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@Yamato подлетаешь в режиме demo_record немного выше арта, нажимаешь Enter и давишь F - пока падаешь мимо он подбирается. Или просто ГГ на одном уровне останется стоять, не суть.

Только что, Adm-RAL сказал(а):

Не игровым путём. Тебе это не надо!

Вполне себе способ, считаю его законным раз игра так поступает с игроком.

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1 минуту назад, Earth2Space сказал(а):

раз игра так поступает

Вот это надо решать. А пользоваться техническими средствами - это почти тоже самое, что юзать спавнер. :( 

Кстати, у меня хоть и очень мало артов тоже попадается, но я этим довольствуюсь вполне. Не могу взять, значит иду дальше и беру то что могу.

Раз игра так пока поступает, то тогда лучше пока увеличить кол-во артов и их станет больше НАД землёй, откуда их и подбирать. Ну, это ДО решения этой проблемы, которая я думаю скоро решиться, раз теперь известна. Хотя, это конечно зависит от загруженности автора и приоритета проблемы.

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Ясно. Пасиб. Таким лень заниматься. Да и хватает мне средств в игре нажитых.

Ну для противодействия багам и недочётам игры вообще моно какойнить спавнер установить. И на кой?

@Earth2Space ты не понимаешь. Принципиально лень. :) 

Изменено пользователем Yamato
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Скрытый текст


