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OGSE - Технические проблемы


Murarius

Рекомендуемые сообщения

Для начала, у вас патч 2.10, а последний - 2.10R (да, это разные патчи). Скачиваем, ставим, пару раз запускаем конфигуратор, попереключаем в конфигураторе языки рус-анг-рус (просто на всякий случай) и начинаем новую игру (без вариантов!).

А рантаймы всё-таки не в порядке. Перекачайте родные рантаймы майкрософт и поставьте "поверх".

Совет на будущее - поменьше используйте квиксейвы, сохраняйтесь через меню, так надёжнее.

Изменено пользователем W.A.S.P.
  • Полезно 1
 

Desktop: i7-11700k/Gigabyte Z590 D/64 Гб DDR4-3600 (2х32Гб)/GTX 1070Ti 8Гб/30" WQXGA+24" WUXGA (portrait)/ADATA Legend 960 4Тб + 3HDD (9Тб)/Thermaltake smart BM2 - 650Вт/Win10+QtTab

\\\ Дополнения к ОГСЕ 0693 /// \\\ OGSRmod ///\\\АМК-дискорд///\\\Балкон///

Ссылка на комментарий

@Triggered Иногда при обновлении рантаймов, сначала лучше удалить все, которые были, с перезагрузкой и проверкой оставшихся хвостов. А затем поставить набор с ОСЗоны.

У тебя, случаем, не репак?

Изменено пользователем sto1en
  • Полезно 1

Do what thou wilt shall be the whole of the Law.

Ссылка на комментарий

Помогите плиз. Вышел с Янтаря, и на Дикой Территории до хожу до места где наёмники сидят, ловлю непроходимый вылет:

Скрытый текст

* Detected CPU: GenuineIntel Pentium-III, F6/M7/S10, 2833.00 mhz, 33-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2

Initializing File System...
using fs-ltx fsgame.ltx
FS: 45550 files cached, 6001Kb memory used.
Init FileSystem 0.941679 sec
'xrCore' build 3312, Feb 27 2008

Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
using OGSE.DLL rev.64 build Mar 29 2016
Loaded: extensions\ogse.dll
Loading DLL: xrGame.dll
! Unable to find Software\GSC Game World\STALKER-SHOC\ in registry
* [win32]: free[4053580 K], reserved[55264 K], committed[85396 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[10118 K], process heap[709 K], game lua[0 K], engine lua[0 K], render[0 K]
* [x-ray]: economy: strings[4876 K], smem[0 K]
Executing config-script "d:\games\ogse\gamedata\config\default_controls.ltx"...
! cant convert dik_name for dik[144], prop=[
[d:\games\ogse\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "d:\games\ogse\gamedata\config\rspec_extreme.ltx"...
! Unknown command:  ;
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[d:\games\ogse\gamedata\config\rspec_extreme.ltx] successfully loaded.
Executing config-script "d:\games\ogse\gamedata\config\default_controls.ltx"...
[d:\games\ogse\gamedata\config\default_controls.ltx] successfully loaded.
[d:\games\ogse\_appdata_\user.ltx] successfully loaded.
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Software
SOUND: OpenAL: system  default SndDevice name is Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default)
SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
* sound: EAX 2.0 extension: present
* sound: EAX 2.0 deferred: present
* sound : cache: 65538 kb, 7609 lines, 8820 bpl
Starting RENDER device...
Loaded: extensions\ogse.dll
* GPU [vendor:10DE]-[device:1244]: NVIDIA GeForce GTX 550 Ti
* GPU driver: 10.18.13.5560
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
*     Texture memory: 4026 M
*          DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* DVB created: 6144K
* DIB created: 512K
! Version conflict in shader 'def_shaders\def_aref'
! Version conflict in shader 'def_shaders\def_aref_noblend'
! Version conflict in shader 'def_shaders\def_aref_v'
! Version conflict in shader 'def_shaders\def_trans'
! Version conflict in shader 'def_shaders\def_trans_v'
! Version conflict in shader 'def_shaders\def_trans_v_tuchi'
! Version conflict in shader 'def_shaders\def_vertex'
! Version conflict in shader 'def_shaders\lod_old'
! Version conflict in shader 'default'
! Version conflict in shader 'effects\lightplanes'
! Renderer doesn't support blender 'effects\shadow_world'
! Version conflict in shader 'effects\watertest-1'
! Version conflict in shader 'selflight'
! Version conflict in shader 'selflight_static'
count of .thm files=1039
load time=59 ms
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
* NV-DBT supported and used
Shadow Map resolution: 2048x2048
OS VERSION: VISTA OR ABOVE
- r__tf_aniso 14
- r2_tf_mipbias 0.
--SetLogCallback to file d:\games\ogse\_appdata_\logs\_ogse.log
Loaded: extensions\ogse.dll
file: .
file: ..
file: LuaXML_lib.dll
--try to load LuaXML_lib.dll
fname: LuaXML_lib
~~    loaded
file: ogse.dll
--try to load ogse.dll
fname: ogse
open_global_ns - start
open_global_ns - end
~~    loaded
file: ogse.pdb
file: xp
~~        _G : os.clock() = 9.210000038147    math.randomseed()
!!OGSE_vers = Final 2.10 Revised(26/06/2016)**
!!INFO: LuaXML library loading successful.
Starting engine...
Loading DLL: xrGameSpy.dll
* DVB created: 6144K
* DIB created: 512K
- r__tf_aniso 14
- r2_tf_mipbias 0.
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [377 ms]
"d:\games\ogse\bin\xr_3da.exe"  -start server(yantar/single/alife/load)  
* phase time: 0 ms
* phase cmem: 106796 K
[–––––––––––––––––––––]
Loading objects...
Loading models...
* [prefetch] time:    1673 ms
* [prefetch] memory:  0Kb
* phase time: 1684 ms
* phase cmem: 106797 K
[*––––––––––––––––––––]
--SetLogCallback to file d:\games\ogse\_appdata_\logs\_ogse.log
Loaded: extensions\ogse.dll
file: .
file: ..
file: LuaXML_lib.dll
--try to load LuaXML_lib.dll
fname: LuaXML_lib
~~    loaded
file: ogse.dll
--try to load ogse.dll
fname: ogse
open_global_ns - start
open_global_ns - end
~~    loaded
file: ogse.pdb
file: xp
~~        _G : os.clock() = 13.819999694824    math.randomseed()
!!OGSE_vers = Final 2.10 Revised(26/06/2016)**
!!INFO: LuaXML library loading successful.
! Cannot find saved game ~~~ sandbox initialized
* Log file has been saved successfully!
* phase time: 99 ms
* phase cmem: 107037 K
[**–––––––––––––––––––]
* Loading spawn registry...
* 11630 spawn points are successfully loaded
* Loading objects...
Размер нетпакета Сидоровича 2973
* 29268 objects are successfully loaded
* Game yantar is successfully loaded from file 'd:\games\ogse\_appdata_\savedgames\yantar.sav' (3.607s)
* phase time: 3608 ms
* phase cmem: 180770 K
[*********––––––––––––]
MaxPlayers = 32
* phase time: 369 ms
* phase cmem: 180786 K
[*********––––––––––––]
# Player not found. New player created.
* client : connection accepted - <>
* phase time: 49 ms
* phase cmem: 180810 K
[*********––––––––––––]
* phase time: 3 ms
* phase cmem: 180810 K
[*********––––––––––––]
* phase time: 2007 ms
* phase cmem: 225993 K
[*************––––––––]
* phase time: 5165 ms
* phase cmem: 234856 K
[*************––––––––]
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65375 verts, 2042 Kb
* [Loading VB] 46955 verts, 1467 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 42387 verts, 1324 Kb
* [Loading VB] 6405 verts, 200 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1040133 indices, 2031 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 61896 verts, 725 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 935280 indices, 1826 Kb
* phase time: 572 ms
* phase cmem: 235125 K
[*************––––––––]
* phase time: 401 ms
* phase cmem: 238926 K
[***************––––––]
* [DETAILS] VertexConsts(256), Batch(80)
* [DETAILS] 53360 v(20), 34560 p
* [DETAILS] Batch(80), VB(1042K), IB(202K)
* phase time: 192 ms
* phase cmem: 238953 K
[***************––––––]
* Loading HOM: d:\games\ogse\gamedata\levels\l08_yantar\level.hom
* phase time: 52 ms
* phase cmem: 239095 K
[***************––––––]
* phase time: 8 ms
* phase cmem: 239111 K
[***************––––––]
- Game configuring : Started 
- Game configuring : Finished 
* phase time: 244 ms
* phase cmem: 248123 K
[***************––––––]
! auto-generated bump map: act\act_trupik_bump#
! auto-generated bump map: detail\detail_beton_det1_bump
! auto-generated bump map: detail\detail_beton_det1_bump#
! auto-generated bump map: detail\detail_beton_det3_bump
! auto-generated bump map: detail\detail_beton_det3_bump#
! auto-generated bump map: detail\detail_beton_det3_u_bump
! auto-generated bump map: detail\detail_beton_det3_u_bump#
! auto-generated bump map: detail\detail_metall_det1_v_bump
! auto-generated bump map: detail\detail_metall_det1_v_bump#
! auto-generated bump map: detail\detail_stucco_det3_bump
! auto-generated bump map: detail\detail_stucco_det3_bump#
! auto-generated bump map: detail\detail_wood_det1_u_bump
! auto-generated bump map: detail\detail_wood_det1_u_bump#
* t-report - base: 1359, 582275 K
* t-report - lmap: 14, 14337 K
***FATAL***: Too many lmap-textures (limit: 8 textures or 32M).
        Reduce pixel density (worse) or use more vertex lighting (better).
* phase time: 4616 ms
* phase cmem: 248123 K
[*******************––]
* phase time: 37 ms
* phase cmem: 248139 K
* [win32]: free[2827708 K], reserved[113388 K], committed[1253144 K]
* [ D3D ]: textures[596613 K]
* [x-ray]: crt heap[248119 K], process heap[40721 K], game lua[52654 K], engine lua[331 K], render[0 K]
* [x-ray]: economy: strings[7594 K], smem[0 K]
Loaded: extensions\ogse.dll
file: .
file: ..
file: LuaXML_lib.dll
--try to load LuaXML_lib.dll
fname: LuaXML_lib
~~    loaded
file: ogse.dll
--try to load ogse.dll
fname: ogse
~~    loaded
file: ogse.pdb
file: xp
! Invalid ogg-comment version, file:  d:\games\ogse\gamedata\sounds\characters_voice\scenario\superkontroler\avaaa.ogg
! Invalid ogg-comment version, file:  d:\games\ogse\gamedata\sounds\characters_voice\scenario\superkontroler\fooooood.ogg
load_main_variable_tbl: INFO: main_variable_tbl load is succesful
INFO: There is an 29267 ID's in use at that moment
[KD] applying graphics settings
_bp: path_parse_waypoints: pathname =yan_st_stalker3_walker_2_walk
_bp: path_parse_waypoints: pathname =yan_st_stalker3_walker_2_look
MOVE_MGR validating yan_st_stalker3_walker_2_walk for bar_dolg_respawn_241729
MOVE_MGR verifying point [0] on path yan_st_stalker3_walker_2_walk VTX [82673] for bar_dolg_respawn_241729
MOVE_MGR checked point
_bp: path_parse_waypoints: pathname =yan_st_stalker3_walker_1_walk
_bp: path_parse_waypoints: pathname =yan_st_stalker3_walker_1_look
MOVE_MGR validating yan_st_stalker3_walker_1_walk for gar_dolg_respawn_145603
