Перейти к контенту

Золотой Шар: Завершение


Jek@n

"Золотой Шар. Завершение"  

699 голосов

  1. 1. Ваше мнение о моде?

    • Прошел полностью, все понравилось
      115
    • Еще не прошел, но пока все нравится
      180
    • Есть проблемы/нестыковки, но мод затягивает
      139
    • Неплохо, но думал, что будет интереснее
      10
    • Много багов, но прошел/прохожу
      48
    • Играл и бросил, не понравилась сюжетка
      12
    • Играл и бросил из-за глюков/вылетов
      70
    • Я не играл в этот мод
      125


Рекомендуемые сообщения

Доброго времени суток.не грузится ни один сейф в темной долине.До темной был в х18,там все нормально.Пробовал добегать до свалки ,при переходе так же вылет.Даже не вылет,а просто встает загрузка и все.Можно как то исправить?

 

Скрытый текст

[01/18/18 18:44:00]    * Detected CPU: AuthenticAMD AMD Athlon(tm) II X3 450 Processor, F31/M5/S3
[01/18/18 18:44:00]    * CPU Features: RDTSC, MMX, 3DNow!, SSE, SSE2, SSE3
[01/18/18 18:44:00]    
[01/18/18 18:44:00]    Initializing File System...
[01/18/18 18:44:00]    !WARNING: CLocatorAPI::check_for_file not found file fsgame.ltx in files list (size = 24) 
[01/18/18 18:44:00]    !WARNING: CLocatorAPI::check_for_file not found file d:\games\s.t.a.l.k.e.r - shadow of chernobyl\bin\fsgame.ltx in files list (size = 24) 
[01/18/18 18:44:00]    CLocatorAPI::ProcessArchive, path = d:\games\s.t.a.l.k.e.r - shadow of chernobyl\gamedata.db0 
[01/18/18 18:44:00]    CLocatorAPI::ProcessArchive, path = d:\games\s.t.a.l.k.e.r - shadow of chernobyl\gamedata.db1 
[01/18/18 18:44:00]    CLocatorAPI::ProcessArchive, path = d:\games\s.t.a.l.k.e.r - shadow of chernobyl\gamedata.db2 
[01/18/18 18:44:00]    CLocatorAPI::ProcessArchive, path = d:\games\s.t.a.l.k.e.r - shadow of chernobyl\gamedata.db3 
[01/18/18 18:44:00]    CLocatorAPI::ProcessArchive, path = d:\games\s.t.a.l.k.e.r - shadow of chernobyl\gamedata.db4 
[01/18/18 18:44:00]    CLocatorAPI::ProcessArchive, path = d:\games\s.t.a.l.k.e.r - shadow of chernobyl\gamedata.db5 
[01/18/18 18:44:00]    CLocatorAPI::ProcessArchive, path = d:\games\s.t.a.l.k.e.r - shadow of chernobyl\gamedata.db6 
[01/18/18 18:44:00]    CLocatorAPI::ProcessArchive, path = d:\games\s.t.a.l.k.e.r - shadow of chernobyl\gamedata.db7 
[01/18/18 18:44:00]    CLocatorAPI::ProcessArchive, path = d:\games\s.t.a.l.k.e.r - shadow of chernobyl\gamedata.db8 
[01/18/18 18:44:00]    CLocatorAPI::ProcessArchive, path = d:\games\s.t.a.l.k.e.r - shadow of chernobyl\gamedata.db9 
[01/18/18 18:44:00]    CLocatorAPI::ProcessArchive, path = d:\games\s.t.a.l.k.e.r - shadow of chernobyl\gamedata.dba 
[01/18/18 18:44:00]    CLocatorAPI::ProcessArchive, path = d:\games\s.t.a.l.k.e.r - shadow of chernobyl\gamedata.dbb 
[01/18/18 18:44:00]    CLocatorAPI::ProcessArchive, path = d:\games\s.t.a.l.k.e.r - shadow of chernobyl\gamedata.dbc 
[01/18/18 18:44:00]    CLocatorAPI::ProcessArchive, path = d:\games\s.t.a.l.k.e.r - shadow of chernobyl\gamedata.dbd 
[01/18/18 18:44:00]    CLocatorAPI::ProcessArchive, path = d:\games\s.t.a.l.k.e.r - shadow of chernobyl\gamedata.dbe 
[01/18/18 18:44:00]    CLocatorAPI::ProcessArchive, path = d:\games\s.t.a.l.k.e.r - shadow of chernobyl\gamedata.dbf 
[01/18/18 18:44:00]    CLocatorAPI::ProcessArchive, path = d:\games\s.t.a.l.k.e.r - shadow of chernobyl\gamedata.dbg 
[01/18/18 18:44:00]    using fs-ltx fsgame.ltx
[01/18/18 18:44:00]    FS: 37170 files cached, 6098Kb memory used.
[01/18/18 18:44:00]    Init FileSystem 1.233087 sec
[18.01.18 18:44:00.026] 'xrCore' build 6732, Jul 12 2017
[18.01.18 18:44:00.026] 
[18.01.18 18:44:00.183] Initializing Engine...
[18.01.18 18:44:00.185] Loading  config for renderer 
[18.01.18 18:44:00.185] Executing config-script "user.ltx"...
[18.01.18 18:44:00.185] [c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded.
[18.01.18 18:44:00.185] Starting INPUT device...
[18.01.18 18:44:00.202] Loading DLL: xrRender_R1.dll
[18.01.18 18:44:00.205] Loading DLL: xrGame.dll
[18.01.18 18:44:00.249] * [win32]: free[4014848 K], reserved[81684 K], committed[97708 K]
[18.01.18 18:44:00.249] * [ D3D ]: textures[0 K]
[18.01.18 18:44:00.249] * [x-ray]: crt heap[9894 K], process heap[1778 K], game lua[0 K], engine lua[0 K], render[0 K]
[18.01.18 18:44:00.249] * [x-ray]: economy: strings[4040 K], smem[0 K]
[18.01.18 18:44:00.249] Executing config-script "d:\games\s.t.a.l.k.e.r - shadow of chernobyl\gamedata\config\default_controls.ltx"...
[18.01.18 18:44:00.249]  cant convert dik_name for dik[16], prop=[
[18.01.18 18:44:00.249]  cant convert dik_name for dik[17], prop=[
