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Золотой Шар: Завершение


"Золотой Шар. Завершение"  

699 голосов

  1. 1. Ваше мнение о моде?

    • Прошел полностью, все понравилось
      115
    • Еще не прошел, но пока все нравится
      180
    • Есть проблемы/нестыковки, но мод затягивает
      139
    • Неплохо, но думал, что будет интереснее
      10
    • Много багов, но прошел/прохожу
      48
    • Играл и бросил, не понравилась сюжетка
      12
    • Играл и бросил из-за глюков/вылетов
      70
    • Я не играл в этот мод
      125


Рекомендуемые сообщения

@Gogych , борьба с глюками - вылетами - это проблема геймера, от которых иной раз конкретно сносит крышу. Вот тебе понравится съесть тухлый сыр, который протух потому, что его создатель не учел какие-то нормативы? 

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9 минут назад, Askold сказал:

Ребята, а где находится ключ от дома Суслика?



Должен быть в кустах около забора.

Изменено пользователем Nickjkee
  • Нравится 1
Ссылка на комментарий

@cataramen Ну естественно, как бы там без торгашей.
На самом деле, на ТД и Агропроме точно есть, дальше не ходил, не знаю, есть наверно.

Изменено пользователем Yok_Makaryok

Обычный любитель сталкера.

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"Рынок" точно подметил, как только часы с худа пропали, сейвы начинают биться, надо до момента когда они есть на худе откатывать. У меня точно так как он сказал. Патч 3.0

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Expression : assertion failed
Function : IReader::r
File : FS.cpp
Line : 317
Description : Pos+cnt<=Size

 

 

 

 

Пстоянные вылеты с таким логом на кордоне при попытке воссстановится с сейва, подскажите, есть решение?
 

Соль 19.04.2010 + допа 14.08.2010 + патчи от 20.08.2010, 25.08.2010 и 03.09.2010

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7 минут назад, palpetrovich сказал:

 

 

 

Expression : assertion failed
Function : IReader::r
File : FS.cpp
Line : 317
Description : Pos+cnt<=Size
 

 

 

 

Пстоянные вылеты с таким логом на кордоне при попытке воссстановится с сейва, подскажите, есть решение?

 

на кардоне вылеты?хм первый раз слышу

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27 минут назад, palpetrovich сказал:

 

 

 

Expression : assertion failed
Function : IReader::r
File : FS.cpp
Line : 317
Description : Pos+cnt<=Size

 

 

 

 

Пстоянные вылеты с таким логом на кордоне при попытке воссстановится с сейва, подскажите, есть решение?
У меня в тд такие были,причём билось сразу по 5 сейвов.

 

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Народ, есть вопрос: на Окраине, в деревне (где невидимка) куча запертых дверей, требующих ключи. Вопрос: где мне искать эти ключи? Рука Мародёра, отмычка и ломик не робят.

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@F@ntom

Скрытый текст

Найди дом, с проломанной крышой, кукла тебе даст понять, что это нужный дом, залезь в него, с трупа снимешь связку ключей, всё.

 

  • Спасибо 1

Обычный любитель сталкера.

Ссылка на комментарий
Скрытый текст

Вещи,забранные на янтаре вернуть можно?Про куклу: ждал два дня, все без результата. Так Камеррер сообщение отправит?

 

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не знаю, было у кого или нет, словил вылет при "перемещинии водки в слот", то бишь водка-правый клик-переместить в слот-вылет. лог прилагаю, вот он:

[07/22/17 19:39:15]    * Detected CPU: AuthenticAMD AMD A8-3870 APU with Radeon(tm) HD Graphics, F63/M1/S0
[07/22/17 19:39:15]    * CPU Features: RDTSC, MMX, 3DNow!, SSE, SSE2, SSE3
[07/22/17 19:39:15]    
[07/22/17 19:39:15]    Initializing File System...
[07/22/17 19:39:15]    !WARNING: CLocatorAPI::check_for_file not found file fsgame.ltx in files list (size = 25) 
[07/22/17 19:39:15]    !WARNING: CLocatorAPI::check_for_file not found file d:\games\s.t.a.l.k.e.r.shadow.of.chernobyl\bin\fsgame.ltx in files list (size = 25) 
[07/22/17 19:39:15]    CLocatorAPI::ProcessArchive, path = d:\games\s.t.a.l.k.e.r.shadow.of.chernobyl\gamedata.db0 
[07/22/17 19:39:15]    CLocatorAPI::ProcessArchive, path = d:\games\s.t.a.l.k.e.r.shadow.of.chernobyl\gamedata.db1 
[07/22/17 19:39:15]    CLocatorAPI::ProcessArchive, path = d:\games\s.t.a.l.k.e.r.shadow.of.chernobyl\gamedata.db2 
[07/22/17 19:39:15]    CLocatorAPI::ProcessArchive, path = d:\games\s.t.a.l.k.e.r.shadow.of.chernobyl\gamedata.db3 
[07/22/17 19:39:15]    CLocatorAPI::ProcessArchive, path = d:\games\s.t.a.l.k.e.r.shadow.of.chernobyl\gamedata.db4 
[07/22/17 19:39:15]    CLocatorAPI::ProcessArchive, path = d:\games\s.t.a.l.k.e.r.shadow.of.chernobyl\gamedata.db5 
[07/22/17 19:39:15]    CLocatorAPI::ProcessArchive, path = d:\games\s.t.a.l.k.e.r.shadow.of.chernobyl\gamedata.db6 
[07/22/17 19:39:15]    CLocatorAPI::ProcessArchive, path = d:\games\s.t.a.l.k.e.r.shadow.of.chernobyl\gamedata.db7 
[07/22/17 19:39:15]    CLocatorAPI::ProcessArchive, path = d:\games\s.t.a.l.k.e.r.shadow.of.chernobyl\gamedata.db8 
[07/22/17 19:39:15]    CLocatorAPI::ProcessArchive, path = d:\games\s.t.a.l.k.e.r.shadow.of.chernobyl\gamedata.db9 
[07/22/17 19:39:15]    CLocatorAPI::ProcessArchive, path = d:\games\s.t.a.l.k.e.r.shadow.of.chernobyl\gamedata.dba 
[07/22/17 19:39:15]    CLocatorAPI::ProcessArchive, path = d:\games\s.t.a.l.k.e.r.shadow.of.chernobyl\gamedata.dbb 
[07/22/17 19:39:15]    CLocatorAPI::ProcessArchive, path = d:\games\s.t.a.l.k.e.r.shadow.of.chernobyl\gamedata.dbc 
[07/22/17 19:39:15]    CLocatorAPI::ProcessArchive, path = d:\games\s.t.a.l.k.e.r.shadow.of.chernobyl\gamedata.dbd 
[07/22/17 19:39:15]    CLocatorAPI::ProcessArchive, path = d:\games\s.t.a.l.k.e.r.shadow.of.chernobyl\gamedata.dbe 
[07/22/17 19:39:15]    CLocatorAPI::ProcessArchive, path = d:\games\s.t.a.l.k.e.r.shadow.of.chernobyl\gamedata.dbf 
[07/22/17 19:39:15]    CLocatorAPI::ProcessArchive, path = d:\games\s.t.a.l.k.e.r.shadow.of.chernobyl\gamedata.dbg 
[07/22/17 19:39:15]    using fs-ltx fsgame.ltx
[07/22/17 19:39:15]    --found external arch mp_military_2.xdb0
[07/22/17 19:39:15]    CLocatorAPI::ProcessArchive, path = d:\games\s.t.a.l.k.e.r.shadow.of.chernobyl\mods\mp_military_2.xdb0 
[07/22/17 19:39:15]    FS: 37105 files cached, 6066Kb memory used.
[07/22/17 19:39:15]    Init FileSystem 1.591898 sec
[22.07.17 19:39:15.168] 'xrCore' build 6732, Jul 12 2017
[22.07.17 19:39:15.168] 
[22.07.17 19:39:15.339] Initializing Engine...
[22.07.17 19:39:15.355] Loading  config for renderer 
[22.07.17 19:39:15.355] Executing config-script "user.ltx"...
[22.07.17 19:39:15.355] [d:\games\s.t.a.l.k.e.r.shadow.of.chernobyl\_appdata_\user.ltx] successfully loaded.
[22.07.17 19:39:15.355] Starting INPUT device...
[22.07.17 19:39:15.371] Loading DLL: xrRender_R2.dll
[22.07.17 19:39:15.433] Loading DLL: xrGame.dll
[22.07.17 19:39:15.698] * [win32]: free[4069140 K], reserved[54264 K], committed[70836 K]
[22.07.17 19:39:15.698] * [ D3D ]: textures[0 K]
[22.07.17 19:39:15.698] * [x-ray]: crt heap[9828 K], process heap[672 K], game lua[0 K], engine lua[0 K], render[0 K]
[22.07.17 19:39:15.698] * [x-ray]: economy: strings[4040 K], smem[0 K]
[22.07.17 19:39:15.698] Executing config-script "d:\games\s.t.a.l.k.e.r.shadow.of.chernobyl\gamedata\config\default_controls.ltx"...
[22.07.17 19:39:15.698]  cant convert dik_name for dik[144], prop=[
[22.07.17 19:39:15.698] [d:\games\s.t.a.l.k.e.r.shadow.of.chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
[22.07.17 19:39:15.698] Executing config-script "user.ltx"...
[22.07.17 19:39:15.698] Executing config-script "d:\games\s.t.a.l.k.e.r.shadow.of.chernobyl\gamedata\config\rspec_extreme.ltx"...
[22.07.17 19:39:15.698]  Unknown command:  r__dtex_range
[22.07.17 19:39:15.698]  Unknown command:  r__ssa_glod_end
[22.07.17 19:39:15.698]  Unknown command:  r__ssa_glod_start
[22.07.17 19:39:15.698]  Unknown command:  rs_detail
[22.07.17 19:39:15.698]  Unknown command:  rs_skeleton_update
[22.07.17 19:39:15.698]  Unknown command:  vid_bpp
[22.07.17 19:39:15.698] [d:\games\s.t.a.l.k.e.r.shadow.of.chernobyl\gamedata\config\rspec_extreme.ltx] successfully loaded.
[22.07.17 19:39:15.698] Executing config-script "d:\games\s.t.a.l.k.e.r.shadow.of.chernobyl\gamedata\config\default_controls.ltx"...
[22.07.17 19:39:15.698] [d:\games\s.t.a.l.k.e.r.shadow.of.chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
[22.07.17 19:39:15.698] [d:\games\s.t.a.l.k.e.r.shadow.of.chernobyl\_appdata_\user.ltx] successfully loaded.
[22.07.17 19:39:15.698] SOUND: OpenAL: enumerate devices...
[22.07.17 19:39:15.698] SOUND: OpenAL: EnumerationExtension Present
[22.07.17 19:39:15.767] devices Generic Software
[22.07.17 19:39:15.892] SOUND: OpenAL: system  default SndDevice name is Generic Software
[22.07.17 19:39:16.230] SOUND: OpenAL: All available devices:
[22.07.17 19:39:16.230] 1. Generic Software, Spec Version 1.1 (default)
[22.07.17 19:39:16.230] SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
[22.07.17 19:39:16.268] SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
[22.07.17 19:39:16.319] * sound: EAX 2.0 extension: present
