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Вопрос касается железа. Как можно ограничить загрузку видеопамяти или обеспечить ее выгрузку при продвижении по локации?

Что происходит с игрой.

- Любые настройки качества не приводят к загрузке ЦП выше 50%.

- Любые настройки качества не приводят к загрузке ГП выше 50%.

-На всех локациях, где загрузка видеопамяти не достигает 90% (+-) играть комфортно - фпс от 60 на любых настройках качества.

Как только видеопамять достигает 100% - пошаговая стратегия при любых настройках качества

PS система

i5 4470

hd 7870 2gb

озу 12

ssd установка игры

 

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@fedorv 2 Гб видеопамяти - узкое место (Вы же сами ответили на свой же вопрос в посте). Можно попробовать настроить файл подкачки (его объем) и в настройках игры свести в минимум плотность травы и тени - возможно поможет, но" полностью не излечит". 

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Z87, Xeon E3 1231 v.3, GF 1060 6Gb, 16Gb, SSD (SATA), Win10x64

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Версия 0.8.0.15. Вылет - не вылет, не знаю. Но сразу же после выхода из игры - такое сообщение: 

66dc88a69700.png

Лог - https://disk.yandex.ru/d/X7eRiIaTzjq4dg

P.S. Небольшой вопрос. Будут ли исправлены квесты на вступление в группировку?

«War. War never changes» — «Война. Война никогда не меняется».

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При подходе к болотному Доктору со стороны Янтаря - стабильный вылет.  https://disk.yandex.ru/d/QqcwZKQE-B-Alg    При подходе к Доктору со стороны АТП - всё хорошо. Ухожу от Доктора в любую сторону - без проблем.

Изменено пользователем Sultan
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Буквально вчера такое было. Только я заходил со стороны АТП. Вылечил - вышел на АТП, и снова зашел - в месте где был вылет игра дернулась, но не вылетела. Что то помню какой то размер в Fatall error фигурировал

 

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Наблюдал необычную ситуацию! В полном обмундировании и вооружении перехожу с Мёртвого города на АТП. На АТП появляюсь без обмундирования (всё в рюкзаке). Нажимаю Esc - сразу одет. вооружён и с полными карманами! С автосохранения такое больше не повторилось.  Ах, да! Ещё двери у Сахарова сломались. Постоянно открытые. У Сидоровича с дверями всё нормально.

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Вопрос может и не по теме. В описании Севы сказано, что с помощью сервопривода ее можно превратить в экзоскелет. Где можно найти привод? Экзоскелет свой попробовал разобрать, но там только запчасти получились

 

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Совсем беда со сном... Спит по 2-3 суток, проваливая взятые задания. Иногда помогает выем батарейного блока, иногда сейв лоад. Но зачастую приходиться нажимать "спать 2 часа" что бы проспать хотя бы меньше суток. Может так и задумано?? На Затоне и Юпитере аптечки приходиться применять часто из за нереально частого спавна вездесущих химер и вульфов (думаю если бы они не бегали и не видели ГГ за пол-локации, а ограничивались каким то радиусом передвижения  - было бы правильней). Естественно тянет в сон, естественно глотаешь пилюли бодрости - может из за этого ГГ отсыпается сутками? Тогда надо бы снять, или увеличить лимит времени на прохождение квестов.

Просто мысли...

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@fedorv  Выложи сюда сейв и лог перед сном и после сна. Не может ГГ спать 2 суток.  У тебя поломался сон просто .  И скорее всего поэтому к тебе ломится несчетное количество химер и вервольфов, происходит просто несколько спавнов за то время, что ты спишь.

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Ладно бы, шут с ними с логами, сейвами... Не хочет человек их давать, принципиально не хочет - его право...

Но мне просто интересно. Встречая баги, человек приходит к мысли

3 часа назад, fedorv сказал:

Может так и задумано?

Почему? Как вам пришло в голову, вот так думать?

Какой логической цепочкой следовали ваши выводы, что пришли к такому заключению...

Мне. Просто. Интересно.

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Мод, где не бывает одинаковых путей - Судьба Зоны. (Лучшее, что у меня получилось на X-Ray) На базе модифицированного движка OGSR Engine.

Бывший мододел на X-Ray / Начинающий игродел на Unreal Engine. Программист.

AMD Ryzen 9 7950X (16 ядер, 32 потока, 5.75 ГГц); RTX 3080; 128 ГБ DDR5; Arctic Liquid Freezer II-420; 3 ТБ SSD PCIe 4.0; 4ТБ HDD.

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@Zander_driver я написал свою логику. Гг хочет спать из за приёма мед препаратов. Сейчас пытаюсь поспать возле Холода - пока не могу проснуться. Перегружаюсь в пятый раз. Сейчас скину лог и сейв

Спал 5 суток. Выбрал 6часов. https://drive.google.com/file/d/1gN40A9Ta_cmsRSWfOr-mUx0UeamZNkQ8/view?usp=sharing

 

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Стабильный вылет на Затоне при попытке разбить ящик на старой барже

лог и сейв

https://drive.google.com/file/d/14jKrQpnuYU72y0iMvQ9jdyxa00uFLEjz/view?usp=sharing

 

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на Затоне. сплю, сохраняю, загружаю сохранение - вылет. Попробовал на Шевченко и на Скадовске - одинаково вылетает. И еще... В этой ситуации после сна, с которым у меня проблемы, выброс то есть , то нет. Может это как то влияет

лог сейв

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Доброй ночи. Сегодня начало Затон фризить не по детски. 5-7сек - фриз. И такой не слабый - на 0,2-0,3 сек точно. Думаю ладно, пройдет. Все равно на Чаэс  собирался. На Чаэс1  и 2 то же самое. Зашел в сакофаг, делать нечего. К тайникам не пройти, надо ждать выброс. Случайно консоль открыл (так как демо рекорд не работает я туда и не заглядывал) а там такое. И совпадает надпись с со временем фриза. У меня стоит скрипт, который дает только ясную погоду. По причине, которую ранее описывал, любой дождь идет вместе с химдождем - играть нереально. До сегодня такого лага не замечал. Скрипт временно отключил, но фриз пока остался. Возможно исчезнет после выброса. Напишу если так.

скрин

https://drive.google.com/file/d/1lDNNRaySiqfo2NgLii9Jvb4CsON-TdUN/view?usp=sharing

сейв и лог

https://drive.google.com/file/d/1hpOREHjSsbe2-ok8e4C3Neay0lcqRIeK/view?usp=sharing

да ...  после выхода с локации красная простыня исчезла. Но снова пошел вездесущий хим дождь.

Еще такой вопрос. Действительно ли нормально стаи химер, с которыми прибегает еще большая стая вульфов и в придачу прыгающие медведи штук 5-6. На Затоне под мостом Преображенского отстрелил 9 химер, 16 вульфов и 5 медведей.  Или все же это у меня из за растянутого сна такой баг? Пошел за артом, называется. Рядом вообще никого не было

скрин

https://drive.google.com/file/d/1KF2sIQ9LPM2x1LGsYhmibdgmxulBRUi1/view?usp=sharing

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Скрытый текст

 

* Detected CPU: Intel(R) Core(TM) i3-7020U CPU @ 2.30GHz [GenuineIntel], F6/M142/S10
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2, AVX, AVX2
* CPU cores: [2], threads: [4]
* CPU0 current freq: 2304 MHz, max freq: 2304 MHz
* CPU1 current freq: 2304 MHz, max freq: 2304 MHz
* CPU2 current freq: 2304 MHz, max freq: 2304 MHz
* CPU3 current freq: 2304 MHz, max freq: 2304 MHz
Initializing File System...
--Found base arch: [c:\users\lenovo\documents\sz0.8\gamedata.db_pack_#0], size: [1993840509]
--Found base arch: [c:\users\lenovo\documents\sz0.8\gamedata.db_pack_#1], size: [1995854585]
--Found base arch: [c:\users\lenovo\documents\sz0.8\gamedata.db_pack_#2], size: [922202787]
--Found base arch: [c:\users\lenovo\documents\sz0.8\gamedata.db_pack_#3], size: [1992837849]
--Found base arch: [c:\users\lenovo\documents\sz0.8\gamedata.db_pack_#4], size: [2072211272]
--Found base arch: [c:\users\lenovo\documents\sz0.8\gamedata.db_pack_#5], size: [1992624692]
--Found base arch: [c:\users\lenovo\documents\sz0.8\gamedata.db_pack_#6], size: [1992664911]
--Found base arch: [c:\users\lenovo\documents\sz0.8\gamedata.db_pack_#7], size: [2000086025]
--Found base arch: [c:\users\lenovo\documents\sz0.8\gamedata.db_pack_#8], size: [1992882069]
--Found base arch: [c:\users\lenovo\documents\sz0.8\gamedata.db_pack_#9], size: [2089451564]
--Found base arch: [c:\users\lenovo\documents\sz0.8\gamedata.db_pack_#a], size: [1992800246]
--Found base arch: [c:\users\lenovo\documents\sz0.8\gamedata.db_pack_#b], size: [84709724]
--Found base arch: [c:\users\lenovo\documents\sz0.8\gamedata.db_pack_#c], size: [44495]
using fs-ltx fsgame.ltx
FS: 69695 files cached, 12559Kb memory used.
Init FileSystem 1.692504 sec
[14.12.21 19:46:02.358] [OGSR Engine (x64)] build date: [Dec 20 2020 03:02:27]
[14.12.21 19:46:02.358] Working Directory: [C:\Users\Lenovo\Documents\SZ0.8\bin_x64]
[14.12.21 19:46:02.358] CommandLine: ["C:\Users\Lenovo\Documents\SZ0.8\bin_x64\xrEngine.exe" ]
[14.12.21 19:46:02.830] TTAPI number of threads: [4]
[14.12.21 19:46:02.830] Initializing Engine...
[14.12.21 19:46:02.832] Starting INPUT device...
[14.12.21 19:46:02.953] refCount:m_pAdapter 1
[14.12.21 19:46:02.953] refCount:pFactory 1
[14.12.21 19:46:03.117] --[CEngineAPI::CreateRendererList] Available render modes [5]:
[14.12.21 19:46:03.117] --  [renderer_r2a]
[14.12.21 19:46:03.117] --  [renderer_r2]
[14.12.21 19:46:03.117] --  [renderer_r2.5]
[14.12.21 19:46:03.117] --  [renderer_r3]
[14.12.21 19:46:03.117] --  [renderer_r4]
[14.12.21 19:46:03.117] Executing config-script "user.ltx"...
[14.12.21 19:46:03.117] --[CCC_r2::Execute] Executing renderer: [renderer_r4], renderer_value: [4]
[14.12.21 19:46:03.118] [c:\users\lenovo\documents\sz0.8\_appdata_\user.ltx] successfully loaded.
[14.12.21 19:46:03.118] --Loading DLL: [xrRender_R4.dll]
[14.12.21 19:46:03.123] --Loading DLL: [xrGame.dll]
[14.12.21 19:46:03.200] --------------------------------------------------------------------------------
[14.12.21 19:46:03.200] [8101MB] physical memory installed, [4042MB] available, [50] percent of memory in use
[14.12.21 19:46:03.200] PageFile usage: [98MB], Peak PageFile usage: [104MB]
[14.12.21 19:46:03.200] --------------------------------------------------------------------------------
[14.12.21 19:46:03.200] * [ D3D ]: textures[0 K]
[14.12.21 19:46:03.200] * [x-ray]: process heap[67126 K], render[0 K]
[14.12.21 19:46:03.200] * [x-ray]: economy: strings[16962 K], smem[0 K]
[14.12.21 19:46:03.200] SOUND: OpenAL: enumerate devices...
[14.12.21 19:46:03.200] SOUND: OpenAL: EnumerationExtension Present
[14.12.21 19:46:04.068] devices Generic Software
[14.12.21 19:46:04.068] SOUND: OpenAL: system  default SndDevice name is Generic Software
[14.12.21 19:46:04.437] SOUND: OpenAL: All available devices:
[14.12.21 19:46:04.437] 1. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no]
[14.12.21 19:46:04.437] Executing config-script "c:\users\lenovo\documents\sz0.8\gamedata\config\default_controls.ltx"...
[14.12.21 19:46:04.439] [c:\users\lenovo\documents\sz0.8\gamedata\config\default_controls.ltx] successfully loaded.
[14.12.21 19:46:04.439] Executing config-script "user.ltx"...
[14.12.21 19:46:04.439] Executing config-script "c:\users\lenovo\documents\sz0.8\gamedata\config\rspec_extreme.ltx"...
[14.12.21 19:46:04.439] ! Unknown command:  r__supersample
[14.12.21 19:46:04.439] [c:\users\lenovo\documents\sz0.8\gamedata\config\rspec_extreme.ltx] successfully loaded.
[14.12.21 19:46:04.439] Executing config-script "c:\users\lenovo\documents\sz0.8\gamedata\config\default_controls.ltx"...
[14.12.21 19:46:04.440] [c:\users\lenovo\documents\sz0.8\gamedata\config\default_controls.ltx] successfully loaded.
[14.12.21 19:46:04.441] --[CCC_r2::Execute] Executing renderer: [renderer_r4], renderer_value: [4]
[14.12.21 19:46:04.441] [c:\users\lenovo\documents\sz0.8\_appdata_\user.ltx] successfully loaded.
[14.12.21 19:46:04.441] SOUND: Selected device is Generic Software
[14.12.21 19:46:04.585] * sound: EAX 2.0 extension: present
[14.12.21 19:46:04.585] * sound: EAX 2.0 deferred: present
[14.12.21 19:46:04.585] * sound : cache: 65537 kb, 4856 lines, 13820 bpl
[14.12.21 19:46:04.607] Starting RENDER device...
[14.12.21 19:46:04.628] * GPU [vendor:10DE]-[device:1D10]: NVIDIA GeForce MX150
[14.12.21 19:46:04.926] * CREATE: DeviceREF: 4
[14.12.21 19:46:04.933] *     Texture memory: 1983 M
[14.12.21 19:46:04.941] * GPU shading: vs(0/4.0/40), ps(0/4.0/40)
[14.12.21 19:46:04.941] * GPU vertex cache: unrecognized, 24
[14.12.21 19:46:04.943] * DVB created: 16384K
[14.12.21 19:46:04.944] * DIB created: 512K
[14.12.21 19:46:04.965] ! Version conflict in shader 'models\lightplanes_00'
[14.12.21 19:46:04.966] ! Version conflict in shader 'models\lightplanesself'
[14.12.21 19:46:04.966] ! Version conflict in shader 'models\model_puh'
[14.12.21 19:46:04.966] ! Version conflict in shader 'models\model_refl'
[14.12.21 19:46:04.966] ! Version conflict in shader 'models\xbrainglass'
[14.12.21 19:46:04.966] ! Version conflict in shader 'models\xdistortcolorlinv'
[14.12.21 19:46:04.966] ! Version conflict in shader 'models\xglass'
[14.12.21 19:46:04.966] ! Version conflict in shader 'models\xglass2'
[14.12.21 19:46:04.966] ! Version conflict in shader 'models\xlens'
[14.12.21 19:46:04.966] ! Version conflict in shader 'selflight_static'
[14.12.21 19:46:04.972] [CTextureDescrMngr::LoadLTX] count of *textures*.ltx files: [1]
[14.12.21 19:46:05.323] * HWDST/PCF supported and used
[14.12.21 19:46:08.674] 
FATAL ERROR