[18.01.18 18:44:00.249]  cant convert dik_name for dik[18], prop=[
[18.01.18 18:44:00.249]  cant convert dik_name for dik[19], prop=[
[18.01.18 18:44:00.249]  cant convert dik_name for dik[20], prop=[
[18.01.18 18:44:00.249]  cant convert dik_name for dik[21], prop=[
[18.01.18 18:44:00.249]  cant convert dik_name for dik[22], prop=[
[18.01.18 18:44:00.249]  cant convert dik_name for dik[23], prop=[
[18.01.18 18:44:00.249]  cant convert dik_name for dik[24], prop=[
[18.01.18 18:44:00.249]  cant convert dik_name for dik[25], prop=[
[18.01.18 18:44:00.249]  cant convert dik_name for dik[26], prop=[
[18.01.18 18:44:00.249]  cant convert dik_name for dik[27], prop=[
[18.01.18 18:44:00.249]  cant convert dik_name for dik[30], prop=[
[18.01.18 18:44:00.249]  cant convert dik_name for dik[31], prop=[
[18.01.18 18:44:00.249]  cant convert dik_name for dik[32], prop=[
[18.01.18 18:44:00.249]  cant convert dik_name for dik[33], prop=[
[18.01.18 18:44:00.249]  cant convert dik_name for dik[34], prop=[
[18.01.18 18:44:00.249]  cant convert dik_name for dik[35], prop=[
[18.01.18 18:44:00.249]  cant convert dik_name for dik[36], prop=[
[18.01.18 18:44:00.249]  cant convert dik_name for dik[37], prop=[
[18.01.18 18:44:00.249]  cant convert dik_name for dik[38], prop=[
[18.01.18 18:44:00.249]  cant convert dik_name for dik[39], prop=[
[18.01.18 18:44:00.249]  cant convert dik_name for dik[40], prop=[
[18.01.18 18:44:00.249]  cant convert dik_name for dik[41], prop=[
[18.01.18 18:44:00.249]  cant convert dik_name for dik[44], prop=[
[18.01.18 18:44:00.249]  cant convert dik_name for dik[45], prop=[
[18.01.18 18:44:00.249]  cant convert dik_name for dik[46], prop=[
[18.01.18 18:44:00.249]  cant convert dik_name for dik[47], prop=[
[18.01.18 18:44:00.249]  cant convert dik_name for dik[48], prop=[
[18.01.18 18:44:00.249]  cant convert dik_name for dik[49], prop=[
[18.01.18 18:44:00.249]  cant convert dik_name for dik[50], prop=[
[18.01.18 18:44:00.249]  cant convert dik_name for dik[51], prop=[
[18.01.18 18:44:00.249]  cant convert dik_name for dik[52], prop=[
[18.01.18 18:44:00.250]  cant convert dik_name for dik[144], prop=[
[18.01.18 18:44:00.250] [d:\games\s.t.a.l.k.e.r - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
[18.01.18 18:44:00.250] Executing config-script "user.ltx"...
[18.01.18 18:44:00.250] Executing config-script "d:\games\s.t.a.l.k.e.r - shadow of chernobyl\gamedata\config\rspec_default.ltx"...
[18.01.18 18:44:00.250]  Unknown command:  rs_skeleton_update
[18.01.18 18:44:00.250] [d:\games\s.t.a.l.k.e.r - shadow of chernobyl\gamedata\config\rspec_default.ltx] successfully loaded.
[18.01.18 18:44:00.250] Executing config-script "d:\games\s.t.a.l.k.e.r - shadow of chernobyl\gamedata\config\default_controls.ltx"...
[18.01.18 18:44:00.250] [d:\games\s.t.a.l.k.e.r - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
[18.01.18 18:44:00.252] [c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded.
[18.01.18 18:44:00.252] SOUND: OpenAL: enumerate devices...
[18.01.18 18:44:00.252] SOUND: OpenAL: EnumerationExtension Present
[18.01.18 18:44:00.296] devices Generic Software
[18.01.18 18:44:00.387] SOUND: OpenAL: system  default SndDevice name is Generic Software
[18.01.18 18:44:00.670] SOUND: OpenAL: All available devices:
[18.01.18 18:44:00.670] 1. Generic Software, Spec Version 1.1 (default)
[18.01.18 18:44:00.670] SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
[18.01.18 18:44:00.706] SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
[18.01.18 18:44:00.735] * sound: EAX 2.0 extension: present
[18.01.18 18:44:00.735] * sound: EAX 2.0 deferred: present
[18.01.18 18:44:00.735] * sound : cache: 32773 kb, 3805 lines, 8820 bpl
[18.01.18 18:44:00.747] Starting RENDER device...
[18.01.18 18:44:00.770] * GPU [vendor:1002]-[device:6758]: AMD Radeon HD 6670
[18.01.18 18:44:00.770] * GPU driver: 8.17.10.1404
[18.01.18 18:44:01.082] * CREATE: DeviceREF: 1
[18.01.18 18:44:01.082] * Vertex Processor: PURE HARDWARE
[18.01.18 18:44:01.082] *     Texture memory: 4081 M
[18.01.18 18:44:01.082] *          DDI-level: 9.0
[18.01.18 18:44:01.127] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[18.01.18 18:44:01.127] * GPU vertex cache: unrecognized, 16
[18.01.18 18:44:01.128] * DVB created: 4096K
[18.01.18 18:44:01.128] * DIB created: 512K
[18.01.18 18:44:01.202] count of .thm files=206
[18.01.18 18:44:01.209] load time=71 ms
[18.01.18 18:44:01.209] * distortion: used, dev(30),need(14)
[18.01.18 18:44:01.209] * SSample: 1280x1024