[22.07.17 19:39:16.319] * sound: EAX 2.0 deferred: present
[22.07.17 19:39:16.335] * sound : cache: 32773 kb, 3805 lines, 8820 bpl
[22.07.17 19:39:16.342] Starting RENDER device...
[22.07.17 19:39:16.368] * GPU [vendor:1002]-[device:6758]: AMD Radeon HD 6670
[22.07.17 19:39:16.368] * GPU driver: 8.17.10.1404
[22.07.17 19:39:16.761] * CREATE: DeviceREF: 1
[22.07.17 19:39:16.761] * Vertex Processor: PURE HARDWARE
[22.07.17 19:39:16.761] *     Texture memory: 2899 M
[22.07.17 19:39:16.761] *          DDI-level: 9.0
[22.07.17 19:39:16.865] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[22.07.17 19:39:16.865] * GPU vertex cache: unrecognized, 16
[22.07.17 19:39:16.866] * DVB created: 4096K
[22.07.17 19:39:16.866] * DIB created: 512K
[22.07.17 19:39:16.928]  Version conflict in shader 'def_shaders\def_aref'
[22.07.17 19:39:16.928]  Version conflict in shader 'def_shaders\def_aref_v'
[22.07.17 19:39:16.928]  Version conflict in shader 'def_shaders\def_trans'
[22.07.17 19:39:16.928]  Version conflict in shader 'def_shaders\def_trans_v'
[22.07.17 19:39:16.928]  Version conflict in shader 'def_shaders\def_trans_v_tuchi'
[22.07.17 19:39:16.928]  Version conflict in shader 'def_shaders\lod_old'
[22.07.17 19:39:16.929]  Renderer doesn't support blender 'effects\shadow_world'
[22.07.17 19:39:16.929]  Version conflict in shader 'effects\watertest-1'
[22.07.17 19:39:16.968] count of .thm files=209
[22.07.17 19:39:17.665] load time=734 ms
[22.07.17 19:39:17.665] * NULLRT supported
[22.07.17 19:39:17.665] * ...and used
[22.07.17 19:39:17.665] * HWDST/PCF supported and used
[22.07.17 19:39:17.995] RENDER: unlocking texture 0, size = 64 x 64 
[22.07.17 19:39:17.996] RENDER: unlocking texture 1, size = 64 x 64 
[22.07.17 19:39:17.996] RENDER: unlocking texture 2, size = 64 x 64 
[22.07.17 19:39:17.996] RENDER: unlocking texture 3, size = 64 x 64 
[22.07.17 19:39:18.016] RENDER: unlocking texture 4, size = 1024 x 768 
[22.07.17 19:39:18.205] Script debugger succesfully restarted.
[22.07.17 19:39:18.295] Starting engine...
[22.07.17 19:39:20.520] Loading DLL: xrGameSpy.dll
[22.07.17 19:39:38.476] * DVB created: 4096K
[22.07.17 19:39:38.476] * DIB created: 512K
[22.07.17 19:39:38.670] RENDER: unlocking texture 0, size = 64 x 64 
[22.07.17 19:39:38.671] RENDER: unlocking texture 1, size = 64 x 64 
[22.07.17 19:39:38.671] RENDER: unlocking texture 2, size = 64 x 64 
[22.07.17 19:39:38.671] RENDER: unlocking texture 3, size = 64 x 64 
[22.07.17 19:39:38.691] RENDER: unlocking texture 4, size = 1024 x 768 
[22.07.17 19:39:38.697] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[22.07.17 19:39:38.697] * GPU vertex cache: unrecognized, 16
[22.07.17 19:39:38.697] *** RESET [323 ms]
[22.07.17 19:39:38.708] "d:\games\s.t.a.l.k.e.r.shadow.of.chernobyl\bin\xr_3da.exe" 
[22.07.17 19:39:38.709] * phase time: 0 ms
[22.07.17 19:39:38.711] * phase cmem: 80119 K
[22.07.17 19:39:38.711] Кэширование объектов...
[22.07.17 19:39:38.730] Loading objects...
[22.07.17 19:39:38.730] Loading models...
[22.07.17 19:39:55.666] * [prefetch] time:    16929 ms
[22.07.17 19:39:55.666] * [prefetch] memory:  92992Kb
[22.07.17 19:39:55.668] * phase time: 16958 ms
[22.07.17 19:39:55.676] * phase cmem: 166299 K
[22.07.17 19:39:55.676] Сервер: Старт...
[22.07.17 19:39:55.794] WARNING: CLocatorAPI::check_for_file not found file d:\games\s.t.a.l.k.e.r.shadow.of.chernobyl\gamedata\config\mods\m_netpk.ltx in files list (size = 37105) 
[22.07.17 19:39:55.803] * phase time: 134 ms
[22.07.17 19:39:55.811] * phase cmem: 161634 K
[22.07.17 19:39:55.811] Сервер: Загрузка симуляции жизни...
[22.07.17 19:39:55.811] * phase time: 8 ms
[22.07.17 19:39:55.820] * phase cmem: 161634 K
[22.07.17 19:39:55.820] Загрузка игры "pqs_l01_escape_18_20_09.sav"...
[22.07.17 19:39:55.828] SE_DBG: CALifeSimulatorBase 'alife' ->m_objects = 0x103731B0 
[22.07.17 19:39:55.851] * Loading spawn registry...
[22.07.17 19:39:56.146] * 9020 spawn points are successfully loaded
[22.07.17 19:39:56.147] * Loading objects...
[22.07.17 19:39:56.389] * 14758 objects are successfully loaded
[22.07.17 19:39:56.751] se_stor:read_tail_packet:chunk_key=[task_mgr],chunk_size=[197]:(199)
[22.07.17 19:39:56.751] se_stor:read_tail_packet:chunk_key=[bind_actor],chunk_size=[16]:(18)
[22.07.17 19:39:56.751] se_stor:read_tail_packet:chunk_key=[psy_antenna],chunk_size=[1]:(3)
[22.07.17 19:39:56.751] se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[22.07.17 19:39:56.751] se_stor:Load Storehouse: size(1)=[647], keys=[12] :BuildSav=[-1]
[22.07.17 19:39:56.751] se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[22.07.17 19:39:56.752] * Game pqs_l01_escape_18_20_09 is successfully loaded from file 'd:\games\s.t.a.l.k.e.r.shadow.of.chernobyl\_appdata_\savedgames\pqs_l01_escape_18_20_09.sav' (0.941s)
[22.07.17 19:39:56.752] * phase time: 940 ms
[22.07.17 19:39:56.760] * phase cmem: 189198 K
[22.07.17 19:39:56.760] Сервер: Соединяемся...
[22.07.17 19:39:57.134] MaxPlayers = 32
[22.07.17 19:39:57.179] * phase time: 427 ms
[22.07.17 19:39:57.188] * phase cmem: 189230 K
[22.07.17 19:39:57.188] Клиент: Соединение с localhost...
[22.07.17 19:39:57.196]  Player not found. New player created.
[22.07.17 19:39:57.208] * client : connection accepted - <>
[22.07.17 19:39:57.214] * phase time: 34 ms
[22.07.17 19:39:57.222] * phase cmem: 189254 K
[22.07.17 19:39:57.222] Открытие потока...
[22.07.17 19:39:57.241] * phase time: 27 ms
[22.07.17 19:39:57.252] * phase cmem: 189254 K
[22.07.17 19:39:57.252] Загрузка формы объектов...
[22.07.17 19:40:01.354] * phase time: 4112 ms
[22.07.17 19:40:01.363] * phase cmem: 261939 K
[22.07.17 19:40:01.363] Загрузка шейдеров...
[22.07.17 19:40:01.666] * phase time: 311 ms
