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Золотой Шар: Завершение


Jek@n

"Золотой Шар. Завершение"  

699 голосов

  1. 1. Ваше мнение о моде?

    • Прошел полностью, все понравилось
      115
    • Еще не прошел, но пока все нравится
      180
    • Есть проблемы/нестыковки, но мод затягивает
      139
    • Неплохо, но думал, что будет интереснее
      10
    • Много багов, но прошел/прохожу
      48
    • Играл и бросил, не понравилась сюжетка
      12
    • Играл и бросил из-за глюков/вылетов
      70
    • Я не играл в этот мод
      125


Рекомендуемые сообщения

Автор, игра отказывается запускаться ни один сейв не грузится 

Скрытый текст

[07/20/17 22:42:11]    * Detected CPU: GenuineIntel         Intel(R) Core(TM) i5-3450 CPU @ 3.10GHz, F6/M58/S9
[07/20/17 22:42:11]    * CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2
[07/20/17 22:42:11]    
[07/20/17 22:42:11]    Initializing File System...
[07/20/17 22:42:11]    !WARNING: CLocatorAPI::check_for_file not found file fsgame.ltx in files list (size = 23) 
[07/20/17 22:42:11]    !WARNING: CLocatorAPI::check_for_file not found file c:\games\s.t.a.l.k.e.r gold\bin\fsgame.ltx in files list (size = 23) 
[07/20/17 22:42:11]    CLocatorAPI::ProcessArchive, path = c:\games\s.t.a.l.k.e.r gold\gamedata.db0 
[07/20/17 22:42:11]    CLocatorAPI::ProcessArchive, path = c:\games\s.t.a.l.k.e.r gold\gamedata.db1 
[07/20/17 22:42:11]    CLocatorAPI::ProcessArchive, path = c:\games\s.t.a.l.k.e.r gold\gamedata.db2 
[07/20/17 22:42:11]    CLocatorAPI::ProcessArchive, path = c:\games\s.t.a.l.k.e.r gold\gamedata.db3 
[07/20/17 22:42:11]    CLocatorAPI::ProcessArchive, path = c:\games\s.t.a.l.k.e.r gold\gamedata.db4 
[07/20/17 22:42:11]    CLocatorAPI::ProcessArchive, path = c:\games\s.t.a.l.k.e.r gold\gamedata.db5 
[07/20/17 22:42:11]    CLocatorAPI::ProcessArchive, path = c:\games\s.t.a.l.k.e.r gold\gamedata.db6 
[07/20/17 22:42:11]    CLocatorAPI::ProcessArchive, path = c:\games\s.t.a.l.k.e.r gold\gamedata.db7 
[07/20/17 22:42:11]    CLocatorAPI::ProcessArchive, path = c:\games\s.t.a.l.k.e.r gold\gamedata.db8 
[07/20/17 22:42:11]    CLocatorAPI::ProcessArchive, path = c:\games\s.t.a.l.k.e.r gold\gamedata.db9 
[07/20/17 22:42:11]    CLocatorAPI::ProcessArchive, path = c:\games\s.t.a.l.k.e.r gold\gamedata.dba 
[07/20/17 22:42:11]    CLocatorAPI::ProcessArchive, path = c:\games\s.t.a.l.k.e.r gold\gamedata.dbb 
[07/20/17 22:42:11]    CLocatorAPI::ProcessArchive, path = c:\games\s.t.a.l.k.e.r gold\gamedata.dbc 
[07/20/17 22:42:11]    CLocatorAPI::ProcessArchive, path = c:\games\s.t.a.l.k.e.r gold\gamedata.dbd 
[07/20/17 22:42:11]    CLocatorAPI::ProcessArchive, path = c:\games\s.t.a.l.k.e.r gold\gamedata.dbe 
[07/20/17 22:42:11]    CLocatorAPI::ProcessArchive, path = c:\games\s.t.a.l.k.e.r gold\gamedata.dbf 
[07/20/17 22:42:11]    CLocatorAPI::ProcessArchive, path = c:\games\s.t.a.l.k.e.r gold\gamedata.dbg 
[07/20/17 22:42:11]    using fs-ltx fsgame.ltx
[07/20/17 22:42:11]    FS: 37244 files cached, 5521Kb memory used.
[07/20/17 22:42:11]    Init FileSystem 0.762515 sec
[20.07.17 22:42:11.101] 'xrCore' build 6726, Jul  6 2017
[20.07.17 22:42:11.101] 
[20.07.17 22:42:11.185] Initializing Engine...
[20.07.17 22:42:11.185] Loading  config for renderer 
[20.07.17 22:42:11.185] Executing config-script "user.ltx"...
[20.07.17 22:42:11.185] [c:\games\stalker-shoc\user.ltx] successfully loaded.
[20.07.17 22:42:11.185] Starting INPUT device...
[20.07.17 22:42:11.195] Loading DLL: xrRender_R2.dll
[20.07.17 22:42:11.195] Loading DLL: xrGame.dll
[20.07.17 22:42:11.324] * [win32]: free[4068440 K], reserved[53504 K], committed[72296 K]
[20.07.17 22:42:11.324] * [ D3D ]: textures[0 K]
[20.07.17 22:42:11.324] * [x-ray]: crt heap[9284 K], process heap[660 K], game lua[0 K], engine lua[0 K], render[0 K]
[20.07.17 22:42:11.324] * [x-ray]: economy: strings[4039 K], smem[0 K]
[20.07.17 22:42:11.324] Executing config-script "c:\games\s.t.a.l.k.e.r gold\gamedata\config\default_controls.ltx"...
[20.07.17 22:42:11.324]  cant convert dik_name for dik[16], prop=[
[20.07.17 22:42:11.324]  cant convert dik_name for dik[17], prop=[
