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dsh mod


dsh

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1 час назад, Invension сказал:

Я вообще то ничего не просил, онли высказал мнение,что логично описывает ситуацию.

Это не описание ситуации, а обычная жалоба игрока не знающего как работает игра, и не представляющего всей сложности исправления описываемой ситуации.

Важно понимание, что некоторые аспекты игрового мира крайне сложно изменить в лучшую сторону, и просто принимать их как неизбежную ложку дёктя в бочке отличного мёда которой является данный DSH мод :374:

Изменено пользователем shahvkit
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1 час назад, shahvkit сказал:

что некоторые аспекты игрового мира крайне сложно изменить в лучшую сторону

Убрать неестественную сверхточность неписей(хотя бы) , когда тебя выносят, грубо говоря, через поллокации с "пары тычков", притом не имея на оружии оптики(притом что ты сам без оптики даже толком не увидишь "ворошиловского стрелка", про "попасть" даже не заикаюсь) - это "крайне сложно"? :facepalm:
Понятно, что эта проблема наверно не особо актуальна, когда уже обмазан топовым шмотом(но это неточно, я сам недалеко ушёл от начала игры), но пока ты в начале-середине игры "голый", то от перестрелок с врагами зачастую реально "горит" :m1339:

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1 час назад, otani-san сказал:

в начале-середине игры "голый

Если не торопиться, то с Кордона можно уйти нормально вооруженным и в приемлемой на тот момент игры броньке.

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5 часов назад, shahvkit сказал:

а обычная жалоба игрока не знающего как работает игра

ИГРА? Дядь, ты то называешь жалобой? сочувствую тебе. 

Всё что я не знал на момент новой игры,так это новое поведение НПС и новую разгрузку. Т.К последний раз играл более полугода назад.

И многие изменения(80%) сейчас мне знакомы, потому что прошел несколько раз этот мод до самой волны мутантов.

 

3 часа назад, dsh сказал:

Я не знаю, каким нужно быть глухим, слепым и не мобильным, что бы враги расстреливали  через пол-локации из ПМ.

если б у них еще были ПМ.... в основном у ни калаши

При перестрелке в начале без прицела реально тяжело, если б еще оружие точно стреляло, а то на расстоянии 30-40 метров разнос.

И хотел отметить наличие у них обалденно за забором в слепую кидать хаешки ровно под ноги.

К сожалению все то кто начинают НИ незнающими изменений, в любом случае сначала ведут себя как в ОП2, и сам посуди сколько времени им надо перестроится,да и не все согласятся перестраиваться на таких условиях. 

Так что все зрячие,все все видят, а вот правильных выход порой или решение найти не могут.

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i7 8700К, 16Gb RAM 3000Мгц(2х8), Nvidia GTX 1080 8Gb, SSD 500Gb, Win 10x64

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@dsh, не прибедняйтесь, боёвка действтельно сложная, и с мутантами в том числе) Горадо сложнее NLC.

 

Изменено пользователем evilmarx
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1 час назад, Invension сказал:

Дядь, ты то называешь жалобой? сочувствую тебе.

Ты лучше себе посочувствуй. И своему неумению разбираться в том, как работает игровой мир.

1 час назад, Invension сказал:

если б еще оружие точно стреляло, а то на расстоянии 30-40 метров разнос.

В данном моде всё оружие изначально по параметрам в несколько раз точнее, чем в любом другом моде.

Так что ни о каком разносе на расстоянии в 40 метров не может быть и речи. 

23 минуты назад, evilmarx сказал:

боёвка действтельно сложная, и с мутантами в том числе)

Сложная. И это очень хорошо. Наконец то бой представляет действительно неординарную задачу.

Ну а любителям изображать из себя стационарное пулемётное гнездо в чистом поле стоит подыскать себе мод попроще, как по геймплею, так и по условиям выживания.

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8 минут назад, shahvkit сказал:

Ты лучше себе посочувствуй. И своему неумению разбираться в том, как работает игровой мир.

ух страшна,прям грозно ответил :crazy2:

9 минут назад, shahvkit сказал:

В данном моде всё оружие изначально по параметрам в несколько раз точнее, чем в любом другом моде.

Так что ни о каком разносе на расстоянии в 40 метров не может быть и речи

:biggrin::biggrin:защитник человечества, что спать хочешь? нельзя нельзя.... :smehs-241: пусть будет по твоему,стрелок ворошиловский:biggrin: 

i7 8700К, 16Gb RAM 3000Мгц(2х8), Nvidia GTX 1080 8Gb, SSD 500Gb, Win 10x64

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45 минут назад, shahvkit сказал:

Сложная. И это очень хорошо. Наконец то бой представляет действительно неординарную задачу.

Ну а любителям изображать из себя стационарное пулемётное гнездо в чистом поле стоит подыскать себе мод попроще, как по геймплею, так и по условиям выживания.

Именно поэтому единственные установленные моды у меня на ноуте это Dsh mod и NLC7 3.7.5. В остальные уже неинтересно)

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Сколько раз штурмовал Радар в самых разных модах, но такого не видел.

Потихоньку продвигаясь в сторону Выжигателя вдалеке услышал знакомый голос "Держите меня семеро".

Сначала подумал что у Меченого глюки - Радар всё таки. Но нет.

Через пару минут в район боя собственной персоной пришлёпал Шустрый, и очень активно занялся отстрелом монолитовцев.

Была одна головная боль - монолитовцы. Теперь две - сохранить жизнь этому проходимцу.

Весёлый Радар получается.

Осталось только Сидоровичу со скарбом появиться :dance2:

 

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@shahvkit, да не, не сохранишь ты ему жизнь. Рано или поздно все равно погибнет, когда ты не успеешь ему на помощь прийти. У меня уже все такие погибли. Последним вот Макс Любер, не давно. Хотя, теоретически я мог переиграть и помочь, но это бессмысленно. Всё равно бы погиб рано или поздно. Не в Припяти, так на Янтаре или на Радаре. 

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Пытаюсь начать.

После попыток загрузки сохранений - вылет. Снёс всё, установил заново. Результат тот же. В игре перезагрузки работают, после старта игры - нет.