[22.07.17 19:40:01.675] * phase cmem: 267201 K
[22.07.17 19:40:01.675] Загрузка геометрии...
[22.07.17 19:40:02.613] * phase time: 947 ms
[22.07.17 19:40:02.622] * phase cmem: 267577 K
[22.07.17 19:40:02.622] Загрузка базы пространств...
[22.07.17 19:40:05.012] * phase time: 2398 ms
[22.07.17 19:40:05.021] * phase cmem: 272164 K
[22.07.17 19:40:05.021] Загрузка детальных объектов...
[22.07.17 19:40:05.251] * [DETAILS] VertexConsts(256), Batch(61)
[22.07.17 19:40:05.251] * [DETAILS] 40687 v(20), 26352 p
[22.07.17 19:40:05.251] * [DETAILS] Batch(61), VB(794K), IB(154K)
[22.07.17 19:40:05.254] * phase time: 242 ms
[22.07.17 19:40:05.263] * phase cmem: 272206 K
[22.07.17 19:40:05.263] Загрузка секторов и порталов...
[22.07.17 19:40:05.264] * Loading HOM: d:\games\s.t.a.l.k.e.r.shadow.of.chernobyl\gamedata\levels\l01_escape\level.hom
[22.07.17 19:40:05.269] * phase time: 14 ms
[22.07.17 19:40:05.278] * phase cmem: 272363 K
[22.07.17 19:40:05.278] Загрузка ИИ объектов...
[22.07.17 19:40:05.327] - Loading music tracks from 'l01_escape_musics'...
[22.07.17 19:40:05.371] * phase time: 102 ms
[22.07.17 19:40:05.380] * phase cmem: 272397 K
[22.07.17 19:40:05.380] Клиент: Создание...
[22.07.17 19:40:05.403] - Game configuring : Started 
[22.07.17 19:40:05.407] - Game configuring : Finished 
[22.07.17 19:40:05.718] * phase time: 346 ms
[22.07.17 19:40:05.728] * phase cmem: 285600 K
[22.07.17 19:40:05.728] Загрузка текстур...
[22.07.17 19:40:17.050] * t-report - base: 1506, 658503 K
[22.07.17 19:40:17.050] * t-report - lmap: 7, 7168 K
[22.07.17 19:40:17.050] * phase time: 11332 ms
[22.07.17 19:40:17.060] * phase cmem: 285616 K
[22.07.17 19:40:17.060] Клиент: Синхронизация...
[22.07.17 19:40:17.071] * phase time: 20 ms
[22.07.17 19:40:17.081] * phase cmem: 285616 K
[22.07.17 19:40:17.214] * [win32]: free[2722876 K], reserved[111988 K], committed[1359376 K]
[22.07.17 19:40:17.214] * [ D3D ]: textures[665672 K]
[22.07.17 19:40:17.214] * [x-ray]: crt heap[285611 K], process heap[14221 K], game lua[9346 K], engine lua[198 K], render[0 K]
[22.07.17 19:40:17.214] * [x-ray]: economy: strings[5656 K], smem[18975 K]
[22.07.17 19:40:17.281] * phase time: 229 ms
[22.07.17 19:40:17.290] * phase cmem: 285620 K
[22.07.17 19:40:17.290] Вход в Зону...
[22.07.17 19:40:17.386] lua_helper:Correct_Max_idLevelVertex:=[594270]=>[595498](+1228), Map(1)=[l01_escape] :<Info!>
[22.07.17 19:40:17.386] bind_stalker:load:size=[6]
[22.07.17 19:40:17.538] * phase time: 246 ms
[22.07.17 19:40:17.548] * phase cmem: 286038 K
[22.07.17 19:40:17.635] * [win32]: free[2718776 K], reserved[110308 K], committed[1365156 K]
[22.07.17 19:40:17.635] * [ D3D ]: textures[667957 K]
[22.07.17 19:40:17.635] * [x-ray]: crt heap[286038 K], process heap[14251 K], game lua[9410 K], engine lua[198 K], render[0 K]
[22.07.17 19:40:17.635] * [x-ray]: economy: strings[5783 K], smem[18975 K]
[22.07.17 19:40:48.212] * MEMORY USAGE: 320643 K
[22.07.17 19:40:48.225] * ProcessGameEvents, spawn event postponed. Events rest = 26
[22.07.17 19:41:21.774] - Disconnect
[22.07.17 19:41:24.541] - Destroying level
[22.07.17 19:42:07.006] * DVB created: 4096K
[22.07.17 19:42:07.006] * DIB created: 512K
[22.07.17 19:42:07.223] RENDER: unlocking texture 0, size = 64 x 64 
[22.07.17 19:42:07.223] RENDER: unlocking texture 1, size = 64 x 64 
[22.07.17 19:42:07.223] RENDER: unlocking texture 2, size = 64 x 64 
[22.07.17 19:42:07.223] RENDER: unlocking texture 3, size = 64 x 64 
[22.07.17 19:42:07.243] RENDER: unlocking texture 4, size = 1024 x 768 
[22.07.17 19:42:07.259] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[22.07.17 19:42:07.259] * GPU vertex cache: unrecognized, 16
[22.07.17 19:42:07.259] *** RESET [0 ms]
[22.07.17 19:42:07.344] Config-file [d:\games\s.t.a.l.k.e.r.shadow.of.chernobyl\_appdata_\user.ltx] saved successfully
[22.07.17 19:42:07.841] * MEMORY USAGE: 221589 K
[22.07.17 19:42:25.671] * DVB created: 4096K
[22.07.17 19:42:25.671] * DIB created: 512K
[22.07.17 19:42:25.877] RENDER: unlocking texture 0, size = 64 x 64 
[22.07.17 19:42:25.877] RENDER: unlocking texture 1, size = 64 x 64 
[22.07.17 19:42:25.877] RENDER: unlocking texture 2, size = 64 x 64 
[22.07.17 19:42:25.878] RENDER: unlocking texture 3, size = 64 x 64 
[22.07.17 19:42:25.897] RENDER: unlocking texture 4, size = 1024 x 768 
[22.07.17 19:42:25.905] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[22.07.17 19:42:25.905] * GPU vertex cache: unrecognized, 16
[22.07.17 19:42:25.905] *** RESET [367 ms]
[22.07.17 19:42:25.918] "d:\games\s.t.a.l.k.e.r.shadow.of.chernobyl\bin\xr_3da.exe" 
[22.07.17 19:42:25.944] * phase time: 2 ms
[22.07.17 19:42:25.955] * phase cmem: 215004 K
[22.07.17 19:42:25.955] Сервер: Старт...
[22.07.17 19:42:26.067] WARNING: CLocatorAPI::check_for_file not found file d:\games\s.t.a.l.k.e.r.shadow.of.chernobyl\gamedata\config\mods\m_netpk.ltx in files list (size = 37105) 
[22.07.17 19:42:26.072] * phase time: 127 ms
[22.07.17 19:42:26.082] * phase cmem: 210082 K
[22.07.17 19:42:26.082] Сервер: Загрузка симуляции жизни...
[22.07.17 19:42:26.082] * phase time: 10 ms
[22.07.17 19:42:26.094] * phase cmem: 210082 K
[22.07.17 19:42:26.094] Создание новой игры...
[22.07.17 19:42:26.094] * Creating new game...
[22.07.17 19:42:26.095] SE_DBG: CALifeSimulatorBase 'alife' ->m_objects = 0x57FD6C40 
[22.07.17 19:42:26.095] * Loading spawn registry...
[22.07.17 19:42:26.332] * 9020 spawn points are successfully loaded
[22.07.17 19:42:27.085] * Saving spawns...
[22.07.17 19:42:27.086] * Saving objects...
[22.07.17 19:42:27.117] * 14001 objects are successfully saved
[22.07.17 19:42:27.151] * Game all.sav is successfully saved to file 'd:\games\s.t.a.l.k.e.r.shadow.of.chernobyl\_appdata_\savedgames\all.sav'