* Detected CPU: Intel(R) Core(TM) i3-6100 CPU @ 3.70GHz [GenuineIntel], F6/M94/S3
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2, AVX, AVX2
* CPU cores: [2], threads: [4]
* CPU0 current freq: 3700 MHz, max freq: 3700 MHz
* CPU1 current freq: 3700 MHz, max freq: 3700 MHz
* CPU2 current freq: 3700 MHz, max freq: 3700 MHz
* CPU3 current freq: 3700 MHz, max freq: 3700 MHz
Initializing File System...
--Found base arch: [e:\games\foz\gamedata.db_pack_#0], size: [1993840509]
--Found base arch: [e:\games\foz\gamedata.db_pack_#1], size: [1995854585]
--Found base arch: [e:\games\foz\gamedata.db_pack_#2], size: [922202787]
--Found base arch: [e:\games\foz\gamedata.db_pack_#3], size: [1992837849]
--Found base arch: [e:\games\foz\gamedata.db_pack_#4], size: [2072211272]
--Found base arch: [e:\games\foz\gamedata.db_pack_#5], size: [1992624692]
--Found base arch: [e:\games\foz\gamedata.db_pack_#6], size: [1992664911]
--Found base arch: [e:\games\foz\gamedata.db_pack_#7], size: [2000086025]
--Found base arch: [e:\games\foz\gamedata.db_pack_#8], size: [1992882069]
--Found base arch: [e:\games\foz\gamedata.db_pack_#9], size: [2089451564]
--Found base arch: [e:\games\foz\gamedata.db_pack_#a], size: [1992800246]
--Found base arch: [e:\games\foz\gamedata.db_pack_#b], size: [90951079]
using fs-ltx fsgame.ltx
FS: 70428 files cached, 11392Kb memory used.
Init FileSystem 1.382748 sec
[24.01.21 04:06:42.574] [OGSR Engine (x64)] build date: [Jan 12 2021 05:45:38]
[24.01.21 04:06:42.574] Working Directory: [E:\GAMES\FOZ\bin_x64]
[24.01.21 04:06:42.574] CommandLine: ["E:\GAMES\FOZ\bin_x64\xrEngine.exe" ]
[24.01.21 04:06:43.053] TTAPI number of threads: [4]
[24.01.21 04:06:43.053] Initializing Engine...
[24.01.21 04:06:43.054] Starting INPUT device...
[24.01.21 04:06:44.382] refCount:m_pAdapter 1
[24.01.21 04:06:44.383] refCount:pFactory 1
[24.01.21 04:06:44.476] --[CEngineAPI::CreateRendererList] Available render modes [5]:
[24.01.21 04:06:44.476] --  [renderer_r2a]
[24.01.21 04:06:44.476] --  [renderer_r2]
[24.01.21 04:06:44.476] --  [renderer_r2.5]
[24.01.21 04:06:44.476] --  [renderer_r3]
[24.01.21 04:06:44.476] --  [renderer_r4]
[24.01.21 04:06:44.476] Executing config-script "user.ltx"...
[24.01.21 04:06:44.492] --[CCC_r2::Execute] Executing renderer: [renderer_r4], renderer_value: [4]
[24.01.21 04:06:44.492] [e:\games\foz\_appdata_\user.ltx] successfully loaded.
[24.01.21 04:06:44.492] --Loading DLL: [xrRender_R4.dll]
[24.01.21 04:06:44.496] --Loading DLL: [xrGame.dll]
[24.01.21 04:06:46.241] --------------------------------------------------------------------------------
[24.01.21 04:06:46.242] [16331MB] physical memory installed, [11357MB] available, [30] percent of memory in use
[24.01.21 04:06:46.242] PageFile usage: [94MB], Peak PageFile usage: [108MB]
[24.01.21 04:06:46.242] --------------------------------------------------------------------------------
[24.01.21 04:06:46.242] * [ D3D ]: textures[0 K]
[24.01.21 04:06:46.242] * [x-ray]: process heap[66068 K], render[0 K]
[24.01.21 04:06:46.242] * [x-ray]: economy: strings[16973 K], smem[0 K]
[24.01.21 04:06:46.242] SOUND: OpenAL: enumerate devices...
[24.01.21 04:06:46.242] SOUND: OpenAL: EnumerationExtension Present
[24.01.21 04:06:46.325] devices Generic Software
[24.01.21 04:06:46.325] SOUND: OpenAL: system  default SndDevice name is Generic Software
[24.01.21 04:06:46.619] SOUND: OpenAL: All available devices:
[24.01.21 04:06:46.619] 1. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no]
[24.01.21 04:06:46.619] Executing config-script "e:\games\foz\gamedata\config\default_controls.ltx"...
[24.01.21 04:06:46.622] [e:\games\foz\gamedata\config\default_controls.ltx] successfully loaded.
[24.01.21 04:06:46.622] Executing config-script "user.ltx"...
[24.01.21 04:06:46.622] Executing config-script "e:\games\foz\gamedata\config\rspec_extreme.ltx"...
[24.01.21 04:06:46.622] ! Unknown command:  r__supersample
[24.01.21 04:06:46.622] [e:\games\foz\gamedata\config\rspec_extreme.ltx] successfully loaded.
[24.01.21 04:06:46.622] Executing config-script "e:\games\foz\gamedata\config\default_controls.ltx"...
[24.01.21 04:06:46.622] [e:\games\foz\gamedata\config\default_controls.ltx] successfully loaded.
[24.01.21 04:06:46.624] --[CCC_r2::Execute] Executing renderer: [renderer_r4], renderer_value: [4]
[24.01.21 04:06:46.624] [e:\games\foz\_appdata_\user.ltx] successfully loaded.
[24.01.21 04:06:46.624] SOUND: Selected device is Generic Software
[24.01.21 04:06:46.697] * sound: EAX 2.0 extension: present
[24.01.21 04:06:46.697] * sound: EAX 2.0 deferred: present
[24.01.21 04:06:46.706] * sound : cache: 65537 kb, 4856 lines, 13820 bpl
[24.01.21 04:06:46.725] Starting RENDER device...
[24.01.21 04:06:46.729] * GPU [vendor:10DE]-[device:1C82]: NVIDIA GeForce GTX 1050 Ti
[24.01.21 04:06:46.781] * CREATE: DeviceREF: 4
[24.01.21 04:06:46.781] *     Texture memory: 4018 M
[24.01.21 04:06:46.786] * GPU shading: vs(0/4.0/40), ps(0/4.0/40)
[24.01.21 04:06:46.786] * GPU vertex cache: unrecognized, 24
[24.01.21 04:06:46.786] * DVB created: 16384K
[24.01.21 04:06:46.786] * DIB created: 512K
[24.01.21 04:06:46.807] ! Version conflict in shader 'models\lightplanes_00'
[24.01.21 04:06:46.807] ! Version conflict in shader 'models\lightplanesself'
[24.01.21 04:06:46.807] ! Version conflict in shader 'models\model_puh'
[24.01.21 04:06:46.807] ! Version conflict in shader 'models\model_refl'
[24.01.21 04:06:46.807] ! Version conflict in shader 'models\xbrainglass'
[24.01.21 04:06:46.807] ! Version conflict in shader 'models\xdistortcolorlinv'
[24.01.21 04:06:46.807] ! Version conflict in shader 'models\xglass'
[24.01.21 04:06:46.807] ! Version conflict in shader 'models\xglass2'
[24.01.21 04:06:46.807] ! Version conflict in shader 'models\xlens'
[24.01.21 04:06:46.807] ! Version conflict in shader 'selflight_static'
[24.01.21 04:06:46.809] [CTextureDescrMngr::LoadLTX] count of *textures*.ltx files: [1]
[24.01.21 04:06:59.437] * HWDST/PCF supported and used
[24.01.21 04:07:01.345] --LUA version: [LuaJIT 2.1.0-beta3]
[24.01.21 04:07:01.516] Starting engine...
[24.01.21 04:07:13.522] Config-file [e:\games\foz\_appdata_\user.ltx] saved successfully
[24.01.21 04:07:19.073] refCount:pBaseZB 1
[24.01.21 04:07:19.073] refCount:pBaseRT 1
[24.01.21 04:07:19.075] * DVB created: 16384K
[24.01.21 04:07:19.075] * DIB created: 512K
[24.01.21 04:07:20.206] * RM_Dump: textures  : 1223
[24.01.21 04:07:20.206] * RM_Dump: rtargets  : 14
[24.01.21 04:07:20.206] * RM_Dump: vs        : 26
[24.01.21 04:07:20.206] * RM_Dump: ps        : 50
[24.01.21 04:07:20.206] * RM_Dump: dcl       : 13
[24.01.21 04:07:20.206] * RM_Dump: states    : 50
[24.01.21 04:07:20.206] * RM_Dump: tex_list  : 1146
[24.01.21 04:07:20.206] * RM_Dump: matrices  : 0
[24.01.21 04:07:20.206] * RM_Dump: lst_constants: 0
[24.01.21 04:07:20.206] * RM_Dump: v_passes  : 1480
[24.01.21 04:07:20.206] * RM_Dump: v_elements: 1480
[24.01.21 04:07:20.206] * RM_Dump: v_shaders : 827
[24.01.21 04:07:20.206] * GPU shading: vs(0/4.0/40), ps(0/4.0/40)
[24.01.21 04:07:20.206] * GPU vertex cache: unrecognized, 24
[24.01.21 04:07:20.206] *** RESET [1148 ms]
[24.01.21 04:07:20.254] Config-file [e:\games\foz\_appdata_\user.ltx] saved successfully
[24.01.21 04:07:20.628] * MEMORY USAGE: 229447 K
[24.01.21 04:07:20.628] * End of synchronization A[1] R[1]
[24.01.21 04:07:24.616] refCount:pBaseZB 1
[24.01.21 04:07:24.616] refCount:pBaseRT 1
[24.01.21 04:07:24.619] * DVB created: 16384K
[24.01.21 04:07:24.620] * DIB created: 512K
[24.01.21 04:07:25.856] * RM_Dump: textures  : 1223
[24.01.21 04:07:25.856] * RM_Dump: rtargets  : 14
[24.01.21 04:07:25.856] * RM_Dump: vs        : 26
[24.01.21 04:07:25.856] * RM_Dump: ps        : 50
[24.01.21 04:07:25.856] * RM_Dump: dcl       : 13
[24.01.21 04:07:25.856] * RM_Dump: states    : 50
[24.01.21 04:07:25.856] * RM_Dump: tex_list  : 1146
[24.01.21 04:07:25.856] * RM_Dump: matrices  : 0
[24.01.21 04:07:25.856] * RM_Dump: lst_constants: 0
[24.01.21 04:07:25.856] * RM_Dump: v_passes  : 1480
[24.01.21 04:07:25.856] * RM_Dump: v_elements: 1480
[24.01.21 04:07:25.856] * RM_Dump: v_shaders : 827
[24.01.21 04:07:25.856] * GPU shading: vs(0/4.0/40), ps(0/4.0/40)
[24.01.21 04:07:25.856] * GPU vertex cache: unrecognized, 24
[24.01.21 04:07:25.856] *** RESET [1612 ms]
[24.01.21 04:07:25.898] Config-file [e:\games\foz\_appdata_\user.ltx] saved successfully
[24.01.21 04:07:26.275] * MEMORY USAGE: 230698 K
[24.01.21 04:07:26.275] * End of synchronization A[1] R[1]
[24.01.21 04:08:17.963] Config-file [e:\games\foz\_appdata_\user.ltx] saved successfully
[24.01.21 04:08:22.455] * phase time: 0 ms
[24.01.21 04:08:22.522] * phase cmem: 232689 K
[24.01.21 04:08:22.648] --LUA version: [LuaJIT 2.1.0-beta3]
[24.01.21 04:08:22.689] * phase time: 233 ms
[24.01.21 04:08:22.753] * phase cmem: 225078 K
[24.01.21 04:08:22.768] * Loading spawn registry...
[24.01.21 04:08:23.903] * 9119 spawn points are successfully loaded
[24.01.21 04:08:23.904] * Loading objects...
[24.01.21 04:08:24.563] * 39536 objects are successfully loaded
[24.01.21 04:08:24.966] * 23025 script vars are successfully loaded
[24.01.21 04:08:25.093] Total Objects: 39536
[24.01.21 04:08:25.362] smart_terrain:smart_terrain:lager_eastprip_monolit_azs1 - drop object[17033] because not exist
[24.01.21 04:08:25.362] smart_terrain:smart_terrain:lager_eastprip_monolit_azs1 - drop object[17033] because not stalker
[24.01.21 04:08:25.362] smart_terrain:smart_terrain:lager_eastprip_monolit_azs1 - drop object[18221] because not exist
[24.01.21 04:08:25.363] smart_terrain:smart_terrain:lager_eastprip_monolit_azs1 - drop object[18221] because not stalker
[24.01.21 04:08:25.363] smart_terrain:smart_terrain:lager_eastprip_monolit_azs1 - drop object[32538] because not exist
[24.01.21 04:08:25.363] smart_terrain:smart_terrain:lager_eastprip_monolit_azs1 - drop object[32538] because not stalker
[24.01.21 04:08:25.363] smart_terrain:smart_terrain:lager_eastprip_monolit_azs1 - drop object[4405] because not exist
[24.01.21 04:08:25.363] smart_terrain:smart_terrain:lager_eastprip_monolit_azs1 - drop object[4405] because not stalker
[24.01.21 04:08:25.363] smart_terrain:smart_terrain:lager_eastprip_monolit_azs1 - drop object[32667] because not exist
[24.01.21 04:08:25.363] smart_terrain:smart_terrain:lager_eastprip_monolit_azs1 - drop object[32667] because not stalker
[24.01.21 04:08:25.363] smart_terrain:smart_terrain:lager_eastprip_monolit_azs1 - drop object[16994] because not exist
[24.01.21 04:08:25.363] smart_terrain:smart_terrain:lager_eastprip_monolit_azs1 - drop object[16994] because not stalker
[24.01.21 04:08:25.363] smart_terrain:smart_terrain:lager_eastprip_monolit_azs1 - drop object[32691] because not exist
[24.01.21 04:08:25.363] smart_terrain:smart_terrain:lager_eastprip_monolit_azs1 - drop object[32691] because not stalker
[24.01.21 04:08:25.363] smart_terrain:smart_terrain:lager_eastprip_monolit_azs1 - drop object[17011] because not exist
[24.01.21 04:08:25.363] smart_terrain:smart_terrain:lager_eastprip_monolit_azs1 - drop object[17011] because not stalker
[24.01.21 04:08:25.363] smart_terrain:smart_terrain:lager_eastprip_monolit_azs1 - drop object[18390] because not exist
[24.01.21 04:08:25.363] smart_terrain:smart_terrain:lager_eastprip_monolit_azs1 - drop object[18390] because not stalker
[24.01.21 04:08:25.363] smart_terrain:smart_terrain:lager_eastprip_monolit_azs1 - drop object[32653] because not exist
[24.01.21 04:08:25.363] smart_terrain:smart_terrain:lager_eastprip_monolit_azs1 - drop object[32653] because not stalker
[24.01.21 04:08:25.363] smart_terrain:smart_terrain:lager_eastprip_monolit_azs1 - drop object[32638] because not exist
[24.01.21 04:08:25.363] smart_terrain:smart_terrain:lager_eastprip_monolit_azs1 - drop object[32638] because not stalker
[24.01.21 04:08:25.363] smart_terrain:smart_terrain:lager_eastprip_monolit_azs1 - drop object[18281] because not exist
[24.01.21 04:08:25.363] smart_terrain:smart_terrain:lager_eastprip_monolit_azs1 - drop object[18281] because not stalker
[24.01.21 04:08:25.363] smart_terrain:smart_terrain:lager_eastprip_monolit_azs1 - drop object[18376] because not exist
[24.01.21 04:08:25.363] smart_terrain:smart_terrain:lager_eastprip_monolit_azs1 - drop object[18376] because not stalker
[24.01.21 04:08:25.363] smart_terrain:smart_terrain:lager_eastprip_monolit_azs1 - drop object[16966] because not exist
[24.01.21 04:08:25.363] smart_terrain:smart_terrain:lager_eastprip_monolit_azs1 - drop object[16966] because not stalker
[24.01.21 04:08:25.363] smart_terrain:smart_terrain:lager_eastprip_monolit_azs1 - drop object[32560] because not exist
[24.01.21 04:08:25.363] smart_terrain:smart_terrain:lager_eastprip_monolit_azs1 - drop object[32560] because not stalker
[24.01.21 04:08:25.363] smart_terrain:smart_terrain:lager_eastprip_monolit_azs1 - drop object[5419] because not exist
[24.01.21 04:08:25.363] smart_terrain:smart_terrain:lager_eastprip_monolit_azs1 - drop object[5419] because not stalker
[24.01.21 04:08:25.363] smart_terrain:smart_terrain:lager_eastprip_monolit_azs1 - drop object[32625] because not exist
[24.01.21 04:08:25.363] smart_terrain:smart_terrain:lager_eastprip_monolit_azs1 - drop object[32625] because not stalker
[24.01.21 04:08:25.363] smart_terrain:smart_terrain:lager_eastprip_monolit_azs1 - drop object[32719] because not exist
[24.01.21 04:08:25.363] smart_terrain:smart_terrain:lager_eastprip_monolit_azs1 - drop object[32719] because not stalker
[24.01.21 04:08:25.363] smart_terrain:smart_terrain:lager_eastprip_monolit_azs1 - drop object[32594] because not exist
[24.01.21 04:08:25.363] smart_terrain:smart_terrain:lager_eastprip_monolit_azs1 - drop object[32594] because not stalker
[24.01.21 04:08:25.363] smart_terrain:smart_terrain:lager_eastprip_monolit_azs1 - drop object[32604] because not exist
[24.01.21 04:08:25.363] smart_terrain:smart_terrain:lager_eastprip_monolit_azs1 - drop object[32604] because not stalker
[24.01.21 04:08:25.366] smart_terrain:smart_terrain:lager_eastprip_monolit_azs2 - drop object[49769] because not exist
[24.01.21 04:08:25.366] smart_terrain:smart_terrain:lager_eastprip_monolit_azs2 - drop object[49769] because not stalker
[24.01.21 04:08:25.366] smart_terrain:smart_terrain:lager_eastprip_monolit_azs2 - drop object[49833] because not exist
[24.01.21 04:08:25.366] smart_terrain:smart_terrain:lager_eastprip_monolit_azs2 - drop object[49833] because not stalker
[24.01.21 04:08:25.366] smart_terrain:smart_terrain:lager_eastprip_monolit_azs2 - drop object[32515] because not exist
[24.01.21 04:08:25.366] smart_terrain:smart_terrain:lager_eastprip_monolit_azs2 - drop object[32515] because not stalker
[24.01.21 04:08:25.366] smart_terrain:smart_terrain:lager_eastprip_monolit_azs2 - drop object[49803] because not exist
[24.01.21 04:08:25.366] smart_terrain:smart_terrain:lager_eastprip_monolit_azs2 - drop object[49803] because not stalker
[24.01.21 04:08:25.366] smart_terrain:smart_terrain:lager_eastprip_monolit_azs2 - drop object[32524] because not exist
[24.01.21 04:08:25.366] smart_terrain:smart_terrain:lager_eastprip_monolit_azs2 - drop object[32524] because not stalker
[24.01.21 04:08:25.366] smart_terrain:smart_terrain:lager_eastprip_monolit_azs2 - drop object[49821] because not exist
[24.01.21 04:08:25.366] smart_terrain:smart_terrain:lager_eastprip_monolit_azs2 - drop object[49821] because not stalker
[24.01.21 04:08:25.366] smart_terrain:smart_terrain:lager_eastprip_monolit_azs2 - drop object[32733] because not exist
[24.01.21 04:08:25.366] smart_terrain:smart_terrain:lager_eastprip_monolit_azs2 - drop object[32733] because not stalker
[24.01.21 04:08:25.366] smart_terrain:smart_terrain:lager_eastprip_monolit_azs2 - drop object[49743] because not exist
[24.01.21 04:08:25.366] smart_terrain:smart_terrain:lager_eastprip_monolit_azs2 - drop object[49743] because not stalker
[24.01.21 04:08:25.366] smart_terrain:smart_terrain:lager_eastprip_monolit_azs2 - drop object[41743] because not exist
[24.01.21 04:08:25.366] smart_terrain:smart_terrain:lager_eastprip_monolit_azs2 - drop object[41743] because not stalker
[24.01.21 04:08:25.366] smart_terrain:smart_terrain:lager_eastprip_monolit_azs2 - drop object[49760] because not exist
[24.01.21 04:08:25.366] smart_terrain:smart_terrain:lager_eastprip_monolit_azs2 - drop object[49760] because not stalker
[24.01.21 04:08:25.366] smart_terrain:smart_terrain:lager_eastprip_monolit_azs2 - drop object[36230] because not exist
[24.01.21 04:08:25.366] smart_terrain:smart_terrain:lager_eastprip_monolit_azs2 - drop object[36230] because not stalker
[24.01.21 04:08:25.366] smart_terrain:smart_terrain:lager_eastprip_monolit_azs2 - drop object[49785] because not exist
[24.01.21 04:08:25.366] smart_terrain:smart_terrain:lager_eastprip_monolit_azs2 - drop object[49785] because not stalker
[24.01.21 04:08:25.366] smart_terrain:smart_terrain:lager_eastprip_monolit_azs2 - drop object[32743] because not exist
[24.01.21 04:08:25.366] smart_terrain:smart_terrain:lager_eastprip_monolit_azs2 - drop object[32743] because not stalker
[24.01.21 04:08:25.366] smart_terrain:smart_terrain:lager_eastprip_monolit_azs2 - drop object[36209] because not exist
[24.01.21 04:08:25.366] smart_terrain:smart_terrain:lager_eastprip_monolit_azs2 - drop object[36209] because not stalker
[24.01.21 04:08:25.366] smart_terrain:smart_terrain:lager_eastprip_monolit_azs2 - drop object[36285] because not exist
[24.01.21 04:08:25.366] smart_terrain:smart_terrain:lager_eastprip_monolit_azs2 - drop object[36285] because not stalker
[24.01.21 04:08:25.366] smart_terrain:smart_terrain:lager_eastprip_monolit_azs2 - drop object[49685] because not exist
[24.01.21 04:08:25.366] smart_terrain:smart_terrain:lager_eastprip_monolit_azs2 - drop object[49685] because not stalker
[24.01.21 04:08:25.366] smart_terrain:smart_terrain:lager_eastprip_monolit_azs2 - drop object[36202] because not exist
[24.01.21 04:08:25.366] smart_terrain:smart_terrain:lager_eastprip_monolit_azs2 - drop object[36202] because not stalker
[24.01.21 04:08:25.366] smart_terrain:smart_terrain:lager_eastprip_monolit_azs2 - drop object[36308] because not exist
[24.01.21 04:08:25.366] smart_terrain:smart_terrain:lager_eastprip_monolit_azs2 - drop object[36308] because not stalker
[24.01.21 04:08:25.366] smart_terrain:smart_terrain:lager_eastprip_monolit_azs2 - drop object[36341] because not exist
[24.01.21 04:08:25.366] smart_terrain:smart_terrain:lager_eastprip_monolit_azs2 - drop object[36341] because not stalker
[24.01.21 04:08:25.366] smart_terrain:smart_terrain:lager_eastprip_monolit_azs2 - drop object[39711] because not exist
[24.01.21 04:08:25.366] smart_terrain:smart_terrain:lager_eastprip_monolit_azs2 - drop object[39711] because not stalker
[24.01.21 04:08:25.368] smart_terrain:smart_terrain:lager_eastprip_monolit_cinema1 - drop object[49721] because not exist
[24.01.21 04:08:25.368] smart_terrain:smart_terrain:lager_eastprip_monolit_cinema1 - drop object[49721] because not stalker
[24.01.21 04:08:25.368] smart_terrain:smart_terrain:lager_eastprip_monolit_cinema1 - drop object[5703] because not exist
[24.01.21 04:08:25.368] smart_terrain:smart_terrain:lager_eastprip_monolit_cinema1 - drop object[5703] because not stalker
[24.01.21 04:08:25.368] smart_terrain:smart_terrain:lager_eastprip_monolit_cinema1 - drop object[49884] because not exist
[24.01.21 04:08:25.368] smart_terrain:smart_terrain:lager_eastprip_monolit_cinema1 - drop object[49884] because not stalker
[24.01.21 04:08:25.368] smart_terrain:smart_terrain:lager_eastprip_monolit_cinema1 - drop object[22236] because not exist
[24.01.21 04:08:25.368] smart_terrain:smart_terrain:lager_eastprip_monolit_cinema1 - drop object[22236] because not stalker
[24.01.21 04:08:25.368] smart_terrain:smart_terrain:lager_eastprip_monolit_cinema1 - drop object[22900] because not exist
[24.01.21 04:08:25.368] smart_terrain:smart_terrain:lager_eastprip_monolit_cinema1 - drop object[22900] because not stalker
[24.01.21 04:08:25.368] smart_terrain:smart_terrain:lager_eastprip_monolit_cinema1 - drop object[49858] because not exist
[24.01.21 04:08:25.368] smart_terrain:smart_terrain:lager_eastprip_monolit_cinema1 - drop object[49858] because not stalker
[24.01.21 04:08:25.368] smart_terrain:smart_terrain:lager_eastprip_monolit_cinema1 - drop object[54296] because not exist
[24.01.21 04:08:25.368] smart_terrain:smart_terrain:lager_eastprip_monolit_cinema1 - drop object[54296] because not stalker
[24.01.21 04:08:25.368] smart_terrain:smart_terrain:lager_eastprip_monolit_cinema1 - drop object[22856] because not exist
[24.01.21 04:08:25.368] smart_terrain:smart_terrain:lager_eastprip_monolit_cinema1 - drop object[22856] because not stalker
[24.01.21 04:08:25.368] smart_terrain:smart_terrain:lager_eastprip_monolit_cinema1 - drop object[22840] because not exist
[24.01.21 04:08:25.368] smart_terrain:smart_terrain:lager_eastprip_monolit_cinema1 - drop object[22840] because not stalker
[24.01.21 04:08:25.368] smart_terrain:smart_terrain:lager_eastprip_monolit_cinema1 - drop object[22210] because not exist
[24.01.21 04:08:25.368] smart_terrain:smart_terrain:lager_eastprip_monolit_cinema1 - drop object[22210] because not stalker
[24.01.21 04:08:25.368] smart_terrain:smart_terrain:lager_eastprip_monolit_cinema1 - drop object[49898] because not exist
[24.01.21 04:08:25.368] smart_terrain:smart_terrain:lager_eastprip_monolit_cinema1 - drop object[49898] because not stalker
[24.01.21 04:08:25.368] smart_terrain:smart_terrain:lager_eastprip_monolit_cinema1 - drop object[7538] because not exist
[24.01.21 04:08:25.368] smart_terrain:smart_terrain:lager_eastprip_monolit_cinema1 - drop object[7538] because not stalker
[24.01.21 04:08:25.368] smart_terrain:smart_terrain:lager_eastprip_monolit_cinema1 - drop object[22812] because not exist
[24.01.21 04:08:25.368] smart_terrain:smart_terrain:lager_eastprip_monolit_cinema1 - drop object[22812] because not stalker
[24.01.21 04:08:25.368] smart_terrain:smart_terrain:lager_eastprip_monolit_cinema1 - drop object[49873] because not exist
[24.01.21 04:08:25.368] smart_terrain:smart_terrain:lager_eastprip_monolit_cinema1 - drop object[49873] because not stalker
[24.01.21 04:08:25.368] smart_terrain:smart_terrain:lager_eastprip_monolit_cinema1 - drop object[9064] because not exist
[24.01.21 04:08:25.368] smart_terrain:smart_terrain:lager_eastprip_monolit_cinema1 - drop object[9064] because not stalker
[24.01.21 04:08:25.368] smart_terrain:smart_terrain:lager_eastprip_monolit_cinema1 - drop object[9117] because not exist
[24.01.21 04:08:25.368] smart_terrain:smart_terrain:lager_eastprip_monolit_cinema1 - drop object[9117] because not stalker
[24.01.21 04:08:25.368] smart_terrain:smart_terrain:lager_eastprip_monolit_cinema1 - drop object[54287] because not exist
[24.01.21 04:08:25.368] smart_terrain:smart_terrain:lager_eastprip_monolit_cinema1 - drop object[54287] because not stalker
[24.01.21 04:08:25.368] smart_terrain:smart_terrain:lager_eastprip_monolit_cinema1 - drop object[22870] because not exist
[24.01.21 04:08:25.368] smart_terrain:smart_terrain:lager_eastprip_monolit_cinema1 - drop object[22870] because not stalker
[24.01.21 04:08:25.368] smart_terrain:smart_terrain:lager_eastprip_monolit_cinema1 - drop object[54313] because not exist
[24.01.21 04:08:25.368] smart_terrain:smart_terrain:lager_eastprip_monolit_cinema1 - drop object[54313] because not stalker
[24.01.21 04:08:25.368] smart_terrain:smart_terrain:lager_eastprip_monolit_cinema1 - drop object[22249] because not exist
[24.01.21 04:08:25.368] smart_terrain:smart_terrain:lager_eastprip_monolit_cinema1 - drop object[22249] because not stalker
[24.01.21 04:08:25.368] smart_terrain:smart_terrain:lager_eastprip_monolit_cinema1 - drop object[49911] because not exist
[24.01.21 04:08:25.368] smart_terrain:smart_terrain:lager_eastprip_monolit_cinema1 - drop object[49911] because not stalker
[24.01.21 04:08:25.369] smart_terrain:smart_terrain:lager_eastprip_monolit_cinema1 - drop object[8042] because not exist
[24.01.21 04:08:25.369] smart_terrain:smart_terrain:lager_eastprip_monolit_cinema1 - drop object[8042] because not stalker
[24.01.21 04:08:25.369] smart_terrain:smart_terrain:lager_eastprip_monolit_cinema1 - drop object[9095] because not exist
[24.01.21 04:08:25.369] smart_terrain:smart_terrain:lager_eastprip_monolit_cinema1 - drop object[9095] because not stalker
[24.01.21 04:08:25.507] *********************************************************************************
[24.01.21 04:08:25.507] [print_output([CScriptEngine::lua_pcall_failed])] SCRIPT RUNTIME ERROR:
e:\games\foz\gamedata\scripts\xr_gulag.script:789: attempt to index a nil value
stack traceback:
    [C]: in function '__index'
    e:\games\foz\gamedata\scripts\xr_gulag.script:789: in function 'is_there_any_suitable_job'
    e:\games\foz\gamedata\scripts\smart_terrain.script:645: in function 'smart_terrain_accepts_obj'
    e:\games\foz\gamedata\scripts\smart_terrain.script:761: in function <e:\games\foz\gamedata\scripts\smart_terrain.script:741>
    [C]: in function 'update'
    e:\games\foz\gamedata\scripts\se_stalker.script:229: in function <e:\games\foz\gamedata\scripts\se_stalker.script:186>
[24.01.21 04:08:25.507] *********************************************************************************
[24.01.21 04:08:25.507] 
FATAL ERROR