[error]Expression    : assertion failed
[error]Function      : CApplication::Level_Scan
[error]File          : e:\storage\programming\cpp\xray\ogsr8\ogsr_engine\xr_3da\x_ray.cpp
[error]Line          : 727
[error]Description   : folder&&folder->size()

[14.12.21 19:46:08.674] ********************************************************************************
[14.12.21 19:46:08.697] !!stack trace:
! Module: [C:\Users\Lenovo\Documents\SZ0.8\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFF9F373E78], Fun: [CTimerBase::getElapsedTime()] + [1516 byte(s)]
! Module: [C:\Users\Lenovo\Documents\SZ0.8\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFF9F39B2E9], Fun: [LogStackTrace()] + [53 byte(s)]
! Module: [C:\Users\Lenovo\Documents\SZ0.8\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFF9F39B13E], Fun: [xrDebug::backend()] + [174 byte(s)]
! Module: [C:\Users\Lenovo\Documents\SZ0.8\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFF9F39AE5F], Fun: [xrDebug::fail()] + [47 byte(s)]
! Module: [C:\Users\Lenovo\Documents\SZ0.8\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7990EC309], Fun: [CApplication::Level_Scan()] + [117 byte(s)]
! Module: [C:\Users\Lenovo\Documents\SZ0.8\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7990ECA31], Fun: [CApplication::CApplication()] + [177 byte(s)]
! Module: [C:\Users\Lenovo\Documents\SZ0.8\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7990EE5CE], Fun: [CApplication::DestroyLoadingScreen()] + [6030 byte(s)]
! Module: [C:\Users\Lenovo\Documents\SZ0.8\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7990EE9B6], Fun: [CApplication::DestroyLoadingScreen()] + [7030 byte(s)]
! Module: [C:\Users\Lenovo\Documents\SZ0.8\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7990EC0CD], Fun: [Skin4W()] + [1969 byte(s)]
! Module: [C:\Users\Lenovo\Documents\SZ0.8\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF79914FC8A], Fun: [CPerlinNoise3D::Get()] + [42414 byte(s)]
! Module: [C:\WINDOWS\System32\KERNEL32.DLL], AddrPC.Offset: [00007FFFD6587034], Fun: [BaseThreadInitThunk()] + [20 byte(s)]
! Module: [C:\WINDOWS\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFFD7622651], Fun: [RtlUserThreadStart()] + [33 byte(s)]
[14.12.21 19:46:08.697] ********************************************************************************
[14.12.21 19:46:12.635] 
FATAL ERROR

[error]Expression    : ExitFromWinMain
[error]Function      : xrDebug::_initialize::<lambda_7dd81e0a741dfc088774fab5a1b57187>::operator ()
[error]File          : e:\storage\programming\cpp\xray\ogsr8\ogsr_engine\xrcore\xrdebugnew.cpp
[error]Line          : 511
[error]Description   : Unexpected application exit!

[14.12.21 19:46:12.635] ********************************************************************************
[14.12.21 19:46:12.662] !!stack trace:
! Module: [C:\Users\Lenovo\Documents\SZ0.8\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFF9F373E78], Fun: [CTimerBase::getElapsedTime()] + [1516 byte(s)]
! Module: [C:\Users\Lenovo\Documents\SZ0.8\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFF9F39B2E9], Fun: [LogStackTrace()] + [53 byte(s)]
! Module: [C:\Users\Lenovo\Documents\SZ0.8\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFF9F39B13E], Fun: [xrDebug::backend()] + [174 byte(s)]
! Module: [C:\Users\Lenovo\Documents\SZ0.8\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFF9F39BEAC], Fun: [DbgLogExceptionFilter()] + [2516 byte(s)]
! Module: [C:\WINDOWS\System32\ucrtbase.dll], AddrPC.Offset: [00007FFFD55342D6], Fun: [execute_onexit_table()] + [342 byte(s)]
! Module: [C:\WINDOWS\System32\ucrtbase.dll], AddrPC.Offset: [00007FFFD55341FB], Fun: [execute_onexit_table()] + [123 byte(s)]
! Module: [C:\WINDOWS\System32\ucrtbase.dll], AddrPC.Offset: [00007FFFD55341B4], Fun: [execute_onexit_table()] + [52 byte(s)]
! Module: [C:\Users\Lenovo\Documents\SZ0.8\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFF9F39F29E], Fun: [rtc_csize()] + [8910 byte(s)]
! Module: [C:\Users\Lenovo\Documents\SZ0.8\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFF9F39F3C4], Fun: [rtc_csize()] + [9204 byte(s)]
! Module: [C:\WINDOWS\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFFD75E9A1D], Fun: [RtlActivateActivationContextUnsafeFast()] + [285 byte(s)]
! Module: [C:\WINDOWS\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFFD762DB91], Fun: [LdrShutdownProcess()] + [321 byte(s)]
! Module: [C:\WINDOWS\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFFD762DA2D], Fun: [RtlExitUserProcess()] + [173 byte(s)]
! Module: [C:\WINDOWS\System32\KERNEL32.DLL], AddrPC.Offset: [00007FFFD658E0AB], Fun: [FatalExit()] + [11 byte(s)]
! Module: [C:\WINDOWS\System32\ucrtbase.dll], AddrPC.Offset: [00007FFFD55405BC], Fun: [exit()] + [476 byte(s)]
! Module: [C:\WINDOWS\System32\ucrtbase.dll], AddrPC.Offset: [00007FFFD554045F], Fun: [exit()] + [127 byte(s)]
! Module: [C:\Users\Lenovo\Documents\SZ0.8\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFF9F39B1C3], Fun: [xrDebug::backend()] + [307 byte(s)]
! Module: [C:\Users\Lenovo\Documents\SZ0.8\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFF9F39AE5F], Fun: [xrDebug::fail()] + [47 byte(s)]
! Module: [C:\Users\Lenovo\Documents\SZ0.8\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7990EC309], Fun: [CApplication::Level_Scan()] + [117 byte(s)]
! Module: [C:\Users\Lenovo\Documents\SZ0.8\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7990ECA31], Fun: [CApplication::CApplication()] + [177 byte(s)]
! Module: [C:\Users\Lenovo\Documents\SZ0.8\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7990EE5CE], Fun: [CApplication::DestroyLoadingScreen()] + [6030 byte(s)]
! Module: [C:\Users\Lenovo\Documents\SZ0.8\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7990EE9B6], Fun: [CApplication::DestroyLoadingScreen()] + [7030 byte(s)]
! Module: [C:\Users\Lenovo\Documents\SZ0.8\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7990EC0CD], Fun: [Skin4W()] + [1969 byte(s)]
! Module: [C:\Users\Lenovo\Documents\SZ0.8\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF79914FC8A], Fun: [CPerlinNoise3D::Get()] + [42414 byte(s)]
! Module: [C:\WINDOWS\System32\KERNEL32.DLL], AddrPC.Offset: [00007FFFD6587034], Fun: [BaseThreadInitThunk()] + [20 byte(s)]
! Module: [C:\WINDOWS\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFFD7622651], Fun: [RtlUserThreadStart()] + [33 byte(s)]
[14.12.21 19:46:12.663] ********************************************************************************

 

 

Изменено пользователем Опричник
спойлер
Добавлено  Опричник,

Длинные тексты убирайте под спойлер. Выделить текст и нажать на панели инструментов кнопку с глазом.

Добавлено Zander_driver,

1. Внимательно прочитать инструкцию по установке мода.

2. Сделать, как там написано.

Ссылка на комментарий

Всем привет,подскажите пожалуйста, какой минимальный тайм фактор можно поставить ? (насколько я помню в конфигураторе мода ОГСР минимальный можно было установить в 2 еденицы)