[20.07.17 22:42:11.324]  cant convert dik_name for dik[18], prop=[
[20.07.17 22:42:11.324]  cant convert dik_name for dik[19], prop=[
[20.07.17 22:42:11.324]  cant convert dik_name for dik[20], prop=[
[20.07.17 22:42:11.324]  cant convert dik_name for dik[21], prop=[
[20.07.17 22:42:11.324]  cant convert dik_name for dik[22], prop=[
[20.07.17 22:42:11.324]  cant convert dik_name for dik[23], prop=[
[20.07.17 22:42:11.324]  cant convert dik_name for dik[24], prop=[
[20.07.17 22:42:11.324]  cant convert dik_name for dik[25], prop=[
[20.07.17 22:42:11.324]  cant convert dik_name for dik[26], prop=[
[20.07.17 22:42:11.324]  cant convert dik_name for dik[27], prop=[
[20.07.17 22:42:11.324]  cant convert dik_name for dik[30], prop=[
[20.07.17 22:42:11.324]  cant convert dik_name for dik[31], prop=[
[20.07.17 22:42:11.324]  cant convert dik_name for dik[32], prop=[
[20.07.17 22:42:11.324]  cant convert dik_name for dik[33], prop=[
[20.07.17 22:42:11.324]  cant convert dik_name for dik[34], prop=[
[20.07.17 22:42:11.324]  cant convert dik_name for dik[35], prop=[
[20.07.17 22:42:11.324]  cant convert dik_name for dik[36], prop=[
[20.07.17 22:42:11.324]  cant convert dik_name for dik[37], prop=[
[20.07.17 22:42:11.324]  cant convert dik_name for dik[38], prop=[
[20.07.17 22:42:11.324]  cant convert dik_name for dik[39], prop=[
[20.07.17 22:42:11.324]  cant convert dik_name for dik[40], prop=[
[20.07.17 22:42:11.324]  cant convert dik_name for dik[41], prop=[
[20.07.17 22:42:11.324]  cant convert dik_name for dik[44], prop=[
[20.07.17 22:42:11.324]  cant convert dik_name for dik[45], prop=[
[20.07.17 22:42:11.324]  cant convert dik_name for dik[46], prop=[
[20.07.17 22:42:11.324]  cant convert dik_name for dik[47], prop=[
[20.07.17 22:42:11.324]  cant convert dik_name for dik[48], prop=[
[20.07.17 22:42:11.324]  cant convert dik_name for dik[49], prop=[
[20.07.17 22:42:11.324]  cant convert dik_name for dik[50], prop=[
[20.07.17 22:42:11.324]  cant convert dik_name for dik[51], prop=[
[20.07.17 22:42:11.324]  cant convert dik_name for dik[52], prop=[
[20.07.17 22:42:11.325]  cant convert dik_name for dik[144], prop=[
[20.07.17 22:42:11.325] [c:\games\s.t.a.l.k.e.r gold\gamedata\config\default_controls.ltx] successfully loaded.
[20.07.17 22:42:11.325] Executing config-script "user.ltx"...
[20.07.17 22:42:11.325] Executing config-script "c:\games\s.t.a.l.k.e.r gold\gamedata\config\rspec_extreme.ltx"...
[20.07.17 22:42:11.325]  Unknown command:  r__dtex_range
[20.07.17 22:42:11.325]  Unknown command:  r__ssa_glod_end
[20.07.17 22:42:11.325]  Unknown command:  r__ssa_glod_start
[20.07.17 22:42:11.325]  Unknown command:  rs_detail
[20.07.17 22:42:11.325]  Unknown command:  rs_skeleton_update
[20.07.17 22:42:11.325]  Unknown command:  vid_bpp
[20.07.17 22:42:11.325] [c:\games\s.t.a.l.k.e.r gold\gamedata\config\rspec_extreme.ltx] successfully loaded.
[20.07.17 22:42:11.325] Executing config-script "c:\games\s.t.a.l.k.e.r gold\gamedata\config\default_controls.ltx"...
[20.07.17 22:42:11.326] [c:\games\s.t.a.l.k.e.r gold\gamedata\config\default_controls.ltx] successfully loaded.
[20.07.17 22:42:11.326] [c:\games\stalker-shoc\user.ltx] successfully loaded.
[20.07.17 22:42:11.326] SOUND: OpenAL: enumerate devices...
[20.07.17 22:42:11.326] SOUND: OpenAL: EnumerationExtension Present
[20.07.17 22:42:11.384] devices Generic Software
[20.07.17 22:42:11.482] SOUND: OpenAL: system  default SndDevice name is Generic Software
[20.07.17 22:42:11.739] SOUND: OpenAL: All available devices:
[20.07.17 22:42:11.739] 1. Generic Software, Spec Version 1.1 (default)
[20.07.17 22:42:11.739] SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
[20.07.17 22:42:11.785] SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
[20.07.17 22:42:11.798] * sound: EAX 2.0 extension: present
[20.07.17 22:42:11.798] * sound: EAX 2.0 deferred: present
[20.07.17 22:42:11.798] * sound : cache: 65538 kb, 7609 lines, 8820 bpl
[20.07.17 22:42:11.803] Starting RENDER device...
[20.07.17 22:42:11.810] * GPU [vendor:10DE]-[device:1C03]: NVIDIA GeForce GTX 1060 6GB
[20.07.17 22:42:11.810] * GPU driver: 21.21.13.7878
