Va00ios 0 Опубликовано 9 Марта 2011 Народ, помогите! Я никак не могу декомпилировать локацию из ЧН в сдк 0.7 (и 0.5 пытался) Перепробовал: xray_re-tools-10sep2008 и xray-converter_2011.01.03 На последней версии (2011) вылетает ошибка на всех картах (... cxx ...) А на первой (2008) декомпилит, но СДК (0.5 и 0.7) вылетает при загрузке файла .level (даже ничего не написав, в логе строчки даже не оставив!!! он пустой!) log started (console and converter.log) level name: red_forest loading level.ltx loading level.geom loading level ...visuals ...shaders/textures ...sectors ...portals ...lights ...glows loading level.cform loading level.hom loading level.details ...texture loading level.ai loading level.game loading level.spawn bad section reference '' at prefetch_mp.ltx:130 ignoring trailing garbage at environment.ltx:20 ignoring trailing garbage at environment.ltx:21 ignoring trailing garbage at environment.ltx:22 ignoring trailing garbage at environment.ltx:23 ignoring trailing garbage at environment.ltx:25 ignoring trailing garbage at m_dog.ltx:313 ignoring trailing garbage at m_pseudodog.ltx:283 ignoring trailing garbage at m_poltergeist.ltx:306 can't create entity physic_destroyable_object can't create entity physic_destroyable_object can't create entity physic_destroyable_object can't create entity physic_destroyable_object can't create entity physic_destroyable_object can't create entity physic_destroyable_object can't create entity physic_destroyable_object can't create entity physic_destroyable_object can't create entity physic_destroyable_object can't create entity physic_destroyable_object can't create entity physic_destroyable_object can't create entity physic_destroyable_object can't create entity physic_destroyable_object can't create entity inventory_box can't create entity inventory_box can't create entity inventory_box can't create entity inventory_box can't create entity inventory_box can't create entity inventory_box can't create entity inventory_box can't create entity inventory_box can't create entity inventory_box can't create entity inventory_box can't create entity inventory_box can't create entity inventory_box can't create entity inventory_box can't create entity inventory_box can't create entity inventory_box can't create entity inventory_box can't create entity inventory_box can't create entity inventory_box can't create entity inventory_box can't create entity inventory_box can't create entity inventory_box can't create entity inventory_box can't create entity inventory_box can't create entity inventory_box can't create entity inventory_box can't create entity physic_destroyable_object can't create entity physic_destroyable_object can't create entity inventory_box can't create entity physic_destroyable_object can't create entity physic_destroyable_object can't create entity physic_destroyable_object can't create entity physic_destroyable_object can't create entity physic_destroyable_object can't create entity inventory_box can't create entity physic_destroyable_object can't create entity inventory_box can't create entity inventory_box can't create entity inventory_box can't create entity inventory_box can't create entity inventory_box can't create entity inventory_box can't create entity inventory_box can't create entity inventory_box can't create entity inventory_box can't create entity inventory_box can't create entity inventory_box can't create entity inventory_box can't create entity inventory_box can't create entity inventory_box can't create entity physic_destroyable_object can't create entity physic_destroyable_object can't create entity physic_destroyable_object can't create entity physic_destroyable_object can't create entity physic_destroyable_object can't create entity physic_destroyable_object can't create entity medkit can't create entity medkit can't create entity medkit can't create entity medkit can't create entity physic_destroyable_object can't create entity physic_destroyable_object can't create entity physic_destroyable_object can't create entity physic_destroyable_object can't create entity physic_destroyable_object can't create entity physic_destroyable_object can't create entity physic_destroyable_object can't create entity physic_destroyable_object can't create entity physic_destroyable_object can't create entity physic_destroyable_object can't create entity physic_destroyable_object can't create entity physic_destroyable_object can't create entity physic_destroyable_object can't create entity physic_destroyable_object can't create entity physic_destroyable_object can't create entity