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Золотой Шар: Завершение


Jek@n

"Золотой Шар. Завершение"  

699 голосов

  1. 1. Ваше мнение о моде?

    • Прошел полностью, все понравилось
      115
    • Еще не прошел, но пока все нравится
      180
    • Есть проблемы/нестыковки, но мод затягивает
      139
    • Неплохо, но думал, что будет интереснее
      10
    • Много багов, но прошел/прохожу
      48
    • Играл и бросил, не понравилась сюжетка
      12
    • Играл и бросил из-за глюков/вылетов
      70
    • Я не играл в этот мод
      125


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Скрытый текст

[12/12/19 16:16:35]    * Detected CPU: AuthenticAMD AMD Athlon(tm) II X4 635 Processor, F31/M5/S2
[12/12/19 16:16:35]    * CPU Features: RDTSC, MMX, 3DNow!, SSE, SSE2, SSE3
[12/12/19 16:16:35]    
[12/12/19 16:16:35]    Initializing File System...
[12/12/19 16:16:35]    !WARNING: CLocatorAPI::check_for_file not found file fsgame.ltx in files list (size = 26) 
[12/12/19 16:16:35]    !WARNING: CLocatorAPI::check_for_file not found file c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\bin\fsgame.ltx in files list (size = 26) 
[12/12/19 16:16:35]    CLocatorAPI::ProcessArchive, path = c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata.db0 
[12/12/19 16:16:35]    CLocatorAPI::ProcessArchive, path = c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata.db1 
[12/12/19 16:16:35]    CLocatorAPI::ProcessArchive, path = c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata.db2 
[12/12/19 16:16:35]    CLocatorAPI::ProcessArchive, path = c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata.db3 
[12/12/19 16:16:35]    CLocatorAPI::ProcessArchive, path = c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata.db4 
[12/12/19 16:16:35]    CLocatorAPI::ProcessArchive, path = c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata.db5 
[12/12/19 16:16:35]    CLocatorAPI::ProcessArchive, path = c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata.db6 
[12/12/19 16:16:35]    CLocatorAPI::ProcessArchive, path = c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata.db7 
[12/12/19 16:16:35]    CLocatorAPI::ProcessArchive, path = c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata.db8 
[12/12/19 16:16:35]    CLocatorAPI::ProcessArchive, path = c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata.db9 
[12/12/19 16:16:35]    CLocatorAPI::ProcessArchive, path = c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata.dba 
[12/12/19 16:16:35]    CLocatorAPI::ProcessArchive, path = c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata.dbb 
[12/12/19 16:16:35]    CLocatorAPI::ProcessArchive, path = c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata.dbc 
[12/12/19 16:16:35]    CLocatorAPI::ProcessArchive, path = c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata.dbd 
[12/12/19 16:16:35]    CLocatorAPI::ProcessArchive, path = c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata.dbe 
[12/12/19 16:16:35]    CLocatorAPI::ProcessArchive, path = c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata.dbf 
[12/12/19 16:16:35]    CLocatorAPI::ProcessArchive, path = c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata.dbg 
[12/12/19 16:16:35]    using fs-ltx fsgame.ltx
[12/12/19 16:16:35]    --found external arch mp_military_2.xdb0
[12/12/19 16:16:35]    CLocatorAPI::ProcessArchive, path = c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\mods\mp_military_2.xdb0 
[12/12/19 16:16:35]    FS: 37132 files cached, 6610Kb memory used.
[12/12/19 16:16:35]    Init FileSystem 1.621146 sec
[12.12.19 16:16:35.419] 'xrCore' build 6732, Jul 12 2017
[12.12.19 16:16:35.419] 
[12.12.19 16:16:35.616] Initializing Engine...
[12.12.19 16:16:35.617] Loading  config for renderer 
[12.12.19 16:16:35.617] Executing config-script "user.ltx"...
[12.12.19 16:16:35.617] [c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded.
[12.12.19 16:16:35.617] Starting INPUT device...