MOVE_MGR verifying point [0] on path yan_st_stalker3_walker_1_walk VTX [82664] for gar_dolg_respawn_145603
MOVE_MGR checked point
_bp: path_parse_waypoints: pathname =yan_st_stalker3_patrol_1_walk
MOVE_MGR validating yan_st_stalker3_patrol_1_walk for bar_dolg_respawn_21959
MOVE_MGR verifying point [0] on path yan_st_stalker3_patrol_1_walk VTX [81001] for bar_dolg_respawn_21959
MOVE_MGR checked point
skip
_bp: path_parse_waypoints: pathname =yan_st_stalker3_patrol_1_walk
skip
skip
_bp: path_parse_waypoints: pathname =yan_st_stalker3_patrol_1_walk
skip
[XR GULAG] ADDING IN RESTRICTION  FOR yan_scientist_help
[XR GULAG] ADDING OUT RESTRICTION yantar_bunker_space_restrictor FOR yan_scientist_help
_bp: path_parse_waypoints: pathname =yan_scientist_bunker_walk
_bp: path_parse_waypoints: pathname =yan_scientist_bunker_look
MOVE_MGR validating yan_scientist_bunker_walk for yan_scientist_help
MOVE_MGR verifying point [0] on path yan_scientist_bunker_walk VTX [66306] for yan_scientist_help
MOVE_MGR checked point
skip
skip
!!ERROR: XR_GULAG cannot find SOBJ [65535] for obj [yan_zombied_chuk]
_bp: path_parse_waypoints: pathname =yan_zombied_chuk_walk
_bp: path_parse_waypoints: pathname =yan_zombied_chuk_look
MOVE_MGR validating yan_zombied_chuk_walk for yan_zombied_chuk
MOVE_MGR verifying point [0] on path yan_zombied_chuk_walk VTX [64309] for yan_zombied_chuk
MOVE_MGR checked point
skip
NPC yantar_ecolog_general RESTRICTOR yantar_bunker_space_restrictor
NPC yantar_ecolog_general RESTRICTOR yantar_bunker_space_restrictor
NPC yantar_ecolog_general RESTRICTOR yantar_bunker_space_restrictor
NPC yantar_ecolog_general RESTRICTOR yantar_bunker_space_restrictor
NPC yantar_ecolog_general RESTRICTOR yantar_bunker_space_restrictor
NPC yantar_ecolog_general RESTRICTOR yantar_bunker_space_restrictor
NPC yantar_ecolog_general RESTRICTOR yantar_bunker_space_restrictor
NPC yantar_ecolog_general RESTRICTOR yantar_bunker_space_restrictor
NPC yantar_ecolog_general RESTRICTOR yantar_bunker_space_restrictor
NPC yantar_ecolog_general RESTRICTOR yantar_bunker_space_restrictor
NPC yantar_ecolog_general RESTRICTOR yantar_bunker_space_restrictor
NPC yantar_ecolog_general RESTRICTOR yantar_bunker_space_restrictor
NPC yantar_ecolog_general RESTRICTOR yantar_bunker_space_restrictor
NPC yantar_ecolog_general RESTRICTOR yantar_bunker_space_restrictor
NPC yantar_ecolog_general RESTRICTOR yantar_bunker_space_restrictor
NPC yantar_ecolog_general RESTRICTOR yantar_bunker_space_restrictor
NPC yantar_ecolog_general RESTRICTOR yantar_bunker_space_restrictor
NPC yantar_ecolog_general RESTRICTOR yantar_bunker_space_restrictor
NPC yantar_ecolog_general RESTRICTOR yantar_bunker_space_restrictor
NPC yantar_ecolog_general RESTRICTOR yantar_bunker_space_restrictor
NPC yantar_ecolog_general RESTRICTOR yantar_bunker_space_restrictor
NPC yantar_ecolog_general RESTRICTOR yantar_bunker_space_restrictor
NPC yantar_ecolog_general RESTRICTOR yantar_bunker_space_restrictor
NPC yantar_ecolog_general RESTRICTOR yantar_bunker_space_restrictor
NPC yantar_ecolog_general RESTRICTOR yantar_bunker_space_restrictor
NPC yantar_ecolog_general RESTRICTOR yantar_bunker_space_restrictor
!!ERROR: XR_GULAG cannot find SOBJ [65535] for obj [yantar_ecolog_general]
_bp: path_parse_waypoints: pathname =yan_ucheniy_walk_talk
_bp: path_parse_waypoints: pathname =yan_ucheniy_look_talk
MOVE_MGR validating yan_ucheniy_walk_talk for yantar_ecolog_general
MOVE_MGR verifying point [0] on path yan_ucheniy_walk_talk VTX [64751] for yantar_ecolog_general
MOVE_MGR checked point
! Invalid ogg-comment version, file:  d:\games\ogse\gamedata\sounds\characters_voice\human_01\dolg\fight\backup\backup_4.ogg
! Invalid ogg-comment version, file:  d:\games\ogse\gamedata\sounds\characters_voice\human_01\dolg\reactions\story\cool_teller_7.ogg
skip
skip
skip
skip
skip
_bp: path_parse_waypoints: pathname =yan_soldier_look_rest1
[INTEGRITY CHECK] creatures
[INTEGRITY CHECK] game_maps_single.mus
[INTEGRITY CHECK] scripts
[INTEGRITY CHECK] tuning
[INTEGRITY CHECK] ui
[INTEGRITY CHECK] weapons
[INTEGRITY CHECK] ogse_teleport_art_quest.script
[INTEGRITY CHECK] ph_snd_themes.script
[INTEGRITY CHECK] GAME ARCHIVES EXISTS
* MEMORY USAGE: 380233 K
_bp: path_parse_waypoints: pathname =heli_stay_2
_bp: path_parse_waypoints: pathname =heli_stay_1
rx_aiwm:read_wm_modes[ecolog][experienced]: set default
rx_aiwm:read_wm_modes[quest_stalker][experienced]: set default
cl setDestroy [30208][141]
cl setDestroy [30209][141]
cl setDestroy [30210][141]
cl setDestroy [30211][141]
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cl setDestroy [30317][141]
cl setDestroy [30318][141]
cl setDestroy [30319][141]
cl setDestroy [30320][141]
cl setDestroy [30321][141]
cl setDestroy [30322][141]
cl setDestroy [30323][141]
cl setDestroy [30324][141]
cl setDestroy [30325][141]
cl setDestroy [30326][141]
cl setDestroy [30327][141]
cl setDestroy [30328][141]
cl setDestroy [30329][141]
cl setDestroy [30330][141]
cl setDestroy [30331][141]
cl setDestroy [30332][141]
cl setDestroy [30333][141]
cl setDestroy [30334][141]
cl setDestroy [30335][141]
cl setDestroy [30336][141]
cl setDestroy [30337][141]
cl setDestroy [30338][141]
cl setDestroy [30339][141]
cl setDestroy [30340][141]
cl setDestroy [30341][141]
cl setDestroy [30342][141]
cl setDestroy [30343][141]
cl setDestroy [30344][141]
cl setDestroy [30345][141]
cl setDestroy [30346][141]
cl setDestroy [30347][141]
cl setDestroy [30348][141]
cl setDestroy [30350][141]
cl setDestroy [30351][141]
cl setDestroy [30352][141]
cl setDestroy [30354][141]
cl setDestroy [30355][141]
cl setDestroy [30356][141]
cl setDestroy [30357][141]
cl setDestroy [30358][141]
cl setDestroy [30359][141]
cl setDestroy [30360][141]
cl setDestroy [30361][141]
cl setDestroy [30362][141]
cl setDestroy [30363][141]
cl setDestroy [30364][141]
cl setDestroy [30365][141]
cl setDestroy [30366][141]
cl setDestroy [30368][141]
cl setDestroy [30370][141]
cl setDestroy [30371][141]
cl setDestroy [30372][141]
cl setDestroy [30373][141]
cl setDestroy [30374][141]
cl setDestroy [30375][141]
cl setDestroy [30376][141]
cl setDestroy [30377][141]
cl setDestroy [30378][141]
cl setDestroy [30379][141]
cl setDestroy [30380][141]
cl setDestroy [30381][141]
cl setDestroy [30382][141]
cl setDestroy [30383][141]
cl setDestroy [30384][141]
cl setDestroy [30386][141]
cl setDestroy [30387][141]
cl setDestroy [30392][141]
cl setDestroy [30393][141]
cl setDestroy [30394][141]
cl setDestroy [30395][141]
cl setDestroy [30396][141]
cl setDestroy [30397][141]
cl setDestroy [30398][141]
cl setDestroy [30399][141]
cl setDestroy [30400][141]
cl setDestroy [30401][141]
cl setDestroy [30402][141]
cl setDestroy [30403][141]
cl setDestroy [30404][141]
cl setDestroy [30405][141]
cl setDestroy [30406][141]
cl setDestroy [30407][141]
cl setDestroy [30408][141]
cl setDestroy [30409][141]
cl setDestroy [30410][141]
cl setDestroy [30411][141]
cl setDestroy [30412][141]
cl setDestroy [30413][141]
cl setDestroy [30414][141]
cl setDestroy [30415][141]
cl setDestroy [30416][141]
cl setDestroy [30417][141]
cl setDestroy [30418][141]
cl setDestroy [30421][141]
cl setDestroy [30422][141]
cl setDestroy [30423][141]
cl setDestroy [30424][141]
cl setDestroy [30425][141]
cl setDestroy [30426][141]
cl setDestroy [30427][141]
cl setDestroy [30428][141]
cl setDestroy [30429][141]
cl setDestroy [30430][141]
cl setDestroy [30431][141]
cl setDestroy [30432][141]
cl setDestroy [30434][141]
cl setDestroy [30435][141]
cl setDestroy [30436][141]
cl setDestroy [30437][141]
cl setDestroy [30438][141]
cl setDestroy [30439][141]
cl setDestroy [30440][141]
cl setDestroy [30441][141]
cl setDestroy [30442][141]
cl setDestroy [30443][141]
cl setDestroy [30444][141]
cl setDestroy [30445][141]
cl setDestroy [30446][141]
cl setDestroy [30447][141]
cl setDestroy [30448][141]
!!AMMO_DEBUG repack_ammo('ammo_5.45x39_ap')
!!AMMO_DEBUG repack_ammo('ammo_9x18_pmm')
!!AMMO_DEBUG repack_ammo('ammo_5.45x39_fmj')
!!AMMO_DEBUG repack_ammo('ammo_flame')
!!DEBUG_REFIT_1
aVisual: 1: actors
aVisual: 2: unic
aVisual: 3: npc_kruglov
VisualGroups==nil
_bp: path_parse_waypoints: pathname =yan_ucheniy_walk
_bp: path_parse_waypoints: pathname =yan_ucheniy_look
MOVE_MGR validating yan_ucheniy_walk for yantar_ecolog_general
MOVE_MGR verifying point [0] on path yan_ucheniy_walk VTX [62642] for yantar_ecolog_general
MOVE_MGR checked point
cl setDestroy [33308][253]
cl setDestroy [57093][253]
!!ERROR: XR_GULAG cannot find SOBJ [65535] for obj [yan_home_snork_0001]
!!DEBUG_REFIT_1
aVisual: 1: actors
aVisual: 2: unic
aVisual: 3: npc_kruglov
VisualGroups==nil