Добавлено Zander_driver,

Можно любой больше нуля. Можно 1. Можно 0.5 если хочется... или 0.1

Ссылка на комментарий
Скрытый текст


* Detected CPU:         Intel(R) Core(TM) i5-3450 CPU @ 3.10GHz [GenuineIntel], F6/M58/S9
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2, AVX
* CPU cores: [4], threads: [4]
* CPU0 current freq: 3101 MHz, max freq: 3101 MHz
* CPU1 current freq: 3101 MHz, max freq: 3101 MHz
* CPU2 current freq: 3101 MHz, max freq: 3101 MHz
* CPU3 current freq: 3101 MHz, max freq: 3101 MHz
Initializing File System...
--Found base arch: [d:\games\stalker 0.8\gamedata.db_pack_#0], size: [1993840509]
--Found base arch: [d:\games\stalker 0.8\gamedata.db_pack_#1], size: [1995854585]
--Found base arch: [d:\games\stalker 0.8\gamedata.db_pack_#2], size: [922202787]
--Found base arch: [d:\games\stalker 0.8\gamedata.db_pack_#3], size: [1992837849]
--Found base arch: [d:\games\stalker 0.8\gamedata.db_pack_#4], size: [2072211272]
--Found base arch: [d:\games\stalker 0.8\gamedata.db_pack_#5], size: [1992624692]
--Found base arch: [d:\games\stalker 0.8\gamedata.db_pack_#6], size: [1992664911]
--Found base arch: [d:\games\stalker 0.8\gamedata.db_pack_#7], size: [2000086025]
--Found base arch: [d:\games\stalker 0.8\gamedata.db_pack_#8], size: [1992882069]
--Found base arch: [d:\games\stalker 0.8\gamedata.db_pack_#9], size: [2089451564]
--Found base arch: [d:\games\stalker 0.8\gamedata.db_pack_#a], size: [1992800246]
--Found base arch: [d:\games\stalker 0.8\gamedata.db_pack_#b], size: [84709724]
--Found base arch: [d:\games\stalker 0.8\gamedata.db_pack_#c], size: [44495]
--Found base arch: [d:\games\stalker 0.8\gamedata.db_pack_#f], size: [268645124]
using fs-ltx fsgame.ltx
--Found FS dir: [d:\games\stalker 0.8\_appdata_\],  files: [6]
--Found FS dir: [d:\games\stalker 0.8\gamedata\],  files: [5]
--Found FS dir: [d:\games\stalker 0.8\gamedata\levels\],  files: [3]
--Found FS dir: [d:\games\stalker 0.8\gamedata\scripts\],  files: [8]
--Found FS dir: [d:\games\stalker 0.8\gamedata\config\],  files: [10]
--Found FS dir: [d:\games\stalker 0.8\gamedata\levels\],  files: [3]
--Found FS dir: [d:\games\stalker 0.8\_appdata_\savedgames\],  files: [27]
--Found FS dir: [d:\games\stalker 0.8\_appdata_\logs\],  files: [5]
FS: 71368 files cached, 12066Kb memory used.
Init FileSystem 1.626848 sec
[30.12.21 17:25:30.051] [OGSR Engine (x64 PUBLIC)] build date: [Sep 22 2021 20:43:17]
[30.12.21 17:25:30.051] Working Directory: [D:\Games\Stalker 0.8\bin_x64]
[30.12.21 17:25:30.051] CommandLine: ["D:\Games\Stalker 0.8\bin_x64\xrEngine.exe" ]
[30.12.21 17:25:30.380] TTAPI number of threads: [4]
[30.12.21 17:25:30.380] Initializing Engine...
[30.12.21 17:25:30.381] Starting INPUT device...
[30.12.21 17:25:30.479] refCount:m_pAdapter 1
[30.12.21 17:25:30.479] refCount:pFactory 1
[30.12.21 17:25:30.537] --[CEngineAPI::CreateRendererList] Available render modes [5]:
[30.12.21 17:25:30.537] --  [renderer_r2a]
[30.12.21 17:25:30.537] --  [renderer_r2]
[30.12.21 17:25:30.537] --  [renderer_r2.5]
[30.12.21 17:25:30.538] --  [renderer_r3]
[30.12.21 17:25:30.538] --  [renderer_r4]
[30.12.21 17:25:30.538] Executing config-script "user.ltx"...
[30.12.21 17:25:30.538] --[CCC_r2::Execute] Executing renderer: [renderer_r4], renderer_value: [4]
[30.12.21 17:25:30.538] [d:\games\stalker 0.8\_appdata_\user.ltx] successfully loaded.
[30.12.21 17:25:30.538] --Loading DLL: [xrRender_R4.dll]
[30.12.21 17:25:30.542] --Loading DLL: [xrGame.dll]
[30.12.21 17:25:30.596] --------------------------------------------------------------------------------
[30.12.21 17:25:30.596] [8124MB] physical memory installed, [6986MB] available, [14] percent of memory in use
[30.12.21 17:25:30.596] PageFile usage: [81MB], Peak PageFile usage: [140MB]
[30.12.21 17:25:30.596] --------------------------------------------------------------------------------
[30.12.21 17:25:30.596] * [ D3D ]: textures[0 K]
[30.12.21 17:25:30.596] * [x-ray]: process heap[63896 K], render[0 K]
[30.12.21 17:25:30.596] * [x-ray]: economy: strings[16712 K], smem[0 K]
[30.12.21 17:25:30.596] SOUND: OpenAL: enumerate devices...
[30.12.21 17:25:30.596] SOUND: OpenAL: EnumerationExtension Present
[30.12.21 17:25:30.624] devices Generic Software
[30.12.21 17:25:30.624] SOUND: OpenAL: system  default SndDevice name is Generic Software
[30.12.21 17:25:30.891] SOUND: OpenAL: All available devices:
[30.12.21 17:25:30.891] 1. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no]
[30.12.21 17:25:30.891] Executing config-script "d:\games\stalker 0.8\gamedata\config\default_controls.ltx"...
[30.12.21 17:25:30.893] [d:\games\stalker 0.8\gamedata\config\default_controls.ltx] successfully loaded.
[30.12.21 17:25:30.893] Executing config-script "user.ltx"...
[30.12.21 17:25:30.893] Executing config-script "d:\games\stalker 0.8\gamedata\config\rspec_high.ltx"...
[30.12.21 17:25:30.893] ! Unknown command:  r__supersample
[30.12.21 17:25:30.893] ~ Invalid syntax in call to 'snd_cache_size'
[30.12.21 17:25:30.893] ~ Valid arguments: integer value in range [64,128]
[30.12.21 17:25:30.893] ~ Invalid syntax in call to 'snd_targets'
[30.12.21 17:25:30.893] ~ Valid arguments: integer value in range [128,256]
[30.12.21 17:25:30.893] [d:\games\stalker 0.8\gamedata\config\rspec_high.ltx] successfully loaded.
[30.12.21 17:25:30.893] Executing config-script "d:\games\stalker 0.8\gamedata\config\default_controls.ltx"...
[30.12.21 17:25:30.895] [d:\games\stalker 0.8\gamedata\config\default_controls.ltx] successfully loaded.
[30.12.21 17:25:30.897] --[CCC_r2::Execute] Executing renderer: [renderer_r4], renderer_value: [4]
[30.12.21 17:25:30.897] ~ Invalid syntax in call to 'snd_cache_size'
[30.12.21 17:25:30.897] ~ Valid arguments: integer value in range [64,128]
[30.12.21 17:25:30.897] [d:\games\stalker 0.8\_appdata_\user.ltx] successfully loaded.
[30.12.21 17:25:30.897] SOUND: Selected device is Generic Software
[30.12.21 17:25:30.950] * sound: EAX 2.0 extension: present
[30.12.21 17:25:30.950] * sound: EAX 2.0 deferred: present
[30.12.21 17:25:30.975] * sound : cache: 65537 kb, 4856 lines, 13820 bpl
[30.12.21 17:25:31.011] Starting RENDER device...
[30.12.21 17:25:31.012] * GPU [vendor:10DE]-[device:FC6]: NVIDIA GeForce GTX 650
[30.12.21 17:25:31.274] !![CHW::CreateDevice] DirectX 11.1 not supported!
[30.12.21 17:25:31.274] * CREATE: DeviceREF: 5
[30.12.21 17:25:31.274] *     Texture memory: 960 M
[30.12.21 17:25:31.277] * GPU shading: vs(0/4.0/40), ps(0/4.0/40)
[30.12.21 17:25:31.277] * GPU vertex cache: unrecognized, 24
[30.12.21 17:25:31.278] * DVB created: 16384K
[30.12.21 17:25:31.278] * DIB created: 512K
[30.12.21 17:25:31.306] ! Version conflict in shader 'models\lightplanes_00'
[30.12.21 17:25:31.306] ! Version conflict in shader 'models\lightplanesself'
[30.12.21 17:25:31.306] ! Version conflict in shader 'models\model_puh'
[30.12.21 17:25:31.306] ! Version conflict in shader 'models\model_refl'
[30.12.21 17:25:31.306] ! Version conflict in shader 'models\xbrainglass'
[30.12.21 17:25:31.306] ! Version conflict in shader 'models\xdistortcolorlinv'
[30.12.21 17:25:31.306] ! Version conflict in shader 'models\xglass'
[30.12.21 17:25:31.306] ! Version conflict in shader 'models\xglass2'
[30.12.21 17:25:31.306] ! Version conflict in shader 'models\xlens'
[30.12.21 17:25:31.306] ! Version conflict in shader 'selflight_static'
[30.12.21 17:25:31.309] [CTextureDescrMngr::LoadLTX] count of *textures*.ltx files: [1]
[30.12.21 17:25:44.668] * HWDST/PCF supported and used
[30.12.21 17:25:47.115] --LUA version: [LuaJIT 2.1.0-beta3]
[30.12.21 17:25:47.222] Starting engine...
[30.12.21 17:25:58.354] CLevel::constructor
[30.12.21 17:25:58.354] CLevelAIMap::constructor
[30.12.21 17:25:58.357] * phase time: 0 ms
[30.12.21 17:25:58.445] * phase cmem: 224410 K
[30.12.21 17:25:58.569] --LUA version: [LuaJIT 2.1.0-beta3]
[30.12.21 17:25:58.609] * phase time: 252 ms
[30.12.21 17:25:58.696] * phase cmem: 219082 K
[30.12.21 17:25:58.701] *[53] Loading spawn registry...
[30.12.21 17:25:58.701] *[57] Loading spawn registry...
[30.12.21 17:25:58.701] *[65] Loading spawn registry...
[30.12.21 17:25:58.701] *[70] Loading spawn registry...
[30.12.21 17:25:58.735] *[74] Loading spawn registry from <d:\games\stalker 0.8\gamedata\spawns\all.spawn>
[30.12.21 17:25:58.735] CALifeSpawnRegistry::load :: 105
[30.12.21 17:25:58.735] CALifeSpawnRegistry::load :: 110
[30.12.21 17:25:59.068] CALifeSpawnRegistry::load :: 117
[30.12.21 17:25:59.068] CALifeSpawnRegistry::load :: 140
[30.12.21 17:25:59.771] CALifeSpawnRegistry::load :: 146
[30.12.21 17:25:59.772] CALifeSpawnRegistry::load :: 163
[30.12.21 17:25:59.773] * 9119 spawn points are successfully loaded
[30.12.21 17:25:59.773] *[78] Loading spawn registry completed
[30.12.21 17:25:59.773] * Loading objects...
[30.12.21 17:25:59.993] * 13565 objects are successfully loaded
[30.12.21 17:25:59.993] x_ray.cpp::Level_Set[34]
[30.12.21 17:26:00.357] * 2989 script vars are successfully loaded
[30.12.21 17:26:00.507] Total Objects: 13565
[30.12.21 17:26:00.887] * Game 111 is successfully loaded from file 'd:\games\stalker 0.8\_appdata_\savedgames\111.sav' (2.190s)
[30.12.21 17:26:00.887] * phase time: 2277 ms
[30.12.21 17:26:01.013] * phase cmem: 314625 K
[30.12.21 17:26:01.234] # Player not found. New player created.
[30.12.21 17:26:01.234] !!xrServer::Check_GameSpy_CDKey_Success - 1
[30.12.21 17:26:01.234] * client : connection accepted - <>
[30.12.21 17:26:01.237] x_ray.cpp::Level_Set[34]
[30.12.21 17:26:01.238] x_ray.cpp::Level_Set[34]
[30.12.21 17:26:01.273] * phase time: 386 ms
[30.12.21 17:26:01.413] * phase cmem: 314948 K
[30.12.21 17:26:01.477] * phase time: 204 ms
[30.12.21 17:26:01.605] * phase cmem: 321012 K
[30.12.21 17:26:04.105] * phase time: 2627 ms
[30.12.21 17:26:04.231] * phase cmem: 454506 K
[30.12.21 17:26:05.426] * phase time: 1321 ms
[30.12.21 17:26:05.555] * phase cmem: 470755 K
[30.12.21 17:26:05.957] * [Loading IB] 1048575 indices, 2047 Kb
[30.12.21 17:26:05.969] * [Loading IB] 1048575 indices, 2047 Kb
[30.12.21 17:26:05.981] * [Loading IB] 1048575 indices, 2047 Kb
[30.12.21 17:26:05.993] * [Loading IB] 1048575 indices, 2047 Kb
[30.12.21 17:26:06.006] * [Loading IB] 1048572 indices, 2047 Kb
[30.12.21 17:26:06.018] * [Loading IB] 1048572 indices, 2047 Kb
[30.12.21 17:26:06.030] * [Loading IB] 1048575 indices, 2047 Kb
[30.12.21 17:26:06.043] * [Loading IB] 1048572 indices, 2047 Kb
[30.12.21 17:26:06.055] * [Loading IB] 1048575 indices, 2047 Kb
[30.12.21 17:26:06.086] * [Loading IB] 1048575 indices, 2047 Kb
[30.12.21 17:26:06.116] * [Loading IB] 233814 indices, 456 Kb
[30.12.21 17:26:06.166] * [Loading IB] 1048575 indices, 2047 Kb
[30.12.21 17:26:06.179] * [Loading IB] 1048575 indices, 2047 Kb
[30.12.21 17:26:06.192] * [Loading IB] 1048575 indices, 2047 Kb
[30.12.21 17:26:06.205] * [Loading IB] 1048572 indices, 2047 Kb
[30.12.21 17:26:06.218] * [Loading IB] 851433 indices, 1662 Kb