[20.07.17 22:42:11.939] * CREATE: DeviceREF: 1
[20.07.17 22:42:11.939] * Vertex Processor: PURE HARDWARE
[20.07.17 22:42:11.939] *     Texture memory: 1047 M
[20.07.17 22:42:11.939] *          DDI-level: 9.0
[20.07.17 22:42:12.053] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[20.07.17 22:42:12.056] * GPU vertex cache: unrecognized, 16
[20.07.17 22:42:12.057] * DVB created: 4096K
[20.07.17 22:42:12.057] * DIB created: 512K
[20.07.17 22:42:12.063]  Version conflict in shader 'def_shaders\def_aref'
[20.07.17 22:42:12.063]  Version conflict in shader 'def_shaders\def_aref_v'
[20.07.17 22:42:12.063]  Version conflict in shader 'def_shaders\def_trans'
[20.07.17 22:42:12.063]  Version conflict in shader 'def_shaders\def_trans_v'
[20.07.17 22:42:12.063]  Version conflict in shader 'def_shaders\def_trans_v_tuchi'
[20.07.17 22:42:12.063]  Version conflict in shader 'def_shaders\lod_old'
[20.07.17 22:42:12.063]  Renderer doesn't support blender 'effects\shadow_world'
[20.07.17 22:42:12.063]  Version conflict in shader 'effects\watertest-1'
[20.07.17 22:42:12.103] count of .thm files=206
[20.07.17 22:42:12.105] load time=41 ms
[20.07.17 22:42:12.105] * NULLRT supported
[20.07.17 22:42:12.105] * ...and used
[20.07.17 22:42:12.105] * HWDST/PCF supported and used
[20.07.17 22:42:12.105] * NV-DBT supported and used
[20.07.17 22:42:12.236] RENDER: unlocking texture 0, size = 64 x 64 
[20.07.17 22:42:12.237] RENDER: unlocking texture 1, size = 64 x 64 
[20.07.17 22:42:12.237] RENDER: unlocking texture 2, size = 64 x 64 
[20.07.17 22:42:12.237] RENDER: unlocking texture 3, size = 64 x 64 
[20.07.17 22:42:12.274] RENDER: unlocking texture 4, size = 1920 x 1080 
[20.07.17 22:42:12.350] Script debugger succesfully restarted.
[20.07.17 22:42:12.393] Starting engine...
[20.07.17 22:42:13.546] Loading DLL: xrGameSpy.dll
[20.07.17 22:42:38.077] * DVB created: 4096K
[20.07.17 22:42:38.077] * DIB created: 512K
[20.07.17 22:42:38.207] RENDER: unlocking texture 0, size = 64 x 64 
[20.07.17 22:42:38.207] RENDER: unlocking texture 1, size = 64 x 64 
[20.07.17 22:42:38.207] RENDER: unlocking texture 2, size = 64 x 64 
[20.07.17 22:42:38.207] RENDER: unlocking texture 3, size = 64 x 64 
[20.07.17 22:42:38.243] RENDER: unlocking texture 4, size = 1920 x 1080 
[20.07.17 22:42:38.247] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[20.07.17 22:42:38.248] * GPU vertex cache: recognized, 24
[20.07.17 22:42:38.248] *** RESET [273 ms]
[20.07.17 22:42:38.255] "c:\games\s.t.a.l.k.e.r gold\bin\xr_3da.exe" -noshadows -nointro -noprefetch
[20.07.17 22:42:38.256] * phase time: 0 ms
[20.07.17 22:42:38.257] * phase cmem: 112462 K
[20.07.17 22:42:38.257] Кэширование объектов...
[20.07.17 22:42:38.262] * phase time: 6 ms
[20.07.17 22:42:38.264] * phase cmem: 105650 K
[20.07.17 22:42:38.264] Сервер: Старт...
[20.07.17 22:42:38.315] WARNING: CLocatorAPI::check_for_file not found file c:\games\s.t.a.l.k.e.r gold\gamedata\config\mods\m_netpk.ltx in files list (size = 37244) 
[20.07.17 22:42:38.317] * phase time: 55 ms
[20.07.17 22:42:38.318] * phase cmem: 100907 K
[20.07.17 22:42:38.318] Сервер: Загрузка симуляции жизни...
[20.07.17 22:42:38.318] * phase time: 1 ms
[20.07.17 22:42:38.319] * phase cmem: 100907 K
[20.07.17 22:42:38.319] Загрузка игры "2.sav"...
[20.07.17 22:42:38.320] SE_DBG: CALifeSimulatorBase 'alife' ->m_objects = 0x10BE1BF0 
[20.07.17 22:42:38.328] * Loading spawn registry...
[20.07.17 22:42:38.527] * 9020 spawn points are successfully loaded
[20.07.17 22:42:38.527] * Loading objects...
[20.07.17 22:42:38.688] * 14794 objects are successfully loaded
[20.07.17 22:42:38.808] * Game 2 is successfully loaded from file 'c:\games\stalker-shoc\savedgames\2.sav' (0.488s)
[20.07.17 22:42:38.808] * phase time: 488 ms
[20.07.17 22:42:38.809] * phase cmem: 128213 K
[20.07.17 22:42:38.809] Сервер: Соединяемся...
[20.07.17 22:42:39.042] MaxPlayers = 32
[20.07.17 22:42:39.049] * phase time: 240 ms
[20.07.17 22:42:39.050] * phase cmem: 128261 K
[20.07.17 22:42:39.050] Клиент: Соединение с localhost...
[20.07.17 22:42:39.053]  Player not found. New player created.
[20.07.17 22:42:39.053] * client : connection accepted - <>
