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Золотой Шар: Завершение


Jek@n

"Золотой Шар. Завершение"  

699 голосов

  1. 1. Ваше мнение о моде?

    • Прошел полностью, все понравилось
      115
    • Еще не прошел, но пока все нравится
      180
    • Есть проблемы/нестыковки, но мод затягивает
      139
    • Неплохо, но думал, что будет интереснее
      10
    • Много багов, но прошел/прохожу
      48
    • Играл и бросил, не понравилась сюжетка
      12
    • Играл и бросил из-за глюков/вылетов
      70
    • Я не играл в этот мод
      125


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Выручайте, на Окраине вылет (фатал эрор) при диалогах с НПС 

И подскажите чем просмотреть минидамп, а то я здесь недавно.

Скрытый текст

[29.04.18 11:46:19.765] FATAL ERROR
[29.04.18 11:46:19.765]  
[29.04.18 11:46:19.765] [error]Expression    : no_assert
[29.04.18 11:46:19.765] [error]Function      : CXML_IdToIndex<class CInfoPortion>::GetById
[29.04.18 11:46:19.765] [error]File          : x:\trunk\xray\xr_3da\xrgame\xml_str_id_loader.h
[29.04.18 11:46:19.765] [error]Line          : 113
[29.04.18 11:46:19.765] [error]Description   : item not found, id
[29.04.18 11:46:19.765] [error]Arguments     : sleep_recently


 

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Ссылка на сообщение

 Все установил как описано в шапке и теперь при попытке подозвать сокола ошибка 8 о нехватке память.

