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DEFAULT OUT RESTRICTIONS :

DEFAULT IN RESTRICTIONS :

tayga_safe_zone

OUT RESTRICTIONS :

IN RESTRICTIONS :

tayga_safe_zone

 

FATAL ERROR

 

[error]Expression : vertex || show_restrictions(m_object)

[error]Function : CPatrolPathManager::select_point

[error]File : E:\stalker\sources\trunk\xr_3da\xrGame\patrol_path_manager.cpp

[error]Line : 155

[error]Description : any vertex in patrol path [benev_torg_guard_1_walk] in inaccessible for object [lost_village_torg]

 

 

stack trace:

 

Scheduler tried to update object lost_village_torg

DEFAULT OUT RESTRICTIONS :

DEFAULT IN RESTRICTIONS :

tayga_safe_zone

OUT RESTRICTIONS :

IN RESTRICTIONS :

tayga_safe_zone

 

FATAL ERROR

 

[error]Expression : vertex || show_restrictions(m_object)

[error]Function : CPatrolPathManager::select_point

[error]File : E:\stalker\sources\trunk\xr_3da\xrGame\patrol_path_manager.cpp

[error]Line : 155

[error]Description : any vertex in patrol path [benev_torg_guard_1_walk] in inaccessible for object [lost_village_torg]

 

 

 

 

Вылет при входе на локацию "Деревня Беневка".

Как можно попасть на Радар, если Старый Янтарь пока непроходим?

Заранее спасибо,если кто ответит!

Изменено пользователем Petr P

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После второго захода на АС играбельность-0.0. Постоянные тормоза,нет возможности ни куда то сходить, ни что то сделать. Вопрос к ЗБТшникам: на каких машинах вы тестируете? Мой комп: AMD Athlon 64x2 3.00Ггц, ОЗУ 6.00 ГВ, видеокарта NVidia GTX650. И еще- посмотрел загруженность памяти- 2734-2976МВ. Это нормально?

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25.01.2021 в 04:43, AnD_55 сказал(а):

Я использовал сайгу, у меня было 4 барабана и 5 магазинов на 8 патронов в разгрузке, один магазин с бронибоными. При нажатии н просто скрываются содержимое разгрузки. Меню выбора магазина и типа патрона не появляется.

https://yadi.sk/d/EbAOiv3q91PFnQ

Похоже уже у двух. У меня симптом один в один и перезарядка по старой схеме с перебором всех доступных патронов. Лог:  https://disk.yandex.ua/d/UaxFWWT74JXjYw

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Переход ЧАЭС2 - БУМ. Загрузка зависает на 88%. Выход только перезагрузкой компа.

