Дмитрий Плаксин 0 Опубликовано 5 Февраля 2018 (изменено) вылет и крах двух последних сохранений версия 4.5 год назад год назад играл в 4.0 версию - было тоже самое но на другой локации если кто что понимает) вот инфа из логов Скрытый текст * Detected CPU: GenuineIntel P3 family, F6/M12/S3, 2999.00 mhz, 32-clk 'rdtsc' * CPU Features: RDTSC, MMX, SSE, SSE2 Initializing File System... using fs-ltx fsgame.ltx FS: 42074 files cached, 5953Kb memory used. Init FileSystem 0.742664 sec 'xrCore' build 3312, Feb 27 2008 Initializing Engine... Executing config-script "user.ltx"... [f:\games\newarsenal44\save\user.ltx] successfully loaded. Starting INPUT device... Loading DLL: xrRender_R2.dll Loading DLL: xrGame.dll ! Unable to find Software\GSC Game World\STALKER-SHOC\ in registry * [win32]: free[3991100 K], reserved[88996 K], committed[114144 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[9549 K], process heap[4645 K], game lua[0 K], engine lua[0 K], render[0 K] * [x-ray]: economy: strings[3380 K], smem[0 K] Executing config-script "f:\games\newarsenal44\gamedata\config\default_controls.ltx"... ! cant convert dik_name for dik[16], prop=[ ! cant convert dik_name for dik[17], prop=[ ! cant convert dik_name for dik[18], prop=[ ! cant convert dik_name for dik[19], prop=[ ! cant convert dik_name for dik[20], prop=[ ! cant convert dik_name for dik[21], prop=[ ! cant convert dik_name for dik[22], prop=[ ! cant convert dik_name for dik[23], prop=[ ! cant convert dik_name for dik[24], prop=[ ! cant convert dik_name for dik[25], prop=[ ! cant convert dik_name for dik[26], prop=[ ! cant convert dik_name for dik[27], prop=[ ! cant convert dik_name for dik[30], prop=[ ! cant convert dik_name for dik[31], prop=[ ! cant convert dik_name for dik[32], prop=[ ! cant convert dik_name for dik[33], prop=[ ! cant convert dik_name for dik[34], prop=[ ! cant convert dik_name for dik[35], prop=[ ! cant convert dik_name for dik[36], prop=[ ! cant convert dik_name for dik[37], prop=[ ! cant convert dik_name for dik[38], prop=[ ! cant convert dik_name for dik[39], prop=[ ! cant convert dik_name for dik[40], prop=[ ! cant convert dik_name for dik[41], prop=[ ! cant convert dik_name for dik[44], prop=[ ! cant convert dik_name for dik[45], prop=[ ! cant convert dik_name for dik[46], prop=[ ! cant convert dik_name for dik[47], prop=[ ! cant convert dik_name for dik[48], prop=[ ! cant convert dik_name for dik[49], prop=[ ! cant convert dik_name for dik[50], prop=[ ! cant convert dik_name for dik[51], prop=[ ! cant convert dik_name for dik[52], prop=[ ! cant convert dik_name for dik[144], prop=[ [f:\games\newarsenal44\gamedata\config\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "f:\games\newarsenal44\gamedata\config\rspec_high.ltx"... [f:\games\newarsenal44\gamedata\config\rspec_high.ltx] successfully loaded. Executing config-script "f:\games\newarsenal44\gamedata\config\default_controls.ltx"... [f:\games\newarsenal44\gamedata\config\default_controls.ltx] successfully loaded. [f:\games\newarsenal44\save\user.ltx] successfully loaded. SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present devices Generic Software SOUND: OpenAL: system default SndDevice name is Generic Software SOUND: OpenAL: All available devices: 1. Generic Software, Spec Version 1.1 (default) SOUND: OpenAL: SelectBestDevice is Generic Software 1.1 SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software. * sound: EAX 2.0 extension: present * sound: EAX 2.0 deferred: present * sound : cache: 65538 kb, 7609 lines, 8820 bpl Starting RENDER device... * GPU [vendor:10DE]-[device:1004]: NVIDIA GeForce GTX 780 * GPU driver: 23.21.13.8871 