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Золотой Шар: Завершение


Jek@n

"Золотой Шар. Завершение"  

699 голосов

  1. 1. Ваше мнение о моде?

    • Прошел полностью, все понравилось
      115
    • Еще не прошел, но пока все нравится
      180
    • Есть проблемы/нестыковки, но мод затягивает
      139
    • Неплохо, но думал, что будет интереснее
      10
    • Много багов, но прошел/прохожу
      48
    • Играл и бросил, не понравилась сюжетка
      12
    • Играл и бросил из-за глюков/вылетов
      70
    • Я не играл в этот мод
      125


Рекомендуемые сообщения

Всем доброго.

Подскажите в чём беда?

После перехода на "окраину" загрузка сейвов 2-3 минуты. После гибели актора, при последующей загрузки, очень часто мёртвый завис, выход только через диспетчер с перезагрузкой компьютера.

Скрытый текст

[07/26/17 00:25:03]    * Detected CPU: GenuineIntel         Intel(R) Core(TM) i5-3330 CPU @ 3.00GHz, F6/M58/S9
[07/26/17 00:25:03]    * CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2
[07/26/17 00:25:03]    
[07/26/17 00:25:03]    Initializing File System...
[07/26/17 00:25:03]    !WARNING: CLocatorAPI::check_for_file not found file fsgame.ltx in files list (size = 39)
[07/26/17 00:25:03]    !WARNING: CLocatorAPI::check_for_file not found file c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\bin\fsgame.ltx in files list (size = 39)
[07/26/17 00:25:03]    CLocatorAPI::ProcessArchive, path = c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata.db0
[07/26/17 00:25:03]    CLocatorAPI::ProcessArchive, path = c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata.db1
[07/26/17 00:25:03]    CLocatorAPI::ProcessArchive, path = c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata.db2
[07/26/17 00:25:03]    CLocatorAPI::ProcessArchive, path = c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata.db3
[07/26/17 00:25:03]    CLocatorAPI::ProcessArchive, path = c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata.db4
[07/26/17 00:25:03]    CLocatorAPI::ProcessArchive, path = c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata.db5
[07/26/17 00:25:03]    CLocatorAPI::ProcessArchive, path = c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata.db6
[07/26/17 00:25:03]    CLocatorAPI::ProcessArchive, path = c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata.db7
[07/26/17 00:25:03]    CLocatorAPI::ProcessArchive, path = c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata.db8
[07/26/17 00:25:03]    CLocatorAPI::ProcessArchive, path = c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata.db9
[07/26/17 00:25:03]    CLocatorAPI::ProcessArchive, path = c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata.dba
[07/26/17 00:25:03]    CLocatorAPI::ProcessArchive, path = c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata.dbb
[07/26/17 00:25:03]    CLocatorAPI::ProcessArchive, path = c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata.dbc
