Перейти к контенту

Новый Арсенал


phorumer

Рекомендуемые сообщения

вылет и крах двух последних сохранений версия 4.5
год назад год назад играл в 4.0 версию - было тоже самое но на другой локации   

если кто что понимает) вот инфа из логов

 

 

Скрытый текст

 

* Detected CPU: GenuineIntel P3 family, F6/M12/S3, 2999.00 mhz, 32-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2

Initializing File System...
using fs-ltx fsgame.ltx
FS: 42074 files cached, 5953Kb memory used.
Init FileSystem 0.742664 sec
'xrCore' build 3312, Feb 27 2008

Initializing Engine...
Executing config-script "user.ltx"...
[f:\games\newarsenal44\save\user.ltx] successfully loaded.
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrGame.dll
! Unable to find Software\GSC Game World\STALKER-SHOC\ in registry
* [win32]: free[3991100 K], reserved[88996 K], committed[114144 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[9549 K], process heap[4645 K], game lua[0 K], engine lua[0 K], render[0 K]
* [x-ray]: economy: strings[3380 K], smem[0 K]
Executing config-script "f:\games\newarsenal44\gamedata\config\default_controls.ltx"...
! cant convert dik_name for dik[16], prop=[
! cant convert dik_name for dik[17], prop=[
! cant convert dik_name for dik[18], prop=[
! cant convert dik_name for dik[19], prop=[
! cant convert dik_name for dik[20], prop=[
! cant convert dik_name for dik[21], prop=[
! cant convert dik_name for dik[22], prop=[
! cant convert dik_name for dik[23], prop=[
! cant convert dik_name for dik[24], prop=[
! cant convert dik_name for dik[25], prop=[
! cant convert dik_name for dik[26], prop=[
! cant convert dik_name for dik[27], prop=[
! cant convert dik_name for dik[30], prop=[
! cant convert dik_name for dik[31], prop=[
! cant convert dik_name for dik[32], prop=[
! cant convert dik_name for dik[33], prop=[
! cant convert dik_name for dik[34], prop=[
! cant convert dik_name for dik[35], prop=[
! cant convert dik_name for dik[36], prop=[
! cant convert dik_name for dik[37], prop=[
! cant convert dik_name for dik[38], prop=[
! cant convert dik_name for dik[39], prop=[
! cant convert dik_name for dik[40], prop=[
! cant convert dik_name for dik[41], prop=[
! cant convert dik_name for dik[44], prop=[
! cant convert dik_name for dik[45], prop=[
! cant convert dik_name for dik[46], prop=[
! cant convert dik_name for dik[47], prop=[
! cant convert dik_name for dik[48], prop=[
! cant convert dik_name for dik[49], prop=[
! cant convert dik_name for dik[50], prop=[
! cant convert dik_name for dik[51], prop=[
! cant convert dik_name for dik[52], prop=[
! cant convert dik_name for dik[144], prop=[
[f:\games\newarsenal44\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "f:\games\newarsenal44\gamedata\config\rspec_high.ltx"...
[f:\games\newarsenal44\gamedata\config\rspec_high.ltx] successfully loaded.
Executing config-script "f:\games\newarsenal44\gamedata\config\default_controls.ltx"...
[f:\games\newarsenal44\gamedata\config\default_controls.ltx] successfully loaded.
[f:\games\newarsenal44\save\user.ltx] successfully loaded.
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Software
SOUND: OpenAL: system  default SndDevice name is Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default)
SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
* sound: EAX 2.0 extension: present
* sound: EAX 2.0 deferred: present
* sound : cache: 65538 kb, 7609 lines, 8820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:1004]: NVIDIA GeForce GTX 780
* GPU driver: 23.21.13.8871
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
*     Texture memory: 4072 M
*          DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* DVB created: 6144K
* DIB created: 512K
! Version conflict in shader 'def_shaders\def_aref'
! Version conflict in shader 'def_shaders\def_aref_v'
! Version conflict in shader 'def_shaders\def_trans'
! Version conflict in shader 'def_shaders\def_trans_v'
! Version conflict in shader 'def_shaders\def_trans_v_tuchi'
! Version conflict in shader 'def_shaders\lod_old'
! Renderer doesn't support blender 'effects\shadow_world'
! Version conflict in shader 'effects\watertest-1'
count of .thm files=11
load time=30 ms
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
* NV-DBT supported and used
- r__tf_aniso 16
- r2_tf_mipbias 0.
Starting engine...
Loading DLL: xrGameSpy.dll
! Missing ogg-comment, file:  f:\games\newarsenal44\gamedata\sounds\characters_voice\scenario\video\intro_gsc_wp_r.ogg
* DVB created: 6144K
* DIB created: 512K
- r__tf_aniso 16
- r2_tf_mipbias 0.
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [979 ms]
"f:\games\newarsenal44\bin\xr_3da.exe" 
* phase time: 0 ms
* phase cmem: 109573 K
Кэширование объектов
Loading objects...
Loading models...
* [prefetch] time:    9500 ms
* [prefetch] memory:  88625Kb
* phase time: 9545 ms
* phase cmem: 190559 K
Сервер: Старт
* phase time: 58 ms
* phase cmem: 190782 K
Сервер: Загрузка симуляции жизни
* Loading spawn registry...
* 15747 spawn points are successfully loaded
* Loading objects...
* 37749 objects are successfully loaded
 