Скрытый текст


[12.08.20 02:46:02.183] * Detected CPU:        Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz [GenuineIntel], F6/M42/S7
[12.08.20 02:46:02.184] * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2, AVX
[12.08.20 02:46:02.184] * CPU cores: [4], threads: [4]
[12.08.20 02:46:02.184] * CPU0 current freq: 3701 MHz, max freq: 3701 MHz
[12.08.20 02:46:02.184] * CPU1 current freq: 3701 MHz, max freq: 3701 MHz
[12.08.20 02:46:02.184] * CPU2 current freq: 3701 MHz, max freq: 3701 MHz
[12.08.20 02:46:02.184] * CPU3 current freq: 3701 MHz, max freq: 3701 MHz
[12.08.20 02:46:02.184] Initializing File System...
[12.08.20 02:46:02.185] --Found base arch: [c:\games\dsh\gamedata.db0], size: [1630674437]
[12.08.20 02:46:02.190] --Found base arch: [c:\games\dsh\gamedata.db1], size: [1541425426]
[12.08.20 02:46:02.194] --Found base arch: [c:\games\dsh\gamedata.db2], size: [2036372149]
[12.08.20 02:46:02.204] --Found base arch: [c:\games\dsh\gamedata.db3], size: [2080830737]
[12.08.20 02:46:02.226] --Found base arch: [c:\games\dsh\gamedata.db4], size: [2043434447]
[12.08.20 02:46:02.256] --Found base arch: [c:\games\dsh\gamedata.db5], size: [1805155576]
[12.08.20 02:46:02.280] --Found base arch: [c:\games\dsh\gamedata.db6], size: [1547036038]
[12.08.20 02:46:02.307] --Found base arch: [c:\games\dsh\gamedata.db7], size: [1577678644]
[12.08.20 02:46:02.601] --Found base arch: [c:\games\dsh\gamedata.db8], size: [591049829]
[12.08.20 02:46:02.633] --Found base arch: [c:\games\dsh\gamedata.db9], size: [34]
[12.08.20 02:46:02.633] --Found base arch: [c:\games\dsh\gamedata.dbw_base], size: [48192667]
[12.08.20 02:46:02.651] --Found base arch: [c:\games\dsh\gamedata.dbw_levels], size: [715145171]
[12.08.20 02:46:02.652] --Found base arch: [c:\games\dsh\gamedata.dbw_meshes], size: [428847529]
[12.08.20 02:46:02.656] --Found base arch: [c:\games\dsh\gamedata.dbw_sounds], size: [204171859]
[12.08.20 02:46:02.673] --Found base arch: [c:\games\dsh\gamedata.dbw_textures], size: [1787978289]
[12.08.20 02:46:02.684] --Found base arch: [c:\games\dsh\gamedata.dbw_textures_ui], size: [89974743]
[12.08.20 02:46:02.686] --Found base arch: [c:\games\dsh\gamedata.dbw_textures_wpnv], size: [575231404]
[12.08.20 02:46:02.691] using fs-ltx fs.ltx
[12.08.20 02:46:02.692] --Found FS dir: [c:\games\dsh\mods\]
[12.08.20 02:46:02.692]   items: 7
[12.08.20 02:46:02.692] --Found FS dir: [c:\games\dsh\userdata\]
[12.08.20 02:46:02.692]   items: 5
[12.08.20 02:46:02.693] --Found FS dir: [c:\games\dsh\userdata\savedgames\]
[12.08.20 02:46:02.693]   items: 10
[12.08.20 02:46:02.693] --Found FS dir: [c:\games\dsh\userdata\logs\]
[12.08.20 02:46:02.693]   items: 3
[12.08.20 02:46:02.693] --Found external arch: [atmosfear3_rain.xdb], size: [5830]
[12.08.20 02:46:02.693] --Found external arch: [coc_actor_step.xdb], size: [489248]
[12.08.20 02:46:02.693] --Found external arch: [zz0_s.g.c._000_materials.v92_v.1.0.xdb0], size: [1687161436]
[12.08.20 02:46:02.717] --Found external arch: [zz0_s.g.c._000_materials.v92_v.1.0.xdb1], size: [1740735701]
[12.08.20 02:46:02.741] --Found external arch: [zz3_nlc7_textures_venommans.xdb], size: [1268155306]
[12.08.20 02:46:02.766] FS: 63349 files cached, 10198Kb memory used.
[12.08.20 02:46:02.766] Init FileSystem 0.581975 sec
[12.08.20 02:46:02.767] [OGSR Engine (x64)] build date: [Aug  8 2020 15:05:51]
[12.08.20 02:46:02.767] Working Directory: [C:\Games\DSH\bin]
[12.08.20 02:46:02.767] CommandLine: ["C:\Games\DSH\bin\xrEngine.exe" ]
[12.08.20 02:46:03.128] Initializing Engine...
[12.08.20 02:46:03.130] Starting INPUT device...
[12.08.20 02:46:03.852] * [R_occlusion::occq_destroy]: fids[0] used[0] pool[0]
[12.08.20 02:46:03.852] * [R_occlusion::occq_destroy]: released 0 used and 0 pool queries
[12.08.20 02:46:03.859] refCount:m_pAdapter 1
[12.08.20 02:46:03.859] refCount:pFactory 1
[12.08.20 02:46:03.860] * [R_occlusion::occq_destroy]: fids[0] used[0] pool[0]
[12.08.20 02:46:03.860] * [R_occlusion::occq_destroy]: released 0 used and 0 pool queries
[12.08.20 02:46:03.977] * [R_occlusion::occq_destroy]: fids[0] used[0] pool[0]
[12.08.20 02:46:03.977] * [R_occlusion::occq_destroy]: released 0 used and 0 pool queries
[12.08.20 02:46:03.977] --[CEngineAPI::CreateRendererList] Available render modes [5]:
[12.08.20 02:46:03.977] --  [renderer_r2a]
[12.08.20 02:46:03.977] --  [renderer_r2]
[12.08.20 02:46:03.977] --  [renderer_r2.5]
[12.08.20 02:46:03.977] --  [renderer_r3]
[12.08.20 02:46:03.977] --  [renderer_r4]
[12.08.20 02:46:03.977] Executing config-script "user.ltx"...
[12.08.20 02:46:03.978] --[CCC_r2::Execute] Executing renderer: [renderer_r4], renderer_value: [4]
[12.08.20 02:46:03.978] [c:\games\dsh\userdata\user.ltx] successfully loaded.
[12.08.20 02:46:03.978] --Loading DLL: [xrRender_R4.dll]
[12.08.20 02:46:03.981] --Loading DLL: [xrGame.dll]
[12.08.20 02:46:04.054] --------------------------------------------------------------------------------
[12.08.20 02:46:04.054] [8138MB] physical memory installed, [4820MB] available, [40] percent of memory in use
[12.08.20 02:46:04.054] PageFile usage: [115MB], Peak PageFile usage: [130MB]
[12.08.20 02:46:04.054] --------------------------------------------------------------------------------
[12.08.20 02:46:04.054] * [ D3D ]: textures[0 K]
[12.08.20 02:46:04.054] * [x-ray]: process heap[85144 K], render[0 K]
[12.08.20 02:46:04.054] * [x-ray]: economy: strings[28302 K], smem[0 K]
[12.08.20 02:46:04.054] SOUND: OpenAL: enumerate devices...
[12.08.20 02:46:04.055] SOUND: OpenAL: EnumerationExtension Present
[12.08.20 02:46:04.123] devices OpenAL Soft
[12.08.20 02:46:04.123] SOUND: OpenAL: system  default SndDevice name is Generic Software
[12.08.20 02:46:04.541] SOUND: OpenAL: All available devices:
[12.08.20 02:46:04.542] 1. OpenAL Soft, Spec Version 1.1  eax[0] efx[no] xram[no]
[12.08.20 02:46:04.542] 2. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no]
[12.08.20 02:46:04.542] Executing config-script "c:\games\dsh\gamedata\config\default_controls.ltx"...
[12.08.20 02:46:04.543] [c:\games\dsh\gamedata\config\default_controls.ltx] successfully loaded.
[12.08.20 02:46:04.543] Executing config-script "user.ltx"...
[12.08.20 02:46:04.543] Executing config-script "c:\games\dsh\gamedata\config\rspec_extreme.ltx"...
[12.08.20 02:46:04.543] [c:\games\dsh\gamedata\config\rspec_extreme.ltx] successfully loaded.
[12.08.20 02:46:04.543] Executing config-script "c:\games\dsh\gamedata\config\default_controls.ltx"...
[12.08.20 02:46:04.544] [c:\games\dsh\gamedata\config\default_controls.ltx] successfully loaded.
[12.08.20 02:46:04.544] ! cant find corresponding [_keyboard*] for keyname (null)
[12.08.20 02:46:04.544] --[CCC_r2::Execute] Executing renderer: [renderer_r4], renderer_value: [4]
[12.08.20 02:46:04.544] [c:\games\dsh\userdata\user.ltx] successfully loaded.
[12.08.20 02:46:04.544] SOUND: Selected device is OpenAL Soft
[12.08.20 02:46:04.568] * sound: EAX 2.0 extension: absent
[12.08.20 02:46:04.568] * sound: EAX 2.0 deferred: absent
[12.08.20 02:46:04.568] * sound : cache: 131074 kb, 9712 lines, 13820 bpl
[12.08.20 02:46:04.571] Starting RENDER device...
[12.08.20 02:46:04.576] * GPU [vendor:10DE]-[device:1187]: NVIDIA GeForce GTX 760
[12.08.20 02:46:04.642] !![CHW::CreateDevice] DirectX 11.1 not supported!
[12.08.20 02:46:04.642] * CREATE: DeviceREF: 4
[12.08.20 02:46:04.643] *     Texture memory: 2007 M
[12.08.20 02:46:04.646] * GPU shading: vs(0/4.0/40), ps(0/4.0/40)
[12.08.20 02:46:04.646] * GPU vertex cache: unrecognized, 24
[12.08.20 02:46:04.646] * DVB created: 16384K
[12.08.20 02:46:04.646] * DIB created: 512K
[12.08.20 02:46:04.651] ! Version conflict in shader 'models\lightplanes_00'
[12.08.20 02:46:04.651] ! Version conflict in shader 'models\lightplanesself'
[12.08.20 02:46:04.651] ! Version conflict in shader 'models\model_puh'
[12.08.20 02:46:04.651] ! Version conflict in shader 'models\model_refl'
[12.08.20 02:46:04.651] ! Version conflict in shader 'models\xbrainglass'
[12.08.20 02:46:04.651] ! Version conflict in shader 'models\xdistortcolorlinv'
[12.08.20 02:46:04.651] ! Version conflict in shader 'models\xglass'
[12.08.20 02:46:04.651] ! Version conflict in shader 'models\xglass2'
[12.08.20 02:46:04.651] ! Version conflict in shader 'models\xlens'
[12.08.20 02:46:04.651] ! Version conflict in shader 'selflight_static'
[12.08.20 02:46:04.653] [CTextureDescrMngr::LoadLTX] count of *textures*.ltx files: [1]
[12.08.20 02:46:04.839] * HWDST/PCF supported and used
[12.08.20 02:46:04.839] * Managed textures disabled
[12.08.20 02:46:08.030] * loading script _G.script
[12.08.20 02:46:08.032] --LUA version: [LuaJIT 2.1.0-beta3]
[12.08.20 02:46:08.032] --_G loaded from: stack traceback:
-     c:\games\dsh\gamedata\scripts\_g.script:2847: in main chunk
[12.08.20 02:46:08.033] * loading script class_registrator.script
[12.08.20 02:46:08.033] * loading script ui_main_menu.script
[12.08.20 02:46:08.033] * loading script ogse_qt.script
[12.08.20 02:46:08.033] * loading script smart_terrain.script
[12.08.20 02:46:08.035] * loading script se_respawn.script
[12.08.20 02:46:08.035] * loading script se_stalker.script
[12.08.20 02:46:08.036] * loading script se_car.script
[12.08.20 02:46:08.036] * loading script se_zones.script
[12.08.20 02:46:08.036] * loading script se_item.script
[12.08.20 02:46:08.037] * loading script se_artefact.script
[12.08.20 02:46:08.037] * loading script se_monster.script
[12.08.20 02:46:08.038] * loading script aem_lights.script
[12.08.20 02:46:08.039] * loading script turret_mgun.script
[12.08.20 02:46:08.039] * loading script ogse_base_storage.script
[12.08.20 02:46:08.154] Starting engine...
[12.08.20 02:46:13.453] * loading script meceniy_utils.script
[12.08.20 02:46:13.453] * loading script dsh_cfg.script
[12.08.20 02:46:13.454] * loading script m_netpk.script