[20.07.17 22:42:39.053] * phase time: 4 ms
[20.07.17 22:42:39.055] * phase cmem: 128285 K
[20.07.17 22:42:39.055] Открытие потока...
[20.07.17 22:42:39.055] * phase time: 1 ms
[20.07.17 22:42:39.056] * phase cmem: 128285 K
[20.07.17 22:42:39.056] Загрузка формы объектов...
[20.07.17 22:42:41.490] * phase time: 2435 ms
[20.07.17 22:42:41.491] * phase cmem: 200954 K
[20.07.17 22:42:41.491] Загрузка шейдеров...
[20.07.17 22:42:41.682] * phase time: 191 ms
[20.07.17 22:42:41.683] * phase cmem: 202368 K
[20.07.17 22:42:41.683] Загрузка геометрии...
[20.07.17 22:42:41.717] * phase time: 35 ms
[20.07.17 22:42:41.719] * phase cmem: 202744 K
[20.07.17 22:42:41.719] Загрузка базы пространств...
[20.07.17 22:42:42.411] * phase time: 694 ms
[20.07.17 22:42:42.413] * phase cmem: 207265 K
[20.07.17 22:42:42.413] Загрузка детальных объектов...
[20.07.17 22:42:42.433] * [DETAILS] VertexConsts(256), Batch(61)
[20.07.17 22:42:42.433] * [DETAILS] 40687 v(20), 26352 p
[20.07.17 22:42:42.433] * [DETAILS] Batch(61), VB(794K), IB(154K)
[20.07.17 22:42:42.434] * phase time: 22 ms
[20.07.17 22:42:42.436] * phase cmem: 207307 K
[20.07.17 22:42:42.436] Загрузка секторов и порталов...
[20.07.17 22:42:42.436] * Loading HOM: c:\games\s.t.a.l.k.e.r gold\gamedata\levels\l01_escape\level.hom
[20.07.17 22:42:42.439] * phase time: 4 ms
[20.07.17 22:42:42.440] * phase cmem: 207514 K
[20.07.17 22:42:42.440] Загрузка ИИ объектов...
[20.07.17 22:42:42.441] - Loading music tracks from 'l01_escape_musics'...
[20.07.17 22:42:42.443] * phase time: 4 ms
[20.07.17 22:42:42.445] * phase cmem: 207548 K
[20.07.17 22:42:42.445] Клиент: Создание...
[20.07.17 22:42:42.457] - Game configuring : Started 
[20.07.17 22:42:42.459] - Game configuring : Finished 
[20.07.17 22:42:42.547] * phase time: 103 ms
[20.07.17 22:42:42.549] * phase cmem: 221563 K
[20.07.17 22:42:42.549] Загрузка текстур...
[20.07.17 22:42:43.004] * t-report - base: 997, 389884 K
[20.07.17 22:42:43.004] * t-report - lmap: 7, 7168 K
[20.07.17 22:42:43.004] * phase time: 457 ms
[20.07.17 22:42:43.006] * phase cmem: 221563 K
[20.07.17 22:42:43.006] Клиент: Синхронизация...
[20.07.17 22:42:43.011] * phase time: 6 ms
[20.07.17 22:42:43.013] * phase cmem: 221563 K
[20.07.17 22:42:43.053] * [win32]: free[3151452 K], reserved[97900 K], committed[944888 K]
[20.07.17 22:42:43.053] * [ D3D ]: textures[397053 K]
[20.07.17 22:42:43.053] * [x-ray]: crt heap[221559 K], process heap[33951 K], game lua[9290 K], engine lua[172 K], render[0 K]
[20.07.17 22:42:43.053] * [x-ray]: economy: strings[4941 K], smem[0 K]
[20.07.17 22:42:43.609] * phase time: 604 ms
[20.07.17 22:42:43.612] * phase cmem: 248067 K
[20.07.17 22:42:43.612] Вход в Зону...
[20.07.17 22:42:43.643] lua_helper:Correct_Max_idLevelVertex:=[594270]=>[595498](+1228), Map(1)=[l01_escape] :<Info!>
[20.07.17 22:42:43.644]  
[20.07.17 22:42:43.644] FATAL ERROR
[20.07.17 22:42:43.644]  
[20.07.17 22:42:43.644] [error]Expression    : assertion failed
[20.07.17 22:42:43.644] [error]Function      : IReader::r
[20.07.17 22:42:43.644] [error]File          : FS.cpp
[20.07.17 22:42:43.644] [error]Line          : 317
[20.07.17 22:42:43.644] [error]Description   : Pos+cnt<=Size
[20.07.17 22:42:43.644]  
[20.07.17 22:42:43.644] 
[20.07.17 22:42:43.644] DEBUG CONTEXT DUMP:
[20.07.17 22:42:43.644]  
[20.07.17 22:42:43.644]  
[20.07.17 22:42:43.644]  
[20.07.17 22:42:43.644]  
[20.07.17 22:42:43.644]  
[20.07.17 22:42:43.644]  
[20.07.17 22:42:43.644]  
[20.07.17 22:42:43.644]  
[20.07.17 22:42:43.644]  
[20.07.17 22:42:43.644]  
[20.07.17 22:42:43.644]  
[20.07.17 22:42:43.644]  
[20.07.17 22:42:43.644]  
[20.07.17 22:42:43.644]  
[20.07.17 22:42:43.644]  
[20.07.17 22:42:43.653] *** break by StackWalk ***
[20.07.17 22:42:43.653] stack trace:
[20.07.17 22:42:43.653] 
[20.07.17 22:42:43.653]      0023:5F4E93DE (0x01503018 0x00000000 0x00000000 0x5F502FD0) xrCore.dll, xrDebug::backend()
[20.07.17 22:42:43.653]      0023:5F50410C (0x00000000 0x00000000 0x5F502FD0 0x0000013D) xrCore.dll, IReaderBase<CStreamReader>::`vftable'()
[20.07.17 22:42:43.653]      0023:01503018 (0x00000000 0x5F502FD0 0x0000013D 0x5F50300C) XR_3DA.exe
 