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 4072 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 * DVB created: 6144K * DIB created: 512K ! Version conflict in shader 'def_shaders\def_aref' ! Version conflict in shader 'def_shaders\def_aref_v' ! Version conflict in shader 'def_shaders\def_trans' ! Version conflict in shader 'def_shaders\def_trans_v' ! Version conflict in shader 'def_shaders\def_trans_v_tuchi' ! Version conflict in shader 'def_shaders\lod_old' ! Renderer doesn't support blender 'effects\shadow_world' ! Version conflict in shader 'effects\watertest-1' count of .thm files=11 load time=30 ms * NULLRT supported * ...and used * HWDST/PCF supported and used * NV-DBT supported and used - r__tf_aniso 16 - r2_tf_mipbias 0. Starting engine... Loading DLL: xrGameSpy.dll ! Missing ogg-comment, file: f:\games\newarsenal44\gamedata\sounds\characters_voice\scenario\video\intro_gsc_wp_r.ogg * DVB created: 6144K * DIB created: 512K - r__tf_aniso 16 - r2_tf_mipbias 0. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 24 *** RESET [979 ms] "f:\games\newarsenal44\bin\xr_3da.exe" * phase time: 0 ms * phase cmem: 109573 K Кэширование объектов Loading objects... Loading models... * [prefetch] time: 9500 ms * [prefetch] memory: 88625Kb * phase time: 9545 ms * phase cmem: 190559 K Сервер: Старт * phase time: 58 ms * phase cmem: 190782 K Сервер: Загрузка симуляции жизни * Loading spawn registry... * 15747 spawn points are successfully loaded * Loading objects... * 37749 objects are successfully loaded FATAL ERROR [error]Expression : g_uiSpotXml->NavigateToNode(path_base,0) [error]Function : CMapLocation::LoadSpot [error]File : E:\stalker\sources\trunk\xr_3da\xrGame\map_location.cpp [error]Line : 78 [error]Description : XML node not found in file map_spots.xml [error]Arguments : ,0,0]Мёртвый сталкер: %c[default]Филька Скиф\n%c[255,255,0,0]Обнаружено денег на счёте: %c[default]424руб. stack trace: Изменено 5 Февраля 2018 пользователем warwer Поделиться этим сообщением Ссылка на сообщение
Дмитрий Плаксин 0 Опубликовано 6 Февраля 2018 Извиняюсь если кого то вдруг обидел предыдущим своим постом. Заметил такую особенность - игра вылетает если на локации есть схрон с большим количеством вещей ( так у меня в Баре схрон в который откладываю всё оружие в единичном экземпляре уже 150 штук) когда возвращаюсь на локацию Бар , проходит 2 -3 минуты и игра обязательно вылетает . Пробовал переносить схрон на другую локацию история повторилась. Есть какие предположения из-за чего это происходит Конфигурация компьютера i5-4430, GTX780 3Gb, 16Gb RAM, игра установлена на SSD Скрытый текст * Detected CPU: GenuineIntel P3 family, F6/M12/S3, 2999.00 mhz, 30-clk 'rdtsc' * CPU Features: RDTSC, MMX, SSE, SSE2 Initializing File System... using fs-ltx fsgame.ltx FS: 42242 files cached, 5969Kb memory used. Init FileSystem 0.760580 sec 'xrCore' build 3312, Feb 27 2008 Initializing Engine... Executing config-script "user.ltx"... [f:\games\newarsenal44\save\user.ltx] successfully loaded. Starting INPUT device... Loading DLL: xrRender_R2.dll Loading DLL: xrGame.dll ! Unable to find Software\GSC Game World\STALKER-SHOC\ in registry * [win32]: free[3974388 K], reserved[90280 K], committed[129572 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[9549 K], process heap[5193 K], game lua[0 K], engine lua[0 K], render[0 K] * [x-ray]: economy: strings[3380 K], smem[0 K] Executing config-script "f:\games\newarsenal44\gamedata\config\default_controls.ltx"... ! cant convert dik_name for dik[144], prop=[ [f:\games\newarsenal44\gamedata\config\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "f:\games\newarsenal44\gamedata\config\rspec_high.ltx"... [f:\games\newarsenal44\gamedata\config\rspec_high.ltx] successfully