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OGSE - Технические проблемы


Murarius

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Что-то не пойму, первый раз такое лет за 8

 Detected CPU: GenuineIntel P3 family, F6/M12/S3, 3000.00 mhz, 32-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2
 
Initializing File System...
using fs-ltx fsgame.ltx
FS: 45652 files cached, 6066Kb memory used.
Init FileSystem 0.605122 sec
'xrCore' build 3312, Feb 27 2008
 
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
using OGSE.DLL rev.64 build Mar 29 2016
Loaded: extensions\ogse.dll
Loading DLL: xrGame.dll
! Unable to find Software\GSC Game World\STALKER-SHOC\ in registry
* [win32]: free[4055488 K], reserved[38580 K], committed[100172 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[10226 K], process heap[1743 K], game lua[0 K], engine lua[0 K], render[0 K]
* [x-ray]: economy: strings[4860 K], smem[0 K]
Executing config-script "c:\Новая папка\gamedata\config\default_controls.ltx"...
! cant convert dik_name for dik[144], prop=[
[c:\Новая папка\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "c:\Новая папка\gamedata\config\rspec_high.ltx"...
[c:\Новая папка\gamedata\config\rspec_high.ltx] successfully loaded.
Executing config-script "c:\Новая папка\gamedata\config\default_controls.ltx"...
[c:\Новая папка\gamedata\config\default_controls.ltx] successfully loaded.
[c:\Новая папка\_appdata_\user.ltx] successfully loaded.
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system  default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default)
2. Generic Software, Spec Version 1.1 (default)
SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65538 kb, 7609 lines, 8820 bpl
Starting RENDER device...
Loaded: extensions\ogse.dll
* GPU [vendor:1002]-[device:6819]: AMD Radeon HD 7800 Series
* GPU driver: 8.17.10.1452
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
*     Texture memory: 4081 M
*          DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* DVB created: 6144K
* DIB created: 512K
! Version conflict in shader 'def_shaders\def_aref'
! Version conflict in shader 'def_shaders\def_aref_noblend'
! Version conflict in shader 'def_shaders\def_aref_v'
! Version conflict in shader 'def_shaders\def_trans'
! Version conflict in shader 'def_shaders\def_trans_v'
! Version conflict in shader 'def_shaders\def_trans_v_tuchi'
! Version conflict in shader 'def_shaders\def_vertex'
! Version conflict in shader 'def_shaders\lod_old'
! Version conflict in shader 'default'
! Version conflict in shader 'effects\lightplanes'
! Renderer doesn't support blender 'effects\shadow_world'
! Version conflict in shader 'effects\watertest-1'
! Version conflict in shader 'selflight'
! Version conflict in shader 'selflight_static'
count of .thm files=1016
load time=42 ms
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
Shadow Map resolution: 2048x2048
OS VERSION: VISTA OR ABOVE
stack trace:
 
0023:69303E01 atiumdag.dll
0023:693062E1 atiumdag.dll
0023:6925B1C5 atiumdag.dll
0023:6925FC6D atiumdag.dll
0023:6925FDD8 atiumdag.dll
0023:69259958 atiumdag.dll
0023:691DA81A atiumdag.dll
0023:691C86C5 atiumdag.dll
0023:691D702E atiumdag.dll
0023:691AB8A9 atiumdag.dll
0023:69246998 atiumdag.dll
0023:69246AC0 atiumdag.dll
0023:762238F4 KERNEL32.DLL
0023:778D5DE3 ntdll.dll
0023:778D5DAE ntdll.dll

 

 

Походу с файлами DLL что-то и как теперь?

 

@Yuri1957, откатил, заработало.  :good2:

Изменено пользователем bujhm98

 

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