 

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6 минут назад, napalm777 сказал:

Ты наверно с 2.8 патч поставил?

Поставил 2.7 но с ним запустилась и играл , потом вышел и отказ на стадии синхронизации

Так 2.8 ставить или нет?

Изменено пользователем kassyyan

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2 минуты назад, Jek@n сказал:

На ваше усмотрение.

Усмотрение не причём, у меня вообще не запускается ни одна сохранка

Вот пожалуйста сэйв последний

Скрытый текст

 

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Лог полный я скинул в первом своем сообщении , сейчас поставлю патч 2.8 и попробую с ним запустить

С 2.8 тоже самое не запускается вот полный лог 

Скрытый текст

[07/20/17 23:05:34]    * Detected CPU: GenuineIntel         Intel(R) Core(TM) i5-3450 CPU @ 3.10GHz, F6/M58/S9
[07/20/17 23:05:34]    * CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2
[07/20/17 23:05:34]    
[07/20/17 23:05:34]    Initializing File System...
[07/20/17 23:05:34]    !WARNING: CLocatorAPI::check_for_file not found file fsgame.ltx in files list (size = 23) 
[07/20/17 23:05:34]    !WARNING: CLocatorAPI::check_for_file not found file c:\games\s.t.a.l.k.e.r gold\bin\fsgame.ltx in files list (size = 23) 
[07/20/17 23:05:34]    CLocatorAPI::ProcessArchive, path = c:\games\s.t.a.l.k.e.r gold\gamedata.db0 
[07/20/17 23:05:34]    CLocatorAPI::ProcessArchive, path = c:\games\s.t.a.l.k.e.r gold\gamedata.db1 
[07/20/17 23:05:34]    CLocatorAPI::ProcessArchive, path = c:\games\s.t.a.l.k.e.r gold\gamedata.db2 
[07/20/17 23:05:34]    CLocatorAPI::ProcessArchive, path = c:\games\s.t.a.l.k.e.r gold\gamedata.db3 
[07/20/17 23:05:34]    CLocatorAPI::ProcessArchive, path = c:\games\s.t.a.l.k.e.r gold\gamedata.db4 
[07/20/17 23:05:34]    CLocatorAPI::ProcessArchive, path = c:\games\s.t.a.l.k.e.r gold\gamedata.db5 
[07/20/17 23:05:34]    CLocatorAPI::ProcessArchive, path = c:\games\s.t.a.l.k.e.r gold\gamedata.db6 
[07/20/17 23:05:34]    CLocatorAPI::ProcessArchive, path = c:\games\s.t.a.l.k.e.r gold\gamedata.db7 
[07/20/17 23:05:34]    CLocatorAPI::ProcessArchive, path = c:\games\s.t.a.l.k.e.r gold\gamedata.db8 
[07/20/17 23:05:34]    CLocatorAPI::ProcessArchive, path = c:\games\s.t.a.l.k.e.r gold\gamedata.db9 
[07/20/17 23:05:34]    CLocatorAPI::ProcessArchive, path = c:\games\s.t.a.l.k.e.r gold\gamedata.dba 
[07/20/17 23:05:34]    CLocatorAPI::ProcessArchive, path = c:\games\s.t.a.l.k.e.r gold\gamedata.dbb 
[07/20/17 23:05:34]    CLocatorAPI::ProcessArchive, path = c:\games\s.t.a.l.k.e.r gold\gamedata.dbc 
[07/20/17 23:05:34]    CLocatorAPI::ProcessArchive, path = c:\games\s.t.a.l.k.e.r gold\gamedata.dbd 
[07/20/17 23:05:34]    CLocatorAPI::ProcessArchive, path = c:\games\s.t.a.l.k.e.r gold\gamedata.dbe 
[07/20/17 23:05:34]    CLocatorAPI::ProcessArchive, path = c:\games\s.t.a.l.k.e.r gold\gamedata.dbf 
[07/20/17 23:05:34]    CLocatorAPI::ProcessArchive, path = c:\games\s.t.a.l.k.e.r gold\gamedata.dbg 
[07/20/17 23:05:34]    using fs-ltx fsgame.ltx
[07/20/17 23:05:34]    FS: 37244 files cached, 5521Kb memory used.
[07/20/17 23:05:34]    Init FileSystem 0.757122 sec
[20.07.17 23:05:34.267] 'xrCore' build 6732, Jul 12 2017
[20.07.17 23:05:34.267] 
[20.07.17 23:05:34.345] Initializing Engine...
[20.07.17 23:05:34.345] Loading  config for renderer 
[20.07.17 23:05:34.345] Executing config-script "user.ltx"...
[20.07.17 23:05:34.345] [c:\games\stalker-shoc\user.ltx] successfully loaded.
[20.07.17 23:05:34.345] Starting INPUT device...
[20.07.17 23:05:34.345] Loading DLL: xrRender_R2.dll
[20.07.17 23:05:34.360] Loading DLL: xrGame.dll
[20.07.17 23:05:34.519] * [win32]: free[4068032 K], reserved[53488 K], committed[72720 K]
[20.07.17 23:05:34.519] * [ D3D ]: textures[0 K]
[20.07.17 23:05:34.519] * [x-ray]: crt heap[9284 K], process heap[661 K], game lua[0 K], engine lua[0 K], render[0 K]
[20.07.17 23:05:34.519] * [x-ray]: economy: strings[4040 K], smem[0 K]
[20.07.17 23:05:34.519] Executing config-script "c:\games\s.t.a.l.k.e.r gold\gamedata\config\default_controls.ltx"...
[20.07.17 23:05:34.519]  cant convert dik_name for dik[16], prop=[
[20.07.17 23:05:34.519]  cant convert dik_name for dik[17], prop=[
[20.07.17 23:05:34.519]  cant convert dik_name for dik[18], prop=[
[20.07.17 23:05:34.519]  cant convert dik_name for dik[19], prop=[
[20.07.17 23:05:34.519]  cant convert dik_name for dik[20], prop=[
[20.07.17 23:05:34.519]  cant convert dik_name for dik[21], prop=[
