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Попытался декомпилировать кордон, получил такой баг в компиляторе Бардака

D:\CoP\xray-converter-02-june-2011-rev10192>converter -level cop:escape -out esc

ape -mode le

log started (console and converter.log)

level name: escape

loading level.ltx

loading level.geom

loading level

...visuals

...shaders/textures

...sectors

...portals

...lights

...glows

loading level.cform

loading level.hom

loading level.details

...texture

loading level.ai

loading level.game

loading level.spawn

bad section reference '' at prefetch_mp.ltx:129

ignoring trailing garbage at m_dog.ltx:402

ignoring trailing garbage at m_pseudodog.ltx:323

ignoring trailing garbage at m_poltergeist.ltx:352

ignoring trailing garbage at w_sig550_up.ltx:183

ignoring trailing garbage at w_vintorez_up.ltx:100

reading esc_sim_faction_stalker (sim_faction): 230 <> 241

reading esc_sim_faction_military (sim_faction): 226 <> 237

can't create entity esc_driver

can't create entity m_trader

reading esc_zone_field_radioactive_weak_0000 (zone_field_radioactive_weak): 192

<> 191

reading esc_zone_field_radioactive_weak_0001 (zone_field_radioactive_weak): 192

<> 191

reading esc_zone_field_radioactive_weak_0002 (zone_field_radioactive_weak): 192

<> 191

reading esc_zone_field_radioactive_weak (zone_field_radioactive_weak): 187 <> 18

6

reading esc_zone_field_radioactive_weak_0003 (zone_field_radioactive_weak): 192

<> 191

reading esc_zone_field_radioactive_weak_0005 (zone_field_radioactive_weak): 192

<> 191

reading esc_zone_field_radioactive_weak_0006 (zone_field_radioactive_weak): 192

<> 191

reading esc_zone_field_radioactive_weak_0007 (zone_field_radioactive_weak): 192

<> 191

reading esc_zone_field_radioactive_weak_0008 (zone_field_radioactive_weak): 192

<> 191

reading esc_zone_field_radioactive_weak_0009 (zone_field_radioactive_weak): 192

<> 191

reading esc_zone_field_radioactive_weak_0004 (zone_field_radioactive_weak): 192

<> 191

can't create entity ammo_12x76_dart

can't create entity ammo_12x76_dart

can't create entity ammo_12x76_dart

reading esc_zone_field_radioactive_weak_0010 (zone_field_radioactive_weak): 192

<> 191

can't create entity esc_trader_stalkerbase

can't create entity esc_tech_stalkerbase

can't create entity agr_stalker_base_leader

reading esc_zone_field_radioactive_weak_0011 (zone_field_radioactive_weak): 192

<> 191

reading esc_zone_field_radioactive_weak_0012 (zone_field_radioactive_weak): 192

<> 191

reading esc_zone_field_radioactive_weak_0013 (zone_field_radioactive_weak): 192

<> 191

loading level.som

loading level.snd_static

loading level.ps_static

loading level.env_mod

loading level.fog_vol

loading build.lights

loading level_lods.dds

loading level_lods_nm.dds

loading meshes\brkbl#0.ogf

loading meshes\brkbl#1.ogf

loading meshes\brkbl#2.ogf

loading meshes\brkbl#3.ogf

loading meshes\brkbl#4.ogf

loading meshes\brkbl#5.ogf

loading meshes\brkbl#6.ogf

loading meshes\brkbl#7.ogf

loading meshes\brkbl#8.ogf

loading meshes\brkbl#9.ogf

loading meshes\brkbl#10.ogf

loading meshes\brkbl#11.ogf

loading meshes\brkbl#12.ogf

loading meshes\brkbl#13.ogf

loading meshes\brkbl#14.ogf

loading meshes\brkbl#15.ogf

loading meshes\brkbl#16.ogf

loading meshes\brkbl#17.ogf

loading meshes\brkbl#18.ogf

loading meshes\brkbl#19.ogf

loading meshes\brkbl#20.ogf

loading meshes\brkbl#21.ogf

loading meshes\brkbl#22.ogf

loading meshes\brkbl#23.ogf

loading meshes\brkbl#24.ogf

loading meshes\brkbl#25.ogf

loading meshes\brkbl#26.ogf

loading meshes\brkbl#27.ogf

loading meshes\brkbl#28.ogf

loading meshes\brkbl#29.ogf

loading meshes\brkbl#30.ogf

loading meshes\brkbl#31.ogf

loading meshes\brkbl#32.ogf

loading meshes\brkbl#33.ogf

loading meshes\brkbl#34.ogf

loading meshes\brkbl#35.ogf

loading meshes\brkbl#36.ogf

loading meshes\brkbl#37.ogf

loading meshes\brkbl#38.ogf

loading meshes\brkbl#39.ogf

loading meshes\brkbl#40.ogf

loading meshes\brkbl#41.ogf

loading meshes\brkbl#42.ogf

loading meshes\brkbl#43.ogf

loading meshes\brkbl#44.ogf

loading meshes\brkbl#45.ogf

loading meshes\brkbl#46.ogf

loading meshes\brkbl#47.ogf

loading meshes\brkbl#48.ogf

loading meshes\brkbl#49.ogf

loading meshes\brkbl#50.ogf

can't load gamemtl.xr

[bug] unexpected code path at ..\xr_level.cxx:131

 

This application has requested the Runtime to terminate it in an unusual way.

Please contact the application's support team for more information.

 

В чем ошибка?

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