[12.12.19 16:16:35.632] Loading DLL: xrRender_R1.dll
[12.12.19 16:16:35.634] Loading DLL: xrGame.dll
[12.12.19 16:16:35.799] * [win32]: free[4060388 K], reserved[57068 K], committed[76784 K]
[12.12.19 16:16:35.799] * [ D3D ]: textures[0 K]
[12.12.19 16:16:35.799] * [x-ray]: crt heap[10390 K], process heap[1994 K], game lua[0 K], engine lua[0 K], render[0 K]
[12.12.19 16:16:35.799] * [x-ray]: economy: strings[4040 K], smem[0 K]
[12.12.19 16:16:35.799] Executing config-script "c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"...
[12.12.19 16:16:35.800]  cant convert dik_name for dik[16], prop=[
[12.12.19 16:16:35.800]  cant convert dik_name for dik[17], prop=[
[12.12.19 16:16:35.800]  cant convert dik_name for dik[18], prop=[
[12.12.19 16:16:35.800]  cant convert dik_name for dik[19], prop=[
[12.12.19 16:16:35.800]  cant convert dik_name for dik[20], prop=[
[12.12.19 16:16:35.800]  cant convert dik_name for dik[21], prop=[
[12.12.19 16:16:35.800]  cant convert dik_name for dik[22], prop=[
[12.12.19 16:16:35.800]  cant convert dik_name for dik[23], prop=[
[12.12.19 16:16:35.800]  cant convert dik_name for dik[24], prop=[
[12.12.19 16:16:35.800]  cant convert dik_name for dik[25], prop=[
[12.12.19 16:16:35.800]  cant convert dik_name for dik[26], prop=[
[12.12.19 16:16:35.800]  cant convert dik_name for dik[27], prop=[
[12.12.19 16:16:35.801]  cant convert dik_name for dik[30], prop=[
[12.12.19 16:16:35.801]  cant convert dik_name for dik[31], prop=[
[12.12.19 16:16:35.801]  cant convert dik_name for dik[32], prop=[
[12.12.19 16:16:35.801]  cant convert dik_name for dik[33], prop=[
[12.12.19 16:16:35.801]  cant convert dik_name for dik[34], prop=[
[12.12.19 16:16:35.801]  cant convert dik_name for dik[35], prop=[
[12.12.19 16:16:35.801]  cant convert dik_name for dik[36], prop=[
[12.12.19 16:16:35.801]  cant convert dik_name for dik[37], prop=[
[12.12.19 16:16:35.801]  cant convert dik_name for dik[38], prop=[
[12.12.19 16:16:35.801]  cant convert dik_name for dik[39], prop=[
[12.12.19 16:16:35.801]  cant convert dik_name for dik[40], prop=[
[12.12.19 16:16:35.801]  cant convert dik_name for dik[41], prop=[
[12.12.19 16:16:35.801]  cant convert dik_name for dik[44], prop=[
[12.12.19 16:16:35.801]  cant convert dik_name for dik[45], prop=[
[12.12.19 16:16:35.801]  cant convert dik_name for dik[46], prop=[
[12.12.19 16:16:35.801]  cant convert dik_name for dik[47], prop=[
[12.12.19 16:16:35.801]  cant convert dik_name for dik[48], prop=[
[12.12.19 16:16:35.801]  cant convert dik_name for dik[49], prop=[
[12.12.19 16:16:35.801]  cant convert dik_name for dik[50], prop=[
[12.12.19 16:16:35.801]  cant convert dik_name for dik[51], prop=[
[12.12.19 16:16:35.801]  cant convert dik_name for dik[52], prop=[
[12.12.19 16:16:35.802]  cant convert dik_name for dik[144], prop=[
[12.12.19 16:16:35.802] [c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded.
[12.12.19 16:16:35.802] Executing config-script "user.ltx"...
[12.12.19 16:16:35.803] Executing config-script "c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata\config\rspec_extreme.ltx"...
[12.12.19 16:16:35.803]  Unknown command:  r__dtex_range
[12.12.19 16:16:35.803]  Unknown command:  r__ssa_glod_end
[12.12.19 16:16:35.803]  Unknown command:  r__ssa_glod_start
[12.12.19 16:16:35.803]  Unknown command:  rs_detail
[12.12.19 16:16:35.803]  Unknown command:  rs_skeleton_update
[12.12.19 16:16:35.803]  Unknown command:  vid_bpp
[12.12.19 16:16:35.803] [c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata\config\rspec_extreme.ltx] successfully loaded.
