2.cpp-->28] + [29 byte(s)] ! Module: [C:\Games\Steam\steamapps\common\STALKER Shadow of Chernobyl\bin_x64\xrRender_R4.dll], AddrPC.Offset: [00007FFBDE4CB705], Fun: [uber_deffer()] + [977 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\forbigzone\ogsr_engine\layers\xrrender\uber_deffer.cpp-->161] + [66 byte(s)] ! Module: [C:\Games\Steam\steamapps\common\STALKER Shadow of Chernobyl\bin_x64\xrRender_R4.dll], AddrPC.Offset: [00007FFBDE44F9A6], Fun: [CBlender_BmmD::Compile()] + [478 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\forbigzone\ogsr_engine\layers\xrrender\blender_bmmd.cpp-->209] ! Module: [C:\Games\Steam\steamapps\common\STALKER Shadow of Chernobyl\bin_x64\xrRender_R4.dll], AddrPC.Offset: [00007FFBDE49B2E4], Fun: [CResourceManager::_cpp_Create()] + [220 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\forbigzone\ogsr_engine\layers\xrrender\resourcemanager.cpp-->179] ! Module: [C:\Games\Steam\steamapps\common\STALKER Shadow of Chernobyl\bin_x64\xrRender_R4.dll], AddrPC.Offset: [00007FFBDE49B1EC], Fun: [CResourceManager::_cpp_Create()] + [88 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\forbigzone\ogsr_engine\layers\xrrender\resourcemanager.cpp-->263] ! Module: [C:\Games\Steam\steamapps\common\STALKER Shadow of Chernobyl\bin_x64\xrRender_R4.dll], AddrPC.Offset: [00007FFBDE49B79F], Fun: [CResourceManager::Create()] + [75 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\forbigzone\ogsr_engine\layers\xrrender\resourcemanager.cpp-->298] ! Module: [C:\Games\Steam\steamapps\common\STALKER Shadow of Chernobyl\bin_x64\xrRender_R4.dll], AddrPC.Offset: [00007FFBDE4EE97A], Fun: [CRender::level_Load()] + [458 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\forbigzone\ogsr_engine\layers\xrrenderpc_r4\r4_loader.cpp-->50] + [43 byte(s)] ! Module: [C:\Games\Steam\steamapps\common\STALKER Shadow of Chernobyl\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF64176B8CF], Fun: [IGame_Level::Load()] + [399 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\forbigzone\ogsr_engine\xr_3da\igame_level.cpp-->97] ! Module: [C:\Games\Steam\steamapps\common\STALKER Shadow of Chernobyl\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFBD60186C4], Fun: [CLevel::net_start_client3()] + [424 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\forbigzone\ogsr_engine\xrgame\level_network_start_client.cpp-->69] + [11 byte(s)] ! Module: [C:\Games\Steam\steamapps\common\STALKER Shadow of Chernobyl\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF64179C147], Fun: [CRenderDevice::on_idle()] + [143 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\forbigzone\ogsr_engine\xr_3da\device.cpp-->204] + [20 byte(s)] ! Module: [C:\Games\Steam\steamapps\common\STALKER Shadow of Chernobyl\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF64179C97E], Fun: [CRenderDevice::message_loop()] + [98 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\forbigzone\ogsr_engine\xr_3da\device.cpp-->316] ! Module: [C:\Games\Steam\steamapps\common\STALKER Shadow of Chernobyl\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF64179BFFB], Fun: [CRenderDevice::Run()] + [411 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\forbigzone\ogsr_engine\xr_3da\device.cpp-->389] ! Module: [C:\Games\Steam\steamapps\common\STALKER Shadow of Chernobyl\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF64175EDA8], Fun: [Startup()] + [296 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\forbigzone\ogsr_engine\xr_3da\x_ray.cpp-->218] ! Module: [C:\Games\Steam\steamapps\common\STALKER Shadow of Chernobyl\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF64175F11E], Fun: [WinMain_impl()] + [478 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\forbigzone\ogsr_engine\xr_3da\x_ray.cpp-->418] ! Module: [C:\Games\Steam\steamapps\common\STALKER Shadow of Chernobyl\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF64175C7F8], Fun: [WinMain()] + [72 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\forbigzone\ogsr_engine\xr_3da\x_ray.cpp-->439] ! Module: [C:\Games\Steam\steamapps\common\STALKER Shadow of Chernobyl\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6417BE12A], Fun: [__scrt_common_main_seh()] + [262 byte(s)], File-->Line: [d:\agent\_work\2\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl-->288] + [33 byte(s)] ! Module: [C:\WINDOWS\System32\KERNEL32.DLL], AddrPC.Offset: [00007FFC2F6B54E0], Fun: [BaseThreadInitThunk()] + [16 byte(s)] ! Module: [C:\WINDOWS\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFC30D2485B], Fun: [RtlUserThreadStart()] + [43 byte(s)] [16.01.22 15:21:41.293] ******************************************************************************** 2 часа назад, Adm-RAL сказал: Я видел твой вылет по худу какого-то ствола. Да, я это сам поправил, там видимо ошибка в пути до худа была. OP OGSR Поделиться этим сообщением Ссылка на сообщение
Prophet13 1 060 Опубликовано 25 Января 2022 19 часов назад, Adm-RAL сказал: а ты, кстати, можешь попробовать перейти на Полную Динамику (DX9) в игре Да я думаю, тут даже пробовать ничего уже не надо. Вижу, нормально так вылетов накидали. Всё равно бы дальше Янтаря не прошёл в любом случае. OP OGSR Поделиться этим сообщением Ссылка на сообщение
Prophet13 1 060 Опубликовано 27 Января 2022 3 минуты назад, дрыка сказал: Помочь некому, ну бывает Разрабы другим модом занимаются. Я вот когда вылеты все эти увидел, ушёл в другое играть. Жду патч так сказать. 2 OP OGSR Поделиться этим сообщением Ссылка на сообщение
Prophet13 1 060 Опубликовано 27 Апреля 2022 52 минуты назад, BlackHARD сказал: У меня многие пистолеты просто не стреляют Типа предохранитель. Переключи режим стрельбы. 52 минуты назад, BlackHARD сказал: и когда на патроны-изоморф переключаюсь, то игра может вылететь Лог вылета скидывай. OP OGSR Поделиться этим сообщением Ссылка на сообщение