[30.12.21 17:26:06.228] * phase time: 801 ms
[30.12.21 17:26:06.371] * phase cmem: 471346 K
[30.12.21 17:26:07.657] * phase time: 1428 ms
[30.12.21 17:26:07.789] * phase cmem: 479174 K
[30.12.21 17:26:07.933] * [DETAILS] VertexConsts(256), Batch(61)
[30.12.21 17:26:07.933] * [DETAILS] 21106 v(20), 11346 p
[30.12.21 17:26:07.933] * [DETAILS] Batch(61), VB(412K), IB(66K)
[30.12.21 17:26:07.934] * phase time: 277 ms
[30.12.21 17:26:08.065] * phase cmem: 483230 K
[30.12.21 17:26:08.068] * Loading HOM: d:\games\stalker 0.8\gamedata\levels\predbannik\level.hom
[30.12.21 17:26:08.100] * phase time: 166 ms
[30.12.21 17:26:08.231] * phase cmem: 483812 K
[30.12.21 17:26:08.232] CLevelAIMap::Load
[30.12.21 17:26:08.232] * phase time: 132 ms
[30.12.21 17:26:08.363] * phase cmem: 477746 K
[30.12.21 17:26:08.364] FOZ#AI DATA: file <d:\games\stalker 0.8\gamedata\levels\predbannik\level.foz#ai> detected. Loading...
[30.12.21 17:26:08.546] FOZ#AI DATA: version [6] load success
[30.12.21 17:26:09.633] * phase time: 1400 ms
[30.12.21 17:26:09.863] * phase cmem: 549881 K
[30.12.21 17:26:09.899] - Game configuring : Started 
[30.12.21 17:26:09.904] - Game configuring : Finished 
[30.12.21 17:26:10.713] CUITalkWnd::Hide
[30.12.21 17:26:10.760] * phase time: 1127 ms
[30.12.21 17:26:10.992] * phase cmem: 582917 K
[30.12.21 17:26:13.157] ! Fallback to default bump map: briks\briks_inside_02_bump
[30.12.21 17:26:13.157] ! Fallback to default bump map: briks\briks_inside_02_bump#
[30.12.21 17:26:14.457] ! Fallback to default bump map: crete\crete_roof1_det_bump
[30.12.21 17:26:14.457] ! Fallback to default bump map: crete\crete_roof1_det_bump#
[30.12.21 17:26:17.736] ! Fallback to default bump map: crete\crete_walls_rg07_bump
[30.12.21 17:26:17.736] ! Fallback to default bump map: crete\crete_walls_rg07_bump#
[30.12.21 17:27:19.745] ! Fallback to default bump map: veh\veh_zil_130_bump#
[30.12.21 17:27:21.854] * t-report - base: 2870, 2970991 K
[30.12.21 17:27:21.854] * t-report - lmap: 5, 5120 K
[30.12.21 17:27:21.855] * phase time: 71094 ms
[30.12.21 17:27:22.113] * phase cmem: 619093 K
[30.12.21 17:27:22.141] * phase time: 285 ms
[30.12.21 17:27:22.378] * phase cmem: 619096 K
[30.12.21 17:27:22.635] --------------------------------------------------------------------------------
[30.12.21 17:27:22.635] [8124MB] physical memory installed, [2915MB] available, [64] percent of memory in use
[30.12.21 17:27:22.635] PageFile usage: [4577MB], Peak PageFile usage: [4580MB]
[30.12.21 17:27:22.635] --------------------------------------------------------------------------------
[30.12.21 17:27:22.635] * [ D3D ]: textures[2976112 K]
[30.12.21 17:27:22.635] * [x-ray]: process heap[618187 K], render[0 K]
[30.12.21 17:27:22.635] * [x-ray]: economy: strings[21008 K], smem[0 K]
[30.12.21 17:27:22.717] CInvSlotSwitcher::IdleState
[30.12.21 17:27:23.211] ! Fallback to default bump map: act\tshirt_bump#
[30.12.21 17:27:23.578] actor_binder:load
[30.12.21 17:27:23.578] actor_binder:load(): self.object:name()='single_player'
[30.12.21 17:27:23.578] actor_binder:object_binder.load(): self.object:name()='single_player'
[30.12.21 17:27:23.578] loaded g_diff: 3
[30.12.21 17:27:23.582] events:-RANDOM_POOL:BEGIN <predbannik>
[30.12.21 17:27:23.626] !Foz_Weather message: Weather installed in level => cloudy_dark
[30.12.21 17:27:23.628] events:Actor net_spawn. Mod version: +правки от Босс [OGSR Engine x64]
[30.12.21 17:27:23.628] events:Game started in version: [OGSR Engine x64]:Судьба Зоны v.0.8.0.15
[30.12.21 17:27:23.628] events:Game time: 9-13, 7:36, total days: 735488
[30.12.21 17:27:23.715] Total Objects: 13568
[30.12.21 17:27:23.721] ZTDIALG geo_scale = 4.4949880882816
[30.12.21 17:27:25.068] ! Invalid ogg-comment version, file:  d:\games\stalker 0.8\gamedata\sounds\characters_voice\human_02\newbie\reactions\story\cool_teller_7.ogg
[30.12.21 17:27:26.135] run_compiletest
[30.12.21 17:27:26.135] info***test_jit ok
[30.12.21 17:27:26.135] module***ok
[30.12.21 17:27:26.464] info
[30.12.21 17:27:26.805] info
[30.12.21 17:27:26.952] info
[30.12.21 17:27:27.655] info
[30.12.21 17:27:27.998] info
[30.12.21 17:27:27.998] info
[30.12.21 17:27:28.047] update_hour(7)
[30.12.21 17:27:28.423] info
[30.12.21 17:27:28.542] info
[30.12.21 17:27:28.816] ! Invalid ogg-comment version, file:  d:\games\stalker 0.8\gamedata\sounds\characters_voice\human_01\stalker\reactions\story\cool_teller_7.ogg
[30.12.21 17:27:29.072] info
[30.12.21 17:27:29.073] info
[30.12.21 17:27:29.331] info
[30.12.21 17:27:29.332] info
[30.12.21 17:27:29.652] trader_net_spawn 12523
[30.12.21 17:27:29.986] info
[30.12.21 17:27:30.121] info
[30.12.21 17:27:30.303] info
[30.12.21 17:27:30.348] info
[30.12.21 17:27:30.841] info
[30.12.21 17:27:30.956] trader_net_spawn 12522
[30.12.21 17:27:31.123] info
[30.12.21 17:27:31.231] info
[30.12.21 17:27:31.665] events:Время выполнения операции: generic_physics_binder:update = 17.069 миллисекунд.
[30.12.21 17:27:32.688] DEBUG: add_to_binder: npc:name()='pred_kroxobor_trader', scheme='mob_trade', section='mob_trade@new'
[30.12.21 17:27:32.689] DEBUG: add_to_binder: npc:name()='pred_kroxobor_trader', scheme='mob_trader', section='mob_trader@new_wait'
[30.12.21 17:27:32.689] trader_net_spawn 12521
[30.12.21 17:27:33.253] events:Время выполнения операции: generic_physics_binder:update = 19.414 миллисекунд.
[30.12.21 17:27:34.239] events:Время выполнения операции: generic_physics_binder:update = 25.525 миллисекунд.
[30.12.21 17:27:34.658] * MEMORY USAGE: 695828 K
[30.12.21 17:27:34.658] * End of synchronization A[1] R[1]
[30.12.21 17:27:34.658] * phase time: 12802 ms
[30.12.21 17:27:34.925] * phase cmem: 695809 K
[30.12.21 17:27:35.661] trader_net_spawn 12507
[30.12.21 17:27:38.374] ! Can't find sound [shoot\shotguns\410\aktypebolt-semi-shootgun_.ogg]
[30.12.21 17:27:39.115] ! Invalid ogg-comment version, file:  d:\games\stalker 0.8\gamedata\sounds\shoot\shotguns\410\sayga410.ogg
[30.12.21 17:27:39.505] trader_net_spawn 12538
[30.12.21 17:27:39.727] trader_net_spawn 12537
[30.12.21 17:27:39.916] trader_net_spawn 12539
[30.12.21 17:27:40.839] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of space_restrictor10499 to eRestrictorTypeNone because border().empty()
[30.12.21 17:27:40.841] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of space_restrictor10500 to eRestrictorTypeNone because border().empty()
[30.12.21 17:27:40.842] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of space_restrictor10501 to eRestrictorTypeNone because border().empty()
[30.12.21 17:27:40.844] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of space_restrictor10502 to eRestrictorTypeNone because border().empty()
[30.12.21 17:27:41.767] ! Invalid ogg-comment version, file:  d:\games\stalker 0.8\gamedata\sounds\shoot\shotguns\410\bm16_410_shoot.ogg
[30.12.21 17:34:27.349] CInventory::AfterLoadingComplete BEGIN
[30.12.21 17:34:27.424] ! Fallback to default bump map: act\rus_upper_d_bump#
[30.12.21 17:34:27.526] ! Fallback to default bump map: act\militaryboots_bump#
[30.12.21 17:34:27.923] ! Fallback to default bump map: nev_items\ruskygear_bump#
[30.12.21 17:34:27.944] CInventory::AfterLoadingComplete END
[30.12.21 17:34:27.944] events:-RANDOM_POOL:END <predbannik>: SEEK_POS:4; LOOP_SIZE:1803
[30.12.21 17:34:27.951] Synchronization complete, Game ready.
[30.12.21 17:34:28.670] CWeapon[wpn_aps13683]::OnActiveItem
[30.12.21 17:34:29.479] info
[30.12.21 17:34:29.531] info
[30.12.21 17:34:29.585] info
[30.12.21 17:34:29.587] info
[30.12.21 17:34:29.639] info
[30.12.21 17:34:29.725] info
[30.12.21 17:34:29.730] info
[30.12.21 17:34:29.781] info
[30.12.21 17:34:29.830] info
[30.12.21 17:34:29.837] info
[30.12.21 17:34:29.882] info
[30.12.21 17:34:29.931] info
[30.12.21 17:34:29.980] info
[30.12.21 17:34:29.987] info
[30.12.21 17:34:30.029] info
[30.12.21 17:34:30.033] info
[30.12.21 17:34:30.081] info
[30.12.21 17:34:30.083] info
[30.12.21 17:34:30.145] events:Время выполнения операции: generic_physics_binder:update = 17.086 миллисекунд.
[30.12.21 17:34:30.145] info
[30.12.21 17:34:30.227] info
[30.12.21 17:34:30.378] info
[30.12.21 17:34:30.384] info
[30.12.21 17:34:30.425] info
[30.12.21 17:34:30.526] info
[30.12.21 17:34:30.572] info
[30.12.21 17:34:30.573] info
[30.12.21 17:34:30.573] info
[30.12.21 17:34:30.574] info
[30.12.21 17:34:30.578] info
[30.12.21 17:34:30.621] info
[30.12.21 17:34:30.628] info
[30.12.21 17:34:32.443] CWeapon[wpn_aps13683]::OnHiddenItem
[30.12.21 17:34:32.443] *INFO*: npc='single_player' id='ui_pda'
[30.12.21 17:34:43.935] *INFO*: npc='single_player' id='ui_pda_hide'
[30.12.21 17:34:43.985] CWeapon[wpn_aps13683]::OnActiveItem
[30.12.21 17:34:46.460] info
[30.12.21 17:34:46.761] CWeapon[wpn_aps13683]::OnHiddenItem
[30.12.21 17:34:47.415] CWeapon[wpn_izh2714991]::OnActiveItem
[30.12.21 17:34:47.417] info
[30.12.21 17:34:48.590] CWeapon[wpn_izh2714991]::OnHiddenItem
[30.12.21 17:34:49.184] info
[30.12.21 17:34:49.688] info
[30.12.21 17:34:49.691] info
[30.12.21 17:34:49.747] info
[30.12.21 17:34:49.805] info
[30.12.21 17:34:52.986] info
[30.12.21 17:34:53.637] info
[30.12.21 17:34:53.967] info
[30.12.21 17:34:54.333] info
[30.12.21 17:34:55.810] info
[30.12.21 17:34:56.121] info
[30.12.21 17:34:56.566] info
[30.12.21 17:34:56.652] info
[30.12.21 17:34:56.945] info
[30.12.21 17:34:57.022] info
[30.12.21 17:34:57.077] info
[30.12.21 17:34:57.292] info
[30.12.21 17:34:57.369] info
[30.12.21 17:34:57.556] info
[30.12.21 17:34:57.916] info
[30.12.21 17:34:58.249] info
[30.12.21 17:34:58.324] info
[30.12.21 17:34:58.586] info
[30.12.21 17:34:59.318] info
[30.12.21 17:34:59.323] info
[30.12.21 17:34:59.546] info
[30.12.21 17:35:00.682] info
[30.12.21 17:35:03.645] *INFO*: npc='single_player' id='ui_inventory'
[30.12.21 17:35:03.898] SetInventoryCam on
[30.12.21 17:35:03.899] SwitchCam end
[30.12.21 17:35:13.375] *INFO*: npc='single_player' id='ui_inventory_hide'
[30.12.21 17:35:13.422] SetInventoryCam off
[30.12.21 17:35:13.435] RestoreCam end
[30.12.21 17:35:32.792] events:Время выполнения операции: generic_physics_binder:update = 27.791 миллисекунд.
[30.12.21 17:35:52.249] *INFO*: npc='single_player' id='ui_inventory'
[30.12.21 17:35:52.249] SetInventoryCam on
[30.12.21 17:35:52.251] SwitchCam end
[30.12.21 17:35:59.300] CUIInventoryWnd::InitInventory_delayed
[30.12.21 17:35:59.301] CUIInventoryWnd::InitInventory_delayed
[30.12.21 17:35:59.301] CUIInventoryWnd::InitInventory_delayed
[30.12.21 17:35:59.301] CUIInventoryWnd::InitInventory_delayed
[30.12.21 17:35:59.302] CUIInventoryWnd::InitInventory_delayed
[30.12.21 17:36:01.740] events:Время выполнения операции: generic_physics_binder:update = 28.924 миллисекунд.
[30.12.21 17:36:15.056] CUIInventoryWnd::InitInventory_delayed
[30.12.21 17:36:18.541] CUIInventoryWnd::InitInventory_delayed
[30.12.21 17:36:18.542] CUIInventoryWnd::InitInventory_delayed
