volkodav37 65 Опубликовано 12 Апреля 2017 Подскажите пожалуйста, начал играть и после того как встаю на хроноаппарат экран темнеет и игра вылетает, вот лог * Detected CPU: AMD Athlon X4 740 Quad Core Processor [AuthenticAMD], F15/M0/S1, 3194.00 mhz, 37-clk 'rdtsc' * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2* CPU threads: 4Initializing File System...using fs-ltx fsgame.ltxFS: 63191 files cached 27 archives, 9215Kb memory used.Init FileSystem 2.053455 sec'xrCore' build 6595, Feb 25 2017EH: AA9355D48D6F76561274B15DC7A1810D-----loading e:\myprog\gamedata\configs\system.ltx-----loading e:\myprog\gamedata\configs\system.ltxInitializing Engine...Starting INPUT device...Loading DLL: xrRender_R2.dllLoading DLL: xrRender_R3.dllrefCount:m_pAdapter 1Loading DLL: xrRender_R4.dllcommand lineExecuting config-script "user.ltx"...[e:\myprog\application_data\user.ltx] successfully loaded.Loading DLL: xrRender_R1.dllLoading DLL: xrGame.dll! Player name in registry is empty! (InstallUserName)* [win32]: free[3983548 K], reserved[92980 K], committed[117712 K]* [ D3D ]: textures[0 K]* [x-ray]: crt heap[13 K], process heap[4741 K], game lua[0 K], render[0 K]* [x-ray]: economy: strings[13863 K], smem[0 K]SOUND: OpenAL: enumerate devices...SOUND: OpenAL: EnumerationExtension Presentdir[0]=E:\MyProg\bin\dir[1]=E:\MyProg\dir[2]=E:\MyProg\bin\dir[3]=C:\Windows\system32\CleanDeviceSpecifierListCleanDeviceSpecifierList Generic Hardwaredevices Generic HardwareSOUND: OpenAL: system default SndDevice name is Generic HardwareSOUND: OpenAL: default SndDevice name set to Generic SoftwareSOUND: OpenAL: All available devices:1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]Executing config-script "e:\myprog\gamedata\configs\default_controls.ltx"...[e:\myprog\gamedata\configs\default_controls.ltx] successfully loaded.Executing config-script "user.ltx"...Executing config-script "e:\myprog\gamedata\configs\rspec_default.ltx"...[e:\myprog\gamedata\configs\rspec_default.ltx] successfully loaded.Executing config-script "e:\myprog\gamedata\configs\default_controls.ltx"...[e:\myprog\gamedata\configs\default_controls.ltx] successfully loaded.~ Invalid syntax in call to 'r2_aa_break'~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]~ Invalid syntax in call to 'r2_aa_weight'~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]~ Invalid syntax in call to 'sv_adm_menu_ban_time'~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever[e:\myprog\application_data\user.ltx] successfully loaded.SOUND: Selected device is Generic Software* sound: EAX 2.0 extension: absent* sound: EAX 2.0 deferred: absent* sound : cache: 65537 kb, 4856 lines, 13820 bplStarting RENDER device...* GPU [vendor:10DE]-[device:FC2]: NVIDIA GeForce GT 630* GPU driver: 9.18.13.2018* CREATE: DeviceREF: 1* Vertex Processor: PURE HARDWARE* Texture memory: 2723 M* DDI-level: 9.0* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)* GPU vertex cache: unrecognized, 16* NVidia MGPU: Logical(1), Physical(1)* Starting rendering as 2-GPU.