Прошу помощи, так-как мод затягивает 

Скрытый текст

[05/03/18 12:02:56]    * Detected CPU: GenuineIntel Intel(R) Xeon(R) CPU           E5450  @ 3.00GHz, F6/M23/S10
[05/03/18 12:02:56]    * CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1
[05/03/18 12:02:56]    
[05/03/18 12:02:56]    Initializing File System...
[05/03/18 12:02:56]    !WARNING: CLocatorAPI::check_for_file not found file fsgame.ltx in files list (size = 24) 
[05/03/18 12:02:56]    !WARNING: CLocatorAPI::check_for_file not found file c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\bin\fsgame.ltx in files list (size = 24) 
[05/03/18 12:02:56]    CLocatorAPI::ProcessArchive, path = c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata.db0 
[05/03/18 12:02:56]    CLocatorAPI::ProcessArchive, path = c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata.db1 
[05/03/18 12:02:56]    CLocatorAPI::ProcessArchive, path = c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata.db2 
[05/03/18 12:02:56]    CLocatorAPI::ProcessArchive, path = c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata.db3 
[05/03/18 12:02:56]    CLocatorAPI::ProcessArchive, path = c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata.db4 
[05/03/18 12:02:56]    CLocatorAPI::ProcessArchive, path = c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata.db5 
[05/03/18 12:02:56]    CLocatorAPI::ProcessArchive, path = c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata.db6 
[05/03/18 12:02:56]    CLocatorAPI::ProcessArchive, path = c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata.db7 
[05/03/18 12:02:56]    CLocatorAPI::ProcessArchive, path = c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata.db8 
[05/03/18 12:02:56]    CLocatorAPI::ProcessArchive, path = c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata.db9 
[05/03/18 12:02:56]    CLocatorAPI::ProcessArchive, path = c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata.dba 
[05/03/18 12:02:56]    CLocatorAPI::ProcessArchive, path = c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata.dbb 
[05/03/18 12:02:56]    CLocatorAPI::ProcessArchive, path = c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata.dbc 
[05/03/18 12:02:56]    CLocatorAPI::ProcessArchive, path = c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata.dbd 
[05/03/18 12:02:56]    CLocatorAPI::ProcessArchive, path = c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata.dbe 
[05/03/18 12:02:56]    CLocatorAPI::ProcessArchive, path = c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata.dbf 
[05/03/18 12:02:56]    CLocatorAPI::ProcessArchive, path = c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata.dbg 
[05/03/18 12:02:56]    using fs-ltx fsgame.ltx
[05/03/18 12:02:56]    --found external arch mp_military_2.xdb0
[05/03/18 12:02:56]    CLocatorAPI::ProcessArchive, path = c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\mods\mp_military_2.xdb0 
[05/03/18 12:02:56]    FS: 37115 files cached, 6626Kb memory used.
[05/03/18 12:02:56]    Init FileSystem 1.376988 sec
[03.05.18 12:02:56.975] 'xrCore' build 6732, Jul 12 2017
[03.05.18 12:02:56.975] 
[03.05.18 12:02:57.288] Initializing Engine...
[03.05.18 12:02:57.289] Loading  config for renderer 
[03.05.18 12:02:57.289] Executing config-script "user.ltx"...
[03.05.18 12:02:57.304] [c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded.
[03.05.18 12:02:57.304] Starting INPUT device...
[03.05.18 12:02:57.310] Loading DLL: xrRender_R2.dll
[03.05.18 12:02:57.335] Loading DLL: xrGame.dll
[03.05.18 12:02:57.710] * [win32]: free[4065736 K], reserved[53824 K], committed[74680 K]
[03.05.18 12:02:57.710] * [ D3D ]: textures[0 K]
[03.05.18 12:02:57.710] * [x-ray]: crt heap[10373 K], process heap[662 K], game lua[0 K], engine lua[0 K], render[0 K]
[03.05.18 12:02:57.710] * [x-ray]: economy: strings[4040 K], smem[0 K]
[03.05.18 12:02:57.710] Executing config-script "c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"...
[03.05.18 12:02:57.711]  cant convert dik_name for dik[144], prop=[