[18.01.18 18:44:01.226] * SSample: enabled
[18.01.18 18:44:01.313] Script debugger succesfully restarted.
[18.01.18 18:44:01.401] Starting engine...
[18.01.18 18:44:03.438] Loading DLL: xrGameSpy.dll
[18.01.18 18:44:31.700] * DVB created: 4096K
[18.01.18 18:44:31.700] * DIB created: 512K
[18.01.18 18:44:31.700] * SSample: 1280x1024
[18.01.18 18:44:31.708] * SSample: enabled
[18.01.18 18:44:31.708] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[18.01.18 18:44:31.708] * GPU vertex cache: unrecognized, 16
[18.01.18 18:44:31.708] *** RESET [0 ms]
[18.01.18 18:44:32.146] * MEMORY USAGE: 81399 K
[18.01.18 18:44:46.921] * DVB created: 4096K
[18.01.18 18:44:46.921] * DIB created: 512K
[18.01.18 18:44:46.922] * SSample: 1280x1024
[18.01.18 18:44:46.930] * SSample: enabled
[18.01.18 18:44:46.930] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[18.01.18 18:44:46.930] * GPU vertex cache: unrecognized, 16
[18.01.18 18:44:46.930] *** RESET [178 ms]
[18.01.18 18:44:46.944] "d:\games\s.t.a.l.k.e.r - shadow of chernobyl\bin\xr_3da.exe" 
[18.01.18 18:44:46.945] * phase time: 0 ms
[18.01.18 18:44:46.947] * phase cmem: 81315 K
[18.01.18 18:44:46.947] Кэширование объектов...
[18.01.18 18:44:46.953] Loading objects...
[18.01.18 18:44:46.953] Loading models...
[18.01.18 18:44:55.461] * [prefetch] time:    8502 ms
[18.01.18 18:44:55.461] * [prefetch] memory:  93051Kb
[18.01.18 18:44:55.464] * phase time: 8518 ms
[18.01.18 18:44:55.472] * phase cmem: 167554 K
[18.01.18 18:44:55.472] Сервер: Старт...
[18.01.18 18:44:55.543] WARNING: CLocatorAPI::check_for_file not found file d:\games\s.t.a.l.k.e.r - shadow of chernobyl\gamedata\config\mods\m_netpk.ltx in files list (size = 37170) 
[18.01.18 18:44:55.546] * phase time: 82 ms
[18.01.18 18:44:55.555] * phase cmem: 162042 K
[18.01.18 18:44:55.555] Сервер: Загрузка симуляции жизни...
[18.01.18 18:44:55.555] * phase time: 8 ms
[18.01.18 18:44:55.564] * phase cmem: 162042 K
[18.01.18 18:44:55.564] Загрузка игры "rrr.sav"...
[18.01.18 18:44:55.565] SE_DBG: CALifeSimulatorBase 'alife' ->m_objects = 0x102828C0 
[18.01.18 18:44:55.572] * Loading spawn registry...
[18.01.18 18:44:55.845] * 9020 spawn points are successfully loaded
[18.01.18 18:44:55.845] * Loading objects...
[18.01.18 18:44:56.123] * 15778 objects are successfully loaded
[18.01.18 18:44:56.341] se_stor:read_tail_packet:chunk_key=[task_mgr],chunk_size=[197]:(199)
[18.01.18 18:44:56.341] se_stor:read_tail_packet:chunk_key=[bind_actor],chunk_size=[20]:(22)
[18.01.18 18:44:56.341] se_stor:read_tail_packet:chunk_key=[psy_antenna],chunk_size=[1]:(3)
[18.01.18 18:44:56.341] se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[18.01.18 18:44:56.341] se_stor:Load Storehouse: size(1)=[807], keys=[18] :BuildSav=[-1]
[18.01.18 18:44:56.341] se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[18.01.18 18:44:56.344] * Game rrr is successfully loaded from file 'c:\users\public\documents\stalker-shoc\savedgames\rrr.sav' (0.788s)
[18.01.18 18:44:56.344] * phase time: 788 ms
[18.01.18 18:44:56.353] * phase cmem: 189290 K
[18.01.18 18:44:56.353] Сервер: Соединяемся...
[18.01.18 18:44:56.722] MaxPlayers = 32
[18.01.18 18:44:56.730] * phase time: 386 ms
[18.01.18 18:44:56.739] * phase cmem: 189338 K
[18.01.18 18:44:56.739] Клиент: Соединение с localhost...
[18.01.18 18:44:56.739]  Player not found. New player created.
[18.01.18 18:44:56.739] * client : connection accepted - <>
[18.01.18 18:44:56.741] * phase time: 11 ms
[18.01.18 18:44:56.750] * phase cmem: 189362 K
[18.01.18 18:44:56.750] Открытие потока...
[18.01.18 18:44:56.750] * phase time: 9 ms
[18.01.18 18:44:56.760] * phase cmem: 189362 K
[18.01.18 18:44:56.760] Загрузка формы объектов...
[18.01.18 18:44:59.188] * phase time: 2438 ms
[18.01.18 18:44:59.197] * phase cmem: 238787 K
[18.01.18 18:44:59.197] Загрузка шейдеров...
[18.01.18 18:44:59.828] * phase time: 639 ms
[18.01.18 18:44:59.836] * phase cmem: 240285 K
[18.01.18 18:44:59.836] Загрузка геометрии...
[18.01.18 18:44:59.837] * [Loading VB] 65530 verts, 2047 Kb
[18.01.18 18:44:59.840] * [Loading VB] 65525 verts, 2047 Kb
[18.01.18 18:44:59.842] * [Loading VB] 61226 verts, 1913 Kb
[18.01.18 18:44:59.844] * [Loading VB] 65535 verts, 2047 Kb
[18.01.18 18:44:59.846] * [Loading VB] 65535 verts, 2047 Kb
[18.01.18 18:44:59.848] * [Loading VB] 65534 verts, 2047 Kb
[18.01.18 18:44:59.850] * [Loading VB] 65535 verts, 2047 Kb
[18.01.18 18:44:59.853] * [Loading VB] 65533 verts, 2047 Kb
[18.01.18 18:44:59.854] * [Loading VB] 65533 verts, 2047 Kb
[18.01.18 18:44:59.856] * [Loading VB] 65534 verts, 2047 Kb