cl setDestroy [56339][699]
cl setDestroy [56340][699]
cl setDestroy [7380][721]
cl setDestroy [7381][721]
cl setDestroy [12499][737]
!!ERROR: XR_GULAG cannot find SOBJ [65535] for obj [yantar_stalker_zombied_0046]
_bp: path_parse_waypoints: pathname =yan_zombies_1_walk
MOVE_MGR validating yan_zombies_1_walk for yantar_stalker_zombied_0046
MOVE_MGR verifying point [0] on path yan_zombies_1_walk VTX [139293] for yantar_stalker_zombied_0046
MOVE_MGR checked point
!!DEBUG_REFIT_1
aVisual: 1: actors
aVisual: 2: unic
aVisual: 3: npc_kruglov
VisualGroups==nil
cl setDestroy [12498][821]
cl setDestroy [12510][836]
cl setDestroy [7382][1058]
cl setDestroy [7960][1058]
cl setDestroy [8022][1081]
cl setDestroy [64256][1081]
cl setDestroy [13204][1081]
cl setDestroy [13203][1081]
cl setDestroy [13202][1081]
cl setDestroy [13201][1081]
cl setDestroy [13200][1081]
cl setDestroy [13199][1081]
cl setDestroy [13198][1081]
cl setDestroy [7939][1081]
cl setDestroy [8024][1081]
rx_aiget_storage:not npc storage!
!!DEBUG_REFIT_1
aVisual: 1: actors
aVisual: 2: unic
aVisual: 3: npc_kruglov
VisualGroups==nil
cl setDestroy [9760][1376]
cl setDestroy [9744][1376]
cl setDestroy [9762][1441]
cl setDestroy [10009][1441]
rx_aiwm:__finalize[yantar_stalker_zombied_0046(Витя Фрезеровщик)]
cl setDestroy [12638][1516]
cl setDestroy [12646][1552]
cl setDestroy [33308][1552]
cl setDestroy [57093][1552]
!!ERROR: XR_GULAG cannot find SOBJ [65535] for obj [yantar_stalker_zombied_0046]
_bp: path_parse_waypoints: pathname =yan_zombies_1_walk
cl setDestroy [12499][1615]
cl setDestroy [10181][1642]
cl setDestroy [10005][1642]
!!DEBUG_REFIT_1
aVisual: 1: actors
aVisual: 2: unic
aVisual: 3: npc_kruglov
VisualGroups==nil
cl setDestroy [11016][1738]
cl setDestroy [11211][1738]
cl setDestroy [11205][1745]
cl setDestroy [12060][1745]
cl setDestroy [12061][1755]
cl setDestroy [12040][1755]
cl setDestroy [12498][1825]
cl setDestroy [12510][1855]
!!DEBUG_REFIT_1
aVisual: 1: actors
aVisual: 2: unic
aVisual: 3: npc_kruglov
VisualGroups==nil
cl setDestroy [12490][2062]
cl setDestroy [12491][2062]
cl setDestroy [12500][2062]
cl setDestroy [12492][2079]
cl setDestroy [2822][2091]
cl setDestroy [47629][2091]
cl setDestroy [29482][2091]
cl setDestroy [29478][2091]
cl setDestroy [12809][2091]
cl setDestroy [12808][2091]
cl setDestroy [12807][2091]
cl setDestroy [12806][2091]
cl setDestroy [12805][2091]
cl setDestroy [12804][2091]
cl setDestroy [12803][2091]
cl setDestroy [12497][2104]
cl setDestroy [12509][2104]
rx_aiget_storage:not npc storage!
cl setDestroy [25495][2165]
cl setDestroy [2872][2177]
cl setDestroy [52753][2177]
cl setDestroy [29475][2177]
cl setDestroy [12761][2177]
cl setDestroy [12760][2177]
cl setDestroy [12759][2177]
cl setDestroy [12758][2177]
cl setDestroy [12757][2177]
cl setDestroy [12756][2177]
cl setDestroy [12755][2177]
cl setDestroy [12754][2177]
cl setDestroy [12753][2177]
cl setDestroy [12752][2177]
cl setDestroy [12751][2177]
cl setDestroy [12750][2177]
cl setDestroy [12749][2177]
cl setDestroy [12748][2177]
cl setDestroy [12747][2177]
cl setDestroy [12746][2177]
cl setDestroy [12745][2177]
cl setDestroy [12744][2177]
cl setDestroy [12743][2177]
cl setDestroy [12742][2177]
cl setDestroy [10776][2177]
cl setDestroy [12741][2177]
rx_aiget_storage:not npc storage!
cl setDestroy [12502][2208]
cl setDestroy [12637][2208]
cl setDestroy [2870][2223]
cl setDestroy [55297][2223]
cl setDestroy [47372][2223]
cl setDestroy [47371][2223]
cl setDestroy [47368][2223]
cl setDestroy [47367][2223]
cl setDestroy [45061][2223]
cl setDestroy [40198][2223]
cl setDestroy [39188][2223]
cl setDestroy [35603][2223]
cl setDestroy [35602][2223]
cl setDestroy [2512][2223]
cl setDestroy [2511][2223]
cl setDestroy [2510][2223]
cl setDestroy [2509][2223]
cl setDestroy [2506][2223]
cl setDestroy [2505][2223]
cl setDestroy [2499][2223]
cl setDestroy [2485][2223]
cl setDestroy [2483][2223]
cl setDestroy [2482][2223]
cl setDestroy [2481][2223]
cl setDestroy [2415][2223]
cl setDestroy [2273][2223]
cl setDestroy [2271][2223]
cl setDestroy [2140][2223]
cl setDestroy [2130][2223]
cl setDestroy [2072][2223]
cl setDestroy [2073][2223]
cl setDestroy [2884][2223]
cl setDestroy [64519][2223]
cl setDestroy [61970][2223]
cl setDestroy [61969][2223]
cl setDestroy [61968][2223]
cl setDestroy [61967][2223]
cl setDestroy [61966][2223]
cl setDestroy [61965][2223]
cl setDestroy [61964][2223]
cl setDestroy [61963][2223]
cl setDestroy [61962][2223]
cl setDestroy [61961][2223]
cl setDestroy [61960][2223]
cl setDestroy [61959][2223]
cl setDestroy [61958][2223]
cl setDestroy [61957][2223]
cl setDestroy [61956][2223]
cl setDestroy [54321][2223]
cl setDestroy [41513][2223]
cl setDestroy [41511][2223]
cl setDestroy [61952][2223]
rx_aiget_storage:not npc storage!
rx_aiget_storage:not npc storage!
cl setDestroy [2868][2250]
cl setDestroy [63744][2250]
cl setDestroy [53044][2250]
cl setDestroy [47374][2250]
cl setDestroy [45829][2250]
cl setDestroy [41306][2250]
cl setDestroy [38715][2250]
cl setDestroy [35667][2250]
cl setDestroy [11837][2250]
cl setDestroy [1966][2250]
cl setDestroy [1964][2250]
cl setDestroy [1914][2250]
cl setDestroy [1913][2250]
cl setDestroy [1912][2250]
cl setDestroy [1911][2250]
cl setDestroy [1910][2250]
cl setDestroy [1909][2250]
cl setDestroy [1908][2250]
cl setDestroy [1907][2250]
cl setDestroy [1905][2250]
cl setDestroy [1811][2250]
cl setDestroy [1799][2250]
cl setDestroy [1798][2250]
cl setDestroy [1797][2250]
cl setDestroy [1795][2250]
cl setDestroy [1959][2250]
cl setDestroy [2869][2262]
cl setDestroy [53343][2262]
cl setDestroy [53043][2262]
cl setDestroy [52754][2262]
cl setDestroy [51203][2262]
cl setDestroy [49158][2262]
cl setDestroy [47622][2262]
cl setDestroy [46909][2262]
cl setDestroy [40199][2262]
cl setDestroy [39964][2262]
cl setDestroy [38778][2262]
cl setDestroy [35668][2262]
cl setDestroy [35637][2262]
cl setDestroy [35636][2262]
cl setDestroy [35629][2262]
cl setDestroy [35628][2262]
cl setDestroy [35627][2262]
cl setDestroy [35621][2262]
cl setDestroy [33822][2262]
cl setDestroy [33821][2262]
cl setDestroy [3289][2262]
cl setDestroy [3288][2262]
cl setDestroy [3287][2262]
cl setDestroy [3286][2262]
cl setDestroy [3285][2262]
cl setDestroy [3283][2262]
cl setDestroy [3282][2262]
cl setDestroy [3281][2262]
cl setDestroy [3280][2262]
cl setDestroy [1958][2262]
cl setDestroy [1945][2262]
cl setDestroy [1944][2262]
cl setDestroy [1943][2262]
cl setDestroy [1942][2262]
cl setDestroy [1941][2262]
cl setDestroy [1938][2262]
cl setDestroy [1937][2262]
cl setDestroy [1936][2262]
cl setDestroy [1935][2262]
cl setDestroy [1934][2262]
cl setDestroy [1933][2262]
cl setDestroy [1932][2262]
cl setDestroy [1929][2262]
cl setDestroy [1928][2262]
cl setDestroy [1927][2262]
cl setDestroy [2871][2262]
cl setDestroy [64771][2262]
cl setDestroy [64541][2262]
cl setDestroy [44589][2262]
cl setDestroy [44588][2262]
cl setDestroy [44587][2262]
cl setDestroy [44586][2262]
cl setDestroy [44585][2262]
cl setDestroy [44584][2262]
cl setDestroy [44583][2262]
cl setDestroy [44582][2262]
cl setDestroy [44581][2262]
cl setDestroy [44580][2262]
cl setDestroy [44579][2262]
cl setDestroy [44578][2262]
cl setDestroy [44577][2262]
cl setDestroy [44576][2262]
cl setDestroy [44575][2262]
cl setDestroy [44573][2262]
cl setDestroy [44572][2262]
cl setDestroy [34055][2262]
cl setDestroy [32020][2262]
cl setDestroy [13197][2262]
cl setDestroy [12926][2262]
cl setDestroy [12925][2262]
cl setDestroy [12919][2262]
cl setDestroy [12918][2262]
cl setDestroy [7900][2262]
cl setDestroy [4879][2262]
cl setDestroy [44571][2262]
cl setDestroy [12511][2274]
cl setDestroy [10493][2274]
cl setDestroy [64256][2274]
cl setDestroy [13204][2274]
cl setDestroy [13203][2274]
cl setDestroy [13202][2274]
cl setDestroy [13201][2274]
cl setDestroy [13200][2274]
cl setDestroy [13199][2274]
cl setDestroy [13198][2274]
rx_aiget_storage:not npc storage!
rx_aiget_storage:not npc storage!
rx_aiget_storage:not npc storage!
rx_aiget_storage:not npc storage!
cl setDestroy [2866][2371]
cl setDestroy [62759][2371]
cl setDestroy [62758][2371]
cl setDestroy [62742][2371]
cl setDestroy [62741][2371]
cl setDestroy [49434][2371]
cl setDestroy [49432][2371]
cl setDestroy [45627][2371]
cl setDestroy [45625][2371]
cl setDestroy [45624][2371]
cl setDestroy [45617][2371]
cl setDestroy [45355][2371]
cl setDestroy [45353][2371]
cl setDestroy [45335][2371]
cl setDestroy [41752][2371]
cl setDestroy [41751][2371]
cl setDestroy [41750][2371]
cl setDestroy [41749][2371]
cl setDestroy [41747][2371]
cl setDestroy [41746][2371]
cl setDestroy [41745][2371]
cl setDestroy [41743][2371]