[12.08.20 02:46:38.302] * loading script ui_load_dialog.script
[12.08.20 02:46:38.307] * loading script dsh.script
[12.08.20 02:46:42.006] * loading script ui_mm_opt_add.script
[12.08.20 02:46:42.048] * phase time: 3 ms
[12.08.20 02:46:42.154] * phase cmem: 302022 K
[12.08.20 02:46:42.232] * loading script _G.script
[12.08.20 02:46:42.234] --LUA version: [LuaJIT 2.1.0-beta3]
[12.08.20 02:46:42.234] --_G loaded from: stack traceback:
-     c:\games\dsh\gamedata\scripts\_g.script:2847: in main chunk
[12.08.20 02:46:42.234] * loading script class_registrator.script
[12.08.20 02:46:42.235] * loading script ui_main_menu.script
[12.08.20 02:46:42.235] * loading script ogse_qt.script
[12.08.20 02:46:42.235] * loading script smart_terrain.script
[12.08.20 02:46:42.237] * loading script se_respawn.script
[12.08.20 02:46:42.237] * loading script se_stalker.script
[12.08.20 02:46:42.238] * loading script se_car.script
[12.08.20 02:46:42.238] * loading script se_zones.script
[12.08.20 02:46:42.238] * loading script se_item.script
[12.08.20 02:46:42.239] * loading script se_artefact.script
[12.08.20 02:46:42.239] * loading script se_monster.script
[12.08.20 02:46:42.240] * loading script aem_lights.script
[12.08.20 02:46:42.241] * loading script turret_mgun.script
[12.08.20 02:46:42.241] * loading script ogse_base_storage.script
[12.08.20 02:46:42.241] * loading script dsh_cfg.script
[12.08.20 02:46:42.242] * loading script m_netpk.script
[12.08.20 02:46:42.246] * loading script task_manager.script
[12.08.20 02:46:42.247] * loading script xr_sound.script
[12.08.20 02:46:42.248] * loading script treasure_manager.script
[12.08.20 02:46:42.248] * loading script dialog_manager.script
[12.08.20 02:46:42.256] * loading script amk.script
[12.08.20 02:46:42.259] * loading script utils.script
[12.08.20 02:46:42.259] * loading script db.script
[12.08.20 02:46:42.259] * loading script actor_proxy.script
[12.08.20 02:46:42.259] * loading script ui_mm_opt_main.script
[12.08.20 02:46:42.261] * loading script xs_sandbox.script
[12.08.20 02:46:42.261] * loading script xs_sandbox_binds.script
[12.08.20 02:46:42.261] * loading script xs_helpers.script
[12.08.20 02:46:42.261] * loading script xs_netpk.script
[12.08.20 02:46:42.263] * loading script dsh.script
[12.08.20 02:46:42.265] * loading script dsh_respawn.script
[12.08.20 02:46:42.266] ! Cannot find saved game ~~~ sandbox initialized
[12.08.20 02:46:42.266] ! Unknown command:  flush
[12.08.20 02:46:42.266] * phase time: 217 ms
[12.08.20 02:46:42.370] * phase cmem: 302425 K
[12.08.20 02:46:42.380] * Loading spawn registry...
[12.08.20 02:46:42.425] * loading script smart_terrain_params.script
[12.08.20 02:46:42.425] * loading script xr_logic.script
[12.08.20 02:46:42.426] * loading script xr_gulag.script
[12.08.20 02:46:42.769] * loading script xr_conditions.script
[12.08.20 02:46:43.709] Start load of custom waypoints...
[12.08.20 02:46:43.713] Loaded 35 items from custom_waypoints, 69 from all.spawn was replaced!
[12.08.20 02:46:43.713] End load of custom waypoints...
[12.08.20 02:46:43.716] * 15840 spawn points are successfully loaded
[12.08.20 02:46:43.716] * Loading objects...
[12.08.20 02:46:44.487] * 28042 objects are successfully loaded
[12.08.20 02:46:44.846] * 19598 script vars are successfully loaded
[12.08.20 02:46:44.861] * loading script gulag_general.script
[12.08.20 02:46:44.861] * loading script gulag_escape.script
[12.08.20 02:46:44.870] * loading script gulag_garbage.script
[12.08.20 02:46:44.871] * loading script gulag_agroprom.script
[12.08.20 02:46:44.872] * loading script gulag_agroprom_underground.script
[12.08.20 02:46:44.872] * loading script gulag_dark_valley.script
[12.08.20 02:46:44.874] * loading script gulag_labx18.script
[12.08.20 02:46:44.874] * loading script gulag_bar.script
[12.08.20 02:46:44.876] * loading script gulag_military.script
[12.08.20 02:46:44.878] * loading script gulag_radar.script
[12.08.20 02:46:44.880] * loading script gulag_radar_u.script
[12.08.20 02:46:44.882] * loading script gulag_yantar.script
[12.08.20 02:46:44.882] * loading script gulag_pripyat.script
[12.08.20 02:46:44.884] * loading script gulag_sarcofag.script
[12.08.20 02:46:44.885] * loading script gulag_deadcity.script
[12.08.20 02:46:44.886] * loading script gulag_amk.script
[12.08.20 02:46:44.886] * loading script gulag_new.script
[12.08.20 02:46:44.892] * loading script dsh_walking_stalkers.script
[12.08.20 02:46:45.088] * Game День 1. Убить Стрелка is successfully loaded from file 'c:\games\dsh\userdata\savedgames\День 1. Убить Стрелка.sav' (2.717s)
[12.08.20 02:46:45.088] * phase time: 2822 ms
[12.08.20 02:46:45.240] * phase cmem: 387675 K
[12.08.20 02:46:45.246] * loading script dsh_lc_fixes.script
[12.08.20 02:46:45.246] * loading script ogse_unist.script
[12.08.20 02:46:45.248] * loading script dsh_switch_distances.script
[12.08.20 02:46:45.249] * loading script amk_offline_alife.script
[12.08.20 02:46:45.273] # Player not found. New player created.
[12.08.20 02:46:45.273] !!xrServer::Check_GameSpy_CDKey_Success - 1
[12.08.20 02:46:45.273] * client : connection accepted - <>
[12.08.20 02:46:45.277] * phase time: 188 ms
[12.08.20 02:46:45.429] * phase cmem: 387710 K
[12.08.20 02:46:45.430] * phase time: 152 ms
[12.08.20 02:46:45.582] * phase cmem: 387707 K
[12.08.20 02:46:47.022] * phase time: 1591 ms
[12.08.20 02:46:47.174] * phase cmem: 481905 K
[12.08.20 02:46:48.291] * phase time: 1269 ms
[12.08.20 02:46:48.445] * phase cmem: 506359 K
[12.08.20 02:46:48.446] * [Loading VB] 65532 verts, 2047 Kb
[12.08.20 02:46:48.451] * [Loading VB] 65525 verts, 2047 Kb
[12.08.20 02:46:48.458] * [Loading VB] 65535 verts, 2047 Kb
[12.08.20 02:46:48.466] * [Loading VB] 65466 verts, 2045 Kb
[12.08.20 02:46:48.472] * [Loading VB] 17208 verts, 537 Kb
[12.08.20 02:46:48.473] * [Loading VB] 65533 verts, 2047 Kb
[12.08.20 02:46:48.475] * [Loading VB] 65534 verts, 2047 Kb
[12.08.20 02:46:48.480] * [Loading VB] 65534 verts, 2047 Kb
[12.08.20 02:46:48.482] * [Loading VB] 65531 verts, 2047 Kb
[12.08.20 02:46:48.484] * [Loading VB] 65535 verts, 2047 Kb
[12.08.20 02:46:48.487] * [Loading VB] 65535 verts, 2047 Kb
[12.08.20 02:46:48.489] * [Loading VB] 46595 verts, 1456 Kb
[12.08.20 02:46:48.491] * [Loading VB] 65534 verts, 2047 Kb
[12.08.20 02:46:48.493] * [Loading VB] 65533 verts, 2047 Kb
[12.08.20 02:46:48.496] * [Loading VB] 65535 verts, 2047 Kb
[12.08.20 02:46:48.498] * [Loading VB] 65532 verts, 2047 Kb
[12.08.20 02:46:48.500] * [Loading VB] 65533 verts, 2047 Kb
[12.08.20 02:46:48.503] * [Loading VB] 65533 verts, 2047 Kb
[12.08.20 02:46:48.505] * [Loading VB] 53181 verts, 1661 Kb
[12.08.20 02:46:48.507] * [Loading IB] 1048575 indices, 2047 Kb
[12.08.20 02:46:48.509] * [Loading IB] 1048572 indices, 2047 Kb
[12.08.20 02:46:48.512] * [Loading IB] 1048572 indices, 2047 Kb
[12.08.20 02:46:48.514] * [Loading IB] 1048572 indices, 2047 Kb
[12.08.20 02:46:48.517] * [Loading IB] 1048572 indices, 2047 Kb
[12.08.20 02:46:48.519] * [Loading IB] 1048572 indices, 2047 Kb
[12.08.20 02:46:48.521] * [Loading IB] 1048575 indices, 2047 Kb
[12.08.20 02:46:48.524] * [Loading IB] 1048572 indices, 2047 Kb
[12.08.20 02:46:48.526] * [Loading IB] 1048575 indices, 2047 Kb
[12.08.20 02:46:48.528] * [Loading IB] 228285 indices, 445 Kb
[12.08.20 02:46:48.529] * [Loading VB] 65533 verts, 767 Kb
[12.08.20 02:46:48.530] * [Loading VB] 65534 verts, 767 Kb
[12.08.20 02:46:48.531] * [Loading VB] 65534 verts, 767 Kb
[12.08.20 02:46:48.531] * [Loading VB] 65535 verts, 767 Kb
[12.08.20 02:46:48.532] * [Loading VB] 65535 verts, 767 Kb
[12.08.20 02:46:48.533] * [Loading VB] 65534 verts, 767 Kb
[12.08.20 02:46:48.534] * [Loading VB] 65535 verts, 767 Kb
[12.08.20 02:46:48.534] * [Loading VB] 14030 verts, 164 Kb
[12.08.20 02:46:48.535] * [Loading IB] 1048575 indices, 2047 Kb
[12.08.20 02:46:48.537] * [Loading IB] 1048575 indices, 2047 Kb
[12.08.20 02:46:48.539] * [Loading IB] 1048575 indices, 2047 Kb
[12.08.20 02:46:48.541] * [Loading IB] 718302 indices, 1402 Kb
[12.08.20 02:46:48.543] * phase time: 251 ms
[12.08.20 02:46:48.697] * phase cmem: 506988 K
[12.08.20 02:46:49.273] * phase time: 729 ms
[12.08.20 02:46:49.429] * phase cmem: 512126 K
[12.08.20 02:46:49.501] * [DETAILS] VertexConsts(256), Batch(61)
[12.08.20 02:46:49.501] * [DETAILS] 40687 v(20), 26352 p
[12.08.20 02:46:49.501] * [DETAILS] Batch(61), VB(794K), IB(154K)
[12.08.20 02:46:49.503] * phase time: 230 ms
[12.08.20 02:46:49.659] * phase cmem: 512240 K
[12.08.20 02:46:49.660] * Loading HOM: c:\games\dsh\gamedata\levels\l01_escape\level.hom
[12.08.20 02:46:49.706] * phase time: 202 ms
[12.08.20 02:46:49.862] * phase cmem: 512694 K
[12.08.20 02:46:49.865] * phase time: 159 ms
[12.08.20 02:46:50.022] * phase cmem: 512694 K
[12.08.20 02:46:50.034] - Game configuring : Started 
[12.08.20 02:46:50.037] - Game configuring : Finished 
[12.08.20 02:46:50.195] * phase time: 329 ms
[12.08.20 02:46:50.352] * phase cmem: 522026 K
[12.08.20 02:47:09.087] * t-report - base: 1518, 883295 K
[12.08.20 02:47:09.087] * t-report - lmap: 7, 7168 K
[12.08.20 02:47:09.088] * phase time: 18893 ms
[12.08.20 02:47:09.252] * phase cmem: 541709 K
[12.08.20 02:47:09.259] * phase time: 170 ms
[12.08.20 02:47:09.420] * phase cmem: 541711 K
[12.08.20 02:47:09.602] --------------------------------------------------------------------------------
[12.08.20 02:47:09.603] [8138MB] physical memory installed, [4401MB] available, [45] percent of memory in use
[12.08.20 02:47:09.603] PageFile usage: [2351MB], Peak PageFile usage: [2351MB]
[12.08.20 02:47:09.603] --------------------------------------------------------------------------------
[12.08.20 02:47:09.603] * [ D3D ]: textures[890464 K]
[12.08.20 02:47:09.603] * [x-ray]: process heap[539758 K], render[0 K]
[12.08.20 02:47:09.603] * [x-ray]: economy: strings[32788 K], smem[0 K]