[18.01.18 18:44:59.858] * [Loading VB] 65534 verts, 2047 Kb
[18.01.18 18:44:59.860] * [Loading VB] 65534 verts, 2047 Kb
[18.01.18 18:44:59.863] * [Loading VB] 65535 verts, 2047 Kb
[18.01.18 18:44:59.865] * [Loading VB] 65534 verts, 2047 Kb
[18.01.18 18:44:59.867] * [Loading VB] 65535 verts, 2047 Kb
[18.01.18 18:44:59.868] * [Loading VB] 65535 verts, 2047 Kb
[18.01.18 18:44:59.870] * [Loading VB] 65534 verts, 2047 Kb
[18.01.18 18:44:59.872] * [Loading VB] 2002 verts, 62 Kb
[18.01.18 18:44:59.872] * [Loading VB] 30140 verts, 941 Kb
[18.01.18 18:44:59.874] * [Loading IB] 1048575 indices, 2047 Kb
[18.01.18 18:44:59.875] * [Loading IB] 1048575 indices, 2047 Kb
[18.01.18 18:44:59.877] * [Loading IB] 1048575 indices, 2047 Kb
[18.01.18 18:44:59.879] * [Loading IB] 1048575 indices, 2047 Kb
[18.01.18 18:44:59.881] * [Loading IB] 1048575 indices, 2047 Kb
[18.01.18 18:44:59.883] * [Loading IB] 1048575 indices, 2047 Kb
[18.01.18 18:44:59.885] * [Loading IB] 1048572 indices, 2047 Kb
[18.01.18 18:44:59.887] * [Loading IB] 915879 indices, 1788 Kb
[18.01.18 18:44:59.890] * phase time: 61 ms
[18.01.18 18:44:59.899] * phase cmem: 240541 K
[18.01.18 18:44:59.899] Загрузка базы пространств...
[18.01.18 18:45:00.911] * phase time: 1021 ms
[18.01.18 18:45:00.920] * phase cmem: 243585 K
[18.01.18 18:45:00.920] Загрузка детальных объектов...
[18.01.18 18:45:00.960] * [DETAILS] VertexConsts(256), Batch(61)
[18.01.18 18:45:00.960] * [DETAILS] 40687 v(20), 26352 p
[18.01.18 18:45:00.960] * [DETAILS] Batch(61), VB(794K), IB(154K)
[18.01.18 18:45:00.964] * phase time: 52 ms
[18.01.18 18:45:00.973] * phase cmem: 243612 K
[18.01.18 18:45:00.973] Загрузка секторов и порталов...
[18.01.18 18:45:00.976] * Loading HOM: d:\games\s.t.a.l.k.e.r - shadow of chernobyl\gamedata\levels\l04_darkvalley\level.hom
[18.01.18 18:45:00.978] * phase time: 14 ms
[18.01.18 18:45:00.988] * phase cmem: 243749 K
[18.01.18 18:45:00.988] Загрузка ИИ объектов...
[18.01.18 18:45:00.988] - Loading music tracks from 'l04_darkvalley_musics'...
[18.01.18 18:45:00.991] * phase time: 12 ms
[18.01.18 18:45:01.000] * phase cmem: 243776 K
[18.01.18 18:45:01.000] Клиент: Создание...
[18.01.18 18:45:01.019] - Game configuring : Started 
[18.01.18 18:45:01.022] - Game configuring : Finished 
[18.01.18 18:45:01.680] * phase time: 689 ms
[18.01.18 18:45:01.690] * phase cmem: 256840 K
[18.01.18 18:45:01.690] Загрузка текстур...
[18.01.18 18:45:02.169] * t-report - base: 903, 115576 K
[18.01.18 18:45:02.169] * t-report - lmap: 16, 16386 K
[18.01.18 18:45:02.169] ***FATAL***: Too many lmap-textures (limit: 8 textures or 32M).
[18.01.18 18:45:02.169]         Reduce pixel density (worse) or use more vertex lighting (better).
[18.01.18 18:45:02.169] * phase time: 488 ms
[18.01.18 18:45:02.179] * phase cmem: 256840 K
[18.01.18 18:45:02.179] Клиент: Синхронизация...
[18.01.18 18:45:02.183] * phase time: 13 ms
[18.01.18 18:45:02.193] * phase cmem: 256840 K
[18.01.18 18:45:02.262] * [win32]: free[3320400 K], reserved[123696 K], committed[750144 K]
[18.01.18 18:45:02.262] * [ D3D ]: textures[131962 K]
[18.01.18 18:45:02.262] * [x-ray]: crt heap[256835 K], process heap[265059 K], game lua[9017 K], engine lua[173 K], render[0 K]
[18.01.18 18:45:02.262] * [x-ray]: economy: strings[5833 K], smem[18975 K]
[18.01.18 18:45:02.291] * phase time: 122 ms
[18.01.18 18:45:02.301] * phase cmem: 256843 K
[18.01.18 18:45:02.301] Вход в Зону...
[18.01.18 18:45:02.334] lua_helper:Correct_Max_idLevelVertex:=[385716]=>[390124](+4408), Map(5)=[l04_darkvalley] :<Info!>
[18.01.18 18:45:02.334] bind_stalker:load:size=[6]
[18.01.18 18:45:02.464] * phase time: 160 ms
[18.01.18 18:45:02.473] * phase cmem: 257265 K
[18.01.18 18:45:02.543] * [win32]: free[3318416 K], reserved[121980 K], committed[753844 K]
[18.01.18 18:45:02.543] * [ D3D ]: textures[132186 K]
[18.01.18 18:45:02.543] * [x-ray]: crt heap[257265 K], process heap[265948 K], game lua[9526 K], engine lua[173 K], render[0 K]
[18.01.18 18:45:02.543] * [x-ray]: economy: strings[5915 K], smem[18975 K]
[18.01.18 18:45:20.415] * MEMORY USAGE: 283094 K
[18.01.18 18:45:46.503] WARNING: CLocatorAPI::check_for_file not found file d:\games\s.t.a.l.k.e.r - shadow of chernobyl\gamedata\config\mods\m_netpk.ltx in files list (size = 37170) 
[18.01.18 18:45:46.507] * phase time: 106 ms
[18.01.18 18:45:46.519] * phase cmem: 279861 K
[18.01.18 18:45:46.519] Сервер: Загрузка симуляции жизни...
[18.01.18 18:45:46.520] * phase time: 12 ms
[18.01.18 18:45:46.531] * phase cmem: 279861 K
[18.01.18 18:45:46.531] Загрузка игры "Денис_quicksave.sav"...
