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Золотой Шар: Завершение


Jek@n

"Золотой Шар. Завершение"  

699 голосов

  1. 1. Ваше мнение о моде?

    • Прошел полностью, все понравилось
      115
    • Еще не прошел, но пока все нравится
      180
    • Есть проблемы/нестыковки, но мод затягивает
      139
    • Неплохо, но думал, что будет интереснее
      10
    • Много багов, но прошел/прохожу
      48
    • Играл и бросил, не понравилась сюжетка
      12
    • Играл и бросил из-за глюков/вылетов
      70
    • Я не играл в этот мод
      125


Рекомендуемые сообщения

ДВС. Возникло несколько вопросов. Квест "Ночной охотник". Надо поговорить с Саней. А Саня убегает из деревни и возвращается, при этом неуязвим. Гранату кидал, из самопала палил, ножиком резал - бесполезно. Как его удавить? И квест "Жертвоприношение". Подкрадываюсь со стороны туннеля к бетонной стенке, но какой-то негодяй сидит под крышей и расстреливает. Смысл тогда подходить?

P.S. На подходах стабильно "Произошла неисправимая ошибка" 

Скрытый текст

[03/04/18 10:38:56]    * Detected CPU: GenuineIntel         Intel(R) Core(TM) i3-2120 CPU @ 3.30GHz, F6/M42/S7
[03/04/18 10:38:56]    * CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2
[03/04/18 10:38:56]    
[03/04/18 10:38:56]    Initializing File System...
[03/04/18 10:38:56]    !WARNING: CLocatorAPI::check_for_file not found file fsgame.ltx in files list (size = 38) 
[03/04/18 10:38:56]    !WARNING: CLocatorAPI::check_for_file not found file d:\zolotoy shar\bin\fsgame.ltx in files list (size = 38) 
[03/04/18 10:38:56]    CLocatorAPI::ProcessArchive, path = d:\zolotoy shar\gamedata.db0 
[03/04/18 10:38:56]    CLocatorAPI::ProcessArchive, path = d:\zolotoy shar\gamedata.db1 
[03/04/18 10:38:56]    CLocatorAPI::ProcessArchive, path = d:\zolotoy shar\gamedata.db2 
[03/04/18 10:38:56]    CLocatorAPI::ProcessArchive, path = d:\zolotoy shar\gamedata.db3 
[03/04/18 10:38:56]    CLocatorAPI::ProcessArchive, path = d:\zolotoy shar\gamedata.db4 
[03/04/18 10:38:56]    CLocatorAPI::ProcessArchive, path = d:\zolotoy shar\gamedata.db5 
[03/04/18 10:38:56]    CLocatorAPI::ProcessArchive, path = d:\zolotoy shar\gamedata.db6 
[03/04/18 10:38:56]    CLocatorAPI::ProcessArchive, path = d:\zolotoy shar\gamedata.db7 
[03/04/18 10:38:56]    CLocatorAPI::ProcessArchive, path = d:\zolotoy shar\gamedata.db8 
[03/04/18 10:38:56]    CLocatorAPI::ProcessArchive, path = d:\zolotoy shar\gamedata.db9 
[03/04/18 10:38:56]    CLocatorAPI::ProcessArchive, path = d:\zolotoy shar\gamedata.dba 
[03/04/18 10:38:56]    CLocatorAPI::ProcessArchive, path = d:\zolotoy shar\gamedata.dbb 
[03/04/18 10:38:56]    CLocatorAPI::ProcessArchive, path = d:\zolotoy shar\gamedata.dbc 
[03/04/18 10:38:56]    CLocatorAPI::ProcessArchive, path = d:\zolotoy shar\gamedata.dbd 
[03/04/18 10:38:56]    CLocatorAPI::ProcessArchive, path = d:\zolotoy shar\gamedata.dbe 
[03/04/18 10:38:56]    CLocatorAPI::ProcessArchive, path = d:\zolotoy shar\gamedata.dbf 
[03/04/18 10:38:56]    CLocatorAPI::ProcessArchive, path = d:\zolotoy shar\gamedata.dbg 