[12.08.20 02:47:09.603] * loading script dsh_cop_weather.script
[12.08.20 02:47:10.215] * loading script bind_stalker.script
[12.08.20 02:47:10.216] * loading script level_weathers.script
[12.08.20 02:47:10.251] * loading script xr_detector.script
[12.08.20 02:47:10.251] * loading script ogse_signals.script
[12.08.20 02:47:10.252] * loading script ogse_signals_addons_list.script
[12.08.20 02:47:10.252] * loading script dsh_fdelta_times.script
[12.08.20 02:47:10.252] * loading script ogse_critical_hit.script
[12.08.20 02:47:10.252] * loading script ogse_dynamic_hud.script
[12.08.20 02:47:10.253] * loading script modules.script
[12.08.20 02:47:10.253] * loading script xr_danger.script
[12.08.20 02:47:10.253] * loading script blowout_scheme.script
[12.08.20 02:47:10.254] * loading script rx_karavan.script
[12.08.20 02:47:10.255] * loading script xr_abuse.script
[12.08.20 02:47:10.255] * loading script xr_walker.script
[12.08.20 02:47:10.255] * loading script xr_remark.script
[12.08.20 02:47:10.255] * loading script xr_sleeper.script
[12.08.20 02:47:10.255] * loading script xr_kamp.script
[12.08.20 02:47:10.257] * loading script xr_evaluators_id.script
[12.08.20 02:47:10.257] * loading script xr_camper.script
[12.08.20 02:47:10.258] * loading script xr_meet.script
[12.08.20 02:47:10.258] * loading script xr_test.script
[12.08.20 02:47:10.259] * loading script xr_attendant.script
[12.08.20 02:47:10.259] * loading script xr_death.script
[12.08.20 02:47:10.259] * loading script xr_use.script
[12.08.20 02:47:10.259] * loading script xr_hit.script
[12.08.20 02:47:10.259] * loading script xr_wounded.script
[12.08.20 02:47:10.260] * loading script xr_rest.script
[12.08.20 02:47:10.261] * loading script xr_combat_ignore.script
[12.08.20 02:47:10.261] * loading script xr_patrol.script
[12.08.20 02:47:10.262] * loading script xrs_battle_ai.script
[12.08.20 02:47:10.264] * loading script watcher_act.script
[12.08.20 02:47:10.265] * loading script xrs_ai.script
[12.08.20 02:47:10.265] * loading script xrs_medic.script
[12.08.20 02:47:10.265] * loading script mob_remark.script
[12.08.20 02:47:10.266] * loading script mob_walker.script
[12.08.20 02:47:10.266] * loading script mob_combat.script
[12.08.20 02:47:10.266] * loading script mob_death.script
[12.08.20 02:47:10.266] * loading script mob_trade.script
[12.08.20 02:47:10.266] * loading script mob_kicker.script
[12.08.20 02:47:10.266] * loading script mob_eluder.script
[12.08.20 02:47:10.267] * loading script mob_jump.script
[12.08.20 02:47:10.267] * loading script mob_camp.script
[12.08.20 02:47:10.267] * loading script mob_home.script
[12.08.20 02:47:10.267] * loading script mob_fake_death.script
[12.08.20 02:47:10.267] * loading script mob_panic.script
[12.08.20 02:47:10.267] * loading script mob_trader.script
[12.08.20 02:47:10.268] * loading script ph_door.script
[12.08.20 02:47:10.268] * loading script ph_gate.script
[12.08.20 02:47:10.268] * loading script ph_idle.script
[12.08.20 02:47:10.269] * loading script ph_hit.script
[12.08.20 02:47:10.269] * loading script ph_on_hit.script
[12.08.20 02:47:10.269] * loading script ph_impulse.script
[12.08.20 02:47:10.269] * loading script ph_camera.script
[12.08.20 02:47:10.269] * loading script ph_car.script
[12.08.20 02:47:10.270] * loading script ph_button.script
[12.08.20 02:47:10.270] * loading script ph_code.script
[12.08.20 02:47:10.270] * loading script ph_sound.script
[12.08.20 02:47:10.271] * loading script ph_appforce.script
[12.08.20 02:47:10.271] * loading script ph_death.script
[12.08.20 02:47:10.271] * loading script ph_oscillate.script
[12.08.20 02:47:10.271] * loading script ph_minigun.script
[12.08.20 02:47:10.271] * loading script fx_sound.script
[12.08.20 02:47:10.271] * loading script heli_move.script
[12.08.20 02:47:10.272] * loading script turret_firmware.script
[12.08.20 02:47:10.272] * loading script sr_no_weapon.script
[12.08.20 02:47:10.272] * loading script sr_tip.script
[12.08.20 02:47:10.272] * loading script sr_teleport.script
[12.08.20 02:47:10.272] * loading script sr_sound.script
[12.08.20 02:47:10.273] * loading script sr_idle.script
[12.08.20 02:47:10.273] * loading script sr_territory.script
[12.08.20 02:47:10.273] * loading script sr_danger.script
[12.08.20 02:47:10.273] * loading script sr_light.script
[12.08.20 02:47:10.273] * loading script sr_particle.script
[12.08.20 02:47:10.273] * loading script sr_mapspot.script
[12.08.20 02:47:10.274] * loading script sr_sound2d.script
[12.08.20 02:47:10.274] * loading script sr_timer.script
[12.08.20 02:47:10.274] * loading script sr_psy_antenna.script
[12.08.20 02:47:10.274] * loading script sr_postprocess.script
[12.08.20 02:47:10.274] * loading script sr_aes_deadzone.script
[12.08.20 02:47:10.275] * loading script sr_sleep.script
[12.08.20 02:47:10.275] * loading script sr_cutscene.script
[12.08.20 02:47:10.275] * loading script dsh_alife.script
[12.08.20 02:47:10.275] * loading script sak_off_corpses.script
[12.08.20 02:47:10.275] * loading script amk_utils.script
[12.08.20 02:47:10.276] * loading script smart_monster_parts.script
[12.08.20 02:47:10.276] * loading script amk_mod.script
[12.08.20 02:47:10.278] * loading script ogse_ui_item_effects.script
[12.08.20 02:47:10.278] * loading script ogse_st_mgr.script
[12.08.20 02:47:10.278] * loading script inventory.script
[12.08.20 02:47:10.279] * loading script dsh_babah_proxy.script
[12.08.20 02:47:10.279] * loading script dsh_remove_ammo.script
[12.08.20 02:47:10.279] * loading script dsh_grenade_flash.script
[12.08.20 02:47:10.279] * loading script dsh_hotkeys_proxy.script
[12.08.20 02:47:10.279] * loading script dsh_zamok_proxy.script
[12.08.20 02:47:10.279] * loading script ogse_sleep_mgr.script
[12.08.20 02:47:10.280] * loading script dsh_sleep.script
[12.08.20 02:47:10.280] * loading script ogse_lights_mgr.script
[12.08.20 02:47:10.280] * loading script ogse_surge_mgr.script
[12.08.20 02:47:10.281] * loading script dsh_quick_save.script
[12.08.20 02:47:10.281] * loading script dsh_ui.script
[12.08.20 02:47:10.282] * loading script dsh_weight_control.script
[12.08.20 02:47:10.282] * loading script dsh_skat15_control.script
[12.08.20 02:47:10.283] * loading script ogse_actor_conditions_mgr.script
[12.08.20 02:47:10.283] * loading script dsh_art_degrad.script
[12.08.20 02:47:10.283] * loading script dsh_remkit.script
[12.08.20 02:47:10.284] * loading script dsh_ui_simple_craft.script
[12.08.20 02:47:10.284] * loading script dsh_busy_hands.script
[12.08.20 02:47:10.284] * loading script dsh_hand_teleporter.script
[12.08.20 02:47:10.285] * loading script arc_radiation.script
[12.08.20 02:47:10.285] * loading script arc_ui_8container_menu.script
[12.08.20 02:47:10.286] * loading script ogse_night_vision.script
[12.08.20 02:47:10.287] * loading script dsh_hud_fx.script
[12.08.20 02:47:10.288] * loading script dsh_hud_fx_data.script
[12.08.20 02:47:10.288] * loading script dsh_player_ogg_proxy.script
[12.08.20 02:47:10.289] * loading script dsh_fast_inv_drop.script
[12.08.20 02:47:10.289] * loading script dsh_rukzak.script
[12.08.20 02:47:10.292] * loading script dsh_switch_scope.script
[12.08.20 02:47:10.292] * loading script dsh_monster_microquest.script
[12.08.20 02:47:10.292] * loading script dsh_fixes.script
[12.08.20 02:47:10.302] * loading script dsh_particles.script
[12.08.20 02:47:10.302] * loading script dsh_torch.script
[12.08.20 02:47:10.303] * loading script dsh_vips.script
[12.08.20 02:47:10.303] * loading script dsh_ogse_relations.script
[12.08.20 02:47:10.303] * loading script anom_remover.script
[12.08.20 02:47:10.303] * loading script dsh_anomaly_detector.script
[12.08.20 02:47:10.304] * loading script dsh_enemies.script
[12.08.20 02:47:10.304] * loading script dsh_rats.script
[12.08.20 02:47:10.304] * loading script dsh_amulet_monolith.script
[12.08.20 02:47:10.304] * loading script dsh_invisible_outfit.script
[12.08.20 02:47:10.305] * loading script bind_det_arts.script
[12.08.20 02:47:10.305] * loading script trade_manager.script
[12.08.20 02:47:10.305] * loading script art_hit.script
[12.08.20 02:47:10.306] * loading script dsh_monster_attack.script
[12.08.20 02:47:10.308] * loading script battle.script
[12.08.20 02:47:10.308] * loading script sound_theme.script
[12.08.20 02:47:10.309] * loading script sound_theme_data.script
[12.08.20 02:47:10.312] * loading script dsh_energy_drink.script
[12.08.20 02:47:10.312] * loading script dsh_wpn.script
[12.08.20 02:47:10.313] * loading script ogse_hitfx.script
[12.08.20 02:47:10.313] * loading script bind_fot.script
[12.08.20 02:47:10.313] * loading script marsh_radiation.script
[12.08.20 02:47:10.313] * loading script dsh_medkit.script
[12.08.20 02:47:10.314] * loading script meceniy_outfit.script
[12.08.20 02:47:10.314] * loading script dsh_story_agro_final.script
[12.08.20 02:47:10.314] * loading script ogse_night.script
[12.08.20 02:47:10.314] * loading script xrs_grenade.script
[12.08.20 02:47:10.315] * loading script amkii_equip.script
[12.08.20 02:47:10.315] * loading script amkii_equip_data.script
[12.08.20 02:47:10.316] * loading script rx_wmgr.script
[12.08.20 02:47:10.317] * loading script rx_utils.script
[12.08.20 02:47:10.317] * loading script state_mgr.script
[12.08.20 02:47:10.318] * loading script xr_actions_id.script
[12.08.20 02:47:10.318] * loading script sak.script
[12.08.20 02:47:10.320] * loading script braad_test.script
[12.08.20 02:47:10.322] * loading script amk_alcohol.script
[12.08.20 02:47:10.323] * loading script stco.script
[12.08.20 02:47:10.323] * loading script doc_viewer.script
[12.08.20 02:47:10.323] * loading script akill.script
[12.08.20 02:47:10.359] * loading script dsh_running_treasure.script
[12.08.20 02:47:10.359] * loading script arhara_dialog.script
[12.08.20 02:47:10.368] * loading script kostya_dialog.script