* DVB created: 1536K* DIB created: 512K* distortion: used, dev(30),need(14)* color_mapping: used, dev(30),need(14)* SSample: 1600x900compiling shader postprocesscompiling shader postprocess_dcompiling shader postprocess_cm_pre* SSample: enabledcompiling shader particle_distortcompiling shader particlecompiling shader particle- r__tf_aniso 8- r1_tf_mipbias 0.compiling shader simple_colorcompiling shader portalcompiling shader editorcompiling shader sky2compiling shader sky2compiling shader cloudscompiling shader cloudsStarting engine...compiling shader hud_font! Player name in registry is empty! (InstallUserName)Loading DLL: xrGameSpy.dllintro_start intro_logointro_delete ::update_logo_intro! Invalid ogg-comment version, file: e:\myprog\gamedata\sounds\music\menu_1.ogg* [win32]: free[3738976 K], reserved[111984 K], committed[343280 K]* [ D3D ]: textures[64 K]* [x-ray]: crt heap[20 K], process heap[10643 K], game lua[2145 K], render[159 K]* [x-ray]: economy: strings[14226 K], smem[0 K]compiling shader yuv2rgbConfig-file [e:\myprog\application_data\tmp.ltx] saved successfully* DVB created: 1536K* DIB created: 512K- r__tf_aniso 8- r1_tf_mipbias 0.* SSample: 1600x1024compiling shader postprocesscompiling shader postprocess_dcompiling shader postprocess_cm_pre* SSample: enabled* RM_Dump: textures : 696* RM_Dump: rtargets : 3* RM_Dump: vs : 6* RM_Dump: ps : 11* RM_Dump: dcl : 6* RM_Dump: states : 21* RM_Dump: tex_list : 360* RM_Dump: matrices : 0* RM_Dump: lst_constants: 0* RM_Dump: v_passes : 450* RM_Dump: v_elements: 450* RM_Dump: v_shaders : 456* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)* GPU vertex cache: unrecognized, 16* NVidia MGPU: Logical(1), Physical(1)* Starting rendering as 2-GPU.*** RESET [588 ms]Config-file [e:\myprog\application_data\user.ltx] saved successfully* MEMORY USAGE: 110461 K* End of synchronization A[1] R[1]Config-file [e:\myprog\application_data\tmp.ltx] saved successfully* DVB created: 1536K* DIB created: 512K- r__tf_aniso 8- r1_tf_mipbias 0.* SSample: 1600x900compiling shader postprocesscompiling shader postprocess_dcompiling shader postprocess_cm_pre* SSample: enabled* RM_Dump: textures : 696* RM_Dump: rtargets : 3* RM_Dump: vs : 6* RM_Dump: ps : 11* RM_Dump: dcl : 6* RM_Dump: states : 21* RM_Dump: tex_list : 360* RM_Dump: matrices : 0* RM_Dump: lst_constants: 0* RM_Dump: v_passes : 450* RM_Dump: v_elements: 450* RM_Dump: v_shaders : 456* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)* GPU vertex cache: unrecognized, 16* NVidia MGPU: Logical(1), Physical(1)* Starting rendering as 2-GPU.