Саняш777 0 Опубликовано 3 Ноября 2018 Здравствуйте! Возникла проблема-не работает фонарик.Снятие-надевание,замена на другой-ничего не помогает.Не работает фонарик,и всё тут! Кто может сказать,в чём проблема,и как её решить? У меня OGSE 0.6.9.3. патч 2.10R+fix 2.Никаких доп.аддонов не стоит. Поделиться этим сообщением Ссылка на сообщение
Саняш777 0 Опубликовано 3 Ноября 2018 Вот лог(вроде то,что надо): Скрытый текст * Detected CPU: GenuineIntel P3 family, F6/M10/S9, 2832.00 mhz, 28-clk 'rdtsc' * CPU Features: RDTSC, MMX, SSE, SSE2 Initializing File System... using fs-ltx fsgame.ltx FS: 45754 files cached, 6322Kb memory used. Init FileSystem 1.573099 sec 'xrCore' build 3312, Feb 27 2008 Initializing Engine... Starting INPUT device... Loading DLL: xrRender_R2.dll using OGSE.DLL rev.64 build Mar 29 2016 Loaded: extensions\ogse.dll Loading DLL: xrGame.dll * [win32]: free[4054400 K], reserved[52780 K], committed[87060 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[10439 K], process heap[706 K], game lua[0 K], engine lua[0 K], render[0 K] * [x-ray]: economy: strings[4876 K], smem[0 K] Executing config-script "e:\igry\ogse 0.6.9.3\gamedata\config\default_controls.ltx"... ! cant convert dik_name for dik[16], prop=[ ! cant convert dik_name for dik[17], prop=[ ! cant convert dik_name for dik[18], prop=[ ! cant convert dik_name for dik[19], prop=[ ! cant convert dik_name for dik[20], prop=[ ! cant convert dik_name for dik[21], prop=[ ! cant convert dik_name for dik[22], prop=[ ! cant convert dik_name for dik[23], prop=[ ! cant convert dik_name for dik[24], prop=[ ! cant convert dik_name for dik[25], prop=[ ! cant convert dik_name for dik[26], prop=[ ! cant convert dik_name for dik[27], prop=[ ! cant convert dik_name for dik[30], prop=[ ! cant convert dik_name for dik[31], prop=[ ! cant convert dik_name for dik[32], prop=[ ! cant convert dik_name for dik[33], prop=[ ! cant convert dik_name for dik[34], prop=[ ! cant convert dik_name for dik[35], prop=[ ! cant convert dik_name for dik[36], prop=[ ! cant convert dik_name for dik[37], prop=[ ! cant convert dik_name for dik[38], prop=[ ! cant convert dik_name for dik[39], prop=[ ! cant convert dik_name for dik[40], prop=[ ! cant convert dik_name for dik[41], prop=[ ! cant convert dik_name for dik[44], prop=[ ! cant convert dik_name for dik[45], prop=[ ! cant convert dik_name for dik[46], prop=[ ! cant convert dik_name for dik[47], prop=[ ! cant convert dik_name for dik[48], prop=[ ! cant convert dik_name for dik[49], prop=[ ! cant convert dik_name for dik[50], prop=[ ! cant convert dik_name for dik[51], prop=[ ! cant convert dik_name for dik[52], prop=[ ! cant convert dik_name for dik[144], prop=[ [e:\igry\ogse 0.6.9.3\gamedata\config\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "e:\igry\ogse 0.6.9.3\gamedata\config\rspec_minimum.ltx"... [e:\igry\ogse 0.6.9.3\gamedata\config\rspec_minimum.ltx] successfully loaded. Executing config-script "e:\igry\ogse 0.6.9.3\gamedata\config\default_controls.ltx"... [e:\igry\ogse 0.6.9.3\gamedata\config\default_controls.ltx] successfully loaded. [e:\igry\ogse 0.6.9.3\_appdata_\user.ltx] successfully loaded. SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present devices Generic Hardware SOUND: OpenAL: system