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Rolan

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Народ, помогите!

Я никак не могу декомпилировать локацию из ЧН в сдк 0.7 (и 0.5 пытался)

Перепробовал: xray_re-tools-10sep2008 и xray-converter_2011.01.03

На последней версии (2011) вылетает ошибка на всех картах (... cxx ...)

А на первой (2008) декомпилит, но СДК (0.5 и 0.7) вылетает при загрузке файла .level (даже ничего не написав, в логе строчки даже не оставив!!! он пустой!)

log started (console and converter.log)

level name: red_forest

loading level.ltx

loading level.geom

loading level

...visuals

...shaders/textures

...sectors

...portals

...lights

...glows

loading level.cform

loading level.hom

loading level.details

...texture

loading level.ai

loading level.game

loading level.spawn

bad section reference '' at prefetch_mp.ltx:130

ignoring trailing garbage at environment.ltx:20

ignoring trailing garbage at environment.ltx:21

ignoring trailing garbage at environment.ltx:22

ignoring trailing garbage at environment.ltx:23

ignoring trailing garbage at environment.ltx:25

ignoring trailing garbage at m_dog.ltx:313

ignoring trailing garbage at m_pseudodog.ltx:283

ignoring trailing garbage at m_poltergeist.ltx:306

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

can't create entity inventory_box

can't create entity inventory_box

can't create entity inventory_box

can't create entity inventory_box

can't create entity inventory_box

can't create entity inventory_box

can't create entity inventory_box

can't create entity inventory_box

can't create entity inventory_box

can't create entity inventory_box

can't create entity inventory_box

can't create entity inventory_box

can't create entity inventory_box

can't create entity inventory_box

can't create entity inventory_box

can't create entity inventory_box

can't create entity inventory_box

can't create entity inventory_box

can't create entity inventory_box

can't create entity inventory_box

can't create entity inventory_box

can't create entity inventory_box

can't create entity inventory_box

can't create entity inventory_box

can't create entity inventory_box

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

can't create entity inventory_box

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

can't create entity inventory_box

can't create entity physic_destroyable_object

can't create entity inventory_box

can't create entity inventory_box

can't create entity inventory_box

can't create entity inventory_box

can't create entity inventory_box

can't create entity inventory_box

can't create entity inventory_box

can't create entity inventory_box

can't create entity inventory_box

can't create entity inventory_box

can't create entity inventory_box

can't create entity inventory_box

can't create entity inventory_box

can't create entity inventory_box

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

can't create entity medkit

can't create entity medkit

can't create entity medkit

can't create entity medkit

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

can't create entity kastrula_up

can't create entity vedro_01

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

can't create entity museum_toz34

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

can't create entity physic_destroyable_object

loading level.wallmarks

loading level.snd_static

loading level.ps_static

loading level.env_mod

loading level.fog_vol

loading build.lights

loading level_lods.dds

loading level_lods_nm.dds

loading meshes\brkbl#0.ogf

loading meshes\brkbl#1.ogf

loading meshes\brkbl#2.ogf

loading meshes\brkbl#3.ogf

loading meshes\brkbl#4.ogf

loading meshes\brkbl#5.ogf

loading meshes\brkbl#6.ogf

loading meshes\brkbl#7.ogf

loading meshes\brkbl#8.ogf

loading meshes\brkbl#9.ogf