[30.12.21 17:36:18.542] CUIInventoryWnd::InitInventory_delayed
[30.12.21 17:36:18.543] CUIInventoryWnd::InitInventory_delayed
[30.12.21 17:36:18.543] CUIInventoryWnd::InitInventory_delayed
[30.12.21 17:36:18.544] CUIInventoryWnd::InitInventory_delayed
[30.12.21 17:36:18.545] CUIInventoryWnd::InitInventory_delayed
[30.12.21 17:36:18.545] CUIInventoryWnd::InitInventory_delayed
[30.12.21 17:36:18.546] CUIInventoryWnd::InitInventory_delayed
[30.12.21 17:36:18.547] CUIInventoryWnd::InitInventory_delayed
[30.12.21 17:36:18.548] CUIInventoryWnd::InitInventory_delayed
[30.12.21 17:36:22.868] CUIInventoryWnd::InitInventory_delayed
[30.12.21 17:36:35.752] CUIInventoryWnd::InitInventory_delayed
[30.12.21 17:36:49.434] CUIInventoryWnd::InitInventory_delayed
[30.12.21 17:37:17.071] *INFO*: npc='single_player' id='ui_inventory_hide'
[30.12.21 17:37:17.077] SetInventoryCam off
[30.12.21 17:37:17.077] RestoreCam end
[30.12.21 17:37:37.208] *INFO*: npc='single_player' id='ui_pda'
[30.12.21 17:37:39.745] *INFO*: npc='single_player' id='ui_pda_hide'
[30.12.21 17:37:58.150] *INFO*: npc='single_player' id='ui_inventory'
[30.12.21 17:37:58.152] SetInventoryCam on
[30.12.21 17:37:58.157] SwitchCam end
[30.12.21 17:38:10.466] CUIInventoryWnd::InitInventory_delayed
[30.12.21 17:38:13.385] events:Время выполнения операции: generic_physics_binder:update = 23.168 миллисекунд.
[30.12.21 17:38:18.736] CUIInventoryWnd::InitInventory_delayed
[30.12.21 17:38:25.028] CUIInventoryWnd::InitInventory_delayed
[30.12.21 17:38:25.029] CUIInventoryWnd::InitInventory_delayed
[30.12.21 17:38:25.029] CUIInventoryWnd::InitInventory_delayed
[30.12.21 17:38:29.497] CUIInventoryWnd::InitInventory_delayed
[30.12.21 17:38:33.048] *INFO*: npc='single_player' id='ui_inventory_hide'
[30.12.21 17:38:33.059] SetInventoryCam off
[30.12.21 17:38:33.059] RestoreCam end
[30.12.21 17:38:41.171] actor_binder:save(): self.object:name()='single_player'
[30.12.21 17:38:41.177] * Saving spawns...
[30.12.21 17:38:41.177] * Saving objects...
[30.12.21 17:38:41.201] * 13684 objects are successfully saved
[30.12.21 17:38:41.202] * 2984 script vars are successfully saved
[30.12.21 17:38:41.248] * Game 111.sav is successfully saved to file 'd:\games\stalker 0.8\_appdata_\savedgames\111.sav'
[30.12.21 17:39:02.735] info
[30.12.21 17:39:04.655] info
[30.12.21 17:39:09.371] !Foz_Weather message: FOZ_WEATHER: [cloudy_dark]: выборы новой погоды завершились в пользу [clear_alt], игровое время [08:00:00]
[30.12.21 17:39:09.371] update_hour(8)
[30.12.21 17:39:09.372] se_spawn_manager:Start_Destroying_monsters_from_level::nyg
[30.12.21 17:39:09.372] se_spawn_manager:Start_Destroying_monsters_from_level:predbannik:nyg
[30.12.21 17:39:12.586] info
[30.12.21 17:39:12.844] info
[30.12.21 17:39:12.924] info
[30.12.21 17:39:13.043] info
[30.12.21 17:39:13.136] info
[30.12.21 17:39:13.443] CGameObject::DestroyObject bolt 18188
[30.12.21 17:39:15.949] info
[30.12.21 17:39:16.425] CGameObject::DestroyObject bolt 18189
[30.12.21 17:39:21.987] *INFO*: npc='single_player' id='ui_pda'
[30.12.21 17:39:27.295] *INFO*: npc='single_player' id='ui_pda_hide'
[30.12.21 17:40:06.192] CGameObject::DestroyObject bolt 18196
[30.12.21 17:40:06.580] *INFO*: npc='single_player' id='ui_pda'
[30.12.21 17:40:09.596] *INFO*: npc='single_player' id='ui_pda_hide'
[30.12.21 17:40:30.256] CGameObject::DestroyObject bolt 18945
[30.12.21 17:40:32.228] CWeapon[wpn_izh2714991]::OnActiveItem
[30.12.21 17:40:36.909] [cat_weak0530] Killed by  [single_player]
[30.12.21 17:40:36.926] events:events.actor_kill_enemy
[30.12.21 17:40:38.118] CWeapon[wpn_izh2714991]::OnHiddenItem
[30.12.21 17:40:40.293] CWeapon[wpn_izh2714991]::OnHiddenItem
[30.12.21 17:40:45.000] CWeapon[wpn_izh2714991]::OnActiveItem
[30.12.21 17:40:46.573] CWeapon[wpn_izh2714991]::OnHiddenItem
[30.12.21 17:40:47.892] [single_player] Killed by  [cat_weak0534]
[30.12.21 17:40:47.892] CWeapon[wpn_izh2714991]::OnHiddenItem
[30.12.21 17:41:00.795] CInvSlotSwitcher::IdleState
[30.12.21 17:41:01.813] --LUA version: [LuaJIT 2.1.0-beta3]
[30.12.21 17:41:01.840] * phase time: 113 ms
[30.12.21 17:41:02.166] * phase cmem: 792402 K
[30.12.21 17:41:02.179] *[53] Loading spawn registry...
[30.12.21 17:41:02.179] *[57] Loading spawn registry...
[30.12.21 17:41:02.179] *[65] Loading spawn registry...
[30.12.21 17:41:02.179] *[70] Loading spawn registry...
[30.12.21 17:41:02.215] *[74] Loading spawn registry from <d:\games\stalker 0.8\gamedata\spawns\all.spawn>
[30.12.21 17:41:02.216] CALifeSpawnRegistry::load :: 105
[30.12.21 17:41:02.216] CALifeSpawnRegistry::load :: 110
[30.12.21 17:41:02.527] CALifeSpawnRegistry::load :: 117
[30.12.21 17:41:02.527] CALifeSpawnRegistry::load :: 140
[30.12.21 17:41:03.216] CALifeSpawnRegistry::load :: 146
[30.12.21 17:41:03.216] CALifeSpawnRegistry::load :: 163
[30.12.21 17:41:03.217] * 9119 spawn points are successfully loaded
[30.12.21 17:41:03.218] *[78] Loading spawn registry completed
[30.12.21 17:41:03.218] * Loading objects...
[30.12.21 17:41:03.422] * 13684 objects are successfully loaded
[30.12.21 17:41:03.422] x_ray.cpp::Level_Set[34]
[30.12.21 17:41:04.031] * 2984 script vars are successfully loaded
[30.12.21 17:41:04.176] Total Objects: 13684
[30.12.21 17:41:04.531] * Game 111 is successfully loaded from file 'd:\games\stalker 0.8\_appdata_\savedgames\111.sav' (2.360s)
[30.12.21 17:41:04.531] * phase time: 2689 ms
[30.12.21 17:41:04.862] * phase cmem: 811130 K
[30.12.21 17:41:04.863] * phase time: 332 ms
[30.12.21 17:41:05.194] * phase cmem: 810925 K
[30.12.21 17:41:05.194] * phase time: 330 ms
[30.12.21 17:41:05.523] * phase cmem: 810925 K
[30.12.21 17:41:05.874] --------------------------------------------------------------------------------
[30.12.21 17:41:05.874] [8124MB] physical memory installed, [1289MB] available, [84] percent of memory in use
[30.12.21 17:41:05.874] PageFile usage: [5967MB], Peak PageFile usage: [6129MB]
[30.12.21 17:41:05.874] --------------------------------------------------------------------------------
[30.12.21 17:41:05.874] * [ D3D ]: textures[3344753 K]
[30.12.21 17:41:05.874] * [x-ray]: process heap[759727 K], render[0 K]
[30.12.21 17:41:05.874] * [x-ray]: economy: strings[20945 K], smem[48988 K]
[30.12.21 17:41:05.956] CInvSlotSwitcher::IdleState
[30.12.21 17:41:06.086] ! Fallback to default bump map: act\tshirt_bump#
[30.12.21 17:41:06.101] actor_binder:load
[30.12.21 17:41:06.101] actor_binder:load(): self.object:name()='single_player'
[30.12.21 17:41:06.101] actor_binder:object_binder.load(): self.object:name()='single_player'
[30.12.21 17:41:06.101] loaded g_diff: 3
[30.12.21 17:41:06.105] events:-RANDOM_POOL:BEGIN <predbannik>
[30.12.21 17:41:06.129] !Foz_Weather message: Weather installed in level => cloudy_dark
[30.12.21 17:41:06.131] events:Actor net_spawn. Mod version: +правки от Босс [OGSR Engine x64]
[30.12.21 17:41:06.131] events:Game started in version: [OGSR Engine x64]:Судьба Зоны v.0.8.0.15
[30.12.21 17:41:06.131] events:Game time: 9-13, 7:58, total days: 735488
[30.12.21 17:41:06.222] Total Objects: 13687
[30.12.21 17:41:06.229] ZTDIALG geo_scale = 4.4949880882816
[30.12.21 17:41:07.829] update_hour(7)
[30.12.21 17:41:08.448] DEBUG: add_to_binder: npc:name()='pred_kroxobor_trader', scheme='mob_trade', section='mob_trade@new'
[30.12.21 17:41:08.449] run_compiletest
[30.12.21 17:41:08.449] info***test_jit ok
[30.12.21 17:41:08.449] module***ok
[30.12.21 17:41:08.449] DEBUG: add_to_binder: npc:name()='pred_kroxobor_trader', scheme='mob_trader', section='mob_trader@new_wait'
[30.12.21 17:41:08.450] trader_restore 12521
[30.12.21 17:41:10.968] trader_restore 12507
[30.12.21 17:41:11.398] * MEMORY USAGE: 799796 K
[30.12.21 17:41:11.398] * End of synchronization A[1] R[1]
[30.12.21 17:41:11.398] * phase time: 6535 ms
[30.12.21 17:41:11.731] * phase cmem: 799796 K
[30.12.21 17:41:11.816] trader_restore 12522
[30.12.21 17:41:12.607] trader_restore 12523
[30.12.21 17:41:13.127] trader_restore 12538
[30.12.21 17:41:13.214] trader_restore 12537
[30.12.21 17:41:13.288] trader_restore 12539
[30.12.21 17:41:13.969] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of space_restrictor10499 to eRestrictorTypeNone because border().empty()
[30.12.21 17:41:13.970] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of space_restrictor10500 to eRestrictorTypeNone because border().empty()
[30.12.21 17:41:13.971] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of space_restrictor10501 to eRestrictorTypeNone because border().empty()
[30.12.21 17:41:13.973] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of space_restrictor10502 to eRestrictorTypeNone because border().empty()
[30.12.21 17:41:16.352] CInventory::AfterLoadingComplete BEGIN
[30.12.21 17:41:16.373] ! Fallback to default bump map: act\rus_upper_d_bump#
[30.12.21 17:41:16.416] ! Fallback to default bump map: act\militaryboots_bump#
[30.12.21 17:41:16.430] ! Fallback to default bump map: nev_items\ruskygear_bump#
[30.12.21 17:41:16.435] CInventory::AfterLoadingComplete END
[30.12.21 17:41:16.435] events:-RANDOM_POOL:END <predbannik>: SEEK_POS:4; LOOP_SIZE:1803
[30.12.21 17:41:16.439] Synchronization complete, Game ready.
[30.12.21 17:41:16.489] info
[30.12.21 17:41:16.588] info
[30.12.21 17:41:16.621] info
[30.12.21 17:41:16.660] info
[30.12.21 17:41:16.664] info
[30.12.21 17:41:16.745] info
[30.12.21 17:41:28.702] *INFO*: npc='single_player' id='ui_pda'
[30.12.21 17:41:29.750] !Foz_Weather message: FOZ_WEATHER: [cloudy_dark]: выборы новой погоды завершились в пользу [clear], игровое время [08:00:00]
[30.12.21 17:41:29.750] update_hour(8)
[30.12.21 17:41:29.750] se_spawn_manager:Start_Destroying_monsters_from_level::nyg
[30.12.21 17:41:29.750] se_spawn_manager:Start_Destroying_monsters_from_level:predbannik:nyg
[30.12.21 17:41:30.948] *INFO*: npc='single_player' id='ui_pda_hide'
[30.12.21 17:41:35.876] CGameObject::DestroyObject bolt 539
[30.12.21 17:41:44.534] CWeapon[wpn_izh2714991]::OnActiveItem
[30.12.21 17:41:49.549] CWeapon[wpn_izh2714991]::OnHiddenItem
[30.12.21 17:41:49.549] *INFO*: npc='single_player' id='ui_inventory'
[30.12.21 17:41:49.622] SetInventoryCam on
[30.12.21 17:41:49.626] SwitchCam end
[30.12.21 17:41:58.972] *INFO*: npc='single_player' id='ui_inventory_hide'
[30.12.21 17:41:58.983] SetInventoryCam off
[30.12.21 17:41:58.983] RestoreCam end
[30.12.21 17:41:59.017] CWeapon[wpn_izh2714991]::OnActiveItem
[30.12.21 17:42:17.543] CWeapon[wpn_izh2714991]::OnHiddenItem
[30.12.21 17:42:17.549] *INFO*: npc='single_player' id='ui_pda'
[30.12.21 17:42:18.645] *INFO*: npc='single_player' id='ui_pda_hide'
[30.12.21 17:42:18.679] CWeapon[wpn_izh2714991]::OnActiveItem
[30.12.21 17:42:24.050] CWeapon[wpn_izh2714991]::OnHiddenItem
[30.12.21 17:42:31.926] CGameObject::DestroyObject bolt 540
[30.12.21 17:42:51.579] events:Время выполнения операции: generic_physics_binder:update = 18.126 миллисекунд.