physic_destroyable_object can't create entity kastrula_up can't create entity vedro_01 can't create entity physic_destroyable_object can't create entity physic_destroyable_object can't create entity physic_destroyable_object can't create entity physic_destroyable_object can't create entity physic_destroyable_object can't create entity physic_destroyable_object can't create entity physic_destroyable_object can't create entity physic_destroyable_object can't create entity physic_destroyable_object can't create entity physic_destroyable_object can't create entity physic_destroyable_object can't create entity physic_destroyable_object can't create entity physic_destroyable_object can't create entity physic_destroyable_object can't create entity physic_destroyable_object can't create entity physic_destroyable_object can't create entity physic_destroyable_object can't create entity physic_destroyable_object can't create entity physic_destroyable_object can't create entity physic_destroyable_object can't create entity physic_destroyable_object can't create entity physic_destroyable_object can't create entity physic_destroyable_object can't create entity physic_destroyable_object can't create entity physic_destroyable_object can't create entity physic_destroyable_object can't create entity physic_destroyable_object can't create entity physic_destroyable_object can't create entity physic_destroyable_object can't create entity physic_destroyable_object can't create entity physic_destroyable_object can't create entity physic_destroyable_object can't create entity physic_destroyable_object can't create entity physic_destroyable_object can't create entity physic_destroyable_object can't create entity physic_destroyable_object can't create entity physic_destroyable_object can't create entity physic_destroyable_object can't create entity physic_destroyable_object can't create entity physic_destroyable_object can't create entity physic_destroyable_object can't create entity physic_destroyable_object can't create entity museum_toz34 can't create entity physic_destroyable_object can't create entity physic_destroyable_object can't create entity physic_destroyable_object can't create entity physic_destroyable_object can't create entity physic_destroyable_object can't create entity physic_destroyable_object can't create entity physic_destroyable_object can't create entity physic_destroyable_object can't create entity physic_destroyable_object can't create entity physic_destroyable_object can't create entity physic_destroyable_object can't create entity physic_destroyable_object can't create entity physic_destroyable_object can't create entity physic_destroyable_object can't create entity physic_destroyable_object can't create entity physic_destroyable_object can't create entity physic_destroyable_object can't create entity physic_destroyable_object can't create entity physic_destroyable_object can't create entity physic_destroyable_object can't create entity physic_destroyable_object can't create entity physic_destroyable_object can't create entity physic_destroyable_object can't create entity physic_destroyable_object can't create entity physic_destroyable_object can't create entity physic_destroyable_object can't create entity physic_destroyable_object can't create entity physic_destroyable_object can't create entity physic_destroyable_object can't create entity physic_destroyable_object can't create entity physic_destroyable_object can't create entity physic_destroyable_object can't create entity physic_destroyable_object can't create entity physic_destroyable_object can't create entity physic_destroyable_object can't create entity physic_destroyable_object can't create entity physic_destroyable_object can't create entity physic_destroyable_object can't create entity physic_destroyable_object can't create entity physic_destroyable_object can't create entity physic_destroyable_object can't create entity physic_destroyable_object can't create entity physic_destroyable_object can't create entity physic_destroyable_object can't create entity physic_destroyable_object loading level.wallmarks loading level.snd_static loading level.ps_static loading level.env_mod loading level.fog_vol loading build.lights loading level_lods.dds loading level_lods_nm.dds loading meshes\brkbl#0.ogf loading meshes\brkbl#1.ogf loading meshes\brkbl#2.ogf loading meshes\brkbl#3.ogf loading meshes\brkbl#4.ogf loading meshes\brkbl#5.ogf loading meshes\brkbl#6.ogf loading meshes\brkbl#7.ogf loading meshes\brkbl#8.ogf loading meshes\brkbl#9.ogf loading meshes\brkbl#10.ogf loading