[12.12.19 16:16:35.803] Executing config-script "c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"...
[12.12.19 16:16:35.804] [c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded.
[12.12.19 16:16:35.806] [c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded.
[12.12.19 16:16:35.806] SOUND: OpenAL: enumerate devices...
[12.12.19 16:16:35.806] SOUND: OpenAL: EnumerationExtension Present
[12.12.19 16:16:35.857] devices Generic Software
[12.12.19 16:16:35.969] SOUND: OpenAL: system  default SndDevice name is Generic Software
[12.12.19 16:16:36.276] SOUND: OpenAL: All available devices:
[12.12.19 16:16:36.276] 1. Generic Software, Spec Version 1.1 (default)
[12.12.19 16:16:36.276] SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
[12.12.19 16:16:36.344] SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
[12.12.19 16:16:36.410] * sound: EAX 2.0 extension: present
[12.12.19 16:16:36.410] * sound: EAX 2.0 deferred: present
[12.12.19 16:16:36.415] * sound : cache: 32773 kb, 3805 lines, 8820 bpl
[12.12.19 16:16:36.435] Starting RENDER device...
[12.12.19 16:16:36.473] * GPU [vendor:10DE]-[device:F00]: NVIDIA GeForce GT 630
[12.12.19 16:16:36.473] * GPU driver: 23.21.13.9135
[12.12.19 16:16:36.932] * CREATE: DeviceREF: 1
[12.12.19 16:16:36.932] * Vertex Processor: PURE HARDWARE
[12.12.19 16:16:36.932] *     Texture memory: 2748 M
[12.12.19 16:16:36.932] *          DDI-level: 9.0
[12.12.19 16:16:37.038] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[12.12.19 16:16:37.038] * GPU vertex cache: unrecognized, 16
[12.12.19 16:16:37.041] * DVB created: 4096K
[12.12.19 16:16:37.042] * DIB created: 512K
[12.12.19 16:16:37.130] count of .thm files=209
[12.12.19 16:16:37.766] load time=695 ms
[12.12.19 16:16:37.766] * distortion: used, dev(30),need(14)
[12.12.19 16:16:37.766] * SSample: 1448x1086
[12.12.19 16:16:37.796] * SSample: enabled
[12.12.19 16:16:37.950] Script debugger succesfully restarted.
[12.12.19 16:16:38.012] Starting engine...
[12.12.19 16:16:40.572] Loading DLL: xrGameSpy.dll
[12.12.19 16:16:54.282] * DVB created: 4096K
[12.12.19 16:16:54.282] * DIB created: 512K
[12.12.19 16:16:54.282] * SSample: 1448x1086
[12.12.19 16:16:54.291] * SSample: enabled
[12.12.19 16:16:54.291] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[12.12.19 16:16:54.291] * GPU vertex cache: recognized, 24
[12.12.19 16:16:54.291] *** RESET [221 ms]
[12.12.19 16:16:54.303] "c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\bin\xr_3da.exe" 
[12.12.19 16:16:54.305] * phase time: 0 ms
[12.12.19 16:16:54.306] * phase cmem: 80618 K
[12.12.19 16:16:54.306] Кэширование объектов...
[12.12.19 16:16:54.315] Loading objects...
[12.12.19 16:16:54.315] Loading models...
[12.12.19 16:17:09.210] * [prefetch] time:    14888 ms
[12.12.19 16:17:09.210] * [prefetch] memory:  93019Kb
[12.12.19 16:17:09.212] * phase time: 14906 ms
[12.12.19 16:17:09.220] * phase cmem: 166824 K
[12.12.19 16:17:09.220] Сервер: Старт...
[12.12.19 16:17:09.298] WARNING: CLocatorAPI::check_for_file not found file c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata\config\mods\m_netpk.ltx in files list (size = 37132) 
[12.12.19 16:17:09.302] * phase time: 90 ms
[12.12.19 16:17:09.310] * phase cmem: 162125 K
[12.12.19 16:17:09.310] Сервер: Загрузка симуляции жизни...