[03/04/18 10:38:56]    CLocatorAPI::ProcessArchive, path = d:\zolotoy shar\gamedata.dbw 
[03/04/18 10:38:56]    using fs-ltx fsgame.ltx
[03/04/18 10:38:56]    --found external arch mp_military_2.xdb0
[03/04/18 10:38:56]    CLocatorAPI::ProcessArchive, path = d:\zolotoy shar\mods\mp_military_2.xdb0 
[03/04/18 10:38:56]    FS: 37168 files cached, 5072Kb memory used.
[03/04/18 10:38:56]    Init FileSystem 0.655047 sec
[04.03.18 10:38:56.130] 'xrCore' build 6732, Jul 12 2017
[04.03.18 10:38:56.130] 
[04.03.18 10:38:56.526] Initializing Engine...
[04.03.18 10:38:56.527] Loading  config for renderer 
[04.03.18 10:38:56.527] Executing config-script "user.ltx"...
[04.03.18 10:38:56.554] [d:\zolotoy shar\_appdata_\user.ltx] successfully loaded.
[04.03.18 10:38:56.554] Starting INPUT device...
[04.03.18 10:38:56.559] Loading DLL: xrRender_R2.dll
[04.03.18 10:38:56.616] Loading DLL: xrGame.dll
[04.03.18 10:38:56.827] * [win32]: free[4067288 K], reserved[53836 K], committed[73116 K]
[04.03.18 10:38:56.827] * [ D3D ]: textures[0 K]
[04.03.18 10:38:56.827] * [x-ray]: crt heap[8883 K], process heap[651 K], game lua[0 K], engine lua[0 K], render[0 K]
[04.03.18 10:38:56.827] * [x-ray]: economy: strings[4061 K], smem[0 K]
[04.03.18 10:38:56.827] Executing config-script "d:\zolotoy shar\gamedata\config\default_controls.ltx"...
[04.03.18 10:38:56.828]  cant convert dik_name for dik[16], prop=[
[04.03.18 10:38:56.828]  cant convert dik_name for dik[17], prop=[
[04.03.18 10:38:56.828]  cant convert dik_name for dik[18], prop=[
[04.03.18 10:38:56.828]  cant convert dik_name for dik[19], prop=[
[04.03.18 10:38:56.828]  cant convert dik_name for dik[20], prop=[
[04.03.18 10:38:56.828]  cant convert dik_name for dik[21], prop=[
[04.03.18 10:38:56.828]  cant convert dik_name for dik[22], prop=[
[04.03.18 10:38:56.828]  cant convert dik_name for dik[23], prop=[
[04.03.18 10:38:56.828]  cant convert dik_name for dik[24], prop=[
[04.03.18 10:38:56.828]  cant convert dik_name for dik[25], prop=[
[04.03.18 10:38:56.828]  cant convert dik_name for dik[26], prop=[
[04.03.18 10:38:56.828]  cant convert dik_name for dik[27], prop=[
[04.03.18 10:38:56.828]  cant convert dik_name for dik[30], prop=[
[04.03.18 10:38:56.828]  cant convert dik_name for dik[31], prop=[
[04.03.18 10:38:56.828]  cant convert dik_name for dik[32], prop=[
[04.03.18 10:38:56.828]  cant convert dik_name for dik[33], prop=[
[04.03.18 10:38:56.828]  cant convert dik_name for dik[34], prop=[
[04.03.18 10:38:56.828]  cant convert dik_name for dik[35], prop=[
[04.03.18 10:38:56.828]  cant convert dik_name for dik[36], prop=[
[04.03.18 10:38:56.828]  cant convert dik_name for dik[37], prop=[
[04.03.18 10:38:56.828]  cant convert dik_name for dik[38], prop=[
[04.03.18 10:38:56.828]  cant convert dik_name for dik[39], prop=[
[04.03.18 10:38:56.828]  cant convert dik_name for dik[40], prop=[
[04.03.18 10:38:56.828]  cant convert dik_name for dik[41], prop=[
[04.03.18 10:38:56.828]  cant convert dik_name for dik[44], prop=[
[04.03.18 10:38:56.828]  cant convert dik_name for dik[45], prop=[
[04.03.18 10:38:56.828]  cant convert dik_name for dik[46], prop=[