[03.05.18 12:02:57.711] [c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded.
[03.05.18 12:02:57.711] Executing config-script "user.ltx"...
[03.05.18 12:02:57.711] Executing config-script "c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata\config\rspec_extreme.ltx"...
[03.05.18 12:02:57.712]  Unknown command:  r__dtex_range
[03.05.18 12:02:57.712]  Unknown command:  r__ssa_glod_end
[03.05.18 12:02:57.712]  Unknown command:  r__ssa_glod_start
[03.05.18 12:02:57.712]  Unknown command:  rs_detail
[03.05.18 12:02:57.712]  Unknown command:  rs_skeleton_update
[03.05.18 12:02:57.712]  Unknown command:  vid_bpp
[03.05.18 12:02:57.712] [c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata\config\rspec_extreme.ltx] successfully loaded.
[03.05.18 12:02:57.712] Executing config-script "c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"...
[03.05.18 12:02:57.712] [c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded.
[03.05.18 12:02:57.712] [c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded.
[03.05.18 12:02:57.712] SOUND: OpenAL: enumerate devices...
[03.05.18 12:02:57.712] SOUND: OpenAL: EnumerationExtension Present
[03.05.18 12:02:57.748] devices Generic Software
[03.05.18 12:02:57.826] SOUND: OpenAL: system  default SndDevice name is Generic Software
[03.05.18 12:02:57.973] SOUND: OpenAL: All available devices:
[03.05.18 12:02:57.974] 1. Generic Software, Spec Version 1.1 (default)
[03.05.18 12:02:57.974] SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
[03.05.18 12:02:58.010] SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
[03.05.18 12:02:58.010] * sound: EAX 2.0 extension: present
[03.05.18 12:02:58.010] * sound: EAX 2.0 deferred: present
[03.05.18 12:02:58.031] * sound : cache: 32773 kb, 3805 lines, 8820 bpl
[03.05.18 12:02:58.037] Starting RENDER device...
[03.05.18 12:02:58.045] * GPU [vendor:10DE]-[device:1244]: NVIDIA GeForce GTX 550 Ti
[03.05.18 12:02:58.045] * GPU driver: 23.21.13.9135
[03.05.18 12:02:58.163] * CREATE: DeviceREF: 1
[03.05.18 12:02:58.163] * Vertex Processor: PURE HARDWARE
[03.05.18 12:02:58.163] *     Texture memory: 2738 M
[03.05.18 12:02:58.163] *          DDI-level: 9.0
[03.05.18 12:02:58.332] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[03.05.18 12:02:58.333] * GPU vertex cache: unrecognized, 16
[03.05.18 12:02:58.333] * DVB created: 4096K
[03.05.18 12:02:58.333] * DIB created: 512K
[03.05.18 12:02:58.364]  Version conflict in shader 'def_shaders\def_aref'
[03.05.18 12:02:58.364]  Version conflict in shader 'def_shaders\def_aref_v'
[03.05.18 12:02:58.364]  Version conflict in shader 'def_shaders\def_trans'
[03.05.18 12:02:58.364]  Version conflict in shader 'def_shaders\def_trans_v'
[03.05.18 12:02:58.364]  Version conflict in shader 'def_shaders\def_trans_v_tuchi'
[03.05.18 12:02:58.364]  Version conflict in shader 'def_shaders\lod_old'
[03.05.18 12:02:58.364]  Renderer doesn't support blender 'effects\shadow_world'
[03.05.18 12:02:58.364]  Version conflict in shader 'effects\watertest-1'
[03.05.18 12:02:58.412] count of .thm files=209
[03.05.18 12:02:58.520] load time=153 ms
[03.05.18 12:02:58.520] * NULLRT supported
[03.05.18 12:02:58.520] * ...and used
[03.05.18 12:02:58.520] * HWDST/PCF supported and used
[03.05.18 12:02:58.520] * NV-DBT supported and used
[03.05.18 12:02:58.697] RENDER: unlocking texture 0, size = 64 x 64 
[03.05.18 12:02:58.698] RENDER: unlocking texture 1, size = 64 x 64 
[03.05.18 12:02:58.698] RENDER: unlocking texture 2, size = 64 x 64 
[03.05.18 12:02:58.698] RENDER: unlocking texture 3, size = 64 x 64 
[03.05.18 12:02:58.727] RENDER: unlocking texture 4, size = 1366 x 768 
[03.05.18 12:02:58.887] Script debugger succesfully restarted.
[03.05.18 12:02:58.945] Starting engine...
[03.05.18 12:03:01.336] Loading DLL: xrGameSpy.dll
[03.05.18 12:03:10.466] * DVB created: 4096K
[03.05.18 12:03:10.466] * DIB created: 512K
[03.05.18 12:03:10.627] RENDER: unlocking texture 0, size = 64 x 64 
[03.05.18 12:03:10.627] RENDER: unlocking texture 1, size = 64 x 64 
