Это популярное сообщение. Карлан 1 049 Опубликовано 4 Сентября 2016 Это популярное сообщение. Поделиться Опубликовано 4 Сентября 2016 (изменено) Prosectors Project Текущая версия: 1.7 ( ссылки: [mega] [google] [yandex] | изменения 1.7 ) F.A.Q | Часто задаваемые вопросы Народное творчество - здесь Discord Что представляет собой модификация на сегодняшний день? Это глобальная модификация в которой добавлены новые локации, расширен оригинальный сюжет Теней Чернобыля, а также добавлено множество оригинальных игровых механик. Из локаций добавлены, заселены и введены в игру: Болота, Темная Лощина, Туманная Чаща, Мертвый Город, Рыжий Лес, Лиманск, Госпиталь и пара подземок. Есть ряд побочных квестов, но основной упор делался на переработку последней трети сюжета. Была проведена объемная работа с контентом, добавлены и улучшены текстуры, модели и партикли. Добавлено множество игровых нововведений, а также доработок для уже существующих. Традиционно наш ИИ разнообразит геймплей и создаст много интересных игровых ситуаций, а экономика заставит с умом подходить к выбору снаряжения и выстраивания деловых отношений с торговцами и группировками. О всех обнаруженных проблемах пишете. От вас требуется: описание бага, алгоритм его воспроизведения (на тексте или видео), сохранение с багом или рядом с ним, лог игровой сессии, в который была проблема, и файл формата .mdmp (создаётся при вылете). Два последних вы можете найти в "папка_игры\userdata\logs". Также прикладывайте свой user.ltx, он находится в "папка_игры\userdata". Чем больше вы информации предоставите, тем проще разработчикам будет понять и исправить проблему. Изменено 30 Октября 2023 пользователем Дядя Вася добавить информацию 24 64 2 7 Ссылка на комментарий
Zander_driver 10 334 Опубликовано 12 Января 2020 Поделиться Опубликовано 12 Января 2020 Стало быть, на "движке для внутреннего пользования" - да. Тогда в самом деле интересно. Мод, где не бывает одинаковых путей - Судьба Зоны. (Лучшее, что у меня получилось на X-Ray) На базе модифицированного движка OGSR Engine. Бывший мододел на X-Ray / Начинающий игродел на Unreal Engine. Программист. AMD Ryzen 9 7950X (16 ядер, 32 потока, 5.75 ГГц); RTX 3080; 128 ГБ DDR5; Arctic Liquid Freezer II-420; 3 ТБ SSD PCIe 4.0; 4ТБ HDD. Ссылка на комментарий
ed_rez 16 109 Опубликовано 12 Января 2020 Поделиться Опубликовано 12 Января 2020 @Zander_driver, кстати, совсем забыл и когда-то не принял во внимание, как можно расширить... https://www.youtube.com/watch?v=gEAH_aiKSTI Это видео из этого проекта. Ты пошел дальше и реализовал схему в ином ключе. 1 Ссылка на комментарий
Zander_driver 10 334 Опубликовано 12 Января 2020 Поделиться Опубликовано 12 Января 2020 (изменено) "Пошел дальше", как же. Просто затеял перенести в 3D то, что давным давно было задумано и реализовано в СЗ. Реализовано году эдак в 2014, в релиз вышло в 2016. Я бы предложил дальнейший диалог перенести в "разговоры о модах", потому что тут мы откровенно оффтопим уже. Изменено 12 Января 2020 пользователем Zander_driver Мод, где не бывает одинаковых путей - Судьба Зоны. (Лучшее, что у меня получилось на X-Ray) На базе модифицированного движка OGSR Engine. Бывший мододел на X-Ray / Начинающий игродел на Unreal Engine. Программист. AMD Ryzen 9 7950X (16 ядер, 32 потока, 5.75 ГГц); RTX 3080; 128 ГБ DDR5; Arctic Liquid Freezer II-420; 3 ТБ SSD PCIe 4.0; 4ТБ HDD. Ссылка на комментарий
ed_rez 16 109 Опубликовано 12 Января 2020 Поделиться Опубликовано 12 Января 2020 8 минут назад, Zander_driver сказал: "Пошел дальше", как же. Не так выразился. Реализовал в ином ключе. 2 Ссылка на комментарий
otani-san 60 Опубликовано 12 Января 2020 Поделиться Опубликовано 12 Января 2020 @Bak, понятно. К слову сказать, там не только на Радаре апдейты ломались(это про PP 1.4 с первым обновлением). И в Припяти, и на Янтаре и в лаборатории под Янтарем тоже были проблемы с ними. Это тоже уже поправили? Ссылка на комментарий
ed_rez 16 109 Опубликовано 12 Января 2020 Поделиться Опубликовано 12 Января 2020 (изменено) 6 часов назад, Zander_driver сказал: Так какие ресурсы оптимизируются и за счет чего? Ты задаешь некомпетентному в этом вопросе человеку. Я не программист. В данном случае я могу лишь увидеть оптимизацию и раскрытый потенциал в цифрах статистики. Динамические аномалии используются давно, отлично помню, как падал ФПС в таких проектах. А если представить, что еще 30 видов аномалий добавлено. 6 часов назад, Zander_driver сказал: нет никакой проблемы скрипту увидеть любой объект Тогда я не знаю причин, почему до сих пор эти проблемы не решены в самом продвинутом по скриптам моде НЛС7. У меня в НЛС7 проседает ФПС на каждом шагу, а после загрузки сэйва, так и подавно жду секунды 2-3 пока все ИИ схемы подгрузятся. Для меня это тихий ужас. Однако я не чувствую просадок ФПС, когда аномалии размещены через СДК на более крупных локациях. Занятно вещаешь, но я верю своим тестам. И меня тут никто не убедит, пока я сам не пощупаю и потестирую каждый элемент новшеств/фич. 6 часов назад, Zander_driver сказал: тоже давно было Где именно, хочется глянуть, как реализовано? Изменено 12 Января 2020 пользователем ed_rez 1 Ссылка на комментарий
otani-san 60 Опубликовано 13 Января 2020 Поделиться Опубликовано 13 Января 2020 @Bak, можно такой вопрос: когда примерно ожидается новая версия PP и что в ней поменяется или добавится? 1 Ссылка на комментарий
otani-san 60 Опубликовано 18 Января 2020 Поделиться Опубликовано 18 Января 2020 @Bak, еще такой вопрос: при игре консоль забивается вот такими белыми строчками: "[00:14:15.605|82121] RENDER [Warning]: Too many occlusion queries were issued(>1536)!!!", а размер лог-файла пухнет до мегабайтов. Что означают эти предупреждения и можно ли в будущем фиксе это поправить? 1 Ссылка на комментарий
otani-san 60 Опубликовано 19 Января 2020 Поделиться Опубликовано 19 Января 2020 @Bak, в фриплее в Припяти крашается апдейт и другие ошибки, вот лог: Скрытый текст [01/19/20 20:36:07] * Detected CPU: GenuineIntel Intel(R) Core(TM)2 Quad CPU Q8300 @ 2.50GHz, F6/M23/S10 [01/19/20 20:36:07] * CPU Features: RDTSC, MMX, SSE, SSE2, SSE3 [01/19/20 20:36:07] [01/19/20 20:36:07] Initializing File System... [01/19/20 20:36:07] !WARNING: CLocatorAPI::check_for_file not found file fsgame.ltx in files list (size = 33) [01/19/20 20:36:07] !WARNING: CLocatorAPI::check_for_file not found file c:\games\pp\bin\fsgame.ltx in files list (size = 33) [01/19/20 20:36:07] CLocatorAPI::ProcessArchive, path = c:\games\pp\gamedata.db0 [01/19/20 20:36:07] CLocatorAPI::ProcessArchive, path = c:\games\pp\gamedata.db1 [01/19/20 20:36:07] CLocatorAPI::ProcessArchive, path = c:\games\pp\gamedata.db2 [01/19/20 20:36:07] CLocatorAPI::ProcessArchive, path = c:\games\pp\gamedata.db3 [01/19/20 20:36:07] CLocatorAPI::ProcessArchive, path = c:\games\pp\gamedata.db4 [01/19/20 20:36:07] CLocatorAPI::ProcessArchive, path = c:\games\pp\gamedata.db5 [01/19/20 20:36:07] CLocatorAPI::ProcessArchive, path = c:\games\pp\gamedata.db6 [01/19/20 20:36:07] CLocatorAPI::ProcessArchive, path = c:\games\pp\gamedata.db7 [01/19/20 20:36:07] CLocatorAPI::ProcessArchive, path = c:\games\pp\gamedata.db8 [01/19/20 20:36:07] CLocatorAPI::ProcessArchive, path = c:\games\pp\gamedata.db9 [01/19/20 20:36:07] CLocatorAPI::ProcessArchive, path = c:\games\pp\gamedata.dba [01/19/20 20:36:07] CLocatorAPI::ProcessArchive, path = c:\games\pp\gamedata.dbb [01/19/20 20:36:07] CLocatorAPI::ProcessArchive, path = c:\games\pp\gamedata.dbc [01/19/20 20:36:07] CLocatorAPI::ProcessArchive, path = c:\games\pp\gamedata.dbd [01/19/20 20:36:07] CLocatorAPI::ProcessArchive, path = c:\games\pp\gamedata.dbe [01/19/20 20:36:07] CLocatorAPI::ProcessArchive, path = c:\games\pp\gamedata.dbf [01/19/20 20:36:07] CLocatorAPI::ProcessArchive, path = c:\games\pp\gamedata.dbg [01/19/20 20:36:07] CLocatorAPI::ProcessArchive, path = c:\games\pp\gamedata.dbh [01/19/20 20:36:07] CLocatorAPI::ProcessArchive, path = c:\games\pp\gamedata.dbi [01/19/20 20:36:07] using fs-ltx fsgame.ltx [01/19/20 20:36:07] FS: 28590 files cached, 3699Kb memory used. [01/19/20 20:36:07] Init FileSystem 0.607360 sec [20:36:07.467|0] 'xrCore' build 7513, Sep 1 2019 [20:36:07.467|0] [20:36:07.514|0] Initializing Engine... [20:36:07.514|0] Loading DLL: prosectors.dll [20:36:07.545|0] PROSECTORS check: DX10.1 support [20:36:07.545|0] refCount:m_pAdapter 1 [20:36:07.581|0] * D3D11: device creation succeeded with hr=0x00000000 [20:36:07.588|0] Loading DLL: xrRender_R2.dll [20:36:07.615|0] Executing config-script "user.ltx"... [20:36:07.615|0] [c:\games\pp\userdata\user.ltx] successfully loaded. [20:36:07.615|0] Starting INPUT