[04.03.18 10:38:56.828]  cant convert dik_name for dik[47], prop=[
[04.03.18 10:38:56.828]  cant convert dik_name for dik[48], prop=[
[04.03.18 10:38:56.828]  cant convert dik_name for dik[49], prop=[
[04.03.18 10:38:56.828]  cant convert dik_name for dik[50], prop=[
[04.03.18 10:38:56.828]  cant convert dik_name for dik[51], prop=[
[04.03.18 10:38:56.828]  cant convert dik_name for dik[52], prop=[
[04.03.18 10:38:56.828]  cant convert dik_name for dik[144], prop=[
[04.03.18 10:38:56.829] [d:\zolotoy shar\gamedata\config\default_controls.ltx] successfully loaded.
[04.03.18 10:38:56.829] Executing config-script "user.ltx"...
[04.03.18 10:38:56.829] Executing config-script "d:\zolotoy shar\gamedata\config\rspec_high.ltx"...
[04.03.18 10:38:56.829]  Unknown command:  rs_skeleton_update
[04.03.18 10:38:56.829] [d:\zolotoy shar\gamedata\config\rspec_high.ltx] successfully loaded.
[04.03.18 10:38:56.829] Executing config-script "d:\zolotoy shar\gamedata\config\default_controls.ltx"...
[04.03.18 10:38:56.829] [d:\zolotoy shar\gamedata\config\default_controls.ltx] successfully loaded.
[04.03.18 10:38:56.830] [d:\zolotoy shar\_appdata_\user.ltx] successfully loaded.
[04.03.18 10:38:56.830] SOUND: OpenAL: enumerate devices...
[04.03.18 10:38:56.830] SOUND: OpenAL: EnumerationExtension Present
[04.03.18 10:38:56.953] devices Generic Hardware
[04.03.18 10:38:57.003] SOUND: OpenAL: system  default SndDevice name is Generic Hardware
[04.03.18 10:38:57.003] SOUND: OpenAL: default SndDevice name set to Generic Software
[04.03.18 10:38:57.344] SOUND: OpenAL: All available devices:
[04.03.18 10:38:57.344] 1. Generic Software, Spec Version 1.1 (default)
[04.03.18 10:38:57.344] 2. Generic Software, Spec Version 1.1 (default)
[04.03.18 10:38:57.344] SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
[04.03.18 10:38:57.400] SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
[04.03.18 10:38:57.400] * sound: EAX 2.0 extension: absent
[04.03.18 10:38:57.400] * sound: EAX 2.0 deferred: absent
[04.03.18 10:38:57.415] * sound : cache: 65538 kb, 7609 lines, 8820 bpl
[04.03.18 10:38:57.424] Starting RENDER device...
[04.03.18 10:38:57.435] * GPU [vendor:10DE]-[device:1381]: NVIDIA GeForce GTX 750
[04.03.18 10:38:57.435] * GPU driver: 23.21.13.9101
[04.03.18 10:38:57.648] * CREATE: DeviceREF: 1
[04.03.18 10:38:57.648] * Vertex Processor: PURE HARDWARE
[04.03.18 10:38:57.648] *     Texture memory: 3734 M
[04.03.18 10:38:57.648] *          DDI-level: 9.0
[04.03.18 10:38:57.776] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[04.03.18 10:38:57.777] * GPU vertex cache: unrecognized, 16
[04.03.18 10:38:57.778] * DVB created: 4096K
[04.03.18 10:38:57.778] * DIB created: 512K
[04.03.18 10:38:57.801]  Version conflict in shader 'def_shaders\def_aref'
[04.03.18 10:38:57.801]  Version conflict in shader 'def_shaders\def_aref_v'
[04.03.18 10:38:57.801]  Version conflict in shader 'def_shaders\def_trans'
[04.03.18 10:38:57.801]  Version conflict in shader 'def_shaders\def_trans_v'
[04.03.18 10:38:57.801]  Version conflict in shader 'def_shaders\def_trans_v_tuchi'
