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Ну проблема заключается уже в другом, мод установил все хорошо и версия 0.7.7, но когда скидываю файлы в стим игра вылетает

Ну вот что образуется после перекидывания на стим: 

Скрытый текст

d52544eb270b7b3315cb2cf1cce09658-full.pn

И логи(незнаю до или после вылета) : и еще 

Скрытый текст

 

* Detected CPU: GenuineIntel P3 family, F6/M10/S9, 1695.00 mhz, 19-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2

Initializing File System...
using fs-ltx fsgame.ltx
FS: 55442 files cached, 7483Kb memory used.
Init FileSystem 1.655240 sec
'xrCore' build 3312, Feb 27 2008

Initializing Engine...
Executing config-script "user.ltx"...
[d:\stalker\_appdata_\user.ltx] successfully loaded.
Starting INPUT device...
Loading DLL: xrRender_R2.dll
using OGSE.DLL rev.64 build Mar 29 2016
Loaded: extensions\ogse.dll
Loading DLL: xrGame.dll
* [win32]: free[4010676 K], reserved[58648 K], committed[124916 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[21177 K], process heap[3418 K], game lua[0 K], engine lua[0 K], render[0 K]
* [x-ray]: economy: strings[18966 K], smem[0 K]
Executing config-script "d:\stalker\gamedata\config\default_controls.ltx"...
! cant convert dik_name for dik[16], prop=[
! cant convert dik_name for dik[17], prop=[
! cant convert dik_name for dik[18], prop=[
! cant convert dik_name for dik[19], prop=[
! cant convert dik_name for dik[20], prop=[
! cant convert dik_name for dik[21], prop=[
! cant convert dik_name for dik[22], prop=[
! cant convert dik_name for dik[23], prop=[
! cant convert dik_name for dik[24], prop=[
! cant convert dik_name for dik[25], prop=[
! cant convert dik_name for dik[26], prop=[
! cant convert dik_name for dik[27], prop=[
! cant convert dik_name for dik[30], prop=[
! cant convert dik_name for dik[31], prop=[
! cant convert dik_name for dik[32], prop=[
! cant convert dik_name for dik[33], prop=[
! cant convert dik_name for dik[34], prop=[
! cant convert dik_name for dik[35], prop=[
! cant convert dik_name for dik[36], prop=[
! cant convert dik_name for dik[37], prop=[
! cant convert dik_name for dik[38], prop=[
! cant convert dik_name for dik[39], prop=[
! cant convert dik_name for dik[40], prop=[
! cant convert dik_name for dik[41], prop=[
! cant convert dik_name for dik[44], prop=[
! cant convert dik_name for dik[45], prop=[
! cant convert dik_name for dik[46], prop=[
! cant convert dik_name for dik[47], prop=[
! cant convert dik_name for dik[48], prop=[
! cant convert dik_name for dik[49], prop=[
! cant convert dik_name for dik[50], prop=[
! cant convert dik_name for dik[51], prop=[
! cant convert dik_name for dik[52], prop=[
! cant convert dik_name for dik[144], prop=[
[d:\stalker\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "d:\stalker\gamedata\config\rspec_extreme.ltx"...
[d:\stalker\gamedata\config\rspec_extreme.ltx] successfully loaded.
Executing config-script "d:\stalker\gamedata\config\default_controls.ltx"...
[d:\stalker\gamedata\config\default_controls.ltx] successfully loaded.
[d:\stalker\_appdata_\user.ltx] successfully loaded.
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Audio
SOUND: OpenAL: system  default SndDevice name is Generic Audio
SOUND: OpenAL: All available devices:
1. Generic Audio, Spec Version 1.1 (default)
SOUND: OpenAL: SelectBestDevice is Generic Audio 1.1
SOUND: OpenAL: Required device: Generic Audio. Created device: Generic Audio.
 EnvFX build 87, Jun 17 2015
* sound: EAX 2.0 extension: present
* sound: EAX 2.0 deferred: present
* sound : cache: 65538 kb, 7609 lines, 8820 bpl
Starting RENDER device...
Loaded: extensions\ogse.dll
* GPU [vendor:10DE]-[device:1140]: NVIDIA GeForce GT 630M
* GPU driver: 23.21.13.9135
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
*     Texture memory: 4076 M
*          DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* DVB created: 6144K
* DIB created: 512K
! Version conflict in shader 'def_shaders\def_aref'
! Version conflict in shader 'def_shaders\def_aref_noblend'
! Version conflict in shader 'def_shaders\def_aref_v'
! Version conflict in shader 'def_shaders\def_trans'
! Version conflict in shader 'def_shaders\def_trans_v'
! Version conflict in shader 'def_shaders\def_trans_v_tuchi'
! Version conflict in shader 'def_shaders\lod_old'
! Version conflict in shader 'editor\selection'
! Renderer doesn't support blender 'effects\shadow_world'
! Version conflict in shader 'effects\watertest-1'
count of .thm files=847
load time=3951 ms
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
* NV-DBT supported and used
Shadow Map resolution: 2048x2048
OS VERSION: VISTA OR ABOVE
- r__tf_aniso 12
- r2_tf_mipbias -0.25
--SetLogCallback to file d:\stalker\_appdata_\logs\sudba_zony.log
* DBG: se_stor:last_label=[•LAST_STORH•]
Starting engine...
Loading DLL: xrGameSpy.dll
* DVB created: 6144K
* DIB created: 512K
- r__tf_aniso 12
- r2_tf_mipbias -0.25
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
*** RESET [3381 ms]
"d:\stalker\bin\xr_3da.exe" 
* phase time: 0 ms
* phase cmem: 134123 K
Кэширование объектов
Loading objects...
Loading models...
! auto-generated bump map: detail\detail_metall_det1_v_bump
! auto-generated bump map: detail\detail_metall_det1_v_bump#
