Перейти к контенту

Rolan

Рекомендуемые сообщения

Пытаюсь декомпилить локу Могильник из пака Мятежника - стабильный вылет

log started (console and converter.log)
level name: dead_forest
loading level.ltx
loading level.geom
loading level
...visuals
...shaders/textures
...sectors
...portals
...lights
...glows
loading level.cform
loading level.details
...texture
loading level.ai
loading level.game
loading level.spawn
can't create entity breakable_object
can't create entity breakable_object
can't create entity breakable_object
can't create entity breakable_object
can't create entity breakable_object
can't create entity breakable_object
can't create entity breakable_object
can't create entity breakable_object
can't create entity climable_object
can't create entity campfire
can't create entity campfire
can't create entity lights_hanging_lamp
can't create entity lights_hanging_lamp
can't create entity campfire
can't create entity inventory_box
can't create entity physic_object
can't create entity physic_object
can't create entity actor
can't create entity graph_point
can't create entity graph_point
can't create entity graph_point
loading level.ps_static
loading level.env_mod
loading level.fog_vol
loading build.lights
loading level_lods.dds
loading level_lods_nm.dds
loading gamemtl.xr
scene name: dead_forest
substituting shaders/textures
re-indexing shaders/textures
building detail_object.part
saving det\det_dead_forest
building sector.part
selected sector #0 (of 1) as default
building portal.part
building scene_object.part
calculating subdivisions
calculating external meshes
collecting subdivisions

 

 

Что с этим делать?

Поделиться этим сообщением


Ссылка на сообщение
  • Недавно просматривали   0 пользователей

    • Ни один зарегистрированный пользователь не просматривает эту страницу.
×
×
  • Создать...