otani-san 61 Опубликовано 4 Июня 2019 @Дядя Вася, здравствуйте. Как там дела с обновлением для Prosectors Project, стоит ли его ждать в ближайшее время(и примерно когда, если да) или нет? Поделиться этим сообщением Ссылка на сообщение
otani-san 61 Опубликовано 5 Июня 2019 @rallod, а ты щелкал по фильтрам/баллонам в инвентаре и нажимал "использовать" или как там(удалил PP, пока не выкатят обнову, исправляющую краши апдейтера, поэтому уже не помню подробностей)? Так-то они рабочие, только их не просто положил в инвентарь, а надо еще активировать, а когда фильтр/баллон кончился, снова активировать оставшиеся. И этих фильтров/баллонов надо много(точно больше одного), ибо в лабораториях они быстро кончаются... 1 Поделиться этим сообщением Ссылка на сообщение
otani-san 61 Опубликовано 28 Июня 2019 @Дядя Вася, кстати, а новый патч будет требовать новую игру, или нет? Поделиться этим сообщением Ссылка на сообщение
otani-san 61 Опубликовано 31 Июля 2019 Ну что там с датой релиза, хотя бы приблизительно? Показать Даже интересно, что там можно так долго тестировать, всё же это лишь оригинальные ТЧ, пусть и прокачанные?... Поделиться этим сообщением Ссылка на сообщение
otani-san 61 Опубликовано 1 Августа 2019 @Дядя Вася, кстати, а исправили такой баг освещения, как просвечивающие сквозь деревья(скалы и прочие предметы) небо и задники во время туманной и дождливой погоды? Поделиться этим сообщением Ссылка на сообщение
otani-san 61 Опубликовано 3 Августа 2019 @Дядя Вася, вопрос по оружейке: будет ли версия с STCoP Weapon Pack, как это было для прошлой версии PP, и сразу ли, или спустя время после релиза патча? Поделиться этим сообщением Ссылка на сообщение
otani-san 61 Опубликовано 27 Декабря 2019 После большого перерыва решил погонять новую версию PP 1.4 Уже дошел до Кишки, предварительная оценка - "Господи, 10 из 10, 10 из 10!!"(серьезно, без иронии). В первую очередь, порадовали неписи, тут явная заявка на самый лучший боевой интеллект в шутерах вообще, и в мире Сталкера подавно(кстати, не думали проконсультировать ПЫСов для прокачки AI в Сталкере 2, это могло бы принести большую пользу ). Еще радует оптимизация, графон, новые возможности... А не радует отсутствие настроек геймплея "под себя" прямо из главного меню(можно взять "Аномалию" в пример), и багованые задники, которые еще просвечивают сквозь дальние предметы. Как-то так 6 1 Поделиться этим сообщением Ссылка на сообщение
otani-san 61 Опубликовано 11 Января 2020 @RubinRadioactive, с A-Life тут дела обстоят не очень, по-сути PP - это ТЧ на максималках: новый боевой интеллект, несколько фишек из NLC 7 и несколько своих новых, новый рендер, пара новых локаций с новыми персонажами, но основа-то осталась оригинальной, а в основе(без модов) A-Life куцый. Впрочем, до фриплея так и не дошел: на Радаре так и не исправили падающий апдейт у одного из снорков, постоянно ошивающихся на скалах в леске Когда они активируются на кого-либо, ломается игра, причем наглухо. Вполне вероятно, что апдейты ломаются и в других местах. Опять ждем, когда исправят это. Поделиться этим сообщением Ссылка на сообщение
otani-san 61 Опубликовано 12 Января 2020 @Zander_driver, не очень понимаю, что значит "движковый стэктрэйс", но при вылетах логи пишутся. Конкретно вылеты с ломающимися апдейтами тянутся еще с первого обновления PP 1.4, и разрабы знают о них(и логи с сейвами тогда им тоже присылали), но эти вылеты во втором обновлении так и остались. Надеюсь Дядя Вася еще читает эту тему и известит разработчиков об этой проблеме(правда сейвов с логами не оставил, но этот вылет легко воспроизвести - достаточно покрутиться на Радаре у скал со снорками, чтобы они зашевелились). Поделиться этим сообщением Ссылка на сообщение
otani-san 61 Опубликовано 12 Января 2020 @Bak, понятно. К слову сказать, там не только на Радаре апдейты ломались(это про PP 1.4 с первым обновлением). И в Припяти, и на Янтаре и в лаборатории под Янтарем тоже были проблемы с ними. Это тоже уже поправили? Поделиться этим сообщением Ссылка на сообщение
otani-san 61 Опубликовано 13 Января 2020 @Bak, можно такой вопрос: когда примерно ожидается новая версия PP и что в ней поменяется или добавится? 1 Поделиться этим сообщением Ссылка на сообщение
otani-san 61 Опубликовано 18 Января 2020 @Bak, еще такой вопрос: при игре консоль забивается вот такими белыми строчками: "[00:14:15.605|82121] RENDER [Warning]: Too many occlusion queries were issued(>1536)!!!", а размер лог-файла пухнет до мегабайтов. Что означают эти предупреждения и можно ли в будущем фиксе это поправить? 1 Поделиться этим сообщением Ссылка на сообщение
otani-san 61 Опубликовано 19 Января 2020 @Bak, в фриплее в Припяти крашается апдейт и другие ошибки, вот лог: Показать [01/19/20 20:36:07] * Detected CPU: GenuineIntel Intel(R) Core(TM)2 Quad CPU Q8300 @ 2.50GHz, F6/M23/S10 [01/19/20 20:36:07] * CPU Features: RDTSC, MMX, SSE, SSE2, SSE3 [01/19/20 20:36:07] [01/19/20 20:36:07] Initializing File System... [01/19/20 20:36:07] !WARNING: CLocatorAPI::check_for_file not found file fsgame.ltx in files list (size = 33) [01/19/20 20:36:07] !WARNING: CLocatorAPI::check_for_file not found file c:\games\pp\bin\fsgame.ltx in files list (size = 33) [01/19/20 20:36:07] CLocatorAPI::ProcessArchive, path = c:\games\pp\gamedata.db0 [01/19/20 20:36:07] CLocatorAPI::ProcessArchive, path = c:\games\pp\gamedata.db1 [01/19/20 20:36:07] CLocatorAPI::ProcessArchive, path = c:\games\pp\gamedata.db2 [01/19/20 20:36:07] CLocatorAPI::ProcessArchive, path = c:\games\pp\gamedata.db3 [01/19/20 20:36:07] CLocatorAPI::ProcessArchive, path = c:\games\pp\gamedata.db4 [01/19/20 20:36:07] CLocatorAPI::ProcessArchive, path = c:\games\pp\gamedata.db5 [01/19/20 20:36:07] CLocatorAPI::ProcessArchive, path = c:\games\pp\gamedata.db6 [01/19/20 20:36:07] CLocatorAPI::ProcessArchive, path = c:\games\pp\gamedata.db7 [01/19/20 20:36:07] CLocatorAPI::ProcessArchive, path = c:\games\pp\gamedata.db8 [01/19/20 20:36:07] CLocatorAPI::ProcessArchive, path = c:\games\pp\gamedata.db9 [01/19/20 20:36:07] CLocatorAPI::ProcessArchive, path = c:\games\pp\gamedata.dba [01/19/20 20:36:07] CLocatorAPI::ProcessArchive, path = c:\games\pp\gamedata.dbb [01/19/20 20:36:07] CLocatorAPI::ProcessArchive, path = c:\games\pp\gamedata.dbc [01/19/20 20:36:07] CLocatorAPI::ProcessArchive, path = c:\games\pp\gamedata.dbd [01/19/20 20:36:07] CLocatorAPI::ProcessArchive, path = c:\games\pp\gamedata.dbe [01/19/20 20:36:07] CLocatorAPI::ProcessArchive, path = c:\games\pp\gamedata.dbf [01/19/20 20:36:07] CLocatorAPI::ProcessArchive, path = c:\games\pp\gamedata.dbg [01/19/20 20:36:07] CLocatorAPI::ProcessArchive, path = c:\games\pp\gamedata.dbh [01/19/20 20:36:07] CLocatorAPI::ProcessArchive, path = c:\games\pp\gamedata.dbi [01/19/20 20:36:07] using fs-ltx fsgame.ltx [01/19/20 20:36:07] FS: 28590 files cached, 3699Kb memory used. [01/19/20 20:36:07] Init FileSystem 0.607360 sec [20:36:07.467|0] 'xrCore' build 7513, Sep 1 2019 [20:36:07.467|0] [20:36:07.514|0] Initializing Engine... [20:36:07.514|0] Loading DLL: prosectors.dll [20:36:07.545|0] PROSECTORS check: DX10.1 support [20:36:07.545|0] refCount:m_pAdapter 1 [20:36:07.581|0] * D3D11: device creation succeeded with hr=0x00000000 [20:36:07.588|0] Loading DLL: xrRender_R2.dll [20:36:07.615|0] Executing config-script "user.ltx"... [20:36:07.615|0] [c:\games\pp\userdata\user.ltx] successfully loaded. [20:36:07.615|0] Starting INPUT device... [20:36:07.621|0] Loading DLL: xrRender_R2.dll [20:36:07.634|0] Loading DLL: xrGame.dll [20:36:07.641|0] SOUND: OpenAL: enumerate devices... [20:36:08.416|0] SOUND: OpenAL: system default SndDevice name is Generic Software [20:36:08.573|0] devices[0] OpenAL Soft [20:36:08.614|0] actualDeviceName[0] OpenAL Soft [20:36:08.614|0] ~ 'OpenAL Soft': TestDeviceSoft [20:36:08.664|0] devices[1] Generic Software [20:36:08.712|0] actualDeviceName[1] Generic Software [20:36:08.979|0] SOUND: OpenAL: All available devices: [20:36:08.979|0] 1. OpenAL Soft, Spec Version 1.1 eax[0] efx[yes] soft[yes] [20:36:08.979|0] 2. Generic Software, Spec Version 1.1 (default) eax[2.0] efx[yes] soft[no] [20:36:09.183|0] SOUND: OpenAL:4 successful device Generic Software [20:36:09.293|0] Executing config-script "c:\games\pp\gamedata\config\default_controls.ltx"... [20:36:09.294|0] [c:\games\pp\gamedata\config\default_controls.ltx] successfully loaded. [20:36:09.294|0] Executing config-script "user.ltx"... [20:36:09.294|0] Executing config-script "c:\games\pp\gamedata\config\rspec_extreme.ltx"... [20:36:09.294|0] [c:\games\pp\gamedata\config\rspec_extreme.ltx] successfully loaded. [20:36:09.294|0] Executing config-script "c:\games\pp\gamedata\config\default_controls.ltx"... [20:36:09.294|0] [c:\games\pp\gamedata\config\default_controls.ltx] successfully loaded. [20:36:09.294|0] [c:\games\pp\userdata\user.ltx] successfully loaded. [20:36:09.294|0] SOUND: Selected device is Generic Software [20:36:09.342|0] * sound : cache: 131074 kb, 9712 lines, 13820 bpl [20:36:09.342|0] * sound : EAX 2.0 extension: present (deferred present) [20:36:09.342|0] * sound : EFX extension: present [20:36:09.342|0] * sound : using EAX [20:36:09.346|0] Starting RENDER device... [20:36:09.357|0] * GPU [vendor:10DE]-[device:6C0]: NVIDIA GeForce GTX 480 [20:36:09.357|0] * GPU driver: 9.18.13.4052 [20:36:09.477|0] * CREATE: DeviceREF: 1 [20:36:09.477|0] * Vertex Processor: PURE HARDWARE [20:36:09.477|0] * Texture memory: 3263 M [20:36:09.477|0] * DDI-level: 9.0 [20:36:09.576|0] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [20:36:09.576|0] * GPU vertex cache: unrecognized, 16 [20:36:09.580|0] * NVidia MGPU: Logical(1), Physical(1) [20:36:09.581|0] * Starting rendering as 2-GPU. [20:36:09.582|0] * DVB created: 4096K [20:36:09.582|0] * DIB created: 512K [20:36:09.586|0] ! Version conflict in shader 'def_shaders\def_aref' [20:36:09.586|0] ! Version conflict in shader 'def_shaders\def_aref_noblend' [20:36:09.586|0] ! Version conflict in shader 'def_shaders\def_aref_v' [20:36:09.586|0] ! Version conflict in shader 'def_shaders\def_trans' [20:36:09.586|0] ! Version conflict in shader 'def_shaders\def_trans_v' [20:36:09.586|0] ! Version conflict in shader 'def_shaders\def_trans_v_tuchi' [20:36:09.586|0] ! Version conflict in shader 'def_shaders\lod_old' [20:36:09.586|0] ! Renderer doesn't support blender 'effects\shadow_world' [20:36:09.623|0] count of .thm files=932 [20:36:09.654|0] load time=67 ms [20:36:09.654|0] * NULLRT supported [20:36:09.654|0] * ...and used [20:36:09.654|0] * HWDST/PCF supported and used [20:36:09.654|0] * NV-DBT supported and used [20:36:10.510|0] - r__tf_aniso 1 [20:36:10.510|0] - r2_tf_mipbias 0. [20:36:10.558|0] LuaJIT 2.0.5 is available [20:36:10.600|0] Starting engine... [20:36:17.662|325] "c:\games\pp\bin\xrengine.exe" -nointro -high [20:36:17.662|325] Кэширование объектов [20:36:17.666|325] Loading models... [20:36:26.866|325] Сервер: Старт [20:36:26.908|325] LuaJIT 2.0.5 is available [20:36:27.062|325] Загрузка игры "Администратор_autosave.sav" [20:36:27.101|325] * MEMORY USAGE: 263682 K [20:36:27.101|325] * End of synchronization A[1] R[1] [20:36:27.158|325] * Loading spawn registry... [20:36:27.626|325] * 10879 spawn points are successfully loaded [20:36:27.626|325] * Loading objects... [20:36:28.193|325] * 22828 objects are successfully loaded [20:36:28.500|325] * 77377 script vars are successfully loaded [20:36:29.426|325] * Game Администратор_autosave is successfully loaded from file 'c:\games\pp\userdata\savedgames\Администратор_autosave.sav' (2.364s) [20:36:29.436|325] # Player not found. New player created. [20:36:29.469|325] Открытие потока [20:36:29.474|325] Загрузка формы объектов [20:36:35.104|325] Загрузка шейдеров [20:36:35.398|325] Загрузка геометрии [20:36:35.399|325] * [Loading VB] 65526 verts, 2047 Kb [20:36:35.401|325] * [Loading VB] 65278 verts, 2039 Kb [20:36:35.403|325] * [Loading VB] 63741 verts, 1991 Kb [20:36:35.405|325] * [Loading VB] 29059 verts, 908 Kb [20:36:35.406|325] * [Loading VB] 65533 verts, 2047 Kb [20:36:35.408|325] * [Loading VB] 65533 verts, 2047 Kb [20:36:35.410|325] * [Loading VB] 65534 verts, 2047 Kb [20:36:35.412|325] * [Loading VB] 65534 verts, 2047 Kb [20:36:35.414|325] * [Loading VB] 65535 verts, 2047 Kb [20:36:35.416|325] * [Loading VB] 65535 verts, 2047 Kb [20:36:35.418|325] * [Loading VB] 65533 verts, 2047 Kb [20:36:35.420|325] * [Loading VB] 65531 verts, 2047 Kb [20:36:35.422|325] * [Loading VB] 65533 verts, 2047 Kb [20:36:35.424|325] * [Loading VB] 65534 verts, 2047 Kb [20:36:35.426|325] * [Loading VB] 65534 verts, 2047 Kb [20:36:35.428|325] * [Loading VB] 65535 verts, 2047 Kb [20:36:35.430|325] * [Loading VB] 65533 verts, 2047 Kb [20:36:35.432|325] * [Loading VB] 65535 verts, 2047 Kb [20:36:35.434|325] * [Loading VB] 65535 verts, 2047 Kb [20:36:35.436|325] * [Loading VB] 42022 verts, 1313 Kb [20:36:35.437|325] * [Loading VB] 65534 verts, 2047 Kb [20:36:35.439|325] * [Loading VB] 65534 verts, 2047 Kb [20:36:35.441|325] * [Loading VB] 65533 verts, 2047 Kb [20:36:35.443|325] * [Loading VB] 65535 verts, 2047 Kb [20:36:35.445|325] * [Loading VB] 65535 verts, 2047 Kb [20:36:35.447|325] * [Loading VB] 65535 verts, 2047 Kb [20:36:35.449|325] * [Loading VB] 65532 verts, 2047 Kb [20:36:35.451|325] * [Loading VB] 65534 verts, 2047 Kb [20:36:35.453|325] * [Loading VB] 8420 verts, 263 Kb [20:36:35.453|325] * [Loading IB] 1048575 indices, 2047 Kb [20:36:35.455|325] * [Loading IB] 1048575 indices, 2047 Kb [20:36:35.457|325] * [Loading IB] 1048572 indices, 2047 Kb [20:36:35.459|325] * [Loading IB] 1048572 indices, 2047 Kb [20:36:35.461|325] * [Loading IB] 1048572 indices, 2047 Kb [20:36:35.463|325] * [Loading IB] 1048572 indices, 2047 Kb [20:36:35.466|325] * [Loading IB] 1048572 indices, 2047 Kb [20:36:35.468|325] * [Loading IB] 1048572 indices, 2047 Kb [20:36:35.470|325] * [Loading IB] 1048572 indices, 2047 Kb [20:36:35.472|325] * [Loading IB] 685497 indices, 1338 Kb [20:36:35.473|325] * [Loading VB] 65534 verts, 767 Kb [20:36:35.474|325] * [Loading VB] 65533 verts, 767 Kb [20:36:35.475|325] * [Loading VB] 65535 verts, 767 Kb [20:36:35.476|325] * [Loading VB] 65533 verts, 767 Kb [20:36:35.476|325] * [Loading VB] 65533 verts, 767 Kb [20:36:35.477|325] * [Loading VB] 65535 verts, 767 Kb [20:36:35.478|325] * [Loading VB] 65535 verts, 767 Kb [20:36:35.479|325] * [Loading VB] 65535 verts, 767 Kb [20:36:35.479|325] * [Loading VB] 65535 verts, 767 Kb [20:36:35.480|325] * [Loading VB] 65535 verts, 767 Kb [20:36:35.481|325] * [Loading VB] 65534 verts, 767 Kb [20:36:35.481|325] * [Loading VB] 65532 verts, 767 Kb [20:36:35.482|325] * [Loading VB] 62079 verts, 727 Kb [20:36:35.483|325] * [Loading IB] 1048575 indices, 2047 Kb [20:36:35.485|325] * [Loading IB] 1048575 indices, 2047 Kb [20:36:35.487|325] * [Loading IB] 1048575 indices, 2047 Kb [20:36:35.488|325] * [Loading IB] 1048572 indices, 2047 Kb [20:36:35.490|325] * [Loading IB] 1048575 indices, 2047 Kb [20:36:35.492|325] * [Loading IB] 81945 indices, 160 Kb [20:36:35.493|325] Загрузка базы пространств [20:36:37.289|325] Загрузка детальных объектов [20:36:37.327|325] * [DETAILS] VertexConsts(256), Batch(61) [20:36:37.327|325] * [DETAILS] 40687 v(20), 26352 p [20:36:37.327|325] * [DETAILS] Batch(61), VB(794K), IB(154K) [20:36:37.330|325] Загрузка секторов и порталов [20:36:37.335|325] * Loading HOM: c:\games\pp\gamedata\levels\l11_pripyat\level.hom [20:36:37.351|325] Клиент: Создание [20:36:37.353|325] Загрузка текстур [20:36:37.889|325] Клиент: Синхронизация [20:36:38.573|326] Создание игрока [20:36:38.596|326] !WARNING: CLocatorAPI::check_for_file not found file c:\games\pp\gamedata\config\misc\m_repair\repair_ivancov.ltx in files list (size = 28590) [20:36:43.089|326] engine, hanged object = [HANGED_START] [20:36:44.672|354] * MEMORY USAGE: 494962 K [20:36:44.672|354] * End of synchronization A[1] R[1] [20:36:47.412|477] ~ WARNING :>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [20:36:47.412|477] ~ WARNING :>ВНИМАНИЕ! Некритическая ошибка! Ниже строка с информацией по ошибке! [20:36:47.412|477] ~ WARNING :>ОШИБКА: [20:36:47.412|477] [20:36:47.412|477] ~ Описание