[18.01.18 18:45:46.532] SE_DBG: CALifeSimulatorBase 'alife' ->m_objects = 0x32BF39E0 
[18.01.18 18:45:46.539] * Loading spawn registry...
[18.01.18 18:45:46.791] * 9020 spawn points are successfully loaded
[18.01.18 18:45:46.792] * Loading objects...
[18.01.18 18:45:47.073] * 15867 objects are successfully loaded
[18.01.18 18:45:47.672] * Game Денис_quicksave is successfully loaded from file 'c:\users\public\documents\stalker-shoc\savedgames\Денис_quicksave.sav' (1.152s)
[18.01.18 18:45:47.672] * phase time: 1152 ms
[18.01.18 18:45:47.684] * phase cmem: 282336 K
[18.01.18 18:45:47.684] Сервер: Соединяемся...
[18.01.18 18:45:47.684] * phase time: 11 ms
[18.01.18 18:45:47.696] * phase cmem: 282336 K
[18.01.18 18:45:47.696] Клиент: Синхронизация...
[18.01.18 18:45:47.696] * phase time: 12 ms
[18.01.18 18:45:47.708] * phase cmem: 282336 K
[18.01.18 18:45:47.797] * [win32]: free[3122408 K], reserved[128776 K], committed[943056 K]
[18.01.18 18:45:47.797] * [ D3D ]: textures[172837 K]
[18.01.18 18:45:47.797] * [x-ray]: crt heap[282094 K], process heap[326421 K], game lua[8842 K], engine lua[202 K], render[717 K]
[18.01.18 18:45:47.797] * [x-ray]: economy: strings[7782 K], smem[19454 K]
[18.01.18 18:45:47.834] * phase time: 149 ms
[18.01.18 18:45:47.846] * phase cmem: 282327 K
[18.01.18 18:45:47.846] Вход в Зону...
[18.01.18 18:45:47.870] lua_helper:Correct_Max_idLevelVertex:=[385716]=>[390124](+4408), Map(5)=[l04_darkvalley] :<Info!>
[18.01.18 18:45:47.871]  
[18.01.18 18:45:47.871] FATAL ERROR
[18.01.18 18:45:47.871]  
[18.01.18 18:45:47.871] [error]Expression    : assertion failed
[18.01.18 18:45:47.871] [error]Function      : IReader::r
[18.01.18 18:45:47.871] [error]File          : FS.cpp
[18.01.18 18:45:47.871] [error]Line          : 317
[18.01.18 18:45:47.871] [error]Description   : Pos+cnt<=Size
[18.01.18 18:45:47.871]  
[18.01.18 18:45:47.871] 
[18.01.18 18:45:47.871] DEBUG CONTEXT DUMP:
[18.01.18 18:45:47.871]  
[18.01.18 18:45:47.871]  
[18.01.18 18:45:47.871]  
[18.01.18 18:45:47.871]  
[18.01.18 18:45:47.871]  
[18.01.18 18:45:47.871]  
[18.01.18 18:45:47.871]  
[18.01.18 18:45:47.871]  
[18.01.18 18:45:47.871]  
[18.01.18 18:45:47.871]  
[18.01.18 18:45:47.871]  
[18.01.18 18:45:47.871]  
[18.01.18 18:45:47.871]  
[18.01.18 18:45:47.871]  
[18.01.18 18:45:47.871]  
[18.01.18 18:45:47.908] *** break by StackWalk ***
[18.01.18 18:45:47.908] stack trace:
[18.01.18 18:45:47.908] 
[18.01.18 18:45:47.908]      0023:77D093DE (0x25F80018 0x00000000 0x00000000 0x00000018) xrCore.dll, xrDebug::backend()
[18.01.18 18:45:47.908]      0023:5015F55E (0x25F80018 0x00000000 0x013E0000 0x00000F56) lua5.1.dll, luaopen_jit()
[18.01.18 18:45:47.908]      0023:50160DE4 (0x008F8268 0x062C0C70 0x24000024 0x368F1DB0) lua5.1.dll, lua_resume()
[18.01.18 18:45:47.908]      0023:50160078 (0x008F8268 0x777C6A50 0x851CB708 0xFFFFFFFE) lua5.1.dll, luaopen_jit()
[18.01.18 18:45:47.908]      0023:50168E75 (0x00000000 0x1C757188 0x00000000 0x1C75718C) lua5.1.dll, lua_load()
[18.01.18 18:45:47.908]      0023:7778FA0D (0x013E0000 0x00000000 0x1C757188 0x008F7858) ntdll.dll, RtlFreeHeap()
[18.01.18 18:45:47.908]      0023:77C4016A (0x1C757188 0x1C757190 0x0F39C5BE 0x1C757190) MSVCR100.dll, free()
[18.01.18 18:45:47.908]      0023:77D18272 (0x01BBC0B0 0x01BC00D0 0x01CD1EC0 0x008F7900) xrCore.dll, xrMemory::mem_free()
[18.01.18 18:45:47.908]      0023:77D0F3CD (0x63735C61 0x74706972 0x64695C73 0x6F746361) xrCore.dll, CLocatorAPI::file_find_it()
[18.01.18 18:45:47.908]      0023:74616465 (0x77C4F364 0x008F79D8 0x00000040 0x00000018) SHELL32.dll, Ordinal813()
[18.01.18 18:45:47.908]      0023:77C4F5FF (0x008F79D8 0x00000040 0x77D2389C 0x00000000) MSVCR100.dll, vsprintf_s_l()
[18.01.18 18:45:47.908]      0023:77C4FF43 (0x008F79D8 0x00000040 0x77D2389C 0x25F80018) MSVCR100.dll, sprintf_s()
[18.01.18 18:45:47.908]      0023:77D0D90F (0x008F7A40 0x00000061 0x5F61756C 0x706C6568) xrCore.dll, InitVerbosity()
[18.01.18 18:45:47.908]      0023:77D0DA35 (0x0E6253C2 0x00000000 0x000000A4 0x25F80C88) xrCore.dll, Log()
[18.01.18 18:45:47.928] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[18.01.18 18:45:47.928] dbg:SAVE FILE IS CORRUPT
[18.01.18 18:45:47.928] stop!!!
[18.01.18 18:45:47.928] stack traceback:
[18.01.18 18:45:47.928]     ...e.r - shadow of chernobyl\gamedata\scripts\_g.script:1463: in function 'abort'
[18.01.18 18:45:47.928]     ...ow of chernobyl\gamedata\scripts\bind_stalker.script:543: in function <...ow of chernobyl\gamedata\scripts\bind_stalker.script:519>