loaded. Executing config-script "f:\games\newarsenal44\gamedata\config\default_controls.ltx"... [f:\games\newarsenal44\gamedata\config\default_controls.ltx] successfully loaded. [f:\games\newarsenal44\save\user.ltx] successfully loaded. SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present devices Generic Software SOUND: OpenAL: system default SndDevice name is Generic Software SOUND: OpenAL: All available devices: 1. Generic Software, Spec Version 1.1 (default) SOUND: OpenAL: SelectBestDevice is Generic Software 1.1 SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software. * sound: EAX 2.0 extension: present * sound: EAX 2.0 deferred: present * sound : cache: 65538 kb, 7609 lines, 8820 bpl Starting RENDER device... * GPU [vendor:10DE]-[device:1004]: NVIDIA GeForce GTX 780 * GPU driver: 23.21.13.8871 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 4072 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 * DVB created: 6144K * DIB created: 512K ! Version conflict in shader 'def_shaders\def_aref' ! Version conflict in shader 'def_shaders\def_aref_v' ! Version conflict in shader 'def_shaders\def_trans' ! Version conflict in shader 'def_shaders\def_trans_v' ! Version conflict in shader 'def_shaders\def_trans_v_tuchi' ! Version conflict in shader 'def_shaders\lod_old' ! Renderer doesn't support blender 'effects\shadow_world' ! Version conflict in shader 'effects\watertest-1' count of .thm files=11 load time=76 ms * NULLRT supported * ...and used * HWDST/PCF supported and used * NV-DBT supported and used - r__tf_aniso 16 - r2_tf_mipbias 0. Starting engine... Loading DLL: xrGameSpy.dll ! Missing ogg-comment, file: f:\games\newarsenal44\gamedata\sounds\characters_voice\scenario\video\intro_gsc_wp_r.ogg * DVB created: 6144K * DIB created: 512K - r__tf_aniso 16 - r2_tf_mipbias 0. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 *** RESET [929 ms] "f:\games\newarsenal44\bin\xr_3da.exe" * phase time: 0 ms * phase cmem: 109515 K Кэширование объектов Loading objects... Loading models... * [prefetch] time: 7225 ms * [prefetch] memory: 88689Kb * phase time: 7272 ms * phase cmem: 198204 K Сервер: Старт * phase time: 82 ms * phase cmem: 191051 K Сервер: Загрузка симуляции жизни * Loading spawn registry... * 15747 spawn points are successfully loaded * Loading objects... * 37158 objects are successfully loaded * Game bar sklad 6 5 is successfully loaded from file 'f:\games\newarsenal44\save\savedgames\bar sklad 6 5.sav' (3.191s) * phase time: 3197 ms * phase cmem: 238421 K Сервер: Соединяемся MaxPlayers = 32 * phase time: 27 ms * phase cmem: 238421 K Клиент: Соединение с # Player not found. New player created. * client : connection accepted - <> * phase time: 9 ms * phase cmem: 238446 K Открытие потока * phase time: 7 ms * phase cmem: 238446 K Загрузка формы объектов * phase time: 1497 ms * phase cmem: 283379 K Загрузка шейдеров * phase time: 257 ms * phase cmem: 287977 K Загрузка геометрии * phase time: 282 ms * phase cmem: 288183 K Загрузка базы пространств * phase time: 226 ms * phase cmem: 290403 K Загрузка детальных объектов * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 40687 v(20), 26352 p * [DETAILS] Batch(61), VB(794K), IB(154K) * phase time: 33 ms * phase cmem: 290430 K Загрузка секторов и порталов * Loading HOM: f:\games\newarsenal44\gamedata\levels\l05_bar\level.hom * phase time: 15 ms * phase cmem: 290674 K Загрузка ИИ объектов * phase time: 12 ms * phase cmem: 290709 K Клиент: Создание - Game configuring : Started - Game configuring : Finished * phase time: 188 ms * phase cmem: 321491 