[22.07.17 19:42:27.151] * New game is successfully created!
[22.07.17 19:42:27.151] * phase time: 1068 ms
[22.07.17 19:42:27.162] * phase cmem: 216501 K
[22.07.17 19:42:27.162] Сервер: Соединяемся...
[22.07.17 19:42:27.162] MaxPlayers = 32
[22.07.17 19:42:27.168] * phase time: 17 ms
[22.07.17 19:42:27.179] * phase cmem: 216501 K
[22.07.17 19:42:27.179] Клиент: Соединение с localhost...
[22.07.17 19:42:27.191]  Player not found. New player created.
[22.07.17 19:42:27.191] * client : connection accepted - <>
[22.07.17 19:42:27.216] * phase time: 47 ms
[22.07.17 19:42:27.227] * phase cmem: 216525 K
[22.07.17 19:42:27.227] Открытие потока...
[22.07.17 19:42:27.227] * phase time: 10 ms
[22.07.17 19:42:27.238] * phase cmem: 216525 K
[22.07.17 19:42:27.238] Загрузка формы объектов...
[22.07.17 19:42:31.044] * phase time: 3816 ms
[22.07.17 19:42:31.056] * phase cmem: 289180 K
[22.07.17 19:42:31.056] Загрузка шейдеров...
[22.07.17 19:42:31.371] * phase time: 327 ms
[22.07.17 19:42:31.382] * phase cmem: 294076 K
[22.07.17 19:42:31.382] Загрузка геометрии...
[22.07.17 19:42:31.452] * phase time: 81 ms
[22.07.17 19:42:31.463] * phase cmem: 294076 K
[22.07.17 19:42:31.463] Загрузка базы пространств...
[22.07.17 19:42:33.848] * phase time: 2395 ms
[22.07.17 19:42:33.859] * phase cmem: 296499 K
[22.07.17 19:42:33.859] Загрузка детальных объектов...
[22.07.17 19:42:33.897] * [DETAILS] VertexConsts(256), Batch(61)
[22.07.17 19:42:33.898] * [DETAILS] 40687 v(20), 26352 p
[22.07.17 19:42:33.898] * [DETAILS] Batch(61), VB(794K), IB(154K)
[22.07.17 19:42:33.901] * phase time: 53 ms
[22.07.17 19:42:33.912] * phase cmem: 296509 K
[22.07.17 19:42:33.912] Загрузка секторов и порталов...
[22.07.17 19:42:33.914] * Loading HOM: d:\games\s.t.a.l.k.e.r.shadow.of.chernobyl\gamedata\levels\l01_escape\level.hom
[22.07.17 19:42:33.918] * phase time: 16 ms
[22.07.17 19:42:33.929] * phase cmem: 296650 K
[22.07.17 19:42:33.929] Загрузка ИИ объектов...
[22.07.17 19:42:33.929] - Loading music tracks from 'l01_escape_musics'...
[22.07.17 19:42:33.930] * phase time: 12 ms
[22.07.17 19:42:33.942] * phase cmem: 296651 K
[22.07.17 19:42:33.942] Клиент: Создание...
[22.07.17 19:42:33.961] - Game configuring : Started 
[22.07.17 19:42:33.964] - Game configuring : Finished 
[22.07.17 19:42:33.969] * phase time: 38 ms
[22.07.17 19:42:33.980] * phase cmem: 306939 K
[22.07.17 19:42:33.980] Загрузка текстур...
[22.07.17 19:42:35.086] * t-report - base: 1647, 758360 K
[22.07.17 19:42:35.087] * t-report - lmap: 7, 7168 K
[22.07.17 19:42:35.087] * phase time: 1118 ms
[22.07.17 19:42:35.098] * phase cmem: 306939 K
[22.07.17 19:42:35.098] Клиент: Синхронизация...
[22.07.17 19:42:35.099] * phase time: 11 ms
[22.07.17 19:42:35.110] * phase cmem: 306939 K
[22.07.17 19:42:35.198] * [win32]: free[2490264 K], reserved[130516 K], committed[1573460 K]
[22.07.17 19:42:35.198] * [ D3D ]: textures[765528 K]
[22.07.17 19:42:35.198] * [x-ray]: crt heap[306937 K], process heap[13694 K], game lua[7427 K], engine lua[153 K], render[2857 K]
[22.07.17 19:42:35.198] * [x-ray]: economy: strings[5681 K], smem[36462 K]
[22.07.17 19:42:35.207] * phase time: 120 ms
[22.07.17 19:42:35.218] * phase cmem: 306971 K
[22.07.17 19:42:35.218] Вход в Зону...
[22.07.17 19:42:35.236] lua_helper:Correct_Max_idLevelVertex:=[594270]=>[595498](+1228), Map(1)=[l01_escape] :<Info!>
[22.07.17 19:42:35.314] * phase time: 93 ms
[22.07.17 19:42:35.325] * phase cmem: 307064 K
[22.07.17 19:42:35.410] * [win32]: free[2489240 K], reserved[131264 K], committed[1573736 K]
[22.07.17 19:42:35.410] * [ D3D ]: textures[765529 K]
[22.07.17 19:42:35.410] * [x-ray]: crt heap[307064 K], process heap[13694 K], game lua[8318 K], engine lua[153 K], render[2857 K]
[22.07.17 19:42:35.410] * [x-ray]: economy: strings[5834 K], smem[36462 K]
[22.07.17 19:42:41.841] Intro start 6330
[22.07.17 19:42:41.915] * MEMORY USAGE: 323856 K
[22.07.17 19:43:00.686] * ProcessGameEvents, spawn event postponed. Events rest = 0
[22.07.17 19:43:00.797] * ProcessGameEvents, spawn event postponed. Events rest = 134
[22.07.17 19:43:02.338] * ProcessGameEvents, spawn event postponed. Events rest = 4
[22.07.17 19:44:43.734] FindFreeCell for window (null): item size = 1 x 2, m_cellsCapacity = 2 x 1 
[22.07.17 19:44:43.734]  
[22.07.17 19:44:43.734] FATAL ERROR
[22.07.17 19:44:43.734]  
[22.07.17 19:44:43.734] [error]Expression    : 0
[22.07.17 19:44:43.734] [error]Function      : CUICellContainer::FindFreeCell
[22.07.17 19:44:43.734] [error]File          : ui\UIDragDropListEx.cpp
[22.07.17 19:44:43.734] [error]Line          : 625
[22.07.17 19:44:43.734] [error]Description   : there are no free room to place item 
[22.07.17 19:44:43.734]  
[22.07.17 19:44:43.734] 
[22.07.17 19:44:43.734] DEBUG CONTEXT DUMP:
[22.07.17 19:44:43.734]  
[22.07.17 19:44:43.734]  
[22.07.17 19:44:43.734]  
[22.07.17 19:44:43.734]  
[22.07.17 19:44:43.734]  
[22.07.17 19:44:43.734]  
[22.07.17 19:44:43.734]  
[22.07.17 19:44:43.734]  
[22.07.17 19:44:43.734]  
[22.07.17 19:44:43.734]  
[22.07.17 19:44:43.734]  
[22.07.17 19:44:43.734]  
[22.07.17 19:44:43.734]  
[22.07.17 19:44:43.734]  
[22.07.17 19:44:43.734]  
[22.07.17 19:44:43.916] *** break by StackWalk ***
[22.07.17 19:44:43.916] stack trace:
[22.07.17 19:44:43.916] 
[22.07.17 19:44:43.916]      0023:740593DE (0x01EF6078 0x00000000 0x00000000 0x63EF5CE0) xrCore.dll, xrDebug::backend()
[22.07.17 19:44:43.916]      0023:63E795E4 (0x00000000 0x00000000 0x63EF5CE0 0x00000271) xrGame.dll, GetMainIngameWindow()
[22.07.17 19:44:43.916]      0023:01EF6078 (0x00000000 0x63EF5CE0 0x00000271 0x63EF60A0) XR_3DA.exe
 