! auto-generated bump map: detail\detail_stucco_det3_bump
! auto-generated bump map: detail\detail_stucco_det3_bump#
! auto-generated bump map: detail\detail_wood_det1_u_bump
! auto-generated bump map: detail\detail_wood_det1_u_bump#
! auto-generated bump map: swmt\colt1911\colt_1911a1_sk1_bump#
! auto-generated bump map: swmt\hk_mp5\mp5_body_bump#
! auto-generated bump map: swmt\hk_mp5\mp5_stock_bump#
! auto-generated bump map: swmt\misc\bino_bpos_10x42_bump#
! auto-generated bump map: swmt\misc\grenade_f1_bump#
! auto-generated bump map: swmt\misc\grenade_rgd5_bump#
! auto-generated bump map: swmt\upgrade\pso\scope_pso1_xx_bump#
! auto-generated bump map: swmt\upgrade\sil_mp5_qd_9mm_bump#
! auto-generated bump map: swmt\val_vss\val_bump#
! auto-generated bump map: swmt\val_vss\vss_bump#
* [prefetch] time:    41584 ms
* [prefetch] memory:  84183Kb
* phase time: 41654 ms
* phase cmem: 215631 K
Сервер: Старт
* DBG: se_stor:last_label=[•LAST_STORH•]
* DBG: _g:(1528):start_game_callback called
* phase time: 210 ms
* phase cmem: 215851 K
Сервер: Загрузка симуляции жизни
* phase time: 9 ms
* phase cmem: 215851 K
Создание новой игры
* Creating new game...
* Loading spawn registry...
* 9119 spawn points are successfully loaded
Total Objects: 9781
* Saving spawns...
* Saving objects...
* 9885 objects are successfully saved
* Game all.sav is successfully saved to file 'd:\stalker\_appdata_\savedgames\all.sav'
* New game is successfully created!
* phase time: 8605 ms
* phase cmem: 253929 K
Сервер: Соединяемся
MaxPlayers = 32
* phase time: 162 ms
* phase cmem: 253929 K
Клиент: Соединение с
# Player not found. New player created.
* client : connection accepted - <>
* phase time: 54 ms
* phase cmem: 253954 K
Открытие потока
* phase time: 18 ms
* phase cmem: 253954 K
Загрузка формы объектов
* phase time: 4797 ms
* phase cmem: 356942 K
Загрузка шейдеров
* phase time: 3860 ms
* phase cmem: 368430 K
Загрузка геометрии
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65484 verts, 2046 Kb
* [Loading VB] 64851 verts, 2026 Kb
* [Loading VB] 18524 verts, 578 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65427 verts, 2044 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65525 verts, 2047 Kb
* [Loading VB] 30945 verts, 967 Kb
* [Loading VB] 11695 verts, 365 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 233814 indices, 456 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65532 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65532 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 31268 verts, 366 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 851433 indices, 1662 Kb
* phase time: 736 ms
* phase cmem: 368804 K
Загрузка базы пространств
* phase time: 1911 ms
* phase cmem: 375184 K
Загрузка детальных объектов
* [DETAILS] VertexConsts(256), Batch(80)
* [DETAILS] 27680 v(20), 14880 p
* [DETAILS] Batch(80), VB(540K), IB(87K)
* phase time: 368 ms
* phase cmem: 375201 K
Загрузка секторов и порталов
* Loading HOM: d:\stalker\gamedata\levels\predbannik\level.hom
* phase time: 283 ms
* phase cmem: 376140 K
Загрузка ИИ объектов
- Loading music tracks from 'predbannik_musics'...
* phase time: 65 ms
* phase cmem: 376202 K
Клиент: Создание
- Game configuring : Started 
- Game configuring : Finished 
* phase time: 622 ms
* phase cmem: 381894 K
Загрузка текстур
! auto-generated bump map: detail\detail_beton_det1_bump
! auto-generated bump map: detail\detail_beton_det1_bump#
! auto-generated bump map: detail\detail_beton_det3_bump
! auto-generated bump map: detail\detail_beton_det3_bump#
* t-report - base: 2689, 1879915 K
* t-report - lmap: 5, 5120 K
* phase time: 20666 ms
* phase cmem: 381895 K
Клиент: Синхронизация
* phase time: 60 ms
* phase cmem: 381896 K
* [win32]: free[1001216 K], reserved[223820 K], committed[2969204 K]
* [ D3D ]: textures[1885036 K]
* [x-ray]: crt heap[381896 K], process heap[2188943 K], game lua[113712 K], engine lua[243 K], render[0 K]
* [x-ray]: economy: strings[24612 K], smem[28075 K]
* DBG: bind_stalker:(139):actor net spawn
* DBG: events:Actor net_spawn. Mod version: 0.7.7
* DBG: events:Game started in version: v. < 0.5.0.16
TFLoadList
Total Objects: 9844
ZTDIALG geo_scale = 4.4949879646301
* DBG: events:events_GAME_START
Delete unregistered anomaly: 293 objects
~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~
Start generation... predbannik
Recomended anomaly count = 380
Max artefact count = 97
Aleady exist artefact count = 0
anomaly generation complete count = 638
artefacts spawned = 25
Среднее число итераций при попытках генерации секций: 1.7646
Общее время генерации аномалий и артефаkтов: 937.802 миллисекунд.
~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~
* DBG: se_spawn_manager:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* DBG: se_spawn_manager:Start generation respawn... predbannik
* DBG: se_spawn_manager:creating sppoint #311
* DBG: se_spawn_manager:#1534
* DBG: se_spawn_manager:#1542
* DBG: se_spawn_manager:#1555
* DBG: se_spawn_manager:#1592
* DBG: se_spawn_manager:#1606
* DBG: se_spawn_manager:monsters generation complete count = 77
* DBG: se_spawn_manager:boar = 0
* DBG: se_spawn_manager:dog = 27
* DBG: se_spawn_manager:cat = 9
* DBG: se_spawn_manager:rat = 41
* DBG: se_spawn_manager:zombie = 0