[04.03.18 10:38:57.801]  Version conflict in shader 'def_shaders\lod_old'
[04.03.18 10:38:57.802]  Renderer doesn't support blender 'effects\shadow_world'
[04.03.18 10:38:57.802]  Version conflict in shader 'effects\watertest-1'
[04.03.18 10:38:57.856] count of .thm files=209
[04.03.18 10:38:58.644] load time=841 ms
[04.03.18 10:38:58.644] * NULLRT supported
[04.03.18 10:38:58.644] * ...and used
[04.03.18 10:38:58.644] * HWDST/PCF supported and used
[04.03.18 10:38:58.644] * NV-DBT supported and used
[04.03.18 10:38:58.871] RENDER: unlocking texture 0, size = 64 x 64 
[04.03.18 10:38:58.872] RENDER: unlocking texture 1, size = 64 x 64 
[04.03.18 10:38:58.872] RENDER: unlocking texture 2, size = 64 x 64 
[04.03.18 10:38:58.872] RENDER: unlocking texture 3, size = 64 x 64 
[04.03.18 10:38:58.912] RENDER: unlocking texture 4, size = 1920 x 1080 
[04.03.18 10:38:59.079] Script debugger succesfully restarted.
[04.03.18 10:38:59.137] Starting engine...
[04.03.18 10:39:00.620]  Invalid ogg-comment version, file:  d:\zolotoy shar\gamedata\sounds\nature\thunder-0-hec.ogg
[04.03.18 10:39:00.635]  Invalid ogg-comment version, file:  d:\zolotoy shar\gamedata\sounds\nature\thunder-3-hec.ogg
[04.03.18 10:39:00.675]  Invalid ogg-comment version, file:  d:\zolotoy shar\gamedata\sounds\nature\new_thunder1_hec.ogg
[04.03.18 10:39:00.686]  Invalid ogg-comment version, file:  d:\zolotoy shar\gamedata\sounds\nature\new_thunder2_hec.ogg
[04.03.18 10:39:00.698]  Invalid ogg-comment version, file:  d:\zolotoy shar\gamedata\sounds\nature\new_thunder3_hec.ogg
[04.03.18 10:39:02.595] Loading DLL: xrGameSpy.dll
[04.03.18 10:39:08.939] * DVB created: 4096K
[04.03.18 10:39:08.939] * DIB created: 512K
[04.03.18 10:39:09.077] RENDER: unlocking texture 0, size = 64 x 64 
[04.03.18 10:39:09.077] RENDER: unlocking texture 1, size = 64 x 64 
[04.03.18 10:39:09.078] RENDER: unlocking texture 2, size = 64 x 64 
[04.03.18 10:39:09.078] RENDER: unlocking texture 3, size = 64 x 64 
[04.03.18 10:39:09.117] RENDER: unlocking texture 4, size = 1920 x 1080 
[04.03.18 10:39:09.122] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[04.03.18 10:39:09.122] * GPU vertex cache: recognized, 24
[04.03.18 10:39:09.122] *** RESET [358 ms]
[04.03.18 10:39:09.129] "d:\zolotoy shar\bin\xr_3da.exe" 
[04.03.18 10:39:09.130] * phase time: 0 ms
[04.03.18 10:39:09.131] * phase cmem: 115774 K
[04.03.18 10:39:09.131] Кэширование объектов...
[04.03.18 10:39:09.158] Loading objects...
[04.03.18 10:39:09.158] Loading models...
[04.03.18 10:39:15.619] * [prefetch] time:    6455 ms
[04.03.18 10:39:15.619] * [prefetch] memory:  93072Kb
[04.03.18 10:39:15.621] * phase time: 6490 ms
[04.03.18 10:39:15.627] * phase cmem: 202034 K
[04.03.18 10:39:15.627] Сервер: Старт...
[04.03.18 10:39:15.679] WARNING: CLocatorAPI::check_for_file not found file d:\zolotoy shar\gamedata\config\mods\m_netpk.ltx in files list (size = 37168) 
[04.03.18 10:39:15.682] * phase time: 60 ms
[04.03.18 10:39:15.687] * phase cmem: 197341 K
[04.03.18 10:39:15.687] Сервер: Загрузка симуляции жизни...