device... [20:36:07.621|0] Loading DLL: xrRender_R2.dll [20:36:07.634|0] Loading DLL: xrGame.dll [20:36:07.641|0] SOUND: OpenAL: enumerate devices... [20:36:08.416|0] SOUND: OpenAL: system default SndDevice name is Generic Software [20:36:08.573|0] devices[0] OpenAL Soft [20:36:08.614|0] actualDeviceName[0] OpenAL Soft [20:36:08.614|0] ~ 'OpenAL Soft': TestDeviceSoft [20:36:08.664|0] devices[1] Generic Software [20:36:08.712|0] actualDeviceName[1] Generic Software [20:36:08.979|0] SOUND: OpenAL: All available devices: [20:36:08.979|0] 1. OpenAL Soft, Spec Version 1.1 eax[0] efx[yes] soft[yes] [20:36:08.979|0] 2. Generic Software, Spec Version 1.1 (default) eax[2.0] efx[yes] soft[no] [20:36:09.183|0] SOUND: OpenAL:4 successful device Generic Software [20:36:09.293|0] Executing config-script "c:\games\pp\gamedata\config\default_controls.ltx"... [20:36:09.294|0] [c:\games\pp\gamedata\config\default_controls.ltx] successfully loaded. [20:36:09.294|0] Executing config-script "user.ltx"... [20:36:09.294|0] Executing config-script "c:\games\pp\gamedata\config\rspec_extreme.ltx"... [20:36:09.294|0] [c:\games\pp\gamedata\config\rspec_extreme.ltx] successfully loaded. [20:36:09.294|0] Executing config-script "c:\games\pp\gamedata\config\default_controls.ltx"... [20:36:09.294|0] [c:\games\pp\gamedata\config\default_controls.ltx] successfully loaded. [20:36:09.294|0] [c:\games\pp\userdata\user.ltx] successfully loaded. [20:36:09.294|0] SOUND: Selected device is Generic Software [20:36:09.342|0] * sound : cache: 131074 kb, 9712 lines, 13820 bpl [20:36:09.342|0] * sound : EAX 2.0 extension: present (deferred present) [20:36:09.342|0] * sound : EFX extension: present [20:36:09.342|0] * sound : using EAX [20:36:09.346|0] Starting RENDER device... [20:36:09.357|0] * GPU [vendor:10DE]-[device:6C0]: NVIDIA GeForce GTX 480 [20:36:09.357|0] * GPU driver: 9.18.13.4052 [20:36:09.477|0] * CREATE: DeviceREF: 1 [20:36:09.477|0] * Vertex Processor: PURE HARDWARE [20:36:09.477|0] * Texture memory: 3263 M [20:36:09.477|0] * DDI-level: 9.0 [20:36:09.576|0] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [20:36:09.576|0] * GPU vertex cache: unrecognized, 16 [20:36:09.580|0] * NVidia MGPU: Logical(1), Physical(1) [20:36:09.581|0] * Starting rendering as 2-GPU. [20:36:09.582|0] * DVB created: 4096K [20:36:09.582|0] * DIB created: 512K [20:36:09.586|0] ! Version conflict in shader 'def_shaders\def_aref' [20:36:09.586|0] ! Version conflict in shader 'def_shaders\def_aref_noblend' [20:36:09.586|0] ! Version conflict in shader 'def_shaders\def_aref_v' [20:36:09.586|0] ! Version conflict in shader 'def_shaders\def_trans' [20:36:09.586|0] ! Version conflict in shader 'def_shaders\def_trans_v' [20:36:09.586|0] ! Version conflict in shader 'def_shaders\def_trans_v_tuchi' [20:36:09.586|0] ! Version conflict in shader 'def_shaders\lod_old' [20:36:09.586|0] ! Renderer doesn't support blender 'effects\shadow_world' [20:36:09.623|0] count of .thm files=932 [20:36:09.654|0] load time=67 ms [20:36:09.654|0] * NULLRT supported [20:36:09.654|0] * ...and used [20:36:09.654|0] * HWDST/PCF supported and used [20:36:09.654|0] * NV-DBT supported and used [20:36:10.510|0] - r__tf_aniso 1 [20:36:10.510|0] - r2_tf_mipbias 0. [20:36:10.558|0] LuaJIT 2.0.5 is available [20:36:10.600|0] Starting engine... [20:36:17.662|325] "c:\games\pp\bin\xrengine.exe" -nointro -high [20:36:17.662|325] Кэширование объектов [20:36:17.666|325] Loading models... [20:36:26.866|325] Сервер: Старт [20:36:26.908|325] LuaJIT 2.0.5 is available [20:36:27.062|325] Загрузка игры "Администратор_autosave.sav" [20:36:27.101|325] * MEMORY USAGE: 263682 K [20:36:27.101|325] * End of synchronization A[1] R[1] [20:36:27.158|325] * Loading spawn registry... [20:36:27.626|325] * 10879 spawn points are successfully loaded [20:36:27.626|325] * Loading objects... [20:36:28.193|325] * 22828 objects are successfully loaded [20:36:28.500|325] * 77377 script vars are successfully loaded [20:36:29.426|325] * Game Администратор_autosave is successfully loaded from file 'c:\games\pp\userdata\savedgames\Администратор_autosave.sav' (2.364s) [20:36:29.436|325] # Player not found. New player created. [20:36:29.469|325] Открытие потока [20:36:29.474|325] Загрузка формы объектов [20:36:35.104|325] Загрузка шейдеров [20:36:35.398|325] Загрузка геометрии [20:36:35.399|325] * [Loading VB] 65526 verts, 2047 Kb [20:36:35.401|325] * [Loading VB] 65278 verts, 2039 Kb [20:36:35.403|325] * [Loading VB] 63741 verts, 1991 Kb [20:36:35.405|325] * [Loading VB] 29059 verts, 908 Kb [20:36:35.406|325] * [Loading VB] 65533 verts, 2047 Kb [20:36:35.408|325] * [Loading VB] 65533 verts, 2047 Kb [20:36:35.410|325] * [Loading VB] 65534 verts, 2047 Kb [20:36:35.412|325] * [Loading VB] 65534 verts, 2047 Kb [20:36:35.414|325] * [Loading VB] 65535 verts, 2047 Kb [20:36:35.416|325] * [Loading VB] 65535 verts, 2047 Kb [20:36:35.418|325] * [Loading VB] 65533 verts, 2047 Kb [20:36:35.420|325] * [Loading VB] 65531 verts, 2047 Kb [20:36:35.422|325] * [Loading VB] 65533 verts, 2047 Kb [20:36:35.424|325] * [Loading VB] 65534 verts, 2047 Kb [20:36:35.426|325] * [Loading VB] 65534 verts, 2047 Kb [20:36:35.428|325] * [Loading VB] 65535 verts, 2047 Kb [20:36:35.430|325] * [Loading VB] 65533 verts, 2047 Kb [20:36:35.432|325] * [Loading VB] 65535 verts, 2047 Kb [20:36:35.434|325] * [Loading VB] 65535 verts, 2047 Kb [20:36:35.436|325] * [Loading VB] 42022 verts, 1313 Kb [20:36:35.437|325] * [Loading VB] 65534 verts, 2047 Kb [20:36:35.439|325] * [Loading VB] 65534 verts, 2047 Kb [20:36:35.441|325] * [Loading VB] 65533 verts, 2047 Kb [20:36:35.443|325] * [Loading VB] 65535 verts, 2047 Kb [20:36:35.445|325] * [Loading VB] 65535 verts, 2047 Kb [20:36:35.447|325] * [Loading VB] 65535 verts, 2047 Kb [20:36:35.449|325] * [Loading VB] 65532 verts, 2047 Kb [20:36:35.451|325] * [Loading VB] 65534 verts, 2047 Kb [20:36:35.453|325] * [Loading VB] 8420 verts, 263 Kb [20:36:35.453|325] * [Loading IB] 1048575 indices, 2047 Kb [20:36:35.455|325] * [Loading IB] 1048575 indices, 2047 Kb [20:36:35.457|325] * [Loading IB] 1048572 indices, 2047 Kb [20:36:35.459|325] * [Loading IB] 1048572 indices, 2047 Kb [20:36:35.461|325] * [Loading IB] 1048572 indices, 2047 Kb [20:36:35.463|325] * [Loading IB] 1048572 indices, 2047 Kb [20:36:35.466|325] * [Loading IB] 1048572 indices, 2047 Kb [20:36:35.468|325] * [Loading IB] 1048572 indices, 2047 Kb [20:36:35.470|325] * [Loading IB] 1048572 indices, 2047 Kb [20:36:35.472|325] * [Loading IB] 685497 indices, 1338 Kb [20:36:35.473|325] * [Loading VB] 65534 verts, 767 Kb [20:36:35.474|325] * [Loading VB] 65533 verts, 767 Kb [20:36:35.475|325] * [Loading VB] 65535 verts, 767 Kb [20:36:35.476|325] * [Loading VB] 65533 verts, 767 Kb [20:36:35.476|325] * [Loading VB] 65533 verts, 767 Kb [20:36:35.477|325] * [Loading VB] 65535 verts, 767 Kb [20:36:35.478|325] * [Loading VB] 65535 verts, 767 Kb [20:36:35.479|325] * [Loading VB] 65535 verts, 767 Kb [20:36:35.479|325] * [Loading VB] 65535 verts, 767 Kb [20:36:35.480|325] * [Loading VB] 65535 verts, 767 Kb [20:36:35.481|325] * [Loading VB] 65534 verts, 767 Kb [20:36:35.481|325] * [Loading VB] 65532 verts, 767 Kb [20:36:35.482|325] * [Loading VB] 62079 verts, 727 Kb [20:36:35.483|325] * [Loading IB] 1048575 indices, 2047 Kb [20:36:35.485|325] * [Loading IB] 1048575 indices, 2047 Kb [20:36:35.487|325] * [Loading IB] 1048575 indices, 2047 Kb [20:36:35.488|325] * [Loading IB] 1048572 indices, 2047 Kb [20:36:35.490|325] * [Loading IB] 1048575 indices, 2047 Kb [20:36:35.492|325] * [Loading IB] 81945 indices, 160 Kb [20:36:35.493|325] Загрузка базы пространств [20:36:37.289|325] Загрузка детальных объектов [20:36:37.327|325] * [DETAILS] VertexConsts(256), Batch(61) [20:36:37.327|325] * [DETAILS] 40687 v(20), 26352 p [20:36:37.327|325] * [DETAILS] Batch(61), VB(794K), IB(154K) [20:36:37.330|325] Загрузка секторов и порталов [20:36:37.335|325] * Loading HOM: c:\games\pp\gamedata\levels\l11_pripyat\level.hom [20:36:37.351|325] Клиент: Создание [20:36:37.353|325] Загрузка текстур [20:36:37.889|325] Клиент: Синхронизация [20:36:38.573|326] Создание игрока [20:36:38.596|326] !WARNING: CLocatorAPI::check_for_file not found file c:\games\pp\gamedata\config\misc\m_repair\repair_ivancov.ltx in files list (size = 28590) [20:36:43.089|326] engine, hanged object = [HANGED_START] [20:36:44.672|354] * MEMORY USAGE: 494962 K [20:36:44.672|354] * End of synchronization A[1] R[1] [20:36:47.412|477] ~ WARNING :>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [20:36:47.412|477] ~ WARNING :>ВНИМАНИЕ! Некритическая ошибка! Ниже строка с