* DBG: se_spawn_manager:snork = 0
* DBG: se_spawn_manager:tushkano = 0
* DBG: se_spawn_manager:время генерации 958.53247070313 миллисекунд
* DBG: se_spawn_manager:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PDBSPAWN
PDBSPAWN
start_task
saved_task: 1; size 346 symbols
saved_task: 1; size 346 symbols
* DBG: task_system_new:(832):---
* DBG: task_system_new:(834):---
start_task
saved_task: 2; size 241 symbols
saved_task: 2; size 241 symbols
* DBG: task_system_new:(832):---
* DBG: task_system_new:(834):---
*INFO*: npc='single_player' id='yan_labx16_switcher_primary_off'
 STRING:Time_control:::;
 NUMBER:12;
 NUMBER:9;
 NUMBER:54;
 TABLE:;
   {
   [KEY:  NUMBER:1] = VALUE:  NUMBER:0;
   [KEY:  NUMBER:2] = VALUE:  NUMBER:0;
   [KEY:  NUMBER:3] = VALUE:  NUMBER:10;
   [KEY:  NUMBER:4] = VALUE:  NUMBER:5365;
   }
Warning! section wpn_walther_m1 not exist
Warning! section wpn_saigataktik1 not exist
Warning! section wpn_saigataktik2 not exist
Warning! section wpn_mp5_u1 not exist
 STRING:Period_as_string:;
 STRING:0,0,12,5366;
* DBG: mob_trade:(65):DEBUG: add_to_binder: npc:name()='pred_kroxobor_trader', scheme='mob_trade', section='mob_trade@new'
run_compiletest
info***test_jit ok
module***ok
* DBG: mob_trader:(136):DEBUG: add_to_binder: npc:name()='pred_kroxobor_trader', scheme='mob_trader', section='mob_trader@new_wait'
! Invalid ogg-comment version, file:  d:\stalker\gamedata\sounds\characters_voice\human_01\stalker\reactions\story\cool_teller_7.ogg
skip
! auto-generated bump map: act\act_stalker_dolg_1_bump#
! auto-generated bump map: act\act_stalker_dolg_1_bump
skip
skip
skip
skip
skip
skip
skip
skip
skip
*INFO*: npc='single_player' id='nato_ekolog_oxran_zone_finish'
* DBG: bind_stalker:(711):SET DEFAULT INFOS
*INFO*: npc='single_player' id='global_dialogs'
*INFO*: npc='single_player' id='level_changer_icons'
m_net_utils: server_object is nil
skip
skip
skip
skip
skip
skip
skip
skip
! Invalid ogg-comment version, file:  d:\stalker\gamedata\sounds\characters_voice\human_02\newbie\reactions\story\cool_teller_7.ogg
! Invalid ogg-comment version, file:  d:\stalker\gamedata\sounds\characters_voice\human_01\newbie\talk\jokes\joke_12.ogg
! auto-generated bump map: swmt\tt33\tt33_tokarev_bump#
skip
skip
* DBG: bind_heli:(41):heli_binder:reinit()
* DBG: events:Время выполнения операции: generic_physics_binder:update = 29.2786 миллисекунд.
* DBG: events:Время выполнения операции: generic_physics_binder:update = 7.14045 миллисекунд.
* DBG: events:Время выполнения операции: generic_physics_binder:update = 7.19053 миллисекунд.
* DBG: events:Время выполнения операции: generic_physics_binder:update = 13.3733 миллисекунд.
* DBG: events:Время выполнения операции: generic_physics_binder:update = 27.0143 миллисекунд.
* DBG: events:Время выполнения операции: generic_physics_binder:update = 11.8842 миллисекунд.
* DBG: events:Время выполнения операции: generic_physics_binder:update = 14.3917 миллисекунд.
* DBG: events:Время выполнения операции: generic_physics_binder:update = 8.81598 миллисекунд.
* DBG: events:Время выполнения операции: generic_physics_binder:update = 25.0121 миллисекунд.
* DBG: events:Время выполнения операции: generic_physics_binder:update = 7.06836 миллисекунд.
Intro start 2090
* MEMORY USAGE: 497767 K
* DBG: bind_heli:(41):heli_binder:reinit()
* DBG: events:Время выполнения операции: motivator_binder:update8312 = 32.502 миллисекунд.
* DBG: events:Entry to cover: [175] (rain: 100; wind: 90; blow: 70)
*INFO*: npc='single_player' id='ui_inventory'
*INFO*: npc='single_player' id='ui_inventory_hide'
* DBG: inv_system:StartLoad window : COMPLETE!
* DBG: inv_system:Время формирования скриптового инвентаря в режиме default: 357.48043823242 миллисекунд. (class Areal)
invsys_utils_operator:Время формирования оператора: 4.26732 миллисекунд. (class Utils_Operator)
* DBG: inv_system:Areal object by closed
*INFO*: npc='single_player' id='ui_inventory'
*INFO*: npc='single_player' id='ui_inventory_hide'
* DBG: inv_system:StartLoad window : COMPLETE!
* DBG: inv_system:Время формирования скриптового инвентаря в режиме default: 180.61145019531 миллисекунд. (class Areal)
invsys_utils_operator:Время формирования оператора: 4.26732 миллисекунд. (class Utils_Operator)
* DBG: inv_system:Areal object by closed
*INFO*: npc='single_player' id='ui_pda_map_local'
*INFO*: npc='single_player' id='ui_pda'
*INFO*: npc='single_player' id='ui_pda_hide'
* DBG: inv_system:Время формирования скриптового инвентаря в режиме empty: 1.1534790992737 миллисекунд. (class Areal)
invsys_utils_operator:Время формирования оператора: 4.26732 миллисекунд. (class Utils_Operator)
 STRING:Set_Custom_Icon;
 STRING:pda_base_image;
 NUMBER:0;
 NUMBER:0;
 NUMBER:350;
 NUMBER:150;
 STRING:Set_Custom_Icon;
 STRING:pda_base_image;
 NUMBER:0;
 NUMBER:0;
 NUMBER:350;
 NUMBER:150;
 STRING:Set_Custom_Icon;
 STRING:task_main_menu_image;
 NUMBER:0;
 NUMBER:0;
 NUMBER:350;
 NUMBER:150;
saved_task: 2; size 269 symbols
 STRING:Set_Custom_Icon;
 STRING:taskimage_016;
 NUMBER:0;
 NUMBER:0;
 NUMBER:350;
 NUMBER:150;
saved_task: 2; size 269 symbols
* DBG: taskbind_default:(511):show_custom_info
* DBG: taskbind_default:(491):add_user_info
* DBG: inv_system:Areal object by closed
Loaded: extensions\ogse.dll
