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phorumer

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Что-то с игрой случилось. Дошел до Бара, хотел на Арм Склады сходить. Свободовцев убивают, успеваю только залутать их, квиксэйв, и вылет, постоянный, то без лога вообще то вот 1 из них:

 

* Detected CPU: GenuineIntel Pentium-III, F6/M7/S10, 2600.00 mhz, 32-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2

Initializing File System...
using fs-ltx fsgame.ltx
--found external arch mp_military_2.xdb0
FS: 41040 files cached, 5697Kb memory used.
Init FileSystem 1.118017 sec
'xrCore' build 3312, Feb 27 2008

Initializing Engine...
Executing config-script "user.ltx"...
[e:\newarsenal4\save\user.ltx] successfully loaded.
Starting INPUT device...
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
! Unable to find Software\GSC Game World\STALKER-SHOC\ in registry
* [win32]: free[4062824 K], reserved[54044 K], committed[77372 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[8906 K], process heap[660 K], game lua[0 K], engine lua[0 K], render[0 K]
* [x-ray]: economy: strings[2616 K], smem[0 K]
Executing config-script "e:\newarsenal4\gamedata\config\default_controls.ltx"...
! cant convert dik_name for dik[16], prop=[
! cant convert dik_name for dik[17], prop=[
! cant convert dik_name for dik[18], prop=[
! cant convert dik_name for dik[19], prop=[
! cant convert dik_name for dik[20], prop=[
! cant convert dik_name for dik[21], prop=[
! cant convert dik_name for dik[22], prop=[
! cant convert dik_name for dik[23], prop=[
! cant convert dik_name for dik[24], prop=[
! cant convert dik_name for dik[25], prop=[
! cant convert dik_name for dik[26], prop=[
! cant convert dik_name for dik[27], prop=[
! cant convert dik_name for dik[30], prop=[
! cant convert dik_name for dik[31], prop=[
! cant convert dik_name for dik[32], prop=[
! cant convert dik_name for dik[33], prop=[
! cant convert dik_name for dik[34], prop=[
! cant convert dik_name for dik[35], prop=[
! cant convert dik_name for dik[36], prop=[
! cant convert dik_name for dik[37], prop=[
! cant convert dik_name for dik[38], prop=[
! cant convert dik_name for dik[39], prop=[
! cant convert dik_name for dik[40], prop=[
! cant convert dik_name for dik[41], prop=[
! cant convert dik_name for dik[44], prop=[
! cant convert dik_name for dik[45], prop=[
! cant convert dik_name for dik[46], prop=[
! cant convert dik_name for dik[47], prop=[
! cant convert dik_name for dik[48], prop=[
! cant convert dik_name for dik[49], prop=[
! cant convert dik_name for dik[50], prop=[
! cant convert dik_name for dik[51], prop=[
! cant convert dik_name for dik[52], prop=[
! cant convert dik_name for dik[144], prop=[
[e:\newarsenal4\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "e:\newarsenal4\gamedata\config\rspec_default.ltx"...
[e:\newarsenal4\gamedata\config\rspec_default.ltx] successfully loaded.
Executing config-script "e:\newarsenal4\gamedata\config\default_controls.ltx"...
[e:\newarsenal4\gamedata\config\default_controls.ltx] successfully loaded.
[e:\newarsenal4\save\user.ltx] successfully loaded.
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Software
SOUND: OpenAL: system default SndDevice name is Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default)
SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
* sound: EAX 2.0 extension: present
* sound: EAX 2.0 deferred: present
* sound : cache: 32773 kb, 3805 lines, 8820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:1244]: NVIDIA GeForce GTX 550 Ti
* GPU driver: 21.21.13.7557
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 2760 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* DVB created: 6144K
* DIB created: 512K
count of .thm files=14
load time=49 ms
* distortion: used, dev(30),need(14)
* SSample: 1024x768
* SSample: enabled
- r__tf_aniso 4
- r1_tf_mipbias 0.
Starting engine...
Loading DLL: xrGameSpy.dll
! Missing ogg-comment, file: e:\newarsenal4\gamedata\sounds\characters_voice\scenario\video\intro_gsc_wp_r.ogg
* DVB created: 6144K
* DIB created: 512K
- r__tf_aniso 4
- r1_tf_mipbias 0.
* SSample: 1024x768
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [116 ms]
"e:\newarsenal4\bin\xr_3da.exe"
* phase time: 0 ms
* phase cmem: 75265 K
Кэширование объектов
Loading objects...
Loading models...
* [prefetch] time: 18720 ms
* [prefetch] memory: 88458Kb
* phase time: 18745 ms
* phase cmem: 163723 K
Сервер: Старт
* phase time: 86 ms
* phase cmem: 156613 K
Сервер: Загрузка симуляции жизни
* Loading spawn registry...
* 15753 spawn points are successfully loaded
* Loading objects...
stack trace:

0023:0091000E xrCore.dll
0023:007DD97D xrCore.dll, xrDebug::fatal()
0023:004C91FE XR_3DA.exe, CPerlinNoise3D::Get()
0023:7692336A kernel32.dll
0023:77079F72 ntdll.dll
0023:77079F45 ntdll.dll

 

Откатился и в Баре вылеты пошли, при попытке сохраниться. Диск на котором игра была, отформатировал, игру переустановил, драйвер на видео обновил. Сохранка только одна рабочая, при попытке ещё сохраниться, игра виснет, без логов. Сэйв: http://rgho.st/8DDDRqdNG

На страничке с описанием мода на stalkermod.ru нашел слова: "апгрейдов вооружения," . Кто апгрейдит стволы?


Теперь скачал с этого сайта игру. Вылет там же в Баре, при попытке поговорить со сталкером:

 

Expression : no_assert
Function : CXML_IdToIndex::GetById
File : e:\stalker\sources\trunk\xr_3da\xrgame\xml_str_id_loader.h
Line : 112
Description : item not found, id
Arguments : encyclopedy_mutant_zombieg_general

 

Изменено пользователем uraltab

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В какую папку ставить bind_monster , для исправления, из шапки темы? Нету папки scripts. Есть папки config, shaders, textures. Скачивал мод отсюда, с Яндекс- Диска. Поставил правки из шапки, толку нету.

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Снес игру полностью, скачал по первой ссылке ( раньше скачивал со 2-ой, яндекс по-удобней мне). Новая Игра, вылетов несколько было, но все без лога ( в папке logs пусто было, по-этому не обращался), в подземке Агро наконец-то, при вылете лог:

 

* Detected CPU: GenuineIntel Pentium-III, F6/M7/S10, 2600.00 mhz, 32-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2

Initializing File System...
using fs-ltx fsgame.ltx
--found external arch mp_military_2.xdb0
FS: 41247 files cached, 5617Kb memory used.
Init FileSystem 1.763915 sec
'xrCore' build 3312, Feb 27 2008