*** RESET [513 ms]Config-file [e:\myprog\application_data\user.ltx] saved successfully* MEMORY USAGE: 110461 K* End of synchronization A[1] R[1]* 0.0 : [ 55] $null* 0.0 : [ 2] $user$cmap0* 0.0 : [ 2] $user$cmap1* 0.0 : [ 3] $user$distort* 0.0 : [ 6] $user$rendertarget* 0.0 : [ 5] $user$rendertarget_color_map* 0.0 : [ 1] $user$sky0* 0.0 : [ 1] $user$sky1* 0.0 : [ 1] $user$tonemap* 0.0 : [ 1] act\act_controller_hit* 0.0 : [ 1] act\act_controller_hit1* 0.0 : [ 1] amik\anomaly\electric_radial* 0.0 : [ 1] amik\explosions\anim_dirtexp_3* 0.0 : [ 1] amik\explosions\boom_0* 0.0 : [ 1] amik\explosions\boom_1* 0.0 : [ 1] amik\explosions\boom_2* 0.0 : [ 1] amik\explosions\decal_concrete* 0.0 : [ 1] amik\explosions\explo_end* 0.0 : [ 1] amik\explosions\explosion_dynamite\explosion_din* 0.0 : [ 1] amik\explosions\explosion_dynamite\flashlight* 0.0 : [ 1] amik\explosions\explosion_dynamite\smoke* 0.0 : [ 1] amik\explosions\explosion_flash_atlas* 0.0 : [ 1] amik\explosions\explosion_fuelcan\boom_1* 0.0 : [ 1] amik\explosions\explosion_fuelcan\boom_3* 0.0 : [ 1] amik\explosions\explosion_fuelcan\grey_xpl* 0.0 : [ 1] 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[ 1] fx\fx_sun_halo* 0.0 : [ 1] fx\fx_sun_morning* 0.0 : [ 1] fx\fx_sun_rise* 0.0 : [ 1] fx\fx_thunderbolts_gradient* 0.0 : [ 1] fx\fx_thunderbolts_gradient_surge* 0.0 : [ 1] fx\fx_volumefog1* 0.0 : [ 1] glow\glow_04* 0.0 : [ 1] glow\glow_anamorphic* 0.0 : [ 1] glow\glow_blue* 0.0 : [ 1] glow\glow_fire1* 0.0 : [ 1] glow\glow_orange* 0.0 : [ 1] glow\glow_orange2* 0.0 : [ 1] glow\glow_orange_bright* 0.0 : [ 1] glow\glow_rays* 0.0 : [ 1] glow\glow_reddish1* 0.0 : [ 1] glow\glow_white* 0.0 : [ 1] lights\lights_flashlight2* 0.0 : [ 1] pfx\pfx_ani-explosion-02* 0.0 : [ 1] pfx\pfx_ani-explosion-02-b-a* 0.0 : [ 1] pfx\pfx_ani-explosion-02a* 0.0 : [ 1] pfx\pfx_ani-fire01* 0.0 : [ 1] pfx\pfx_ani-smoke-01* 0.0 : [ 1] pfx\pfx_anomaly_1* 0.0 : [ 1] pfx\pfx_anomaly_16* 0.0 : [ 1] pfx\pfx_anomaly_18* 0.0 : [ 1] pfx\pfx_anomaly_19* 0.0 : [ 1] pfx\pfx_anomaly_2* 0.0 : [ 1] pfx\pfx_anomaly_21* 0.0 : [ 1] pfx\pfx_anomaly_23* 0.0 : [ 1] pfx\pfx_anomaly_2_green* 0.0 : [ 1] pfx\pfx_anomaly_3* 0.0 : [ 1] 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pfx\pfx_expl_01* 0.0 : [ 1] pfx\pfx_expl_benzin* 0.0 : [ 1] pfx\pfx_explotions_2* 0.0 : [ 1] pfx\pfx_explotions_3* 0.0 : [ 1] pfx\pfx_explotions_4* 0.0 : [ 1] pfx\pfx_explotions_smoke* 0.0 : [ 1] pfx\pfx_explotions_smoke_benzine* 0.0 : [ 1] pfx\pfx_flame* 0.0 : [ 1] pfx\pfx_flame_01* 0.0 : [ 1] pfx\pfx_flamefx_01* 0.0 : [ 1] pfx\pfx_flash_01* 0.0 : [ 1] pfx\pfx_flash_02* 0.0 : [ 1] pfx\pfx_flash_04* 0.0 : [ 1] pfx\pfx_flash_05* 0.0 : [ 1] pfx\pfx_flash_07* 0.0 : [ 1] pfx\pfx_flash_08* 0.0 : [ 1] pfx\pfx_g-smoke-01* 0.0 : [ 1] pfx\pfx_gologramma* 0.0 : [ 1] pfx\pfx_gradient* 0.0 : [ 1] pfx\pfx_gradient1* 0.0 : [ 1] pfx\pfx_intense2_a* 0.0 : [ 1] pfx\pfx_leaves_01* 0.0 : [ 1] pfx\pfx_leaves_02* 0.0 : [ 1] pfx\pfx_light1* 0.0 : [ 1] pfx\pfx_light3* 0.0 : [ 1] pfx\pfx_light4* 0.0 : [ 