[20.07.17 23:05:34.519]  cant convert dik_name for dik[22], prop=[
[20.07.17 23:05:34.519]  cant convert dik_name for dik[23], prop=[
[20.07.17 23:05:34.519]  cant convert dik_name for dik[24], prop=[
[20.07.17 23:05:34.519]  cant convert dik_name for dik[25], prop=[
[20.07.17 23:05:34.519]  cant convert dik_name for dik[26], prop=[
[20.07.17 23:05:34.519]  cant convert dik_name for dik[27], prop=[
[20.07.17 23:05:34.519]  cant convert dik_name for dik[30], prop=[
[20.07.17 23:05:34.519]  cant convert dik_name for dik[31], prop=[
[20.07.17 23:05:34.519]  cant convert dik_name for dik[32], prop=[
[20.07.17 23:05:34.519]  cant convert dik_name for dik[33], prop=[
[20.07.17 23:05:34.519]  cant convert dik_name for dik[34], prop=[
[20.07.17 23:05:34.519]  cant convert dik_name for dik[35], prop=[
[20.07.17 23:05:34.519]  cant convert dik_name for dik[36], prop=[
[20.07.17 23:05:34.519]  cant convert dik_name for dik[37], prop=[
[20.07.17 23:05:34.519]  cant convert dik_name for dik[38], prop=[
[20.07.17 23:05:34.519]  cant convert dik_name for dik[39], prop=[
[20.07.17 23:05:34.519]  cant convert dik_name for dik[40], prop=[
[20.07.17 23:05:34.519]  cant convert dik_name for dik[41], prop=[
[20.07.17 23:05:34.519]  cant convert dik_name for dik[44], prop=[
[20.07.17 23:05:34.519]  cant convert dik_name for dik[45], prop=[
[20.07.17 23:05:34.519]  cant convert dik_name for dik[46], prop=[
[20.07.17 23:05:34.519]  cant convert dik_name for dik[47], prop=[
[20.07.17 23:05:34.519]  cant convert dik_name for dik[48], prop=[
[20.07.17 23:05:34.519]  cant convert dik_name for dik[49], prop=[
[20.07.17 23:05:34.519]  cant convert dik_name for dik[50], prop=[
[20.07.17 23:05:34.519]  cant convert dik_name for dik[51], prop=[
[20.07.17 23:05:34.520]  cant convert dik_name for dik[52], prop=[
[20.07.17 23:05:34.520]  cant convert dik_name for dik[144], prop=[
[20.07.17 23:05:34.520] [c:\games\s.t.a.l.k.e.r gold\gamedata\config\default_controls.ltx] successfully loaded.
[20.07.17 23:05:34.520] Executing config-script "user.ltx"...
[20.07.17 23:05:34.520] Executing config-script "c:\games\s.t.a.l.k.e.r gold\gamedata\config\rspec_extreme.ltx"...
[20.07.17 23:05:34.520]  Unknown command:  r__dtex_range
[20.07.17 23:05:34.520]  Unknown command:  r__ssa_glod_end
[20.07.17 23:05:34.520]  Unknown command:  r__ssa_glod_start
[20.07.17 23:05:34.520]  Unknown command:  rs_detail
[20.07.17 23:05:34.520]  Unknown command:  rs_skeleton_update
[20.07.17 23:05:34.520]  Unknown command:  vid_bpp
[20.07.17 23:05:34.520] [c:\games\s.t.a.l.k.e.r gold\gamedata\config\rspec_extreme.ltx] successfully loaded.
[20.07.17 23:05:34.520] Executing config-script "c:\games\s.t.a.l.k.e.r gold\gamedata\config\default_controls.ltx"...
[20.07.17 23:05:34.521] [c:\games\s.t.a.l.k.e.r gold\gamedata\config\default_controls.ltx] successfully loaded.
[20.07.17 23:05:34.521] [c:\games\stalker-shoc\user.ltx] successfully loaded.
[20.07.17 23:05:34.521] SOUND: OpenAL: enumerate devices...
[20.07.17 23:05:34.521] SOUND: OpenAL: EnumerationExtension Present
[20.07.17 23:05:34.592] devices Generic Software
[20.07.17 23:05:34.696] SOUND: OpenAL: system  default SndDevice name is Generic Software
[20.07.17 23:05:34.991] SOUND: OpenAL: All available devices:
[20.07.17 23:05:34.991] 1. Generic Software, Spec Version 1.1 (default)
[20.07.17 23:05:34.991] SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
[20.07.17 23:05:35.032] SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
[20.07.17 23:05:35.066] * sound: EAX 2.0 extension: present
[20.07.17 23:05:35.066] * sound: EAX 2.0 deferred: present
[20.07.17 23:05:35.066] * sound : cache: 65538 kb, 7609 lines, 8820 bpl
[20.07.17 23:05:35.073] Starting RENDER device...
[20.07.17 23:05:35.082] * GPU [vendor:10DE]-[device:1C03]: NVIDIA GeForce GTX 1060 6GB
[20.07.17 23:05:35.082] * GPU driver: 21.21.13.7878
[20.07.17 23:05:35.213] * CREATE: DeviceREF: 1
[20.07.17 23:05:35.213] * Vertex Processor: PURE HARDWARE
[20.07.17 23:05:35.213] *     Texture memory: 1047 M
[20.07.17 23:05:35.213] *          DDI-level: 9.0
[20.07.17 23:05:35.340] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[20.07.17 23:05:35.340] * GPU vertex cache: unrecognized, 16
[20.07.17 23:05:35.342] * DVB created: 4096K
[20.07.17 23:05:35.342] * DIB created: 512K
[20.07.17 23:05:35.349]  Version conflict in shader 'def_shaders\def_aref'