Initializing Engine...
Executing config-script "user.ltx"...
[e:\newarsenal41\save\user.ltx] successfully loaded.
Starting INPUT device...
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
! Unable to find Software\GSC Game World\STALKER-SHOC\ in registry
* [win32]: free[4062824 K], reserved[54300 K], committed[77116 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[8760 K], process heap[660 K], game lua[0 K], engine lua[0 K], render[0 K]
* [x-ray]: economy: strings[2617 K], smem[0 K]
Executing config-script "e:\newarsenal41\gamedata\config\default_controls.ltx"...
! cant convert dik_name for dik[16], prop=[
! cant convert dik_name for dik[17], prop=[
! cant convert dik_name for dik[18], prop=[
! cant convert dik_name for dik[19], prop=[
! cant convert dik_name for dik[20], prop=[
! cant convert dik_name for dik[21], prop=[
! cant convert dik_name for dik[22], prop=[
! cant convert dik_name for dik[23], prop=[
! cant convert dik_name for dik[24], prop=[
! cant convert dik_name for dik[25], prop=[
! cant convert dik_name for dik[26], prop=[
! cant convert dik_name for dik[27], prop=[
! cant convert dik_name for dik[30], prop=[
! cant convert dik_name for dik[31], prop=[
! cant convert dik_name for dik[32], prop=[
! cant convert dik_name for dik[33], prop=[
! cant convert dik_name for dik[34], prop=[
! cant convert dik_name for dik[35], prop=[
! cant convert dik_name for dik[36], prop=[
! cant convert dik_name for dik[37], prop=[
! cant convert dik_name for dik[38], prop=[
! cant convert dik_name for dik[39], prop=[
! cant convert dik_name for dik[40], prop=[
! cant convert dik_name for dik[41], prop=[
! cant convert dik_name for dik[44], prop=[
! cant convert dik_name for dik[45], prop=[
! cant convert dik_name for dik[46], prop=[
! cant convert dik_name for dik[47], prop=[
! cant convert dik_name for dik[48], prop=[
! cant convert dik_name for dik[49], prop=[
! cant convert dik_name for dik[50], prop=[
! cant convert dik_name for dik[51], prop=[
! cant convert dik_name for dik[52], prop=[
! cant convert dik_name for dik[144], prop=[
[e:\newarsenal41\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "e:\newarsenal41\gamedata\config\rspec_default.ltx"...
[e:\newarsenal41\gamedata\config\rspec_default.ltx] successfully loaded.
Executing config-script "e:\newarsenal41\gamedata\config\default_controls.ltx"...
[e:\newarsenal41\gamedata\config\default_controls.ltx] successfully loaded.
[e:\newarsenal41\save\user.ltx] successfully loaded.
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Software
SOUND: OpenAL: system default SndDevice name is Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default)
SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
* sound: EAX 2.0 extension: present
* sound: EAX 2.0 deferred: present
* sound : cache: 32773 kb, 3805 lines, 8820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:1244]: NVIDIA GeForce GTX 550 Ti
* GPU driver: 21.21.13.7892
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 2760 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* DVB created: 6144K
* DIB created: 512K
count of .thm files=14
load time=220 ms
* distortion: used, dev(30),need(14)
* SSample: 1024x768
* SSample: enabled
- r__tf_aniso 4
- r1_tf_mipbias 0.
Starting engine...
Loading DLL: xrGameSpy.dll
! Missing ogg-comment, file: e:\newarsenal41\gamedata\sounds\characters_voice\scenario\video\intro_gsc_wp_r.ogg
* DVB created: 6144K
* DIB created: 512K
- r__tf_aniso 4
- r1_tf_mipbias 0.
* SSample: 1024x768
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [0 ms]
* MEMORY USAGE: 75357 K
* DVB created: 6144K
* DIB created: 512K
- r__tf_aniso 4
- r1_tf_mipbias 0.
* SSample: 1024x768
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [0 ms]
* MEMORY USAGE: 75357 K
* DVB created: 6144K
* DIB created: 512K
- r__tf_aniso 4
- r1_tf_mipbias 0.
* SSample: 1024x768
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [79 ms]
"e:\newarsenal41\bin\xr_3da.exe"
* phase time: 0 ms
* phase cmem: 75249 K
Кэширование объектов
Loading objects...
Loading models...
* [prefetch] time: 25302 ms
* [prefetch] memory: 88429Kb
* phase time: 25326 ms
* phase cmem: 163678 K
Сервер: Старт
* phase time: 79 ms
* phase cmem: 156566 K
Сервер: Загрузка симуляции жизни
* Loading spawn registry...
* 15752 spawn points are successfully loaded
* Loading objects...
* 32945 objects are successfully loaded
* Game Роман_quicksave is successfully loaded from file 'e:\newarsenal41\save\savedgames\Роман_quicksave.sav' (6.568s)
* phase time: 6576 ms
* phase cmem: 203696 K
Сервер: Соединяемся
MaxPlayers = 32
* phase time: 18 ms
* phase cmem: 203696 K
Клиент: Соединение с
# Player not found. New player created.
* client : connection accepted - <>
* phase time: 13 ms
* phase cmem: 203720 K
Открытие потока
* phase time: 10 ms
* phase cmem: 203720 K
Загрузка формы объектов
* phase time: 2614 ms
* phase cmem: 256404 K
Загрузка шейдеров
* phase time: 587 ms
* phase cmem: 258331 K
Загрузка геометрии
* phase time: 73 ms
* phase cmem: 258538 K
Загрузка базы пространств
* phase time: 293 ms
* phase cmem: 260855 K
Загрузка детальных объектов
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 9394 v(20), 5002 p
* [DETAILS] Batch(61), VB(183K), IB(29K)
* phase time: 41 ms
* phase cmem: 260855 K
Загрузка секторов и порталов
* Loading HOM: e:\newarsenal41\gamedata\levels\l03_agroprom\level.hom
* phase time: 16 ms
* phase cmem: 260965 K
Загрузка ИИ объектов
- Loading music tracks from 'l03_agroprom_musics'...
* phase time: 56 ms
* phase cmem: 260991 K
Клиент: Создание
- Game configuring : Started
- Game configuring : Finished
* phase time: 404 ms
* phase cmem: 267001 K
Загрузка текстур
* t-report - base: 1412, 476147 K
* t-report - lmap: 12, 12289 K
***FATAL***: Too many lmap-textures (limit: 8 textures or 32M).
Reduce pixel density (worse) or use more vertex lighting (better).
* phase time: 2980 ms
* phase cmem: 267002 K
Клиент: Синхронизация
* phase time: 15 ms
* phase cmem: 267002 K
* [win32]: free[2909980 K], reserved[91448 K], committed[1192812 K]
* [ D3D ]: textures[488437 K]
* [x-ray]: crt heap[266999 K], process heap[47844 K], game lua[40100 K], engine lua[181 K], render[0 K]
* [x-ray]: economy: strings[7202 K], smem[29008 K]
* MEMORY USAGE: 291245 K
~ ERROR: can't detach independant object. entity[wpn_ak7419217:19217], parent[wpn_ak7419217:19217], section[wpn_ak74]
Scheduler tried to update object agr_factory_assault_soldier5
* Saving spawns...
* Saving objects...
* 32940 objects are successfully saved
* Game 38.sav is successfully saved to file 'e:\newarsenal41\save\savedgames\38.sav'
Scheduler tried to update object agr_factory_spetsnaz4
* Saving spawns...
* Saving objects...
* 32990 objects are successfully saved
* Game Роман_autosave.sav is successfully saved to file 'e:\newarsenal41\save\savedgames\Роман_autosave.sav'
- Disconnect
- Destroying level
* DVB created: 6144K
* DIB created: 512K
- r__tf_aniso 4
- r1_tf_mipbias 0.
* SSample: 1024x768
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [152 ms]
"e:\newarsenal41\bin\xr_3da.exe"
* phase time: 0 ms
* phase cmem: 205597 K
Сервер: Старт
* phase time: 206 ms
* phase cmem: 198101 K
Сервер: Загрузка симуляции жизни
* Loading spawn registry...
* 15752 spawn points are successfully loaded
* Loading objects...
* 32990 objects are successfully loaded
* Game Роман_autosave is successfully loaded from file 'e:\newarsenal41\save\savedgames\Роман_autosave.sav' (6.353s)
* phase time: 6365 ms
* phase cmem: 200296 K
Сервер: Соединяемся
MaxPlayers = 32
* phase time: 17 ms
* phase cmem: 200296 K
Клиент: Соединение с
