Silver Raven 197 Опубликовано 27 Октября 2016 (изменено) Закинул на чистую игру, протестировать. Вылет при старте НИ: [27.10.16 19:24:21.258] Загрузка детальных объектов... [27.10.16 19:24:21.276] error: (53): error X3000: syntax error: unexpected token ';' [27.10.16 19:24:21.276] [27.10.16 19:24:21.276] [27.10.16 19:24:21.276] FATAL ERROR [27.10.16 19:24:21.276] [27.10.16 19:24:21.276] [error]Expression : An undetermined error occurred [27.10.16 19:24:21.276] [error]Function : CResourceManager::_CreateVS [27.10.16 19:24:21.276] [error]File : ResourceManager_Resources.cpp [27.10.16 19:24:21.276] [error]Line : 232 [27.10.16 19:24:21.276] [error]Description : _hr Похоже, что-то не так с шейдерами. [27.10.16 19:24:31.417] Unhandled exception stack trace: [27.10.16 19:24:31.417] [27.10.16 19:24:31.418] 0023:6450ACBC (0x3C309EE0 0x00000000 0x00000000 0x00000001) xrRender_R2.dll, std::_Init_locks::operator=() [27.10.16 19:24:31.418] 0023:6450B56D (0x60C02CD0 0x60C02D10 0x64551A28 0x3DE50008) xrRender_R2.dll, std::_Init_locks::operator=() [27.10.16 19:24:31.418] [27.10.16 19:24:31.418] [error][ 8] : Недостаточно памяти для обработки команды. [27.10.16 19:24:31.418] Изменено 27 Октября 2016 пользователем Silver Raven aka Stalker_AleX333 Мои проекты - ЯндексДиск | Я на Gamer-Mods.ru Поделиться этим сообщением Ссылка на сообщение
Silver Raven 197 Опубликовано 29 Октября 2016 Ничего не трогал. Геймдата прямиком из архива. Весь лог: [10/29/16 13:54:38] * Detected CPU: GenuineIntel Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz, F6/M58/S9 [10/29/16 13:54:38] * CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2 [10/29/16 13:54:38] [10/29/16 13:54:38] Initializing File System... [10/29/16 13:54:38] !WARNING: CLocatorAPI::check_for_file not found file fsgame.ltx in files list (size = 26) [10/29/16 13:54:38] !WARNING: CLocatorAPI::check_for_file not found file d:\games\s.t.a.l.k.e.r. - trilogy\shoc\bin\fsgame.ltx in files list (size = 26) [10/29/16 13:54:38] CLocatorAPI::ProcessArchive, path = d:\games\s.t.a.l.k.e.r. - trilogy\shoc\gamedata.db0 [10/29/16 13:54:38] CLocatorAPI::ProcessArchive, path = d:\games\s.t.a.l.k.e.r. - trilogy\shoc\gamedata.db1 [10/29/16 13:54:38] CLocatorAPI::ProcessArchive, path = d:\games\s.t.a.l.k.e.r. - trilogy\shoc\gamedata.db2 [10/29/16 13:54:38] CLocatorAPI::ProcessArchive, path = d:\games\s.t.a.l.k.e.r. - trilogy\shoc\gamedata.db3 [10/29/16 13:54:38] CLocatorAPI::ProcessArchive, path = d:\games\s.t.a.l.k.e.r. - trilogy\shoc\gamedata.db4 [10/29/16 13:54:38] CLocatorAPI::ProcessArchive, path = d:\games\s.t.a.l.k.e.r. - trilogy\shoc\gamedata.db5 [10/29/16 13:54:38] CLocatorAPI::ProcessArchive, path = d:\games\s.t.a.l.k.e.r. - trilogy\shoc\gamedata.db6 [10/29/16 13:54:38] CLocatorAPI::ProcessArchive, path = d:\games\s.t.a.l.k.e.r. - trilogy\shoc\gamedata.db7 [10/29/16 13:54:38] CLocatorAPI::ProcessArchive, path = d:\games\s.t.a.l.k.e.r. - trilogy\shoc\gamedata.db8 [10/29/16 13:54:38] CLocatorAPI::ProcessArchive, path = d:\games\s.t.a.l.k.e.r. - trilogy\shoc\gamedata.db9 [10/29/16 13:54:38] CLocatorAPI::ProcessArchive, path = d:\games\s.t.a.l.k.e.r. - trilogy\shoc\gamedata.dba [10/29/16 13:54:38] CLocatorAPI::ProcessArchive, path = d:\games\s.t.a.l.k.e.r. - trilogy\shoc\gamedata.dbb [10/29/16 13:54:38] CLocatorAPI::ProcessArchive, path = d:\games\s.t.a.l.k.e.r. - trilogy\shoc\gamedata.dbc [10/29/16 13:54:38] CLocatorAPI::ProcessArchive, path = d:\games\s.t.a.l.k.e.r. - trilogy\shoc\gamedata.dbd [10/29/16 13:54:38] using fs-ltx fsgame.ltx [10/29/16 13:54:38] FS: 28946 files cached, 4656Kb memory used. [10/29/16 13:54:38] Init FileSystem 0.883058 sec [29.10.16 13:54:38.126] 'xrCore' build 6472, Oct 25 2016 [29.10.16 13:54:38.126] [29.10.16 13:54:38.378] Initializing Engine... [29.10.16 13:54:38.380] Loading config for renderer [29.10.16 13:54:38.380] Executing config-script "user.ltx"... [29.10.16 13:54:38.394] [d:\games\s.t.a.l.k.e.r. - trilogy\shoc\userdata\user.ltx] successfully loaded. [29.10.16 13:54:38.394] Starting INPUT device... [29.10.16 13:54:38.432] Loading DLL: xrRender_R2.dll [29.10.16 13:54:38.538] Loading DLL: xrGame.dll [29.10.16 13:54:38.774] * [win32]: free[4070412 K], reserved[32036 K], committed[91792 K] [29.10.16 13:54:38.774] * [ D3D ]: textures[0 K] [29.10.16 13:54:38.774] * [x-ray]: crt heap[6472 K], process heap[747 K], game lua[0 K], engine lua[0 K], render[0 K] [29.10.16 13:54:38.774] * [x-ray]: economy: strings[1045 K], smem[0 K] [29.10.16 13:54:38.775] Executing config-script "d:\games\s.t.a.l.k.e.r. - trilogy\shoc\gamedata\config\default_controls.ltx"... [29.10.16 13:54:38.777] cant convert dik_name for dik[144], prop=[ [29.10.16 13:54:38.777] [d:\games\s.t.a.l.k.e.r. - trilogy\shoc\gamedata\config\default_controls.ltx] successfully loaded. [29.10.16 13:54:38.777] Executing config-script "user.ltx"... [29.10.16 13:54:38.778] Executing config-script "d:\games\s.t.a.l.k.e.r. - trilogy\shoc\gamedata\config\rspec_extreme.ltx"... [29.10.16 13:54:38.778] Unknown command: r__dtex_range [29.10.16 13:54:38.778] Unknown command: r__ssa_glod_end [29.10.16 13:54:38.778] Unknown command: r__ssa_glod_start [29.10.16 13:54:38.778] Unknown command: rs_detail [29.10.16 13:54:38.778] Unknown command: rs_skeleton_update [29.10.16 13:54:38.778] Unknown command: vid_bpp [29.10.16 13:54:38.778] [d:\games\s.t.a.l.k.e.r. - trilogy\shoc\gamedata\config\rspec_extreme.ltx] successfully loaded. [29.10.16 13:54:38.778] Executing config-script "d:\games\s.t.a.l.k.e.r. - trilogy\shoc\gamedata\config\default_controls.ltx"... [29.10.16 13:54:38.778] [d:\games\s.t.a.l.k.e.r. - trilogy\shoc\gamedata\config\default_controls.ltx] successfully loaded. [29.10.16 13:54:38.779] Unknown command: cam_fov [29.10.16 13:54:38.779] Unknown command: g_ammunition_on_belt [29.10.16 13:54:38.779] Unknown command: hud_fov [29.10.16 13:54:38.779] Unknown command: mouse_ui_sens [29.10.16 13:54:38.779] Unknown command: mouse_wheel_slot_changing [29.10.16 13:54:38.779] Unknown command: ph_gravity [29.10.16 13:54:38.779] Unknown command: ph_timefactor [29.10.16 13:54:38.779] ~ Invalid syntax in call to 'r2_sun_near_border' [29.10.16 13:54:38.779] ~ Valid arguments: float value in range [0.500,1.000] [29.10.16 13:54:38.779] ~ Invalid syntax in call to 'r2_sun_shafts' [29.10.16 13:54:38.779] ~ Valid arguments: qt2_off/qt2_low/qt2_medium/qt2_high [29.10.16 13:54:38.779] Unknown command: snd_crossfeed [29.10.16 13:54:38.779] Unknown command: snd_hrtf [29.10.16 13:54:38.779] Unknown command: snd_phishing [29.10.16 13:54:38.779] Unknown command: snd_resampler [29.10.16 13:54:38.779] Unknown command: snd_stereo_mode [29.10.16 13:54:38.779] [d:\games\s.t.a.l.k.e.r. - trilogy\shoc\userdata\user.ltx] successfully loaded. [29.10.16 13:54:38.779] SOUND: OpenAL: enumerate devices... [29.10.16 13:54:38.779] SOUND: OpenAL: EnumerationExtension Present [29.10.16 13:54:38.779] devices Generic Audio [29.10.16 13:54:38.779] SOUND: OpenAL: system default SndDevice name is Generic Audio [29.10.16 13:54:38.941] SOUND: OpenAL: All available devices: [29.10.16 13:54:38.941] 1. Generic Audio, Spec Version 1.1 (default) [29.10.16 13:54:38.941] SOUND: OpenAL: SelectBestDevice is Generic Audio 1.1 [29.10.16 13:54:38.962] SOUND: OpenAL: Required device: Generic Audio. Created device: Generic Audio. [29.10.16 13:54:38.968] EnvFX build 87, Jun 17 2015 [29.10.16 13:54:38.968] * sound: EAX 2.0 extension: absent [29.10.16 13:54:38.968] * sound: EAX 2.0 deferred: absent [29.10.16 13:54:38.977] * sound : cache: 65538 kb, 7609 lines, 8820 bpl [29.10.16 13:54:38.990] Starting RENDER device... [29.10.16 13:54:39.000] * GPU [vendor:10DE]-[device:1004]: NVIDIA GeForce GTX 780 [29.10.16 13:54:39.000] * GPU driver: 21.21.13.7570 [29.10.16 13:54:39.238] * CREATE: DeviceREF: 1 [29.10.16 13:54:39.238] * Vertex Processor: PURE HARDWARE [29.10.16 13:54:39.238] * Texture memory: 4072 M [29.10.16 13:54:39.238] * DDI-level: 9.0 [29.10.16 13:54:39.260] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [29.10.16 13:54:39.260] * GPU vertex cache: recognized, 24 [29.10.16 13:54:39.261] * DVB created: 4096K [29.10.16 13:54:39.261] * DIB created: 512K [29.10.16 13:54:39.527] Version conflict in shader 'def_shaders\def_aref' [29.10.16 13:54:39.527] Version conflict in shader 'def_shaders\def_aref_v' [29.10.16 13:54:39.527] Version conflict in shader 'def_shaders\def_trans' [29.10.16 13:54:39.527] Version conflict in shader 'def_shaders\def_trans_v' [29.10.16 13:54:39.527] Version conflict in shader 'def_shaders\def_trans_v_tuchi' [29.10.16 13:54:39.527] Version conflict in shader 'def_shaders\lod_old' [29.10.16 13:54:39.527] Renderer doesn't support blender 'effects\shadow_world' [29.10.16 13:54:39.527] Version conflict in shader 'effects\watertest-1' [29.10.16 13:54:39.568] count of .thm files=3 [29.10.16 13:54:39.608] load time=78 ms [29.10.16 13:54:39.615] * NULLRT supported [29.10.16 13:54:39.615] * ...and used [29.10.16 13:54:39.615] * HWDST/PCF supported and used [29.10.16 13:54:39.615] * NV-DBT supported and used [29.10.16 13:54:39.954] RENDER: unlocking texture 0, size = 64 x 64 [29.10.16 13:54:39.954] RENDER: unlocking texture 1, size = 64 x 64 [29.10.16 13:54:39.954] RENDER: unlocking texture 2, size = 64 x 64 [29.10.16 13:54:39.954] RENDER: unlocking texture 3, size = 64 x 64 [29.10.16 13:54:39.984] RENDER: unlocking texture 4, size = 1920 x 1080 [29.10.16 13:54:40.168] Script debugger succesfully restarted. [29.10.16 