ошибки: Monster [*cobj[clsid.,name=ammo_9x18_fmj30803,id=32816,sid=1]] doesnt parts data, clsid = <nil> [20:36:47.412|477] stack traceback: [20:36:47.412|477] c:\games\pp\gamedata\scripts\m_events.script:209: in function 'trigger' [20:36:47.412|477] c:\games\pp\gamedata\scripts\bind_monster.script:140: in function <c:\games\pp\gamedata\scripts\bind_monster.script:134> [20:36:47.412|477] [C]: in function 'motivation_action_manager' [20:36:47.412|477] c:\games\pp\gamedata\scripts\ai_walker.script:98: in function 'add_to_binder' [20:36:47.412|477] c:\games\pp\gamedata\scripts\xr_logic.script:409: in function 'assign_storage_and_bind' [20:36:47.412|477] c:\games\pp\gamedata\scripts\ai_walker.script:136: in function 'set_scheme' [20:36:47.412|477] c:\games\pp\gamedata\scripts\xr_logic.script:336: in function 'activate_by_section' [20:36:47.412|477] c:\games\pp\gamedata\scripts\m_gulag.script:1038: in function 'setup_logic' [20:36:47.412|477] c:\games\pp\gamedata\scripts\m_gulag.script:521: in function 'object_setup_online' [20:36:47.412|477] c:\games\pp\gamedata\scripts\m_gulag.script:1400: in function 'setup_gulag_and_logic_on_spawn' [20:36:47.412|477] c:\games\pp\gamedata\scripts\bind_monster.script:157: in function <c:\games\pp\gamedata\scripts\bind_monster.script:143> [20:36:47.412|477] [C]: in function 'motivation_action_manager' [20:36:47.412|477] c:\games\pp\gamedata\scripts\ai_kamp.script:1345: in function 'add_to_binder' [20:36:47.412|477] c:\games\pp\gamedata\scripts\xr_logic.script:409: in function 'assign_storage_and_bind' [20:36:47.412|477] c:\games\pp\gamedata\scripts\ai_kamp.script:1433: in function 'set_scheme' [20:36:47.412|477] c:\games\pp\gamedata\scripts\xr_logic.script:336: in function 'activate_by_section' [20:36:47.412|477] c:\games\pp\gamedata\scripts\m_gulag.script:1038: in function 'setup_logic' [20:36:47.412|477] c:\games\pp\gamedata\scripts\m_gulag.script:521: in function 'object_setup_online' [20:36:47.412|477] c:\games\pp\gamedata\scripts\m_gulag.script:1400: in function 'setup_gulag_and_logic_on_spawn' [20:36:47.412|477] c:\games\pp\gamedata\scripts\bind_monster.script:157: in function <c:\games\pp\gamedata\scripts\bind_monster.script:143> [20:36:47.412|477] [20:36:47.412|477] ~ SCRIPT WARNING: [20:36:47.432|477] *** break by StackWalk *** [20:36:47.432|477] 0023:7477D89B (0x04B2C7F8 0x03830008 0x00000001 0x00000000) xrCore.dll, LogStackTrace() [20:36:47.432|477] 0023:72415417 (0x03830008 0x72414230 0x7513B840 0x03830110) xrGame.dll, export_classes() [20:36:47.432|477] 0023:7513B8DF (0x03830008 0x038300C8 0x00518598 0x00000001) Luabind.dll, luabind::detail::free_functions::function_dispatcher() [20:36:47.432|477] 0023:74A875ED (0x03830008 0x0051467C 0x00000001 0x00000000) LuaJIT.dll, luaL_openlibs() [20:36:47.432|477] 0023:74A3BF54 (0x03830008 0x00000008 0x00000000 0x00000000) LuaJIT.dll, lua_pcall() [20:36:47.432|477] ~ WARNING :>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [20:36:48.515|507] ~ WARNING :>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [20:36:48.515|507] ~ WARNING :>ВНИМАНИЕ! Некритическая ошибка! Ниже строка с информацией по ошибке! [20:36:48.515|507] ~ WARNING :>ОШИБКА: [20:36:48.515|507] [20:36:48.515|507] ~ Описание ошибки: Monster [*cobj[clsid.,name=ammo_9x18_fmj30803,id=32816,sid=1]] doesnt parts data, clsid = <nil> [20:36:48.515|507] stack traceback: [20:36:48.515|507] c:\games\pp\gamedata\scripts\m_events.script:209: in function 'trigger' [20:36:48.515|507] c:\games\pp\gamedata\scripts\bind_monster.script:140: in function <c:\games\pp\gamedata\scripts\bind_monster.script:134> [20:36:48.515|507] [C]: in function 'motivation_action_manager' [20:36:48.515|507] c:\games\pp\gamedata\scripts\ai_walker.script:98: in function 'add_to_binder' [20:36:48.515|507] c:\games\pp\gamedata\scripts\xr_logic.script:409: in function 'assign_storage_and_bind' [20:36:48.515|507] c:\games\pp\gamedata\scripts\ai_walker.script:136: in function 'set_scheme' [20:36:48.515|507] c:\games\pp\gamedata\scripts\xr_logic.script:336: in function 'activate_by_section' [20:36:48.515|507] c:\games\pp\gamedata\scripts\m_gulag.script:1038: in function 'setup_logic' [20:36:48.515|507] c:\games\pp\gamedata\scripts\m_gulag.script:521: in function 'object_setup_online' [20:36:48.515|507] c:\games\pp\gamedata\scripts\m_gulag.script:1400: in function 'setup_gulag_and_logic_on_spawn' [20:36:48.515|507] c:\games\pp\gamedata\scripts\bind_monster.script:157: in function <c:\games\pp\gamedata\scripts\bind_monster.script:143> [20:36:48.515|507] [C]: in function 'motivation_action_manager' [20:36:48.515|507] c:\games\pp\gamedata\scripts\ai_kamp.script:1345: in function 'add_to_binder' [20:36:48.515|507] c:\games\pp\gamedata\scripts\xr_logic.script:409: in function 'assign_storage_and_bind' [20:36:48.515|507] c:\games\pp\gamedata\scripts\ai_kamp.script:1433: in function 'set_scheme' [20:36:48.515|507] c:\games\pp\gamedata\scripts\xr_logic.script:336: in function 'activate_by_section' [20:36:48.516|507] c:\games\pp\gamedata\scripts\m_gulag.script:1038: in function 'setup_logic' [20:36:48.516|507] c:\games\pp\gamedata\scripts\m_gulag.script:521: in function 'object_setup_online' [20:36:48.516|507] c:\games\pp\gamedata\scripts\m_gulag.script:1400: in function 'setup_gulag_and_logic_on_spawn' [20:36:48.516|507] c:\games\pp\gamedata\scripts\bind_monster.script:157: in function <c:\games\pp\gamedata\scripts\bind_monster.script:143> [20:36:48.516|507] [20:36:48.516|507] ~ SCRIPT WARNING: [20:36:48.516|507] *** break by StackWalk *** [20:36:48.516|507] 0023:7477D89B (0x04B2C7F8 0x03830008 0x00000001 0x00000000) xrCore.dll, LogStackTrace() [20:36:48.516|507] 0023:72415417 (0x03830008 0x72414230 0x7513B840 0x03830110) xrGame.dll, export_classes() [20:36:48.516|507] 0023:7513B8DF (0x03830008 0x038300C8 0x00518598 0x00000001) Luabind.dll, luabind::detail::free_functions::function_dispatcher() [20:36:48.516|507] 0023:74A875ED (0x03830008 0x0051467C 0x00000001 0x00000000) LuaJIT.dll, luaL_openlibs() [20:36:48.516|507] 0023:74A3BF54 (0x03830008 0x00000008 0x00000000 0x00000000) LuaJIT.dll, lua_pcall() [20:36:48.516|507] ~ WARNING :>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [20:36:48.516|507] ~ WARNING :>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [20:36:48.516|507] ~ WARNING :>ВНИМАНИЕ! Некритическая ошибка! Ниже строка с информацией по ошибке! [20:36:48.516|507] ~ WARNING :>ОШИБКА: [20:36:48.516|507] [20:36:48.516|507] ~ Описание ошибки: Monster [*cobj[clsid.,name=ammo_9x18_fmj30803,id=32816,sid=1]] doesnt parts data, clsid = <nil> [20:36:48.516|507] stack traceback: [20:36:48.516|507] c:\games\pp\gamedata\scripts\m_events.script:209: in function 'trigger' [20:36:48.516|507] c:\games\pp\gamedata\scripts\bind_monster.script:140: in function <c:\games\pp\gamedata\scripts\bind_monster.script:134> [20:36:48.516|507] [C]: in function 'motivation_action_manager' [20:36:48.516|507] c:\games\pp\gamedata\scripts\ai_walker.script:98: in function 'add_to_binder' [20:36:48.516|507] c:\games\pp\gamedata\scripts\xr_logic.script:409: in function 'assign_storage_and_bind' [20:36:48.516|507] c:\games\pp\gamedata\scripts\ai_walker.script:136: in function 'set_scheme' [20:36:48.516|507] c:\games\pp\gamedata\scripts\xr_logic.script:336: in function 'activate_by_section' [20:36:48.516|507] c:\games\pp\gamedata\scripts\m_gulag.script:1038: in function 'setup_logic' [20:36:48.516|507] c:\games\pp\gamedata\scripts\m_gulag.script:521: in function 'object_setup_online' [20:36:48.516|507] c:\games\pp\gamedata\scripts\m_gulag.script:1400: in function 'setup_gulag_and_logic_on_spawn' [20:36:48.516|507] c:\games\pp\gamedata\scripts\bind_monster.script:157: in function <c:\games\pp\gamedata\scripts\bind_monster.script:143> [20:36:48.516|507] [C]: in function 'motivation_action_manager' [20:36:48.516|507] c:\games\pp\gamedata\scripts\ai_kamp.script:1345: in function 'add_to_binder' [20:36:48.516|507] c:\games\pp\gamedata\scripts\xr_logic.script:409: in function 