[07/26/17 00:25:03]    CLocatorAPI::ProcessArchive, path = c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata.dbd
[07/26/17 00:25:03]    CLocatorAPI::ProcessArchive, path = c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata.dbe
[07/26/17 00:25:03]    CLocatorAPI::ProcessArchive, path = c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata.dbf
[07/26/17 00:25:03]    CLocatorAPI::ProcessArchive, path = c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata.dbg
[07/26/17 00:25:03]    using fs-ltx fsgame.ltx
[07/26/17 00:25:03]    --found external arch mp_military_2.xdb0
[07/26/17 00:25:03]    CLocatorAPI::ProcessArchive, path = c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\mods\mp_military_2.xdb0
[07/26/17 00:25:03]    FS: 37189 files cached, 6642Kb memory used.
[07/26/17 00:25:03]    Init FileSystem 1.405098 sec
[26.07.17 00:25:03.055] 'xrCore' build 6732, Jul 12 2017
[26.07.17 00:25:03.055]
[26.07.17 00:25:03.180] Initializing Engine...
[26.07.17 00:25:03.180] Loading  config for renderer
[26.07.17 00:25:03.180] Executing config-script "user.ltx"...
[26.07.17 00:25:03.180] [c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded.
[26.07.17 00:25:03.180] Starting INPUT device...
[26.07.17 00:25:03.274] Loading DLL: xrRender_R2.dll
[26.07.17 00:25:03.337] Loading DLL: xrGame.dll
[26.07.17 00:25:03.406] * [win32]: free[4039680 K], reserved[40392 K], committed[114168 K]
[26.07.17 00:25:03.406] * [ D3D ]: textures[0 K]
[26.07.17 00:25:03.406] * [x-ray]: crt heap[10374 K], process heap[2866 K], game lua[0 K], engine lua[0 K], render[0 K]
[26.07.17 00:25:03.406] * [x-ray]: economy: strings[4040 K], smem[0 K]
[26.07.17 00:25:03.407] Executing config-script "c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"...
[26.07.17 00:25:03.414]  cant convert dik_name for dik[16], prop=[
[26.07.17 00:25:03.414]  cant convert dik_name for dik[17], prop=[
[26.07.17 00:25:03.414]  cant convert dik_name for dik[18], prop=[
[26.07.17 00:25:03.414]  cant convert dik_name for dik[19], prop=[
[26.07.17 00:25:03.414]  cant convert dik_name for dik[20], prop=[
[26.07.17 00:25:03.414]  cant convert dik_name for dik[21], prop=[
[26.07.17 00:25:03.414]  cant convert dik_name for dik[22], prop=[
[26.07.17 00:25:03.414]  cant convert dik_name for dik[23], prop=[
[26.07.17 00:25:03.414]  cant convert dik_name for dik[24], prop=[
[26.07.17 00:25:03.414]  cant convert dik_name for dik[25], prop=[
[26.07.17 00:25:03.414]  cant convert dik_name for dik[26], prop=[
[26.07.17 00:25:03.414]  cant convert dik_name for dik[27], prop=[
[26.07.17 00:25:03.414]  cant convert dik_name for dik[30], prop=[
[26.07.17 00:25:03.414]  cant convert dik_name for dik[31], prop=[
[26.07.17 00:25:03.414]  cant convert dik_name for dik[32], prop=[
[26.07.17 00:25:03.414]  cant convert dik_name for dik[33], prop=[
[26.07.17 00:25:03.414]  cant convert dik_name for dik[34], prop=[