Скрытый текст


* Detected CPU: AMD FX(tm)-8300 Eight-Core Processor            [AuthenticAMD], F111/M2/S0
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2, SSE4a, AVX
* CPU cores: [4], threads: [8]
* CPU0 current freq: 3300 MHz, max freq: 3300 MHz
* CPU1 current freq: 3300 MHz, max freq: 3300 MHz
* CPU2 current freq: 3300 MHz, max freq: 3300 MHz
* CPU3 current freq: 3300 MHz, max freq: 3300 MHz
* CPU4 current freq: 3300 MHz, max freq: 3300 MHz
* CPU5 current freq: 3300 MHz, max freq: 3300 MHz
* CPU6 current freq: 3300 MHz, max freq: 3300 MHz
* CPU7 current freq: 3300 MHz, max freq: 3300 MHz
Initializing File System...
--Found base arch: [e:\games\t\gamedata.db_pack_#0], size: [1993840509]
--Found base arch: [e:\games\t\gamedata.db_pack_#1], size: [1995854585]
--Found base arch: [e:\games\t\gamedata.db_pack_#2], size: [922202787]
--Found base arch: [e:\games\t\gamedata.db_pack_#3], size: [1992837849]
--Found base arch: [e:\games\t\gamedata.db_pack_#4], size: [2072211272]
--Found base arch: [e:\games\t\gamedata.db_pack_#5], size: [1992624692]
--Found base arch: [e:\games\t\gamedata.db_pack_#6], size: [1992664911]
--Found base arch: [e:\games\t\gamedata.db_pack_#7], size: [2000086025]
--Found base arch: [e:\games\t\gamedata.db_pack_#8], size: [1992882069]
--Found base arch: [e:\games\t\gamedata.db_pack_#9], size: [2089451564]
--Found base arch: [e:\games\t\gamedata.db_pack_#a], size: [1992800246]
--Found base arch: [e:\games\t\gamedata.db_pack_#b], size: [92721814]
using fs-ltx fsgame.ltx
FS: 69917 files cached, 11163Kb memory used.
Init FileSystem 2.164625 sec
[04.04.21 21:48:34.910] [OGSR Engine (x64)] build date: [Jan 24 2021 11:24:03]
[04.04.21 21:48:34.910] Working Directory: [E:\Games\t\bin_x64]
[04.04.21 21:48:34.910] CommandLine: ["E:\Games\t\bin_x64\xrEngine.exe" ]
[04.04.21 21:48:35.721] TTAPI number of threads: [8]
[04.04.21 21:48:35.721] Initializing Engine...
[04.04.21 21:48:35.723] Starting INPUT device...
[04.04.21 21:48:35.753] refCount:m_pAdapter 1
[04.04.21 21:48:35.753] refCount:pFactory 1
[04.04.21 21:48:35.856] --[CEngineAPI::CreateRendererList] Available render modes [5]:
[04.04.21 21:48:35.856] --  [renderer_r2a]
[04.04.21 21:48:35.856] --  [renderer_r2]
[04.04.21 21:48:35.856] --  [renderer_r2.5]
[04.04.21 21:48:35.856] --  [renderer_r3]
[04.04.21 21:48:35.856] --  [renderer_r4]
[04.04.21 21:48:35.856] Executing config-script "user.ltx"...
[04.04.21 21:48:35.856] --[CCC_r2::Execute] Executing renderer: [renderer_r4], renderer_value: [4]
[04.04.21 21:48:35.856] [e:\games\t\_appdata_\user.ltx] successfully loaded.
[04.04.21 21:48:35.856] --Loading DLL: [xrRender_R4.dll]
[04.04.21 21:48:35.861] --Loading DLL: [xrGame.dll]
[04.04.21 21:48:35.924] --------------------------------------------------------------------------------
[04.04.21 21:48:35.924] [16340MB] physical memory installed, [13973MB] available, [14] percent of memory in use
[04.04.21 21:48:35.924] PageFile usage: [83MB], Peak PageFile usage: [101MB]
[04.04.21 21:48:35.924] --------------------------------------------------------------------------------
[04.04.21 21:48:35.924] * [ D3D ]: textures[0 K]
[04.04.21 21:48:35.924] * [x-ray]: process heap[64400 K], render[0 K]
[04.04.21 21:48:35.924] * [x-ray]: economy: strings[16551 K], smem[0 K]
[04.04.21 21:48:35.924] SOUND: OpenAL: enumerate devices...
[04.04.21 21:48:35.924] SOUND: OpenAL: EnumerationExtension Present
[04.04.21 21:48:35.984] devices Generic Software
[04.04.21 21:48:35.984] SOUND: OpenAL: system  default SndDevice name is Generic Software
[04.04.21 21:48:36.317] SOUND: OpenAL: All available devices:
[04.04.21 21:48:36.317] 1. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no]
[04.04.21 21:48:36.317] Executing config-script "e:\games\t\gamedata\config\default_controls.ltx"...
[04.04.21 21:48:36.320] [e:\games\t\gamedata\config\default_controls.ltx] successfully loaded.
[04.04.21 21:48:36.320] Executing config-script "user.ltx"...
[04.04.21 21:48:36.321] Executing config-script "e:\games\t\gamedata\config\rspec_extreme.ltx"...
[04.04.21 21:48:36.321] ! Unknown command:  r__supersample
[04.04.21 21:48:36.321] [e:\games\t\gamedata\config\rspec_extreme.ltx] successfully loaded.
[04.04.21 21:48:36.321] Executing config-script "e:\games\t\gamedata\config\default_controls.ltx"...
[04.04.21 21:48:36.322] [e:\games\t\gamedata\config\default_controls.ltx] successfully loaded.
[04.04.21 21:48:36.324] --[CCC_r2::Execute] Executing renderer: [renderer_r4], renderer_value: [4]
[04.04.21 21:48:36.324] [e:\games\t\_appdata_\user.ltx] successfully loaded.
[04.04.21 21:48:36.324] SOUND: Selected device is Generic Software
[04.04.21 21:48:36.446] * sound: EAX 2.0 extension: present
[04.04.21 21:48:36.446] * sound: EAX 2.0 deferred: present
[04.04.21 21:48:36.482] * sound : cache: 65537 kb, 4856 lines, 13820 bpl
[04.04.21 21:48:36.502] Starting RENDER device...
[04.04.21 21:48:36.503] * GPU [vendor:10DE]-[device:21C4]: NVIDIA GeForce GTX 1660 SUPER
[04.04.21 21:48:36.939] * CREATE: DeviceREF: 5
[04.04.21 21:48:36.940] *     Texture memory: 5951 M
[04.04.21 21:48:36.945] * GPU shading: vs(0/4.0/40), ps(0/4.0/40)
[04.04.21 21:48:36.945] * GPU vertex cache: unrecognized, 24
[04.04.21 21:48:36.947] * DVB created: 16384K
[04.04.21 21:48:36.947] * DIB created: 512K
[04.04.21 21:48:36.981] ! Version conflict in shader 'models\lightplanes_00'
[04.04.21 21:48:36.981] ! Version conflict in shader 'models\lightplanesself'
[04.04.21 21:48:36.981] ! Version conflict in shader 'models\model_puh'
[04.04.21 21:48:36.982] ! Version conflict in shader 'models\model_refl'
[04.04.21 21:48:36.982] ! Version conflict in shader 'models\xbrainglass'
[04.04.21 21:48:36.982] ! Version conflict in shader 'models\xdistortcolorlinv'
[04.04.21 21:48:36.982] ! Version conflict in shader 'models\xglass'
[04.04.21 21:48:36.982] ! Version conflict in shader 'models\xglass2'
[04.04.21 21:48:36.982] ! Version conflict in shader 'models\xlens'
[04.04.21 21:48:36.982] ! Version conflict in shader 'selflight_static'
[04.04.21 21:48:36.987] [CTextureDescrMngr::LoadLTX] count of *textures*.ltx files: [1]
[04.04.21 21:49:01.702] * HWDST/PCF supported and used
[04.04.21 21:49:04.841] --LUA version: [LuaJIT 2.1.0-beta3]
[04.04.21 21:49:05.130] Starting engine...
[04.04.21 21:50:42.897] * phase time: 1 ms
[04.04.21 21:50:43.016] * phase cmem: 224516 K
[04.04.21 21:50:43.268] --LUA version: [LuaJIT 2.1.0-beta3]
[04.04.21 21:50:43.405] * phase time: 507 ms
[04.04.21 21:50:43.530] * phase cmem: 219214 K
[04.04.21 21:50:43.545] * Loading spawn registry...
[04.04.21 21:50:44.929] * 9119 spawn points are successfully loaded
[04.04.21 21:50:44.930] * Loading objects...
[04.04.21 21:50:45.928] * 28342 objects are successfully loaded
[04.04.21 21:50:46.718] * 29452 script vars are successfully loaded
[04.04.21 21:50:46.915] Total Objects: 28342
[04.04.21 21:50:47.418] * Game 134 is successfully loaded from file 'e:\games\t\_appdata_\savedgames\134.sav' (3.887s)
[04.04.21 21:50:47.418] * phase time: 4013 ms
[04.04.21 21:50:47.588] * phase cmem: 297019 K
[04.04.21 21:50:47.898] # Player not found. New player created.
[04.04.21 21:50:47.898] !!xrServer::Check_GameSpy_CDKey_Success - 1
[04.04.21 21:50:47.898] * client : connection accepted - <>
[04.04.21 21:50:47.912] * phase time: 494 ms
[04.04.21 21:50:48.115] * phase cmem: 297106 K
[04.04.21 21:50:48.235] * phase time: 322 ms
[04.04.21 21:50:48.441] * phase cmem: 301950 K
[04.04.21 21:50:52.246] * phase time: 4010 ms
[04.04.21 21:50:52.427] * phase cmem: 449995 K
[04.04.21 21:50:53.596] * phase time: 1349 ms
[04.04.21 21:50:53.768] * phase cmem: 466865 K
[04.04.21 21:50:55.835] * [Loading IB] 1048575 indices, 2047 Kb
[04.04.21 21:50:55.922] * [Loading IB] 1048575 indices, 2047 Kb
[04.04.21 21:50:55.955] * [Loading IB] 1048575 indices, 2047 Kb
[04.04.21 21:50:55.986] * [Loading IB] 1048575 indices, 2047 Kb
[04.04.21 21:50:56.024] * [Loading IB] 1048575 indices, 2047 Kb
[04.04.21 21:50:56.090] * [Loading IB] 1048575 indices, 2047 Kb
[04.04.21 21:50:56.137] * [Loading IB] 1048575 indices, 2047 Kb
[04.04.21 21:50:56.179] * [Loading IB] 1048575 indices, 2047 Kb
[04.04.21 21:50:56.210] * [Loading IB] 1048575 indices, 2047 Kb
[04.04.21 21:50:56.242] * [Loading IB] 1048575 indices, 2047 Kb
[04.04.21 21:50:56.272] * [Loading IB] 1048575 indices, 2047 Kb
[04.04.21 21:50:56.330] * [Loading IB] 1048575 indices, 2047 Kb
[04.04.21 21:50:56.369] * [Loading IB] 1048575 indices, 2047 Kb
[04.04.21 21:50:56.436] * [Loading IB] 1048575 indices, 2047 Kb
[04.04.21 21:50:56.496] * [Loading IB] 1048572 indices, 2047 Kb
[04.04.21 21:50:56.533] * [Loading IB] 799767 indices, 1562 Kb
[04.04.21 21:50:56.906] * [Loading IB] 1048575 indices, 2047 Kb
[04.04.21 21:50:56.937] * [Loading IB] 1048575 indices, 2047 Kb
[04.04.21 21:50:56.984] * [Loading IB] 1048575 indices, 2047 Kb
[04.04.21 21:50:57.059] * [Loading IB] 1048575 indices, 2047 Kb
[04.04.21 21:50:57.176] * [Loading IB] 1048575 indices, 2047 Kb
[04.04.21 21:50:57.231] * [Loading IB] 1048575 indices, 2047 Kb
[04.04.21 21:50:57.284] * [Loading IB] 1048575 indices, 2047 Kb
[04.04.21 21:50:57.324] * [Loading IB] 1048575 indices, 2047 Kb
[04.04.21 21:50:57.353] * [Loading IB] 1048575 indices, 2047 Kb
[04.04.21 21:50:57.383] * [Loading IB] 1048572 indices, 2047 Kb
[04.04.21 21:50:57.413] * [Loading IB] 945183 indices, 1846 Kb
[04.04.21 21:50:57.486] * phase time: 3890 ms
[04.04.21 21:50:57.689] * phase cmem: 467579 K
[04.04.21 21:50:59.114] * phase time: 1627 ms
[04.04.21 21:50:59.296] * phase cmem: 474037 K
[04.04.21 21:50:59.563] * [DETAILS] VertexConsts(256), Batch(61)
[04.04.21 21:50:59.563] * [DETAILS] 40687 v(20), 26352 p
[04.04.21 21:50:59.563] * [DETAILS] Batch(61), VB(794K), IB(154K)
[04.04.21 21:50:59.565] * phase time: 451 ms
[04.04.21 21:50:59.743] * phase cmem: 484373 K
[04.04.21 21:50:59.745] * Loading HOM: e:\games\t\gamedata\levels\l12_stancia_2\level.hom
[04.04.21 21:50:59.748] * phase time: 182 ms
[04.04.21 21:50:59.931] * phase cmem: 484572 K
[04.04.21 21:50:59.935] * phase time: 187 ms
[04.04.21 21:51:00.127] * phase cmem: 479727 K
[04.04.21 21:51:00.143] - Game configuring : Started 
[04.04.21 21:51:00.181] - Game configuring : Finished 
[04.04.21 21:51:00.892] * phase time: 956 ms
[04.04.21 21:51:01.084] * phase cmem: 491789 K
[04.04.21 21:51:06.786] ! Fallback to default bump map: crete\crete_stena_ch_11_1_bump
[04.04.21 21:51:06.786] ! Fallback to default bump map: crete\crete_stena_ch_11_1_bump#
[04.04.21 21:52:48.955] ! Can't find texture 'ui_icons_map_gulag_bandswamp'
[04.04.21 21:52:51.831] * t-report - base: 2123, 2081745 K
[04.04.21 21:52:51.831] * t-report - lmap: 9, 9217 K
[04.04.21 21:52:51.833] * phase time: 110941 ms
[04.04.21 21:52:52.068] * phase cmem: 521305 K
[04.04.21 21:52:52.093] * phase time: 259 ms
[04.04.21 21:52:52.321] * phase cmem: 521308 K
[04.04.21 21:52:52.528] --------------------------------------------------------------------------------
[04.04.21 21:52:52.528] [16340MB] physical memory installed, [10876MB] available, [33] percent of memory in use
[04.04.21 21:52:52.528] PageFile usage: [3689MB], Peak PageFile usage: [3692MB]
[04.04.21 21:52:52.528] --------------------------------------------------------------------------------
[04.04.21 21:52:52.528] * [ D3D ]: textures[2090962 K]
[04.04.21 21:52:52.528] * [x-ray]: process heap[520195 K], render[0 K]
[04.04.21 21:52:52.528] * [x-ray]: economy: strings[21963 K], smem[0 K]
[04.04.21 21:52:52.530] CInvSlotSwitcher::IdleState
[04.04.21 21:52:53.481] ! Fallback to default bump map: act\tshirt_bump#
[04.04.21 21:52:54.445] actor_binder:load(): self.object:name()='single_player'
[04.04.21 21:52:54.445] actor_binder:object_binder.load(): self.object:name()='single_player'
[04.04.21 21:52:54.460]  STRING:ts_load;
[04.04.21 21:52:54.460]  STRING:;
[04.04.21 21:52:54.640] !Foz_Weather message: Weather installed in level => clear
[04.04.21 21:52:54.658] events:Actor net_spawn. Mod version: [OGSR Engine x64]:Судьба Зоны v.0.8.0.8
[04.04.21 21:52:54.658] events:Game started in version: [OGSR Engine x64]:Судьба Зоны v.0.8.0.8
[04.04.21 21:52:54.658] events:Game time: 10-8, 11:36, total days: 735513
[04.04.21 21:52:54.659] TFLoadList
[04.04.21 21:52:54.660] TFload:rain_chemical_on
[04.04.21 21:52:54.660]  STRING:TF loaded:;
[04.04.21 21:52:54.660]  STRING:rain_chemical_on;
[04.04.21 21:52:54.660]  TABLE:;
[04.04.21 21:52:54.660]    {
[04.04.21 21:52:54.660]    [KEY:  NUMBER:1] = VALUE:  NUMBER:0;