[12.12.19 16:17:09.331] * phase time: 29 ms
[12.12.19 16:17:09.339] * phase cmem: 162141 K
[12.12.19 16:17:09.339] Загрузка игры "3.sav"...
[12.12.19 16:17:09.340] SE_DBG: CALifeSimulatorBase 'alife' ->m_objects = 0x0ECD65D0 
[12.12.19 16:17:09.353] * Loading spawn registry...
[12.12.19 16:17:09.633] * 9020 spawn points are successfully loaded
[12.12.19 16:17:09.634] * Loading objects...
[12.12.19 16:17:09.916] * 15921 objects are successfully loaded
[12.12.19 16:17:10.153] se_stor:read_tail_packet:chunk_key=[task_mgr],chunk_size=[197]:(199)
[12.12.19 16:17:10.154] se_stor:read_tail_packet:chunk_key=[bind_actor],chunk_size=[20]:(22)
[12.12.19 16:17:10.154] se_stor:read_tail_packet:chunk_key=[psy_antenna],chunk_size=[1]:(3)
[12.12.19 16:17:10.154] se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[12.12.19 16:17:10.154] se_stor:Load Storehouse: size(1)=[922], keys=[19] :BuildSav=[-1]
[12.12.19 16:17:10.154] se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[12.12.19 16:17:10.157] * Game 3 is successfully loaded from file 'c:\users\public\documents\stalker-shoc\savedgames\3.sav' (0.847s)
[12.12.19 16:17:10.157] * phase time: 825 ms
[12.12.19 16:17:10.165] * phase cmem: 189798 K
[12.12.19 16:17:10.165] Сервер: Соединяемся...
[12.12.19 16:17:10.559] MaxPlayers = 32
[12.12.19 16:17:10.580] * phase time: 423 ms
[12.12.19 16:17:10.588] * phase cmem: 189846 K
[12.12.19 16:17:10.588] Клиент: Соединение с localhost...
[12.12.19 16:17:10.590]  Player not found. New player created.
[12.12.19 16:17:10.590] * client : connection accepted - <>
[12.12.19 16:17:10.592] * phase time: 11 ms
[12.12.19 16:17:10.600] * phase cmem: 189871 K
[12.12.19 16:17:10.600] Открытие потока...
[12.12.19 16:17:10.600] * phase time: 8 ms
[12.12.19 16:17:10.609] * phase cmem: 189871 K
[12.12.19 16:17:10.609] Загрузка формы объектов...
[12.12.19 16:17:13.260] * phase time: 2659 ms
[12.12.19 16:17:13.270] * phase cmem: 239295 K
[12.12.19 16:17:13.270] Загрузка шейдеров...
[12.12.19 16:17:13.913] * phase time: 653 ms
[12.12.19 16:17:13.921] * phase cmem: 240778 K
[12.12.19 16:17:13.921] Загрузка геометрии...
[12.12.19 16:17:13.930] * [Loading VB] 65530 verts, 2047 Kb
[12.12.19 16:17:13.946] * [Loading VB] 65525 verts, 2047 Kb
[12.12.19 16:17:13.965] * [Loading VB] 61226 verts, 1913 Kb
[12.12.19 16:17:13.980] * [Loading VB] 65535 verts, 2047 Kb
[12.12.19 16:17:13.997] * [Loading VB] 65535 verts, 2047 Kb
[12.12.19 16:17:14.013] * [Loading VB] 65534 verts, 2047 Kb
[12.12.19 16:17:14.033] * [Loading VB] 65535 verts, 2047 Kb
[12.12.19 16:17:14.049] * [Loading VB] 65533 verts, 2047 Kb
[12.12.19 16:17:14.065] * [Loading VB] 65533 verts, 2047 Kb
[12.12.19 16:17:14.081] * [Loading VB] 65534 verts, 2047 Kb
[12.12.19 16:17:14.101] * [Loading VB] 65534 verts, 2047 Kb
[12.12.19 16:17:14.117] * [Loading VB] 65534 verts, 2047 Kb
[12.12.19 16:17:14.134] * [Loading VB] 65535 verts, 2047 Kb
[12.12.19 16:17:14.150] * [Loading VB] 65534 verts, 2047 Kb
[12.12.19 16:17:14.166] * [Loading VB] 65535 verts, 2047 Kb
[12.12.19 16:17:14.186] * [Loading VB] 65535 verts, 2047 Kb