[26.07.17 00:25:03.414]  cant convert dik_name for dik[35], prop=[
[26.07.17 00:25:03.414]  cant convert dik_name for dik[36], prop=[
[26.07.17 00:25:03.414]  cant convert dik_name for dik[37], prop=[
[26.07.17 00:25:03.414]  cant convert dik_name for dik[38], prop=[
[26.07.17 00:25:03.414]  cant convert dik_name for dik[39], prop=[
[26.07.17 00:25:03.414]  cant convert dik_name for dik[40], prop=[
[26.07.17 00:25:03.414]  cant convert dik_name for dik[41], prop=[
[26.07.17 00:25:03.414]  cant convert dik_name for dik[44], prop=[
[26.07.17 00:25:03.414]  cant convert dik_name for dik[45], prop=[
[26.07.17 00:25:03.414]  cant convert dik_name for dik[46], prop=[
[26.07.17 00:25:03.414]  cant convert dik_name for dik[47], prop=[
[26.07.17 00:25:03.414]  cant convert dik_name for dik[48], prop=[
[26.07.17 00:25:03.414]  cant convert dik_name for dik[49], prop=[
[26.07.17 00:25:03.414]  cant convert dik_name for dik[50], prop=[
[26.07.17 00:25:03.414]  cant convert dik_name for dik[51], prop=[
[26.07.17 00:25:03.414]  cant convert dik_name for dik[52], prop=[
[26.07.17 00:25:03.414]  cant convert dik_name for dik[144], prop=[
[26.07.17 00:25:03.415] [c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded.
[26.07.17 00:25:03.415] Executing config-script "user.ltx"...
[26.07.17 00:25:03.415] Executing config-script "c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata\config\rspec_extreme.ltx"...
[26.07.17 00:25:03.415]  Unknown command:  r__dtex_range
[26.07.17 00:25:03.415]  Unknown command:  r__ssa_glod_end
[26.07.17 00:25:03.415]  Unknown command:  r__ssa_glod_start
[26.07.17 00:25:03.415]  Unknown command:  rs_detail
[26.07.17 00:25:03.415]  Unknown command:  rs_skeleton_update
[26.07.17 00:25:03.415]  Unknown command:  vid_bpp
[26.07.17 00:25:03.415] [c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata\config\rspec_extreme.ltx] successfully loaded.
[26.07.17 00:25:03.415] Executing config-script "c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"...
[26.07.17 00:25:03.416] [c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded.
[26.07.17 00:25:03.417] [c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded.
[26.07.17 00:25:03.417] SOUND: OpenAL: enumerate devices...
[26.07.17 00:25:03.417] SOUND: OpenAL: EnumerationExtension Present
[26.07.17 00:25:03.459] devices Generic Hardware
[26.07.17 00:25:03.467] SOUND: OpenAL: system  default SndDevice name is Generic Hardware
[26.07.17 00:25:03.467] SOUND: OpenAL: default SndDevice name set to Generic Software
[26.07.17 00:25:03.768] SOUND: OpenAL: All available devices:
[26.07.17 00:25:03.768] 1. Generic Software, Spec Version 1.1 (default)
[26.07.17 00:25:03.768] 2. Generic Software, Spec Version 1.1 (default)
[26.07.17 00:25:03.768] SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
[26.07.17 00:25:03.799] SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