[04.04.21 21:52:54.660]    [KEY:  NUMBER:2] = VALUE:  NUMBER:39;
[04.04.21 21:52:54.660]    [KEY:  NUMBER:3] = VALUE:  NUMBER:4;
[04.04.21 21:52:54.660]    [KEY:  NUMBER:4] = VALUE:  NUMBER:735514;
[04.04.21 21:52:54.660]    }
[04.04.21 21:52:54.661]  STRING:ts_load;
[04.04.21 21:52:54.661]  STRING:;
[04.04.21 21:52:54.661] TFload:sf07
[04.04.21 21:52:54.661]  STRING:TF loaded:;
[04.04.21 21:52:54.661]  STRING:sf07;
[04.04.21 21:52:54.661]  TABLE:;
[04.04.21 21:52:54.661]    {
[04.04.21 21:52:54.661]    [KEY:  NUMBER:1] = VALUE:  NUMBER:0;
[04.04.21 21:52:54.661]    [KEY:  NUMBER:2] = VALUE:  NUMBER:41;
[04.04.21 21:52:54.661]    [KEY:  NUMBER:3] = VALUE:  NUMBER:17;
[04.04.21 21:52:54.661]    [KEY:  NUMBER:4] = VALUE:  NUMBER:735513;
[04.04.21 21:52:54.661]    }
[04.04.21 21:52:54.661]  STRING:ts_load;
[04.04.21 21:52:54.661]  STRING:;
[04.04.21 21:52:54.811] Total Objects: 28345
[04.04.21 21:52:54.818] ZTDIALG geo_scale = 4.494994142472
[04.04.21 21:52:54.911] kulinary.init : Start
[04.04.21 21:52:54.912] kulinary.init : 32 commands loaded
[04.04.21 21:52:55.543]  STRING:Period_as_string:;
[04.04.21 21:52:55.543]  STRING:0,41,17,735513;
[04.04.21 21:53:03.351] ! Can't find sound [sudba_zony\anomaly\under_idle,0.ogg]
[04.04.21 21:53:03.749] run_compiletest
[04.04.21 21:53:03.749] info***test_jit ok
[04.04.21 21:53:03.749] module***ok
[04.04.21 21:53:15.291] DEBUG: add_to_binder: scheme='ph_oscillate', section='ph_oscillate'
[04.04.21 21:53:15.291] DEBUG: add_to_binder: scheme='ph_oscillate', section='ph_oscillate'
[04.04.21 21:53:16.442] * MEMORY USAGE: 653285 K
[04.04.21 21:53:16.442] * End of synchronization A[1] R[1]
[04.04.21 21:53:16.442] * phase time: 24608 ms
[04.04.21 21:53:16.673] * phase cmem: 653273 K
[04.04.21 21:53:38.654] ! Fallback to default bump map: act\equip_vest_bump#
[04.04.21 21:53:40.036] Synchronization complete, Game ready.
[04.04.21 21:53:41.819] update_hour(11)
[04.04.21 21:53:49.257] *INFO*: npc='single_player' id='ui_inventory'
[04.04.21 21:53:49.632] SetInventoryCam on
[04.04.21 21:55:31.030] *INFO*: npc='single_player' id='ui_inventory_hide'
[04.04.21 21:55:31.077] SetInventoryCam off
[04.04.21 21:55:35.668] CActor::ActorUse
[04.04.21 21:56:06.370] *INFO*: npc='single_player' id='ui_inventory'
[04.04.21 21:56:06.370] SetInventoryCam on
[04.04.21 21:56:10.699] *INFO*: npc='single_player' id='ui_inventory_hide'
[04.04.21 21:56:10.746] SetInventoryCam off
[04.04.21 21:56:12.898] CActor::ActorUse
[04.04.21 21:56:14.850] *INFO*: npc='single_player' id='ui_inventory'
[04.04.21 21:56:14.850] SetInventoryCam on
[04.04.21 21:56:28.565] *INFO*: npc='single_player' id='ui_inventory_hide'
[04.04.21 21:56:28.613] SetInventoryCam off
[04.04.21 21:56:46.284] Warning! line inv_volume not found in section [explosive_barrel]
[04.04.21 21:56:46.301] Warning! line inv_volume not found in section [explosive_barrel]
[04.04.21 21:57:06.304] Warning! line inv_volume not found in section [explosive_barrel]
[04.04.21 21:57:06.305] Warning! line inv_volume not found in section [explosive_barrel]
[04.04.21 21:57:26.112] Warning! line inv_volume not found in section [explosive_barrel]
[04.04.21 21:57:26.113] Warning! line inv_volume not found in section [explosive_barrel]
[04.04.21 21:57:43.975] * [CPatrolPathStorage::safe_path]: path[st2_way_if_reject_to_con] pp[name00] level_vertex_id[4294967295] -> 26199
[04.04.21 21:57:45.239]  STRING:ts_save;
[04.04.21 21:57:45.239]  TABLE:;
[04.04.21 21:57:45.239]    {
[04.04.21 21:57:45.239]    }
[04.04.21 21:57:45.239]  STRING:compress_to:;
[04.04.21 21:57:45.239]  STRING:;
[04.04.21 21:57:45.290] actor_binder:save(): self.object:name()='single_player'
[04.04.21 21:57:45.294] * Saving spawns...
[04.04.21 21:57:45.294] * Saving objects...
[04.04.21 21:57:45.370] * 28348 objects are successfully saved
[04.04.21 21:57:45.375] * 29452 script vars are successfully saved
[04.04.21 21:57:45.394] * Game Petr P_autosave.sav is successfully saved to file 'e:\games\t\_appdata_\savedgames\petr p_autosave.sav'
[04.04.21 21:57:45.405] - Disconnect
[04.04.21 21:57:46.662] CInvSlotSwitcher::IdleState
[04.04.21 21:57:47.700] - Destroying level
[04.04.21 21:57:47.904] * phase time: 7 ms
[04.04.21 21:57:48.147] * phase cmem: 379210 K
[04.04.21 21:57:48.407] --LUA version: [LuaJIT 2.1.0-beta3]
[04.04.21 21:57:48.434] * phase time: 530 ms
[04.04.21 21:57:48.648] * phase cmem: 360377 K
[04.04.21 21:57:48.683] * Loading spawn registry...
[04.04.21 21:57:49.835] * 9119 spawn points are successfully loaded
[04.04.21 21:57:49.836] * Loading objects...
[04.04.21 21:57:50.820] * 28348 objects are successfully loaded
[04.04.21 21:57:51.600] ! Can't find texture 'ui_icons_map_gulag_bandswamp'
[04.04.21 21:57:51.941] * 29452 script vars are successfully loaded
[04.04.21 21:57:52.148] Total Objects: 28348
[04.04.21 21:57:52.704] * Game petr p_autosave is successfully loaded from file 'e:\games\t\_appdata_\savedgames\petr p_autosave.sav' (4.055s)
[04.04.21 21:57:52.704] * phase time: 4269 ms
[04.04.21 21:57:52.957] * phase cmem: 402155 K
[04.04.21 21:57:52.968] # Player not found. New player created.
[04.04.21 21:57:52.968] !!xrServer::Check_GameSpy_CDKey_Success - 1
[04.04.21 21:57:52.968] * client : connection accepted - <>
[04.04.21 21:57:52.969] * phase time: 265 ms
[04.04.21 21:57:53.191] * phase cmem: 402084 K
[04.04.21 21:57:53.246] * phase time: 276 ms
[04.04.21 21:57:53.481] * phase cmem: 403476 K
[04.04.21 21:57:54.024] * phase time: 778 ms
[04.04.21 21:57:54.254] * phase cmem: 419978 K
[04.04.21 21:57:54.883] * phase time: 858 ms
[04.04.21 21:57:55.111] * phase cmem: 435025 K
[04.04.21 21:57:55.394] * [Loading IB] 1048575 indices, 2047 Kb
[04.04.21 21:57:55.421] * [Loading IB] 1048575 indices, 2047 Kb
[04.04.21 21:57:55.492] * [Loading IB] 1048575 indices, 2047 Kb
[04.04.21 21:57:55.530] * [Loading IB] 1048575 indices, 2047 Kb
[04.04.21 21:57:55.574] * [Loading IB] 180858 indices, 353 Kb
[04.04.21 21:57:55.704] * [Loading IB] 1048575 indices, 2047 Kb
[04.04.21 21:57:55.760] * [Loading IB] 1048572 indices, 2047 Kb
[04.04.21 21:57:55.816] * [Loading IB] 1048572 indices, 2047 Kb
[04.04.21 21:57:55.851] * [Loading IB] 809220 indices, 1580 Kb
[04.04.21 21:57:55.873] * phase time: 990 ms
[04.04.21 21:57:56.162] * phase cmem: 435096 K
[04.04.21 21:57:56.173] * phase time: 299 ms
[04.04.21 21:57:56.410] * phase cmem: 436573 K
[04.04.21 21:57:56.412] * phase time: 238 ms
[04.04.21 21:57:56.637] * phase cmem: 436573 K
[04.04.21 21:57:56.641] * Loading HOM: e:\games\t\gamedata\levels\l12u_control_monolith\level.hom
[04.04.21 21:57:56.644] * phase time: 232 ms
[04.04.21 21:57:56.880] * phase cmem: 436793 K
[04.04.21 21:57:56.883] * phase time: 239 ms
[04.04.21 21:57:57.128] * phase cmem: 435402 K
[04.04.21 21:57:57.144] - Game configuring : Started 
[04.04.21 21:57:57.176] - Game configuring : Finished 
[04.04.21 21:57:57.183] * phase time: 299 ms
[04.04.21 21:57:57.419] * phase cmem: 440724 K
[04.04.21 21:57:59.293] ! Fallback to default bump map: crete\crete_walls_rg07_bump
[04.04.21 21:57:59.294] ! Fallback to default bump map: crete\crete_walls_rg07_bump#
[04.04.21 21:58:02.079] * t-report - base: 1576, 1543461 K
[04.04.21 21:58:02.079] * t-report - lmap: 3, 3072 K
[04.04.21 21:58:02.083] * phase time: 4899 ms
[04.04.21 21:58:02.339] * phase cmem: 443412 K
[04.04.21 21:58:02.344] * phase time: 260 ms
[04.04.21 21:58:02.576] * phase cmem: 443413 K
[04.04.21 21:58:02.821] --------------------------------------------------------------------------------
[04.04.21 21:58:02.821] [16340MB] physical memory installed, [11551MB] available, [29] percent of memory in use
[04.04.21 21:58:02.821] PageFile usage: [3039MB], Peak PageFile usage: [4525MB]
[04.04.21 21:58:02.821] --------------------------------------------------------------------------------
[04.04.21 21:58:02.821] * [ D3D ]: textures[1546533 K]
[04.04.21 21:58:02.821] * [x-ray]: process heap[402533 K], render[0 K]
[04.04.21 21:58:02.821] * [x-ray]: economy: strings[21840 K], smem[5176 K]
[04.04.21 21:58:02.825] CInvSlotSwitcher::IdleState
[04.04.21 21:58:03.334] ! Fallback to default bump map: act\tshirt_bump#
[04.04.21 21:58:03.360] actor_binder:load(): self.object:name()='single_player'
[04.04.21 21:58:03.360] actor_binder:object_binder.load(): self.object:name()='single_player'
[04.04.21 21:58:03.370]  STRING:ts_load;
[04.04.21 21:58:03.370]  STRING:;
[04.04.21 21:58:03.432] !Foz_Weather message: Weather inst changed to => sgc_weather_indoor
[04.04.21 21:58:03.436] events:Actor net_spawn. Mod version: [OGSR Engine x64]:Судьба Зоны v.0.8.0.8
[04.04.21 21:58:03.436] events:Game started in version: [OGSR Engine x64]:Судьба Зоны v.0.8.0.8
[04.04.21 21:58:03.436] events:Game time: 10-8, 12:0, total days: 735513
[04.04.21 21:58:03.436] TFLoadList
[04.04.21 21:58:03.437] TFload:rain_chemical_on
[04.04.21 21:58:03.437]  STRING:TF loaded:;
[04.04.21 21:58:03.437]  STRING:rain_chemical_on;
[04.04.21 21:58:03.437]  TABLE:;
[04.04.21 21:58:03.437]    {
[04.04.21 21:58:03.437]    [KEY:  NUMBER:1] = VALUE:  NUMBER:0;
[04.04.21 21:58:03.437]    [KEY:  NUMBER:2] = VALUE:  NUMBER:39;
[04.04.21 21:58:03.437]    [KEY:  NUMBER:3] = VALUE:  NUMBER:4;
[04.04.21 21:58:03.437]    [KEY:  NUMBER:4] = VALUE:  NUMBER:735514;
[04.04.21 21:58:03.437]    }
[04.04.21 21:58:03.437]  STRING:ts_load;
[04.04.21 21:58:03.437]  STRING:;
[04.04.21 21:58:03.437] TFload:sf07
[04.04.21 21:58:03.437]  STRING:TF loaded:;
[04.04.21 21:58:03.437]  STRING:sf07;
[04.04.21 21:58:03.437]  TABLE:;
[04.04.21 21:58:03.437]    {
[04.04.21 21:58:03.437]    [KEY:  NUMBER:1] = VALUE:  NUMBER:0;
[04.04.21 21:58:03.437]    [KEY:  NUMBER:2] = VALUE:  NUMBER:41;
[04.04.21 21:58:03.437]    [KEY:  NUMBER:3] = VALUE:  NUMBER:17;
[04.04.21 21:58:03.437]    [KEY:  NUMBER:4] = VALUE:  NUMBER:735513;
[04.04.21 21:58:03.437]    }
[04.04.21 21:58:03.437]  STRING:ts_load;
[04.04.21 21:58:03.437]  STRING:;
[04.04.21 21:58:03.587] Total Objects: 28351
[04.04.21 21:58:03.595] ZTDIALG geo_scale = 50
[04.04.21 21:58:03.666] compression_system:****************************************************************************************************
[04.04.21 21:58:03.666] compression_system:on_location_exit[l12_stancia_2]
[04.04.21 21:58:04.837] compression_system:Total objects: 28350; Operation objects: 2700; Parent_owners: 25; Items deleted: 42; Items compressed: 0; Items passed: 0
[04.04.21 21:58:04.837] compression_system:****************************************************************************************************
[04.04.21 21:58:04.838] Clearing Restrictions in monsters and stalkers in: l12_stancia_2
[04.04.21 21:58:05.563] Result in l12_stancia_2: cleared 0 objects, modified 0 objects.
[04.04.21 21:58:05.563] Start_Destroying_anomaly_from_level:l12_stancia_2
[04.04.21 21:58:05.568] se_spawn_manager:se_spawn_manager:create_sppoint:
[04.04.21 21:58:05.569] ~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~
[04.04.21 21:58:05.569] Start generation... l12u_control_monolith
[04.04.21 21:58:05.688] На локации Бункер Управления Монолита обнаружено 4 зоны переходов, аномалии на переходах заблокированы.
[04.04.21 21:58:05.926] Max artefact count = 10
[04.04.21 21:58:05.926] Aleady exist artefact count = 0
[04.04.21 21:58:05.934] anomaly generation complete count = 10
[04.04.21 21:58:05.934] artefacts spawned = 10
[04.04.21 21:58:05.934] Среднее число итераций при попытках генерации секций: 3.6
[04.04.21 21:58:05.934] Общее время генерации аномалий и артефаkтов: 365.536 миллисекунд.
[04.04.21 21:58:05.934] ~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~
[04.04.21 21:58:05.934] se_spawn_manager:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[04.04.21 21:58:05.934] se_spawn_manager:Start generation respawn... l12u_control_monolith
[04.04.21 21:58:05.934] se_spawn_manager:дневной спавн
[04.04.21 21:58:07.191] se_spawn_manager:monsters generation complete count = 0
[04.04.21 21:58:07.192] se_spawn_manager:время генерации 1257.225 миллисекунд
[04.04.21 21:58:07.192] se_spawn_manager:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[04.04.21 21:58:07.192] compression_system:****************************************************************************************************
[04.04.21 21:58:07.192] compression_system:on_location_entry[l12u_control_monolith]
[04.04.21 21:58:07.192] compression_system:Parent_owners: 0; Items recovered: 0
[04.04.21 21:58:07.192] compression_system:****************************************************************************************************