[12.08.20 02:47:10.371] * loading script dsh_dirty_mask.script
[12.08.20 02:47:10.371] * loading script dsh_outfit.script
[12.08.20 02:47:10.371] * loading script dsh_underground.script
[12.08.20 02:47:10.371] * loading script dsh_broken_pda.script
[12.08.20 02:47:10.371] * loading script flamethrower.script
[12.08.20 02:47:10.372] * loading script dsh_bone_protection.script
[12.08.20 02:47:10.372] * loading script monster_parts.script
[12.08.20 02:47:10.372] * loading script dunin_ammo.script
[12.08.20 02:47:10.372] * loading script dsh_life_saver.script
[12.08.20 02:47:10.372] * loading script reminder.script
[12.08.20 02:47:10.372] * loading script news_main.script
[12.08.20 02:47:10.374] * loading script dsh_item_ttl.script
[12.08.20 02:47:10.374] * loading script level_tasks.script
[12.08.20 02:47:10.375] * loading script escape_tasks.script
[12.08.20 02:47:10.375] * loading script garbage_tasks.script
[12.08.20 02:47:10.375] * loading script agroprom_tasks.script
[12.08.20 02:47:10.375] * loading script darkvalley_tasks.script
[12.08.20 02:47:10.375] * loading script bar_rostok_tasks.script
[12.08.20 02:47:10.375] * loading script yantar_tasks.script
[12.08.20 02:47:10.375] * loading script mil_tasks.script
[12.08.20 02:47:10.375] * loading script radar_tasks.script
[12.08.20 02:47:10.375] * loading script pripyat_tasks.script
[12.08.20 02:47:10.376] * loading script dsh_amk_metka.script
[12.08.20 02:47:10.376] * loading script death_manager.script
[12.08.20 02:47:10.376] * loading script dsh_mob_home.script
[12.08.20 02:47:10.376] * loading script dsh_hud_icons.script
[12.08.20 02:47:10.377] * loading script dsh_hud_quickinfo.script
[12.08.20 02:47:10.377] * loading script ogse_campfire.script
[12.08.20 02:47:10.378] * loading script dsh_ui_minimap.script
[12.08.20 02:47:10.378] * loading script dsh_inventory.script
[12.08.20 02:47:10.379] * loading script dsh_drag_drop.script
[12.08.20 02:47:10.379] * loading script arc_diary.script
[12.08.20 02:47:10.379] * loading script dsh_hud_hands.script
[12.08.20 02:47:10.379] * loading script news_manager.script
[12.08.20 02:47:10.380] * loading script dsh_foto.script
[12.08.20 02:47:10.391] * loading script ogse.script
[12.08.20 02:47:10.393] [xr_logic]: [actor]: pstor_load_all loaded: ctr = 0, read 4
[12.08.20 02:47:10.403] [treasure_manager]: 0 treasures loaded (active/done): 0/0
[12.08.20 02:47:10.404] [task_manager]: 160 tasks loaded: 0 active
[12.08.20 02:47:10.423] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 540 timers loaded
[12.08.20 02:47:10.425] [ogse_st_mgr]: 540 all timers loaded
[12.08.20 02:47:10.427] [dsh_respawn]: 346 respawners loaded: 394 spawned
[12.08.20 02:47:10.428] [dsh_cop_weather]: DynamicForecast: marsh loaded: 4 items
[12.08.20 02:47:10.428] [dsh_cop_weather]: StaticForecast: marsh loaded: 22 items
[12.08.20 02:47:10.428] [dsh_cop_weather]: DynamicForecast: default loaded: 7 items
[12.08.20 02:47:10.429] [dsh_cop_weather]: StaticForecast: default loaded: 25 items
[12.08.20 02:47:10.429] [dsh_cop_weather]: DynamicForecast: bad loaded: 7 items
[12.08.20 02:47:10.429] [dsh_cop_weather]: StaticForecast: bad loaded: 24 items
[12.08.20 02:47:10.429] [ogse_signals]: signal 'on_load' is too slow: 24760
[12.08.20 02:47:10.429] [ogse_signals]: 20586, @c:\games\dsh\gamedata\scripts\ogse\ogse_st_mgr.script
[12.08.20 02:47:10.429] [bind_stalker]: disable ui_trade_hide
[12.08.20 02:47:10.430] [bind_stalker]: disable ui_talk_hide
[12.08.20 02:47:10.471] [dsh_alife]: 28042/2506 items collected: 41024
[12.08.20 02:47:10.471] [dsh_alife]:       0: 7 items
[12.08.20 02:47:10.471] [dsh_alife]:   65535: 16087 items
[12.08.20 02:47:10.472] * loading script amk_anoms.script
[12.08.20 02:47:10.474] * loading script protected_items.script
[12.08.20 02:47:10.622] [sak_off_corpses]: 0 objects released: 151214
[12.08.20 02:47:10.627] [dsh]: [08Aug20.2310] loaded build: 08Aug20.2310
[12.08.20 02:47:10.661] [dsh_respawn]: 346 respawners created: 394 spawned
[12.08.20 02:47:10.661] [ogse_signals]: signal 'on_before_spawn' is too slow: 231790
[12.08.20 02:47:10.661] [ogse_signals]: 41115, @c:\games\dsh\gamedata\scripts\dsh\dsh_alife.script
[12.08.20 02:47:10.661] [ogse_signals]: 151273, @c:\games\dsh\gamedata\scripts\sak\sak_off_corpses.script
[12.08.20 02:47:10.662] [ogse_signals]: 33840, @c:\games\dsh\gamedata\scripts\dsh\dsh_respawn.script
[12.08.20 02:47:10.662] * loading script zamok.script
[12.08.20 02:47:10.727] * [CPatrolPathStorage::safe_path]: path[esc_way_if_reject] pp[name01] level_vertex_id[4294967295] -> 304064
[12.08.20 02:47:10.764] * loading script amk_hideouts.script
[12.08.20 02:47:10.789] [amk_anoms]: artefacts randomized, time spent = 44900
[12.08.20 02:47:10.850] [amk_anoms]: 98 anomalies randomized, time spent = 60591
[12.08.20 02:47:10.853] [amk_anoms]: start randomize_anoms() pause: 25200.001953125
[12.08.20 02:47:10.853] * loading script news_data.script
[12.08.20 02:47:10.858] * loading script ranks.script
[12.08.20 02:47:10.860] * loading script ogse_wpn_utils.script
[12.08.20 02:47:11.022] [amk_offline_alife]: trade updated: 167424
[12.08.20 02:47:13.259] * loading script meceniy_work.script
[12.08.20 02:47:13.259] * loading script spawn_teleport.script
[12.08.20 02:47:13.260] * loading script netpacket_pda_create.script
[12.08.20 02:47:13.262] * loading script ogse_light_schedules.script
[12.08.20 02:47:13.262] * loading script soundtrack.script
[12.08.20 02:47:13.263] [dsh_weight_control]: weight_upgrade = 0
[12.08.20 02:47:13.300] [dsh_ogse_relations]: load actor's max character_reputation(): 0
[12.08.20 02:47:13.300] [dsh_ogse_relations]: actor's max character_reputation() index: 7
[12.08.20 02:47:13.307] [smart_terrain]: patch level_groups
[12.08.20 02:47:13.320] [smart_terrain]: register borm_lima_freedom5 (limansk) in freedom_limansk: 'true' = 'true'
[12.08.20 02:47:13.320] [smart_terrain]: update brain borm_lima_freedom5
[12.08.20 02:47:13.321] [smart_terrain]: borm_lima_freedom5 (limansk) registered in freedom_limansk
[12.08.20 02:47:13.327] [smart_terrain]: register borm_lima_freedom6 (limansk) in freedom_limansk: 'true' = 'true'
[12.08.20 02:47:13.327] [smart_terrain]: update brain borm_lima_freedom6
[12.08.20 02:47:13.328] [smart_terrain]: borm_lima_freedom6 (limansk) registered in freedom_limansk
[12.08.20 02:47:13.331] [smart_terrain]: register kat_bandit_0003 (l03u_agr_underground) in agr_u_bandits: 'true' = 'true'
[12.08.20 02:47:13.331] [smart_terrain]: update brain kat_bandit_0003
[12.08.20 02:47:13.331] [smart_terrain]: no smart terrain found for kat_bandit_0003
[12.08.20 02:47:13.332] [smart_terrain]: 3 exclusive brains updated: 24457
[12.08.20 02:47:13.334] [dsh_item_ttl]: is not ready: 321.27001953125 < 3600
[12.08.20 02:47:13.334] [death_manager]: 43 / 43 letters loaded
[12.08.20 02:47:13.587] [ogse_signals]: signal 'on_spawn' is too slow: 326951
[12.08.20 02:47:13.587] [ogse_signals]: 36508, @c:\games\dsh\gamedata\scripts\dsh\dsh_skat15_control.script
[12.08.20 02:47:13.587] [ogse_signals]: 24571, @c:\games\dsh\gamedata\scripts\smart_terrain.script
[12.08.20 02:47:13.587] [ogse_signals]: 251827, @c:\games\dsh\gamedata\scripts\dsh\dsh_inventory.script
[12.08.20 02:47:13.589] * loading script bind_restrictor.script
[12.08.20 02:47:13.591] * loading script bind_smart_terrain.script
[12.08.20 02:47:13.634] * loading script bind_physic_object.script
[12.08.20 02:47:14.573] * loading script ogse_bind_light.script
[12.08.20 02:47:14.655] * loading script bind_monster.script
[12.08.20 02:47:14.687] * loading script xr_motivator.script
[12.08.20 02:47:14.722] * loading script state_mgr_goap.script
[12.08.20 02:47:14.723] * loading script state_mgr_weapon.script
[12.08.20 02:47:14.723] * loading script state_mgr_movement.script
[12.08.20 02:47:14.724] * loading script state_mgr_mental.script
[12.08.20 02:47:14.724] * loading script state_mgr_bodystate.script
[12.08.20 02:47:14.724] * loading script state_mgr_direction.script
[12.08.20 02:47:14.725] * loading script state_mgr_animstate.script
[12.08.20 02:47:14.725] * loading script state_mgr_animation.script
[12.08.20 02:47:14.727] * loading script move_mgr.script
[12.08.20 02:47:14.762] * loading script stalker_generic.script
[12.08.20 02:47:14.763] * loading script xr_kamp_data.script
[12.08.20 02:47:14.781] * loading script ogse_kamp_eating.script
[12.08.20 02:47:14.818] * loading script rx_ai.script
[12.08.20 02:47:15.647] * loading script bind_heli.script
[12.08.20 02:47:15.647] * loading script heli_combat.script
[12.08.20 02:47:15.767] [xr_gulag]: [esc_ambush]: esc_gar_bandit1 has wrong loaded_section_logic[logic]: job[2/2] job.section[logic@esc_ambush2]
[12.08.20 02:47:15.769] [xr_gulag]: [esc_ambush]: new job[2/2] found for esc_gar_bandit1
[12.08.20 02:47:15.769] [xr_gulag]: [esc_ambush]: esc_gar_bandit1 got new job[2/2] job.section[logic@esc_ambush2]
[12.08.20 02:47:15.864] [xr_gulag]: [esc_ambush]: esc_gar_bandit2 has wrong loaded_section_logic[logic]: job[1/2] job.section[logic@esc_ambush1]
[12.08.20 02:47:15.865] [xr_gulag]: [esc_ambush]: new job[1/2] found for esc_gar_bandit2
[12.08.20 02:47:15.866] [xr_gulag]: [esc_ambush]: esc_gar_bandit2 got new job[1/2] job.section[logic@esc_ambush1]
[12.08.20 02:47:15.971] [xr_gulag]: [esc_flesh_1]: esc_flesh_normal has wrong loaded_section_logic[logic]: job[1/3] job.section[logic@esc_flesh_1_camp]
[12.08.20 02:47:15.972] ***************************[ScriptCrashHandler]**********************************
[12.08.20 02:47:15.972] stack traceback:
    [C]: in function 'change_team'
    c:\games\dsh\gamedata\scripts\xr\xr_gulag.script:1104: in function 'setup_squad_and_group'
    c:\games\dsh\gamedata\scripts\xr\xr_gulag.script:1138: in function 'setJob'
    c:\games\dsh\gamedata\scripts\xr\xr_gulag.script:896: in function 'assign_jobs_using_distance_table'