[26.07.17 00:25:03.799] * sound: EAX 2.0 extension: absent
[26.07.17 00:25:03.799] * sound: EAX 2.0 deferred: absent
[26.07.17 00:25:03.800] * sound : cache: 32773 kb, 3805 lines, 8820 bpl
[26.07.17 00:25:03.807] Starting RENDER device...
[26.07.17 00:25:03.823] * GPU [vendor:10DE]-[device:11C0]: NVIDIA GeForce GTX 660
[26.07.17 00:25:03.823] * GPU driver: 22.21.13.8233
[26.07.17 00:25:04.775] * CREATE: DeviceREF: 1
[26.07.17 00:25:04.775] * Vertex Processor: PURE HARDWARE
[26.07.17 00:25:04.775] *     Texture memory: 4072 M
[26.07.17 00:25:04.775] *          DDI-level: 9.0
[26.07.17 00:25:04.781] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[26.07.17 00:25:04.782] * GPU vertex cache: unrecognized, 16
[26.07.17 00:25:04.783] * DVB created: 4096K
[26.07.17 00:25:04.783] * DIB created: 512K
[26.07.17 00:25:04.793]  Version conflict in shader 'def_shaders\def_aref'
[26.07.17 00:25:04.793]  Version conflict in shader 'def_shaders\def_aref_v'
[26.07.17 00:25:04.793]  Version conflict in shader 'def_shaders\def_trans'
[26.07.17 00:25:04.793]  Version conflict in shader 'def_shaders\def_trans_v'
[26.07.17 00:25:04.793]  Version conflict in shader 'def_shaders\def_trans_v_tuchi'
[26.07.17 00:25:04.793]  Version conflict in shader 'def_shaders\lod_old'
[26.07.17 00:25:04.793]  Renderer doesn't support blender 'effects\shadow_world'
[26.07.17 00:25:04.793]  Version conflict in shader 'effects\watertest-1'
[26.07.17 00:25:04.826] count of .thm files=209
[26.07.17 00:25:04.866] load time=71 ms
[26.07.17 00:25:04.866] * NULLRT supported
[26.07.17 00:25:04.866] * ...and used
[26.07.17 00:25:04.866] * HWDST/PCF supported and used
[26.07.17 00:25:04.866] * NV-DBT supported and used
[26.07.17 00:25:05.035] RENDER: unlocking texture 0, size = 64 x 64
[26.07.17 00:25:05.036] RENDER: unlocking texture 1, size = 64 x 64
[26.07.17 00:25:05.036] RENDER: unlocking texture 2, size = 64 x 64
[26.07.17 00:25:05.036] RENDER: unlocking texture 3, size = 64 x 64
[26.07.17 00:25:05.075] RENDER: unlocking texture 4, size = 1920 x 1080
[26.07.17 00:25:05.176] Script debugger succesfully restarted.
[26.07.17 00:25:05.286] Starting engine...
[26.07.17 00:25:06.668] Loading DLL: xrGameSpy.dll
[26.07.17 00:25:15.777] * DVB created: 4096K
[26.07.17 00:25:15.777] * DIB created: 512K
[26.07.17 00:25:15.926] RENDER: unlocking texture 0, size = 64 x 64
[26.07.17 00:25:15.927] RENDER: unlocking texture 1, size = 64 x 64
[26.07.17 00:25:15.927] RENDER: unlocking texture 2, size = 64 x 64
[26.07.17 00:25:15.927] RENDER: unlocking texture 3, size = 64 x 64
[26.07.17 00:25:15.966] RENDER: unlocking texture 4, size = 1920 x 1080
[26.07.17 00:25:15.972] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[26.07.17 00:25:15.972] * GPU vertex cache: recognized, 24
[26.07.17 00:25:15.972] *** RESET [279 ms]
[26.07.17 00:25:15.980] "c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\bin\xr_3da.exe" -nointro -noprefetch -noshadows