[04.04.21 21:58:07.192] on_chnge_location
[04.04.21 21:58:07.192]  STRING:on_change_location:begin;
[04.04.21 21:58:07.192]  TABLE:;
[04.04.21 21:58:07.192]    {
[04.04.21 21:58:07.192]    [KEY:  STRING:t1] = VALUE:  TABLE:;
[04.04.21 21:58:07.192]    Table value:
[04.04.21 21:58:07.192]       {
[04.04.21 21:58:07.192]       [KEY:  NUMBER:1] = VALUE:  NUMBER:39;
[04.04.21 21:58:07.192]       [KEY:  NUMBER:2] = VALUE:  STRING:502;
[04.04.21 21:58:07.192]       [KEY:  NUMBER:3] = VALUE:  NUMBER:1;
[04.04.21 21:58:07.192]       }
[04.04.21 21:58:07.192]    [KEY:  STRING:d13] = VALUE:  TABLE:;
[04.04.21 21:58:07.192]    Table value:
[04.04.21 21:58:07.192]       {
[04.04.21 21:58:07.192]       [KEY:  NUMBER:1] = VALUE:  NUMBER:0;
[04.04.21 21:58:07.192]       [KEY:  NUMBER:2] = VALUE:  NUMBER:11;
[04.04.21 21:58:07.192]       [KEY:  NUMBER:3] = VALUE:  NUMBER:20;
[04.04.21 21:58:07.192]       [KEY:  NUMBER:4] = VALUE:  NUMBER:735512;
[04.04.21 21:58:07.192]       }
[04.04.21 21:58:07.192]    [KEY:  STRING:t2] = VALUE:  TABLE:;
[04.04.21 21:58:07.192]    Table value:
[04.04.21 21:58:07.192]       {
[04.04.21 21:58:07.192]       [KEY:  NUMBER:1] = VALUE:  NUMBER:41;
[04.04.21 21:58:07.192]       [KEY:  NUMBER:2] = VALUE:  STRING:369;
[04.04.21 21:58:07.192]       [KEY:  NUMBER:3] = VALUE:  NUMBER:1;
[04.04.21 21:58:07.192]       }
[04.04.21 21:58:07.192]    [KEY:  STRING:t4] = VALUE:  TABLE:;
[04.04.21 21:58:07.192]    Table value:
[04.04.21 21:58:07.192]       {
[04.04.21 21:58:07.192]       [KEY:  NUMBER:1] = VALUE:  NUMBER:10;
[04.04.21 21:58:07.192]       [KEY:  NUMBER:2] = VALUE:  STRING:943;
[04.04.21 21:58:07.192]       [KEY:  NUMBER:3] = VALUE:  NUMBER:18;
[04.04.21 21:58:07.192]       }
[04.04.21 21:58:07.192]    [KEY:  STRING:t3] = VALUE:  TABLE:;
[04.04.21 21:58:07.192]    Table value:
[04.04.21 21:58:07.192]       {
[04.04.21 21:58:07.192]       [KEY:  NUMBER:1] = VALUE:  NUMBER:30;
[04.04.21 21:58:07.192]       [KEY:  NUMBER:2] = VALUE:  STRING:1059;
[04.04.21 21:58:07.192]       [KEY:  NUMBER:3] = VALUE:  NUMBER:15;
[04.04.21 21:58:07.192]       }
[04.04.21 21:58:07.192]    [KEY:  STRING:t5] = VALUE:  TABLE:;
[04.04.21 21:58:07.192]    Table value:
[04.04.21 21:58:07.192]       {
[04.04.21 21:58:07.192]       [KEY:  NUMBER:1] = VALUE:  NUMBER:3;
[04.04.21 21:58:07.192]       [KEY:  NUMBER:2] = VALUE:  STRING:946;
[04.04.21 21:58:07.192]       [KEY:  NUMBER:3] = VALUE:  NUMBER:15;
[04.04.21 21:58:07.192]       }
[04.04.21 21:58:07.192]    [KEY:  STRING:file] = VALUE:  STRING:treasure;
[04.04.21 21:58:07.192]    [KEY:  STRING:d1] = VALUE:  TABLE:;
[04.04.21 21:58:07.192]    Table value:
[04.04.21 21:58:07.192]       {
[04.04.21 21:58:07.192]       [KEY:  NUMBER:1] = VALUE:  NUMBER:0;
[04.04.21 21:58:07.192]       [KEY:  NUMBER:2] = VALUE:  NUMBER:20;
[04.04.21 21:58:07.192]       [KEY:  NUMBER:3] = VALUE:  NUMBER:19;
[04.04.21 21:58:07.192]       [KEY:  NUMBER:4] = VALUE:  NUMBER:735498;
[04.04.21 21:58:07.192]       }
[04.04.21 21:58:07.192]    [KEY:  STRING:t6] = VALUE:  TABLE:;
[04.04.21 21:58:07.193]    Table value:
[04.04.21 21:58:07.193]       {
[04.04.21 21:58:07.193]       [KEY:  NUMBER:1] = VALUE:  NUMBER:18;
[04.04.21 21:58:07.193]       [KEY:  NUMBER:2] = VALUE:  STRING:734;
[04.04.21 21:58:07.193]       [KEY:  NUMBER:3] = VALUE:  NUMBER:10;
[04.04.21 21:58:07.193]       }
[04.04.21 21:58:07.193]    [KEY:  STRING:t11] = VALUE:  TABLE:;
[04.04.21 21:58:07.193]    Table value:
[04.04.21 21:58:07.193]       {
[04.04.21 21:58:07.193]       [KEY:  NUMBER:1] = VALUE:  NUMBER:23;
[04.04.21 21:58:07.193]       [KEY:  NUMBER:2] = VALUE:  STRING:698;
[04.04.21 21:58:07.193]       [KEY:  NUMBER:3] = VALUE:  NUMBER:9;
[04.04.21 21:58:07.193]       }
[04.04.21 21:58:07.193]    [KEY:  STRING:t7] = VALUE:  TABLE:;
[04.04.21 21:58:07.193]    Table value:
[04.04.21 21:58:07.193]       {
[04.04.21 21:58:07.193]       [KEY:  NUMBER:1] = VALUE:  NUMBER:27;
[04.04.21 21:58:07.193]       [KEY:  NUMBER:2] = VALUE:  STRING:728;
[04.04.21 21:58:07.193]       [KEY:  NUMBER:3] = VALUE:  NUMBER:10;
[04.04.21 21:58:07.193]       }
[04.04.21 21:58:07.193]    [KEY:  STRING:d4] = VALUE:  TABLE:;
[04.04.21 21:58:07.193]    Table value:
[04.04.21 21:58:07.193]       {
[04.04.21 21:58:07.193]       [KEY:  NUMBER:1] = VALUE:  NUMBER:0;
[04.04.21 21:58:07.193]       [KEY:  NUMBER:2] = VALUE:  NUMBER:54;
[04.04.21 21:58:07.193]       [KEY:  NUMBER:3] = VALUE:  NUMBER:17;
[04.04.21 21:58:07.193]       [KEY:  NUMBER:4] = VALUE:  NUMBER:735501;
[04.04.21 21:58:07.193]       }
[04.04.21 21:58:07.193]    [KEY:  STRING:d3] = VALUE:  TABLE:;
[04.04.21 21:58:07.193]    Table value:
[04.04.21 21:58:07.193]       {
[04.04.21 21:58:07.193]       [KEY:  NUMBER:1] = VALUE:  NUMBER:0;
[04.04.21 21:58:07.193]       [KEY:  NUMBER:2] = VALUE:  NUMBER:54;
[04.04.21 21:58:07.193]       [KEY:  NUMBER:3] = VALUE:  NUMBER:17;
[04.04.21 21:58:07.193]       [KEY:  NUMBER:4] = VALUE:  NUMBER:735501;
[04.04.21 21:58:07.193]       }
[04.04.21 21:58:07.193]    [KEY:  STRING:d5] = VALUE:  TABLE:;
[04.04.21 21:58:07.193]    Table value:
[04.04.21 21:58:07.193]       {
[04.04.21 21:58:07.193]       [KEY:  NUMBER:1] = VALUE:  NUMBER:0;
[04.04.21 21:58:07.193]       [KEY:  NUMBER:2] = VALUE:  NUMBER:54;
[04.04.21 21:58:07.193]       [KEY:  NUMBER:3] = VALUE:  NUMBER:17;
[04.04.21 21:58:07.193]       [KEY:  NUMBER:4] = VALUE:  NUMBER:735501;
[04.04.21 21:58:07.193]       }
[04.04.21 21:58:07.193]    [KEY:  STRING:id] = VALUE:  NUMBER:6;
[04.04.21 21:58:07.193]    [KEY:  STRING:t12] = VALUE:  TABLE:;
[04.04.21 21:58:07.193]    Table value:
[04.04.21 21:58:07.193]       {
[04.04.21 21:58:07.193]       [KEY:  NUMBER:1] = VALUE:  NUMBER:15;
[04.04.21 21:58:07.193]       [KEY:  NUMBER:2] = VALUE:  STRING:1210;
[04.04.21 21:58:07.193]       [KEY:  NUMBER:3] = VALUE:  NUMBER:20;
[04.04.21 21:58:07.193]       }
[04.04.21 21:58:07.193]    [KEY:  STRING:xxxxx] = VALUE:  NUMBER:0;
[04.04.21 21:58:07.193]    [KEY:  STRING:d6] = VALUE:  TABLE:;
[04.04.21 21:58:07.193]    Table value:
[04.04.21 21:58:07.193]       {
[04.04.21 21:58:07.193]       [KEY:  NUMBER:1] = VALUE:  NUMBER:0;
[04.04.21 21:58:07.193]       [KEY:  NUMBER:2] = VALUE:  NUMBER:58;
[04.04.21 21:58:07.193]       [KEY:  NUMBER:3] = VALUE:  NUMBER:5;
[04.04.21 21:58:07.193]       [KEY:  NUMBER:4] = VALUE:  NUMBER:735509;
[04.04.21 21:58:07.193]       }
[04.04.21 21:58:07.193]    [KEY:  STRING:d11] = VALUE:  TABLE:;
[04.04.21 21:58:07.193]    Table value:
[04.04.21 21:58:07.193]       {
[04.04.21 21:58:07.193]       [KEY:  NUMBER:1] = VALUE:  NUMBER:0;
[04.04.21 21:58:07.193]       [KEY:  NUMBER:2] = VALUE:  NUMBER:58;
[04.04.21 21:58:07.193]       [KEY:  NUMBER:3] = VALUE:  NUMBER:5;
[04.04.21 21:58:07.193]       [KEY:  NUMBER:4] = VALUE:  NUMBER:735509;
[04.04.21 21:58:07.193]       }
[04.04.21 21:58:07.193]    [KEY:  STRING:d7] = VALUE:  TABLE:;
[04.04.21 21:58:07.194]    Table value:
[04.04.21 21:58:07.194]       {
[04.04.21 21:58:07.194]       [KEY:  NUMBER:1] = VALUE:  NUMBER:0;
[04.04.21 21:58:07.194]       [KEY:  NUMBER:2] = VALUE:  NUMBER:58;
[04.04.21 21:58:07.194]       [KEY:  NUMBER:3] = VALUE:  NUMBER:5;
[04.04.21 21:58:07.194]       [KEY:  NUMBER:4] = VALUE:  NUMBER:735509;
[04.04.21 21:58:07.194]       }
[04.04.21 21:58:07.194]    [KEY:  STRING:t9] = VALUE:  TABLE:;
[04.04.21 21:58:07.194]    Table value:
[04.04.21 21:58:07.194]       {
[04.04.21 21:58:07.194]       [KEY:  NUMBER:1] = VALUE:  NUMBER:36;
[04.04.21 21:58:07.194]       [KEY:  NUMBER:2] = VALUE:  STRING:708;
[04.04.21 21:58:07.194]       [KEY:  NUMBER:3] = VALUE:  NUMBER:9;
[04.04.21 21:58:07.194]       }
[04.04.21 21:58:07.194]    [KEY:  STRING:t10] = VALUE:  TABLE:;
[04.04.21 21:58:07.194]    Table value:
[04.04.21 21:58:07.194]       {
[04.04.21 21:58:07.194]       [KEY:  NUMBER:1] = VALUE:  NUMBER:22;
[04.04.21 21:58:07.194]       [KEY:  NUMBER:2] = VALUE:  STRING:1007;
[04.04.21 21:58:07.194]       [KEY:  NUMBER:3] = VALUE:  NUMBER:9;
[04.04.21 21:58:07.194]       }
[04.04.21 21:58:07.194]    [KEY:  STRING:d12] = VALUE:  TABLE:;
[04.04.21 21:58:07.194]    Table value:
[04.04.21 21:58:07.194]       {
[04.04.21 21:58:07.194]       [KEY:  NUMBER:1] = VALUE:  NUMBER:0;
[04.04.21 21:58:07.194]       [KEY:  NUMBER:2] = VALUE:  NUMBER:11;
[04.04.21 21:58:07.194]       [KEY:  NUMBER:3] = VALUE:  NUMBER:20;
[04.04.21 21:58:07.194]       [KEY:  NUMBER:4] = VALUE:  NUMBER:735512;
[04.04.21 21:58:07.194]       }
[04.04.21 21:58:07.194]    [KEY:  STRING:completed] = VALUE:  NUMBER:0;
[04.04.21 21:58:07.194]    [KEY:  STRING:t13] = VALUE:  TABLE:;
[04.04.21 21:58:07.194]    Table value:
[04.04.21 21:58:07.194]       {
[04.04.21 21:58:07.194]       [KEY:  NUMBER:1] = VALUE:  NUMBER:16;
[04.04.21 21:58:07.194]       [KEY:  NUMBER:2] = VALUE:  STRING:1129;
[04.04.21 21:58:07.194]       [KEY:  NUMBER:3] = VALUE:  NUMBER:20;
[04.04.21 21:58:07.194]       }
[04.04.21 21:58:07.194]    [KEY:  STRING:d2] = VALUE:  TABLE:;
[04.04.21 21:58:07.194]    Table value:
[04.04.21 21:58:07.194]       {
[04.04.21 21:58:07.194]       [KEY:  NUMBER:1] = VALUE:  NUMBER:0;
[04.04.21 21:58:07.194]       [KEY:  NUMBER:2] = VALUE:  NUMBER:20;
[04.04.21 21:58:07.194]       [KEY:  NUMBER:3] = VALUE:  NUMBER:19;
[04.04.21 21:58:07.194]       [KEY:  NUMBER:4] = VALUE:  NUMBER:735498;
[04.04.21 21:58:07.194]       }
[04.04.21 21:58:07.194]    [KEY:  STRING:failed] = VALUE:  NUMBER:0;
[04.04.21 21:58:07.194]    [KEY:  STRING:items] = VALUE:  TABLE:;
[04.04.21 21:58:07.194]    Table value:
[04.04.21 21:58:07.194]       {
[04.04.21 21:58:07.194]       [KEY:  NUMBER:1] = VALUE:  NUMBER:25183;
[04.04.21 21:58:07.194]       [KEY:  NUMBER:2] = VALUE:  NUMBER:13811;
[04.04.21 21:58:07.194]       [KEY:  NUMBER:3] = VALUE:  NUMBER:15022;
[04.04.21 21:58:07.194]       [KEY:  NUMBER:4] = VALUE:  NUMBER:15364;
[04.04.21 21:58:07.194]       [KEY:  NUMBER:5] = VALUE:  NUMBER:28107;
[04.04.21 21:58:07.194]       [KEY:  NUMBER:6] = VALUE:  NUMBER:15210;
[04.04.21 21:58:07.194]       }
[04.04.21 21:58:07.194]    [KEY:  STRING:d8] = VALUE:  TABLE:;
[04.04.21 21:58:07.194]    Table value:
[04.04.21 21:58:07.194]       {
[04.04.21 21:58:07.194]       [KEY:  NUMBER:1] = VALUE:  NUMBER:0;
[04.04.21 21:58:07.194]       [KEY:  NUMBER:2] = VALUE:  NUMBER:58;
[04.04.21 21:58:07.194]       [KEY:  NUMBER:3] = VALUE:  NUMBER:5;
[04.04.21 21:58:07.194]       [KEY:  NUMBER:4] = VALUE:  NUMBER:735509;
[04.04.21 21:58:07.194]       }
[04.04.21 21:58:07.194]    [KEY:  STRING:d10] = VALUE:  TABLE:;
[04.04.21 21:58:07.194]    Table value:
[04.04.21 21:58:07.194]       {
[04.04.21 21:58:07.194]       [KEY:  NUMBER:1] = VALUE:  NUMBER:0;
[04.04.21 21:58:07.195]       [KEY:  NUMBER:2] = VALUE:  NUMBER:58;
[04.04.21 21:58:07.195]       [KEY:  NUMBER:3] = VALUE:  NUMBER:5;
[04.04.21 21:58:07.195]       [KEY:  NUMBER:4] = VALUE:  NUMBER:735509;
[04.04.21 21:58:07.195]       }
[04.04.21 21:58:07.195]    [KEY:  STRING:t8] = VALUE:  TABLE:;
[04.04.21 21:58:07.195]    Table value:
[04.04.21 21:58:07.195]       {
[04.04.21 21:58:07.195]       [KEY:  NUMBER:1] = VALUE:  NUMBER:21;
[04.04.21 21:58:07.195]       [KEY:  NUMBER:2] = VALUE:  STRING:606;
[04.04.21 21:58:07.195]       [KEY:  NUMBER:3] = VALUE:  NUMBER:7;
[04.04.21 21:58:07.195]       }
[04.04.21 21:58:07.195]    [KEY:  STRING:itemss] = VALUE:  TABLE:;
[04.04.21 21:58:07.195]    Table value:
[04.04.21 21:58:07.195]       {
[04.04.21 21:58:07.195]       [KEY:  NUMBER:1] = VALUE:  STRING:space_restrictor;
[04.04.21 21:58:07.195]       [KEY:  NUMBER:2] = VALUE:  STRING:space_restrictor;
[04.04.21 21:58:07.195]       [KEY:  NUMBER:3] = VALUE:  STRING:space_restrictor;
[04.04.21 21:58:07.195]       [KEY:  NUMBER:4] = VALUE:  STRING:space_restrictor;
[04.04.21 21:58:07.195]       [KEY:  NUMBER:5] = VALUE:  STRING:space_restrictor;
[04.04.21 21:58:07.195]       [KEY:  NUMBER:6] = VALUE:  STRING:space_restrictor;
[04.04.21 21:58:07.195]       }
[04.04.21 21:58:07.195]    [KEY:  STRING:d9] = VALUE:  TABLE:;
[04.04.21 21:58:07.195]    Table value:
[04.04.21 21:58:07.195]       {
[04.04.21 21:58:07.195]       [KEY:  NUMBER:1] = VALUE:  NUMBER:0;
[04.04.21 21:58:07.195]       [KEY:  NUMBER:2] = VALUE:  NUMBER:58;
[04.04.21 21:58:07.195]       [KEY:  NUMBER:3] = VALUE:  NUMBER:5;
[04.04.21 21:58:07.195]       [KEY:  NUMBER:4] = VALUE:  NUMBER:735509;
[04.04.21 21:58:07.195]       }
[04.04.21 21:58:07.195]    }
[04.04.21 21:58:07.249] finding zones 9
[04.04.21 21:58:07.251] finding zones 9