[12.12.19 16:17:14.202] * [Loading VB] 65534 verts, 2047 Kb
[12.12.19 16:17:14.219] * [Loading VB] 2002 verts, 62 Kb
[12.12.19 16:17:14.219] * [Loading VB] 30140 verts, 941 Kb
[12.12.19 16:17:14.227] * [Loading IB] 1048575 indices, 2047 Kb
[12.12.19 16:17:14.242] * [Loading IB] 1048575 indices, 2047 Kb
[12.12.19 16:17:14.259] * [Loading IB] 1048575 indices, 2047 Kb
[12.12.19 16:17:14.282] * [Loading IB] 1048575 indices, 2047 Kb
[12.12.19 16:17:14.302] * [Loading IB] 1048575 indices, 2047 Kb
[12.12.19 16:17:14.319] * [Loading IB] 1048575 indices, 2047 Kb
[12.12.19 16:17:14.338] * [Loading IB] 1048572 indices, 2047 Kb
[12.12.19 16:17:14.355] * [Loading IB] 915879 indices, 1788 Kb
[12.12.19 16:17:14.378] * phase time: 465 ms
[12.12.19 16:17:14.386] * phase cmem: 241018 K
[12.12.19 16:17:14.386] Загрузка базы пространств...
[12.12.19 16:17:15.423] * phase time: 1044 ms
[12.12.19 16:17:15.431] * phase cmem: 244078 K
[12.12.19 16:17:15.431] Загрузка детальных объектов...
[12.12.19 16:17:15.471] * [DETAILS] VertexConsts(256), Batch(61)
[12.12.19 16:17:15.471] * [DETAILS] 40687 v(20), 26352 p
[12.12.19 16:17:15.472] * [DETAILS] Batch(61), VB(794K), IB(154K)
[12.12.19 16:17:15.475] * phase time: 52 ms
[12.12.19 16:17:15.484] * phase cmem: 244104 K
[12.12.19 16:17:15.484] Загрузка секторов и порталов...
[12.12.19 16:17:15.487] * Loading HOM: c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata\levels\l04_darkvalley\level.hom
[12.12.19 16:17:15.494] * phase time: 19 ms
[12.12.19 16:17:15.503] * phase cmem: 244242 K
[12.12.19 16:17:15.503] Загрузка ИИ объектов...
[12.12.19 16:17:15.503] - Loading music tracks from 'l04_darkvalley_musics'...
[12.12.19 16:17:15.536] * phase time: 41 ms
[12.12.19 16:17:15.545] * phase cmem: 244284 K
[12.12.19 16:17:15.545] Клиент: Создание...
[12.12.19 16:17:15.565] - Game configuring : Started 
[12.12.19 16:17:15.568] - Game configuring : Finished 
[12.12.19 16:17:16.226] * phase time: 690 ms
[12.12.19 16:17:16.235] * phase cmem: 256390 K
[12.12.19 16:17:16.235] Загрузка текстур...
[12.12.19 16:17:19.476] * t-report - base: 903, 299024 K
[12.12.19 16:17:19.476] * t-report - lmap: 16, 16386 K
[12.12.19 16:17:19.476] ***FATAL***: Too many lmap-textures (limit: 8 textures or 32M).
[12.12.19 16:17:19.476]         Reduce pixel density (worse) or use more vertex lighting (better).
[12.12.19 16:17:19.477] * phase time: 3250 ms
[12.12.19 16:17:19.497] * phase cmem: 256390 K
[12.12.19 16:17:19.497] Клиент: Синхронизация...
[12.12.19 16:17:19.522] * phase time: 45 ms
[12.12.19 16:17:19.537] * phase cmem: 256390 K
[12.12.19 16:17:19.617] * [win32]: free[3155004 K], reserved[92568 K], committed[946668 K]
[12.12.19 16:17:19.617] * [ D3D ]: textures[315410 K]
[12.12.19 16:17:19.617] * [x-ray]: crt heap[256383 K], process heap[37607 K], game lua[9201 K], engine lua[176 K], render[0 K]
[12.12.19 16:17:19.617] * [x-ray]: economy: strings[5852 K], smem[18975 K]
[12.12.19 16:17:19.761] * phase time: 284 ms
[12.12.19 16:17:19.773] * phase cmem: 256391 K
[12.12.19 16:17:19.773] Вход в Зону...