[error]Expression    : FATAL ERROR
[error]Function      : CScriptEngine::lua_pcall_failed
[error]File          : e:\storage\programming\cpp\xray\ogsr8\ogsr_engine\common_ai\script_engine.cpp
[error]Line          : 52
[error]Description   : [CScriptEngine::lua_pcall_failed]: e:\games\foz\gamedata\scripts\xr_gulag.script:789: attempt to index a nil value

[24.01.21 04:08:25.507] ***************************[ScriptCrashHandler]**********************************
[24.01.21 04:08:25.507] stack traceback:
    [C]: in function '__index'
    e:\games\foz\gamedata\scripts\xr_gulag.script:789: in function 'is_there_any_suitable_job'
    e:\games\foz\gamedata\scripts\smart_terrain.script:645: in function 'smart_terrain_accepts_obj'
    e:\games\foz\gamedata\scripts\smart_terrain.script:761: in function <e:\games\foz\gamedata\scripts\smart_terrain.script:741>
    [C]: in function 'update'
    e:\games\foz\gamedata\scripts\se_stalker.script:229: in function <e:\games\foz\gamedata\scripts\se_stalker.script:186>
[24.01.21 04:08:25.507]     Locals: 
[24.01.21 04:08:25.507]      string (*temporary) : e:\games\foz\gamedata\scripts\xr_gulag.script:789: attempt to index a nil value
[24.01.21 04:08:25.507]     End
[24.01.21 04:08:25.507]     Locals: 
[24.01.21 04:08:25.507]      Userdata: self
[24.01.21 04:08:25.507]              Table: self.state_switch_1
[24.01.21 04:08:25.507]              Table: self.ObjectJob
[24.01.21 04:08:25.507]                      number self.ObjectJob.17033 : 4.000000
[24.01.21 04:08:25.507] Can't dump script call stack - Engine corrupted
[24.01.21 04:08:25.507] ********************************************************************************
[24.01.21 04:08:25.537] !!stack trace:
! Module: [E:\GAMES\FOZ\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFDF8053E78], Fun: [CTimerBase::getElapsedTime()] + [1516 byte(s)]
! Module: [E:\GAMES\FOZ\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFDF807B2E9], Fun: [LogStackTrace()] + [53 byte(s)]
! Module: [E:\GAMES\FOZ\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFDF807B13E], Fun: [xrDebug::backend()] + [174 byte(s)]
! Module: [E:\GAMES\FOZ\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFDF807B07B], Fun: [xrDebug::fatal()] + [131 byte(s)]
! Module: [E:\GAMES\FOZ\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDF22A2BA4]
! Module: [E:\GAMES\FOZ\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFDF6F653A0], Fun: [vsnprintf_c_l()] + [12347 byte(s)]
! Module: [E:\GAMES\FOZ\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFDF6FA2E24], Fun: [vsnprintf_c_l()] + [264895 byte(s)]
! Module: [E:\GAMES\FOZ\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFDF6FA2209], Fun: [vsnprintf_c_l()] + [261796 byte(s)]
! Module: [E:\GAMES\FOZ\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFDF6FA2BFA], Fun: [vsnprintf_c_l()] + [264341 byte(s)]
! Module: [E:\GAMES\FOZ\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFDF6FB7068], Fun: [vsnprintf_c_l()] + [347395 byte(s)]
! Module: [E:\GAMES\FOZ\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFDF6F65887], Fun: [vsnprintf_c_l()] + [13602 byte(s)]
! Module: [E:\GAMES\FOZ\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFDF6F6EE7A], Fun: [vsnprintf_c_l()] + [51989 byte(s)]
! Module: [E:\GAMES\FOZ\bin_x64\Luabind.dll], AddrPC.Offset: [000000018000EC44], Fun: [luabind::detail::pcall()] + [100 byte(s)]
! Module: [E:\GAMES\FOZ\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDF244638F], Fun: [xrFactory_Destroy()] + [427423 byte(s)]
! Module: [E:\GAMES\FOZ\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDF2447F7E], Fun: [xrFactory_Destroy()] + [434574 byte(s)]
! Module: [E:\GAMES\FOZ\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDF20EB48F]
! Module: [E:\GAMES\FOZ\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDF20EB722]
! Module: [E:\GAMES\FOZ\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDF20EBCD7]
! Module: [E:\GAMES\FOZ\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDF20EC945]
! Module: [E:\GAMES\FOZ\bin_x64\Luabind.dll], AddrPC.Offset: [000000018000ABC4], Fun: [luabind::detail::class_rep::function_dispatcher()] + [320 byte(s)]
! Module: [E:\GAMES\FOZ\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFDF6F653A0], Fun: [vsnprintf_c_l()] + [12347 byte(s)]
! Module: [E:\GAMES\FOZ\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFDF6F6EE7A], Fun: [vsnprintf_c_l()] + [51989 byte(s)]
! Module: [E:\GAMES\FOZ\bin_x64\Luabind.dll], AddrPC.Offset: [000000018000EC44], Fun: [luabind::detail::pcall()] + [100 byte(s)]
! Module: [E:\GAMES\FOZ\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDF2064286]
! Module: [E:\GAMES\FOZ\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDF249E44C], Fun: [xrFactory_Destroy()] + [788060 byte(s)]
! Module: [E:\GAMES\FOZ\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDF2108C90]
! Module: [E:\GAMES\FOZ\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDF2108F91]
! Module: [E:\GAMES\FOZ\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDF2107418]
! Module: [E:\GAMES\FOZ\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDF20DCEC1]
! Module: [E:\GAMES\FOZ\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDF2403B7A], Fun: [xrFactory_Destroy()] + [155018 byte(s)]
! Module: [E:\GAMES\FOZ\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDF2405BDB], Fun: [xrFactory_Destroy()] + [163307 byte(s)]
! Module: [E:\GAMES\FOZ\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDF22DE75A]
! Module: [E:\GAMES\FOZ\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF78CD7CA13], Fun: [CRenderDevice::on_idle()] + [187 byte(s)]
! Module: [E:\GAMES\FOZ\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF78CD7D122], Fun: [CRenderDevice::message_loop()] + [98 byte(s)]
! Module: [E:\GAMES\FOZ\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF78CD7C83A], Fun: [CRenderDevice::Run()] + [182 byte(s)]
! Module: [E:\GAMES\FOZ\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF78CD3E640], Fun: [CApplication::DestroyLoadingScreen()] + [6144 byte(s)]
! Module: [E:\GAMES\FOZ\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF78CD3E9B6], Fun: [CApplication::DestroyLoadingScreen()] + [7030 byte(s)]
! Module: [E:\GAMES\FOZ\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF78CD3C0CD], Fun: [Skin4W()] + [1969 byte(s)]
! Module: [E:\GAMES\FOZ\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF78CD9FC8A], Fun: [CPerlinNoise3D::Get()] + [42414 byte(s)]
! Module: [C:\Windows\System32\KERNEL32.DLL], AddrPC.Offset: [00007FFE1A7C7BD4], Fun: [BaseThreadInitThunk()] + [20 byte(s)]
! Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFE1BDECEE1], Fun: [RtlUserThreadStart()] + [33 byte(s)]
[24.01.21 04:08:25.538] ********************************************************************************

 

Зашел на Вост Припять, загрузки с автосейва норм, квиксейва норм, спускаюсь в путепровод вылет, загружаю квик вылет с той же ошибкой

остальные сейвы грузить боюсь чтобы не побить

при спуске в х8 система зависает до перезагрузки

  • Спасибо 1
Ссылка на комментарий

@Zander_driver про заряжание пустых магазинов в нычках известно? В Баре разрядил всё, сходил до Сахарова, вернулся - всё заряжено. Так патроны фармить можно( У кого-то НПС воруют, а кому-то наоборот))) Скажи если сохранки надо.

Изменено пользователем Earth2Space
  • Согласен 1
Ссылка на комментарий

@Earth2Space , так мод в разработке. Недоработки есть, тем более, что это скорее всего движок игры так себя ведет. Пользуешься техническим инструментарием - твое дело, но это не решение недоработки, а временный костыль. Короба тоже вроде заряжались к пуликам. Думал что так и положил :)

@Adm-RAL , у меня за все время игры где-то на 6 лямов чеков накопилось. Нашел баг, сообщил. Несколько артов особой погоды не сделают. А вот их возможное влияние на расчет цены куда серьезней. Опять же жрут место под спавн новых артов в период простоя их уборщика.

Изменено пользователем *Shadow*

ТЧ: 1) Тайные Тропы 2; 2) Народная солянка 2016 OGSR Engine. ЗП: 1) Dead Air Revolution; 2) Misery.

Ссылка на комментарий
6 минут назад, Earth2Space сказал(а):

про заряжание пустых магазинов в нычках известно?

Известно. Уже исправлено в ближайшем патче, который будет (вероятно, если все сложится удачно), сегодня.

  • Спасибо 1
  • Нравится 3

Мод, где не бывает одинаковых путей - Судьба Зоны. (Лучшее, что у меня получилось на X-Ray) На базе модифицированного движка OGSR Engine.

Бывший мододел на X-Ray / Начинающий игродел на Unreal Engine. Программист.

AMD Ryzen 9 7950X (16 ядер, 32 потока, 5.75 ГГц); RTX 3080; 128 ГБ DDR5; Arctic Liquid Freezer II-420; 3 ТБ SSD PCIe 4.0; 4ТБ HDD.

Ссылка на комментарий

На Армейских складах окошко перехода в Бар появляется не только когда выйдешь за ворота по дороге + 30м, а ещё и у юго-восточного забора внутри периметра. Когда отменяешь - телепортирует на дорогу к воротам (выглядит по-идиотски и выбивает из погружения). Наверное, это косяк, который следует исправить.

  • Полезно 1

Alex%20TOPMAN.gif

Ссылка на комментарий

При убийстве упыря стал ловить вылет, хотя раньше такого не было :/

Скрытый текст

 