[26.07.17 00:25:15.981] * phase time: 0 ms
[26.07.17 00:25:15.982] * phase cmem: 80767 K
[26.07.17 00:25:15.982] Кэширование объектов...
[26.07.17 00:25:16.014] * phase time: 33 ms
[26.07.17 00:25:16.016] * phase cmem: 73954 K
[26.07.17 00:25:16.016] Сервер: Старт...
[26.07.17 00:25:16.071] WARNING: CLocatorAPI::check_for_file not found file c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata\config\mods\m_netpk.ltx in files list (size = 37189)
[26.07.17 00:25:16.074] * phase time: 59 ms
[26.07.17 00:25:16.075] * phase cmem: 69196 K
[26.07.17 00:25:16.075] Сервер: Загрузка симуляции жизни...
[26.07.17 00:25:16.075] * phase time: 1 ms
[26.07.17 00:25:16.076] * phase cmem: 69196 K
[26.07.17 00:25:16.076] Загрузка игры "222222.sav"...
[26.07.17 00:25:16.078] SE_DBG: CALifeSimulatorBase 'alife' ->m_objects = 0x10C889F0
[26.07.17 00:25:16.083] * Loading spawn registry...
[26.07.17 00:25:16.331] * 9020 spawn points are successfully loaded
[26.07.17 00:25:16.331] * Loading objects...
[26.07.17 00:25:16.524] * 14963 objects are successfully loaded
[26.07.17 00:25:16.753] se_stor:read_tail_packet:chunk_key=[task_mgr],chunk_size=[197]:(199)
[26.07.17 00:25:16.753] se_stor:read_tail_packet:chunk_key=[bind_actor],chunk_size=[16]:(18)
[26.07.17 00:25:16.753] se_stor:read_tail_packet:chunk_key=[psy_antenna],chunk_size=[1]:(3)
[26.07.17 00:25:16.753] se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[26.07.17 00:25:16.753] se_stor:Load Storehouse: size(1)=[406], keys=[14] :BuildSav=[-1]
[26.07.17 00:25:16.753] se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[26.07.17 00:25:16.755] * Game 222222 is successfully loaded from file 'c:\users\public\documents\stalker-shoc\savedgames\222222.sav' (0.680s)
[26.07.17 00:25:16.755] * phase time: 679 ms
[26.07.17 00:25:16.756] * phase cmem: 103013 K
[26.07.17 00:25:16.756] Сервер: Соединяемся...
[26.07.17 00:25:17.028] MaxPlayers = 32
[26.07.17 00:25:17.047] * phase time: 292 ms
[26.07.17 00:25:17.049] * phase cmem: 103068 K
[26.07.17 00:25:17.049] Клиент: Соединение с localhost...
[26.07.17 00:25:17.049]  Player not found. New player created.
[26.07.17 00:25:17.049] * client : connection accepted - <>
[26.07.17 00:25:17.050] * phase time: 2 ms
[26.07.17 00:25:17.051] * phase cmem: 103093 K
[26.07.17 00:25:17.051] Открытие потока...
[26.07.17 00:25:17.052] * phase time: 1 ms
[26.07.17 00:25:17.053] * phase cmem: 103093 K
[26.07.17 00:25:17.053] Загрузка формы объектов...
[26.07.17 00:25:20.915] * phase time: 3862 ms
[26.07.17 00:25:20.917] * phase cmem: 206078 K
[26.07.17 00:25:20.917] Загрузка шейдеров...
[26.07.17 00:25:21.209] * phase time: 294 ms
[26.07.17 00:25:21.211] * phase cmem: 207826 K
[26.07.17 00:25:21.211] Загрузка геометрии...
[26.07.17 00:25:21.505] * phase time: 295 ms
[26.07.17 00:25:21.507] * phase cmem: 208200 K
[26.07.17 00:25:21.507] Загрузка базы пространств...