Ссылка на комментарий

@Hunt_ER Ой ой ой, а под спойлер нельзя было кинуть лог?
А вообще, нафига перетаскивать водку в слот? Её и так можно выпить.

Обычный любитель сталкера.

Ссылка на комментарий

@Hunt_ER Прячь под спойлер всю свою эпопею..

Изменено пользователем denikius

«Твой драккар на дне лежит, сердце пламенем горит, но прохладны воды в море и душа не знает горя, день придёт, наступит час, смерть ждёт каждого из нас!»

 

Вышел ежик из тумана, выжрал ежик пол стакана, поглядел в пустой стакан и опять ушел в туман)))

Ссылка на комментарий

По моей "эпопее" кто что сказать может?При загрузке сейва

Скрытый текст

[07/22/17 17:58:00]    * Detected CPU: AuthenticAMD AMD A4-3310MX APU with Radeon(tm) HD Graphics, F63/M1/S0
[07/22/17 17:58:00]    * CPU Features: RDTSC, MMX, 3DNow!, SSE, SSE2, SSE3
[07/22/17 17:58:00]    
[07/22/17 17:58:00]    Initializing File System...
[07/22/17 17:58:00]    !WARNING: CLocatorAPI::check_for_file not found file fsgame.ltx in files list (size = 25) 
[07/22/17 17:58:00]    !WARNING: CLocatorAPI::check_for_file not found file d:\s.t.a.l.k.e.r. - shadow of chernobyl\bin\fsgame.ltx in files list (size = 25) 
[07/22/17 17:58:00]    CLocatorAPI::ProcessArchive, path = d:\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata.db0 
[07/22/17 17:58:00]    CLocatorAPI::ProcessArchive, path = d:\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata.db1 
[07/22/17 17:58:00]    CLocatorAPI::ProcessArchive, path = d:\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata.db2 
[07/22/17 17:58:00]    CLocatorAPI::ProcessArchive, path = d:\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata.db3 
[07/22/17 17:58:00]    CLocatorAPI::ProcessArchive, path = d:\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata.db4 
[07/22/17 17:58:00]    CLocatorAPI::ProcessArchive, path = d:\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata.db5 
[07/22/17 17:58:00]    CLocatorAPI::ProcessArchive, path = d:\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata.db6 
[07/22/17 17:58:00]    CLocatorAPI::ProcessArchive, path = d:\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata.db7 
[07/22/17 17:58:00]    CLocatorAPI::ProcessArchive, path = d:\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata.db8 
[07/22/17 17:58:00]    CLocatorAPI::ProcessArchive, path = d:\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata.db9 
[07/22/17 17:58:00]    CLocatorAPI::ProcessArchive, path = d:\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata.dba 
[07/22/17 17:58:00]    CLocatorAPI::ProcessArchive, path = d:\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata.dbb 
[07/22/17 17:58:00]    CLocatorAPI::ProcessArchive, path = d:\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata.dbc 
[07/22/17 17:58:00]    CLocatorAPI::ProcessArchive, path = d:\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata.dbd 
[07/22/17 17:58:00]    CLocatorAPI::ProcessArchive, path = d:\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata.dbe 
[07/22/17 17:58:00]    CLocatorAPI::ProcessArchive, path = d:\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata.dbf 
[07/22/17 17:58:00]    CLocatorAPI::ProcessArchive, path = d:\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata.dbg 
[07/22/17 17:58:00]    using fs-ltx fsgame.ltx
[07/22/17 17:58:00]    FS: 37492 files cached, 6078Kb memory used.
[07/22/17 17:58:00]    Init FileSystem 1.865139 sec
[22.07.17 17:58:00.617] 'xrCore' build 6732, Jul 12 2017
[22.07.17 17:58:00.617] 
[22.07.17 17:58:00.770] Initializing Engine...
[22.07.17 17:58:00.771] Loading  config for renderer 
[22.07.17 17:58:00.771] Executing config-script "user.ltx"...
[22.07.17 17:58:00.771] [c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded.
[22.07.17 17:58:00.771] Starting INPUT device...
[22.07.17 17:58:00.900] Loading DLL: xrRender_R2.dll
[22.07.17 17:58:00.946] Loading DLL: xrGame.dll
[22.07.17 17:58:01.212] * [win32]: free[4061508 K], reserved[54504 K], committed[78228 K]
[22.07.17 17:58:01.212] * [ D3D ]: textures[0 K]
[22.07.17 17:58:01.212] * [x-ray]: crt heap[9841 K], process heap[664 K], game lua[0 K], engine lua[0 K], render[0 K]
[22.07.17 17:58:01.212] * [x-ray]: economy: strings[4040 K], smem[0 K]
[22.07.17 17:58:01.212] Executing config-script "d:\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"...
[22.07.17 17:58:01.213]  cant convert dik_name for dik[16], prop=[
[22.07.17 17:58:01.213]  cant convert dik_name for dik[17], prop=[
[22.07.17 17:58:01.213]  cant convert dik_name for dik[18], prop=[
[22.07.17 17:58:01.213]  cant convert dik_name for dik[19], prop=[
[22.07.17 17:58:01.213]  cant convert dik_name for dik[20], prop=[
[22.07.17 17:58:01.213]  cant convert dik_name for dik[21], prop=[
[22.07.17 17:58:01.213]  cant convert dik_name for dik[22], prop=[
[22.07.17 17:58:01.213]  cant convert dik_name for dik[23], prop=[
[22.07.17 17:58:01.213]  cant convert dik_name for dik[24], prop=[
[22.07.17 17:58:01.213]  cant convert dik_name for dik[25], prop=[
[22.07.17 17:58:01.213]  cant convert dik_name for dik[26], prop=[
[22.07.17 17:58:01.213]  cant convert dik_name for dik[27], prop=[
[22.07.17 17:58:01.213]  cant convert dik_name for dik[30], prop=[
[22.07.17 17:58:01.213]  cant convert dik_name for dik[31], prop=[
[22.07.17 17:58:01.213]  cant convert dik_name for dik[32], prop=[
[22.07.17 17:58:01.213]  cant convert dik_name for dik[33], prop=[
[22.07.17 17:58:01.213]  cant convert dik_name for dik[34], prop=[
[22.07.17 17:58:01.213]  cant convert dik_name for dik[35], prop=[
[22.07.17 17:58:01.213]  cant convert dik_name for dik[36], prop=[
[22.07.17 17:58:01.213]  cant convert dik_name for dik[37], prop=[
[22.07.17 17:58:01.213]  cant convert dik_name for dik[38], prop=[
[22.07.17 17:58:01.213]  cant convert dik_name for dik[39], prop=[
[22.07.17 17:58:01.213]  cant convert dik_name for dik[40], prop=[
[22.07.17 17:58:01.213]  cant convert dik_name for dik[41], prop=[
[22.07.17 17:58:01.213]  cant convert dik_name for dik[44], prop=[
[22.07.17 17:58:01.213]  cant convert dik_name for dik[45], prop=[
[22.07.17 17:58:01.213]  cant convert dik_name for dik[46], prop=[
[22.07.17 17:58:01.213]  cant convert dik_name for dik[47], prop=[
[22.07.17 17:58:01.213]  cant convert dik_name for dik[48], prop=[
[22.07.17 17:58:01.213]  cant convert dik_name for dik[49], prop=[
[22.07.17 17:58:01.213]  cant convert dik_name for dik[50], prop=[
[22.07.17 17:58:01.213]  cant convert dik_name for dik[51], prop=[
[22.07.17 17:58:01.213]  cant convert dik_name for dik[52], prop=[
[22.07.17 17:58:01.213]  cant convert dik_name for dik[144], prop=[
[22.07.17 17:58:01.214] [d:\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