 

  • Спасибо 1

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Зарядка магазинов не работает. При нажатии на кнопку "Y" просто перебираются все виды патронов. А когда оружие в руках, той же кнопкой можно выбрать любой магазин из тех, что есть в разгрузке. Хотя для выбора магазина назначена совсем другая, которая не работает.

Скрытый текст


* Detected CPU: AMD FX(tm)-8300 Eight-Core Processor            [AuthenticAMD], F111/M2/S0
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2, SSE4a, AVX
* CPU cores: [4], threads: [8]
* CPU0 current freq: 3300 MHz, max freq: 3300 MHz
* CPU1 current freq: 3300 MHz, max freq: 3300 MHz
* CPU2 current freq: 3300 MHz, max freq: 3300 MHz
* CPU3 current freq: 3300 MHz, max freq: 3300 MHz
* CPU4 current freq: 3300 MHz, max freq: 3300 MHz
* CPU5 current freq: 3300 MHz, max freq: 3300 MHz
* CPU6 current freq: 3300 MHz, max freq: 3300 MHz
* CPU7 current freq: 3300 MHz, max freq: 3300 MHz
Initializing File System...
--Found base arch: [e:\games\t\gamedata.db_pack_#0], size: [1993840509]
--Found base arch: [e:\games\t\gamedata.db_pack_#1], size: [1995854585]
--Found base arch: [e:\games\t\gamedata.db_pack_#2], size: [922202787]
--Found base arch: [e:\games\t\gamedata.db_pack_#3], size: [1992837849]
--Found base arch: [e:\games\t\gamedata.db_pack_#4], size: [2072211272]
--Found base arch: [e:\games\t\gamedata.db_pack_#5], size: [1992624692]
--Found base arch: [e:\games\t\gamedata.db_pack_#6], size: [1992664911]
--Found base arch: [e:\games\t\gamedata.db_pack_#7], size: [2000086025]
--Found base arch: [e:\games\t\gamedata.db_pack_#8], size: [1992882069]
--Found base arch: [e:\games\t\gamedata.db_pack_#9], size: [2089451564]
--Found base arch: [e:\games\t\gamedata.db_pack_#a], size: [1992800246]
--Found base arch: [e:\games\t\gamedata.db_pack_#b], size: [162752548]
using fs-ltx fsgame.ltx
FS: 71078 files cached, 11332Kb memory used.
Init FileSystem 0.988824 sec
[17.04.21 20:26:34.681] [OGSR Engine (x64)] build date: [Apr  9 2021 02:30:37]
[17.04.21 20:26:34.681] Working Directory: [E:\Games\t\bin_x64]
[17.04.21 20:26:34.681] CommandLine: ["E:\Games\t\bin_x64\xrEngine.exe" ]
[17.04.21 20:26:35.137] TTAPI number of threads: [8]
[17.04.21 20:26:35.137] Initializing Engine...
[17.04.21 20:26:35.138] Starting INPUT device...
[17.04.21 20:26:35.163] refCount:m_pAdapter 1
[17.04.21 20:26:35.163] refCount:pFactory 1
[17.04.21 20:26:35.249] --[CEngineAPI::CreateRendererList] Available render modes [5]:
[17.04.21 20:26:35.249] --  [renderer_r2a]
[17.04.21 20:26:35.249] --  [renderer_r2]
[17.04.21 20:26:35.249] --  [renderer_r2.5]
[17.04.21 20:26:35.249] --  [renderer_r3]
[17.04.21 20:26:35.249] --  [renderer_r4]
[17.04.21 20:26:35.249] Executing config-script "user.ltx"...
[17.04.21 20:26:35.249] --[CCC_r2::Execute] Executing renderer: [renderer_r4], renderer_value: [4]
[17.04.21 20:26:35.249] [e:\games\t\_appdata_\user.ltx] successfully loaded.
[17.04.21 20:26:35.249] --Loading DLL: [xrRender_R4.dll]
[17.04.21 20:26:35.255] --Loading DLL: [xrGame.dll]
[17.04.21 20:26:35.322] --------------------------------------------------------------------------------
[17.04.21 20:26:35.322] [16340MB] physical memory installed, [13831MB] available, [15] percent of memory in use
[17.04.21 20:26:35.322] PageFile usage: [82MB], Peak PageFile usage: [101MB]
[17.04.21 20:26:35.322] --------------------------------------------------------------------------------
[17.04.21 20:26:35.322] * [ D3D ]: textures[0 K]
[17.04.21 20:26:35.322] * [x-ray]: process heap[64510 K], render[0 K]
[17.04.21 20:26:35.322] * [x-ray]: economy: strings[16557 K], smem[0 K]
[17.04.21 20:26:35.322] SOUND: OpenAL: enumerate devices...
[17.04.21 20:26:35.322] SOUND: OpenAL: EnumerationExtension Present
[17.04.21 20:26:35.386] devices Generic Software
[17.04.21 20:26:35.386] SOUND: OpenAL: system  default SndDevice name is Generic Software
[17.04.21 20:26:35.816] SOUND: OpenAL: All available devices:
[17.04.21 20:26:35.816] 1. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no]
[17.04.21 20:26:35.816] 2. OpenAL Soft, Spec Version 1.1  eax[0] efx[no] xram[no]
[17.04.21 20:26:35.816] Executing config-script "e:\games\t\gamedata\config\default_controls.ltx"...
[17.04.21 20:26:35.817] [e:\games\t\gamedata\config\default_controls.ltx] successfully loaded.
[17.04.21 20:26:35.817] Executing config-script "user.ltx"...
[17.04.21 20:26:35.817] Executing config-script "e:\games\t\gamedata\config\rspec_extreme.ltx"...
[17.04.21 20:26:35.818] ! Unknown command:  r__supersample
[17.04.21 20:26:35.818] [e:\games\t\gamedata\config\rspec_extreme.ltx] successfully loaded.
[17.04.21 20:26:35.818] Executing config-script "e:\games\t\gamedata\config\default_controls.ltx"...
[17.04.21 20:26:35.818] [e:\games\t\gamedata\config\default_controls.ltx] successfully loaded.
[17.04.21 20:26:35.819] --[CCC_r2::Execute] Executing renderer: [renderer_r4], renderer_value: [4]
[17.04.21 20:26:35.819] [e:\games\t\_appdata_\user.ltx] successfully loaded.
[17.04.21 20:26:35.819] SOUND: Selected device is Generic Software
[17.04.21 20:26:35.910] * sound: EAX 2.0 extension: present
[17.04.21 20:26:35.910] * sound: EAX 2.0 deferred: present
[17.04.21 20:26:35.910] * sound : cache: 65537 kb, 4856 lines, 13820 bpl
[17.04.21 20:26:35.919] Starting RENDER device...
[17.04.21 20:26:35.920] * GPU [vendor:10DE]-[device:21C4]: NVIDIA GeForce GTX 1660 SUPER
[17.04.21 20:26:36.350] * CREATE: DeviceREF: 5
[17.04.21 20:26:36.351] *     Texture memory: 5951 M
[17.04.21 20:26:36.355] * GPU shading: vs(0/4.0/40), ps(0/4.0/40)
[17.04.21 20:26:36.355] * GPU vertex cache: unrecognized, 24
[17.04.21 20:26:36.357] * DVB created: 16384K
[17.04.21 20:26:36.357] * DIB created: 512K
[17.04.21 20:26:36.364] ! Version conflict in shader 'models\lightplanes_00'
[17.04.21 20:26:36.364] ! Version conflict in shader 'models\lightplanesself'
[17.04.21 20:26:36.364] ! Version conflict in shader 'models\model_puh'
[17.04.21 20:26:36.364] ! Version conflict in shader 'models\model_refl'
[17.04.21 20:26:36.364] ! Version conflict in shader 'models\xbrainglass'
[17.04.21 20:26:36.364] ! Version conflict in shader 'models\xdistortcolorlinv'
[17.04.21 20:26:36.364] ! Version conflict in shader 'models\xglass'
[17.04.21 20:26:36.364] ! Version conflict in shader 'models\xglass2'
[17.04.21 20:26:36.364] ! Version conflict in shader 'models\xlens'
[17.04.21 20:26:36.364] ! Version conflict in shader 'selflight_static'
[17.04.21 20:26:36.368] [CTextureDescrMngr::LoadLTX] count of *textures*.ltx files: [1]
[17.04.21 20:26:36.547] * HWDST/PCF supported and used
[17.04.21 20:26:39.047] --LUA version: [LuaJIT 2.1.0-beta3]
[17.04.21 20:26:39.182] Starting engine...
[17.04.21 20:26:41.696] main_menu.on_main
[17.04.21 20:26:41.726] main_menu -> Configurator(false)
[17.04.21 20:26:49.631] * phase time: 1 ms
[17.04.21 20:26:49.756] * phase cmem: 224457 K
[17.04.21 20:26:49.927] --LUA version: [LuaJIT 2.1.0-beta3]
[17.04.21 20:26:49.952] * phase time: 320 ms
[17.04.21 20:26:50.074] * phase cmem: 219081 K
[17.04.21 20:26:50.089] * Loading spawn registry...
[17.04.21 20:26:51.348] * 9119 spawn points are successfully loaded
[17.04.21 20:26:51.349] * Loading objects...
[17.04.21 20:26:51.707] * 13803 objects are successfully loaded
[17.04.21 20:26:52.024] * 6073 script vars are successfully loaded
[17.04.21 20:26:52.224] Total Objects: 13803
[17.04.21 20:26:52.681] * Game 13 is successfully loaded from file 'e:\games\t\_appdata_\savedgames\13.sav' (2.606s)
[17.04.21 20:26:52.681] * phase time: 2729 ms
[17.04.21 20:26:52.847] * phase cmem: 316296 K
[17.04.21 20:26:53.124] # Player not found. New player created.
[17.04.21 20:26:53.124] !!xrServer::Check_GameSpy_CDKey_Success - 1
[17.04.21 20:26:53.124] * client : connection accepted - <>
[17.04.21 20:26:53.127] * phase time: 446 ms
[17.04.21 20:26:53.301] * phase cmem: 316468 K
[17.04.21 20:26:53.332] * phase time: 204 ms
[17.04.21 20:26:53.493] * phase cmem: 322532 K
[17.04.21 20:26:57.447] * phase time: 4114 ms
[17.04.21 20:26:57.625] * phase cmem: 456016 K
[17.04.21 20:26:59.616] * phase time: 2169 ms
[17.04.21 20:26:59.815] * phase cmem: 474913 K
[17.04.21 20:26:59.921] * [Loading IB] 1048575 indices, 2047 Kb
[17.04.21 20:26:59.926] * [Loading IB] 1048575 indices, 2047 Kb
[17.04.21 20:26:59.932] * [Loading IB] 1048575 indices, 2047 Kb
[17.04.21 20:26:59.935] * [Loading IB] 1048575 indices, 2047 Kb
[17.04.21 20:26:59.938] * [Loading IB] 1048572 indices, 2047 Kb
[17.04.21 20:26:59.941] * [Loading IB] 1048572 indices, 2047 Kb
[17.04.21 20:26:59.945] * [Loading IB] 1048575 indices, 2047 Kb
[17.04.21 20:26:59.949] * [Loading IB] 1048572 indices, 2047 Kb
[17.04.21 20:26:59.953] * [Loading IB] 1048575 indices, 2047 Kb
[17.04.21 20:26:59.957] * [Loading IB] 1048575 indices, 2047 Kb
[17.04.21 20:26:59.960] * [Loading IB] 233814 indices, 456 Kb
[17.04.21 20:26:59.971] * [Loading IB] 1048575 indices, 2047 Kb
[17.04.21 20:26:59.975] * [Loading IB] 1048575 indices, 2047 Kb
[17.04.21 20:26:59.983] * [Loading IB] 1048575 indices, 2047 Kb
[17.04.21 20:26:59.986] * [Loading IB] 1048572 indices, 2047 Kb
[17.04.21 20:26:59.990] * [Loading IB] 851433 indices, 1662 Kb
[17.04.21 20:26:59.993] * phase time: 376 ms
[17.04.21 20:27:00.189] * phase cmem: 475502 K
[17.04.21 20:27:01.504] * phase time: 1510 ms
[17.04.21 20:27:01.691] * phase cmem: 483201 K
[17.04.21 20:27:01.865] * [DETAILS] VertexConsts(256), Batch(61)
[17.04.21 20:27:01.865] * [DETAILS] 21106 v(20), 11346 p
[17.04.21 20:27:01.865] * [DETAILS] Batch(61), VB(412K), IB(66K)
[17.04.21 20:27:01.867] * phase time: 363 ms
[17.04.21 20:27:02.066] * phase cmem: 487232 K
[17.04.21 20:27:02.069] * Loading HOM: e:\games\t\gamedata\levels\predbannik\level.hom
[17.04.21 20:27:02.089] * phase time: 221 ms
[17.04.21 20:27:02.273] * phase cmem: 487815 K
[17.04.21 20:27:02.275] * phase time: 186 ms
[17.04.21 20:27:02.446] * phase cmem: 481749 K
[17.04.21 20:27:02.515] - Game configuring : Started 
[17.04.21 20:27:02.521] - Game configuring : Finished 
[17.04.21 20:27:02.528] CUIZoneMap::CUIZoneMap
[17.04.21 20:27:03.332] * phase time: 1056 ms
[17.04.21 20:27:03.508] * phase cmem: 501625 K
[17.04.21 20:27:05.506] ! Fallback to default bump map: briks\briks_inside_02_bump
[17.04.21 20:27:05.507] ! Fallback to default bump map: briks\briks_inside_02_bump#
[17.04.21 20:27:06.284] ! Fallback to default bump map: crete\crete_roof1_det_bump
[17.04.21 20:27:06.285] ! Fallback to default bump map: crete\crete_roof1_det_bump#
[17.04.21 20:27:08.733] ! Fallback to default bump map: crete\crete_walls_rg07_bump
[17.04.21 20:27:08.733] ! Fallback to default bump map: crete\crete_walls_rg07_bump#
[17.04.21 20:28:24.764] ! Fallback to default bump map: veh\veh_zil_130_bump#
[17.04.21 20:28:26.234] * t-report - base: 2864, 2970370 K
[17.04.21 20:28:26.234] * t-report - lmap: 5, 5120 K
[17.04.21 20:28:26.238] * phase time: 82905 ms
[17.04.21 20:28:26.437] * phase cmem: 537339 K
[17.04.21 20:28:26.445] * phase time: 207 ms
[17.04.21 20:28:26.631] * phase cmem: 537342 K
[17.04.21 20:28:26.831] --------------------------------------------------------------------------------
[17.04.21 20:28:26.831] [16340MB] physical memory installed, [10053MB] available, [38] percent of memory in use
[17.04.21 20:28:26.832] PageFile usage: [4537MB], Peak PageFile usage: [4539MB]
[17.04.21 20:28:26.832] --------------------------------------------------------------------------------
[17.04.21 20:28:26.832] * [ D3D ]: textures[2975491 K]
[17.04.21 20:28:26.832] * [x-ray]: process heap[536397 K], render[0 K]
[17.04.21 20:28:26.832] * [x-ray]: economy: strings[21059 K], smem[0 K]
[17.04.21 20:28:26.832] CUIMainIngameWnd::OnConnected
[17.04.21 20:28:26.833] CInvSlotSwitcher destruct
[17.04.21 20:28:26.833] CInvSlotSwitcher::IdleState
[17.04.21 20:28:27.431] ! Fallback to default bump map: act\tshirt_bump#
[17.04.21 20:28:27.802] actor_binder:load
[17.04.21 20:28:27.802] actor_binder:load(): self.object:name()='single_player'
[17.04.21 20:28:27.802] actor_binder:object_binder.load(): self.object:name()='single_player'
[17.04.21 20:28:27.802] loaded g_diff: 3
[17.04.21 20:28:27.807] events:-RANDOM_POOL:BEGIN <predbannik>
[17.04.21 20:28:27.846] !Foz_Weather message: Weather installed in level => storm
[17.04.21 20:28:27.852] events:Actor net_spawn. Mod version: [OGSR Engine x64]:Судьба Зоны v.0.8.0.9
[17.04.21 20:28:27.852] events:Game started in version: [OGSR Engine x64]:Судьба Зоны v.0.8.0.9
[17.04.21 20:28:27.852] events:Game time: 9-14, 17:44, total days: 735489
[17.04.21 20:28:27.852] TFLoadList
[17.04.21 20:28:27.988] Total Objects: 13806
[17.04.21 20:28:27.997] ZTDIALG geo_scale = 4.4949880882816
[17.04.21 20:28:28.088] kulinary.init : Start
[17.04.21 20:28:28.088] kulinary.init : 32 commands loaded
[17.04.21 20:28:28.097]  STRING:Period_as_string:;
[17.04.21 20:28:28.097]  STRING:0,27,16,735490;
[17.04.21 20:28:28.835] run_compiletest
[17.04.21 20:28:28.835] info***test_jit ok
[17.04.21 20:28:28.835] module***ok
[17.04.21 20:28:32.230] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of zone_flame_small_0000 to eRestrictorTypeNone because border().empty()
[17.04.21 20:28:32.233] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of predbannik_zone_flame_small to eRestrictorTypeNone because border().empty()
[17.04.21 20:28:32.257] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of zone_flame_small_0009 to eRestrictorTypeNone because border().empty()
[17.04.21 20:28:32.862] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of zone_flame_small_0013 to eRestrictorTypeNone because border().empty()
[17.04.21 20:28:32.865] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of zone_flame_small_0015 to eRestrictorTypeNone because border().empty()
[17.04.21 20:28:32.956] DEBUG: add_to_binder: npc:name()='pred_kroxobor_trader', scheme='mob_trade', section='mob_trade@new'
[17.04.21 20:28:32.957] DEBUG: add_to_binder: npc:name()='pred_kroxobor_trader', scheme='mob_trader', section='mob_trader@new_wait'
[17.04.21 20:28:32.957] trader_restore 12521
[17.04.21 20:28:33.727] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of zone_flame_small_0017 to eRestrictorTypeNone because border().empty()
[17.04.21 20:28:34.393] restrictor_binder:reinit[predb_heli_mi24_zone]
[17.04.21 20:28:34.394] restrictor_binder:net_spawn[predb_heli_mi24_zone]
[17.04.21 20:28:34.394] restrictor_binder:reinit[predb_nato_razija_zone]
[17.04.21 20:28:34.394] restrictor_binder:net_spawn[predb_nato_razija_zone]
[17.04.21 20:28:34.394] restrictor_binder:reinit[nato_ekolog_oxran_zone]
[17.04.21 20:28:34.394] restrictor_binder:net_spawn[nato_ekolog_oxran_zone]
[17.04.21 20:28:34.682] restrictor_binder:reinit[space_restrictor10495]
[17.04.21 20:28:34.682] restrictor_binder:net_spawn[space_restrictor10495]
[17.04.21 20:28:34.684] restrictor_binder:reinit[space_restrictor10496]
[17.04.21 20:28:34.684] restrictor_binder:net_spawn[space_restrictor10496]
[17.04.21 20:28:34.686] restrictor_binder:reinit[space_restrictor10497]
[17.04.21 20:28:34.686] restrictor_binder:net_spawn[space_restrictor10497]
[17.04.21 20:28:34.689] restrictor_binder:reinit[space_restrictor10498]
[17.04.21 20:28:34.689] restrictor_binder:net_spawn[space_restrictor10498]
[17.04.21 20:28:34.691] restrictor_binder:reinit[space_restrictor10499]
[17.04.21 20:28:34.691] restrictor_binder:net_spawn[space_restrictor10499]
[17.04.21 20:28:34.694] restrictor_binder:reinit[space_restrictor10500]
[17.04.21 20:28:34.694] restrictor_binder:net_spawn[space_restrictor10500]
[17.04.21 20:28:34.696] restrictor_binder:reinit[space_restrictor10501]
[17.04.21 20:28:34.696] restrictor_binder:net_spawn[space_restrictor10501]
[17.04.21 20:28:34.698] restrictor_binder:reinit[space_restrictor10502]
[17.04.21 20:28:34.698] restrictor_binder:net_spawn[space_restrictor10502]
[17.04.21 20:28:34.701] restrictor_binder:reinit[space_restrictor10503]
[17.04.21 20:28:34.701] restrictor_binder:net_spawn[space_restrictor10503]
[17.04.21 20:28:34.703] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of space_restrictor10503 to eRestrictorTypeNone because border().empty()
[17.04.21 20:28:34.703] restrictor_binder:reinit[space_restrictor10504]
[17.04.21 20:28:34.703] restrictor_binder:net_spawn[space_restrictor10504]
[17.04.21 20:28:34.705] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of space_restrictor10504 to eRestrictorTypeNone because border().empty()
[17.04.21 20:28:34.705] restrictor_binder:reinit[space_restrictor10505]
[17.04.21 20:28:34.705] restrictor_binder:net_spawn[space_restrictor10505]
[17.04.21 20:28:34.707] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of space_restrictor10505 to eRestrictorTypeNone because border().empty()
[17.04.21 20:28:34.707] restrictor_binder:reinit[space_restrictor10506]
[17.04.21 20:28:34.707] restrictor_binder:net_spawn[space_restrictor10506]
[17.04.21 20:28:34.710] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of space_restrictor10506 to eRestrictorTypeNone because border().empty()
[17.04.21 20:28:34.710] restrictor_binder:reinit[space_restrictor10507]
[17.04.21 20:28:34.710] restrictor_binder:net_spawn[space_restrictor10507]
[17.04.21 20:28:34.712] restrictor_binder:reinit[space_restrictor10508]
[17.04.21 20:28:34.713] restrictor_binder:net_spawn[space_restrictor10508]
[17.04.21 20:28:34.715] restrictor_binder:reinit[space_restrictor10509]
[17.04.21 20:28:34.715] restrictor_binder:net_spawn[space_restrictor10509]
[17.04.21 20:28:34.717] restrictor_binder:reinit[space_restrictor10510]
[17.04.21 20:28:34.717] restrictor_binder:net_spawn[space_restrictor10510]
[17.04.21 20:28:34.720] restrictor_binder:reinit[space_restrictor10511]
[17.04.21 20:28:34.720] restrictor_binder:net_spawn[space_restrictor10511]
[17.04.21 20:28:34.722] restrictor_binder:reinit[space_restrictor10512]
[17.04.21 20:28:34.722] restrictor_binder:net_spawn[space_restrictor10512]
[17.04.21 20:28:34.725] restrictor_binder:reinit[space_restrictor10513]
[17.04.21 20:28:34.725] restrictor_binder:net_spawn[space_restrictor10513]
[17.04.21 20:28:34.727] restrictor_binder:reinit[space_restrictor10514]
[17.04.21 20:28:34.727] restrictor_binder:net_spawn[space_restrictor10514]
[17.04.21 20:28:34.730] restrictor_binder:reinit[space_restrictor10515]
[17.04.21 20:28:34.730] restrictor_binder:net_spawn[space_restrictor10515]
[17.04.21 20:28:34.732] restrictor_binder:reinit[space_restrictor10516]
[17.04.21 20:28:34.732] restrictor_binder:net_spawn[space_restrictor10516]
[17.04.21 20:28:34.734] restrictor_binder:reinit[space_restrictor10517]
[17.04.21 20:28:34.734] restrictor_binder:net_spawn[space_restrictor10517]
[17.04.21 20:28:34.737] restrictor_binder:reinit[space_restrictor10518]
[17.04.21 20:28:34.737] restrictor_binder:net_spawn[space_restrictor10518]
[17.04.21 20:28:34.739] restrictor_binder:reinit[space_restrictor10519]
[17.04.21 20:28:34.739] restrictor_binder:net_spawn[space_restrictor10519]
[17.04.21 20:28:34.741] restrictor_binder:reinit[space_restrictor10520]
[17.04.21 20:28:34.741] restrictor_binder:net_spawn[space_restrictor10520]
[17.04.21 20:28:34.743] restrictor_binder:reinit[space_restrictor10521]
[17.04.21 20:28:34.744] restrictor_binder:net_spawn[space_restrictor10521]
[17.04.21 20:28:34.746] restrictor_binder:reinit[space_restrictor10522]
[17.04.21 20:28:34.746] restrictor_binder:net_spawn[space_restrictor10522]
[17.04.21 20:28:34.748] restrictor_binder:reinit[space_restrictor10523]
[17.04.21 20:28:34.748] restrictor_binder:net_spawn[space_restrictor10523]
[17.04.21 20:28:34.751] restrictor_binder:reinit[space_restrictor10524]
[17.04.21 20:28:34.751] restrictor_binder:net_spawn[space_restrictor10524]
[17.04.21 20:28:34.753] restrictor_binder:reinit[space_restrictor10525]
[17.04.21 20:28:34.753] restrictor_binder:net_spawn[space_restrictor10525]
[17.04.21 20:28:34.756] restrictor_binder:reinit[space_restrictor10526]
[17.04.21 20:28:34.756] restrictor_binder:net_spawn[space_restrictor10526]
[17.04.21 20:28:34.758] restrictor_binder:reinit[space_restrictor10527]
[17.04.21 20:28:34.758] restrictor_binder:net_spawn[space_restrictor10527]
[17.04.21 20:28:34.761] restrictor_binder:reinit[space_restrictor10528]
[17.04.21 20:28:34.761] restrictor_binder:net_spawn[space_restrictor10528]
[17.04.21 20:28:34.763] restrictor_binder:reinit[space_restrictor10529]
[17.04.21 20:28:34.763] restrictor_binder:net_spawn[space_restrictor10529]
[17.04.21 20:28:34.765] restrictor_binder:reinit[space_restrictor10530]
[17.04.21 20:28:34.765] restrictor_binder:net_spawn[space_restrictor10530]
[17.04.21 20:28:38.523] ! Can't find sound [shoot\762x51\bare\galatz_shoot.ogg]
[17.04.21 20:28:40.844] restrictor_binder:reinit[space_restrictor15137]
[17.04.21 20:28:40.844] restrictor_binder:net_spawn[space_restrictor15137]
[17.04.21 20:28:40.846] restrictor_binder:reinit[space_restrictor15372]
[17.04.21 20:28:40.846] restrictor_binder:net_spawn[space_restrictor15372]
[17.04.21 20:28:42.653] ! Can't find sound [sudba_zony\anomaly\under_idle,0.ogg]
[17.04.21 20:28:46.917] update_hour(17)
[17.04.21 20:28:48.357] * MEMORY USAGE: 786711 K
[17.04.21 20:28:48.357] * End of synchronization A[1] R[1]
[17.04.21 20:28:48.357] * phase time: 22118 ms
[17.04.21 20:28:48.626] * phase cmem: 786704 K
[17.04.21 20:31:28.835] ! Fallback to default bump map: act\rus_upper_d_bump#
[17.04.21 20:31:28.907] ! Fallback to default bump map: act\militaryboots_bump#
[17.04.21 20:31:28.952] events:-RANDOM_POOL:END <predbannik>: SEEK_POS:0; LOOP_SIZE:4714
[17.04.21 20:31:28.965] Synchronization complete, Game ready.
[17.04.21 20:31:36.484] *INFO*: npc='single_player' id='ui_inventory'
[17.04.21 20:31:37.009] SetInventoryCam on
[17.04.21 20:31:37.011] SwitchCam end
[17.04.21 20:31:44.424] *INFO*: npc='single_player' id='ui_inventory_hide'
[17.04.21 20:31:44.632] SetInventoryCam off
[17.04.21 20:31:44.632] RestoreCam end
[17.04.21 20:31:45.719] CWeapon::OnActiveItem
[17.04.21 20:32:05.447] CActor::UseItemFromAmmunition[2]
[17.04.21 20:32:05.933] CActor::UseItemFromAmmunition[1]
[17.04.21 20:32:05.934] - !!!processing_enabled ->destroy_queue.push_back medkit29513[29513] frame [12877]
[17.04.21 20:32:12.747] CActor::UseItemFromAmmunition[3]
[17.04.21 20:32:13.654] CActor::UseItemFromAmmunition[3]
[17.04.21 20:32:59.724] main_menu.on_main
[17.04.21 20:32:59.746] main_menu -> Configurator(false)
[17.04.21 20:33:03.689] - Disconnect
[17.04.21 20:33:03.723] CWeapon::OnHiddenItem
[17.04.21 20:33:08.451] CInvSlotSwitcher construct
[17.04.21 20:33:08.451] CInvSlotSwitcher::IdleState
[17.04.21 20:33:09.371] - Destroying level
[17.04.21 20:33:09.371] CUIZoneMap::OnDisconnect
[17.04.21 20:33:09.826] CUIZoneMap::~CUIZoneMap
[17.04.21 20:33:09.925] DestroySingleton::RefCounter: 0
[17.04.21 20:33:09.930] DestroySingleton::RefCounter: 0
[17.04.21 20:33:09.931] DestroySingleton::RefCounter: 0
[17.04.21 20:33:09.948] Input:  1
[17.04.21 20:33:09.994] Config-file [e:\games\t\_appdata_\user.ltx] saved successfully
[17.04.21 20:33:10.224] Destroying Direct3D...
[17.04.21 20:33:10.398] * RM_Dump: textures  : 13
[17.04.21 20:33:10.398] *        :   1: spots\dangers
[17.04.21 20:33:10.398] *        :   1: ui\ui_bottom_background
[17.04.21 20:33:10.398] *        :   1: ui\ui_common
[17.04.21 20:33:10.398] *        :   1: ui\ui_grid
[17.04.21 20:33:10.398] *        :   1: ui\ui_hitarmor
[17.04.21 20:33:10.398] *        :   1: ui\ui_hud
[17.04.21 20:33:10.398] *        :   1: ui\ui_inventory2
[17.04.21 20:33:10.398] *        :   1: ui\ui_inventory3
[17.04.21 20:33:10.398] *        :   1: ui\ui_metalbar
[17.04.21 20:33:10.398] *        :   1: ui\ui_script
[17.04.21 20:33:10.398] *        :   1: ui\ui_trading_header
[17.04.21 20:33:10.398] *        :   1: ui\ui_wpointer
[17.04.21 20:33:10.398] *        :   1: ui\ui_wpointer_red
[17.04.21 20:33:10.398] * RM_Dump: rtargets  : 0
[17.04.21 20:33:10.398] * RM_Dump: vs        : 1
[17.04.21 20:33:10.398] *        :  13: stub_notransform_t
[17.04.21 20:33:10.398] * RM_Dump: ps        : 1
[17.04.21 20:33:10.398] *        :  13: stub_default
[17.04.21 20:33:10.398] * RM_Dump: dcl       : 0
[17.04.21 20:33:10.398] * RM_Dump: states    : 2
[17.04.21 20:33:10.398] * RM_Dump: tex_list  : 13
[17.04.21 20:33:10.398] * RM_Dump: matrices  : 0
[17.04.21 20:33:10.398] * RM_Dump: lst_constants: 0
[17.04.21 20:33:10.398] * RM_Dump: v_passes  : 13
[17.04.21 20:33:10.398] * RM_Dump: v_elements: 13
[17.04.21 20:33:10.399] * RM_Dump: v_shaders : 13
[17.04.21 20:33:10.399] refCount:pBaseZB 1
[17.04.21 20:33:10.399] refCount:pBaseRT 1
[17.04.21 20:33:12.439] refCount:m_pSwapChain 1
[17.04.21 20:33:12.439] DeviceREF: 29
[17.04.21 20:33:12.439] refCount:m_pAdapter 4
[17.04.21 20:33:12.439] refCount:pFactory 4