default SndDevice name is Generic Hardware SOUND: OpenAL: default SndDevice name set to Generic Software SOUND: OpenAL: All available devices: 1. Generic Software, Spec Version 1.1 (default) 2. Generic Software, Spec Version 1.1 (default) SOUND: OpenAL: SelectBestDevice is Generic Software 1.1 SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software. * sound: EAX 2.0 extension: absent * sound: EAX 2.0 deferred: absent * sound : cache: 65538 kb, 7609 lines, 8820 bpl Starting RENDER device... Loaded: extensions\ogse.dll * GPU [vendor:8086]-[device:152]: Intel(R) HD Graphics * GPU driver: 10.18.10.4176 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 1672 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 32 * DVB created: 6144K * DIB created: 512K ! Version conflict in shader 'def_shaders\def_aref' ! Version conflict in shader 'def_shaders\def_aref_noblend' ! Version conflict in shader 'def_shaders\def_aref_v' ! Version conflict in shader 'def_shaders\def_trans' ! Version conflict in shader 'def_shaders\def_trans_v' ! Version conflict in shader 'def_shaders\def_trans_v_tuchi' ! Version conflict in shader 'def_shaders\def_vertex' ! Version conflict in shader 'def_shaders\lod_old' ! Version conflict in shader 'default' ! Version conflict in shader 'effects\lightplanes' ! Renderer doesn't support blender 'effects\shadow_world' ! Version conflict in shader 'effects\watertest-1' ! Version conflict in shader 'selflight' ! Version conflict in shader 'selflight_static' count of .thm files=1039 load time=4702 ms * NULLRT supported * ...and used * HWDST/PCF supported and used Shadow Map resolution: 2048x2048 OS VERSION: VISTA OR ABOVE - r__tf_aniso 1 - r2_tf_mipbias 3. --SetLogCallback to file e:\igry\ogse 0.6.9.3\_appdata_\logs\_ogse.log Loaded: extensions\ogse.dll file: . file: .. file: LuaXML_lib.dll --try to load LuaXML_lib.dll fname: LuaXML_lib ~~ loaded file: ogse.dll --try to load ogse.dll fname: ogse open_global_ns - start open_global_ns - end ~~ loaded file: ogse.pdb file: xp ~~ _G : os.clock() = 11.694000244141 math.randomseed() !!OGSE_vers = Final 2.10 Revised(26/06/2016)** !!INFO: LuaXML library loading successful. Starting engine... Loading DLL: xrGameSpy.dll [INTEGRITY CHECK] creatures [INTEGRITY CHECK] game_maps_single.mus [INTEGRITY CHECK] tuning [INTEGRITY CHECK] ui [INTEGRITY CHECK] weapons [INTEGRITY CHECK] ogse_teleport_art_quest.script [INTEGRITY CHECK] GAME ARCHIVES EXISTS Input: 1 Config-file [e:\igry\ogse 0.6.9.3\_appdata_\user.ltx] saved successfully Destroying Direct3D... * RM_Dump: textures : 0 * RM_Dump: rtargets : 0 * RM_Dump: rtargetsc : 0 * RM_Dump: vs : 0 * RM_Dump: ps : 0 * RM_Dump: dcl : 0 * RM_Dump: states : 0 * RM_Dump: tex_list : 0 * RM_Dump: matrices : 0 * RM_Dump: lst_constants: 0 * RM_Dump: v_passes : 0 * RM_Dump: v_elements: 0 * RM_Dump: v_shaders : 0 refCount:pBaseZB 1 refCount:pBaseRT 1 DeviceREF: 1 Поделиться этим сообщением Ссылка на сообщение
Саняш777 0 Опубликовано 3 Ноября 2018 Извините,если не оттуда(ранее с логами не работал). P.S.Взято из appdata/logs/xray_wolf. Поделиться этим сообщением Ссылка на сообщение
Саняш777 0 Опубликовано 3 Ноября 2018 Извиняйте,я не спец,но вот: http://rgho.st/7sxR94wyt Поделиться этим сообщением Ссылка на сообщение