1] pfx\pfx_lighting_stancia_01* 0.0 : [ 1] pfx\pfx_lighting_stancia_02* 0.0 : [ 1] pfx\pfx_lightning_01* 0.0 : [ 1] pfx\pfx_lightning_02* 0.0 : [ 1] pfx\pfx_ligth_6* 0.0 : [ 1] pfx\pfx_muzzle_front* 0.0 : [ 1] 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wm\wm_bullet_concrete_5* 0.0 : [ 1] wm\wm_bullet_concrete_6* 0.0 : [ 1] wm\wm_bullet_concrete_7* 0.0 : [ 1] wm\wm_bullet_glass01* 0.0 : [ 1] wm\wm_bullet_glass02* 0.0 : [ 1] wm\wm_bullet_glass03* 0.0 : [ 1] wm\wm_bullet_glass04* 0.0 : [ 1] wm\wm_bullet_ground* 0.0 : [ 1] wm\wm_bullet_ground_1* 0.0 : [ 1] wm\wm_bullet_ground_2* 0.0 : [ 1] wm\wm_bullet_metall_thik* 0.0 : [ 1] wm\wm_bullet_metall_thik_1* 0.0 : [ 1] wm\wm_bullet_metall_thik_2* 0.0 : [ 1] wm\wm_bullet_metall_thik_3* 0.0 : [ 1] wm\wm_bullet_metall_thin* 0.0 : [ 1] wm\wm_bullet_metall_thin_1* 0.0 : [ 1] wm\wm_bullet_metall_thin_2* 0.0 : [ 1] wm\wm_bullet_metall_thin_3* 0.0 : [ 1] wm\wm_bullet_metall_thin_4* 0.0 : [ 1] wm\wm_bullet_wood* 0.0 : [ 1] wm\wm_bullet_wood_1* 0.0 : [ 1] wm\wm_bullet_wood_2* 0.0 : [ 1] wm\wm_bullet_wood_3* 0.0 : [ 1] wm\wm_bullet_wood_4* 0.0 : [ 1] wm\wm_bullet_wood_5* 0.0 : [ 1] wm\wm_bullet_wood_6* 0.0 : [ 1] wm\wm_bullet_wood_7* 0.0 : [ 1] wm\wm_bullet_wood_8* 0.0 : [ 1] wm\wm_bullet_wood_9* 0.0 : [ 1] wm\wm_grenade* 0.0 : [ 1] wm\wm_knife_dead* 0.0 : [ 1] wm\wm_knife_horiz* 0.0 : [ 1] wm\wm_knife_horiz_blood* 0.0 : [ 1] wm\wm_knife_horiz_blood1* 0.0 : [ 1] wm\wm_knife_horiz_metal* 0.0 : [ 1] wm\wm_knife_horiz_ston* 0.0 : [ 1] wm\wm_knife_wood* 0.0 : [ 1] wm\wm_knife_wood1* 0.0 : [ 1] wm\wm_knife_wood2* 16.1 : [ 1] ui\ui_font_arial_14_1024* 32.1 : [ 1] ui\ui_font_letter_16_1024* 32.1 : [ 1] ui\ui_font_letter_18_1024* 32.1 : [ 1] ui\ui_magnifier2* 33.0 : [ 1] ui\ui_ani_cursor* 64.1 : [ 1] ui\ui_font_console_02* 64.1 : [ 1] ui\ui_font_graff_19_1024* 64.1 : [ 1] ui\ui_font_graff_22_1024* 64.1 : [ 1] ui\ui_font_hud_01* 128.1 : [ 1] ui\ui_font_graff_32_1024* 128.1 : [ 1] ui\ui_font_letter_25_1024* 170.8 : [ 4] fx\fx_noise2* 231.0 : [ 1] ui\video_window* 256.1 : [ 1] ui\ui_font_graff_50_1024* 256.1 : [ 1] ui\ui_font_hud_02* 1024.1 : [ 1] ui\ui_actor_hint_wnd* 1024.1 : [ 1] ui\ui_actor_main_menu* 1024.1 : [ 1] ui\ui_actor_multiplayer_game_menu* 1024.1 : [ 1] ui\ui_actor_options_background* 1024.1 : [ 1] ui\ui_actor_sleep_screen* 1024.1 : [ 1] ui\ui_actor_widescreen_sidepanels* 1365.5 : [ 1] ui\ui_commoncompiling shader model_def_hqcompiling shader model_def_hq_4compiling shader model_def_lqcompiling shader model_def_lq_4compiling shader add_pointcompiling shader model_def_point_4compiling shader add_spotcompiling shader model_def_spot_4compiling shader model_shadowcompiling shader model_def_shadow_4"e:\myprog\bin\xrengine.exe"* phase time: 0 ms* phase cmem: 126630 KLoading objects...compiling shader model_def_hq_0compiling shader model_def_lq_0compiling shader model_def_point_0compiling