meshes\brkbl#11.ogf loading meshes\brkbl#12.ogf loading meshes\brkbl#13.ogf loading meshes\brkbl#14.ogf loading meshes\brkbl#15.ogf loading meshes\brkbl#16.ogf loading meshes\brkbl#17.ogf loading meshes\brkbl#18.ogf loading meshes\brkbl#19.ogf loading meshes\brkbl#20.ogf loading meshes\brkbl#21.ogf loading meshes\brkbl#22.ogf loading meshes\brkbl#23.ogf loading meshes\brkbl#24.ogf loading meshes\brkbl#25.ogf loading meshes\brkbl#26.ogf loading meshes\brkbl#27.ogf loading meshes\brkbl#28.ogf loading meshes\brkbl#29.ogf loading meshes\brkbl#30.ogf loading meshes\brkbl#31.ogf loading meshes\brkbl#32.ogf loading meshes\brkbl#33.ogf loading meshes\brkbl#34.ogf loading meshes\brkbl#35.ogf loading meshes\brkbl#36.ogf loading meshes\brkbl#37.ogf loading meshes\brkbl#38.ogf loading meshes\brkbl#39.ogf loading meshes\brkbl#40.ogf loading meshes\brkbl#41.ogf loading meshes\brkbl#42.ogf loading meshes\brkbl#43.ogf loading meshes\brkbl#44.ogf loading meshes\brkbl#45.ogf loading meshes\brkbl#46.ogf loading meshes\brkbl#47.ogf loading meshes\brkbl#48.ogf loading meshes\brkbl#49.ogf loading meshes\brkbl#50.ogf loading meshes\brkbl#51.ogf loading meshes\brkbl#52.ogf loading meshes\brkbl#53.ogf loading meshes\brkbl#54.ogf loading meshes\brkbl#55.ogf loading meshes\brkbl#56.ogf loading meshes\brkbl#57.ogf loading meshes\brkbl#58.ogf loading meshes\brkbl#59.ogf loading meshes\brkbl#60.ogf loading meshes\brkbl#61.ogf loading meshes\brkbl#62.ogf loading meshes\brkbl#63.ogf loading meshes\brkbl#64.ogf loading meshes\brkbl#65.ogf loading meshes\brkbl#66.ogf loading meshes\brkbl#67.ogf loading meshes\brkbl#68.ogf loading meshes\brkbl#69.ogf loading meshes\brkbl#70.ogf loading meshes\brkbl#71.ogf loading meshes\brkbl#72.ogf loading meshes\brkbl#73.ogf loading meshes\brkbl#74.ogf loading meshes\brkbl#75.ogf loading meshes\brkbl#76.ogf loading meshes\brkbl#77.ogf loading meshes\brkbl#78.ogf loading meshes\brkbl#79.ogf loading meshes\brkbl#80.ogf loading meshes\brkbl#81.ogf loading meshes\brkbl#82.ogf loading meshes\brkbl#83.ogf loading meshes\brkbl#84.ogf loading meshes\brkbl#85.ogf loading meshes\brkbl#86.ogf loading meshes\brkbl#87.ogf loading meshes\brkbl#88.ogf loading meshes\brkbl#89.ogf loading meshes\brkbl#90.ogf loading gamemtl.xr scene name: rf_cs substituting shaders/textures re-indexing shaders/textures building detail_object.part saving det\det_rf_cs building sector.part selected sector #28 (of 29) as default building portal.part building scene_object.part calculating subdivisions calculating external meshes collecting subdivisions collecting external meshes compacting 3853103 verts, 3097915 faces got 1838339 points, 161245 normals, 340145 uvs in 11.094s cleaning geometry removed 0 duplicate faces in 0.906s removed 573946 back faces in 2.750s cleaning cform mapping 693318 CFORM verts to 1838339 visual got 634171 matches matching edges/faces no edge path from 181616 (-112.765282, 0.143054, -254.558243) to 181894 (-112.765282, 4.530954, -260.083252) no edge path from 177769 (-113.927277, 4.530952, -260.083252) to 177490 (-113.927277, 0.143052, -254.558243) propagating game materials restoring fake colliders separating terrain separating models (by merged edge-linked groups) building edge-connected submeshes immediate fake/MU joins: 636 submeshes (MU): 2445 submeshes (fake): 4374 submeshes (regular): 11294 reordering faces accounting submeshes creating collision models (MU) creating collision models (fake) merging fake/MU submeshes non-fake (residue) submeshes: 1 cross-merging fake submeshes assigning contact groups (fake) total groups (fake): 10 creating collision models (regular) merging submeshes (regular) contacts (with redundancy): 38590 assigning contact groups (regular) total groups (regular): 1105 building regular models exporting visuals materials\death -> prop\prop_fake_dead, def_shaders\def_vertex, def_shaders\def_kolizion materials\fake -> prop\prop_fake_kollision, def_shaders\def_vertex, def_shaders\def_kolizion materials\fake -> prop\prop_fake_kollision, def_shaders\def_vertex, def_shaders\def_kolizion materials\fake -> prop\prop_fake_kollision, def_shaders\def_vertex, def_shaders\def_kolizion no invisible collider preset for game material materials\concrete materials\fake -> prop\prop_fake_kollision, def_shaders\def_vertex, def_shaders\def_kolizion materials\fake -> prop\prop_fake_kollision, def_shaders\def_vertex, def_shaders\def_kolizion materials\fake -> prop\prop_fake_kollision, def_shaders\def_vertex, def_shaders\def_kolizion materials\fake -> prop\prop_fake_kollision, def_shaders\def_vertex, def_shaders\def_kolizion materials\bush_sux -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision materials\tree_trunk -> trees\trees_bark_a_01, def_shaders\def_trans, flora\flora_collision materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision materials\bush_sux -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision materials\bush_sux -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision materials\bush_sux -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision materials\tree_trunk -> trees\trees_bark_a_01, def_shaders\def_trans, flora\flora_collision materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision materials\tree_trunk -> trees\trees_bark_a_01, def_shaders\def_trans, flora\flora_collision materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision materials\bush_sux -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision materials\tree_trunk -> trees\trees_bark_a_01, def_shaders\def_trans, flora\flora_collision materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision materials\tree_trunk -> trees\trees_bark_a_01, def_shaders\def_trans, flora\flora_collision materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision materials\bush_sux -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision materials\tree_trunk -> trees\trees_bark_a_01, def_shaders\def_trans, flora\flora_collision materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision materials\tree_trunk -> trees\trees_bark_a_01, def_shaders\def_trans, flora\flora_collision materials\tree_trunk -> trees\trees_bark_a_01, def_shaders\def_trans, flora\flora_collision materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision materials\tree_trunk -> trees\trees_bark_a_01, def_shaders\def_trans, flora\flora_collision materials\tree_trunk -> trees\trees_bark_a_01, def_shaders\def_trans, flora\flora_collision materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision materials\tree_trunk -> trees\trees_bark_a_01, def_shaders\def_trans, flora\flora_collision materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision materials\tree_trunk -> trees\trees_bark_a_01, def_shaders\def_trans, flora\flora_collision materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision materials\tree_trunk -> trees\trees_bark_a_01, def_shaders\def_trans, flora\flora_collision materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision materials\tree_trunk -> trees\trees_bark_a_01, def_shaders\def_trans, flora\flora_collision materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision materials\bush_sux -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision materials\tree_trunk -> trees\trees_bark_a_01, def_shaders\def_trans, flora\flora_collision materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision materials\bush_sux -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision materials\tree_trunk -> trees\trees_bark_a_01, def_shaders\def_trans, flora\flora_collision materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision materials\tree_trunk -> trees\trees_bark_a_01, def_shaders\def_trans, flora\flora_collision materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision materials\fake -> prop\prop_fake_kollision, def_shaders\def_vertex, def_shaders\def_kolizion materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision materials\tree_trunk -> trees\trees_bark_a_01, def_shaders\def_trans, flora\flora_collision materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision materials\tree_trunk -> trees\trees_bark_a_01, def_shaders\def_trans, flora\flora_collision materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision materials\tree_trunk -> trees\trees_bark_a_01, def_shaders\def_trans, flora\flora_collision materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision materials\tree_trunk -> trees\trees_bark_a_01, def_shaders\def_trans, flora\flora_collision materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision materials\tree_trunk -> trees\trees_bark_a_01, def_shaders\def_trans, flora\flora_collision materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision materials\tree_trunk -> trees\trees_bark_a_01, def_shaders\def_trans, flora\flora_collision materials\tree_trunk -> trees\trees_bark_a_01, def_shaders\def_trans, flora\flora_collision materials\tree_trunk -> trees\trees_bark_a_01, def_shaders\def_trans, flora\flora_collision materials\tree_trunk -> trees\trees_bark_a_01, def_shaders\def_trans, flora\flora_collision materials\fake -> prop\prop_fake_kollision, def_shaders\def_vertex, def_shaders\def_kolizion materials\tree_trunk -> trees\trees_bark_a_01, def_shaders\def_trans, flora\flora_collision