[04.03.18 10:39:15.688] * phase time: 5 ms
[04.03.18 10:39:15.693] * phase cmem: 197341 K
[04.03.18 10:39:15.693] Загрузка игры "Тоха_quicksave.sav"...
[04.03.18 10:39:15.694] SE_DBG: CALifeSimulatorBase 'alife' ->m_objects = 0x105FF230 
[04.03.18 10:39:15.714] * Loading spawn registry...
[04.03.18 10:39:15.915] * 9020 spawn points are successfully loaded
[04.03.18 10:39:15.915] * Loading objects...
[04.03.18 10:39:16.078] * 14740 objects are successfully loaded
[04.03.18 10:39:16.196] se_stor:read_tail_packet:chunk_key=[task_mgr],chunk_size=[197]:(199)
[04.03.18 10:39:16.197] se_stor:read_tail_packet:chunk_key=[bind_actor],chunk_size=[16]:(18)
[04.03.18 10:39:16.197] se_stor:read_tail_packet:chunk_key=[psy_antenna],chunk_size=[1]:(3)
[04.03.18 10:39:16.197] se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[04.03.18 10:39:16.197] se_stor:Load Storehouse: size(1)=[583], keys=[13] :BuildSav=[-1]
[04.03.18 10:39:16.197] se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[04.03.18 10:39:16.197] * Game Тоха_quicksave is successfully loaded from file 'd:\zolotoy shar\_appdata_\savedgames\Тоха_quicksave.sav' (0.510s)
[04.03.18 10:39:16.197] * phase time: 509 ms
[04.03.18 10:39:16.203] * phase cmem: 225003 K
[04.03.18 10:39:16.203] Сервер: Соединяемся...
[04.03.18 10:39:16.454] MaxPlayers = 32
[04.03.18 10:39:16.467] * phase time: 270 ms
[04.03.18 10:39:16.476] * phase cmem: 225051 K
[04.03.18 10:39:16.476] Клиент: Соединение с localhost...
[04.03.18 10:39:16.476]  Player not found. New player created.
[04.03.18 10:39:16.476] * client : connection accepted - <>
[04.03.18 10:39:16.479] * phase time: 11 ms
[04.03.18 10:39:16.485] * phase cmem: 225075 K
[04.03.18 10:39:16.485] Открытие потока...
[04.03.18 10:39:16.485] * phase time: 6 ms
[04.03.18 10:39:16.491] * phase cmem: 225075 K
[04.03.18 10:39:16.491] Загрузка формы объектов...
[04.03.18 10:39:18.998] * phase time: 2512 ms
[04.03.18 10:39:19.005] * phase cmem: 297759 K
[04.03.18 10:39:19.005] Загрузка шейдеров...
[04.03.18 10:39:19.207] * phase time: 208 ms
[04.03.18 10:39:19.212] * phase cmem: 299174 K
[04.03.18 10:39:19.212] Загрузка геометрии...
[04.03.18 10:39:19.638] * phase time: 431 ms
[04.03.18 10:39:19.647] * phase cmem: 299534 K
[04.03.18 10:39:19.647] Загрузка базы пространств...
[04.03.18 10:39:20.442] * phase time: 804 ms
[04.03.18 10:39:20.449] * phase cmem: 304089 K
[04.03.18 10:39:20.449] Загрузка детальных объектов...
[04.03.18 10:39:20.471] * [DETAILS] VertexConsts(256), Batch(61)
[04.03.18 10:39:20.471] * [DETAILS] 40687 v(20), 26352 p
[04.03.18 10:39:20.471] * [DETAILS] Batch(61), VB(794K), IB(154K)
[04.03.18 10:39:20.473] * phase time: 30 ms
[04.03.18 10:39:20.479] * phase cmem: 304115 K
[04.03.18 10:39:20.479] Загрузка секторов и порталов...
[04.03.18 10:39:20.479] * Loading HOM: d:\zolotoy shar\gamedata\levels\l01_escape\level.hom
[04.03.18 10:39:20.482] * phase time: 9 ms
[04.03.18 10:39:20.488] * phase cmem: 304272 K
[04.03.18 10:39:20.488] Загрузка ИИ объектов...
[04.03.18 10:39:20.490] - Loading music tracks from 'l01_escape_musics'...