[03.05.18 12:03:10.627] RENDER: unlocking texture 2, size = 64 x 64 
[03.05.18 12:03:10.627] RENDER: unlocking texture 3, size = 64 x 64 
[03.05.18 12:03:10.656] RENDER: unlocking texture 4, size = 1366 x 768 
[03.05.18 12:03:10.662] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[03.05.18 12:03:10.662] * GPU vertex cache: unrecognized, 16
[03.05.18 12:03:10.662] *** RESET [364 ms]
[03.05.18 12:03:10.671] "c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\bin\xr_3da.exe" 
[03.05.18 12:03:10.672] * phase time: 0 ms
[03.05.18 12:03:10.673] * phase cmem: 80663 K
[03.05.18 12:03:10.673] Кэширование объектов...
[03.05.18 12:03:10.711] Loading objects...
[03.05.18 12:03:10.711] Loading models...
[03.05.18 12:03:24.944] * [prefetch] time:    14225 ms
[03.05.18 12:03:24.944] * [prefetch] memory:  93024Kb
[03.05.18 12:03:24.946] * phase time: 14273 ms
[03.05.18 12:03:24.954] * phase cmem: 166875 K
[03.05.18 12:03:24.954] Сервер: Старт...
[03.05.18 12:03:25.023] WARNING: CLocatorAPI::check_for_file not found file c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata\config\mods\m_netpk.ltx in files list (size = 37115) 
[03.05.18 12:03:25.026] * phase time: 80 ms
[03.05.18 12:03:25.034] * phase cmem: 162195 K
[03.05.18 12:03:25.034] Сервер: Загрузка симуляции жизни...
[03.05.18 12:03:25.034] * phase time: 8 ms
[03.05.18 12:03:25.043] * phase cmem: 162195 K
[03.05.18 12:03:25.043] Загрузка игры "polzovatel_quicksave.sav"...
[03.05.18 12:03:25.044] SE_DBG: CALifeSimulatorBase 'alife' ->m_objects = 0x0EA14560 
[03.05.18 12:03:25.069] * Loading spawn registry...
[03.05.18 12:03:25.309] * 9020 spawn points are successfully loaded
[03.05.18 12:03:25.310] * Loading objects...
[03.05.18 12:03:25.530] * 15087 objects are successfully loaded
[03.05.18 12:03:25.753] se_stor:read_tail_packet:chunk_key=[task_mgr],chunk_size=[197]:(199)
[03.05.18 12:03:25.753] se_stor:read_tail_packet:chunk_key=[bind_actor],chunk_size=[16]:(18)
[03.05.18 12:03:25.754] se_stor:read_tail_packet:chunk_key=[psy_antenna],chunk_size=[1]:(3)
[03.05.18 12:03:25.754] se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[03.05.18 12:03:25.754] se_stor:Load Storehouse: size(1)=[722], keys=[14] :BuildSav=[-1]
[03.05.18 12:03:25.754] se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[03.05.18 12:03:25.755] * Game polzovatel_quicksave is successfully loaded from file 'c:\users\public\documents\stalker-shoc\savedgames\polzovatel_quicksave.sav' (0.721s)
[03.05.18 12:03:25.755] * phase time: 720 ms
[03.05.18 12:03:25.764] * phase cmem: 196628 K
[03.05.18 12:03:25.764] Сервер: Соединяемся...
[03.05.18 12:03:26.104] MaxPlayers = 32
[03.05.18 12:03:26.137] * phase time: 382 ms
[03.05.18 12:03:26.147] * phase cmem: 196708 K
[03.05.18 12:03:26.147] Клиент: Соединение с localhost...
[03.05.18 12:03:26.171]  Player not found. New player created.
[03.05.18 12:03:26.171] * client : connection accepted - <>
[03.05.18 12:03:26.172] * phase time: 34 ms
[03.05.18 12:03:26.180] * phase cmem: 196732 K
[03.05.18 12:03:26.180] Открытие потока...
[03.05.18 12:03:26.181] * phase time: 8 ms
[03.05.18 12:03:26.189] * phase cmem: 196732 K
[03.05.18 12:03:26.189] Загрузка формы объектов...
[03.05.18 12:03:30.601] * phase time: 4420 ms
[03.05.18 12:03:30.611] * phase cmem: 299717 K
[03.05.18 12:03:30.611] Загрузка шейдеров...
[03.05.18 12:03:30.963] * phase time: 362 ms
[03.05.18 12:03:30.972] * phase cmem: 301387 K
[03.05.18 12:03:30.972] Загрузка геометрии...
[03.05.18 12:03:31.056] * phase time: 93 ms
[03.05.18 12:03:31.065] * phase cmem: 301759 K
[03.05.18 12:03:31.065] Загрузка базы пространств...
[03.05.18 12:03:32.350] * phase time: 1293 ms
[03.05.18 12:03:32.360] * phase cmem: 308694 K
[03.05.18 12:03:32.360] Загрузка детальных объектов...
[03.05.18 12:03:32.388] * [DETAILS] VertexConsts(256), Batch(61)
[03.05.18 12:03:32.388] * [DETAILS] 21106 v(20), 11346 p
[03.05.18 12:03:32.388] * [DETAILS] Batch(61), VB(412K), IB(66K)
[03.05.18 12:03:32.389] * phase time: 38 ms
[03.05.18 12:03:32.399] * phase cmem: 308743 K