Executing config-script "d:\stalker\gamedata\config\rspec_minimum.ltx"...
[d:\stalker\gamedata\config\rspec_minimum.ltx] successfully loaded.
Executing config-script "d:\stalker\gamedata\config\rspec_minimum.ltx"...
[d:\stalker\gamedata\config\rspec_minimum.ltx] successfully loaded.
* DVB created: 6144K
* DIB created: 512K
* [DETAILS] VertexConsts(256), Batch(80)
* [DETAILS] 27680 v(20), 14880 p
* [DETAILS] Batch(80), VB(540K), IB(87K)
- r__tf_aniso 3
- r2_tf_mipbias 0.
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [0 ms]
* MEMORY USAGE: 476547 K
* DVB created: 6144K
* DIB created: 512K
- r__tf_aniso 3
- r2_tf_mipbias 0.
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [4764 ms]
* MEMORY USAGE: 479843 K
*INFO*: npc='single_player' id='ui_pda'
*INFO*: npc='single_player' id='ui_pda_hide'
* DBG: inv_system:Время формирования скриптового инвентаря в режиме empty: 1.205491065979 миллисекунд. (class Areal)
invsys_utils_operator:Время формирования оператора: 4.26732 миллисекунд. (class Utils_Operator)
* DBG: invsys_levelmap:clearing visual spot call
 TABLE:;
   {
   }
* DBG: invsys_levelmap:mezo msg... 
* DBG: invsys_levelmap:clearing visual spot end
 TABLE:;
   {
   }
* DBG: invsys_levelmap:~~~~~~~~~~~~~~~~~ LEVELMAP PARAMETERS ~~~~~~~~~~~~~~~~~
* DBG: invsys_levelmap:self.base
 USERDATA;
unknown userdata
* DBG: invsys_levelmap:self.level_name
 STRING:predbannik;
* DBG: invsys_levelmap:self.current_sector
 NUMBER:0;
* DBG: invsys_levelmap:self.map_tex_id
 STRING:stc11;
* DBG: invsys_levelmap:self.map_tex
 USERDATA;
unknown userdata
* DBG: invsys_levelmap:self.gms_texture
 STRING:map\map_predbannik;
* DBG: invsys_levelmap:self.bound
 TABLE:;
   {
   [KEY:  NUMBER:1] = VALUE:  NUMBER:-729.635;
   [KEY:  NUMBER:2] = VALUE:  NUMBER:-422.952;
   [KEY:  NUMBER:3] = VALUE:  NUMBER:270.365;
   [KEY:  NUMBER:4] = VALUE:  NUMBER:577.048;
   }
* DBG: invsys_levelmap:self.level_size
 TABLE:;
   {
   [KEY:  STRING:w] = VALUE:  NUMBER:1000;
   [KEY:  STRING:h] = VALUE:  NUMBER:1000;
   }
* DBG: invsys_levelmap:self.maptexture_size
 TABLE:;
   {
   [KEY:  STRING:w] = VALUE:  NUMBER:1024;
   [KEY:  STRING:h] = VALUE:  NUMBER:1024;
   }
* DBG: invsys_levelmap:self.level_scale
 NUMBER:0.9765625;
* DBG: invsys_levelmap:self.sector_scale
 NUMBER:2.2371363639832;
* DBG: invsys_levelmap:self.visualised_scale
* DBG: invsys_levelmap:self.sector_bound
 TABLE:;
   {
   [KEY:  STRING:x2] = VALUE:  NUMBER:270.36499023438;
   [KEY:  STRING:y2] = VALUE:  NUMBER:577.04797363281;
   [KEY:  STRING:y1] = VALUE:  NUMBER:-422.95199584961;
   [KEY:  STRING:x1] = VALUE:  NUMBER:-729.63500976563;
   }
* DBG: invsys_levelmap:self.visual_spots
 TABLE:;
   {
   }
* DBG: invsys_levelmap:~~~~~~~~~~~~~~~~~ END LEVELMAP PARAMETERS ~~~~~~~~~~~~~~~~~
* DBG: invsys_mapspot:Возврат координат метки. ID: 0; POS: -445.487; -0.482728; -154.941
* DBG: invsys_levelmap:clearing visual spot call
 TABLE:;
   {
   [KEY:  NUMBER:1] = VALUE:  USERDATA;
   }
* DBG: invsys_visual_spot:VISUAL SPOT HIDE
* DBG: invsys_levelmap:operation kapyt
* DBG: invsys_levelmap:mezo msg... 
* DBG: invsys_levelmap:operation to nil
* DBG: invsys_levelmap:clearing visual spot end
 TABLE:;
   {
   }
* DBG: inv_system:Areal object by closed
* DBG: events:Entry to cover: [152] (rain: 100; wind: 100; blow: 100)
*INFO*: npc='single_player' id='ui_pda'
*INFO*: npc='single_player' id='ui_pda_hide'
* DBG: inv_system:Время формирования скриптового инвентаря в режиме empty: 1.500072479248 миллисекунд. (class Areal)
invsys_utils_operator:Время формирования оператора: 4.26732 миллисекунд. (class Utils_Operator)
 STRING:Set_Custom_Icon;
 STRING:pda_base_image;
 NUMBER:0;
 NUMBER:0;
 NUMBER:350;
 NUMBER:150;
* DBG: invsys_visual_spot:VISUAL SPOT DESTROY
 STRING:Set_Custom_Icon;
 STRING:pda_base_image;
 NUMBER:0;
 NUMBER:0;
 NUMBER:350;
 NUMBER:150;
 STRING:Set_Custom_Icon;
 STRING:task_main_menu_image;
 NUMBER:0;
 NUMBER:0;
 NUMBER:350;
 NUMBER:150;
saved_task: 2; size 269 symbols
 STRING:Set_Custom_Icon;
 STRING:taskimage_016;
 NUMBER:0;
 NUMBER:0;
 NUMBER:350;
 NUMBER:150;
* DBG: taskbind_default:(511):show_custom_info
* DBG: taskbind_default:(491):add_user_info
* DBG: inv_system:Areal object by closed
* DBG: events:Время выполнения операции: generic_physics_binder:update = 13.752 миллисекунд.
- Disconnect
- Destroying level
* DBG: inv_system:Areal object by closed
* DBG: inv_system:Areal object by closed
* DBG: inv_system:Areal object by closed
* DBG: inv_system:Areal object by closed
* DBG: inv_system:Areal object by closed
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
Input:  1
Config-file [d:\stalker\_appdata_\user.ltx] saved successfully
Destroying Direct3D...
* RM_Dump: textures  : 5
*        :   1: ui\bar_bl
*        :   1: ui\ui_icon_equipment
*        :   1: ui\ui_load
*        :   1: ui\ui_script
*        :   1: ui\ui_script_n1
* RM_Dump: rtargets  : 0
* RM_Dump: rtargetsc : 0
* RM_Dump: vs        : 1
*        :   5: null
* RM_Dump: ps        : 1
*        :   5: null
* RM_Dump: dcl       : 5
* RM_Dump: states    : 1
* RM_Dump: tex_list  : 5
* RM_Dump: matrices  : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes  : 5
* RM_Dump: v_elements: 5
* RM_Dump: v_shaders : 5
refCount:pBaseZB 1
refCount:pBaseRT 1
DeviceREF: 68