* Detected CPU: Intel(R) Core(TM) i5-8300H CPU @ 2.30GHz [GenuineIntel], F6/M158/S10
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2, AVX, AVX2
* CPU cores: [4], threads: [8]
* CPU0 current freq: 2304 MHz, max freq: 2304 MHz
* CPU1 current freq: 2304 MHz, max freq: 2304 MHz
* CPU2 current freq: 2304 MHz, max freq: 2304 MHz
* CPU3 current freq: 2304 MHz, max freq: 2304 MHz
* CPU4 current freq: 2304 MHz, max freq: 2304 MHz
* CPU5 current freq: 2304 MHz, max freq: 2304 MHz
* CPU6 current freq: 2304 MHz, max freq: 2304 MHz
* CPU7 current freq: 2304 MHz, max freq: 2304 MHz
Initializing File System...
--Found base arch: [d:\download\sz0.8\gamedata.db_pack_#0], size: [1993840509]
--Found base arch: [d:\download\sz0.8\gamedata.db_pack_#1], size: [1995854585]
--Found base arch: [d:\download\sz0.8\gamedata.db_pack_#2], size: [922202787]
--Found base arch: [d:\download\sz0.8\gamedata.db_pack_#3], size: [1992837849]
--Found base arch: [d:\download\sz0.8\gamedata.db_pack_#4], size: [2072211272]
--Found base arch: [d:\download\sz0.8\gamedata.db_pack_#5], size: [1992624692]
--Found base arch: [d:\download\sz0.8\gamedata.db_pack_#6], size: [1992664911]
--Found base arch: [d:\download\sz0.8\gamedata.db_pack_#7], size: [2000086025]
--Found base arch: [d:\download\sz0.8\gamedata.db_pack_#8], size: [1992882069]
--Found base arch: [d:\download\sz0.8\gamedata.db_pack_#9], size: [2089451564]
--Found base arch: [d:\download\sz0.8\gamedata.db_pack_#a], size: [1992800246]
--Found base arch: [d:\download\sz0.8\gamedata.db_pack_#b], size: [90951079]
using fs-ltx fsgame.ltx
FS: 70277 files cached, 11701Kb memory used.
Init FileSystem 0.830520 sec
[24.01.21 16:18:18.085] [OGSR Engine (x64)] build date: [Jan 12 2021 05:45:38]
[24.01.21 16:18:18.085] Working Directory: [D:\download\SZ0.8\bin_x64]
[24.01.21 16:18:18.085] CommandLine: ["D:\download\SZ0.8\bin_x64\xrEngine.exe" ]
[24.01.21 16:18:18.418] TTAPI number of threads: [8]
[24.01.21 16:18:18.418] Initializing Engine...
[24.01.21 16:18:18.419] Starting INPUT device...
[24.01.21 16:18:19.248] refCount:m_pAdapter 1
[24.01.21 16:18:19.248] refCount:pFactory 1
[24.01.21 16:18:19.442] --[CEngineAPI::CreateRendererList] Available render modes [5]:
[24.01.21 16:18:19.442] --  [renderer_r2a]
[24.01.21 16:18:19.442] --  [renderer_r2]
[24.01.21 16:18:19.442] --  [renderer_r2.5]
[24.01.21 16:18:19.442] --  [renderer_r3]
[24.01.21 16:18:19.442] --  [renderer_r4]
[24.01.21 16:18:19.442] Executing config-script "user.ltx"...
[24.01.21 16:18:19.443] --[CCC_r2::Execute] Executing renderer: [renderer_r4], renderer_value: [4]
[24.01.21 16:18:19.443] [d:\download\sz0.8\_appdata_\user.ltx] successfully loaded.
[24.01.21 16:18:19.443] --Loading DLL: [xrRender_R4.dll]
[24.01.21 16:18:19.445] --Loading DLL: [xrGame.dll]
[24.01.21 16:18:19.486] --------------------------------------------------------------------------------
[24.01.21 16:18:19.486] [12130MB] physical memory installed, [7826MB] available, [35] percent of memory in use
[24.01.21 16:18:19.486] PageFile usage: [103MB], Peak PageFile usage: [115MB]
[24.01.21 16:18:19.486] --------------------------------------------------------------------------------
[24.01.21 16:18:19.486] * [ D3D ]: textures[0 K]
[24.01.21 16:18:19.486] * [x-ray]: process heap[67017 K], render[0 K]
[24.01.21 16:18:19.486] * [x-ray]: economy: strings[16973 K], smem[0 K]
[24.01.21 16:18:19.486] SOUND: OpenAL: enumerate devices...
[24.01.21 16:18:19.486] SOUND: OpenAL: EnumerationExtension Present
[24.01.21 16:18:19.521] devices Generic Software
[24.01.21 16:18:19.521] SOUND: OpenAL: system  default SndDevice name is Generic Software
[24.01.21 16:18:19.780] SOUND: OpenAL: All available devices:
[24.01.21 16:18:19.780] 1. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no]
[24.01.21 16:18:19.780] Executing config-script "d:\download\sz0.8\gamedata\config\default_controls.ltx"...
[24.01.21 16:18:19.781] [d:\download\sz0.8\gamedata\config\default_controls.ltx] successfully loaded.
[24.01.21 16:18:19.781] Executing config-script "user.ltx"...
[24.01.21 16:18:19.781] Executing config-script "d:\download\sz0.8\gamedata\config\rspec_extreme.ltx"...
[24.01.21 16:18:19.781] ! Unknown command:  r__supersample
[24.01.21 16:18:19.781] [d:\download\sz0.8\gamedata\config\rspec_extreme.ltx] successfully loaded.
[24.01.21 16:18:19.781] Executing config-script "d:\download\sz0.8\gamedata\config\default_controls.ltx"...
[24.01.21 16:18:19.782] [d:\download\sz0.8\gamedata\config\default_controls.ltx] successfully loaded.
[24.01.21 16:18:19.782] --[CCC_r2::Execute] Executing renderer: [renderer_r4], renderer_value: [4]
[24.01.21 16:18:19.782] [d:\download\sz0.8\_appdata_\user.ltx] successfully loaded.
[24.01.21 16:18:19.782] SOUND: Selected device is Generic Software
[24.01.21 16:18:19.827] * sound: EAX 2.0 extension: present
[24.01.21 16:18:19.827] * sound: EAX 2.0 deferred: present
[24.01.21 16:18:19.827] * sound : cache: 65537 kb, 4856 lines, 13820 bpl
[24.01.21 16:18:19.839] Starting RENDER device...
[24.01.21 16:18:19.848] * GPU [vendor:10DE]-[device:1C8C]: NVIDIA GeForce GTX 1050 Ti
[24.01.21 16:18:20.030] * CREATE: DeviceREF: 4
[24.01.21 16:18:20.031] *     Texture memory: 4018 M
[24.01.21 16:18:20.036] * GPU shading: vs(0/4.0/40), ps(0/4.0/40)
[24.01.21 16:18:20.036] * GPU vertex cache: unrecognized, 24
[24.01.21 16:18:20.037] * DVB created: 16384K
[24.01.21 16:18:20.037] * DIB created: 512K
[24.01.21 16:18:20.062] ! Version conflict in shader 'models\lightplanes_00'
[24.01.21 16:18:20.063] ! Version conflict in shader 'models\lightplanesself'
[24.01.21 16:18:20.063] ! Version conflict in shader 'models\model_puh'
[24.01.21 16:18:20.063] ! Version conflict in shader 'models\model_refl'
[24.01.21 16:18:20.063] ! Version conflict in shader 'models\xbrainglass'
[24.01.21 16:18:20.063] ! Version conflict in shader 'models\xdistortcolorlinv'
[24.01.21 16:18:20.063] ! Version conflict in shader 'models\xglass'
[24.01.21 16:18:20.063] ! Version conflict in shader 'models\xglass2'
[24.01.21 16:18:20.063] ! Version conflict in shader 'models\xlens'
[24.01.21 16:18:20.063] ! Version conflict in shader 'selflight_static'
[24.01.21 16:18:20.067] [CTextureDescrMngr::LoadLTX] count of *textures*.ltx files: [1]
[24.01.21 16:18:22.193] * HWDST/PCF supported and used
[24.01.21 16:18:24.202] --LUA version: [LuaJIT 2.1.0-beta3]
[24.01.21 16:18:24.291] Starting engine...
[24.01.21 16:18:33.905] * phase time: 4 ms
[24.01.21 16:18:33.968] * phase cmem: 241690 K
[24.01.21 16:18:34.062] --LUA version: [LuaJIT 2.1.0-beta3]
[24.01.21 16:18:34.077] * phase time: 171 ms
[24.01.21 16:18:34.138] * phase cmem: 236033 K
[24.01.21 16:18:34.149] * Loading spawn registry...
[24.01.21 16:18:34.992] * 9119 spawn points are successfully loaded
[24.01.21 16:18:34.992] * Loading objects...
[24.01.21 16:18:35.278] * 18249 objects are successfully loaded
[24.01.21 16:18:35.615] * 18010 script vars are successfully loaded
[24.01.21 16:18:35.704] Total Objects: 18249
[24.01.21 16:18:35.977] * Game user_quicksave is successfully loaded from file 'd:\download\sz0.8\_appdata_\savedgames\user_quicksave.sav' (1.835s)
[24.01.21 16:18:35.978] * phase time: 1900 ms
[24.01.21 16:18:36.065] * phase cmem: 315161 K
[24.01.21 16:18:36.207] # Player not found. New player created.
[24.01.21 16:18:36.207] !!xrServer::Check_GameSpy_CDKey_Success - 1
[24.01.21 16:18:36.207] * client : connection accepted - <>
[24.01.21 16:18:36.232] * phase time: 254 ms
[24.01.21 16:18:36.328] * phase cmem: 315489 K
[24.01.21 16:18:36.355] * phase time: 122 ms
[24.01.21 16:18:36.446] * phase cmem: 318958 K
[24.01.21 16:18:37.484] * phase time: 1128 ms
[24.01.21 16:18:37.573] * phase cmem: 396340 K
[24.01.21 16:18:38.519] * phase time: 1035 ms
[24.01.21 16:18:38.610] * phase cmem: 413777 K
[24.01.21 16:18:39.176] * [Loading IB] 1048575 indices, 2047 Kb
[24.01.21 16:18:39.195] * [Loading IB] 1048575 indices, 2047 Kb
[24.01.21 16:18:39.216] * [Loading IB] 1048575 indices, 2047 Kb
[24.01.21 16:18:39.239] * [Loading IB] 1048575 indices, 2047 Kb
[24.01.21 16:18:39.261] * [Loading IB] 1048575 indices, 2047 Kb
[24.01.21 16:18:39.283] * [Loading IB] 1048575 indices, 2047 Kb
[24.01.21 16:18:39.306] * [Loading IB] 1048575 indices, 2047 Kb
[24.01.21 16:18:39.327] * [Loading IB] 1048575 indices, 2047 Kb
[24.01.21 16:18:39.349] * [Loading IB] 1048575 indices, 2047 Kb
[24.01.21 16:18:39.371] * [Loading IB] 670515 indices, 1309 Kb
[24.01.21 16:18:39.447] * [Loading IB] 1048575 indices, 2047 Kb
[24.01.21 16:18:39.469] * [Loading IB] 1048575 indices, 2047 Kb
[24.01.21 16:18:39.494] * [Loading IB] 1048572 indices, 2047 Kb
[24.01.21 16:18:39.516] * [Loading IB] 784818 indices, 1532 Kb
[24.01.21 16:18:39.533] * phase time: 1013 ms
[24.01.21 16:18:39.626] * phase cmem: 414298 K
[24.01.21 16:18:40.696] * phase time: 1163 ms
[24.01.21 16:18:40.789] * phase cmem: 419116 K
[24.01.21 16:18:40.908] * [DETAILS] VertexConsts(256), Batch(61)
[24.01.21 16:18:40.908] * [DETAILS] 40687 v(20), 26352 p
[24.01.21 16:18:40.908] * [DETAILS] Batch(61), VB(794K), IB(154K)
[24.01.21 16:18:40.909] * phase time: 212 ms
[24.01.21 16:18:41.012] * phase cmem: 427424 K
[24.01.21 16:18:41.016] * Loading HOM: d:\download\sz0.8\gamedata\levels\l01_escape\level.hom
[24.01.21 16:18:41.018] * phase time: 108 ms
[24.01.21 16:18:41.114] * phase cmem: 427643 K
[24.01.21 16:18:41.126] * phase time: 108 ms
[24.01.21 16:18:41.219] * phase cmem: 424175 K
[24.01.21 16:18:41.239] - Game configuring : Started 
[24.01.21 16:18:41.297] - Game configuring : Finished 
[24.01.21 16:18:41.748] * phase time: 621 ms
[24.01.21 16:18:41.843] * phase cmem: 446198 K
[24.01.21 16:18:42.705] ! Fallback to default bump map: briks\briks_inside_02_bump
[24.01.21 16:18:42.705] ! Fallback to default bump map: briks\briks_inside_02_bump#
[24.01.21 16:18:43.161] ! Fallback to default bump map: crete\crete_walls_rg07_bump
[24.01.21 16:18:43.162] ! Fallback to default bump map: crete\crete_walls_rg07_bump#
[24.01.21 16:19:22.077] ! Can't find texture 'ui_icons_map_gulag_bandswamp'
[24.01.21 16:19:22.262] ! Fallback to default bump map: veh\veh_zil_130_bump#
[24.01.21 16:19:22.622] * t-report - base: 2222, 2361636 K
[24.01.21 16:19:22.622] * t-report - lmap: 6, 6144 K
[24.01.21 16:19:22.632] * phase time: 40883 ms
[24.01.21 16:19:22.737] * phase cmem: 477581 K
[24.01.21 16:19:22.772] * phase time: 140 ms
[24.01.21 16:19:22.873] * phase cmem: 477584 K
[24.01.21 16:19:22.992] --------------------------------------------------------------------------------
[24.01.21 16:19:22.992] [12130MB] physical memory installed, [4547MB] available, [62] percent of memory in use
[24.01.21 16:19:22.992] PageFile usage: [4045MB], Peak PageFile usage: [4056MB]
[24.01.21 16:19:22.992] --------------------------------------------------------------------------------
[24.01.21 16:19:22.992] * [ D3D ]: textures[2367781 K]
[24.01.21 16:19:22.992] * [x-ray]: process heap[476570 K], render[0 K]
[24.01.21 16:19:22.992] * [x-ray]: economy: strings[21686 K], smem[0 K]
[24.01.21 16:19:23.368] ! Fallback to default bump map: act\tshirt_bump#
[24.01.21 16:19:23.762] actor_binder:load(): self.object:name()='single_player'
[24.01.21 16:19:23.762] actor_binder:object_binder.load(): self.object:name()='single_player'
[24.01.21 16:19:23.766]  STRING:ts_load;
[24.01.21 16:19:23.766]  STRING:;
[24.01.21 16:19:23.796] !Foz_Weather message: Weather installed in level => cloudy_dark
[24.01.21 16:19:23.798] events:Actor net_spawn. Mod version: [OGSR Engine x64]:Судьба Зоны v.0.8.0.7
[24.01.21 16:19:23.798] events:Game started in version: [OGSR Engine x64]:Судьба Зоны v.0.8.0.7
[24.01.21 16:19:23.798] TFLoadList
[24.01.21 16:19:23.799]  STRING:ts_load;
[24.01.21 16:19:23.799]  STRING:;
[24.01.21 16:19:23.799]  STRING:ts_load;
[24.01.21 16:19:23.799]  STRING:;
[24.01.21 16:19:23.868] Total Objects: 18252
[24.01.21 16:19:23.873] ZTDIALG geo_scale = 4.4950381697077
[24.01.21 16:19:24.125]  STRING:Period_as_string:;
[24.01.21 16:19:24.125]  STRING:9,29,16,5370;
[24.01.21 16:19:24.126] ~ Invalid syntax in call to 'rs_c_gamma'
[24.01.21 16:19:24.126] ~ Valid arguments: float value in range [0.500,1.500]
[24.01.21 16:19:25.480] DEBUG: add_to_binder: npc:name()='escape_trader', scheme='mob_trade', section='mob_trade@new'
[24.01.21 16:19:25.481] run_compiletest
[24.01.21 16:19:25.481] info***test_jit ok
[24.01.21 16:19:25.481] module***ok
[24.01.21 16:19:25.482] DEBUG: add_to_binder: npc:name()='escape_trader', scheme='mob_trader', section='mob_trader@new_idle4_to_idle4'
[24.01.21 16:19:25.482] trader_restore 3
[24.01.21 16:19:25.583] CLevelChanger::net_Spawn m_level_vertex_id[209876] m_position[36.411743,0.481237,-305.824524] m_angles[0.011156,-0.000250,0.022439]
[24.01.21 16:19:25.900] CLevelChanger::net_Spawn m_level_vertex_id[528411] m_position[652.859192,7.619056,427.879089] m_angles[0.000000,0.000000,0.000000]
[24.01.21 16:19:25.900] CLevelChanger::net_Spawn m_level_vertex_id[511286] m_position[555.728760,1.991330,-180.096054] m_angles[0.000000,0.000000,0.000000]
[24.01.21 16:19:25.900] CLevelChanger::net_Spawn m_level_vertex_id[66521] m_position[-573.865540,18.769291,422.295471] m_angles[0.000000,0.000000,-0.881875]
[24.01.21 16:19:25.900] CLevelChanger::net_Spawn m_level_vertex_id[334461] m_position[-118.651627,20.973759,-2.985637] m_angles[0.999972,0.000000,0.007512]
[24.01.21 16:19:25.900] CLevelChanger::net_Spawn m_level_vertex_id[410318] m_position[-91.746613,21.654438,-86.533997] m_angles[0.999972,0.000000,0.007512]
[24.01.21 16:19:26.637] CInventory::Slot [wpn_mp58084:8084]>>>[1]
[24.01.21 16:19:26.769] ! Can't find sound [sudba_zony\anomaly\under_idle,0.ogg]
[24.01.21 16:19:27.438] CInventory::Slot [wpn_svt15199:15199]>>>[2]
[24.01.21 16:19:27.439] CInventory::Slot [grenade_f115418:15418]>>>[3]
[24.01.21 16:19:27.665] CArtefact[af_electra_sparklerchanged16977]::AcceptArtefactFlags[1][1][1][0]:subs[47600][41900][48800][21000]
[24.01.21 16:19:27.686] CArtefact[af_ameba_slug17982]::AcceptArtefactFlags[1][1][1][0]:subs[56600][46400][48200][0]
[24.01.21 16:19:27.753] CArtefact[af_electra_sparklerchanged20078]::AcceptArtefactFlags[1][1][1][0]:subs[39800][34400][60200][10200]
[24.01.21 16:19:27.885] CInventory::Slot [wpn_knife_arm21761:21761]>>>[0]
[24.01.21 16:19:28.063] CArtefact[af_ameba_slime27758]::AcceptArtefactFlags[0][0][0][0]:subs[4800][3000][7200][17700]
[24.01.21 16:19:28.644] CInventory::Slot [wpn_binoc31302:31302]>>>[4]
[24.01.21 16:19:30.231] ! Invalid ogg-comment version, file:  d:\download\sz0.8\gamedata\sounds\shoot\shotguns\410\bm16_410_shoot.ogg
[24.01.21 16:19:31.168] ! Invalid ogg-comment version, file:  d:\download\sz0.8\gamedata\sounds\shoot\shotguns\410\sayga410.ogg
[24.01.21 16:19:34.647] CInventory::Slot [bolt:510]>>>[5]
[24.01.21 16:19:34.647] Inventory:Activate slot=[5]
[24.01.21 16:19:34.830] events:Время выполнения операции: generic_physics_binder:update = 31.773 миллисекунд.
[24.01.21 16:19:34.855] events:Время выполнения операции: generic_physics_binder:update = 10.201 миллисекунд.
[24.01.21 16:19:36.086] * MEMORY USAGE: 701064 K
[24.01.21 16:19:36.086] * End of synchronization A[1] R[1]
[24.01.21 16:19:36.087] * phase time: 13455 ms
[24.01.21 16:19:36.219] * phase cmem: 701042 K
[24.01.21 16:20:20.280] CInventory::Slot [armor_novice_killer16310:16310]>>>[6]
[24.01.21 16:20:20.346] ! Fallback to default bump map: act\rus_upper_d_bump#
[24.01.21 16:20:20.468] ! Fallback to default bump map: act\militaryboots_bump#
[24.01.21 16:20:20.477] CInventory::Slot [device_pda8998:8998]>>>[7]
[24.01.21 16:20:20.477] CInventory::Slot [device_torch8997:8997]>>>[9]
[24.01.21 16:20:20.477] CInventory::Slot [helm_theora_212628:12628]>>>[10]
[24.01.21 16:20:20.547] CInventory::Slot [vest_green_body11556:11556]>>>[11]
[24.01.21 16:20:20.624] CInventory::Slot [backpack_test_3025318:25318]>>>[12]
[24.01.21 16:20:20.639] CInventory::Slot [wmag_9x19a308017:8017]>>>[32]
[24.01.21 16:20:20.639] CInventory::Slot [wmag_9x19a308091:8091]>>>[39]
[24.01.21 16:20:20.639] CInventory::Slot [wmag_9x19a308099:8099]>>>[34]
[24.01.21 16:20:20.639] CInventory::Slot [wmag_9x19a308100:8100]>>>[34]
[24.01.21 16:20:20.639] CInventory::Slot [af_electra_sparklerchanged16977:16977]>>>[32]
[24.01.21 16:20:20.639] CInventory::Slot [af_ameba_slug17982:17982]>>>[30]
[24.01.21 16:20:20.639] CInventory::Slot [af_electra_sparklerchanged20078:20078]>>>[31]
[24.01.21 16:20:20.639] CInventory::Slot [detector_simple_arm20736:20736]>>>[32]
[24.01.21 16:20:20.639] CInventory::Slot [wmag_9x19a3022598:22598]>>>[33]
[24.01.21 16:20:20.639] CInventory::Slot [wmag_9x19a3022599:22599]>>>[33]
[24.01.21 16:20:20.639] CInventory::Slot [wmag_9x19a3022637:22637]>>>[40]
[24.01.21 16:20:20.639] CInventory::Slot [wmag_7.62x54a10:23414]>>>[41]
[24.01.21 16:20:20.639] CInventory::Slot [wmag_7.62x54a10:23913]>>>[41]
[24.01.21 16:20:20.639] CInventory::Slot [detector_advance_arm31306:31306]>>>[32]
[24.01.21 16:20:20.639] Synchronization complete, Game ready.
[24.01.21 16:20:21.219] events:Время выполнения операции: generic_physics_binder:update = 40.248 миллисекунд.
[24.01.21 16:20:21.805] Inventory:Activate slot=[2]
[24.01.21 16:20:23.791] Inventory:Activate slot=[1]
[24.01.21 16:20:31.957] CInventoryItem[wpn_mp58084]::ChangeCondition[-0.00]
[24.01.21 16:20:32.517] CInventoryItem[wpn_mp58084]::ChangeCondition[-0.00]
[24.01.21 16:20:32.517] BaseMonster:[m_upir_e43023]:Can_be_fatal:[bip01_l_horselink]
[24.01.21 16:20:32.585] [m_upir_e43023] Killed by  [single_player]
[24.01.21 16:20:32.585] events:events.actor_kill_enemy
[24.01.21 16:20:32.585]  STRING:act_kill:begin;
[24.01.21 16:20:32.585]  TABLE:;
[24.01.21 16:20:32.585]    {
[24.01.21 16:20:32.585]    [KEY:  STRING:point] = VALUE:  STRING:lager_hunters_den;
[24.01.21 16:20:32.585]    [KEY:  STRING:rank] = VALUE:  NUMBER:7;
[24.01.21 16:20:32.585]    [KEY:  STRING:community] = VALUE:  STRING:hunters;
[24.01.21 16:20:32.585]    [KEY:  STRING:tchar] = VALUE:  STRING:Дэн;
[24.01.21 16:20:32.585]    [KEY:  STRING:file] = VALUE:  STRING:killing;
[24.01.21 16:20:32.585]    [KEY:  STRING:failed] = VALUE:  NUMBER:0;
[24.01.21 16:20:32.585]    [KEY:  STRING:ready_count] = VALUE:  NUMBER:0;
[24.01.21 16:20:32.585]    [KEY:  STRING:xxxxx] = VALUE:  NUMBER:0;
[24.01.21 16:20:32.585]    [KEY:  STRING:start_time] = VALUE:  TABLE:;
[24.01.21 16:20:32.585]    Table value:
[24.01.21 16:20:32.585]       {
[24.01.21 16:20:32.585]       [KEY:  NUMBER:1] = VALUE:  NUMBER:9;
[24.01.21 16:20:32.585]       [KEY:  NUMBER:2] = VALUE:  NUMBER:31;
[24.01.21 16:20:32.585]       [KEY:  NUMBER:3] = VALUE:  NUMBER:10;
[24.01.21 16:20:32.585]       [KEY:  NUMBER:4] = VALUE:  NUMBER:5370;
[24.01.21 16:20:32.585]       }
[24.01.21 16:20:32.586]    [KEY:  STRING:target] = VALUE:  STRING:bandit_swamp;
[24.01.21 16:20:32.586]    [KEY:  STRING:type] = VALUE:  NUMBER:3;
[24.01.21 16:20:32.586]    [KEY:  STRING:completed] = VALUE:  NUMBER:0;
[24.01.21 16:20:32.586]    [KEY:  STRING:location] = VALUE:  STRING:l01_escape;
[24.01.21 16:20:32.586]    [KEY:  STRING:count] = VALUE:  NUMBER:5;
[24.01.21 16:20:32.586]    [KEY:  STRING:time_end] = VALUE:  TABLE:;
[24.01.21 16:20:32.586]    Table value:
[24.01.21 16:20:32.586]       {
[24.01.21 16:20:32.586]       [KEY:  NUMBER:1] = VALUE:  NUMBER:0;
[24.01.21 16:20:32.586]       [KEY:  NUMBER:2] = VALUE:  NUMBER:0;
[24.01.21 16:20:32.586]       [KEY:  NUMBER:3] = VALUE:  NUMBER:18;
[24.01.21 16:20:32.586]       [KEY:  NUMBER:4] = VALUE:  NUMBER:5373;
[24.01.21 16:20:32.586]       }
[24.01.21 16:20:32.586]    [KEY:  STRING:id] = VALUE:  NUMBER:7;
[24.01.21 16:20:32.586]    }
[24.01.21 16:20:32.586] TASK-EVENT:ACTOR_KILL
[24.01.21 16:20:32.586]  STRING:sobj.community;
[24.01.21 16:20:32.586] *********************************************************************************
[24.01.21 16:20:32.586] [print_output([CScriptEngine::lua_pcall_failed])] SCRIPT RUNTIME ERROR:
d:\download\sz0.8\gamedata\scripts\subtask_killing.script:673: attempt to call method 'community' (a nil value)
stack traceback:
    [C]: in function 'community'
    d:\download\sz0.8\gamedata\scripts\subtask_killing.script:673: in function 'act_kill'
    d:\download\sz0.8\gamedata\scripts\task_system_new.script:835: in function 'task_on_kill'
    d:\download\sz0.8\gamedata\scripts\events.script:2905: in function 'actor_kill_enemy'
    d:\download\sz0.8\gamedata\scripts\events.script:672: in function 'monster_death'
    d:\download\sz0.8\gamedata\scripts\bind_monster.script:315: in function <d:\download\sz0.8\gamedata\scripts\bind_monster.script:284>
[24.01.21 16:20:32.586] *********************************************************************************
[24.01.21 16:20:32.586] 
FATAL ERROR