FATAL ERROR
 
[error]Expression    : g_uiSpotXml->NavigateToNode(path_base,0)
[error]Function      : CMapLocation::LoadSpot
[error]File          : E:\stalker\sources\trunk\xr_3da\xrGame\map_location.cpp
[error]Line          : 78
[error]Description   : XML node not found in file map_spots.xml
[error]Arguments     : ,0,0]Мёртвый сталкер: %c[default]Филька Скиф\n%c[255,255,0,0]Обнаружено денег на счёте: %c[default]424руб.
 

stack trace:

 


 

Изменено пользователем warwer

Поделиться этим сообщением


Ссылка на сообщение

Извиняюсь если кого то вдруг обидел предыдущим своим постом.

Заметил такую особенность - игра вылетает если на локации есть схрон с большим количеством вещей ( так у меня в Баре схрон в который откладываю всё оружие в единичном экземпляре уже 150 штук) когда возвращаюсь на локацию Бар , проходит 2 -3 минуты и игра обязательно  вылетает . Пробовал переносить схрон на другую локацию история повторилась. Есть какие предположения из-за чего это происходит 

Конфигурация компьютера i5-4430, GTX780 3Gb, 16Gb RAM, игра установлена на SSD

  

Скрытый текст

* Detected CPU: GenuineIntel P3 family, F6/M12/S3, 2999.00 mhz, 30-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2

Initializing File System...
using fs-ltx fsgame.ltx
FS: 42242 files cached, 5969Kb memory used.
Init FileSystem 0.760580 sec
'xrCore' build 3312, Feb 27 2008