 

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11 часов назад, Zander_driver сказал(а):

При заявлениях типа "Штатная геймплейная механика мода == не работает" - опишите, пожалуйста, как по-вашему должно быть.

Если предложение окажется дельным, то в будущем возможно, будет опционально сделан и ваш вариант.

Извиняюсь, не правильно обозначил проблему. Сам процесс зарядки работает исправно, не работает выбор типа боеприпасов. При нажатии Y нет " меню на худе(подобное меню разгрузки), в котором горячими клавишами....". Сейчас у меня кнопка Y вызывает "немедленную перезарядку на" что то там другое"". Ещё раз сорри. 

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* Detected CPU: AMD FX(tm)-8300 Eight-Core Processor            [AuthenticAMD], F111/M2/S0
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2, SSE4a, AVX
* CPU cores: [4], threads: [8]
* CPU0 current freq: 3300 MHz, max freq: 3300 MHz
* CPU1 current freq: 3300 MHz, max freq: 3300 MHz
* CPU2 current freq: 3300 MHz, max freq: 3300 MHz
* CPU3 current freq: 3300 MHz, max freq: 3300 MHz
* CPU4 current freq: 3300 MHz, max freq: 3300 MHz
* CPU5 current freq: 3300 MHz, max freq: 3300 MHz
* CPU6 current freq: 3300 MHz, max freq: 3300 MHz
* CPU7 current freq: 3300 MHz, max freq: 3300 MHz
Initializing File System...
--Found base arch: [e:\games\sz-0.8\gamedata.db_pack_#0], size: [1993840509]
--Found base arch: [e:\games\sz-0.8\gamedata.db_pack_#1], size: [1995854585]
--Found base arch: [e:\games\sz-0.8\gamedata.db_pack_#2], size: [922202787]
--Found base arch: [e:\games\sz-0.8\gamedata.db_pack_#3], size: [1992837849]
--Found base arch: [e:\games\sz-0.8\gamedata.db_pack_#4], size: [2072211272]
--Found base arch: [e:\games\sz-0.8\gamedata.db_pack_#5], size: [1992624692]
--Found base arch: [e:\games\sz-0.8\gamedata.db_pack_#6], size: [1992664911]
--Found base arch: [e:\games\sz-0.8\gamedata.db_pack_#7], size: [2000086025]
--Found base arch: [e:\games\sz-0.8\gamedata.db_pack_#8], size: [1992882069]
--Found base arch: [e:\games\sz-0.8\gamedata.db_pack_#9], size: [2089451564]
--Found base arch: [e:\games\sz-0.8\gamedata.db_pack_#a], size: [1992800246]
--Found base arch: [e:\games\sz-0.8\gamedata.db_pack_#b], size: [162752548]
using fs-ltx fsgame.ltx
FS: 73763 files cached, 12202Kb memory used.
Init FileSystem 1.134440 sec
[22.04.21 14:55:05.649] [OGSR Engine (x64)] build date: [Apr  9 2021 02:30:37]
[22.04.21 14:55:05.649] Working Directory: [E:\Games\SZ-0.8\bin_x64]
[22.04.21 14:55:05.649] CommandLine: ["E:\Games\SZ-0.8\bin_x64\xrEngine.exe" -dev]
[22.04.21 14:55:06.257] TTAPI number of threads: [8]
[22.04.21 14:55:06.257] Initializing Engine...
[22.04.21 14:55:06.259] Starting INPUT device...
[22.04.21 14:55:06.288] refCount:m_pAdapter 1
[22.04.21 14:55:06.288] refCount:pFactory 1
[22.04.21 14:55:06.394] --[CEngineAPI::CreateRendererList] Available render modes [5]:
[22.04.21 14:55:06.394] --  [renderer_r2a]
[22.04.21 14:55:06.394] --  [renderer_r2]
[22.04.21 14:55:06.394] --  [renderer_r2.5]
[22.04.21 14:55:06.394] --  [renderer_r3]
[22.04.21 14:55:06.394] --  [renderer_r4]
[22.04.21 14:55:06.394] Executing config-script "user.ltx"...
[22.04.21 14:55:06.394] --[CCC_r2::Execute] Executing renderer: [renderer_r4], renderer_value: [4]
[22.04.21 14:55:06.394] [e:\games\sz-0.8\_appdata_\user.ltx] successfully loaded.
[22.04.21 14:55:06.394] --Loading DLL: [xrRender_R4.dll]
[22.04.21 14:55:06.400] --Loading DLL: [xrGame.dll]
[22.04.21 14:55:06.473] --------------------------------------------------------------------------------
[22.04.21 14:55:06.473] [16340MB] physical memory installed, [14610MB] available, [10] percent of memory in use
[22.04.21 14:55:06.473] PageFile usage: [84MB], Peak PageFile usage: [102MB]
[22.04.21 14:55:06.473] --------------------------------------------------------------------------------
[22.04.21 14:55:06.473] * [ D3D ]: textures[0 K]
[22.04.21 14:55:06.473] * [x-ray]: process heap[65376 K], render[0 K]
[22.04.21 14:55:06.473] * [x-ray]: economy: strings[16557 K], smem[0 K]
[22.04.21 14:55:06.473] SOUND: OpenAL: enumerate devices...
[22.04.21 14:55:06.473] SOUND: OpenAL: EnumerationExtension Present
[22.04.21 14:55:06.545] devices Generic Software
[22.04.21 14:55:06.545] SOUND: OpenAL: system  default SndDevice name is Generic Software
[22.04.21 14:55:07.428] SOUND: OpenAL: All available devices:
[22.04.21 14:55:07.428] 1. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no]
[22.04.21 14:55:07.428] 2. OpenAL Soft, Spec Version 1.1  eax[0] efx[no] xram[no]
[22.04.21 14:55:07.428] Executing config-script "e:\games\sz-0.8\gamedata\config\default_controls.ltx"...
[22.04.21 14:55:07.430] [e:\games\sz-0.8\gamedata\config\default_controls.ltx] successfully loaded.
[22.04.21 14:55:07.430] Executing config-script "user.ltx"...
[22.04.21 14:55:07.430] Executing config-script "e:\games\sz-0.8\gamedata\config\rspec_extreme.ltx"...
[22.04.21 14:55:07.430] ! Unknown command:  r__supersample
[22.04.21 14:55:07.430] [e:\games\sz-0.8\gamedata\config\rspec_extreme.ltx] successfully loaded.
[22.04.21 14:55:07.430] Executing config-script "e:\games\sz-0.8\gamedata\config\default_controls.ltx"...
[22.04.21 14:55:07.430] [e:\games\sz-0.8\gamedata\config\default_controls.ltx] successfully loaded.
[22.04.21 14:55:07.431] --[CCC_r2::Execute] Executing renderer: [renderer_r4], renderer_value: [4]
[22.04.21 14:55:07.431] [e:\games\sz-0.8\_appdata_\user.ltx] successfully loaded.
[22.04.21 14:55:07.431] SOUND: Selected device is Generic Software
[22.04.21 14:55:07.537] * sound: EAX 2.0 extension: present
[22.04.21 14:55:07.537] * sound: EAX 2.0 deferred: present
[22.04.21 14:55:07.537] * sound : cache: 65537 kb, 4856 lines, 13820 bpl
[22.04.21 14:55:07.549] Starting RENDER device...
[22.04.21 14:55:07.550] * GPU [vendor:10DE]-[device:21C4]: NVIDIA GeForce GTX 1660 SUPER
[22.04.21 14:55:07.951] * CREATE: DeviceREF: 5
[22.04.21 14:55:07.952] *     Texture memory: 5951 M
[22.04.21 14:55:07.959] * GPU shading: vs(0/4.0/40), ps(0/4.0/40)
[22.04.21 14:55:07.959] * GPU vertex cache: unrecognized, 24
[22.04.21 14:55:07.961] * DVB created: 16384K
[22.04.21 14:55:07.961] * DIB created: 512K
[22.04.21 14:55:07.970] ! Version conflict in shader 'models\lightplanes_00'
[22.04.21 14:55:07.970] ! Version conflict in shader 'models\lightplanesself'
[22.04.21 14:55:07.970] ! Version conflict in shader 'models\model_puh'
[22.04.21 14:55:07.970] ! Version conflict in shader 'models\model_refl'
[22.04.21 14:55:07.971] ! Version conflict in shader 'models\xbrainglass'
[22.04.21 14:55:07.971] ! Version conflict in shader 'models\xdistortcolorlinv'
[22.04.21 14:55:07.971] ! Version conflict in shader 'models\xglass'
[22.04.21 14:55:07.971] ! Version conflict in shader 'models\xglass2'
[22.04.21 14:55:07.971] ! Version conflict in shader 'models\xlens'
[22.04.21 14:55:07.971] ! Version conflict in shader 'selflight_static'
[22.04.21 14:55:07.977] [CTextureDescrMngr::LoadLTX] count of *textures*.ltx files: [1]
[22.04.21 14:55:08.162] * HWDST/PCF supported and used
[22.04.21 14:55:10.492] --LUA version: [LuaJIT 2.1.0-beta3]
[22.04.21 14:55:10.620] Starting engine...
[22.04.21 14:55:13.009] main_menu.on_main
[22.04.21 14:55:13.035] main_menu -> Configurator(false)
[22.04.21 14:55:18.985] * phase time: 1 ms
[22.04.21 14:55:19.091] * phase cmem: 226174 K
[22.04.21 14:55:19.256] --LUA version: [LuaJIT 2.1.0-beta3]
[22.04.21 14:55:19.280] * phase time: 295 ms
[22.04.21 14:55:19.401] * phase cmem: 220783 K
[22.04.21 14:55:19.415] * Loading spawn registry...
[22.04.21 14:55:20.637] * 9119 spawn points are successfully loaded
[22.04.21 14:55:20.638] * Loading objects...
[22.04.21 14:55:21.018] * 13371 objects are successfully loaded
[22.04.21 14:55:21.323] * 11810 script vars are successfully loaded
[22.04.21 14:55:21.516] Total Objects: 13371
[22.04.21 14:55:21.960] * Game 25 is successfully loaded from file 'e:\games\sz-0.8\_appdata_\savedgames\25.sav' (2.558s)
[22.04.21 14:55:21.960] * phase time: 2679 ms
[22.04.21 14:55:22.112] * phase cmem: 294779 K
[22.04.21 14:55:22.331] # Player not found. New player created.
[22.04.21 14:55:22.331] !!xrServer::Check_GameSpy_CDKey_Success - 1
[22.04.21 14:55:22.331] * client : connection accepted - <>
[22.04.21 14:55:22.333] * phase time: 372 ms
[22.04.21 14:55:22.497] * phase cmem: 295019 K
[22.04.21 14:55:22.514] * phase time: 180 ms
[22.04.21 14:55:22.680] * phase cmem: 298486 K
[22.04.21 14:55:24.900] * phase time: 2386 ms
[22.04.21 14:55:25.061] * phase cmem: 375882 K
[22.04.21 14:55:26.567] * phase time: 1666 ms
[22.04.21 14:55:26.743] * phase cmem: 393158 K
[22.04.21 14:55:26.816] * [Loading IB] 1048575 indices, 2047 Kb
[22.04.21 14:55:26.820] * [Loading IB] 1048575 indices, 2047 Kb
[22.04.21 14:55:26.823] * [Loading IB] 1048575 indices, 2047 Kb
[22.04.21 14:55:26.826] * [Loading IB] 1048575 indices, 2047 Kb
[22.04.21 14:55:26.829] * [Loading IB] 1048575 indices, 2047 Kb
[22.04.21 14:55:26.833] * [Loading IB] 1048575 indices, 2047 Kb
[22.04.21 14:55:26.836] * [Loading IB] 1048575 indices, 2047 Kb
[22.04.21 14:55:26.839] * [Loading IB] 1048575 indices, 2047 Kb
[22.04.21 14:55:26.842] * [Loading IB] 1048575 indices, 2047 Kb
[22.04.21 14:55:26.845] * [Loading IB] 670515 indices, 1309 Kb
[22.04.21 14:55:26.854] * [Loading IB] 1048575 indices, 2047 Kb
[22.04.21 14:55:26.859] * [Loading IB] 1048575 indices, 2047 Kb
[22.04.21 14:55:26.864] * [Loading IB] 1048572 indices, 2047 Kb
[22.04.21 14:55:26.867] * [Loading IB] 784818 indices, 1532 Kb
[22.04.21 14:55:26.869] * phase time: 302 ms
[22.04.21 14:55:27.044] * phase cmem: 393738 K
[22.04.21 14:55:28.326] * phase time: 1456 ms
[22.04.21 14:55:28.492] * phase cmem: 398555 K
[22.04.21 14:55:28.685] * [DETAILS] VertexConsts(256), Batch(61)
[22.04.21 14:55:28.685] * [DETAILS] 40687 v(20), 26352 p
[22.04.21 14:55:28.686] * [DETAILS] Batch(61), VB(794K), IB(154K)
[22.04.21 14:55:28.689] * phase time: 362 ms
[22.04.21 14:55:28.860] * phase cmem: 406858 K
[22.04.21 14:55:28.862] * Loading HOM: e:\games\sz-0.8\gamedata\levels\l01_escape\level.hom
[22.04.21 14:55:28.866] * phase time: 176 ms
[22.04.21 14:55:29.022] * phase cmem: 407077 K
[22.04.21 14:55:29.025] * phase time: 158 ms
[22.04.21 14:55:29.180] * phase cmem: 403608 K
[22.04.21 14:55:29.281] - Game configuring : Started 
[22.04.21 14:55:29.290] - Game configuring : Finished 
[22.04.21 14:55:29.297] CUIZoneMap::CUIZoneMap
[22.04.21 14:55:29.976] * phase time: 951 ms
[22.04.21 14:55:30.158] * phase cmem: 431020 K
[22.04.21 14:55:31.373] ! Fallback to default bump map: briks\briks_inside_02_bump
[22.04.21 14:55:31.374] ! Fallback to default bump map: briks\briks_inside_02_bump#
[22.04.21 14:55:32.827] ! Fallback to default bump map: crete\crete_walls_rg07_bump
[22.04.21 14:55:32.827] ! Fallback to default bump map: crete\crete_walls_rg07_bump#
[22.04.21 14:56:42.576] ! Fallback to default bump map: veh\veh_zil_130_bump#
[22.04.21 14:56:43.547] * t-report - base: 2223, 2365745 K
[22.04.21 14:56:43.547] * t-report - lmap: 6, 6144 K
[22.04.21 14:56:43.549] * phase time: 73572 ms
[22.04.21 14:56:43.736] * phase cmem: 461048 K
[22.04.21 14:56:43.743] * phase time: 194 ms
[22.04.21 14:56:43.913] * phase cmem: 461051 K
[22.04.21 14:56:44.097] --------------------------------------------------------------------------------
[22.04.21 14:56:44.097] [16340MB] physical memory installed, [11342MB] available, [30] percent of memory in use
[22.04.21 14:56:44.097] PageFile usage: [3845MB], Peak PageFile usage: [3855MB]
[22.04.21 14:56:44.097] --------------------------------------------------------------------------------
[22.04.21 14:56:44.097] * [ D3D ]: textures[2371890 K]
[22.04.21 14:56:44.097] * [x-ray]: process heap[460097 K], render[0 K]
[22.04.21 14:56:44.097] * [x-ray]: economy: strings[20955 K], smem[0 K]
[22.04.21 14:56:44.097] CUIMainIngameWnd::OnConnected
[22.04.21 14:56:44.099] CInvSlotSwitcher destruct
[22.04.21 14:56:44.099] CInvSlotSwitcher::IdleState
[22.04.21 14:56:44.594] ! Fallback to default bump map: act\tshirt_bump#
[22.04.21 14:56:44.902] actor_binder:load
[22.04.21 14:56:44.902] actor_binder:load(): self.object:name()='single_player'
[22.04.21 14:56:44.902] actor_binder:object_binder.load(): self.object:name()='single_player'
[22.04.21 14:56:44.902] loaded g_diff: 3
[22.04.21 14:56:44.907] events:-RANDOM_POOL:BEGIN <l01_escape>
[22.04.21 14:56:44.929] compression_system:-compress_storage[38]: 3834 lines loaded
[22.04.21 14:56:44.953] !Foz_Weather message: Weather installed in level => cloudy_light
[22.04.21 14:56:44.956] events:Actor net_spawn. Mod version: [OGSR Engine x64]:Судьба Зоны v.0.8.0.9
[22.04.21 14:56:44.956] events:Game started in version: [OGSR Engine x64]:Судьба Зоны v.0.8.0.9
[22.04.21 14:56:44.956] events:Game time: 9-16, 14:2, total days: 735491
[22.04.21 14:56:44.956] TFLoadList
[22.04.21 14:56:45.076] Total Objects: 13374
[22.04.21 14:56:45.082] ZTDIALG geo_scale = 4.4950381697077
[22.04.21 14:56:45.161] kulinary.init : Start
[22.04.21 14:56:45.161] kulinary.init : 32 commands loaded
[22.04.21 14:56:45.170]  STRING:Period_as_string:;
[22.04.21 14:56:45.170]  STRING:0,43,0,735492;
[22.04.21 14:56:45.676] ! Invalid ogg-comment version, file:  e:\games\sz-0.8\gamedata\sounds\characters_voice\human_02\newbie\reactions\story\cool_teller_7.ogg
[22.04.21 14:56:45.863] run_compiletest
[22.04.21 14:56:45.863] info***test_jit ok
[22.04.21 14:56:45.863] module***ok
[22.04.21 14:56:47.418] ! Invalid ogg-comment version, file:  e:\games\sz-0.8\gamedata\sounds\shoot\shotguns\410\bm16_410_shoot.ogg
[22.04.21 14:56:47.524] ! Invalid ogg-comment version, file:  e:\games\sz-0.8\gamedata\sounds\characters_voice\human_01\stalker\reactions\story\cool_teller_7.ogg
[22.04.21 14:56:47.803] ! Can't find sound [shoot\shotguns\410\aktypebolt-semi-shootgun_.ogg]
[22.04.21 14:56:48.839] DEBUG: add_to_binder: npc:name()='escape_trader', scheme='mob_trade', section='mob_trade@new'
[22.04.21 14:56:48.840] DEBUG: add_to_binder: npc:name()='escape_trader', scheme='mob_trader', section='mob_trader@new_wait'
[22.04.21 14:56:48.840] trader_restore 3
[22.04.21 14:56:51.947] restrictor_binder:reinit[esc_close_door_restrictor]
[22.04.21 14:56:51.947] restrictor_binder:net_spawn[esc_close_door_restrictor]
[22.04.21 14:56:52.010] restrictor_binder:reinit[esc_trader_sound_zone]
[22.04.21 14:56:52.010] restrictor_binder:net_spawn[esc_trader_sound_zone]
[22.04.21 14:56:52.018] restrictor_binder:reinit[camp_fire_0001]
[22.04.21 14:56:52.018] restrictor_binder:net_spawn[camp_fire_0001]
[22.04.21 14:56:52.020] restrictor_binder:reinit[camp_fire_0000]
[22.04.21 14:56:52.020] restrictor_binder:net_spawn[camp_fire_0000]
[22.04.21 14:56:52.022] restrictor_binder:reinit[camp_fire_0002]
[22.04.21 14:56:52.022] restrictor_binder:net_spawn[camp_fire_0002]
[22.04.21 14:56:52.023] restrictor_binder:reinit[camp_fire_0003]
[22.04.21 14:56:52.023] restrictor_binder:net_spawn[camp_fire_0003]
[22.04.21 14:56:52.025] restrictor_binder:reinit[camp_fire_0004]
[22.04.21 14:56:52.025] restrictor_binder:net_spawn[camp_fire_0004]
[22.04.21 14:56:52.027] restrictor_binder:reinit[camp_fire_0005]
[22.04.21 14:56:52.027] restrictor_binder:net_spawn[camp_fire_0005]
[22.04.21 14:56:52.029] restrictor_binder:reinit[camp_fire_0006]
[22.04.21 14:56:52.029] restrictor_binder:net_spawn[camp_fire_0006]
[22.04.21 14:56:52.033] restrictor_binder:reinit[camp_fire_0007]
[22.04.21 14:56:52.033] restrictor_binder:net_spawn[camp_fire_0007]
[22.04.21 14:56:52.035] restrictor_binder:reinit[camp_fire_0009]
[22.04.21 14:56:52.035] restrictor_binder:net_spawn[camp_fire_0009]
[22.04.21 14:56:52.039] restrictor_binder:reinit[camp_fire_0010]
[22.04.21 14:56:52.039] restrictor_binder:net_spawn[camp_fire_0010]
[22.04.21 14:56:52.295] restrictor_binder:reinit[camp_fire_0008]
[22.04.21 14:56:52.295] restrictor_binder:net_spawn[camp_fire_0008]
[22.04.21 14:56:52.860] ! Invalid ogg-comment version, file:  e:\games\sz-0.8\gamedata\sounds\shoot\shotguns\410\sayga410.ogg
[22.04.21 14:56:52.917] restrictor_binder:reinit[kordon_dwizok_wagon_zone]
[22.04.21 14:56:52.917] restrictor_binder:net_spawn[kordon_dwizok_wagon_zone]
[22.04.21 14:56:52.917] restrictor_binder:reinit[leger_fanat_energi_zone]
[22.04.21 14:56:52.917] restrictor_binder:net_spawn[leger_fanat_energi_zone]
[22.04.21 14:56:53.769] AddonOwner::Load[wpn_mp5] : [3] slots loaded
[22.04.21 14:56:53.772] AddonOwner::Load[wpn_mp5] : [3] slots loaded
[22.04.21 14:56:55.688] AddonOwner::Load[wpn_mp5k] : [3] slots loaded
[22.04.21 14:56:55.689] AddonOwner::Load[wpn_mp5k] : [3] slots loaded
[22.04.21 14:56:57.550] restrictor_binder:reinit[space_restrictor11293]
[22.04.21 14:56:57.551] restrictor_binder:net_spawn[space_restrictor11293]
[22.04.21 14:56:58.658] ! Can't find sound [sudba_zony\anomaly\under_idle,0.ogg]
[22.04.21 14:57:02.399] restrictor_binder:reinit[space_restrictor40704]
[22.04.21 14:57:02.399] restrictor_binder:net_spawn[space_restrictor40704]
[22.04.21 14:57:05.418] update_hour(14)
[22.04.21 14:57:05.418] se_spawn_manager:Run respawn for gulag: lager_kordon_tolik_dolg
[22.04.21 14:57:05.418] se_spawn_manager:Run respawn for gulag: lager_kordon_tolik
[22.04.21 14:57:05.420] se_spawn_manager:Run respawn for gulag: esc_ferma_bb_gulag
[22.04.21 14:57:05.420] se_spawn_manager:Run respawn for gulag: esc_atp_lagerneytral
[22.04.21 14:57:05.420] se_spawn_manager:Run respawn for gulag: lager_bb_domlisa_kordon
[22.04.21 14:57:05.457] se_spawn_manager:Run respawn for gulag: esc_lager1
[22.04.21 14:57:06.583] * MEMORY USAGE: 763239 K
[22.04.21 14:57:06.583] * End of synchronization A[1] R[1]
[22.04.21 14:57:06.583] * phase time: 23034 ms
[22.04.21 14:57:06.824] * phase cmem: 763227 K
[22.04.21 14:57:07.560] ! Fallback to default bump map: act\rus_upper_d_bump#
[22.04.21 14:57:07.632] ! Fallback to default bump map: act\militaryboots_bump#
[22.04.21 14:57:07.689] events:-RANDOM_POOL:END <l01_escape>: SEEK_POS:14; LOOP_SIZE:6207
[22.04.21 14:57:07.706] Synchronization complete, Game ready.
[22.04.21 14:57:29.599] events:Время выполнения операции: generic_physics_binder:update = 9.812 миллисекунд.
[22.04.21 14:57:31.888] CWeapon::OnHiddenItem
[22.04.21 14:57:31.888] *INFO*: npc='single_player' id='ui_inventory'
[22.04.21 14:57:32.434] SetInventoryCam on
[22.04.21 14:57:32.435] SwitchCam end
[22.04.21 14:57:34.499] CUIItemsList::Check
[22.04.21 14:57:34.499] CUIItemsList::Check : false
[22.04.21 14:57:43.952] !Item-action-condition function [kulinary.check_32] not exist.
[22.04.21 14:57:43.952] !Item-action-condition function [kulinary.check_33] not exist.
[22.04.21 14:57:43.952] !Item-action-condition function [kulinary.check_34] not exist.
[22.04.21 14:57:43.952] !Item-action-condition function [kulinary.check_35] not exist.
[22.04.21 14:57:55.518] *INFO*: npc='single_player' id='ui_inventory_hide'
[22.04.21 14:57:55.707] SetInventoryCam off
[22.04.21 14:57:55.707] RestoreCam end
[22.04.21 14:57:55.738] CWeapon::OnActiveItem
[22.04.21 14:57:59.372] main_menu.on_main
[22.04.21 14:57:59.392] main_menu -> Configurator(false)
[22.04.21 14:58:02.821] - Disconnect
[22.04.21 14:58:02.917] CWeapon::OnHiddenItem
[22.04.21 14:58:03.122] Item[wpn_rem870_4102501]:DisAssemblyItem(0.080000)
[22.04.21 14:58:03.122] Item[wpn_rem870_4102501]:SpawnDetails execute:(ndet_shotgun,29)
[22.04.21 14:58:09.875] CInvSlotSwitcher construct
[22.04.21 14:58:09.875] CInvSlotSwitcher::IdleState
[22.04.21 14:58:10.817] - Destroying level
[22.04.21 14:58:10.817] CUIZoneMap::OnDisconnect
[22.04.21 14:58:11.120] CUIZoneMap::~CUIZoneMap
[22.04.21 14:58:11.200] DestroySingleton::RefCounter: 0
[22.04.21 14:58:11.211] DestroySingleton::RefCounter: 0
[22.04.21 14:58:11.211] DestroySingleton::RefCounter: 0
[22.04.21 14:58:11.228] Input:  1
[22.04.21 14:58:11.271] Config-file [e:\games\sz-0.8\_appdata_\user.ltx] saved successfully
[22.04.21 14:58:11.501] Destroying Direct3D...
[22.04.21 14:58:11.679] * RM_Dump: textures  : 13
[22.04.21 14:58:11.679] *        :   1: spots\dangers
[22.04.21 14:58:11.679] *        :   1: ui\ui_bottom_background
[22.04.21 14:58:11.679] *        :   1: ui\ui_common
[22.04.21 14:58:11.679] *        :   1: ui\ui_grid
[22.04.21 14:58:11.679] *        :   1: ui\ui_hitarmor
[22.04.21 14:58:11.679] *        :   1: ui\ui_hud
[22.04.21 14:58:11.679] *        :   1: ui\ui_inventory2
[22.04.21 14:58:11.679] *        :   1: ui\ui_inventory3
[22.04.21 14:58:11.679] *        :   1: ui\ui_metalbar
[22.04.21 14:58:11.679] *        :   1: ui\ui_script
[22.04.21 14:58:11.679] *        :   1: ui\ui_trading_header
[22.04.21 14:58:11.679] *        :   1: ui\ui_wpointer
[22.04.21 14:58:11.679] *        :   1: ui\ui_wpointer_red
[22.04.21 14:58:11.679] * RM_Dump: rtargets  : 0
[22.04.21 14:58:11.679] * RM_Dump: vs        : 1
[22.04.21 14:58:11.679] *        :  13: stub_notransform_t
[22.04.21 14:58:11.679] * RM_Dump: ps        : 1
[22.04.21 14:58:11.679] *        :  13: stub_default
[22.04.21 14:58:11.679] * RM_Dump: dcl       : 0
[22.04.21 14:58:11.679] * RM_Dump: states    : 2
[22.04.21 14:58:11.679] * RM_Dump: tex_list  : 13
[22.04.21 14:58:11.679] * RM_Dump: matrices  : 0
[22.04.21 14:58:11.679] * RM_Dump: lst_constants: 0
[22.04.21 14:58:11.679] * RM_Dump: v_passes  : 13
[22.04.21 14:58:11.679] * RM_Dump: v_elements: 13
[22.04.21 14:58:11.679] * RM_Dump: v_shaders : 13
[22.04.21 14:58:11.680] refCount:pBaseZB 1
[22.04.21 14:58:11.680] refCount:pBaseRT 1
[22.04.21 14:58:13.738] refCount:m_pSwapChain 1
[22.04.21 14:58:13.738] DeviceREF: 29
[22.04.21 14:58:13.738] refCount:m_pAdapter 4
[22.04.21 14:58:13.738] refCount:pFactory 4

Не могу на костре сварить еду. Все в наличии.