loading meshes\brkbl#10.ogf

loading meshes\brkbl#11.ogf

loading meshes\brkbl#12.ogf

loading meshes\brkbl#13.ogf

loading meshes\brkbl#14.ogf

loading meshes\brkbl#15.ogf

loading meshes\brkbl#16.ogf

loading meshes\brkbl#17.ogf

loading meshes\brkbl#18.ogf

loading meshes\brkbl#19.ogf

loading meshes\brkbl#20.ogf

loading meshes\brkbl#21.ogf

loading meshes\brkbl#22.ogf

loading meshes\brkbl#23.ogf

loading meshes\brkbl#24.ogf

loading meshes\brkbl#25.ogf

loading meshes\brkbl#26.ogf

loading meshes\brkbl#27.ogf

loading meshes\brkbl#28.ogf

loading meshes\brkbl#29.ogf

loading meshes\brkbl#30.ogf

loading meshes\brkbl#31.ogf

loading meshes\brkbl#32.ogf

loading meshes\brkbl#33.ogf

loading meshes\brkbl#34.ogf

loading meshes\brkbl#35.ogf

loading meshes\brkbl#36.ogf

loading meshes\brkbl#37.ogf

loading meshes\brkbl#38.ogf

loading meshes\brkbl#39.ogf

loading meshes\brkbl#40.ogf

loading meshes\brkbl#41.ogf

loading meshes\brkbl#42.ogf

loading meshes\brkbl#43.ogf

loading meshes\brkbl#44.ogf

loading meshes\brkbl#45.ogf

loading meshes\brkbl#46.ogf

loading meshes\brkbl#47.ogf

loading meshes\brkbl#48.ogf

loading meshes\brkbl#49.ogf

loading meshes\brkbl#50.ogf

loading meshes\brkbl#51.ogf

loading meshes\brkbl#52.ogf

loading meshes\brkbl#53.ogf

loading meshes\brkbl#54.ogf

loading meshes\brkbl#55.ogf

loading meshes\brkbl#56.ogf

loading meshes\brkbl#57.ogf

loading meshes\brkbl#58.ogf

loading meshes\brkbl#59.ogf

loading meshes\brkbl#60.ogf

loading meshes\brkbl#61.ogf

loading meshes\brkbl#62.ogf

loading meshes\brkbl#63.ogf

loading meshes\brkbl#64.ogf

loading meshes\brkbl#65.ogf

loading meshes\brkbl#66.ogf

loading meshes\brkbl#67.ogf

loading meshes\brkbl#68.ogf

loading meshes\brkbl#69.ogf

loading meshes\brkbl#70.ogf

loading meshes\brkbl#71.ogf

loading meshes\brkbl#72.ogf

loading meshes\brkbl#73.ogf

loading meshes\brkbl#74.ogf

loading meshes\brkbl#75.ogf

loading meshes\brkbl#76.ogf

loading meshes\brkbl#77.ogf

loading meshes\brkbl#78.ogf

loading meshes\brkbl#79.ogf

loading meshes\brkbl#80.ogf

loading meshes\brkbl#81.ogf

loading meshes\brkbl#82.ogf

loading meshes\brkbl#83.ogf

loading meshes\brkbl#84.ogf

loading meshes\brkbl#85.ogf

loading meshes\brkbl#86.ogf

loading meshes\brkbl#87.ogf

loading meshes\brkbl#88.ogf

loading meshes\brkbl#89.ogf

loading meshes\brkbl#90.ogf

loading gamemtl.xr

scene name: rf_cs

substituting shaders/textures

re-indexing shaders/textures

building detail_object.part

saving det\det_rf_cs

building sector.part

selected sector #28 (of 29) as default

building portal.part

building scene_object.part

calculating subdivisions

calculating external meshes

collecting subdivisions

collecting external meshes

compacting 3853103 verts, 3097915 faces

got 1838339 points, 161245 normals, 340145 uvs in 11.094s

cleaning geometry

removed 0 duplicate faces in 0.906s

removed 573946 back faces in 2.750s

cleaning cform

mapping 693318 CFORM verts to 1838339 visual

got 634171 matches

matching edges/faces

no edge path from 181616 (-112.765282, 0.143054, -254.558243) to 181894 (-112.765282, 4.530954, -260.083252)

no edge path from 177769 (-113.927277, 4.530952, -260.083252) to 177490 (-113.927277, 0.143052, -254.558243)

propagating game materials

restoring fake colliders

separating terrain

separating models (by merged edge-linked groups)

building edge-connected submeshes

immediate fake/MU joins: 636

submeshes (MU): 2445

submeshes (fake): 4374

submeshes (regular): 11294

reordering faces

accounting submeshes

creating collision models (MU)

creating collision models (fake)

merging fake/MU submeshes

non-fake (residue) submeshes: 1

cross-merging fake submeshes

assigning contact groups (fake)

total groups (fake): 10

creating collision models (regular)

merging submeshes (regular)

contacts (with redundancy): 38590

assigning contact groups (regular)