[18.01.18 18:45:47.928] ATTENTION! Game is interrupted! The information in lines above.
[18.01.18 18:45:47.928] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[18.01.18 18:45:47.928] * Log file has been saved successfully!
[18.01.18 18:45:47.928] bind_stalker:load:size=[14]
[18.01.18 18:45:47.928] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[18.01.18 18:45:47.928] dbg:se_stor:SAVE_FILE_IS_CORRUPT! read_chunks:file=[task_manager]:chunk=[task_mgr]~not_exist:<Error!>
[18.01.18 18:45:47.928] stop!!!
[18.01.18 18:45:47.929] stack traceback:
[18.01.18 18:45:47.929]     ...e.r - shadow of chernobyl\gamedata\scripts\_g.script:1463: in function 'abort'
[18.01.18 18:45:47.929]     ... shadow of chernobyl\gamedata\scripts\se_stor.script:265: in function 'read_chunks'
[18.01.18 18:45:47.929]     ... shadow of chernobyl\gamedata\scripts\se_stor.script:353: in function 'load'
[18.01.18 18:45:47.929]     ...ow of chernobyl\gamedata\scripts\bind_stalker.script:570: in function <...ow of chernobyl\gamedata\scripts\bind_stalker.script:519>
[18.01.18 18:45:47.929] ATTENTION! Game is interrupted! The information in lines above.
[18.01.18 18:45:47.929] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[18.01.18 18:45:47.929] * Log file has been saved successfully!
[18.01.18 18:45:47.929] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[18.01.18 18:45:47.929] dbg:se_stor:SAVE_FILE_IS_CORRUPT! read_chunks:file=[bind_stalker]:chunk=[bind_actor]~not_exist:<Error!>
[18.01.18 18:45:47.929] stop!!!
[18.01.18 18:45:47.929] stack traceback:
[18.01.18 18:45:47.929]     ...e.r - shadow of chernobyl\gamedata\scripts\_g.script:1463: in function 'abort'
[18.01.18 18:45:47.929]     ... shadow of chernobyl\gamedata\scripts\se_stor.script:265: in function 'read_chunks'
[18.01.18 18:45:47.929]     ... shadow of chernobyl\gamedata\scripts\se_stor.script:353: in function 'load'
[18.01.18 18:45:47.929]     ...ow of chernobyl\gamedata\scripts\bind_stalker.script:570: in function <...ow of chernobyl\gamedata\scripts\bind_stalker.script:519>
[18.01.18 18:45:47.929] ATTENTION! Game is interrupted! The information in lines above.
[18.01.18 18:45:47.929] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[18.01.18 18:45:47.929] * Log file has been saved successfully!
[18.01.18 18:45:47.930] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[18.01.18 18:45:47.930] dbg:se_stor:SAVE_FILE_IS_CORRUPT! read_chunks:file=[sr_psy_antenna]:chunk=[psy_antenna]~not_exist:<Error!>
[18.01.18 18:45:47.930] stop!!!
[18.01.18 18:45:47.930] stack traceback:
[18.01.18 18:45:47.930]     ...e.r - shadow of chernobyl\gamedata\scripts\_g.script:1463: in function 'abort'
[18.01.18 18:45:47.930]     ... shadow of chernobyl\gamedata\scripts\se_stor.script:265: in function 'read_chunks'
[18.01.18 18:45:47.930]     ... shadow of chernobyl\gamedata\scripts\se_stor.script:353: in function 'load'
[18.01.18 18:45:47.930]     ...ow of chernobyl\gamedata\scripts\bind_stalker.script:570: in function <...ow of chernobyl\gamedata\scripts\bind_stalker.script:519>
[18.01.18 18:45:47.930] ATTENTION! Game is interrupted! The information in lines above.
[18.01.18 18:45:47.930] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[18.01.18 18:45:47.930] * Log file has been saved successfully!
[18.01.18 18:45:48.013] * phase time: 163 ms
[18.01.18 18:45:48.025] * phase cmem: 282409 K
[18.01.18 18:45:48.130] * [win32]: free[3097092 K], reserved[141700 K], committed[955448 K]
[18.01.18 18:45:48.130] * [ D3D ]: textures[172830 K]
[18.01.18 18:45:48.130] * [x-ray]: crt heap[282409 K], process heap[331736 K], game lua[9457 K], engine lua[202 K], render[717 K]
[18.01.18 18:45:48.130] * [x-ray]: economy: strings[7875 K], smem[19455 K]
[18.01.18 18:45:58.202] - Disconnect
[18.01.18 18:45:58.206] Unconventional M_SPAWN received : cgf[false] | bReady[false]
[18.01.18 18:45:58.206] Unconventional M_SPAWN received : cgf[false] | bReady[false]
[18.01.18 18:45:58.206] Unconventional M_SPAWN received : cgf[false] | bReady[false]
[18.01.18 18:45:58.206] Unconventional M_SPAWN received : cgf[false] | bReady[false]
[18.01.18 18:45:58.206] Unconventional M_SPAWN received : cgf[false] | bReady[false]
[18.01.18 18:45:58.206] Unconventional M_SPAWN received : cgf[false] | bReady[false]
[18.01.18 18:45:58.206] Unconventional M_SPAWN received : cgf[false] | bReady[false]
[18.01.18 18:45:58.206] Unconventional M_SPAWN received : cgf[false] | bReady[false]
[18.01.18 18:45:58.206] Unconventional M_SPAWN received : cgf[false] | bReady[false]