# Player not found. New player created.
* client : connection accepted - <>
* phase time: 19 ms
* phase cmem: 200320 K
Открытие потока
* phase time: 11 ms
* phase cmem: 200320 K
Загрузка формы объектов
* phase time: 956 ms
* phase cmem: 218441 K
Загрузка шейдеров
* phase time: 187 ms
* phase cmem: 220126 K
Загрузка геометрии
* phase time: 769 ms
* phase cmem: 220131 K
Загрузка базы пространств
* phase time: 75 ms
* phase cmem: 221001 K
Загрузка детальных объектов
* phase time: 11 ms
* phase cmem: 221001 K
Загрузка секторов и порталов
* Loading HOM: e:\newarsenal41\gamedata\levels\l03u_agr_underground\level.hom
* phase time: 43 ms
* phase cmem: 221100 K
Загрузка ИИ объектов
- Loading music tracks from 'l03u_agr_underground_musics'...
* phase time: 92 ms
* phase cmem: 221115 K
Клиент: Создание
- Game configuring : Started
- Game configuring : Finished
* phase time: 24 ms
* phase cmem: 223878 K
Загрузка текстур
* t-report - base: 1004, 416976 K
* t-report - lmap: 6, 6144 K
* phase time: 935 ms
* phase cmem: 223878 K
Клиент: Синхронизация
* phase time: 16 ms
* phase cmem: 223878 K
* [win32]: free[2906256 K], reserved[225000 K], committed[1062984 K]
* [ D3D ]: textures[423121 K]
* [x-ray]: crt heap[223876 K], process heap[33548 K], game lua[39906 K], engine lua[199 K], render[1392 K]
* [x-ray]: economy: strings[22741 K], smem[30068 K]
* MEMORY USAGE: 231458 K
* Saving spawns...
* Saving objects...
* 32982 objects are successfully saved
* Game 39.sav is successfully saved to file 'e:\newarsenal41\save\savedgames\39.sav'
* Saving spawns...
* Saving objects...
* 32985 objects are successfully saved
* Game Роман_quicksave.sav is successfully saved to file 'e:\newarsenal41\save\savedgames\Роман_quicksave.sav'
* Saving spawns...
* Saving objects...
* 32999 objects are successfully saved
* Game Роман_quicksave.sav is successfully saved to file 'e:\newarsenal41\save\savedgames\Роман_quicksave.sav'
* Saving spawns...
* Saving objects...
* 33012 objects are successfully saved
* Game Роман_quicksave.sav is successfully saved to file 'e:\newarsenal41\save\savedgames\Роман_quicksave.sav'
* Saving spawns...
* Saving objects...
* 33016 objects are successfully saved
* Game 39.sav is successfully saved to file 'e:\newarsenal41\save\savedgames\39.sav'
* Saving spawns...
* Saving objects...
* 33017 objects are successfully saved
* Game Роман_quicksave.sav is successfully saved to file 'e:\newarsenal41\save\savedgames\Роман_quicksave.sav'
* Saving spawns...
* Saving objects...
* 33015 objects are successfully saved
* Game Роман_quicksave.sav is successfully saved to file 'e:\newarsenal41\save\savedgames\Роман_quicksave.sav'
* Saving spawns...
* Saving objects...
* 33016 objects are successfully saved
* Game Роман_quicksave.sav is successfully saved to file 'e:\newarsenal41\save\savedgames\Роман_quicksave.sav'
* Saving spawns...
* Saving objects...
* 33016 objects are successfully saved
* Game 40.sav is successfully saved to file 'e:\newarsenal41\save\savedgames\40.sav'
* Saving spawns...
* Saving objects...
* 33015 objects are successfully saved
* Game Роман_quicksave.sav is successfully saved to file 'e:\newarsenal41\save\savedgames\Роман_quicksave.sav'
* Saving spawns...
* Saving objects...
* 33015 objects are successfully saved
* Game 40.sav is successfully saved to file 'e:\newarsenal41\save\savedgames\40.sav'
* phase time: 331 ms
* phase cmem: 234274 K
Сервер: Загрузка симуляции жизни
* Loading spawn registry...
* 15752 spawn points are successfully loaded
* Loading objects...
* 33015 objects are successfully loaded
* Game 40 is successfully loaded from file 'e:\newarsenal41\save\savedgames\40.sav' (6.355s)
* phase time: 6369 ms
* phase cmem: 236367 K
Сервер: Соединяемся
* phase time: 12 ms
* phase cmem: 236367 K
Клиент: Синхронизация
* phase time: 12 ms
* phase cmem: 236367 K
* [win32]: free[2799396 K], reserved[216380 K], committed[1178464 K]
* [ D3D ]: textures[417575 K]
* [x-ray]: crt heap[236364 K], process heap[54740 K], game lua[39835 K], engine lua[219 K], render[1506 K]
* [x-ray]: economy: strings[109860 K], smem[30276 K]
* MEMORY USAGE: 242246 K
* Saving spawns...
* Saving objects...
* 33002 objects are successfully saved
* Game Роман_quicksave.sav is successfully saved to file 'e:\newarsenal41\save\savedgames\Роман_quicksave.sav'
* Saving spawns...
* Saving objects...
* 32995 objects are successfully saved
* Game Роман_quicksave.sav is successfully saved to file 'e:\newarsenal41\save\savedgames\Роман_quicksave.sav'
* phase time: 134 ms
* phase cmem: 234064 K
Сервер: Загрузка симуляции жизни
* Loading spawn registry...
* 15752 spawn points are successfully loaded
* Loading objects...
* 32995 objects are successfully loaded
* Game Роман_quicksave is successfully loaded from file 'e:\newarsenal41\save\savedgames\Роман_quicksave.sav' (6.367s)
* phase time: 6380 ms
* phase cmem: 236148 K
Сервер: Соединяемся
* phase time: 12 ms
* phase cmem: 236148 K
Клиент: Синхронизация
* phase time: 12 ms
* phase cmem: 236148 K
* [win32]: free[2809636 K], reserved[211568 K], committed[1173036 K]
* [ D3D ]: textures[417575 K]
* [x-ray]: crt heap[236146 K], process heap[55382 K], game lua[39768 K], engine lua[231 K], render[1507 K]
* [x-ray]: economy: strings[119536 K], smem[30276 K]
* MEMORY USAGE: 242062 K
* Saving spawns...
* Saving objects...
* 33006 objects are successfully saved
* Game Роман_quicksave.sav is successfully saved to file 'e:\newarsenal41\save\savedgames\Роман_quicksave.sav'
* Saving spawns...
* Saving objects...
* 33015 objects are successfully saved
* Game 41.sav is successfully saved to file 'e:\newarsenal41\save\savedgames\41.sav'
* Saving spawns...
* Saving objects...
* 33011 objects are successfully saved
* Game Роман_quicksave.sav is successfully saved to file 'e:\newarsenal41\save\savedgames\Роман_quicksave.sav'
* phase time: 128 ms
* phase cmem: 233917 K
Сервер: Загрузка симуляции жизни
* Loading spawn registry...
* 15752 spawn points are successfully loaded
* Loading objects...
* 33011 objects are successfully loaded
* Game Роман_quicksave is successfully loaded from file 'e:\newarsenal41\save\savedgames\Роман_quicksave.sav' (6.398s)
* phase time: 6412 ms
* phase cmem: 236000 K
Сервер: Соединяемся
* phase time: 13 ms
* phase cmem: 236000 K
Клиент: Синхронизация
* phase time: 13 ms
* phase cmem: 236000 K
* [win32]: free[2791140 K], reserved[211016 K], committed[1192084 K]
* [ D3D ]: textures[417575 K]
* [x-ray]: crt heap[235997 K], process heap[55975 K], game lua[39774 K], engine lua[244 K], render[1508 K]
* [x-ray]: economy: strings[127904 K], smem[30276 K]
Scheduler tried to update object particle_instance
* MEMORY USAGE: 241732 K
* Saving spawns...
* Saving objects...
* 33012 objects are successfully saved
* Game Роман_quicksave.sav is successfully saved to file 'e:\newarsenal41\save\savedgames\Роман_quicksave.sav'
* Saving spawns...
* Saving objects...
* 33010 objects are successfully saved
* Game 39.sav is successfully saved to file 'e:\newarsenal41\save\savedgames\39.sav'
* Saving spawns...
* Saving objects...
* 33028 objects are successfully saved
* Game Роман_quicksave.sav is successfully saved to file 'e:\newarsenal41\save\savedgames\Роман_quicksave.sav'
* Saving spawns...
* Saving objects...
* 33019 objects are successfully saved
* Game Роман_quicksave.sav is successfully saved to file 'e:\newarsenal41\save\savedgames\Роман_quicksave.sav'
* Saving spawns...
* Saving objects...
* 33018 objects are successfully saved
* Game Роман_quicksave.sav is successfully saved to file 'e:\newarsenal41\save\savedgames\Роман_quicksave.sav'
stack trace:

0023:020BC7AA xrParticles.dll, PAPI::ParticleManager()

 

Почему?

Первый запуск игры описан, а потом так же, в папку bin лазить? При перемещении ярлыка на раб стол, игра не запускается.

Игра вообще перестала запускаться, даже из паки bin. Вот при этом лог:

 

* Detected CPU: GenuineIntel Pentium-III, F6/M7/S10, 2636.00 mhz, 33-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2

Initializing File System...
using fs-ltx fsgame.ltx
--found external arch mp_military_2.xdb0
FS: 41259 files cached, 5617Kb memory used.
Init FileSystem 1.811335 sec
'xrCore' build 3312, Feb 27 2008

Initializing Engine...
Executing config-script "user.ltx"...
[e:\newarsenal41\save\user.ltx] successfully loaded.
Starting INPUT device...
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
! Unable to find Software\GSC Game World\STALKER-SHOC\ in registry
* [win32]: free[4062824 K], reserved[54468 K], committed[76948 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[8760 K], process heap[660 K], game lua[0 K], engine lua[0 K], render[0 K]
* [x-ray]: economy: strings[2617 K], smem[0 K]
Executing config-script "e:\newarsenal41\gamedata\config\default_controls.ltx"...
! cant convert dik_name for dik[16], prop=[
! cant convert dik_name for dik[17], prop=[
! cant convert dik_name for dik[18], prop=[
! cant convert dik_name for dik[19], prop=[
! cant convert dik_name for dik[20], prop=[
! cant convert dik_name for dik[21], prop=[
! cant convert dik_name for dik[22], prop=[
! cant convert dik_name for dik[23], prop=[
! cant convert dik_name for dik[24], prop=[
! cant convert dik_name for dik[25], prop=[
! cant convert dik_name for dik[26], prop=[
! cant convert dik_name for dik[27], prop=[
! cant convert dik_name for dik[30], prop=[
! cant convert dik_name for dik[31], prop=[
! cant convert dik_name for dik[32], prop=[
! cant convert dik_name for dik[33], prop=[
! cant convert dik_name for dik[34], prop=[
! cant convert dik_name for dik[35], prop=[
! cant convert dik_name for dik[36], prop=[
! cant convert dik_name for dik[37], prop=[
! cant convert dik_name for dik[38], prop=[
! cant convert dik_name for dik[39], prop=[
! cant convert dik_name for dik[40], prop=[
! cant convert dik_name for dik[41], prop=[
! cant convert dik_name for dik[44], prop=[
! cant convert dik_name for dik[45], prop=[
! cant convert dik_name for dik[46], prop=[
! cant convert dik_name for dik[47], prop=[
! cant convert dik_name for dik[48], prop=[
! cant convert dik_name for dik[49], prop=[
! cant convert dik_name for dik[50], prop=[
! cant convert dik_name for dik[51], prop=[
! cant convert dik_name for dik[52], prop=[
! cant convert dik_name for dik[144], prop=[
[e:\newarsenal41\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "e:\newarsenal41\gamedata\config\rspec_default.ltx"...
[e:\newarsenal41\gamedata\config\rspec_default.ltx] successfully loaded.
Executing config-script "e:\newarsenal41\gamedata\config\default_controls.ltx"...
[e:\newarsenal41\gamedata\config\default_controls.ltx] successfully loaded.
[e:\newarsenal41\save\user.ltx] successfully loaded.
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Software
SOUND: OpenAL: system default SndDevice name is Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default)
SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
* sound: EAX 2.0 extension: present
* sound: EAX 2.0 deferred: present
* sound : cache: 32773 kb, 3805 lines, 8820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:1244]: NVIDIA GeForce GTX 550 Ti
* GPU driver: 21.21.13.7892
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 2760 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* DVB created: 6144K
* DIB created: 512K
count of .thm files=14
load time=163 ms
* distortion: used, dev(30),need(14)
* SSample: 1024x768
* SSample: enabled
- r__tf_aniso 4
- r1_tf_mipbias 0.
Starting engine...
stack trace:

0023:77EBB915 ntdll.dll
0023:77EBB7D6 ntdll.dll
0023:77EBB741 ntdll.dll
0023:77EB3CFE ntdll.dll
0023:6E934D83 MSVCR80.dll, malloc()

 

еще одна попытка:

 

* Detected CPU: GenuineIntel Pentium-III, F6/M7/S10, 2600.00 mhz, 32-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2

Initializing File System...
using fs-ltx fsgame.ltx
--found external arch mp_military_2.xdb0
FS: 41261 files cached, 5617Kb memory used.
Init FileSystem 1.850964 sec
'xrCore' build 3312, Feb 27 2008