[30.12.21 17:42:57.088] ! Can't find sound [shoot\762x51\bare\galatz_shoot.ogg]
[30.12.21 17:42:57.170] info
[30.12.21 17:42:59.059] info
[30.12.21 17:42:59.837] info
[30.12.21 17:43:00.695] info
[30.12.21 17:43:00.970] info
[30.12.21 17:43:01.196] info
[30.12.21 17:43:01.958] info
[30.12.21 17:43:02.030] info
[30.12.21 17:43:03.510] info
[30.12.21 17:43:03.624] info
[30.12.21 17:43:04.019] *INFO*: npc='single_player' id='ui_pda'
[30.12.21 17:43:05.218] *INFO*: npc='single_player' id='ui_pda_hide'
[30.12.21 17:43:07.107] *INFO*: npc='single_player' id='ui_pda'
[30.12.21 17:43:08.780] *INFO*: npc='single_player' id='ui_pda_hide'
[30.12.21 17:43:09.935] *INFO*: npc='single_player' id='ui_pda'
[30.12.21 17:43:11.036] *INFO*: npc='single_player' id='ui_pda_hide'
[30.12.21 17:43:23.494] *INFO*: npc='single_player' id='ui_pda'
[30.12.21 17:43:24.545] *INFO*: npc='single_player' id='ui_pda_hide'
[30.12.21 17:43:25.809] *INFO*: npc='single_player' id='ui_pda'
[30.12.21 17:43:26.681] *INFO*: npc='single_player' id='ui_pda_hide'
[30.12.21 17:43:33.641] CGameObject::DestroyObject bolt 1368
[30.12.21 17:43:38.720] *INFO*: npc='single_player' id='ui_inventory'
[30.12.21 17:43:38.722] SetInventoryCam on
[30.12.21 17:43:38.726] SwitchCam end
[30.12.21 17:43:41.840] CUIInventoryWnd::InitInventory_delayed
[30.12.21 17:43:41.840] CUIInventoryWnd::InitInventory_delayed
[30.12.21 17:43:41.841] CUIInventoryWnd::InitInventory_delayed
[30.12.21 17:43:41.841] CUIInventoryWnd::InitInventory_delayed
[30.12.21 17:43:41.841] CUIInventoryWnd::InitInventory_delayed
[30.12.21 17:43:41.841] CUIInventoryWnd::InitInventory_delayed
[30.12.21 17:43:41.842] CUIInventoryWnd::InitInventory_delayed
[30.12.21 17:43:41.842] CUIInventoryWnd::InitInventory_delayed
[30.12.21 17:43:41.842] CUIInventoryWnd::InitInventory_delayed
[30.12.21 17:43:41.843] CUIInventoryWnd::InitInventory_delayed
[30.12.21 17:43:47.466] *INFO*: npc='single_player' id='ui_inventory_hide'
[30.12.21 17:43:47.470] SetInventoryCam off
[30.12.21 17:43:47.470] RestoreCam end
[30.12.21 17:44:05.840] CGameObject::DestroyObject bolt 1313
[30.12.21 17:44:10.043] *INFO*: npc='single_player' id='ui_inventory'
[30.12.21 17:44:10.045] SetInventoryCam on
[30.12.21 17:44:10.050] SwitchCam end
[30.12.21 17:44:12.144] Art covered by line 252
[30.12.21 17:44:27.749] *INFO*: npc='single_player' id='ui_inventory_hide'
[30.12.21 17:44:27.755] SetInventoryCam off
[30.12.21 17:44:27.755] RestoreCam end
[30.12.21 17:44:34.306] CGameObject::DestroyObject bolt 1903
[30.12.21 17:44:47.137] actor_binder:save(): self.object:name()='single_player'
[30.12.21 17:44:47.143] * Saving spawns...
[30.12.21 17:44:47.143] * Saving objects...
[30.12.21 17:44:47.174] * 13690 objects are successfully saved
[30.12.21 17:44:47.175] * 2984 script vars are successfully saved
[30.12.21 17:44:47.208] * Game 111.sav is successfully saved to file 'd:\games\stalker 0.8\_appdata_\savedgames\111.sav'
[30.12.21 17:45:12.412] info
[30.12.21 17:45:13.637] info
[30.12.21 17:45:14.354] info
[30.12.21 17:45:15.008] info
[30.12.21 17:45:16.152] info
[30.12.21 17:45:16.576] info
[30.12.21 17:45:17.998] info
[30.12.21 17:45:18.033] info
[30.12.21 17:45:18.069] info
[30.12.21 17:45:18.102] info
[30.12.21 17:45:18.136] info
[30.12.21 17:45:18.537] info
[30.12.21 17:45:18.717] info
[30.12.21 17:45:19.289] info
[30.12.21 17:45:45.860] info
[30.12.21 17:45:55.603] actor_binder:save(): self.object:name()='single_player'
[30.12.21 17:45:55.609] * Saving spawns...
[30.12.21 17:45:55.610] * Saving objects...
[30.12.21 17:45:55.633] * 13691 objects are successfully saved
[30.12.21 17:45:55.634] * 2984 script vars are successfully saved
[30.12.21 17:45:55.639] * Game 222.sav is successfully saved to file 'd:\games\stalker 0.8\_appdata_\savedgames\222.sav'
[30.12.21 17:46:33.942] actor_binder:save(): self.object:name()='single_player'
[30.12.21 17:46:33.948] * Saving spawns...
[30.12.21 17:46:33.948] * Saving objects...
[30.12.21 17:46:33.970] * 13691 objects are successfully saved
[30.12.21 17:46:33.971] * 2984 script vars are successfully saved
[30.12.21 17:46:33.975] * Game Андрей_autosave.sav is successfully saved to file 'd:\games\stalker 0.8\_appdata_\savedgames\Андрей_autosave.sav'
[30.12.21 17:46:33.979] - Disconnect
[30.12.21 17:46:36.884] CInvSlotSwitcher::IdleState
[30.12.21 17:46:37.662] xrServer::client_Destroy
[30.12.21 17:46:37.764] - Destroying level
[30.12.21 17:46:37.908] CLevel::constructor
[30.12.21 17:46:37.927] CLevelAIMap::constructor
[30.12.21 17:46:37.933] * phase time: 4 ms
[30.12.21 17:46:38.324] * phase cmem: 535169 K
[30.12.21 17:46:38.445] --LUA version: [LuaJIT 2.1.0-beta3]
[30.12.21 17:46:38.479] * phase time: 545 ms
[30.12.21 17:46:38.826] * phase cmem: 526537 K
[30.12.21 17:46:38.833] *[53] Loading spawn registry...
[30.12.21 17:46:38.833] *[57] Loading spawn registry...
[30.12.21 17:46:38.833] *[65] Loading spawn registry...
[30.12.21 17:46:38.833] *[70] Loading spawn registry...
[30.12.21 17:46:38.840] *[74] Loading spawn registry from <d:\games\stalker 0.8\gamedata\spawns\all.spawn>
[30.12.21 17:46:38.840] CALifeSpawnRegistry::load :: 105
[30.12.21 17:46:38.840] CALifeSpawnRegistry::load :: 110
[30.12.21 17:46:39.151] CALifeSpawnRegistry::load :: 117
[30.12.21 17:46:39.151] CALifeSpawnRegistry::load :: 140
[30.12.21 17:46:39.895] CALifeSpawnRegistry::load :: 146
[30.12.21 17:46:39.895] CALifeSpawnRegistry::load :: 163
[30.12.21 17:46:39.897] * 9119 spawn points are successfully loaded
[30.12.21 17:46:39.898] *[78] Loading spawn registry completed
[30.12.21 17:46:39.898] * Loading objects...
[30.12.21 17:46:40.128] * 13691 objects are successfully loaded
[30.12.21 17:46:40.128] x_ray.cpp::Level_Set[11]
[30.12.21 17:46:40.685] * 2984 script vars are successfully loaded
[30.12.21 17:46:40.858] Total Objects: 13691
[30.12.21 17:46:41.207] * Game Андрей_autosave is successfully loaded from file 'd:\games\stalker 0.8\_appdata_\savedgames\Андрей_autosave.sav' (2.380s)
[30.12.21 17:46:41.207] * phase time: 2728 ms
[30.12.21 17:46:41.547] * phase cmem: 574356 K
[30.12.21 17:46:41.558] # Player not found. New player created.
[30.12.21 17:46:41.558] !!xrServer::Check_GameSpy_CDKey_Success - 1
[30.12.21 17:46:41.558] * client : connection accepted - <>
[30.12.21 17:46:41.560] x_ray.cpp::Level_Set[11]
[30.12.21 17:46:41.560] x_ray.cpp::Level_Set[11]
[30.12.21 17:46:41.603] * phase time: 395 ms
[30.12.21 17:46:41.960] * phase cmem: 574208 K
[30.12.21 17:46:42.010] * phase time: 407 ms
[30.12.21 17:46:42.348] * phase cmem: 577675 K
[30.12.21 17:46:43.704] * phase time: 1694 ms
[30.12.21 17:46:44.043] * phase cmem: 655019 K
[30.12.21 17:46:45.054] * phase time: 1350 ms
[30.12.21 17:46:45.392] * phase cmem: 669467 K
[30.12.21 17:46:45.687] * [Loading IB] 1048575 indices, 2047 Kb
[30.12.21 17:46:45.699] * [Loading IB] 1048575 indices, 2047 Kb
[30.12.21 17:46:45.711] * [Loading IB] 1048575 indices, 2047 Kb
[30.12.21 17:46:45.724] * [Loading IB] 1048575 indices, 2047 Kb
[30.12.21 17:46:45.736] * [Loading IB] 1048575 indices, 2047 Kb
[30.12.21 17:46:45.748] * [Loading IB] 1048575 indices, 2047 Kb
[30.12.21 17:46:45.761] * [Loading IB] 1048575 indices, 2047 Kb
[30.12.21 17:46:45.773] * [Loading IB] 1048575 indices, 2047 Kb
[30.12.21 17:46:45.785] * [Loading IB] 1048575 indices, 2047 Kb
[30.12.21 17:46:45.798] * [Loading IB] 670515 indices, 1309 Kb
[30.12.21 17:46:45.840] * [Loading IB] 1048575 indices, 2047 Kb
[30.12.21 17:46:45.853] * [Loading IB] 1048575 indices, 2047 Kb
[30.12.21 17:46:45.865] * [Loading IB] 1048572 indices, 2047 Kb
[30.12.21 17:46:45.877] * [Loading IB] 784818 indices, 1532 Kb
[30.12.21 17:46:45.886] * phase time: 831 ms
[30.12.21 17:46:46.251] * phase cmem: 670002 K
[30.12.21 17:46:47.498] * phase time: 1611 ms
[30.12.21 17:46:47.844] * phase cmem: 674812 K
[30.12.21 17:46:48.017] * [DETAILS] VertexConsts(256), Batch(61)
[30.12.21 17:46:48.017] * [DETAILS] 40687 v(20), 26352 p
[30.12.21 17:46:48.017] * [DETAILS] Batch(61), VB(794K), IB(154K)
[30.12.21 17:46:48.019] * phase time: 520 ms
[30.12.21 17:46:48.359] * phase cmem: 683134 K
[30.12.21 17:46:48.362] * Loading HOM: d:\games\stalker 0.8\gamedata\levels\l01_escape\level.hom
[30.12.21 17:46:48.364] * phase time: 345 ms
[30.12.21 17:46:48.707] * phase cmem: 683352 K
[30.12.21 17:46:48.708] CLevelAIMap::Load
[30.12.21 17:46:48.708] * phase time: 344 ms
[30.12.21 17:46:49.051] * phase cmem: 679883 K
[30.12.21 17:46:49.052] FOZ#AI DATA: file <d:\games\stalker 0.8\gamedata\levels\l01_escape\level.foz#ai> detected. Loading...
[30.12.21 17:46:49.158] FOZ#AI DATA: version [6] load success
[30.12.21 17:46:49.377] * phase time: 668 ms
[30.12.21 17:46:49.763] * phase cmem: 713785 K
[30.12.21 17:46:49.770] - Game configuring : Started 
[30.12.21 17:46:49.836] - Game configuring : Finished 
[30.12.21 17:46:49.841] * phase time: 464 ms
[30.12.21 17:46:50.239] * phase cmem: 717481 K
[30.12.21 17:46:50.741] ! Fallback to default bump map: briks\briks_inside_02_bump
[30.12.21 17:46:50.768] ! Fallback to default bump map: briks\briks_inside_02_bump#
[30.12.21 17:46:52.951] ! Fallback to default bump map: crete\crete_walls_rg07_bump
[30.12.21 17:46:52.951] ! Fallback to default bump map: crete\crete_walls_rg07_bump#
[30.12.21 17:47:01.169] ! Fallback to default bump map: veh\veh_zil_130_bump#
[30.12.21 17:47:02.583] * t-report - base: 2235, 2382653 K
[30.12.21 17:47:02.583] * t-report - lmap: 6, 6144 K
[30.12.21 17:47:02.587] * phase time: 12745 ms
[30.12.21 17:47:02.976] * phase cmem: 725798 K
[30.12.21 17:47:02.985] * phase time: 397 ms
[30.12.21 17:47:03.370] * phase cmem: 725799 K
[30.12.21 17:47:03.789] --------------------------------------------------------------------------------
[30.12.21 17:47:03.789] [8124MB] physical memory installed, [2948MB] available, [63] percent of memory in use
[30.12.21 17:47:03.789] PageFile usage: [4352MB], Peak PageFile usage: [6340MB]
[30.12.21 17:47:03.789] --------------------------------------------------------------------------------
[30.12.21 17:47:03.789] * [ D3D ]: textures[2388798 K]
[30.12.21 17:47:03.789] * [x-ray]: process heap[620674 K], render[0 K]
[30.12.21 17:47:03.789] * [x-ray]: economy: strings[20760 K], smem[18447 K]
[30.12.21 17:47:03.827] CInvSlotSwitcher::IdleState
[30.12.21 17:47:04.283] ! Fallback to default bump map: act\tshirt_bump#
[30.12.21 17:47:04.315] actor_binder:load
[30.12.21 17:47:04.315] actor_binder:load(): self.object:name()='single_player'
[30.12.21 17:47:04.315] actor_binder:object_binder.load(): self.object:name()='single_player'
[30.12.21 17:47:04.315] loaded g_diff: 3
[30.12.21 17:47:04.319] events:-RANDOM_POOL:BEGIN <l01_escape>
[30.12.21 17:47:04.343] compression_system:****************************************************************************************************
[30.12.21 17:47:04.343] compression_system:on_location_exit[predbannik]
[30.12.21 17:47:04.445] 
FATAL ERROR