[error]Expression    : FATAL ERROR
[error]Function      : CScriptEngine::lua_pcall_failed
[error]File          : e:\storage\programming\cpp\xray\ogsr8\ogsr_engine\common_ai\script_engine.cpp
[error]Line          : 52
[error]Description   : [CScriptEngine::lua_pcall_failed]: d:\download\sz0.8\gamedata\scripts\subtask_killing.script:673: attempt to call method 'community' (a nil value)

[24.01.21 16:20:32.586] ***************************[ScriptCrashHandler]**********************************
[24.01.21 16:20:32.586] stack traceback:
    [C]: in function 'community'
    d:\download\sz0.8\gamedata\scripts\subtask_killing.script:673: in function 'act_kill'
    d:\download\sz0.8\gamedata\scripts\task_system_new.script:835: in function 'task_on_kill'
    d:\download\sz0.8\gamedata\scripts\events.script:2905: in function 'actor_kill_enemy'
    d:\download\sz0.8\gamedata\scripts\events.script:672: in function 'monster_death'
    d:\download\sz0.8\gamedata\scripts\bind_monster.script:315: in function <d:\download\sz0.8\gamedata\scripts\bind_monster.script:284>
[24.01.21 16:20:32.586]     Locals: 
[24.01.21 16:20:32.586]      string (*temporary) : d:\download\sz0.8\gamedata\scripts\subtask_killing.script:673: attempt to call method 'community' (a nil value)
[24.01.21 16:20:32.586]     End
[24.01.21 16:20:32.586]     Locals: 
[24.01.21 16:20:32.586]      Userdata: self
[24.01.21 16:20:32.586]              function self.act_kill : [[function]]
[24.01.21 16:20:32.586]              function self.on_complete : [[function]]
[24.01.21 16:20:32.586]              Userdata: self.parent
[24.01.21 16:20:32.586]                      function self.parent.cancel_enabled : [[function]]
[24.01.21 16:20:32.586]                      table self.parent.params : [...]
[24.01.21 16:20:32.586]                      Userdata: self.parent.u
[24.01.21 16:20:32.586]                              table self.parent.u.subs : [...]
[24.01.21 16:20:32.586]                      number self.parent.id : 7.000000
[24.01.21 16:20:32.586]                      string self.parent.file : killing
[24.01.21 16:20:32.586]                      function self.parent.update : [[function]]
[24.01.21 16:20:32.586]                      Userdata: self.parent.p
[24.01.21 16:20:32.586]                              function self.parent.p.info : [[function]]
[24.01.21 16:20:32.586]                              function self.parent.p.label : [[function]]
[24.01.21 16:20:32.586]              function self.on_start : [[function]]
[24.01.21 16:20:32.586]      userdata obj : (game_object): 000002733CA24890
[24.01.21 16:20:32.586]      number obj_id : 43023.000000
[24.01.21 16:20:32.586]      Userdata: sobj
[24.01.21 16:20:32.586]              boolean sobj.ini_initialized : true
[24.01.21 16:20:32.586]              userdata sobj.ini : (ini_file): 000002723A85CFB0
[24.01.21 16:20:32.586]              boolean sobj.was_in_smart_terrain : false
[24.01.21 16:20:32.586]              number sobj.min_distance : 150.000000
[24.01.21 16:20:32.586]              boolean sobj.smart_terrain_conditions_initialized : false
[24.01.21 16:20:32.586]              boolean sobj.spawner_present : false
[24.01.21 16:20:32.586]              boolean sobj.check_distance : false
[24.01.21 16:20:32.586]      nil (*temporary) : [not available]
[24.01.21 16:20:32.586]      number (*temporary) : 0.000000
[24.01.21 16:20:32.586]      nil (*temporary) : [not available]
[24.01.21 16:20:32.586]      function (*temporary) : [[function]]
[24.01.21 16:20:32.586]      number (*temporary) : 0.000000
[24.01.21 16:20:32.586]      Table: (*temporary)
[24.01.21 16:20:32.586]              string (*temporary).1 : sobj.community
[24.01.21 16:20:32.586] Can't dump script call stack - Engine corrupted
[24.01.21 16:20:32.586] ********************************************************************************
[24.01.21 16:20:32.599] !!stack trace:
! Module: [D:\download\SZ0.8\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFF14933E78], Fun: [CTimerBase::getElapsedTime()] + [1516 byte(s)]
! Module: [D:\download\SZ0.8\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFF1495B2E9], Fun: [LogStackTrace()] + [53 byte(s)]
! Module: [D:\download\SZ0.8\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFF1495B13E], Fun: [xrDebug::backend()] + [174 byte(s)]
! Module: [D:\download\SZ0.8\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFF1495B07B], Fun: [xrDebug::fatal()] + [131 byte(s)]
! Module: [D:\download\SZ0.8\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFEE55C2BA4]
! Module: [D:\download\SZ0.8\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFF138953A0], Fun: [vsnprintf_c_l()] + [12347 byte(s)]
! Module: [D:\download\SZ0.8\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFF138D2E24], Fun: [vsnprintf_c_l()] + [264895 byte(s)]
! Module: [D:\download\SZ0.8\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFF138D2209], Fun: [vsnprintf_c_l()] + [261796 byte(s)]
! Module: [D:\download\SZ0.8\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFF138D2BE6], Fun: [vsnprintf_c_l()] + [264321 byte(s)]
! Module: [D:\download\SZ0.8\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFF138D2C9F], Fun: [vsnprintf_c_l()] + [264506 byte(s)]
! Module: [D:\download\SZ0.8\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFF138E60CA], Fun: [vsnprintf_c_l()] + [343397 byte(s)]
! Module: [D:\download\SZ0.8\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFF13895BA2], Fun: [vsnprintf_c_l()] + [14397 byte(s)]
! Module: [D:\download\SZ0.8\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFF1389EE7A], Fun: [vsnprintf_c_l()] + [51989 byte(s)]
! Module: [D:\download\SZ0.8\bin_x64\Luabind.dll], AddrPC.Offset: [000000018000EC44], Fun: [luabind::detail::pcall()] + [100 byte(s)]
! Module: [D:\download\SZ0.8\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFEE53A8ACE]
! Module: [D:\download\SZ0.8\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFEE562DD2F]
! Module: [D:\download\SZ0.8\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFEE562C72C]
! Module: [D:\download\SZ0.8\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFEE542CF8E]
! Module: [D:\download\SZ0.8\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFEE5435F5E]
! Module: [D:\download\SZ0.8\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFEE562B75A]
! Module: [D:\download\SZ0.8\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFEE54365BC]
! Module: [D:\download\SZ0.8\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFEE55DA28C]
! Module: [D:\download\SZ0.8\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFEE55DA354]
! Module: [D:\download\SZ0.8\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFEE55D9E22]
! Module: [D:\download\SZ0.8\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF63ACFD648], Fun: [CLoadScreenRenderer::OnRender()] + [632 byte(s)]
! Module: [D:\download\SZ0.8\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF63ACFC74C], Fun: [CRenderDevice::FrameMove()] + [292 byte(s)]
! Module: [D:\download\SZ0.8\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF63ACFCA63], Fun: [CRenderDevice::on_idle()] + [267 byte(s)]
! Module: [D:\download\SZ0.8\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF63ACFD122], Fun: [CRenderDevice::message_loop()] + [98 byte(s)]
! Module: [D:\download\SZ0.8\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF63ACFC83A], Fun: [CRenderDevice::Run()] + [182 byte(s)]
! Module: [D:\download\SZ0.8\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF63ACBE640], Fun: [CApplication::DestroyLoadingScreen()] + [6144 byte(s)]
! Module: [D:\download\SZ0.8\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF63ACBE9B6], Fun: [CApplication::DestroyLoadingScreen()] + [7030 byte(s)]
! Module: [D:\download\SZ0.8\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF63ACBC0CD], Fun: [Skin4W()] + [1969 byte(s)]
! Module: [D:\download\SZ0.8\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF63AD1FC8A], Fun: [CPerlinNoise3D::Get()] + [42414 byte(s)]
! Module: [C:\WINDOWS\System32\KERNEL32.DLL], AddrPC.Offset: [00007FFF4AA47034], Fun: [BaseThreadInitThunk()] + [20 byte(s)]
! Module: [C:\WINDOWS\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFF4C0FD0D1], Fun: [RtlUserThreadStart()] + [33 byte(s)]
[24.01.21 16:20:32.599] ********************************************************************************