cl setDestroy [41742][2371]
cl setDestroy [41741][2371]
cl setDestroy [41740][2371]
cl setDestroy [41738][2371]
cl setDestroy [41737][2371]
cl setDestroy [41735][2371]
cl setDestroy [41734][2371]
cl setDestroy [41732][2371]
cl setDestroy [41731][2371]
cl setDestroy [12921][2371]
cl setDestroy [12384][2371]
cl setDestroy [11432][2371]
cl setDestroy [10518][2371]
cl setDestroy [1926][2371]
cl setDestroy [715][2371]
cl setDestroy [714][2371]
cl setDestroy [713][2371]
cl setDestroy [712][2371]
cl setDestroy [711][2371]
cl setDestroy [710][2371]
cl setDestroy [41729][2371]
cl setDestroy [2867][2371]
cl setDestroy [45623][2371]
cl setDestroy [45622][2371]
cl setDestroy [45621][2371]
cl setDestroy [45620][2371]
cl setDestroy [45619][2371]
cl setDestroy [45618][2371]
cl setDestroy [45616][2371]
cl setDestroy [45615][2371]
cl setDestroy [45614][2371]
cl setDestroy [45613][2371]
cl setDestroy [45612][2371]
cl setDestroy [45611][2371]
cl setDestroy [45610][2371]
cl setDestroy [45609][2371]
cl setDestroy [45608][2371]
cl setDestroy [45607][2371]
cl setDestroy [45606][2371]
cl setDestroy [45605][2371]
cl setDestroy [45604][2371]
cl setDestroy [29450][2371]
cl setDestroy [1770][2371]
cl setDestroy [45603][2371]
Active slot = 0, stored
save_main_variable_tbl: INFO: main_variable_tbl saved in store is succesful
rx_aiget_storage:not npc storage!
rx_aiget_storage:not npc storage!
~~Actor netpacket size 6577
* Log file has been saved successfully!
* Saving spawns...
* Saving objects...
Размер нетпакета Сидоровича 2932
* Log file has been saved successfully!
Размер нетпакета Сидоровича 368
* Log file has been saved successfully!
* 29176 objects are successfully saved
* Game HeXeN_autosave.sav is successfully saved to file 'd:\games\ogse\_appdata_\savedgames\hexen_autosave.sav'
- Disconnect
cl setDestroy [13756][2423]
cl setDestroy [13750][2423]
cl setDestroy [42268][2423]
cl setDestroy [43816][2423]
cl setDestroy [2862][2423]
cl setDestroy [64544][2423]
cl setDestroy [63232][2423]
cl setDestroy [62217][2423]
cl setDestroy [60438][2423]
cl setDestroy [59904][2423]
cl setDestroy [59153][2423]
cl setDestroy [58119][2423]
cl setDestroy [54629][2423]
cl setDestroy [52485][2423]
cl setDestroy [52226][2423]
cl setDestroy [51984][2423]
cl setDestroy [51983][2423]
cl setDestroy [49921][2423]
cl setDestroy [49665][2423]
cl setDestroy [49166][2423]
cl setDestroy [2885][2423]
cl setDestroy [49154][2423]
cl setDestroy [48903][2423]
cl setDestroy [46596][2423]
cl setDestroy [45071][2423]
cl setDestroy [44293][2423]
cl setDestroy [43822][2423]
cl setDestroy [43821][2423]
cl setDestroy [43810][2423]
cl setDestroy [43801][2423]
cl setDestroy [43798][2423]
cl setDestroy [43626][2423]
cl setDestroy [43625][2423]
cl setDestroy [43433][2423]
cl setDestroy [43432][2423]
cl setDestroy [43274][2423]
cl setDestroy [43267][2423]
cl setDestroy [42783][2423]
cl setDestroy [42782][2423]
cl setDestroy [42781][2423]
cl setDestroy [42780][2423]
cl setDestroy [42779][2423]
cl setDestroy [42778][2423]
cl setDestroy [41504][2423]
cl setDestroy [40889][2423]
cl setDestroy [39770][2423]
cl setDestroy [39186][2423]
cl setDestroy [38416][2423]
cl setDestroy [38174][2423]
cl setDestroy [37917][2423]
cl setDestroy [37742][2423]
cl setDestroy [37741][2423]
cl setDestroy [37391][2423]
cl setDestroy [37390][2423]
cl setDestroy [37389][2423]
cl setDestroy [37388][2423]
cl setDestroy [37387][2423]
cl setDestroy [37133][2423]
cl setDestroy [36352][2423]
cl setDestroy [36101][2423]
cl setDestroy [34794][2423]
cl setDestroy [34062][2423]
cl setDestroy [33562][2423]
cl setDestroy [33034][2423]
cl setDestroy [32773][2423]
cl setDestroy [32545][2423]
cl setDestroy [31942][2423]
cl setDestroy [31941][2423]
cl setDestroy [31524][2423]
cl setDestroy [30433][2423]
cl setDestroy [30420][2423]
cl setDestroy [30419][2423]
cl setDestroy [29975][2423]
cl setDestroy [29203][2423]
cl setDestroy [28765][2423]
cl setDestroy [28764][2423]
cl setDestroy [28681][2423]
cl setDestroy [28650][2423]
cl setDestroy [28170][2423]
cl setDestroy [28168][2423]
cl setDestroy [28167][2423]
cl setDestroy [28150][2423]
cl setDestroy [28149][2423]
cl setDestroy [28013][2423]
cl setDestroy [28012][2423]
cl setDestroy [27744][2423]
cl setDestroy [27743][2423]
cl setDestroy [27741][2423]
cl setDestroy [27740][2423]
cl setDestroy [27737][2423]
cl setDestroy [27734][2423]
cl setDestroy [27713][2423]
cl setDestroy [27712][2423]
cl setDestroy [27705][2423]
cl setDestroy [27702][2423]
cl setDestroy [27665][2423]
cl setDestroy [20152][2423]
cl setDestroy [15967][2423]
cl setDestroy [15875][2423]
cl setDestroy [11741][2423]
cl setDestroy [10778][2423]
cl setDestroy [9434][2423]
cl setDestroy [9030][2423]
cl setDestroy [8818][2423]
cl setDestroy [8817][2423]
cl setDestroy [8760][2423]
cl setDestroy [8508][2423]
cl setDestroy [8506][2423]
cl setDestroy [8400][2423]
cl setDestroy [8216][2423]
cl setDestroy [7863][2423]
cl setDestroy [7669][2423]
cl setDestroy [7668][2423]
cl setDestroy [6972][2423]
cl setDestroy [6698][2423]
cl setDestroy [6697][2423]
cl setDestroy [6696][2423]
cl setDestroy [6695][2423]
cl setDestroy [6188][2423]
cl setDestroy [6141][2423]
cl setDestroy [6109][2423]
cl setDestroy [5952][2423]
cl setDestroy [5951][2423]
cl setDestroy [5736][2423]
cl setDestroy [5627][2423]
cl setDestroy [5616][2423]
cl setDestroy [5233][2423]
cl setDestroy [5228][2423]
cl setDestroy [5010][2423]
cl setDestroy [5009][2423]
cl setDestroy [5008][2423]
cl setDestroy [5007][2423]
cl setDestroy [5004][2423]
cl setDestroy [4936][2423]
cl setDestroy [4935][2423]
cl setDestroy [4769][2423]
cl setDestroy [4765][2423]
cl setDestroy [4431][2423]
cl setDestroy [4367][2423]
cl setDestroy [4231][2423]
cl setDestroy [3423][2423]
cl setDestroy [3422][2423]
cl setDestroy [3372][2423]
cl setDestroy [3370][2423]
cl setDestroy [3327][2423]
cl setDestroy [3326][2423]
cl setDestroy [3322][2423]
cl setDestroy [3276][2423]
cl setDestroy [3275][2423]
cl setDestroy [3274][2423]
cl setDestroy [3273][2423]
cl setDestroy [2754][2423]
cl setDestroy [2085][2423]
cl setDestroy [1507][2423]
cl setDestroy [909][2423]
cl setDestroy [802][2423]
cl setDestroy [364][2423]
cl setDestroy [2][2423]
cl setDestroy [0][2423]
cl setDestroy [398][2423]
cl setDestroy [3862][2423]
cl setDestroy [3960][2423]
cl setDestroy [12463][2423]
cl setDestroy [12464][2423]
cl setDestroy [12465][2423]
cl setDestroy [12466][2423]
cl setDestroy [12467][2423]
cl setDestroy [12468][2423]
cl setDestroy [12469][2423]
cl setDestroy [12470][2423]
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rx_aiwm:__finalize[yantar_stalker_zombied_0046(Витя Фрезеровщик)]
rx_aiwm:__finalize[bar_dolg_respawn_22073(Виталик Тарантул)]
rx_aiwm:__finalize[bar_dolg_respawn_161952(Сеня Шериф)]
rx_aiwm:__finalize[yan_zombied_chuk(Чук)]
rx_aiwm:__finalize[yan_scientist_help(Проф. Круглов)]
rx_aiwm:__finalize[gar_dolg_respawn_145603(Валик Генератор)]
rx_aiwm:__finalize[bar_dolg_respawn_21959(Ромка Богатырь)]
rx_aiwm:__finalize[bar_dolg_respawn_21927(Боря Штырь)]
rx_aiwm:__finalize[bar_dolg_respawn_244571(Веня Штиль)]
rx_aiwm:__finalize[yantar_ecolog_general(Сахаров)]
- Destroying level
* DVB created: 6144K
* DIB created: 512K
- r__tf_aniso 14
- r2_tf_mipbias 0.
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
*** RESET [1795 ms]
"d:\games\ogse\bin\xr_3da.exe"  -start server(yantar/single/alife/load)  
* phase time: 0 ms
* phase cmem: 211667 K
[*––––––––––––––––––––]
rx_aiwm:__finalize[bar_dolg_respawn_241729(Ваня Князь)]
Loaded: extensions\ogse.dll
file: .
file: ..
file: LuaXML_lib.dll
--try to load LuaXML_lib.dll
fname: LuaXML_lib
~~    loaded
file: ogse.dll
--try to load ogse.dll
fname: ogse
open_global_ns - start
open_global_ns - end
~~    loaded
file: ogse.pdb
file: xp
!!OGSE_vers = Final 2.10 Revised(26/06/2016)**
!!INFO: LuaXML library loading successful.
! Cannot find saved game ~~~ sandbox initialized
* Log file has been saved successfully!
* phase time: 176 ms
* phase cmem: 211554 K
[**–––––––––––––––––––]
* Loading spawn registry...
* 11630 spawn points are successfully loaded
* Loading objects...
Размер нетпакета Сидоровича 2932
* 29176 objects are successfully loaded
* Game hexen_autosave is successfully loaded from file 'd:\games\ogse\_appdata_\savedgames\hexen_autosave.sav' (3.804s)
* phase time: 3812 ms
* phase cmem: 248634 K
[*********––––––––––––]
MaxPlayers = 32
* phase time: 34 ms
* phase cmem: 248634 K
[*********––––––––––––]
# Player not found. New player created.
* client : connection accepted - <>
* phase time: 67 ms
* phase cmem: 248658 K
[*********––––––––––––]
* phase time: 9 ms
* phase cmem: 248658 K
[*********––––––––––––]