Initializing Engine...
Executing config-script "user.ltx"...
[f:\games\newarsenal44\save\user.ltx] successfully loaded.
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrGame.dll
! Unable to find Software\GSC Game World\STALKER-SHOC\ in registry
* [win32]: free[3974388 K], reserved[90280 K], committed[129572 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[9549 K], process heap[5193 K], game lua[0 K], engine lua[0 K], render[0 K]
* [x-ray]: economy: strings[3380 K], smem[0 K]
Executing config-script "f:\games\newarsenal44\gamedata\config\default_controls.ltx"...
! cant convert dik_name for dik[144], prop=[
[f:\games\newarsenal44\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "f:\games\newarsenal44\gamedata\config\rspec_high.ltx"...
[f:\games\newarsenal44\gamedata\config\rspec_high.ltx] successfully loaded.
Executing config-script "f:\games\newarsenal44\gamedata\config\default_controls.ltx"...
[f:\games\newarsenal44\gamedata\config\default_controls.ltx] successfully loaded.
[f:\games\newarsenal44\save\user.ltx] successfully loaded.
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Software
SOUND: OpenAL: system  default SndDevice name is Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default)
SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
* sound: EAX 2.0 extension: present
* sound: EAX 2.0 deferred: present
* sound : cache: 65538 kb, 7609 lines, 8820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:1004]: NVIDIA GeForce GTX 780
* GPU driver: 23.21.13.8871
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
*     Texture memory: 4072 M
*          DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* DVB created: 6144K
* DIB created: 512K
! Version conflict in shader 'def_shaders\def_aref'
! Version conflict in shader 'def_shaders\def_aref_v'
! Version conflict in shader 'def_shaders\def_trans'
! Version conflict in shader 'def_shaders\def_trans_v'
! Version conflict in shader 'def_shaders\def_trans_v_tuchi'
! Version conflict in shader 'def_shaders\lod_old'
! Renderer doesn't support blender 'effects\shadow_world'
! Version conflict in shader 'effects\watertest-1'
count of .thm files=11
load time=76 ms
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
* NV-DBT supported and used
- r__tf_aniso 16
- r2_tf_mipbias 0.
Starting engine...
Loading DLL: xrGameSpy.dll
! Missing ogg-comment, file:  f:\games\newarsenal44\gamedata\sounds\characters_voice\scenario\video\intro_gsc_wp_r.ogg
* DVB created: 6144K
* DIB created: 512K
- r__tf_aniso 16
- r2_tf_mipbias 0.
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
*** RESET [929 ms]
"f:\games\newarsenal44\bin\xr_3da.exe" 
* phase time: 0 ms
* phase cmem: 109515 K
Кэширование объектов
Loading objects...
Loading models...
* [prefetch] time:    7225 ms
* [prefetch] memory:  88689Kb
* phase time: 7272 ms
* phase cmem: 198204 K
Сервер: Старт
* phase time: 82 ms
* phase cmem: 191051 K
Сервер: Загрузка симуляции жизни
* Loading spawn registry...
* 15747 spawn points are successfully loaded
* Loading objects...
* 37158 objects are successfully loaded
* Game bar sklad 6 5 is successfully loaded from file 'f:\games\newarsenal44\save\savedgames\bar sklad 6 5.sav' (3.191s)
* phase time: 3197 ms
* phase cmem: 238421 K
Сервер: Соединяемся
MaxPlayers = 32
* phase time: 27 ms
* phase cmem: 238421 K
Клиент: Соединение с
# Player not found. New player created.
* client : connection accepted - <>
* phase time: 9 ms
* phase cmem: 238446 K
Открытие потока
* phase time: 7 ms
* phase cmem: 238446 K
Загрузка формы объектов
* phase time: 1497 ms
* phase cmem: 283379 K
Загрузка шейдеров
* phase time: 257 ms
* phase cmem: 287977 K
Загрузка геометрии
* phase time: 282 ms
* phase cmem: 288183 K
Загрузка базы пространств
* phase time: 226 ms
* phase cmem: 290403 K
Загрузка детальных объектов
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 40687 v(20), 26352 p
* [DETAILS] Batch(61), VB(794K), IB(154K)
* phase time: 33 ms
* phase cmem: 290430 K
Загрузка секторов и порталов
* Loading HOM: f:\games\newarsenal44\gamedata\levels\l05_bar\level.hom
* phase time: 15 ms
* phase cmem: 290674 K
Загрузка ИИ объектов
* phase time: 12 ms
* phase cmem: 290709 K
Клиент: Создание
- Game configuring : Started 
- Game configuring : Finished 
* phase time: 188 ms
* phase cmem: 321491 K
Загрузка текстур
* t-report - base: 2153, 1416764 K
* t-report - lmap: 5, 5120 K
* phase time: 3159 ms
* phase cmem: 321491 K
Клиент: Синхронизация
* phase time: 12 ms
* phase cmem: 321507 K
* [win32]: free[1716380 K], reserved[202436 K], committed[2275424 K]
* [ D3D ]: textures[1421885 K]
* [x-ray]: crt heap[321505 K], process heap[1684147 K], game lua[36009 K], engine lua[217 K], render[0 K]
* [x-ray]: economy: strings[8192 K], smem[28978 K]
* MEMORY USAGE: 400864 K
~ ERROR: can't detach independant object. entity[wpn_val4568:4568], parent[wpn_val4568:4568], section[wpn_val]
* Saving spawns...
* Saving objects...
* 37075 objects are successfully saved
* Game bar sklad 6 6.sav is successfully saved to file 'f:\games\newarsenal44\save\savedgames\bar sklad 6 6.sav'
* Saving spawns...
* Saving objects...
* 37083 objects are successfully saved
stack trace:

 

Поделиться этим сообщением


Ссылка на сообщение
3 часа назад, Дмитрий Плаксин сказал:

Извиняюсь если кого то вдруг обидел предыдущим своим постом.

Заметил такую особенность - игра вылетает если на локации есть схрон с большим количеством вещей ( так у меня в Баре схрон в который откладываю всё оружие в единичном экземпляре уже 150 штук) когда возвращаюсь на локацию Бар , проходит 2 -3 минуты и игра обязательно  вылетает . Пробовал переносить схрон на другую локацию история повторилась. Есть какие предположения из-за чего это происходит 

Конфигурация компьютера i5-4430, GTX780 3Gb, 16Gb RAM, игра установлена на SSD

  

  Показать

* Detected CPU: GenuineIntel P3 family, F6/M12/S3, 2999.00 mhz, 30-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2

Initializing File System...
using fs-ltx fsgame.ltx
FS: 42242 files cached, 5969Kb memory used.
Init FileSystem 0.760580 sec
'xrCore' build 3312, Feb 27 2008

Initializing Engine...
Executing config-script "user.ltx"...
[f:\games\newarsenal44\save\user.ltx] successfully loaded.
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrGame.dll
! Unable to find Software\GSC Game World\STALKER-SHOC\ in registry
* [win32]: free[3974388 K], reserved[90280 K], committed[129572 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[9549 K], process heap[5193 K], game lua[0 K], engine lua[0 K], render[0 K]
* [x-ray]: economy: strings[3380 K], smem[0 K]
Executing config-script "f:\games\newarsenal44\gamedata\config\default_controls.ltx"...
! cant convert dik_name for dik[144], prop=[
[f:\games\newarsenal44\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "f:\games\newarsenal44\gamedata\config\rspec_high.ltx"...
[f:\games\newarsenal44\gamedata\config\rspec_high.ltx] successfully loaded.
Executing config-script "f:\games\newarsenal44\gamedata\config\default_controls.ltx"...
[f:\games\newarsenal44\gamedata\config\default_controls.ltx] successfully loaded.
[f:\games\newarsenal44\save\user.ltx] successfully loaded.
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Software
SOUND: OpenAL: system  default SndDevice name is Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default)
SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
* sound: EAX 2.0 extension: present
* sound: EAX 2.0 deferred: present
* sound : cache: 65538 kb, 7609 lines, 8820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:1004]: NVIDIA GeForce GTX 780
* GPU driver: 23.21.13.8871
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
*     Texture memory: 4072 M
*          DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* DVB created: 6144K
* DIB created: 512K
! Version conflict in shader 'def_shaders\def_aref'
! Version conflict in shader 'def_shaders\def_aref_v'
! Version conflict in shader 'def_shaders\def_trans'
! Version conflict in shader 'def_shaders\def_trans_v'
! Version conflict in shader 'def_shaders\def_trans_v_tuchi'
! Version conflict in shader 'def_shaders\lod_old'
! Renderer doesn't support blender 'effects\shadow_world'
! Version conflict in shader 'effects\watertest-1'
count of .thm files=11
load time=76 ms
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
* NV-DBT supported and used
- r__tf_aniso 16
- r2_tf_mipbias 0.