Initializing Engine...
Executing config-script "user.ltx"...
[e:\newarsenal41\save\user.ltx] successfully loaded.
Starting INPUT device...
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
! Unable to find Software\GSC Game World\STALKER-SHOC\ in registry
* [win32]: free[4062824 K], reserved[54448 K], committed[76968 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[8760 K], process heap[660 K], game lua[0 K], engine lua[0 K], render[0 K]
* [x-ray]: economy: strings[2617 K], smem[0 K]
Executing config-script "e:\newarsenal41\gamedata\config\default_controls.ltx"...
! cant convert dik_name for dik[16], prop=[
! cant convert dik_name for dik[17], prop=[
! cant convert dik_name for dik[18], prop=[
! cant convert dik_name for dik[19], prop=[
! cant convert dik_name for dik[20], prop=[
! cant convert dik_name for dik[21], prop=[
! cant convert dik_name for dik[22], prop=[
! cant convert dik_name for dik[23], prop=[
! cant convert dik_name for dik[24], prop=[
! cant convert dik_name for dik[25], prop=[
! cant convert dik_name for dik[26], prop=[
! cant convert dik_name for dik[27], prop=[
! cant convert dik_name for dik[30], prop=[
! cant convert dik_name for dik[31], prop=[
! cant convert dik_name for dik[32], prop=[
! cant convert dik_name for dik[33], prop=[
! cant convert dik_name for dik[34], prop=[
! cant convert dik_name for dik[35], prop=[
! cant convert dik_name for dik[36], prop=[
! cant convert dik_name for dik[37], prop=[
! cant convert dik_name for dik[38], prop=[
! cant convert dik_name for dik[39], prop=[
! cant convert dik_name for dik[40], prop=[
! cant convert dik_name for dik[41], prop=[
! cant convert dik_name for dik[44], prop=[
! cant convert dik_name for dik[45], prop=[
! cant convert dik_name for dik[46], prop=[
! cant convert dik_name for dik[47], prop=[
! cant convert dik_name for dik[48], prop=[
! cant convert dik_name for dik[49], prop=[
! cant convert dik_name for dik[50], prop=[
! cant convert dik_name for dik[51], prop=[
! cant convert dik_name for dik[52], prop=[
! cant convert dik_name for dik[144], prop=[
[e:\newarsenal41\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "e:\newarsenal41\gamedata\config\rspec_default.ltx"...
[e:\newarsenal41\gamedata\config\rspec_default.ltx] successfully loaded.
Executing config-script "e:\newarsenal41\gamedata\config\default_controls.ltx"...
[e:\newarsenal41\gamedata\config\default_controls.ltx] successfully loaded.
[e:\newarsenal41\save\user.ltx] successfully loaded.
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Software
SOUND: OpenAL: system default SndDevice name is Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default)
SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
* sound: EAX 2.0 extension: present
* sound: EAX 2.0 deferred: present
* sound : cache: 32773 kb, 3805 lines, 8820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:1244]: NVIDIA GeForce GTX 550 Ti
* GPU driver: 21.21.13.7892
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 2760 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* DVB created: 6144K
* DIB created: 512K
count of .thm files=14
load time=163 ms
* distortion: used, dev(30),need(14)
* SSample: 1024x768
* SSample: enabled
- r__tf_aniso 4
- r1_tf_mipbias 0.
Starting engine...
stack trace:

0023:7765B915 ntdll.dll
0023:7765B7D6 ntdll.dll
0023:7765B741 ntdll.dll
0023:77653CFE ntdll.dll
0023:630E4D83 MSVCR80.dll, malloc()

 

В папке save почему-то есть файл user.ltx и user

Изменено пользователем uraltab

Поделиться этим сообщением


Ссылка на сообщение

Если раскачку ГГ убирать, с помощью user.ltx, могут из-за этого проблемы быть?

Поделиться этим сообщением


Ссылка на сообщение

Я вот не понял, ГГ перед х-18 , обязательно только с трупа Борова ключ от х-18 забирать, без вариантов? Я то думал, Аленький цветочек, нужен  для вступления в охотники, а они с бандюками вроде нейтральны.

Поделиться этим сообщением


Ссылка на сообщение

Какой смысл в этом моде покупать перемирие с бандюками ( кроме про ключ от х-18, и инфу об иконе)? Если Боров не предлагает вступить в бандиты, и нету дополнительных квестов.


Кэп с Барьера, сказал спасибки, и все. Кто огнемет дает?


В тайнике диггера постоянный вылет при попытке загрузить игру:

 

* Detected CPU: GenuineIntel Pentium-III, F6/M7/S10, 2636.00 mhz, 32-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2

Initializing File System...
using fs-ltx fsgame.ltx
--found external arch mp_military_2.xdb0
FS: 41292 files cached, 5617Kb memory used.
Init FileSystem 0.963704 sec
'xrCore' build 3312, Feb 27 2008

Initializing Engine...
Executing config-script "user.ltx"...
[e:\newarsenal41\save\user.ltx] successfully loaded.
Starting INPUT device...
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
! Unable to find Software\GSC Game World\STALKER-SHOC\ in registry
* [win32]: free[4062824 K], reserved[54388 K], committed[77028 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[8760 K], process heap[660 K], game lua[0 K], engine lua[0 K], render[0 K]
* [x-ray]: economy: strings[2617 K], smem[0 K]
Executing config-script "e:\newarsenal41\gamedata\config\default_controls.ltx"...
! cant convert dik_name for dik[16], prop=[
! cant convert dik_name for dik[17], prop=[
! cant convert dik_name for dik[18], prop=[
! cant convert dik_name for dik[19], prop=[
! cant convert dik_name for dik[20], prop=[
! cant convert dik_name for dik[21], prop=[
! cant convert dik_name for dik[22], prop=[
! cant convert dik_name for dik[23], prop=[
! cant convert dik_name for dik[24], prop=[
! cant convert dik_name for dik[25], prop=[
! cant convert dik_name for dik[26], prop=[
! cant convert dik_name for dik[27], prop=[
! cant convert dik_name for dik[30], prop=[
! cant convert dik_name for dik[31], prop=[
! cant convert dik_name for dik[32], prop=[
! cant convert dik_name for dik[33], prop=[
! cant convert dik_name for dik[34], prop=[
! cant convert dik_name for dik[35], prop=[
! cant convert dik_name for dik[36], prop=[
! cant convert dik_name for dik[37], prop=[
! cant convert dik_name for dik[38], prop=[
! cant convert dik_name for dik[39], prop=[
! cant convert dik_name for dik[40], prop=[
! cant convert dik_name for dik[41], prop=[
! cant convert dik_name for dik[44], prop=[
! cant convert dik_name for dik[45], prop=[
! cant convert dik_name for dik[46], prop=[
! cant convert dik_name for dik[47], prop=[
! cant convert dik_name for dik[48], prop=[
! cant convert dik_name for dik[49], prop=[
! cant convert dik_name for dik[50], prop=[
! cant convert dik_name for dik[51], prop=[
! cant convert dik_name for dik[52], prop=[
! cant convert dik_name for dik[144], prop=[
[e:\newarsenal41\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "e:\newarsenal41\gamedata\config\rspec_default.ltx"...
[e:\newarsenal41\gamedata\config\rspec_default.ltx] successfully loaded.
Executing config-script "e:\newarsenal41\gamedata\config\default_controls.ltx"...
[e:\newarsenal41\gamedata\config\default_controls.ltx] successfully loaded.
[e:\newarsenal41\save\user.ltx] successfully loaded.
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Software
SOUND: OpenAL: system default SndDevice name is Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default)
SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
* sound: EAX 2.0 extension: present
* sound: EAX 2.0 deferred: present
* sound : cache: 32773 kb, 3805 lines, 8820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:1244]: NVIDIA GeForce GTX 550 Ti
* GPU driver: 21.21.13.7892
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 2760 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* DVB created: 6144K
* DIB created: 512K
count of .thm files=14
load time=42 ms
* distortion: used, dev(30),need(14)
* SSample: 1024x768
* SSample: enabled
- r__tf_aniso 4
- r1_tf_mipbias 0.
Starting engine...
Loading DLL: xrGameSpy.dll
! Missing ogg-comment, file: e:\newarsenal41\gamedata\sounds\characters_voice\scenario\video\intro_gsc_wp_r.ogg
* DVB created: 6144K
* DIB created: 512K
- r__tf_aniso 4
- r1_tf_mipbias 0.
* SSample: 1024x768
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [83 ms]
"e:\newarsenal41\bin\xr_3da.exe"
* phase time: 0 ms
* phase cmem: 75302 K
Кэширование объектов
Loading objects...
Loading models...
* [prefetch] time: 5206 ms
* [prefetch] memory: 88445Kb
* phase time: 5231 ms
* phase cmem: 163747 K
Сервер: Старт
* phase time: 78 ms
* phase cmem: 156623 K
Сервер: Загрузка симуляции жизни
* Loading spawn registry...
* 15752 spawn points are successfully loaded
* Loading objects...