* phase time: 2281 ms
* phase cmem: 297569 K
[*************––––––––]
* phase time: 390 ms
* phase cmem: 305720 K
[*************––––––––]
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 43172 verts, 1349 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 50138 verts, 1566 Kb
* [Loading VB] 13219 verts, 413 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 54576 indices, 106 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 23099 verts, 270 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 973437 indices, 1901 Kb
* phase time: 403 ms
* phase cmem: 305678 K
[*************––––––––]
* phase time: 321 ms
* phase cmem: 306747 K
[***************––––––]
* [DETAILS] VertexConsts(256), Batch(80)
* [DETAILS] 53360 v(20), 34560 p
* [DETAILS] Batch(80), VB(1042K), IB(202K)
* phase time: 29 ms
* phase cmem: 306757 K
[***************––––––]
* Loading HOM: d:\games\ogse\gamedata\levels\l06_rostok\level.hom
* phase time: 19 ms
* phase cmem: 306884 K
[***************––––––]
* phase time: 11 ms
* phase cmem: 306882 K
[***************––––––]
- Game configuring : Started 
- Game configuring : Finished 
* phase time: 31 ms
* phase cmem: 311991 K
[***************––––––]
! auto-generated bump map: detail\detail_beton_det1_bump
! auto-generated bump map: detail\detail_beton_det1_bump#
! auto-generated bump map: detail\detail_beton_det3_bump
! auto-generated bump map: detail\detail_beton_det3_bump#
! auto-generated bump map: detail\detail_metall_det1_v_bump
! auto-generated bump map: detail\detail_metall_det1_v_bump#
! auto-generated bump map: detail\detail_stucco_det3_bump
! auto-generated bump map: detail\detail_stucco_det3_bump#
! auto-generated bump map: detail\detail_wood_det1_u_bump
! auto-generated bump map: detail\detail_wood_det1_u_bump#
* t-report - base: 1586, 757994 K
* t-report - lmap: 15, 15361 K
***FATAL***: Too many lmap-textures (limit: 8 textures or 32M).
        Reduce pixel density (worse) or use more vertex lighting (better).
* phase time: 1376 ms
* phase cmem: 311991 K
[*******************––]
* phase time: 24 ms
* phase cmem: 311991 K
* [win32]: free[2293300 K], reserved[184120 K], committed[1716820 K]
* [ D3D ]: textures[773356 K]
* [x-ray]: crt heap[311974 K], process heap[46042 K], game lua[52275 K], engine lua[206 K], render[2139 K]
* [x-ray]: economy: strings[11008 K], smem[47095 K]
Loaded: extensions\ogse.dll
file: .
file: ..
file: LuaXML_lib.dll
--try to load LuaXML_lib.dll
fname: LuaXML_lib
~~    loaded
file: ogse.dll
--try to load ogse.dll
fname: ogse
~~    loaded
file: ogse.pdb
file: xp
load_main_variable_tbl: INFO: main_variable_tbl load is succesful
INFO: There is an 29175 ID's in use at that moment
[KD] applying graphics settings
!!ERROR: XR_GULAG cannot find SOBJ [65535] for obj [m_tushkano_e2877]
!!ERROR: XR_GULAG cannot find SOBJ [65535] for obj [m_tushkano_e2879]
!!ERROR: XR_GULAG cannot find SOBJ [65535] for obj [m_tushkano_e2881]
! auto-generated bump map: act\act_dark_stalker3_bump#
!!ERROR: XR_GULAG cannot find SOBJ [65535] for obj [rat_plague7368]
!!ERROR: XR_GULAG cannot find SOBJ [65535] for obj [rostok_dog_dead_1]
!!ERROR: XR_GULAG cannot find SOBJ [65535] for obj [rostok_dog_dead_2]
!!ERROR: XR_GULAG cannot find SOBJ [65535] for obj [rostok_m_tushkano_e_0024]
skip
!!ERROR: XR_GULAG cannot find SOBJ [65535] for obj [zombie_strong18475]
!!ERROR: XR_GULAG cannot find SOBJ [65535] for obj [zombie_strong18478]
!!ERROR: XR_GULAG cannot find SOBJ [65535] for obj [zombie_ghost25144]
!!ERROR: XR_GULAG cannot find SOBJ [65535] for obj [zombie_ghost26851]
! auto-generated bump map: act\act_bandi1_bump#
! auto-generated bump map: act\act_bandi7_bump#
!!ERROR: XR_GULAG cannot find SOBJ [65535] for obj [dog_weak40277]
!!ERROR: XR_GULAG cannot find SOBJ [65535] for obj [dog_weak40278]
!!ERROR: XR_GULAG cannot find SOBJ [65535] for obj [dog_weak40279]
! auto-generated bump map: act\act_bandi6_bump#
!!ERROR: XR_GULAG cannot find SOBJ [65535] for obj [dog_strong43275]
!!ERROR: XR_GULAG cannot find SOBJ [65535] for obj [m_tushkano_e46393]
!!ERROR: XR_GULAG cannot find SOBJ [65535] for obj [snork_weak47889]
skip
!!ERROR: XR_GULAG cannot find SOBJ [65535] for obj [snork_normal57345]
!!ERROR: XR_GULAG cannot find SOBJ [65535] for obj [pseudodog_strong59905]
_bp: path_parse_waypoints: pathname =strange_zone_4_point
_bp: path_parse_waypoints: pathname =strange_zone_4_point2
_bp: path_parse_waypoints: pathname =strange_zone_4_point
[INTEGRITY CHECK] creatures
[INTEGRITY CHECK] game_maps_single.mus
[INTEGRITY CHECK] scripts
[INTEGRITY CHECK] tuning
[INTEGRITY CHECK] ui
[INTEGRITY CHECK] weapons
[INTEGRITY CHECK] ogse_teleport_art_quest.script
[INTEGRITY CHECK] ph_snd_themes.script
[INTEGRITY CHECK] GAME ARCHIVES EXISTS
* MEMORY USAGE: 423226 K
!!AMMO_DEBUG repack_ammo('ammo_5.45x39_ap')
!!AMMO_DEBUG repack_ammo('ammo_9x18_pmm')
!!AMMO_DEBUG repack_ammo('ammo_5.45x39_fmj')
!!AMMO_DEBUG repack_ammo('ammo_flame')
_bp: path_parse_waypoints: pathname =strange_zone_4_point2
_bp: path_parse_waypoints: pathname =strange_zone_4_point
_bp: path_parse_waypoints: pathname =strange_zone_4_point2
_bp: path_parse_waypoints: pathname =strange_zone_4_point
_bp: path_parse_waypoints: pathname =strange_zone_4_point2
_bp: path_parse_waypoints: pathname =strange_zone_4_point
cl setDestroy [13750][3115]
cl setDestroy [13756][3115]
cl setDestroy [35332][3209]
cl setDestroy [35373][3209]
_bp: path_parse_waypoints: pathname =strange_zone_4_point2
_bp: path_parse_waypoints: pathname =strange_zone_4_point
cl setDestroy [11404][3397]
! auto-generated bump map: arsenal_mod\sg552_sk1_d2_bump#
! auto-generated bump map: arsenal_mod\sg552_sk1_d1_bump#
! auto-generated bump map: arsenal_mod\556x45_clip_g36_bump#
_bp: path_parse_waypoints: pathname =strange_zone_4_point
_bp: path_parse_waypoints: pathname =strange_zone_4_point2
_bp: path_parse_waypoints: pathname =ros_smart_stalker_killers1_sniper_1_walk
MOVE_MGR validating ros_smart_stalker_killers1_sniper_1_walk for ros_killer_respawn_263038
MOVE_MGR verifying point [0] on path ros_smart_stalker_killers1_sniper_1_walk VTX [20397] for ros_killer_respawn_263038
MOVE_MGR checked point
rx_aiwm:read_wm_modes[killer][veteran]: set default
_bp: path_parse_waypoints: pathname =ros_smart_stalker_killers1_sniper_1_walk
rx_aiwm:read_wm_modes[killer][experienced]: set default
_bp: path_parse_waypoints: pathname =ros_smart_stalker_killers1_walker_1_walk
_bp: path_parse_waypoints: pathname =ros_smart_stalker_killers1_walker_1_look
MOVE_MGR validating ros_smart_stalker_killers1_walker_1_walk for ros_killer_respawn_263056
MOVE_MGR verifying point [0] on path ros_smart_stalker_killers1_walker_1_walk VTX [10991] for ros_killer_respawn_263056
MOVE_MGR checked point
_bp: path_parse_waypoints: pathname =ros_smart_stalker_killers1_sniper_2_walk
MOVE_MGR validating ros_smart_stalker_killers1_sniper_2_walk for ros_killer_respawn_262999
MOVE_MGR verifying point [0] on path ros_smart_stalker_killers1_sniper_2_walk VTX [13135] for ros_killer_respawn_262999
MOVE_MGR checked point
_bp: path_parse_waypoints: pathname =ros_smart_stalker_killers1_sniper_2_walk
_bp: path_parse_waypoints: pathname =strange_zone_4_point
_bp: path_parse_waypoints: pathname =strange_zone_4_point2
OGSE: QUICK SAVE!
Active slot = 0, stored
save_main_variable_tbl: INFO: main_variable_tbl saved in store is succesful
~~Actor netpacket size 6577
* Log file has been saved successfully!
* Saving spawns...
* Saving objects...
Размер нетпакета Сидоровича 2932
* Log file has been saved successfully!
Размер нетпакета Сидоровича 368
* Log file has been saved successfully!
* 29184 objects are successfully saved
* Game HeXeN_quicksave.sav is successfully saved to file 'd:\games\ogse\_appdata_\savedgames\hexen_quicksave.sav'
cl setDestroy [18475][3843]
cl setDestroy [26851][3867]
cl setDestroy [25144][3892]
cl setDestroy [18478][3920]
!!ERROR: XR_GULAG cannot find SOBJ [65535] for obj [chimera_weak18357]
_bp: path_parse_waypoints: pathname =strange_zone_4_point
_bp: path_parse_waypoints: pathname =strange_zone_4_point2
skip
MOVE_MGR validating ros_smart_stalker3_sleep_1 for mil_stalker_respawn_235070
MOVE_MGR verifying point [0] on path ros_smart_stalker3_sleep_1 VTX [19655] for mil_stalker_respawn_235070
MOVE_MGR checked point
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
##called from function 'void __thiscall xrDebug::my_fail(const char *,const char *,int,const char *,bool &)' in file '_main.cpp' on line 141
--stack traceback:
    [string "log1('--' .. debug.traceback())"]:1: in main chunk
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 
FATAL ERROR
 