shader model_def_spot_0compiling shader model_def_shadow_0compiling shader model_env_hqcompiling shader model_env_hq_0compiling shader model_env_lqcompiling shader model_env_lq_0compiling shader model_env_hq_1compiling shader model_env_lq_1compiling shader model_def_point_1compiling shader model_def_spot_1compiling shader model_def_shadow_1compiling shader model_def_hq_1compiling shader model_def_lq_1compiling shader simplecompiling shader model_def_lqs_0Loading models...compiling shader model_def_hq_3compiling shader model_def_lq_3compiling shader model_def_point_3compiling shader model_def_spot_3compiling shader model_def_shadow_3compiling shader model_def_hq_2compiling shader model_def_lq_2compiling shader model_def_point_2compiling shader model_def_spot_2compiling shader model_def_shadow_2compiling shader model_def_lqs_1compiling shader model_env_hq_3compiling shader model_env_lq_3compiling shader model_distort4glass_3! Can't find texture 'pfx\pfx_snow_10'! Can't find texture 'pfx\pfx_snow_100'! Can't find texture 'pfx\pfx_snow_20'! Can't find texture 'pfx\pfx_snow_30'! Can't find texture 'pfx\pfx_snow_40'! Can't find texture 'pfx\pfx_snow_50'! Can't find texture 'pfx\pfx_snow_60'! Can't find texture 'pfx\pfx_snow_70'! Can't find texture 'pfx\pfx_snow_80'! Can't find texture 'pfx\pfx_snow_90'! Can't find texture 'shoker_mod\act\act_atach'! Can't find texture 'shoker_mod\act\act_shapka'! Can't find texture 'shoker_mod\act\legs\legs_actor_1\legs_actor_1'! Can't find texture 'shoker_mod\act\legs\legs_actor_1\legs_actor_2'* [prefetch] time: 36268 ms* [prefetch] memory: 93605Kb! Player name in registry is empty! (InstallUserName)* phase time: 88162 ms* phase cmem: 225941 K* phase time: 47542 ms* phase cmem: 225940 K* Creating new game...* Loading spawn registry...* 6310 spawn points are successfully loaded* New game is successfully created!* phase time: 52532 ms* phase cmem: 262988 K* phase time: 40625 ms* phase cmem: 262988 K* phase time: 42542 ms* phase cmem: 262988 K* WARNING: player not logged in* client : connection accepted - * phase time: 45296 ms* phase cmem: 263021 K* phase time: 46018 ms* phase cmem: 263021 K* phase time: 46737 ms* phase cmem: 273000 Kcompiling shader simplecompiling shader simple_pointcompiling shader simple_spotcompiling shader base_lplanescompiling shader base_lplanescompiling shader vertcompiling shader vertcompiling shader vert_pointcompiling shader vert_spotcompiling shader vert_lcompiling shader vert_lcompiling shader model_env_hqcompiling shader model_env_lqcompiling shader model_def_pointcompiling shader model_def_spotcompiling shader model_def_shadowcompiling shader model_def_hqcompiling shader model_def_lqcompiling shader wmarkcompiling shader wmark_pointcompiling shader wmark_spotcompiling shader lmapcompiling shader lmapcompiling shader lmap_pointcompiling shader lmap_spotcompiling