 

Скрытый текст

 

* Detected CPU: GenuineIntel P3 family, F6/M10/S9, 1695.00 mhz, 19-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2

Initializing File System...
using fs-ltx fsgame.ltx
FS: 55442 files cached, 7483Kb memory used.
Init FileSystem 1.655240 sec
'xrCore' build 3312, Feb 27 2008

Initializing Engine...
Executing config-script "user.ltx"...
[d:\stalker\_appdata_\user.ltx] successfully loaded.
Starting INPUT device...
Loading DLL: xrRender_R2.dll
using OGSE.DLL rev.64 build Mar 29 2016
Loaded: extensions\ogse.dll
Loading DLL: xrGame.dll
* [win32]: free[4010676 K], reserved[58648 K], committed[124916 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[21177 K], process heap[3418 K], game lua[0 K], engine lua[0 K], render[0 K]
* [x-ray]: economy: strings[18966 K], smem[0 K]
Executing config-script "d:\stalker\gamedata\config\default_controls.ltx"...
! cant convert dik_name for dik[16], prop=[
! cant convert dik_name for dik[17], prop=[
! cant convert dik_name for dik[18], prop=[
! cant convert dik_name for dik[19], prop=[
! cant convert dik_name for dik[20], prop=[
! cant convert dik_name for dik[21], prop=[
! cant convert dik_name for dik[22], prop=[
! cant convert dik_name for dik[23], prop=[
! cant convert dik_name for dik[24], prop=[
! cant convert dik_name for dik[25], prop=[
! cant convert dik_name for dik[26], prop=[
! cant convert dik_name for dik[27], prop=[
! cant convert dik_name for dik[30], prop=[
! cant convert dik_name for dik[31], prop=[
! cant convert dik_name for dik[32], prop=[
! cant convert dik_name for dik[33], prop=[
! cant convert dik_name for dik[34], prop=[
! cant convert dik_name for dik[35], prop=[
! cant convert dik_name for dik[36], prop=[
! cant convert dik_name for dik[37], prop=[
! cant convert dik_name for dik[38], prop=[
! cant convert dik_name for dik[39], prop=[
! cant convert dik_name for dik[40], prop=[
! cant convert dik_name for dik[41], prop=[
! cant convert dik_name for dik[44], prop=[
! cant convert dik_name for dik[45], prop=[
! cant convert dik_name for dik[46], prop=[
! cant convert dik_name for dik[47], prop=[
! cant convert dik_name for dik[48], prop=[
! cant convert dik_name for dik[49], prop=[
! cant convert dik_name for dik[50], prop=[
! cant convert dik_name for dik[51], prop=[
! cant convert dik_name for dik[52], prop=[
! cant convert dik_name for dik[144], prop=[
[d:\stalker\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "d:\stalker\gamedata\config\rspec_extreme.ltx"...
[d:\stalker\gamedata\config\rspec_extreme.ltx] successfully loaded.
Executing config-script "d:\stalker\gamedata\config\default_controls.ltx"...
[d:\stalker\gamedata\config\default_controls.ltx] successfully loaded.
[d:\stalker\_appdata_\user.ltx] successfully loaded.
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Audio
SOUND: OpenAL: system  default SndDevice name is Generic Audio
SOUND: OpenAL: All available devices:
1. Generic Audio, Spec Version 1.1 (default)
SOUND: OpenAL: SelectBestDevice is Generic Audio 1.1
SOUND: OpenAL: Required device: Generic Audio. Created device: Generic Audio.
 EnvFX build 87, Jun 17 2015
* sound: EAX 2.0 extension: present
* sound: EAX 2.0 deferred: present
* sound : cache: 65538 kb, 7609 lines, 8820 bpl
Starting RENDER device...
Loaded: extensions\ogse.dll
* GPU [vendor:10DE]-[device:1140]: NVIDIA GeForce GT 630M
* GPU driver: 23.21.13.9135
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
*     Texture memory: 4076 M
*          DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* DVB created: 6144K
* DIB created: 512K
! Version conflict in shader 'def_shaders\def_aref'
! Version conflict in shader 'def_shaders\def_aref_noblend'
! Version conflict in shader 'def_shaders\def_aref_v'
! Version conflict in shader 'def_shaders\def_trans'
! Version conflict in shader 'def_shaders\def_trans_v'
! Version conflict in shader 'def_shaders\def_trans_v_tuchi'
! Version conflict in shader 'def_shaders\lod_old'
! Version conflict in shader 'editor\selection'
! Renderer doesn't support blender 'effects\shadow_world'
! Version conflict in shader 'effects\watertest-1'
count of .thm files=847
load time=3951 ms
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
* NV-DBT supported and used
Shadow Map resolution: 2048x2048
OS VERSION: VISTA OR ABOVE
- r__tf_aniso 12
- r2_tf_mipbias -0.25
--SetLogCallback to file d:\stalker\_appdata_\logs\sudba_zony.log
* DBG: se_stor:last_label=[•LAST_STORH•]
Starting engine...
Loading DLL: xrGameSpy.dll
* DVB created: 6144K
* DIB created: 512K
- r__tf_aniso 12
- r2_tf_mipbias -0.25
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
*** RESET [3381 ms]
"d:\stalker\bin\xr_3da.exe" 
* phase time: 0 ms
* phase cmem: 134123 K
Кэширование объектов
Loading objects...
Loading models...
! auto-generated bump map: detail\detail_metall_det1_v_bump
! auto-generated bump map: detail\detail_metall_det1_v_bump#
! auto-generated bump map: detail\detail_stucco_det3_bump
! auto-generated bump map: detail\detail_stucco_det3_bump#
! auto-generated bump map: detail\detail_wood_det1_u_bump
! auto-generated bump map: detail\detail_wood_det1_u_bump#
! auto-generated bump map: swmt\colt1911\colt_1911a1_sk1_bump#
! auto-generated bump map: swmt\hk_mp5\mp5_body_bump#
! auto-generated bump map: swmt\hk_mp5\mp5_stock_bump#
! auto-generated bump map: swmt\misc\bino_bpos_10x42_bump#