13:54:40.434] Starting engine... [29.10.16 13:54:41.528] cant find corresponding [id] for action_name USE_SLOT_QUICK_ACCESS_0 [29.10.16 13:54:41.528] cant find corresponding [id] for action_name USE_SLOT_QUICK_ACCESS_1 [29.10.16 13:54:41.528] cant find corresponding [id] for action_name USE_SLOT_QUICK_ACCESS_2 [29.10.16 13:54:41.528] cant find corresponding [id] for action_name USE_SLOT_QUICK_ACCESS_3 [29.10.16 13:54:41.535] Loading DLL: xrGameSpy.dll [29.10.16 13:54:41.740] Missing ogg-comment, file: d:\games\s.t.a.l.k.e.r. - trilogy\shoc\gamedata\sounds\characters_voice\scenario\video\intro_gsc_wp_r.ogg [29.10.16 13:54:45.396] * DVB created: 4096K [29.10.16 13:54:45.396] * DIB created: 512K [29.10.16 13:54:45.544] RENDER: unlocking texture 0, size = 64 x 64 [29.10.16 13:54:45.544] RENDER: unlocking texture 1, size = 64 x 64 [29.10.16 13:54:45.544] RENDER: unlocking texture 2, size = 64 x 64 [29.10.16 13:54:45.544] RENDER: unlocking texture 3, size = 64 x 64 [29.10.16 13:54:45.573] RENDER: unlocking texture 4, size = 1920 x 1080 [29.10.16 13:54:45.577] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [29.10.16 13:54:45.577] * GPU vertex cache: recognized, 24 [29.10.16 13:54:45.577] *** RESET [266 ms] [29.10.16 13:54:45.593] "xr_3da.exe" -smap4096 -silent_error_mode [29.10.16 13:54:45.593] * phase time: 0 ms [29.10.16 13:54:45.594] * phase cmem: 97089 K [29.10.16 13:54:45.594] Кэширование объектов... [29.10.16 13:54:45.614] Loading objects... [29.10.16 13:54:45.614] Loading models... [29.10.16 13:54:57.994] * [prefetch] time: 12371 ms [29.10.16 13:54:57.994] * [prefetch] memory: 82529Kb [29.10.16 13:54:57.996] * phase time: 12403 ms [29.10.16 13:54:58.004] * phase cmem: 175383 K [29.10.16 13:54:58.004] Сервер: Старт... [29.10.16 13:54:58.062] * phase time: 65 ms [29.10.16 13:54:58.066] * phase cmem: 175605 K [29.10.16 13:54:58.066] Сервер: Загрузка симуляции жизни... [29.10.16 13:54:58.066] * phase time: 4 ms [29.10.16 13:54:58.069] * phase cmem: 175605 K [29.10.16 13:54:58.069] Создание новой игры... [29.10.16 13:54:58.069] * Creating new game... [29.10.16 13:54:58.077] SE_DBG: CALifeSimulatorBase 'alife' ->m_objects = 0x10AB1500 [29.10.16 13:54:58.077] * Loading spawn registry... [29.10.16 13:54:58.603] * 8641 spawn points are successfully loaded [29.10.16 13:55:00.394] * Saving spawns... [29.10.16 13:55:00.395] * Saving objects... [29.10.16 13:55:00.419] * 16892 objects are successfully saved [29.10.16 13:55:00.448] * Game all.sav is successfully saved to file 'd:\games\s.t.a.l.k.e.r. - trilogy\shoc\userdata\savedgames\all.sav' [29.10.16 13:55:00.448] * New game is successfully created! [29.10.16 13:55:00.448] * phase time: 2382 ms [29.10.16 13:55:00.453] * phase cmem: 206988 K [29.10.16 13:55:00.453] Сервер: Соединяемся... [29.10.16 13:55:00.464] MaxPlayers = 32 [29.10.16 13:55:00.470] * phase time: 22 ms [29.10.16 13:55:00.474] * phase cmem: 207004 K [29.10.16 13:55:00.474] Клиент: Соединение с localhost... [29.10.16 13:55:00.476] Player not found. New player created. [29.10.16 13:55:00.476] * client : connection accepted - <> [29.10.16 13:55:00.484] * phase time: 13 ms [29.10.16 