[error]Expression    : FATAL ERROR
[error]Function      : CInifile::r_string
[error]File          : e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xrcore\xr_ini.cpp
[error]Line          : 378
[error]Description   : Can't find variable separator_id in [features]

[30.12.21 17:47:04.445] ***************************[ScriptCrashHandler]**********************************
[30.12.21 17:47:04.445] stack traceback:
    [C]: in function 'compress'
    ...s\stalker 0.8\gamedata\scripts\compression_system.script:229: in function 'on_location_exit'
    ...s\stalker 0.8\gamedata\scripts\compression_system.script:37: in function 'after_load'
    d:\games\stalker 0.8\gamedata\scripts\events.script:824: in function 'actor_load'
    d:\games\stalker 0.8\gamedata\scripts\bind_stalker.script:1208: in function <d:\games\stalker 0.8\gamedata\scripts\bind_stalker.script:1165>
[30.12.21 17:47:04.445]     Locals: 
[30.12.21 17:47:04.445]      userdata (*temporary) : (alife_simulator): 0000000156BE3250
[30.12.21 17:47:04.445]      userdata (*temporary) : (cse_alife_dynamic_object): 0000000031EEE680
[30.12.21 17:47:04.445]     End
[30.12.21 17:47:04.445]     Locals: 
[30.12.21 17:47:04.445]      string level_name : predbannik
[30.12.21 17:47:04.445]      nil exc : [not available]
[30.12.21 17:47:04.445]      userdata anom_pt : (profile_timer): 00000001993B2240
[30.12.21 17:47:04.445]      number id : 1381.000000
[30.12.21 17:47:04.445]      string entry_level : l01_escape
[30.12.21 17:47:04.445]      number compress_items : 0.000000
[30.12.21 17:47:04.445]      Table: temp
[30.12.21 17:47:04.445]      string level_code : 38
[30.12.21 17:47:04.445]      number sobj_count : 995.000000
[30.12.21 17:47:04.445]      number sobj_operated : 23.000000
[30.12.21 17:47:04.445]      userdata sobj : (cse_alife_dynamic_object): 0000000031EEE680
[30.12.21 17:47:04.445]      number pgv : 4005.000000
[30.12.21 17:47:04.445]      string loc_name : predbannik
[30.12.21 17:47:04.445]     End
[30.12.21 17:47:04.445]     Locals: 
[30.12.21 17:47:04.445]      Userdata: xvars
[30.12.21 17:47:04.445]      Table: level_code
[30.12.21 17:47:04.445]              string level_code.pripyat : 34
[30.12.21 17:47:04.445]              string level_code.lost_village : 29
[30.12.21 17:47:04.445]              string level_code.l08_yantar : 09
[30.12.21 17:47:04.445]              string level_code.l12u_sarcofag : 15
[30.12.21 17:47:04.445]              string level_code.l07_military : 11
[30.12.21 17:47:04.445]              string level_code.l10_radar : 12
[30.12.21 17:47:04.445]              string level_code.swamp_old : 41
[30.12.21 17:47:04.445]              string level_code.l08u_brainlab : 10
[30.12.21 17:47:04.445]              string level_code.jupiter_underground : 35
[30.12.21 17:47:04.445]              string level_code.dead_city : 31
[30.12.21 17:47:04.445]              string level_code.limansk : 24
[30.12.21 17:47:04.445]              string level_code.l03u_agr_underground : 04
[30.12.21 17:47:04.445]              string level_code.red_forest : 28
[30.12.21 17:47:04.445]              string level_code.labx8 : 36
[30.12.21 17:47:04.445]              string level_code.av_peshera : 23
[30.12.21 17:47:04.445]              string level_code.peshera : 20
[30.12.21 17:47:04.445]              string level_code.yantar_old : 40
[30.12.21 17:47:04.445]              string level_code.warlab : 27
[30.12.21 17:47:04.445]              string level_code.hospital : 25
[30.12.21 17:47:04.445]              string level_code.garbage_old : 39
[30.12.21 17:47:04.445]              string level_code.zaton : 32
[30.12.21 17:47:04.445]              string level_code.aver : 22
[30.12.21 17:47:04.445]              string level_code.l11_pripyat : 13
[30.12.21 17:47:04.445]              string level_code.l03_agroprom : 03
[30.12.21 17:47:04.446]              string level_code.cs_agroprom_underground : 37
[30.12.21 17:47:04.446]              string level_code.l01_escape : 01
[30.12.21 17:47:04.446]              string level_code.l10u_bunker : 18
[30.12.21 17:47:04.446]              string level_code.l02_garbage : 02
[30.12.21 17:47:04.446]              string level_code.l05_bar : 07
[30.12.21 17:47:04.446]              string level_code.l04_darkvalley : 05
[30.12.21 17:47:04.446]              string level_code.l04u_labx18 : 06
[30.12.21 17:47:04.446]              string level_code.predbannik : 38
[30.12.21 17:47:04.446]              string level_code.jupiter : 33
[30.12.21 17:47:04.446]              string level_code.l06_rostok : 08
[30.12.21 17:47:04.446]              string level_code.generators : 26
[30.12.21 17:47:04.446]              string level_code.l12u_control_monolith : 16
[30.12.21 17:47:04.446]              string level_code.puzir : 21
[30.12.21 17:47:04.446]              string level_code.marsh : 30
[30.12.21 17:47:04.446]              string level_code.l12_stancia_2 : 17
[30.12.21 17:47:04.446]              string level_code.atp_for_test22 : 19
[30.12.21 17:47:04.446]              string level_code.l12_stancia : 14
[30.12.21 17:47:04.446]      string old_level_name : predbannik
[30.12.21 17:47:04.446]      string new_level_name : l01_escape
[30.12.21 17:47:04.446]     End
[30.12.21 17:47:04.446]     Locals: 
[30.12.21 17:47:04.446]      string last_save_version : +правки от Босс [OGSR Engine x64]
[30.12.21 17:47:04.446]     End
[30.12.21 17:47:04.446]     Locals: 
[30.12.21 17:47:04.446]      Userdata: self
[30.12.21 17:47:04.446]              Table: self.st
[30.12.21 17:47:04.446]                      table self.st.pstor : [...]
[30.12.21 17:47:04.446]              boolean self.bCheckStart : false
[30.12.21 17:47:04.446]              number self.next_restrictors_update_time : -10000.000000
[30.12.21 17:47:04.446]              Userdata: self.actor_detector
[30.12.21 17:47:04.446]                      number self.actor_detector.init_time : -1.000000
[30.12.21 17:47:04.446]      userdata reader : (reader): 00000000002FB070
[30.12.21 17:47:04.446]      number size : 57.000000
[30.12.21 17:47:04.446]      number game_difficulty : 3.000000
[30.12.21 17:47:04.446]      number stored_input_time : 0.000000
[30.12.21 17:47:04.446]     End
[30.12.21 17:47:04.446] *********************************************************************************
[30.12.21 17:47:04.446] ********************************************************************************
[30.12.21 17:47:06.145] !!stack trace:
! Module: [D:\Games\Stalker 0.8\bin_x64\xrCore.dll], AddrPC.Offset: [000007FEF7CC3E78], Fun: [BuildStackTrace()] + [48 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xrcore\stacktrace_collector.cpp-->152]
! Module: [D:\Games\Stalker 0.8\bin_x64\xrCore.dll], AddrPC.Offset: [000007FEF7CEB33D], Fun: [LogStackTrace()] + [53 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xrcore\xrdebugnew.cpp-->28] + [13 byte(s)]
! Module: [D:\Games\Stalker 0.8\bin_x64\xrCore.dll], AddrPC.Offset: [000007FEF7CEB192], Fun: [xrDebug::backend()] + [174 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xrcore\xrdebugnew.cpp-->142]
! Module: [D:\Games\Stalker 0.8\bin_x64\xrCore.dll], AddrPC.Offset: [000007FEF7CEB0CF], Fun: [xrDebug::fatal()] + [131 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xrcore\xrdebugnew.cpp-->222]
! Module: [D:\Games\Stalker 0.8\bin_x64\xrCore.dll], AddrPC.Offset: [000007FEF7CE7BD5], Fun: [CInifile::r_string()] + [229 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xrcore\xr_ini.cpp-->379]
! Module: [D:\Games\Stalker 0.8\bin_x64\xrCore.dll], AddrPC.Offset: [000007FEF7CE7F91], Fun: [CInifile::r_float()] + [9 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xrcore\xr_ini.cpp-->460]
! Module: [D:\Games\Stalker 0.8\bin_x64\xrGame.dll], AddrPC.Offset: [000007FEE0835295], Fun: [CALifeSimulator__compress()] + [221 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xrgame\alife_simulator_script.cpp-->386] + [30 byte(s)]
! Module: [D:\Games\Stalker 0.8\bin_x64\xrGame.dll], AddrPC.Offset: [000007FEE0839D82], Fun: [luabind::detail::returns<char const *>::call<CALifeSimulator,1,char const * (__cdecl*&)(CALifeSimulator *,CSE_Abstract *),CALifeSimulator *,CSE_Abstract *>()] + [174 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\luabind\luabind\detail\call.hpp-->168] + [45 byte(s)]
! Module: [D:\Games\Stalker 0.8\bin_x64\xrGame.dll], AddrPC.Offset: [000007FEE083F2B1], Fun: [std::_Func_impl_no_alloc<luabind::detail::mem_fn_callback<char const * (__cdecl*)(CALifeSimulator *,CSE_Abstract *),CALifeSimulator>,int,lua_State *>::_Do_call()] + [33 byte(s)], File-->Line: [e:\program files (x86)\vs\vc\tools\msvc\14.16.27023\include\functional-->15732480]
! Module: [D:\Games\Stalker 0.8\bin_x64\Luabind.dll], AddrPC.Offset: [000000018000ABC4], Fun: [luabind::detail::class_rep::function_dispatcher()] + [320 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\luabind\src\class_rep.cpp-->652] + [56 byte(s)]
! Module: [D:\Games\Stalker 0.8\bin_x64\LuaJIT.dll], AddrPC.Offset: [000007FEE33153A0], Fun: [lj_BC_FUNCC()] + [66 byte(s)]
! Module: [D:\Games\Stalker 0.8\bin_x64\LuaJIT.dll], AddrPC.Offset: [000007FEE331EE7A], Fun: [lua_pcall()] + [186 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\luajit\src\lj_api.c-->1130]
! Module: [D:\Games\Stalker 0.8\bin_x64\Luabind.dll], AddrPC.Offset: [000000018000EC44], Fun: [luabind::detail::pcall()] + [100 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\luabind\src\pcall.cpp-->40] + [16 byte(s)]
! Module: [D:\Games\Stalker 0.8\bin_x64\xrGame.dll], AddrPC.Offset: [000007FEE094DDDE], Fun: [luabind::detail::proxy_member_void_caller<IReader * const *>::~proxy_member_void_caller<IReader * const *>()] + [70 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\luabind\luabind\detail\call_member.hpp-->269] + [16 byte(s)]
! Module: [D:\Games\Stalker 0.8\bin_x64\xrGame.dll], AddrPC.Offset: [000007FEE094DA22], Fun: [CScriptBinderObjectWrapper::load()] + [54 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xrgame\script_binder_object_wrapper.cpp-->107]
! Module: [D:\Games\Stalker 0.8\bin_x64\xrGame.dll], AddrPC.Offset: [000007FEE0869183], Fun: [CScriptBinder::load()] + [19 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xrgame\script_binder.cpp-->136]
! Module: [D:\Games\Stalker 0.8\bin_x64\xrGame.dll], AddrPC.Offset: [000007FEE0A72B70], Fun: [CGameObject::net_Spawn()] + [2476 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xrgame\gameobject.cpp-->358]
! Module: [D:\Games\Stalker 0.8\bin_x64\xrGame.dll], AddrPC.Offset: [000007FEE0A7D639], Fun: [CPhysicsShellHolder::net_Spawn()] + [53 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xrgame\physicsshellholder.cpp-->51] + [25 byte(s)]
! Module: [D:\Games\Stalker 0.8\bin_x64\xrGame.dll], AddrPC.Offset: [000007FEE0A6AE49], Fun: [CEntity::net_Spawn()] + [993 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xrgame\entity.cpp-->264] + [11 byte(s)]
! Module: [D:\Games\Stalker 0.8\bin_x64\xrGame.dll], AddrPC.Offset: [000007FEE0A6C0E1], Fun: [CEntityAlive::net_Spawn()] + [45 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xrgame\entity_alive.cpp-->237] + [11 byte(s)]
! Module: [D:\Games\Stalker 0.8\bin_x64\xrGame.dll], AddrPC.Offset: [000007FEE0A5BB7E], Fun: [CActor::net_Spawn()] + [482 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xrgame\actor_network.cpp-->541] + [11 byte(s)]
! Module: [D:\Games\Stalker 0.8\bin_x64\xrGame.dll], AddrPC.Offset: [000007FEE0A1EECD], Fun: [CLevel::g_sv_Spawn()] + [233 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xrgame\level_network_spawn.cpp-->99] + [28 byte(s)]
! Module: [D:\Games\Stalker 0.8\bin_x64\xrGame.dll], AddrPC.Offset: [000007FEE0A1EC44], Fun: [CLevel::ProcessGameSpawns()] + [152 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xrgame\level_network_spawn.cpp-->191]
! Module: [D:\Games\Stalker 0.8\bin_x64\xrGame.dll], AddrPC.Offset: [000007FEE0A1633E], Fun: [CLevel::OnFrame()] + [186 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xrgame\level.cpp-->448]
! Module: [D:\Games\Stalker 0.8\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F7AD8D4], Fun: [CRegistrator<pureAppStart>::Process()] + [84 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xr_3da\pure.h-->86]
! Module: [D:\Games\Stalker 0.8\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F7AC9DB], Fun: [CRenderDevice::FrameMove()] + [299 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xr_3da\device.cpp-->420]
! Module: [D:\Games\Stalker 0.8\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F7ACCEF], Fun: [CRenderDevice::on_idle()] + [267 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xr_3da\device.cpp-->253]
! Module: [D:\Games\Stalker 0.8\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F7AD3AE], Fun: [CRenderDevice::message_loop()] + [98 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xr_3da\device.cpp-->325]
! Module: [D:\Games\Stalker 0.8\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F7ACAC6], Fun: [CRenderDevice::Run()] + [182 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xr_3da\device.cpp-->366]
! Module: [D:\Games\Stalker 0.8\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F76E6C8], Fun: [Startup()] + [284 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xr_3da\x_ray.cpp-->214]
! Module: [D:\Games\Stalker 0.8\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F76EA3E], Fun: [WinMain_impl()] + [478 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xr_3da\x_ray.cpp-->414]
! Module: [D:\Games\Stalker 0.8\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F76C149], Fun: [WinMain()] + [73 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xr_3da\x_ray.cpp-->449]
! Module: [D:\Games\Stalker 0.8\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F7CFF1A], Fun: [__scrt_common_main_seh()] + [262 byte(s)], File-->Line: [d:\agent\_work\2\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl-->288] + [33 byte(s)]
! Module: [C:\Windows\system32\kernel32.dll], AddrPC.Offset: [00000000779E59CD], Fun: [BaseThreadInitThunk()] + [13 byte(s)]
! Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [0000000077B1A561], Fun: [RtlUserThreadStart()] + [33 byte(s)]
[30.12.21 17:47:06.145] ********************************************************************************
[30.12.21 17:47:33.059] 
FATAL ERROR