! auto-generated bump map: swmt\misc\grenade_f1_bump#
! auto-generated bump map: swmt\misc\grenade_rgd5_bump#
! auto-generated bump map: swmt\upgrade\pso\scope_pso1_xx_bump#
! auto-generated bump map: swmt\upgrade\sil_mp5_qd_9mm_bump#
! auto-generated bump map: swmt\val_vss\val_bump#
! auto-generated bump map: swmt\val_vss\vss_bump#
* [prefetch] time:    41584 ms
* [prefetch] memory:  84183Kb
* phase time: 41654 ms
* phase cmem: 215631 K
Сервер: Старт
* DBG: se_stor:last_label=[•LAST_STORH•]
* DBG: _g:(1528):start_game_callback called
* phase time: 210 ms
* phase cmem: 215851 K
Сервер: Загрузка симуляции жизни
* phase time: 9 ms
* phase cmem: 215851 K
Создание новой игры
* Creating new game...
* Loading spawn registry...
* 9119 spawn points are successfully loaded
Total Objects: 9781
* Saving spawns...
* Saving objects...
* 9885 objects are successfully saved
* Game all.sav is successfully saved to file 'd:\stalker\_appdata_\savedgames\all.sav'
* New game is successfully created!
* phase time: 8605 ms
* phase cmem: 253929 K
Сервер: Соединяемся
MaxPlayers = 32
* phase time: 162 ms
* phase cmem: 253929 K
Клиент: Соединение с
# Player not found. New player created.
* client : connection accepted - <>
* phase time: 54 ms
* phase cmem: 253954 K
Открытие потока
* phase time: 18 ms
* phase cmem: 253954 K
Загрузка формы объектов
* phase time: 4797 ms
* phase cmem: 356942 K
Загрузка шейдеров
* phase time: 3860 ms
* phase cmem: 368430 K
Загрузка геометрии
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65484 verts, 2046 Kb
* [Loading VB] 64851 verts, 2026 Kb
* [Loading VB] 18524 verts, 578 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65427 verts, 2044 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65525 verts, 2047 Kb
* [Loading VB] 30945 verts, 967 Kb
* [Loading VB] 11695 verts, 365 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 233814 indices, 456 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65532 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65532 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 31268 verts, 366 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 851433 indices, 1662 Kb
* phase time: 736 ms
* phase cmem: 368804 K
Загрузка базы пространств
* phase time: 1911 ms
* phase cmem: 375184 K
Загрузка детальных объектов
* [DETAILS] VertexConsts(256), Batch(80)
* [DETAILS] 27680 v(20), 14880 p
* [DETAILS] Batch(80), VB(540K), IB(87K)
* phase time: 368 ms
* phase cmem: 375201 K
Загрузка секторов и порталов
* Loading HOM: d:\stalker\gamedata\levels\predbannik\level.hom
* phase time: 283 ms
* phase cmem: 376140 K
Загрузка ИИ объектов
- Loading music tracks from 'predbannik_musics'...
* phase time: 65 ms
* phase cmem: 376202 K
Клиент: Создание
- Game configuring : Started 
- Game configuring : Finished 
* phase time: 622 ms
* phase cmem: 381894 K
Загрузка текстур
! auto-generated bump map: detail\detail_beton_det1_bump
! auto-generated bump map: detail\detail_beton_det1_bump#
! auto-generated bump map: detail\detail_beton_det3_bump
! auto-generated bump map: detail\detail_beton_det3_bump#
* t-report - base: 2689, 1879915 K
* t-report - lmap: 5, 5120 K
* phase time: 20666 ms
* phase cmem: 381895 K
Клиент: Синхронизация
* phase time: 60 ms
* phase cmem: 381896 K
* [win32]: free[1001216 K], reserved[223820 K], committed[2969204 K]
* [ D3D ]: textures[1885036 K]
* [x-ray]: crt heap[381896 K], process heap[2188943 K], game lua[113712 K], engine lua[243 K], render[0 K]
* [x-ray]: economy: strings[24612 K], smem[28075 K]
* DBG: bind_stalker:(139):actor net spawn
* DBG: events:Actor net_spawn. Mod version: 0.7.7
* DBG: events:Game started in version: v. < 0.5.0.16
TFLoadList
Total Objects: 9844
ZTDIALG geo_scale = 4.4949879646301
* DBG: events:events_GAME_START
Delete unregistered anomaly: 293 objects
~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~
Start generation... predbannik
Recomended anomaly count = 380
Max artefact count = 97
Aleady exist artefact count = 0
anomaly generation complete count = 638
artefacts spawned = 25
Среднее число итераций при попытках генерации секций: 1.7646
Общее время генерации аномалий и артефаkтов: 937.802 миллисекунд.
~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~
* DBG: se_spawn_manager:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* DBG: se_spawn_manager:Start generation respawn... predbannik
* DBG: se_spawn_manager:creating sppoint #311
* DBG: se_spawn_manager:#1534
* DBG: se_spawn_manager:#1542
* DBG: se_spawn_manager:#1555
* DBG: se_spawn_manager:#1592
* DBG: se_spawn_manager:#1606
* DBG: se_spawn_manager:monsters generation complete count = 77
* DBG: se_spawn_manager:boar = 0
* DBG: se_spawn_manager:dog = 27
* DBG: se_spawn_manager:cat = 9
* DBG: se_spawn_manager:rat = 41
* DBG: se_spawn_manager:zombie = 0
* DBG: se_spawn_manager:snork = 0
* DBG: se_spawn_manager:tushkano = 0
* DBG: se_spawn_manager:время генерации 958.53247070313 миллисекунд
* DBG: se_spawn_manager:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PDBSPAWN
PDBSPAWN
start_task
saved_task: 1; size 346 symbols
saved_task: 1; size 346 symbols
* DBG: task_system_new:(832):---
* DBG: task_system_new:(834):---
start_task
saved_task: 2; size 241 symbols
saved_task: 2; size 241 symbols
* DBG: task_system_new:(832):---
* DBG: task_system_new:(834):---