13:55:00.488] * phase cmem: 207029 K [29.10.16 13:55:00.488] Открытие потока... [29.10.16 13:55:00.494] * phase time: 9 ms [29.10.16 13:55:00.497] * phase cmem: 207029 K [29.10.16 13:55:00.497] Загрузка формы объектов... [29.10.16 13:55:02.990] * phase time: 2496 ms [29.10.16 13:55:02.995] * phase cmem: 279697 K [29.10.16 13:55:02.995] Загрузка шейдеров... [29.10.16 13:55:03.211] * phase time: 221 ms [29.10.16 13:55:03.216] * phase cmem: 283824 K [29.10.16 13:55:03.216] Загрузка геометрии... [29.10.16 13:55:03.910] * phase time: 698 ms [29.10.16 13:55:03.919] * phase cmem: 284200 K [29.10.16 13:55:03.919] Загрузка базы пространств... [29.10.16 13:55:04.563] * phase time: 653 ms [29.10.16 13:55:04.568] * phase cmem: 288755 K [29.10.16 13:55:04.568] Загрузка детальных объектов... [29.10.16 13:55:04.605] error: (53): error X3000: syntax error: unexpected token ';' [29.10.16 13:55:04.605] [29.10.16 13:55:04.605] [29.10.16 13:55:04.605] FATAL ERROR [29.10.16 13:55:04.605] [29.10.16 13:55:04.605] [error]Expression : An undetermined error occurred [29.10.16 13:55:04.605] [error]Function : CResourceManager::_CreateVS [29.10.16 13:55:04.605] [error]File : ResourceManager_Resources.cpp [29.10.16 13:55:04.605] [error]Line : 232 [29.10.16 13:55:04.605] [error]Description : _hr [29.10.16 13:55:04.605] [29.10.16 13:55:04.605] [29.10.16 13:55:04.605] DEBUG CONTEXT DUMP: [29.10.16 13:55:04.605] [29.10.16 13:55:04.605] [29.10.16 13:55:04.605] [29.10.16 13:55:04.605] [29.10.16 13:55:04.605] [29.10.16 13:55:04.605] [29.10.16 13:55:04.605] [29.10.16 13:55:04.605] [29.10.16 13:55:04.605] [29.10.16 13:55:04.605] [29.10.16 13:55:04.605] [29.10.16 13:55:04.605] [29.10.16 13:55:04.605] [29.10.16 13:55:04.605] [29.10.16 13:55:04.605] [29.10.16 13:55:04.726] *** break by StackWalk *** [29.10.16 13:55:04.726] stack trace: [29.10.16 13:55:04.726] [29.10.16 13:55:04.726] 0023:62D5912E (0x01BCB71C 0x00000000 0x00000000 0x00BCF910) xrCore.dll, xrDebug::backend() [29.10.16 13:55:04.726] 0023:62D72A30 (0x00000000 0x00000000 0x00BCF910 0x000000E8) xrCore.dll, smem_container::dock() [29.10.16 13:55:04.726] 0023:01BCB71C (0x00000000 0x00BCF910 0x000000E8 0x00BCF8F4) xr_3da.exe [29.10.16 13:55:04.778] * [DETAILS] VertexConsts(256), Batch(61) [29.10.16 13:55:04.778] * [DETAILS] 40687 v(20), 26352 p [29.10.16 13:55:04.778] * [DETAILS] Batch(61), VB(794K), IB(154K) [29.10.16 13:55:04.779] * phase time: 216 ms [29.10.16 13:55:04.786] * phase cmem: 288814 K [29.10.16 13:55:04.786] Загрузка секторов и порталов... [29.10.16 13:55:04.787] * Loading HOM: d:\games\s.t.a.l.k.e.r. - trilogy\shoc\gamedata\levels\l01_escape\level.hom [29.10.16 13:55:04.791] * phase time: 11 ms [29.10.16 13:55:04.796] * phase cmem: 288988 K [29.10.16 13:55:04.796] Загрузка ИИ объектов... [29.10.16 13:55:04.845] - Loading music tracks from 'l01_escape_musics'... [29.10.16 13:55:04.876] * phase time: 84 ms [29.10.16 13:55:04.886] * phase cmem: 289027 K [29.10.16 13:55:04.886] Клиент: Создание... [29.10.16 13:55:04.913] - Game configuring : Started [29.10.16 13:55:04.920] - Game configuring : Finished [29.10.16 13:55:05.103] * phase time: 226 ms [29.10.16 13:55:05.107] * phase