K Загрузка текстур * t-report - base: 2153, 1416764 K * t-report - lmap: 5, 5120 K * phase time: 3159 ms * phase cmem: 321491 K Клиент: Синхронизация * phase time: 12 ms * phase cmem: 321507 K * [win32]: free[1716380 K], reserved[202436 K], committed[2275424 K] * [ D3D ]: textures[1421885 K] * [x-ray]: crt heap[321505 K], process heap[1684147 K], game lua[36009 K], engine lua[217 K], render[0 K] * [x-ray]: economy: strings[8192 K], smem[28978 K] * MEMORY USAGE: 400864 K ~ ERROR: can't detach independant object. entity[wpn_val4568:4568], parent[wpn_val4568:4568], section[wpn_val] * Saving spawns... * Saving objects... * 37075 objects are successfully saved * Game bar sklad 6 6.sav is successfully saved to file 'f:\games\newarsenal44\save\savedgames\bar sklad 6 6.sav' * Saving spawns... * Saving objects... * 37083 objects are successfully saved stack trace: Поделиться этим сообщением Ссылка на сообщение
Дмитрий Плаксин 0 Опубликовано 6 Февраля 2018 3 часа назад, Дмитрий Плаксин сказал: Извиняюсь если кого то вдруг обидел предыдущим своим постом. Заметил такую особенность - игра вылетает если на локации есть схрон с большим количеством вещей ( так у меня в Баре схрон в который откладываю всё оружие в единичном экземпляре уже 150 штук) когда возвращаюсь на локацию Бар , проходит 2 -3 минуты и игра обязательно вылетает . Пробовал переносить схрон на другую локацию история повторилась. Есть какие предположения из-за чего это происходит Конфигурация компьютера i5-4430, GTX780 3Gb, 16Gb RAM, игра установлена на SSD Показать * Detected CPU: GenuineIntel P3 family, F6/M12/S3, 2999.00 mhz, 30-clk 'rdtsc' * CPU Features: RDTSC, MMX, SSE, SSE2 Initializing File System... using fs-ltx fsgame.ltx FS: 42242 files cached, 5969Kb memory used. Init FileSystem 0.760580 sec 'xrCore' build 3312, Feb 27 2008 Initializing Engine... Executing config-script "user.ltx"... [f:\games\newarsenal44\save\user.ltx] successfully loaded. Starting INPUT device... Loading DLL: xrRender_R2.dll Loading DLL: xrGame.dll ! Unable to find Software\GSC Game World\STALKER-SHOC\ in registry * [win32]: free[3974388 K], reserved[90280 K], committed[129572 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[9549 K], process heap[5193 K], game lua[0 K], engine lua[0 K], render[0 K] * [x-ray]: economy: strings[3380 K], smem[0 K] Executing config-script "f:\games\newarsenal44\gamedata\config\default_controls.ltx"... ! cant convert dik_name for dik[144], prop=[ [f:\games\newarsenal44\gamedata\config\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "f:\games\newarsenal44\gamedata\config\rspec_high.ltx"... [f:\games\newarsenal44\gamedata\config\rspec_high.ltx] successfully loaded. Executing config-script "f:\games\newarsenal44\gamedata\config\default_controls.ltx"... [f:\games\newarsenal44\gamedata\config\default_controls.ltx] successfully loaded. [f:\games\newarsenal44\save\user.ltx] successfully loaded. SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present devices Generic Software SOUND: OpenAL: system default SndDevice name is Generic Software SOUND: OpenAL: All available devices: 1. Generic Software, Spec Version 1.1 (default) SOUND: OpenAL: SelectBestDevice is Generic Software 1.1 SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software. * sound: EAX 2.0 extension: present * sound: EAX 2.0 deferred: present * sound : cache: 65538 kb, 7609 lines, 8820 bpl Starting RENDER device... * GPU [vendor:10DE]-[device:1004]: NVIDIA GeForce GTX 780 * GPU driver: 23.21.13.8871 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 4072 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 * DVB created: 6144K * DIB created: 512K ! Version