'assign_storage_and_bind' [20:36:48.516|507] c:\games\pp\gamedata\scripts\ai_kamp.script:1433: in function 'set_scheme' [20:36:48.516|507] c:\games\pp\gamedata\scripts\xr_logic.script:336: in function 'activate_by_section' [20:36:48.516|507] c:\games\pp\gamedata\scripts\m_gulag.script:1038: in function 'setup_logic' [20:36:48.516|507] c:\games\pp\gamedata\scripts\m_gulag.script:521: in function 'object_setup_online' [20:36:48.516|507] c:\games\pp\gamedata\scripts\m_gulag.script:1400: in function 'setup_gulag_and_logic_on_spawn' [20:36:48.516|507] c:\games\pp\gamedata\scripts\bind_monster.script:157: in function <c:\games\pp\gamedata\scripts\bind_monster.script:143> [20:36:48.516|507] [20:36:48.516|507] ~ SCRIPT WARNING: [20:36:48.517|507] *** break by StackWalk *** [20:36:48.517|507] 0023:7477D89B (0x04B2C7F8 0x03830008 0x00000001 0x00000000) xrCore.dll, LogStackTrace() [20:36:48.517|507] 0023:72415417 (0x03830008 0x72414230 0x7513B840 0x03830110) xrGame.dll, export_classes() [20:36:48.517|507] 0023:7513B8DF (0x03830008 0x038300C8 0x00518598 0x00000001) Luabind.dll, luabind::detail::free_functions::function_dispatcher() [20:36:48.517|507] 0023:74A875ED (0x03830008 0x0051467C 0x00000001 0x00000000) LuaJIT.dll, luaL_openlibs() [20:36:48.517|507] 0023:74A3BF54 (0x03830008 0x00000008 0x00000000 0x00000000) LuaJIT.dll, lua_pcall() [20:36:48.517|507] ~ WARNING :>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [20:36:57.083|980] @ clear_log [20:36:57.083|980] * Log file has been cleaned successfully! [20:38:26.421|5779] * Saving spawns... [20:38:26.423|5779] * Saving objects... [20:38:26.513|5779] * 22832 objects are successfully saved [20:38:26.731|5779] * 78417 script vars are successfully saved [20:38:26.761|5779] * Game Администратор_quicksave.sav is successfully saved to file 'c:\games\pp\userdata\savedgames\Администратор_quicksave.sav' [20:39:09.073|8186] * Saving spawns... [20:39:09.074|8186] * Saving objects... [20:39:09.159|8186] * 22820 objects are successfully saved [20:39:09.465|8186] * 78422 script vars are successfully saved [20:39:09.492|8186] * Game Администратор_quicksave.sav is successfully saved to file 'c:\games\pp\userdata\savedgames\Администратор_quicksave.sav' [20:40:00.600|11214] !#ERROR: update is crashed [pri_monolith] [20:40:00.602|11214] script, hanged object = [mutant_snork_leg43809] [20:40:00.602|11214] WATCHDOG = Update is worked: finish(17) [20:40:00.612|11215] script, hanged object = [mil_stalker_respawn_33680] [20:40:00.612|11215] WATCHDOG = Update is worked: finish(16) [20:40:00.627|11216] script, hanged object = [ammo_11.43x23_fmj18606] [20:40:00.627|11216] WATCHDOG = Update is worked: finish(17) [20:40:00.644|11217] script, hanged object = [pri_smart_dolg_stalker1] [20:40:00.644|11217] WATCHDOG = Update is worked: finish(17) [20:40:00.661|11218] script, hanged object = [device_pda33857] [20:40:00.661|11218] WATCHDOG = Update is worked: finish(16) [20:40:00.680|11219] script, hanged object = [pri_monolith_11] [20:40:00.680|11219] WATCHDOG = Update is worked: finish(17) [20:40:00.695|11220] script, hanged object = [ammo_9x39_ap11129] [20:40:00.695|11220] WATCHDOG = Update is worked: finish(17) [20:40:00.712|11221] script, hanged object = [ammo_9x39_pab99060] [20:40:00.712|11221] WATCHDOG = Update is worked: finish(16) [20:40:00.728|11222] script, hanged object = [ammo_9x19_fmj2396] [20:40:00.728|11222] WATCHDOG = Update is worked: campfire_binder:update(1000):~> complete [20:40:00.743|11223] script, hanged object = [ammo_9x19_fmj45343] [20:40:00.743|11223] WATCHDOG = Update is worked: finish(17) [20:40:00.950|11224] script, hanged object = [pri_explosive_barrel_0002] [20:40:00.950|11224] WATCHDOG = Update is worked: finish(16) [20:40:00.961|11225] script, hanged object = [exo_outfit34308] [20:40:00.961|11225] WATCHDOG = Update is worked: finish(100) [20:40:00.971|11226] script, hanged object = [mil_stalker_respawn_33680] [20:40:00.971|11226] WATCHDOG = Update is worked: campfire_binder:update(1000):~> complete [20:40:00.984|11227] script, hanged object = [mil_stalker_respawn_351489] [20:40:00.984|11227] WATCHDOG = Update is worked: finish(13) [20:40:00.993|11228] script, hanged object = [pri_respawn_dolg64283] [20:40:00.993|11228] WATCHDOG = Update is worked: finish(10) [20:40:01.005|11229] script, hanged object = [ammo_9x39_ap42271] [20:40:01.005|11229] WATCHDOG = Update is worked: campfire_binder:update(1000):~> complete [20:40:01.014|11230] script, hanged object = [ammo_9x19_pbp18207] [20:40:01.014|11230] WATCHDOG = Update is worked: campfire_binder:update(1000):~> complete [20:40:01.026|11231] script, hanged object = [wpn_val33819] [20:40:01.026|11231] WATCHDOG = Update is worked: finish(15) [20:40:01.043|11232] script, hanged object = [pri_monolith_17] [20:40:01.043|11232] WATCHDOG = Update is worked: finish(17) [20:40:01.061|11233] script, hanged object = [pri_respawn_freedom64352] [20:40:01.061|11233] WATCHDOG = Update is worked: finish(16) [20:40:01.076|11234] script, hanged object = [wpn_val33800] [20:40:01.076|11234] WATCHDOG = Update is worked: finish(17) [20:40:01.094|11235] script, hanged object = [bolt] [20:40:01.094|11235] WATCHDOG = Update is worked: finish(17) [20:40:01.110|11236] script, hanged object = [pri_wave4_monolith4_wsniper2] [20:40:01.110|11236] WATCHDOG = Update is worked: finish(16) [20:40:01.126|11237] script, hanged object = [ammo_9x39_pab9] [20:40:01.126|11237] WATCHDOG = Update is worked: finish(17) [20:40:01.143|11238] script, hanged object = [wpn_sig22016454] [20:40:01.143|11238] WATCHDOG = Update is worked: finish(17) [20:40:01.162|11239] script, hanged object = [bolt] [20:40:01.162|11239] WATCHDOG = Update is worked: campfire_binder:update(1000):~> complete [20:40:01.178|11240] script, hanged object = [ammo_9x19_fmj2396] [20:40:01.178|11240] WATCHDOG = Update is worked: finish(17) [20:40:01.195|11241] script, hanged object = [mil_stalker_respawn_351489] [20:40:01.195|11241] WATCHDOG = Update is worked: finish(17) [20:40:01.210|11242] script, hanged object = [wpn_lr30033077] [20:40:01.210|11242] WATCHDOG = Update is worked: finish(16) [20:40:01.227|11243] script, hanged object = [bar_dolg_respawn_354065] [20:40:01.227|11243] WATCHDOG = Update is worked: finish(17) [20:40:01.243|11244] script, hanged object = [wpn_val51498] [20:40:01.243|11244] WATCHDOG = Update is worked: finish(16) [20:40:01.262|11245] script, hanged object = [wpn_sig22017024] [20:40:01.262|11245] WATCHDOG = Update is worked: finish(17) [20:40:01.277|11246] script, hanged object = [pri_wave2_monolith4_wsniper2] [20:40:01.277|11246] WATCHDOG = Update is worked: campfire_binder:update(1000):~> complete [20:40:01.293|11247] script, hanged object = [grenade_rgd543803] [20:40:01.293|11247] WATCHDOG = Update is worked: finish(17) [20:40:01.311|11248] script, hanged object = [pri_smart_monolith_stalker1] [20:40:01.311|11248] WATCHDOG = Update is worked: campfire_binder:update(1000):~> complete [20:40:01.327|11249] script, hanged object = [wpn_knife12902] [20:40:01.327|11249] WATCHDOG = Update is worked: finish(17) [20:40:01.345|11250] script, hanged object = [device_pda33867] [20:40:01.345|11250] WATCHDOG = Update is worked: finish(16) [20:40:01.360|11251] script, hanged object = [bolt] [20:40:01.360|11251] WATCHDOG = Update is worked: finish(17) [20:40:01.379|11252] script, hanged object = [guitar_a64347] [20:40:01.379|11252] WATCHDOG = Update is worked: finish(17) [20:40:01.395|11253] script, hanged object = [device_pda3612] [20:40:01.396|11253] WATCHDOG = Update is worked: finish(17) [20:40:01.410|11254] script, hanged object = [mil_stalker_respawn_351489] [20:40:01.410|11254] WATCHDOG = Update is worked: finish(16) [20:40:01.427|11255] script, hanged object = [pri_smart_monster_lair1] [20:40:01.427|11255] WATCHDOG = Update is worked: finish(17) [20:40:01.444|11256] script, hanged object = [grenade_rgd543803] [20:40:01.444|11256] WATCHDOG = Update is worked: finish(17) [20:40:01.460|11257] script, hanged object = [wpn_val33819] [20:40:01.460|11257] WATCHDOG = Update is worked: finish(16) [20:40:01.476|11258] script, hanged object = [wpn_usp28425] [20:40:01.476|11258] WATCHDOG = Update is worked: campfire_binder:update(1000):~> complete [20:40:01.494|11259] script, hanged object = [pri_wave5_monolith2_free2] [20:40:01.494|11259] WATCHDOG = Update is worked: campfire_binder:update(1000):~> complete [20:40:01.512|11260] script, hanged object = [medkit3991] [20:40:01.512|11260] WATCHDOG = Update is worked: campfire_binder:update(1000):~> complete [20:40:01.527|11261] script, hanged object = [grenade_rgd56501] [20:40:01.527|11261] WATCHDOG = Update is worked: finish(17) [20:40:01.544|11262] script, hanged object = [pri_zone_radioactive_strong] [20:40:01.544|11262] WATCHDOG = Update is worked: campfire_binder:update(1000):~> complete [20:40:01.559|11263] script, hanged object = [pri_wave2_monolith4_wsniper2] [20:40:01.559|11263] WATCHDOG = Update is worked: finish(17) [20:40:01.576|11264] script, hanged object = [mil_stalker_respawn_351472] [20:40:01.576|11264] WATCHDOG = Update is worked: finish(17) [20:40:01.595|11265] script, hanged object = [grenade_rgd540305] [20:40:01.595|11265] WATCHDOG = Update is worked: finish(16) [20:40:01.611|11266] script, hanged object = [pri_smart_monolith_stalker1] [20:40:01.611|11266] WATCHDOG = Update is worked: finish(17) [20:40:01.629|11267] script, hanged object = [ammo_9x39_pab964315] [20:40:01.629|11267] WATCHDOG = Update is worked: finish(17) [20:40:01.646|11268] script, hanged object = [pri_smart_dolg_stalker1] [20:40:01.646|11268] WATCHDOG = Update is worked: finish(16) [20:40:01.661|11269] script, hanged object = [device_pda33878] [20:40:01.661|11269] WATCHDOG = Update is worked: finish(17) [20:40:01.678|11270] script, hanged object = [wpn_sig22033078] [20:40:01.678|11270] WATCHDOG = Update is worked: finish(17) [20:40:01.694|11271] script, hanged object = [pri_monolith_29] [20:40:01.694|11271] WATCHDOG = Update is worked: finish(16) [20:40:01.709|11272] script, hanged object = [bolt] [20:40:01.709|11272] WATCHDOG = Update is worked: finish(17) [20:40:01.727|11273] script, hanged object = [drug_psy_blockade42267] [20:40:01.727|11273] WATCHDOG = Update is worked: finish(17) [20:40:01.742|11274] script, hanged object = [af_mincer_meat27266] [20:40:01.742|11274] WATCHDOG = Update is worked: campfire_binder:update(1000):~> complete [20:40:01.761|11275] script, hanged object = [bolt] [20:40:01.761|11275] WATCHDOG = Update is worked: finish(17) [20:40:01.776|11276] script, hanged object = [bolt] [20:40:01.776|11276] WATCHDOG = Update is worked: finish(16) [20:40:01.794|11277] script, hanged object = [mineral_water33851] [20:40:01.794|11277] WATCHDOG = Update is worked: finish(17) [20:40:01.813|11278] script, hanged object = [pri_boar_strong_0004] [20:40:01.813|11278] WATCHDOG = Update is worked: finish(17) [20:40:01.827|11279] script, hanged object = [wpn_val3616] [20:40:01.827|11279] WATCHDOG = Update is worked: finish(17) [20:40:01.843|11280] script, hanged object = [ammo_9x19_fmj11158] [20:40:01.843|11280] WATCHDOG = Update is worked: finish(16) [20:40:01.859|11281] script, hanged object = [rad_monolith_respawn_12241] [20:40:01.859|11281] WATCHDOG = Update is worked: finish(17) [20:40:01.877|11282] script, hanged object = [bolt] [20:40:01.877|11282] WATCHDOG = Update is worked: finish(16) [20:40:01.893|11283] script, hanged object = [harmonica_a3687] [20:40:01.893|11283] WATCHDOG = Update is worked: finish(17) [20:40:01.911|11284] script, hanged object = [snork_normal16482] [20:40:01.911|11284] WATCHDOG = Update is worked: finish(17) [20:40:01.926|11285] script, hanged object = [guitar_a64360] [20:40:01.926|11285] WATCHDOG = Update is worked: finish(16) [20:40:01.944|11286] script, hanged object = [grenade_rgd56492] [20:40:01.944|11286] WATCHDOG = Update is worked: finish(17) [20:40:01.960|11287] script, hanged object = [exo_outfit34308] [20:40:01.960|11287] WATCHDOG = Update is worked: finish(17) [20:40:01.977|11288] script, hanged object = [device_pda54043] [20:40:01.977|11288] WATCHDOG = Update is worked: campfire_binder:update(1000):~> complete [20:40:01.993|11289] script, hanged object = [ammo_5.56x45_ss190] [20:40:01.993|11289] WATCHDOG = Update is worked: finish(17) [20:40:02.010|11290] script, hanged object = [pri_wave1_monolith1_rsniper1] [20:40:02.010|11290] WATCHDOG = Update is worked: campfire_binder:update(1000):~> complete [20:40:02.029|11291] script, hanged object = [snork_strong5709] [20:40:02.029|11291] WATCHDOG = Update is worked: campfire_binder:update(1000):~> complete [20:40:02.045|11292] script, hanged object = [bolt] [20:40:02.045|11292] WATCHDOG = Update is worked: finish(16) [20:40:02.060|11293] script, hanged object = [device_pda54066] [20:40:02.060|11293] WATCHDOG = Update is worked: finish(17) [20:40:02.076|11294] script, hanged object = [rad_monolith_respawn_12241] [20:40:02.076|11294] WATCHDOG = Update is worked: finish(16) [20:40:02.093|11295] script, hanged object = [pri_smart_neutral_stalker1] [20:40:02.093|11295] WATCHDOG = Update is worked: finish(17) [20:40:02.110|11296] script, hanged object = [af_mincer_meat27266] [20:40:02.110|11296] WATCHDOG = Update is worked: finish(17) [20:40:02.126|11297] script, hanged object = [wpn_val17072] [20:40:02.126|11297] WATCHDOG = Update is worked: finish(16) [20:40:02.143|11298] script, hanged object = [wpn_sig22033078] [20:40:02.143|11298] WATCHDOG = Update is worked: finish(17) [20:40:02.160|11299] script, hanged object = [wpn_gauss6345] [20:40:02.160|11299] WATCHDOG = Update is worked: finish(17) [20:40:02.176|11300] script, hanged object = [pri_wave2_monolith1_rsniper1] [20:40:02.176|11300] WATCHDOG = Update is worked: campfire_binder:update(1000):~> complete [20:40:02.193|11301] script, hanged object = [bolt] [20:40:02.193|11301] WATCHDOG = Update is worked: finish(17) [20:40:02.209|11302] script, hanged object = [bolt] [20:40:02.209|11302] WATCHDOG = Update is worked: finish(17) [20:40:02.226|11303] script, hanged object = [wpn_ak742246] [20:40:02.226|11303] WATCHDOG = Update is worked: finish(16) [20:40:02.246|11304] script, hanged object = [pri_respawn_dolg64321] [20:40:02.246|11304] WATCHDOG = Update is worked: finish(17) [20:40:02.262|11305] script, hanged object = [sigaret_a54062] [20:40:02.262|11305] WATCHDOG = Update is worked: finish(17) [20:40:02.278|11306] script, hanged object = [wpn_knife12902] [20:40:02.278|11306] WATCHDOG = Update is worked: finish(17) [20:40:02.293|11307] script, hanged object = [rad_monolith_respawn_12241] [20:40:02.293|11307] WATCHDOG = Update is worked: campfire_binder:update(1000):~> complete [20:40:02.311|11308] script, hanged object = [level_prefix_inventory_box] [20:40:02.311|11308] WATCHDOG = Update is worked: finish(17) [20:40:02.328|11309] script, hanged object = [device_pda33857] [20:40:02.328|11309] WATCHDOG = Update is worked: campfire_binder:update(1000):~> complete [20:40:02.344|11310] script, hanged object = [mil_stalker_respawn_33668] [20:40:02.344|11310] WATCHDOG = Update is worked: finish(17) [20:40:02.360|11311] script, hanged object = [ammo_9x19_fmj3682] [20:40:02.360|11311] WATCHDOG = Update is worked: finish(17) [20:40:02.376|11312] script, hanged object = [bolt] [20:40:02.376|11312] WATCHDOG = Update is worked: finish(16) [20:40:02.392|11313] script, hanged object = [device_pda54066] [20:40:02.392|11313] WATCHDOG = Update is worked: finish(17) [20:40:02.409|11314] script, hanged object = [pri_wave2_monolith4_wsniper2] [20:40:02.409|11314] WATCHDOG = Update is worked: finish(16) [20:40:02.426|11315] script, hanged object = [mineral_water33886] [20:40:02.426|11315] WATCHDOG = Update is worked: finish(17) [20:40:02.445|11316] script, hanged object = [device_pda54043] [20:40:02.445|11316] WATCHDOG = Update is worked: finish(17) [20:40:02.463|11317] script, hanged object = [m_tushkano_normal64262] [20:40:02.463|11317] WATCHDOG = Update is worked: finish(16) [20:40:02.475|11318] script, hanged object = [wpn_ak742246] [20:40:02.475|11318] WATCHDOG = Update is worked: finish(17) [20:40:02.493|11319] script, hanged