*INFO*: npc='single_player' id='yan_labx16_switcher_primary_off'
 STRING:Time_control:::;
 NUMBER:12;
 NUMBER:9;
 NUMBER:54;
 TABLE:;
   {
   [KEY:  NUMBER:1] = VALUE:  NUMBER:0;
   [KEY:  NUMBER:2] = VALUE:  NUMBER:0;
   [KEY:  NUMBER:3] = VALUE:  NUMBER:10;
   [KEY:  NUMBER:4] = VALUE:  NUMBER:5365;
   }
Warning! section wpn_walther_m1 not exist
Warning! section wpn_saigataktik1 not exist
Warning! section wpn_saigataktik2 not exist
Warning! section wpn_mp5_u1 not exist
 STRING:Period_as_string:;
 STRING:0,0,12,5366;
* DBG: mob_trade:(65):DEBUG: add_to_binder: npc:name()='pred_kroxobor_trader', scheme='mob_trade', section='mob_trade@new'
run_compiletest
info***test_jit ok
module***ok
* DBG: mob_trader:(136):DEBUG: add_to_binder: npc:name()='pred_kroxobor_trader', scheme='mob_trader', section='mob_trader@new_wait'
! Invalid ogg-comment version, file:  d:\stalker\gamedata\sounds\characters_voice\human_01\stalker\reactions\story\cool_teller_7.ogg
skip
! auto-generated bump map: act\act_stalker_dolg_1_bump#
! auto-generated bump map: act\act_stalker_dolg_1_bump
skip
skip
skip
skip
skip
skip
skip
skip
skip
*INFO*: npc='single_player' id='nato_ekolog_oxran_zone_finish'
* DBG: bind_stalker:(711):SET DEFAULT INFOS
*INFO*: npc='single_player' id='global_dialogs'
*INFO*: npc='single_player' id='level_changer_icons'
m_net_utils: server_object is nil
skip
skip
skip
skip
skip
skip
skip
skip
! Invalid ogg-comment version, file:  d:\stalker\gamedata\sounds\characters_voice\human_02\newbie\reactions\story\cool_teller_7.ogg
! Invalid ogg-comment version, file:  d:\stalker\gamedata\sounds\characters_voice\human_01\newbie\talk\jokes\joke_12.ogg
! auto-generated bump map: swmt\tt33\tt33_tokarev_bump#
skip
skip
* DBG: bind_heli:(41):heli_binder:reinit()
* DBG: events:Время выполнения операции: generic_physics_binder:update = 29.2786 миллисекунд.
* DBG: events:Время выполнения операции: generic_physics_binder:update = 7.14045 миллисекунд.
* DBG: events:Время выполнения операции: generic_physics_binder:update = 7.19053 миллисекунд.
* DBG: events:Время выполнения операции: generic_physics_binder:update = 13.3733 миллисекунд.
* DBG: events:Время выполнения операции: generic_physics_binder:update = 27.0143 миллисекунд.
* DBG: events:Время выполнения операции: generic_physics_binder:update = 11.8842 миллисекунд.
* DBG: events:Время выполнения операции: generic_physics_binder:update = 14.3917 миллисекунд.
* DBG: events:Время выполнения операции: generic_physics_binder:update = 8.81598 миллисекунд.
* DBG: events:Время выполнения операции: generic_physics_binder:update = 25.0121 миллисекунд.
* DBG: events:Время выполнения операции: generic_physics_binder:update = 7.06836 миллисекунд.
Intro start 2090
* MEMORY USAGE: 497767 K
* DBG: bind_heli:(41):heli_binder:reinit()
* DBG: events:Время выполнения операции: motivator_binder:update8312 = 32.502 миллисекунд.
* DBG: events:Entry to cover: [175] (rain: 100; wind: 90; blow: 70)
*INFO*: npc='single_player' id='ui_inventory'
*INFO*: npc='single_player' id='ui_inventory_hide'
* DBG: inv_system:StartLoad window : COMPLETE!
* DBG: inv_system:Время формирования скриптового инвентаря в режиме default: 357.48043823242 миллисекунд. (class Areal)
invsys_utils_operator:Время формирования оператора: 4.26732 миллисекунд. (class Utils_Operator)
* DBG: inv_system:Areal object by closed
*INFO*: npc='single_player' id='ui_inventory'
*INFO*: npc='single_player' id='ui_inventory_hide'
* DBG: inv_system:StartLoad window : COMPLETE!
* DBG: inv_system:Время формирования скриптового инвентаря в режиме default: 180.61145019531 миллисекунд. (class Areal)
invsys_utils_operator:Время формирования оператора: 4.26732 миллисекунд. (class Utils_Operator)
* DBG: inv_system:Areal object by closed
*INFO*: npc='single_player' id='ui_pda_map_local'
*INFO*: npc='single_player' id='ui_pda'
*INFO*: npc='single_player' id='ui_pda_hide'
* DBG: inv_system:Время формирования скриптового инвентаря в режиме empty: 1.1534790992737 миллисекунд. (class Areal)
invsys_utils_operator:Время формирования оператора: 4.26732 миллисекунд. (class Utils_Operator)
 STRING:Set_Custom_Icon;
 STRING:pda_base_image;
 NUMBER:0;
 NUMBER:0;
 NUMBER:350;
 NUMBER:150;
 STRING:Set_Custom_Icon;
 STRING:pda_base_image;
 NUMBER:0;
 NUMBER:0;
 NUMBER:350;
 NUMBER:150;
 STRING:Set_Custom_Icon;
 STRING:task_main_menu_image;
 NUMBER:0;
 NUMBER:0;
 NUMBER:350;
 NUMBER:150;
saved_task: 2; size 269 symbols
 STRING:Set_Custom_Icon;
 STRING:taskimage_016;
 NUMBER:0;
 NUMBER:0;
 NUMBER:350;
 NUMBER:150;
saved_task: 2; size 269 symbols
* DBG: taskbind_default:(511):show_custom_info
* DBG: taskbind_default:(491):add_user_info
* DBG: inv_system:Areal object by closed
Loaded: extensions\ogse.dll
Executing config-script "d:\stalker\gamedata\config\rspec_minimum.ltx"...
[d:\stalker\gamedata\config\rspec_minimum.ltx] successfully loaded.
Executing config-script "d:\stalker\gamedata\config\rspec_minimum.ltx"...
[d:\stalker\gamedata\config\rspec_minimum.ltx] successfully loaded.
* DVB created: 6144K
* DIB created: 512K
* [DETAILS] VertexConsts(256), Batch(80)
* [DETAILS] 27680 v(20), 14880 p
* [DETAILS] Batch(80), VB(540K), IB(87K)
- r__tf_aniso 3
- r2_tf_mipbias 0.
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [0 ms]
* MEMORY USAGE: 476547 K
* DVB created: 6144K
* DIB created: 512K
- r__tf_aniso 3
- r2_tf_mipbias 0.