conflict in shader 'def_shaders\def_aref' ! Version conflict in shader 'def_shaders\def_aref_v' ! Version conflict in shader 'def_shaders\def_trans' ! Version conflict in shader 'def_shaders\def_trans_v' ! Version conflict in shader 'def_shaders\def_trans_v_tuchi' ! Version conflict in shader 'def_shaders\lod_old' ! Renderer doesn't support blender 'effects\shadow_world' ! Version conflict in shader 'effects\watertest-1' count of .thm files=11 load time=76 ms * NULLRT supported * ...and used * HWDST/PCF supported and used * NV-DBT supported and used - r__tf_aniso 16 - r2_tf_mipbias 0. Starting engine... Loading DLL: xrGameSpy.dll ! Missing ogg-comment, file: f:\games\newarsenal44\gamedata\sounds\characters_voice\scenario\video\intro_gsc_wp_r.ogg * DVB created: 6144K * DIB created: 512K - r__tf_aniso 16 - r2_tf_mipbias 0. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 *** RESET [929 ms] "f:\games\newarsenal44\bin\xr_3da.exe" * phase time: 0 ms * phase cmem: 109515 K Кэширование объектов Loading objects... Loading models... * [prefetch] time: 7225 ms * [prefetch] memory: 88689Kb * phase time: 7272 ms * phase cmem: 198204 K Сервер: Старт * phase time: 82 ms * phase cmem: 191051 K Сервер: Загрузка симуляции жизни * Loading spawn registry... * 15747 spawn points are successfully loaded * Loading objects... * 37158 objects are successfully loaded * Game bar sklad 6 5 is successfully loaded from file 'f:\games\newarsenal44\save\savedgames\bar sklad 6 5.sav' (3.191s) * phase time: 3197 ms * phase cmem: 238421 K Сервер: Соединяемся MaxPlayers = 32 * phase time: 27 ms * phase cmem: 238421 K Клиент: Соединение с # Player not found. New player created. * client : connection accepted - <> * phase time: 9 ms * phase cmem: 238446 K Открытие потока * phase time: 7 ms * phase cmem: 238446 K Загрузка формы объектов * phase time: 1497 ms * phase cmem: 283379 K Загрузка шейдеров * phase time: 257 ms * phase cmem: 287977 K Загрузка геометрии * phase time: 282 ms * phase cmem: 288183 K Загрузка базы пространств * phase time: 226 ms * phase cmem: 290403 K Загрузка детальных объектов * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 40687 v(20), 26352 p * [DETAILS] Batch(61), VB(794K), IB(154K) * phase time: 33 ms * phase cmem: 290430 K Загрузка секторов и порталов * Loading HOM: f:\games\newarsenal44\gamedata\levels\l05_bar\level.hom * phase time: 15 ms * phase cmem: 290674 K Загрузка ИИ объектов * phase time: 12 ms * phase cmem: 290709 K Клиент: Создание - Game configuring : Started - Game configuring : Finished * phase time: 188 ms * phase cmem: 321491 K Загрузка текстур * t-report - base: 2153, 1416764 K * t-report - lmap: 5, 5120 K * phase time: 3159 ms * phase cmem: 321491 K Клиент: Синхронизация * phase time: 12 ms * phase cmem: 321507 K * [win32]: free[1716380 K], reserved[202436 K], committed[2275424 K] * [ D3D ]: textures[1421885 K] * [x-ray]: crt heap[321505 K], process heap[1684147 K], game lua[36009 K], engine lua[217 K], render[0 K] * [x-ray]: economy: strings[8192 K], smem[28978 K] * MEMORY USAGE: 400864 K ~ ERROR: can't detach independant object. entity[wpn_val4568:4568], parent[wpn_val4568:4568], section[wpn_val] * Saving spawns... * Saving objects... * 37075 objects are successfully saved * Game bar sklad 6 6.sav is successfully saved to file 'f:\games\newarsenal44\save\savedgames\bar sklad 6 6.sav' * Saving spawns... * Saving objects... * 37083 objects are successfully saved stack trace: Спасибо за ответ. Да действительно ограничение кол-ва предметов в ящиках -нужно, Просто хочется испробовать максимум оружия) а спавнера на версию 4.5 нету? Поделиться этим сообщением Ссылка на сообщение