[03.05.18 12:03:32.399] Загрузка секторов и порталов...
[03.05.18 12:03:32.400] * Loading HOM: c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata\levels\predbannik\level.hom
[03.05.18 12:03:32.416] * phase time: 27 ms
[03.05.18 12:03:32.426] * phase cmem: 309207 K
[03.05.18 12:03:32.426] Загрузка ИИ объектов...
[03.05.18 12:03:32.426] - Loading music tracks from 'l04_darkvalley_musics'...
[03.05.18 12:03:32.429] * phase time: 13 ms
[03.05.18 12:03:32.439] * phase cmem: 309268 K
[03.05.18 12:03:32.439] Клиент: Создание...
[03.05.18 12:03:32.465] - Game configuring : Started 
[03.05.18 12:03:32.470] - Game configuring : Finished 
[03.05.18 12:03:32.665] * phase time: 235 ms
[03.05.18 12:03:32.676] * phase cmem: 329166 K
[03.05.18 12:03:32.676] Загрузка текстур...
[03.05.18 12:03:38.856] * t-report - base: 1990, 825611 K
[03.05.18 12:03:38.856] * t-report - lmap: 7, 7168 K
[03.05.18 12:03:38.856] * phase time: 6189 ms
[03.05.18 12:03:38.867] * phase cmem: 329166 K
[03.05.18 12:03:38.867] Клиент: Синхронизация...
[03.05.18 12:03:38.906] * phase time: 50 ms
[03.05.18 12:03:38.917] * phase cmem: 329166 K
[03.05.18 12:03:39.032] * [win32]: free[2471144 K], reserved[95448 K], committed[1627648 K]
[03.05.18 12:03:39.032] * [ D3D ]: textures[832780 K]
[03.05.18 12:03:39.032] * [x-ray]: crt heap[329163 K], process heap[62766 K], game lua[9483 K], engine lua[150 K], render[0 K]
[03.05.18 12:03:39.032] * [x-ray]: economy: strings[5710 K], smem[18975 K]
[03.05.18 12:03:39.128] * phase time: 272 ms
[03.05.18 12:03:39.139] * phase cmem: 329170 K
[03.05.18 12:03:39.139] Вход в Зону...
[03.05.18 12:03:39.279] lua_helper:Correct_Max_idLevelVertex:=[1216802]=>[1216806](+4), Map(22)=[predbannik] :<Info!>
[03.05.18 12:03:39.279] bind_stalker:load:size=[6]
[03.05.18 12:03:39.445] * phase time: 304 ms
[03.05.18 12:03:39.455] * phase cmem: 329560 K
[03.05.18 12:03:39.560] * [win32]: free[2467236 K], reserved[93688 K], committed[1633316 K]
[03.05.18 12:03:39.560] * [ D3D ]: textures[835065 K]
[03.05.18 12:03:39.560] * [x-ray]: crt heap[329560 K], process heap[63035 K], game lua[9435 K], engine lua[150 K], render[0 K]
[03.05.18 12:03:39.560] * [x-ray]: economy: strings[5792 K], smem[18975 K]
[03.05.18 12:05:37.866] * MEMORY USAGE: 379678 K
[03.05.18 12:06:02.454]  error in stalker with visual actors\soldier\soldier_spetsnaz
[03.05.18 12:06:02.592] *** break by StackWalk ***
[03.05.18 12:06:02.592] DEBUG CONTEXT DUMP:
[03.05.18 12:06:02.592]  
[03.05.18 12:06:02.592]  
[03.05.18 12:06:02.592]  
[03.05.18 12:06:02.592]  
[03.05.18 12:06:02.592]  
[03.05.18 12:06:02.592]  
[03.05.18 12:06:02.592]  
[03.05.18 12:06:02.592]  
[03.05.18 12:06:02.592]  
[03.05.18 12:06:02.592]  
[03.05.18 12:06:02.592]  
[03.05.18 12:06:02.592]  
[03.05.18 12:06:02.592]  
[03.05.18 12:06:02.592]  
[03.05.18 12:06:02.592]  
[03.05.18 12:06:02.592] Unhandled exception stack trace:
[03.05.18 12:06:02.592] 
[03.05.18 12:06:02.592] 0023:735A1ADB (0x7012FC70 0x73508F8E 0x7012FCE4 0x002DC0B4) xrGame.dll
[03.05.18 12:06:02.592] 0023:735995D0 (0x0EA828F4 0x701024F0 0x736D7F08 0x00000000) xrGame.dll
[03.05.18 12:06:02.592] 0023:00BDACAE (0x7012FC70 0x0EA828F4 0x002DC2F4 0x73D16E9F) XR_3DA.exe, CObjectList::SingleUpdate()
[03.05.18 12:06:02.592] 0023:00BDAC65 (0x701177D0 0x095EB400 0x00000000 0x0EA828F4) XR_3DA.exe, CObjectList::SingleUpdate()
[03.05.18 12:06:02.592] 0023:00BDC755 (0x00000000 0x03C3DCC0 0x73763388 0x737633BF) XR_3DA.exe, CObjectList::Update()
[03.05.18 12:06:02.592] 0023:00BD3130 (0x737633BF 0x00000001 0x0EA828A0 0x0EA828B8) XR_3DA.exe, IGame_Level::OnFrame()
[03.05.18 12:06:02.592] 0023:73763388 (0x00000001 0x0EA828A0 0x0EA828B8 0x03C3DCC0) xrGame.dll, export_classes()
[03.05.18 12:06:02.592] 0023:737633BF (0x00000004 0x00CAAB20 0x002DC448 0x00000030) xrGame.dll, export_classes()
[03.05.18 12:06:02.592]  
[03.05.18 12:06:02.592] [error][       8]    : Недостаточно памяти для обработки команды.
[03.05.18 12:06:02.592] 
 

 

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