 

Опять вылеты при запуске игры, вот последний:

 

* Detected CPU: GenuineIntel Pentium-III, F6/M7/S10, 2636.00 mhz, 32-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2

Initializing File System...
using fs-ltx fsgame.ltx
--found external arch mp_military_2.xdb0
FS: 41296 files cached, 5617Kb memory used.
Init FileSystem 0.948293 sec
'xrCore' build 3312, Feb 27 2008

Initializing Engine...
Executing config-script "user.ltx"...
[e:\newarsenal41\save\user.ltx] successfully loaded.
Starting INPUT device...
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
! Unable to find Software\GSC Game World\STALKER-SHOC\ in registry
* [win32]: free[4062824 K], reserved[54408 K], committed[77008 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[8760 K], process heap[660 K], game lua[0 K], engine lua[0 K], render[0 K]
* [x-ray]: economy: strings[2617 K], smem[0 K]
Executing config-script "e:\newarsenal41\gamedata\config\default_controls.ltx"...
! cant convert dik_name for dik[16], prop=[
! cant convert dik_name for dik[17], prop=[
! cant convert dik_name for dik[18], prop=[
! cant convert dik_name for dik[19], prop=[
! cant convert dik_name for dik[20], prop=[
! cant convert dik_name for dik[21], prop=[
! cant convert dik_name for dik[22], prop=[
! cant convert dik_name for dik[23], prop=[
! cant convert dik_name for dik[24], prop=[
! cant convert dik_name for dik[25], prop=[
! cant convert dik_name for dik[26], prop=[
! cant convert dik_name for dik[27], prop=[
! cant convert dik_name for dik[30], prop=[
! cant convert dik_name for dik[31], prop=[
! cant convert dik_name for dik[32], prop=[
! cant convert dik_name for dik[33], prop=[
! cant convert dik_name for dik[34], prop=[
! cant convert dik_name for dik[35], prop=[
! cant convert dik_name for dik[36], prop=[
! cant convert dik_name for dik[37], prop=[
! cant convert dik_name for dik[38], prop=[
! cant convert dik_name for dik[39], prop=[
! cant convert dik_name for dik[40], prop=[
! cant convert dik_name for dik[41], prop=[
! cant convert dik_name for dik[44], prop=[
! cant convert dik_name for dik[45], prop=[
! cant convert dik_name for dik[46], prop=[
! cant convert dik_name for dik[47], prop=[
! cant convert dik_name for dik[48], prop=[
! cant convert dik_name for dik[49], prop=[
! cant convert dik_name for dik[50], prop=[
! cant convert dik_name for dik[51], prop=[
! cant convert dik_name for dik[52], prop=[
! cant convert dik_name for dik[144], prop=[
[e:\newarsenal41\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "e:\newarsenal41\gamedata\config\rspec_default.ltx"...
[e:\newarsenal41\gamedata\config\rspec_default.ltx] successfully loaded.
Executing config-script "e:\newarsenal41\gamedata\config\default_controls.ltx"...
[e:\newarsenal41\gamedata\config\default_controls.ltx] successfully loaded.
[e:\newarsenal41\save\user.ltx] successfully loaded.
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Software
SOUND: OpenAL: system default SndDevice name is Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default)
SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
* sound: EAX 2.0 extension: present
* sound: EAX 2.0 deferred: present
* sound : cache: 32773 kb, 3805 lines, 8820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:1244]: NVIDIA GeForce GTX 550 Ti
* GPU driver: 21.21.13.7892
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 2760 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* DVB created: 6144K
* DIB created: 512K
count of .thm files=14
load time=44 ms
* distortion: used, dev(30),need(14)
* SSample: 1024x768
* SSample: enabled
- r__tf_aniso 4
- r1_tf_mipbias 0.
Starting engine...
Loading DLL: xrGameSpy.dll
! Missing ogg-comment, file: e:\newarsenal41\gamedata\sounds\characters_voice\scenario\video\intro_gsc_wp_r.ogg
* DVB created: 6144K
* DIB created: 512K
- r__tf_aniso 4
- r1_tf_mipbias 0.
* SSample: 1024x768
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [89 ms]
"e:\newarsenal41\bin\xr_3da.exe"
* phase time: 0 ms
* phase cmem: 75308 K
Кэширование объектов
Loading objects...
Loading models...
* [prefetch] time: 5240 ms
* [prefetch] memory: 88445Kb
* phase time: 5265 ms
* phase cmem: 163754 K
Сервер: Старт
* phase time: 78 ms
* phase cmem: 156630 K
Сервер: Загрузка симуляции жизни
* Loading spawn registry...
* 15752 spawn points are successfully loaded
* Loading objects...
stack trace:

 


"фракцию с экологи на охотников" , может кто в курсе, для чего в охотники вступать?

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Огнемета нету пока, 2 баллона купил у Сахарова, про запас.

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Артефакт "Дерево"- это что-то непонятное, автор, поясните.

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В Предбаннике, вылеты при попытке загрузить последние сэйвы:

 

Expression : g_uiSpotXml->NavigateToNode(path_base,0)
Function : CMapLocation::LoadSpot
File : E:\stalker\sources\trunk\xr_3da\xrGame\map_location.cpp
Line : 78
Description : XML node not found in file map_spots.xml
Arguments : _stalker_mo_mask

Expression : g_uiSpotXml->NavigateToNode(path_base,0)
Function : CMapLocation::LoadSpot
File : E:\stalker\sources\trunk\xr_3da\xrGame\map_location.cpp
Line : 78
Description : XML node not found in file map_spots.xml
Arguments : _stranger_2_5


Expression : g_uiSpotXml->NavigateToNode(path_base,0)
Function : CMapLocation::LoadSpot
File : E:\stalker\sources\trunk\xr_3da\xrGame\map_location.cpp
Line : 78
Description : XML node not found in file map_spots.xml
Arguments : _stalker_kardan

 

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Вылеты постоянные в Саркофаге. при попытке загрузки сэйва:

 

Expression : fatal error
Function : mem_usage_impl
File : E:\stalker\sources\trunk\xrCore\memory_usage.cpp
Line : 156
Description :
Arguments : bad node in heap

 

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Переустановил игру, сохранения в Саркофаге заработали. А теперь опять, при попытке загрузить сэйв, вылет:

 

* Detected CPU: GenuineIntel Pentium-III, F6/M7/S10, 2636.00 mhz, 33-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2