[error]Expression    : assertion failed
[error]Function      : motions_value::load
[error]File          : E:\stalker\sources\trunk\xr_3da\SkeletonMotions.cpp
[error]Line          : 119
[error]Description   : MS->find_chunk(m_idx+1)
 

stack trace:

побывал уменьшить switch_distance до 15 метров проходит, но при загрузки Бара опять же сразу этот же вылет.

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@HeXeN непроходимый вылет в 2.10R - это что-то...

Еще в таких случаях сейв дают, но это проза.

По логу - похоже на сбой в игре с момента, когда ты на Янтаре был. Вообще такой сбой мог произойти после выброса.

Попробуй переиграть с сохранения до захода на локацию Янтарь. Или с сохранения до последнего выброса.

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Приветствую всех сталкеров. 

При запуске игры пропадает всякое изображение, экран монитора становится тёмным, как если бы был выключен и периодически появляется надпись "нет сигнала" хотя индикатор питания показывает что монитор работает. Игра судя по звукам запустилась, звучат заставки и музыкальное сопровождение, и пару раз нажав "enter" можно на "ощупь" начать игру. Видео драйвера и Microsoft Visual C++ установлены.

система

Скрытый текст

Windows 8.1 Профессиональная, ntel Pentium G4600, ОЗУ 8гб, NVIDIA GeForce GT 720.

 

СПАСИБО ДЕДУ ЗА ПОБЕДУ!

СМЕРТЬ ФАШИСТСКИМ ОККУПАНТАМ!

 

 

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@Жека ВИНТОРЕЗ там были проблемы с поддержкой видеодрайверов, начиная с какой-то версии этих драйверов. Попробуй откатиться на старые (периода разработки мода). Да и в шапке есть информация.

Изменено пользователем kresot
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Попробовал я на новом компе запустить сабж на телике 4к в нативном разрешениию Неиграбельно. Вернеее, картинка- зашибись, но диалоги читабельны только с метра, потому как шрифт на таком разрешении очень мелкий...

HP EliteBook 8740W: i7-640m, 8gB RAM, Video ATI 7820m, Sound IDT, SSD 256+HDD1000
+Asus N55SF+HP Microserver G7+ 12tB WD MyBook EX2Ultra+4tB USB3ext+LG818P

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В логе написано, что нужно отправить разрабам все, что есть по вылету. Держите: скачать 

В архиве 2 файла: _ogse.log и xray_user.log. И да, что-то вылетело из текста красного цвета на экран, но как вылетело, так и пропало с такой скоростью, что я и буквы не успел рассмотреть. Текст был по центру экрана и явно не о кончине ГГ (не было повода).