[26.07.17 00:25:23.222] * phase time: 1717 ms
[26.07.17 00:25:23.224] * phase cmem: 215164 K
[26.07.17 00:25:23.224] Загрузка детальных объектов...
[26.07.17 00:25:23.256] * [DETAILS] VertexConsts(256), Batch(61)
[26.07.17 00:25:23.256] * [DETAILS] 21106 v(20), 11346 p
[26.07.17 00:25:23.256] * [DETAILS] Batch(61), VB(412K), IB(66K)
[26.07.17 00:25:23.256] * phase time: 34 ms
[26.07.17 00:25:23.258] * phase cmem: 215181 K
[26.07.17 00:25:23.258] Загрузка секторов и порталов...
[26.07.17 00:25:23.259] * Loading HOM: c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata\levels\predbannik\level.hom
[26.07.17 00:25:23.275] * phase time: 18 ms
[26.07.17 00:25:23.277] * phase cmem: 215645 K
[26.07.17 00:25:23.277] Загрузка ИИ объектов...
[26.07.17 00:25:23.277] - Loading music tracks from 'l04_darkvalley_musics'...
[26.07.17 00:25:23.284] * phase time: 8 ms
[26.07.17 00:25:23.286] * phase cmem: 215690 K
[26.07.17 00:25:23.286] Клиент: Создание...
[26.07.17 00:25:23.305] - Game configuring : Started
[26.07.17 00:25:23.310] - Game configuring : Finished
[26.07.17 00:25:23.439] * phase time: 155 ms
[26.07.17 00:25:23.442] * phase cmem: 236495 K
[26.07.17 00:25:23.442] Загрузка текстур...
[26.07.17 00:25:26.449] * t-report - base: 1515, 564695 K
[26.07.17 00:25:26.449] * t-report - lmap: 7, 7168 K
[26.07.17 00:25:26.449] * phase time: 3009 ms
[26.07.17 00:25:26.452] * phase cmem: 236495 K
[26.07.17 00:25:26.452] Клиент: Синхронизация...
[26.07.17 00:25:26.459] * phase time: 10 ms
[26.07.17 00:25:26.462] * phase cmem: 236495 K
[26.07.17 00:25:26.526] * [win32]: free[2848948 K], reserved[145768 K], committed[1199524 K]
[26.07.17 00:25:26.526] * [ D3D ]: textures[571864 K]
[26.07.17 00:25:26.526] * [x-ray]: crt heap[236490 K], process heap[754941 K], game lua[9463 K], engine lua[151 K], render[0 K]
[26.07.17 00:25:26.526] * [x-ray]: economy: strings[4981 K], smem[0 K]
[26.07.17 00:25:27.245] * phase time: 795 ms
[26.07.17 00:25:27.249] * phase cmem: 263014 K
[26.07.17 00:25:27.249] Вход в Зону...
[26.07.17 00:25:27.298] lua_helper:Correct_Max_idLevelVertex:=[1216802]=>[1216806](+4), Map(22)=[predbannik] :<Info!>
[26.07.17 00:25:27.298] bind_stalker:load:size=[6]
[26.07.17 00:25:27.354] * phase time: 103 ms
[26.07.17 00:25:27.358] * phase cmem: 263754 K
[26.07.17 00:25:27.424] * [win32]: free[2809080 K], reserved[147460 K], committed[1237700 K]
[26.07.17 00:25:27.424] * [ D3D ]: textures[578288 K]
[26.07.17 00:25:27.424] * [x-ray]: crt heap[263754 K], process heap[762711 K], game lua[9267 K], engine lua[151 K], render[0 K]
[26.07.17 00:25:27.424] * [x-ray]: economy: strings[5093 K], smem[5139 K]
[26.07.17 00:26:38.771] * MEMORY USAGE: 322099 K
[26.07.17 00:28:49.958] * ProcessGameEvents, spawn event postponed. Events rest = 11
[26.07.17 00:29:11.671] *** break by StackWalk ***
[26.07.17 00:29:11.671] DEBUG CONTEXT DUMP:
[26.07.17 00:29:11.671]  
[26.07.17 00:29:11.671]  
[26.07.17 00:29:11.671]  