информацией по ошибке! [20:36:47.412|477] ~ WARNING :>ОШИБКА: [20:36:47.412|477] [20:36:47.412|477] ~ Описание ошибки: Monster [*cobj[clsid.,name=ammo_9x18_fmj30803,id=32816,sid=1]] doesnt parts data, clsid = <nil> [20:36:47.412|477] stack traceback: [20:36:47.412|477] c:\games\pp\gamedata\scripts\m_events.script:209: in function 'trigger' [20:36:47.412|477] c:\games\pp\gamedata\scripts\bind_monster.script:140: in function <c:\games\pp\gamedata\scripts\bind_monster.script:134> [20:36:47.412|477] [C]: in function 'motivation_action_manager' [20:36:47.412|477] c:\games\pp\gamedata\scripts\ai_walker.script:98: in function 'add_to_binder' [20:36:47.412|477] c:\games\pp\gamedata\scripts\xr_logic.script:409: in function 'assign_storage_and_bind' [20:36:47.412|477] c:\games\pp\gamedata\scripts\ai_walker.script:136: in function 'set_scheme' [20:36:47.412|477] c:\games\pp\gamedata\scripts\xr_logic.script:336: in function 'activate_by_section' [20:36:47.412|477] c:\games\pp\gamedata\scripts\m_gulag.script:1038: in function 'setup_logic' [20:36:47.412|477] c:\games\pp\gamedata\scripts\m_gulag.script:521: in function 'object_setup_online' [20:36:47.412|477] c:\games\pp\gamedata\scripts\m_gulag.script:1400: in function 'setup_gulag_and_logic_on_spawn' [20:36:47.412|477] c:\games\pp\gamedata\scripts\bind_monster.script:157: in function <c:\games\pp\gamedata\scripts\bind_monster.script:143> [20:36:47.412|477] [C]: in function 'motivation_action_manager' [20:36:47.412|477] c:\games\pp\gamedata\scripts\ai_kamp.script:1345: in function 'add_to_binder' [20:36:47.412|477] c:\games\pp\gamedata\scripts\xr_logic.script:409: in function 'assign_storage_and_bind' [20:36:47.412|477] c:\games\pp\gamedata\scripts\ai_kamp.script:1433: in function 'set_scheme' [20:36:47.412|477] c:\games\pp\gamedata\scripts\xr_logic.script:336: in function 'activate_by_section' [20:36:47.412|477] c:\games\pp\gamedata\scripts\m_gulag.script:1038: in function 'setup_logic' [20:36:47.412|477] c:\games\pp\gamedata\scripts\m_gulag.script:521: in function 'object_setup_online' [20:36:47.412|477] c:\games\pp\gamedata\scripts\m_gulag.script:1400: in function 'setup_gulag_and_logic_on_spawn' [20:36:47.412|477] c:\games\pp\gamedata\scripts\bind_monster.script:157: in function <c:\games\pp\gamedata\scripts\bind_monster.script:143> [20:36:47.412|477] [20:36:47.412|477] ~ SCRIPT WARNING: [20:36:47.432|477] *** break by StackWalk *** [20:36:47.432|477] 0023:7477D89B (0x04B2C7F8 0x03830008 0x00000001 0x00000000) xrCore.dll, LogStackTrace() [20:36:47.432|477] 0023:72415417 (0x03830008 0x72414230 0x7513B840 0x03830110) xrGame.dll, export_classes() [20:36:47.432|477] 0023:7513B8DF (0x03830008 0x038300C8 0x00518598 0x00000001) Luabind.dll, luabind::detail::free_functions::function_dispatcher() [20:36:47.432|477] 0023:74A875ED (0x03830008 0x0051467C 0x00000001 0x00000000) LuaJIT.dll, luaL_openlibs() [20:36:47.432|477] 0023:74A3BF54 (0x03830008 0x00000008 0x00000000 0x00000000) LuaJIT.dll, lua_pcall() [20:36:47.432|477] ~ WARNING :>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [20:36:48.515|507] ~ WARNING :>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [20:36:48.515|507] ~ WARNING :>ВНИМАНИЕ! Некритическая ошибка! Ниже строка с информацией по ошибке! [20:36:48.515|507] ~ WARNING :>ОШИБКА: [20:36:48.515|507] [20:36:48.515|507] ~ Описание ошибки: Monster [*cobj[clsid.,name=ammo_9x18_fmj30803,id=32816,sid=1]] doesnt parts data, clsid = <nil> [20:36:48.515|507] stack traceback: [20:36:48.515|507] c:\games\pp\gamedata\scripts\m_events.script:209: in function 'trigger' [20:36:48.515|507] c:\games\pp\gamedata\scripts\bind_monster.script:140: in function <c:\games\pp\gamedata\scripts\bind_monster.script:134> [20:36:48.515|507] [C]: in function 'motivation_action_manager' [20:36:48.515|507] c:\games\pp\gamedata\scripts\ai_walker.script:98: in function 'add_to_binder' [20:36:48.515|507] c:\games\pp\gamedata\scripts\xr_logic.script:409: in function 'assign_storage_and_bind' [20:36:48.515|507] c:\games\pp\gamedata\scripts\ai_walker.script:136: in function 'set_scheme' [20:36:48.515|507] c:\games\pp\gamedata\scripts\xr_logic.script:336: in function 'activate_by_section' [20:36:48.515|507] c:\games\pp\gamedata\scripts\m_gulag.script:1038: in function 'setup_logic' [20:36:48.515|507] c:\games\pp\gamedata\scripts\m_gulag.script:521: in function 'object_setup_online' [20:36:48.515|507] c:\games\pp\gamedata\scripts\m_gulag.script:1400: in function 'setup_gulag_and_logic_on_spawn' [20:36:48.515|507] c:\games\pp\gamedata\scripts\bind_monster.script:157: in function <c:\games\pp\gamedata\scripts\bind_monster.script:143> [20:36:48.515|507] [C]: in function 'motivation_action_manager' [20:36:48.515|507] c:\games\pp\gamedata\scripts\ai_kamp.script:1345: in function 'add_to_binder' [20:36:48.515|507] c:\games\pp\gamedata\scripts\xr_logic.script:409: in function 'assign_storage_and_bind' [20:36:48.515|507] c:\games\pp\gamedata\scripts\ai_kamp.script:1433: in function 'set_scheme' [20:36:48.515|507] c:\games\pp\gamedata\scripts\xr_logic.script:336: in function 'activate_by_section' [20:36:48.516|507] c:\games\pp\gamedata\scripts\m_gulag.script:1038: in function 'setup_logic' [20:36:48.516|507] c:\games\pp\gamedata\scripts\m_gulag.script:521: in function 'object_setup_online' [20:36:48.516|507] c:\games\pp\gamedata\scripts\m_gulag.script:1400: in function 'setup_gulag_and_logic_on_spawn' [20:36:48.516|507] c:\games\pp\gamedata\scripts\bind_monster.script:157: in function <c:\games\pp\gamedata\scripts\bind_monster.script:143> [20:36:48.516|507] [20:36:48.516|507] ~ SCRIPT WARNING: [20:36:48.516|507] *** break by StackWalk *** [20:36:48.516|507] 0023:7477D89B (0x04B2C7F8 0x03830008 0x00000001 0x00000000) xrCore.dll, LogStackTrace() [20:36:48.516|507] 0023:72415417 (0x03830008 0x72414230 0x7513B840 0x03830110) xrGame.dll, export_classes() [20:36:48.516|507] 0023:7513B8DF (0x03830008 0x038300C8 0x00518598 0x00000001) Luabind.dll, luabind::detail::free_functions::function_dispatcher() [20:36:48.516|507] 0023:74A875ED (0x03830008 0x0051467C 0x00000001 0x00000000) LuaJIT.dll, luaL_openlibs() [20:36:48.516|507] 0023:74A3BF54 (0x03830008 0x00000008 0x00000000 0x00000000) LuaJIT.dll, lua_pcall() [20:36:48.516|507] ~ WARNING :>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [20:36:48.516|507] ~ WARNING :>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [20:36:48.516|507] ~ WARNING :>ВНИМАНИЕ! Некритическая ошибка! Ниже строка с информацией по ошибке! [20:36:48.516|507] ~ WARNING :>ОШИБКА: [20:36:48.516|507] [20:36:48.516|507] ~ Описание ошибки: Monster [*cobj[clsid.,name=ammo_9x18_fmj30803,id=32816,sid=1]] doesnt parts data, clsid = <nil> [20:36:48.516|507] stack traceback: [20:36:48.516|507] c:\games\pp\gamedata\scripts\m_events.script:209: in function 'trigger' [20:36:48.516|507] c:\games\pp\gamedata\scripts\bind_monster.script:140: in function <c:\games\pp\gamedata\scripts\bind_monster.script:134> [20:36:48.516|507] [C]: in function 'motivation_action_manager' [20:36:48.516|507] c:\games\pp\gamedata\scripts\ai_walker.script:98: in function 'add_to_binder' [20:36:48.516|507] c:\games\pp\gamedata\scripts\xr_logic.script:409: in function 'assign_storage_and_bind' [20:36:48.516|507] c:\games\pp\gamedata\scripts\ai_walker.script:136: in function 'set_scheme' [20:36:48.516|507] c:\games\pp\gamedata\scripts\xr_logic.script:336: in function 'activate_by_section' [20:36:48.516|507] c:\games\pp\gamedata\scripts\m_gulag.script:1038: in function 'setup_logic' [20:36:48.516|507] c:\games\pp\gamedata\scripts\m_gulag.script:521: in function 'object_setup_online' [20:36:48.516|507] c:\games\pp\gamedata\scripts\m_gulag.script:1400: in function 'setup_gulag_and_logic_on_spawn' [20:36:48.516|507] c:\games\pp\gamedata\scripts\bind_monster.script:157: in function <c:\games\pp\gamedata\scripts\bind_monster.script:143> [20:36:48.516|507] [C]: in function 'motivation_action_manager' [20:36:48.516|507] c:\games\pp\gamedata\scripts\ai_kamp.script:1345: in function 'add_to_binder' [20:36:48.516|507] c:\games\pp\gamedata\scripts\xr_logic.script:409: in function 'assign_storage_and_bind' [20:36:48.516|507] c:\games\pp\gamedata\scripts\ai_kamp.script:1433: in function 'set_scheme' [20:36:48.516|507] c:\games\pp\gamedata\scripts\xr_logic.script:336: in function 'activate_by_section' [20:36:48.516|507] c:\games\pp\gamedata\scripts\m_gulag.script:1038: in function 'setup_logic' [20:36:48.516|507] c:\games\pp\gamedata\scripts\m_gulag.script:521: in function 'object_setup_online' [20:36:48.516|507] c:\games\pp\gamedata\scripts\m_gulag.script:1400: in function 'setup_gulag_and_logic_on_spawn' [20:36:48.516|507] c:\games\pp\gamedata\scripts\bind_monster.script:157: in function <c:\games\pp\gamedata\scripts\bind_monster.script:143> [20:36:48.516|507] [20:36:48.516|507] ~ SCRIPT WARNING: [20:36:48.517|507] *** break by StackWalk *** [20:36:48.517|507] 0023:7477D89B (0x04B2C7F8 0x03830008 0x00000001 0x00000000) xrCore.dll, LogStackTrace() [20:36:48.517|507] 0023:72415417 (0x03830008 0x72414230 0x7513B840 0x03830110) xrGame.dll, export_classes() [20:36:48.517|507] 0023:7513B8DF (0x03830008 0x038300C8 0x00518598 0x00000001) Luabind.dll, luabind::detail::free_functions::function_dispatcher() [20:36:48.517|507] 0023:74A875ED (0x03830008 0x0051467C 0x00000001 0x00000000) LuaJIT.dll, luaL_openlibs() [20:36:48.517|507] 0023:74A3BF54 (0x03830008 0x00000008 0x00000000 0x00000000) LuaJIT.dll, lua_pcall() [20:36:48.517|507] ~ WARNING :>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [20:36:57.083|980] @ clear_log [20:36:57.083|980] * Log file has been cleaned successfully! [20:38:26.421|5779] * Saving spawns... [20:38:26.423|5779] * Saving objects... [20:38:26.513|5779] * 22832 objects are successfully saved [20:38:26.731|5779] * 78417 script vars are successfully saved [20:38:26.761|5779] * Game Администратор_quicksave.sav is successfully saved to file 'c:\games\pp\userdata\savedgames\Администратор_quicksave.sav' [20:39:09.073|8186] * Saving spawns... [20:39:09.074|8186] * Saving objects... [20:39:09.159|8186] * 22820 objects are successfully saved [20:39:09.465|8186] * 78422 script vars are successfully saved [20:39:09.492|8186] * Game Администратор_quicksave.sav is successfully saved to file 'c:\games\pp\userdata\savedgames\Администратор_quicksave.sav' [20:40:00.600|11214] !#ERROR: update is crashed [pri_monolith] [20:40:00.602|11214] script, hanged object = [mutant_snork_leg43809] [20:40:00.602|11214] WATCHDOG = Update is worked: finish(17) [20:40:00.612|11215] script, hanged object = [mil_stalker_respawn_33680] [20:40:00.612|11215] WATCHDOG = Update is worked: finish(16) [20:40:00.627|11216] script, hanged object = [ammo_11.43x23_fmj18606] [20:40:00.627|11216] WATCHDOG = Update is worked: finish(17) [20:40:00.644|11217] script, hanged object = [pri_smart_dolg_stalker1] [20:40:00.644|11217] WATCHDOG = Update is worked: finish(17) [20:40:00.661|11218] script, hanged object = [device_pda33857] [20:40:00.661|11218] WATCHDOG = Update is worked: finish(16) [20:40:00.680|11219] script, hanged object = [pri_monolith_11] [20:40:00.680|11219] WATCHDOG = Update is worked: finish(17) [20:40:00.695|11220] script, hanged object = [ammo_9x39_ap11129] [20:40:00.695|11220] WATCHDOG = Update is worked: finish(17) [20:40:00.712|11221] script, hanged object = [ammo_9x39_pab99060] [20:40:00.712|11221] WATCHDOG = Update is worked: finish(16) [20:40:00.728|11222] script, hanged object = [ammo_9x19_fmj2396] [20:40:00.728|11222] WATCHDOG = Update is worked: campfire_binder:update(1000):~> complete [20:40:00.743|11223] script, hanged object = [ammo_9x19_fmj45343] [20:40:00.743|11223] WATCHDOG = Update is worked: finish(17) [20:40:00.950|11224] script, hanged object = [pri_explosive_barrel_0002] [20:40:00.950|11224] WATCHDOG = Update is worked: finish(16) [20:40:00.961|11225] script, hanged object = [exo_outfit34308] [20:40:00.961|11225] WATCHDOG = Update is worked: finish(100) [20:40:00.971|11226] script, hanged object = [mil_stalker_respawn_33680] [20:40:00.971|11226] WATCHDOG = Update is worked: campfire_binder:update(1000):~> complete [20:40:00.984|11227] script, hanged object = [mil_stalker_respawn_351489] [20:40:00.984|11227] WATCHDOG = Update is worked: finish(13) [20:40:00.993|11228] script, hanged object = [pri_respawn_dolg64283] [20:40:00.993|11228] WATCHDOG = Update is worked: finish(10) [20:40:01.005|11229] script, hanged object = [ammo_9x39_ap42271] [20:40:01.005|11229] WATCHDOG = Update is worked: campfire_binder:update(1000):~> complete [20:40:01.014|11230] script, hanged object = [ammo_9x19_pbp18207] [20:40:01.014|11230] WATCHDOG = Update is worked: campfire_binder:update(1000):~> complete [20:40:01.026|11231] script, hanged object = [wpn_val33819] [20:40:01.026|11231] WATCHDOG = Update is worked: finish(15) [20:40:01.043|11232] script, hanged object = [pri_monolith_17] [20:40:01.043|11232] WATCHDOG = Update is worked: finish(17) [20:40:01.061|11233] script, hanged object = [pri_respawn_freedom64352] [20:40:01.061|11233] WATCHDOG = Update is worked: finish(16) [20:40:01.076|11234] script, hanged object = [wpn_val33800] [20:40:01.076|11234] WATCHDOG = Update is worked: finish(17) [20:40:01.094|11235] script, hanged object = [bolt] [20:40:01.094|11235] WATCHDOG = Update is worked: finish(17) [20:40:01.110|11236] script, hanged object = [pri_wave4_monolith4_wsniper2] [20:40:01.110|11236] WATCHDOG = Update is worked: finish(16) [20:40:01.126|11237] script, hanged object = [ammo_9x39_pab9] [20:40:01.126|11237] WATCHDOG = Update is worked: finish(17) [20:40:01.143|11238] script, hanged object = [wpn_sig22016454] [20:40:01.143|11238] WATCHDOG = Update is worked: finish(17) [20:40:01.162|11239] script, hanged object = [bolt] [20:40:01.162|11239] WATCHDOG = Update is worked: campfire_binder:update(1000):~> complete [20:40:01.178|11240] script, hanged object = [ammo_9x19_fmj2396] [20:40:01.178|11240] WATCHDOG = Update is worked: finish(17) [20:40:01.195|11241] script, hanged object = [mil_stalker_respawn_351489] [20:40:01.195|11241] WATCHDOG = Update is worked: finish(17) [20:40:01.210|11242] script, hanged object = [wpn_lr30033077] [20:40:01.210|11242] WATCHDOG = Update is worked: finish(16) [20:40:01.227|11243] script, hanged object = [bar_dolg_respawn_354065] [20:40:01.227|11243] WATCHDOG = Update is worked: finish(17) [20:40:01.243|11244] script, hanged object = [wpn_val51498] [20:40:01.243|11244] WATCHDOG = Update is worked: finish(16) [20:40:01.262|11245] script, hanged object = [wpn_sig22017024] [20:40:01.262|11245] WATCHDOG = Update is worked: finish(17) [20:40:01.277|11246] script, hanged object = [pri_wave2_monolith4_wsniper2] [20:40:01.277|11246] WATCHDOG = Update is worked: campfire_binder:update(1000):~> complete [20:40:01.293|11247] script, hanged object = [grenade_rgd543803] [20:40:01.293|11247] WATCHDOG = Update is worked: finish(17) [20:40:01.311|11248] script, hanged object = [pri_smart_monolith_stalker1] [20:40:01.311|11248] WATCHDOG = Update is worked: campfire_binder:update(1000):~> complete [20:40:01.327|11249] script, hanged object = [wpn_knife12902] [20:40:01.327|11249] WATCHDOG = Update is worked: finish(17) [20:40:01.345|11250] script, hanged object = [device_pda33867] [20:40:01.345|11250] WATCHDOG = Update is worked: finish(16) [20:40:01.360|11251] script, hanged object = [bolt] [20:40:01.360|11251] WATCHDOG = Update is worked: finish(17) [20:40:01.379|11252] script, hanged object = [guitar_a64347] [20:40:01.379|11252] WATCHDOG = Update is worked: finish(17) [20:40:01.395|11253] script, hanged object = [device_pda3612] [20:40:01.396|11253] WATCHDOG = Update is worked: finish(17) [20:40:01.410|11254] script, hanged object = [mil_stalker_respawn_351489] [20:40:01.410|11254] WATCHDOG = Update is worked: finish(16) [20:40:01.427|11255] script, hanged object = [pri_smart_monster_lair1] [20:40:01.427|11255] WATCHDOG = Update is worked: finish(17) [20:40:01.444|11256] script, hanged object = [grenade_rgd543803] [20:40:01.444|11256] WATCHDOG = Update is worked: finish(17) [20:40:01.460|11257] script, hanged object = [wpn_val33819] [20:40:01.460|11257] WATCHDOG = Update is worked: finish(16) [20:40:01.476|11258] script, hanged object = [wpn_usp28425] [20:40:01.476|11258] WATCHDOG = Update is worked: campfire_binder:update(1000):~> complete [20:40:01.494|11259] script, hanged object = [pri_wave5_monolith2_free2] [20:40:01.494|11259] WATCHDOG = Update is worked: campfire_binder:update(1000):~> complete [20:40:01.512|11260] script, hanged object = [medkit3991] [20:40:01.512|11260] WATCHDOG = Update is worked: campfire_binder:update(1000):~> complete [20:40:01.527|11261] script, hanged object = [grenade_rgd56501] [20:40:01.527|11261] WATCHDOG = Update is worked: finish(17) [20:40:01.544|11262] script, hanged object = [pri_zone_radioactive_strong] [20:40:01.544|11262] WATCHDOG = Update is worked: campfire_binder:update(1000):~> complete [20:40:01.559|11263] script, hanged object = [pri_wave2_monolith4_wsniper2] [20:40:01.559|11263] WATCHDOG = Update is worked: finish(17) [20:40:01.576|11264] script, hanged object = [mil_stalker_respawn_351472] [20:40:01.576|11264] WATCHDOG = Update is worked: finish(17) [20:40:01.595|11265] script, hanged object = [grenade_rgd540305] [20:40:01.595|11265] WATCHDOG = Update is worked: finish(16) [20:40:01.611|11266] script, hanged object = [pri_smart_monolith_stalker1] [20:40:01.611|11266] WATCHDOG = Update is worked: finish(17) [20:40:01.629|11267] script, hanged object = [ammo_9x39_pab964315] [20:40:01.629|11267] WATCHDOG = Update is worked: finish(17) [20:40:01.646|11268] script, hanged object = [pri_smart_dolg_stalker1] [20:40:01.646|11268] WATCHDOG = Update is worked: finish(16) [20:40:01.661|11269] script, hanged object = [device_pda33878] [20:40:01.661|11269] WATCHDOG = Update is worked: finish(17) [20:40:01.678|11270] script, hanged object = [wpn_sig22033078] [20:40:01.678|11270] WATCHDOG = Update is worked: finish(17) [20:40:01.694|11271] script, hanged object = [pri_monolith_29] [20:40:01.694|11271] WATCHDOG = Update is worked: finish(16) [20:40:01.709|11272] script, hanged object = [bolt] [20:40:01.709|11272] WATCHDOG = Update is worked: finish(17) [20:40:01.727|11273] script, hanged object = [drug_psy_blockade42267] [20:40:01.727|11273] WATCHDOG = Update is worked: finish(17) [20:40:01.742|11274] script, hanged object = [af_mincer_meat27266] [20:40:01.742|11274] WATCHDOG = Update is worked: campfire_binder:update(1000):~> complete [20:40:01.761|11275] script, hanged object = [bolt] [20:40:01.761|11275] WATCHDOG = Update is worked: finish(17) [20:40:01.776|11276] script, hanged object = [bolt] [20:40:01.776|11276] WATCHDOG = Update is worked: finish(16) [20:40:01.794|11277] script, hanged object = [mineral_water33851] [20:40:01.794|11277] WATCHDOG = Update is worked: finish(17) [20:40:01.813|11278] script, hanged object = [pri_boar_strong_0004] [20:40:01.813|11278] WATCHDOG = Update is worked: finish(17) [20:40:01.827|11279] script, hanged object = [wpn_val3616] [20:40:01.827|11279] WATCHDOG = Update is worked: finish(17) [20:40:01.843|11280] script, hanged object = [ammo_9x19_fmj11158] [20:40:01.843|11280] WATCHDOG = Update is worked: finish(16) [20:40:01.859|11281] script, hanged object = [rad_monolith_respawn_12241] [20:40:01.859|11281] WATCHDOG = Update is worked: finish(17) [20:40:01.877|11282] script, hanged object = [bolt] [20:40:01.877|11282] WATCHDOG = Update is worked: finish(16) [20:40:01.893|11283] script, hanged object = [harmonica_a3687] [20:40:01.893|11283] WATCHDOG = Update is worked: finish(17) [20:40:01.911|11284] script, hanged object = [snork_normal16482] [20:40:01.911|11284] WATCHDOG = Update is worked: finish(17) [20:40:01.926|11285] script, hanged object = [guitar_a64360] [20:40:01.926|11285] WATCHDOG = Update is worked: finish(16) [20:40:01.944|11286] script, hanged object = [grenade_rgd56492] [20:40:01.944|11286] WATCHDOG = Update is worked: finish(17) [20:40:01.960|11287] script, hanged object = [exo_outfit34308] [20:40:01.960|11287] WATCHDOG = Update is worked: finish(17) [20:40:01.977|11288] script, hanged object = [device_pda54043] [20:40:01.977|11288] WATCHDOG = Update is worked: campfire_binder:update(1000):~> complete [20:40:01.993|11289] script, hanged object = [ammo_5.56x45_ss190] [20:40:01.993|11289] WATCHDOG = Update is worked: finish(17) [20:40:02.010|11290] script, hanged object = [pri_wave1_monolith1_rsniper1] [20:40:02.010|11290] WATCHDOG = Update is worked: campfire_binder:update(1000):~> complete [20:40:02.029|11291] script, hanged object = [snork_strong5709] [20:40:02.029|11291] WATCHDOG = Update is worked: campfire_binder:update(1000):~> complete [20:40:02.045|11292] script, hanged object = [bolt] [20:40:02.045|11292] WATCHDOG = Update is worked: finish(16) [20:40:02.060|11293] script, hanged object = [device_pda54066] [20:40:02.060|11293] WATCHDOG = Update is worked: finish(17) [20:40:02.076|11294] script, hanged object = [rad_monolith_respawn_12241] [20:40:02.076|11294] WATCHDOG = Update is worked: finish(16) [20:40:02.093|11295] script, hanged object = [pri_smart_neutral_stalker1] [20:40:02.093|11295] WATCHDOG = Update is worked: finish(17) [20:40:02.110|11296] script, hanged object = [af_mincer_meat27266] [20:40:02.110|11296] WATCHDOG = Update is worked: finish(17) [20:40:02.126|11297] script, hanged object = [wpn_val17072] [20:40:02.126|11297] WATCHDOG = Update is worked: finish(16) [20:40:02.143|11298] script, hanged object = [wpn_sig22033078] [20:40:02.143|11298] WATCHDOG = Update is worked: finish(17) [20:40:02.160|11299] script, hanged object = [wpn_gauss6345] [20:40:02.160|11299] WATCHDOG = Update is worked: finish(17) [20:40:02.176|11300] script, hanged object = [pri_wave2_monolith1_rsniper1] [20:40:02.176|11300] WATCHDOG = Update is worked: campfire_binder:update(1000):~> complete [20:40:02.193|11301] script, hanged object = [bolt] [20:40:02.193|11301] WATCHDOG = Update is worked: finish(17) [20:40:02.209|11302] script, hanged object = [bolt] [20:40:02.209|11302] WATCHDOG = Update is worked: finish(17) [20:40:02.226|11303] script, hanged object = [wpn_ak742246] [20:40:02.226|11303] WATCHDOG = Update is worked: finish(16) [20:40:02.246|11304] script, hanged object = [pri_respawn_dolg64321] [20:40:02.246|11304] WATCHDOG = Update is worked: finish(17) [20:40:02.262|11305] script, hanged object = [sigaret_a54062] [20:40:02.262|11305] WATCHDOG = Update is worked: finish(17) [20:40:02.278|11306] script, hanged object = [wpn_knife12902] [20:40:02.278|11306] WATCHDOG = Update is worked: finish(17) [20:40:02.293|11307] script, hanged object = [rad_monolith_respawn_12241] [20:40:02.293|11307] WATCHDOG = Update is worked: campfire_binder:update(1000):~> complete [20:40:02.311|11308] script, hanged object = [level_prefix_inventory_box] [20:40:02.311|11308] WATCHDOG = Update is worked: finish(17) [20:40:02.328|11309] script, hanged object = [device_pda33857] [20:40:02.328|11309] WATCHDOG = Update is worked: campfire_binder:update(1000):~> complete [20:40:02.344|11310] script, hanged object = [mil_stalker_respawn_33668] [20:40:02.344|11310] WATCHDOG = Update is worked: finish(17) [20:40:02.360|11311] script, hanged object = [ammo_9x19_fmj3682] [20:40:02.360|11311] WATCHDOG = Update is worked: finish(17) [20:40:02.376|11312] script, hanged object = [bolt] [20:40:02.376|11312] WATCHDOG = Update is worked: finish(16) [20:40:02.392|11313] script, hanged object = [device_pda54066] [20:40:02.392|11313] WATCHDOG = Update is worked: finish(17) [20:40:02.409|11314] script, hanged object = [pri_wave2_monolith4_wsniper2] [20:40:02.409|11314] WATCHDOG = Update is worked: finish(16) [20:40:02.426|11315] script, hanged object = [mineral_water33886] [20:40:02.426|11315] WATCHDOG = Update is worked: finish(17) [20:40:02.445|11316] script, hanged object = [device_pda54043] [20:40:02.445|11316] WATCHDOG = Update is worked: finish(17) [20:40:02.463|11317] script, hanged object = [m_tushkano_normal64262] [20:40:02.463|11317] WATCHDOG = Update is worked: finish(16) [20:40:02.475|11318] script, hanged object = [wpn_ak742246] [20:40:02.475|11318] WATCHDOG = Update is worked: finish(17) [20:40:02.493|11319] script, hanged object = [pri_smart_neutral_stalker2] [20:40:02.493|11319] WATCHDOG = Update is worked: campfire_binder:update(1000):~> complete [20:40:02.510|11320] script, hanged object = [pri_explosive_barrel_0003] [20:40:02.510|11320] WATCHDOG = Update is worked: campfire_binder:update(1000):~> complete [20:40:02.527|11321] script, hanged object = [tushkano_normal34866] [20:40:02.527|11321] WATCHDOG = Update is worked: campfire_binder:update(1000):~> complete [20:40:02.543|11322] script, hanged object = [harmonica_a3687] [20:40:02.543|11322] WATCHDOG = Update is worked: finish(17) [20:40:02.561|11323] script, hanged object = [wpn_val51498] [20:40:02.561|11323] WATCHDOG = Update is worked: campfire_binder:update(1000):~> complete [20:40:02.579|11324] script, hanged object = [bolt] [20:40:02.579|11324] WATCHDOG = Update is worked: finish(16) [20:40:02.595|11325] script, hanged object = [ammo_5.56x45_ap48395] [20:40:02.595|11325] WATCHDOG = Update is worked: finish(17) [20:40:02.611|11326] script, hanged object = [wpn_sig22033078] [20:40:02.611|11326] WATCHDOG = Update is worked: finish(16) [20:40:02.627|11327] script, hanged object = [pri_smart_neutral_stalker1] [20:40:02.627|11327] WATCHDOG = Update is worked: finish(17) [20:40:02.644|11328] script, hanged object = [pri_wave5_monolith4_free4] [20:40:02.644|11328] WATCHDOG = Update is worked: finish(17) [20:40:02.662|11329] script, hanged object = [snork_strong43359] [20:40:02.662|11329] WATCHDOG = Update is worked: finish(16) [20:40:02.680|11330] script, hanged object = [pri_monolith_14] [20:40:02.680|11330] WATCHDOG = Update is worked: finish(17) [20:40:02.696|11331] script, hanged object = [ammo_11.43x23_hydro18501] [20:40:02.696|11331] WATCHDOG = Update is worked: finish(17) [20:40:02.710|11332] script, hanged object = [bolt] [20:40:02.710|11332] WATCHDOG = Update is worked: finish(16) [20:40:02.727|11333] script, hanged object = [pri_smart_neutral_stalker2] [20:40:02.727|11333] WATCHDOG = Update is worked: finish(17) [20:40:02.744|11334] script, hanged object = [mil_stalker_respawn_333866] [20:40:02.744|11334] WATCHDOG = Update is worked: finish(17) [20:40:02.760|11335] script, hanged object = [wpn_walther3690] [20:40:02.760|11335] WATCHDOG = Update is worked: campfire_binder:update(1000):~> complete [20:40:02.777|11336] script, hanged object = [mutant_pseudogigant_hand45123] [20:40:02.777|11336] WATCHDOG = Update is worked: finish(17) [20:40:02.793|11337] script, hanged object = [bandage54057] [20:40:02.793|11337] WATCHDOG = Update is worked: finish(17) [20:40:02.810|11338] script, hanged object = [device_pda3703] [20:40:02.810|11338] WATCHDOG = Update is worked: finish(16) [20:40:02.827|11339] script, hanged object = [wpn_val33820] [20:40:02.827|11339] WATCHDOG = Update is worked: finish(17) [20:40:02.844|11340] script, hanged object = [wpn_sig22033078] [20:40:02.844|11340] WATCHDOG = Update is worked: finish(17) [20:40:02.861|11341] script, hanged object = [pri_surprise_box_0003] [20:40:02.861|11341] WATCHDOG = Update is worked: finish(16) [20:40:02.878|11342] script, hanged object = [pri_wave5] [20:40:02.878|11342] WATCHDOG = Update is worked: finish(17) [20:40:02.897|11343] script, hanged object = [pri_respawn_dolg64311] [20:40:02.897|11343] WATCHDOG = Update is worked: finish(17) [20:40:02.913|11344] script, hanged object = [wpn_wincheaster130021783] [20:40:02.913|11344] WATCHDOG = Update is worked: finish(16) [20:40:02.927|11345] script, hanged object = [pri_smart_freedom_stalker1] [20:40:02.927|11345] WATCHDOG = Update is worked: finish(17) [20:40:02.944|11346] script, hanged object = [rad_monolith_respawn_12241] [20:40:02.944|11346] WATCHDOG = Update is worked: finish(17) [20:40:02.961|11347] script, hanged object = [pri_smart_neutral_stalker2] [20:40:02.961|11347] WATCHDOG = Update is worked: finish(16) [20:40:02.977|11348] script, hanged object = [pri_wave2_monolith4_wsniper2] [20:40:02.977|11348] WATCHDOG = Update is worked: finish(17) [20:40:02.994|11349] script, hanged object = [level_prefix_inventory_box] [20:40:02.994|11349] WATCHDOG = Update is worked: campfire_binder:update(1000):~> complete [20:40:03.011|11350] script, hanged object = [bandage3684] [20:40:03.011|11350] WATCHDOG = Update is worked: finish(16) [20:40:03.027|11351] script, hanged object = [mil_stalker_respawn_333834] [20:40:03.027|11351] WATCHDOG = Update is worked: campfire_binder:update(1000):~> complete [20:40:03.044|11352] script, hanged object = [bolt] [20:40:03.044|11352] WATCHDOG = Update is worked: campfire_binder:update(1000):~> complete [20:40:03.060|11353] script, hanged object = [ammo_9x39_ap21524] [20:40:03.060|11353] WATCHDOG = Update is worked: finish(16) [20:40:03.077|11354] script, hanged object = [wpn_sig22033078] [20:40:03.077|11354] WATCHDOG = Update is worked: finish(17) [20:40:03.094|11355] script, hanged object = [bolt] [20:40:03.094|11355] WATCHDOG = Update is worked: finish(17) [20:40:03.113|11356] script, hanged object = [grenade_rgd543803] [20:40:03.113|11356] WATCHDOG = Update is worked: finish(16) [20:40:03.127|11357] script, hanged object = [pri_wave2_monolith2_wsniper1] [20:40:03.127|11357] WATCHDOG = Update is worked: finish(17) [20:40:03.216|11358] script, hanged object = [pri_wave5_monolith2_free2] [20:40:03.216|11358] WATCHDOG = Update is worked: finish(84) [20:40:03.231|11359] script, hanged object = [pri_wave2_monolith3_rsniper2] [20:40:03.231|11359] WATCHDOG = Update is worked: campfire_binder:update(1000):~> complete [20:40:03.243|11360] script, hanged object = [tushkano_normal37687] [20:40:03.243|11360] WATCHDOG = Update is worked: finish(13) [20:40:03.253|11361] script, hanged object = [pri_zone_gravi_zone_strong_secret_1] [20:40:03.253|11361] WATCHDOG = Update is worked: finish(11) [20:40:03.260|11362] script, hanged object = [bolt] [20:40:03.260|11362] WATCHDOG = Update is worked: finish(8) [20:40:03.265|11363] script, hanged object = [pri_zone_mincer_strong_secret_1] [20:40:03.265|11363] WATCHDOG = Update is worked: finish(6) [20:40:03.276|11364] script, hanged object = [wpn_val3621] [20:40:03.276|11364] WATCHDOG = Update is worked: finish(11) [20:40:03.294|11365] script, hanged object = [pri_explosive_barrel_0003] [20:40:03.294|11365] WATCHDOG = Update is worked: finish(17) [20:40:03.312|11366] script, hanged object = [tushkano_normal34866] [20:40:03.312|11366] WATCHDOG = Update is worked: campfire_binder:update(1000):~> complete [20:40:03.329|11367] script, hanged object = [snork_strong43359] [20:40:03.329|11367] WATCHDOG = Update is worked: finish(17) [20:40:03.343|11368] script, hanged object = [device_pda33867] [20:40:03.343|11368] WATCHDOG = Update is worked: campfire_binder:update(1000):~> complete [20:40:03.361|11369] script, hanged object = [mil_stalker_respawn_333834] [20:40:03.361|11369] WATCHDOG = Update is worked: finish(16) [20:40:03.376|11370] script, hanged object = [wpn_gauss6345] [20:40:03.376|11370] WATCHDOG = Update is worked: finish(17) [20:40:03.395|11371] script, hanged object = [bolt] [20:40:03.395|11371] WATCHDOG = Update is worked: finish(17) [20:40:03.409|11372] script, hanged object = [device_pda33878] [20:40:03.410|11372] WATCHDOG = Update is worked: finish(16) [20:40:03.427|11373] script, hanged object = [wpn_knife2484] [20:40:03.427|11373] WATCHDOG = Update is worked: finish(17) [20:40:03.443|11374] script, hanged object = [rad_monolith_respawn_12241] [20:40:03.443|11374] WATCHDOG = Update is worked: finish(17) [20:40:03.459|11375] script, hanged object = [ammo_9x19_fmj33879] [20:40:03.459|11375] WATCHDOG = Update is worked: finish(16) [20:40:03.476|11376] script, hanged object = [device_pda33857] [20:40:03.476|11376] WATCHDOG = Update is worked: finish(17) [20:40:03.494|11377] script, hanged object = [pri_surprise_box_0003] [20:40:03.494|11377] WATCHDOG = Update is worked: finish(17) [20:40:03.511|11378] script, hanged object = [monolit_outfit24133] [20:40:03.511|11378] WATCHDOG = Update is worked: campfire_binder:update(1000):~> complete [20:40:03.528|11379] script, hanged object = [grenade_gd-0540307] [20:40:03.528|11379] WATCHDOG = Update is worked: campfire_binder:update(1000):~> complete [20:40:03.547|11380] script, hanged object = [pri_respawn_dolg64283] [20:40:03.547|11380] WATCHDOG = Update is worked: campfire_binder:update(1000):~> complete [20:40:03.562|11381] script, hanged object = [grenade_rgd56515] [20:40:03.562|11381] WATCHDOG = Update is worked: finish(16) [20:40:03.577|11382] script, hanged object = [bread54058] [20:40:03.577|11382] WATCHDOG = Update is worked: campfire_binder:update(1000):~> complete [20:40:03.593|11383] script, hanged object = [ammo_5.56x45_ss19021617] [20:40:03.593|11383] WATCHDOG = Update is worked: finish(17) [20:40:03.609|11384] script, hanged object = [wpn_usp28425] [20:40:03.609|11384] WATCHDOG = Update is worked: finish(16) [20:40:03.626|11385] script, hanged object = [wpn_val3606] [20:40:03.626|11385] WATCHDOG = Update is worked: finish(17) [20:40:03.645|11386] script, hanged object = [pseudodog_normal4711] [20:40:03.645|11386] WATCHDOG = Update is worked: finish(16) [20:40:03.661|11387] script, hanged object = [snork_strong43359] [20:40:03.661|11387] WATCHDOG = Update is worked: finish(17) [20:40:03.677|11388] script, hanged object = [pri_explosive_barrel_0003] [20:40:03.677|11388] WATCHDOG = Update is worked: finish(17) [20:40:03.693|11389] script, hanged object = [drug_coagulant3685] [20:40:03.693|11389] WATCHDOG = Update is worked: finish(16) [20:40:03.711|11390] script, hanged object = [device_pda3703] [20:40:03.711|11390] WATCHDOG = Update is worked: finish(17) [20:40:03.727|11391] script, hanged object = [pri_wave5_monolith4_free4] [20:40:03.727|11391] WATCHDOG = Update is worked: finish(17) [20:40:03.744|11392] script, hanged object = [kolbasa54060] [20:40:03.744|11392] WATCHDOG = Update is worked: finish(17) [20:40:03.763|11393] script, hanged object = [wpn_walther2247] [20:40:03.763|11393] WATCHDOG = Update is worked: finish(16) [20:40:03.777|11394] script, hanged object = [device_pda3669] [20:40:03.777|11394] WATCHDOG = Update is worked: campfire_binder:update(1000):~> complete [20:40:03.794|11395] script, hanged object = [wpn_sig22033078] [20:40:03.794|11395] WATCHDOG = Update is worked: finish(17) [20:40:03.810|11396] script, hanged object = [exo_outfit27265] [20:40:03.810|11396] WATCHDOG = Update is worked: finish(16) [20:40:03.826|11397] script, hanged object = [sigaret_a33852] [20:40:03.826|11397] WATCHDOG = Update is worked: finish(17) [20:40:03.844|11398] script, hanged object = [mil_stalker_respawn_33680] [20:40:03.844|11398] WATCHDOG = Update is worked: finish(17) [20:40:03.861|11399] script, hanged object = [pri_wave4] [20:40:03.861|11399] WATCHDOG = Update is worked: finish(16) [20:40:03.877|11400] script, hanged object = [rad_monolith_respawn_12241] [20:40:03.878|11400] WATCHDOG = Update is worked: finish(17) [20:40:03.894|11401] script, hanged object = [ammo_5.45x39_fmj46091] [20:40:03.894|11401] WATCHDOG = Update is worked: finish(17) [20:40:03.909|11402] script, hanged object = [bolt] [20:40:03.909|11402] WATCHDOG = Update is worked: finish(16) [20:40:03.928|11403] script, hanged object = [wpn_val33800] [20:40:03.928|11403] WATCHDOG = Update is worked: finish(17) [20:40:03.943|11404] script, hanged object = [wpn_val3678] [20:40:03.943|11404] WATCHDOG = Update is worked: finish(16) [20:40:03.960|11405] script, hanged object = [device_pda51490] [20:40:03.960|11405] WATCHDOG = Update is worked: finish(17) [20:40:03.979|11406] script, hanged object = [wpn_gauss6345] [20:40:03.979|11406] WATCHDOG = Update is worked: finish(17) [20:40:03.993|11407] script, hanged object = [af_mincer_meat27266] [20:40:03.993|11407] WATCHDOG = Update is worked: finish(17) [20:40:04.010|11408] script, hanged object = [bolt] [20:40:04.010|11408] WATCHDOG = Update is worked: campfire_binder:update(1000):~> complete [20:40:04.026|11409] script, hanged object = [wpn_sig22033078] [20:40:04.026|11409] WATCHDOG = Update is worked: finish(17) [20:40:04.043|11410] script, hanged object = [device_pda33857] [20:40:04.043|11410] WATCHDOG = Update is worked: campfire_binder:update(1000):~> complete [20:40:04.060|11411] script, hanged object = [pri_explosive_barrel_0003] [20:40:04.060|11411] WATCHDOG = Update is worked: campfire_binder:update(1000):~> complete [20:40:04.076|11412] script, hanged object = [tushkano_normal34866] [20:40:04.076|11412] WATCHDOG = Update is worked: finish(17) [20:40:04.094|11413] script, hanged object = [rad_monolith_respawn_12241] [20:40:04.094|11413] WATCHDOG = Update is worked: finish(16) [20:40:04.109|11414] script, hanged object = [energy_drink3686] [20:40:04.109|11414] WATCHDOG = Update is worked: finish(17) [20:40:04.126|11415] script, hanged object = [pri_wave2_monolith4_wsniper2] [20:40:04.126|11415] WATCHDOG = Update is worked: finish(17) [20:40:04.144|11416] script, hanged object = [bolt] [20:40:04.144|11416] WATCHDOG = Update is worked: finish(16) [20:40:04.160|11417] script, hanged object = [wpn_walther33888] [20:40:04.160|11417] WATCHDOG = Update is worked: finish(17) [20:40:04.178|11418] script, hanged object = [pri_smart_neutral_stalker2] [20:40:04.178|11418] WATCHDOG = Update is worked: finish(17) [20:40:04.196|11419] script, hanged object = [pri_monolith_20] [20:40:04.196|11419] WATCHDOG = Update is worked: finish(16) [20:40:04.213|11420] script, hanged object = [bolt] [20:40:04.213|11420] WATCHDOG = Update is worked: finish(17) [20:40:04.226|11421] script, hanged object = [wpn_val3606] [20:40:04.226|11421] WATCHDOG = Update is worked: finish(17) [20:40:04.244|11422] script, hanged object = [device_pda51490] [20:40:04.244|11422] WATCHDOG = Update is worked: campfire_binder:update(1000):~> complete [20:40:04.259|11423] script, hanged object = [wpn_sig22033078] [20:40:04.259|11423] WATCHDOG = Update is worked: finish(17) [20:40:04.276|11424] script, hanged object = [ammo_9x39_pab954056] [20:40:04.276|11424] WATCHDOG = Update is worked: finish(17) [20:40:04.294|11425] script, hanged object = [device_pda3660] [20:40:04.294|11425] WATCHDOG = Update is worked: finish(16) [20:40:04.311|11426] script, hanged object = [bolt] [20:40:04.311|11426] WATCHDOG = Update is worked: finish(17) [20:40:04.327|11427] script, hanged object = [snork_strong43359] [20:40:04.327|11427] WATCHDOG = Update is worked: campfire_binder:update(1000):~> complete [20:40:04.343|11428] script, hanged object = [wpn_val3689] [20:40:04.343|11428] WATCHDOG = Update is worked: finish(16) [20:40:04.360|11429] script, hanged object = [level_prefix_inventory_box] [20:40:04.360|11429] WATCHDOG = Update is worked: campfire_binder:update(1000):~> complete [20:40:04.376|11430] script, hanged object = [grenade_rgd56515] [20:40:04.376|11430] WATCHDOG = Update is worked: finish(17) [20:40:04.393|11431] script, hanged object = [bread33881] [20:40:04.393|11431] WATCHDOG = Update is worked: finish(16) [20:40:04.413|11432] script, hanged object = [pri_wave2_monolith4_wsniper2] [20:40:04.413|11432] WATCHDOG = Update is worked: finish(17) [20:40:04.426|11433] script, hanged object = [pri_smart_freedom_stalker1] [20:40:04.426|11433] WATCHDOG = Update is worked: finish(17) [20:40:04.443|11434] script, hanged object = [pri_explosive_barrel_0003] [20:40:04.443|11434] WATCHDOG = Update is worked: finish(16) [20:40:04.461|11435] script, hanged object = [tushkano_normal34866] [20:40:04.461|11435] WATCHDOG = Update is worked: finish(17) [20:40:04.476|11436] script, hanged object = [grenade_rgd56515] [20:40:04.476|11436] WATCHDOG = Update is worked: finish(16) [20:40:04.495|11437] script, hanged object = [wpn_sig22033078] [20:40:04.495|11437] WATCHDOG = Update is worked: finish(17) [20:40:04.511|11438] script, hanged object = [drug_coagulant33873] [20:40:04.511|11438] WATCHDOG = Update is worked: finish(17) [20:40:04.528|11439] script, hanged object = [pri_wave1_monolith1_rsniper1] [20:40:04.528|11439] WATCHDOG = Update is worked: campfire_binder:update(1000):~> complete [20:40:04.543|11440] script, hanged object = [grenade_f111172] [20:40:04.543|11440] WATCHDOG = Update is worked: campfire_binder:update(1000):~> complete [20:40:04.561|11441] script, hanged object = [monolit_outfit46093] [20:40:04.561|11441] WATCHDOG = Update is worked: campfire_binder:update(1000):~> complete [20:40:04.576|11442] script, hanged object = [bolt] [20:40:04.576|11442] WATCHDOG = Update is worked: finish(16) [20:40:04.593|11443] script, hanged object = [pri_respawn_military64377] [20:40:04.593|11443] WATCHDOG = Update is worked: campfire_binder:update(1000):~> complete [20:40:04.609|11444] script, hanged object = [pri_wave5] [20:40:04.609|11444] WATCHDOG = Update is worked: finish(17) [20:40:04.628|11445] script, hanged object = [guitar_a54073] [20:40:04.628|11445] WATCHDOG = Update is worked: finish(17) [20:40:04.643|11446] script, hanged object = [mil_stalker_respawn_333846] [20:40:04.643|11446] WATCHDOG = Update is worked: finish(16) [20:40:04.660|11447] script, hanged object = [snork_strong43359] [20:40:04.660|11447] WATCHDOG = Update is worked: finish(17) [20:40:04.676|11448] script, hanged object = [mil_stalker_respawn_33691] [20:40:04.676|11448] WATCHDOG = Update is worked: finish(16) [20:40:04.692|11449] script, hanged object = [pri_wave2_monolith4_wsniper2] [20:40:04.692|11449] WATCHDOG = Update is worked: finish(17) [20:40:04.711|11450] script, hanged object = [wpn_val33819] [20:40:04.711|11450] WATCHDOG = Update is worked: finish(17) [20:40:04.726|11451] script, hanged object = [pri_wave5_monolith4_free4] [20:40:04.726|11451] WATCHDOG = Update is worked: finish(16) [20:40:04.744|11452] script, hanged object = [rad_monolith_respawn_12241] [20:40:04.744|11452] WATCHDOG = Update is worked: finish(17) [20:40:04.759|11453] script, hanged object = [energy_drink3686] [20:40:04.759|11453] WATCHDOG = Update is worked: finish(17) [20:40:04.777|11454] script, hanged object = [ammo_9x19_fmj3682] [20:40:04.777|11454] WATCHDOG = Update is worked: finish(17) [20:40:04.795|11455] script, hanged object = [bolt] [20:40:04.795|11455] WATCHDOG = Update is worked: campfire_binder:update(1000):~> complete [20:40:04.810|11456] script, hanged object = [ammo_11.43x23_hydro18501] [20:40:04.810|11456] WATCHDOG = Update is worked: finish(17) [20:40:04.827|11457] script, hanged object = [pri_explosive_barrel_0003] [20:40:04.827|11457] WATCHDOG = Update is worked: finish(16) [20:40:04.845|11458] script, hanged object = [pri_monolith_roof1] [20:40:04.845|11458] WATCHDOG = Update is worked: finish(17) [20:40:04.862|11459] script, hanged object = [pri_snork_strong_0001] [20:40:04.862|11459] WATCHDOG = Update is worked: finish(17) [20:40:04.876|11460] script, hanged object = [ammo_9x39_pab9] [20:40:04.876|11460] WATCHDOG = Update is worked: finish(16) [20:40:04.892|11461] script, hanged object = [pri_smart_neutral_stalker2] [20:40:04.892|11461] WATCHDOG = Update is worked: finish(17) [20:40:04.909|11462] script, hanged object = [bolt] [20:40:04.909|11462] WATCHDOG = Update is worked: finish(17) [20:40:04.926|11463] script, hanged object = [grenade_gd-0540307] [20:40:04.926|11463] WATCHDOG = Update is worked: finish(16) [20:40:04.943|11464] script, hanged object = [ammo_9x19_pbp48396] [20:40:04.943|11464] WATCHDOG = Update is worked: finish(17) [20:40:04.960|11465] script, hanged object = [wpn_sig22033078] [20:40:04.960|11465] WATCHDOG = Update is worked: finish(17) [20:40:04.977|11466] script, hanged object = [mil_stalker_respawn_333846] [20:40:04.977|11466] WATCHDOG = Update is worked: finish(16) [20:40:04.996|11467] script, hanged object = [m_tushkano_normal64262] [20:40:04.996|11467] WATCHDOG = Update is worked: finish(17) [20:40:05.010|11468] script, hanged object = [mil_stalker_respawn_33691] [20:40:05.010|11468] WATCHDOG = Update is worked: finish(17) [20:40:05.026|11469] script, hanged object = [pri_wave1_monolith1_rsniper1] [20:40:05.026|11469] WATCHDOG = Update is worked: campfire_binder:update(1000):~> complete [20:40:05.043|11470] script, hanged object = [level_prefix_inventory_box] [20:40:05.043|11470] WATCHDOG = Update is worked: finish(17) [20:40:05.061|11471] script, hanged object = [pri_smart_monster_lair1] [20:40:05.061|11471] WATCHDOG = Update is worked: campfire_binder:update(1000):~> complete [20:40:05.076|11472] script, hanged object = [bolt] [20:40:05.076|11472] WATCHDOG = Update is worked: campfire_binder:update(1000):~> complete [20:40:05.108|11473] script, hanged object = [grenade_rgd543803] [20:40:05.108|11473] WATCHDOG = Update is worked: finish(17) [20:40:05.114|11474] script, hanged object = [pri_wave2_monolith3_rsniper2] [20:40:05.114|11474] WATCHDOG = Update is worked: finish(21) [20:40:05.127|11475] script, hanged object = [pri_smart_neutral_stalker2] [20:40:05.127|11475] WATCHDOG = Update is worked: finish(12) [20:40:05.144|11476] script, hanged object = [pri_wave1] [20:40:05.144|11476] WATCHDOG = Update is worked: finish(17) [20:40:05.161|11477] script, hanged object = [bolt] [20:40:05.161|11477] WATCHDOG = Update is worked: finish(17) [20:40:05.176|11478] script, hanged object = [wpn_sig22017081] [20:40:05.176|11478] WATCHDOG = Update is worked: finish(16) [20:40:05.193|11479] script, hanged object = [wpn_gauss6345] [20:40:05.193|11479] WATCHDOG = Update is worked: finish(17) [20:40:34.348|13229] Разъединение [20:40:34.360|13229] - Disconnect [20:40:39.244|13229] DestroySingleton::RefCounter: 0 [20:40:39.248|13229] DestroySingleton::RefCounter: 0 [20:40:39.249|13229] DestroySingleton::RefCounter: 0 [20:40:39.258|13229] Input: 1 [20:40:39.260|13229] Config-file [c:\games\pp\userdata\user.ltx] saved successfully [20:40:39.378|13229] Destroying Direct3D... [20:40:39.655|13229] DeviceREF: 3 Вообще, из-за чего зависают апдейты и может ли простой юзер сам это поправить? Ссылка на комментарий
Bak 755 Опубликовано 20 Января 2020 Поделиться Опубликовано 20 Января 2020 @otani-san, Привет, можешь указать где конкретно это происходит, и сейв приложить, было бы хорошо. Апдейты известно из-за его зависают - из-за ошибок в коде, или в данных. Может быть и в логике и в скриптах и в движке. Простому юзеру тут врядли что-то светит, а вот юзер элитный может попробовать и сам, как я этим и занимался когда в моды играл. В 19.01.2020 в 07:20, otani-san сказал: Too many occlusion queries were issued(>1536)!!! Будет исправлено. Чтобы перестало спамить в лог, можно зайти в настройки игры и нажать применить - поможет на некоторое время. 1 Ссылка на комментарий
Yaroslav.A.Litvinov 9 Опубликовано 21 Января 2020 Поделиться Опубликовано 21 Января 2020 Товарищи разработчики, очень нужна ваша помощь. В модификации обнаружил некоторые неправильные "моменты". 1) Для того, чтобы использовать Sharper (точильный камень) нужно дважды кликнуть ЛКМ, но при нажатии правой не появляется пункт "использовать". 2) Мне кажется, что враги наносят тебе больший урон, нежели чем ты им. Слегка поправьте урон игрока или урон врагов. 3) ВАЖНО! Враги настолько точные, что иногда простреливают технику, за который прячется ГГ. Пожалуйста, уделите этому параметру внимание. 4) Для данной системы урона ключевые персонажи мрут как мухи, особенно это проявляется на локации Свалка, когда нужно спасти Юрика. Бандиты его размазывают по асфальту, как горячее масло. Укрепите пожалуйста, ключевых персонажей, ибо играть становится невыносимо. Очень надеюсь на ваше понимание и скорый ответ, и желательно мини-фикс. Спасибо. 1 Ссылка на комментарий
ed_rez 16 109 Опубликовано 21 Января 2020 Поделиться Опубликовано 21 Января 2020 (изменено) @Yaroslav.A.Litvinov, играй с оруж. паком, там настроено оружие так, как ты просишь. Также ощутима разница между уровнями сложности и проще выбрать свой вариант игры. Изменено 21 Января 2020 пользователем ed_rez Ссылка на комментарий
Yaroslav.A.Litvinov 9 Опубликовано 21 Января 2020 Поделиться Опубликовано 21 Января 2020 Дак, ведь я и играю с оружейным паком на мастере. Ссылка на комментарий
ed_rez 16 109 Опубликовано 21 Января 2020 Поделиться Опубликовано 21 Января 2020 @Yaroslav.A.Litvinov, тогда не понимаю претензий. Мастер, значит очень сложно- ГГ пустое место, все остальные Боги. 2 1 Ссылка на комментарий
otani-san 60 Опубликовано 21 Января 2020 Поделиться Опубликовано 21 Января 2020 @Yaroslav.A.Litvinov, хех, да ты "камикадзе" прям Тут даже на самой легкой сложности на Радаре (да и раньше) можно стул спалить, какой уж там "Мастер"... 3 Ссылка на комментарий
Yaroslav.A.Litvinov 9 Опубликовано 22 Января 2020 Поделиться Опубликовано 22 Января 2020 (изменено) Товарищи, подскажите, пожалуйста, как уменьшить скорость порчи артефактов и отключить воровство? Знаю, что тема для редактирования модификации создана, и подобные вопросы стоит обсуждать там, но в той теме (редактирование модификации) ничего толкового нету. Изменено 22 Января 2020 пользователем Yaroslav.A.Litvinov Ссылка на комментарий
Space.Marine 466 Опубликовано 22 Января 2020 Поделиться Опубликовано 22 Января 2020 2 часа назад, Yaroslav.A.Litvinov сказал: отключить воровство https://www.amk-team.ru/forum/topic/13387-prosectors-project/?do=findComment&comment=1296618 Ссылка на комментарий
rallod 13 Опубликовано 23 Января 2020 Поделиться Опубликовано 23 Января 2020 А еще гранаты, которые наносят дамаг, при чем почти до смерти, через стены кирпичных зданий ))) Интеллект противников отличный и мод отличный, но походу не проходимый, Этот бесконечный RENDER [Warning]: Too many occlusion queries were issued(>1536)!!!" Битье сейвов и апдейта. И нежелание разрабов сделать некоторые опции игры отключаемые, типа воровства. Не всем нравится эта фигня со скриптом исчезания вещей, что приправлено соусом типа "воровство" Но разрабы вот просто заставляют играть с этим, а если не нравится, то ты неправильный какой то, они ведь играют и им нравится.... И раскачка эта..... безумная даже в новой версии уменьшенная... но это хоть убирается. Вот эта страсть моддеров к всяким типа фишкам для погружения, всегда бесила, раскачка, размытие экрана да по больше, что бы краснело все и размывалось по малейшему поводу, это же погружение, это же сталкер, а потом вишенка на торт, на пол экрана визуал маски, что бы вообще нифига не видеть. И получается не играешь в красивом сталкерском мире, не наслаждаешься игрой, а тупо почти без конца смотришь на спец эффекты, от которых самого начинает мутить. Кстати в этом моде тоже постоянно меняется цвет картинки, чуть жажда, мир уже в другом цвете, голод, тоже. Цветовая палитра постоянно плавает и это тоже дичь полнейшая. 5 1 Ссылка на комментарий
Yaroslav.A.Litvinov 9 Опубликовано 25 Января 2020 Поделиться Опубликовано 25 Января 2020 Я тут почитал тему и пришел к выводу, что она (тема) умирает. Почему так стало? Ведь проект, как по мне, очень хорош, несмотря на некоторые спорные моменты. Люди перестали интересоваться модификацией или обсуждение "переехало" на какой-то другой сайт? Как сейчас обстоят дела с сайтом модификации? Что там с обновлениями? И наконец, как связаться с авторами? 1 Ссылка на комментарий
Виталий Аксёнов 169 Опубликовано 25 Января 2020 Поделиться Опубликовано 25 Января 2020 2 минуты назад, Yaroslav.A.Litvinov сказал: или обсуждение "переехало" на какой-то другой сайт? Дааа... Был, вроде, у модификации сайт-форум. Недолго, правда Ссылка на комментарий
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