materials\tree_trunk -> trees\trees_bark_a_01, def_shaders\def_trans, flora\flora_collision materials\tree_trunk -> trees\trees_bark_a_01, def_shaders\def_trans, flora\flora_collision materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision building HOM object building ai_map.part found 16 (of 164829) no-return nodes building glow.part building light.part building ps.part building sound_src.part building wallmark.part building way.part (paths) building spawn.part (entities) log started (console and converter.log) level name: red_forest loading level.ltx loading level.geom loading level ...visuals ...shaders/textures ...sectors ...portals ...lights ...glows loading level.cform loading level.hom loading level.details ...texture loading level.ai loading level.game loading level.spawn bad section reference '' at prefetch_mp.ltx:130 ignoring trailing garbage at m_dog.ltx:313 ignoring trailing garbage at m_pseudodog.ltx:283 ignoring trailing garbage at m_poltergeist.ltx:306 loading level.wallmarks loading level.snd_static loading level.ps_static loading level.env_mod loading level.fog_vol loading build.lights loading level_lods.dds loading level_lods_nm.dds loading meshes\brkbl#0.ogf loading meshes\brkbl#1.ogf loading meshes\brkbl#2.ogf loading meshes\brkbl#3.ogf loading meshes\brkbl#4.ogf loading meshes\brkbl#5.ogf loading meshes\brkbl#6.ogf loading meshes\brkbl#7.ogf loading meshes\brkbl#8.ogf loading meshes\brkbl#9.ogf loading meshes\brkbl#10.ogf loading meshes\brkbl#11.ogf loading meshes\brkbl#12.ogf loading meshes\brkbl#13.ogf loading meshes\brkbl#14.ogf loading meshes\brkbl#15.ogf loading meshes\brkbl#16.ogf loading meshes\brkbl#17.ogf loading meshes\brkbl#18.ogf loading meshes\brkbl#19.ogf loading meshes\brkbl#20.ogf loading meshes\brkbl#21.ogf loading meshes\brkbl#22.ogf loading meshes\brkbl#23.ogf loading meshes\brkbl#24.ogf loading meshes\brkbl#25.ogf loading meshes\brkbl#26.ogf loading meshes\brkbl#27.ogf loading meshes\brkbl#28.ogf loading meshes\brkbl#29.ogf loading meshes\brkbl#30.ogf loading meshes\brkbl#31.ogf loading meshes\brkbl#32.ogf loading meshes\brkbl#33.ogf loading meshes\brkbl#34.ogf loading meshes\brkbl#35.ogf loading meshes\brkbl#36.ogf loading meshes\brkbl#37.ogf loading meshes\brkbl#38.ogf loading meshes\brkbl#39.ogf loading meshes\brkbl#40.ogf loading meshes\brkbl#41.ogf loading meshes\brkbl#42.ogf loading meshes\brkbl#43.ogf loading meshes\brkbl#44.ogf loading meshes\brkbl#45.ogf loading meshes\brkbl#46.ogf loading meshes\brkbl#47.ogf loading meshes\brkbl#48.ogf loading meshes\brkbl#49.ogf loading meshes\brkbl#50.ogf loading meshes\brkbl#51.ogf loading meshes\brkbl#52.ogf loading meshes\brkbl#53.ogf loading meshes\brkbl#54.ogf loading meshes\brkbl#55.ogf loading meshes\brkbl#56.ogf loading meshes\brkbl#57.ogf loading meshes\brkbl#58.ogf loading meshes\brkbl#59.ogf loading meshes\brkbl#60.ogf loading meshes\brkbl#61.ogf loading meshes\brkbl#62.ogf loading meshes\brkbl#63.ogf loading meshes\brkbl#64.ogf loading meshes\brkbl#65.ogf loading meshes\brkbl#66.ogf loading meshes\brkbl#67.ogf loading meshes\brkbl#68.ogf loading meshes\brkbl#69.ogf loading meshes\brkbl#70.ogf loading meshes\brkbl#71.ogf loading meshes\brkbl#72.ogf loading meshes\brkbl#73.ogf loading meshes\brkbl#74.ogf 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Пробовал делать ключ -mode le2 Распаковывал локацию Рыжий Лес (как видите, не получилось) Может мне какую другую версию конвертера использовать? Сначала он разогнал гостей, а потом процессор. - Шейдеры, шейдеры! - кричал мальчик показывая на морские волны. Поделиться этим сообщением Ссылка на сообщение
Va00ios 0 Опубликовано 10 Марта 2011 Я всё-таки смог декомпилировать уровень red_forest, но без спавна новым конвертером. Только очень неудобно когда редактор при загрузке подгружает тысячи эдак 3-4 объектов! А когда локаций не одна... Плюс ещё куча проблем с текстурами вышла. В общем, если взять террейн уровня, здания (чтоб дырок в террейне не было), а объекты типа леса и камней поставить свои - будет не плохо. Ближе к теме. Я создал свой уровень в SDK 0.7, подключил к игре. Там спавн 10 ниписей и они по AI карте ходят одной толпой вначале в один конец, затем в другой. Есть ведь решение - расставить вей поинты. Вот только я их расставил, как прикрепить людей к ним - не знаю. Нашёл в инете, там описывается как делать вей поинты через редактирование .spawn Но ведь это можно и через СДК. Подскажите, как? Сначала он разогнал гостей, а потом процессор. - Шейдеры, шейдеры! - кричал мальчик показывая на морские волны. Поделиться этим сообщением Ссылка на сообщение