 

 

После патча персонаж не может есть. :/
KW28Arz.jpg

Ай, извиняюсь виноват, апдейт полностью не прочитал.

 

Добавлено Zander_driver,

Исправлено в ближайшем патче. Который уже вот прям скоро, совсем.

Ссылка на комментарий
Spoiler


* Detected CPU: Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz [GenuineIntel], F6/M165/S2
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2, AVX, AVX2
* CPU cores: [6], threads: [12]
* CPU0 current freq: 2592 MHz, max freq: 2592 MHz
* CPU1 current freq: 2592 MHz, max freq: 2592 MHz
* CPU2 current freq: 2592 MHz, max freq: 2592 MHz
* CPU3 current freq: 2592 MHz, max freq: 2592 MHz
* CPU4 current freq: 2592 MHz, max freq: 2592 MHz
* CPU5 current freq: 2592 MHz, max freq: 2592 MHz
* CPU6 current freq: 2592 MHz, max freq: 2592 MHz
* CPU7 current freq: 2592 MHz, max freq: 2592 MHz
* CPU8 current freq: 2592 MHz, max freq: 2592 MHz
* CPU9 current freq: 2592 MHz, max freq: 2592 MHz
* CPU10 current freq: 2592 MHz, max freq: 2592 MHz
* CPU11 current freq: 2592 MHz, max freq: 2592 MHz
Initializing File System...
--Found base arch: [d:\games\sz\gamedata.db_pack_#0], size: [1993840509]
--Found base arch: [d:\games\sz\gamedata.db_pack_#1], size: [1995854585]
--Found base arch: [d:\games\sz\gamedata.db_pack_#2], size: [922202787]
--Found base arch: [d:\games\sz\gamedata.db_pack_#3], size: [1992837849]
--Found base arch: [d:\games\sz\gamedata.db_pack_#4], size: [2072211272]
--Found base arch: [d:\games\sz\gamedata.db_pack_#5], size: [1992624692]
--Found base arch: [d:\games\sz\gamedata.db_pack_#6], size: [1992664911]
--Found base arch: [d:\games\sz\gamedata.db_pack_#7], size: [2000086025]
--Found base arch: [d:\games\sz\gamedata.db_pack_#8], size: [1992882069]
--Found base arch: [d:\games\sz\gamedata.db_pack_#9], size: [2089451564]
--Found base arch: [d:\games\sz\gamedata.db_pack_#a], size: [1992800246]
--Found base arch: [d:\games\sz\gamedata.db_pack_#b], size: [92721814]
using fs-ltx fsgame.ltx
FS: 71572 files cached, 11529Kb memory used.
Init FileSystem 0.577226 sec
[24.01.21 16:41:49.415] [OGSR Engine (x64)] build date: [Jan 24 2021 11:24:03]
[24.01.21 16:41:49.415] Working Directory: [D:\Games\SZ\bin_x64]
[24.01.21 16:41:49.415] CommandLine: ["D:\Games\SZ\bin_x64\xrEngine.exe" ]
[24.01.21 16:41:49.660] TTAPI number of threads: [12]
[24.01.21 16:41:49.660] Initializing Engine...
[24.01.21 16:41:49.661] Starting INPUT device...
[24.01.21 16:41:50.274] refCount:m_pAdapter 1
[24.01.21 16:41:50.274] refCount:pFactory 1
[24.01.21 16:41:50.456] --[CEngineAPI::CreateRendererList] Available render modes [5]:
[24.01.21 16:41:50.456] --  [renderer_r2a]
[24.01.21 16:41:50.456] --  [renderer_r2]
[24.01.21 16:41:50.456] --  [renderer_r2.5]
[24.01.21 16:41:50.456] --  [renderer_r3]
[24.01.21 16:41:50.456] --  [renderer_r4]
[24.01.21 16:41:50.456] Executing config-script "user.ltx"...
[24.01.21 16:41:50.456] --[CCC_r2::Execute] Executing renderer: [renderer_r4], renderer_value: [4]
[24.01.21 16:41:50.456] [d:\games\sz\_appdata_\user.ltx] successfully loaded.
[24.01.21 16:41:50.456] --Loading DLL: [xrRender_R4.dll]
[24.01.21 16:41:50.458] --Loading DLL: [xrGame.dll]
[24.01.21 16:41:50.493] --------------------------------------------------------------------------------
[24.01.21 16:41:50.493] [32553MB] physical memory installed, [27584MB] available, [15] percent of memory in use
[24.01.21 16:41:50.493] PageFile usage: [94MB], Peak PageFile usage: [135MB]
[24.01.21 16:41:50.493] --------------------------------------------------------------------------------
[24.01.21 16:41:50.493] * [ D3D ]: textures[0 K]
[24.01.21 16:41:50.493] * [x-ray]: process heap[65969 K], render[0 K]
[24.01.21 16:41:50.493] * [x-ray]: economy: strings[16551 K], smem[0 K]
[24.01.21 16:41:50.493] SOUND: OpenAL: enumerate devices...
[24.01.21 16:41:50.493] SOUND: OpenAL: EnumerationExtension Present
[24.01.21 16:41:50.541] devices Generic Software
[24.01.21 16:41:50.541] SOUND: OpenAL: system  default SndDevice name is Generic Software
[24.01.21 16:41:50.859] SOUND: OpenAL: All available devices:
[24.01.21 16:41:50.859] 1. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no]
[24.01.21 16:41:50.859] Executing config-script "d:\games\sz\gamedata\config\default_controls.ltx"...
[24.01.21 16:41:50.860] [d:\games\sz\gamedata\config\default_controls.ltx] successfully loaded.
[24.01.21 16:41:50.860] Executing config-script "user.ltx"...
[24.01.21 16:41:50.860] Executing config-script "d:\games\sz\gamedata\config\rspec_extreme.ltx"...
[24.01.21 16:41:50.860] ! Unknown command:  r__supersample
[24.01.21 16:41:50.860] [d:\games\sz\gamedata\config\rspec_extreme.ltx] successfully loaded.
[24.01.21 16:41:50.860] Executing config-script "d:\games\sz\gamedata\config\default_controls.ltx"...
[24.01.21 16:41:50.861] [d:\games\sz\gamedata\config\default_controls.ltx] successfully loaded.
[24.01.21 16:41:50.862] --[CCC_r2::Execute] Executing renderer: [renderer_r4], renderer_value: [4]
[24.01.21 16:41:50.862] [d:\games\sz\_appdata_\user.ltx] successfully loaded.
[24.01.21 16:41:50.862] SOUND: Selected device is Generic Software
[24.01.21 16:41:50.925] * sound: EAX 2.0 extension: present
[24.01.21 16:41:50.925] * sound: EAX 2.0 deferred: present
[24.01.21 16:41:50.925] * sound : cache: 65537 kb, 4856 lines, 13820 bpl
[24.01.21 16:41:50.931] Starting RENDER device...
[24.01.21 16:41:50.933] * GPU [vendor:10DE]-[device:1F14]: NVIDIA GeForce RTX 2070
[24.01.21 16:41:51.025] * CREATE: DeviceREF: 4
[24.01.21 16:41:51.025] *     Texture memory: 8031 M
[24.01.21 16:41:51.029] * GPU shading: vs(0/4.0/40), ps(0/4.0/40)
[24.01.21 16:41:51.029] * GPU vertex cache: unrecognized, 24
[24.01.21 16:41:51.030] * DVB created: 16384K
[24.01.21 16:41:51.030] * DIB created: 512K
[24.01.21 16:41:51.035] ! Version conflict in shader 'models\lightplanes_00'
[24.01.21 16:41:51.035] ! Version conflict in shader 'models\lightplanesself'
[24.01.21 16:41:51.035] ! Version conflict in shader 'models\model_puh'
[24.01.21 16:41:51.035] ! Version conflict in shader 'models\model_refl'
[24.01.21 16:41:51.035] ! Version conflict in shader 'models\xbrainglass'
[24.01.21 16:41:51.035] ! Version conflict in shader 'models\xdistortcolorlinv'
[24.01.21 16:41:51.035] ! Version conflict in shader 'models\xglass'
[24.01.21 16:41:51.035] ! Version conflict in shader 'models\xglass2'
[24.01.21 16:41:51.035] ! Version conflict in shader 'models\xlens'
[24.01.21 16:41:51.036] ! Version conflict in shader 'selflight_static'
[24.01.21 16:41:51.037] [CTextureDescrMngr::LoadLTX] count of *textures*.ltx files: [1]
[24.01.21 16:41:51.529] * HWDST/PCF supported and used
[24.01.21 16:41:52.658] --LUA version: [LuaJIT 2.1.0-beta3]
[24.01.21 16:41:52.733] Starting engine...
[24.01.21 16:42:01.330] * phase time: 3 ms
[24.01.21 16:42:01.388] * phase cmem: 234217 K
[24.01.21 16:42:01.474] --LUA version: [LuaJIT 2.1.0-beta3]
[24.01.21 16:42:01.488] * phase time: 157 ms
[24.01.21 16:42:01.546] * phase cmem: 228273 K
[24.01.21 16:42:01.559] * Loading spawn registry...
[24.01.21 16:42:02.312] * 9119 spawn points are successfully loaded
[24.01.21 16:42:02.313] * Loading objects...
[24.01.21 16:42:02.917] * 37226 objects are successfully loaded
[24.01.21 16:42:03.299] * 28211 script vars are successfully loaded
[24.01.21 16:42:03.423] Total Objects: 37226
[24.01.21 16:42:03.793] * Game 223 is successfully loaded from file 'd:\games\sz\_appdata_\savedgames\223.sav' (2.246s)
[24.01.21 16:42:03.793] * phase time: 2305 ms
[24.01.21 16:42:03.891] * phase cmem: 324709 K
[24.01.21 16:42:03.998] # Player not found. New player created.
[24.01.21 16:42:03.998] !!xrServer::Check_GameSpy_CDKey_Success - 1
[24.01.21 16:42:03.998] * client : connection accepted - <>
[24.01.21 16:42:04.005] * phase time: 211 ms
[24.01.21 16:42:04.106] * phase cmem: 325017 K
[24.01.21 16:42:04.119] * phase time: 114 ms
[24.01.21 16:42:04.224] * phase cmem: 332483 K
[24.01.21 16:42:05.897] * phase time: 1778 ms
[24.01.21 16:42:05.991] * phase cmem: 477235 K
[24.01.21 16:42:06.808] * phase time: 910 ms
[24.01.21 16:42:06.903] * phase cmem: 495668 K
[24.01.21 16:42:07.051] * [Loading IB] 1048575 indices, 2047 Kb
[24.01.21 16:42:07.054] * [Loading IB] 1048575 indices, 2047 Kb
[24.01.21 16:42:07.056] * [Loading IB] 1048575 indices, 2047 Kb
[24.01.21 16:42:07.059] * [Loading IB] 1048575 indices, 2047 Kb
[24.01.21 16:42:07.062] * [Loading IB] 1048575 indices, 2047 Kb
[24.01.21 16:42:07.065] * [Loading IB] 1048575 indices, 2047 Kb
[24.01.21 16:42:07.067] * [Loading IB] 1048575 indices, 2047 Kb
[24.01.21 16:42:07.071] * [Loading IB] 1048575 indices, 2047 Kb
[24.01.21 16:42:07.074] * [Loading IB] 1048575 indices, 2047 Kb
[24.01.21 16:42:07.077] * [Loading IB] 1048575 indices, 2047 Kb
[24.01.21 16:42:07.080] * [Loading IB] 1048575 indices, 2047 Kb
[24.01.21 16:42:07.083] * [Loading IB] 807429 indices, 1577 Kb
[24.01.21 16:42:07.105] * [Loading IB] 1048575 indices, 2047 Kb
[24.01.21 16:42:07.108] * [Loading IB] 1048575 indices, 2047 Kb
[24.01.21 16:42:07.110] * [Loading IB] 1048575 indices, 2047 Kb
[24.01.21 16:42:07.113] * [Loading IB] 1048575 indices, 2047 Kb
[24.01.21 16:42:07.117] * [Loading IB] 1048575 indices, 2047 Kb
[24.01.21 16:42:07.120] * [Loading IB] 1048575 indices, 2047 Kb
[24.01.21 16:42:07.123] * [Loading IB] 1048575 indices, 2047 Kb
[24.01.21 16:42:07.126] * [Loading IB] 1048572 indices, 2047 Kb
[24.01.21 16:42:07.128] * [Loading IB] 369546 indices, 721 Kb
[24.01.21 16:42:07.129] * phase time: 321 ms
[24.01.21 16:42:07.227] * phase cmem: 496294 K
[24.01.21 16:42:09.352] * phase time: 2222 ms
[24.01.21 16:42:09.450] * phase cmem: 506252 K
[24.01.21 16:42:09.528] * [DETAILS] VertexConsts(256), Batch(61)
[24.01.21 16:42:09.528] * [DETAILS] 42883 v(20), 23058 p
[24.01.21 16:42:09.528] * [DETAILS] Batch(61), VB(837K), IB(135K)
[24.01.21 16:42:09.529] * phase time: 176 ms
[24.01.21 16:42:09.629] * phase cmem: 514096 K
[24.01.21 16:42:09.644] * Loading HOM: d:\games\sz\gamedata\levels\pripyat\level.hom
[24.01.21 16:42:09.648] * phase time: 118 ms
[24.01.21 16:42:09.746] * phase cmem: 514992 K
[24.01.21 16:42:09.748] * phase time: 100 ms
[24.01.21 16:42:09.847] * phase cmem: 507524 K
[24.01.21 16:42:09.862] - Game configuring : Started 
[24.01.21 16:42:09.862] - Loading music tracks from 'pripyat_2_musics'...
[24.01.21 16:42:09.880] - Game configuring : Finished 
[24.01.21 16:42:10.344] * phase time: 596 ms
[24.01.21 16:42:10.445] * phase cmem: 526931 K
[24.01.21 16:42:11.104] ! Fallback to default bump map: crete\crete_roof1_det_bump
[24.01.21 16:42:11.104] ! Fallback to default bump map: crete\crete_roof1_det_bump#
[24.01.21 16:42:47.849] ! Fallback to default bump map: veh\veh_zil_130_bump#
[24.01.21 16:42:48.455] * t-report - base: 2153, 2377901 K
[24.01.21 16:42:48.455] * t-report - lmap: 15, 15361 K
[24.01.21 16:42:48.455] * phase time: 38111 ms
[24.01.21 16:42:48.567] * phase cmem: 557845 K
[24.01.21 16:42:48.575] * phase time: 119 ms
[24.01.21 16:42:48.681] * phase cmem: 557897 K
[24.01.21 16:42:48.803] --------------------------------------------------------------------------------
[24.01.21 16:42:48.803] [32553MB] physical memory installed, [23915MB] available, [26] percent of memory in use
[24.01.21 16:42:48.803] PageFile usage: [3969MB], Peak PageFile usage: [3971MB]
[24.01.21 16:42:48.803] --------------------------------------------------------------------------------
[24.01.21 16:42:48.803] * [ D3D ]: textures[2393263 K]
[24.01.21 16:42:48.803] * [x-ray]: process heap[556702 K], render[0 K]
[24.01.21 16:42:48.803] * [x-ray]: economy: strings[23111 K], smem[0 K]
[24.01.21 16:42:48.810] CInvSlotSwitcher::IdleState
[24.01.21 16:42:49.014] ! Fallback to default bump map: act\tshirt_bump#
[24.01.21 16:42:49.184] actor_binder:load(): self.object:name()='single_player'
[24.01.21 16:42:49.184] actor_binder:object_binder.load(): self.object:name()='single_player'
[24.01.21 16:42:49.188]  STRING:ts_load;
[24.01.21 16:42:49.188]  STRING:;
[24.01.21 16:42:49.219] !Foz_Weather message: Weather installed in level => storm
[24.01.21 16:42:49.221] events:Actor net_spawn. Mod version: [OGSR Engine x64]:Судьба Зоны v.0.8.0.8
[24.01.21 16:42:49.221] events:Game started in version: [OGSR Engine x64]:Судьба Зоны v.0.8.0.3
[24.01.21 16:42:49.221] events:Game time: 10-1, 22:41, total days: 735506
[24.01.21 16:42:49.221] TFLoadList
[24.01.21 16:42:49.221] TFload:rain_chemical_on
[24.01.21 16:42:49.221]  STRING:TF loaded:;
[24.01.21 16:42:49.221]  STRING:rain_chemical_on;
[24.01.21 16:42:49.221]  TABLE:;
[24.01.21 16:42:49.221]    {
[24.01.21 16:42:49.221]    [KEY:  NUMBER:1] = VALUE:  NUMBER:0;
[24.01.21 16:42:49.221]    [KEY:  NUMBER:2] = VALUE:  NUMBER:35;
[24.01.21 16:42:49.221]    [KEY:  NUMBER:3] = VALUE:  NUMBER:12;
[24.01.21 16:42:49.221]    [KEY:  NUMBER:4] = VALUE:  NUMBER:735507;
[24.01.21 16:42:49.221]    }
[24.01.21 16:42:49.221]  STRING:ts_load;
[24.01.21 16:42:49.221]  STRING:;
[24.01.21 16:42:49.221] TFload:sf07
[24.01.21 16:42:49.221]  STRING:TF loaded:;
[24.01.21 16:42:49.221]  STRING:sf07;
[24.01.21 16:42:49.221]  TABLE:;
[24.01.21 16:42:49.221]    {
[24.01.21 16:42:49.221]    [KEY:  NUMBER:1] = VALUE:  NUMBER:9;
[24.01.21 16:42:49.221]    [KEY:  NUMBER:2] = VALUE:  NUMBER:29;
[24.01.21 16:42:49.221]    [KEY:  NUMBER:3] = VALUE:  NUMBER:6;
[24.01.21 16:42:49.221]    [KEY:  NUMBER:4] = VALUE:  NUMBER:5385;
[24.01.21 16:42:49.221]    }
[24.01.21 16:42:49.221]  STRING:ts_load;
[24.01.21 16:42:49.221]  STRING:;
[24.01.21 16:42:49.295] Total Objects: 37229
[24.01.21 16:42:52.453] Finded 148 restrictors
[24.01.21 16:42:52.453] Delete not-need restrictors: 0
[24.01.21 16:42:52.468] ZTDIALG geo_scale = 4.4950340091876
[24.01.21 16:42:52.515] kulinary.init : Start
[24.01.21 16:42:52.515] kulinary.init : 32 commands loaded
[24.01.21 16:42:52.845]  STRING:Period_as_string:;
[24.01.21 16:42:52.845]  STRING:9,29,6,5385;
[24.01.21 16:42:53.515] run_compiletest
[24.01.21 16:42:53.515] info***test_jit ok
[24.01.21 16:42:53.515] module***ok
[24.01.21 16:42:55.231] ~ [CPHSkeleton::RestoreNetState]: [dark_stalker_respawn_437346] has different state in saved_bones[0] PHGetSyncItemsNumber[1] Visual[actors\dark_stalker\gylags\dark_stalker_regular_10] alive[no]
[24.01.21 16:42:58.054] ! Fallback to default bump map: briks\briks_inside_02_bump#