[26.07.17 00:29:11.671]  
[26.07.17 00:29:11.671]  
[26.07.17 00:29:11.671]  
[26.07.17 00:29:11.671]  
[26.07.17 00:29:11.671]  
[26.07.17 00:29:11.671]  
[26.07.17 00:29:11.671]  
[26.07.17 00:29:11.671]  
[26.07.17 00:29:11.671]  
[26.07.17 00:29:11.671]  
[26.07.17 00:29:11.671]  
[26.07.17 00:29:11.672]  
[26.07.17 00:29:11.672] Unhandled exception stack trace:
[26.07.17 00:29:11.672]
[26.07.17 00:29:11.672] 0023:6FF0ACCF (0x0B4B72C0 0x0B583FA0 0x00000004 0x0000833E) xrGame.dll, export_classes()
[26.07.17 00:29:11.672] 0023:712ECF01 (0x0B420360 0x712ECDA0 0x0B420360 0x0B420364) d3d9.dll
[26.07.17 00:29:11.672] 0023:712F4888 (0x6650F920 0x6FF1A314 0x00000001 0x00000000) d3d9.dll
[26.07.17 00:29:11.672] 0023:6FF1A857 (0x00000001 0x00000000 0x6650F920 0x6FF098B0) xrGame.dll, export_classes()
[26.07.17 00:29:11.672] 0023:6FF1A314 (0x00000001 0x6650FA00 0x00E6BBD6 0x112B1664) xrGame.dll, export_classes()
[26.07.17 00:29:11.672] 0023:6FF098B0 (0x112B1664 0x6FE98754 0x00E68884 0x00000001) xrGame.dll, export_classes()
[26.07.17 00:29:11.672] 0023:00E6BBD6 (0x00E68884 0x00000001 0x6650FA00 0x0095A5B0) XR_3DA.exe, CObjectList::net_Find()
[26.07.17 00:29:11.672] 0023:6FE98754 (0x00000001 0x6650FA00 0x0095A5B0 0x5E639E70) xrGame.dll, export_classes()
[26.07.17 00:29:11.672] 0023:00E68884 (0x00000000 0x00000001 0x5E639E70 0x00000003) XR_3DA.exe, CObject::H_SetParent()
[26.07.17 00:29:11.672] 0023:6FCE350E (0x0095A5B0 0x00000001 0x10C8DC90 0x112B1610) xrGame.dll
[26.07.17 00:29:11.672] 0023:6FE4D680 (0x00004E0F 0x00000003 0x0095A5B0 0x112B1628) xrGame.dll, export_classes()
[26.07.17 00:29:11.672] 0023:6FE4E1C6 (0x03EADDD0 0x00000000 0x03EB2FF0 0x00F3B780) xrGame.dll, export_classes()
[26.07.17 00:29:11.672] 0023:00EE854D (0x03EAC100 0x00000000 0x00000004 0x00F3AABC) XR_3DA.exe, CBackend::set_Textures()
[26.07.17 00:29:11.672] 0023:00EB318D (0x6F630A0A 0x3D20646E 0x762B7B20 0x5F6C6C69) XR_3DA.exe, CGameFont::OnRender()
[26.07.17 00:29:11.672] 0023:0D5D7265 (0x3D20646E 0x762B7B20 0x5F6C6C69 0x646C6F73) XR_3DA.exe
[26.07.17 00:29:11.672] 0023:6F630A0A (0x762B7B20 0x5F6C6C69 0x646C6F73 0x7770735F) nvd3dum.dll, QueryOglResource()
[26.07.17 00:29:11.672] 0023:3D20646E (0x5F6C6C69 0x646C6F73 0x7770735F 0x0A0A7D6E) XR_3DA.exe
[26.07.17 00:29:11.672] 0023:762B7B20 (0x646C6F73 0x7770735F 0x0A0A7D6E 0x0A0D0A0D) SHELL32.dll, Ordinal93()
[26.07.17 00:29:11.672] 0023:5F6C6C69 (0x7770735F 0x0A0A7D6E 0x0A0D0A0D 0x676F6C5B) XR_3DA.exe
[26.07.17 00:29:11.672] 0023:646C6F73 (0x0A0A7D6E 0x0A0D0A0D 0x676F6C5B 0x0D5D6369) XR_3DA.exe
[26.07.17 00:29:11.672] 0023:7770735F (0x0A0D0A0D 0x676F6C5B 0x0D5D6369 0x66630A0A) XR_3DA.exe
[26.07.17 00:29:11.672] 0023:0A0A7D6E (0x676F6C5B 0x0D5D6369 0x66630A0A 0x203D2067) XR_3DA.exe
[26.07.17 00:29:11.672] 0023:0A0D0A0D (0x0D5D6369 0x66630A0A 0x203D2067 0x69726373) XR_3DA.exe
[26.07.17 00:29:11.672] 0023:676F6C5B (0x66630A0A 0x203D2067 0x69726373 0x5C737470) XR_3DA.exe