[18.01.18 18:45:58.206] Unconventional M_SPAWN received : cgf[false] | bReady[false]
[18.01.18 18:45:58.206] Unconventional M_SPAWN received : cgf[false] | bReady[false]
[18.01.18 18:45:58.206] Unconventional M_SPAWN received : cgf[false] | bReady[false]
[18.01.18 18:45:58.206] Unconventional M_SPAWN received : cgf[false] | bReady[false]
[18.01.18 18:45:58.206] Unconventional M_SPAWN received : cgf[false] | bReady[false]
[18.01.18 18:45:58.206] Unconventional M_SPAWN received : cgf[false] | bReady[false]
[18.01.18 18:45:58.206] Unconventional M_SPAWN received : cgf[false] | bReady[false]
[18.01.18 18:45:58.206] Unconventional M_SPAWN received : cgf[false] | bReady[false]
[18.01.18 18:45:58.206] Unconventional M_SPAWN received : cgf[false] | bReady[false]
[18.01.18 18:45:58.206] Unconventional M_SPAWN received : cgf[false] | bReady[false]
[18.01.18 18:45:58.206] Unconventional M_SPAWN received : cgf[false] | bReady[false]
[18.01.18 18:45:58.206] Unconventional M_SPAWN received : cgf[false] | bReady[false]
[18.01.18 18:45:58.206] Unconventional M_SPAWN received : cgf[false] | bReady[false]
[18.01.18 18:45:58.206] Unconventional M_SPAWN received : cgf[false] | bReady[false]
[18.01.18 18:45:58.206] Unconventional M_SPAWN received : cgf[false] | bReady[false]
[18.01.18 18:45:58.206] Unconventional M_SPAWN received : cgf[false] | bReady[false]
[18.01.18 18:45:58.206] Unconventional M_SPAWN received : cgf[false] | bReady[false]
[18.01.18 18:45:58.206] Unconventional M_SPAWN received : cgf[false] | bReady[false]
[18.01.18 18:45:58.206] Unconventional M_SPAWN received : cgf[false] | bReady[false]
[18.01.18 18:45:58.206] Unconventional M_SPAWN received : cgf[false] | bReady[false]
[18.01.18 18:45:58.206] Unconventional M_SPAWN received : cgf[false] | bReady[false]
[18.01.18 18:45:58.206] Unconventional M_SPAWN received : cgf[false] | bReady[false]
[18.01.18 18:45:58.206] Unconventional M_SPAWN received : cgf[false] | bReady[false]
[18.01.18 18:45:58.206] Unconventional M_SPAWN received : cgf[false] | bReady[false]
[18.01.18 18:45:58.206] Unconventional M_SPAWN received : cgf[false] | bReady[false]
[18.01.18 18:45:58.206] Unconventional M_SPAWN received : cgf[false] | bReady[false]
[18.01.18 18:45:58.206] Unconventional M_SPAWN received : cgf[false] | bReady[false]
[18.01.18 18:45:58.206] Unconventional M_SPAWN received : cgf[false] | bReady[false]
[18.01.18 18:45:58.206] Unconventional M_SPAWN received : cgf[false] | bReady[false]
[18.01.18 18:45:58.206] Unconventional M_SPAWN received : cgf[false] | bReady[false]
[18.01.18 18:45:58.206] Unconventional M_SPAWN received : cgf[false] | bReady[false]
[18.01.18 18:45:58.206] Unconventional M_SPAWN received : cgf[false] | bReady[false]
[18.01.18 18:45:58.206] Unconventional M_SPAWN received : cgf[false] | bReady[false]
[18.01.18 18:45:58.206] Unconventional M_SPAWN received : cgf[false] | bReady[false]
[18.01.18 18:45:58.206] Unconventional M_SPAWN received : cgf[false] | bReady[false]
[18.01.18 18:45:58.207] Unconventional M_SPAWN received : cgf[false] | bReady[false]
[18.01.18 18:45:58.207] Unconventional M_SPAWN received : cgf[false] | bReady[false]
[18.01.18 18:45:58.207]  Error: No object to reject/sell [14050]
[18.01.18 18:46:05.283] - Destroying level
[18.01.18 18:46:05.396] DestroySingleton::RefCounter: 0
[18.01.18 18:46:05.402] DestroySingleton::RefCounter: 0
[18.01.18 18:46:05.402] DestroySingleton::RefCounter: 0
[18.01.18 18:46:05.643] Input:  1
[18.01.18 18:46:05.657] Config-file [c:\users\public\documents\stalker-shoc\user.ltx] saved successfully
[18.01.18 18:46:05.657] Destroying Direct3D...
[18.01.18 18:46:05.877] * RM_Dump: textures  : 2
[18.01.18 18:46:05.877] *        :   1: ui\ui_common
[18.01.18 18:46:05.877] *        :   1: ui\ui_grid
[18.01.18 18:46:05.877] * RM_Dump: rtargets  : 0
[18.01.18 18:46:05.877] * RM_Dump: rtargetsc : 0
[18.01.18 18:46:05.877] * RM_Dump: vs        : 1
[18.01.18 18:46:05.877] *        :   2: null
[18.01.18 18:46:05.877] * RM_Dump: ps        : 1
[18.01.18 18:46:05.877] *        :   2: null
[18.01.18 18:46:05.877] * RM_Dump: dcl       : 1
[18.01.18 18:46:05.877] * RM_Dump: states    : 2
[18.01.18 18:46:05.877] * RM_Dump: tex_list  : 2
[18.01.18 18:46:05.877] * RM_Dump: matrices  : 0
[18.01.18 18:46:05.877] * RM_Dump: lst_constants: 0
[18.01.18 18:46:05.877] * RM_Dump: v_passes  : 2
[18.01.18 18:46:05.877] * RM_Dump: v_elements: 2
[18.01.18 18:46:05.877] * RM_Dump: v_shaders : 2
[18.01.18 18:46:05.877] refCount:pBaseZB 1
[18.01.18 18:46:05.878] refCount:pBaseRT 1
[18.01.18 18:46:05.878] DeviceREF: 6
 