[04.03.18 10:39:20.492] * phase time: 9 ms
[04.03.18 10:39:20.498] * phase cmem: 304306 K
[04.03.18 10:39:20.498] Клиент: Создание...
[04.03.18 10:39:20.511] - Game configuring : Started 
[04.03.18 10:39:20.513] - Game configuring : Finished 
[04.03.18 10:39:20.644] * phase time: 151 ms
[04.03.18 10:39:20.650] * phase cmem: 318127 K
[04.03.18 10:39:20.650] Загрузка текстур...
[04.03.18 10:39:21.363] * t-report - base: 1542, 578888 K
[04.03.18 10:39:21.363] * t-report - lmap: 7, 7168 K
[04.03.18 10:39:21.363] * phase time: 719 ms
[04.03.18 10:39:21.370] * phase cmem: 318127 K
[04.03.18 10:39:21.370] Клиент: Синхронизация...
[04.03.18 10:39:21.390] * phase time: 27 ms
[04.03.18 10:39:21.397] * phase cmem: 318127 K
[04.03.18 10:39:21.491] * [win32]: free[2758336 K], reserved[93252 K], committed[1342652 K]
[04.03.18 10:39:21.491] * [ D3D ]: textures[586057 K]
[04.03.18 10:39:21.491] * [x-ray]: crt heap[318123 K], process heap[58930 K], game lua[8780 K], engine lua[225 K], render[0 K]
[04.03.18 10:39:21.491] * [x-ray]: economy: strings[5686 K], smem[18975 K]
[04.03.18 10:39:21.520] * phase time: 156 ms
[04.03.18 10:39:21.527] * phase cmem: 318130 K
[04.03.18 10:39:21.527] Вход в Зону...
[04.03.18 10:39:21.546] lua_helper:Correct_Max_idLevelVertex:=[594270]=>[595498](+1228), Map(1)=[l01_escape] :<Info!>
[04.03.18 10:39:21.546] bind_stalker:load:size=[6]
[04.03.18 10:39:21.598] * phase time: 70 ms
[04.03.18 10:39:21.605] * phase cmem: 318532 K
[04.03.18 10:39:21.657] * [win32]: free[2753724 K], reserved[91792 K], committed[1348724 K]
[04.03.18 10:39:21.657] * [ D3D ]: textures[588342 K]
[04.03.18 10:39:21.657] * [x-ray]: crt heap[318532 K], process heap[59198 K], game lua[9556 K], engine lua[225 K], render[0 K]
[04.03.18 10:39:21.657] * [x-ray]: economy: strings[5813 K], smem[18975 K]
[04.03.18 10:39:38.236] * MEMORY USAGE: 357033 K
[04.03.18 10:39:39.275] * ProcessGameEvents, spawn event postponed. Events rest = 74
[04.03.18 10:39:53.461]  error in stalker with visual actors\novice\green_stalker_2
[04.03.18 10:39:53.594] *** break by StackWalk ***
[04.03.18 10:39:53.595] DEBUG CONTEXT DUMP:
[04.03.18 10:39:53.595]  
[04.03.18 10:39:53.595]  
[04.03.18 10:39:53.595]  
[04.03.18 10:39:53.595]  
[04.03.18 10:39:53.595]  
[04.03.18 10:39:53.595]  
[04.03.18 10:39:53.595]  
[04.03.18 10:39:53.595]  
[04.03.18 10:39:53.595]  
[04.03.18 10:39:53.595]  
[04.03.18 10:39:53.595]  
[04.03.18 10:39:53.595]  
[04.03.18 10:39:53.595]  
[04.03.18 10:39:53.595]  
[04.03.18 10:39:53.595]  
[04.03.18 10:39:53.595] Unhandled exception stack trace:
[04.03.18 10:39:53.595] 
[04.03.18 10:39:53.600] 0023:5EA51D73 (0x003AC322 0x00000001 0x003AC310 0x003AC322) xrGame.dll
[04.03.18 10:39:53.600] 0023:5EA52015 (0x003AC322 0x57F57FA0 0x00007FA0 0x0000000F) xrGame.dll
[04.03.18 10:39:53.600]  
[04.03.18 10:39:53.600] [error][     259]    : Дополнительные данные отсутствуют.
[04.03.18 10:39:53.600] 
 

 

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Как забраться на вышку на Окраине? Все время сваливается ГГ, не может перелезть.

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