Изменено пользователем Petr P

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* Detected CPU: AMD FX(tm)-8300 Eight-Core Processor            [AuthenticAMD], F111/M2/S0
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2, SSE4a, AVX
* CPU cores: [4], threads: [8]
* CPU0 current freq: 3300 MHz, max freq: 3300 MHz
* CPU1 current freq: 3300 MHz, max freq: 3300 MHz
* CPU2 current freq: 3300 MHz, max freq: 3300 MHz
* CPU3 current freq: 3300 MHz, max freq: 3300 MHz
* CPU4 current freq: 3300 MHz, max freq: 3300 MHz
* CPU5 current freq: 3300 MHz, max freq: 3300 MHz
* CPU6 current freq: 3300 MHz, max freq: 3300 MHz
* CPU7 current freq: 3300 MHz, max freq: 3300 MHz
Initializing File System...
--Found base arch: [e:\games\sz-0.8\gamedata.db_pack_#0], size: [1993840509]
--Found base arch: [e:\games\sz-0.8\gamedata.db_pack_#1], size: [1995854585]
--Found base arch: [e:\games\sz-0.8\gamedata.db_pack_#2], size: [922202787]
--Found base arch: [e:\games\sz-0.8\gamedata.db_pack_#3], size: [1992837849]
--Found base arch: [e:\games\sz-0.8\gamedata.db_pack_#4], size: [2072211272]
--Found base arch: [e:\games\sz-0.8\gamedata.db_pack_#5], size: [1992624692]
--Found base arch: [e:\games\sz-0.8\gamedata.db_pack_#6], size: [1992664911]
--Found base arch: [e:\games\sz-0.8\gamedata.db_pack_#7], size: [2000086025]
--Found base arch: [e:\games\sz-0.8\gamedata.db_pack_#8], size: [1992882069]
--Found base arch: [e:\games\sz-0.8\gamedata.db_pack_#9], size: [2089451564]
--Found base arch: [e:\games\sz-0.8\gamedata.db_pack_#a], size: [1992800246]
--Found base arch: [e:\games\sz-0.8\gamedata.db_pack_#b], size: [162753412]
--Found base arch: [e:\games\sz-0.8\gamedata.db_pack_#f], size: [268645124]
using fs-ltx fsgame.ltx
--Found FS dir: [e:\games\sz-0.8\_appdata_\],  files: [7]
--Found FS dir: [e:\games\sz-0.8\gamedata\],  files: [7]
--Found FS dir: [e:\games\sz-0.8\gamedata\levels\],  files: [3]
--Found FS dir: [e:\games\sz-0.8\gamedata\textures\],  files: [3]
--Found FS dir: [e:\games\sz-0.8\gamedata\scripts\],  files: [3]
--Found FS dir: [e:\games\sz-0.8\gamedata\config\],  files: [5]
--Found FS dir: [e:\games\sz-0.8\gamedata\levels\],  files: [3]
--Found FS dir: [e:\games\sz-0.8\_appdata_\savedgames\],  files: [169]
--Found FS dir: [e:\games\sz-0.8\_appdata_\logs\],  files: [7]
--Found FS dir: [e:\games\sz-0.8\_appdata_\screenshots\],  files: [5]
FS: 74966 files cached, 12412Kb memory used.
Init FileSystem 1.129058 sec
[04.10.21 20:30:36.287] [OGSR Engine (x64 PUBLIC)] build date: [Sep 22 2021 20:43:17]
[04.10.21 20:30:36.287] Working Directory: [E:\Games\SZ-0.8\bin_x64]
[04.10.21 20:30:36.287] CommandLine: ["E:\Games\SZ-0.8\bin_x64\xrEngine.exe" -dev]
[04.10.21 20:30:36.667] TTAPI number of threads: [8]
[04.10.21 20:30:36.667] Initializing Engine...
[04.10.21 20:30:36.668] Starting INPUT device...
[04.10.21 20:30:36.692] refCount:m_pAdapter 1
[04.10.21 20:30:36.692] refCount:pFactory 1
[04.10.21 20:30:36.784] --[CEngineAPI::CreateRendererList] Available render modes [5]:
[04.10.21 20:30:36.784] --  [renderer_r2a]
[04.10.21 20:30:36.784] --  [renderer_r2]
[04.10.21 20:30:36.784] --  [renderer_r2.5]
[04.10.21 20:30:36.784] --  [renderer_r3]
[04.10.21 20:30:36.784] --  [renderer_r4]
[04.10.21 20:30:36.784] Executing config-script "user.ltx"...
[04.10.21 20:30:36.784] --[CCC_r2::Execute] Executing renderer: [renderer_r4], renderer_value: [4]
[04.10.21 20:30:36.784] [e:\games\sz-0.8\_appdata_\user.ltx] successfully loaded.
[04.10.21 20:30:36.784] --Loading DLL: [xrRender_R4.dll]
[04.10.21 20:30:36.790] --Loading DLL: [xrGame.dll]
[04.10.21 20:30:36.850] --------------------------------------------------------------------------------
[04.10.21 20:30:36.851] [16340MB] physical memory installed, [14395MB] available, [11] percent of memory in use
[04.10.21 20:30:36.851] PageFile usage: [84MB], Peak PageFile usage: [101MB]
[04.10.21 20:30:36.851] --------------------------------------------------------------------------------
[04.10.21 20:30:36.851] * [ D3D ]: textures[0 K]
[04.10.21 20:30:36.851] * [x-ray]: process heap[64853 K], render[0 K]
[04.10.21 20:30:36.851] * [x-ray]: economy: strings[16707 K], smem[0 K]
[04.10.21 20:30:36.851] SOUND: OpenAL: enumerate devices...
[04.10.21 20:30:36.851] SOUND: OpenAL: EnumerationExtension Present
[04.10.21 20:30:36.907] devices Generic Software
[04.10.21 20:30:36.907] SOUND: OpenAL: system  default SndDevice name is Generic Software
[04.10.21 20:30:37.318] SOUND: OpenAL: All available devices:
[04.10.21 20:30:37.318] 1. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no]
[04.10.21 20:30:37.318] 2. OpenAL Soft, Spec Version 1.1  eax[0] efx[no] xram[no]
[04.10.21 20:30:37.318] Executing config-script "e:\games\sz-0.8\gamedata\config\default_controls.ltx"...
[04.10.21 20:30:37.320] [e:\games\sz-0.8\gamedata\config\default_controls.ltx] successfully loaded.
[04.10.21 20:30:37.320] Executing config-script "user.ltx"...
[04.10.21 20:30:37.320] Executing config-script "e:\games\sz-0.8\gamedata\config\rspec_default.ltx"...
[04.10.21 20:30:37.320] ! Unknown command:  r__supersample
[04.10.21 20:30:37.320] ~ Invalid syntax in call to 'snd_cache_size'
[04.10.21 20:30:37.320] ~ Valid arguments: integer value in range [64,128]
[04.10.21 20:30:37.320] ~ Invalid syntax in call to 'snd_targets'
[04.10.21 20:30:37.320] ~ Valid arguments: integer value in range [128,256]
[04.10.21 20:30:37.320] [e:\games\sz-0.8\gamedata\config\rspec_default.ltx] successfully loaded.
[04.10.21 20:30:37.320] Executing config-script "e:\games\sz-0.8\gamedata\config\default_controls.ltx"...
[04.10.21 20:30:37.320] [e:\games\sz-0.8\gamedata\config\default_controls.ltx] successfully loaded.
[04.10.21 20:30:37.321] --[CCC_r2::Execute] Executing renderer: [renderer_r4], renderer_value: [4]
[04.10.21 20:30:37.321] ~ Invalid syntax in call to 'snd_cache_size'
[04.10.21 20:30:37.321] ~ Valid arguments: integer value in range [64,128]
[04.10.21 20:30:37.321] [e:\games\sz-0.8\_appdata_\user.ltx] successfully loaded.
[04.10.21 20:30:37.321] SOUND: Selected device is OpenAL Soft
[04.10.21 20:30:37.419] * sound: EAX 2.0 extension: absent
[04.10.21 20:30:37.419] * sound: EAX 2.0 deferred: absent
[04.10.21 20:30:37.419] * sound : cache: 65537 kb, 4856 lines, 13820 bpl
[04.10.21 20:30:37.426] Starting RENDER device...
[04.10.21 20:30:37.427] * GPU [vendor:10DE]-[device:21C4]: NVIDIA GeForce GTX 1660 SUPER
[04.10.21 20:30:37.823] * CREATE: DeviceREF: 5
[04.10.21 20:30:37.825] *     Texture memory: 5951 M
[04.10.21 20:30:37.831] * GPU shading: vs(0/4.0/40), ps(0/4.0/40)
[04.10.21 20:30:37.831] * GPU vertex cache: unrecognized, 24
[04.10.21 20:30:37.834] * DVB created: 16384K
[04.10.21 20:30:37.834] * DIB created: 512K
[04.10.21 20:30:37.844] ! Version conflict in shader 'models\lightplanes_00'
[04.10.21 20:30:37.844] ! Version conflict in shader 'models\lightplanesself'
[04.10.21 20:30:37.844] ! Version conflict in shader 'models\model_puh'
[04.10.21 20:30:37.844] ! Version conflict in shader 'models\model_refl'
[04.10.21 20:30:37.844] ! Version conflict in shader 'models\xbrainglass'
[04.10.21 20:30:37.844] ! Version conflict in shader 'models\xdistortcolorlinv'
[04.10.21 20:30:37.845] ! Version conflict in shader 'models\xglass'
[04.10.21 20:30:37.845] ! Version conflict in shader 'models\xglass2'
[04.10.21 20:30:37.845] ! Version conflict in shader 'models\xlens'
[04.10.21 20:30:37.845] ! Version conflict in shader 'selflight_static'
[04.10.21 20:30:37.849] [CTextureDescrMngr::LoadLTX] count of *textures*.ltx files: [1]
[04.10.21 20:30:38.027] * HWDST/PCF supported and used
[04.10.21 20:30:41.200] --LUA version: [LuaJIT 2.1.0-beta3]
[04.10.21 20:30:41.346] Starting engine...
[04.10.21 20:30:43.908] main_menu.on_main
[04.10.21 20:31:12.135] CLevel::constructor
[04.10.21 20:31:12.136] CLevelAIMap::constructor
[04.10.21 20:31:12.150] * phase time: 11 ms
[04.10.21 20:31:12.256] * phase cmem: 226030 K
[04.10.21 20:31:12.429] --LUA version: [LuaJIT 2.1.0-beta3]
[04.10.21 20:31:12.452] * phase time: 301 ms
[04.10.21 20:31:12.562] * phase cmem: 220459 K
[04.10.21 20:31:12.599] *[53] Loading spawn registry...
[04.10.21 20:31:12.599] *[57] Loading spawn registry...
[04.10.21 20:31:12.599] *[65] Loading spawn registry...
[04.10.21 20:31:12.599] *[70] Loading spawn registry...
[04.10.21 20:31:12.623] *[74] Loading spawn registry from <e:\games\sz-0.8\gamedata\spawns\all.spawn>
[04.10.21 20:31:12.623] CALifeSpawnRegistry::load :: 105
[04.10.21 20:31:12.623] CALifeSpawnRegistry::load :: 110
[04.10.21 20:31:13.098] CALifeSpawnRegistry::load :: 117
[04.10.21 20:31:13.098] CALifeSpawnRegistry::load :: 140
[04.10.21 20:31:13.812] CALifeSpawnRegistry::load :: 146
[04.10.21 20:31:13.812] CALifeSpawnRegistry::load :: 163
[04.10.21 20:31:13.814] * 9119 spawn points are successfully loaded
[04.10.21 20:31:13.814] *[78] Loading spawn registry completed
[04.10.21 20:31:13.815] * Loading objects...
[04.10.21 20:31:14.456] * 18161 objects are successfully loaded
[04.10.21 20:31:14.456] x_ray.cpp::Level_Set[19]
[04.10.21 20:31:15.129] * 116090 script vars are successfully loaded
[04.10.21 20:31:15.332] Total Objects: 18161
[04.10.21 20:31:15.834] * Game 56 is successfully loaded from file 'e:\games\sz-0.8\_appdata_\savedgames\56.sav' (3.271s)
[04.10.21 20:31:15.834] * phase time: 3382 ms
[04.10.21 20:31:16.011] * phase cmem: 310780 K
[04.10.21 20:31:16.300] # Player not found. New player created.
[04.10.21 20:31:16.300] !!xrServer::Check_GameSpy_CDKey_Success - 1
[04.10.21 20:31:16.300] * client : connection accepted - <>
[04.10.21 20:31:16.316] x_ray.cpp::Level_Set[19]
[04.10.21 20:31:16.316] x_ray.cpp::Level_Set[19]
[04.10.21 20:31:16.317] * phase time: 482 ms
[04.10.21 20:31:16.500] * phase cmem: 311072 K
[04.10.21 20:31:16.514] * phase time: 197 ms
[04.10.21 20:31:16.696] * phase cmem: 313872 K
[04.10.21 20:31:20.139] * phase time: 3625 ms
[04.10.21 20:31:20.336] * phase cmem: 433845 K
[04.10.21 20:31:21.805] * phase time: 1665 ms
[04.10.21 20:31:21.996] * phase cmem: 451238 K
[04.10.21 20:31:22.101] * [Loading IB] 1048575 indices, 2047 Kb
[04.10.21 20:31:22.104] * [Loading IB] 1048575 indices, 2047 Kb
[04.10.21 20:31:22.108] * [Loading IB] 1048575 indices, 2047 Kb
[04.10.21 20:31:22.111] * [Loading IB] 1048575 indices, 2047 Kb
[04.10.21 20:31:22.114] * [Loading IB] 1048575 indices, 2047 Kb
[04.10.21 20:31:22.117] * [Loading IB] 1048575 indices, 2047 Kb
[04.10.21 20:31:22.121] * [Loading IB] 1048575 indices, 2047 Kb
[04.10.21 20:31:22.124] * [Loading IB] 1048575 indices, 2047 Kb
[04.10.21 20:31:22.127] * [Loading IB] 1048575 indices, 2047 Kb
[04.10.21 20:31:22.130] * [Loading IB] 1048575 indices, 2047 Kb
[04.10.21 20:31:22.134] * [Loading IB] 1048575 indices, 2047 Kb
[04.10.21 20:31:22.137] * [Loading IB] 1048575 indices, 2047 Kb
[04.10.21 20:31:22.140] * [Loading IB] 876555 indices, 1712 Kb
[04.10.21 20:31:22.153] * [Loading IB] 1048575 indices, 2047 Kb
[04.10.21 20:31:22.159] * [Loading IB] 1048575 indices, 2047 Kb
[04.10.21 20:31:22.164] * [Loading IB] 1048575 indices, 2047 Kb
[04.10.21 20:31:22.167] * [Loading IB] 1048575 indices, 2047 Kb
[04.10.21 20:31:22.170] * [Loading IB] 501153 indices, 978 Kb
[04.10.21 20:31:22.172] * phase time: 366 ms
[04.10.21 20:31:22.363] * phase cmem: 451997 K
[04.10.21 20:31:23.013] * phase time: 841 ms
[04.10.21 20:31:23.200] * phase cmem: 455946 K
[04.10.21 20:31:23.354] * [DETAILS] VertexConsts(256), Batch(61)
[04.10.21 20:31:23.354] * [DETAILS] 40687 v(20), 26352 p
[04.10.21 20:31:23.354] * [DETAILS] Batch(61), VB(794K), IB(154K)
[04.10.21 20:31:23.358] * phase time: 345 ms
[04.10.21 20:31:23.546] * phase cmem: 457680 K
[04.10.21 20:31:23.549] * Loading HOM: e:\games\sz-0.8\gamedata\levels\l07_military\level.hom
[04.10.21 20:31:23.552] * phase time: 194 ms
[04.10.21 20:31:23.741] * phase cmem: 457959 K
[04.10.21 20:31:23.742] CLevelAIMap::Load
[04.10.21 20:31:23.742] * phase time: 189 ms
[04.10.21 20:31:23.930] * phase cmem: 455158 K
[04.10.21 20:31:23.931] FOZ#AI DATA: file <e:\games\sz-0.8\gamedata\levels\l07_military\level.foz#ai> detected. Loading...
[04.10.21 20:31:24.088] FOZ#AI DATA: version [6] load success
[04.10.21 20:31:24.174] * phase time: 431 ms
[04.10.21 20:31:24.405] * phase cmem: 478996 K
[04.10.21 20:31:24.539] - Game configuring : Started 
[04.10.21 20:31:24.540] - Loading music tracks from 'l07_military_musics'...
[04.10.21 20:31:24.594] - Game configuring : Finished 
[04.10.21 20:31:25.265] CUITalkWnd::Hide
[04.10.21 20:31:25.311] * phase time: 1136 ms
[04.10.21 20:31:25.542] * phase cmem: 514535 K
[04.10.21 20:31:26.405] ! Fallback to default bump map: briks\briks_inside_02_bump
[04.10.21 20:31:26.405] ! Fallback to default bump map: briks\briks_inside_02_bump#
[04.10.21 20:31:27.761] ! Fallback to default bump map: crete\crete_walls_rg07_bump
[04.10.21 20:31:27.761] ! Fallback to default bump map: crete\crete_walls_rg07_bump#
[04.10.21 20:32:37.710] ! Fallback to default bump map: veh\veh_zil_130_bump#
[04.10.21 20:32:38.730] * t-report - base: 2262, 2273496 K
[04.10.21 20:32:38.730] * t-report - lmap: 7, 7168 K
[04.10.21 20:32:38.734] * phase time: 73423 ms
[04.10.21 20:32:38.986] * phase cmem: 544946 K
[04.10.21 20:32:39.005] * phase time: 270 ms
[04.10.21 20:32:39.242] * phase cmem: 544949 K
[04.10.21 20:32:39.530] --------------------------------------------------------------------------------
[04.10.21 20:32:39.530] [16340MB] physical memory installed, [11138MB] available, [31] percent of memory in use
[04.10.21 20:32:39.530] PageFile usage: [3898MB], Peak PageFile usage: [3901MB]
[04.10.21 20:32:39.530] --------------------------------------------------------------------------------
[04.10.21 20:32:39.530] * [ D3D ]: textures[2280665 K]
[04.10.21 20:32:39.530] * [x-ray]: process heap[543947 K], render[0 K]
[04.10.21 20:32:39.530] * [x-ray]: economy: strings[18392 K], smem[0 K]
[04.10.21 20:32:39.657] CInvSlotSwitcher::IdleState
[04.10.21 20:32:40.148] ! Fallback to default bump map: act\tshirt_bump#
[04.10.21 20:32:40.440] actor_binder:load
[04.10.21 20:32:40.440] actor_binder:load(): self.object:name()='single_player'
[04.10.21 20:32:40.440] actor_binder:object_binder.load(): self.object:name()='single_player'
[04.10.21 20:32:40.440] loaded g_diff: 3
[04.10.21 20:32:40.447] events:-RANDOM_POOL:BEGIN <l07_military>
[04.10.21 20:32:40.625] compression_system:-compress_storage[l03_agroprom]: 70 lines loaded
[04.10.21 20:32:40.625] compression_system:-compress_storage[l04u_labx18]: 2 lines loaded
[04.10.21 20:32:40.625] compression_system:-compress_storage[l05_bar]: 2859 lines loaded
[04.10.21 20:32:40.625] compression_system:-compress_storage[predbannik]: 4772 lines loaded
[04.10.21 20:32:40.625] compression_system:-compress_storage[l08_yantar]: 1776 lines loaded
[04.10.21 20:32:40.625] compression_system:-compress_storage[l04_darkvalley]: 1686 lines loaded
[04.10.21 20:32:40.625] compression_system:-compress_storage[l02_garbage]: 59 lines loaded
[04.10.21 20:32:40.625] compression_system:-compress_storage[l01_escape]: 1854 lines loaded
[04.10.21 20:32:40.625] compression_system:-compress_storage[garbage_old]: 178 lines loaded
[04.10.21 20:32:40.625] compression_system:-compress_storage[marsh]: 457 lines loaded
[04.10.21 20:32:40.645] !Foz_Weather message: Weather installed in level => clear
[04.10.21 20:32:40.648] events:Actor net_spawn. Mod version: [OGSR Engine x64]:Судьба Зоны v.0.8.0.15
[04.10.21 20:32:40.648] events:Game started in version: [OGSR Engine x64]:Судьба Зоны v.0.8.0.9
[04.10.21 20:32:40.648] events:Game time: 9-19, 4:14, total days: 735494
[04.10.21 20:32:40.736] Total Objects: 18164
[04.10.21 20:32:40.742] ZTDIALG geo_scale = 4.4950168563
[04.10.21 20:32:42.985] run_compiletest
[04.10.21 20:32:42.985] info***test_jit ok
[04.10.21 20:32:42.985] module***ok
[04.10.21 20:32:42.989] trader_restore 12613
[04.10.21 20:32:43.166] info
[04.10.21 20:32:43.752] update_hour(4)
[04.10.21 20:32:43.752] se_spawn_manager:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[04.10.21 20:32:43.752] se_spawn_manager:Start generation respawn... l07_military
[04.10.21 20:32:43.752] se_spawn_manager:дневной спавн
[04.10.21 20:32:44.995] se_spawn_manager:monsters generation complete count = 0
[04.10.21 20:32:44.995] se_spawn_manager:snork = 0
[04.10.21 20:32:44.995] se_spawn_manager:bloodsucker_locked = 0
[04.10.21 20:32:44.995] se_spawn_manager:zombie = 0
[04.10.21 20:32:44.995] se_spawn_manager:boar = 0
[04.10.21 20:32:44.995] se_spawn_manager:wolk_locked = 0
[04.10.21 20:32:44.995] se_spawn_manager:время генерации 1243.179 миллисекунд
[04.10.21 20:32:44.996] se_spawn_manager:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[04.10.21 20:32:46.627] DEBUG: add_to_binder: scheme='ph_idle', section='ph_idle'
[04.10.21 20:32:46.627] _hr: action_idle:reset_scheme: self.object:name()='mil_zabor'
[04.10.21 20:32:46.628] DEBUG: add_to_binder: scheme='ph_idle', section='ph_idle'
[04.10.21 20:32:46.628] _hr: action_idle:reset_scheme: self.object:name()='mil_physic_destroyable_object_0046'
[04.10.21 20:32:47.079] trader_restore 12614
[04.10.21 20:32:47.187] info
[04.10.21 20:32:48.574] * MEMORY USAGE: 634358 K
[04.10.21 20:32:48.574] * End of synchronization A[1] R[1]
[04.10.21 20:32:48.574] * phase time: 9839 ms
[04.10.21 20:32:48.845] * phase cmem: 634348 K
[04.10.21 20:32:54.160] ! Invalid ogg-comment version, file:  e:\games\sz-0.8\gamedata\sounds\shoot\762x54\bare\svd_new.ogg
[04.10.21 20:33:00.002] ! [CDestroyablePhysicsObject::net_Spawn]: prevent physic_destroyable_object21549[21549] from spawn because it has no visual
[04.10.21 20:33:00.002] !![CGameObject::net_Destroy] Already destroyed object detected: [physic_destroyable_object]
[04.10.21 20:33:00.002] physic object destroyed from spawn because has not visual
[04.10.21 20:33:00.002] ! [CDestroyablePhysicsObject::net_Spawn]: prevent physic_destroyable_object21551[21551] from spawn because it has no visual
[04.10.21 20:33:00.002] !![CGameObject::net_Destroy] Already destroyed object detected: [physic_destroyable_object]
[04.10.21 20:33:00.002] ! [CDestroyablePhysicsObject::net_Spawn]: prevent physic_destroyable_object21552[21552] from spawn because it has no visual
[04.10.21 20:33:00.002] !![CGameObject::net_Destroy] Already destroyed object detected: [physic_destroyable_object]
[04.10.21 20:33:00.002] physic object destroyed from spawn because has not visual
[04.10.21 20:33:00.002] physic object destroyed from spawn because has not visual
[04.10.21 20:33:01.571] !Warning! Invalid arguments <in_restrictions> for CRestrictedObject::add_restrictions: id list expected, got [50064] (if this one-object ID - this object not found)
[04.10.21 20:33:01.571] -Since version 0.8.0.10 [FOZ-Engine], restrictor management functions take id lists as arguments. Text obj names are no longer accepted.
[04.10.21 20:33:01.635] !Warning! Invalid arguments <in_restrictions> for CRestrictedObject::add_restrictions: id list expected, got [50064] (if this one-object ID - this object not found)
[04.10.21 20:33:01.635] -Since version 0.8.0.10 [FOZ-Engine], restrictor management functions take id lists as arguments. Text obj names are no longer accepted.
[04.10.21 20:33:01.959] !Warning! Invalid arguments <in_restrictions> for CRestrictedObject::add_restrictions: id list expected, got [50064] (if this one-object ID - this object not found)
[04.10.21 20:33:01.959] -Since version 0.8.0.10 [FOZ-Engine], restrictor management functions take id lists as arguments. Text obj names are no longer accepted.
[04.10.21 20:33:01.961] !Warning! Invalid arguments <in_restrictions> for CRestrictedObject::add_restrictions: id list expected, got [50064] (if this one-object ID - this object not found)