    c:\games\dsh\gamedata\scripts\xr\xr_gulag.script:972: in function 'updateJob'
    c:\games\dsh\gamedata\scripts\xr\xr_gulag.script:586: in function 'update'
    c:\games\dsh\gamedata\scripts\xr\xr_gulag.script:1816: in function 'resetJob'
    c:\games\dsh\gamedata\scripts\xr\xr_gulag.script:1663: in function 'setup_gulag_and_logic_on_spawn'
    c:\games\dsh\gamedata\scripts\bind\bind_monster.script:72: in function <c:\games\dsh\gamedata\scripts\bind\bind_monster.script:41>
[12.08.20 02:47:15.972] *********************************************************************************
[12.08.20 02:47:15.972] ********************************************************************************
[12.08.20 02:47:15.972] !![LogStackTrace] Thread: [X-RAY Primary thread], ExceptionCode: [c0000005]
[12.08.20 02:47:16.176] [luabind::detail::class_rep::function_dispatcher] stack trace:
Module: [C:\Games\DSH\bin\xrGame.dll], AddrPC.Offset: [00007FFA98D8E4C6], Fun: [CMonsterSquadManager::remove_member()] + [10 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\xrgame\ai\monsters\ai_monster_squad_manager.cpp-->79] + [10 byte(s)]
Module: [C:\Games\DSH\bin\xrGame.dll], AddrPC.Offset: [00007FFA98D7AAB6], Fun: [CBaseMonster::ChangeTeam()] + [118 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\xrgame\ai\monsters\basemonster\base_monster.cpp-->493]
Module: [C:\Games\DSH\bin\xrGame.dll], AddrPC.Offset: [00007FFA98E77C3B], Fun: [CScriptGameObject::ChangeTeam()] + [175 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\xrgame\script_game_object3.cpp-->221]
Module: [C:\Games\DSH\bin\xrGame.dll], AddrPC.Offset: [00007FFA98E98BF2], Fun: [luabind::detail::returns<void>::callApply<2,CScriptGameObject,void (__cdecl CScriptGameObject::*&)(unsigned char,unsigned char,unsigned char),luabind::detail::primitive_converter<0>,luabind::detail::primitive_converter<0>,luabind::detail::primitive_converter<0>,unsigned char,unsigned char,unsigned char,0,1,2>()] + [130 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\luabind\luabind\detail\call.hpp-->134] + [99 byte(s)]
Module: [C:\Games\DSH\bin\xrGame.dll], AddrPC.Offset: [00007FFA98E97194], Fun: [luabind::detail::returns<void>::call<CScriptGameObject,2,void (__cdecl CScriptGameObject::*&)(unsigned char,unsigned char,unsigned char),unsigned char,unsigned char,unsigned char>()] + [84 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\luabind\luabind\detail\call.hpp-->171]
Module: [C:\Games\DSH\bin\xrGame.dll], AddrPC.Offset: [00007FFA98EA01D9], Fun: [std::_Func_impl_no_alloc<luabind::detail::mem_fn_callback<void (__cdecl CScriptGameObject::*)(unsigned char,unsigned char,unsigned char),CScriptGameObject>,int,lua_State *>::_Do_call()] + [33 byte(s)], File-->Line: [c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.16.27023\include\functional-->15732480]
Module: [C:\Games\DSH\bin\Luabind.dll], AddrPC.Offset: [000002035317ABC4], Fun: [luabind::detail::class_rep::function_dispatcher()] + [320 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\luabind\src\class_rep.cpp-->652] + [56 byte(s)]
Module: [C:\Games\DSH\bin\LuaJIT.dll], AddrPC.Offset: [00007FFABF6753A0], Fun: [lj_BC_FUNCC()] + [66 byte(s)]
Module: [C:\Games\DSH\bin\LuaJIT.dll], AddrPC.Offset: [00007FFABF67EE7A], Fun: [lua_pcall()] + [186 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\luajit\src\lj_api.c-->1130]
Module: [C:\Games\DSH\bin\Luabind.dll], AddrPC.Offset: [000002035317EC44], Fun: [luabind::detail::pcall()] + [100 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\luabind\src\pcall.cpp-->40] + [16 byte(s)]
Module: [C:\Games\DSH\bin\xrGame.dll], AddrPC.Offset: [00007FFA98E5A96F], Fun: [luabind::detail::proxy_member_caller<bool,CSE_ALifeObject * const *>::operator bool()] + [71 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\luabind\luabind\detail\call_member.hpp-->118] + [18 byte(s)]
Module: [C:\Games\DSH\bin\xrGame.dll], AddrPC.Offset: [00007FFA98E5A24B], Fun: [CScriptBinderObjectWrapper::net_Spawn()] + [55 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\xrgame\script_binder_object_wrapper.cpp-->46] + [45 byte(s)]
Module: [C:\Games\DSH\bin\xrGame.dll], AddrPC.Offset: [00007FFA98D74D54], Fun: [CScriptBinder::net_Spawn()] + [44 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\xrgame\script_binder.cpp-->89] + [13 byte(s)]
Module: [C:\Games\DSH\bin\xrGame.dll], AddrPC.Offset: [00007FFA98F7C5AE], Fun: [CPhysicsShellHolder::net_Spawn()] + [58 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\xrgame\physicsshellholder.cpp-->69]
Module: [C:\Games\DSH\bin\xrGame.dll], AddrPC.Offset: [00007FFA98F6B3FD], Fun: [CEntity::net_Spawn()] + [993 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\xrgame\entity.cpp-->227] + [11 byte(s)]
Module: [C:\Games\DSH\bin\xrGame.dll], AddrPC.Offset: [00007FFA98F6C479], Fun: [CEntityAlive::net_Spawn()] + [45 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\xrgame\entity_alive.cpp-->230]
Module: [C:\Games\DSH\bin\xrGame.dll], AddrPC.Offset: [00007FFA98D70C01], Fun: [CCustomMonster::net_Spawn()] + [161 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\xrgame\custommonster.cpp-->649] + [35 byte(s)]
Module: [C:\Games\DSH\bin\xrGame.dll], AddrPC.Offset: [00007FFA98D81E95], Fun: [CBaseMonster::net_Spawn()] + [21 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\xrgame\ai\monsters\basemonster\base_monster_startup.cpp-->302] + [5 byte(s)]
Module: [C:\Games\DSH\bin\xrGame.dll], AddrPC.Offset: [00007FFA98DC0061], Fun: [CAI_Flesh::net_Spawn()] + [9 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\xrgame\ai\monsters\flesh\flesh.cpp-->26] + [5 byte(s)]
Module: [C:\Games\DSH\bin\xrGame.dll], AddrPC.Offset: [00007FFA98F25A00], Fun: [CLevel::g_sv_Spawn()] + [220 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\xrgame\level_network_spawn.cpp-->97] + [25 byte(s)]
Module: [C:\Games\DSH\bin\xrGame.dll], AddrPC.Offset: [00007FFA98F25725], Fun: [CLevel::cl_Process_Spawn()] + [245 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\xrgame\level_network_spawn.cpp-->40]
Module: [C:\Games\DSH\bin\xrGame.dll], AddrPC.Offset: [00007FFA98F1D9D1], Fun: [CLevel::ProcessGameEvents()] + [193 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\xrgame\level.cpp-->385]
Module: [C:\Games\DSH\bin\xrGame.dll], AddrPC.Offset: [00007FFA98F1D385], Fun: [CLevel::OnFrame()] + [185 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\xrgame\level.cpp-->409]
Module: [C:\Games\DSH\bin\xrEngine.exe], AddrPC.Offset: [00007FF7056CCF58], Fun: [CRegistrator<pureAppStart>::Process()] + [84 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\xr_3da\pure.h-->86]
Module: [C:\Games\DSH\bin\xrEngine.exe], AddrPC.Offset: [00007FF7056CBF60], Fun: [CRenderDevice::FrameMove()] + [292 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\xr_3da\device.cpp-->420]
Module: [C:\Games\DSH\bin\xrEngine.exe], AddrPC.Offset: [00007FF7056CC24B], Fun: [CRenderDevice::on_idle()] + [223 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\xr_3da\device.cpp-->236]
Module: [C:\Games\DSH\bin\xrEngine.exe], AddrPC.Offset: [00007FF7056CCA32], Fun: [CRenderDevice::message_loop()] + [98 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\xr_3da\device.cpp-->325]
Module: [C:\Games\DSH\bin\xrEngine.exe], AddrPC.Offset: [00007FF7056CC04E], Fun: [CRenderDevice::Run()] + [182 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\xr_3da\device.cpp-->366]
Module: [C:\Games\DSH\bin\xrEngine.exe], AddrPC.Offset: [00007FF70568ECEC], Fun: [Startup()] + [284 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\xr_3da\x_ray.cpp-->214]
Module: [C:\Games\DSH\bin\xrEngine.exe], AddrPC.Offset: [00007FF70568F062], Fun: [WinMain_impl()] + [478 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\xr_3da\x_ray.cpp-->414]
Module: [C:\Games\DSH\bin\xrEngine.exe], AddrPC.Offset: [00007FF70568C70D], Fun: [WinMain()] + [73 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\xr_3da\x_ray.cpp-->449]
Module: [C:\Games\DSH\bin\xrEngine.exe], AddrPC.Offset: [00007FF7056EE302], Fun: [__scrt_common_main_seh()] + [262 byte(s)], File-->Line: [d:\agent\_work\2\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl-->288] + [33 byte(s)]
Module: [C:\WINDOWS\System32\KERNEL32.DLL], AddrPC.Offset: [00007FFAE96B7BD4], Fun: [BaseThreadInitThunk()] + [20 byte(s)]
Module: [C:\WINDOWS\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFAEA24CE51], Fun: [RtlUserThreadStart()] + [33 byte(s)]
[12.08.20 02:47:16.176] ********************************************************************************
[12.08.20 02:47:16.176] *********************************************************************************
[12.08.20 02:47:16.176] [print_output([CScriptEngine::lua_pcall_failed])] SCRIPT RUNTIME ERROR:
[luabind::detail::class_rep::function_dispatcher] Caught unhandled exception!
stack traceback:
    [C]: at 0x7ffa98f08070
    [C]: in function 'change_team'
    c:\games\dsh\gamedata\scripts\xr\xr_gulag.script:1104: in function 'setup_squad_and_group'
    c:\games\dsh\gamedata\scripts\xr\xr_gulag.script:1138: in function 'setJob'
    c:\games\dsh\gamedata\scripts\xr\xr_gulag.script:896: in function 'assign_jobs_using_distance_table'
    c:\games\dsh\gamedata\scripts\xr\xr_gulag.script:972: in function 'updateJob'
    c:\games\dsh\gamedata\scripts\xr\xr_gulag.script:586: in function 'update'
    c:\games\dsh\gamedata\scripts\xr\xr_gulag.script:1816: in function 'resetJob'
    c:\games\dsh\gamedata\scripts\xr\xr_gulag.script:1663: in function 'setup_gulag_and_logic_on_spawn'
    c:\games\dsh\gamedata\scripts\bind\bind_monster.script:72: in function <c:\games\dsh\gamedata\scripts\bind\bind_monster.script:41>
[12.08.20 02:47:16.177] *********************************************************************************
[12.08.20 02:47:16.177] 
FATAL ERROR