[24.01.21 16:42:58.054] ! Fallback to default bump map: briks\briks_inside_02_bump
[24.01.21 16:43:03.786] update_hour(22)
[24.01.21 16:43:04.082] * MEMORY USAGE: 827349 K
[24.01.21 16:43:04.082] * End of synchronization A[1] R[1]
[24.01.21 16:43:04.082] * phase time: 15627 ms
[24.01.21 16:43:04.223] * phase cmem: 827349 K
[24.01.21 16:43:05.221] ! Fallback to default bump map: act\equip_vest_bump#
[24.01.21 16:43:05.339] Synchronization complete, Game ready.
[24.01.21 16:43:19.105]  STRING:ts_save;
[24.01.21 16:43:19.105]  TABLE:;
[24.01.21 16:43:19.105]    {
[24.01.21 16:43:19.105]    }
[24.01.21 16:43:19.105]  STRING:compress_to:;
[24.01.21 16:43:19.105]  STRING:;
[24.01.21 16:43:19.141] actor_binder:save(): self.object:name()='single_player'
[24.01.21 16:43:19.145] * Saving spawns...
[24.01.21 16:43:19.145] * Saving objects...
[24.01.21 16:43:19.193] * 37229 objects are successfully saved
[24.01.21 16:43:19.200] * 28211 script vars are successfully saved
[24.01.21 16:43:19.213] * Game Art_autosave.sav is successfully saved to file 'd:\games\sz\_appdata_\savedgames\art_autosave.sav'
[24.01.21 16:43:19.220] - Disconnect
[24.01.21 16:43:20.774] CInvSlotSwitcher::IdleState
[24.01.21 16:43:21.796] - Destroying level
[24.01.21 16:43:21.892] * phase time: 0 ms
[24.01.21 16:43:22.035] * phase cmem: 494569 K
[24.01.21 16:43:22.089] --LUA version: [LuaJIT 2.1.0-beta3]
[24.01.21 16:43:22.102] * phase time: 209 ms
[24.01.21 16:43:22.225] * phase cmem: 486911 K
[24.01.21 16:43:22.238] * Loading spawn registry...
[24.01.21 16:43:22.976] * 9119 spawn points are successfully loaded
[24.01.21 16:43:22.976] * Loading objects...
[24.01.21 16:43:23.586] * 37229 objects are successfully loaded
[24.01.21 16:43:24.088] * 28211 script vars are successfully loaded
[24.01.21 16:43:24.191] Total Objects: 37229
[24.01.21 16:43:24.506] * Game art_autosave is successfully loaded from file 'd:\games\sz\_appdata_\savedgames\art_autosave.sav' (2.280s)
[24.01.21 16:43:24.506] * phase time: 2403 ms
[24.01.21 16:43:24.628] * phase cmem: 535916 K
[24.01.21 16:43:24.648] # Player not found. New player created.
[24.01.21 16:43:24.648] !!xrServer::Check_GameSpy_CDKey_Success - 1
[24.01.21 16:43:24.648] * client : connection accepted - <>
[24.01.21 16:43:24.667] * phase time: 161 ms
[24.01.21 16:43:24.801] * phase cmem: 535994 K
[24.01.21 16:43:24.804] * phase time: 136 ms
[24.01.21 16:43:24.948] * phase cmem: 536292 K
[24.01.21 16:43:25.064] * phase time: 259 ms
[24.01.21 16:43:25.193] * phase cmem: 548302 K
[24.01.21 16:43:25.615] * phase time: 551 ms
[24.01.21 16:43:25.739] * phase cmem: 564323 K
[24.01.21 16:43:25.766] * [Loading IB] 1048530 indices, 2047 Kb
[24.01.21 16:43:25.770] * [Loading IB] 3450 indices, 6 Kb
[24.01.21 16:43:25.772] * [Loading IB] 998274 indices, 1949 Kb
[24.01.21 16:43:25.776] * phase time: 160 ms
[24.01.21 16:43:25.902] * phase cmem: 564366 K
[24.01.21 16:43:25.906] * phase time: 130 ms
[24.01.21 16:43:26.031] * phase cmem: 564763 K
[24.01.21 16:43:26.032] * phase time: 125 ms
[24.01.21 16:43:26.158] * phase cmem: 564760 K
[24.01.21 16:43:26.159] * Loading HOM: d:\games\sz\gamedata\levels\labx8\level.hom
[24.01.21 16:43:26.160] * phase time: 128 ms
[24.01.21 16:43:26.287] * phase cmem: 564900 K
[24.01.21 16:43:26.290] * phase time: 129 ms
[24.01.21 16:43:26.422] * phase cmem: 551148 K
[24.01.21 16:43:26.428] - Game configuring : Started 
[24.01.21 16:43:26.442] - Loading music tracks from 'labx8_musics'...
[24.01.21 16:43:26.444] - Game configuring : Finished 
[24.01.21 16:43:26.450] * phase time: 160 ms
[24.01.21 16:43:26.580] * phase cmem: 555358 K
[24.01.21 16:43:27.416] * t-report - base: 1658, 1639784 K
[24.01.21 16:43:27.416] * t-report - lmap: 4, 4096 K
[24.01.21 16:43:27.417] * phase time: 966 ms
[24.01.21 16:43:27.542] * phase cmem: 559211 K
[24.01.21 16:43:27.549] * phase time: 131 ms
[24.01.21 16:43:27.674] * phase cmem: 559215 K
[24.01.21 16:43:27.833] --------------------------------------------------------------------------------
[24.01.21 16:43:27.833] [32553MB] physical memory installed, [24789MB] available, [23] percent of memory in use
[24.01.21 16:43:27.833] PageFile usage: [3225MB], Peak PageFile usage: [5967MB]
[24.01.21 16:43:27.833] --------------------------------------------------------------------------------
[24.01.21 16:43:27.833] * [ D3D ]: textures[1643881 K]
[24.01.21 16:43:27.834] * [x-ray]: process heap[434293 K], render[0 K]
[24.01.21 16:43:27.834] * [x-ray]: economy: strings[22964 K], smem[16186 K]
[24.01.21 16:43:27.843] CInvSlotSwitcher::IdleState
[24.01.21 16:43:28.028] ! Fallback to default bump map: act\tshirt_bump#
[24.01.21 16:43:28.038] actor_binder:load(): self.object:name()='single_player'
[24.01.21 16:43:28.039] actor_binder:object_binder.load(): self.object:name()='single_player'
[24.01.21 16:43:28.042]  STRING:ts_load;
[24.01.21 16:43:28.042]  STRING:;
[24.01.21 16:43:28.074] !Foz_Weather message: Weather inst changed to => sgc_weather_indoor
[24.01.21 16:43:28.076] events:Actor net_spawn. Mod version: [OGSR Engine x64]:Судьба Зоны v.0.8.0.8
[24.01.21 16:43:28.076] events:Game started in version: [OGSR Engine x64]:Судьба Зоны v.0.8.0.3
[24.01.21 16:43:28.076] events:Game time: 10-1, 22:44, total days: 735506
[24.01.21 16:43:28.076] TFLoadList
[24.01.21 16:43:28.076] TFload:rain_chemical_on
[24.01.21 16:43:28.076]  STRING:TF loaded:;
[24.01.21 16:43:28.076]  STRING:rain_chemical_on;
[24.01.21 16:43:28.076]  TABLE:;
[24.01.21 16:43:28.076]    {
[24.01.21 16:43:28.076]    [KEY:  NUMBER:1] = VALUE:  NUMBER:0;
[24.01.21 16:43:28.076]    [KEY:  NUMBER:2] = VALUE:  NUMBER:35;
[24.01.21 16:43:28.076]    [KEY:  NUMBER:3] = VALUE:  NUMBER:12;
[24.01.21 16:43:28.076]    [KEY:  NUMBER:4] = VALUE:  NUMBER:735507;
[24.01.21 16:43:28.076]    }
[24.01.21 16:43:28.076]  STRING:ts_load;
[24.01.21 16:43:28.076]  STRING:;
[24.01.21 16:43:28.076] TFload:sf07
[24.01.21 16:43:28.076]  STRING:TF loaded:;
[24.01.21 16:43:28.076]  STRING:sf07;
[24.01.21 16:43:28.076]  TABLE:;
[24.01.21 16:43:28.076]    {
[24.01.21 16:43:28.076]    [KEY:  NUMBER:1] = VALUE:  NUMBER:9;
[24.01.21 16:43:28.076]    [KEY:  NUMBER:2] = VALUE:  NUMBER:29;
[24.01.21 16:43:28.076]    [KEY:  NUMBER:3] = VALUE:  NUMBER:6;
[24.01.21 16:43:28.076]    [KEY:  NUMBER:4] = VALUE:  NUMBER:5385;
[24.01.21 16:43:28.076]    }
[24.01.21 16:43:28.076]  STRING:ts_load;
[24.01.21 16:43:28.076]  STRING:;
[24.01.21 16:43:28.151] Total Objects: 37232
[24.01.21 16:43:31.366] Finded 148 restrictors
[24.01.21 16:43:31.366] Delete not-need restrictors: 0
[24.01.21 16:43:31.370] ! Warning! Map of Location labx8 Is Deformated
[24.01.21 16:43:31.370] ZTDIALG geo_scale = 34.166666
[24.01.21 16:43:31.410] compression_system:****************************************************************************************************
[24.01.21 16:43:31.410] compression_system:on_location_exit[pripyat]
[24.01.21 16:43:32.651] compression_system:Total objects: 36356; Operation objects: 9786; Parent_owners: 180; Items deleted: 0; Items compressed: 2083; Items passed: 0
[24.01.21 16:43:32.651] compression_system:****************************************************************************************************
[24.01.21 16:43:32.651] Clearing Restrictions in monsters and stalkers in: pripyat
[24.01.21 16:43:33.076] Result in pripyat: cleared 0 objects, modified 0 objects.
[24.01.21 16:43:33.076] Start_Destroying_anomaly_from_level:pripyat
[24.01.21 16:43:33.080] se_spawn_manager:se_spawn_manager:create_sppoint:
[24.01.21 16:43:33.080] ~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~
[24.01.21 16:43:33.080] Start generation... labx8
[24.01.21 16:43:33.128] На локации Лаборатория Х8 обнаружено 2 зоны переходов, аномалии на переходах заблокированы.
[24.01.21 16:43:33.298] Max artefact count = 10
[24.01.21 16:43:33.298] Aleady exist artefact count = 0
[24.01.21 16:43:33.302] anomaly generation complete count = 10
[24.01.21 16:43:33.302] artefacts spawned = 10
[24.01.21 16:43:33.302] Среднее число итераций при попытках генерации секций: 3.2
[24.01.21 16:43:33.302] Общее время генерации аномалий и артефаkтов: 222.115 миллисекунд.
[24.01.21 16:43:33.302] ~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~
[24.01.21 16:43:33.302] se_spawn_manager:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[24.01.21 16:43:33.302] se_spawn_manager:Start generation respawn... labx8
[24.01.21 16:43:33.302] se_spawn_manager:дневной спавн
[24.01.21 16:43:33.992] se_spawn_manager:monsters generation complete count = 0
[24.01.21 16:43:33.992] se_spawn_manager:время генерации 690.555 миллисекунд
[24.01.21 16:43:33.992] se_spawn_manager:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[24.01.21 16:43:33.992] compression_system:****************************************************************************************************
[24.01.21 16:43:33.992] compression_system:on_location_entry[labx8]
[24.01.21 16:43:33.992] compression_system:Parent_owners: 0; Items recovered: 0
[24.01.21 16:43:33.992] compression_system:****************************************************************************************************
[24.01.21 16:43:33.992] on_chnge_location
[24.01.21 16:43:33.992]  STRING:on_change_location:begin;
[24.01.21 16:43:33.992]  TABLE:;
[24.01.21 16:43:33.992]    {
[24.01.21 16:43:33.992]    [KEY:  STRING:itemss] = VALUE:  TABLE:;
[24.01.21 16:43:33.992]    Table value:
[24.01.21 16:43:33.992]       {
[24.01.21 16:43:33.992]       [KEY:  NUMBER:1] = VALUE:  STRING:space_restrictor;
[24.01.21 16:43:33.992]       }
[24.01.21 16:43:33.992]    [KEY:  STRING:id] = VALUE:  NUMBER:1;
[24.01.21 16:43:33.992]    [KEY:  STRING:failed] = VALUE:  NUMBER:0;
[24.01.21 16:43:33.992]    [KEY:  STRING:xxxxx] = VALUE:  NUMBER:0;
[24.01.21 16:43:33.993]    [KEY:  STRING:t2] = VALUE:  TABLE:;
[24.01.21 16:43:33.993]    Table value:
[24.01.21 16:43:33.993]       {
[24.01.21 16:43:33.993]       [KEY:  NUMBER:1] = VALUE:  NUMBER:22;
[24.01.21 16:43:33.993]       [KEY:  NUMBER:2] = VALUE:  STRING:1045;
[24.01.21 16:43:33.993]       [KEY:  NUMBER:3] = VALUE:  NUMBER:2;
[24.01.21 16:43:33.993]       }
[24.01.21 16:43:33.993]    [KEY:  STRING:t4] = VALUE:  TABLE:;
[24.01.21 16:43:33.993]    Table value:
[24.01.21 16:43:33.993]       {
[24.01.21 16:43:33.993]       [KEY:  NUMBER:1] = VALUE:  NUMBER:36;
[24.01.21 16:43:33.993]       [KEY:  NUMBER:2] = VALUE:  STRING:735;
[24.01.21 16:43:33.993]       [KEY:  NUMBER:3] = VALUE:  NUMBER:9;
[24.01.21 16:43:33.993]       }
[24.01.21 16:43:33.993]    [KEY:  STRING:t3] = VALUE:  TABLE:;
[24.01.21 16:43:33.993]    Table value:
[24.01.21 16:43:33.993]       {
[24.01.21 16:43:33.993]       [KEY:  NUMBER:1] = VALUE:  NUMBER:37;
[24.01.21 16:43:33.993]       [KEY:  NUMBER:2] = VALUE:  STRING:979;
[24.01.21 16:43:33.993]       [KEY:  NUMBER:3] = VALUE:  NUMBER:9;
[24.01.21 16:43:33.993]       }
[24.01.21 16:43:33.993]    [KEY:  STRING:t5] = VALUE:  TABLE:;
[24.01.21 16:43:33.993]    Table value:
[24.01.21 16:43:33.993]       {
[24.01.21 16:43:33.993]       [KEY:  NUMBER:1] = VALUE:  NUMBER:16;
[24.01.21 16:43:33.993]       [KEY:  NUMBER:2] = VALUE:  STRING:1007;
[24.01.21 16:43:33.993]       [KEY:  NUMBER:3] = VALUE:  NUMBER:2;
[24.01.21 16:43:33.993]       }
[24.01.21 16:43:33.993]    [KEY:  STRING:file] = VALUE:  STRING:treasure;
[24.01.21 16:43:33.993]    [KEY:  STRING:d1] = VALUE:  TABLE:;
[24.01.21 16:43:33.993]    Table value:
[24.01.21 16:43:33.993]       {
[24.01.21 16:43:33.993]       [KEY:  NUMBER:1] = VALUE:  NUMBER:3;
[24.01.21 16:43:33.993]       [KEY:  NUMBER:2] = VALUE:  NUMBER:22;
[24.01.21 16:43:33.993]       [KEY:  NUMBER:3] = VALUE:  NUMBER:14;
[24.01.21 16:43:33.993]       [KEY:  NUMBER:4] = VALUE:  NUMBER:5383;
[24.01.21 16:43:33.993]       }
[24.01.21 16:43:33.993]    [KEY:  STRING:items] = VALUE:  TABLE:;
[24.01.21 16:43:33.993]    Table value:
[24.01.21 16:43:33.993]       {
[24.01.21 16:43:33.993]       [KEY:  NUMBER:1] = VALUE:  NUMBER:5094;
[24.01.21 16:43:33.993]       }
[24.01.21 16:43:33.993]    [KEY:  STRING:d5] = VALUE:  TABLE:;
[24.01.21 16:43:33.993]    Table value:
[24.01.21 16:43:33.993]       {
[24.01.21 16:43:33.993]       [KEY:  NUMBER:1] = VALUE:  NUMBER:3;
[24.01.21 16:43:33.993]       [KEY:  NUMBER:2] = VALUE:  NUMBER:22;
[24.01.21 16:43:33.993]       [KEY:  NUMBER:3] = VALUE:  NUMBER:14;
[24.01.21 16:43:33.993]       [KEY:  NUMBER:4] = VALUE:  NUMBER:5383;
[24.01.21 16:43:33.993]       }
[24.01.21 16:43:33.993]    [KEY:  STRING:completed] = VALUE:  NUMBER:0;
[24.01.21 16:43:33.993]    [KEY:  STRING:d2] = VALUE:  TABLE:;
[24.01.21 16:43:33.993]    Table value:
[24.01.21 16:43:33.993]       {
[24.01.21 16:43:33.993]       [KEY:  NUMBER:1] = VALUE:  NUMBER:3;
[24.01.21 16:43:33.993]       [KEY:  NUMBER:2] = VALUE:  NUMBER:22;
[24.01.21 16:43:33.993]       [KEY:  NUMBER:3] = VALUE:  NUMBER:14;
[24.01.21 16:43:33.993]       [KEY:  NUMBER:4] = VALUE:  NUMBER:5383;
[24.01.21 16:43:33.993]       }
[24.01.21 16:43:33.993]    [KEY:  STRING:t1] = VALUE:  TABLE:;
[24.01.21 16:43:33.993]    Table value:
[24.01.21 16:43:33.993]       {
[24.01.21 16:43:33.993]       [KEY:  NUMBER:1] = VALUE:  NUMBER:26;
[24.01.21 16:43:33.993]       [KEY:  NUMBER:2] = VALUE:  STRING:968;
[24.01.21 16:43:33.993]       [KEY:  NUMBER:3] = VALUE:  NUMBER:2;
[24.01.21 16:43:33.993]       }
[24.01.21 16:43:33.993]    [KEY:  STRING:d4] = VALUE:  TABLE:;
[24.01.21 16:43:33.993]    Table value:
[24.01.21 16:43:33.993]       {
[24.01.21 16:43:33.993]       [KEY:  NUMBER:1] = VALUE:  NUMBER:3;
[24.01.21 16:43:33.993]       [KEY:  NUMBER:2] = VALUE:  NUMBER:22;
[24.01.21 16:43:33.993]       [KEY:  NUMBER:3] = VALUE:  NUMBER:14;
[24.01.21 16:43:33.993]       [KEY:  NUMBER:4] = VALUE:  NUMBER:5383;
[24.01.21 16:43:33.993]       }
[24.01.21 16:43:33.993]    [KEY:  STRING:d3] = VALUE:  TABLE:;
[24.01.21 16:43:33.993]    Table value:
[24.01.21 16:43:33.993]       {
[24.01.21 16:43:33.993]       [KEY:  NUMBER:1] = VALUE:  NUMBER:3;
[24.01.21 16:43:33.993]       [KEY:  NUMBER:2] = VALUE:  NUMBER:22;
[24.01.21 16:43:33.993]       [KEY:  NUMBER:3] = VALUE:  NUMBER:14;
[24.01.21 16:43:33.993]       [KEY:  NUMBER:4] = VALUE:  NUMBER:5383;
[24.01.21 16:43:33.993]       }
[24.01.21 16:43:33.993]    }
[24.01.21 16:43:33.997] finding zones 9
[24.01.21 16:43:33.998] finding zones 9