[26.07.17 00:29:11.672] 0023:0D5D6369 (0x203D2067 0x69726373 0x5C737470 0x406B656A) XR_3DA.exe
[26.07.17 00:29:11.672] 0023:66630A0A (0x69726373 0x5C737470 0x406B656A 0x72705C6E) XR_3DA.exe
[26.07.17 00:29:11.672] 0023:203D2067 (0x5C737470 0x406B656A 0x72705C6E 0x5C626465) XR_3DA.exe
[26.07.17 00:29:11.672] 0023:69726373 (0x406B656A 0x72705C6E 0x5C626465 0x64657270) XR_3DA.exe
[26.07.17 00:29:11.672] 0023:5C737470 (0x72705C6E 0x5C626465 0x64657270 0x69765F62) XR_3DA.exe
[26.07.17 00:29:11.672] 0023:406B656A (0x5C626465 0x64657270 0x69765F62 0x67616C6C) XR_3DA.exe
[26.07.17 00:29:11.672] 0023:72705C6E (0x64657270 0x69765F62 0x67616C6C 0x6F735F65) COMCTL32.dll, RemoveWindowSubclass()
[26.07.17 00:29:11.672] 0023:5C626465 (0x69765F62 0x67616C6C 0x6F735F65 0x6C2E646C) XR_3DA.exe
[26.07.17 00:29:11.672] 0023:64657270 (0x67616C6C 0x6F735F65 0x6C2E646C 0x0C007874) XR_3DA.exe
[26.07.17 00:29:11.672] 0023:69765F62 (0x6F735F65 0x6C2E646C 0x0C007874 0xFF000023) XR_3DA.exe
[26.07.17 00:29:11.672] 0023:67616C6C (0x6C2E646C 0x0C007874 0xFF000023 0x61FFFFFF) XR_3DA.exe
[26.07.17 00:29:11.672] 0023:6F735F65 (0x0C007874 0xFF000023 0x61FFFFFF 0x726F7463) nvd3dum.dll, QueryOglResource()
[26.07.17 00:29:11.672] 0023:6C2E646C (0xFF000023 0x61FFFFFF 0x726F7463 0x6F735C73) XR_3DA.exe
[26.07.17 00:29:11.672] 0023:0C007874 (0x61FFFFFF 0x726F7463 0x6F735C73 0x6569646C) XR_3DA.exe
[26.07.17 00:29:11.672] 0023:FF000023 (0x726F7463 0x6F735C73 0x6569646C 0x6F735C72) XR_3DA.exe
[26.07.17 00:29:11.672] 0023:61FFFFFF (0x6F735C73 0x6569646C 0x6F735C72 0x6569646C) XR_3DA.exe
[26.07.17 00:29:11.672] 0023:726F7463 (0x6569646C 0x6F735C72 0x6569646C 0x70735F72) xrSound.dll, Sound()
[26.07.17 00:29:11.672] 0023:6F735C73 (0x6F735C72 0x6569646C 0x70735F72 0x6E737465) nvd3dum.dll, QueryOglResource()
[26.07.17 00:29:11.672] 0023:6569646C (0x6569646C 0x70735F72 0x6E737465 0x00007A61) XR_3DA.exe
[26.07.17 00:29:11.672] 0023:6F735C72 (0x70735F72 0x6E737465 0x00007A61 0x00000018) nvd3dum.dll, QueryOglResource()
[26.07.17 00:29:11.672] 0023:6569646C (0x6E737465 0x00007A61 0x00000018 0x003F8000) XR_3DA.exe
[26.07.17 00:29:11.672] 0023:70735F72 (0x00007A61 0x00000018 0x003F8000 0x00000000) XR_3DA.exe
[26.07.17 00:29:11.672] 0023:6E737465 (0x00000018 0x003F8000 0x00000000 0xFF000000) XR_3DA.exe
[26.07.17 00:29:11.672]  
[26.07.17 00:29:11.672] [error][       8]    : Недостаточно памяти для обработки команды.

[26.07.17 00:29:11.672]

 

 

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Всем доброго.

Устал, третий день бьюсь не могу запустить игру. При запуске раздаётся звук, как при втыкании флешки, и начинает бесконечно повторятся. Компьютер ни на что не реагирует, только полная перезагрузка через диспетчер. Помогите, подскажите, что сломалось, как можно поправить.

Сейв  http://rgho.st/7vypvmCwq

Лог  http://rgho.st/8WVhngLyb

 

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