shader lmap_lcompiling shader lmap_lcompiling shader avg4* phase time: 47239 ms* phase cmem: 273798 K* [Loading VB] 65535 verts, 2047 Kb* [Loading VB] 36583 verts, 1143 Kb* [Loading VB] 65534 verts, 2047 Kb* [Loading VB] 61518 verts, 1922 Kb* [Loading IB] 1048572 indices, 2047 Kb* [Loading IB] 866046 indices, 1691 Kb* phase time: 55842 ms* phase cmem: 273800 K* phase time: 56501 ms* phase cmem: 274028 K* phase time: 57113 ms* phase cmem: 274028 KWARNING: Occlusion map 'e:\myprog\gamedata\levels\nii\level.hom' not found.* phase time: 56930 ms* phase cmem: 274092 K* phase time: 57248 ms* phase cmem: 274092 K* phase time: 57847 ms* phase cmem: 274092 K* t-report - base: 1061, 841848 K* t-report - lmap: 2, 2048 K* WARNING: player not logged in! default LevelMap used for level[l04u_darklab]* phase time: 64389 ms* phase cmem: 277710 K* phase time: 31463 ms* phase cmem: 277710 K* [win32]: free[2419472 K], reserved[119484 K], committed[1655284 K]* [ D3D ]: textures[888012 K]* [x-ray]: crt heap[21 K], process heap[11161 K], game lua[53835 K], render[242 K]* [x-ray]: economy: strings[20763 K], smem[15919 K]compiling shader model_def_lplanes_0compiling shader model_env_hq_2compiling shader model_env_lq_2! Unknown command: dump_infos! Unknown command: r2_sun_farintro_start game_loaded* MEMORY USAGE: 282495 K* End of synchronization A[1] R[1]intro_delete ::update_game_loadedcompiling shader yuv2rgbintro_start intro_gameintro_delete ::update_game_intro* [win32]: free[2336192 K], reserved[123004 K], committed[1735044 K]* [ D3D ]: textures[918046 K]* [x-ray]: crt heap[21 K], process heap[11158 K], game lua[36417 K], render[384 K]* [x-ray]: economy: strings[21438 K], smem[15957 K]compiling shader yuv2rgb* [win32]: free[2324208 K], reserved[122168 K], committed[1747864 K]* [ D3D ]: textures[921301 K]* [x-ray]: crt heap[3291 K], process heap[11158 K], game lua[36584 K], render[385 K]* [x-ray]: economy: strings[21438 K], smem[15957 K]* Saving spawns...* Saving objects...* 12928 objects are successfully saved* Game 1.scop is successfully saved to file 'e:\myprog\application_data\savedgames\1.scop'! Unknown command: r2_sun_far* [win32]: free[2324056 K], reserved[119992 K], committed[1750192 K]* [ D3D ]: textures[924604 K]* [x-ray]: crt heap[4119 K], process heap[11158 K], game lua[33532 K], render[396 K]* [x-ray]: economy: strings[21487 K], smem[15959 K]Config-file [e:\myprog\application_data\tmp.ltx] saved successfullyConfig-file [e:\myprog\application_data\user.ltx] saved successfully* Saving spawns...* Saving objects...* 12928 objects are successfully saved* Game Александр - autosave.scop is successfully saved to file 'e:\myprog\application_data\savedgames\Александр - autosave.scop'- Disconnectstack trace:0023:085B7470 xrGame.dll, CDialogHolder::IgnorePause() лог приложил полностью. Поделиться этим сообщением Ссылка на сообщение