Заход х-8. Игра зависает, перезаход на локу не помагает.

  • Спасибо 1

ArtFil.gif

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Судя по тишине на форуме я один не могу просто съесть колбасу или тушонку. Откатился на седьмой патч, в контекстном меню колбасы, тушонки и хлеба есть слово "съесть . Накатываю 8 ой патч. Все новые фишки в меню и в игре есть но слово "съесть" нету?! Может надо всю еду варить в котелке?

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@Sultan, проголодайся хоть немного! Тогда сможешь есть всё... ;) 

 

И да, Зандер забыл указать в описании, что функционирование параметра в алайфе time_factor восстановлено. Теперь можешь поставить там 3, как и просил. Только файл бери непосредственно из патча!

Я уже так играю и кайфую... :) 

Изменено пользователем Adm-RAL
  • Согласен 1
  • Полезно 3
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Только что, Sultan сказал(а):

не могу просто съесть колбасу или тушонку

В 8-м патче еду можно есть только при условии, что ГГ проголодался. Ну хоть чуть чуть.

Желудок ГГ тоже имеет ограниченный объем :) Хватит туда тонны запихивать.

 

И да, про тайм-фактор верно. В 8-м патче можно достать из патча файл alife.ltx, поставить там свой любимый тайм-фактор, и играть в своем ритме.

  • Полезно 2

Мод, где не бывает одинаковых путей - Судьба Зоны. (Лучшее, что у меня получилось на X-Ray) На базе модифицированного движка OGSR Engine.

Бывший мододел на X-Ray / Начинающий игродел на Unreal Engine. Программист.

AMD Ryzen 9 7950X (16 ядер, 32 потока, 5.75 ГГц); RTX 3080; 128 ГБ DDR5; Arctic Liquid Freezer II-420; 3 ТБ SSD PCIe 4.0; 4ТБ HDD.

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@Zander_driver при попытке загрузить сейв 336 (Пустой Янтарь якобы) которй тут выкладывали, первый раз была смерть при загрузке, я так понял от взаимодействия артов, второй раз вылет :

 

[error]Expression    : ExitFromWinMain
[error]Function      : xrDebug::_initialize::<lambda_7dd81e0a741dfc088774fab5a1b57187>::operator ()
[error]File          : e:\storage\programming\cpp\xray\ogsr8\ogsr_engine\xrcore\xrdebugnew.cpp
[error]Line          : 511
[error]Description   : Unexpected application exit!

[24.01.21 20:38:04.172] ***************************[ScriptCrashHandler]**********************************
[24.01.21 20:38:04.172] stack traceback:
    [C]: in function '__index'
    e:\sudba_zony_obt\gamedata\scripts\modules.script:40: in main chunk
    [C]: in function '__index'

 

Полный Лог и Сейв - https://yadi.sk/d/5ymz_4UxztC2Sg?w=1 

 

Папка шейдер кеш у меня чистая была перед запуском и установкой патча 0.8.0.8, из правок только правка винтореза, и текстур бинокля от @Adm-RAL и правка на прицелы 2шт от @*Shadow*

Просто интересно с чем такой вылет связан (интересное определение, первый раз встречаю). Может там слишком много всего на генерировалось и ещё и дождь радиоактивный был, мельком увидел худ со значками.

Изменено пользователем Avandsan
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Avandsan.gif

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я читал ну и он у меня проголодался судя по полоске и еще вопрос, где можно посмотреть, что обозначают иконки над состоянием здоровья

сколько должна показывать полоска что он голоден

 

Изменено пользователем Sutorihin2011
Добавлено Zander_driver,

В описании патча можно прочитать.

Пока ГГ не голоден, есть еду нельзя. Это так и должно быть.

Fox

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