[20.07.17 23:05:35.349]  Version conflict in shader 'def_shaders\def_aref_v'
[20.07.17 23:05:35.349]  Version conflict in shader 'def_shaders\def_trans'
[20.07.17 23:05:35.349]  Version conflict in shader 'def_shaders\def_trans_v'
[20.07.17 23:05:35.349]  Version conflict in shader 'def_shaders\def_trans_v_tuchi'
[20.07.17 23:05:35.349]  Version conflict in shader 'def_shaders\lod_old'
[20.07.17 23:05:35.349]  Renderer doesn't support blender 'effects\shadow_world'
[20.07.17 23:05:35.349]  Version conflict in shader 'effects\watertest-1'
[20.07.17 23:05:35.389] count of .thm files=206
[20.07.17 23:05:35.391] load time=40 ms
[20.07.17 23:05:35.391] * NULLRT supported
[20.07.17 23:05:35.391] * ...and used
[20.07.17 23:05:35.391] * HWDST/PCF supported and used
[20.07.17 23:05:35.391] * NV-DBT supported and used
[20.07.17 23:05:35.519] RENDER: unlocking texture 0, size = 64 x 64 
[20.07.17 23:05:35.519] RENDER: unlocking texture 1, size = 64 x 64 
[20.07.17 23:05:35.519] RENDER: unlocking texture 2, size = 64 x 64 
[20.07.17 23:05:35.519] RENDER: unlocking texture 3, size = 64 x 64 
[20.07.17 23:05:35.555] RENDER: unlocking texture 4, size = 1920 x 1080 
[20.07.17 23:05:35.629] Script debugger succesfully restarted.
[20.07.17 23:05:35.670] Starting engine...
[20.07.17 23:05:36.802] Loading DLL: xrGameSpy.dll
[20.07.17 23:05:40.009] * DVB created: 4096K
[20.07.17 23:05:40.009] * DIB created: 512K
[20.07.17 23:05:40.135] RENDER: unlocking texture 0, size = 64 x 64 
[20.07.17 23:05:40.135] RENDER: unlocking texture 1, size = 64 x 64 
[20.07.17 23:05:40.135] RENDER: unlocking texture 2, size = 64 x 64 
[20.07.17 23:05:40.135] RENDER: unlocking texture 3, size = 64 x 64 
[20.07.17 23:05:40.172] RENDER: unlocking texture 4, size = 1920 x 1080 
[20.07.17 23:05:40.177] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[20.07.17 23:05:40.177] * GPU vertex cache: recognized, 24
[20.07.17 23:05:40.177] *** RESET [390 ms]
[20.07.17 23:05:40.184] "c:\games\s.t.a.l.k.e.r gold\bin\xr_3da.exe" -noshadows -nointro -noprefetch
[20.07.17 23:05:40.185] * phase time: 0 ms
[20.07.17 23:05:40.186] * phase cmem: 107841 K
[20.07.17 23:05:40.186] Кэширование объектов...
[20.07.17 23:05:40.191] * phase time: 5 ms
[20.07.17 23:05:40.192] * phase cmem: 100684 K
[20.07.17 23:05:40.192] Сервер: Старт...
[20.07.17 23:05:40.243] WARNING: CLocatorAPI::check_for_file not found file c:\games\s.t.a.l.k.e.r gold\gamedata\config\mods\m_netpk.ltx in files list (size = 37244) 
[20.07.17 23:05:40.245] * phase time: 54 ms
[20.07.17 23:05:40.246] * phase cmem: 100892 K
[20.07.17 23:05:40.246] Сервер: Загрузка симуляции жизни...
[20.07.17 23:05:40.246] * phase time: 1 ms
[20.07.17 23:05:40.247] * phase cmem: 100892 K
[20.07.17 23:05:40.247] Загрузка игры "pqs_l01_escape_20_01_41.sav"...
[20.07.17 23:05:40.248] SE_DBG: CALifeSimulatorBase 'alife' ->m_objects = 0x0FB5EF20 
[20.07.17 23:05:40.252] * Loading spawn registry...
[20.07.17 23:05:40.440] * 9020 spawn points are successfully loaded
[20.07.17 23:05:40.440] * Loading objects...
[20.07.17 23:05:40.594] * 14798 objects are successfully loaded
[20.07.17 23:05:40.707] * Game pqs_l01_escape_20_01_41 is successfully loaded from file 'c:\games\stalker-shoc\savedgames\pqs_l01_escape_20_01_41.sav' (0.460s)
[20.07.17 23:05:40.707] * phase time: 460 ms
[20.07.17 23:05:40.708] * phase cmem: 128182 K
[20.07.17 23:05:40.708] Сервер: Соединяемся...
[20.07.17 23:05:40.934] MaxPlayers = 32
[20.07.17 23:05:40.947] * phase time: 239 ms
[20.07.17 23:05:40.948] * phase cmem: 128206 K
[20.07.17 23:05:40.948] Клиент: Соединение с localhost...
[20.07.17 23:05:40.952]  Player not found. New player created.
[20.07.17 23:05:40.952] * client : connection accepted - <>
[20.07.17 23:05:40.953] * phase time: 6 ms
[20.07.17 23:05:40.954] * phase cmem: 128231 K
[20.07.17 23:05:40.954] Открытие потока...
[20.07.17 23:05:40.954] * phase time: 1 ms
[20.07.17 23:05:40.955] * phase cmem: 128231 K
[20.07.17 23:05:40.955] Загрузка формы объектов...
[20.07.17 23:05:43.325] * phase time: 2371 ms
[20.07.17 23:05:43.326] * phase cmem: 200915 K
[20.07.17 23:05:43.326] Загрузка шейдеров...
[20.07.17 23:05:43.514] * phase time: 189 ms
[20.07.17 23:05:43.515] * phase cmem: 202346 K
[20.07.17 23:05:43.515] Загрузка геометрии...
[20.07.17 23:05:43.549] * phase time: 34 ms
[20.07.17 23:05:43.550] * phase cmem: 202738 K
[20.07.17 23:05:43.550] Загрузка базы пространств...