[22.07.17 17:58:01.214] Executing config-script "user.ltx"...
[22.07.17 17:58:01.214] Executing config-script "d:\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\rspec_minimum.ltx"...
[22.07.17 17:58:01.214]  Unknown command:  r__dtex_range
[22.07.17 17:58:01.214]  Unknown command:  r__ssa_glod_end
[22.07.17 17:58:01.214]  Unknown command:  r__ssa_glod_start
[22.07.17 17:58:01.214]  Unknown command:  rs_detail
[22.07.17 17:58:01.214]  Unknown command:  rs_skeleton_update
[22.07.17 17:58:01.214]  Unknown command:  vid_bpp
[22.07.17 17:58:01.214] [d:\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\rspec_minimum.ltx] successfully loaded.
[22.07.17 17:58:01.214] Executing config-script "d:\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"...
[22.07.17 17:58:01.214] [d:\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
[22.07.17 17:58:01.215] [c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded.
[22.07.17 17:58:01.215] SOUND: OpenAL: enumerate devices...
[22.07.17 17:58:01.215] SOUND: OpenAL: EnumerationExtension Present
[22.07.17 17:58:01.252] devices Generic Software
[22.07.17 17:58:01.352] SOUND: OpenAL: system  default SndDevice name is Generic Software
[22.07.17 17:58:01.642] SOUND: OpenAL: All available devices:
[22.07.17 17:58:01.642] 1. Generic Software, Spec Version 1.1 (default)
[22.07.17 17:58:01.643] SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
[22.07.17 17:58:01.679] SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
[22.07.17 17:58:01.708] * sound: EAX 2.0 extension: present
[22.07.17 17:58:01.708] * sound: EAX 2.0 deferred: present
[22.07.17 17:58:01.708] * sound : cache: 49155 kb, 5707 lines, 8820 bpl
[22.07.17 17:58:01.715] Starting RENDER device...
[22.07.17 17:58:01.762] * GPU [vendor:1002]-[device:9648]: AMD Radeon HD 6480G
[22.07.17 17:58:01.762] * GPU driver: 8.17.10.1404
[22.07.17 17:58:02.205] * CREATE: DeviceREF: 1
[22.07.17 17:58:02.205] * Vertex Processor: PURE HARDWARE
[22.07.17 17:58:02.205] *     Texture memory: 1756 M
[22.07.17 17:58:02.205] *          DDI-level: 9.0
[22.07.17 17:58:02.374] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[22.07.17 17:58:02.374] * GPU vertex cache: unrecognized, 16
[22.07.17 17:58:02.374] * DVB created: 4096K
[22.07.17 17:58:02.374] * DIB created: 512K
[22.07.17 17:58:02.380]  Version conflict in shader 'def_shaders\def_aref'
[22.07.17 17:58:02.380]  Version conflict in shader 'def_shaders\def_aref_v'
[22.07.17 17:58:02.380]  Version conflict in shader 'def_shaders\def_trans'
[22.07.17 17:58:02.380]  Version conflict in shader 'def_shaders\def_trans_v'
[22.07.17 17:58:02.380]  Version conflict in shader 'def_shaders\def_trans_v_tuchi'
[22.07.17 17:58:02.380]  Version conflict in shader 'def_shaders\lod_old'
[22.07.17 17:58:02.380]  Renderer doesn't support blender 'effects\shadow_world'
[22.07.17 17:58:02.380]  Version conflict in shader 'effects\watertest-1'
[22.07.17 17:58:02.431] count of .thm files=206
[22.07.17 17:58:02.436] load time=55 ms
[22.07.17 17:58:02.436] * NULLRT supported
[22.07.17 17:58:02.436] * ...and used
[22.07.17 17:58:02.436] * HWDST/PCF supported and used
[22.07.17 17:58:02.760] RENDER: unlocking texture 0, size = 64 x 64 
[22.07.17 17:58:02.760] RENDER: unlocking texture 1, size = 64 x 64 
[22.07.17 17:58:02.760] RENDER: unlocking texture 2, size = 64 x 64 
[22.07.17 17:58:02.760] RENDER: unlocking texture 3, size = 64 x 64 
[22.07.17 17:58:02.801] RENDER: unlocking texture 4, size = 1366 x 768 
[22.07.17 17:58:03.011] Script debugger succesfully restarted.
[22.07.17 17:58:03.098] Starting engine...
[22.07.17 17:58:06.615] Loading DLL: xrGameSpy.dll
[22.07.17 17:58:17.765] * DVB created: 4096K
[22.07.17 17:58:17.765] * DIB created: 512K
[22.07.17 17:58:18.126] RENDER: unlocking texture 0, size = 64 x 64 
[22.07.17 17:58:18.126] RENDER: unlocking texture 1, size = 64 x 64 
[22.07.17 17:58:18.126] RENDER: unlocking texture 2, size = 64 x 64 
[22.07.17 17:58:18.127] RENDER: unlocking texture 3, size = 64 x 64 
[22.07.17 17:58:18.170] RENDER: unlocking texture 4, size = 1366 x 768 
[22.07.17 17:58:18.192] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[22.07.17 17:58:18.192] * GPU vertex cache: unrecognized, 16
[22.07.17 17:58:18.192] *** RESET [763 ms]
[22.07.17 17:58:18.211] "d:\s.t.a.l.k.e.r. - shadow of chernobyl\bin\xr_3da.exe" "c:\users\public\documents\stalker-shoc\savedgames\pqs_l04_darkvalley_23_06_27.sav"
[22.07.17 17:58:18.213] * phase time: 0 ms
[22.07.17 17:58:18.215] * phase cmem: 97225 K
[22.07.17 17:58:18.215] Кэширование объектов...
[22.07.17 17:58:19.227] Loading objects...
[22.07.17 17:58:19.227] Loading models...
[22.07.17 17:58:53.569] * [prefetch] time:    34334 ms
[22.07.17 17:58:53.569] * [prefetch] memory:  93008Kb
[22.07.17 17:58:53.616] * phase time: 35403 ms
[22.07.17 17:58:53.627] * phase cmem: 183421 K
[22.07.17 17:58:53.627] Сервер: Старт...
[22.07.17 17:58:54.319] WARNING: CLocatorAPI::check_for_file not found file d:\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\mods\m_netpk.ltx in files list (size = 37492) 
[22.07.17 17:58:54.344] * phase time: 728 ms
[22.07.17 17:58:54.355] * phase cmem: 178587 K
[22.07.17 17:58:54.355] Сервер: Загрузка симуляции жизни...
[22.07.17 17:58:54.377] * phase time: 32 ms
[22.07.17 17:58:54.388] * phase cmem: 178587 K
[22.07.17 17:58:54.388] Загрузка игры "pqs_l04_darkvalley_23_06_27.sav"...
[22.07.17 17:58:54.434] SE_DBG: CALifeSimulatorBase 'alife' ->m_objects = 0x114ED630 
[22.07.17 17:58:54.470] * Loading spawn registry...
[22.07.17 17:58:55.247] * 9020 spawn points are successfully loaded
[22.07.17 17:58:55.248] * Loading objects...
[22.07.17 17:58:55.771] * 14932 objects are successfully loaded
[22.07.17 17:58:56.562] se_stor:read_tail_packet:chunk_key=[task_mgr],chunk_size=[197]:(199)
[22.07.17 17:58:56.562] se_stor:read_tail_packet:chunk_key=[bind_actor],chunk_size=[20]:(22)
[22.07.17 17:58:56.562] se_stor:read_tail_packet:chunk_key=[psy_antenna],chunk_size=[1]:(3)
[22.07.17 17:58:56.563] se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[22.07.17 17:58:56.563] se_stor:Load Storehouse: size(1)=[756], keys=[16] :BuildSav=[-1]
[22.07.17 17:58:56.563] se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[22.07.17 17:58:56.598] * Game pqs_l04_darkvalley_23_06_27 is successfully loaded from file 'c:\users\public\documents\stalker-shoc\savedgames\pqs_l04_darkvalley_23_06_27.sav' (2.236s)
[22.07.17 17:58:56.598] * phase time: 2220 ms
[22.07.17 17:58:56.609] * phase cmem: 205627 K
[22.07.17 17:58:56.609] Сервер: Соединяемся...
[22.07.17 17:58:57.209] MaxPlayers = 32
[22.07.17 17:58:57.348] * phase time: 749 ms