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [4764 ms]
* MEMORY USAGE: 479843 K
*INFO*: npc='single_player' id='ui_pda'
*INFO*: npc='single_player' id='ui_pda_hide'
* DBG: inv_system:Время формирования скриптового инвентаря в режиме empty: 1.205491065979 миллисекунд. (class Areal)
invsys_utils_operator:Время формирования оператора: 4.26732 миллисекунд. (class Utils_Operator)
* DBG: invsys_levelmap:clearing visual spot call
 TABLE:;
   {
   }
* DBG: invsys_levelmap:mezo msg... 
* DBG: invsys_levelmap:clearing visual spot end
 TABLE:;
   {
   }
* DBG: invsys_levelmap:~~~~~~~~~~~~~~~~~ LEVELMAP PARAMETERS ~~~~~~~~~~~~~~~~~
* DBG: invsys_levelmap:self.base
 USERDATA;
unknown userdata
* DBG: invsys_levelmap:self.level_name
 STRING:predbannik;
* DBG: invsys_levelmap:self.current_sector
 NUMBER:0;
* DBG: invsys_levelmap:self.map_tex_id
 STRING:stc11;
* DBG: invsys_levelmap:self.map_tex
 USERDATA;
unknown userdata
* DBG: invsys_levelmap:self.gms_texture
 STRING:map\map_predbannik;
* DBG: invsys_levelmap:self.bound
 TABLE:;
   {
   [KEY:  NUMBER:1] = VALUE:  NUMBER:-729.635;
   [KEY:  NUMBER:2] = VALUE:  NUMBER:-422.952;
   [KEY:  NUMBER:3] = VALUE:  NUMBER:270.365;
   [KEY:  NUMBER:4] = VALUE:  NUMBER:577.048;
   }
* DBG: invsys_levelmap:self.level_size
 TABLE:;
   {
   [KEY:  STRING:w] = VALUE:  NUMBER:1000;
   [KEY:  STRING:h] = VALUE:  NUMBER:1000;
   }
* DBG: invsys_levelmap:self.maptexture_size
 TABLE:;
   {
   [KEY:  STRING:w] = VALUE:  NUMBER:1024;
   [KEY:  STRING:h] = VALUE:  NUMBER:1024;
   }
* DBG: invsys_levelmap:self.level_scale
 NUMBER:0.9765625;
* DBG: invsys_levelmap:self.sector_scale
 NUMBER:2.2371363639832;
* DBG: invsys_levelmap:self.visualised_scale
* DBG: invsys_levelmap:self.sector_bound
 TABLE:;
   {
   [KEY:  STRING:x2] = VALUE:  NUMBER:270.36499023438;
   [KEY:  STRING:y2] = VALUE:  NUMBER:577.04797363281;
   [KEY:  STRING:y1] = VALUE:  NUMBER:-422.95199584961;
   [KEY:  STRING:x1] = VALUE:  NUMBER:-729.63500976563;
   }
* DBG: invsys_levelmap:self.visual_spots
 TABLE:;
   {
   }
* DBG: invsys_levelmap:~~~~~~~~~~~~~~~~~ END LEVELMAP PARAMETERS ~~~~~~~~~~~~~~~~~
* DBG: invsys_mapspot:Возврат координат метки. ID: 0; POS: -445.487; -0.482728; -154.941
* DBG: invsys_levelmap:clearing visual spot call
 TABLE:;
   {
   [KEY:  NUMBER:1] = VALUE:  USERDATA;
   }
* DBG: invsys_visual_spot:VISUAL SPOT HIDE
* DBG: invsys_levelmap:operation kapyt
* DBG: invsys_levelmap:mezo msg... 
* DBG: invsys_levelmap:operation to nil
* DBG: invsys_levelmap:clearing visual spot end
 TABLE:;
   {
   }
* DBG: inv_system:Areal object by closed
* DBG: events:Entry to cover: [152] (rain: 100; wind: 100; blow: 100)
*INFO*: npc='single_player' id='ui_pda'
*INFO*: npc='single_player' id='ui_pda_hide'
* DBG: inv_system:Время формирования скриптового инвентаря в режиме empty: 1.500072479248 миллисекунд. (class Areal)
invsys_utils_operator:Время формирования оператора: 4.26732 миллисекунд. (class Utils_Operator)
 STRING:Set_Custom_Icon;
 STRING:pda_base_image;
 NUMBER:0;
 NUMBER:0;
 NUMBER:350;
 NUMBER:150;
* DBG: invsys_visual_spot:VISUAL SPOT DESTROY
 STRING:Set_Custom_Icon;
 STRING:pda_base_image;
 NUMBER:0;
 NUMBER:0;
 NUMBER:350;
 NUMBER:150;
 STRING:Set_Custom_Icon;
 STRING:task_main_menu_image;
 NUMBER:0;
 NUMBER:0;
 NUMBER:350;
 NUMBER:150;
saved_task: 2; size 269 symbols
 STRING:Set_Custom_Icon;
 STRING:taskimage_016;
 NUMBER:0;
 NUMBER:0;
 NUMBER:350;
 NUMBER:150;
* DBG: taskbind_default:(511):show_custom_info
* DBG: taskbind_default:(491):add_user_info
* DBG: inv_system:Areal object by closed
* DBG: events:Время выполнения операции: generic_physics_binder:update = 13.752 миллисекунд.
- Disconnect
- Destroying level
* DBG: inv_system:Areal object by closed
* DBG: inv_system:Areal object by closed
* DBG: inv_system:Areal object by closed
* DBG: inv_system:Areal object by closed
* DBG: inv_system:Areal object by closed
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
Input:  1
Config-file [d:\stalker\_appdata_\user.ltx] saved successfully
Destroying Direct3D...
* RM_Dump: textures  : 5
*        :   1: ui\bar_bl
*        :   1: ui\ui_icon_equipment
*        :   1: ui\ui_load
*        :   1: ui\ui_script
*        :   1: ui\ui_script_n1
* RM_Dump: rtargets  : 0
* RM_Dump: rtargetsc : 0
* RM_Dump: vs        : 1
*        :   5: null
* RM_Dump: ps        : 1
*        :   5: null
* RM_Dump: dcl       : 5
* RM_Dump: states    : 1
* RM_Dump: tex_list  : 5
* RM_Dump: matrices  : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes  : 5
* RM_Dump: v_elements: 5
* RM_Dump: v_shaders : 5
refCount:pBaseZB 1
refCount:pBaseRT 1
DeviceREF: 68

 

 

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Так это значит что на стим смысла ставить нет?

(удалив при этом все их папки)

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Ну хотелось бы поставить на стим, и скрины привлекли бы внимание

 и часы бы добавлялись

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3 часа назад, GYN ZAN сказал:

"библиотека - добавить стороннюю игру - ярлык Судьбы Зоны"

И все: вам доступны оверлей, часы, скриншоты, которые вам нужны.

Все проблемы решены, все сыты, все довольны. А кто не доволен наелся, W.A.S.P. добавит, на всех хватит :biggrin:

Прости, но часы и скриншоты не сохраняются, никакой памяти и ностальгии по моду не останется 

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