total groups (regular): 1105

building regular models

exporting visuals

materials\death -> prop\prop_fake_dead, def_shaders\def_vertex, def_shaders\def_kolizion

materials\fake -> prop\prop_fake_kollision, def_shaders\def_vertex, def_shaders\def_kolizion

materials\fake -> prop\prop_fake_kollision, def_shaders\def_vertex, def_shaders\def_kolizion

materials\fake -> prop\prop_fake_kollision, def_shaders\def_vertex, def_shaders\def_kolizion

no invisible collider preset for game material materials\concrete

materials\fake -> prop\prop_fake_kollision, def_shaders\def_vertex, def_shaders\def_kolizion

materials\fake -> prop\prop_fake_kollision, def_shaders\def_vertex, def_shaders\def_kolizion

materials\fake -> prop\prop_fake_kollision, def_shaders\def_vertex, def_shaders\def_kolizion

materials\fake -> prop\prop_fake_kollision, def_shaders\def_vertex, def_shaders\def_kolizion

materials\bush_sux -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision

materials\tree_trunk -> trees\trees_bark_a_01, def_shaders\def_trans, flora\flora_collision

materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision

materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision

materials\bush_sux -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision

materials\bush_sux -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision

materials\bush_sux -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision

materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision

materials\tree_trunk -> trees\trees_bark_a_01, def_shaders\def_trans, flora\flora_collision

materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision

materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision

materials\tree_trunk -> trees\trees_bark_a_01, def_shaders\def_trans, flora\flora_collision

materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision

materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision

materials\bush_sux -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision

materials\tree_trunk -> trees\trees_bark_a_01, def_shaders\def_trans, flora\flora_collision

materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision

materials\tree_trunk -> trees\trees_bark_a_01, def_shaders\def_trans, flora\flora_collision

materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision

materials\bush_sux -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision

materials\tree_trunk -> trees\trees_bark_a_01, def_shaders\def_trans, flora\flora_collision

materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision

materials\tree_trunk -> trees\trees_bark_a_01, def_shaders\def_trans, flora\flora_collision

materials\tree_trunk -> trees\trees_bark_a_01, def_shaders\def_trans, flora\flora_collision

materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision

materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision

materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision

materials\tree_trunk -> trees\trees_bark_a_01, def_shaders\def_trans, flora\flora_collision

materials\tree_trunk -> trees\trees_bark_a_01, def_shaders\def_trans, flora\flora_collision

materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision

materials\tree_trunk -> trees\trees_bark_a_01, def_shaders\def_trans, flora\flora_collision

materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision

materials\tree_trunk -> trees\trees_bark_a_01, def_shaders\def_trans, flora\flora_collision

materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision

materials\tree_trunk -> trees\trees_bark_a_01, def_shaders\def_trans, flora\flora_collision

materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision

materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision

materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision

materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision

materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision

materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision

materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision

materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision

materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision

materials\tree_trunk -> trees\trees_bark_a_01, def_shaders\def_trans, flora\flora_collision

materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision

materials\bush_sux -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision

materials\tree_trunk -> trees\trees_bark_a_01, def_shaders\def_trans, flora\flora_collision

materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision

materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision

materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision

materials\bush_sux -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision

materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision

materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision

materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision

materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision

materials\tree_trunk -> trees\trees_bark_a_01, def_shaders\def_trans, flora\flora_collision

materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision

materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision

materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision

materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision

materials\tree_trunk -> trees\trees_bark_a_01, def_shaders\def_trans, flora\flora_collision

materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision

materials\fake -> prop\prop_fake_kollision, def_shaders\def_vertex, def_shaders\def_kolizion

materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision

materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision

materials\tree_trunk -> trees\trees_bark_a_01, def_shaders\def_trans, flora\flora_collision

materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision

materials\tree_trunk -> trees\trees_bark_a_01, def_shaders\def_trans, flora\flora_collision

materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision

materials\tree_trunk -> trees\trees_bark_a_01, def_shaders\def_trans, flora\flora_collision

materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision

materials\tree_trunk -> trees\trees_bark_a_01, def_shaders\def_trans, flora\flora_collision

materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision

materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision

materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision

materials\tree_trunk -> trees\trees_bark_a_01, def_shaders\def_trans, flora\flora_collision

materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision

materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision

materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision

materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision

materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision

materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision

materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision

materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision

materials\tree_trunk -> trees\trees_bark_a_01, def_shaders\def_trans, flora\flora_collision

materials\tree_trunk -> trees\trees_bark_a_01, def_shaders\def_trans, flora\flora_collision

materials\tree_trunk -> trees\trees_bark_a_01, def_shaders\def_trans, flora\flora_collision

materials\tree_trunk -> trees\trees_bark_a_01, def_shaders\def_trans, flora\flora_collision

materials\fake -> prop\prop_fake_kollision, def_shaders\def_vertex, def_shaders\def_kolizion

materials\tree_trunk -> trees\trees_bark_a_01, def_shaders\def_trans, flora\flora_collision

materials\tree_trunk -> trees\trees_bark_a_01, def_shaders\def_trans, flora\flora_collision

materials\tree_trunk -> trees\trees_bark_a_01, def_shaders\def_trans, flora\flora_collision

materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision

materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision

materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision

building HOM object

building ai_map.part

found 16 (of 164829) no-return nodes

building glow.part

building light.part

building ps.part

building sound_src.part

building wallmark.part

building way.part (paths)

building spawn.part (entities)

 

 

log started (console and converter.log)

level name: red_forest

loading level.ltx

loading level.geom

loading level

...visuals

...shaders/textures

...sectors

...portals

...lights

...glows

loading level.cform

loading level.hom

loading level.details

...texture

loading level.ai

loading level.game

loading level.spawn

bad section reference '' at prefetch_mp.ltx:130

ignoring trailing garbage at m_dog.ltx:313

ignoring trailing garbage at m_pseudodog.ltx:283

ignoring trailing garbage at m_poltergeist.ltx:306

loading level.wallmarks

loading level.snd_static

loading level.ps_static

loading level.env_mod

loading level.fog_vol

loading build.lights

loading level_lods.dds

loading level_lods_nm.dds

loading meshes\brkbl#0.ogf

loading meshes\brkbl#1.ogf

loading meshes\brkbl#2.ogf

loading meshes\brkbl#3.ogf

loading meshes\brkbl#4.ogf

loading meshes\brkbl#5.ogf

loading meshes\brkbl#6.ogf

loading meshes\brkbl#7.ogf

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loading gamemtl.xr

scene name: rf_cs

substituting shaders/textures

re-indexing shaders/textures

building detail_object.part

saving det\det_rf_cs

[bug] unexpected code path at ..\level_tools_details.cxx:83

 

converter.exe -level cs:red_forest -out rf_cs -mode le

@pause

 

Говорю сразу - конвертер настроил. Пробовал делать ключ -mode le2

Распаковывал локацию Рыжий Лес (как видите, не получилось)

Может мне какую другую версию конвертера использовать?

Сначала он разогнал гостей, а потом процессор.

- Шейдеры, шейдеры! - кричал мальчик показывая на морские волны.

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Я всё-таки смог декомпилировать уровень red_forest, но без спавна новым конвертером.

Только очень неудобно когда редактор при загрузке подгружает тысячи эдак 3-4 объектов! А когда локаций не одна... Плюс ещё куча проблем с текстурами вышла. В общем, если взять террейн уровня, здания (чтоб дырок в террейне не было), а объекты типа леса и камней поставить свои - будет не плохо.

 

Ближе к теме. Я создал свой уровень в SDK 0.7, подключил к игре. Там спавн 10 ниписей и они по AI карте ходят одной толпой вначале в один конец, затем в другой. Есть ведь решение - расставить вей поинты. Вот только я их расставил, как прикрепить людей к ним - не знаю. Нашёл в инете, там описывается как делать вей поинты через редактирование .spawn Но ведь это можно и через СДК.

Подскажите, как?

Сначала он разогнал гостей, а потом процессор.

- Шейдеры, шейдеры! - кричал мальчик показывая на морские волны.

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