[error]Expression    : FATAL ERROR
[error]Function      : CScriptEngine::lua_pcall_failed
[error]File          : e:\ogsr-engine\ogsr_engine\common_ai\script_engine.cpp
[error]Line          : 52
[error]Description   : [CScriptEngine::lua_pcall_failed]: [luabind::detail::class_rep::function_dispatcher] Caught unhandled exception!

[12.08.20 02:47:16.177] ***************************[ScriptCrashHandler]**********************************
[12.08.20 02:47:16.177] stack traceback:
    [C]: at 0x7ffa98f08070
    [C]: in function 'change_team'
    c:\games\dsh\gamedata\scripts\xr\xr_gulag.script:1104: in function 'setup_squad_and_group'
    c:\games\dsh\gamedata\scripts\xr\xr_gulag.script:1138: in function 'setJob'
    c:\games\dsh\gamedata\scripts\xr\xr_gulag.script:896: in function 'assign_jobs_using_distance_table'
    c:\games\dsh\gamedata\scripts\xr\xr_gulag.script:972: in function 'updateJob'
    c:\games\dsh\gamedata\scripts\xr\xr_gulag.script:586: in function 'update'
    c:\games\dsh\gamedata\scripts\xr\xr_gulag.script:1816: in function 'resetJob'
    c:\games\dsh\gamedata\scripts\xr\xr_gulag.script:1663: in function 'setup_gulag_and_logic_on_spawn'
    c:\games\dsh\gamedata\scripts\bind\bind_monster.script:72: in function <c:\games\dsh\gamedata\scripts\bind\bind_monster.script:41>
[12.08.20 02:47:16.177]     Locals: 
[12.08.20 02:47:16.177]      string (*temporary) : [luabind::detail::class_rep::function_dispatcher] Caught unhandled exception!
[12.08.20 02:47:16.177]     End
[12.08.20 02:47:16.177]     Locals: 
[12.08.20 02:47:16.177]      userdata (*temporary) : (game_object): 000002032730CEE0
[12.08.20 02:47:16.177]      number (*temporary) : 42.000000
[12.08.20 02:47:16.177]      number (*temporary) : 8.000000
[12.08.20 02:47:16.177]      number (*temporary) : 0.000000
[12.08.20 02:47:16.177]     End
[12.08.20 02:47:16.177]     Locals: 
[12.08.20 02:47:16.177]      Userdata: self
[12.08.20 02:47:16.177]              Table: self.gp
[12.08.20 02:47:16.177]                      number self.gp.idle_max : 0.000000
[12.08.20 02:47:16.177]                      number self.gp.stay_max : 48.000000
[12.08.20 02:47:16.177]                      number self.gp.idle_min : 0.000000
[12.08.20 02:47:16.177]                      number self.gp.capacity : 2.000000
[12.08.20 02:47:16.177]                      number self.gp.stay_min : 12.000000
[12.08.20 02:47:16.177]                      string self.gp.preset_name : l01_escape
[12.08.20 02:47:16.177]                      string self.gp.type : esc_flesh_1
[12.08.20 02:47:16.177]                      Userdata: self.gp.cond
[12.08.20 02:47:16.177]                              number self.gp.cond.ttl : 1000.000000
[12.08.20 02:47:16.177]                              table self.gp.cond.parsed : [...]
[12.08.20 02:47:16.177]                      number self.gp.duration_min : 10000.000000
[12.08.20 02:47:16.177]                      number self.gp.duration_max : 10001.000000
[12.08.20 02:47:16.177]              Table: self.ObjectJob
[12.08.20 02:47:16.177]                      number self.ObjectJob.5801 : 1.000000
[12.08.20 02:47:16.177] Can't dump script call stack - Engine corrupted
[12.08.20 02:47:16.177] ********************************************************************************
[12.08.20 02:47:16.177] !![LogStackTrace] Thread: [X-RAY Primary thread]
[12.08.20 02:47:16.384] !!stack trace:
! Module: [C:\Games\DSH\bin\xrCore.dll], AddrPC.Offset: [00007FFAC5DB3E48], Fun: [BuildStackTrace()] + [48 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\xrcore\stacktrace_collector.cpp-->152]
! Module: [C:\Games\DSH\bin\xrCore.dll], AddrPC.Offset: [00007FFAC5DDA231], Fun: [LogStackTrace()] + [73 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->58] + [13 byte(s)]
! Module: [C:\Games\DSH\bin\xrCore.dll], AddrPC.Offset: [00007FFAC5DDA072], Fun: [xrDebug::backend()] + [174 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->172]
! Module: [C:\Games\DSH\bin\xrCore.dll], AddrPC.Offset: [00007FFAC5DD9FAF], Fun: [xrDebug::fatal()] + [131 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->252]
! Module: [C:\Games\DSH\bin\xrGame.dll], AddrPC.Offset: [00007FFA98F080E8], Fun: [CScriptEngine::lua_pcall_failed()] + [120 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\common_ai\script_engine.cpp-->53]
! Module: [C:\Games\DSH\bin\LuaJIT.dll], AddrPC.Offset: [00007FFABF6753A0], Fun: [lj_BC_FUNCC()] + [66 byte(s)]
! Module: [C:\Games\DSH\bin\LuaJIT.dll], AddrPC.Offset: [00007FFABF6B2E24], Fun: [lj_err_run()] + [356 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\luajit\src\lj_err.c-->621] + [5 byte(s)]
! Module: [C:\Games\DSH\bin\LuaJIT.dll], AddrPC.Offset: [00007FFABF6B32C9], Fun: [lua_error()] + [9 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\luajit\src\lj_err.c-->821] + [5 byte(s)]
! Module: [C:\Games\DSH\bin\Luabind.dll], AddrPC.Offset: [000002035317ABE6], Fun: [luabind::detail::class_rep::function_dispatcher()] + [354 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\luabind\src\class_rep.cpp-->659]
! Module: [C:\Games\DSH\bin\LuaJIT.dll], AddrPC.Offset: [00007FFABF6753A0], Fun: [lj_BC_FUNCC()] + [66 byte(s)]
! Module: [C:\Games\DSH\bin\LuaJIT.dll], AddrPC.Offset: [00007FFABF67EE7A], Fun: [lua_pcall()] + [186 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\luajit\src\lj_api.c-->1130]
! Module: [C:\Games\DSH\bin\Luabind.dll], AddrPC.Offset: [000002035317EC44], Fun: [luabind::detail::pcall()] + [100 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\luabind\src\pcall.cpp-->40] + [16 byte(s)]
! Module: [C:\Games\DSH\bin\xrGame.dll], AddrPC.Offset: [00007FFA98E5A96F], Fun: [luabind::detail::proxy_member_caller<bool,CSE_ALifeObject * const *>::operator bool()] + [71 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\luabind\luabind\detail\call_member.hpp-->118] + [18 byte(s)]
! Module: [C:\Games\DSH\bin\xrGame.dll], AddrPC.Offset: [00007FFA98E5A24B], Fun: [CScriptBinderObjectWrapper::net_Spawn()] + [55 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\xrgame\script_binder_object_wrapper.cpp-->46] + [45 byte(s)]
! Module: [C:\Games\DSH\bin\xrGame.dll], AddrPC.Offset: [00007FFA98D74D54], Fun: [CScriptBinder::net_Spawn()] + [44 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\xrgame\script_binder.cpp-->89] + [13 byte(s)]
! Module: [C:\Games\DSH\bin\xrGame.dll], AddrPC.Offset: [00007FFA98F7C5AE], Fun: [CPhysicsShellHolder::net_Spawn()] + [58 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\xrgame\physicsshellholder.cpp-->69]
! Module: [C:\Games\DSH\bin\xrGame.dll], AddrPC.Offset: [00007FFA98F6B3FD], Fun: [CEntity::net_Spawn()] + [993 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\xrgame\entity.cpp-->227] + [11 byte(s)]
! Module: [C:\Games\DSH\bin\xrGame.dll], AddrPC.Offset: [00007FFA98F6C479], Fun: [CEntityAlive::net_Spawn()] + [45 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\xrgame\entity_alive.cpp-->230]
! Module: [C:\Games\DSH\bin\xrGame.dll], AddrPC.Offset: [00007FFA98D70C01], Fun: [CCustomMonster::net_Spawn()] + [161 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\xrgame\custommonster.cpp-->649] + [35 byte(s)]
! Module: [C:\Games\DSH\bin\xrGame.dll], AddrPC.Offset: [00007FFA98D81E95], Fun: [CBaseMonster::net_Spawn()] + [21 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\xrgame\ai\monsters\basemonster\base_monster_startup.cpp-->302] + [5 byte(s)]
! Module: [C:\Games\DSH\bin\xrGame.dll], AddrPC.Offset: [00007FFA98DC0061], Fun: [CAI_Flesh::net_Spawn()] + [9 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\xrgame\ai\monsters\flesh\flesh.cpp-->26] + [5 byte(s)]
! Module: [C:\Games\DSH\bin\xrGame.dll], AddrPC.Offset: [00007FFA98F25A00], Fun: [CLevel::g_sv_Spawn()] + [220 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\xrgame\level_network_spawn.cpp-->97] + [25 byte(s)]
! Module: [C:\Games\DSH\bin\xrGame.dll], AddrPC.Offset: [00007FFA98F25725], Fun: [CLevel::cl_Process_Spawn()] + [245 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\xrgame\level_network_spawn.cpp-->40]
! Module: [C:\Games\DSH\bin\xrGame.dll], AddrPC.Offset: [00007FFA98F1D9D1], Fun: [CLevel::ProcessGameEvents()] + [193 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\xrgame\level.cpp-->385]
! Module: [C:\Games\DSH\bin\xrGame.dll], AddrPC.Offset: [00007FFA98F1D385], Fun: [CLevel::OnFrame()] + [185 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\xrgame\level.cpp-->409]
! Module: [C:\Games\DSH\bin\xrEngine.exe], AddrPC.Offset: [00007FF7056CCF58], Fun: [CRegistrator<pureAppStart>::Process()] + [84 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\xr_3da\pure.h-->86]
! Module: [C:\Games\DSH\bin\xrEngine.exe], AddrPC.Offset: [00007FF7056CBF60], Fun: [CRenderDevice::FrameMove()] + [292 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\xr_3da\device.cpp-->420]
! Module: [C:\Games\DSH\bin\xrEngine.exe], AddrPC.Offset: [00007FF7056CC24B], Fun: [CRenderDevice::on_idle()] + [223 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\xr_3da\device.cpp-->236]
! Module: [C:\Games\DSH\bin\xrEngine.exe], AddrPC.Offset: [00007FF7056CCA32], Fun: [CRenderDevice::message_loop()] + [98 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\xr_3da\device.cpp-->325]
! Module: [C:\Games\DSH\bin\xrEngine.exe], AddrPC.Offset: [00007FF7056CC04E], Fun: [CRenderDevice::Run()] + [182 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\xr_3da\device.cpp-->366]
! Module: [C:\Games\DSH\bin\xrEngine.exe], AddrPC.Offset: [00007FF70568ECEC], Fun: [Startup()] + [284 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\xr_3da\x_ray.cpp-->214]
! Module: [C:\Games\DSH\bin\xrEngine.exe], AddrPC.Offset: [00007FF70568F062], Fun: [WinMain_impl()] + [478 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\xr_3da\x_ray.cpp-->414]
! Module: [C:\Games\DSH\bin\xrEngine.exe], AddrPC.Offset: [00007FF70568C70D], Fun: [WinMain()] + [73 byte(s)], File-->Line: [e:\ogsr-engine\ogsr_engine\xr_3da\x_ray.cpp-->449]
! Module: [C:\Games\DSH\bin\xrEngine.exe], AddrPC.Offset: [00007FF7056EE302], Fun: [__scrt_common_main_seh()] + [262 byte(s)], File-->Line: [d:\agent\_work\2\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl-->288] + [33 byte(s)]
! Module: [C:\WINDOWS\System32\KERNEL32.DLL], AddrPC.Offset: [00007FFAE96B7BD4], Fun: [BaseThreadInitThunk()] + [20 byte(s)]
! Module: [C:\WINDOWS\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFAEA24CE51], Fun: [RtlUserThreadStart()] + [33 byte(s)]
[12.08.20 02:47:16.384] ********************************************************************************