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c1f11b67ff360413e81b4e4dcf21eb41.jpg

Ссылка на комментарий

Я, конечно, к разработчикам не отношусь, но, КМК, стоило бы добавить кое-какую информацию об обстоятельствах вылета: локация, при заходе или приближении к какой-то конкретной точке, повторяемость, пробовали переиграть с последнего/предпоследнего сейва и т.п...

Короче- максимум доп. информации.

  • Согласен 1

HP EliteBook 8740W: i7-640m, 8gB RAM, Video ATI 7820m, Sound IDT, SSD 256+HDD1000
+Asus N55SF+HP Microserver G7+ 12tB WD MyBook EX2Ultra+4tB USB3ext+LG818P

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@prived,

версия ОГСЕ та, что в шапке- 2.10R. Накинут какой-то граф. пак. Затрагивает только текстуры.

Вылет не критический. Переиграл на ура. Локацию не сложно узнать по логу. Но если нужно, то не проблема. Взял в напарники сталкера для выполнения квеста со снайпером на Кордоне. Выбежал "сосычь" из здания, которое у элеватора, исправно упал..., напарник начал атаковать военных. Двинул в само здание, чтобы не завалили напарника. Вылет.

Играю обычно без напарников, но интересно стало, как работает схема боевки у напарников.

 

До кучи еще один вылет: скачать

Видимо рандомный, т.к. просьб об отсылки данных по вылету нет. Может пригодится!? 

Изменено пользователем ed_rez

ed_rez.gif

c1f11b67ff360413e81b4e4dcf21eb41.jpg

Ссылка на комментарий
5 минут назад, ed_rez сказал:

Накинут какой-то граф. пак

Какой-то это какой? Если от R.O.L.A.N, то с патчем 2.10R он несовместим.

 

Desktop: i7-11700k/Gigabyte Z590 D/64 Гб DDR4-3600 (2х32Гб)/GTX 1070Ti 8Гб/30" WQXGA+24" WUXGA (portrait)/ADATA Legend 960 4Тб + 3HDD (9Тб)/Thermaltake smart BM2 - 650Вт/Win10+QtTab

\\\ Дополнения к ОГСЕ 0693 /// \\\ OGSRmod ///\\\АМК-дискорд///\\\Балкон///

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1 минуту назад, W.A.S.P. сказал:

Какой-то это какой?

Нет, не этого автора. Там, где качал, написано под 2.11 версию. Но не это важно. Текстуры затронуты только те, которые реально есть в 2.10Р версии. Никаких иных файлов, кроме текстур не оставил. Пробежал по текстурам, узнал в них АА2 текстуры и флору из пака локаций от СС. Понятное дело, что существуют кривые текстуры, но я то проверил, сборка на АА2 текстурах, не всех, но большая часть и что-то взято из Фото Реалистик. 

Я уже сожалению, что повелся на то, что написано в логе. А оказалось, что замена текстурок привела к вылетам. :az1000106:

Не ищу вылетов, а если есть, то спокоен к ним. Мод уже проверен годами. Не нужны логи, тогда так и пишите. Хотел, как лучше. 

ed_rez.gif

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Ссылка на комментарий

Логи всегда нужны, но разрабы бывают редко,а в случае внесения игроком правок - это вообще не их проблема, а исключительно самого игрока. :grin2:

  • Полезно 1
 

Desktop: i7-11700k/Gigabyte Z590 D/64 Гб DDR4-3600 (2х32Гб)/GTX 1070Ti 8Гб/30" WQXGA+24" WUXGA (portrait)/ADATA Legend 960 4Тб + 3HDD (9Тб)/Thermaltake smart BM2 - 650Вт/Win10+QtTab

\\\ Дополнения к ОГСЕ 0693 /// \\\ OGSRmod ///\\\АМК-дискорд///\\\Балкон///

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3 часа назад, W.A.S.P. сказал:

Логи всегда нужны, но разрабы бывают редко,а в случае внесения игроком правок - это вообще не их проблема, а исключительно самого игрока. :grin2:

Т.е., если я закину из дополнений (из темы) те же перчатки, то проблема станет моей? :biggrin: Это так, к слову.

Есть отличия в правках, от прямости рук редактора. От текстур я еще ни разу в жизни не получал вылета, если текстуры закодированы в игровой формат правильно. В общем, я не ждал ответа, все эти проблемы проходимы. Поиском пользовался, таких логов не нашел, как у меня. Были и другие, но по ним дано описание или объяснение. На рандомные вылеты не обращал внимания, хотя их очень и очень мало. К примеру, сейчас вылет, в консоли нажал на Esc и получил при 8 Гб памяти вылет:

Скрытый текст

!!ERROR: XR_GULAG cannot find SOBJ [65535] for obj [izgoy_second_patient]
_bp: path_parse_waypoints: pathname =izgoy_second_patient_walk
_bp: path_parse_waypoints: pathname =izgoy_patients_look
MOVE_MGR validating izgoy_second_patient_walk for izgoy_second_patient
MOVE_MGR verifying point [0] on path izgoy_second_patient_walk VTX [27018] for izgoy_second_patient
MOVE_MGR checked point
rx_aiwm:read_wm_modes[ecolog][experienced]: set default
_bp: path_parse_waypoints: pathname =izgioy_lider_walk
_bp: path_parse_waypoints: pathname =izgioy_lider_look
_bp: path_parse_waypoints: pathname =izgoy_pomoshnik_walk
_bp: path_parse_waypoints: pathname =izgoy_pomoshnik_look
cl setDestroy [9586][1095306]
 
FATAL ERROR
 
[error]Expression    : error handler is invoked!
[error]Function      : handler_base
[error]File          : E:\stalker\sources\trunk\xrCore\xrDebugNew.cpp
[error]Line          : 753
[error]Description   : std: out of memory

Обычный рандомный сбой, о таких и писать не стоит.

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2 минуты назад, ed_rez сказал:

out of memory

Это штатный вылет при долгой игре, и неважно сколько у вас озу - 32х разрядная игра, больше 4Гб всё-равно не использует. И высококачественные текстуры этому вылету только способствуют.

  • Согласен 2
 

Desktop: i7-11700k/Gigabyte Z590 D/64 Гб DDR4-3600 (2х32Гб)/GTX 1070Ti 8Гб/30" WQXGA+24" WUXGA (portrait)/ADATA Legend 960 4Тб + 3HDD (9Тб)/Thermaltake smart BM2 - 650Вт/Win10+QtTab

\\\ Дополнения к ОГСЕ 0693 /// \\\ OGSRmod ///\\\АМК-дискорд///\\\Балкон///

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@W.A.S.P.

полностью согласен. Поэтому всем и всегда советовал- часик поиграл, перезапусти игру по новой, освежи лог... Текстурки в ОГСЕ и так хорошие, многие взяты с Реалистик...

Но некоторые вещи не устраивают, пример (было/стало):

88763e823ac9ab4573a7ce633f19d9174f879328 74e83d2d0e2cee2e90a95f68f18ba95b4f879328

 

Так и должно быть?

2bf1dea42e82e470fe5609189e3bf2544f879328

ed_rez.gif

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1 час назад, ed_rez сказал:

Так и должно быть?

Бывает, хотя и редко. Лечится перезаходом на локацию.

  • Спасибо 1
  • Полезно 1
 

Desktop: i7-11700k/Gigabyte Z590 D/64 Гб DDR4-3600 (2х32Гб)/GTX 1070Ti 8Гб/30" WQXGA+24" WUXGA (portrait)/ADATA Legend 960 4Тб + 3HDD (9Тб)/Thermaltake smart BM2 - 650Вт/Win10+QtTab

\\\ Дополнения к ОГСЕ 0693 /// \\\ OGSRmod ///\\\АМК-дискорд///\\\Балкон///

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18 часов назад, W.A.S.P. сказал:

Лечится перезаходом на локацию.

Не всегда помогает. У меня в клетке с Лохматым три бандоса стоят уперевшись в дверь. Перезаходил несколько раз, не помогает. Пришлось пузырек взрывающийся под ноги кинуть, чтобы квест с Боровом завершить и Лохматого освободить...

HP EliteBook 8740W: i7-640m, 8gB RAM, Video ATI 7820m, Sound IDT, SSD 256+HDD1000
+Asus N55SF+HP Microserver G7+ 12tB WD MyBook EX2Ultra+4tB USB3ext+LG818P

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@prived ,

также не помогло. Лишь на 3 раз захода на локацию, но по сюжету, Сахаров перебрался к себе в каморку. Это мелочи, которые можно обыграть чуть иначе, чем обычно.

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