object = [pri_smart_neutral_stalker2] [20:40:02.493|11319] WATCHDOG = Update is worked: campfire_binder:update(1000):~> complete [20:40:02.510|11320] script, hanged object = [pri_explosive_barrel_0003] [20:40:02.510|11320] WATCHDOG = Update is worked: campfire_binder:update(1000):~> complete [20:40:02.527|11321] script, hanged object = [tushkano_normal34866] [20:40:02.527|11321] WATCHDOG = Update is worked: campfire_binder:update(1000):~> complete [20:40:02.543|11322] script, hanged object = [harmonica_a3687] [20:40:02.543|11322] WATCHDOG = Update is worked: finish(17) [20:40:02.561|11323] script, hanged object = [wpn_val51498] [20:40:02.561|11323] WATCHDOG = Update is worked: campfire_binder:update(1000):~> complete [20:40:02.579|11324] script, hanged object = [bolt] [20:40:02.579|11324] WATCHDOG = Update is worked: finish(16) [20:40:02.595|11325] script, hanged object = [ammo_5.56x45_ap48395] [20:40:02.595|11325] WATCHDOG = Update is worked: finish(17) [20:40:02.611|11326] script, hanged object = [wpn_sig22033078] [20:40:02.611|11326] WATCHDOG = Update is worked: finish(16) [20:40:02.627|11327] script, hanged object = [pri_smart_neutral_stalker1] [20:40:02.627|11327] WATCHDOG = Update is worked: finish(17) [20:40:02.644|11328] script, hanged object = [pri_wave5_monolith4_free4] [20:40:02.644|11328] WATCHDOG = Update is worked: finish(17) [20:40:02.662|11329] script, hanged object = [snork_strong43359] [20:40:02.662|11329] WATCHDOG = Update is worked: finish(16) [20:40:02.680|11330] script, hanged object = [pri_monolith_14] [20:40:02.680|11330] WATCHDOG = Update is worked: finish(17) [20:40:02.696|11331] script, hanged object = [ammo_11.43x23_hydro18501] [20:40:02.696|11331] WATCHDOG = Update is worked: finish(17) [20:40:02.710|11332] script, hanged object = [bolt] [20:40:02.710|11332] WATCHDOG = Update is worked: finish(16) [20:40:02.727|11333] script, hanged object = [pri_smart_neutral_stalker2] [20:40:02.727|11333] WATCHDOG = Update is worked: finish(17) [20:40:02.744|11334] script, hanged object = [mil_stalker_respawn_333866] [20:40:02.744|11334] WATCHDOG = Update is worked: finish(17) [20:40:02.760|11335] script, hanged object = [wpn_walther3690] [20:40:02.760|11335] WATCHDOG = Update is worked: campfire_binder:update(1000):~> complete [20:40:02.777|11336] script, hanged object = [mutant_pseudogigant_hand45123] [20:40:02.777|11336] WATCHDOG = Update is worked: finish(17) [20:40:02.793|11337] script, hanged object = [bandage54057] [20:40:02.793|11337] WATCHDOG = Update is worked: finish(17) [20:40:02.810|11338] script, hanged object = [device_pda3703] [20:40:02.810|11338] WATCHDOG = Update is worked: finish(16) [20:40:02.827|11339] script, hanged object = [wpn_val33820] [20:40:02.827|11339] WATCHDOG = Update is worked: finish(17) [20:40:02.844|11340] script, hanged object = [wpn_sig22033078] [20:40:02.844|11340] WATCHDOG = Update is worked: finish(17) [20:40:02.861|11341] script, hanged object = [pri_surprise_box_0003] [20:40:02.861|11341] WATCHDOG = Update is worked: finish(16) [20:40:02.878|11342] script, hanged object = [pri_wave5] [20:40:02.878|11342] WATCHDOG = Update is worked: finish(17) [20:40:02.897|11343] script, hanged object = [pri_respawn_dolg64311] [20:40:02.897|11343] WATCHDOG = Update is worked: finish(17) [20:40:02.913|11344] script, hanged object = [wpn_wincheaster130021783] [20:40:02.913|11344] WATCHDOG = Update is worked: finish(16) [20:40:02.927|11345] script, hanged object = [pri_smart_freedom_stalker1] [20:40:02.927|11345] WATCHDOG = Update is worked: finish(17) [20:40:02.944|11346] script, hanged object = [rad_monolith_respawn_12241] [20:40:02.944|11346] WATCHDOG = Update is worked: finish(17) [20:40:02.961|11347] script, hanged object = [pri_smart_neutral_stalker2] [20:40:02.961|11347] WATCHDOG = Update is worked: finish(16) [20:40:02.977|11348] script, hanged object = [pri_wave2_monolith4_wsniper2] [20:40:02.977|11348] WATCHDOG = Update is worked: finish(17) [20:40:02.994|11349] script, hanged object = [level_prefix_inventory_box] [20:40:02.994|11349] WATCHDOG = Update is worked: campfire_binder:update(1000):~> complete [20:40:03.011|11350] script, hanged object = [bandage3684] [20:40:03.011|11350] WATCHDOG = Update is worked: finish(16) [20:40:03.027|11351] script, hanged object = [mil_stalker_respawn_333834] [20:40:03.027|11351] WATCHDOG = Update is worked: campfire_binder:update(1000):~> complete [20:40:03.044|11352] script, hanged object = [bolt] [20:40:03.044|11352] WATCHDOG = Update is worked: campfire_binder:update(1000):~> complete [20:40:03.060|11353] script, hanged object = [ammo_9x39_ap21524] [20:40:03.060|11353] WATCHDOG = Update is worked: finish(16) [20:40:03.077|11354] script, hanged object = [wpn_sig22033078] [20:40:03.077|11354] WATCHDOG = Update is worked: finish(17) [20:40:03.094|11355] script, hanged object = [bolt] [20:40:03.094|11355] WATCHDOG = Update is worked: finish(17) [20:40:03.113|11356] script, hanged object = [grenade_rgd543803] [20:40:03.113|11356] WATCHDOG = Update is worked: finish(16) [20:40:03.127|11357] script, hanged object = [pri_wave2_monolith2_wsniper1] [20:40:03.127|11357] WATCHDOG = Update is worked: finish(17) [20:40:03.216|11358] script, hanged object = [pri_wave5_monolith2_free2] [20:40:03.216|11358] WATCHDOG = Update is worked: finish(84) [20:40:03.231|11359] script, hanged object = [pri_wave2_monolith3_rsniper2] [20:40:03.231|11359] WATCHDOG = Update is worked: campfire_binder:update(1000):~> complete [20:40:03.243|11360] script, hanged object = [tushkano_normal37687] [20:40:03.243|11360] WATCHDOG = Update is worked: finish(13) [20:40:03.253|11361] script, hanged object = [pri_zone_gravi_zone_strong_secret_1] [20:40:03.253|11361] WATCHDOG = Update is worked: finish(11) [20:40:03.260|11362] script, hanged object = [bolt] [20:40:03.260|11362] WATCHDOG = Update is worked: finish(8) [20:40:03.265|11363] script, hanged object = [pri_zone_mincer_strong_secret_1] [20:40:03.265|11363] WATCHDOG = Update is worked: finish(6) [20:40:03.276|11364] script, hanged object = [wpn_val3621] [20:40:03.276|11364] WATCHDOG = Update is worked: finish(11) [20:40:03.294|11365] script, hanged object = [pri_explosive_barrel_0003] [20:40:03.294|11365] WATCHDOG = Update is worked: finish(17) [20:40:03.312|11366] script, hanged object = [tushkano_normal34866] [20:40:03.312|11366] WATCHDOG = Update is worked: campfire_binder:update(1000):~> complete [20:40:03.329|11367] script, hanged object = [snork_strong43359] [20:40:03.329|11367] WATCHDOG = Update is worked: finish(17) [20:40:03.343|11368] script, hanged object = [device_pda33867] [20:40:03.343|11368] WATCHDOG = Update is worked: campfire_binder:update(1000):~> complete [20:40:03.361|11369] script, hanged object = [mil_stalker_respawn_333834] [20:40:03.361|11369] WATCHDOG = Update is worked: finish(16) [20:40:03.376|11370] script, hanged object = [wpn_gauss6345] [20:40:03.376|11370] WATCHDOG = Update is worked: finish(17) [20:40:03.395|11371] script, hanged object = [bolt] [20:40:03.395|11371] WATCHDOG = Update is worked: finish(17) [20:40:03.409|11372] script, hanged object = [device_pda33878] [20:40:03.410|11372] WATCHDOG = Update is worked: finish(16) [20:40:03.427|11373] script, hanged object = [wpn_knife2484] [20:40:03.427|11373] WATCHDOG = Update is worked: finish(17) [20:40:03.443|11374] script, hanged object = [rad_monolith_respawn_12241] [20:40:03.443|11374] WATCHDOG = Update is worked: finish(17) [20:40:03.459|11375] script, hanged object = [ammo_9x19_fmj33879] [20:40:03.459|11375] WATCHDOG = Update is worked: finish(16) [20:40:03.476|11376] script, hanged object = [device_pda33857] [20:40:03.476|11376] WATCHDOG = Update is worked: finish(17) [20:40:03.494|11377] script, hanged object = [pri_surprise_box_0003] [20:40:03.494|11377] WATCHDOG = Update is worked: finish(17) [20:40:03.511|11378] script, hanged object = [monolit_outfit24133] [20:40:03.511|11378] WATCHDOG = Update is worked: campfire_binder:update(1000):~> complete [20:40:03.528|11379] script, hanged object = [grenade_gd-0540307] [20:40:03.528|11379] WATCHDOG = Update is worked: campfire_binder:update(1000):~> complete [20:40:03.547|11380] script, hanged object = [pri_respawn_dolg64283] [20:40:03.547|11380] WATCHDOG = Update is worked: campfire_binder:update(1000):~> complete [20:40:03.562|11381] script, hanged object = [grenade_rgd56515] [20:40:03.562|11381] WATCHDOG = Update is worked: finish(16) [20:40:03.577|11382] script, hanged object = [bread54058] [20:40:03.577|11382] WATCHDOG = Update is worked: campfire_binder:update(1000):~> complete [20:40:03.593|11383] script, hanged object = [ammo_5.56x45_ss19021617] [20:40:03.593|11383] WATCHDOG = Update is worked: finish(17) [20:40:03.609|11384] script, hanged object = [wpn_usp28425] [20:40:03.609|11384] WATCHDOG = Update is worked: finish(16) [20:40:03.626|11385] script, hanged object = [wpn_val3606] [20:40:03.626|11385] WATCHDOG = Update is worked: finish(17) [20:40:03.645|11386] script, hanged object = [pseudodog_normal4711] [20:40:03.645|11386] WATCHDOG = Update is worked: finish(16) [20:40:03.661|11387] script, hanged object = [snork_strong43359] [20:40:03.661|11387] WATCHDOG = Update is worked: finish(17) [20:40:03.677|11388] script, hanged object = [pri_explosive_barrel_0003] [20:40:03.677|11388] WATCHDOG = Update is worked: finish(17) [20:40:03.693|11389] script, hanged object = [drug_coagulant3685] [20:40:03.693|11389] WATCHDOG = Update is worked: finish(16) [20:40:03.711|11390] script, hanged object = [device_pda3703] [20:40:03.711|11390] WATCHDOG = Update is worked: finish(17) [20:40:03.727|11391] script, hanged object = [pri_wave5_monolith4_free4] [20:40:03.727|11391] WATCHDOG = Update is worked: finish(17) [20:40:03.744|11392] script, hanged object = [kolbasa54060] [20:40:03.744|11392] WATCHDOG = Update is worked: finish(17) [20:40:03.763|11393] script, hanged object = [wpn_walther2247] [20:40:03.763|11393] WATCHDOG = Update is worked: finish(16) [20:40:03.777|11394] script, hanged object = [device_pda3669] [20:40:03.777|11394] WATCHDOG = Update is worked: campfire_binder:update(1000):~> complete [20:40:03.794|11395] script, hanged object = [wpn_sig22033078] [20:40:03.794|11395] WATCHDOG = Update is worked: finish(17) [20:40:03.810|11396] script, hanged object = [exo_outfit27265] [20:40:03.810|11396] WATCHDOG = Update is worked: finish(16) [20:40:03.826|11397] script, hanged object = [sigaret_a33852] [20:40:03.826|11397] WATCHDOG = Update is worked: finish(17) [20:40:03.844|11398] script, hanged object = [mil_stalker_respawn_33680] [20:40:03.844|11398] WATCHDOG = Update is worked: finish(17) [20:40:03.861|11399] script, hanged object = [pri_wave4] [20:40:03.861|11399] WATCHDOG = Update is worked: finish(16) [20:40:03.877|11400] script, hanged object = [rad_monolith_respawn_12241] [20:40:03.878|11400] WATCHDOG = Update is worked: finish(17) [20:40:03.894|11401] script, hanged object = [ammo_5.45x39_fmj46091] [20:40:03.894|11401] WATCHDOG = Update is worked: finish(17) [20:40:03.909|11402] script, hanged object = [bolt] [20:40:03.909|11402] WATCHDOG = Update is worked: finish(16) [20:40:03.928|11403] script, hanged object = [wpn_val33800] [20:40:03.928|11403] WATCHDOG = Update is worked: finish(17) [20:40:03.943|11404] script, hanged object = [wpn_val3678] [20:40:03.943|11404] WATCHDOG = Update is worked: finish(16) [20:40:03.960|11405] script, hanged object = [device_pda51490] [20:40:03.960|11405] WATCHDOG = Update is worked: finish(17) [20:40:03.979|11406] script, hanged object = [wpn_gauss6345] [20:40:03.979|11406] WATCHDOG = Update is worked: finish(17) [20:40:03.993|11407] script, hanged object = [af_mincer_meat27266] [20:40:03.993|11407] WATCHDOG = Update is worked: finish(17) [20:40:04.010|11408] script, hanged object = [bolt] [20:40:04.010|11408] WATCHDOG = Update is worked: campfire_binder:update(1000):~> complete [20:40:04.026|11409] script, hanged object = [wpn_sig22033078] [20:40:04.026|11409] WATCHDOG = Update is worked: finish(17) [20:40:04.043|11410] script, hanged object = [device_pda33857] [20:40:04.043|11410] WATCHDOG = Update is worked: campfire_binder:update(1000):~> complete [20:40:04.060|11411] script, hanged object = [pri_explosive_barrel_0003] [20:40:04.060|11411] WATCHDOG = Update is worked: campfire_binder:update(1000):~> complete [20:40:04.076|11412] script, hanged object = [tushkano_normal34866] [20:40:04.076|11412] WATCHDOG = Update is worked: finish(17) [20:40:04.094|11413] script, hanged object = [rad_monolith_respawn_12241] [20:40:04.094|11413] WATCHDOG = Update is worked: finish(16) [20:40:04.109|11414] script, hanged object = [energy_drink3686] [20:40:04.109|11414] WATCHDOG = Update is worked: finish(17) [20:40:04.126|11415] script, hanged object = [pri_wave2_monolith4_wsniper2] [20:40:04.126|11415] WATCHDOG = Update is worked: finish(17) [20:40:04.144|11416] script, hanged object = [bolt] [20:40:04.144|11416] WATCHDOG = Update is worked: finish(16) [20:40:04.160|11417] script, hanged object = [wpn_walther33888] [20:40:04.160|11417] WATCHDOG = Update is worked: finish(17) [20:40:04.178|11418] script, hanged object = [pri_smart_neutral_stalker2] [20:40:04.178|11418] WATCHDOG = Update is worked: finish(17) [20:40:04.196|11419] script, hanged object = [pri_monolith_20] [20:40:04.196|11419] WATCHDOG = Update is worked: finish(16) [20:40:04.213|11420] script, hanged object = [bolt] [20:40:04.213|11420] WATCHDOG = Update is worked: finish(17) [20:40:04.226|11421] script, hanged object = [wpn_val3606] [20:40:04.226|11421] WATCHDOG = Update is worked: finish(17) [20:40:04.244|11422] script, hanged object = [device_pda51490] [20:40:04.244|11422] WATCHDOG = Update is worked: campfire_binder:update(1000):~> complete [20:40:04.259|11423] script, hanged object = [wpn_sig22033078] [20:40:04.259|11423] WATCHDOG = Update is worked: finish(17) [20:40:04.276|11424] script, hanged object = [ammo_9x39_pab954056] [20:40:04.276|11424] WATCHDOG = Update is worked: finish(17) [20:40:04.294|11425] script, hanged object = [device_pda3660] [20:40:04.294|11425] WATCHDOG = Update is worked: finish(16) [20:40:04.311|11426] script, hanged object = [bolt] [20:40:04.311|11426] WATCHDOG = Update is worked: finish(17) [20:40:04.327|11427] script, hanged object = [snork_strong43359] [20:40:04.327|11427] WATCHDOG = Update is worked: campfire_binder:update(1000):~> complete [20:40:04.343|11428] script, hanged object = [wpn_val3689] [20:40:04.343|11428] WATCHDOG = Update is worked: finish(16) [20:40:04.360|11429] script, hanged object = [level_prefix_inventory_box] [20:40:04.360|11429] WATCHDOG = Update is worked: campfire_binder:update(1000):~> complete [20:40:04.376|11430] script, hanged object = [grenade_rgd56515] [20:40:04.376|11430] WATCHDOG = Update is worked: finish(17) [20:40:04.393|11431] script, hanged object = [bread33881] [20:40:04.393|11431] WATCHDOG = Update is worked: finish(16) [20:40:04.413|11432] script, hanged object = [pri_wave2_monolith4_wsniper2] [20:40:04.413|11432] WATCHDOG = Update is worked: finish(17) [20:40:04.426|11433] script, hanged object = [pri_smart_freedom_stalker1] [20:40:04.426|11433] WATCHDOG = Update is worked: finish(17) [20:40:04.443|11434] script, hanged object = [pri_explosive_barrel_0003] [20:40:04.443|11434] WATCHDOG = Update is worked: finish(16) [20:40:04.461|11435] script, hanged object = [tushkano_normal34866] [20:40:04.461|11435] WATCHDOG = Update is worked: finish(17) [20:40:04.476|11436] script, hanged object = [grenade_rgd56515] [20:40:04.476|11436] WATCHDOG = Update is worked: finish(16) [20:40:04.495|11437] script, hanged object = [wpn_sig22033078] [20:40:04.495|11437] WATCHDOG = Update is worked: finish(17) [20:40:04.511|11438] script, hanged object = [drug_coagulant33873] [20:40:04.511|11438] WATCHDOG = Update is worked: finish(17) [20:40:04.528|11439] script, hanged object = [pri_wave1_monolith1_rsniper1] [20:40:04.528|11439] WATCHDOG = Update is worked: campfire_binder:update(1000):~> complete [20:40:04.543|11440] script, hanged object = [grenade_f111172] [20:40:04.543|11440] WATCHDOG = Update is worked: campfire_binder:update(1000):~> complete [20:40:04.561|11441] script, hanged object = [monolit_outfit46093] [20:40:04.561|11441] WATCHDOG = Update is worked: campfire_binder:update(1000):~> complete [20:40:04.576|11442] script, hanged object = [bolt] [20:40:04.576|11442] WATCHDOG = Update is worked: finish(16) [20:40:04.593|11443] script, hanged object = [pri_respawn_military64377] [20:40:04.593|11443] WATCHDOG = Update is worked: campfire_binder:update(1000):~> complete [20:40:04.609|11444] script, hanged object = [pri_wave5] [20:40:04.609|11444] WATCHDOG = Update is worked: finish(17) [20:40:04.628|11445] script, hanged object = [guitar_a54073] [20:40:04.628|11445] WATCHDOG = Update is worked: finish(17) [20:40:04.643|11446] script, hanged object = [mil_stalker_respawn_333846] [20:40:04.643|11446] WATCHDOG = Update is worked: finish(16) [20:40:04.660|11447] script, hanged object = [snork_strong43359] [20:40:04.660|11447] WATCHDOG = Update is worked: finish(17) [20:40:04.676|11448] script, hanged object = [mil_stalker_respawn_33691] [20:40:04.676|11448] WATCHDOG = Update is worked: finish(16) [20:40:04.692|11449] script, hanged object = [pri_wave2_monolith4_wsniper2] [20:40:04.692|11449] WATCHDOG = Update is worked: finish(17) [20:40:04.711|11450] script, hanged object = [wpn_val33819] [20:40:04.711|11450] WATCHDOG = Update is worked: finish(17) [20:40:04.726|11451] script, hanged object = [pri_wave5_monolith4_free4] [20:40:04.726|11451] WATCHDOG = Update is worked: finish(16) [20:40:04.744|11452] script, hanged object = [rad_monolith_respawn_12241] [20:40:04.744|11452] WATCHDOG = Update is worked: finish(17) [20:40:04.759|11453] script, hanged object = [energy_drink3686] [20:40:04.759|11453] WATCHDOG = Update is worked: finish(17) [20:40:04.777|11454] script, hanged object = [ammo_9x19_fmj3682] [20:40:04.777|11454] WATCHDOG = Update is worked: finish(17) [20:40:04.795|11455] script, hanged object = [bolt] [20:40:04.795|11455] WATCHDOG = Update is worked: campfire_binder:update(1000):~> complete [20:40:04.810|11456] script, hanged object = [ammo_11.43x23_hydro18501] [20:40:04.810|11456] WATCHDOG = Update is worked: finish(17) [20:40:04.827|11457] script, hanged object = [pri_explosive_barrel_0003] [20:40:04.827|11457] WATCHDOG = Update is worked: finish(16) [20:40:04.845|11458] script, hanged object = [pri_monolith_roof1] [20:40:04.845|11458] WATCHDOG = Update is worked: finish(17) [20:40:04.862|11459] script, hanged object = [pri_snork_strong_0001] [20:40:04.862|11459] WATCHDOG = Update is worked: finish(17) [20:40:04.876|11460] script, hanged object = [ammo_9x39_pab9] [20:40:04.876|11460] WATCHDOG = Update is worked: finish(16) [20:40:04.892|11461] script, hanged object = [pri_smart_neutral_stalker2] [20:40:04.892|11461] WATCHDOG = Update is worked: finish(17) [20:40:04.909|11462] script, hanged object = [bolt] [20:40:04.909|11462] WATCHDOG = Update is worked: finish(17) [20:40:04.926|11463] script, hanged object = [grenade_gd-0540307] [20:40:04.926|11463] WATCHDOG = Update is worked: finish(16) [20:40:04.943|11464] script, hanged object = [ammo_9x19_pbp48396] [20:40:04.943|11464] WATCHDOG = Update is worked: finish(17) [20:40:04.960|11465] script, hanged object = [wpn_sig22033078] [20:40:04.960|11465] WATCHDOG = Update is worked: finish(17) [20:40:04.977|11466] script, hanged object = [mil_stalker_respawn_333846] [20:40:04.977|11466] WATCHDOG = Update is worked: finish(16) [20:40:04.996|11467] script, hanged object = [m_tushkano_normal64262] [20:40:04.996|11467] WATCHDOG = Update is worked: finish(17) [20:40:05.010|11468] script, hanged object = [mil_stalker_respawn_33691] [20:40:05.010|11468] WATCHDOG = Update is worked: finish(17) [20:40:05.026|11469] script, hanged object = [pri_wave1_monolith1_rsniper1] [20:40:05.026|11469] WATCHDOG = Update is worked: campfire_binder:update(1000):~> complete [20:40:05.043|11470] script, hanged object = [level_prefix_inventory_box] [20:40:05.043|11470] WATCHDOG = Update is worked: finish(17) [20:40:05.061|11471] script, hanged object = [pri_smart_monster_lair1] [20:40:05.061|11471] WATCHDOG = Update is worked: campfire_binder:update(1000):~> complete [20:40:05.076|11472] script, hanged object = [bolt] [20:40:05.076|11472] WATCHDOG = Update is worked: campfire_binder:update(1000):~> complete [20:40:05.108|11473] script, hanged object = [grenade_rgd543803] [20:40:05.108|11473] WATCHDOG = Update is worked: finish(17) [20:40:05.114|11474] script, hanged object = [pri_wave2_monolith3_rsniper2] [20:40:05.114|11474] WATCHDOG = Update is worked: finish(21) [20:40:05.127|11475] script, hanged object = [pri_smart_neutral_stalker2] [20:40:05.127|11475] WATCHDOG = Update is worked: finish(12) [20:40:05.144|11476] script, hanged object = [pri_wave1] [20:40:05.144|11476] WATCHDOG = Update is worked: finish(17) [20:40:05.161|11477] script, hanged object = [bolt] [20:40:05.161|11477] WATCHDOG = Update is worked: finish(17) [20:40:05.176|11478] script, hanged object = [wpn_sig22017081] [20:40:05.176|11478] WATCHDOG = Update is worked: finish(16) [20:40:05.193|11479] script, hanged object = [wpn_gauss6345] [20:40:05.193|11479] WATCHDOG = Update is worked: finish(17) [20:40:34.348|13229] Разъединение [20:40:34.360|13229] - Disconnect [20:40:39.244|13229] DestroySingleton::RefCounter: 0 [20:40:39.248|13229] DestroySingleton::RefCounter: 0 [20:40:39.249|13229] DestroySingleton::RefCounter: 0 [20:40:39.258|13229] Input: 1 [20:40:39.260|13229] Config-file [c:\games\pp\userdata\user.ltx] saved successfully [20:40:39.378|13229] Destroying Direct3D... [20:40:39.655|13229] DeviceREF: 3 Вообще, из-за чего зависают апдейты и может ли простой юзер сам это поправить? Поделиться этим сообщением Ссылка на сообщение
otani-san 61 Опубликовано 21 Января 2020 @Yaroslav.A.Litvinov, хех, да ты "камикадзе" прям Тут даже на самой легкой сложности на Радаре (да и раньше) можно стул спалить, какой уж там "Мастер"... 3 Поделиться этим сообщением Ссылка на сообщение
otani-san 61 Опубликовано 27 Января 2020 @ed_rez, могли бы хоть новую темку тут создать и новости выкладывать, а то поисчезали все непонятно куда 1 Поделиться этим сообщением Ссылка на сообщение
otani-san 61 Опубликовано 8 Июня 2020 Ммм, "DX12", "топовое железо", "RTX 2080",.... ага. Может, прежде чем прикручивать супер-пупер графон, надо стабилизировать скриптовую базу - чтобы апдейты не отваливались, чтобы сейвы не ломались, чтобы оптимизация хорошая была? А уже потом натягивать сову на глобус новомодные директиксы и "вулканы" на X-Ray, а? 7 2 Поделиться этим сообщением Ссылка на сообщение
otani-san 61 Опубликовано 24 Июня 2020 >Эти просвечивающиеся сквозь дальние объёкты задники Неужели за года разработки не нашлось никакого приемлемого решения, чтобы не было подобного непотребства?? Поделиться этим сообщением Ссылка на сообщение
otani-san 61 Опубликовано 25 Июня 2020 @Дядя Вася, сейчас бы в 2020 прикрывать явные баги рендера фразой "Это же Зона, братан!" Лучше бы обратились за помощью к хорошим спецам по графике/движку, которые и на АМК есть, коли не знаете, как побороть эту бяку. 2 Поделиться этим сообщением Ссылка на сообщение
otani-san 61 Опубликовано 2 Июля 2020 @Дядя Вася, можно вкратце рассказать, что можно ожидать нового в версии 1.5, кроме исправления багов? 1 Поделиться этим сообщением Ссылка на сообщение
otani-san 61 Опубликовано 7 Августа 2020 Да уж, PP 1.5 определённо впечатляет, особенно боёвкой. Было бы неплохо, если бы оная перекочевала в DSH или в NLC @Bak, есть несколько вопросов по PP 1.5: 1) В новой версии исправлены падения апдейтов? В прошлой версии с этого знатно горело. 2) Мертвый Город, Рыжий Лес и прочие локации без переходов(прошёл Агропром, если что) заселены и откроются в конце сюжета/в фриплее или это просто задел на будущее? И как попасть в Пещеру? Переход что-то не работает. 3) Некоторые квесты еще недоделаны, как у тех же Учёных в Кишке, где нужно пострелять полтергейстов? Квест взял, а спецбоеприпас не выдали. 1 1 Поделиться этим сообщением Ссылка на сообщение