[12.12.19 16:17:19.919] lua_helper:Correct_Max_idLevelVertex:=[385716]=>[390124](+4408), Map(5)=[l04_darkvalley] :<Info!>
[12.12.19 16:17:19.919] bind_stalker:load:size=[6]
[12.12.19 16:17:20.121] * phase time: 346 ms
[12.12.19 16:17:20.130] * phase cmem: 256813 K
[12.12.19 16:17:20.197] * [win32]: free[3152720 K], reserved[90244 K], committed[951276 K]
[12.12.19 16:17:20.197] * [ D3D ]: textures[316308 K]
[12.12.19 16:17:20.197] * [x-ray]: crt heap[256813 K], process heap[37810 K], game lua[9683 K], engine lua[176 K], render[0 K]
[12.12.19 16:17:20.197] * [x-ray]: economy: strings[5919 K], smem[18975 K]
[12.12.19 16:17:44.820] * MEMORY USAGE: 285623 K
[12.12.19 16:19:07.438] * ProcessGameEvents, spawn event postponed. Events rest = 4
[12.12.19 16:19:07.495] * ProcessGameEvents, spawn event postponed. Events rest = 0
[12.12.19 16:22:17.778] * Saving spawns...
[12.12.19 16:22:17.779] * Saving objects...
[12.12.19 16:22:17.826] * 15917 objects are successfully saved
[12.12.19 16:22:17.847] * Game 666_autosave.sav is successfully saved to file 'c:\users\public\documents\stalker-shoc\savedgames\666_autosave.sav'
[12.12.19 16:22:17.849] - Disconnect
[12.12.19 16:22:19.865] - Destroying level
[12.12.19 16:22:20.129] * DVB created: 4096K
[12.12.19 16:22:20.129] * DIB created: 512K
[12.12.19 16:22:20.129] * SSample: 1448x1086
[12.12.19 16:22:20.150] * SSample: enabled
[12.12.19 16:22:20.150] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[12.12.19 16:22:20.150] * GPU vertex cache: recognized, 24
[12.12.19 16:22:20.150] *** RESET [200 ms]
[12.12.19 16:22:20.207] "c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\bin\xr_3da.exe" 
[12.12.19 16:22:20.228] * phase time: 0 ms
[12.12.19 16:22:20.238] * phase cmem: 207146 K
[12.12.19 16:22:20.238] Сервер: Старт...
[12.12.19 16:22:20.398] WARNING: CLocatorAPI::check_for_file not found file c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata\config\mods\m_netpk.ltx in files list (size = 37132) 
[12.12.19 16:22:20.402] * phase time: 174 ms
[12.12.19 16:22:20.412] * phase cmem: 207224 K
[12.12.19 16:22:20.412] Сервер: Загрузка симуляции жизни...
[12.12.19 16:22:20.413] * phase time: 10 ms
[12.12.19 16:22:20.423] * phase cmem: 207224 K
[12.12.19 16:22:20.423] Загрузка игры "666_autosave.sav"...
[12.12.19 16:22:20.424] SE_DBG: CALifeSimulatorBase 'alife' ->m_objects = 0x308E6DA0 
[12.12.19 16:22:20.431] * Loading spawn registry...
[12.12.19 16:22:20.754] * 9020 spawn points are successfully loaded
[12.12.19 16:22:20.755] * Loading objects...
[12.12.19 16:22:21.036] * 15917 objects are successfully loaded
[12.12.19 16:22:21.691] * Game 666_autosave is successfully loaded from file 'c:\users\public\documents\stalker-shoc\savedgames\666_autosave.sav' (1.279s)
[12.12.19 16:22:21.692] * phase time: 1278 ms
[12.12.19 16:22:21.702] * phase cmem: 209658 K
[12.12.19 16:22:21.702] Сервер: Соединяемся...
[12.12.19 16:22:21.702] MaxPlayers = 32
[12.12.19 16:22:21.708] * phase time: 16 ms
[12.12.19 16:22:21.718] * phase cmem: 209658 K
[12.12.19 16:22:21.718] Клиент: Соединение с localhost...