[22.07.17 17:58:57.362] * phase cmem: 205659 K
[22.07.17 17:58:57.362] Клиент: Соединение с localhost...
[22.07.17 17:58:57.371]  Player not found. New player created.
[22.07.17 17:58:57.383] * client : connection accepted - <>
[22.07.17 17:58:57.401] * phase time: 53 ms
[22.07.17 17:58:57.413] * phase cmem: 205683 K
[22.07.17 17:58:57.413] Открытие потока...
[22.07.17 17:58:57.435] * phase time: 33 ms
[22.07.17 17:58:57.446] * phase cmem: 205683 K
[22.07.17 17:58:57.446] Загрузка формы объектов...
[22.07.17 17:59:01.373] * phase time: 3938 ms
[22.07.17 17:59:01.385] * phase cmem: 255108 K
[22.07.17 17:59:01.385] Загрузка шейдеров...
[22.07.17 17:59:02.061] * phase time: 687 ms
[22.07.17 17:59:02.072] * phase cmem: 256523 K
[22.07.17 17:59:02.072] Загрузка геометрии...
[22.07.17 17:59:02.961] * phase time: 900 ms
[22.07.17 17:59:02.973] * phase cmem: 256766 K
[22.07.17 17:59:02.973] Загрузка базы пространств...
[22.07.17 17:59:04.310] * phase time: 1347 ms
[22.07.17 17:59:04.322] * phase cmem: 260424 K
[22.07.17 17:59:04.322] Загрузка детальных объектов...
[22.07.17 17:59:04.426] * [DETAILS] VertexConsts(256), Batch(61)
[22.07.17 17:59:04.426] * [DETAILS] 40687 v(20), 26352 p
[22.07.17 17:59:04.426] * [DETAILS] Batch(61), VB(794K), IB(154K)
[22.07.17 17:59:04.430] * phase time: 120 ms
[22.07.17 17:59:04.442] * phase cmem: 260450 K
[22.07.17 17:59:04.442] Загрузка секторов и порталов...
[22.07.17 17:59:04.447] * Loading HOM: d:\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\levels\l04_darkvalley\level.hom
[22.07.17 17:59:04.464] * phase time: 34 ms
[22.07.17 17:59:04.476] * phase cmem: 260620 K
[22.07.17 17:59:04.476] Загрузка ИИ объектов...
[22.07.17 17:59:04.477] - Loading music tracks from 'l04_darkvalley_musics'...
[22.07.17 17:59:04.523] * phase time: 58 ms
[22.07.17 17:59:04.535] * phase cmem: 260647 K
[22.07.17 17:59:04.535] Клиент: Создание...
[22.07.17 17:59:04.620] - Game configuring : Started 
[22.07.17 17:59:04.626] - Game configuring : Finished 
[22.07.17 17:59:05.305] * phase time: 781 ms
[22.07.17 17:59:05.317] * phase cmem: 273006 K
[22.07.17 17:59:05.317] Загрузка текстур...
[22.07.17 17:59:16.438] * t-report - base: 1471, 205391 K
[22.07.17 17:59:16.438] * t-report - lmap: 10, 10241 K
[22.07.17 17:59:16.438] ***FATAL***: Too many lmap-textures (limit: 8 textures or 32M).
[22.07.17 17:59:16.438]         Reduce pixel density (worse) or use more vertex lighting (better).
[22.07.17 17:59:16.439] * phase time: 11135 ms
[22.07.17 17:59:16.452] * phase cmem: 273038 K
[22.07.17 17:59:16.452] Клиент: Синхронизация...
[22.07.17 17:59:16.506] * phase time: 66 ms
[22.07.17 17:59:16.518] * phase cmem: 273038 K
[22.07.17 17:59:16.715] * [win32]: free[3193196 K], reserved[115824 K], committed[885220 K]
[22.07.17 17:59:16.715] * [ D3D ]: textures[215632 K]
[22.07.17 17:59:16.715] * [x-ray]: crt heap[273031 K], process heap[15017 K], game lua[9503 K], engine lua[144 K], render[0 K]
[22.07.17 17:59:16.715] * [x-ray]: economy: strings[5769 K], smem[18975 K]
[22.07.17 17:59:17.033] * phase time: 594 ms
[22.07.17 17:59:17.046] * phase cmem: 273038 K
[22.07.17 17:59:17.046] Вход в Зону...
[22.07.17 17:59:17.378] lua_helper:Correct_Max_idLevelVertex:=[385716]=>[390124](+4408), Map(5)=[l04_darkvalley] :<Info!>
[22.07.17 17:59:17.379] bind_stalker:load:size=[6]
[22.07.17 17:59:17.775] * phase time: 708 ms
[22.07.17 17:59:17.788] * phase cmem: 273444 K
[22.07.17 17:59:17.904] * [win32]: free[3191404 K], reserved[113340 K], committed[889496 K]
[22.07.17 17:59:17.904] * [ D3D ]: textures[216197 K]
[22.07.17 17:59:17.904] * [x-ray]: crt heap[273444 K], process heap[15043 K], game lua[9577 K], engine lua[144 K], render[0 K]
[22.07.17 17:59:17.904] * [x-ray]: economy: strings[5851 K], smem[18975 K]
[22.07.17 17:59:56.820] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[22.07.17 17:59:56.820] dbg:object 'dar_farm_trap2_teleport_getback': activate_by_section: section 'sr_idle' does not exist
[22.07.17 17:59:56.820] stop!!!
[22.07.17 17:59:56.820] stack traceback:
[22.07.17 17:59:56.820]     ....r. - shadow of chernobyl\gamedata\scripts\_g.script:1463: in function 'abort'
[22.07.17 17:59:56.820]     ...shadow of chernobyl\gamedata\scripts\xr_logic.script:396: in function 'activate_by_section'
[22.07.17 17:59:56.820]     ...shadow of chernobyl\gamedata\scripts\xr_logic.script:1432: in function 'initialize_obj'
[22.07.17 17:59:56.820]     ...of chernobyl\gamedata\scripts\bind_restrictor.script:79: in function 'actor_update'
[22.07.17 17:59:56.820]     ...of chernobyl\gamedata\scripts\bind_restrictor.script:13: in function 'actor_update'
[22.07.17 17:59:56.820]     ...ow of chernobyl\gamedata\scripts\bind_stalker.script:366: in function <...ow of chernobyl\gamedata\scripts\bind_stalker.script:314>
[22.07.17 17:59:56.820] ATTENTION! Game is interrupted! The information in lines above.
[22.07.17 17:59:56.820] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[22.07.17 17:59:56.836] * Log file has been saved successfully!
[22.07.17 18:00:04.294] - Disconnect
[22.07.17 18:00:09.604] - Destroying level
[22.07.17 18:00:11.203] DestroySingleton::RefCounter: 0
[22.07.17 18:00:11.204] DestroySingleton::RefCounter: 0
[22.07.17 18:00:12.479] Input:  1
[22.07.17 18:00:12.800] Config-file [c:\users\public\documents\stalker-shoc\user.ltx] saved successfully
[22.07.17 18:00:12.800] Destroying Direct3D...
[22.07.17 18:00:17.451] * RM_Dump: textures  : 2
[22.07.17 18:00:17.456] *        :   1: ui\ui_common
[22.07.17 18:00:17.456] *        :   1: ui\ui_grid
[22.07.17 18:00:17.456] * RM_Dump: rtargets  : 0
[22.07.17 18:00:17.456] * RM_Dump: rtargetsc : 0
[22.07.17 18:00:17.456] * RM_Dump: vs        : 1
[22.07.17 18:00:17.456] *        :   2: null
[22.07.17 18:00:17.456] * RM_Dump: ps        : 1
[22.07.17 18:00:17.456] *        :   2: null
[22.07.17 18:00:17.456] * RM_Dump: dcl       : 1
[22.07.17 18:00:17.456] * RM_Dump: states    : 2
[22.07.17 18:00:17.456] * RM_Dump: tex_list  : 2
[22.07.17 18:00:17.456] * RM_Dump: matrices  : 0
[22.07.17 18:00:17.456] * RM_Dump: lst_constants: 0
[22.07.17 18:00:17.456] * RM_Dump: v_passes  : 2
[22.07.17 18:00:17.456] * RM_Dump: v_elements: 2
[22.07.17 18:00:17.456] * RM_Dump: v_shaders : 2
[22.07.17 18:00:17.456] refCount:pBaseZB 1
[22.07.17 18:00:17.456] refCount:pBaseRT 1
[22.07.17 18:00:17.456] DeviceREF: 6

 

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Отниму вашего времени, не пояснишь для чего в(архив) патче 3.0 лежит bin ! Его обязательно заменять ? 

 

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Настоящих буйных мало, вот и нету вожаков. 

В. Высоцкий.

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