 

До этого были такие же логи. Пробовал у костра Звездочёта: быстрые, именные, сохранения на уровне - логи идентичные.

Изменено пользователем menk
  • Полезно 1
Ссылка на комментарий

@menk, нужен вот этот сейв "День 1. Убить Стрелка.sav" для проверки. Загрузи куда-нибудь и ссылку дай.

 

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1 час назад, dsh сказал:

 

 

На всякий случай вся папка savedgames https://yadi.sk/d/0rJrEqsxQ0vhoQ

Изменено пользователем menk
Добавлено dsh,

Эх, опоздал ты чуток. Теперь только завтра посмотрю. 

Ссылка на комментарий
14 hours ago, menk said:

После попыток загрузки сохранений - вылет

Кстати, сейчас вспомнил. Ты пытаешься загружать первое сделанное сохранение? Не загружай самое первое сохранение, загружай второе и следуюющие. Помню, была какая-то проблема именно с самым первым сохранением.

 

  • Полезно 1
Ссылка на комментарий
2 часа назад, dsh сказал:

Не загружай самое первое сохранение, загружай второе и следуюющие.

 

Пробовал. У костра Звездочёта три по-очереди: быстрое, через меню и на уровне. 

Все три вылетали с идентичными логами. 

ЗЫ. Нашлёпал ещё кучу разных сохранений и, ВНЕЗАПНО, все работают (тьфу-тьфу). Даже первое. Ничего не ставилось, не обновлялось, даже комп не выключался.

Изменено пользователем menk
  • Полезно 1
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Добрый вечер.

После отключения Выжигателя у Сахарова появляется диалог по продаже настроенного пси шлема.

И цена соблазнительная - 5 обойм для гаусс винтовки.

Стоит ли его продавать, или шлем ещё понадобится в дальнейшем прохождении?

  • Полезно 1
Ссылка на комментарий

@shahvkit, если бы понадобился, стал бы я добавлять этот диалог. Отдавай смело.

 

Вообще, на будущее, не бойся ничего сломать. Здесь такого нет. Если вещь уникальная, то продать ты ее не сможешь при всем желании, никто не купит. Если куда-то можешь пройти, иди смело, ничего не сломается. Где сломается, туда пройти не получится. А если вдруг обнаружится не замеченное, так дело поправимое, починю.

  • Спасибо 1
  • Нравится 2
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@dsh, кстати, Денис - куртку по квесту Шустрика тоже бы в непродаваемые, если она такая одна.
А то я чуть не спихнула ее мимопроходящему охотнику - вовремя одумалась ( увидев в инвентаре значок  "модифицировано" ) ,что это квестовый предмет.
И глянь бритву Волка  - показалось, что охотник и ее готов был скупить ( но за это 100% не скажу).

Изменено пользователем Okichi
  • Спасибо 1
  • Полезно 1

След от кругов на воде - это тоже след (с)

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@Okichi, не, бритва уже в не продаваемых. А про куртку, напомни хоть, как она называется по человечески? А то ищи ее тут...

 

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