[12.12.19 16:22:21.719]  Player not found. New player created.
[12.12.19 16:22:21.719] * client : connection accepted - <>
[12.12.19 16:22:21.738] * phase time: 29 ms
[12.12.19 16:22:21.748] * phase cmem: 209683 K
[12.12.19 16:22:21.748] Открытие потока...
[12.12.19 16:22:21.748] * phase time: 10 ms
[12.12.19 16:22:21.758] * phase cmem: 209683 K
[12.12.19 16:22:21.758] Загрузка формы объектов...
[12.12.19 16:22:22.647] * phase time: 898 ms
[12.12.19 16:22:22.658] * phase cmem: 227091 K
[12.12.19 16:22:22.658] Загрузка шейдеров...
[12.12.19 16:22:22.970] * phase time: 322 ms
[12.12.19 16:22:22.980] * phase cmem: 228167 K
[12.12.19 16:22:22.980] Загрузка геометрии...
[12.12.19 16:22:22.981] * [Loading VB] 65535 verts, 2047 Kb
[12.12.19 16:22:23.016] * [Loading VB] 65534 verts, 2047 Kb
[12.12.19 16:22:23.034] * [Loading VB] 65533 verts, 2047 Kb
[12.12.19 16:22:23.047] * [Loading VB] 65533 verts, 2047 Kb
[12.12.19 16:22:23.059] * [Loading VB] 65534 verts, 2047 Kb
[12.12.19 16:22:23.072] * [Loading VB] 65534 verts, 2047 Kb
[12.12.19 16:22:23.085] * [Loading VB] 65535 verts, 2047 Kb
[12.12.19 16:22:23.098] * [Loading VB] 65533 verts, 2047 Kb
[12.12.19 16:22:23.111] * [Loading VB] 46432 verts, 1451 Kb
[12.12.19 16:22:23.120] * [Loading VB] 34176 verts, 1068 Kb
[12.12.19 16:22:23.127] * [Loading IB] 1048572 indices, 2047 Kb
[12.12.19 16:22:23.142] * [Loading IB] 1048575 indices, 2047 Kb
[12.12.19 16:22:23.163] * [Loading IB] 1048575 indices, 2047 Kb
[12.12.19 16:22:23.176] * [Loading IB] 1048575 indices, 2047 Kb
[12.12.19 16:22:23.189] * [Loading IB] 1048575 indices, 2047 Kb
[12.12.19 16:22:23.202] * [Loading IB] 391536 indices, 764 Kb
[12.12.19 16:22:23.207] * phase time: 237 ms
[12.12.19 16:22:23.217] * phase cmem: 228167 K
[12.12.19 16:22:23.217] Загрузка базы пространств...
[12.12.19 16:22:23.255] * phase time: 48 ms
[12.12.19 16:22:23.265] * phase cmem: 228739 K
[12.12.19 16:22:23.265] Загрузка детальных объектов...
[12.12.19 16:22:23.266] * phase time: 10 ms
[12.12.19 16:22:23.276] * phase cmem: 228739 K
[12.12.19 16:22:23.276] Загрузка секторов и порталов...
[12.12.19 16:22:23.277] * Loading HOM: c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata\levels\l04u_labx18\level.hom
[12.12.19 16:22:23.282] * phase time: 16 ms
[12.12.19 16:22:23.292] * phase cmem: 228904 K
[12.12.19 16:22:23.292] Загрузка ИИ объектов...
[12.12.19 16:22:23.325] * phase time: 42 ms
[12.12.19 16:22:23.335] * phase cmem: 229005 K
[12.12.19 16:22:23.335] Клиент: Создание...
[12.12.19 16:22:23.345] - Game configuring : Started 
[12.12.19 16:22:23.347] - Game configuring : Finished 
[12.12.19 16:22:23.352] * phase time: 26 ms
[12.12.19 16:22:23.362] * phase cmem: 235409 K
[12.12.19 16:22:23.362] Загрузка текстур...