Initializing File System...
using fs-ltx fsgame.ltx
--found external arch mp_military_2.xdb0
FS: 41290 files cached, 5617Kb memory used.
Init FileSystem 0.946679 sec
'xrCore' build 3312, Feb 27 2008

Initializing Engine...
Executing config-script "user.ltx"...
[e:\newarsenal41\save\user.ltx] successfully loaded.
Starting INPUT device...
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
! Unable to find Software\GSC Game World\STALKER-SHOC\ in registry
* [win32]: free[4062824 K], reserved[54388 K], committed[77028 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[8760 K], process heap[660 K], game lua[0 K], engine lua[0 K], render[0 K]
* [x-ray]: economy: strings[2617 K], smem[0 K]
Executing config-script "e:\newarsenal41\gamedata\config\default_controls.ltx"...
! cant convert dik_name for dik[16], prop=[
! cant convert dik_name for dik[17], prop=[
! cant convert dik_name for dik[18], prop=[
! cant convert dik_name for dik[19], prop=[
! cant convert dik_name for dik[20], prop=[
! cant convert dik_name for dik[21], prop=[
! cant convert dik_name for dik[22], prop=[
! cant convert dik_name for dik[23], prop=[
! cant convert dik_name for dik[24], prop=[
! cant convert dik_name for dik[25], prop=[
! cant convert dik_name for dik[26], prop=[
! cant convert dik_name for dik[27], prop=[
! cant convert dik_name for dik[30], prop=[
! cant convert dik_name for dik[31], prop=[
! cant convert dik_name for dik[32], prop=[
! cant convert dik_name for dik[33], prop=[
! cant convert dik_name for dik[34], prop=[
! cant convert dik_name for dik[35], prop=[
! cant convert dik_name for dik[36], prop=[
! cant convert dik_name for dik[37], prop=[
! cant convert dik_name for dik[38], prop=[
! cant convert dik_name for dik[39], prop=[
! cant convert dik_name for dik[40], prop=[
! cant convert dik_name for dik[41], prop=[
! cant convert dik_name for dik[44], prop=[
! cant convert dik_name for dik[45], prop=[
! cant convert dik_name for dik[46], prop=[
! cant convert dik_name for dik[47], prop=[
! cant convert dik_name for dik[48], prop=[
! cant convert dik_name for dik[49], prop=[
! cant convert dik_name for dik[50], prop=[
! cant convert dik_name for dik[51], prop=[
! cant convert dik_name for dik[52], prop=[
! cant convert dik_name for dik[144], prop=[
[e:\newarsenal41\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "e:\newarsenal41\gamedata\config\rspec_default.ltx"...
[e:\newarsenal41\gamedata\config\rspec_default.ltx] successfully loaded.
Executing config-script "e:\newarsenal41\gamedata\config\default_controls.ltx"...
[e:\newarsenal41\gamedata\config\default_controls.ltx] successfully loaded.
[e:\newarsenal41\save\user.ltx] successfully loaded.
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Software
SOUND: OpenAL: system default SndDevice name is Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default)
SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
* sound: EAX 2.0 extension: present
* sound: EAX 2.0 deferred: present
* sound : cache: 32773 kb, 3805 lines, 8820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:1244]: NVIDIA GeForce GTX 550 Ti
* GPU driver: 21.21.13.7892
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 2760 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* DVB created: 6144K
* DIB created: 512K
count of .thm files=14
load time=161 ms
* distortion: used, dev(30),need(14)
* SSample: 1024x768
* SSample: enabled
- r__tf_aniso 4
- r1_tf_mipbias 0.
Starting engine...
Loading DLL: xrGameSpy.dll
! Missing ogg-comment, file: e:\newarsenal41\gamedata\sounds\characters_voice\scenario\video\intro_gsc_wp_r.ogg
* DVB created: 6144K
* DIB created: 512K
- r__tf_aniso 4
- r1_tf_mipbias 0.
* SSample: 1024x768
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [91 ms]
"e:\newarsenal41\bin\xr_3da.exe"
* phase time: 0 ms
* phase cmem: 75757 K
Кэширование объектов
Loading objects...
Loading models...
* [prefetch] time: 15682 ms
* [prefetch] memory: 88461Kb
* phase time: 15706 ms
* phase cmem: 164219 K
Сервер: Старт
* phase time: 86 ms
* phase cmem: 156907 K
Сервер: Загрузка симуляции жизни
* Loading spawn registry...
* 15752 spawn points are successfully loaded
* Loading objects...
stack trace:

0023:0093000E xrCore.dll
0023:007FD97D xrCore.dll, xrDebug::fatal()
0023:004C91FE XR_3DA.exe, CPerlinNoise3D::Get()
0023:7533336A kernel32.dll
0023:77219F72 ntdll.dll
0023:77219F45 ntdll.dll

 

 

* Detected CPU: GenuineIntel Pentium-III, F6/M7/S10, 2636.00 mhz, 32-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2

Initializing File System...
using fs-ltx fsgame.ltx
--found external arch mp_military_2.xdb0
FS: 41292 files cached, 5617Kb memory used.
Init FileSystem 0.940731 sec
'xrCore' build 3312, Feb 27 2008