[20.07.17 23:05:44.232] * phase time: 683 ms
[20.07.17 23:05:44.234] * phase cmem: 207290 K
[20.07.17 23:05:44.234] Загрузка детальных объектов...
[20.07.17 23:05:44.253] * [DETAILS] VertexConsts(256), Batch(61)
[20.07.17 23:05:44.253] * [DETAILS] 40687 v(20), 26352 p
[20.07.17 23:05:44.253] * [DETAILS] Batch(61), VB(794K), IB(154K)
[20.07.17 23:05:44.255] * phase time: 22 ms
[20.07.17 23:05:44.256] * phase cmem: 207317 K
[20.07.17 23:05:44.256] Загрузка секторов и порталов...
[20.07.17 23:05:44.257] * Loading HOM: c:\games\s.t.a.l.k.e.r gold\gamedata\levels\l01_escape\level.hom
[20.07.17 23:05:44.259] * phase time: 4 ms
[20.07.17 23:05:44.260] * phase cmem: 207523 K
[20.07.17 23:05:44.260] Загрузка ИИ объектов...
[20.07.17 23:05:44.262] - Loading music tracks from 'l01_escape_musics'...
[20.07.17 23:05:44.263] * phase time: 4 ms
[20.07.17 23:05:44.265] * phase cmem: 207573 K
[20.07.17 23:05:44.265] Клиент: Создание...
[20.07.17 23:05:44.277] - Game configuring : Started 
[20.07.17 23:05:44.280] - Game configuring : Finished 
[20.07.17 23:05:44.368] * phase time: 104 ms
[20.07.17 23:05:44.370] * phase cmem: 221419 K
[20.07.17 23:05:44.370] Загрузка текстур...
[20.07.17 23:05:44.825] * t-report - base: 997, 389884 K
[20.07.17 23:05:44.825] * t-report - lmap: 7, 7168 K
[20.07.17 23:05:44.825] * phase time: 457 ms
[20.07.17 23:05:44.827] * phase cmem: 221419 K
[20.07.17 23:05:44.827] Клиент: Синхронизация...
[20.07.17 23:05:44.831] * phase time: 5 ms
[20.07.17 23:05:44.832] * phase cmem: 221419 K
[20.07.17 23:05:44.860] * [win32]: free[3152004 K], reserved[98964 K], committed[943272 K]
[20.07.17 23:05:44.860] * [ D3D ]: textures[397053 K]
[20.07.17 23:05:44.860] * [x-ray]: crt heap[221415 K], process heap[33944 K], game lua[9316 K], engine lua[133 K], render[0 K]
[20.07.17 23:05:44.860] * [x-ray]: economy: strings[4941 K], smem[0 K]
[20.07.17 23:05:45.416] * phase time: 591 ms
[20.07.17 23:05:45.420] * phase cmem: 247923 K
[20.07.17 23:05:45.420] Вход в Зону...
[20.07.17 23:05:45.451] lua_helper:Correct_Max_idLevelVertex:=[594270]=>[595498](+1228), Map(1)=[l01_escape] :<Info!>
[20.07.17 23:05:45.451]  
[20.07.17 23:05:45.451] FATAL ERROR
[20.07.17 23:05:45.451]  
[20.07.17 23:05:45.451] [error]Expression    : assertion failed
[20.07.17 23:05:45.451] [error]Function      : IReader::r
[20.07.17 23:05:45.452] [error]File          : FS.cpp
[20.07.17 23:05:45.452] [error]Line          : 317
[20.07.17 23:05:45.452] [error]Description   : Pos+cnt<=Size
[20.07.17 23:05:45.452]  
[20.07.17 23:05:45.452] 
[20.07.17 23:05:45.452] DEBUG CONTEXT DUMP:
[20.07.17 23:05:45.452]  
[20.07.17 23:05:45.452]  
[20.07.17 23:05:45.452]  
[20.07.17 23:05:45.452]  
[20.07.17 23:05:45.452]  
[20.07.17 23:05:45.452]  
[20.07.17 23:05:45.452]  
[20.07.17 23:05:45.452]  
[20.07.17 23:05:45.452]  
[20.07.17 23:05:45.452]  
[20.07.17 23:05:45.452]  
[20.07.17 23:05:45.452]  
[20.07.17 23:05:45.452]  
[20.07.17 23:05:45.452]  
[20.07.17 23:05:45.452]  
[20.07.17 23:05:45.460] *** break by StackWalk ***
[20.07.17 23:05:45.460] stack trace:
[20.07.17 23:05:45.460] 
[20.07.17 23:05:45.461]      0023:5C2493DE (0x01263018 0x00000000 0x00000000 0x5C262FD0) xrCore.dll, xrDebug::backend()
[20.07.17 23:05:45.461]      0023:5C26410C (0x00000000 0x00000000 0x5C262FD0 0x0000013D) xrCore.dll, IReaderBase<CStreamReader>::`vftable'()
[20.07.17 23:05:45.461]      0023:01263018 (0x00000000 0x5C262FD0 0x0000013D 0x5C26300C) XR_3DA.exe
 

 

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12 минут назад, Jek@n сказал:

Что-то вы не так делаете.

Играл на патче 2.7 сохранился, вышел из игры и больше войти не могу, локация Кордон, задание какое-то должен получить, наверное убить контролёра т.к. с бомжом пообщался уже.

Поставил 2.8 вообще ничего не изменилось.

вот последний сейв с патча 2.7

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 napalm777 

Вон у парня лог такой же как и у меня и сохранки не грузятся.

Значит что то в игре скрыто в патчах наверное.

А свою сохранку кинь, попробую загрузить.

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Товарищи где то писали что вылет при приближении к Маришке пофиксен, так вот не верьте это обман и вообще тут же за правду все , а чего же в шапке не написать что мод глючный, сейвы бьются но автор (аплодисменты ему от всех нас ) пытается что то сделать и регулярно выпускает патчи.

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