[04.10.21 20:33:01.961] -Since version 0.8.0.10 [FOZ-Engine], restrictor management functions take id lists as arguments. Text obj names are no longer accepted.
[04.10.21 20:33:01.963] !Warning! Invalid arguments <in_restrictions> for CRestrictedObject::add_restrictions: id list expected, got [50064] (if this one-object ID - this object not found)
[04.10.21 20:33:01.963] -Since version 0.8.0.10 [FOZ-Engine], restrictor management functions take id lists as arguments. Text obj names are no longer accepted.
[04.10.21 20:33:01.971] !Warning! Invalid arguments <in_restrictions> for CRestrictedObject::add_restrictions: id list expected, got [50064] (if this one-object ID - this object not found)
[04.10.21 20:33:01.971] -Since version 0.8.0.10 [FOZ-Engine], restrictor management functions take id lists as arguments. Text obj names are no longer accepted.
[04.10.21 20:33:03.402] physic object destroyed from spawn because has not visual
[04.10.21 20:33:03.402] ! [CDestroyablePhysicsObject::net_Spawn]: prevent physic_destroyable_object33049[33049] from spawn because it has no visual
[04.10.21 20:33:03.402] !![CGameObject::net_Destroy] Already destroyed object detected: [physic_destroyable_object]
[04.10.21 20:33:03.402] ! [CDestroyablePhysicsObject::net_Spawn]: prevent physic_destroyable_object33051[33051] from spawn because it has no visual
[04.10.21 20:33:03.402] !![CGameObject::net_Destroy] Already destroyed object detected: [physic_destroyable_object]
[04.10.21 20:33:03.457] !Warning! Invalid arguments <in_restrictions> for CRestrictedObject::add_restrictions: id list expected, got [50064] (if this one-object ID - this object not found)
[04.10.21 20:33:03.457] -Since version 0.8.0.10 [FOZ-Engine], restrictor management functions take id lists as arguments. Text obj names are no longer accepted.
[04.10.21 20:33:03.460] !Warning! Invalid arguments <in_restrictions> for CRestrictedObject::add_restrictions: id list expected, got [50064] (if this one-object ID - this object not found)
[04.10.21 20:33:03.460] -Since version 0.8.0.10 [FOZ-Engine], restrictor management functions take id lists as arguments. Text obj names are no longer accepted.
[04.10.21 20:33:03.465] !Warning! Invalid arguments <in_restrictions> for CRestrictedObject::add_restrictions: id list expected, got [50064] (if this one-object ID - this object not found)
[04.10.21 20:33:03.465] -Since version 0.8.0.10 [FOZ-Engine], restrictor management functions take id lists as arguments. Text obj names are no longer accepted.
[04.10.21 20:33:03.468] !Warning! Invalid arguments <in_restrictions> for CRestrictedObject::add_restrictions: id list expected, got [50064] (if this one-object ID - this object not found)
[04.10.21 20:33:03.468] -Since version 0.8.0.10 [FOZ-Engine], restrictor management functions take id lists as arguments. Text obj names are no longer accepted.
[04.10.21 20:33:03.471] !Warning! Invalid arguments <in_restrictions> for CRestrictedObject::add_restrictions: id list expected, got [50064] (if this one-object ID - this object not found)
[04.10.21 20:33:03.471] -Since version 0.8.0.10 [FOZ-Engine], restrictor management functions take id lists as arguments. Text obj names are no longer accepted.
[04.10.21 20:33:03.560] physic object destroyed from spawn because has not visual
[04.10.21 20:33:03.560] physic object destroyed from spawn because has not visual
[04.10.21 20:33:03.560] ! [CDestroyablePhysicsObject::net_Spawn]: prevent physic_destroyable_object37659[37659] from spawn because it has no visual
[04.10.21 20:33:03.560] !![CGameObject::net_Destroy] Already destroyed object detected: [physic_destroyable_object]
[04.10.21 20:33:03.560] ! [CDestroyablePhysicsObject::net_Spawn]: prevent physic_destroyable_object37661[37661] from spawn because it has no visual
[04.10.21 20:33:03.560] !![CGameObject::net_Destroy] Already destroyed object detected: [physic_destroyable_object]
[04.10.21 20:33:03.561] physic object destroyed from spawn because has not visual
[04.10.21 20:33:03.706] ! [CDestroyablePhysicsObject::net_Spawn]: prevent physic_destroyable_object59969[59969] from spawn because it has no visual
[04.10.21 20:33:03.706] !![CGameObject::net_Destroy] Already destroyed object detected: [physic_destroyable_object]
[04.10.21 20:33:03.706] ! [CDestroyablePhysicsObject::net_Spawn]: prevent physic_destroyable_object59970[59970] from spawn because it has no visual
[04.10.21 20:33:03.706] !![CGameObject::net_Destroy] Already destroyed object detected: [physic_destroyable_object]
[04.10.21 20:33:03.706] ! [CDestroyablePhysicsObject::net_Spawn]: prevent physic_destroyable_object59971[59971] from spawn because it has no visual
[04.10.21 20:33:03.706] !![CGameObject::net_Destroy] Already destroyed object detected: [physic_destroyable_object]
[04.10.21 20:33:03.706] ! [CDestroyablePhysicsObject::net_Spawn]: prevent physic_destroyable_object59972[59972] from spawn because it has no visual
[04.10.21 20:33:03.706] !![CGameObject::net_Destroy] Already destroyed object detected: [physic_destroyable_object]
[04.10.21 20:33:03.706] physic object destroyed from spawn because has not visual
[04.10.21 20:33:03.706] ! [CDestroyablePhysicsObject::net_Spawn]: prevent physic_destroyable_object59974[59974] from spawn because it has no visual
[04.10.21 20:33:03.706] !![CGameObject::net_Destroy] Already destroyed object detected: [physic_destroyable_object]
[04.10.21 20:33:03.706] ! [CDestroyablePhysicsObject::net_Spawn]: prevent physic_destroyable_object59991[59991] from spawn because it has no visual
[04.10.21 20:33:03.706] !![CGameObject::net_Destroy] Already destroyed object detected: [physic_destroyable_object]
[04.10.21 20:33:03.706] ! [CDestroyablePhysicsObject::net_Spawn]: prevent physic_destroyable_object59994[59994] from spawn because it has no visual
[04.10.21 20:33:03.706] !![CGameObject::net_Destroy] Already destroyed object detected: [physic_destroyable_object]
[04.10.21 20:33:03.706] ! [CDestroyablePhysicsObject::net_Spawn]: prevent physic_destroyable_object59995[59995] from spawn because it has no visual
[04.10.21 20:33:03.706] !![CGameObject::net_Destroy] Already destroyed object detected: [physic_destroyable_object]
[04.10.21 20:33:03.707] physic object destroyed from spawn because has not visual
[04.10.21 20:33:05.202] CInventory::AfterLoadingComplete BEGIN
[04.10.21 20:33:05.467] ! Fallback to default bump map: act\equip_vest_bump#
[04.10.21 20:33:05.741] CInventory::AfterLoadingComplete END
[04.10.21 20:33:05.741] events:-RANDOM_POOL:END <l07_military>: SEEK_POS:4; LOOP_SIZE:100001
[04.10.21 20:33:06.092] Synchronization complete, Game ready.
[04.10.21 20:33:26.325] level_path_control.register_monsters_path
[04.10.21 20:33:27.147] level_path_control.register_monsters_path
[04.10.21 20:33:28.844] [cat_strong59653] Killed by  [pseudowolf_weak59954]
[04.10.21 20:33:30.478] level_path_control.register_monsters_path
[04.10.21 20:33:30.747] level_path_control.register_monsters_path
[04.10.21 20:33:30.750] level_path_control.register_monsters_path
[04.10.21 20:33:30.752] level_path_control.register_monsters_path
[04.10.21 20:33:30.755] level_path_control.register_monsters_path
[04.10.21 20:33:31.824] level_path_control.register_monsters_path
[04.10.21 20:33:45.158] level_path_control.register_monsters_path
[04.10.21 20:33:46.376] CWeapon[wpn_vepr27770]::OnActiveItem
[04.10.21 20:33:50.663] [snork_outdoor33055] Killed by  [single_player]
[04.10.21 20:33:50.663] events:events.actor_kill_enemy
[04.10.21 20:33:52.086] [snork_strong33054] Killed by  [single_player]
[04.10.21 20:33:52.086] events:events.actor_kill_enemy
[04.10.21 20:34:02.135] [snork_normal33060] Killed by  [single_player]
[04.10.21 20:34:02.136] events:events.actor_kill_enemy
[04.10.21 20:34:05.739] level_path_control.register_monsters_path
[04.10.21 20:34:09.511] ***************************[ScriptCrashHandler]**********************************
[04.10.21 20:34:09.511] stack traceback:
[04.10.21 20:34:09.511] *********************************************************************************
[04.10.21 20:34:09.511] ********************************************************************************
[04.10.21 20:34:09.511] !![LogStackTrace] ExceptionCode is [c0000005]
[04.10.21 20:34:09.875] [CSheduler::ProcessStep2] stack trace:
Module: [E:\Games\SZ-0.8\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFEE7478EF3], Fun: [CSpaceRestrictionManager::restriction()] + [515 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xrgame\space_restriction_manager.cpp-->506] + [14 byte(s)]
Module: [E:\Games\SZ-0.8\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFEE7479459], Fun: [CSpaceRestrictionManager::restrict()] + [305 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xrgame\space_restriction_manager.cpp-->277] + [50 byte(s)]
Module: [E:\Games\SZ-0.8\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFEE74796D2], Fun: [CSpaceRestrictionManager::add_restrictions()] + [278 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xrgame\space_restriction_manager.cpp-->581]
Module: [E:\Games\SZ-0.8\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFEE7464C69], Fun: [CRestrictedObject::add_restrictions()] + [317 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xrgame\restricted_object.cpp-->364]
Module: [E:\Games\SZ-0.8\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFEE74FAA37], Fun: [CAnomalyDetector::update_schedule()] + [335 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xrgame\ai\monsters\anomaly_detector.cpp-->65]
Module: [E:\Games\SZ-0.8\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFEE74C5679], Fun: [CCustomMonster::shedule_Update()] + [401 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xrgame\custommonster.cpp-->324]
Module: [E:\Games\SZ-0.8\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFEE74CE870], Fun: [CBaseMonster::shedule_Update()] + [20 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xrgame\ai\monsters\basemonster\base_monster.cpp-->349]
Module: [E:\Games\SZ-0.8\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6F49A9BCF], Fun: [CSheduler::ProcessStep()] + [467 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xr_3da\xrsheduler.cpp-->356]
Module: [E:\Games\SZ-0.8\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6F49A9F81], Fun: [CSheduler::Update()] + [389 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xr_3da\xrsheduler.cpp-->461]
Module: [E:\Games\SZ-0.8\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFEE7674BDC], Fun: [CGamePersistent::OnFrame()] + [492 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xrgame\gamepersistent.cpp-->577]
Module: [E:\Games\SZ-0.8\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6F49DD8D4], Fun: [CRegistrator<pureAppStart>::Process()] + [84 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xr_3da\pure.h-->86]
Module: [E:\Games\SZ-0.8\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6F49DC9DB], Fun: [CRenderDevice::FrameMove()] + [299 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xr_3da\device.cpp-->420]
Module: [E:\Games\SZ-0.8\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6F49DCCEF], Fun: [CRenderDevice::on_idle()] + [267 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xr_3da\device.cpp-->253]
Module: [E:\Games\SZ-0.8\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6F49DD3AE], Fun: [CRenderDevice::message_loop()] + [98 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xr_3da\device.cpp-->325]
Module: [E:\Games\SZ-0.8\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6F49DCAC6], Fun: [CRenderDevice::Run()] + [182 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xr_3da\device.cpp-->366]
Module: [E:\Games\SZ-0.8\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6F499E6C8], Fun: [Startup()] + [284 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xr_3da\x_ray.cpp-->214]
Module: [E:\Games\SZ-0.8\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6F499EA3E], Fun: [WinMain_impl()] + [478 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xr_3da\x_ray.cpp-->414]
Module: [E:\Games\SZ-0.8\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6F499C149], Fun: [WinMain()] + [73 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xr_3da\x_ray.cpp-->449]
Module: [E:\Games\SZ-0.8\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6F49FFF1A], Fun: [__scrt_common_main_seh()] + [262 byte(s)], File-->Line: [d:\agent\_work\2\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl-->288] + [33 byte(s)]
Module: [C:\Windows\system32\KERNEL32.DLL], AddrPC.Offset: [00007FFF0F7D1412], Fun: [BaseThreadInitThunk()] + [34 byte(s)]
Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFF0FDD54F4], Fun: [RtlUserThreadStart()] + [52 byte(s)]
[04.10.21 20:34:09.875] ********************************************************************************
[04.10.21 20:34:09.875] Scheduler tried to update object pseudodog_big59981
[04.10.21 20:34:12.289] main_menu.on_main
[04.10.21 20:34:17.569] actor_binder:save(): self.object:name()='single_player'
[04.10.21 20:34:17.580] * Saving spawns...
[04.10.21 20:34:17.580] * Saving objects...
[04.10.21 20:34:17.643] * 18164 objects are successfully saved
[04.10.21 20:34:17.699] * 116097 script vars are successfully saved
[04.10.21 20:34:17.724] * Game 56.sav is successfully saved to file 'e:\games\sz-0.8\_appdata_\savedgames\56.sav'
[04.10.21 20:34:32.217] level_path_control.register_monsters_path
[04.10.21 20:34:33.419] level_path_control.register_monsters_path
[04.10.21 20:34:33.430] level_path_control.register_monsters_path
[04.10.21 20:34:37.633] [cat_strong59650] Killed by  [pseudowolf_normal59959]
[04.10.21 20:34:51.798] ***************************[ScriptCrashHandler]**********************************
[04.10.21 20:34:51.798] stack traceback:
[04.10.21 20:34:51.798] *********************************************************************************
[04.10.21 20:34:51.798] ********************************************************************************
[04.10.21 20:34:51.798] !![LogStackTrace] ExceptionCode is [c0000005]
[04.10.21 20:34:52.113] !!Unhandled exception stack trace:
! Module: [E:\Games\SZ-0.8\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFEE7478EF3], Fun: [CSpaceRestrictionManager::restriction()] + [515 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xrgame\space_restriction_manager.cpp-->506] + [14 byte(s)]
! Module: [E:\Games\SZ-0.8\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFEE7479459], Fun: [CSpaceRestrictionManager::restrict()] + [305 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xrgame\space_restriction_manager.cpp-->277] + [50 byte(s)]
! Module: [E:\Games\SZ-0.8\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFEE74796D2], Fun: [CSpaceRestrictionManager::add_restrictions()] + [278 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xrgame\space_restriction_manager.cpp-->581]
! Module: [E:\Games\SZ-0.8\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFEE7464C69], Fun: [CRestrictedObject::add_restrictions()] + [317 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xrgame\restricted_object.cpp-->364]
! Module: [E:\Games\SZ-0.8\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFEE74FAA37], Fun: [CAnomalyDetector::update_schedule()] + [335 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xrgame\ai\monsters\anomaly_detector.cpp-->65]
! Module: [E:\Games\SZ-0.8\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFEE74C6423], Fun: [CCustomMonster::Hit()] + [51 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xrgame\custommonster.cpp-->760]
! Module: [E:\Games\SZ-0.8\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFEE74CE5A3], Fun: [CBaseMonster::Hit()] + [115 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xrgame\ai\monsters\basemonster\base_monster.cpp-->425]
! Module: [E:\Games\SZ-0.8\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFEE76D348D], Fun: [CGameObject::OnEvent()] + [281 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xrgame\gameobject.cpp-->217]
! Module: [E:\Games\SZ-0.8\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFEE76CB513], Fun: [CEntity::OnEvent()] + [35 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xrgame\entity.cpp-->60]
! Module: [E:\Games\SZ-0.8\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFEE74CE9C0], Fun: [CBaseMonster::OnEvent()] + [44 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xrgame\ai\monsters\basemonster\base_monster.cpp-->805]
! Module: [E:\Games\SZ-0.8\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFEE76767EC], Fun: [CLevel::cl_Process_Event()] + [392 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xrgame\level.cpp-->383] + [9 byte(s)]
! Module: [E:\Games\SZ-0.8\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFEE76768B4], Fun: [CLevel::ProcessGameEvents()] + [168 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xrgame\level.cpp-->423]
! Module: [E:\Games\SZ-0.8\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFEE7676346], Fun: [CLevel::OnFrame()] + [194 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xrgame\level.cpp-->451]
! Module: [E:\Games\SZ-0.8\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6F49DD8D4], Fun: [CRegistrator<pureAppStart>::Process()] + [84 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xr_3da\pure.h-->86]
! Module: [E:\Games\SZ-0.8\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6F49DC9DB], Fun: [CRenderDevice::FrameMove()] + [299 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xr_3da\device.cpp-->420]
! Module: [E:\Games\SZ-0.8\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6F49DCCEF], Fun: [CRenderDevice::on_idle()] + [267 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xr_3da\device.cpp-->253]
! Module: [E:\Games\SZ-0.8\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6F49DD3AE], Fun: [CRenderDevice::message_loop()] + [98 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xr_3da\device.cpp-->325]
! Module: [E:\Games\SZ-0.8\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6F49DCAC6], Fun: [CRenderDevice::Run()] + [182 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xr_3da\device.cpp-->366]
! Module: [E:\Games\SZ-0.8\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6F499E6C8], Fun: [Startup()] + [284 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xr_3da\x_ray.cpp-->214]
! Module: [E:\Games\SZ-0.8\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6F499EA3E], Fun: [WinMain_impl()] + [478 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xr_3da\x_ray.cpp-->414]
! Module: [E:\Games\SZ-0.8\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6F499C149], Fun: [WinMain()] + [73 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xr_3da\x_ray.cpp-->449]
! Module: [E:\Games\SZ-0.8\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6F49FFF1A], Fun: [__scrt_common_main_seh()] + [262 byte(s)], File-->Line: [d:\agent\_work\2\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl-->288] + [33 byte(s)]
! Module: [C:\Windows\system32\KERNEL32.DLL], AddrPC.Offset: [00007FFF0F7D1412], Fun: [BaseThreadInitThunk()] + [34 byte(s)]
! Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFF0FDD54F4], Fun: [RtlUserThreadStart()] + [52 byte(s)]
[04.10.21 20:34:52.113] ********************************************************************************
[04.10.21 20:34:57.736] --Saved dump file to [e:\games\sz-0.8\_appdata_\logs\xray_petr p_10-04-21_20-34-57.mdmp]

Армейские Склады, недалеко от перехода на Старый Янтарь. При отстреле волков постоянный вылет.

Изменено пользователем Petr P
  • Спасибо 1

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