Initializing Engine...
Executing config-script "user.ltx"...
[e:\newarsenal41\save\user.ltx] successfully loaded.
Starting INPUT device...
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
! Unable to find Software\GSC Game World\STALKER-SHOC\ in registry
* [win32]: free[4062824 K], reserved[54388 K], committed[77028 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[8760 K], process heap[660 K], game lua[0 K], engine lua[0 K], render[0 K]
* [x-ray]: economy: strings[2617 K], smem[0 K]
Executing config-script "e:\newarsenal41\gamedata\config\default_controls.ltx"...
! cant convert dik_name for dik[16], prop=[
! cant convert dik_name for dik[17], prop=[
! cant convert dik_name for dik[18], prop=[
! cant convert dik_name for dik[19], prop=[
! cant convert dik_name for dik[20], prop=[
! cant convert dik_name for dik[21], prop=[
! cant convert dik_name for dik[22], prop=[
! cant convert dik_name for dik[23], prop=[
! cant convert dik_name for dik[24], prop=[
! cant convert dik_name for dik[25], prop=[
! cant convert dik_name for dik[26], prop=[
! cant convert dik_name for dik[27], prop=[
! cant convert dik_name for dik[30], prop=[
! cant convert dik_name for dik[31], prop=[
! cant convert dik_name for dik[32], prop=[
! cant convert dik_name for dik[33], prop=[
! cant convert dik_name for dik[34], prop=[
! cant convert dik_name for dik[35], prop=[
! cant convert dik_name for dik[36], prop=[
! cant convert dik_name for dik[37], prop=[
! cant convert dik_name for dik[38], prop=[
! cant convert dik_name for dik[39], prop=[
! cant convert dik_name for dik[40], prop=[
! cant convert dik_name for dik[41], prop=[
! cant convert dik_name for dik[44], prop=[
! cant convert dik_name for dik[45], prop=[
! cant convert dik_name for dik[46], prop=[
! cant convert dik_name for dik[47], prop=[
! cant convert dik_name for dik[48], prop=[
! cant convert dik_name for dik[49], prop=[
! cant convert dik_name for dik[50], prop=[
! cant convert dik_name for dik[51], prop=[
! cant convert dik_name for dik[52], prop=[
! cant convert dik_name for dik[144], prop=[
[e:\newarsenal41\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "e:\newarsenal41\gamedata\config\rspec_default.ltx"...
[e:\newarsenal41\gamedata\config\rspec_default.ltx] successfully loaded.
Executing config-script "e:\newarsenal41\gamedata\config\default_controls.ltx"...
[e:\newarsenal41\gamedata\config\default_controls.ltx] successfully loaded.
[e:\newarsenal41\save\user.ltx] successfully loaded.
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Software
SOUND: OpenAL: system default SndDevice name is Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default)
SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
* sound: EAX 2.0 extension: present
* sound: EAX 2.0 deferred: present
* sound : cache: 32773 kb, 3805 lines, 8820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:1244]: NVIDIA GeForce GTX 550 Ti
* GPU driver: 21.21.13.7892
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 2760 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* DVB created: 6144K
* DIB created: 512K
count of .thm files=14
load time=51 ms
* distortion: used, dev(30),need(14)
* SSample: 1024x768
* SSample: enabled
- r__tf_aniso 4
- r1_tf_mipbias 0.
Starting engine...
Loading DLL: xrGameSpy.dll
! Missing ogg-comment, file: e:\newarsenal41\gamedata\sounds\characters_voice\scenario\video\intro_gsc_wp_r.ogg
* DVB created: 6144K
* DIB created: 512K
- r__tf_aniso 4
- r1_tf_mipbias 0.
* SSample: 1024x768
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [0 ms]
* MEMORY USAGE: 75435 K
* DVB created: 6144K
* DIB created: 512K
- r__tf_aniso 4
- r1_tf_mipbias 0.
* SSample: 1024x768
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [0 ms]
* MEMORY USAGE: 75434 K
* DVB created: 6144K
* DIB created: 512K
- r__tf_aniso 4
- r1_tf_mipbias 0.
* SSample: 1024x768
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
*** RESET [85 ms]
"e:\newarsenal41\bin\xr_3da.exe"
* phase time: 0 ms
* phase cmem: 75314 K
Кэширование объектов
Loading objects...
Loading models...
* [prefetch] time: 5247 ms
* [prefetch] memory: 88461Kb
* phase time: 5270 ms
* phase cmem: 163775 K
Сервер: Старт
* phase time: 75 ms
* phase cmem: 156644 K
Сервер: Загрузка симуляции жизни
* Loading spawn registry...
* 15752 spawn points are successfully loaded
* Loading objects...
stack trace:

 

Неужели никто не знает, что такое с игрой у меня?


Вот сохранка. Если сохраняться после, вылеты при загруке, или при попытке сохраниться: http://rgho.st/8b9dbKFB2

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При переходе из Саркофага, в Управление монолитом, вылет и при загрузке автосейва, такое:

 

* Detected CPU: GenuineIntel Pentium-III, F6/M7/S10, 2636.00 mhz, 33-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2

Initializing File System...
using fs-ltx fsgame.ltx
--found external arch mp_military_2.xdb0
FS: 41310 files cached, 5617Kb memory used.
Init FileSystem 0.940590 sec
'xrCore' build 3312, Feb 27 2008

Initializing Engine...
Executing config-script "user.ltx"...
[e:\newarsenal41\save\user.ltx] successfully loaded.
Starting INPUT device...
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
! Unable to find Software\GSC Game World\STALKER-SHOC\ in registry
* [win32]: free[4062824 K], reserved[54368 K], committed[77048 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[8776 K], process heap[660 K], game lua[0 K], engine lua[0 K], render[0 K]
* [x-ray]: economy: strings[2617 K], smem[0 K]
Executing config-script "e:\newarsenal41\gamedata\config\default_controls.ltx"...
! cant convert dik_name for dik[16], prop=[
! cant convert dik_name for dik[17], prop=[
! cant convert dik_name for dik[18], prop=[
! cant convert dik_name for dik[19], prop=[
! cant convert dik_name for dik[20], prop=[
! cant convert dik_name for dik[21], prop=[
! cant convert dik_name for dik[22], prop=[
! cant convert dik_name for dik[23], prop=[
! cant convert dik_name for dik[24], prop=[
! cant convert dik_name for dik[25], prop=[
! cant convert dik_name for dik[26], prop=[
! cant convert dik_name for dik[27], prop=[
! cant convert dik_name for dik[30], prop=[
! cant convert dik_name for dik[31], prop=[
! cant convert dik_name for dik[32], prop=[
! cant convert dik_name for dik[33], prop=[
! cant convert dik_name for dik[34], prop=[
! cant convert dik_name for dik[35], prop=[
! cant convert dik_name for dik[36], prop=[
! cant convert dik_name for dik[37], prop=[
! cant convert dik_name for dik[38], prop=[
! cant convert dik_name for dik[39], prop=[
! cant convert dik_name for dik[40], prop=[
! cant convert dik_name for dik[41], prop=[
! cant convert dik_name for dik[44], prop=[
! cant convert dik_name for dik[45], prop=[
! cant convert dik_name for dik[46], prop=[
! cant convert dik_name for dik[47], prop=[
! cant convert dik_name for dik[48], prop=[
! cant convert dik_name for dik[49], prop=[
! cant convert dik_name for dik[50], prop=[
! cant convert dik_name for dik[51], prop=[
! cant convert dik_name for dik[52], prop=[
! cant convert dik_name for dik[144], prop=[
[e:\newarsenal41\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "e:\newarsenal41\gamedata\config\rspec_default.ltx"...
[e:\newarsenal41\gamedata\config\rspec_default.ltx] successfully loaded.
Executing config-script "e:\newarsenal41\gamedata\config\default_controls.ltx"...
[e:\newarsenal41\gamedata\config\default_controls.ltx] successfully loaded.
[e:\newarsenal41\save\user.ltx] successfully loaded.
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Software
SOUND: OpenAL: system default SndDevice name is Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default)
SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
* sound: EAX 2.0 extension: present
* sound: EAX 2.0 deferred: present
* sound : cache: 65538 kb, 7609 lines, 8820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:1244]: NVIDIA GeForce GTX 550 Ti
* GPU driver: 22.21.13.8165
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 2760 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* DVB created: 6144K
* DIB created: 512K
count of .thm files=14
load time=116 ms
* distortion: used, dev(30),need(14)
* SSample: 1024x768
* SSample: enabled
- r__tf_aniso 9
- r1_tf_mipbias 0.
Starting engine...
Loading DLL: xrGameSpy.dll
! Missing ogg-comment, file: e:\newarsenal41\gamedata\sounds\characters_voice\scenario\video\intro_gsc_wp_r.ogg
* DVB created: 6144K
* DIB created: 512K
- r__tf_aniso 9
- r1_tf_mipbias 0.
* SSample: 1024x768
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [138 ms]
"e:\newarsenal41\bin\xr_3da.exe"
* phase time: 0 ms
* phase cmem: 108173 K
Кэширование объектов
Loading objects...
Loading models...
* [prefetch] time: 28059 ms
* [prefetch] memory: 88461Kb
* phase time: 28084 ms
* phase cmem: 196634 K
Сервер: Старт
* phase time: 77 ms
* phase cmem: 189503 K
Сервер: Загрузка симуляции жизни
* Loading spawn registry...
* 15752 spawn points are successfully loaded
* Loading objects...
stack trace:

 


Переигрывать пришлось с ЧАЭС-1, вылеты прошли. Такое может быть где угодно? В Предбаннике, у меня подобное было.

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