cmem: 297027 K [29.10.16 13:55:05.107] Загрузка текстур... [29.10.16 13:55:09.957] * t-report - base: 1472, 728516 K [29.10.16 13:55:09.957] * t-report - lmap: 7, 7168 K [29.10.16 13:55:09.958] * phase time: 4855 ms [29.10.16 13:55:09.969] * phase cmem: 297028 K [29.10.16 13:55:09.969] Клиент: Синхронизация... [29.10.16 13:55:09.986] * phase time: 27 ms [29.10.16 13:55:09.992] * phase cmem: 297028 K [29.10.16 13:55:10.070] * [win32]: free[2586596 K], reserved[124596 K], committed[1483048 K] [29.10.16 13:55:10.070] * [ D3D ]: textures[735685 K] [29.10.16 13:55:10.070] * [x-ray]: crt heap[297028 K], process heap[947000 K], game lua[21460 K], engine lua[132 K], render[0 K] [29.10.16 13:55:10.070] * [x-ray]: economy: strings[3779 K], smem[28221 K] [29.10.16 13:55:10.152] * phase time: 193 ms [29.10.16 13:55:10.162] * phase cmem: 297035 K [29.10.16 13:55:10.162] st_actor_netspawn... [29.10.16 13:55:10.246] * phase time: 81 ms [29.10.16 13:55:10.254] * phase cmem: 297350 K [29.10.16 13:55:10.304] * [win32]: free[2586596 K], reserved[123592 K], committed[1484052 K] [29.10.16 13:55:10.304] * [ D3D ]: textures[735793 K] [29.10.16 13:55:10.304] * [x-ray]: crt heap[297350 K], process heap[947235 K], game lua[21692 K], engine lua[132 K], render[0 K] [29.10.16 13:55:10.304] * [x-ray]: economy: strings[3844 K], smem[28221 K] [29.10.16 13:55:15.158] *** break by StackWalk *** [29.10.16 13:55:15.158] DEBUG CONTEXT DUMP: [29.10.16 13:55:15.158] [29.10.16 13:55:15.158] [29.10.16 13:55:15.158] [29.10.16 13:55:15.158] [29.10.16 13:55:15.158] [29.10.16 13:55:15.158] [29.10.16 13:55:15.158] [29.10.16 13:55:15.158] [29.10.16 13:55:15.158] [29.10.16 13:55:15.158] [29.10.16 13:55:15.158] [29.10.16 13:55:15.158] [29.10.16 13:55:15.158] [29.10.16 13:55:15.158] [29.10.16 13:55:15.158] [29.10.16 13:55:15.158] Unhandled exception stack trace: [29.10.16 13:55:15.158] [29.10.16 13:55:15.158] 0023:62A3ACBC (0x3C0A1F20 0x00000000 0x00000000 0x00000001) xrRender_R2.dll, std::_Init_locks::operator=() [29.10.16 13:55:15.158] 0023:62A3B56D (0x436D9E63 0x3F800000 0xBE1E8A5B 0x00000000) xrRender_R2.dll, std::_Init_locks::operator=() [29.10.16 13:55:15.158] 0023:3ED4B7B0 (0x60CB6C90 0x60CB6CD0 0x62A81A28 0x4E720008) xr_3da.exe [29.10.16 13:55:15.158] [29.10.16 13:55:15.158] [error][ 8] : Недостаточно памяти для обработки команды. [29.10.16 13:55:15.158] aka Stalker_AleX333 Мои проекты - ЯндексДиск | Я на Gamer-Mods.ru Поделиться этим сообщением Ссылка на сообщение
Silver Raven 197 Опубликовано 30 Октября 2016 @mr.Proper, безусловно у меня косяк в установке... Не, ну это уже смешно, я еще не сошел с ума, чтобы запутаться в копировании папок бинарников и геймдаты в игру. aka Stalker_AleX333 Мои проекты - ЯндексДиск | Я на Gamer-Mods.ru Поделиться этим сообщением Ссылка на сообщение
Silver Raven 197 Опубликовано 31 Октября 2016 Я тоже выступаю за возможность настройки\редактирования сборки, перед юзанием. Хотя бы по типу X-Ray Extensions. Очень удобно, включил что нужно, убрал то, что не требуется или добавил свои правки. 4 aka Stalker_AleX333 Мои проекты - ЯндексДиск | Я на Gamer-Mods.ru Поделиться этим сообщением Ссылка на сообщение