[error]Expression    : ExitFromWinMain
[error]Function      : xrDebug::_initialize::<lambda_7dd81e0a741dfc088774fab5a1b57187>::operator ()
[error]File          : e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xrcore\xrdebugnew.cpp
[error]Line          : 511
[error]Description   : Unexpected application exit!

[30.12.21 17:47:33.059] ***************************[ScriptCrashHandler]**********************************
[30.12.21 17:47:33.059] stack traceback:
    [C]: in function 'compress'
    ...s\stalker 0.8\gamedata\scripts\compression_system.script:229: in function 'on_location_exit'
    ...s\stalker 0.8\gamedata\scripts\compression_system.script:37: in function 'after_load'
    d:\games\stalker 0.8\gamedata\scripts\events.script:824: in function 'actor_load'
    d:\games\stalker 0.8\gamedata\scripts\bind_stalker.script:1208: in function <d:\games\stalker 0.8\gamedata\scripts\bind_stalker.script:1165>
[30.12.21 17:47:33.059]     Locals: 
[30.12.21 17:47:33.059]      userdata (*temporary) : (alife_simulator): 0000000156BE3250
[30.12.21 17:47:33.059]      userdata (*temporary) : (cse_alife_dynamic_object): 0000000031EEE680
[30.12.21 17:47:33.059]     End
[30.12.21 17:47:33.059]     Locals: 
[30.12.21 17:47:33.059]      string level_name : predbannik
[30.12.21 17:47:33.059]      nil exc : [not available]
[30.12.21 17:47:33.059]      userdata anom_pt : (profile_timer): 00000001993B2240
[30.12.21 17:47:33.059]      number id : 1381.000000
[30.12.21 17:47:33.059]      string entry_level : l01_escape
[30.12.21 17:47:33.059]      number compress_items : 0.000000
[30.12.21 17:47:33.059]      Table: temp
[30.12.21 17:47:33.059]      string level_code : 38
[30.12.21 17:47:33.059]      number sobj_count : 995.000000
[30.12.21 17:47:33.060]      number sobj_operated : 23.000000
[30.12.21 17:47:33.060]      userdata sobj : (cse_alife_dynamic_object): 0000000031EEE680
[30.12.21 17:47:33.060]      number pgv : 4005.000000
[30.12.21 17:47:33.060]      string loc_name : predbannik
[30.12.21 17:47:33.060]     End
[30.12.21 17:47:33.060]     Locals: 
[30.12.21 17:47:33.060]      Userdata: xvars
[30.12.21 17:47:33.060]      Table: level_code
[30.12.21 17:47:33.060]              string level_code.pripyat : 34
[30.12.21 17:47:33.060]              string level_code.lost_village : 29
[30.12.21 17:47:33.060]              string level_code.l08_yantar : 09
[30.12.21 17:47:33.060]              string level_code.l12u_sarcofag : 15
[30.12.21 17:47:33.060]              string level_code.l07_military : 11
[30.12.21 17:47:33.060]              string level_code.l10_radar : 12
[30.12.21 17:47:33.060]              string level_code.swamp_old : 41
[30.12.21 17:47:33.060]              string level_code.l08u_brainlab : 10
[30.12.21 17:47:33.060]              string level_code.jupiter_underground : 35
[30.12.21 17:47:33.060]              string level_code.dead_city : 31
[30.12.21 17:47:33.060]              string level_code.limansk : 24
[30.12.21 17:47:33.060]              string level_code.l03u_agr_underground : 04
[30.12.21 17:47:33.060]              string level_code.red_forest : 28
[30.12.21 17:47:33.060]              string level_code.labx8 : 36
[30.12.21 17:47:33.060]              string level_code.av_peshera : 23
[30.12.21 17:47:33.060]              string level_code.peshera : 20
[30.12.21 17:47:33.060]              string level_code.yantar_old : 40
[30.12.21 17:47:33.060]              string level_code.warlab : 27
[30.12.21 17:47:33.060]              string level_code.hospital : 25
[30.12.21 17:47:33.060]              string level_code.garbage_old : 39
[30.12.21 17:47:33.060]              string level_code.zaton : 32
[30.12.21 17:47:33.060]              string level_code.aver : 22
[30.12.21 17:47:33.060]              string level_code.l11_pripyat : 13
[30.12.21 17:47:33.060]              string level_code.l03_agroprom : 03
[30.12.21 17:47:33.060]              string level_code.cs_agroprom_underground : 37
[30.12.21 17:47:33.060]              string level_code.l01_escape : 01
[30.12.21 17:47:33.060]              string level_code.l10u_bunker : 18
[30.12.21 17:47:33.060]              string level_code.l02_garbage : 02
[30.12.21 17:47:33.060]              string level_code.l05_bar : 07
[30.12.21 17:47:33.060]              string level_code.l04_darkvalley : 05
[30.12.21 17:47:33.060]              string level_code.l04u_labx18 : 06
[30.12.21 17:47:33.060]              string level_code.predbannik : 38
[30.12.21 17:47:33.060]              string level_code.jupiter : 33
[30.12.21 17:47:33.060]              string level_code.l06_rostok : 08
[30.12.21 17:47:33.060]              string level_code.generators : 26
[30.12.21 17:47:33.060]              string level_code.l12u_control_monolith : 16
[30.12.21 17:47:33.060]              string level_code.puzir : 21
[30.12.21 17:47:33.060]              string level_code.marsh : 30
[30.12.21 17:47:33.060]              string level_code.l12_stancia_2 : 17
[30.12.21 17:47:33.060]              string level_code.atp_for_test22 : 19
[30.12.21 17:47:33.061]              string level_code.l12_stancia : 14
[30.12.21 17:47:33.061]      string old_level_name : predbannik
[30.12.21 17:47:33.061]      string new_level_name : l01_escape
[30.12.21 17:47:33.061]     End
[30.12.21 17:47:33.061]     Locals: 
[30.12.21 17:47:33.061]      string last_save_version : +правки от Босс [OGSR Engine x64]
[30.12.21 17:47:33.061]     End
[30.12.21 17:47:33.061]     Locals: 
[30.12.21 17:47:33.061]      Userdata: self
[30.12.21 17:47:33.061]              Table: self.st
[30.12.21 17:47:33.061]                      table self.st.pstor : [...]
[30.12.21 17:47:33.061]              boolean self.bCheckStart : false
[30.12.21 17:47:33.061]              number self.next_restrictors_update_time : -10000.000000
[30.12.21 17:47:33.061]              Userdata: self.actor_detector
[30.12.21 17:47:33.061]                      number self.actor_detector.init_time : -1.000000
[30.12.21 17:47:33.061]      userdata reader : (reader): 00000000002FB070
[30.12.21 17:47:33.061]      number size : 57.000000
[30.12.21 17:47:33.061]      number game_difficulty : 3.000000
[30.12.21 17:47:33.061]      number stored_input_time : 0.000000
[30.12.21 17:47:33.061]     End
[30.12.21 17:47:33.061] *********************************************************************************
[30.12.21 17:47:33.061] ********************************************************************************
[30.12.21 17:47:33.339] !!stack trace:
! Module: [D:\Games\Stalker 0.8\bin_x64\xrCore.dll], AddrPC.Offset: [000007FEF7CC3E78], Fun: [BuildStackTrace()] + [48 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xrcore\stacktrace_collector.cpp-->152]
! Module: [D:\Games\Stalker 0.8\bin_x64\xrCore.dll], AddrPC.Offset: [000007FEF7CEB33D], Fun: [LogStackTrace()] + [53 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xrcore\xrdebugnew.cpp-->28] + [13 byte(s)]
! Module: [D:\Games\Stalker 0.8\bin_x64\xrCore.dll], AddrPC.Offset: [000007FEF7CEB192], Fun: [xrDebug::backend()] + [174 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xrcore\xrdebugnew.cpp-->142]
! Module: [D:\Games\Stalker 0.8\bin_x64\xrCore.dll], AddrPC.Offset: [000007FEF7CEBF00], Fun: [<lambda_7dd81e0a741dfc088774fab5a1b57187>::<lambda_invoker_cdecl>()] + [80 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xrcore\xrdebugnew.cpp-->511] + [80 byte(s)]
! Module: [C:\Windows\system32\ucrtbase.DLL], AddrPC.Offset: [000007FEE37D4577], Fun: [time64()] + [359 byte(s)]
! Module: [C:\Windows\system32\ucrtbase.DLL], AddrPC.Offset: [000007FEE37CA2E7], Fun: [register_onexit_function()] + [135 byte(s)]
! Module: [C:\Windows\system32\ucrtbase.DLL], AddrPC.Offset: [000007FEE37C54D1], Fun: [execute_onexit_table()] + [49 byte(s)]
! Module: [D:\Games\Stalker 0.8\bin_x64\xrCore.dll], AddrPC.Offset: [000007FEF7CEF2EE], Fun: [dllmain_crt_process_detach()] + [82 byte(s)], File-->Line: [d:\agent\_work\2\s\src\vctools\crt\vcstartup\src\startup\dll_dllmain.cpp-->108]
! Module: [D:\Games\Stalker 0.8\bin_x64\xrCore.dll], AddrPC.Offset: [000007FEF7CEF414], Fun: [dllmain_dispatch()] + [232 byte(s)], File-->Line: [d:\agent\_work\2\s\src\vctools\crt\vcstartup\src\startup\dll_dllmain.cpp-->212] + [13 byte(s)]
! Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [0000000077B12AC1], Fun: [LdrShutdownProcess()] + [465 byte(s)]
! Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [0000000077B128D0], Fun: [RtlExitUserProcess()] + [144 byte(s)]
! Module: [C:\Windows\system32\ucrtbase.DLL], AddrPC.Offset: [000007FEE382BBE6], Fun: [wassert()] + [854 byte(s)]
! Module: [C:\Windows\system32\ucrtbase.DLL], AddrPC.Offset: [000007FEE382BB3E], Fun: [wassert()] + [686 byte(s)]
! Module: [D:\Games\Stalker 0.8\bin_x64\xrCore.dll], AddrPC.Offset: [000007FEF7CEB217], Fun: [xrDebug::backend()] + [307 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xrcore\xrdebugnew.cpp-->161] + [8 byte(s)]
! Module: [D:\Games\Stalker 0.8\bin_x64\xrCore.dll], AddrPC.Offset: [000007FEF7CEB0CF], Fun: [xrDebug::fatal()] + [131 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xrcore\xrdebugnew.cpp-->222]
! Module: [D:\Games\Stalker 0.8\bin_x64\xrCore.dll], AddrPC.Offset: [000007FEF7CE7BD5], Fun: [CInifile::r_string()] + [229 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xrcore\xr_ini.cpp-->379]
! Module: [D:\Games\Stalker 0.8\bin_x64\xrCore.dll], AddrPC.Offset: [000007FEF7CE7F91], Fun: [CInifile::r_float()] + [9 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xrcore\xr_ini.cpp-->460]
! Module: [D:\Games\Stalker 0.8\bin_x64\xrGame.dll], AddrPC.Offset: [000007FEE0835295], Fun: [CALifeSimulator__compress()] + [221 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xrgame\alife_simulator_script.cpp-->386] + [30 byte(s)]
! Module: [D:\Games\Stalker 0.8\bin_x64\xrGame.dll], AddrPC.Offset: [000007FEE0839D82], Fun: [luabind::detail::returns<char const *>::call<CALifeSimulator,1,char const * (__cdecl*&)(CALifeSimulator *,CSE_Abstract *),CALifeSimulator *,CSE_Abstract *>()] + [174 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\luabind\luabind\detail\call.hpp-->168] + [45 byte(s)]
! Module: [D:\Games\Stalker 0.8\bin_x64\xrGame.dll], AddrPC.Offset: [000007FEE083F2B1], Fun: [std::_Func_impl_no_alloc<luabind::detail::mem_fn_callback<char const * (__cdecl*)(CALifeSimulator *,CSE_Abstract *),CALifeSimulator>,int,lua_State *>::_Do_call()] + [33 byte(s)], File-->Line: [e:\program files (x86)\vs\vc\tools\msvc\14.16.27023\include\functional-->15732480]
! Module: [D:\Games\Stalker 0.8\bin_x64\Luabind.dll], AddrPC.Offset: [000000018000ABC4], Fun: [luabind::detail::class_rep::function_dispatcher()] + [320 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\luabind\src\class_rep.cpp-->652] + [56 byte(s)]
! Module: [D:\Games\Stalker 0.8\bin_x64\LuaJIT.dll], AddrPC.Offset: [000007FEE33153A0], Fun: [lj_BC_FUNCC()] + [66 byte(s)]
! Module: [D:\Games\Stalker 0.8\bin_x64\LuaJIT.dll], AddrPC.Offset: [000007FEE331EE7A], Fun: [lua_pcall()] + [186 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\luajit\src\lj_api.c-->1130]
! Module: [D:\Games\Stalker 0.8\bin_x64\Luabind.dll], AddrPC.Offset: [000000018000EC44], Fun: [luabind::detail::pcall()] + [100 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\luabind\src\pcall.cpp-->40] + [16 byte(s)]
! Module: [D:\Games\Stalker 0.8\bin_x64\xrGame.dll], AddrPC.Offset: [000007FEE094DDDE], Fun: [luabind::detail::proxy_member_void_caller<IReader * const *>::~proxy_member_void_caller<IReader * const *>()] + [70 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\luabind\luabind\detail\call_member.hpp-->269] + [16 byte(s)]
! Module: [D:\Games\Stalker 0.8\bin_x64\xrGame.dll], AddrPC.Offset: [000007FEE094DA22], Fun: [CScriptBinderObjectWrapper::load()] + [54 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xrgame\script_binder_object_wrapper.cpp-->107]
! Module: [D:\Games\Stalker 0.8\bin_x64\xrGame.dll], AddrPC.Offset: [000007FEE0869183], Fun: [CScriptBinder::load()] + [19 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xrgame\script_binder.cpp-->136]
! Module: [D:\Games\Stalker 0.8\bin_x64\xrGame.dll], AddrPC.Offset: [000007FEE0A72B70], Fun: [CGameObject::net_Spawn()] + [2476 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xrgame\gameobject.cpp-->358]
! Module: [D:\Games\Stalker 0.8\bin_x64\xrGame.dll], AddrPC.Offset: [000007FEE0A7D639], Fun: [CPhysicsShellHolder::net_Spawn()] + [53 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xrgame\physicsshellholder.cpp-->51] + [25 byte(s)]
! Module: [D:\Games\Stalker 0.8\bin_x64\xrGame.dll], AddrPC.Offset: [000007FEE0A6AE49], Fun: [CEntity::net_Spawn()] + [993 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xrgame\entity.cpp-->264] + [11 byte(s)]
! Module: [D:\Games\Stalker 0.8\bin_x64\xrGame.dll], AddrPC.Offset: [000007FEE0A6C0E1], Fun: [CEntityAlive::net_Spawn()] + [45 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xrgame\entity_alive.cpp-->237] + [11 byte(s)]
! Module: [D:\Games\Stalker 0.8\bin_x64\xrGame.dll], AddrPC.Offset: [000007FEE0A5BB7E], Fun: [CActor::net_Spawn()] + [482 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xrgame\actor_network.cpp-->541] + [11 byte(s)]
! Module: [D:\Games\Stalker 0.8\bin_x64\xrGame.dll], AddrPC.Offset: [000007FEE0A1EECD], Fun: [CLevel::g_sv_Spawn()] + [233 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xrgame\level_network_spawn.cpp-->99] + [28 byte(s)]
! Module: [D:\Games\Stalker 0.8\bin_x64\xrGame.dll], AddrPC.Offset: [000007FEE0A1EC44], Fun: [CLevel::ProcessGameSpawns()] + [152 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xrgame\level_network_spawn.cpp-->191]
! Module: [D:\Games\Stalker 0.8\bin_x64\xrGame.dll], AddrPC.Offset: [000007FEE0A1633E], Fun: [CLevel::OnFrame()] + [186 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xrgame\level.cpp-->448]
! Module: [D:\Games\Stalker 0.8\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F7AD8D4], Fun: [CRegistrator<pureAppStart>::Process()] + [84 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xr_3da\pure.h-->86]
! Module: [D:\Games\Stalker 0.8\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F7AC9DB], Fun: [CRenderDevice::FrameMove()] + [299 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xr_3da\device.cpp-->420]
! Module: [D:\Games\Stalker 0.8\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F7ACCEF], Fun: [CRenderDevice::on_idle()] + [267 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xr_3da\device.cpp-->253]
! Module: [D:\Games\Stalker 0.8\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F7AD3AE], Fun: [CRenderDevice::message_loop()] + [98 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xr_3da\device.cpp-->325]
! Module: [D:\Games\Stalker 0.8\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F7ACAC6], Fun: [CRenderDevice::Run()] + [182 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xr_3da\device.cpp-->366]
! Module: [D:\Games\Stalker 0.8\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F76E6C8], Fun: [Startup()] + [284 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xr_3da\x_ray.cpp-->214]
! Module: [D:\Games\Stalker 0.8\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F76EA3E], Fun: [WinMain_impl()] + [478 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xr_3da\x_ray.cpp-->414]
! Module: [D:\Games\Stalker 0.8\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F76C149], Fun: [WinMain()] + [73 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xr_3da\x_ray.cpp-->449]
! Module: [D:\Games\Stalker 0.8\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F7CFF1A], Fun: [__scrt_common_main_seh()] + [262 byte(s)], File-->Line: [d:\agent\_work\2\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl-->288] + [33 byte(s)]
! Module: [C:\Windows\system32\kernel32.dll], AddrPC.Offset: [00000000779E59CD], Fun: [BaseThreadInitThunk()] + [13 byte(s)]
! Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [0000000077B1A561], Fun: [RtlUserThreadStart()] + [33 byte(s)]
[30.12.21 17:47:33.351] ********************************************************************************

предбанник-кордон

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4 часа назад, Андрей1987 сказал:

Mod version: +правки от Босс [OGSR Engine x64]

К автору правок обращаться не пробовали?

  • Согласен 3

Мод, где не бывает одинаковых путей - Судьба Зоны. (Лучшее, что у меня получилось на X-Ray) На базе модифицированного движка OGSR Engine.

Бывший мододел на X-Ray / Начинающий игродел на Unreal Engine. Программист.

AMD Ryzen 9 7950X (16 ядер, 32 потока, 5.75 ГГц); RTX 3080; 128 ГБ DDR5; Arctic Liquid Freezer II-420; 3 ТБ SSD PCIe 4.0; 4ТБ HDD.

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