[12.12.19 16:22:23.938] * t-report - base: 931, 323430 K
[12.12.19 16:22:23.938] * t-report - lmap: 4, 4096 K
[12.12.19 16:22:23.939] * phase time: 586 ms
[12.12.19 16:22:23.955] * phase cmem: 235409 K
[12.12.19 16:22:23.955] Клиент: Синхронизация...
[12.12.19 16:22:23.956] * phase time: 17 ms
[12.12.19 16:22:23.968] * phase cmem: 235409 K
[12.12.19 16:22:24.045] * [win32]: free[3085668 K], reserved[134016 K], committed[974556 K]
[12.12.19 16:22:24.045] * [ D3D ]: textures[327526 K]
[12.12.19 16:22:24.045] * [x-ray]: crt heap[235402 K], process heap[38552 K], game lua[8904 K], engine lua[231 K], render[1682 K]
[12.12.19 16:22:24.045] * [x-ray]: economy: strings[53830 K], smem[19458 K]
[12.12.19 16:22:24.053] * phase time: 114 ms
[12.12.19 16:22:24.063] * phase cmem: 235436 K
[12.12.19 16:22:24.063] Вход в Зону...
[12.12.19 16:22:24.082] lua_helper:Correct_Max_idLevelVertex:=[7565]=>[7580](+15), Map(6)=[l04u_labx18] :<Info!>
[12.12.19 16:22:24.082]  
[12.12.19 16:22:24.082] FATAL ERROR
[12.12.19 16:22:24.082]  
[12.12.19 16:22:24.082] [error]Expression    : assertion failed
[12.12.19 16:22:24.082] [error]Function      : IReader::r
[12.12.19 16:22:24.082] [error]File          : FS.cpp
[12.12.19 16:22:24.082] [error]Line          : 317
[12.12.19 16:22:24.082] [error]Description   : Pos+cnt<=Size
[12.12.19 16:22:24.082]  
[12.12.19 16:22:24.082] 
[12.12.19 16:22:24.082] DEBUG CONTEXT DUMP:
[12.12.19 16:22:24.082]  
[12.12.19 16:22:24.082]  
[12.12.19 16:22:24.082]  
[12.12.19 16:22:24.082]  
[12.12.19 16:22:24.082]  
[12.12.19 16:22:24.082]  
[12.12.19 16:22:24.082]  
[12.12.19 16:22:24.082]  
[12.12.19 16:22:24.082]  
[12.12.19 16:22:24.082]  
[12.12.19 16:22:24.082]  
[12.12.19 16:22:24.082]  
[12.12.19 16:22:24.082]  
[12.12.19 16:22:24.082]  
[12.12.19 16:22:24.082]  
[12.12.19 16:22:24.200] *** break by StackWalk ***
[12.12.19 16:22:24.200] stack trace:
[12.12.19 16:22:24.200] 
[12.12.19 16:22:24.200]      0023:73D193DE (0x01D33018 0x00000000 0x00000000 0x73D32FD0) xrCore.dll, xrDebug::backend()
[12.12.19 16:22:24.200]      0023:73D3410C (0x00000000 0x00000000 0x73D32FD0 0x0000013D) xrCore.dll, IReaderBase<CStreamReader>::`vftable'()
[12.12.19 16:22:24.200]      0023:01D33018 (0x00000000 0x73D32FD0 0x0000013D 0x73D3300C) XR_3DA.exe

 

Вылетает с таким логом и при этом бъёт все сейвы после того,_как по заданию в ТД,_нужно открыть дверь в Х18. Сэйвы бьются после того,_как возьму баллон с газом.._именно его._После этого ни квиксэйв ни обычный не работают. В лабу зайти не могу. Стоит всё как в шапке,_патч последний. До этого были вылеты с таким логом,_но сэйвы не било и переигровка помогала

Сейчас переиграл со входа в ТД,только не спасал девушку. Взял оба баллона и дошёл до двери в Х18 - работали квиксэйв и обычный.. После попытки вскрыть дверь и зайти в Х18 , вылет с логом (предыдущий пост) и квиксэйв побит.

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@aromatizer А на что там обратить внимание?

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Зашёл я в Х18. Вылет происходил только тогда,_когда турели меня замечали и стреляли. Заспаунил ключ в подвал крысолова,_чтоб не идти за соляркой, и всё прошло без ошибок.

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