Поделиться этим сообщением


Ссылка на сообщение
9 минут назад, Vic333 сказал:

 Сложно понять это

Вышел из подземной лабаратории х18 в ТД.Далее в ТД при сохранении и загрузке ни чего не происходит,виснет экран загрузки.Пробовал сразу после перехода в ТД из х18 без сохранений перейти на Свалку,так же виснет экран загрузки.Сохранения в х18 и ранее работают.Так же работают сохранения в ТД до посещения Х18.

Поделиться этим сообщением


Ссылка на сообщение
5 минут назад, nasar75 сказал:

И контролировать наличие надписей\картинок на худе (пульт, жажда, водка...)

Можно по подробней про это?Для чего контролировать?

Поделиться этим сообщением


Ссылка на сообщение
2 минуты назад, nasar75 сказал:

@mazzi эти надписи являются своеобразным индикатором. Если они исчезают с худа или перестает работать ПНВ - всё, игра поломалась, ищи\ грузи ранние сейвы. Битьё сейвов - беда этого мода. лечения пока нет

Спасибо,будем пробовать.

Поделиться этим сообщением


Ссылка на сообщение
2 часа назад, Yak-71 сказал:

Может просто сохранку с ТД после Х-18 кинуть ? Только там задания ,выполненые ,не будут совпадать. Попробуй мой . Недавно скидывал  

Прошел с х18 заного.Часы стали пропадать после разговора с изломом или после снятия с его трупа артефакта улей. 20 раз переигрывал - одно и то же.Решился вопрос так,после взятия квеста на улей,сгонял на Свалку и обратно.

Изменено пользователем mazzi

Поделиться этим сообщением


Ссылка на сообщение
2 часа назад, Vic333 сказал:

пройти в Х-18 минуя посещение ТД..

Я через ТД туда

Поделиться этим сообщением


Ссылка на сообщение

Висит квест Шанс,Василий не хочет говорить.Есть особые условия при которых он заговорит?

Поделиться этим сообщением


Ссылка на сообщение
55 минут назад, Refinger сказал:

 

Сейв прилагаю

 

В твоем сейве нет кнопки)

Поделиться этим сообщением


Ссылка на сообщение
12 минут назад, Refinger сказал:

засада. Теперь вариант только переигрывать от "хрен знает откуда"?

могу дать сейв сразу после побега из недостроя

Поделиться этим сообщением


Ссылка на сообщение
3 минуты назад, Refinger сказал:

давай, буду благодарен

http://rgho.st/7QF9N8ZlK

Хабар рядом в нычке весь,я там с весом зачитил просто.

Изменено пользователем mazzi

Поделиться этим сообщением


Ссылка на сообщение

У меня почему то вдруг стало все черно белое все вокруг,не сталкивался с этим кто?

Поделиться этим сообщением


Ссылка на сообщение

При взятии квеста на АС *Игры патриотов* через пару секунд вылет.Лечится как то?

Скрытый текст

Expression    : fatal error
Function      : CScriptEngine::lua_error
File          : script_engine.cpp
Line          : 90
Description   : <no expression>
Arguments     : LUA error: ...shadow of chernobyl\gamedata\scripts\xr_logic.script:555: attempt to call field '?' (a nil value) 
     
stack traceback: 

Смотрите лог файл и минидамп с подробной информацией
 

 

Поделиться этим сообщением


Ссылка на сообщение
15 минут назад, Vic333 сказал:

Автор отказался от поддержки своего мода.

Почему отказался?

Поделиться этим сообщением


Ссылка на сообщение
  • Недавно просматривали   0 пользователей

    • Ни один зарегистрированный пользователь не просматривает эту страницу.
×
×
  • Создать...