Starting engine...
Loading DLL: xrGameSpy.dll
! Missing ogg-comment, file:  f:\games\newarsenal44\gamedata\sounds\characters_voice\scenario\video\intro_gsc_wp_r.ogg
* DVB created: 6144K
* DIB created: 512K
- r__tf_aniso 16
- r2_tf_mipbias 0.
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
*** RESET [929 ms]
"f:\games\newarsenal44\bin\xr_3da.exe" 
* phase time: 0 ms
* phase cmem: 109515 K
Кэширование объектов
Loading objects...
Loading models...
* [prefetch] time:    7225 ms
* [prefetch] memory:  88689Kb
* phase time: 7272 ms
* phase cmem: 198204 K
Сервер: Старт
* phase time: 82 ms
* phase cmem: 191051 K
Сервер: Загрузка симуляции жизни
* Loading spawn registry...
* 15747 spawn points are successfully loaded
* Loading objects...
* 37158 objects are successfully loaded
* Game bar sklad 6 5 is successfully loaded from file 'f:\games\newarsenal44\save\savedgames\bar sklad 6 5.sav' (3.191s)
* phase time: 3197 ms
* phase cmem: 238421 K
Сервер: Соединяемся
MaxPlayers = 32
* phase time: 27 ms
* phase cmem: 238421 K
Клиент: Соединение с
# Player not found. New player created.
* client : connection accepted - <>
* phase time: 9 ms
* phase cmem: 238446 K
Открытие потока
* phase time: 7 ms
* phase cmem: 238446 K
Загрузка формы объектов
* phase time: 1497 ms
* phase cmem: 283379 K
Загрузка шейдеров
* phase time: 257 ms
* phase cmem: 287977 K
Загрузка геометрии
* phase time: 282 ms
* phase cmem: 288183 K
Загрузка базы пространств
* phase time: 226 ms
* phase cmem: 290403 K
Загрузка детальных объектов
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 40687 v(20), 26352 p
* [DETAILS] Batch(61), VB(794K), IB(154K)
* phase time: 33 ms
* phase cmem: 290430 K
Загрузка секторов и порталов
* Loading HOM: f:\games\newarsenal44\gamedata\levels\l05_bar\level.hom
* phase time: 15 ms
* phase cmem: 290674 K
Загрузка ИИ объектов
* phase time: 12 ms
* phase cmem: 290709 K
Клиент: Создание
- Game configuring : Started 
- Game configuring : Finished 
* phase time: 188 ms
* phase cmem: 321491 K
Загрузка текстур
* t-report - base: 2153, 1416764 K
* t-report - lmap: 5, 5120 K
* phase time: 3159 ms
* phase cmem: 321491 K
Клиент: Синхронизация
* phase time: 12 ms
* phase cmem: 321507 K
* [win32]: free[1716380 K], reserved[202436 K], committed[2275424 K]
* [ D3D ]: textures[1421885 K]
* [x-ray]: crt heap[321505 K], process heap[1684147 K], game lua[36009 K], engine lua[217 K], render[0 K]
* [x-ray]: economy: strings[8192 K], smem[28978 K]
* MEMORY USAGE: 400864 K
~ ERROR: can't detach independant object. entity[wpn_val4568:4568], parent[wpn_val4568:4568], section[wpn_val]
* Saving spawns...
* Saving objects...
* 37075 objects are successfully saved
* Game bar sklad 6 6.sav is successfully saved to file 'f:\games\newarsenal44\save\savedgames\bar sklad 6 6.sav'
* Saving spawns...
* Saving objects...
* 37083 objects are successfully saved
stack trace:

 

Спасибо за ответ. Да действительно ограничение кол-ва предметов в ящиках -нужно,

Просто хочется испробовать максимум оружия) а спавнера на версию 4.5 нету?

Поделиться этим сообщением


Ссылка на сообщение
  • Недавно просматривали   0 пользователей

    • Ни один зарегистрированный пользователь не просматривает эту страницу.
×
×
  • Создать...